<<periodos>>
<<periodDay>>
<<periodWeek>>
<<locations>>
<<aulas>>
<<diasdasemana>>
<<Embriaguez>>
<<include [[Interações de Mensagens do Celular]]>>
<div class="story-title"></div>
<<if $gameProgress.intro_Complete_part4 is true>>
<hr>
<div id="diaS">
<span style="color:white"><<date>></span>
</div>
<br>
<<time24hr>>
<br>
<br>
<hr/>
<div id="diaS">Stats</div>
<br>
<</if>>
<<include "Stats">>
<br>
<hr><<include [[Game Config]]>>
<<include [[Conversas]]>>
<<include [[Missão Config]]>>
<<include [[Missões Familia Config]]>>
<<include [[Missões-Alunos Config]]>>
<<include [[Missões-Professores Config]]>>
<<include [[Missões-Outros Config]]>>
<<include [[Missões Paralelas - Professores]]>>
<<include [[Missões Paralelas - Alunos]]>>
<<include [[Missões Paralelas - Outros]]>>
<<include [[Perosonagens-Jogador Config]]>>
<<include [[Personagens-Familia Config]]>>
<<include [[Personagens-Escola-Alunos Config]]>>
<<include [[Personagens-Escola-Professores Config]]>>
<<include [[Personagens-Outros Config]]>>
<<include [[NPC's]]>>
<<include [[HornyBar]]>>
<<include [[Sexstats]]>>
<<include [[Itens]]>>
<<include [[Passagem_Secreta]]>>
<<include [[Embriaguez]]>>
<<include [[Provas Escolares]]>>
<<include [[Sex Cenes]]>>
<<include [[RPG personagens]]>>
<<include [[Jogos]]>>
<<include [[Eventos na Casa]]>>/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
];
window.GameMonths to [
"January", "February", "March", "April", "May", "June",
"July", "August", "September", "October", "November", "December"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2022, 1, 5, 17, 30); /* e.g. Fev 5, 2022 17:30 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
<<FundoCasa>>
<<addmins 1>>
<<if $SrtaTavellaM2.MissaoEstatus is "Ativa">>
<<if $QuestWait.STM is false>>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>>
<<goto "STM2 - Histórias do Passado">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Ativa">>
<<if $IrmaNM3.MissaoEstagio is 50>>
<<if $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lte 23>>
<<goto "INM3 parte 2 - A Bela e o Bruto. Parte I">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 20>>
<<if $game.periodWeek is "weekday">>
<<if ($gameDate.getHours() gte 13 and $gameDate.getHours() lt 18) or
($gameDate.getHours() is 22)>>
<<if $QuestWait.INM is false>>
<<goto "INM2 - E então, fez?">>
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 18) or
($gameDate.getHours() is 22)>>
<<if $QuestWait.INM is false>>
<<goto "INM2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() gte 14>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<</if>>
/*======================= Eventos Aleatórios ========================*/
<<if $game.RandomEvents is 1>>
<<if $MaeM1.MissaoEstatus is "Completa">>
<<include [[Evento-Aleatorio-Mãe]]>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Completa">>
<<include [[Evento-Aleatorio-IrmaN]]>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<include [[Casa-Comodos-noite]]>>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<include [[Casa-Comodos-dia]]>>
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<include [[Casa-Comodos-noite]]>>
<</if>>
<<set $game= {
version: "v0.0.9.5",
periodo: undefined,
periodosNome: undefined,
periodDay: undefined,
periodWeek: undefined,
lang: 0,
TVprogramaçao: 0,
leptopSenha_IrmaV: false,
video_diario: 0,
chaveBau_Mae: false,
chaveDiario_IrmaN: false,
JornadaLiteraria: false,
LerLivro: 0,
SexEvent: 0,
RandomSexEvent: 0,
RandomEvents: 0,
RandomEventPorDia: 0,
RandomEventPorDiaFix: 0,
RandomEventConfig: 0,
RandomEventOutside: 0,
Action: false,
matarAula: 0,
salaSecreta: false,
JogadorMassagista: false,
Padre: 0,
usandoMenu: false,
MsgIrmaN: false,
ViuNotify: false,
notifyContatos: 0,
notifyAgenda: 8,
notifyFotos: 0,
notifyMensagens: 0,
notifyEmGeral: 0,
};>>
<<set $Call= {
Amigo2: false,
};>>
<<set $gameProgress = {
intro_Complete_part1: false,
intro_Complete_part2: false,
intro_Complete_part3: false,
intro_Complete_part4: false,
intro_Complete_part5: false,
intro_Complete_part6: false,
};>>
<<set $Acoes = {
Masturbacao: false,
TreinouHJ: false,
CafedaManha: false,
Almoco: false,
Jantar: false,
TreinoProfFisica: 0,
Beber: false,
SexoPennyEscola: false,
Click: false,
Verdade: false,
Mentira: false,
};>>
<<set $Conhece = {
Lexi: false,
Penny: false,
Melissa: false,
Jill: false,
MissTavella: false,
SrtaCooper: false,
MassagistaTeen: false,
Carmen: false,
LenaPaul: false,
ProfQuimica: false,
ProfLiteratura: false,
ProfGeografia: false,
ProfHistoria: false,
ProfBiologia: false,
ProfFisica: false,
ProfSociologia: false,
ProfMatematica: false,
ProfFilosofia: false,
ProfEdFisica: false,
ProfArte: false,
Professores: false,
Pai: false,
LoenFreas: false,
LeftVizinha: false,
RightVizinha: false,
Aaliyah: false,
Samantha: false,
RoxyRaye: false,
Angela: false,
Gabbie: false,
NewProfFisica: false,
Natasha: false,
AJ: false,
DellaiTwins: false,
};>>
<<set $Mensagens to {
LenaPaul: 0,
ProfHistoria: 0,
SocioGrup: 0,
};>>
<<set $PFM3festa to {
Parte1: false,
Parte2: false,
Parte3: false,
Parte4: false,
};>>
<<set $code to "">>
<<set $codigo = {
suave: false,
medio: false,
hardcore: false,
master: false,
supremo: false,
};>>
<<set $CodigoAtivado = {
Suave: false,
Medio: false,
Hardcore: false,
Master: false,
Supremo: false,
};>>
<<set $BaterNaPorta = {
Amigo: false,
LeftVizinha: false,
RightVizinha: false,
Apartamento: false,
Amigo2: false,
MissTavella: false,
PennyHouse: false,
ProfHistoria: false,
ProfQuimica: false,
ProfLiteraturaProfBiologia: false,
ProfSociologia: false,
ProfMatematica: false,
ProfFilosofia: false,
ProfEdFisica: false,
ProfArte: false,
ProfFisica: false,
LenaPaul: false,
};>>
<<set $NinguemAtende = {
Amigo: false,
LeftVizinha: false,
RightVizinha: false,
Apartamento: false,
Amigo2: false,
MissTavella: false,
PennyHouse: false,
ProfHistoria: false,
ProfQuimica: false,
ProfLiteraturaProfBiologia: false,
ProfSociologia: false,
ProfMatematica: false,
ProfFilosofia: false,
ProfEdFisica: false,
ProfArte: false,
ProfFisica: false,
LenaPaul: false,
};>>
<<set $CountryClub to {
Trabalho: false,
Socio: false,
};>>
<<set $CountryClub_Demitido = 0>>
<<set $NudesCell to {
Mae: 0,
IrmaV: 0,
IrmaN: 0,
};>>
<<set $detention to {
FicarDepois: 0,
};>>
<<set $Hypno to {
Mae: 0,
ProfArte: 0,
SrtaTavella: 0,
};>>
<<set $JillM5Respostas to {
Virgem: false,
};>>
<<set $Carros = {
ModeloOitoRodas: false,
ModeloAlien: false,
ModeloBaiano: false,
ModeloBatmovel: false,
ModeloGoku: false,
ModeloLataVelha: false,
};>>
<<set $Roupas to {
Mae: 0,
SrtaTavella: 0,
};>>
<<set $Roupas to {
Mae: 0,
SrtaTavella: 0,
};>>
<<set $Aleatorio to random(100)>>
<<set $Aleatorio2 to random(10)>>
<<set $Quest = {
Ativa: 0,
Completa: 0,
};>>
<<set $QuestWait = {
JM: false,
MM: false,
IVM: false,
INM: false,
STM: false,
PYM: false,
PXM: false,
PHM: false,
VEM: false,
A1M: false,
A2M: false,
PFSM: false,
};>>
<<set $MissaoCongif = {
AaliyahAulas: false,
PQM3Espiao: false,
};>>
<<set $Ligacao = {
ProfQuimica: 0,
};>>
<<set $DateLenaPaul = {
Restaurante: false,
Shopping: false,
Praia: false,
};>>
<<set $LPrespostas = {
ConfirmarNamoro: false,
Proficao: false,
Familia: false,
};>>
<<set $MaeEvents = {
Ginastica: false,
}>>
<<set $NewProfFisicaM3Escolhas = {
LadoPenny: false,
Neutro: false,
LadoAmigos: false,
};>>
/* Jogador */
<<set $Jogador = {
Nome: "",
Sobrenome: "",
Profissao: "Student",
Family: "",
RelacaoMae: "",
RelacaoIrmaV: "",
RelacaoIrmaN: "",
RelacaoSisters: "",
person_designacao: "main",
Fitness: 10,
Intelgencia: 10,
Ousadia: 0,
Moralidade: 100,
Ex_Sexual: 0,
Dinheiro: 250,
status: 0,
aptidaoEsportiva: 0,
conhecimentoLiterario: 0,
popularidade: 0,
roupaSuperior: "Car T-Shirt",
roupaInferior: "Children's Shorts",
sapato: "Old Tennis",
anel: undefined,
alianca: undefined,
colar: undefined,
pulseira: undefined,
haircut: undefined,
};>>
<<set $Guardiao = {
Nome: "",
Profissao: "Spiritual Guardian",
};>>
<<set $DeDPersonagem = {
Nome: "",
Sobrenome: "",
};>>
/* Mãe */
<<set $Mae = {
Nome: "",
RelacaoJogador: "",
RelacaoKids: "",
RelacaoFilhas: "",
RelacaoIrmaV: "",
RelacaoIrmaN: "",
Profissao: "Hairdresser",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 10,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_Sex: false,
};>>
/* Irma Mais Velha */
<<set $IrmaV = {
Nome: "",
Relacao: "",
RelacaoJogador: "",
RelacaoMae: "",
RelacaoIrmaN: "",
Profissao: "Doctor",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 10,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_Sex: false,
};>>
/* Irma Mais Nova */
<<set $IrmaN = {
Nome: "",
Relacao: "",
RelacaoJogador: "",
RelacaoMae: "",
RelacaoIrmaV: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 10,
Paixao: 0,
Moralidade: 85,
Desejo: 0,
has_sex: false,
};>>
/* Pai */
<<set $Pai = {
Nome: "",
Relacao: "",
};>>/* Amigo */
<<set $Amigo = {
Nome: "",
Profissao: "student",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 100,
Moralidade: 50,
};>>
/* Amigo 2 */
<<set $Amigo2 = {
Nome: "",
Profissao: "student",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 100,
Moralidade: 50,
};>>
/* Valentão */
<<set $Valentao = {
Nome: "",
Profissao: "student",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 70,
};>>
/* Garota que você é apaixonado */
<<set $Paixao = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 65,
Desejo: 0,
has_sex: false,
};>>
/* Mandy Filha do Professor de Matematica */
<<set $Lexi = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 80,
Desejo: 0,
has_sex: false,
};>>
/* Natasha a Gótica da Sala */
<<set $Nat = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 85,
Desejo: 0,
has_sex: false,
};>>
/* As Irmãs Gêmeas da Escola */
<<set $EDellai = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
<<set $SDellai = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Penny A nerd da sala */
<<set $Penny = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 10,
Paixao: 50,
Moralidade: 80,
Desejo: 50,
has_sex: false,
};>>
/* Melissa A Melhor amiga da Riley */
<<set $Melissa = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Mia A Segunda Melhor amiga da Riley */
<<set $Jill = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 60,
Desejo: 0,
has_sex: false,
};>>
/* Lesbica do Banheiro */
<<set $Manu = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 80,
Desejo: 0,
has_sex: false,
};>>
/* Putinha da Escola */
<<set $RoxyRaye = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 50,
Desejo: 0,
has_sex: false,
};>>
/* Amiga da Irma mais Nova (Alex Tanner) */
<<set $AlexT = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 87,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Quimica */
<<set $ProfQuimica = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Linguas */
<<set $ProfLiteratura = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Professora de História */
<<set $ProfHistoria = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 95,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Biologia */
<<set $ProfBiologia = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 50,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Sociologia */
<<set $ProfSociologia = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Educação-Física */
<<set $ProfEdFisica = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 83,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Arte */
<<set $ProfArte = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 5,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Professor de Geografia */
<<set $ProfGeografia = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Inimizade: 0,
Moralidade: 70,
};>>
/* Professor de Física */
<<set $ProfFisica = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 90,
};>>
/* Professor de Matematica */
<<set $ProfMatematica = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 90,
};>>
/* Professor de Filosofia */
<<set $ProfFilosofia = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 60,
};>>
/* Nova "Professora" de Fisica */
<<set $NewProfFisica = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 85,
};>>
/*========================== Vice-Diretor ===========================*/
<<set $ViceDiretor = {
Nome: "Gary",
Profissao: "Deputy Principal",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Inimizade: 0,
Moralidade: 80,
};>>
<<widget "periodos">>
<<if $gameDate.getHours() is 6>>
<!-- 6:00 - 7:00 -->
<<set $game.periodos to 0>>
<<set $game.periodosNome to "Sunrise">>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 12>>
<!-- 7:00 - 12:00 -->
<<set $game.periodos to 1>>
<<set $game.periodosNome to "Morning">>
<<elseif $gameDate.getHours() is 12>>
<!-- 12:00 - 13:00 -->
<<set $game.periodos to 2>>
<<set $game.periodosNome to "Noon">>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 15>>
<!-- 12:00 - 15:00 -->
<<set $game.periodos to 3>>
<<set $game.periodosNome to "Afternoon">>
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<!-- 15:00 - 18:00 -->
<<set $game.periodos to 4>>
<<set $game.periodosNome to "Evening">>
<<elseif $gameDate.getHours() is 18>>
<!-- 18:00 - 19:00 -->
<<set $game.periodos to 5>>
<<set $game.periodosNome to "Sunset">>
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<!-- 19:00 - 21:00 -->
<<set $game.periodos to 6>>
<<set $game.periodosNome to "Night">>
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<!-- 21:00 - 0:00 -->
<<set $game.periodos to 7>>
<<set $game.periodosNome to "Mouth of the Night">>
<<elseif $gameDate.getHours() is 0>>
<!-- 0:00 - 1:00 -->
<<set $game.periodos to 8>>
<<set $game.periodosNome to "Midnight">>
<<elseif $gameDate.getHours() gte 1 and $gameDate.getHours() lt 6>>
<!-- 1:00 - 6:00 -->
<<set $game.periodos to 9>>
<<set $game.periodosNome to "Night Dawn">>
<</if>>
<</widget>>
<<widget "locations">>
<<include [[Local Mãe]]>>
<<include [[Local Irma Mais Velha]]>>
<<include [[Local Irma Mais Nova]]>>
<<include [[Local Alunos]]>>
<<if $Conhece.ProfQuimica is true>>
<<if $Conhece.ProfHistoria is true>>
<<if $Conhece.ProfGeografia is true>>
<<if $Conhece.ProfLiteratura is true>>
<<if $Conhece.ProfBiologia is true>>
<<if $Conhece.ProfFisica is true>>
<<if $Conhece.ProfSociologia is true>>
<<if $Conhece.ProfMatematica is true>>
<<if $Conhece.ProfFilosofia is true>>
<<if $Conhece.ProfEdFisica is true>>
<<if $Conhece.ProfArte is true>>
<<include [[Local Professores]]>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<include [[Local Outros]]>>
<</widget>>/* set day names */
<<widget "periodDay">>
<<if $gameDate.getDay() is 1>>
<<set $game.periodDay to "Monday">>
<</if>>
<<if $gameDate.getDay() is 2>>
<<set $game.periodDay to "Tuesday">>
<</if>>
<<if $gameDate.getDay() is 3>>
<<set $game.periodDay to "Wednesday">>
<</if>>
<<if $gameDate.getDay() is 4>>
<<set $game.periodDay to "Thursday">>
<</if>>
<<if $gameDate.getDay() is 5>>
<<set $game.periodDay to "Friday">>
<</if>>
<<if $gameDate.getDay() is 6>>
<<set $game.periodDay to "Saturday">>
<</if>>
<<if $gameDate.getDay() is 7>>
<<set $game.periodDay to "Sunday">>
<</if>>
<</widget>>
<<widget "periodWeek">>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<<set $game.periodWeek to "weekday">>
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
<<set $game.periodWeek to "weekend">>
<</if>>
<</widget>>
<<widget "diasdasemana">>
<<if $gameDate.getDay() is 1>>
<<set $game.day to "Monday">>
<<elseif $gameDate.getDay() is 2>>
<<set $game.day to "Tuesday">>
<<elseif $gameDate.getDay() is 3>>
<<set $game.day to "Wednesday">>
<<elseif $gameDate.getDay() is 4>>
<<set $game.day to "Thursday">>
<<elseif $gameDate.getDay() is 5>>
<<set $game.day to "Friday">>
<<elseif $gameDate.getDay() is 6>>
<<set $game.day to "Saturday">>
<<elseif $gameDate.getDay() is 7>>
<<set $game.day to "Sunday">>
<</if>>
<</widget>>
/*=========================== Jogador ===============================*/
<<set $JogadorM0 = {
MissaoNome: "First Classes",
MissaoDica: "Enter Class 3B",
MissaoID: "JM0",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $JogadorM1 = {
MissaoNome: "Devising a Fancy Plan",
MissaoNomePTBR: "Bolando um Plâno Mirabolante",
MissaoDica: "Go to your bedroom at night",
MissaoDicaPTBR: "Vá para o seu quarto à noite",
MissaoID: "JM1",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $JogadorM2 = {
MissaoNome: "A Rather Strange Question",
MissaoNomePTBR: "Uma Pergunta um Tanto Estranha",
MissaoDica: "Go to the Refectory at recess",
MissaoDicaPTBR: "Vá ao Refeitório no recreio",
MissaoID: "JM2",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM3 = {
MissaoNome: "Taking Action",
MissaoNomePTBR: "Tomando Atitude",
MissaoDica: "Go to your room, the kitchen or the living room between 14:00 and 18:00",
MissaoDicaPTBR: "Vá para o seu quarto, para a cozinha ou para a sala entre 14:00 e 18:00",
MissaoID: "JM3",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM4 = {
MissaoNome: "And Now?",
MissaoNomePTBR: "E agora?",
MissaoDica: "Go to your bedroom between 15:00 and 18:00",
MissaoDicaPTBR: "Vá para o seu quarto entre 15:00 e 18:00",
MissaoID: "JM4",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM5 = {
MissaoNome: "Decent Proposal",
MissaoNomePTBR: "Proposta Decente",
MissaoDica: "Be present at the next physical class",
MissaoDicaPTBR: "Esteja presente na próxima aula física",
MissaoID: "JM5",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM6 = {
MissaoNome: "The High School Teachers",
MissaoNomePTBR: "Os Professores da Escola",
MissaoDica: "Be present at the next physical class",
MissaoDicaPTBR: "Esteja presente na próxima aula física",
MissaoID: "JM6",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM7 = {
MissaoNome: "This is the Answer",
MissaoNomePTBR: "Esta é a Resposta",
MissaoDica: "Go to your room",
MissaoDicaPTBR: "Vá para o seu quarto",
MissaoID: "JM7",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM8 = {
MissaoNome: "$MassagistaTeen.Nome, I Need You. Part I",
MissaoNomePTBR: "$MassagistaTeen.Nome, Eu Preciso de Você. Parte I",
MissaoDica: "Go to your bedroom between 12:00 and 17:00 on weekdays",
MissaoDicaPTBR: "Vá para o seu quarto entre 12:00 e 17:00 durante a semana",
MissaoID: "JM8",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM9 = {
MissaoNome: "$MassagistaTeen.Nome, I Need You. Part II",
MissaoNomePTBR: "$MassagistaTeen.Nome, Eu Preciso de Você. Parte II",
MissaoDica: "Have $250 and Go to your bedroom between 15:00 and 17:00",
MissaoDicaPTBR: "Tenha $250 e vá para o seu quarto entre 15:00 e 17:00",
MissaoID: "JM9",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*========================= Missões Mãe =============================*/
<<set $MaeM1 = {
MissaoNome: "Oh, Miss Tavella",
MissaoNomePTBR: "Ah, Senhorita Tavella",
MissaoDica: "Go to School between 12:30 and 13:00",
MissaoDicaPTBR: "Ir para a escola entre 12:30 e 13:00",
MissaoID: "MM1",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $MaeM2 = {
MissaoNome: "Hot Massage",
MissaoNomePTBR: "Massagem Quente",
MissaoDica: "Go to the living room between 17:00 and 18:00",
MissaoDicaPTBR: "Vá para a sala entre 17:00 e 18:00",
MissaoID: "MM2",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM3 = {
MissaoNome: "Can you talk, I'm your $Jogador.RelacaoMae",
MissaoNomePTBR: "Pode falar, eu sou sua $Jogador.RelacaoMae",
MissaoDica: "Go wherever your $Jogador.RelacaoMae is in the house in the afternoon",
MissaoDicaPTBR: "Vá para qualquer lugar da casa em que sua $Jogador.RelacaoMae esteja, na parte da tarde",
MissaoID: "MM3",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM4 = {
MissaoNome: "I never felt like this",
MissaoNomePTBR: "Eu nunca me senti assim",
MissaoDica1: "Wait three days",
MissaoDica1PTBR: "Espere três dias",
MissaoDica2: "Wait two days",
MissaoDica2PTBR: "Espere dois dias",
MissaoDica3: "Wait one day",
MissaoDica3PTBR: "Espere um dia",
MissaoDica4: "Go to your bedroom between 17:00 and 23:00. Or on weekends between 13:00 and 23:00.",
MissaoDica4PTBR: "Vá para o seu quarto entre 17:00 ás 23:00. Ou nos fins de semana entre as 13:00 ás 23:00.",
MissaoID: "MM4",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM5 = {
MissaoNome: "Mommy Motivated",
MissaoNomePTBR: "Mamãe Motivada",
MissaoDica: "Go to the living room between 16:00 and 18:00",
MissaoDicaPTBR: "Vá para a sala entre 16:00 e 18:00.",
MissaoID: "MM5",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM6 = {
MissaoNome: "The Neighbor of the House on the Left",
MissaoNomePTBR: "A Vizinha da Casa a Esquerda",
MissaoDica: "Go to the neighbor's house on the left between 13:00 and 17:00 on weekday",
MissaoDicaPTBR: "Vá para a casa do vizinho à esquerda entre 13:00 e 17:00 nos dias de semana",
MissaoID: "MM6",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM7 = {
MissaoNome: "Jane Fonda's Workout",
MissaoNomePTBR: "Ginástica Jane Fonda",
MissaoDica: "Be home between 17:00 and 18:00",
MissaoDicaPTBR: "Esteja em casa entre 17:00 e 18:00",
MissaoID: "MM7",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM8 = {
MissaoNome: "Cooking with Passion",
MissaoNomePTBR: "Cozinhando com Paixão",
MissaoDica1: "Wait one day",
MissaoDica1PTBR: "Espere um dia",
MissaoDica2: "Go to the kitchen at 18:00 or 11:00 on weekends",
MissaoDica2PTBR: "Vá para a cozinha as 18:00 ou as 11:00 nos fins de semana",
MissaoID: "MM8",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões IrmaV ============================*/
<<set $IrmaVM1 = {
MissaoNome: "Please Excuse Me",
MissaoNomePTBR: "Por Favor Me Desculpe",
MissaoDica: "Go to $IrmaV.Nome's bedroom at 20:00 or between 21:10 and 23:00",
MissaoDicaPTBR: "Vá para o quarto de $IrmaV.Nome ás 20:00 ou entre ás 21:10 e 23:00",
MissaoID: "IVM1",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $IrmaVM2 = {
MissaoNome: "What Happened?",
MissaoNomePTBR: "O Que Aconteceu?",
MissaoDica: "Wait a few days and be home between 15:00 and 18:00",
MissaoDicaPTBR: "Espere alguns dias e esteja em casa entre as 15:00 e 18:00",
MissaoID: "IVM2",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM3 = {
MissaoNome: "I'm Still Sad",
MissaoNomePTBR: "Ainda Estou Triste",
MissaoDica1: "Wait a day",
MissaoDica1PTBR: "Espere um dia",
MissaoDica2: "Go to your $Jogador.RelacaoIrmaV $IrmaV.Nome's bedroom between 15:00 and 19:00",
MissaoDica2PTBR: "Vá para o quarto da sua $Jogador.RelacaoIrmaV $IrmaV.Nome entre as 15:00 e 19:00",
MissaoID: "IVM3",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM4 = {
MissaoNome: "Walk With My $Jogador.RelacaoIrmaV",
MissaoNomePTBR: "Andar Com Minha $Jogador.RelacaoIrmaV",
MissaoDica1: "Wait two days",
MissaoDica1PTBR: "Espere dois dias",
MissaoDica2: "Wait a day",
MissaoDica2PTBR: "Espere um dia",
MissaoDica3: "Have at least $10 and go to the living room o between 12:00 and 18:00",
MissaoDica3PTBR: "Tenha pelo menos $10 e vá para a sala de estar entre 12:00 e 18:00",
MissaoID: "IVM4",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM5 = {
MissaoNome: "$IrmaV.Nome is Back",
MissaoNomePTBR: "$IrmaV.Nome Está de Volta",
MissaoDica: "Go Have Breakfast With Your Family",
MissaoDicaPTBR: "Vá Tomar Café da Manhã com Sua Família",
MissaoID: "IVM5",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM6 = {
MissaoNome: "Revenge Is a Dish Best Served Three Times",
MissaoNomePTBR: "A Vingança é um Prato Melhor Servido Três Vezes",
MissaoDica1: "Wait one day",
MissaoDica1PTBR: "Espere um dia",
MissaoDica2: "Go to your bedroom between 13:00 to 18:00",
MissaoDica2PTBR: "Vá para o seu quarto entre 13:00 e 18:00",
MissaoID: "IVM6",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões IrmaN ============================*/
<<set $IrmaNM1 = {
MissaoNome: "My Dear Bullie",
MissaoNomePTBR: "Meu Querido Valentão",
MissaoDica: "Go to $IrmaN.Nome's bedroom between 13:00 and 15:00; 17:30 and 19:00 or 21:30 and 23:00 or to the living room between 15:00 and 16:30",
MissaoDicaPTBR: "Vá para o quarto de $IrmaN.Nome entre 13:00 e 15:00; 17:30 e 19:00 ou 21:30 e 23:00 ou para a sala entre ás 15:00 e 16:30",
MissaoID: "INM1",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $IrmaNM2 = {
MissaoNome: "So, did you do it?",
MissaoNomePTBR: "E então, fez?",
MissaoDica1: "Wait two days",
MissaoDica1PTBR: "Espere dois dias",
MissaoDica2: "Be home in the afternoon when $IrmaN.Nome is also home",
MissaoDica2PTBR: "Esteja em casa a tarde quando $IrmaN.Nome também está em casa",
MissaoDica3: "Complete the $Amigo.Nome quest $AmigoM2.MissaoNomePTBR to continue",
MissaoDica3PTBR: "Complete a quest $AmigoM2.MissaoNomePTBR do $Amigo.Nome para continuar",
MissaoDica4: "Go find $Valentao.Nome at school during recess",
MissaoDica4PTBR: "Vá procure $Valentao.Nome na escola durante o recreio",
MissaoID: "INM2",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM3 = {
MissaoNome: "The Beauty and the Bully. Part I",
MissaoNomePTBR: "A Bela e o Bruto. Parte I",
MissaoDica1: "Go to $IrmaN.Nome's bedroom between 18:00 and 19:00 while she is there",
MissaoDica1PTBR: "Vá para o quarto de $IrmaN.Nome entre 18:00 e 19:00 enquanto ela estiver lá",
MissaoDica2: "Go to $IrmaN.Nome's bedroom or the hallway between 21:30 and 00:00",
MissaoDica2PTBR: "Vá para o quarto de $IrmaN.Nome ou para o corredor entre 21:30 e 00:00",
MissaoID: "INM3",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM4 = {
MissaoNome: "Confrontation",
MissaoNomePTBR: "Confronto",
MissaoDica: "Go to the Refectory at recess",
MissaoDicaPTBR: "Vá ao refeitório no recreio",
MissaoID: "INM4",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM5 = {
MissaoNome: "Genius Idea",
MissaoNomePTBR: "Ideia de Gênio",
MissaoDica1: "Go to the living room, kitchen, bedroom or backyard between 12:00 and 19:00.",
MissaoDica1PTBR: "Vá para a sala de estar, cozinha, seu quarto ou quintal entre 12:00 e 19:00.",
MissaoDica2: "Go to the mall.",
MissaoDica2PTBR: "Vá para o shopping.",
MissaoDica3: "Find $IrmaN.Nome and talk to her.",
MissaoDica3PTBR: "Encontre $IrmaN.Nome e converse com ela.",
MissaoID: "INM5",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM6 = {
MissaoNome: "Typing",
MissaoNomePTBR: "Digitando",
MissaoDica: "Go to your bedroom between 20:00 and 23:00",
MissaoDicaPTBR: "Vá para o seu quarto entre 20:00 e 23:00",
MissaoID: "INM6",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM7 = {
MissaoNome: "Messages for $IrmaN.Nome",
MissaoNomePTBR: "Mensagens para $IrmaN.Nome",
MissaoDica1: "Go to your bedroom between 20:00 and 23:00 and chat with your $Jogador.RelacaoIrmaN $IrmaN.Nome via text messages",
MissaoDica1PTBR: "Vá para o seu quarto entre 20:00 e 23:00 e converse com sua $Jogador.RelacaoIrmaN $IrmaN.Nome por mensagens de texto",
MissaoDica2: "Keep talking with your $Jogador.RelacaoIrmaN $IrmaN.Nome by message",
MissaoDica2PTBR: "Continue conversando com sua $Jogador.RelacaoIrmaN $IrmaN.Nome por menssagem",
MissaoID: "INM7",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>><<set $fundo to "inicio">>
<h1><center>High School Days</center></h1>
<h3>$game.version</h3>
<br>
<h4>Select the Language</h4>
<br>
@@.btnLang;<<button [img[content/others/images/English.jpg][Inicio]]>><<set $game.lang to 0>><</button>>@@
@@.btnLang;<<button [img[content/others/images/Portugues.jpg][Inicio]]>><<set $game.lang to 1>><</button>>@@
<br><br><br><br><br><br><br><br>
<<if $gameProgress.intro_Complete_part5 is true>>
<<if $game.usandoMenu is false>>
<<link [[Cheat|Segredo]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Cheat">><</linkprepend>>
<</if>>
<<if $CodigoAtivado.Suave is true or $CodigoAtivado.Medio is true or $CodigoAtivado.Hardcore is true or $CodigoAtivado.Master is true or $CodigoAtivado.Supremo is true>>
<<if $game.usandoMenu is false>>
<<link [[Time Control]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Time Control">><</linkprepend>>
<</if>>
<</if>>
<<if $game.usandoMenu is false>>
<a data-passage="Cell Phone">
<span>Cell Phone</span>
<<notificationEmGeral>>
</a>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Cell Phone">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
<<link [[Backpack]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Backpack">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
<<link [[Tips]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Tips">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
<<link [[Special Thanks]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Special Thanks">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
[[Developer Notes]]
<<elseif $game.usandoMenu is true>>
<<linkprepend "Developer Notes">><</linkprepend>>
<</if>>
<</if>>
<<if $gameProgress.intro_Complete_part6 is true>>
<a href="https://www.patreon.com/WWard" target="_blank">
<img src="content/others/images/icons/patreon.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<a href="https://subscribestar.adult/wward" target="_blank">
<img src="content/others/images/icons/subscriberstar.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<</if>><<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 06:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>> <!-- 7:00 - 7:10 -->
<<set $Amigo.local to "Escola">> /* A1 Bairro1 */
<<set $Amigo2.local to "Escola">> /* A2 Bairro1 */
<<set $Valentao.local to "Escola">> /* VL Bairro1 */
<<set $Paixao.local to "Escola">> /* PX Bairro1 */
<<set $Lexi.local to "Escola">> /* LX Bairro1 */
<<set $Nat.local to "Escola">> /* NT Bairro1 */
<<set $EDellai.local to "Escola">> /* ED Bairro1 */
<<set $SDellai.local to "Escola">> /* SD Bairro1 */
<<set $Penny.local to "Escola">> /* PY Bairro1 */
<<set $Melissa.local to "Escola">> /* MSS Bairro1 */
<<set $Jill.local to "Escola">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 07:10 - 07:30 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 07:30 - 08:00 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 08:00 - 08:30 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 08:30 - 09:00 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 09:00 - 09:30 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 09:40 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 09:50 -->
<<set $Amigo.local to "Escola-Refeitorio">> /* A1 Bairro1 */
<<set $Amigo2.local to "Escola-Refeitorio">> /* A2 Bairro1 */
<<set $Valentao.local to "Escola-Refeitorio">> /* VL Bairro1 */
<<set $Paixao.local to "Escola-Refeitorio">> /* PX Bairro1 */
<<set $Lexi.local to "Escola-Refeitorio">> /* LX Bairro1 */
<<set $Nat.local to "Escola-Refeitorio">> /* NT Bairro1 */
<<set $EDellai.local to "Escola-Refeitorio">> /* ED Bairro1 */
<<set $SDellai.local to "Escola-Refeitorio">> /* SD Bairro1 */
<<set $Penny.local to "Escola-Refeitorio">> /* PY Bairro1 */
<<set $Melissa.local to "Escola-Refeitorio">> /* MSS Bairro1 */
<<set $Jill.local to "Escola-Refeitorio">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 -->
<<set $Amigo.local to "Escola">> /* A1 Bairro1 */
<<set $Amigo2.local to "Escola">> /* A2 Bairro1 */
<<set $Valentao.local to "Escola-BanheiroM">> /* VL Bairro1 */
<<set $Paixao.local to "Escola-Quadra">> /* PX Bairro1 */
<<set $Lexi.local to "Escola-Professores'Room">> /* LX Bairr */
<<set $Nat.local to "Escola-Biblioteca">> /* NT Bairro1 */
<<set $EDellai.local to "Escola-Quadra">> /* ED Bairro1 */
<<set $SDellai.local to "Escola-Quadra">> /* SD Bairro1 */
<<set $Penny.local to "Escola-Biblioteca">> /* PY Bairro1 */
<<set $Melissa.local to "Escola-Quadra">> /* MSS Bairro1 */
<<set $Jill.local to "Escola-Quadra">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Amigo.local to "3B">> /* A1 Bairro1 */
<<set $Amigo2.local to "3B">> /* A2 Bairro1 */
<<set $Valentao.local to "3B">> /* VL Bairro1 */
<<set $Paixao.local to "3B">> /* PX Bairro1 */
<<set $Lexi.local to "3B">> /* LX Bairro1 */
<<set $Nat.local to "3B">> /* NT Bairro1 */
<<set $EDellai.local to "3B">> /* ED Bairro1 */
<<set $SDellai.local to "3B">> /* SD Bairro1 */
<<set $Penny.local to "3B">> /* PY Bairro1 */
<<set $Melissa.local to "3B">> /* MSS Bairro1 */
<<set $Jill.local to "3B">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Escola-Quadra">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praça">> /* PX Bairro1 */
<<set $Lexi.local to "Praça">> /* LX Bairro1 */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Praça">> /* MSS Bairro1 */
<<set $Jill.local to "Praça">> /* Jll Bairro1 */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praça">> /* Px Bairro1 */
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Amigo.local to "Parque">> /* A1 Centro */
<<set $Amigo2.local to "Parque">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Gym">> /* LX Centro */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Praça">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "Casa-Johnson">> /* Jll B. Nobre */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Amigo.local to "Parque">> /* A1 Centro */
<<set $Amigo2.local to "Parque">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Parque">> /* PX Centro */
<<set $Lexi.local to "Gym">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praça">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "Parque">> /* PX Centro */
<<set $Lexi.local to "Parque">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "CountryClub-Piscina">> /* SD B. Nob */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Parque">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praia">> /* ED B. Nobre */
<<set $SDellai.local to "CountryClub-Piscina">> /* SD B. Nob */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Yoga">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Praia">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praia">> /* ED B. Nobre */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Yoga">> /* MSS B. Nobre */
<<set $Jill.local to "Gym">> /* Jll Centro */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Praia">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "CountryClub-Piscina">> /* ED B. Nob */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Gym">> /* Jll Centro */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Praia">> /* NT B. Nobre */
<<set $EDellai.local to "CountryClub-Piscina">> /* ED B. Nob */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Praia">> /* NT B. Nobre */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Parque">> /* Jll Centro */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Gym">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Parque">> /* Jll Centro */
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Gym">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Bar">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Bar">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
/*============================= Sábado ==============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Parque">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Parque">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Praia">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Parque">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Parque">> /* ED Centro */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Praia">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Parque">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Supermercado">> /* NT Centro */
<<set $EDellai.local to "Parque">> /* ED Centro */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Praia">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Supermercado">> /* NT Centro */
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Parque">> /* Jll Centro */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "CountryClub-Massagem">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Amigo.local to "Parque">> /* A1 Centro */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Gym">> /* LX Centro */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Praça">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Massagem">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Amigo.local to "Parque">> /* A1 Centro */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Parque">> /* PX Centro */
<<set $Lexi.local to "Gym">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praça">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "Parque">> /* PX Centro */
<<set $Lexi.local to "Parque">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "CountryClub-Piscina">> /* SD B. Nob */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Parque">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praia">> /* B. Nobre */
<<set $SDellai.local to "CountryClub-Piscina">> /* SD B. Nob */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Yoga">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Praia">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praia">> /* ED B. Nobre */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Yoga">> /* MSS B. Nobre */
<<set $Jill.local to "Gym">> /* Jll Centro */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Praia">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "CountryClub-Piscina">> /* ED B. Nob */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Gym">> /* Jll Centro */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Praia">> /* NT B. Nobre */
<<set $EDellai.local to "CountryClub-Piscina">> /* ED B. Nob */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Parque">> /* Jll Centro */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Praia">> /* NT B. Nobre */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Parque">> /* Jll Centro */
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Gym">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Gym">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Bar">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Bar">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
/*============================ Domingo ==============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Igreja">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Igreja">> /* LX Bairro1 */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Igreja">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Igreja">> /* LX Bairro1 */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Praia">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Igreja">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "Igreja">> /* LX Bairro1 */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Parque">> /* ED Centro */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Praia">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Igreja">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "Igreja">> /* LX Bairro1 */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Parque">> /* ED Centro */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Praia">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Parque">> /* Jll Centro */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-SportsCourts">> /* PX No */
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-SportsCourts">> /* MSS B. Nobre */
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Cooper">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "CountryClub-Massagem">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Amigo.local to "Parque">> /* A1 Centro */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Gym">> /* LX Centro */
<<set $Nat.local to "Parque">> /* NT Centro */
<<set $EDellai.local to "Praça">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Massagem">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Amigo.local to "Parque">> /* A1 Centro */
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Parque">> /* PX Centro */
<<set $Lexi.local to "Gym">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praça">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "Parque">> /* PX Centro */
<<set $Lexi.local to "Parque">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "CountryClub-Piscina">> /* SD B. Nob */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Piscina">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Parque">> /* LX Centro */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praia">> /* ED B. Nobre */
<<set $SDellai.local to "CountryClub-Piscina">> /* SD B. Nob */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Yoga">> /* MSS B. Nobre */
<<set $Jill.local to "CountryClub-Piscina">> /* Jll B. Nobre */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Praia">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Praia">> /* ED B. Nobre */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "CountryClub-Yoga">> /* MSS B. Nobre */
<<set $Jill.local to "Gym">> /* Jll Centro */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">> /* VL B. Afasta */
<<set $Paixao.local to "CountryClub-Piscina">> /* PX B. Nobr */
<<set $Lexi.local to "Praia">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "CountryClub-Piscina">> /* ED B. Nob */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Gym">> /* Jll Centro */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Praia">> /* NT B. Nobre */
<<set $EDellai.local to "CountryClub-Piscina">> /* ED B. Nob */
<<set $SDellai.local to "Parque">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Parque">> /* Jll Centro */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Praça">> /* A2 Bairro1 */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Praia">> /* NT B. Nobre */
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Parque">> /* MSS Centro */
<<set $Jill.local to "Parque">> /* Jll Centro */
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Gym">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "CountryClub-Piscina">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Gym">> /* ED Centro */
<<set $SDellai.local to "Gym">> /* SD Centro */
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* B. PY Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Shopping">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Bar">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Bar">> /* ED Bairro1 */
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Amigo.local to "Casa-Cooper">> /* A1 Bairro1 */
<<set $Amigo2.local to "Casa-Amigo2">> /* A2 Centro */
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<set $Lexi.local to "Casa-McComber">> /* LX B. Nobre */
<<set $Nat.local to "Casa-Tienery">>
<<set $EDellai.local to "Casa-Dellai">>
<<set $SDellai.local to "Casa-Dellai">>
<<set $Penny.local to "Casa-Freas">> /* PY B. Nobre */
<<set $Melissa.local to "Casa-Cantu">>
<<set $Jill.local to "Casa-Johnson">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "inicio">>\
<<if $game.lang is 0>> /*==============================================*/
<center><strong>Here's an age-appropriate video.</strong></center>
<br>
<center><video id="videos" autoplay controls muted>
<source src="content/others/videos/babyshark.mp4" type="video/mp4"></video></center>
<<elseif $game.lang is 1>> /*==========================================*/
<center><strong>Eis aquí um vídeo apropriado para a idade.</strong></center>
<br>
<center><video id="videos" autoplay controls muted>
<source src="content/others/videos/eusouumafoca.mp4" type="video/mp4"></video></center>
<</if>>/*==============================================================*/<<FundoDiaNoite>>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<div id="fixa">
<img id ="jogador" src="content/characters/player/jogador.jpg">You:<hr>
<br>
<p>Your Name:
<<textbox "$Jogador.Nome" "Will" $Jogador.Nome autofocus>><br>
Your Surname:
<<textbox "$Jogador.Sobrenome" "Ward" $Jogador.Sobrenome>></p>
<hr>
Family?
<<listbox "$Jogador.Family">>
<<option "Family" 1>>
<<option "Stepfamily" 2>>
<<option "Other" 3>>
<</listbox>>
<br>
<img id="familyfixa" src="content/characters/mae/mae_icon.jpg">
<br>
<br>
<br>
<p>Her name:<<textbox "$Mae.Nome" "Brandi" $Mae.Nome>><br>
Change only if you select "Other"<br>
You calls her:<<textbox "$Jogador.RelacaoMae" "mom" $Jogador.RelacaoMae>><br>
She calls you:<<textbox "$Mae.RelacaoJogador" "son" $Mae.RelacaoJogador>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_velha/irma1_icon.jpg">
<br>
<br>
<br>
<p>Her name:<<textbox "$IrmaV.Nome" "Kimmy" $IrmaV.Nome>><br>
Change only if you select "Other"<br>
You calls her:<<textbox "$Jogador.RelacaoIrmaV" "sister" $Jogador.RelacaoIrmaV>><br>
She calls you:<<textbox "$IrmaV.RelacaoJogador" "brother" $IrmaV.RelacaoJogador>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_nova/irma2_icon.jpg">
<br>
<br>
<br>
<p>Her name:<<textbox "$IrmaN.Nome" "Alli" $IrmaN.Nome>><br>
Change only if you select "Other"<br>
You calls her:<<textbox "$Jogador.RelacaoIrmaN" "sister" $Jogador.RelacaoIrmaN>><br>
She calls you:<<textbox "$IrmaN.RelacaoJogador" "brother" $IrmaN.RelacaoJogador>><br></p>
</div>
<br>
@@.btnUI;<<button [[Continue|random_events]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<div id="fixa">
<img id ="jogador" src="content/characters/player/jogador.jpg">Você:<hr>
<br>
<p>Seu nome:
<<textbox "$Jogador.Nome" "Will" $Jogador.Nome autofocus>><br>
Seu sobrenome:
<<textbox "$Jogador.Sobrenome" "Ward" $Jogador.Sobrenome>></p>
<hr>
Familia?
<<listbox "$Jogador.Family">>
<<option "Familia" 1>>
<<option "Familia Adotiva" 2>>
<<option "Outro" 3>>
<</listbox>>
<br>
<img id="familyfixa" src="content/characters/mae/mae_icon.jpg">
<br>
<br>
<br>
<p>Seu nome:<<textbox "$Mae.Nome" "Brandi" $Mae.Nome>><br>
Mude apenas se você selecionar "Outro"<br>
Você a chama de:<<textbox "$Jogador.RelacaoMae" "mãe" $Jogador.RelacaoMae>><br>
Ela te chama de:<<textbox "$Mae.RelacaoJogador" "filho" $Mae.RelacaoJogador>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_velha/irma1_icon.jpg">
<br>
<br>
<br>
<p>Seu nome:<<textbox "$IrmaV.Nome" "Kimmy" $IrmaV.Nome>><br>
Mude apenas se você selecionar "Outro"<br>
Você a chama de:<<textbox "$Jogador.RelacaoIrmaV" "irmã" $Jogador.RelacaoIrmaV>><br>
Ela te chama de:<<textbox "$IrmaV.RelacaoJogador" "irmão" $IrmaV.RelacaoJogador>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_nova/irma2_icon.jpg">
<br>
<br>
<br>
<p>Seu nome:<<textbox "$IrmaN.Nome" "Alli" $IrmaN.Nome>><br>
Mude apenas se você selecionar "Outro"<br>
Você a chama de:<<textbox "$Jogador.RelacaoIrmaN" "irmã" $Jogador.RelacaoIrmaN>><br>
Ela te chama de:<<textbox "$IrmaN.RelacaoJogador" "irmão" $IrmaN.RelacaoJogador>><br></p>
</div>
<br>
@@.btnUI;<<button [[Continuar|random_events]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoDiaNoite>>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<<if $Jogador.Family is 1>>
<<set $Jogador.RelacaoMae to "mom">>
<<set $Jogador.RelacaoIrmaV to "sister">>
<<set $Jogador.RelacaoIrmaN to "sister">>
<<set $Jogador.RelacaoSisters to "sisters">>
<<set $Mae.RelacaoJogador to "son">>
<<set $Mae.RelacaoKids to "children">>
<<set $Mae.RelacaoFilhas to "daughters">>
<<set $Mae.RelacaoIrmaV to "daughter">>
<<set $Mae.RelacaoIrmaN to "daughter">>
<<set $IrmaV.RelacaoJogador to "brother">>
<<set $IrmaV.RelacaoMae to "mom">>
<<set $IrmaV.RelacaoIrmaN to "sister">>
<<set $IrmaN.RelacaoJogador to "brother">>
<<set $IrmaN.RelacaoMae to "mom">>
<<set $IrmaN.RelacaoIrmaV to "sister">>
<<elseif $Jogador.Family is 2>>
<<set $Jogador.RelacaoMae to "stepmother">>
<<set $Jogador.RelacaoIrmaV to "stepsister">>
<<set $Jogador.RelacaoIrmaN to "stepsister">>
<<set $Jogador.RelacaoSisters to "stepsisters">>
<<set $Mae.RelacaoJogador to "stepson">>
<<set $Mae.RelacaoKids to "stepchildren">>
<<set $Mae.RelacaoFilhas to "stepdaughters">>
<<set $Mae.RelacaoIrmaV to "stepdaughter">>
<<set $Mae.RelacaoIrmaN to "stepdaughter">>
<<set $IrmaV.RelacaoJogador to "stepbrother">>
<<set $IrmaV.RelacaoMae to "stepmother">>
<<set $IrmaV.RelacaoIrmaN to "stepsister">>
<<set $IrmaN.RelacaoJogador to "stepbrother">>
<<set $IrmaN.RelacaoMae to "stepmother">>
<<set $IrmaN.RelacaoIrmaV to "stepsister">>
<<elseif $Jogador.Family is 3>>
<<set $Jogador.RelacaoSisters to "roommates">>
<<set $Mae.RelacaoKids to "tenants">>
<<set $Mae.RelacaoFilhas to "tenants">>
<<set $Mae.RelacaoIrmaV to "tenant">>
<<set $Mae.RelacaoIrmaN to "tenant">>
<<set $IrmaV.RelacaoMae to "landlady">>
<<set $IrmaV.RelacaoIrmaN to "roommate">>
<<set $IrmaN.RelacaoMae to "landlady">>
<<set $IrmaN.RelacaoIrmaV to "roommate">>
<</if>>
<div id="famly">
<<if $Jogador.Family is 1 or $Jogador.Family is 2>>
<p>Your $Jogador.RelacaoMae, $Mae.Nome, is a divorced woman who has been single-handedly raising her three $Mae.RelacaoKids for over 15 years. During this time, $Mae.Nome focused entirely on raising her three $Mae.RelacaoKids, foregoing the pursuit of a new relationship. Her time and energy were dedicated to their education and well-being.</p>
<p>An extremely caring and protective $Jogador.RelacaoMae, she prioritized the growth and development of her $Mae.RelacaoKids. She has been the emotional and financial anchor of the family, ensuring that all her $Mae.RelacaoKids's needs are met.</p>
<<elseif $Jogador.Family is 3>>
<p>Your $Jogador.RelacaoMae, $Mae.Nome, is a divorced woman who has lived with three young people for over 15 years. During this time, $Mae.Nome has focused entirely on helping her three $Mae.RelacaoKids, giving up on pursuing a new relationship. Her time and energy were dedicated to the well-being of her $Mae.RelacaoKids.</p>
<p>An extremely loving and protective $Jogador.RelacaoMae, she prioritized helping her $Mae.RelacaoKids. She has been the emotional and financial anchor of the group, ensuring that all her $Mae.RelacaoKids's needs are met.</p>
<</if>>
</div>
<br>
<center><img id="familia" src="content/characters/mae/images/Mae.jpg"></center>
<br>
<div id="famly">
<p>Your older $Jogador.RelacaoIrmaV, $IrmaV.Nome is a dedicated nurse and a wonderful person with whom you share a very close relationship. She demonstrates remarkable dedication in her nursing career, always striving to provide exceptional care to her patients.</p>
<p>In addition to her profession, $IrmaV.Nome also shares a special relationship with her boyfriend, Jason, whom she has been dating since high school. They have plans to get married in the future, further solidifying their enduring relationship.</p>
<p>$IrmaV.Nome is known for her sharp sense of humor, often making jokes and being sarcastic.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_velha/images/IrmaV.jpg"></center>
<br>
<div id="famly">
<p>Your younger $Jogador.RelacaoIrmaN, $IrmaN.Nome, is an extremely cheerful and popular young lady at school. She enjoys an extensive network of friends with whom she spends time both in person and through cell phone conversations. $IrmaN.Nome is known for her ability to connect with people and maintain close relationships.</p>
<p>In addition to her busy social life, $IrmaN.Nome also excels at school, often getting good grades in her subjects even without apparently studying much.</p>
<p>$IrmaN.Nome is a kind and compassionate person, a characteristic that makes her loved by everyone around her.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_nova/images/IrmaN.jpg"></center>
<br>
@@.btnUI;<<button [[Continue|personagens_escola]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<<if $Jogador.Family is 1>>
<<set $Jogador.RelacaoMae to "mãe">>
<<set $Jogador.RelacaoIrmaV to "irmã">>
<<set $Jogador.RelacaoIrmaN to "irmã">>
<<set $Jogador.RelacaoSisters to "irmãs">>
<<set $Mae.RelacaoJogador to "filho">>
<<set $Mae.RelacaoKids to "filhos">>
<<set $Mae.RelacaoFilhas to "filhas">>
<<set $Mae.RelacaoIrmaV to "filha">>
<<set $Mae.RelacaoIrmaN to "filha">>
<<set $IrmaV.RelacaoJogador to "irmão">>
<<set $IrmaV.RelacaoMae to "mãe">>
<<set $IrmaV.RelacaoIrmaN to "irmã">>
<<set $IrmaN.RelacaoJogador to "irmão">>
<<set $IrmaN.RelacaoMae to "mãe">>
<<set $IrmaN.RelacaoIrmaV to "irmã">>
<<elseif $Jogador.Family is 2>>
<<set $Jogador.RelacaoMae to "madrasta">>
<<set $Jogador.RelacaoIrmaV to "meia-irmã">>
<<set $Jogador.RelacaoIrmaN to "meia-irmã">>
<<set $Jogador.RelacaoSisters to "irmãs">>
<<set $Mae.RelacaoJogador to "enteado">>
<<set $Mae.RelacaoKids to "enteados">>
<<set $Mae.RelacaoFilhas to "enteadas">>
<<set $Mae.RelacaoIrmaV to "enteada">>
<<set $Mae.RelacaoIrmaN to "enteada">>
<<set $IrmaV.RelacaoJogador to "meio-irmão">>
<<set $IrmaV.RelacaoMae to "madrasta">>
<<set $IrmaV.RelacaoIrmaN to "meia-irmã">>
<<set $IrmaN.RelacaoJogador to "meio-irmão">>
<<set $IrmaN.RelacaoMae to "madrasta">>
<<set $IrmaN.RelacaoIrmaV to "meia-irmã">>
<<elseif $Jogador.Family is 3>>
<<set $Jogador.RelacaoSisters to "amigas">>
<<set $Mae.RelacaoKids to "garotos">>
<<set $Mae.RelacaoFilhas to "garotas">>
<<set $Mae.RelacaoIrmaV to "garota">>
<<set $Mae.RelacaoIrmaN to "garota">>
<<set $IrmaV.RelacaoMae to "madrasta">>
<<set $IrmaV.RelacaoIrmaN to "amiga">>
<<set $IrmaN.RelacaoMae to "madrasta">>
<<set $IrmaN.RelacaoIrmaV to "amiga">>
<</if>>
<div id="famly">
<<if $Jogador.Family is 1 or $Jogador.Family is 2>>
<p>Sua $Jogador.RelacaoMae $Mae.Nome, é uma mulher divorciada, que cria sozinha os seus três $Mae.RelacaoKids há mais de 15 anos. Durante esse período, $Mae.Nome se concentrou inteiramente em criar seus três $Mae.RelacaoKids, abdicando de buscar um novo relacionamento. Seu tempo e energia foram dedicados à educação e ao bem-estar de seus $Mae.RelacaoKids.</p>
<p>$Jogador.RelacaoMae extremamente carinhosa e protetora, ela priorizou o crescimento e o desenvolvimento de seus $Mae.RelacaoKids. Ela tem sido a âncora emocional e financeira da família, garantindo que todas as necessidades de seus $Mae.RelacaoKids sejam atendidas.</p>
<<elseif $Jogador.Family is 3>>
<p>Sua $Jogador.RelacaoMae $Mae.Nome, é uma mulher divorciada, que mora com três jovens há mais de 15 anos. Durante esse período, $Mae.Nome se concentrou inteiramente em ajudar seus três $Mae.RelacaoKids, abdicando de buscar um novo relacionamento. Seu tempo e energia foram dedicados à ao bem-estar de seus $Mae.RelacaoKids.</p>
<p>$Jogador.RelacaoMae extremamente carinhosa e protetora, ela priorizou ajudar seus $Mae.RelacaoKids. Ela tem sido a âncora emocional e financeira do grupo, garantindo que todas as necessidades de seus $Mae.RelacaoKids sejam atendidas.</p>
<</if>>
</div>
<br>
<center><img id="familia" src="content/characters/mae/images/Mae.jpg"></center>
<br>
<div id="famly">
<p>Sua $Jogador.RelacaoIrmaV mais velha, $IrmaV.Nome é uma enfermeira dedicada e uma pessoa maravilhosa com quem você tem um relacionamento muito próximo. Ela demonstra um notável empenho em sua carreira de enfermagem, sempre buscando proporcionar cuidados excepcionais aos pacientes.</p>
<p>Além de sua profissão, $IrmaV.Nome também compartilha um relacionamento especial com seu namorado, Jason, com quem namora desde os tempos de colégio. Eles têm planos de casar no futuro, consolidando ainda mais sua relação duradoura.</p>
<p>$IrmaV.Nome é conhecida por seu senso de humor aguçado, frequentemente brincando e sendo sarcástica.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_velha/images/IrmaV.jpg"></center>
<br>
<div id="famly">
<p>Sua $Jogador.RelacaoIrmaN mais nova, $IrmaN.Nome, é uma jovem extremamente alegre e popular na escola. Ela desfruta de uma extensa rede de amigos com os quais passa tempo tanto pessoalmente quanto por meio de conversas no celular. $IrmaN.Nome é conhecida por sua habilidade de se conectar com as pessoas e manter relacionamentos próximos.</p>
<p>Além de sua vida social movimentada, $IrmaN.Nome também se destaca como na escola, frequentemente obtendo boas notas em suas disciplinas, mesmo sem aparentemente estudar muito.</p>
<p>$IrmaN.Nome é uma pessoa gentil e caridosa, característica que a torna amada por todos ao seu redor.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_nova/images/IrmaN.jpg"></center>
<br>
@@.btnUI;<<button [[Continuar|personagens_escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/High School Days/* Zelador */
<<set $Zelador = {
Nome: "Brian",
Relacao: "little known",
Profissao: "janitor",
Sexo: "M",
isCharacter: true,
};>>
/* Jorge */
<<set $Jorge = {
Nome: "Jorge",
Relacao: "classmate",
Profissao: "student",
};>>
/* Jack */
<<set $Jack = {
Nome: "Jack",
Relacao: "classmate",
Profissao: "student",
};>>
/* Ronny */
<<set $Ronny = {
Nome: "Ronny",
Relacao: "classmate",
Profissao: "student",
};>>
/* Harry */
<<set $Harry = {
Nome: "Harry",
Relacao: "classmate",
Profissao: "student",
};>>
/* Peter */
<<set $Peter = {
Nome: "Peter",
Relacao: "classmate",
Profissao: "student",
};>>
/* Inspetor da escola */
<<set $Gaston = {
Nome: "Gastón",
Profissao: "Inspector",
Sexo: "M",
};>>
/* Assaltante */
<<set $Assaltante = {
Nome: "",
Profissao: "Thief",
Sexo: "M",
};>>
/* Padre */
<<set $Padre = {
Nome: "",
Profissao: "Priest",
Sexo: "M",
};>>
/* Mordomo */
<<set $Mordomo = {
Nome: "Maurice",
Profissao: "Butler",
Sexo: "M",
};>><<FundoDiaNoite>>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<div id="estud">
<p>Students:</p>
<hr>
<img id="teens" src="content/characters/amigo/amigo.jpg">
<p>Your very perverted best friend, who is also a virgin, has probably seen every porn movie on the planet.</p>
<<textbox "$Amigo.Nome" "Adam" $Amigo.Nome>>
<br>
<img id="teens" src="content/characters/amigo2/amigo2.jpg">
<p>Your other best friend has a girlfriend of three years, yet they've never had sex. He's always frustrated with it.</p>
<<textbox "$Amigo2.Nome" "Kevin" $Amigo2.Nome>>
<br>
<img id="teens" src="content/characters/valentao/valentao.jpg">
<p>Your rival intimidates you, your best friend, and anyone else who looks weaker than himself.</p>
<<textbox "$Valentao.Nome" "Ronald" $Valentao.Nome>>
<br>
<img id="teens" src="content/characters/paixao/paixao.jpg">
<p>The girl you're in love with, but who despises you (despises everyone really).</p>
<<textbox "$Paixao.Nome" "Ashley" $Paixao.Nome>>
</div>
<br>
<div id="prof">
<p>Teachers:</p>
<hr>
<img id="teachers" src="content/characters/prof_quimica/prof_Quimica.jpg">
Chemistry Teacher:
<<textbox "$ProfQuimica.Nome" "Ivy" $ProfQuimica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_historia/prof_Historia.jpg">
History Teacher:
<<textbox "$ProfHistoria.Nome" "Diana" $ProfHistoria.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_geografia/P_Geografia.jpg">
Geography Teacher:
<<textbox "$ProfGeografia.Nome" "Mark" $ProfGeografia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_literatura/prof_Literatura.jpg">
Literature Teacher:
<<textbox "$ProfLiteratura.Nome" "Phoenix" $ProfLiteratura.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_biologia/prof_Biologia.jpg">
Biology Teacher:
<<textbox "$ProfBiologia.Nome" "Summer" $ProfBiologia.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_fisica/prof_fisica.jpg">
Physics Teacher:
<<textbox "$ProfFisica.Nome" "Fagner" $ProfFisica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_sociologia/prof_Sociologia.jpg">
Sociology Teacher:
<<textbox "$ProfSociologia.Nome" "Nicole" $ProfSociologia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_matematica/prof_Matematica.jpg">
Maths Teacher:
<<textbox "$ProfMatematica.Nome" "Billy" $ProfMatematica.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_filosofia/prof_Filosofia.jpg">
Philosophy Teacher:
<<textbox "$ProfFilosofia.Nome" "Oracio" $ProfFilosofia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg">
Physical Education Teacher:
<<textbox "$ProfEdFisica.Nome" "Cherry" $ProfEdFisica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_arte/prof_Arte.jpg">
Art Teacher:
<<textbox "$ProfArte.Nome" "Lisa" $ProfArte.Nome>>
<br>
<br>
<br>
<br>
</div>
<br>
@@.btnUI;<<button [[Start|prólogo]]>><</button>>@@
@@.btnUI;<<button [[Start - Skip Prologue|No_Dia_Seguinte_parte1]]>>
<<set $Jogador.Moralidade -= 10>>
<<addhours 32>>
<</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<div id="estud">
<p>Estudantes:</p>
<hr>
<img id="teens" src="content/characters/amigo/amigo.jpg">
<p>Seu melhor amigo muito pervertido, que também é virgem, provavelmente já viu todos os filmes pornôs do planeta.</p>
<<textbox "$Amigo.Nome" "Adam" $Amigo.Nome>>
<br>
<img id="teens" src="content/characters/amigo2/amigo2.jpg">
<p>Seu outro melhor amigo tem uma namorada há três anos, mas eles nunca fizeram sexo. Ele está sempre frustrado com isso.</p>
<<textbox "$Amigo2.Nome" "Kevin" $Amigo2.Nome>>
<br>
<img id="teens" src="content/characters/valentao/valentao.jpg">
<p>Seu rival intimida você, seu melhor amigo e qualquer outro que pareça mais fraco do que ele.</p>
<<textbox "$Valentao.Nome" "Ronald" $Valentao.Nome>>
<br>
<img id="teens" src="content/characters/paixao/paixao.jpg">
<p>A garota por quem você está apaixonado, mas que te despreza (despreza todo mundo na verdade).</p>
<<textbox "$Paixao.Nome" "Victoria" $Paixao.Nome>>
</div>
<br>
<div id="prof">
<p>Professores:</p>
<hr>
<img id="teachers" src="content/characters/prof_quimica/prof_Quimica.jpg">
Professora de Quimica:
<<textbox "$ProfQuimica.Nome" "Ivy" $ProfQuimica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_historia/prof_Historia.jpg">
Professora de história:
<<textbox "$ProfHistoria.Nome" "Diana" $ProfHistoria.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_geografia/P_Geografia.jpg">
Professor de Geografia:
<<textbox "$ProfGeografia.Nome" "Mark" $ProfGeografia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_literatura/prof_Literatura.jpg">
Professora de Literatura:
<<textbox "$ProfLiteratura.Nome" "Phoenix" $ProfLiteratura.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_biologia/prof_Biologia.jpg">
Professora de Biologia:
<<textbox "$ProfBiologia.Nome" "Summer" $ProfBiologia.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_fisica/prof_fisica.jpg">
Professor de Física:
<<textbox "$ProfFisica.Nome" "Fagner" $ProfFisica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_sociologia/prof_Sociologia.jpg">
Professora de Sociologia:
<<textbox "$ProfSociologia.Nome" "Nicole" $ProfSociologia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_matematica/prof_Matematica.jpg">
Professor de Matemática:
<<textbox "$ProfMatematica.Nome" "Billy" $ProfMatematica.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_filosofia/prof_Filosofia.jpg">
Professor de Filosofia:
<<textbox "$ProfFilosofia.Nome" "Oracio" $ProfFilosofia.Nome>>
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<img id="teachers" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg">
Professora de Educação-Física:
<<textbox "$ProfEdFisica.Nome" "Cherry" $ProfEdFisica.Nome>>
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<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_arte/prof_Arte.jpg">
Professora de Artes:
<<textbox "$ProfArte.Nome" "Lisa" $ProfArte.Nome>>
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</div>
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@@.btnUI;<<button [[Start|prólogo]]>><</button>>@@
@@.btnUI;<<button [[Start - Pular Prológo|No_Dia_Seguinte_parte1]]>>
<<set $Jogador.Moralidade -= 10>>
<<addhours 32>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Reflex "I am alone in this detention room, while outside everyone else is laughing and enjoying their youth. I wonder what I did to deserve this punishment." "Estou sozinho nesta sala de detenção, enquanto lá fora todos os outros riem e aproveitam sua juventude. Eu me pergunto o que fiz para merecer este castigo.">>
<br>
<<Narrador "You remember a few things..." "Você se lembra de algumas coisas...">>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/pensando.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Chemistry class was going on as normal and Miss Lebelle was angry with her most hated student: you." "A aula Química acontecia normalmente a Professora $ProfQuimica.Nome está zangada com seu aluno mais odiado: você.">>
<br>
<<ProfQimicaDiz "Mr. $Jogador.Sobrenome, come forward, in front of all your classmates, and explain why you didn't do your homework for the third time this week!" "$Jogador.Nome, venha à frente, diante de todos os seus colegas, e explique por que não fez sua lição de casa pela terceira vez nesta semana!">>
<br>
<<PlayerDiz "Miss Lebelle, can I explain from here?" "Professora, posso explicar daqui mesmo?">>
<br>
<<ProfQimicaDiz "No, I want you to come here and justify it in front of your entire class." "Não, quero que você venha aqui e justifique isso diante de toda a sua turma.">>
<br>
<<Narrador "Somewhat embarrassed, you cross the classroom, facing the curious looks of your peers. Miss Lebelle taps her left foot on the floor impatiently." "Um tanto envergonhado, você atravessa a sala, encarando os olhares curiosos de seus colegas. A Professora $ProfQuimica.Nome bate o pé esquerdo no chão num compaço.">>
<br>
<<PlayerDiz "Well, it's kind of funny. You know how it is, right?" "Bem, é meio engraçado. Sabe como é né?">>
<br>
<<Narrador "You sweat a little." "Você sua um pouco.">>
<br>
<<PlayerDiz "To start, I... don't see much reason to learn chemistry since I don't plan to be a chemist in the future, and..." "Para começar, eu... não vejo muita razão para aprender química já que eu não tenho planos de ser químico no futuro e...">>
<br>
<<ProfQimicaDiz "What?!" "O quê?!">>
<br>
<<Narrador "The teacher and the students are surprised." "A professora e os alunos ficam surpresos.">>
<br>
<<PlayerDiz "Yeah, I don't intend to be a chemist, or even work in the field. So, I don't see practical use in learning chemistry or other subjects taught here." "Pois é, não pretendo ser químico, nem mesmo trabalhar na área. Então, não vejo utilidade prática em aprender química ou outras disciplinas que nos são ensinadas aqui.">>
<br>
<<Narrador "She looks at you with a look of disdain." "Ela te olha com um olhar de desdêm.">>
<br>
<<ProfQimicaDiz "Mr. $Jogador.Sobrenome, you had the same behavior last year. You are here again, and you still think you don't need to study." "$Jogador.Nome, você teve o mesmo comportamento no ano passado. Você está aqui novamente e ainda acha que não precisa estudar.">>
<br>
<<Narrador "You try to explain yourself." "Você tenta se explicar.">>
<br>
<<PlayerDiz "I never said I don't need to study. I just question the usefulness of knowing how many molecules are in a mole of oxygen. I find it more useful to learn, for example, about ways to generate passive income or how to thrive in careers that really interest me." "Eu nunca disse que não preciso estudar. Apenas questiono a utilidade de saber quantas moléculas existem em um mol de oxigênio. Acho mais útil aprender, por exemplo, sobre maneiras de obter renda passiva ou como prosperar em carreiras que realmente me interessam.">>
<br>
<<ProfQimicaDiz "Sometimes, I wonder how ashamed your $Jogador.RelacaoMae must be. One girl studied and became a nurse. The other, besides having excellent grades, is one of the smartest students in the school." "Às vezes, imagino o quão envergonhada sua $Jogador.RelacaoMae deve estar. Uma garota estudou e se tornou enfermeira. A outra, além de ter notas excelentes, é uma das alunas mais inteligentes da escola.">>
<br>
<<Narrador "She says with coldness in her voice. You turn red when you hear those words." "Diz ela com frieza na voz. Você fica vermelho ao ouvir essas palavras.">>
<br>
<<ProfQimicaDiz "And here you are, a young man with no prospects, destined to become a simple fast-food attendant." "E aqui está você, um jovem sem perspectivas, destinado a se tornar um simples atendente de fast-food.">>
<br>
<<PlayerDiz "No need to talk like that. I just realize we're wasting time learning these subjects." "Não precisa falar assim. Só percebo que estamos perdendo tempo aprendendo essas matérias.">>
<br>
<<ProfQimicaDiz "Well, you can waste more time in detention tomorrow; then you can think about it." "Bem, você pode perder mais tempo amanhã na detenção, aí você pode pensar sobre isso.">>
<br>
<<PlayerDiz "Detention?! But why?!" "Detenção?! Mas por quê?!">>
<br>
<<ProfQimicaDiz "Honestly, you don't participate in any school activities, don't do your homework, and aren't thinking about your future. Perhaps a Saturday afternoon is a good opportunity to reflect on your life choices." "Francamente, você não participa de nenhuma atividade escolar, não faz sua lição de casa e não está pensando no seu futuro. Talvez uma tarde de Sábado seja uma boa oportunidade para refletir sobre suas escolhas de vida.">>
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<<Reflex "Condemned and humiliated in front of the whole class for having my own opinion. It wasn't much different from the time I asked $Paixao.Nome out." "Condenado e humilhado diante de toda a classe por ter minha própria opinião. Não era muito diferente da vez em que convidei $Paixao.Nome para sair.">>
<br>
<<Narrador "Other memories begin to unfold in your mind." "Outras memórias começam a se desdobrar em sua mente.">>
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@@.btnUI;<<button[[Continue|prólogo_part2]]>>
<<addmins 3>>
<</button>>@@<<Fundo3B>>
<<Narrador "You fill your chest and take courage." "Você enche o peito e toma coragem.">>
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<<PlayerDiz "$Paixao.Nome, I wanted to talk to you for a second." "$Paixao.Nome, eu queria falar com você por um segundo.">>
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<<RileyDiz "Seriously? Leave me alone, I need to go." "Sério? Me deixe em paz, porque eu preciso ir embora.">>
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<<PlayerDiz "I just wanted to know if you'd be willing to go out with me sometime." "Eu só queria saber se você aceita sair comigo qualquer dia desses.">>
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<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Escola1.jpg"></center>
<br>
<<RileyDiz "Owwnn, really, $Jogador.Nome?" "Owwnn sério, $Jogador.Nome?">>
<br>
<<PlayerDiz "Seriously, I think you're the most beautiful girl in this school, and I would be really happy if you gave me a chance." "Sério, eu te acho a garota mais linda dessa escola, e eu seria muito feliz se você me desse uma chance.">>
<br>
<<RileyDiz "Owwnn, even if you were the last man on Earth." "Owwnn, nem se você fosse o ultimo homem da face da Terra.">>
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<<Narrador "She says these words with coldness, turns her back, and walks away." "Ela diz essas palavras com uma frieza, vira de costas e vai embora.">>
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<<Reflex "Well, $Amigo.Nome, the worst she can say is no." "Pois é $Amigo.Nome, o pior que ela pode dizer é não.">>
<br>
<<Narrador "You remember the conversation you had with $Amigo.Nome and $Amigo2.Nome." "Você se lembra da conversa que teve com $Amigo.Nome e $Amigo2.Nome.">>
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<<Amigo2Diz "So $Jogador.Nome goes up to her and says, look, it's simple." "Então $Jogador.Nome vai até elá e diz, olha, é simples.">>
<br>
<<Narrador "He gestures." "Ele gesticula.">>
<br>
<<Amigo2Diz "Do you want to go out with me? There you go!" "Você quer sair comigo? Pronto!">>
<br>
<<PlayerDiz "Ah, I don't know, guys, I'm so nervous." "Ah eu não sei, caras, eu to tão nervoso.">>
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<<Amigo2Diz "That's how I got my girlfriend." "Foi assim que eu consegui minha namorada.">>
<br>
<<Amigo1Diz "Think about it, the worst she can say is no." "Pensa assim, o pior que ela pode dizer é não.">>
<br>
<<Reflex "Yeah, thanks guys." "Eh, obrigado rapazes.">>
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<<Narrador "You hear the sound of the bell ringing, your mind cancels the memories. You grab your things because it's time to go." "Você ouve o som do sinal tocando, sua mente cancela as lembraças. Você pega suas coisas porque é hora de ir embora.">>
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@@.btnUI;<<button[[Continue|prólogo_part3]]>>
<<addmins 3>>
<</button>>@@<<FundoEscola>>
<<Narrador "You were leaving school a bit disheartened, but happy because the punishment was over when..." "Você saía da escola um pouco desanimado, mas feliz porque o castigo havia acabado, quando...">>
<br>
<<Narrador "Don't worry. Today everything can change." "Não se preocupe. Hoje tudo pode mudar.">>
<br>
<<PlayerDiz "Who said that?" "Quem disse isso?">>
<br>
<<Narrador "You turn around and see one of the school janitors standing in front of you with a pleasant smile." "Você se vira e vê um dos zeladores da escola parado à sua frente com um sorriso agradável.">>
<br>
<center><img id="imagens" src="content/characters/NPCs/zeladores/zelador.jpg"></center>
<br>
<<ZeladorDiz "One day, I was in a very tough situation, worse than yours actually. But with the help of a wise man, everything changed." "Um dia, eu estava numa situação muito ruim, pior que a sua na verdade. Mas com a ajuda de um sábio senhor, tudo mudou.">>
<br>
<<PlayerDiz "Oh, hi, janitor..." "Oh, oi, zelador...">>
<br>
<<Narrador "You don't remember the janitor's name." "Você não se lembra do nome do zelador.">>
<br>
<<ZeladorDiz "$Zelador.Nome." "$Zelador.Nome.">>
<br>
<<PlayerDiz "Janitor $Zelador.Nome, I appreciate it, but I'm not interested in joining your religion, and..." "Zelador $Zelador.Nome, eu agradeço, mas não tenho interesse em entrar para sua religião e...">>
<br>
<<Narrador "He laughs." "Ele ri.">>
<br>
<<ZeladorDiz "Ah, a long time ago, when I was about your age, my life was a mess. My parents were getting divorced, my girlfriend left me for my best friend, and my family couldn't afford rent anymore. I was deeply depressed when an old man from my neighborhood, known to be a bit crazy, helped me a lot." "Ah, muito tempo atrás, quando eu tinha mais ou menos a sua idade, minha vida estava um caos. Meus pais estavam se divorciando, minha namorada me deixou para ficar com meu melhor amigo, e minha família não podia mais pagar o aluguel. Eu estava profundamente deprimido, quando um velho do meu bairro, conhecido por ser um pouco louco, me ajudou muito.">>
<br>
<<Narrador "He says, looking at you mysteriously." "Diz ele te olhando de forma misteriosa.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<ZeladorDiz "He watched me for a long time to make sure I was the right person." "Ele me observou por muito tempo para ter certeza de que eu era a pessoa certa.">>
<br>
<<PlayerDiz "Right person for what?" "Pessoa certa para quê?">>
<br>
<<Narrador "The janitor looked around to make sure no one was nearby. Then he leaned toward you as if to tell you a secret." "O zelador olhou de um lado para o outro para se certificar de que não havia ninguém por perto. Então, ele se inclinou para você como se fosse lhe contar um segredo.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/secret.mp4" type="video/mp4"></video></center>
<br>
<<ZeladorDiz "He gave me the best gift I could imagine, the power to manipulate people's will, like hypnosis, but a lucid hypnosis." "Ele me deu o melhor presente que eu poderia imaginar, o poder de manipular a vontade das pessoas, como se fosse uma hipnose, mas uma hipnose lúcida.">>
<br>
<<PlayerDiz "Hypnosis? You must be joking." "Hipnose? Você deve estar brincando.">>
<br>
<<Narrador "He looked at your face and chuckled." "Ele olhou para o meu rosto e riu com o canto da boca.">>
<br>
<<ZeladorDiz "Boy, don't doubt what you don't know. Anyway, I'm not here to explain things to you. I just need to know if you accept or not." "Rapaz, não duvide do que você não sabe. De qualquer forma, não estou aqui para explicar as coisas para você. Só preciso saber se você aceita ou não.">>
<br>
<<Narrador "You look suspiciously at the janitor because you don't believe a word he's saying. Maybe he's just a crazy old man. Your curiosity is so great that you decide to accept it. So, mockingly, you say..." "Você olha desconfiado para o zelador, porque não acredita em uma palavra do que ele está dizendo. Talvez ele seja apenas um velho louco. Sua curiosidade é tão grande que você decide aceitar. Então, zombeteiramente, diz...">>
<br>
<<PlayerDiz "Okay, I accept this power. Can't wait to control people's minds like Professor Xavier." "Ok, eu aceito este poder. Mal posso esperar para controlar a mente de pessoas como o Professor Xavier.">>
<br>
<<Narrador "You say ironically." "Diz você ironizando.">>
<br>
<<ZeladorDiz "I guarantee you won't regret it." "Garanto-lhe que você não vai se arrepender disso.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part4]]>>
<<addmins 2>>
<</button>>@@<<FundoEscola>>
<<Narrador "You kind of expected him to grab you and look into your eyes, or exhibit some strange behavior. Instead, he just reaches out." "Você meio que esperava que ele o agarrasse e olhasse em seus olhos, ou exibisse algum comportamento estranho. Em vez disso, ele apenas estende a mão.">>
<br>
<center><img id="imagens" src="content/others/images/Estenda_a_Mão.jpg"></center>
<br>
<<ZeladorDiz "High five." "Toca aqui.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<ZeladorDiz "High five." "Toca aqui.">>
<br>
<center><img id="imagens" src="content/others/images/Aperto_de_mao.jpg"></center>
<br>
<<PlayerDiz "Just that?" "Só isso?">>
<br>
<<ZeladorDiz "Just that!" "Só isso!">>
<br>
<div class="ref">
<<if $game.lang is 0>>
As I left, I heard the caretaker say, "goodbye". Actually, I didn't understand much of what happened, only that the old caretaker is getting senile. Now I have to get home
<<elseif $game.lang is 1>>
Ao sair, ouvi o zelador dizer, "até logo". Na verdade, não entendi muito do que aconteceu, só que o velho zelador já está ficando senil. Agora eu tenho que chegar em casa.
<</if>>
</div>
<br>
@@.btnUI;<<button[[Continue|prólogo_part5]]>>
<<addhours 4>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "Nightfall." "Cai á noite.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/Nightfall.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "After that crazy day, with school punishment and getting scolded by your $Jogador.RelacaoMae, you simply decided to take a break and watch a movie with $IrmaN.Nome." "Depois desse dia maluco, de punição na escola e depois de ser repreendido por sua $Jogador.RelacaoMae, você simplesmente decidiu fazer uma pausa e assistir a um filme com a $IrmaN.Nome.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/AvengersEndGame.mp4" type="video/mp4">
</video></center>
<br>
<<IrmaNDiz "But I'm not understanding anything." "Mas eu não tô entendendo nada.">>
<br>
<<PlayerDiz "I told you to watch it from the beginning, there are about twenty movies before the final battle in Ultimato." "Eu falei pra você assistir desde o começo, tem uns vinte filmes até a batalha final de Ultimato.">>
<br>
<<IrmaNDiz "Oh, that's too much..." "Ah, é muita coisa...">>
<br>
<<Narrador "At that moment, $IrmaV.Nome arrives home from work." "Nesse momento, $IrmaV.Nome chega em casa do trabalho.">>
<br>
<<IrmaVDiz "Hello, kids, what are you watching?" "Olá, crianças, o que estão assistindo?">>
<br>
<<PlayerDiz "Avengers: Ultimato, love this movie, want to watch with us?" "Vingadores: Ultimato, amo esse filme, quer assistir com a gente?">>
<br>
<<IrmaVDiz "Hahaha... Oh sure, and then we can read a comic book and play an RPG." "Hahaha... Oh, claro, e depois a gente lê uma revista em quadrinhos e joga uma partida de RPG.">>
<br>
<<Narrador "She says ironically." "Diz ela ironicamente.">>
<br>
<<IrmaVDiz "Honestly, I prefer to go to bed early tonight and spend the day with my boyfriend tomorrow." "Sinceramente, eu prefiro dormir cedo hoje e passar o dia com meu namorado amanhã.">>
<br>
<<IrmaNDiz "Sis! Forgot we have plans tomorrow?" "Mana! Já esqueceu que amanhã temos um compromisso?">>
<br>
<<IrmaVDiz "Oh, right, then I need my beauty sleep." "Ah, é verdade, então eu preciso do meu sono da beleza.">>
<br>
<<Narrador "You say, crossing your arms:" "Você diz, cruzando os braços:">>
<br>
<<PlayerDiz "I find it very unfair that you two can go to the Country Club and get a massage, but I can't." "Eu acho muito injusto vocês duas poderem ir lá no Country Club e receberem uma massagem, mas eu não.">>
<br>
<<IrmaVDiz "Complain to $IrmaV.RelacaoMae, she decided that." "Reclama com a $IrmaV.RelacaoMae, ela que decidiu isso.">>
<br>
<<IrmaVDiz "Actually, now I feel like getting some ice cream; I'll order some." "Na verdade, agora fiquei com vontade de comprar um sorvete; eu vou encomendar um.">>
<br>
<<IrmaNDiz "Order one for me too." "Pede um pra mim também.">>
<br>
<<IrmaVDiz "And you, $Jogador.Nome, want one?" "E você, $Jogador.Nome, vai querer um?">>
<br>
<<PlayerDiz "I do want one, but $Jogador.RelacaoMae cut my allowance, so... you know... I have to save money." "Eu até que quero, mas a $Jogador.RelacaoMae cortou minha mesada, então... sabe... tenho que economizar dinheiro.">>
<br>
<<IrmaVDiz "No problem, I'll buy it for you." "Não seja por isso, eu compro pra você.">>
<br>
<<PlayerDiz "Seriously?" "É sério?">>
<br>
<<Narrador "You say excitedly." "Diz você animado.">>
<br>
<<IrmaVDiz "No." "Não.">>
<br>
<<Narrador "She laughs." "Ela ri.">>
<br>
<<IrmaVDiz "Hahaha... That's why you get bullied at school. You believe everything!" "Hahaha... É por isso que você sofre bullying na escola. Você acredita em tudo!">>
<br>
<<Reflex "Look at the audacity of this son of a bitch!" "Olha a audácia dessa filha da puta!">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part6]]>>
<<addmins 1>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "$IrmaN.Nome is dialing the ice cream shop's number on her phone." "$IrmaN.Nome está discando o número da sorveteria no celular dela.">>
<br>
<<Reflex "Too bad, an ice cream would be nice right now. I really wanted to buy one, but I have to save money. Would $IrmaV.Nome buy it for me?" "Que pena, um sorvete cairia bem agora. Eu realmente queria comprar um, mas tenho que economizar dinheiro. $IrmaV.Nome compraria para mim?">>
<br>
<<Narrador "You look like a pouty dog." "Você faz cara de cachorro pidão.">>
<br>
<<PlayerDiz "Um... $IrmaV.Nome, could you buy the ice cream for me?" "Ahm... $IrmaV.Nome, você poderia comprar o sorvete para mim?">>
<br>
<<IrmaVDiz "Sure!" "Beleza!">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<Narrador "The smile disappears." "O sorriso desaparece.">>
<br>
<<IrmaVDiz "No!" "Não!">>
<br>
<<PlayerDiz "Oh, please, $Jogador.RelacaoMae cut my allowance. Now I have to save money." "Oh, por favor, a $Jogador.RelacaoMae cortou minha mesada. Agora tenho que economizar dinheiro.">>
<br>
<<Narrador "She stares at you with a cynical look." "Ela te olha fixamente com um olhar cínico.">>
<br>
<<IrmaVDiz "I miss the part where that's my problem." "E quem disse que isso é problema meu?">>
<br>
<<Reflex "Too bad, I remember what caretaker $Zelador.Nome said about powers and such. Is that really true? Could I telepathically manipulate my $Jogador.RelacaoIrmaV to buy me ice cream?" "Que pena, lembro do que o zelador $Zelador.Nome falou sobre poderes e tal. Isso é realmente verdade? Eu poderia manipular telepaticamente minha $Jogador.RelacaoIrmaV para me comprar sorvete?">>
<br>
<<Narrador "You put your two fingers on your forehead and start thinking mentally:" "Você coloca os dois dedos na testa e começa a pensar mentalmente:">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p><i>"I am $IrmaV.Nome, and I want to buy ice cream for my $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<<elseif $game.lang is 1>>
<p><i>"Eu sou $IrmaV.Nome e eu quero comprar um sorvete para meu $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<</if>>
</div>
<br>
<<Narrador "Unfortunately, nothing happens, maybe it's just the position." "Infelizmente, nada acontece, talvez seja só a posição.">>
<br>
<<Narrador "You stand up, concentrate, and try again, this time speaking out loud." "Você se levanta, se concentra e tenta novamente, dessa vez falando em voz alta.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/mentalize.mp4" type="video/mp4"></video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p><i>"I am $IrmaV.Nome, and I want to buy ice cream for my $IrmaV.RelacaoJogador $Jogador.Nome."</i></p>
<<elseif $game.lang is 1>>
<p><i>"Eu sou $IrmaV.Nome e eu quero comprar um sorvete para meu $IrmaV.RelacaoJogador $Jogador.Nome."</i></p>
<</if>>
</div>
<br>
<<Narrador "She can't hold it and starts laughing." "Ela não se aguenta e começa a rir.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/riso.mp4" type="video/mp4"></video></center>
<br>
<<IrmaVDiz "Hahaha... What's wrong with you, $Jogador.Nome? Are you okay?" "Hahaha... O que há de errado com você, $Jogador.Nome? Você está bem?">>
<br>
<<Narrador "You're disappointed, apparently Janitor Brian lied to you." "Você fica decepcionado, aparentemente o Zelador Brian mentiu pra você.">>
<br>
<<PlayerDiz "Darn! It doesn't work!" "Que droga! Não funciona!">>
<br>
<<IrmaVDiz "What doesn't work?" "O que não funciona?">>
<br>
<<IrmaVDiz "Oh, you know what? I'll buy you ice cream because that little act you just did was really funny. HAHAHAHA!" "Ah, quer saber? Vou te comprar um sorvete, porque essa ceninha aí que você fez foi muito engraçada. HAHAHAHA!">>
<br>
<<Narrador "Diz $IrmaV.Nome ofegante de tanto rir." "Diz $IrmaV.Nome ofegante de tanto rir.">>
<br>
<<Reflex "Huh? It worked? Now I don't know." "Ué? Funcionou? Agora não sei.">>
<br>
<<Narrador "You tell $IrmaV.Nome to order your favorite flavor of ice cream, and you and your $Jogador.RelacaoSisters enjoy ice cream together late into the night." "Você diz para $IrmaV.Nome comprar seu sabor favorito de sorvete, e você e suas $Jogador.RelacaoSisters comem sorvete juntos até tarde da noite.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part7]]>>
<<set $Guardiao.Nome to undefined>>
<<addhours 3>>
<</button>>@@<<FundoQuartoJogador>>
<<Narrador "What a crazy day. You return to your room and finally decide to go to sleep." "Que dia louco. Você volta para o seu quarto e finalmente decide ir dormir.">>
<br>
<<Narrador "It takes you a little too long to fall asleep; today was so confusing that many thoughts run through your head." "Você demora um pouco demais para dormir, hoje foi tão confuso que muitos pensamentos passam pela sua cabeça.">>
<br>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/zeladores/zelador_icon.jpg"><<if $game.lang is 0>>Janitor<<elseif $game.lang is 1>>Zelador<</if>> $Zelador.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p><i>"(remembering) ...the power to manipulate people's will, as if it were hypnosis..."</i></p>
<<elseif $game.lang is 1>>
<p><i>"(lembrando) ...o poder de manipular a vontade das pessoas, como se fosse uma hipnose..."</i></p>
<</if>>
</div>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p><i>"(remembering) I am $IrmaV.Nome, and I want to buy ice cream for my $IrmaV.RelacaoJogador $Jogador.Nome."</i></p>
<<elseif $game.lang is 1>>
<p><i>"(lembrando) Eu sou $IrmaV.Nome e eu quero comprar um sorvete para meu $IrmaV.RelacaoJogador $Jogador.Nome."</i></p>
<</if>>
</div>
<br>
<<IrmaVDiz "(remembering) What's wrong with you, $Jogador.Nome? Are you okay?" "(lembrando) O que há de errado com você, $Jogador.Nome? Você está bem?">>
<br>
<<Reflex "Eh, this must be nonsense, right..." "Eh, isso deve ser uma besteira, né...">>
<br>
<<Narrador "You notice some strange movement in your bedroom." "Você percebe uma movimentação estranha em seu quarto.">>
<br>
<<PlayerDiz "$IrmaN.Nome, out of my bedroom!" "$IrmaN.Nome, fora do meu quarto!">>
<br>
<center><img id="imagens" src="content/characters/guardiao/guardiao.jpg"></center>
<br>
<<SpG "No, it's not $IrmaN.Nome, it's Ki..." "Não, é a $IrmaN.Nome não, aqui é o Ki...">>
<br>
<<Narrador "A bald black man with a hysterical expression appears out of nowhere and gives you the biggest fright of your life." "Um homem negro careca de expressão histérica do nada aparece para você leva que o maior susto da sua vida.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part8]]>>
<<addmins 5>>
<</button>>@@<<FundoBemDormido>>
<center><img id="imagens" src="content/characters/guardiao/guardiao.jpg"></center>
<br>
<<PlayerDiz "Oh my God, who are you?! Why are you here?!" "Oh meu Deus, quem é você?! Por que você está aqui?!">>
<br>
<<SpG "Calm down, young man. I'll explain everything to you." "Calma, rapaz. Vou explicar tudo para você.">>
<br>
<<PlayerDiz "Then speak up now, before I call the police." "Então fale agora, antes que eu chame a polícia.">>
<br>
<<SpG "Scream as much as you want, no one is here." "Grite o quanto quiser, ninguém está aqui.">>
<br>
<<PlayerDiz "Hmm, why not?" "Hum, por que não?">>
<br>
<<SpG "Just look around, kid." "Apenas olhe em volta, garoto.">>
<br>
<<PlayerDiz "Wow." "Ual.">>
<br>
<<Narrador "You look around, amazed." "Você olha em volta, espantado.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part9]]>>
<<addhours 2>>
<</button>>@@<<FundoBemDormido>>
<<Narrador "You find yourself floating in a nebula millions of kilometers from Earth." "Você se vê flutuando em uma nebulosa a milhões de quilômetros da Terra.">>
<br>
<<PlayerDiz "Is this a dream?" "Isto é um sonho?">>
<br>
<<SpG "No, the place you came from is a dream, through the portal without a portal." "Não, o lugar de onde você veio é um sonho, através do portal sem portal.">>
<br>
<<PlayerDiz "I think I didn't understand." "Eu acho que eu não entendi.">>
<br>
<<SpG "Neither did I; I saw this in a movie." "Nem eu, vi isso num filme.">>
<br>
<<PlayerDiz "What do you mean? Who are you?" "Como assim? Quem é você?">>
<br>
<<SpG "I have many names. You can call me whatever you want. But technically, I am your Spirit Guardian." "Eu tenho muitos nomes. Você pode me chamar do que quiser. Mas tecnicamente, eu sou seu Guardião Espiritual.">>
<br>
<<PlayerDiz "Are you serious?" "Você está falando sério?">>
<br>
<<SpG "More or less. In reality, I am 50% your conscience, 40% the conscience of all other users, and 10% the conscience of powers." "Mais ou menos. Na verdade, sou 50% sua consciência, 40% a consciência de todos os outros usuários e 10% a consciência dos poderes.">>
<br>
<<PlayerDiz "So the powers are all real?" "Então os poderes são todos reais?">>
<br>
<<SpG "Yes, everything my friend $Zelador.Nome told you is true." "Sim, tudo o que meu amigo $Zelador.Nome disse a você é verdade.">>
<br>
<<PlayerDiz "So, did I really use my powers on my $Jogador.RelacaoIrmaV $IrmaV.Nome?" "Então eu realmente usei meus poderes na minha $Jogador.RelacaoIrmaV $IrmaV.Nome?">>
<br>
<<SpG "No, you just played the fool." "Não, você só fez papel de bobo.">>
<br>
<<PlayerDiz "Damn it!" "Droga!">>
<br>
<<SpG "But relax, I'll explain everything about the powers and what you can do with them. Do you want to see?" "Mas relaxa, vou te explicar tudo sobre os poderes e o que você pode fazer com eles. Você quer ver?">>
<br>
<<PlayerDiz "Yes, please!" "Sim, por favor!">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part10]]>><</button>>@@<<FundoBemDormido>>
<div class="Speak" style="background-color: #010208">
<img class="avatar2" src="content/characters/guardiao/guardiao_icon.jpg">Spiritual Guardian
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p>Your main power is Thought Manipulation. This means you can "send" an idea into someone's thoughts. Now, depending on certain factors, this idea can be accepted. If accepted, they will accept it as true. For example:</p>
<br>
<p>You try to use your powers to make your $Jogador.RelacaoIrmaV buy ice cream for you. If she was already open to the idea of buying you ice cream, it's very likely that this idea will be accepted as true. On the other hand, if she already had a clear belief that she didn't want, couldn't, or didn't deserve ice cream, this thought would be rejected. Do you understand?</p>
<<elseif $game.lang is 1>>
<p>Seu principal poder é a Manipulação dos Pensamentos. Isso significa que você pode "enviar" uma ideia para os pensamentos de alguém. Agora, dependendo de alguns fatores, essa ideia pode ser aceita. Se aceita, eles a aceitarão como verdadeira. Por exemplo:</p>
<p>Você tenta usar seus poderes para fazer sua $Jogador.RelacaoIrmaV comprar um sorvete para você. Se ela já estava aberta à ideia de comprar um sorvete para você, é bem provável que essa ideia seja aceita como verdadeira. Por outro lado, se ela já tivesse uma crença clara de que não queria, não podia ou não merecia sorvete, esse pensamento seria rejeitado. Você entende?</p>
<</if>>
</div>
<br>
<<PlayerDiz "If I understood this correctly, I could suggest something to her mentally, and if she accepts it, she would believe or do what I suggest. Isn't it wrong to manipulate a person like that?" "Se eu entendi isso corretamente, eu poderia sugerir algo a ela mentalmente e, se aceitasse, ela acreditaria ou faria o que eu sugerisse. Não é errado manipular uma pessoa assim?">>
<br>
<<SpG "I understand why $Zelador.Nome chose you. Obviously, if you tell people about this, they won't like it. Technically, it's not forced. In the end, she'll only do what she wants. Your $Jogador.RelacaoIrmaV can't be forced to buy ice cream for you if she doesn't want to. If she does, she just wouldn't know that this idea didn't come from her. This power is just a little nudge for her to do what she already wants to do." "Eu entendo por que $Zelador.Nome escolheu você. Obviamente, se você disser isso às pessoas, elas não vão gostar. Tecnicamente, não é nada forçado. No final, ela só fará o que quiser. Sua $Jogador.RelacaoIrmaV não pode ser forçada a comprar sorvete para você se ela não quiser. Se ela comprasse, ela só não saberia que essa ideia não veio dela. Esse poder é apenas um 'empurrãozinho' para que ela faça o que ela já quer fazer.">>
<br>
<<PlayerDiz "I don't know... This whole thing still seems a bit wrong." "Eu não sei... Essa coisa toda ainda parece um pouco errada.">>
<br>
<div class="Speak" style="background-color: #010208">
<img class="avatar2" src="content/characters/guardiao/guardiao_icon.jpg">Spiritual Guardian
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p>You don't have to use these powers if you don't want to. But if you decide to pass them on to someone, be very careful about whom you choose to pass these powers to. As Uncle Ben used to say, "With great power comes great responsibility." Some people want the power but don't care about the repercussions of using it.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra1.mp4" type="video/mp4"></video></center>
<br>
<p>These powers have helped bad people wage wars.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra3.mp4" type="video/mp4"></video></center>
<br>
<p>That's why $Zelador.Nome entrusted you with the responsibility of using these powers. Because he knows that you would never use them to harm or hurt an innocent person.</p>
<<elseif $game.lang is 1>>
<p>Você não precisa usar esses poderes, se não quiser. Mas se decidir passá-los para alguém, tome muito cuidado para quem escolheu passar esses poderes. Como o Tio Ben costumava dizer: "Com grandes poderes vêm grandes responsabilidades". Tem gente que quer o poder, mas não se importa com as repercussões de usá-lo.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra1.mp4" type="video/mp4"></video></center>
<br>
<p>Pessoas más querem esse poder para travar guerras.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra3.mp4" type="video/mp4"></video></center>
<br>
<p>É por isso que $Zelador.Nome confiou a você a responsabilidade de usar esses poderes. Porque ele sabe que você nunca os usaria para ferir ou machucar uma pessoa inocente.</p>
<</if>>
</div>
<br>
<<PlayerDiz "Ok. Let's say I agree to use these powers, how would I do that?" "Ok. Digamos que eu concorde em usar esses poderes, como eu faria isso?">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part11]]>><</button>>@@<<FundoBemDormido>>
<<SpG "It's not very difficult. Your attempt with $IrmaV.Nome was good, but there was a crucial mistake. She wasn't relaxed. She was bored of watching a movie she doesn't like." "Não é muito difícil. Sua tentativa com a $IrmaV.Nome foi boa, mas houve um erro crucial. Ela não estava relaxada. Ela estava entediada de assistir a um filme que ela não gosta.">>
<br>
<<PlayerDiz "So the person has to be relaxed for it to work?" "Então a pessoa tem que estar relaxada para funcionar?">>
<br>
<<SpG "At first, yes. You must maintain eye contact with the person, speak the phrase out loud, and they must be relaxed. As you gain experience using your powers, just eye contact will be enough." "No começo, sim. Você deve manter contato visual com a pessoa, falar a frase em voz alta, e ela deve estar relaxada. À medida que você ganha experiência usando seus poderes, apenas o contato visual será suficiente.">>
<br>
<<PlayerDiz "I think I understand. Make sure she's relaxed, look into her eyes, and speak out loud? And how will I know if it worked?" "Eu acho que entendi. Certificar de que ela está, olhar nos olhos dela e falar em voz alta? E como vou saber se deu certo?">>
<br>
<<SpG "While you use your powers, the person goes into a trance, a kind of hypnosis. When it's done, they will remain in that state for a few seconds and then return to normal as if nothing happened." "Enquanto você usa seus poderes, a pessoa fica em estado de transe, uma espécie de hipnose. Quando terminar, eles permanecerão nesse estado por alguns segundos e depois voltarão ao normal como se nada tivesse acontecido.">>
<br>
<<PlayerDiz "So, she won't remember anything?" "Então ela não vai se lembrar de nada?">>
<br>
<<SpG "No, and when she regains consciousness, she'll think that the idea came from her." "Não, e quando ela recobrar a consciência, pensará que essa ideia partiu dela.">>
<br>
<<PlayerDiz "What if I have more questions? Can I talk to you again?" "E se eu tiver mais perguntas? Posso falar com você de novo?">>
<br>
<<SpG "You forget that I am part of your consciousness. If you want to talk to me, you can just meditate for a bit, and I will help you." "Você esquece que eu sou parte de sua consciência. Se você quiser falar comigo, pode apenas meditar um pouco e eu o ajudarei.">>
<br>
<<SpG "It's almost dawn. Our time is running out." "É quase madrugada. Nosso tempo está se esgotando.">>
<br>
<<PlayerDiz "Thank you, Spirit Guardian." "Obrigado, Guardião Espiritual.">>
<br>
<<SpG "See you anytime. (macabre laughter) Hahahahaha..." "Vejo você a qualquer momento. (risada macabra) Hahahahaha...">>
<br>
<<Narrador "He disappears in a swirl of smoke." "Ele desaparece em um turbilhão de fumaça.">>
<br>
<<Narrador "You find yourself drifting away from your Spirit Guardian. The world around you changes to what seems more like a dream." "Você se vê se afastando do seu Guardião Espiritual. O mundo ao seu redor muda para o que parece mais um sonho.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho1.mp4" type="video/mp4">
</video></center>
<br>
@@.btnUI;<<button[[Continue|prólogo_part12]]>>
<<addhours 6>>
<</button>>@@<<FundoQuartoJogador>>
<<Narrador "The sun rises, and you are awakened by your $Jogador.RelacaoMae." "O sol nasce, e você é acordado por sua $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "$Jogador.Nome, we're heading out." "$Jogador.Nome, estamos saindo.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Narrador "You answer sleepily." "Responde você sonolento.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/acordando.mp4" type="video/mp4">
</video></center>
<br>
<<MamaeDiz "The girls and I are already going to the Country Club. I won three gift vouchers last week, remember?" "As meninas e eu já estamos indo para o Country Club. Ganhei três vales-presente na semana passada, lembra?">>
<br>
<<PlayerDiz "Oh, yes?" "Oh, sim?">>
<br>
<<MamaeDiz "I had planned to get a massage for you, but after what they told me about you at school on Friday, consider this part of your punishment." "Eu tinha planejado comprar uma massagem para você, mas depois do que me contaram sobre você na escola na sexta-feira, considere isso parte de sua punição.">>
<br>
<<PlayerDiz "When will you be back?" "Quando você estará de volta?">>
<br>
<<MamaeDiz "Probably not before 18:00. We can have any type of massage available there, and it's only valid for a day. Probably won't be back until late." "Provavelmente não antes das 18:00. Podemos ter qualquer tipo de massagem disponível lá, e é válido apenas por um dia. Provavelmente, não estará de volta até tarde.">>
<br>
<<MamaeDiz "You can order a pizza for lunch. There's some money in my bedroom." "Você pode pedir uma pizza para o almoço. Há algum dinheiro no meu quarto.">>
<br>
<<PlayerDiz "Okay, $Jogador.RelacaoMae, thank you." "Ok, $Jogador.RelacaoMae, obrigado.">>
<br>
<<Narrador "You try to go back to sleep; after all, it's Sunday, but you can't. Since you're home alone, you decide to do whatever you want." "Você tenta voltar a dormir, afinal é domingo, mas não consegue. Como está sozinho em casa, decide fazer o que quiser.">>
<br>
<<Narrador "Sing." "Cantar.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/cantando.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Dance." "Dançar.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/dançando.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Walk naked around the house." "Andar nu pela casa.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/carapeladao.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Anything you wouldn't do with your family's house." "Tudo o que você não faria com a casa da sua família.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part13]]>>
<<addhours 6>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "After lunch, a delicious pizza, you have nothing else to do. You decide to do something you've never done before, rummaging through $Mae.Nome, $IrmaV.Nome and $IrmaN.Nome's bedrooms." "Depois do almoço, uma deliciosa pizza, você não tem mais nada para fazer. Decide realizar algo que nunca fez antes: vasculhar os quartos de $Mae.Nome, $IrmaV.Nome e $IrmaN.Nome.">>
<br>
<<Narrador "In $IrmaN.Nome's bedroom, you find a bunch of Korean posters and teenage magazines." "No quarto de $IrmaN.Nome, você encontra um monte de pôsteres coreanos e revistas para adolescentes.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/bts.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/revistas_teen.jpg"></center>
<br>
<<Narrador "In $IrmaV.Nome's bedroom, some books and medical supplies." "No quarto de $IrmaV.Nome, alguns livros e utensílios médicos.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/itensmedicos.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/images.jpg"></center>
<br>
<<Narrador "In $Mae.Nome's bedroom, the only interesting thing is a large locked box." "No quarto de $Mae.Nome, a única coisa interessante é uma grande caixa trancada.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/caixa.jpg"></center>
<br>
<<Narrador "As you get bored and start exploring your $Jogador.RelacaoMae's bedroom, you find something very interesting in her wardrobe." "Assim que fica entediado e começa a explorar o quarto de sua $Jogador.RelacaoMae, encontra algo muito interessante no guarda-roupa dela.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/interessante.jpg"></center>
<<set $gameProgress.intro_Complete_part1 to true>>
<br>
<<Reflex "Wow, look at what my $Jogador.RelacaoMae has hidden here. A porn movie! I never thought she liked these things. It's only 2:00 PM. The girls won't be back for a while. There's time to watch this lovely piece on the living room TV." "Uau, olha o que minha $Jogador.RelacaoMae tem escondido aqui. Um filme pornô! Nunca pensei que ela gostasse dessas coisas. Ainda são apenas 14:00. As meninas não vão voltar por um tempo. Dá tempo de assistir a esse lindo trabalho na TV da sala.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part14]]>><</button>>@@<<FundoCasaSala>>
<<Narrador "You go into the living room and put the movie on the old DVD player." "Você vai para a sala e coloca o filme no DVD player antigo.">>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You decide to grab a headphone and turn the volume up to maximum for a better experience." "Você decide pegar um fone de ouvido e aumentar o volume ao máximo para uma melhor experiência.">>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky2.mp4" type="video/mp4">
</video></center>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky3.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky4.mp4" type="video/mp4"></video></center><<JogadorHorny 50>>
<br>
@@.btnUI;<<button[[Continue|prólogo_part15]]>>
<<addmins 15>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "You get very horny, take off your clothes and start masturbating." "Você fica com muito tesão, tira a roupa e começa a se masturbar.">>
<br>
<<Narrador "You are completely glazed over watching the "movie." You're not normally able to watch porn. Being alone at home is the perfect opportunity." "Você está completamente vidrado assistindo ao "filme". Você normalmente não consegue assistir pornografia. Estar sozinho em casa é a oportunidade perfeita.">>
<br>
<center><video id="videos" autoplay controls muted>
<source src="content/locations/casa/quarto_da_sua_mae/Big_Macky5.mp4" type="video/mp4"></video></center><<JogadorHorny 50>>
<br>
<<Narrador "You keep masturbating frantically. You are almost to climax, when all of a sudden..." "Você continua se masturbando freneticamente. Você está quase chegando ao clímax, quando de repente...">>
<br>
<center><img id="famscare" src="content/locations/casa/sala/familia_assustada.jpg"></center>
<br>
@@.btnUI;<<button[[Continue|prólogo_part16]]>>
<<addhours 1>>
<</button>>@@<<FundoCasaSala>>
<<MamaeDiz "$Jogador.Nome, what are you doing?!" "$Jogador.Nome, o que você está fazendo?!">>
<br>
<<Narrador "Startled, you turn around and face $Mae.Nome, $IrmaV.Nome, and $IrmaN.Nome." "Assustado, você se vira e encara $Mae.Nome, $IrmaV.Nome e $IrmaN.Nome.">>
<br>
<<set $gameProgress.intro_Complete_part2 to true>>
<<JogadorMoralidade 10>>
<<Gozar>>
<br>
<<Narrador "You climax right at that moment. They watch in horror, as they are covered in cum." "Você chega ao clímax naquele momento. Elas assistem horrorizados, pois estão cobertos de esperma.">>
<br>
<<PlayerDiz "(startled) AAAAhhh, you shouldn't be back so soon!" "(susto) AAAAhhh, você não deveria estar de volta tão cedo!">>
<br>
<<Narrador "Your $Jogador.RelacaoMae and yours $Jogador.RelacaoSisters scream hysterically." "Sua $Jogador.RelacaoMae e as suas $Jogador.RelacaoSisters gritam histericamente.">>
<br>
<<MamaeDiz "There was an issue with one of the masseuses. We couldn't complete the last massage. $Jogador.Nome, what did you do?!" "Houve um problema com uma das massagistas. Não pudemos fazer a última massagem. $Jogador.Nome, o que você fez?!">>
<br>
<<Narrador "They look to the side and see the movie you were watching. Your $Jogador.RelacaoMae recognizes the scene..." "Eles olham para o lado e veem o filme que você estava assistindo. Sua $Jogador.RelacaoMae reconhece a cena...">>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky6.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You're mortified. You run to your bedroom and lock yourself in, wishing this dreadful day hadn't happened." "Você está mortificado. Corre para o seu quarto e se tranca lá, querendo que esse dia horrível não tenha acontecido.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part17]]>>
<<addhours 6>>
<<addmins 15>>
<</button>>@@<<set $fundo to "seuroom">>
<<Narrador "After several hours hiding in your locked room, you hear the sound of knocking on your door" "Depois de várias horas se escondendo em seu quarto trancado, você ouve o som de batidas em sua porta.">>
<br>
<strong>"knock knock"</strong>
<br>
<center><video id="videos" autoplay controls muted><source src="content/others/videos/mulher-batendo-porta.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "$Jogador.Nome, let's talk." "$Jogador.Nome, vamos conversar.">>
<br>
<<PlayerDiz "Go away! I don't want to talk to anyone." "Vá embora! Eu não quero falar com ninguém.">>
<br>
<<MamaeDiz "Okay, $Jogador.Nome. I'm not mad. I just want to talk. I promise." "Tudo bem $Jogador.Nome. Eu não estou brava. Eu só quero conversar. Eu prometo.">>
<br>
<<Narrador "You think for a moment." "Você pensa um pouco.">>
<br>
<<MamaeDiz "Look, I promise it will be quick, and I won't judge you." "Olha, eu prometo que vai ser rapido e não vou julgar você.">>
<br>
<<Narrador "You decide to let her in. You lie on your bed, and she comes over and sits beside you." "Você decide deixar ela entrar, você deita na sua cama e ela vai até você e se senta ao seu lado.">>
<br>
<<MamaeDiz "How are you feeling?" "Como você está se sentindo?">>
<br>
<<Narrador "She says as she strokes your chest." "Diz ela enquanto acaricia o seu peito.">>
<br>
<<PlayerDiz "I feel like I can't even look at your face. I'm so embarrassed!" "Eu sinto que não consigo nem olhar para o seu rosto. Eu estou tão envergonhado!">>
<br>
<<MamaeDiz "$Jogador.Nome, it's okay. This behavior is normal for boys your age." "$Jogador.Nome, tudo bem. Esse comportamento é normal para meninos da sua idade.">>
<br>
<<PlayerDiz "I know, but I don't even do it, or rather, not that often. On the day I'm home alone and try... you know, this happens." "Eu sei, mas nem faço isso, ou melhor, não com tanta frequencia. No dia que estou sozinho em casa e tento... sabe, isso acontece.">>
<br>
<<PlayerDiz "She lowers her voice." "Ela abaixa o tom de voz.">>
<br>
<<MamaeDiz "As I said, $Jogador.Nome, I'm not angry with you. I talked to the girls, and they agreed to forget and never speak about it again." "Como eu disse, $Jogador.Nome, não estou com raiva de você. Conversei com as meninas e elas concordaram em esquecer e nunca mais falar sobre isso.">>
<br>
<<PlayerDiz "Thank you." "Obrigado.">>
<br>
<<MamaeDiz "But they are still very upset about what happened. We agreed that you'll do something nice for them, and they'll forgive you." "Mas eles ainda estão muito zangados com o que aconteceu. Combinamos que você fará algo de bom para eles e eles o perdoarão.">>
<br>
<<PlayerDiz "But what do I have to do?" "Mas o que eu tenho que fazer?">>
<br>
<<MamaeDiz "That's something you'll have to work out with them." "Isso é algo que você terá que resolver com elas.">>
<br>
<<PlayerDiz "Okay." "Tá.">>
<br>
<<Narrador "You say in a weak voice. Your $Jogador.RelacaoMae then gets up to speak more sternly." "Diz você com a voz fraca. Sua $Jogador.RelacaoMae então se levanta para falar de forma mais severa.">>
<br>
<<MamaeDiz "You still have to do something for me." "Você ainda terá que fazer algo por mim.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<MamaeDiz "I said I wasn't mad, not that you don't deserve any punishment, especially for going through my things." "Eu disse que não estava brava, não disse que você não merece nenhum castigo. Principalmente por mexer nas minhas coisas.">>
<br>
<<Narrador "She says, looking at you seriously with her hands on her hips." "Diz ela te olhando seriamente com as mãos na cintura.">>
<br>
<<PlayerDiz "And what do you want me to do?" "E o que você quer que eu faça?">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part18]]>>
<<addmins 1>>
<</button>>@@<<set $fundo to "seuroom">>
<<MamaeDiz "Unfortunately or fortunately, a friend of mine just got divorced. Now she's moving, but she doesn't have money to pay people to help her move. That's where you come in." "Infelizmente ou felizmente, uma amiga minha acabou de se divorciar. Agora ela está se mudando, mas não tem dinheiro para pagar pessoas para ajudá-la na mudança. É aí que você entra.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<MamaeDiz "You'll pay for the moving truck; you'll help her unload the furniture, and you'll help set up her new house." "Você pagará pelo caminhão de mudança; você a ajudar a descarregar os móveis; e você vai ajudar a arrumar a casa dela.">>
<br>
<<PlayerDiz "But that will take all day. Not to mention, I'm low on money since you canceled my allowance..." "Mas isso vai levar o dia todo. Sem falar que estou com pouco dinheiro desde que você cancelou minha mesada...">>
<br>
<<MamaeDiz "This isn't a negotiation! This is the price of my forgiveness and your punishment. After that, we'll be at peace... (she thinks for a moment) even better, I'll even give you a reward." "Não é uma negociação! Esse é o preço do meu perdão e o seu castigo, depois disso, estaremos em paz... (ela pensa um pouco) melhor ainda, vou até te dar uma recompensa.">>
<br>
<<PlayerDiz "Reward? What?" "Recompensa? O que?">>
<br>
<<MamaeDiz "It's a secret!" "É um segredo!">>
<br>
<<PlayerDiz "Okay, $Jogador.RelacaoMae." "Tá bom, $Jogador.RelacaoMae.">>
<br>
<<Narrador "You both hug." "Vocês dois se abraçam.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Hug.jpg"></center>
<br>
<<Narrador "$Mae.Nome was about to walk out of the bedroom, but first, she turns and says." "$Mae.Nome já ia caminhando para fora do quarto, mas primeiro ela se vira e diz.">>
<br>
<<MamaeDiz "$Jogador.Nome, I love you." "$Jogador.Nome, Eu te amo.">>
<br>
<<PlayerDiz "I love you too, $Jogador.RelacaoMae." "Eu te amo também, $Jogador.RelacaoMae.">>
<br>
<<Narrador "When $Mae.Nome leaves, you lie back in your bed and start to think about the events of the past few days." "Quando $Mae.Nome vai embora, você se deita novamente em sua cama e começa a pensar nos acontecimentos dos últimos dias.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part19]]>>
<<addmins 2>>
<</button>>@@<<set $fundo to "seuroom-noite">>
<div class="ref">
<<if $game.lang is 0>>
Oh my God, what a day. Besides the problems at school, annoying teachers, $Paixao.Nome doesn't want me, the chemistry teacher is constantly on my case, $Valentao.Nome constantly pestering me, now I have to do chores for my family.
<br>
But putting all that aside, now I have the power of "hypnosis." To hypnotize people and decide their desires, Janitor $Zelador.Nome really couldn't have approached me at a better time.
<<elseif $game.lang is 1>>
Oh meu Deus, que dia. Além dos problemas na escola, professores chatos, $Paixao.Nome não me quer, a professora de química está tá pegando no meu pé, $Valentao.Nome constantemente me infernizando, agora eu tenho que prestar serviços à minha família.
<br>
Mas deixando tudo isso de lado, agora tenho o poder da "hipnose". Para hipnotizar as pessoas e decidir suas vontades, o Zelador $Zelador.Nome realmente não poderia ter me procurado em um momento melhor.
<</if>>
</div>
<br>
<<Narrador "After thinking a lot about your life, you eventually fall asleep, knowing that tomorrow you'll have a lot of work to do." "Depois de pensar muito na sua vida você acaba pegando no sono sabendo que amanhã terá muito trabalho a fazer.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/player/images/deitado-na-cama-pensando.jpg"></center>
<br>
@@.btnUI;<<button[[Continue|prólogo_part20]]>>
<<addhours 3>>
<</button>>@@<<nobr>>
<<if $gameProgress.intro_Complete_part3 is true>>
<strong>Fitness:</strong> $Jogador.Fitness<br>
<strong>Intelligence:</strong> $Jogador.Intelgencia<br>
<strong>Bravery:</strong> $Jogador.Ousadia<br>
<</if>>
<<if $gameProgress.intro_Complete_part2 is true>>
<strong>Morality:</strong> $Jogador.Moralidade<br>
<</if>>
<<if $gameProgress.intro_Complete_part3 is true>>
<strong>Sexual Experience:</strong> $Jogador.Ex_Sexual<br>
<strong>Money:</strong> $Jogador.Dinheiro<br>
<br/>
<</if>>
<<if $gameProgress.intro_Complete_part1 is true>>
<<if $horny gte 0 and $horny lt 10>>
Not Horny
<<elseif $horny gte 10 and $horny lt 30>>
A Little Horny
<<elseif $horny gte 30 and $horny lt 50>>
Horny
<<elseif $horny gte 50 and $horny lt 70>>
Very Horny
<<elseif $horny gte 70 and $horny lt 90>>
Extremely Horny
<<elseif $horny gte 90 and $horny lt 100>>
Uncontrollably Horny
<<elseif $horny gte 100>>
Uncontrollably Horny
<</if>>
<<statusbar "horny-bar" "$totalHorny" "$horny" "$alivio">>
<</if>>
<</nobr>><<FundoCasaSala>>
<<if $SrtaTavellaM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 11>>
<<goto "STM3 - Conte-me mais">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTavellaM2.MissaoEstatus is "Ativa">>
<<if $QuestWait.STM is false>>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>>
<<goto "STM2 - Histórias do Passado">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 19>>
<<if $IrmaNM5.MissaoEstagio is 0>>
<<goto "INM5 - Ideia de Gênio">>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa">>
<<if $IrmaVM4.MissaoEstagio is 20>>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>>
<<if $Jogador.Dinheiro gte 10>>
<<goto "IVM4 - Andar Com Minha Irmã">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $MaeM7.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 17>>
<<if $QuestWait.MM is false>>
<<goto "MM7 - Ginástica Jane Fonda">>
<</if>>
<</if>>
<</if>>
<<if $MaeM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<goto "MM5 - Mamãe motivada">>
<</if>>
<</if>>
<<if $SrtaTavellaM1.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 11>>
<<goto "STM1 - Visita">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 20>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
<<if $QuestWait.INM is false>>
<<goto "INM2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 14 and $gameDate.getHours() lt 18>>
<<if $QuestWait.JM is false>>
<<goto "JM3 - Tomando Atitude">>
<</if>>
<</if>>
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 17>>
<<if $QuestWait.MM is false>>
<<goto "MM3 - Pode falar, eu sou sua mãe">>
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 17)>>
<<if $QuestWait.MM is false>>
<<goto "MM3 - Pode falar, eu sou sua mãe">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $MaeM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 17>>
<<if $QuestWait.MM is false>>
<<goto "MM2 - Gostei da massagem">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30>>
/*======================= Semana 7:00 - 7:30 ========================*/
<<Narrador "Your $Jogador.RelacaoMae is here tidying up the living room." "Sua $Jogador.RelacaoMae está aqui arrumando a sala.">>
<br>
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*-----------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*----*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
<</if>> /*-----------------------------------------------*/
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30>>
/*======================= Semana 7:30 - 8:00 ========================*/
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*-----------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*----*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10>>
/*====================== Semana 10:00 - 11:00 =======================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*=====================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Estudando1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is studying now." "$IrmaV.Nome está estudando agora.">>
<<else>> /*======================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*====================== Semana 14:00 - 15:00 =======================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*=====================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Assistindo-TV-1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome watching TV now." "$IrmaV.Nome assistindo TV agora.">>
<<else>> /*======================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*======================= Semana 15:00 - 16:30 ======================*/
<<Narrador "$IrmaN.Nome is watching TV." "$IrmaN.Nome está assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Dia1.mp4" type="video/mp4"></video></center>
<br>
<<if $gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30>>
<<Narrador "$IrmaV.Nome is also in the living room." "$IrmaV.Nome também está na sala.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-2CelularSala1.mp4" type="video/mp4"></video></center>
<br>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
@@.btnQuest;<<button "Tentar falar com ela" "INM1 - Meu Querido Valentão">><</button>>@@
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*-------------------*/
<<if $IrmaN.Filmes is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Watch TV with her|Assistindo-TV-Sala-IrmaN]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Assistir TV com ela|Assistindo-TV-Sala-IrmaN]]>><</button>>@@
<</if>>
<<elseif $IrmaN.Filmes is true>>
<<Narrador "You've already watched movies with her today." "Você já assistiu filmes com ela hoje.">>
<</if>>
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*------------*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with her</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com ela</button>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 17>>
/*====================== Semana 17:00 - 18:00 =======================*/
<<if $MaeM7.MissaoEstatus is "Completa">> /*=====================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Workout.jpg"></center>
<br>
<<MamaeDiz "Oh... hello dear. I’m workout now." "Oh... olá querida. Estou malhando agora.">>
<br>
<<if $MaeEvents.Ginastica is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<</if>>
<<elseif $MaeEvents.Ginastica is false>>
<<MamaeDiz "Thank you for helping me workout today." "Obrigado por me ajudar a treinar hoje.">>
<</if>>
<<elseif $MaeM7.MissaoEstatus isnot "Completa">> /*==============*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<a data-passage="Mae-Casa-Sala" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 20 or
$gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
/*======================= Semana 20:00 - 21:20 ======================*/
<<Narrador "Your $Jogador.RelacaoMae and $Jogador.RelacaoIrmaN $IrmaN.Nome are watching TV." "Sua $Jogador.RelacaoMae e sua $Jogador.RelacaoIrmaN $IrmaN.Nome estão assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Assistindo-TV1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Noite1.mp4" type="video/mp4"></video></center>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*---------------------*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with mom|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepmom|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with landlady|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a mamãe|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a madrasta|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com senhoria|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<</if>>
<</if>>
<<elseif $MaeM1.MissaoEstatus isnot "Completa">> /*--------------*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with mom</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepmom</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with landlady</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a mamãe</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a madrasta</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a senhoria</button>@@
<</if>>
<</if>>
<</if>> /*-------------------------------------------------------*/
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*-------------------*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with sister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepsister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with roommate|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a meia-irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com a colega de quarto|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<</if>>
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*------------*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with sister</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepsister</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with roommate</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a irmã</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a meia-irmã</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a colega de quarto</button>@@
<</if>>
<</if>>
<</if>> /*-------------------------------------------------------*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
/*====================== Semana 21:20 - 21:40 =======================*/
<<Narrador "Your $Jogador.RelacaoIrmaN $IrmaN.Nome are watching TV." "Sua $Jogador.RelacaoIrmaN $IrmaN.Nome estão assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Noite1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with sister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepsister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with roommate|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a meia-irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com a colega de quarto|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<</if>>
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with sister</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepsister</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with roommate</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a irmã</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a meia-irmã</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a colega de quarto</button>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*============================= Semana ==============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*======================== Sábado 8:00 - 8:30 =======================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<br>
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*---------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*--------*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*======================= Sábado 8:30 - 9:00 ========================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa" or $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*======================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*-----------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*----*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
<</if>> /*-----------------------------------------------*/
<<else>> /*==================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9>>
/*======================= Sábado 9:00 - 10:00 =======================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<a data-passage="Mae-Casa-Sala" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 10>>
/*====================== Sábado 10:00 - 11:00 =======================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*=====================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Estudando1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is studying now." "$IrmaV.Nome está estudando agora.">>
<<else>> /*======================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*====================== Sábado 14:00 - 15:00 =======================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*=====================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Assistindo-TV-1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome watching TV now." "$IrmaV.Nome assistindo TV agora.">>
<<else>> /*======================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<a data-passage="Mae-Casa-Sala" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*======================= Sábado 15:00 - 16:30 ======================*/
<<Narrador "$IrmaN.Nome is watching TV." "$IrmaN.Nome está assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Dia1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
@@.btnQuest;<<button "Tentar falar com ela" "INM1 - Meu Querido Valentão">><</button>>@@
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<<if $IrmaN.Filmes is false>> /*-----------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Watch TV with her|Assistindo-TV-Sala-IrmaN]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Assistir TV com ela|Assistindo-TV-Sala-IrmaN]]>><</button>>@@
<</if>>
<<elseif $IrmaN.Filmes is true>> /*--------------------------*/
<<Narrador "You've already watched movies with her today." "Você já assistiu filmes com ela hoje.">>
<</if>> /*---------------------------------------------------*/
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with her</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com ela</button>@@
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 17>>
/*====================== Sábado 17:00 - 18:00 =======================*/
<<if $MaeM7.MissaoEstatus is "Completa">> /*=====================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Workout.jpg"></center>
<br>
<<MamaeDiz "Oh... hello dear. I’m workout now." "Oh... olá querida. Estou malhando agora.">>
<br>
<<if $MaeEvents.Ginastica is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<</if>>
<<elseif $MaeEvents.Ginastica is false>>
<<MamaeDiz "Thank you for helping me workout today." "Obrigado por me ajudar a treinar hoje.">>
<</if>>
<<elseif $MaeM7.MissaoEstatus isnot "Completa">> /*==============*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<a data-passage="Mae-Casa-Sala" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 20 or
$gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
/*======================= Sábado 20:00 - 21:20 ======================*/
<<Narrador "Your $Jogador.RelacaoMae and $Jogador.RelacaoIrmaN $IrmaN.Nome are watching TV." "Sua $Jogador.RelacaoMae e sua $Jogador.RelacaoIrmaN $IrmaN.Nome estão assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Assistindo-TV1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Noite1.mp4" type="video/mp4"></video></center>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with mom|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepmom|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with landlady|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a mamãe|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a madrasta|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com senhoria|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<</if>>
<</if>>
<<elseif $MaeM1.MissaoEstatus isnot "Completa">> /*==============*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with mom</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepmom</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with landlady</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a mamãe</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a madrasta</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a senhoria</button>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with sister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepsister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with roommate|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a meia-irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com a colega de quarto|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<</if>>
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with sister</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepsister</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with roommate</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a irmã</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a meia-irmã</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a colega de quarto</button>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
/*====================== Sábado 21:20 - 21:40 =======================*/
<<Narrador "Your $Jogador.RelacaoIrmaN $IrmaN.Nome are watching TV." "Sua $Jogador.RelacaoIrmaN $IrmaN.Nome estão assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Noite1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with sister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepsister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with roommate|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a meia-irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com a colega de quarto|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<</if>>
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with sister</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepsister</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with roommate</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a irmã</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a meia-irmã</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a colega de quarto</button>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*============================= Sábado ==============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*======================= Domingo 8:00 - 8:30 =======================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa" or $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*======================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*-----------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*----*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
<</if>> /*-----------------------------------------------*/
<<else>> /*==================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*======================= Domingo 8:30 - 9:00 =======================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa" or $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*======================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*-----------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*----*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
<</if>> /*-----------------------------------------------*/
<<else>> /*==================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10>>
/*====================== Domingo 10:00 - 11:00 ======================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<a data-passage="Mae-Casa-Sala" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*====================== Domingo 14:00 - 15:00 ======================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">> /*=====================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Assistindo-TV-1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome watching TV now." "$IrmaV.Nome assistindo TV agora.">>
<<else>> /*======================================================*/
<<imgCasaSala>> /* Imagem */
<br>
<a data-passage="Mae-Casa-Sala" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*====================== Domingo 15:00 - 16:30 ======================*/
<<Narrador "$IrmaN.Nome is watching TV." "$IrmaN.Nome está assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Dia1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
@@.btnQuest;<<button "Tentar falar com ela" "INM1 - Meu Querido Valentão">><</button>>@@
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<<if $IrmaN.Filmes is false>> /*-----------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Watch TV with her|Assistindo-TV-Sala-IrmaN]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Assistir TV com ela|Assistindo-TV-Sala-IrmaN]]>><</button>>@@
<</if>>
<<elseif $IrmaN.Filmes is true>> /*--------------------------*/
<<Narrador "You've already watched movies with her today." "Você já assistiu filmes com ela hoje.">>
<</if>> /*---------------------------------------------------*/
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with her</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com ela</button>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 17>>
/*====================== Domingo 17:00 - 18:00 ======================*/
<<if $MaeM7.MissaoEstatus is "Completa">> /*=====================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Workout.jpg"></center>
<br>
<<MamaeDiz "Oh... hello dear. I’m workout now." "Oh... olá querida. Estou malhando agora.">>
<br>
<<if $MaeEvents.Ginastica is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<</if>>
<<elseif $MaeEvents.Ginastica is false>>
<<MamaeDiz "Thank you for helping me workout today." "Obrigado por me ajudar a treinar hoje.">>
<</if>>
<<elseif $MaeM7.MissaoEstatus isnot "Completa">> /*==============*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<a data-passage="Mae-Casa-Sala" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif ($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20)>>
/*====================== Domingo 20:00 - 21:20 ======================*/
<<Narrador "Your $Jogador.RelacaoMae and $Jogador.RelacaoIrmaN $IrmaN.Nome are watching TV." "Sua $Jogador.RelacaoMae e sua $Jogador.RelacaoIrmaN $IrmaN.Nome estão assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Assistindo-TV1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Noite1.mp4" type="video/mp4"></video></center>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with mom|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepmom|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with landlady|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a mamãe|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a madrasta|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com senhoria|Assistindo-TV-Sala-Noite-Mae]]>><</button>>@@
<</if>>
<</if>>
<<elseif $MaeM1.MissaoEstatus isnot "Completa">> /*==============*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with mom</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepmom</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with landlady</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a mamãe</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a madrasta</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a senhoria</button>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with sister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepsister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with roommate|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a meia-irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com a colega de quarto|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<</if>>
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with sister</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepsister</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with roommate</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a irmã</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a meia-irmã</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a colega de quarto</button>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
/*====================== Domingo 21:20 - 21:40 ======================*/
<<Narrador "Your $Jogador.RelacaoIrmaN $IrmaN.Nome are watching TV." "Sua $Jogador.RelacaoIrmaN $IrmaN.Nome estão assistindo TV.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Noite1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Watch TV with sister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Watch TV with stepsister|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Watch TV with roommate|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUI;<<button [[Assistir TV com a irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnUI;<<button [[Assistir TV com a meia-irmã|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnUI;<<button [[Assistir TV com a colega de quarto|Assistindo-TV-Sala-Noite-IrmaN]]>><</button>>@@
<</if>>
<</if>>
<<elseif $IrmaNM1.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with sister</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with stepsister</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Watch TV with roommate</button>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.Family is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a irmã</button>@@
<<elseif $Jogador.Family is 2>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a meia-irmã</button>@@
<<elseif $Jogador.Family is 3>>
@@.btnUIburied;<button class="btnUIburied" disabled>Assistir TV com a colega de quarto</button>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*============================= Domingo =============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoQuartoJogador>>
<<if $JogadorM9.MissaoEstatus is "Ativa">>
<<if $QuestWait.JM is false>>
<<if $Jogador.Dinheiro gte 250>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>>
<<goto "JM9 - Erin, Eu Preciso de Você. Parte II">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JogadorM8.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 17>>
<<goto "JM8 - Erin, Eu Preciso de Você. Parte I">>
<</if>>
<</if>>
<</if>>
<<if $JogadorM7.MissaoEstatus is "Ativa">>
<<goto "JM7 - Esta é a Resposta">>
<</if>>
<<if $IrmaVM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<if $QuestWait.IVM is false>>
<<goto "IVM6 - A Vingança é um Prato Melhor Servido Três Vezes">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
<<goto "INM6 - Digitando">>
<</if>>
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 19>>
<<if $IrmaNM5.MissaoEstagio is 0>>
<<goto "INM5 - Ideia de Gênio">>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa">>
<<if $IrmaVM4.MissaoEstagio is 20>>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>>
<<if $Jogador.Dinheiro gte 10>>
<<goto "IVM4 - Andar Com Minha Irmã">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if ($A2M4Conversa.ProfArte is true) and
($A2M4Conversa.ProfBiologia is true) and
($A2M4Conversa.ProfLiteratura is true) and
($A2M4Conversa.ProfEdFisica is true) and
($A2M4Conversa.ProfHistoria is true) and
($A2M4Conversa.ProfQuimica is true) and
($A2M4Conversa.ProfSociologia is true)>>
<<goto "A2M4 parte 2 - Fazendo Sua Parte">>
<</if>>
<</if>>
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<<if $JogadorM6.MissaoEstagio is 66>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 23>>
<<if $Dossier is true>>
<<goto "JM6 parte 3 - Os Professores da Escola">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JogadorM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 21>>
<<goto "JM4 - E agora?">>
<</if>>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() gte 14>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa">>
<<if $MaeM4.MissaoEstagio is 40>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lt 23>>
<<if $QuestWait.MM is false>>
<<goto "MM4 - Eu nunca me senti assim">>
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $QuestWait.MM is false>>
<<goto "MM4 - Eu nunca me senti assim">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 14 and $gameDate.getHours() lt 18>>
<<if $QuestWait.JM is false>>
<<goto "JM3 - Tomando Atitude">>
<</if>>
<</if>>
<</if>>
<<if $JogadorM1.MissaoEstatus is "Ativa">>
<<if $game.periodos is 6 or $game.periodos is 7>>
<<if $QuestWait.JM is false>>
<<goto "JM1 - Bolando um plâno mirabolante">>
<</if>>
<</if>>
<</if>>
<<imgQuartoJogador>>
<br>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23 and $horny >= 70>>
@@.btnUI;<<button [[Sleep|insonia]]>><<addmins 5>><</button>>@@
<br>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5 and $horny >= 70>>
@@.btnUI;<<button [[Sleep|insonia]]>><<addmins 5>><</button>>@@
<br>
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button [[Sleep|sonhos]]>><<addhours 4>><</button>>@@
<br>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
@@.btnUI;<<button [[Sleep|sonhos]]>><<addhours 1>><</button>>@@
<br>
<</if>>
<<if $horny gte 70>>
<br>
@@.btnUI;<<button [[Masturbate|punhetao]]>><</button>>@@
<br>
<</if>>
/*===================================================================*/
<<if $MissaoCongif.PQM3Espiao is true>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 23>>
<<if $ProfQuimicaM4.MissaoEstatus is "Ativa">>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<Narrador "Your chemistry teacher $ProfQuimica.Nome is calling you." "Sua professora de química $ProfQuimica.Nome está ligando para você.">>
<br>
@@.btnOutro;<<button [[Answer Cell Phone|Ligacoes-ProfQuimica]]>><<addmins 1>><</button>>@@
@@.btnOutro;<<button [[Not Answering Cell Phone|SuaCasa_Seu_quarto]]>><<addmins 1>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfSociologiaM3.MissaoEstagio is 0>>
@@.btnQuest;<<button "Write the essay on ethics and respect for privacy" "PSM3 - Muita Ética e Privacidade">><</button>>@@
<br><br>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfArteM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfArteM1.MissaoEstagio is 0>>
@@.btnQuest;<<button "Do art homework" "PAM1 - Fazer Dever de Casa">><</button>>@@
<br><br>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaNM6.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
<<if $game.MsgIrmaN is false>>
<<if $QuestWait.INM is true>>
<<if $Jogador.Family is 1>>
@@.btnQuest;<<button [[Messages with Your Sister|Menssagens-com-Alli]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnQuest;<<button [[Messages with Your Stepsister|Menssagens-com-Alli]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnQuest;<<button [[Messages with Your Friend|Menssagens-com-Alli]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">>
<<if $Livro.AnimalFarm is true>>
<br>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo2 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo3 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo4 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo5 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Full to true>>
<</button>>@@
<br><br>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $QuadroDePresente is true>>
@@.btnUI;<<button [[Hang the painting the art teacher gave you|Quadro-que-a-professora-de-arte-de-deu]]>>
<<set $QuadroDePresente to false>>
<</button>>@@
<br><br>
<<elseif $QuadroDePresente is false and $ProfArteM4.MissaoEstatus is "Completa" or $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66>>
@@.btnUI;<<button [[See painting|Quadro-que-a-professora-de-arte-de-deu]]>>
<<set $QuadroDePresente to false>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Use Computer|computador]]>><</button>>@@
@@.btnUI;<<button [[Wardrobe|Guarda-Roupa]]>><</button>>@@
@@.btnUI;<<button [[Meditate|Meditar]]>><</button>>@@
<br><br>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23 and $horny >= 70>>
@@.btnUI;<<button [[Dormir|insonia]]>><<addmins 5>><</button>>@@
<br>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5 and $horny >= 70>>
@@.btnUI;<<button [[Dormir|insonia]]>><<addmins 5>><</button>>@@
<br>
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button [[Dormir|sonhos]]>><<addhours 4>><</button>>@@
<br>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
@@.btnUI;<<button [[Dormir|sonhos]]>><<addhours 1>><</button>>@@
<br>
<</if>>
<<if $horny gte 70>>
<br>
@@.btnUI;<<button [[Punheta|punhetao]]>><</button>>@@
<br>
<</if>>
/*===================================================================*/
<<if $MissaoCongif.PQM3Espiao is true>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 23>>
<<if $ProfQuimicaM4.MissaoEstatus is "Ativa">>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<Narrador "Your chemistry teacher $ProfQuimica.Nome is calling you." "Sua professora de química $ProfQuimica.Nome está ligando para você.">>
<br>
@@.btnOutro;<<button [[Atender Celular|Ligacoes-ProfQuimica]]>><<addmins 1>><</button>>@@
@@.btnOutro;<<button [[Não Atender Celular|SuaCasa_Seu_quarto]]>><<addmins 1>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfSociologiaM3.MissaoEstagio is 0>>
@@.btnQuest;<<button "Escrever um ensaio sobre ética e respeito pela privacidade" "PSM3 - Muita Ética e Privacidade">><</button>>@@
<br><br>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfArteM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfArteM1.MissaoEstagio is 0>>
@@.btnQuest;<<button "Faça o dever de casa de arte" "PAM1 - Fazer Dever de Casa">><</button>>@@
<br><br>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaNM6.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
<<if $game.MsgIrmaN is false>>
<<if $QuestWait.INM is false>>
<<if $Jogador.Family is 1>>
@@.btnQuest;<<button [[Trocar mensagens com sua irmã|Menssagens-com-Alli]]>><</button>>@@
<<elseif $Jogador.Family is 2>>
@@.btnQuest;<<button [[Trocar mensagens com sua meia-irmã|Menssagens-com-Alli]]>><</button>>@@
<<elseif $Jogador.Family is 3>>
@@.btnQuest;<<button [[Trocar mensagens com sua amiga|Menssagens-com-Alli]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">>
<<if $Livro.AnimalFarm is true>>
<br>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo2 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo3 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo4 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo5 to true>>
<</button>>@@
<br><br>
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Full to true>>
<</button>>@@
<br><br>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $QuadroDePresente is true>>
@@.btnOutro;<<button [[Pendure o quadro que a professora de artes lhe deu|Quadro-que-a-professora-de-arte-de-deu]]>>
<<set $QuadroDePresente to false>>
<</button>>@@
<<elseif $QuadroDePresente is false and $ProfArteM4.MissaoEstatus is "Completa" or $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66>>
@@.btnUI;<<button [[Ver Pintura|Quadro-que-a-professora-de-arte-de-deu]]>>
<<set $QuadroDePresente to false>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Usar Computador|computador]]>><</button>>@@
@@.btnUI;<<button [[Guarda-Roupa|Guarda-Roupa]]>><</button>>@@
@@.btnUI;<<button [[Meditar|Meditar]]>><</button>>@@
<br><br>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
<<if $MaeM8.MissaoEstatus is "Ativa">>
<<if $MaeM8.MissaoEstagio gte 10>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 18>>
<<if $QuestWait.MM is false>>
<<goto "MM8 - Cozinhando com Paixão">>
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 11>>
<<if $QuestWait.MM is false>>
<<goto "MM8 - Cozinhando com Paixão">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $SrtaTavellaM2.MissaoEstatus is "Ativa">>
<<if $QuestWait.STM is false>>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>>
<<goto "STM2 - Histórias do Passado">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 19>>
<<if $IrmaNM5.MissaoEstagio is 0>>
<<goto "INM5 - Ideia de Gênio">>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() gte 14>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 14 and $gameDate.getHours() lt 18>>
<<if $QuestWait.JM is false>>
<<goto "JM3 - Tomando Atitude">>
<</if>>
<</if>>
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 13 or $gameDate.getHours() is 18>>
<<if $QuestWait.MM is false>>
<<goto "MM3 - Pode falar, eu sou sua mãe">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 20>>
/*========================= 06:00 - 06:20 ===========================*/
<<imgCasaCozinha>> /* Imagem */
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wait for Breakfast|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Espere pelo café da manhã|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<</if>>
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
/*========================= 06:20 - 06:40 ===========================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here preparing breakfast." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui preparando o café da manhã.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Breakfast1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Breakfast2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Breakfast3.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>> /*========= Brandi ============*/
<<if $MaeM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Talk with her|Conversa-Mae-Antes-do-Café-da-Manhã]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Conversar com ela|Conversa-Mae-Antes-do-Café-da-Manhã]]>><</button>>@@
<</if>>
<<elseif $MaeM1.MissaoEstatus isnot "Completa">>
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUI" disabled>Talk with her</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUI" disabled>Conversar com ela</button>@@
<</if>>
<</if>>
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30>>
/*============================= Brandi ==============================*/
<a data-passage="Mae-Casa-Cozinha" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<a data-passage="IrmaV-Casa-Cozinha" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]</div></a>
<</if>> /*======================== Alli =========================*/
<<if $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 7>> /*============= Kimmy ===============*/
<a data-passage="IrmaN-Casa-Cozinha" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
<</if>> /*====================== Kimmy ==========================*/
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 30>>
@@.btnUI;<<button [[Wait for Breakfast|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30>>
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Have Breakfast|Café-da-Manhã]]>><</button>>@@
<</if>>
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 30>>
@@.btnUI;<<button [[Espere pelo Café da Manhã|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Tomar Café da Manhã|Café-da-Manhã]]>><</button>>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 40>>
/*========================== 06:40 - 07:00 ==========================*/
<<imgCasaCozinha>> /* Imagem */
<br>
<<Narrador "$Mae.Nome, $IrmaN.Nome and $IrmaV.Nome are gathered at the table having breakfast." "$Mae.Nome, $IrmaN.Nome e $IrmaV.Nome estão reunidas à mesa tomando café da manhã.">>
<br>
<<if $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<<if $game.lang is 0>> /*====================================*/
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Have Breakfast|Café-da-Manhã]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Tomar Café da Manhã|Café-da-Manhã]]>><</button>>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11>>
/*========================== 11:00 - 12:00 =========================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Completa">> /*======================================================*/
<<Narrador "$IrmaV.Nome is cooking." "$IrmaV.Nome está cozinhando.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Wait for Lunch|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Espere pelo Almoço|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*===================================================*/
<br>
<<else>> /*======================================================*/
<<imgCasaCozinha>> /* Imagem */
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 12>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Completa">> /*======================================================*/
<<Narrador "$IrmaV.Nome is cooking." "$IrmaV.Nome está cozinhando.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Wait for Lunch|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Espere pelo Almoço|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*===================================================*/
<br>
<<else>> /*======================================================*/
<<Narrador "$Mae.Nome is having lunch here." "$Mae.Nome está almoçando aqui.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lunch.jpg"></center>
<br>
<<if $game.lang is 0>> /*====================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Have Lunch|Almoço]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Almoço|Almoço]]>><</button>>@@
<</if>>
<</if>> /*===================================================*/
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 13>>
/*===================================================================*/
<<imgCasaCozinha>> /* Imagem */
<br>
<<Narrador "$Mae.Nome is here washing dishes." "$Mae.Nome está aqui lavando louça.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Have Lunch|Almoço]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Help her to Wash Dishes|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Almoçar|Almoço]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Ajude ela a lavar pratos|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 18>>
/*===================================================================*/
<<Narrador "$Mae.Nome is cooking." "$Mae.Nome está cozinhando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinhando.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Wait for Dinner|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Espere pelo Jantar|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19>>
/*===================================================================*/
<<Narrador "$Mae.Nome, $IrmaN.Nome and $IrmaV.Nome are gathered at the table having dinner." "$Mae.Nome, $IrmaN.Nome e $IrmaV.Nome estão reunidas à mesa jantando.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $Acoes.Jantar is false>>
@@.btnUI;<<button [[Have Dinner|Jantar]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
@@.btnUI;<<button [[Help her to Wash Dishes|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
<<if $Acoes.Jantar is false>>
@@.btnUI;<<button [[Jantar|Jantar]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
@@.btnUI;<<button [[Ajude ela a Lavar Louça|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<else>>
/*============================= Sábado ==============================*/
<<imgCasaCozinha>> /* Imagem */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30>>
/*==================== Fim de Semana 7:00 - 7:30 ====================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here preparing breakfast." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui preparando o café da manhã.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Breakfast1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Breakfast2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Breakfast3.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Talk with her|Conversa-Mae-Antes-do-Café-da-Manhã]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Conversar com ela|Conversa-Mae-Antes-do-Café-da-Manhã]]>><</button>>@@
<</if>>
<<elseif $MaeM1.MissaoEstatus isnot "Completa">> /*==============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUI" disabled>Talk with her</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUI" disabled>Conversar com ela</button>@@
<</if>>
<</if>> /*=======================================================*/
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30>>
@@.btnUI;<<button [[Wait for Breakfast|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Have Breakfast|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
<br>
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30>>
@@.btnUI;<<button [[Espere pelo Café da Manhã|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Tomar Café da Manhã|Café-da-Manhã]]>><</button>>@@
<</if>>
<</if>>
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30>>
/*==================== Fim de Semana 7:30 - 8:00 ====================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Have Breakfast|Café-da-Manhã]]>><</button>>@@
<</if>>
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Tomar Café da Manhã|Café-da-Manhã]]>><</button>>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11>>
/*=================== Fim de Semana 11:00 - 12:00 ===================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Completa">> /*======================================================*/
<<Narrador "$IrmaV.Nome is cooking." "$IrmaV.Nome está cozinhando.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Wait for Lunch|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Espere pelo Almoço|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*===================================================*/
<br>
<<else>> /*======================================================*/
<<Narrador "$Mae.Nome is cooking." "$Mae.Nome está cozinhando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinhando.jpg"></center>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Wait for Lunch|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Espere pelo Almoço|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 12>>
/*=================== Fim de Semana 12:00 - 13:00 ===================*/
<<Narrador "Everyone is having dinner now." "Todo mundo está jantando agora.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Have Lunch|Almoço]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Almoço|Almoço]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 13>>
/*=================== Fim de Semana 13:00 - 14:00 ===================*/
<<imgCasaCozinha>> /* Imagem */
<br>
<<Narrador "$Mae.Nome is here washing dishes." "$Mae.Nome está aqui lavando louça.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Have Lunch|Almoço]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Help her to Wash Dishes|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Almoçar|Almoço]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Ajude ela a lavar pratos|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 18>>
/*=================== Fim de Semana 18:00 - 19:00 ===================*/
<<Narrador "$Mae.Nome is cooking." "$Mae.Nome está cozinhando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinhando.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Wait for Dinner|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Espere pelo Jantar|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19>>
/*===================================================================*/
<<Narrador "$Mae.Nome, $IrmaN.Nome and $IrmaV.Nome are gathered at the table having dinner." "$Mae.Nome, $IrmaN.Nome e $IrmaV.Nome estão reunidas à mesa jantando.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $Acoes.Jantar is false>>
@@.btnUI;<<button [[Have Dinner|Jantar]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
@@.btnUI;<<button [[Help her to Wash Dishes|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
<<if $Acoes.Jantar is false>>
@@.btnUI;<<button [[Jantar|Jantar]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
@@.btnUI;<<button [[Ajude ela a Lavar Louça|Ajudar-Mae-Lavar-Louça]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*============================= Sábado ==============================*/
<<imgCasaCozinha>> /* Imagem */
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoQuartoMae>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() gte 14>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>> /*====================== Semana 00:00 - 06:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sleeping.jpg"></center>
<br>
<<Narrador "$Mae.Nome is asleep now, be careful not to wake her." "$Mae.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
/*======================= Semana 6:00 - 6:10 ========================*/
<<imgQuartoMae>>
<br>
<<Narrador "You're in your $Jogador.RelacaoMae's bedroom, be careful not to get caught, she wouldn't like to see you here." "Você está no quarto da sua $Jogador.RelacaoMae, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Rummage Through Chest|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-ENG]]>><</button>>@@
<br>
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-PTBR]]>><</button>>@@
<br>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
/*====================== Semana 06:10 - 06:20 =======================*/
<<Narrador "You look into the bedroom and see your $Jogador.RelacaoMae changing." "Você olha para o quarto, e vê sua $Jogador.RelacaoMae se trocando.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You are completely impressed by your $Jogador.RelacaoMae's statuesque body." "Você fica completamente impressionado com o corpo escultural de sua $Jogador.RelacaoMae.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoMae's changing, I'd better leave now." "Oh meu Deus, minha $Jogador.RelacaoMae está se trocando, é melhor eu sair agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30>>
/*======================= Semana 7:30 - 8:00 ========================*/
<<imgQuartoMae>>
<br>
<a data-passage="Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
/*====================== Semana 21:40 - 21:50 =======================*/
<<Narrador "You look into the bedroom and see your $Jogador.RelacaoMae changing." "Você olha para o quarto, e vê sua $Jogador.RelacaoMae se trocando.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You are completely impressed by your $Jogador.RelacaoMae's statuesque body." "Você fica completamente impressionado com o corpo escultural de sua $Jogador.RelacaoMae.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoMae's changing, I'd better leave now." "Oh meu Deus, minha $Jogador.RelacaoMae está se trocando, é melhor eu sair agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 50>>
/*====================== Semana 21:50 - 22:00 =======================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook2.mp4" type="video/mp4"></video></center>
<</switch>>
<a data-passage="Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22>>
/*====================== Semana 22:00 - 23:00 =======================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook2.mp4" type="video/mp4"></video></center>
<</switch>>
<a data-passage="Conversa-Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<br>
<<if $gameDate.getHours() is 22 and $MaeM5.MissaoEstatus isnot "Completa" or $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-Quarto]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*====================== Semana 23:00 - 00:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sleeping.jpg"></center>
<br>
<<Narrador "$Mae.Nome is asleep now, be careful not to wake her." "$Mae.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<</if>>
/*===================================================================*/
<<else>>
/*============================= Semana ==============================*/
<<imgQuartoMae>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-Mae-Quarto">>
<<else>>
<<Narrador "You're in your $Jogador.RelacaoMae's bedroom, be careful not to get caught, she wouldn't like to see you here." "Você está no quarto da sua $Jogador.RelacaoMae, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Rummage Through Chest|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-ENG]]>><</button>>@@
<br>
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-PTBR]]>><</button>>@@
<br>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>> /*====================== Sabado 00:00 - 07:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sleeping.jpg"></center>
<br>
<<Narrador "$Mae.Nome is asleep now, be careful not to wake her." "$Mae.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
/*======================= Sabado 8:30 - 9:00 ========================*/
<<imgQuartoMae>>
<br>
<<Narrador "Your $Jogador.RelacaoMae is here." "Sua $Jogador.RelacaoMae está aqui.">>
<a data-passage="Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
/*====================== Sabado 21:40 - 21:50 =======================*/
<<Narrador "You look into the bedroom and see your $Jogador.RelacaoMae changing." "Você olha para o quarto, e vê sua $Jogador.RelacaoMae se trocando.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You are completely impressed by your $Jogador.RelacaoMae's statuesque body." "Você fica completamente impressionado com o corpo escultural de sua $Jogador.RelacaoMae.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoMae's changing, I'd better leave now." "Oh meu Deus, minha $Jogador.RelacaoMae está se trocando, é melhor eu sair agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 50>>
/*====================== Sabado 21:50 - 22:00 =======================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook2.mp4" type="video/mp4"></video></center>
<</switch>>
<a data-passage="Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22>>
/*====================== Sabado 22:00 - 23:00 =======================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook2.mp4" type="video/mp4"></video></center>
<</switch>>
<a data-passage="Conversa-Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<br>
<<if $gameDate.getHours() is 22 and $MaeM5.MissaoEstatus isnot "Completa" or $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-Quarto]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*====================== Sabado 23:00 - 00:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sleeping.jpg"></center>
<br>
<<Narrador "$Mae.Nome is asleep now, be careful not to wake her." "$Mae.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<</if>>
/*===================================================================*/
<<else>>
/*============================= Sabado ==============================*/
<<imgQuartoMae>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-Mae-Quarto">>
<<else>>
<<Narrador "You're in your $Jogador.RelacaoMae's bedroom, be careful not to get caught, she wouldn't like to see you here." "Você está no quarto da sua $Jogador.RelacaoMae, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Rummage Through Chest|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-ENG]]>><</button>>@@
<br>
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-PTBR]]>><</button>>@@
<br>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>> /*====================== Domingo 00:00 - 07:00 ======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sleeping.jpg"></center>
<br>
<<Narrador "$Mae.Nome is asleep now, be careful not to wake her." "$Mae.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 10>>
/*====================== Domingo 10:00 - 11:00 ======================*/
<<Narrador "Your $Jogador.RelacaoMae is here." "Sua $Jogador.RelacaoMae está aqui.">>
<a data-passage="Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
/*====================== Domingo 21:40 - 21:50 ======================*/
<<Narrador "You look into the bedroom and see your $Jogador.RelacaoMae changing." "Você olha para o quarto, e vê sua $Jogador.RelacaoMae se trocando.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You are completely impressed by your $Jogador.RelacaoMae's statuesque body." "Você fica completamente impressionado com o corpo escultural de sua $Jogador.RelacaoMae.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-SeVestindo2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoMae's changing, I'd better leave now." "Oh meu Deus, minha $Jogador.RelacaoMae está se trocando, é melhor eu sair agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 50>>
/*====================== Domingo 21:50 - 22:00 ======================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook2.mp4" type="video/mp4"></video></center>
<</switch>>
<a data-passage="Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22>>
/*====================== Domingo 22:00 - 23:00 ======================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Notebook2.mp4" type="video/mp4"></video></center>
<</switch>>
<a data-passage="Conversa-Mae-Casa-QuartoMae" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<br>
<<if $gameDate.getHours() is 22 and $MaeM5.MissaoEstatus isnot "Completa" or $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-Quarto]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*====================== Domingo 23:00 - 00:00 ======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sleeping.jpg"></center>
<br>
<<Narrador "$Mae.Nome is asleep now, be careful not to wake her." "$Mae.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_Mom_Sleep]]>>
<<addmins 5>>
<</button>>@@
<br>
<</if>>
/*===================================================================*/
<<else>>
/*============================= Domingo =============================*/
<<imgQuartoMae>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-Mae-Quarto">>
<<else>>
<<Narrador "You're in your $Jogador.RelacaoMae's bedroom, be careful not to get caught, she wouldn't like to see you here." "Você está no quarto da sua $Jogador.RelacaoMae, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Rummage Through Chest|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-ENG]]>><</button>>@@
<br>
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioMae]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaMae]]>>
<<addmins 5>>
<</button>>@@
<<if $game.chaveBau_Mae is false>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
<br>
<<elseif $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[Vasculhar o Baú|Bau]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[iPad|iPad-PTBR]]>><</button>>@@
<br>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoCasaBanheiro>>
<<imgCasaBanheiro>>
<br>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
/*================== Brandi time Bath 6:00 - 6:10 ===================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Mãe-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Mãe-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
/*=================== Alli Time Bath 6:10 - 6:20 ====================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Irma_mais_nova-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Irma_mais_nova-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*=================== Kimmy Time Bath 6:20 - 6:30 ===================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Irma_mais_velha-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Irma_mais_velha-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
/*================= Kimmy Time Bath 21:00 - 21:20 ===================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Irma_mais_velha-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Irma_mais_velha-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
/*================= Brandi Time Bath 21:20 - 21:40 ==================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Mãe-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Mãe-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40>>
/*================== Alli Time Bath 21:40 - 22:00 ===================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Irma_mais_nova-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Irma_mais_nova-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
<<else>> /*================== Banheiro Livre ====================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Take a Bath|Banho]]>>
<<set $Acoes.Masturbacao to false>>
<</button>>@@
<<if $horny >= 70>>
@@.btnUI;<<button [[Jerk Off|punhetao]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Tomar Banho|Banho]]>>
<<set $Acoes.Masturbacao to false>>
<</button>>@@
<<if $horny >= 70>>
@@.btnUI;<<button [[Punheta|punhetao]]>><</button>>@@
<</if>>
<</if>>
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
/*================= Kimmy Time Bath 21:00 - 21:20 ===================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Irma_mais_velha-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Irma_mais_velha-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
/*================= Brandi Time Bath 21:20 - 21:40 ==================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Mãe-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Mãe-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40>>
/*================== Alli Time Bath 21:40 - 22:00 ===================*/
<<if $Jogador.Moralidade lte 100 and $Jogador.Moralidade gt 75>> /*==============================================================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Someone's taking a shower, I'd better wait until the bathroom is free." "Alguém está tomando banho, é melhor eu esperar até o banheiro estar livre.">>
<<elseif $Jogador.Moralidade lte 75>> /*=====================*/
<<Narrador "You hear the shower turn on." "Você ouve o chuveiro ligado.">>
<br>
<<Reflex "Umm... I wonder who's in the bath now?" "Hmm... Quem será que está no banho agora?">>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Take a Peek|Irma_mais_nova-Banho1]]>><</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Dar uma olhada|Irma_mais_nova-Banho1]]>><</button>>@@
<</if>> /*===============================================*/
<br>
<</if>> /*===================================================*/
<<else>> /*================== Banheiro Livre ====================*/
<<if $game.lang is 0>>
<<if $horny >= 70>>
@@.btnOutro;<<button [[Jerk Off|punhetao]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Looking Glass|Espelho]]>><</button>>@@
@@.btnUI;<<button [[Take a Bath|Banho]]>>
<<set $Acoes.Masturbacao to false>>
<</button>>@@
<<elseif $game.lang is 1>>
<<if $horny >= 70>>
@@.btnOutro;<<button [[Punheta|punhetao]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Espelho|Espelho]]>><</button>>@@
@@.btnUI;<<button [[Tomar Banho|Banho]]>>
<<set $Acoes.Masturbacao to false>>
<</button>>@@
<</if>>
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
<<if $IrmaVM3.MissaoEstatus is "Ativa">>
<<if $IrmaVM3.MissaoEstagio is 10>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM3 - Ainda Estou Triste">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() gte 14>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM1.MissaoEstatus is "Ativa">>
<<if ($gameDate.getHours() is 20) or
($gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lt 23)>>
<<if $QuestWait.IVM is false>>
<<goto "IVM1 - Por Favor Me Desculpe">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<include [[IrmaV-Quarto-Events-02]]>>
/*===================================================================*/
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<include [[IrmaV-Quarto-Events-03]]>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<include [[IrmaV-Quarto-Events-01]]>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisNova>>
<<if $IrmaNM3.MissaoEstatus is "Ativa">>
<<if $IrmaNM3.MissaoEstagio is 0>>
<<if $gameDate.getHours() is 18>>
<<if $QuestWait.INM is false>>
<<goto "INM3 - A Bela e o Bruto. Parte I">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 20>>
<<if $game.periodWeek is "weekday">>
<<if ($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 22)>>
<<if $QuestWait.INM is false>>
<<goto "INM2 - E então, fez?">>
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 22)>>
<<if $QuestWait.INM is false>>
<<goto "INM2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() gte 14>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 23>>
<<goto "INM1 - Meu Querido Valentão">>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 6 and $gameDate.getMinutes() lt 10>>
/*======================= Semana 0:00 - 6:10 ========================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sleeping.jpg"></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoIrmaN $IrmaN.Nome sleeps completely naked." "Oh, meu Deus, minha $Jogador.RelacaoIrmaN $IrmaN.Nome dorme totalmente nua.">>
<br>
<<Reflex "She told me once that she's a light sleeper, so I'd better not risk it." "Ela já me disse uma vez que tem sono leve então é melhor não me arriscar.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*====================== Semana 06:20 - 06:30 =======================*/
<<Reflex "Oh my God my $Jogador.RelacaoIrmaN $IrmaN.Nome is so beautiful." "Oh meu Deus minha $Jogador.RelacaoIrmaN $IrmaN.Nome é tão linda.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-SeVestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You're completely mesmerized by $IrmaN.Nome's body, her little ass, her medium-sized breasts." "Você fica completamente hipinotizado com o corpo da $IrmaN.Nome, sua bundinha, seus seios médios.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-SeVestindo2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "I'd better get out of here, she won't be happy to see me here." "É melhor eu sair daqui, ela não vai ficar nada feliz se me ver aqui.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 13>>
/*====================== Semana 13:00 - 14:00 =======================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*====================== Semana 14:00 - 15:00 =======================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18)>>
/*====================== Semana 17:30 - 19:00 =======================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22 and $gameDate.getMinutes() lt 10>>
/*====================== Semana 22:00 - 22:10 =======================*/
<<Reflex "Oh my God my $Jogador.RelacaoIrmaN $IrmaN.Nome is so beautiful." "Oh meu Deus minha $Jogador.RelacaoIrmaN $IrmaN.Nome é tão linda.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-SeVestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You're completely mesmerized by $IrmaN.Nome's body, her little ass, her medium-sized breasts." "Você fica completamente hipinotizado com o corpo da $IrmaN.Nome, sua bundinha, seus seios médios.">>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "I'd better get out of here, she won't be happy to see me here." "É melhor eu sair daqui, ela não vai ficar nada feliz se me ver aqui.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22 and $gameDate.getMinutes() gte 10>>
/*====================== Semana 22:10 - 23:00 =======================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*====================== Semana 23:00 - 00:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sleeping.jpg"></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoIrmaN $IrmaN.Nome sleeps completely naked." "Oh, meu Deus, minha $Jogador.RelacaoIrmaN $IrmaN.Nome dorme totalmente nua.">>
<br>
<<Reflex "She told me once that she's a light sleeper, so I'd better not risk it." "Ela já me disse uma vez que tem sono leve então é melhor não me arriscar.">>
/*===================================================================*/
<<else>>
/*============================= Semana ==============================*/
<<imgQuartoIrmaMaisNova>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaN-Quarto">>
<<else>>
<<Narrador "You are in your $Jogador.RelacaoIrmaN's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaN, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Read Diary|DiarioIrma2]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Ler Diário|DiarioIrma2]]>>
<<addmins 5>>
<</button>>@@
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
/*==================== Fim de Semana 0:00 - 7:30 ====================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sleeping.jpg"></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoIrmaN $IrmaN.Nome sleeps completely naked." "Oh, meu Deus, minha $Jogador.RelacaoIrmaN $IrmaN.Nome dorme totalmente nua.">>
<br>
<<Reflex "She told me once that she's a light sleeper, so I'd better not risk it." "Ela já me disse uma vez que tem sono leve então é melhor não me arriscar.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 8>>
/*==================== Fim de Semana 8:00 - 9:00 ====================*/
<<imgQuartoIrmaMaisNova>>
<br>
<<Narrador "$IrmaN.Nome is here." "$IrmaN.Nome está aqui.">>
<a data-passage="IrmaN-Casa-QuartoIN" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 11>>
/*=================== Fim de Semana 11:00 - 12:00 ===================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 13>>
/*=================== Fim de Semana 13:00 - 14:00 ===================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*=================== Fim de Semana 14:00 - 15:00 ===================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18)>>
/*=================== Fim de Semana 17:30 - 19:00 ===================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22 and $gameDate.getMinutes() lt 10>>
/*=================== Fim de Semana 22:00 - 22:10 ===================*/
<<Reflex "Oh my God my $Jogador.RelacaoIrmaN $IrmaN.Nome is so beautiful." "Oh meu Deus minha $Jogador.RelacaoIrmaN $IrmaN.Nome é tão linda.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-SeVestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You're completely mesmerized by $IrmaN.Nome's body, her little ass, her medium-sized breasts." "Você fica completamente hipinotizado com o corpo da $IrmaN.Nome, sua bundinha, seus seios médios.">>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "I'd better get out of here, she won't be happy to see me here." "É melhor eu sair daqui, ela não vai ficar nada feliz se me ver aqui.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22 and $gameDate.getMinutes() gte 10>>
/*=================== Fim de Semana 22:10 - 23:00 ===================*/
<<Narrador "$IrmaN.Nome is talking to her friends on her cell phone." "$IrmaN.Nome está conversando com as amigas pelo celular.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Celular1.mp4" type="video/mp4"></video></center>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*=================== Fim de Semana 23:00 - 00:00 ===================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sleeping.jpg"></center>
<br>
<<Reflex "Oh my God, my $Jogador.RelacaoIrmaN $IrmaN.Nome sleeps completely naked." "Oh, meu Deus, minha $Jogador.RelacaoIrmaN $IrmaN.Nome dorme totalmente nua.">>
<br>
<<Reflex "She told me once that she's a light sleeper, so I'd better not risk it." "Ela já me disse uma vez que tem sono leve então é melhor não me arriscar.">>
/*===================================================================*/
<<else>>
/*========================== Fim de Semana ==========================*/
<<imgQuartoIrmaMaisNova>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaN-Quarto">>
<<else>>
<<Narrador "You are in your $Jogador.RelacaoIrmaN's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaN, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Read Diary|DiarioIrma2]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma2]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Ler Diário|DiarioIrma2]]>>
<<addmins 5>>
<</button>>@@
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoEscola>>
<<addmins 1>>
<<if $PennyM10.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<goto "PYM10 - Detenção com Penny">>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<Narrador "A escola já está fechada." "The school is already closed.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<Narrador "A escola já está fechada." "The school is already closed.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>> /* 06:00 - 22:00 */
/*===================================================================*/
/*============================= Quests ==============================*/
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 40>>
<<if $AmigoM2.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lte 50>>
<<goto "INM2 parte 2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $MaeM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13>>
<<if $QuestWait.MM is false>>
<<goto "MM1 - Oh, Senhorita Tavella">>
<</if>>
<</if>>
<</if>>
/*============================= Recreio =============================*/
<<if $escolaAulas is 4>> /*==================================*/
<<Narrador "It's break time, you can explore the school with your friends or just wait for the next class to start." "É hora do intervalo, você pode explorar a escola com seus amigos ou simplesmente esperar a próxima aula começar.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wait for recess to end|Escola]]>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Aguarde o fim do recreio|Escola]]>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>>
<</if>> /*===================================================*/
/*============================= Aula On =============================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lte 30>> /*======== 7:10 - 7:30 =======*/
<<Narrador "Class has already started, so you'd better run so you don't get caught." "A aula já começou, é melhor correr para não ser pego.">>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lte 40>> /*======================= 07:10 - 09:40 ========================*/
<<set $vaimataraula to random(0, 100)>>
<<if $vaimataraula gte 0 and $vaimataraula lte 50>>
<<goto "Pego Pelo Gastón">>
<</if>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lte 30>> /*======================= 10:10 - 12:30 ========================*/
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<goto "Pego Pelo Gastón">>
<</if>>
<</if>> /*===================================================*/
/*=========================== Personagens ===========================*/
<<if $game.periodWeek is "weekday">> /*----------------------*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>> /*-----------------------------------------------------------*/
<a data-passage="Paixao-Escola" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<a data-passage="Lexi-Escola" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<a data-passage="Natasha-Escola" class="link-internal"><div class="conversas">[img["content/characters/goth-girl/gothgirl.jpg"]]
</div></a>
<a data-passage="Gêmeas_Dellai-Escola" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/DellaiTwins.jpg"]]
</div></a>
<a data-passage="Penny-Escola" class="link-internal"><div class="conversas">[img["content/characters/penny/penny.jpg"]]
</div></a>
<a data-passage="IrmaN-Escola" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]</div></a>
<a data-passage="Amigo-Escola" class="link-internal"><div class="conversas">[img["content/characters/amigo/amigo.jpg"]]</div></a>
<a data-passage="Amigo2-Escola" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]</div></a>
<a data-passage="Valentao-Escola" class="link-internal"><div class="conversas">[img["content/characters/valentao/valentao.jpg"]]</div></a>
<br><br><br><br><br><br><br><br>
<</if>> /*-----------------------------------------------*/
<</if>> /*---------------------------------------------------*/
/*===================================================================*/
<<if $game.lang is 0>>
<p>See class schedule:</p>
@@.btnUI;<<button [[Class Time|Grade Escolar]]>><</button>>@@
<<elseif $game.lang is 1>>
<p>Veja o horário das aulas:</p>
@@.btnUI;<<button [[Hora da Aula|Grade Escolar]]>><</button>>@@
<</if>>
<br>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<<include [[Escola-Lugares-Noite]]>>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<include [[Escola-Lugares-Dia]]>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 22 or $gameDate.getHours() is 23>>
/*========================== 22:00 - 23:00 ==========================*/
<<Narrador "A escola já está fechada." "The school is already closed.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<img3B>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 66>>
<<if $Caneta_Hidrografica is true>>
<br>
<<Narrador "You take the teachers' felt pen." "Você pega a caneta hidrográfica do professor.">>
<br>
<img id="imagens" src="content/locations/escola/sala_de_aula/images/felt-pen.jpg">
<br>
<</if>>
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 33>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Get the teachers' felt pen|3B]]>>
<<set $Caneta_Hidrografica to true>>
<<set $Itens += 1>>
<<set $ManuM1.MissaoEstagio += 33>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Pegue a caneta hidrográfica do professor|3B]]>>
<<set $Caneta_Hidrografica to true>>
<<set $Itens += 1>>
<<set $ManuM1.MissaoEstagio += 33>>
<</button>>@@
<</if>>
<br>
<</if>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<<if $gameDate.getDay() is 1>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Matematica">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Quimica">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de Filosofia">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<goto "Aula de História">>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Geografia">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 2>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Sociologia">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Ed.Fisica">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de Arte">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Biologia">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<if $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica (Sem Professor)">>
<<elseif $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus is "Completa">>
<<goto "Aula de Fisica - Professora Dalton">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica">>
<</if>>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 3>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Geografia">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<if $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica (Sem Professor)">>
<<elseif $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus is "Completa">>
<<goto "Aula de Fisica - Professora Dalton">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Arte">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<goto "Aula de Matematica">>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Quimica">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 4>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Quimica">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Matematica">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de História">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Biologia">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Ed.Fisica Quadra">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 5>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Geografia">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Filosofia">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de Sociologia">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Biologia">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<if $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica (Sem Professor)">>
<<elseif $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus is "Completa">>
<<goto "Aula de Fisica - Professora Dalton">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica">>
<</if>>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de História">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<<if $IrmaNM4.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<goto "INM4 - Confronto">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 40>>
<<if $AmigoM2.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() is 40>>
<<goto "INM2 parte 2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JogadorM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $QuestWait.JM is false>>
<<goto "JM2 - Uma pergunta um tanto estranha">>
<</if>>
<</if>>
<</if>>
<</if>>
<<imgRefeitorio>> /* Imagem Refeitório */
<br>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
/*===================================================================*/
<<if ($PaixaoM2.MissaoEstatus is "Ativa") or
($PaixaoM3.MissaoEstatus is "Ativa") or
($Amigo2M2.MissaoEstatus is "Ativa")>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "Sit with your friends" "Sentar-com-Seus-Amigos">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Sente-se com seus amigos" "Sentar-com-Seus-Amigos">><</button>>@@
<</if>>
<<else>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sit with your friends|Sentar-com-Seus-Amigos]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sente-se com seus amigos|Sentar-com-Seus-Amigos]]>><</button>>@@
<</if>>
<</if>>
<<if $Conhece.Melissa is true and $Conhece.Jill is true>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sit with the Baby Dolls|Sentar-com-as-babydolls]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sente-se com as bonecas|Sentar-com-as-babydolls]]>><</button>>@@
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sit down with the teacher's daughter|Sentar-com-a-filha-do-professor]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sente-se com a filha do professor|Sentar-com-a-filha-do-professor]]>><</button>>@@
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sitting with "darkies"|Sentar-com-a-gótica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sentar-se com "trevosos"|Sentar-com-a-gótica]]>><</button>>@@
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sitting with the twins|Sentar-com-as-gêmeas]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sentar-se com as gêmeas|Sentar-com-as-gêmeas]]>><</button>>@@
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sit with the Nerd|Sentar-com-a-nerd]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sente-se com a Nerd|Sentar-com-a-nerd]]>><</button>>@@
<</if>>
<</if>>
@@.btnUI;<<button [[Sit alone|Sentar-sozinho]]>><</button>>@@
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>><<FundoBanheiroMasculino>>
<<if $escolaAulas is 4>>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 10>>
<<goto "Banheiro-Eventos-Intervalo">>
<</if>>
<</if>>
<<imgBanheiroMasculino>>
<br>
@@.btnUI;<<button [[Enter in Cabin Door|Cabine-Toalete]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Escola]]>><</button>>@@<<FundoBanheiroFeminino>>
<<imgBanheiroFeminino>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing here? This is the ladies' bathroom! leave now or I'll call the deputy principal!<</fala>>
<br>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoQuadra>>
<<addmins 1>>
<<if $gameDate.getDay() is 1>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
<<if $ProfEdFisicaM1.MissaoEstatus is "Ativa">>
<<goto "PEFM1 - Vamos Jogar um Pouco">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 5>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getMinutes() lt 10 and $gameDate.getMinutes() lt 40 or
$gameDate.getHours() gte 10 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<Narrador "One of the classes is having physical education lessons now." "Uma das turmas está tendo aula de educação física agora.">>
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<center><video id="videos" autoplay muted loop><source src="content/locations/escola/quadra/videos/ED-Fisia-aulas1.mp4" type="video/mp4"></video></center>
<<case 2>> /*------------------------------------------------*/
<center><video id="videos" autoplay muted loop><source src="content/locations/escola/quadra/videos/ED-Fisia-aulas2.mp4" type="video/mp4"></video></center>
<</switch>> /*===================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 4>>
/*===================================================================*/
<<if $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 or $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<Narrador "Your class is taking physical education class." "Sua turma está tendo aula de educação física.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Go to physical education lesson|3B]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Ir para a aula de educação física|3B]]>><</button>>@@
<</if>>
<<else>>
<<imgQuadra>> /* Imagem */
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<imgQuadra>> /* Imagem */
<br>
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<a data-passage="Paixao-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]</div></a>
<<if $Conhece.DellaiTwins is true>>
<a data-passage="Gêmeas_Dellai-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/DellaiTwins.jpg"]]</div></a>
<</if>>
<a data-passage="IrmaN-Escola-Quadra" class="link-internal"><div class="conversas"> /* Alli Rae */ [img["content/characters/irma_mais_nova/irma2_icon.jpg"]]</div></a>
<</if>>
<</if>> /*===========================================================*/
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<</if>><<FundoDiretoria>>
<<imgDiretoria>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston.jpg"></center>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing here? This is the teachers' lounge, you have nothing to do here. Leave before I call the deputy principal!<</fala>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<Fundo2A>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 33>>
<<img2A>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Get the teachers' felt pen|2A]]>>
<<set $Caneta_Hidrografica to true>>
<<set $Itens += 1>>
<<set $ManuM1.MissaoEstagio += 33>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Pegue a caneta hidrográfica do professor|2A]]>>
<<set $Caneta_Hidrografica to true>>
<<set $Itens += 1>>
<<set $ManuM1.MissaoEstagio += 33>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 66>>
<<if $Caneta_Hidrografica is true>>
<<img2A>>
<br>
<<Narrador "You take the teachers' felt pen." "Você pega a caneta hidrográfica do professor.">>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/felt-pen.jpg"></center>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 2)>> /*===================================*/
<<case 1>> /*--------------------------------------------*/
<center><img id="imagens" src="content/locations/escola/2A/gifs/2A-aula-1.gif"></center>
<br>
<<Narrador "2A is having a very boring literature lesson and you notice that half the class is asleep." "O 2A está tendo uma aula de literatura super chata, você percebe que metade da sala está dormindo.">>
<br>
<<Narrador "Sua $Jogador.RelacaoIrmaN vê você e sussurra desesperadamente." "Your $Jogador.RelacaoIrmaN sees you and whispers desperately.">>
<br>
<<IrmaNDiz "Oh $Jogador.Nome, get me out of this unbearable class, please." "Oh $Jogador.Nome, me tire dessa aula insuportável, por favor.">>
<br>
<<Narrador "You decide to leave, it's better not to get into trouble with the director." "Você decide sair, é melhor não ter problemas com o diretor.">>
<<case 2>> /*--------------------------------------------*/
<center><img id="imagens" src="content/locations/escola/2A/gifs/2A-aula-2.gif"></center>
<br>
<<Narrador "You see the 2A studying hard, what a responsible class." "Você vê a 2A estudando muito, que turma responsável.">>
<</switch>> /*===============================================*/
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img2A>> /* Imagem */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img2A>> /* Imagem */
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
<!-- 06:00 - 06:10 -->
<<set $Mae.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 06:10 - 06:20 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getHours() lt 7>>
<!-- 06:20 - 07:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Mae.local to "undefined">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
<!-- 21:00 - 21:20 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
<!-- 21:20 - 21:40 -->
<<set $Mae.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 21:40 - 21:50 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 22>>
<!-- 21:50 - 22:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Mae.local to "Jardim">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Mae.local to "Jardim">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Mae.local to "Jardim">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Mae.local to "Jardim">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Mae.local to "Piscina">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Mae.local to "Piscina">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
<!-- 21:00 - 21:20 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
<!-- 21:20 - 21:40 -->
<<set $Mae.local to "Banheiro">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 21:40 - 21:50 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 22>>
<!-- 21:50 - 22:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Mae.local to "Jardim">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Mae.local to "Jardim">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Mae.local to "Piscina">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Mae.local to "Piscina">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Mae.local to "Sala">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Mae.local to "Sala">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
<!-- 21:00 - 21:20 -->
<<set $Mae.local to "Sala">>
/*============================= Domingo =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
<!-- 21:20 - 21:40 -->
<<set $Mae.local to "Banheiro">>
/*============================= Domingo =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 21:40 - 21:50 -->
<<set $Mae.local to "QuartoMae">>
/*============================= Domingo =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 22>>
<!-- 21:50 - 22:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================= Domingo =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Mae.local to "QuartoMae">>
/*============================= Domingo =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================= Domingo =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
<!-- 06:00 - 06:10 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 06:10 - 06:20 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 06:20 - 06:30 -->
<<set $IrmaV.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 06:30 - 06:40 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 7>>
<!-- 06:40 - 07:00 -->
<<set $IrmaV.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaV.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaV.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaV.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaV.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>>
<!-- 21:00 - 21:20 -->
<<set $IrmaV.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaV.local to "Cozinha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $IrmaV.local to "Sala">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $IrmaV.local to "Sala">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaV.local to "Cozinha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaV.local to "Cozinha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 20>>
<!-- 21:00 - 21:20 -->
<<set $IrmaV.local to "Banheiro">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaV.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $IrmaV.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $IrmaV.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Piscina">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "CasadoNamorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaV.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaV.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 20>>
<!-- 21:00 - 21:20 -->
<<set $IrmaV.local to "Banheiro">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 06:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
<!-- 06:00 - 06:10 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 06:10 - 06:20 -->
<<set $IrmaN.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 06:20 - 06:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 50>>
<!-- 06:30 - 07:00 -->
<<set $IrmaN.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>> <!-- 7:00 - 7:10 -->
<<set $IrmaN.local to "Escola">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 07:10 - 07:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 07:30 - 08:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 08:00 - 08:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 08:30 - 09:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 09:00 - 09:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 09:40 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 09:50 -->
<<set $IrmaN.local to "Escola-Refeitorio">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 -->
<<set $IrmaN.local to "Escola-Quadra">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $IrmaN.local to "Praça">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $IrmaN.local to "Piscina">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $IrmaN.local to "Piscina">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaN.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaN.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 40>>
<!-- 21:00 - 21:40 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40>>
<!-- 21:40 - 22:00 -->
<<set $IrmaN.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $IrmaN.local to "Piscina">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $IrmaN.local to "Piscina">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 40>>
<!-- 21:00 - 21:40 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40>>
<!-- 21:40 - 22:00 -->
<<set $IrmaN.local to "Banheiro">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $IrmaN.local to "Piscina">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $IrmaN.local to "Piscina">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaN.local to "Sala">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaN.local to "Sala">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 40>>
<!-- 21:00 - 21:40 -->
<<set $IrmaN.local to "Sala">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40>>
<!-- 21:40 - 22:00 -->
<<set $IrmaN.local to "Banheiro">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBemDormido>>
<<if $LexiM6.MissaoEstatus is "Ativa">>
<<goto "LXM6 - O Telefonema">>
<</if>>
<<switch random(1, 9)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<if $Jogador.Moralidade gt 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho1.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You have a good night's sleep, but you can't remember what you dreamed." "Você tem uma boa noite de sono, mas não se lembra muito bem do que sonhou.">>
<<elseif $Jogador.Moralidade lte 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho8.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You had a good night's sleep, remember dreaming about something sexy." "Você teve uma boa noite de sono, lembre-se de ter sonhado com algo sexy.">>
<br>
<<JogadorHorny 10>>
<</if>>
<<case 2>> /*====================================================*/
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho2.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You have a good night's sleep, but you can't remember what you dreamed." "Você tem uma boa noite de sono, mas não se lembra muito bem do que sonhou.">>
<<case 3>> /*====================================================*/
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho3.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You have a good night's sleep, you remember dreaming about something fantastic." "Você tem uma boa noite de sono, lembra-se de ter sonhado com algo fantástico.">>
<<case 4>> /*====================================================*/
<<if $Jogador.Moralidade gt 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho4.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You have a good night's sleep, but you can't remember what you dreamed." "Você tem uma boa noite de sono, mas não se lembra muito bem do que sonhou.">>
<<elseif $Jogador.Moralidade lte 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho9.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You had a good night's sleep, remember dreaming about something sexy." "Você teve uma boa noite de sono, lembre-se de ter sonhado com algo sexy.">>
<br>
<<JogadorHorny 10>>
<</if>>
<<case 5>> /*====================================================*/
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho5.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You have a good night's sleep, you remember dreaming about something fantastic." "Você tem uma boa noite de sono, lembra-se de ter sonhado com algo fantástico.">>
<<case 6>> /*====================================================*/
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho6.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You have a good night's sleep, you remember dreaming about something fantastic." "Você tem uma boa noite de sono, lembra-se de ter sonhado com algo fantástico.">>
<<case 7>> /*====================================================*/
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho7.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You had a good night's sleep, remember dreaming about something sexy." "Você teve uma boa noite de sono, lembre-se de ter sonhado com algo sexy.">>
<br>
<<JogadorHorny 10>>
<<case 8>> /*====================================================*/
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho10.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You had a good night's sleep, remember dreaming about something sexy." "Você teve uma boa noite de sono, lembre-se de ter sonhado com algo sexy.">>
<br>
<<JogadorHorny 10>>
<<case 9>> /*====================================================*/
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho11.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You had a good night's sleep, remember dreaming about something sexy." "Você teve uma boa noite de sono, lembre-se de ter sonhado com algo sexy.">>
<br>
<<JogadorHorny 10>>
<</switch>> /*======================================================*/
<br>
/*===================================================================*/
<<if ($gameDate.getDay() is 1) or
($gameDate.getDay() is 2) or
($gameDate.getDay() is 3) or
($gameDate.getDay() is 4) or
($gameDate.getDay() is 5)>>
/*===================================================================*/
<<timed 5s t8n>>
@@.btnUI;<<button [[Wake Up/Acordar|Acordar]]>>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $IrmaV.WebSexo to false>>
<<set $IrmaN.Filmes to false>>
<<set $IrmaN.Exercicios to false>>
<<set $QuestWait.JM to false>>
<<set $QuestWait.MM to false>>
<<set $QuestWait.IVM to false>>
<<set $QuestWait.INM to false>>
<<set $QuestWait.STM to false>>
<<set $QuestWait.PYM to false>>
<<set $QuestWait.PXM to false>>
<<set $QuestWait.PHM to false>>
<<set $QuestWait.VEM to false>>
<<set $QuestWait.PFSM to false>>
<<set $game.matarAula to 0>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<if $game.RandomEventPorDiaFix is 1>>
<<set $game.RandomEventPorDia to 1>>
<<elseif $game.RandomEventPorDiaFix is 2>>
<<set $game.RandomEventPorDia to 2>>
<<elseif $game.RandomEventPorDiaFix is 3>>
<<set $game.RandomEventPorDia to 3>>
<<elseif $game.RandomEventPorDiaFix is 4>>
<<set $game.RandomEventPorDia to 4>>
<<elseif $game.RandomEventPorDiaFix is 5>>
<<set $game.RandomEventPorDia to 5>>
<</if>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Embriaguez to 0>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa" and $MaeM4.MissaoEstagio lt 40>>
<<set $MaeM4.MissaoEstagio += 10>>
<</if>>
<<if $MaeM8.MissaoEstatus is "Ativa" and $MaeM8.MissaoEstagio is 0>>
<<set $MaeM8.MissaoEstagio += 10>>
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Ativa" and $IrmaVM3.MissaoEstagio lt 10>>
<<set $IrmaVM3.MissaoEstagio += 10>>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa" and $IrmaVM4.MissaoEstagio lt 20>>
<<set $IrmaVM4.MissaoEstagio += 10>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa" and $IrmaNM2.MissaoEstagio lt 20>>
<<set $IrmaNM2.MissaoEstagio += 10>>
<</if>>
<<set $MaeEvents.Ginastica to false>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM1.MissaoEstatus is "Ativa" and $AmigosM1.MissaoEstagio gte 0 and $AmigosM1.MissaoEstagio lt 10>>
<<set $AmigosM1.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa" and $AmigosM2.MissaoEstagio gte 0 and $AmigosM2.MissaoEstagio lt 30>>
<<set $AmigosM2.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa" and $AmigosM3.MissaoEstagio gte 0 and $AmigosM3.MissaoEstagio lt 30>>
<<set $AmigosM3.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa" and $AmigosM4.MissaoEstagio gte 0 and $AmigosM4.MissaoEstagio lt 30>>
<<set $AmigosM4.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa" and $AmigosM5.MissaoEstagio gte 0 and $AmigosM5.MissaoEstagio lt 30>>
<<set $AmigosM5.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa" and $AmigosM6.MissaoEstagio gte 0 and $AmigosM6.MissaoEstagio lt 30>>
<<set $AmigosM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa" and $AmigosM7.MissaoEstagio gte 0 and $AmigosM7.MissaoEstagio lt 30>>
<<set $AmigosM7.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa" and $AmigosM8.MissaoEstagio gte 0 and $AmigosM8.MissaoEstagio lt 30>>
<<set $AmigosM8.MissaoEstagio += 10>>
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio gte 0 and $ProfSociologiaM6.MissaoEstagio lt 10>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<</if>>
<</button>>@@
<</timed>>
/*===================================================================*/
<<elseif ($gameDate.getDay() is 0) or
($gameDate.getDay() is 6)>>
/*===================================================================*/
<<timed 5s t8n>>
@@.btnUI;<<button [[Wake Up/Acordar|SuaCasa_Seu_quarto]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $IrmaV.WebSexo to false>>
<<set $IrmaN.Filmes to false>>
<<set $IrmaN.Exercicios to false>>
<<set $QuestWait.JM to false>>
<<set $QuestWait.MM to false>>
<<set $QuestWait.IVM to false>>
<<set $QuestWait.INM to false>>
<<set $QuestWait.STM to false>>
<<set $QuestWait.PYM to false>>
<<set $QuestWait.PXM to false>>
<<set $QuestWait.PHM to false>>
<<set $QuestWait.VEM to false>>
<<set $QuestWait.PFSM to false>>
<<set $game.matarAula to 0>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<if $game.RandomEventPorDiaFix is 1>>
<<set $game.RandomEventPorDia to 1>>
<<elseif $game.RandomEventPorDiaFix is 2>>
<<set $game.RandomEventPorDia to 2>>
<<elseif $game.RandomEventPorDiaFix is 3>>
<<set $game.RandomEventPorDia to 3>>
<<elseif $game.RandomEventPorDiaFix is 4>>
<<set $game.RandomEventPorDia to 4>>
<<elseif $game.RandomEventPorDiaFix is 5>>
<<set $game.RandomEventPorDia to 5>>
<</if>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Embriaguez to 0>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa" and $MaeM4.MissaoEstagio lt 40>>
<<set $MaeM4.MissaoEstagio += 10>>
<</if>>
<<if $MaeM8.MissaoEstatus is "Ativa" and $MaeM8.MissaoEstagio is 0>>
<<set $MaeM8.MissaoEstagio += 10>>
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Ativa" and $IrmaVM3.MissaoEstagio lt 10>>
<<set $IrmaVM3.MissaoEstagio += 10>>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa" and $IrmaVM4.MissaoEstagio lt 20>>
<<set $IrmaVM4.MissaoEstagio += 10>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa" and $IrmaNM2.MissaoEstagio lt 20>>
<<set $IrmaNM2.MissaoEstagio += 10>>
<</if>>
<<set $MaeEvents.Ginastica to false>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM1.MissaoEstatus is "Ativa" and $AmigosM1.MissaoEstagio gte 0 and $AmigosM1.MissaoEstagio lt 10>>
<<set $AmigosM1.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa" and $AmigosM2.MissaoEstagio gte 0 and $AmigosM2.MissaoEstagio lt 30>>
<<set $AmigosM2.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa" and $AmigosM3.MissaoEstagio gte 0 and $AmigosM3.MissaoEstagio lt 30>>
<<set $AmigosM3.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa" and $AmigosM4.MissaoEstagio gte 0 and $AmigosM4.MissaoEstagio lt 30>>
<<set $AmigosM4.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa" and $AmigosM5.MissaoEstagio gte 0 and $AmigosM5.MissaoEstagio lt 30>>
<<set $AmigosM5.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa" and $AmigosM6.MissaoEstagio gte 0 and $AmigosM6.MissaoEstagio lt 30>>
<<set $AmigosM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa" and $AmigosM7.MissaoEstagio gte 0 and $AmigosM7.MissaoEstagio lt 30>>
<<set $AmigosM7.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa" and $AmigosM8.MissaoEstagio gte 0 and $AmigosM8.MissaoEstagio lt 30>>
<<set $AmigosM8.MissaoEstagio += 10>>
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio gte 0 and $ProfSociologiaM6.MissaoEstagio lt 10>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<</if>>
<</button>>@@
<</timed>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<include [[Pc]]>>
<a data-passage="jogarlol" class="link-internal link-image">
<div class="pcgamelol">[img[content/locations/casa/seu_quarto/pc/icons/lol_icon.png]]
<span class="iconNomepc">League of Legends</span>
</div></a>
<a data-passage="jogarwow" class="link-internal link-image">
<div class="pcgamewow">[img[content/locations/casa/seu_quarto/pc/icons/wow_icon.png]]
<span class="iconNomepc">World of Warcraft</span>
</div></a>
<a data-passage="jogarcsgo" class="link-internal link-image">
<div class="pcgamecsgo">[img[content/locations/casa/seu_quarto/pc/icons/csgo_icon.png]]
<span class="iconNomepc">Conter Strike: Global Offensive</span>
</div></a>
<img id="lixeira" src="content/locations/casa/seu_quarto/pc/icons/lixera.png">
</div>
</div>
</div>
<<nobr>>
<<if $game.lang is 0>>
<<if $ProfSociologiaM4.MissaoEstatus is "Ativa">>
@@.btnOutro;<<button "Research the sociology teacher" "PSM4 - Professora Nicole Aniston">><</button>>@@
<</if>>
<<if $AmigoM8.MissaoEstatus is "Completa">>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 3 or $gameDate.getDay() is 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
@@.btnUI;<<button [[Cam-Girls|Cam-Girls]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<elseif $game.lang is 1>>
<<if $ProfSociologiaM4.MissaoEstatus is "Ativa">>
@@.btnOutro;<<button "Pesquise sobre a professora de sociologia" "PSM4 - Professora Nicole Aniston">><</button>>@@
<</if>>
<<if $AmigoM8.MissaoEstatus is "Completa">>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 3 or $gameDate.getDay() is 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
@@.btnUI;<<button [[Cam-Girls|Cam-Girls]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>><</button>>@@
<</if>><<set $totalHorny to 100>>
<<set $horny to $totalHorny>>
<<set $alivio to 100>>
<<FundoSalaDeInformatica>>
<<narrador>>This room is locked.<</narrador>>
<br>
<<ref $Jogador>>This room is always locked! Why buy so many computers if no one can enter this room.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoBiblioteca>>
<<addmins 1>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>>
<<if $PennyM6.MissaoEstatus is "Ativa">>
<<if $QuestWait.PYM is false>>
<<goto "PYM6 - Sem Pressa">>
<</if>>
<</if>>
<</if>>
<</if>>
/*============================= Quests ==============================*/
<<imgBiblioteca>> /* Imagens */
<br>
/*=========================== Personagens ===========================*/
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>>
<<if $Conhece.Natasha is true>>
<a data-passage="Natasha-Escola-Biblioteca" class="link-internal"><div class="conversas">[img["content/characters/goth-girl/gothgirl.jpg"]]</div></a> /* Veruca James */
<</if>>
<<if $Conhece.Penny is true>>
<a data-passage="Penny-Escola-Biblioteca" class="link-internal"><div class="conversas"> /* Penny Pax */ [img["content/characters/penny/penny.jpg"]]</div></a>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<<if $game.salaSecreta is true>>
@@.btnUI;<<button [[Access Secret Room|Sala-Secreta]]>><</button>>@@
<br><br>
<</if>>
<<if $JornadaLiteraria is true>>
@@.btnUI;<<button [[Continue Book|continuar-livro]]>><<set $game.LerLivro += 1>><</button>>@@
<br><br>
<</if>>
@@.btnUI;<<button [[Leafing through books|folhear livros]]>><</button>>@@
<br><br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>> /*========================================*/
<<if $game.salaSecreta is true>>
@@.btnUI;<<button [[Acessar Sala Secreta|Sala-Secreta]]>><</button>>@@
<br><br>
<</if>>
<<if $JornadaLiteraria is true>>
@@.btnUI;<<button [[Continuar livro|continuar-livro]]>><<set $game.LerLivro += 1>><</button>>@@
<br><br>
<</if>>
@@.btnUI;<<button [[Folhear livros|folhear livros]]>><</button>>@@
<br><br>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoSalaDosProfessores>>
/*===================================================================*/
<<imgSalaDosProfessores>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>> /*==*/
<br>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<br>
<<GastonDiz "What are you doing here? This is the teachers' room, you have nothing to do here. Get out before I call the vice-principal!" "O que você está fazendo aqui? Esta é a sala dos professores, você não tem nada para fazer aqui. Saia antes que eu chame o vice-diretor!">>
<</if>> /*===========================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
<<FundoCasaSala>>
<div id="container">
<div id="monitor">
<div id="monitorscreen">
<<include [[TV programação]]>>
</div>
</div>
</div>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Change the Channel|TV]]>>
<<set $game.TVprogramaçao += 1>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Turn off TV|SuaCasa_Sala]]>>
<<set $game.TVprogramaçao to 0>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Mudar de Canal|TV]]>>
<<set $game.TVprogramaçao += 1>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Desligar a TV|SuaCasa_Sala]]>>
<<set $game.TVprogramaçao to 0>>
<</button>>@@
<</if>>
<<FundoQuartoMae>>
<<imgQuartoMae>>
<br>
<<switch random(1, 10)>> /*==========================================*/
<<case 1>> /*====================================================*/
<<Narrador "You rummage through your $Jogador.RelacaoMae's bed and find her used panties." "Você vasculha a cama da sua $Jogador.RelacaoMae e encontra a calcinha usada dela.">>
<br>
<<set $CalcinhaUsada.Mae to true>>
<<set $Itens += 1>>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/calcinha-usada_mae.jpg">
<br>
<<if $Jogador.Moralidade <= 70>>
<<Reflex "Hmmm, look at those soft panties my $Jogador.RelacaoMae wore yesterday, they still smell of her." "Hmmm, olhe essa calcinha macia que minha $Jogador.RelacaoMae usou ontem, ainda tem o cheiro dela.">>
<</if>>
<<case 2>> /*====================================================*/
<<Narrador "You find your $Jogador.RelacaoMae's cell phone and try to unlock it." "Você encontra o celular da sua $Jogador.RelacaoMae e tenta desbloqueá-lo.">>
<br>
<<set $Aleatorio to random(100)>>
<<if $NudesCell.Mae is 0>> /*================================*/
<<if $Aleatorio gte 0 and $Aleatorio lt 70>>
<<Narrador "You can't unlock her cell phone." "Você não pode desbloquear o celular dela.">>
<<elseif $Aleatorio gte 70 and $Aleatorio lte 100>>
<<set $NudesCell.Mae += 1>>
<<set $game.notifyFotos += 1>>
<<Narrador "You managed to unlock her cell phone." "Você conseguiu desbloquear o celular dela.">>
<br>
<<Narrador "Do you look for pictures of her." "Você procura fotos dela.">>
<br>
<<Narrador "You find lots of interesting pictures of her." "Você encontra muitas fotos interessantes dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude8.jpg"></center>
<br>
<<Reflex "Wow so many naked images of my $Jogador.RelacaoMae, oh my god she is so hot." "Nossa, tantas imagens nuas da minha $Jogador.RelacaoMae, ai meu Deus, ela é tão gostosa.">>
<br>
<<Narrador "You sent the photos to your cell phone." "Você enviou as fotos para o seu celular.">>
<br>
<<Narrador "You leave your $Jogador.RelacaoMae's cell phone the way she left it, so as not to arouse suspicion that you tampered with it." "Você deixa o celular da sua $Jogador.RelacaoMae do jeito que ela deixou, para não levantar suspeitas de que você mexeu nele.">>
<</if>>
<<elseif $NudesCell.Mae is 1>> /*============================*/
<<Narrador "You've already unlocked $Mae.Nome's cell phone." "Você já desbloqueou o celular da $Mae.Nome.">>
<br>
<<Narrador "Do you look for pictures of her." "Você procura fotos dela.">>
<br>
<<Narrador "You find lots of interesting pictures of her." "Você encontra muitas fotos interessantes dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude8.jpg"></center>
<br>
<<Narrador "You sent the photos to your cell phone." "Você enviou as fotos para o seu celular.">>
<br>
<<Narrador "You leave your $Jogador.RelacaoMae's cell phone the way she left it, so as not to arouse suspicion that you tampered with it." "Você deixa o celular da sua $Jogador.RelacaoMae do jeito que ela deixou, para não levantar suspeitas de que você mexeu nele.">>
<</if>>
<<case 3 4 5 6 7 8 9 10>> /*=====================================*/
<<Narrador "You don't find anything." "Você não encontra nada.">>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<</if>><<FundoQuartoMae>>
<<imgQuartoMae>>
<br>
<<Narrador "You only find a few clothes, but nothing special." "Você encontra apenas algumas roupas, mas nada de especial.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<</if>><<FundoQuartoMae>>
<<imgQuartoMae>>
<br>
<<switch random(1, 10)>>
<<case 1>>
<<if $game.chaveBau_Mae is false>> /*====================*/
<<Narrador "You find a set of keys." "Você encontra um molho de chaves.">>
<br>
<<Narrador "You take one of them." "Você pega uma deles.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/chave-bau.jpg"></center>
<<set $game.chaveBau_Mae to true>><<set $Itens += 1>>
<<elseif $game.chaveBau_Mae is true>> /*=================*/
<<Narrador "You can find some cosmetics, but nothing special." "Você encontra alguns cosméticos, mas nada de especial.">>
<</if>> /*===============================================*/
<<default>>
<<Narrador "You can find some cosmetics, but nothing special." "Você encontra alguns cosméticos, mas nada de especial.">>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<</if>><<FundoQuartoMae>>
<<imgQuartoMae>>
<br>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/caixa.jpg">
<br>
<<if $game.chaveBau_Mae is true>> /*=============================*/
<<Narrador "You open the chest." "Você abre o baú.">>
<br>
<<Narrador "You see that the trunk is full, there are lots of things in there, but an iPad in front of everything catches your eye." "Você vê que o baú está cheio, tem muitas coisas ali, mas um iPad na frente de tudo chama sua atenção.">>
<br>
@@.btnUI;<<button [[iPad|iPad-ENG]]>><</button>>@@
<<elseif $game.chaveBau_Mae is false>> /*========================*/
<<Narrador "You unfortunately do not have the key to open it." "Infelizmente você não tem a chave para abri-lo.">>
<br>
<<Narrador "The key must definitely be somewhere." "A chave definitivamente deve estar em algum lugar.">>
<</if>> /*=======================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<</if>><<FundoCasaBanheiro>>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/banho/banho1.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You take a hot, relaxing bath." "Você toma um banho quente e relaxante.">>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/banho/banho2.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "You take a cold shower, which calms you down a bit." "Você toma um banho frio que acalma um pouco.">>
<<set $horny -= 30>>
<</switch>>
<br>
<<if $horny >= 50>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Jerk Off|Banho]]>>
<<set $Acoes.Masturbacao to true>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Punheta|Banho]]>>
<<set $Acoes.Masturbacao to true>>
<<addmins 5>>
<</button>>@@
<</if>>
<</if>>
<<if $Acoes.Masturbacao is true>>
<<Gozar>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisNova>>
<<imgQuartoIrmaMaisNova>>
<br>
/*=========================== Imagem ================================*/
<<switch random(1, 10)>> /*==========================================*/
<<case 1>> /*====================================================*/
<<Narrador "You find your little $Jogador.RelacaoIrmaN's cell phone and try to unlock it." "Você encontra o celular da sua $Jogador.RelacaoIrmaN mais nova e tenta desbloqueá-lo.">>
<br>
<<set $Aleatorio to random(100)>>
<<if $NudesCell.IrmaN is 0>> /*==============================*/
<<if $Aleatorio gte 0 and $Aleatorio lt 70>>
<<Narrador "You can't unlock her cell phone." "Você não pode desbloquear o celular dela.">>
<<elseif $Aleatorio gte 70 and $Aleatorio lte 100>>
<<set $game.notifyFotos += 1>>
<<set $NudesCell.IrmaN += 1>>
<<Narrador "You managed to unlock her cell phone." "Você conseguiu desbloquear o celular dela.">>
<br>
<<Narrador "Do you look for pictures of her." "Você procura fotos dela.">>
<br>
<<Narrador "You find lots of interesting pictures of her." "Você encontra muitas fotos interessantes dela.">>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude1.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude2.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude3.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude4.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude5.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude6.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude7.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude8.jpg"></center>
<br>
<<Reflex "Wow so many naked images of my $Jogador.RelacaoIrmaN, oh my god she is so hot." "Nossa, tantas imagens nuas da minha $Jogador.RelacaoIrmaN, ai meu Deus, ela é tão gostosa.">>
<br>
<<Narrador "You sent the photos to your cell phone." "Você enviou as fotos para o seu celular.">>
<br>
<<Narrador "You leave your $Jogador.RelacaoIrmaN's cell phone the way she left it, so as not to arouse suspicion that you tampered with it." "Você deixa o celular da sua $Jogador.RelacaoIrmaN do jeito que ela deixou, para não levantar suspeitas de que você mexeu nele.">>
<</if>>
<<elseif $NudesCell.IrmaN is 1>> /*==========================*/
<<Narrador "You've already unlocked $IrmaN.Nome's cell phone." "Você já desbloqueou o celular da $IrmaN.Nome.">>
<br>
<<Narrador "Do you look for pictures of her." "Você procura fotos dela.">>
<br>
<<Narrador "You find lots of interesting pictures of her." "Você encontra muitas fotos interessantes dela.">>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude1.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude2.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude3.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude4.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude5.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude6.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude7.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude8.jpg"></center>
<br>
<<Narrador "You sent the photos to your cell phone." "Você enviou as fotos para o seu celular.">>
<br>
<<Narrador "You leave your $Jogador.RelacaoIrmaN's cell phone the way she left it, so as not to arouse suspicion that you tampered with it." "Você deixa o celular da sua $Jogador.RelacaoIrmaN do jeito que ela deixou, para não levantar suspeitas de que você mexeu nele.">>
<</if>>
<<case 2>> /*====================================================*/
<<Narrador "You rummage through your older $Jogador.RelacaoIrmaN's bed and find some of $IrmaN.Nome's used panties." "Você vasculha a cama da sua $Jogador.RelacaoIrmaN mais velha e encontra algumas calcinhas usadas da $IrmaN.Nome.">>
<br>
<<set $CalcinhaUsada.IrmaN to true>>
<<set $Itens += 1>>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/calcinha-usada_irmaN.jpg"></center>
<br>
<br>
<<if $Jogador.Moralidade <= 75>>
<<Reflex "Hmmm, look at those soft panties my $Jogador.RelacaoIrmaV wore yesterday, they still smell of her." "Hmmm, olhe aquela calcinha macia que minha $Jogador.RelacaoIrmaV usou ontem, ainda tem o cheiro dela.">>
<</if>>
<br>
<<case 3 4 5 6 7 8 9 10>> /*=====================================*/
<<Narrador "You don't find anything." "Você não encontra nada.">>
<</switch>> /*=======================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisNova>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisNova>>
<br>
<<Narrador "You find some clothes, but nothing special." "Você encontra algumas roupas, mas nada de especial.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisNova>>
<<imgQuartoIrmaMaisNova>>
<br>
/*=========================== Imagem ================================*/
<<switch random(1, 10)>> /*==========================================*/
<<case 1>> /*====================================================*/
<<if $game.chaveDiario_IrmaN is false>>
<<Narrador "You found a copy of the key to your little $Jogador.RelacaoIrmaN's diary." "Você encontrou uma cópia da chave do diário da sua $Jogador.RelacaoIrmaN mais nova.">>
<br>
<<set $game.chaveDiario_IrmaN to true>><<set $Itens += 1>>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/chave-diario-irmaN.jpg">
<<elseif $game.chaveDiario_IrmaN is true>>
<<Narrador "You find some cosmetics, but nothing special." "Você encontra alguns cosméticos, mas nada de especial.">>
<</if>>
<<default>> /*===================================================*/
<<Narrador "You find some cosmetics, but nothing special." "Você encontra alguns cosméticos, mas nada de especial.">>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisNova>>
/*=========================== Imagem ================================*/
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_nova/diario.jpg"></center>
<br>
<<if $game.chaveDiario_IrmaN is false>>
<<Narrador "You find your $Jogador.RelacaoIrmaN's diary and try to open it, but without the key it's difficult." "Você encontra o diário da sua $Jogador.RelacaoIrmaN, tenta abri-lo, mas sem a chave fica difícil.">>
<br>
<<Narrador "The diary key must be somewhere." "A chave do diário deve estar em algum lugar.">>
<<elseif $game.chaveDiario_IrmaN is true>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Open Diary|Diario-Eng]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Diário Aberto|Diario-PTBR]]>><</button>>@@
<</if>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<switch random(1, 10)>> /*==========================================*/
<<case 1>> /*====================================================*/
<<Narrador "You find your older $Jogador.RelacaoIrmaV's cell phone and try to unlock it." "Você encontra o celular da sua $Jogador.RelacaoIrmaV mais velha e tenta desbloqueá-lo.">>
<br>
<<set $Aleatorio to random(100)>>
<<if $NudesCell.IrmaV is 0>> /*==============================*/
<<if $Aleatorio gte 0 and $Aleatorio lt 70>>
<<Narrador "You can't unlock her cell phone." "Você não pode desbloquear o celular dela.">>
<<elseif $Aleatorio gte 70 and $Aleatorio lte 100>>
<<set $game.notifyFotos += 1>>
<<set $NudesCell.IrmaV += 1>>
<<Narrador "You managed to unlock her cell phone." "Você conseguiu desbloquear o celular dela.">>
<br>
<<Narrador "Do you look for pictures of her." "Você procura fotos dela.">>
<br>
<<Narrador "You find lots of interesting pictures of her." "Você encontra muitas fotos interessantes dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<br>
<<Reflex "Wow so many naked images of my $Jogador.RelacaoIrmaV, oh my god she is so hot." "Nossa, tantas imagens nuas da minha $Jogador.RelacaoIrmaV, ai meu Deus, ela é tão gostosa.">>
<br>
<<Narrador "You sent the photos to your cell phone." "Você enviou as fotos para o seu celular.">>
<br>
<<Narrador "You leave your $Jogador.RelacaoIrmaV's cell phone the way she left it, so as not to arouse suspicion that you tampered with it." "Você deixa o celular da sua $Jogador.RelacaoIrmaV do jeito que ela deixou, para não levantar suspeitas de que você mexeu nele.">>
<</if>>
<<elseif $NudesCell.IrmaV is 1>> /*==========================*/
<<Narrador "You've already unlocked $IrmaV.Nome's cell phone." "Você já desbloqueou o celular da $IrmaV.Nome.">>
<br>
<<Narrador "Do you look for pictures of her." "Você procura fotos dela.">>
<br>
<<Narrador "You find lots of interesting pictures of her." "Você encontra muitas fotos interessantes dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<br>
<<Narrador "You sent the photos to your cell phone." "Você enviou as fotos para o seu celular.">>
<br>
<<Narrador "You leave your $Jogador.RelacaoIrmaV's cell phone the way she left it, so as not to arouse suspicion that you tampered with it." "Você deixa o celular da sua $Jogador.RelacaoIrmaV do jeito que ela deixou, para não levantar suspeitas de que você mexeu nele.">>
<</if>>
<<case 2>> /*====================================================*/
<<Narrador "You rummage through your older $Jogador.RelacaoIrmaV's bed and find some of $IrmaV.Nome's used panties." "Você vasculha a cama da sua $Jogador.RelacaoIrmaV mais velha e encontra algumas calcinhas usadas da $IrmaV.Nome.">>
<br>
<<set $CalcinhaUsada.IrmaV to true>>
<<set $Itens += 1>>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/calcinha-usada_irmaV.jpg"></center>
<br>
<<if $Jogador.Moralidade <= 75>>
<<Reflex "Hmmm, look at those soft panties my $Jogador.RelacaoIrmaV wore yesterday, they still smell of her." "Hmmm, olhe aquela calcinha macia que minha $Jogador.RelacaoIrmaV usou ontem, ainda tem o cheiro dela.">>
<</if>>
<<case 3 4 5 6 7 8 9 10>> /*=====================================*/
<<Narrador "You don't find anything." "Você não encontra nada.">>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<switch random(1, 10)>>
<<case 1>>
<<if $game.leptopSenha_IrmaV is false>>
<<Narrador "Underneath some clothes you find a piece of paper with something written on it." "Debaixo de algumas roupas você encontra um pedaço de papel com algo escrito.">>
<br>
<<set $game.leptopSenha_IrmaV to true>>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/senha-notebook.jpg"></center>
<<elseif $game.leptopSenha_IrmaV is true>>
<<Narrador "You find some clothes, but nothing special." "Você encontra algumas roupas, mas nada de especial.">>
<</if>>
<<default>>
<<Narrador "You find some clothes, but nothing special." "Você encontra algumas roupas, mas nada de especial.">>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<Narrador "You find some cosmetics and medical utensils, but nothing special." "Você encontra alguns cosméticos e utensílios médicos, mas nada de especial.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
/*===================================================================*/
<<if $game.leptopSenha_IrmaV is false>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<<include [[LaptopIrma1-senha Conteudo]]>>
</div>
</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<<Narrador "You don't have the password to unlock your $IrmaV.Nome's leptop." "Você não tem a senha para desbloquear o notebook da $IrmaV.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.leptopSenha_IrmaV is true>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<<include [[LaptopIrma1 Conteudo]]>>
<a data-passage="Leptop-Pasta" class="link-internal link-image">
<div class="leptoppasta">[img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/pasta_icon.png]]
<<if $game.lang is 0>>
<span class="iconNomeleptop">Video Diary</span>
<<elseif $game.lang is 1>>
<span class="iconNomeleptop">Vídeo Diário</span>
<</if>></div></a>
<img id="lixeira" src="content/locations/casa/seu_quarto/pc/icons/lixera.png">
</div>
</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "suakitchen">>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(30)>>
<<set $gameProgress.intro_Complete_part1 to true>>
<<set $gameProgress.intro_Complete_part2 to true>>
<<set $gameProgress.intro_Complete_part3 to true>>
<<set $gameProgress.intro_Complete_part4 to true>>
<<set $gameProgress.intro_Complete_part5 to true>>
<<set $gameProgress.intro_Complete_part6 to true>>
<<set $game.usandoMenu to false>>
<<set $Mae.status to "Normal">>
<<set $IrmaV.status to "Normal">>
<<set $IrmaN.status to "Normal">>
<<set $Amigo.status to "Normal">>
<<set $Amigo2.status to "Normal">>
<<set $Valentao.status to "Normal">>
<<set $Paixao.status to "Normal">>
<<set $Lexi.status to "Normal">>
<<set $Penny.status to "Normal">>
<<set $Melissa.status to "Normal">>
<<set $Jill.status to "Normal">>
<<set $Manu.status to "Normal">>
<<set $ProfQuimica.status to "Normal">>
<<set $ProfLiteratura.status to "Normal">>
<<set $ProfGeografia.status to "Normal">>
<<set $ProfHistoria.status to "Normal">>
<<set $ProfBiologia.status to "Normal">>
<<set $ProfFisica.status to "Normal">>
<<set $ProfSociologia.status to "Normal">>
<<set $ProfMatematica.status to "Normal">>
<<set $ProfFilosofia.status to "Normal">>
<<set $ProfEdFisica.status to "Normal">>
<<set $ProfArte.status to "Normal">>
<<Narrador "The next day you wake up at the usual time. It's Monday, so you grab some breakfast before heading off to school." "No dia seguinte, você acorda no horário habitual. É segunda-feira, então você toma café da manhã antes de ir para a escola.">>
<br>
<<Narrador "$Mae.Nome, $IrmaV.Nome and $IrmaN.Nome are sitting at the table, but as soon as you sit down, $IrmaV.Nome gets up and goes to work without saying anything. $IrmaN.Nome won't even look at you, and soon leaves the kitchen too." "$Mae.Nome, $IrmaV.Nome e $IrmaN.Nome estão sentadas à mesa, mas assim que você se senta, $IrmaV.Nome se levanta e vai trabalhar sem dizer nada. $IrmaN.Nome nem olha para você, e logo sai da cozinha também.">>
<br>
<<Narrador "You are left alone in the kitchen with your $Jogador.RelacaoMae." "Você é deixado sozinho na cozinha com sua $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "The girls are still really mad at you. Do something nice for them and then they will forgive you." "As garotas ainda estão muito bravas com você. Faça algo de bom para elas e então o perdoarão.">>
<br>
<<PlayerDiz "Okay, but what?" "Ok, mas o quê?">>
<br>
<<MamaeDiz "I don’t know. You’ve always been such a creative boy. I am sure you’ll think of something." "Não sei. Você sempre foi um garoto tão criativo. Tenho certeza que você vai pensar em algo.">>
<br>
<<MamaeDiz "For now, get to school. You are going to be late." "Por enquanto, vá para a escola. Você vai se atrasar.">>
<br>
<<Narrador "As you get up to leave, your $Jogador.RelacaoMae says:" "Quando você se levanta para sair, sua $Jogador.RelacaoMae diz:">>
<br>
<<MamaeDiz "Don’t forget to help my friend move today. She’ll be waiting for you after school. I hope you saved some money." "Não se esqueça de ajudar minha amiga a se mudar hoje. Ela estará esperando por você depois da escola. Espero que tenha economizado algum dinheiro.">>
<br>
<<Narrador "You continue to have your breakfast." "Você continua tomando seu café da manha.">>
<br>
<<MamaeDiz "What are you still doing here, $Jogador.Nome?" "O que ainda faz aqui, $Jogador.Nome?">>
<br>
<<PlayerDiz "Huh?" "O quê?">>
<br>
<<MamaeDiz "You need to leave or you'll be late for class." "Você precisa ir ou vai se atrasar para a aula.">>
<br>
<<Narrador "Realizing the urgency of the moment, you hurry to get ready and head toward the door." "Percebendo a urgencia do momento você se apressa para se arrumar e vai em direção a porta">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte2]]>>
<<set $Gaston.Nome to "Gastón">>
<<set $ViceDiretor.Nome to "Lamar">>
<<addmins 10>>
<</button>>@@<<widget "aulas">>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 -->
<<set $escolaAulas to 0>>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lt 8>>
<!-- 7:10 - 8:00 -->
<<set $escolaAulas to 1>>
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 50>>
<!-- 8:00 - 8:50 -->
<<set $escolaAulas to 2>>
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 9>>
<!-- 8:50 - 9:00 -->
<<set $escolaAulas to 3>>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 40>>
<!-- 9:00 - 9:40 -->
<<set $escolaAulas to 3>>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10>>
<!-- 9:40 - 10:00 -->
<<set $escolaAulas to 4>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 50>>
<!-- 10:00 - 10:50 -->
<<set $escolaAulas to 5>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 11>>
<!-- 10:50 - 11:00 -->
<<set $escolaAulas to 6>>
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 40>>
<!-- 11:00 - 11:40 -->
<<set $escolaAulas to 6>>
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 12>>
<!-- 11:40 - 12:00 -->
<<set $escolaAulas to 7>>
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $escolaAulas to 7>>
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $escolaAulas to 8>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 10>>
<!-- 13:00 - 13:10 -->
<<set $escolaAulas to 9>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lt 14>>
<!-- 13:10 - 14:00 -->
<<set $escolaAulas to 10>>
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 50>>
<!-- 14:00 - 14:50 -->
<<set $escolaAulas to 11>>
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 15>>
<!-- 14:50 - 15:00 -->
<<set $escolaAulas to 12>>
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 40>>
<!-- 15:00 - 15:40 -->
<<set $escolaAulas to 12>>
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 16>>
<!-- 15:40 - 16:00 -->
<<set $escolaAulas to 13>>
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 50>>
<!-- 16:00 - 16:50 -->
<<set $escolaAulas to 14>>
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 17>>
<!-- 16:50 - 17:00 -->
<<set $escolaAulas to 15>>
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 40>>
<!-- 17:00 - 17:40 -->
<<set $escolaAulas to 15>>
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 18>>
<!-- 17:40 - 18:00 -->
<<set $escolaAulas to 16>>
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $escolaAulas to 16>>
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $escolaAulas to 17>>
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<!-- 19:00 - 0:00 -->
<<set $escolaAulas to 18>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 0:00 - 7:00 -->
<<set $escolaAulas to 19>>
<</if>>
<</widget>><<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $LexiM7.MissaoEstatus is "Ativa">>
<<goto "LXM7 - Prova de Matematica #1">>
<</if>>
<<if $LexiM5.MissaoEstatus is "Ativa">>
<<goto "LXM5 - Vai Ter Prova">>
<</if>>
<<if $JogadorM0.MissaoEstatus is "Ativa">>
<<if $JogadorM0.MissaoEstagio is 0>>
<<goto "JM0 - Primeiras Aulas (Matemática)">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfMathDiz "All right, students do the exercises in the book on pages 166 to 170 and don't piss me off!" "Pronto, alunos façam os exercícios do livro das páginas 166 a 170 e não me irritem!">>
<br>
<<Narrador "He sits down at his desk and starts analyzing a document." "Ele se senta em sua mesa e começa analizar um documento.">>
<br>
<<JorgeDiz "Teacher $ProfMatematica.Nome I didn't understand the 2. You can explain it to me." "Professor $ProfMatematica.Nome, não entendi o 2. Você pode me explicar.">>
<br>
<<ProfMathDiz "I told you not to piss me off! When it comes to an explanation class, pay more attention so that you don't need to ask more questions!" "Eu disse para não me irritar! Quando se trata de uma aula explicativa, preste mais atenção para não precisar fazer mais perguntas!">>
<br>
<<Reflex "What an asshole, this guy doesn't care about his students at least he doesn't piss me off either! I stay out of his way and he stays out of mine." "Que babaca, esse cara não liga para os alunos pelo menos ele também não me enche o saco! Eu fico fora do caminho dele e ele fica fora do meu.">>
<<case 2>> /*====================================================*/
<<Narrador "The math teacher is giving an oral test." "O professor de matemática está dando uma prova oral a seus alunos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfMathDiz "So $Amigo2.Nome, If I had twice as many pens as I have, I could give two to each of my three brothers and I would still have four pens left. How many pens do I have?" "Então, $Amigo2.Nome, se eu tivesse o dobro de canetas que tenho, poderia dar duas para cada um dos meus três irmãos e ainda teria quatro canetas sobrando. Quantas canetas eu tenho?">>
<br>
<<Amigo2Diz "Ahmmm... 5 pens?" "Ahmmm... 5 canetas?">>
<br>
<<ProfMathDiz "Correct!" "Correto!">>
<br>
<<ProfMathDiz "$Jogador.Nome, um safe needs a password with 4 different digits to be opened. On the numerical display are the numbers 1, 2, 3, 4, 5, 6, 7, 8, and 9. How many different passwords can be created without repetition of numbers?" "$Jogador.Nome, um cofre precisa de uma senha com 4 dígitos diferentes para ser aberto. No display numérico estão os números 1, 2, 3, 4, 5, 6, 7, 8 e 9. Quantas senhas diferentes podem ser criadas sem repetição de números?">>
<br>
<<PlayerDiz "I have no idea... ahm... 3024?" "Eu não tenho idéia... ahm... 3024?">>
<br>
<<PlayerDiz "3024 passwords." "3024 senhas.">>
<br>
<<ProfMathDiz "Correct!" "Correto!">>
<br>
<<Reflex "Wow, I didn't expect that." "Uau, eu não esperava isso.">>
<br>
<<ProfMathDiz "$Lexi.Nome, I know you'll get it right!" "$Lexi.Nome, eu sei que você vai acertar!">>
<br>
<<LexiDiz "Tell me, I'm ready." "Diga-me, estou pronta.">>
<br>
<<ProfMathDiz "So there you go... What is the square root of 144?" "Então aí está... Qual é a raiz quadrada de 144?">>
<br>
<<Reflex "She looks disappointed." "Ela parece desapontada.">>
<br>
<<LexiDiz "12." "12.">>
<br>
<<ProfMathDiz "You got it right, congratulations!" "Você acertou, meus parabéns!">>
<br>
<<Narrador "She sits down in her seat disappointed." "Ela se senta em seu lugar desapontada.">>
<br>
<<Narrador "$Amigo.Nome leans toward you." "$Amigo.Nome se inclina em sua direção.">>
<br>
<<Amigo1Diz "Amhmm it doesn't even seem like they have already combined that easy question." "Amhmm, nem parece que eles já combinaram essa pergunta fácil.">>
<br>
<<PlayerDiz "To me it looks like she was disappointed, like, it looks like her father underestimated her." "Para mim parece que ela ficou decepcionada, tipo, parece que o pai dela a subestimou.">>
<br>
<<Amigo2Diz "Underestimated I doubt, he is her father, he makes it too easy for her." "Subestimado duvido, ele é o pai dela, facilita demais para ela.">>
<br>
<<ProfMathDiz "What are you three talking about there?" "Do que vocês três estão falando aí?">>
<br>
<<Amigo2Diz "We just want to know when it's $Amigo.Nome's turn." "Só queremos saber quando será a vez do $Amigo.Nome.">>
<br>
<<Amigo1Diz "Me???" "Eu???">>
<br>
<<ProfMathDiz "You are right." "Você está certo.">>
<br>
<<Amigo1Diz "$Amigo.Nome if a train is leaving a town at 125 miles per hour while leaving the neighboring town another train is leaving at 95 miles per hour..." "$Amigo.Nome, se um trem está saindo de uma cidade a 125 milhas por hora enquanto sai da cidade vizinha, outro trem está saindo a 95 milhas por hora...">>
<br>
<<Reflex "$Amigo.Nome got fucked." "$Amigo.Nome se fodeu.">>
<<case 3>> /*====================================================*/
<<Narrador "Teacher McComber was writing complex equations on the chalkboard, but his explanation was monotonous and uninspiring. The room was filled with an uncomfortable silence, broken only by the sound of chalk scratching on the blackboard." "O professor $ProfMatematica.Nome estava escrevendo equações complexas na lousa, mas sua explicação era monótona e desanimada. A sala estava preenchida com um silêncio desconfortável, quebrado apenas pelo arranhar do giz no quadro-negro.">>
<br>
<<Narrador "Some students looked at their peers with expressions of confusion, while others started to doze off. It was clear that many were just waiting for the time to pass, eager to get out of the class." "Alguns alunos olhavam para seus colegas com expressões de confusão, enquanto outros começavam a cochilar. Era evidente que muitos estavam apenas esperando o tempo passar, ansiosos para sair da aula.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<Narrador "Meanwhile, $Lexi.Nome was sitting in the front row with her notebook and pencil ready. She was used to the situation, but her expression showed determination. She tried to focus on the lesson, even though her father wasn't doing an exemplary job as a teacher." "Enquanto isso, $Lexi.Nome estava sentada na primeira fileira, com seu caderno e lápis prontos. Ela estava acostumada com a situação, mas sua expressão mostrava determinação. Ela tentava se concentrar na aula, mesmo que seu pai não estivesse fazendo um trabalho exemplar como professor.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-na-classe.jpg"></center>
<br>
<<Narrador "Apparently, the whole class would be like this." "Aparentemente a aula toda será desse jeito.">>
<<case 4>> /*====================================================*/
<<Narrador "Teacher McComber was behind his desk, flipping through some papers with a clear expression of disinterest." "O professor $ProfMatematica.Nome estava atrás de sua escrivaninha, folheando alguns papéis, com uma expressão de desinteresse evidente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<Narrador "He stands up and writes equations on the blackboard, scribbling complex formulas. A hand goes up at the back of the classroom." "Ele se levanta e escreve equações na lousa, enquanto ele rabiscava fórmulas complexas, uma mão se levantou na parte de trás da sala.">>
<br>
<<RonnyDiz "Teacher McComber, I didn't fully understand the previous step. Could you explain that again?" "Professor $ProfMatematica.Nome, eu não entendi completamente a etapa anterior. Você poderia explicar isso de novo?">>
<br>
<<Narrador "Teacher $ProfMatematica.Nome paused in his explanation and, somewhat reluctantly, revisited the step that had left Ronny confused." "O professor $ProfMatematica.Nome fez uma pausa em sua explicação e, de maneira relutante, revisou a etapa que tinha deixado Ronny confuso.">>
<br>
<<Narrador "You notice that $Penny.Nome is commenting to someone about $ProfMatematica.Nome's class, likely making a criticism about his demeanor." "Você percebe que $Penny.Nome está comentando com alguém sobre a aula de $ProfMatematica.Nome, provavelmente fazendo uma critica sobre a postura dele.">>
<br>
<<Narrador "$Lexi.Nome was busy solving exercises in her notebook." "$Lexi.Nome estava ocupada resolvendo exercicios em seu caderno.">>
<br>
<<Narrador "As the class progressed, some students began to get more involved, asking sporadic questions. However, $ProfMatematica.Nome McComber's apathy remained the most prominent characteristic of the class." "À medida que a aula avançava, alguns alunos começaram a se envolver mais, fazendo perguntas esporádicas. No entanto, a apatia de $ProfMatematica.Nome McComber continuava sendo a característica mais marcante da aula.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Quimica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Quimica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>>
<<elseif $game.day is "Wednesday">>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Quimica]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Quimica]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<<elseif $game.day is "Thursday">>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de História]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 75>> /*======================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>> /*===============*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>> /*===========================================================*/
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
/*===================================================================*/
<<if $PennyM4.MissaoEstatus is "Ativa">>
<<if $game.day is "Wednesday">>
<<if $QuestWait.PYM is false>>
<<goto "PYM4 - Você é só um Garoto">>
<</if>>
<</if>>
<</if>>
<<if $PennyM1.MissaoEstatus is "Ativa">>
<<if $game.day is "Wednesday">>
<<if $QuestWait.PYM is false>>
<<goto "PYM1 - Trabalho em Dupla">>
<</if>>
<</if>>
<</if>>
<<Fundo3B>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Classroom1.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning, students. Today, we will learn about the Properties of Materials. Pay attention because you will have an exam. At the end of the class, bring your notebooks to me to get checked!" "Bom dia alunos, hoje vamos aprender sobre Propriedades dos Materiais. Prestem atenção porque vocês vão fazer o exame. No final da aula me tragam o caderno para receber o visto!">>
<br>
<<Reflex "Ugh, Chemistry is one of the subjects I like the least! At least, I'll get a checkmark at the end of the class." "Aff, Química é matéria é uma das disciplinas que menos gosto! Pelo menos ao final da aula receberei um visto.">>
<br>
<<Narrador "You simply copy the answers from a classmate and take them to the teacher." "Você simplesmente copia as respostas de um colega e leva ao professor.">>
<br>
<center><img id="imagens" src="content/others/images/escrevendo-no-caderno.jpg"></center>
<br>
<<Narrador "Teacher Lebelle looks at you disapprovingly, as if she knows what you did, but she still gives you a checkmark." "A professora $ProfQuimica.Nome olha para você com um olhar de desaprovação, como se soubesse o que você fez, mas ela lhe dá um visto mesmo assim.">>
<br>
<<Narrador "You go back to your desk and sit there bored until the end of class." "Você volta para sua carteira e fica lá entediado até o fim da aula.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Classroom2.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning, students. Today, I want you to read the book from pages 237 to 244." "Bom dia alunos. Hoje quero que leiam o livro das páginas 237 a 244.">>
<br>
<<Reflex "At least today's class is just reading. I can think more about how to hypnotize the teachers." "Pelo menos a aula de hoje é somente leitura. Eu posso pensar melhor em como hipnotizar os professores.">>
<br>
<<Narrador "A few minutes pass, and you are still distracted, thinking about the best way to hypnotize the teachers to make it through high school more easily when suddenly." "Alguns minutos se passam, você ainda esta distraído pensando na melhor forma de hipnotizar os professores para poder concluir o ensino médio com mais facilidade quando de repente.">>
<br>
<<ProfQimicaDiz "Why aren't you reading the book, $Jogador.Nome?!" "Por que você não está lendo o livro, $Jogador.Nome?!">>
<br>
<<Narrador "Miss Lebelle said indignantly." "Disse a professora $ProfQuimica.Nome indignada.">>
<br>
<<PlayerDiz "I'm sorry, teacher, I was just..." "Desculpe professora, eu só estava...">>
<br>
<<ProfQimicaDiz "Focus only on your studies! I told you I wouldn't go easy on you this year." "Foque só nos estudos! Eu disse que este ano não pegaria leve com você.">>
<br>
<<Reflex "Ugh! Why!" "Aff! Por que!">>
<<case 3>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Classroom3.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning students, today I want you to do the exercises on the blackboard in silence." "Bom dia alunos, hoje quero que façam os exercícios na lousa em silêncio.">>
<br>
<<Narrador "You start to write, but it seems that the teacher writes much faster." "Você começa escrever, mas parece que a professora escreve muito mais rapido.">>
<br>
<center><img id="imagens" src="content/others/images/lousa-exercicios-de-quimica.jpg" height="500" width="750"></center>
<br>
<<Reflex "What the fuck! How did she write all this so quickly?" "Caralho! Porra! Como ela escreveu tudo isso tão rápido?">>
<br>
<<Amigo1Diz "Hahaha... Oh, $Jogador.Nome, get a load of this! I wanted to be like that with the teacher." "Hahaha... Ah, $Jogador.Nome, se liga aqui! Eu queria ficar assim com a professora.">>
<br>
<<Narrador "He shows you an erotic drawing of him and teacher $ProfQuimica.Nome." "Ele mostra um desenho erótico dele e da professora $ProfQuimica.Nome.">>
<br>
<center><img id="imagens" src="content/characters/amigo/artes/arte1.jpg"></center>
<br>
<<PlayerDiz "Man, you draw well, ehm!" "Cara, você desenha bém, ehm!">>
<br>
<<Amigo1Diz "Hahaha... Lots of free time at school, bro." "Hahaha... Muito tempo livre na escola, mano.">>
<br>
<<ProfQimicaDiz "What is this conversation with you two back there?" "Que conversa é essa com vocês aí atrás?">>
<br>
<<Narrador "You and your friend get scared and $Amigo.Nome hides the drawing." "Você e seu amigo se assustam e $Amigo.Nome esconde o desenho.">>
<br>
<<Amigo1Diz "Nothing no teacher, I was just asking $Jogador.Nome." "Nada não professor, só estava perguntando algo para o $Jogador.Nome.">>
<br>
<<ProfQimicaDiz "Clearing doubts with $Jogador.Nome then you can be kidding." "Tirando dúvidas com $Jogador.Nome então pode estar brincando.">>
<br>
<<Narrador "She says while laughing." "Ela diz enquanto ri.">>
<br>
<<PlayerDiz "What the fuck teacher!" "Que porra é essa professora!">>
<br>
<<ProfQimicaDiz "Guys, stop this side conversation and do the activities, especially you $Jogador.Nome." "Pessoal parem com essa conversa paralela e façam as atividades, principalmente você $Jogador.Nome.">>
<br>
<<Narrador "You two stop talking and go back to pretending you're studying." "Vocês dois param de conversar e voltam a fingir que estão estudando.">>
<<case 4>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Classroom4.jpg"></center>
<br>
<<ProfQimicaDiz "Hello, class! Today, we're going to study the periodic table. I know many of you may think this subject is complicated, but it's not. It's just a matter of memory!" "Olá, turma! Hoje estudar a tabela períodica. Eu sei que muitos de vocês podem pensar que esta matéria é complicada, mas não é, só só uma questão de memória!">>
<br>
<<Narrador "She makes a broad gesture with her hands, pointing to the periodic table and the chemical elements on the blackboard." "Ela faz um gesto amplo com as mãos, apontando para a tabela periódica e os elementos químicos no quadro-negro.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/escola/sala_de_aula/images/tabela-periodica.jpg"></center>
<br>
<div class="Speak" style="background-color:green">
<img class="avatar2" src="content/characters/prof_quimica/prof_Quimica.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfQuimica.Nome Lebelle
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
A tip on how you can memorize the periodic table is to form words with the letters in a family, like "Lazy Naughty Kids Rely on Cute Frisky Cats." for family 1-A, "Beery Magicians Can Stir BaCo With Radon." for family 2-A, and so on.
<<elseif $game.lang is 1>>
Uma dica de como vocês podem decorar a tabela periódica, é você formar palavras com as letras em familia, como "Hoje Li Na Kama Robinson Crusoé em Francês" da familia 1-A "Bete Magrela Casou com o Sr. Barão Ramos" na familia 2-A e aí por diante.
<</if>>
</div>
<br>
<<ProfQimicaDiz "Do any of you know more phrases like these?" "Conhecem mais alguma frase dessas?">>
<br>
<<Narrador "She looks around for someone, but as no one speaks up, she randomly calls on someone." "Ela olha em volta procurando alguém, como ninguém se manifesta ela chama alguém aleatório.">>
<br>
<<ProfQimicaDiz "$Jogador.Nome?" "$Jogador.Nome?">>
<br>
<<Narrador "You're startled, but this time you didn't do anything wrong." "Você se assusta, dessa vez você não fez nada.">>
<br>
<<PlayerDiz "Yes, teacher Lebelle?" "Sim, professora?">>
<br>
<<ProfQimicaDiz "$Jogador.Nome, do you know a memorization phrase for the periodic table?" "$Jogador.Nome, você sabe uma frase de memorização da tabela periódica.">>
<br>
<<Narrador "Luckily, you remembered one." "Por sorte você se lembrava de uma.">>
<br>
<<PlayerDiz "Yes, teacher, I remember one. It's for the 5-A family." "Sim, professora eu lembro de uma. É da familia 8-A">>
<br>
<<ProfQimicaDiz "What's your memorization phrase for the nitrogen group, then?" "E qual é a sua frase de memorização para o grupo dos gases nobres?">>
<br>
<<PlayerDiz "Never Penetrate the Ass Savoury Bitches in Microwave" "Homem Nenhum Arranca Kravo da Xereca de Renata.">>
<br>
<<Narrador "The whole class bursts into laughter at $Jogador.Nome's phrase." "A sala toda ri da frase de $Jogador.Nome.">>
<br>
<<ProfQimicaDiz "$Jogador.Nome, that's an extremely inappropriate phrase! This is an educational environment, and I hope you'll treat it with the respect it deserves." "$Jogador.Nome, essa é uma frase extremamente inadequada! Este é um ambiente educacional e espero que você trate isso com o respeito que merece.">>
<br>
<<ProfQimicaDiz "Now, please have a seat and shut up." "Agora, sente se aí e cale a boca.">>
<br>
<<Reflex "Oh, come on, she thought it was funny, right?" "Ah, ela achou engraçado, vai?">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Filosofia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Filosofia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<<elseif $game.day is "Wednesday">> /*===========================*/
<<if $detention.FicarDepois is 1>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button[[Detenção|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<</if>>
<<elseif $detention.FicarDepois is 0>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Sair|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<</if>>
<<elseif $game.day is "Thursday">> /*============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Matematica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Matematica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfFilosofiaM2.MissaoEstatus is "Ativa">>
<<if $game.day is "Monday">>
<<goto "PFM2 - Prova de Filosofia">>
<</if>>
<</if>>
<<if $ProfFilosofiaM1.MissaoEstatus is "Ativa">>
<<if $game.day is "Friday">>
<<goto "PFM1 - Anuncio">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<<ProfPhiloDiz "Let's discuss philosophy..." "Vamos discutir filosofia...">>
<br>
<<Narrador "The class is silent for a few seconds." "A turma fica em silêncio por alguns segundos.">>
<br>
<<JackDiz "What's philosophy got to do with it?" "O que tem filosofia?">>
<br>
<<ProfPhiloDiz "Oh, yes... Any questions?" "Ah, sim... Alguma dúvida?">>
<br>
<<Reflex "(Mentally laughing) This teacher is a character; he's been at this school for so long that he's starting to go senile." "(Rindo mentalmente) Esse professor é um figurão, ele está nessa escola há tanto tempo que está ficando gagá.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula2.jpg"></center>
<br>
<div class="Speak" style="background-color:#2a1808">
<img class="avatar2" src="content/characters/prof_filosofia/prof_Filosofia.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professor<</if>> $ProfFilosofia.Nome Anysio
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
So, yo, the bitch was like, "what?" And I was like "later one!"
<<elseif $game.lang is 1>>
E aí, a perua falou, "tá afim?" E eu disse "agora não!"
<</if>>
</div>
<br>
<<PennyDiz "But, teacher, what does this have to do with Socratic Dialectics?" "Mas professor, o que isso tem a ver com a Dialética Socrática?">>
<br>
<<ProfPhiloDiz "Oh, so the class was about that?" "Ah, então a aula era sobre isso?">>
<br>
<<Amigo1Diz "Alright, but what happened next? Keep telling about your first trip to Amsterdam." "Ok, mas o que aconteceu a seguir? Continua contando sobre sua primeira viagem a Amsterdã.">>
<br>
<<ProfPhiloDiz "After 2 days of partying, I had to head back home completely broke, because the salary i's like:" "Depois de 2 dias de festa tive que voltar para casa totalmente falido, porque o salário ó:">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/e-o-salario-o.jpg"></center>
<br>
<<Narrador "All students listen to the story very carefully until the end of the class." "Todos os alunos escutam a história com muita atenção até o fim da aula.">>
<<case 3>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<div class="Speak" style="background-color:#2a1808">
<img class="avatar2" src="content/characters/prof_filosofia/prof_Filosofia.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professor<</if>> $ProfFilosofia.Nome Anysio
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Rationalism, on the other hand, is advocated by philosophers like Descartes. He argued that knowledge originates in reason and logic, independently of sensory experience. "Cogito, ergo sum," that is, "I think, therefore I exist." Oh, Descartes, a great thinker, but he never managed to convince me that meditation was not the path to knowledge.
<<elseif $game.lang is 1>>
O racionalismo, por outro lado, é defendido por filósofos como Descartes. Ele argumentava que o conhecimento se origina na razão e na lógica, independentemente da experiência sensorial. "Cogito, ergo sum", ou seja, "penso, logo existo." Ah, Descartes, um grande pensador, mas nunca conseguiu me convencer de que a meditação não era o caminho para o conhecimento.
<</if>>
</div>
<br>
<<ProfPhiloDiz "This reminds me of when I visited the monastery in the Himalayas; the monks taught me how to meditate, and it helped me understand the power of the mind over reality, and..." "Isso me lembra de quando visitei o mosteiro nos Himalaias, os monges me ensinaram a meditar, e isso me ajudou a entender o poder da mente sobre a realidade e...">>
<br>
<<Narrador "Teacher $ProfFilosofia.Nome began to tell one of his stories and will only stop if someone interrupts him, but no one wants to interrupt teacher $ProfFilosofia.Nome's stories." "O professor $ProfFilosofia.Nome começou a contar uma de suas histórias, e só vai parar se alguém o interromper, e ninguém quer intorromper as histórias do professor $ProfFilosofia.Nome.">>
<<case 4>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<<ProfPhiloDiz "Let's discuss the Enlightenment. It was a movement that changed the way we perceive the world and the role of reason in our lives. Who here can tell me what the Enlightenment is?" "Vamos discutir o iluminismo. Ele foi um movimento que mudou a maneira como vemos o mundo e o papel da razão na nossa vida. Quem aqui pode me dizer o que é o iluminismo?">>
<br>
<<Narrador "A girl appears to raise her hand from the back; she seems to be challenged to do something." "Uma garota parece levantar a mão lá do fundo, ela parece estar sendo desafiada a fazer algo.">>
<br>
<<ProfPhiloDiz "You can come forward, my dear." "Pode se aproximar minha garota.">>
<br>
<<Narrador "She approaches and stands in front of Professor $ProfFilosofia.Nome; we can't hear what they are saying." "Ela se aproxima e fica em frente ao professor $ProfFilosofia.Nome; não dá pra ouvir o que eles dizem.">>
<br>
<<Narrador "She bends over in such a way that her beautiful butt sticks out for everyone to see." "Ela se inclina de tal maneira que sua bela bunda fica arrebitada para todos verem.">>
<br>
<<PlayerDiz "Hey $Amigo.Nome, hey $Amigo2.Nome, grab your phones; it looks like something's about to happen." "Ei $Amigo.Nome, ei $Amigo2.Nome, peguem seus celulares, parece qua algo vai acontecer.">>
<br>
<<Narrador "They heed his advice and take out their phones, waiting to see what will happen." "Eles ouvem o seu conselho e pegam os seus celulares e esperam para ver o que vai acontecer.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/locations/escola/sala_de_aula/videos/garota-exibicionista1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She runs her hand over her butt and begins to discreetly take off her panties." "Ela passa a mão em sua bunda e começa a discretamente tirar sua calcinha.">>
<br>
<<Amigo1Diz "Wohoo, I'm liking this." "Uhuu, tô gostando disso.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/locations/escola/sala_de_aula/videos/garota-exibicionista2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "With her panties down she lifts her skirt showing her naked butt to the whole class and exciting the boys." "Ela com a calcinha abaixada ela levanta sua saia mostrando sua bunda nua para toda a classe e exitando os garotos.">>
<br>
<<Amigo2Diz "This girl is quite crazy." "Essa mina é muito louca.">>
<br>
<<Narrador "The teacher drops something and she also drops her skirt, ending her show." "O professor deixa algo cair e ela também deixa cair a saia terminando o show dela.">>
<br>
<<Narrador "No one reports what she did to the teacher, and this becomes the topic of discussion for the rest of the class among you and your friends." "Ninguém relata o que ela fez ao professor, e isso se torna tema de discussão para o resto da turma entre você e seus amigos.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Intervalo|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<<elseif $game.day is "Friday">> /*==============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Sociologia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Sociologia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>> /*================================================*/
<<if $IrmaNM2.MissaoEstatus is "Completa">> /*-----------*/
<<Narrador "You go to the recess. $Valentao.Nome passes by you but does nothing." "Você vai para o recreio. $Valentao.Nome passa por você, mas não faz nada.">>
<<else>> /*----------------------------------------------*/
<<Narrador "The signal for half-time rang, the moment you stand up, $Valentao.Nome passes and slaps you on the head." "Tocou o sinal do intervalo, no momento em que você se levanta, $Valentao.Nome passa e dá um tapa na sua cabeça.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/valentao/videos/tapa-na-cabeca.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You think about fighting back but decide not to sacrifice your life for no reason." "Você pensa em revidar, mas decide não sacrificar sua vida sem motivo.">>
<</if>> /*-----------------------------------------------*/
<<case 2>> /*================================================*/
<<if $PaixaoM4.MissaoEstatus is "Completa">> /*----------*/
<<Narrador "The bell rang for the break, and you see that $Paixao.Nome dropped her school supplies." "O sinal tocou para o intervalo, você vê que $Paixao.Nome deixou cair o material escolar.">>
<br>
<<Reflex "I better not go help her. I promised my friends that I'd avoid being just another one of her flatterers." "É melhor eu não ir ajudá-la, prometi aos meus amigos que evitaria ser apenas mais um de seus bajuladores.">>
<br>
<<PeterDiz "Excuse me, miss, can I help you?" "Com licença, mocinha, posso ajudá-la.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Escola1.jpg"></center>
<br>
<<RileyDiz "Of course, Peter, thank you so much!" "Claro Peter, muito obrigado!">>
<br>
<<Reflex "I don't help, but there's always some sucker who does." "Eu não ajudo, mas sempre tem algum gado que ajuda.">>
<<else>> /*----------------------------------------------*/
<<Narrador "The bell rang for the break, and you see that $Paixao.Nome dropped her school supplies, deciding to help her." "O sinal tocou para o intervalo, você vê $Paixao.Nome deixou cair o material escolar e decidiu ajudar.">>
<br>
<<PlayerDiz "Umhum... Need help?" "Amham... Precisa de ajuda?">>
<br>
<<RileyDiz "Yes, please. Pick up my pens and put them in the case, and my notebooks under the desk." "Sim, por favor, pegue minhas canetas e coloque-as no estojo, e meus cadernos embaixo da carteira.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Escola1.jpg"></center>
<br>
<<PlayerDiz "Of course, dear." "Claro querido.">>
<br>
<<Narrador "You pick up each of her things and put them in their proper places, taking longer than you expected." "Você pega cada uma das coisas dela e coloca em seu devido lugar, demora mais do que você esperava.">>
<br>
<<Reflex "I've never seen anyone with so many pens in my life." "Nunca vi ninguém com tanta caneta na minha vida.">>
<br>
<<PlayerDiz "Alright, I've..." "Muito bem eu já...">>
<br>
<<Narrador "Look, she's gone and left you taking care of things alone. This girl really knows how to manipulate a man." "Veja, ela foi embora e deixou você cuidando das coisas sozinho. Essa garota realmente sabe como manipular um homem.">>
<</if>> /*---------------------------------------------------*/
<<case 3>> /*====================================================*/
<<Amigo1Diz "Let's go to recess, $Jogador.Nome, stop beating around the bush!" "Vamos para o recreio $Jogador.Nome, pare de rodeios!">>
<br>
<<PlayerDiz "Relax, brother, you act like you're catching a train." "Calma irmão, parece que você vai pegar o trem.">>
<br>
<<Amigo1Diz "And that I'm very hungry, you know?" "E que estou com muita fome, sabia?">>
<br>
<<PlayerDiz "Got it, of course!" "Entendendo sim, claro!">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Recess|Refeitorio]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Intervalo|Refeitorio]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Recess|Refeitorio]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Intervalo|Refeitorio]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<if $ProfLiteraturaM2.MissaoEstatus is "Ativa">>
<<if $game.day is "Wednesday" or $game.day is "Thursday">>
<<goto "PLM2 - Pede para ela parar">>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Classroom1.jpg"></center>
<br>
<<ProfLiteDiz "Good morning students today let's talk about the Animal Farm book." "Bom dia alunos hoje vamos falar do livro Revolução dos Bichos.">>
<br>
<<Reflex "Oh my God, this is definitely the most boring class at school, I want to sleep." "Oh meu Deus, essa com certeza é a aula mais chata da escola, que vontade de dormir.">>
<br>
<<ProfLiteDiz "A true modern classic, conceived by one of the most influential writers of the 20th century, The Animal Revolution is a fable about power. It narrates the insurrection of farm animals against their owners. Progressively, however, the revolution degenerated into a tyranny even more oppressive than that of humans. Written in the midst of World War II and published in 1945 after being rejected by several publishers, this short narrative caused discomfort by fiercely satirizing the Stalinist dictatorship at a time when the Soviets were still allies of the West in the struggle against the Nazi-fascist axis. In fact, the references are clear: the despotic Napoleon would be Stalin, the banished Snowball would be Trotsky, and the political events - purges, institution of a police state, tendentious distortion of history - mimic those that were underway in the Union Soviet. As the Cold War intensified, the same reasons that caused embarrassment at the time of its publication led The Animal Revolution to be widely used by the West in the following decades as an ideological weapon against communism. Orwell himself, a supporter of socialism and an enemy of any form of political manipulation, felt uncomfortable with..." "A verdadeira obra clássica moderna, concebida por um dos escritores mais influentes do século XX, A Revolução dos Animais é uma fábula sobre o poder. Ela narra a insurreição dos animais da fazenda contra seus donos. No entanto, progressivamente, a revolução degenerou em uma tirania ainda mais opressiva do que a dos humanos. Escrito no auge da Segunda Guerra Mundial e publicado em 1945 depois de ser rejeitado por vários editores, esse breve relato causou desconforto ao satirizar ferozmente a ditadura stalinista em um momento em que os soviéticos ainda eram aliados do Ocidente na luta contra o eixo nazifascista. Na verdade, as referências são claras: o déspota Napoleão seria Stalin, o exilado Bola-de-Neve seria Trotsky, e os eventos políticos - purgas, instituição de um estado policial, distorção tendenciosa da história - imitam aqueles que estavam em andamento na União Soviética. À medida que a Guerra Fria se intensificava, as mesmas razões que causaram constrangimento na época de sua publicação levaram A Revolução dos Animais a ser amplamente usada pelo Ocidente nas décadas seguintes como uma arma ideológica contra o comunismo. Orwell ele próprio, defensor do socialismo e inimigo de qualquer forma de manipulação política, sentiu-se desconfortável com...">>
<br>
<<Narrador "You look around and see half the class totally bored and the other half asleep." "Você olha em volta e vê metade da turma totalmente entediada e a outra metade dormindo.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Dormindo-Na-Aula1.mp4" type="video/mp4"></video></center>
<<case 2>> /*====================================================*/
<<Narrador "Literature class was going on." "A Aula de Literatura estava acontecendo.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Classroom1.jpg"></center>
<br>
<div class="Speak" style="background-color:#4faaa0">
<img class="avatar2" src="content/characters/prof_literatura/prof_Literatura.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfLiteratura.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
... "Lord of the Flies" explores the dark side of humanity, a savagery that sustains even the most civilized human beings. The book is a tragic parody of children's adventure tales, illustrating the evil nature of humanity. It presents the reader with a chronology of the events that led a group of hopeful boys to disaster. The way they survive, their uncivilized environment, unsupervised by anyone, sets the tone for the book. The book has no philosophical and poetic flourishes, nor long descriptions. It is an allegory, which means that the characters and objects in the novel are conveyed through the central ideas of the book. By portraying the various ways, the way boys live on this island, in this new environment and interact with this new freedom, Golding explores the ghosts, the illusory apparitions, that is, the vast spectrum by which human beings drive stress as changes and tensions. Let's go to the story of the book, but with that commitment not to deliver everything to the reader of this space. In the midst of a nuclear war, a group of boys survived a plane crash on a completely uninhabited island. The plane crashed and was dragged out to sea, leaving the boys stranded on an unknown island. Because of the devastation of the atomic bomb, it is likely that no one knows the whereabouts of these children...
<<elseif $game.lang is 1>>
"Senhor das Moscas" explora o lado sombrio da humanidade, uma selvageria que persiste mesmo nos seres humanos mais civilizados. O livro é uma paródia trágica de contos de aventura infantil, ilustrando a natureza maligna da humanidade. Ele apresenta ao leitor uma cronologia dos eventos que levaram um grupo de meninos esperançosos ao desastre. A forma como sobrevivem, em um ambiente não civilizado, sem supervisão de ninguém, estabelece o tom do livro. O livro não possui floreios filosóficos e poéticos, nem longas descrições. É uma alegoria, o que significa que os personagens e objetos no romance são transmitidos por meio das ideias centrais do livro. Ao retratar as várias maneiras como os meninos vivem nesta ilha, nesse novo ambiente e interagem com essa nova liberdade, Golding explora os fantasmas, as aparições ilusórias, ou seja, o vasto espectro pelo qual os seres humanos enfrentam o estresse como mudanças e tensões. Vamos à história do livro, mas com o compromisso de não entregar tudo ao leitor deste espaço. No meio de uma guerra nuclear, um grupo de meninos sobrevive a um acidente de avião em uma ilha completamente desabitada. O avião caiu e foi arrastado para o mar, deixando os meninos presos em uma ilha desconhecida. Devido à devastação da bomba atômica, é provável que ninguém saiba o paradeiro dessas crianças...
<</if>>
</div>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Dormindo-Na-Aula2.mp4" type="video/mp4"></video></center>
<<case 3>> /*====================================================*/
<<Narrador "The students, bored and resigned, settled into their desks, sighing with boredom as they awaited the arrival of the Ms. Hutchison. You were at your desk, feeling the weight of monotony." "Os alunos, entediados e resignados, arrastavam-se para suas carteiras, suspirando de tédio enquanto aguardavam a chegada da professora. Você estava na sua carteira, sentindo o peso da monotonia.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Tedio-classroom.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The door opened, revealing the figure of Ms. Hutchison. Her face bore the usual tired expression, and she carried a stack of dusty books." "A porta se abriu, revelando a figura da professora $ProfLiteratura.Nome. Seu rosto exibia a habitual expressão cansada, e ela carregava uma pilha de livros empoeirados.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Classroom1.jpg"></center>
<br>
<<ProfLiteDiz "Ahh... Good morning, class. Today, we'll delve into the nuances of Romanticism." "Ahh.. Bom dia, turma. Hoje vamos discutir as nuances do Romantismo.">>
<br>
<<Narrador "The students tried to keep their eyes open, but the sleepy atmosphere of the room was irresistible. Discreet yawns spread like a virus, and some students began to doze off, their heads drooping forward in a trance induced by the teacher's dull explanation." "Os alunos tentavam manter os olhos abertos, mas a aura sonolenta da sala era irresistível. Bocejos discretos se espalharam como um vírus, e alguns estudantes começaram a cochilar, com cabeças pendendo para frente em um transe induzido pela maçante explicação da professora.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Voce-Quase-Dormindo2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Finally, the sound of the bell rescued the class from the literary stupor. The students woke up abruptly from their naps, stretched, and began to gather their belongings, relieved to escape the tedious atmosphere that hung in the classroom. The bell's sound echoed like liberating music, dispersing the numbness that had dominated the classroom." "Finalmente, o toque do sino resgatou a turma do torpor literário. Os alunos despertaram abruptamente de seus cochilos, esticaram-se e começaram a recolher seus pertences, aliviados por escapar da tediosa atmosfera que pairava na sala. O som do sino ecoou como música libertadora, dissipando o entorpecimento que dominava a sala de aula.">>
<<case 4>> /*====================================================*/
<<Narrador "Miss Hutchison entered the room again with a serene expression. Her steps were slow and measured. The resigned students collectively sighed as they saw the dusty books being opened on the table." "A professora $ProfLiteratura.Nome entrou na sala novamente, sua expressão serena contrastando com a tensão que pairava no ar. Seus passos eram deliberados, cada um ecoando como um prelúdio para o que estava por vir. Os alunos, resignados, soltaram suspiros coletivos ao testemunhar os livros empoeirados sendo abertos sobre a mesa.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Classroom1.jpg"></center>
<br>
<<ProfLiteDiz "Hello, class." "Olá, turma.">>
<br>
<<Narrador "The classroom fell silent, awaiting the words that would follow. Ms. Hutchison, with a penetrating gaze, continued." "A sala silenciou, aguardando as palavras que viriam a seguir. A professora $ProfLiteratura.Nome, com um olhar penetrante, prosseguiu.">>
<br>
<<ProfLiteDiz "Today we're going to talk a little about the evolution of prose in the 19th century. Let's reflect on the influences of the historical context on the writing of the time, so take out your notebooks and write, because all of this is important." "Hoje vamos conversar um pouco sobre a evolução da prosa no século XIX. Vamos refletir sobre as influências do contexto histórico na escrita da época, então peguem seus cadernos e escrevam, pois tudo isso é importante.">>
<br>
<<Narrador "While ms. Hutchison explained the content, the students wrote in their notebooks, despite it being boring and monotonous, no one sleeps in this class." "Enquanto a professora $ProfLiteratura.Nome explicava o conteúdo os alunos escreviam em seus cadernos, apesar de chata e monótona ninguém dorme nessa aula.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Escrevendo-no-Caderno.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de História]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<<elseif $game.day is "Tuesday">> /*=============================*/
<<if $detention.FicarDepois is 1>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button[[Detenção|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<</if>>
<<elseif $detention.FicarDepois is 0>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Sair|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<</if>>
<<elseif $game.day is "Wednesday">> /*===========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Geografia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Geografia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>>
<<elseif $game.day is "Thursday">> /*============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Ed.Fisica Quadra]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Ed.Fisica Quadra]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfHistoriaM7.MissaoEstatus is "Ativa">>
<<if $ProfHistoria.status is "Teacher and Friend">>
<<goto "PHM7 - Vai Ter Prova de História">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 4)>> /*===================================================================*/
<<case 1>> /*====================================================*/
<<Narrador "Teacher $ProfHistoria.Nome enters the classroom, but there's something different in her usual expression." "A professora $ProfHistoria.Nome chega na sala de aula com sua expressão habitual.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<ProfHistoriaDiz "Good morning, students. Today, we will delve into the gripping events of World War I. Please, focus and take notes, as always." "Bom dia alunos, a aula de hoje é sobre a Primeira Guerra Mundial. Prestem atenção, como sempre, façam anotações.">>
<br>
<<Narrador "Presenting slides about the war, the teacher passionately explains the unfolding of events." "A professora então apresenta slides sobre a grande guerra enquanto explicava sobre o assunto.">>
<br>
<<ProfHistoriaDiz "In 1914, the assassination of Archduke Franz Ferdinand triggered a succession of events that led to the outbreak of the conflict. Pre-existing alliances resulted in a rapid escalation, involving nations from different parts of the world." "Em 1914, o assassinato do Arquiduque Francisco Ferdinando desencadeou uma sucessão de acontecimentos que levaram ao desdobramento do conflito. As alianças preexistentes resultaram em uma rápida escalada, envolvendo nações de diferentes partes do mundo.">>
<br>
<<Narrador "However, teacher $ProfHistoria.Nome notices some distracted students engaged in a side conversation, not paying attention to the class topic, causing a hint of irritation in her expression." "Entretanto, a professora $ProfHistoria.Nome nota alguns alunos distraídos em uma conversa paralela e não engajados no tema da aula, provocando uma ponta de irritação em sua expressão.">>
<br>
<<JorgeDiz "(whispering) Dude, did you see the game over the weekend?" "(sussurrando) Cara, você viu o jogo no fim de semana?">>
<br>
<<RonnyDiz "(whispering) Oh, I don't watch football, I prefer..." "(sussurrando) Ah, eu não assisto futebol, prefiro...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-angry1.jpg"></center>
<br>
<<ProfHistoriaDiz "Oh, how interesting, folks! But you know what's even more thrilling? World War I! An explosion of adrenaline and emotion, trenches and toxic gases, much more exciting than any football game." "Ah, que interessante, pessoal! Mas sabem o que é ainda mais empolgante? A Primeira Guerra Mundial! Uma explosão de adrenalina e emoção, trincheiras e gases tóxicos, bem melhor que qualquer jogo de futebol.">>
<br>
<<JorgeDiz "Oh, I'm sorry, teacher... I was just thinking..." "Oh, me desculpe professora... eu estava pensando...">>
<br>
<<ProfHistoriaDiz "Oh, no apologies! Now, let's return to the 20th century, where mundane conversations are set aside, and we enter the universe of alliances, trenches, and revolutions." "Ah, sem desculpas! Agora, vamos voltar ao século XX, onde as conversas mundanas ficam de lado, e entramos no universo das alianças, trincheiras e revoluções.">>
<br>
<<Narrador "Teacher $ProfHistoria.Nome continues with the class." "A professora $ProfHistoria.Nome continua a aula.">>
<br>
<<ProfHistoriaDiz "As I was saying... On the Western Front, the war was marked by trenches and a brutal war of attrition. Advanced military technology, such as machine guns and heavy artillery, turned the conflict into a true large-scale carnage. On the Eastern Front, battles were more dynamic, with swift movements and territorial changes." "Então como eu estava dizendo... No fronte ocidental, a guerra foi marcada por trincheiras e uma guerra de desgaste. A tecnologia militar avançada, como metralhadoras e artilharia pesada, transformou o conflito em uma carnificina em larga escala. No fronte oriental, as batalhas foram mais dinâmicas, com movimentos rápidos e mudanças territoriais.">>
<br>
<<Narrador "The class unfolds in this manner until its conclusion, immersed in a more vibrant and engaging atmosphere." "A aula continua assim até o final.">>
<<case 2>> /*===================================================*/
<<Narrador "The class began as usual, with $ProfHistoria.Nome sharing her knowledge in a detailed and meticulous manner." "A aula começou como de costume, com $ProfHistoria.Nome compartilhando seu conhecimento de maneira detalhada e meticulosa.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula2.jpg"></center>
<br>
<<ProfHistoriaDiz "The French setting of the late 18th century was like a social puzzle, where three essential pieces—the clergy, the nobility, and the third estate—interconnected. The latter, mostly composed of bourgeoisie, peasants, and urban workers, experienced tangible social and economic inequality. France's finances were in crisis due to the government's extravagant spending. In 1789, the convening of the Estates General initiated the French Revolution, but the dissatisfaction of the third estate, feeling underrepresented, led to the formation of the National Assembly, marking the incandescent trail of the revolution." "O final do século XVIII, a sociedade francesa estava estratificada em três estados: o clero, a nobreza e o terceiro estado, composto em sua maioria pela burguesia, camponeses e trabalhadores urbanos. A desigualdade social e econômica era evidente, e a França enfrentava uma crise financeira devido aos altos gastos do governo. A Revolução Francesa começou em 1789 com a convocação dos Estados Gerais, uma assembleia representativa dos três estados. No entanto, a insatisfação cresceu entre o terceiro estado, que se sentia sub-representado. Isso levou à formação da Assembleia Nacional, marcando o início da revolução.">>
<br>
<<Narrador "This class was a bit monotonous, and you find yourself feeling a bit sleepy." "Essa aula foi um pouco monótona, e você fica com um pouco de sono.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Voce-Quase-Dormindo.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The class was monotonous from start to finish, the bell signaling the end of the class gave you and some of the class a burst of vitality to continue with the lessons." "A aula foi monótona do começo ao fim, o toque do sinal de fim da aula deu a você e para parte da turma vitalidade parra continuar as aulas.">>
<<case 3>> /*===================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<ProfHistoriaDiz "Good morning, students! Today, we're going to delve into another crucial moment in world history: the Russian Revolution, an event that not only shaped Russia but had a significant impact on the 20th century." "Bom dia, alunos! Hoje vamos mergulhar em outro momento crucial da história mundial: a Revolução Russa, um evento que moldou não apenas a Rússia, mas teve um impacto significativo no século XX.">>
<br>
<<Narrador "Teacher $ProfHistoria.Nome begins writing the lesson content on the board, expecting the students to copy it. While she writes, she allows some quick conversations, but soon after, she starts explaining the content, and then she doesn't allow side conversations..." "A professora $ProfHistoria.Nome começa a escrever na lousa o conteudo da matéria esperando que os alunos copiem da lousa. Enquanto ela escreve algumas ela permite algumas conversas rápidas, mas logo depois ela começa a explicar o conteúdo e então ela não permite conversas paralelas...">>
<br>
<<Amigo1Diz "Hey, did you watch the latest episode of Moon Knight?" "Ei, você assistiu ao último episódio de Cavaleiro da Lua?">>
<br>
<<PlayerDiz "Of course! That series is amazing." "Claro! Essa série é incrível.">>
<br>
<<ProfHistoriaDiz "Students, please, this is a crucial moment for us to understand the Russian Revolution. Can we save discussions about series for later?" "Alunos, por favor, este é um momento crucial para entendermos a Revolução Russa. Podem guardar as conversas sobre séries para depois?">>
<br>
<<Narrador "They both exchanged glances, surprised by the teacher's reprimand, and agreed to focus on the class." "Ambos se entreolharam, surpresos pela repreensão da professora, e concordaram em se concentrar na aula.">>
<br>
<<Amigo1Diz "Oh, sorry, teacher!" "Oh, me desculpe professora!">>
<br>
<<ProfHistoriaDiz "It's okay, but please pay attention to the lesson, you can talk later." "Tudo bém, mas por favor, prestem atenção na aula, depois vocês conversam.">>
<br>
<<Reflex "She handled it much better than I expected..." "Ela agiu bem melhor do que eu esperava...">>
<<case 4>> /*===================================================*/
<<Narrador "In a typical class with teacher $ProfHistoria.Nome, students settled in for another lesson." "Na sala de aula habitual da professora $ProfHistoria.Nome, os alunos se acomodavam para mais uma aula.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<ProfHistoriaDiz "Good morning, class. Today, we will delve into the events and transformations that marked the Middle Ages. I hope you take notes because everything in this class will be important!" "Bom dia, turma. Hoje, nós esturaremos os eventos e nas transformações que marcaram a Idade Média. Espero que façam anotações pois tudo nessa aula será importante!">>
<br>
<<Narrador "The teacher's expression remained serious as she covered essential topics, detailing the social, economic, and political characteristics of this historical period. Accustomed to $ProfHistoria.Nome's straightforward style, the students listened attentively, taking notes and asking pointed questions." "O semblante da professora permanecia sério, enquanto ela percorria os tópicos essenciais, detalhando as características sociais, econômicas e políticas desse período histórico. Os alunos, acostumados com o estilo direto de $ProfHistoria.Nome, ouviam atentamente, tomando notas e fazendo perguntas pontuais.">>
<br>
<<PennyDiz "Teacher, how were feudal societies organized?" "Professora, como eram organizadas as sociedades feudais?">>
<br>
<<ProfHistoriaDiz "Excellent question. In feudal society, the structure was hierarchical, with feudal lords at the top, followed by vassals, peasants, and serfs. Each played a crucial role." "Excelente pergunta. Na sociedade feudal, a estrutura era hierárquica, com os senhores feudais no topo, seguidos pelos vassalos, camponeses e servos. Cada um desempenhava um papel crucial.">>
<br>
<<Narrador "Throughout the class, $ProfHistoria.Nome maintained control, avoiding any distractions or side conversations. The atmosphere in the room remained calm, with students following the explanation with moderate interest." "Durante a aula, $ProfHistoria.Nome mantinha o controle da turma, evitando qualquer tipo de distração ou conversa paralela. A atmosfera na sala permanecia calma, com os alunos acompanhando a explicação com interesse moderado.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Geografia]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Geografia]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<<elseif $game.day is "Thursday">> /*============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Intervalo|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<<elseif $game.day is "Friday">> /*==============================*/
<<if $detention.FicarDepois is 1>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button[[Detenção|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<</if>>
<<elseif $detention.FicarDepois is 0>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Sair|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "...so, if you losers don't understand globalization, the world will never change and you will continue to be the shit you are..." "...então, se vocês, perdedores, não entendem de globalização, o mundo nunca mudará e vocês continuarão a ser a merda que são...">>
<br>
<<Reflex "Oh shit! He doesn't speak for even a second." "Porra! Ele não fala nem por um segundo.">>
<br>
<<ProfGeoDiz "Now, grab your notebooks, because I'm going to dictate the text to you! Write!" "Agora pegue os cadernos, porque vou ditar o texto para vocês! Escrevam!">>
<br>
<<Reflex "I'd better write, or he might get upset and send me to the vice-principal." "É melhor eu escrever porque ele pode fica nervoso e me mandar para o vice-diretor.">>
<br>
<<Narrador "He goes on lecturing about globalization for exactly 50 minutes." "Ele fica discursando sobre globalização por exatos 50 minutos.">>
<<case 2>> /*====================================================*/
<<Narrador "The geography class was proceeding as usual, and Teacher $ProfGeografia.Nome was testing the students' knowledge as he occasionally did." "A aula de geografia ocorria normalmente, e o Professor $ProfGeografia.Nome estava testando o conhecimento dos alunos como ele ocasionalmente fazia.">>
<br>
<center><img id="imagens" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula2.jpg"></center>
<br>
<<ProfGeoDiz "$Penny.Nome! What is the highest capital in the world and in which country is it located?" "$Penny.Nome! Qual é a capital mais alta do mundo e em que país está localizada?">>
<br>
<<PennyDiz "Oh, that's easy! The highest capital in the world is La Paz, and it's located in Bolivia." "Ah essa é facil! A capital mais alta do mundo é La Paz, e está localizada na Bolívia.">>
<br>
<<ProfGeoDiz "Correct!" "Correto!">>
<br>
<<ProfGeoDiz "$Amigo.Nome! What are the three largest deserts in the world in terms of area?" "$Amigo.Nome! Quais são os três maiores desertos do mundo em termos de área?">>
<br>
<<Amigo1Diz "Um... Sahara, Atacama, and... I don't know..." "Ahm... Saara, Atacama e... não sei...">>
<br>
<<ProfGeoDiz "Wrong! You fool!" "Errado! Seu burro!">>
<br>
<<ProfGeoDiz "$Jogador.Nome, pay attention: It's a European country; In the past, it invaded Brazil; Land of flowers and windmills; Lost to Brazil in the last World Cup; In the World Cup final, lost to Spain; Their language is Dutch; Which country is it?" "$Jogador.Nome, preste atenção: É um país da Europa; No passado, invadiu o Brasil; Terra de flores e moinhos de vento; Tirou o Brasil na última Copa; Na final da Copa, perdeu para a Espanha; A sua língua é o holandês; Qual é o país?">>
<br>
<<PlayerDiz "You must be kidding me! Of course, it's Italy, hahaha..." "Você está brincando comigo! Claro que é a Itália, hahaha...">>
<br>
<<ProfGeoDiz "Wrong! Maybe you should stop looking at memes on the internet and then you'd know that all the questions raised in class are serious!" "Errado! Talvez você devesse parar de olhar memes na internet e então saberia que todas as questões levantadas em aula são sérias!">>
<br>
<<Reflex "What a son of a bitch!" "Que filho da puta!">>
<<case 3>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "Good morning, class. Sit down immediately. I don't have time to waste on your sluggishness. Today, we're going to discuss a fundamental topic: geographic coordinates. If you think it's something simple, think again. Most of you, as usual, are about to make foolish mistakes." "Bom dia, classe. Sentem-se imediatamente. Não tenho tempo a perder com a lentidão de vocês. Hoje, vamos discutir um assunto fundamental: as coordenadas geográficas. Se acham que é algo simples, pensem de novo. A maioria de vocês, como de costume, está prestes a cometer erros idiotas.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome stares intensely at a student." "Professor $ProfGeografia.Nome olha fixamente para um aluno.">>
<br>
<<ProfGeoDiz "You!" "Você!">>
<br>
<<DaveDiz "Me?" "Eu?">>
<br>
<<ProfGeoDiz "Yes, you, in the second row. What cardinal point indicates the north? Don't look to your classmates for help. I demand a clear and immediate answer." "Sim, você, na segunda fileira. Qual é o ponto cardeal que indica o norte? Não olhe para os seus colegas em busca de ajuda. Eu exijo uma resposta clara e imediata.">>
<br>
<<DaveDiz "Ahmm..." "Ahmm...">>
<br>
<<ProfGeoDiz "I won't wait all day. Come on, speak up." "Não vou esperar o dia todo. Venha, venha, fale logo.">>
<br>
<<DaveDiz "Uh, Teacher Vernon, latitude... it's that line that goes from east to west, right? So... I guess the answer is... zero?" "Uh, Professor $ProfGeografia.Nome, a latitude... é aquela linha que vai de leste a oeste, certo? Então... acho que a resposta é... zero?">>
<br>
<<ProfGeoDiz "Incredible. The basics, and you're already stumbling. Now, let's talk about latitude and longitude. If you paid attention in my previous classes instead of daydreaming, you might not be so lost now." "Incrível. O básico e vocês já estão tropeçando. Agora, vamos falar sobre latitude e longitude. Se vocês prestassem atenção nas minhas aulas anteriores em vez de sonhar acordados, talvez não estivessem tão perdidos agora.">>
<br>
<<Narrador "Dave lowers his head, evidently humiliated." "Dave abaixa a cabeça, evidentemente humilhado.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome walks around the room, observing students' notes, until he stops at a specific one." "Professor $ProfGeografia.Nome caminha pela sala, observando as anotações dos alunos, até que ele para em um espescífico.">>
<br>
<<ProfGeoDiz "These drafts are unacceptable. Your handwriting is a disgrace. How do you expect to understand anything if you can't even write properly? It's no wonder that I'm the only one demanding the best from this class." "Esses rascunhos são inaceitáveis. A caligrafia de vocês é uma desgraça. Como esperam entender qualquer coisa se não conseguem nem escrever direito? Não é surpresa que eu seja o único que exige o melhor desta turma.">>
<br>
<<ProfGeoDiz "Now, about latitudes. It's simple, but it seems some of you struggle even with the straightforward. Latitudes are the horizontal lines, in case you've forgotten. Not that it's surprising." "Agora, sobre as latitudes. É simples, mas parece que alguns de vocês têm dificuldades até com o simples. As latitudes são as linhas horizontais, caso vocês tenham esquecido. Não que isso seja surpreendente.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome points to the map on the board." "Professor $ProfGeografia.Nome aponta para o mapa na lousa.">>
<br>
<<ProfGeoDiz "Here's a map. I think some of you have never seen one before. Pay attention! I'm going to point to a spot on the map, and I want you to tell me the corresponding latitude." "Aqui está um mapa. Acho que alguns de vocês nunca viram um antes. Prestem atenção! Vou apontar para um ponto no mapa, e quero que me digam a latitude correspondente.">>
<br>
<<Narrador "He waits for a response, observing students with a stern gaze." "Ele espera por uma resposta, observando os alunos com olhar severo.">>
<br>
<<ProfGeoDiz "No one? Really? Absolutely no one? Pathetic. I might have to teach latitudes and longitudes to kindergarten to get anywhere here." "Ninguém? Ninguém mesmo? Patético. Vou ter que ensinar latitudes e longitudes para jardim de infância para conseguir alguma coisa aqui.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome sighs deeply, evidently frustrated." "Professor $ProfGeografia.Nome suspira profundamente, evidentemente frustrado.">>
<br>
<<ProfGeoDiz "Stay focused or you'll be doomed to failure in this subject. It's a shame that mediocrity is so prevalent in this room. You're a waste of my time." "Mantenham-se concentrados ou estarão fadados ao fracasso nesta disciplina. É uma pena que a mediocridade seja tão prevalente nesta sala. Vocês são um desperdício do meu tempo.">>
<<case 4>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "Good morning, class. Another day where I deeply regret having to spend my time with the elite of ignorance. I hope you've made some progress since last time, but honestly, I'm not optimistic." "Bom dia, classe. Mais um dia em que lamento profundamente ter que gastar meu tempo com a elite da ignorância. Espero que tenham feito algum progresso desde a última vez, mas, honestamente, não estou otimista.">>
<br>
<<Narrador "A moment of silence, with Teacher $ProfGeografia.Nome examining each student with disdain." "Hora do silêncio, com Professor $ProfGeografia.Nome examinando cada aluno com desdém.">>
<br>
<<ProfGeoDiz "Today, we'll delve into a concept that, for many of you, seems like an unattainable fairy tale: landforms." "Hoje, mergulharemos em um conceito que, para muitos de vocês, parece um conto de fadas inalcançável: as formas de relevo.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome opens a textbook with a thud." "Professor $ProfGeografia.Nome abre um livro didático com um estrondo.">>
<br>
<<ProfGeoDiz "I'm surprised that some of you know how to open a book. Good for you. Now, let's talk about elevations and depressions. Can, by some miracle, anyone tell me the difference between a hill and a mountain?" "Estou surpreso que alguns de vocês saibam abrir um livro. Bom para vocês. Agora, voltemos às altitudes e depressões. Alguém pode, por um milagre, me dizer a diferença entre uma colina e uma montanha?">>
<br>
<<Narrador "Waits for answers, observing the students with a critical gaze." "Espera por respostas, observando os alunos com um olhar crítico.">>
<br>
<<Narrador "$Penny.Nome raises her hand." "$Penny.Nome levanta a mão levanta a mão.">>
<br>
<<ProfGeoDiz "Nothing? That's disappointing but expected. Come on, someone, anyone!" "Nada? Isso é decepcionante, mas esperado. Vamos lá, alguém, qualquer um!">>
<br>
<<PennyDiz "Teacher Vernon, the difference between a hill and a mountain is related to height. Generally, we consider a hill as a gentler elevation and a mountain as a steeper and higher elevation. Mountains have higher altitudes compared to hills." "Professor $ProfGeografia.Nome, a diferença entre uma colina e uma montanha está relacionada à altura. Geralmente, consideramos uma colina como uma elevação mais suave e uma montanha como uma elevação mais íngreme e alta. As montanhas têm altitudes mais elevadas em comparação com as colinas.">>
<br>
<<ProfGeoDiz "This is the second time you speak without being called, $Penny.Nome. Are you incapable of controlling yourself, or do you take pleasure in being an irritating know-it-all?" "Essa é a segunda vez que fala sem ser confidada $Penny.Nome, será que incapaz de se controlar, ou sente prazer em ser uma irritante sabe-tudo!">>
<br>
<<Narrador "$Penny.Nome hesitates to respond but decides to let it go." "$Penny.Nome sente voltande de responder, mas prefere deixar isso para lá.">>
<br>
<<ProfGeoDiz "I hope you're more prepared to face the challenges of geography than you were yesterday. As always, I don't expect much." "Espero que estejam mais preparados para enfrentar os desafios da geografia do que estavam ontem. Como sempre, não espero muito.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula3.jpg"></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $detention.FicarDepois is 1>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button[[Detenção|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<</if>>
<<elseif $detention.FicarDepois is 0>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Sair|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<</if>>
<<elseif $game.day is "Wednesday">> /*===========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Fisica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Fisica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<<elseif $game.day is "Friday">> /*==============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Filosofia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Filosofia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tente Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tente Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfSociologiaM5.MissaoEstatus is "Ativa">>
<<goto "PSM5 - O Segredo da Professora">>
<</if>>
<<if $ProfSociologiaM2.MissaoEstatus is "Ativa">>
<<goto "PSM2 - A Jovem Professora">>
<</if>>
<<if $JogadorM0.MissaoEstatus is "Ativa">>
<<if $JogadorM0.MissaoEstagio is 75>>
<<goto "JM0 - Primeiras Aulas (Sociologia)">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Classroom1.jpg"></center>
<br>
<<ProfSocioDiz "Good morning, everyone. Today, we're going to study the concept of society." "Bom dia, pessoal. Hoje vamos estudar o conceito de sociedade.">>
<br>
<<ProfSocioDiz "Um... guys... I'm not exactly sure how the rhythm works in this school, so help me out. Is it one class for each subject, and..." "Ahmm... gente... eu não sei exatamente como funciona o ritmo nessa escola, então me ajudem, é uma aula para cada matéria e...">>
<br>
<<ProfSocioDiz "So, students, grab your workbook and answer the short questionnaire about society." "Então, alunos, peguem a apostila e respondam o pequeno questionário sobre a sociedade.">>
<br>
<<Narrador "Your friend $Amigo.Nome leans over and says something to you." "Seu amigo $Amigo.Nome se inclina e diz algo para você.">>
<br>
<<Amigo1Diz "Hey $Jogador.Nome, I feel a bit sorry for this teacher." "Ei $Jogador.Nome, eu estou com um pouco de pena dessa professora.">>
<br>
<<PlayerDiz "Why?" "Por quê?">>
<br>
<<Amigo1Diz "Because she started teaching so recently that almost all the students are taking advantage of her." "Porque ela começou a lecionar há tão pouco tempo que quase todos os alunos estão se aproveitando ela.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<Amigo1Diz "Last week, I told her there are no tests, no assignments, and no homework in this school." "Na semana passada eu disse que nesta escola não há provas, nem trabalhos, nem trabalhos de casa.">>
<br>
<<PlayerDiz "And she believed it?" "E ela acreditou?">>
<br>
<<Amigo1Diz "She even believed it when the vice-principal denied everything. But that took 4 days." "Ele até acreditou que o vice-diretor negasse tudo. Mas isso demorou 4 dias.">>
<br>
<<PlayerDiz "Wow." "Uau.">>
<br>
<<Amigo1Diz "Seriously, last week I told her that my dog ate my homework, and she believed me." "Sério, na semana passada eu disse a ela que meu cachorro comeu meu dever de casa e ela acreditou em mim.">>
<br>
<<PlayerDiz "Well, it's better not to keep trying to fool her because one day she'll catch on and get mad at everyone who did it." "Olha, é melhor não ficar tentando enganar ela, porque um dia ela vai ligar e ficar brava com todo mundo que fez isso.">>
<br>
<<Amigo1Diz "True! We better behave for now." "Verdade! É melhor ficarmos queitos por enquanto.">>
<br>
<<Reflex "We? But I did not do anything." "Ficarmos? Mas eu não fiz nada.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Classroom2.jpg"></center>
<br>
<<ProfSocioDiz "Good morning, everyone. Today, we're going to study Contemporary Society." "Bom dia, pessoal, hoje vamos estudar a Sociedade Contemporânea.">>
<br>
<<Reflex "Boring!" "Chato!">>
<br>
<<Narrador "Bored with the class, you start daydreaming and overhear some boys talking." "Você entediado com a aula, comece a assistir sua aula e ouça alguns meninos conversando.">>
<br>
<<RonnyDiz "(whispering) ...so she said she wanted to hang out with me, asked me to meet her after class, and that's what I did." "(sussurrando) ...então ela disse que queria sair comigo, e me pediu para encontrá-la depois da aula, e foi o que eu fiz.">>
<br>
<<HarryDiz "(whispering) Okay, but what happened next?" "(sussurrando) Ok, mas o que aconteceu depois?">>
<br>
<<RonnyDiz "When she saw me, she didn't say anything, just grabbed my hand and took me to the girl's bathroom, and she gave me a blowjob." "Quando ela me viu nem falou nada, me arrastou pela mão e me levou para o banheiro feminino, e me fez um boquete.">>
<br>
<<HarryDiz "Wow." "Uau.">>
<br>
<<RonnyDiz "That's right, and this night we're meeting again. It's tonight, my friend. It's today that $Paixao.Nome will release her pussy to me." "Isso mesmo, e hoje à noite nos encontraremos novamente, é hoje, meu amigo. É hoje que $Paixao.Nome vai me liberar a buceta.">>
<br>
<<Narrador "Hearing this about your crush, you feel sad and wonder why $Paixao.Nome doesn't care about you, but he still hangs out with half the school." "Ao ouvir isso sobre a sua paixonite, você fica triste, e pensa por que $Paixao.Nome não se importa com você, mas ele ainda sai com metade da escola.">>
<br>
<<Narrador "You just lean over the desk, needing a bit of peace." "Você apenas se inclina sobre a mesa, só precisa de um pouco de paz.">>
<<case 3>> /*====================================================*/
<<Narrador "Another Sociology class begins." "Começa mais uma aula de Sociologia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Classroom1.jpg"></center>
<br>
<<ProfSocioDiz "Good morning, class! Today, we will delve into sociological theories on social stratification." "Bom dia, turma! Hoje vamos abordar as teorias sociológicas sobre estratificação social.">>
<br>
<<Narrador "As the teacher explained the different approaches, a stray dog enters the classroom, drawn by the sounds and movements." "Enquanto a professora explicava as diferentes abordagens, um pequeno cachorrinho de rua adentra a sala de aula, atraído pelos sons e movimentos.">>
<br>
<<JorgeDiz "(whispering) Look, a puppy!" "(sussurrando): Olha só, um cachorrinho!">>
<br>
<<PennyDiz "He's so cute!" "Ele é tão fofo!">>
<br>
<<Narrador "The curious dog approaches the students, sniffing the floor in search of crumbs." "O cachoro, curioso, se aproxima dos alunos, farejando o chão em busca de migalhas.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/cachorro-na-sala.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "Now, let's analyze how social stratification affects different groups in society. It's crucial to understand how these disparities impact life opportunities." "Agora, vamos analisar como a estratificação social afeta diferentes grupos na sociedade. É crucial entender como essas disparidades impactam as oportunidades de vida.">>
<br>
<<HarryDiz "(whispering) Teacher, there's a dog in the room!" "(sussurrando) Professora, tem um cachorro na sala!">>
<br>
<<ProfSocioDiz "Oh, it's good that you're interested in the lesson! Now, as we discuss..." "Ah, que bom que estão interessados na aula! Agora, quando discutimos...">>
<br>
<<Narrador "Taking advantage of the distraction, the dog starts to move among the desks, receiving affection and attention from the students." "O cachorro, aproveitando a distração, começa a circular entre as mesas, recebendo carinhos e atenção dos alunos.">>
<br>
<<MiaDiz "He's so cute! Look!" "Ele é tão fofinho! Olhem só!">>
<br>
<<Narrador "The class, involuntarily, shifts attention from the lesson to the unexpected visitor." "A turma, involuntariamente, desvia a atenção da aula para o visitante inesperado.">>
<br>
<<ProfSocioDiz "It seems like something interesting is happening. What...? Oh! A dog! How adorable!" "Parece que algo interessante está acontecendo. O que...? Oh! Um cachorro! Que adorável!">>
<br>
<<Narrador "The students laugh as the dog, now the center of attention, enjoys himself in the classroom." "Os alunos riem enquanto o cachorrinho, agora o centro das atenções, se diverte na sala de aula.">>
<br>
<<Narrador "The class enjoys an unexpected short break before refocusing on the lesson. The little dog, unconcerned with sociological theories, continues spreading joy in the classroom." "A turma desfrutanda de um breve intervalo inusitado antes de retomar o foco na aula. O cachorrinho, sem se importar com as teorias sociológicas, continua espalhando alegria pela sala.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Ed.Fisica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Ed.Fisica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>>
<<elseif $game.day is "Friday">> /*==============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Intervalo|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Classroom1.jpg"></center>
<br>
<<ProfEdFisicaDiz "Good morning, students. Today's class will be in person, so grab your workbook." "Bom dia alunos hoje, a aula será presencial, então peguem a apostila.">>
<br>
<<Narrador "The class, indignant, complains." "A sala indignada, reclama.">>
<br>
<<ProfEdFisicaDiz "(soothing) Hey, hey, hey, guys, come on. You know we only use the court on Thursdays, so grab your workbook and open it to page 28. We're going to talk about the importance of healthy eating and regular exercise." "(apaziguando) Ei, ei, ei galera, vamos lá, vocês sabem qual quadra é só na quinta, então peguem a apostila e abram na página 28, vamos falar sobre a importância da alimentação saudável e da prática de exercícios constantes.">>
<br>
<<ProfEdFisicaDiz "Physical Education class is usually pretty easy even when we don't get on the court, so it's not a big deal to answer these questions." "A aula de Educação Física costuma ser bem fácil mesmo quando não entramos em quadra, então não é nenhum sacrifício responder essas perguntas.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome." "Olá $Jogador.Nome.">>
<br>
<<PlayerDiz "What's up, man." "Fala cara.">>
<br>
<<Amigo1Diz "The guys and I were talking. Don't you think the physical education teacher is really hot?" "Os meninos e eu estávamos conversando, vocês não acha a professora de educação física muito gostosa?">>
<br>
<<PlayerDiz "I find it strange that you're only noticing now." "Acho estranho você só ter notado agora.">>
<br>
<<Amigo1Diz "Come to think of it, most of the teachers in the school are strangely hot." "Pensando bem, a maioria dos professores da escola são estranhamente gostosas.">>
<br>
<<Narrador "You chat a bit and do simple physical education activities until the end of the class." "Você conversa um pouco e faz atividades simples de educação física até o final da aula.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Classroom2.jpg"></center>
<br>
<<ProfEdFisicaDiz "Good morning, students. Today's class will be in person, so grab your workbook and open it to page 31." "Bom dia alunos hoje, a aula será presencial então peguem a apostila e abram na página 31.">>
<br>
<<Narrador "You look to the side and hear $Paixao.Nome telling her friends some things that don't make you very happy." "Você olha para o lado e ouve $Paixao.Nome dizendo para as amigas algumas coisas que não te deixam muito feliz.">>
<br>
<<RileyDiz "(whispering) They're real friends. I got him, and his friend was very easy." "(sussurrando) São amigos de verdade, eu peguei ele e o amigo dele foi muito fácil.">>
<br>
<<MelissaDiz "(whispering) But he has a girlfriend. How did you manage to get them out of the way?" "(sussurrando) Mas ele têm namorada, como você fez para tirá-las do caminho.">>
<br>
<<RileyDiz "(whispering) Oh, with sensuality, you can get anything." "(sussurrando) Ah, com sensualidade você consegue tudo.">>
<br>
<<JillDiz "(whispering) Okay, but what was $Valentao.Nome like in bed?" "(sussurrando) Ok, mas como era $Valentao.Nome na cama?">>
<br>
<<RileyDiz "(whispering) Oh, he was a stud, strong and virile, he commanded everything, he took me from behind, kissed my back and..." "(sussurrando) Ah, ele era um garanhão, forte e viril, comandava tudo, me pegava por trás, beijava minhas costas e...">>
<br>
<<Narrador "It hurts your heart to see that the girl you like got involved with your enemy." "Dói no seu coração ver que a garota que você gosta ficou com seu inimigo.">>
<br>
<<Narrador "You remain silent for the rest of the class, just not wanting to talk to anyone." "Você fica em silêncio pelo resto da aula, só não quer falar com ninguém.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Arte]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Arte]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<</if>>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $JogadorM0.MissaoEstatus is "Ativa">>
<<if $JogadorM0.MissaoEstagio is 90>>
<<goto "JM0 - Primeiras Aulas (Biologia)">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Classroom1.jpg"></center>
<br>
<<ProfBioDiz "Good morning students, today we're going to talk about the male reproductive system. I love this subject." "Bom dia alunos hoje, vamos falar sobre o aparelho reprodutor masculino, Ahh... como gosto desse assunto.">>
<br>
<<ProfBioDiz "Open the book to page 69, that's it." "Abra o livro na página 69, é isso aí.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Classroom3.jpg"></center>
<br>
<<Narrador "You open the book to page 69." "Você abre a página 69 do livro.">>
<br>
<center><img id="imagens" src="content/others/images/sistema-reprodutor-masculino.jpg"></center>
<br>
<<ProfBioDiz "Look carefully, girls, notice that the penis is not stimulated and ready to penetrate the vagina, so I will show you a photo of a penis stimulated and ready for action." "Observem atentamente meninas notem que o pênis não está estimulado e pronto para penetrar na vagina então vou mostrar aqui uma foto de um pênis estimulado e pronto para ação.">>
<br>
<center><img id="imagens" src="content/characters/prof_biologia/images/ProfBio-Foto-Celular-Penis.jpg"></center>
<br>
<<Narrador "She shows a picture and points it out to the girls in the room and then shows it to the boys." "Ela mostra uma foto e mostra para as meninas da sala e depois mostra para os meninos.">>
<br>
<<ProfBioDiz "As you can see, this is an excellent specimen." "Como você vê, este é um ótimo exemplar.">>
<br>
<<Narrador "Your friend $Amigo.Nome turns to you and says." "Seu amig $Amigo.Nome vira para você e diz.">>
<br>
<<Amigo1Diz "I wanted to push my big specimen in her pussy." "Eu queria enfiar meu grande espécime em sua boceta.">>
<br>
<<PlayerDiz "Who wouldn't want it, right..." "Quem não quer né...">>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Classroom2.jpg"></center>
<br>
<<ProfBioDiz "Good morning, students. Today, we're going to talk about the female reproductive system. In this class the boys go crazy." "Bom dia, alunos. Hoje, vamos falar sobre o aparelho reprodutor feminino. Nessa aula os meninos vão á loucura.">>
<br>
<<Narrador "Your friend $Amigo.Nome leans towards you and excitedly says." "Seu amigo $Amigo.Nome se inclina até você de você e diz empolgado.">>
<br>
<<Amigo1Diz "You have no idea how long I've been waiting for this class." "Você não sabe há quanto tempo estou esperando por essa aula.">>
<br>
<<ProfBioDiz "Grab your book and go to page 101." "Pegue o livro e vá na página 101.">>
<br>
<<Narrador "You open the book to page 101." "Você abre a página 101 do livro.">>
<br>
<<ProfBioDiz "As you can see, there are no real pictures of the vagina in the book, so I'll have to show one here." "Como você pode ver não há fotos reais de vagina no livro, então vou ter que mostrar uma aqui.">>
<br>
<center><img id="imagens" src="content/others/images/sistema-reprodutor-feminino1.jpg"></center>
<br>
<center><img id="imagens" src="content/others/images/sistema-reprodutor-feminino2.jpg"></center>
<br>
<<Amigo1Diz "Are you going to show your pussy here for everyone to see?" "Você vai mostrar sua bucetinha aqui para todo mundo ver?">>
<br>
<div class="Speak" style="background-color:#bb6266">
<img class="avatar2" src="content/characters/prof_biologia/prof_Biologia.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfBiologia.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Oh no, I did that with the class last year, and the principal said it was "inappropriate", but she didn't say anything about showing a picture.
<<elseif $game.lang is 1>>
Ah não, eu fiz isso com a turma ano passado e o diretor disse que era "inadequado", mas ela não falou nada sobre mostrar foto.
<</if>>
</div>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Foto-Celular-Penis.jpg"></center>
<br>
<<Narrador "She takes out her phone and shows a picture to all the boys and then to the girls." "Ela pega o celular e mostra uma foto sua para todos os meninos e depois para as meninas.">>
<br>
<<Narrador "She begins to explain the function and parts of the female pelvic region." "Ela começa a explicar a função e partes da região pélvica feminina.">>
<br>
<<Narrador "$Amigo.Nome leans in and says." "$Amigo.Nome se inclina e diz.">>
<br>
<<Amigo1Diz "Finally, a good class in this school." "Finalmente uma boa aula nesta escola.">>
<br>
<<PlayerDiz "Finally..." "Enfim...">>
<br>
<<JogadorHorny>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Fisica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Fisica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<<elseif $game.day is "Thursday">> /*============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Literatura]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<<elseif $game.day is "Friday">> /*==============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Fisica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Fisica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<<goto "JM6 - Os Professores da Escola">>
<</if>>
<<if $JogadorM5.MissaoEstatus is "Ativa">>
<<goto "JM5 - Proposta Decente">>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula1.jpg"></center>
<br>
<<ProfFisicaDiz "Good morning, students! Today, we're going to learn about electromagnetism. Pay attention because it's a challenging topic that will be on the test. If you have any questions, don't be shy to raise your hand and let me know what you're not understanding. I'll come back and explain again. Okay?" "Bom dia alunos hoje, vamos aprender sobre eletromagnetismo, prestem atenção porque é um assunto complicado que vai cair na prova, se você tiver alguma dúvida, não tenha vergonha de levantar a mão e dizer o que você não está entendo, então voltarei e explicarei novamente. OK?">>
<br>
<<Narrador "Teacher $ProfFisica.Nome begins to explain the lesson." "O Professor $ProfFisica.Nome começa a explicar a lição.">>
<br>
<<Narrador "$Amigo.Nome leans in and says something to you." "$Amigo.Nome se inclina e diz algo para você.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome, check out the question I'm going to ask the teacher." "Então $Jogador.Nome, se liga só na pergunta que vou fazer para o professor.">>
<br>
<<PlayerDiz "Oh my God, here we go!" "Oh meu Deus, lá vem!">>
<br>
<<Narrador "You say, facepalming." "Diz você batendo com a mão na testa.">>
<br>
<<Amigo1Diz "Um, teacher, I have a question." "Ahm professor, tenho uma pergunta.">>
<br>
<<ProfFisicaDiz "Go ahead." "Então faça.">>
<br>
<<Amigo1Diz "If Professor Xavier can't get into Magneto's mind because of the metal in his helmet, how does he get into Wolverine's mind, who has adamantium bones?" "Se o Professor Xavier não entra na mente do Magneto por causa do metal do seu capacete, como ele entra na mente do Wolverine que tem óssos de adamantium.">>
<br>
<<ProfFisicaDiz "Well, the reason Professor Xavier can't read Magneto's mind but can read Wolverine's is because what protects the magnet's mind isn't the metal itself, but the technology used in the helmet combined with the magnetic field it projects. Simply having an adamantium skull doesn't shield Wolverine from Doctor Xavier's mind-reading, as he can't create a magnetic field and utilize the properties of adamantium in the same way that (speaking loudly) I fucked the ass of whoever is reading hahahahaha." "Bem, o fato do Professor Xavier não conseguir ler a mente do Magneto e conseguir ler a do Wolverine é porque o que protege a mente do ímã não é o metal em si, mas a tecnologia usada no capacete combinada com o campo magnético que ele usa . projetos. Simplesmente ter o crânio de adamantium não protege Wolverine da leitura da mente do Doutor Xavier, já que ele não pode criar um campo magnético e utilizar as propriedades do adamantium da mesma forma que (falando alto) eu comi o cu de quem tá lendo huehuehuehue.">>
<br>
<<Narrador "A whole class bursts into laughter, including $Amigo.Nome, who doesn't mind being teased by the teacher." "A sala toda cai em gargalhadas, $Amigo.Nome também, ele não costuma se importar de ser zuado pelo professor.">>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<<ProfFisicaDiz "Good morning, students! Today, we're going to learn a bit about astrophysics." "Bom dia alunos hoje, vamos aprender um pouco sobre astrofísica.">>
<br>
<<Amigo1Diz "So, $Jogador.Nome, just pay attention to the question I'm going to ask the teacher." "Então, $Jogador.Nome, é só prestar atenção na pergunta que vou fazer para o professor.">>
<br>
<<PlayerDiz "Why? Just why?" "Porque? Só porque?">>
<br>
<<Narrador "You say, facepalming." "Diz você batendo com a mão na testa.">>
<br>
<<Amigo1Diz "Teacher, I have an astrophysics question for you." "Professor, eu tenho uma pergunta de astrofísica, para fazer para o senhor.">>
<br>
<<ProfFisicaDiz "Just go ahead." "Apenas faça.">>
<br>
<<Amigo1Diz "Who would win in a fight? The Sun or 1 trillion buckets of water." "Quem venceria essa luta? O Sol ou 1 trilhão de baldes de água.">>
<br>
<<Narrador "Teacher $ProfFisica.Nome smirks but composes himself to respond seriously." "O professor $ProfFisica.Nome ri de canto de boca, mas se recompoe, para responder sériamente.">>
<br>
<<ProfFisicaDiz "Well... no matter how many buckets, the Sun doesn't go out. Because it's not actually on fire. What's happening is a constant nuclear reaction due to the immense friction between (speaking loudly) my balls and your mother's ass, that intergalactic slut. Hahaha..." "Bem... não importa quantos baldes. O sol não se apaga. Porque na verdade ele não está pegando fogo, o que acontece é uma reação nuclear constante, devido ao imenso atrito entre (falando alto) minhas bolas e a bunda da sua mãe, aquela vagabunda intergaláctica. Hahaha...">>
<br>
<<Narrador "A whole class bursts into laughter, including $Amigo.Nome, who doesn't mind being teased by the teacher." "A sala toda cai em gargalhadas, $Amigo.Nome também, ele não costuma se importar de ser zuado pelo professor.">>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/gifs/rindo-na-aula1.gif"></center>
<br>
<<Amigo1Diz "Hahaha... Why so much ignorance." "Hahaha... Por que tanta ignorância.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Literatura]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<<elseif $game.day is "Wednesday">> /*===========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Intervalo|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<<elseif $game.day is "Friday">> /*==============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de História]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfArteM2.MissaoEstatus is "Ativa">>
<<goto "PAM2 - A tal prova de expressionismo">>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<if $IrmaNM2.MissaoEstatus isnot "Completa">> /*================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Classroom1.jpg"></center>
<br>
<<ProfArteDiz "Good morning, students! Today, we're going to explore the surrealism of Salvador Dalí's works and then answer the workbook questions." "Bom dia, alunos! Hoje, vamos observar o surrealismo das obras de Salvador Dalí e depois responder aos questionários da apostila.">>
<br>
<<Reflex "This is the kind of topic I really don't understand why we have to study." "Esse é o tipo de assunto que realmente não entendo porque temos que estudar.">>
<br>
<<ProfArteDiz "But relax, I'll help all of you with the questions." "Mas relaxem, vou ajudar todos vocês com as questões.">>
<br>
<<Reflex "At least, Teacher $ProfArte.Nome is nice." "Pelo menos a Professora $ProfArte.Nome é legal.">>
<br>
<<Narrador "You begin to answer the questionnaire relatively easily with Teacher $ProfArte.Nome's help on the blackboard until..." "Você começa a responder o questionário com relativa facilidade com a ajuda da Professora $ProfArte.Nome no quadro negro até...">>
<br>
<<ValenDiz "I need to ask you a question." "Preciso te fazer uma pergunta.">>
<br>
<<PlayerDiz "What is it, $Valentao.Nome?" "O que é, $Valentao.Nome?">>
<br>
<<ValenDiz "What's the object that helps old people walk?" "Qual é o pássaro que vive no mar?">>
<br>
<<PlayerDiz "The crutch." "A gaivota.">>
<br>
<<ValenDiz "That gives you a punch!" "Quem mandou ser idiota?">>
<br>
<<Narrador "He unexpectedly and freely punches you in the face, leaving you dizzy." "Ele te dá um inesperado e gratuito soco na cara que te deixa tonto.">>
<br>
<<Narrador "After that punch, a mix of pain and anger, you turn to retaliate, but Teacher $Valentao.Nome interrupts." "Depois daquele soco, num misto de dor e ódio, você se vira para revidar, mas a Professora $Valentao.Nome interrompe.">>
<br>
<<ProfArteDiz "$Jogador.Nome, no need to move! $Valentao.Nome, come with me to the vice-principal's office now!" "$Jogador.Nome, não precisa se mexer! $Valentao.Nome, venha comigo para a sala do vice-diretor agora!">>
<br>
<<ValenDiz "Or what?" "Ou o quê?">>
<br>
<<ProfArteDiz "You know what will happen!" "Você sabe o que vai acontecer!">>
<br>
<<ValenDiz "Okay, okay, I'm going, and I don't need you to come with me." "Ok, ok, estou indo e não preciso que você vá comigo.">>
<br>
<<Narrador "$Valentao.Nome looks at you as he leaves the classroom." "$Valentao.Nome olha para você enquanto sai da sala.">>
<br>
<<ProfArteDiz "Are you okay, $Jogador.Nome? Do you want me to bring ice or something?" "Está tudo bem, $Jogador.Nome? Você quer que eu traga gelo ou algo assim?">>
<br>
<<PlayerDiz "You don't need to, teacher. $Valentao.Nome isn't that strong." "Você não precisa, professora. $Valentao.Nome não é tão forte.">>
<br>
<<Narrador "You say that, playing it tough." "Você diz isso, jogando duro.">>
<br>
<<ProfArteDiz "Okay, hahaha... now continue with the activity." "Ok, hahaha... agora continue fazendo a atividade.">>
<br>
<<ProfArteDiz "$Jogador.Nome, if you need anything, I'm here to help." "$Jogador.Nome, se precisar de alguma coisa, estou aqui para ajudar.">>
<<elseif $IrmaNM2.MissaoEstatus is "Completa">> /*==============*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Classroom1.jpg"></center>
<br>
<<ProfArteDiz "Good morning, students! Today, we're going to observe the surrealism of Salvador Dalí's works and then answer the workbook questions." "Bom dia alunos hoje, vamos observar o surrealismo das obras de Salvador Dalí e depois responder aos questionários da apostila.">>
<br>
<<Reflex "This is the kind of topic I really don't understand why we have to study." "Esse é o tipo de assunto que realmente não entendo porque temos que estudar.">>
<br>
<<ProfArteDiz "But relax, I'll help all of you with the questions." "Mas relaxem, vou ajudar todos vocês com as questões.">>
<br>
<<Reflex "At least, Teacher $ProfArte.Nome is nice." "Pelo menos a Professora $ProfArte.Nome é legal.">>
<br>
<<Narrador "You try to answer the questions casually, but you become enchanted by the art of surrealism." "Você tenta responder o questões despretensiosamente, mas se encanta pelas artes do surrealismo.">>
<br>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/Art/art1.jpg"></center>
<br>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/Art/art2.jpg"></center>
<br>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/Art/art3.jpg"></center>
<</if>> /*=======================================================*/
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Classroom2.jpg"></center>
<br>
<div class="Speak" style="background-color:#580f20">
<img class="avatar2" src="content/characters/prof_arte/prof_Arte.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfArte.Nome Corpora
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Good morning, students! Today, the class will be more relaxed. I want you to create a drawing that depicts life — not your life, but what "life" means to you.
<<elseif $game.lang is 1>>
Bom dia alunos hoje! A aula, será mais descontraída. Quero que façam um desenho que demonstre a vida — não a sua vida, mas o que "vida" significa para vocês.
<</if>>
</div>
<br>
<<Narrador "Practically no one understood." "Praticamente ninguém entendeu.">>
<br>
<<EDellaiDiz "Teacher, I didn't understand." "Professora, eu não entendi.">>
<br>
<<ProfArteDiz "Yes, I know it seems a bit complicated, but that's it. I want to see your creativity when representing life. After you finish, bring it to me, and I'll give you a grade from 1 to 10." "Sim, eu sei que parece um pouco complicado, mas é isso mesmo, quero ver sua criatividade na hora de representar a vida, e depois que terminar traga para mim e eu darei uma nota de 1 a 10.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
Well, does this represent "life"? I have no idea what I could do.
<<elseif $game.lang is 1>>
Bem, isso representa a "vida"? Não tenho ideia do que poderia fazer.
<</if>>
</div>
<br>
<<Reflex "Maybe I'll draw a lake and some houses around it because without water, there would be no life, at least not on Earth." "Talvez desenhe um lago e algumas casas ao redor, porque sem água não haveria vida, pelo menos não na terra.">>
<br>
<<Reflex "Yes, I think that's a good idea." "Sim, acho que é uma boa ideia.">>
<br>
<center><img id="imagens" src="content/characters/player/images/desenho-arte1.jpg"></center>
<br>
<<Narrador "You begin to draw, and your drawing turns out quite nice. However, $Amigo.Nome leans over to tell you something." "Você começa a desenhar, e até que seu desenho fica bonito, mas então $Amigo.Nome se inclina para lhe contar uma coisa.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome, check out the drawing I made." "Aí, $Jogador.Nome, olha só o desenho que eu fiz.">>
<br>
<<Narrador "He shows you a pornographic drawing." "Ele te mostra um desenho pornográfico.">>
<br>
<center><img id="imagens" src="content/characters/amigo/artes/arte2.jpg"></center>
<br>
<<Narrador "You hold back your laughter as you look at your friend's drawing." "Você segura o riso ao olhar o desenho de seu amigo.">>
<br>
<<PlayerDiz "What does this have to do with... what does this have to do with the theme?" "O isso tem haver... o que isso tem a ver com o tema?">>
<br>
<<Amigo1Diz "What? A man and a woman in the process of creating new life." "O quê? Um homem e uma mulher em processo de criação de uma nova vida.">>
<br>
<<PlayerDiz "Okay, but I doubt you're going to go and show that to the teacher." "Ok, mas duvido que você vá lá e mostre isso para a professora.">>
<br>
<<Amigo1Diz "Are you challenging me?" "Você está me desafiando?">>
<br>
<<Amigo1Diz "Watch this:" "Observe:">>
<br>
<<Reflex "And there he goes. This guy is not quite right in the head." "E lá vai ele. Esse cara não bate muito bem na cabeça.">>
<br>
<<Narrador "$Amigo.Nome stands face to face with Teacher $ProfArte.Nome, trembling with anxiety." "$Amigo.Nome fica cara a cara com a professora $ProfArte.Nome, tremendo de ansiedade.">>
<br>
<<Amigo1Diz "Uh... teacher... I've finished the drawing." "Ahm... professora... já terminei o desenho.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Classroom3.jpg"></center>
<br>
<<Narrador "$ProfArte.Nome looks at him suspiciously and then takes the drawing..." "$ProfArte.Nome olha para ele com desconfiança, e entã pega o desenho...">>
<br>
<<Narrador "...and she takes a good look at it." "...e ela dá uma boa olhada nele.">>
<br>
<center><img id="imagens" src="content/characters/amigo/artes/arte2.jpg"></center>
<br>
<div class="Speak" style="background-color:#580f20">
<img class="avatar2" src="content/characters/prof_arte/prof_Arte.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfArte.Nome Corpora
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
$Amigo.Nome, can you explain your "drawing"?
<<elseif $game.lang is 1>>
$Amigo.Nome, você pode explicar seu "desenho"?
<</if>>
</div>
<br>
<<Amigo1Diz "Well, this is my representation of life, a man and a woman creating new life." "Bem, esta é a minha representação da vida, um homem e uma mulher criando uma nova vida.">>
<br>
<<Narrador "She looks him in the eyes and tries to contain her laughter." "Ela o olha nos olhos e tenta conter o riso.">>
<br>
<<ProfArteDiz "You're quite daring. But at least, it's creative." "Você é muito atrevido. Mas pelo menos é criativo.">>
<br>
<<Narrador "He gives a shy chuckle." "Ele dá uma risadinha tímida.">>
<br>
<<ProfArteDiz "I'll give you a 7 for your boldness." "Dou nota 7 pela sua ousadia.">>
<br>
<<Narrador "$Amigo.Nome returns to his desk with a big smile on his face." "$Amigo.Nome retorna à mesa com um grande sorriso no rosto.">>
<br>
<<PlayerDiz "So, man, what did she say?" "Então cara, o que ela disse?">>
<br>
<<Amigo1Diz "She gave me a 7." "Ela me deu 7.">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
<<Amigo1Diz "She said it was because of my boldness, but I could see in her eyes that she liked it." "Ela disse que foi por causa da minha ousadia, mas pude ver nos olhos dela que ela gostou.">>
<br>
<<PlayerDiz "Oh, sure." "Ah claro.">>
<br>
<<Reflex "Can you believe it? Maybe I should learn a bit more from $Amigo.Nome, perhaps boldness is the key to success." "Veja se pode! Talvez eu devesse aprender um pouco mais com $Amigo.Nome, talvez a ousadia seja a chave para a vitória.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Intervalo|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>>
<<elseif $game.day is "Wednesday">> /*===========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[Next Lesson|Aula de Matematica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Próxima Aula|Aula de Matematica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Escola]]>><</button>>@@
<</if>>
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Tentar Matar Aula|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
/*===================================================================*/
<<if $game.day is "Thursday">>
<<if $SrtaCooperM1.MissaoEstatus is "Ativa">>
<<goto "SCM1 - Vitamina Emagrecedora">>
<</if>>
<</if>>
<<if $game.day is "Thursday">>
<<if $JillM4.MissaoEstatus is "Ativa">>
<<goto "JLLM4 - Convidando">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<ProfEdFisicaDiz "Today's class is on the court, let's go." "Hoje a aula é na quadra, vamos lá.">>
<br>
<<Narrador "The class goes excitedly to the court." "A turma vai animada até a quadra.">>
<br>
<<Narrador "The boys decide to play basketball, and the girls just mess around on their phones." "Os meninos decidem jogar basquete e as meninas apenas mexem no celular.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/basquete-escola.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "And since you and $Amigo.Nome aren't good at sports, you decide to keep talking." "E como você e $Amigo.Nome não são bons em esportes, você decide continuar conversando.">>
<br>
<<Amigo1Diz "... but dude, I've already said, this movie is garbage, it makes no sense at all." "... mas cara eu já falei, esse filme é um lixo, não faz sentido nenhum.">>
<br>
<<PlayerDiz "Well, it's expensive, as if picking up girls were so easy." "Bom, é caro, como se pegar mulher fosse tão fácil.">>
<br>
<<Amigo1Diz "Yeah, man! Where..." "Sim cara! Onde...">>
<br>
<<Narrador "You are interrupted by $Valentao.Nome, with a basketball ball under his arm." "Vocês são interrompidos pelo $Valentao.Nome, com uma bola de basquete em baixo do braço.">>
<br>
<<ValenDiz "Hey, the chatty ones can stop talking and come join the team?" "Ei, as madrinhas podem parar de falar e vir você completar o time?">>
<br>
<<PlayerDiz "We're not... we're not good at sports." "Não somos, somos bons em esportes.">>
<br>
<<ValenDiz "Ah, idiot, I'm not talking to you. I'm talking to him." "Ah, idiota, não estou falando com você, estou falando com ele.">>
<br>
<<Narrador "$Valentao.Nome points to $Amigo.Nome." "Diz $Valentao.Nome apontando para $Amigo.Nome.">>
<br>
<<Amigo1Diz "Uh, $Valentao.Nome, I..." "Ahm, $Valentao.Nome, eu não...">>
<br>
<<ValenDiz "Oh, man, you better obey if you don't want to get beat up, huh?" "Ah cara, é melhor obedecer se você não quer levar uma surra, eh.">>
<br>
<<Narrador "$Valentao.Nome drags $Amigo.Nome with just one arm." "Diz $Valentao.Nome arrastando $Amigo.Nome com um braço só.">>
<br>
<<ValenDiz "With nothing else compelling you to stay, you decide to spend the rest of the class playing on your phone." "Sem mais nada que faça você decidir ficar até o final da aula mexendo no celular.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/jogo-de-celular1.mp4" type="video/mp4">
</video></center>
<<case 2>> /*====================================================*/
<<ProfEdFisicaDiz "Today's class is on the court, let's go." "Hoje a aula é na quadra, vamos lá.">>
<br>
<<Narrador "The class cheers, and everyone goes in an organized manner to the court." "A turma comemora, e todos vão organizadamente até a quadra.">>
<br>
<<Narrador "The boys decide to play basketball, and the girls just mess around on their phones." "Os meninos decidem jogar basquete e as meninas apenas mexem no celular.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/basquete-escola.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Since you and $Amigo.Nome aren't good at sports, you decide to keep chatting." "E como você e $Amigo.Nome não são bons em esportes, você decide apenas continuar conversando.">>
<br>
<<Amigo1Diz "...no, but that was messed up, how dare she do that." "...não, mas isso foi sacanagem, como ela ousa fazer isso.">>
<br>
<<PlayerDiz "Relax, man, your mom didn't ban you from seeing pornography, she just said you need to take a break because you're overdoing it." "Calma cara, sua mãe não te proibiu de ver pornografia, ela só disse que você precisa dar um tempo porque você está exagerando.">>
<br>
<<Amigo1Diz "Dude, you know I always take a break for at least 2 hours..." "Cara, você sabe que eu sempre dou um intervalo de 2 horas antes...">>
<br>
<<Narrador "You are interrupted by $Valentao.Nome." "Vocês são interrompidos por $Valentao.Nome.">>
<br>
<<ValenDiz "Hey, sissies, we need one more to complete the team, let's go." "Olá maricas, falta um para completar o time, vamos lá.">>
<br>
<<Narrador "$Amigo.Nome was about to get up to play with them, but $Valentao.Nome interrupts." "$Amigo.Nome estava prestes a se levantar para jogar com eles, mas $Valentao.Nome interrompe.">>
<br>
<<ValenDiz "You were terrible last time. $Jogador.Nome, go there and show that you're not as stupid as you seem!" "Você foi terrível da última vez. $Jogador.Nome vai lá e mostra que você não é tão idiota quanto parece!">>
<br>
<<PlayerDiz "I'm just as bad as he is." "Eu sou tão ruim quanto ele.">>
<br>
<<Narrador "You point to $Amigo.Nome." "Você aponta para $Amigo.Nome.">>
<br>
<<ValenDiz "Did I ask you something?! Go ahead and at least pretend you know how to play!" "E eu te perguntei uma coisa?! Vá em frente e pelo menos finja que sabe jogar!">>
<br>
<<Narrador "You go without much choice." "Você vai sem muita escolha.">>
<br>
<<Narrador "You try your best, but your best isn't enough." "Você tenta fazer o seu melhor, mas o seu melhor não é suficiente.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/vc-basquete-escola-fail.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The game is over, and your team lost. $Valentao.Nome walks by you and gives a slap to your head." "O jogo acabou e seu time perdeu. $Valentao.Nome passa por você e dá um tapão na sua cabeça.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/valentao/videos/tapa-na-cabeca.mp4" type="video/mp4"></video></center>
<br>
<<ValenDiz "You idiot, you made us lose the game!" "Seu idiota, você nos fez perder o jogo!">>
<br>
<<Reflex "Why is he mad? I said I didn't know how to play." "Por que ele está bravo, eu disse que não sabia jogar.">>
<br>
<<JogadorAptidaoEsportiva 1>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Thursday">> /*================================*/
<<if $detention.FicarDepois is 1>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button[[Detenção|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<</if>>
<<elseif $detention.FicarDepois is 0>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Sair|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<<if $Amigo2M2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<goto "A2M2 - O Manual de Sexo">>
<</if>>
<</if>>
<</if>>
<<if $PaixaoM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $QuestWait.PXM is false>>
<<goto "PXM3 - Destronando a Abelha Rainha parte I">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $PaixaoM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $QuestWait.PXM is false>>
<<goto "PXM2 - Meninas Malvadas">>
<</if>>
<</if>>
<</if>>
<</if>>
<<switch random(1, 2)>> /*===========================================*/
<<case 1>> /*----------------------------------------------------*/
<<addmins 10>>
<<Amigo2Diz "Guys, I can't take it anymore." "Gente, eu não aguento mais.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<Amigo2Diz "My girlfriend won't have sex with me!" "Minha namorada não quer transar comigo!">>
<br>
<<Amigo1Diz "How long have you two been together? Two years, right?" "Quanto tempo vocês estão juntos mesmo? Dois anos, né?">>
<br>
<<Amigo2Diz "Three, it was three last week." "Três, fez três semana passada.">>
<br>
<<Amigo1Diz "But at least she said why?" "Mas pelo menos ela disse o porquê?">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
She said that her father "forced" her to take a vow of chastity when she was 13.
<<elseif $game.lang is 1>>
Ela disse que o pai dela a "forçou" a fazer um voto de castidade aos 13 anos.
<</if>>
</div>
<br>
<<Amigo1Diz "Wait a minute, but didn't you say she sucked the dicks of half the regional basketball players?" "Espera aí, mas você não disse que ela chupou o pau de metade dos jogadores regionais de basquete?">>
<br>
<<Amigo2Diz "She said she was drunk and that's why she doesn't count." "Ela disse que estava bêbada e é por isso que ela não conta.">>
<br>
<<Amigo1Diz "But that doesn't make sense! The vow of chastity was broken anyway, no matter if she was drunk or not." "Mas isso não faz sentido! O voto de castidade foi quebrado do mesmo jeito, não importa se ela estava bêbada ou não.">>
<br>
<<Amigo2Diz "Hypocrisy at last, eh? But that's it, I think it's just an excuse and she doesn't like me very much." "Em fim a hipocrisia, né? Mas é isso, acho que é só uma desculpa e ela não gosta muito de mim.">>
<br>
<<Amigo1Diz "Dude, seriously, I'd dump her if I were you." "Mano, sério, eu largava ela no seu lugar.">>
<br>
<<PlayerDiz "$Amigo.Nome?" "$Amigo.Nome?">>
<br>
<<Amigo1Diz "What? It's true! Especially nowadays, the easiest thing in the world is to have sex." "O que? É verdade! Especialmente hoje em dia, que a coisa mais fácil do mundo é fazer sexo.">>
<br>
<<Amigo2Diz "So why are you still a virgin?" "Então por que você ainda é virgem?">>
<br>
<<Amigo1Diz "Because of the extenuating circumstances." "Por causa da circunstância atenuante.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<Amigo1Diz "I'm a one-woman man and I still haven't found my soul mate to be with." "Sou um homem de uma mulher só e ainda não encontrei minha alma gêmea para ficar com ela.">>
<br>
<<PlayerDiz "Hahahaha..." "Ah tá! Hahahaha...">>
<br>
<<Amigo2Diz "Hahahaha..." "Hahahaha...">>
<<case 2>> /*----------------------------------------------------*/
<<addmins 10>>
<<Narrador "You're sitting with your friends in the cafeteria talking about random topics." "Você está sentado com seus amigos no refeitório falando sobre assuntos aleatórios.">>
<br>
<<PlayerDiz "...I'm talking, man, the Hulk of 2008 would beat Thanos, that Hulk from Avengers: Endgame wouldn't stand a chance." "...estou falando, cara o Hulk de 2008 derrotaria o Thanos, aquele Hulk de Vingadores Ultimato não teria a mínima chance.">>
<br>
<<Amigo1Diz "Dude, you're out of your mind, no movie version of the Hulk would stand a chance against Thanos." "Cara, você está viajando, nenhuma versão cinematográfica do Hulk teria chance contra Thanos.">>
<br>
<<PlayerDiz "No man, the Hulk is Marvel's strongest being in terms of physical strength and..." "Não cara, o Hulk é o ser mais forte da Marvel em termos de força física e...">>
<br>
<<Amigo2Diz "Hey, guys..." "Olha lá, pessoal...">>
<br>
<<Narrador "You and your friends look over and see what's going on, a fight in the cafeteria." "Você e seus amigos olham para o lado e veem o que está acontecendo, uma briga no refeitório.">>
<br>
<center><img id="imagens" src="content/locations/escola/refeitorio/gifs/briga1.gif"></center>
<br>
<<Narrador "You and your friends are excited, excited about the quality entertainment going on at school, that's great." "Você e seus amigos estão animados, animados com o entretenimento de qualidade que está acontecendo na escola, isso é ótimo.">>
<br>
<<GastonDiz "What's going on here?" "O que está acontecendo aqui?">>
<br>
<<Narrador "The fight stops instantly." "A briga para instantaneamente.">>
<br>
<<GastonDiz "Come with me now! I'll take you to the vice-principal!" "Venha comigo agora! Vou levá-los ao vice-diretor!">>
<br>
<<Narrador "$Gaston.Nome takes everyone involved by the hair to the vice-principal." "$Gaston.Nome pega todos os envolvidos pelos cabelos até o vice-diretor.">>
<br>
<<PlayerDiz "Oh, this guy had to show up!" "Ah, esse cara tinha que aparecer!">>
<br>
<<Amigo2Diz "That guy's a real troublemaker!" "Esse cara é um estraga prazer!">>
<br>
<<Amigo1Diz "Yes, he is." "É mesmo.">>
<</switch>> /*=======================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>><<FundoRefeitorio>>
<<nobr>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*----------------------------------------------------*/
<<if $IrmaNM2.MissaoEstatus is "Completa">> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<addmins 10>>
<<Narrador "You decide to sit alone today, just to relax." "You decide to sit alone today, just to relax.">>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<addmins 10>>
<<Narrador "You decide to sit alone today, and soon you're lost in thought." "You decide to sit alone today, and soon you're lost in thought.">>
<br>
<<Reflex "Now, with these new powers I need to think about how to use them to pass the year more easily, how am I going to hypnotize each of the teachers at this school?" "Agora, com esses novos poderes eu preciso pensar em como usá-los para passar de ano mais facilmente, como eu vou hipnotizar cada um dos professores dessa escola?">>
<br>
<<Narrador "You're there concentrating on a plan, but suddenly..." "Você está ali concentrado em um plano, mas de repente...">>
<br>
<<ValenDiz "Hey, asshole!" "Ei, otário!">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/valentao/videos/tapa-na-cabeca.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Valentao.Nome comes in and slaps you upside the head." "$Valentao.Nome já chega mandando um tapa na cabeça.">>
<br>
<<ValenDiz "Why aren't you with your loser friends?" "Por que você não está com aqueles perdedores dos seus amigos?">>
<br>
<<PlayerDiz "It's none of your business, but I just need to be alone to think about it." "Não é da sua conta, mas eu só preciso ficar sozinho para pensar sobre isso.">>
<br>
<<ValenDiz "Think about it, I know... I've seen the way you look at $Paixao.Nome, I know you like her." "Pense nisso, eu sei... Eu vi como você olha para $Paixao.Nome, eu sei que você gosta dela.">>
<br>
<<PlayerDiz "Dude! What? Even a blind man can see that you like her." "Cara! O que é? Até um cego vê que você gosta dela.">>
<br>
<<ValenDiz "But, man! Relax, I've had sex with her several times, I'll show you how." "Mas, cara! relaxa, eu já fiz sexo com ela várias vezes, eu vou te ensinar como fazer.">>
<br>
<<ValenDiz "Look, I'll help you, step 1. Don't be you. Step 2." "Olha, eu vou te ajudar, passo 1. Não seja você. Passo 2.">>
<br>
<<ValenDiz "..." "...">>
<br>
<<ValenDiz "There's no step 2 hahahahahaha..." "Não tem passo 2. hahahahahaha...">>
<br>
<<PlayerDiz "Okay, you've made your point, now leave me alone!" "Ok, você fez sua graça, agora me deixe em paz!">>
<br>
<<ValenDiz "No, man. Now it's serious, now it's serious." "Não, cara. Agora é sério, agora é sério.">>
<br>
<<ValenDiz "But I meant it, man, it's no good! $Paixao.Nome doesn't like guys like you, you know, you're skinny, small, have a ridiculous haircut, look like a virgin, full of pimples, accept it, she's not for you." "Mas eu já quis dizer isso, cara, não é bom! $Paixao.Nome não gosta de caras como você, sabe, você é magro, pequeno, tem um corte de cabelo ridículo, parece um virgem, cheio de espinhas, aceite, ela não é para você.">>
<br>
<<ValenDiz "In fact, no girl is for you, I think you'd do much better as a gay, maybe it's better for you than chasing girls who will never care about you." "Aliás, nenhuma garota é para você, acho que você se daria muito melhor como gay, talvez seja melhor para você do que correr atrás de garotas que nunca vão se importar com você.">>
<br>
<<ValenDiz "Espero que tenha gostado do meu conselho, porque eu tenho que ir, vou pedir para o $Paixao.Nome me fazer um boquete, só para aliviar o estresse." "I hope you liked my advice, because I have to go, I'm going to ask $Paixao.Nome to give me a blowjob, just to relieve the stress.">>
<br>
<<ValenDiz "Até a próxima $Jogador.Nome, lembra do que eu te disse." "Until next time $Jogador.Nome, remember what I told you.">>
<br>
<<Narrador "$Valentao.Nome vai embora, você se sente borbulhando por dentro." "$Valentao.Nome leaves, you feel bubbling inside.">>
<br>
<<Reflex "I hate this guy, I can hypnotize the teachers, but I'm also going to make this guy pay me back, I'm going to take revenge for all those years of humiliation he put me through." "Eu odeio esse cara, posso hipnotizar os professores, mas também vou fazer esse cara me pagar, vou me vingar de todos aqueles anos de humilhação que ele me fez passar.">>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</switch>> /*=======================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><</button>>@@
<</if>>
<</nobr>>/* Limitação dos Estatus dos personagens */
/*===================================================================*/
/* Jogador */
<<if $Jogador.Fitness gte 100>>
<<set $Jogador.Fitness to 100>>
<</if>>
<<if $Jogador.Fitness lt 0>>
<<set $Jogador.Fitness to 0>>
<</if>>
<<if $Jogador.Intelgencia gte 100>>
<<set $Jogador.Intelgencia to 100>>
<</if>>
<<if $Jogador.Intelgencia lt 0>>
<<set $Jogador.Intelgencia to 0>>
<</if>>
<<if $Jogador.Ousadia gte 100>>
<<set $Jogador.Ousadia to 100>>
<</if>>
<<if $Jogador.Ousadia lt 0>>
<<set $Jogador.Ousadia to 0>>
<</if>>
<<if $Jogador.Moralidade gte 100>>
<<set $Jogador.Moralidade to 100>>
<</if>>
<<if $Jogador.Moralidade lt 0>>
<<set $Jogador.Moralidade to 0>>
<</if>>
<<if $Jogador.Ex_Sexual gte 100>>
<<set $Jogador.Ex_Sexual to 100>>
<</if>>
<<if $Jogador.Ex_Sexual lt 0>>
<<set $Jogador.Ex_Sexual to 0>>
<</if>>
<<if $horny gte 100>>
<<set $horny to 100>>
<</if>>
<<if $horny lt 0>>
<<set $horny to 0>>
<</if>>
/*========================== Mulheres =========================== */
/* Mae */
<<if $Mae.Amizade gte 100>>
<<set $Mae.Amizade to 100>>
<</if>>
<<if $Mae.Amizade lt 0>>
<<set $Mae.Amizade to 0>>
<</if>>
<<if $Mae.Paixao gte 100>>
<<set $Mae.Paixao to 100>>
<</if>>
<<if $Mae.Paixao lt 0>>
<<set $Mae.Paixao to 0>>
<</if>>
<<if $Mae.Desejo gte 100>>
<<set $Mae.Desejo to 100>>
<</if>>
<<if $Mae.Desejo lt 0>>
<<set $Mae.Desejo to 0>>
<</if>>
<<if $Mae.Moralidade gte 100>>
<<set $Mae.Moralidade to 100>>
<</if>>
<<if $Mae.Moralidade lt 0>>
<<set $Mae.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Irma Mais Velha */
<<if $IrmaV.Amizade gte 100>>
<<set $IrmaV.Amizade to 100>>
<</if>>
<<if $IrmaV.Amizade lt 0>>
<<set $IrmaV.Amizade to 0>>
<</if>>
<<if $IrmaV.Paixao gte 100>>
<<set $IrmaV.Paixao to 100>>
<</if>>
<<if $IrmaV.Paixao lt 0>>
<<set $IrmaV.Paixao to 0>>
<</if>>
<<if $IrmaV.Desejo gte 100>>
<<set $IrmaV.Desejo to 100>>
<</if>>
<<if $IrmaV.Desejo lt 0>>
<<set $IrmaV.Desejo to 0>>
<</if>>
<<if $IrmaV.Moralidade gte 100>>
<<set $IrmaV.Moralidade to 100>>
<</if>>
<<if $IrmaV.Moralidade lt 0>>
<<set $IrmaV.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Irma Mais Nova */
<<if $IrmaN.Amizade gte 100>>
<<set $IrmaN.Amizade to 100>>
<</if>>
<<if $IrmaN.Amizade lt 0>>
<<set $IrmaN.Amizade to 0>>
<</if>>
<<if $IrmaN.Paixao gte 100>>
<<set $IrmaN.Paixao to 100>>
<</if>>
<<if $IrmaN.Paixao lt 0>>
<<set $IrmaN.Paixao to 0>>
<</if>>
<<if $IrmaN.Desejo gte 100>>
<<set $IrmaN.Desejo to 100>>
<</if>>
<<if $IrmaN.Desejo lt 0>>
<<set $IrmaN.Desejo to 0>>
<</if>>
<<if $IrmaN.Moralidade gte 100>>
<<set $IrmaN.Moralidade to 100>>
<</if>>
<<if $IrmaN.Moralidade lt 0>>
<<set $IrmaN.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Garota que você gosta */
<<if $Paixao.Amizade gte 100>>
<<set $Paixao.Amizade to 100>>
<</if>>
<<if $Paixao.Amizade lt 0>>
<<set $Paixao.Amizade to 0>>
<</if>>
<<if $Paixao.Paixao gte 100>>
<<set $Paixao.Paixao to 100>>
<</if>>
<<if $Paixao.Paixao lt 0>>
<<set $Paixao.Paixao to 0>>
<</if>>
<<if $Paixao.Desejo gte 100>>
<<set $Paixao.Desejo to 100>>
<</if>>
<<if $Paixao.Desejo lt 0>>
<<set $Paixao.Desejo to 0>>
<</if>>
<<if $Paixao.Moralidade gte 100>>
<<set $Paixao.Moralidade to 100>>
<</if>>
<<if $Paixao.Moralidade lt 0>>
<<set $Paixao.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Filha do professor de matematica */
<<if $Lexi.Amizade gte 100>>
<<set $Lexi.Amizade to 100>>
<</if>>
<<if $Lexi.Amizade lt 0>>
<<set $Lexi.Amizade to 0>>
<</if>>
<<if $Lexi.Paixao gte 100>>
<<set $Lexi.Paixao to 100>>
<</if>>
<<if $Lexi.Paixao lt 0>>
<<set $Lexi.Paixao to 0>>
<</if>>
<<if $Lexi.Desejo gte 100>>
<<set $Lexi.Desejo to 100>>
<</if>>
<<if $Lexi.Desejo lt 0>>
<<set $Lexi.Desejo to 0>>
<</if>>
<<if $Lexi.Moralidade gte 100>>
<<set $Lexi.Moralidade to 100>>
<</if>>
<<if $Lexi.Moralidade lt 0>>
<<set $Lexi.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Nerd da escola que gosta do protagonista */
<<if $Penny.Amizade gte 100>>
<<set $Penny.Amizade to 100>>
<</if>>
<<if $Penny.Amizade lt 0>>
<<set $Penny.Amizade to 0>>
<</if>>
<<if $Penny.Paixao gte 100>>
<<set $Penny.Paixao to 100>>
<</if>>
<<if $Penny.Paixao lt 0>>
<<set $Penny.Paixao to 0>>
<</if>>
<<if $Penny.Desejo gte 100>>
<<set $Penny.Desejo to 100>>
<</if>>
<<if $Penny.Desejo lt 0>>
<<set $Penny.Desejo to 0>>
<</if>>
<<if $Penny.Moralidade gte 100>>
<<set $Penny.Moralidade to 100>>
<</if>>
<<if $Penny.Moralidade lt 0>>
<<set $Penny.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Melhor amiga da $Paixao */
<<if $Melissa.Amizade gte 100>>
<<set $Melissa.Amizade to 100>>
<</if>>
<<if $Melissa.Amizade lt 0>>
<<set $Melissa.Amizade to 0>>
<</if>>
<<if $Melissa.Paixao gte 100>>
<<set $Melissa.Paixao to 100>>
<</if>>
<<if $Melissa.Paixao lt 0>>
<<set $Melissa.Paixao to 0>>
<</if>>
<<if $Melissa.Desejo gte 100>>
<<set $Melissa.Desejo to 100>>
<</if>>
<<if $Melissa.Desejo lt 0>>
<<set $Melissa.Desejo to 0>>
<</if>>
<<if $Melissa.Moralidade gte 100>>
<<set $Melissa.Moralidade to 100>>
<</if>>
<<if $Melissa.Moralidade lt 0>>
<<set $Melissa.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Segunda Amiga da $Paixao */
<<if $Jill.Amizade gte 100>>
<<set $Jill.Amizade to 100>>
<</if>>
<<if $Jill.Amizade lt 0>>
<<set $Jill.Amizade to 0>>
<</if>>
<<if $Jill.Paixao gte 100>>
<<set $Jill.Paixao to 100>>
<</if>>
<<if $Jill.Paixao lt 0>>
<<set $Jill.Paixao to 0>>
<</if>>
<<if $Jill.Desejo gte 100>>
<<set $Jill.Desejo to 100>>
<</if>>
<<if $Jill.Desejo lt 0>>
<<set $Jill.Desejo to 0>>
<</if>>
<<if $Jill.Moralidade gte 100>>
<<set $Jill.Moralidade to 100>>
<</if>>
<<if $Jill.Moralidade lt 0>>
<<set $Jill.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* A Vadia da Escola */
<<if $RoxyRaye.Amizade gte 100>>
<<set $RoxyRaye.Amizade to 100>>
<</if>>
<<if $RoxyRaye.Amizade lt 0>>
<<set $RoxyRaye.Amizade to 0>>
<</if>>
<<if $RoxyRaye.Paixao gte 100>>
<<set $RoxyRaye.Paixao to 100>>
<</if>>
<<if $RoxyRaye.Paixao lt 0>>
<<set $RoxyRaye.Paixao to 0>>
<</if>>
<<if $RoxyRaye.Desejo gte 100>>
<<set $RoxyRaye.Desejo to 100>>
<</if>>
<<if $RoxyRaye.Desejo lt 0>>
<<set $RoxyRaye.Desejo to 0>>
<</if>>
<<if $RoxyRaye.Moralidade gte 100>>
<<set $RoxyRaye.Moralidade to 100>>
<</if>>
<<if $RoxyRaye.Moralidade lt 0>>
<<set $RoxyRaye.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Quimica */
<<if $ProfQuimica.Amizade gte 100>>
<<set $ProfQuimica.Amizade to 100>>
<</if>>
<<if $ProfQuimica.Amizade lt 0>>
<<set $ProfQuimica.Amizade to 0>>
<</if>>
<<if $ProfQuimica.Paixao gte 100>>
<<set $ProfQuimica.Paixao to 100>>
<</if>>
<<if $ProfQuimica.Paixao lt 0>>
<<set $ProfQuimica.Paixao to 0>>
<</if>>
<<if $ProfQuimica.Desejo gte 100>>
<<set $ProfQuimica.Desejo to 100>>
<</if>>
<<if $ProfQuimica.Desejo lt 0>>
<<set $ProfQuimica.Desejo to 0>>
<</if>>
<<if $ProfQuimica.Moralidade gte 100>>
<<set $ProfQuimica.Moralidade to 100>>
<</if>>
<<if $ProfQuimica.Moralidade lt 0>>
<<set $ProfQuimica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Linguas */
<<if $ProfLiteratura.Amizade gte 100>>
<<set $ProfLiteratura.Amizade to 100>>
<</if>>
<<if $ProfLiteratura.Amizade lt 0>>
<<set $ProfLiteratura.Amizade to 0>>
<</if>>
<<if $ProfLiteratura.Paixao gte 100>>
<<set $ProfLiteratura.Paixao to 100>>
<</if>>
<<if $ProfLiteratura.Paixao lt 0>>
<<set $ProfLiteratura.Paixao to 0>>
<</if>>
<<if $ProfLiteratura.Desejo gte 100>>
<<set $ProfLiteratura.Desejo to 100>>
<</if>>
<<if $ProfLiteratura.Desejo lt 0>>
<<set $ProfLiteratura.Desejo to 0>>
<</if>>
<<if $ProfLiteratura.Moralidade gte 100>>
<<set $ProfLiteratura.Moralidade to 100>>
<</if>>
<<if $ProfLiteratura.Moralidade lt 0>>
<<set $ProfLiteratura.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de História */
<<if $ProfHistoria.Amizade gte 100>>
<<set $ProfHistoria.Amizade to 100>>
<</if>>
<<if $ProfHistoria.Amizade lt 0>>
<<set $ProfHistoria.Amizade to 0>>
<</if>>
<<if $ProfHistoria.Paixao gte 100>>
<<set $ProfHistoria.Paixao to 100>>
<</if>>
<<if $ProfHistoria.Paixao lt 0>>
<<set $ProfHistoria.Paixao to 0>>
<</if>>
<<if $ProfHistoria.Desejo gte 100>>
<<set $ProfHistoria.Desejo to 100>>
<</if>>
<<if $ProfHistoria.Desejo lt 0>>
<<set $ProfHistoria.Desejo to 0>>
<</if>>
<<if $ProfHistoria.Moralidade gte 100>>
<<set $ProfHistoria.Moralidade to 100>>
<</if>>
<<if $ProfHistoria.Moralidade lt 0>>
<<set $ProfHistoria.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Biologia */
<<if $ProfBiologia.Amizade gte 100>>
<<set $ProfBiologia.Amizade to 100>>
<</if>>
<<if $ProfBiologia.Amizade lt 0>>
<<set $ProfBiologia.Amizade to 0>>
<</if>>
<<if $ProfBiologia.Paixao gte 100>>
<<set $ProfBiologia.Paixao to 100>>
<</if>>
<<if $ProfBiologia.Paixao lt 0>>
<<set $ProfBiologia.Paixao to 0>>
<</if>>
<<if $ProfBiologia.Desejo gte 100>>
<<set $ProfBiologia.Desejo to 100>>
<</if>>
<<if $ProfBiologia.Desejo lt 0>>
<<set $ProfBiologia.Desejo to 0>>
<</if>>
<<if $ProfBiologia.Moralidade gte 100>>
<<set $ProfBiologia.Moralidade to 100>>
<</if>>
<<if $ProfBiologia.Moralidade lt 0>>
<<set $ProfBiologia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Sociologia */
<<if $ProfSociologia.Amizade gte 100>>
<<set $ProfSociologia.Amizade to 100>>
<</if>>
<<if $ProfSociologia.Amizade lt 0>>
<<set $ProfSociologia.Amizade to 0>>
<</if>>
<<if $ProfSociologia.Paixao gte 100>>
<<set $ProfSociologia.Paixao to 100>>
<</if>>
<<if $ProfSociologia.Paixao lt 0>>
<<set $ProfSociologia.Paixao to 0>>
<</if>>
<<if $ProfSociologia.Desejo gte 100>>
<<set $ProfSociologia.Desejo to 100>>
<</if>>
<<if $ProfSociologia.Desejo lt 0>>
<<set $ProfSociologia.Desejo to 0>>
<</if>>
<<if $ProfSociologia.Moralidade gte 100>>
<<set $ProfSociologia.Moralidade to 100>>
<</if>>
<<if $ProfSociologia.Moralidade lt 0>>
<<set $ProfSociologia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Educação-Física */
<<if $ProfEdFisica.Amizade gte 100>>
<<set $ProfEdFisica.Amizade to 100>>
<</if>>
<<if $ProfEdFisica.Amizade lt 0>>
<<set $ProfEdFisica.Amizade to 0>>
<</if>>
<<if $ProfEdFisica.Paixao gte 100>>
<<set $ProfEdFisica.Paixao to 100>>
<</if>>
<<if $ProfEdFisica.Paixao lt 0>>
<<set $ProfEdFisica.Paixao to 0>>
<</if>>
<<if $ProfEdFisica.Desejo gte 100>>
<<set $ProfEdFisica.Desejo to 100>>
<</if>>
<<if $ProfEdFisica.Desejo lt 0>>
<<set $ProfEdFisica.Desejo to 0>>
<</if>>
<<if $ProfEdFisica.Moralidade gte 100>>
<<set $ProfEdFisica.Moralidade to 100>>
<</if>>
<<if $ProfEdFisica.Moralidade lt 0>>
<<set $ProfEdFisica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Arte */
<<if $ProfArte.Amizade gte 100>>
<<set $ProfArte.Amizade to 100>>
<</if>>
<<if $ProfArte.Amizade lt 0>>
<<set $ProfArte.Amizade to 0>>
<</if>>
<<if $ProfArte.Paixao gte 100>>
<<set $ProfArte.Paixao to 100>>
<</if>>
<<if $ProfArte.Paixao lt 0>>
<<set $ProfArte.Paixao to 0>>
<</if>>
<<if $ProfArte.Desejo gte 100>>
<<set $ProfArte.Desejo to 100>>
<</if>>
<<if $ProfArte.Desejo lt 0>>
<<set $ProfArte.Desejo to 0>>
<</if>>
<<if $ProfArte.Moralidade gte 100>>
<<set $ProfArte.Moralidade to 100>>
<</if>>
<<if $ProfArte.Moralidade lt 0>>
<<set $ProfArte.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Senhorita Tavella */
<<if $MissTavella.Amizade gte 100>>
<<set $MissTavella.Amizade to 100>>
<</if>>
<<if $MissTavella.Amizade lt 0>>
<<set $MissTavella.Amizade to 0>>
<</if>>
<<if $MissTavella.Paixao gte 100>>
<<set $MissTavella.Paixao to 100>>
<</if>>
<<if $MissTavella.Paixao lt 0>>
<<set $MissTavella.Paixao to 0>>
<</if>>
<<if $MissTavella.Desejo gte 100>>
<<set $MissTavella.Desejo to 100>>
<</if>>
<<if $MissTavella.Desejo lt 0>>
<<set $MissTavella.Desejo to 0>>
<</if>>
<<if $MissTavella.Moralidade gte 100>>
<<set $MissTavella.Moralidade to 100>>
<</if>>
<<if $MissTavella.Moralidade lt 0>>
<<set $MissTavella.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Mãe do Melhor Amigo */
<<if $SrtaCooper.Amizade gte 100>>
<<set $SrtaCooper.Amizade to 100>>
<</if>>
<<if $SrtaCooper.Amizade lt 0>>
<<set $SrtaCooper.Amizade to 0>>
<</if>>
<<if $SrtaCooper.Paixao gte 100>>
<<set $SrtaCooper.Paixao to 100>>
<</if>>
<<if $SrtaCooper.Paixao lt 0>>
<<set $SrtaCooper.Paixao to 0>>
<</if>>
<<if $SrtaCooper.Desejo gte 100>>
<<set $SrtaCooper.Desejo to 100>>
<</if>>
<<if $SrtaCooper.Desejo lt 0>>
<<set $SrtaCooper.Desejo to 0>>
<</if>>
<<if $SrtaCooper.Moralidade gte 100>>
<<set $SrtaCooper.Moralidade to 100>>
<</if>>
<<if $SrtaCooper.Moralidade lt 0>>
<<set $SrtaCooper.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Atendente do Instituto de Massagem */
<<if $AtendenteIM.Amizade gte 100>>
<<set $AtendenteIM.Amizade to 100>>
<</if>>
<<if $AtendenteIM.Amizade lt 0>>
<<set $AtendenteIM.Amizade to 0>>
<</if>>
<<if $AtendenteIM.Paixao gte 100>>
<<set $AtendenteIM.Paixao to 100>>
<</if>>
<<if $AtendenteIM.Paixao lt 0>>
<<set $AtendenteIM.Paixao to 0>>
<</if>>
<<if $AtendenteIM.Desejo gte 100>>
<<set $AtendenteIM.Desejo to 100>>
<</if>>
<<if $AtendenteIM.Desejo lt 0>>
<<set $AtendenteIM.Desejo to 0>>
<</if>>
<<if $AtendenteIM.Moralidade gte 100>>
<<set $AtendenteIM.Moralidade to 100>>
<</if>>
<<if $AtendenteIM.Moralidade lt 0>>
<<set $AtendenteIM.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Massagista Teen */
<<if $MassagistaTeen.Amizade gte 100>>
<<set $MassagistaTeen.Amizade to 100>>
<</if>>
<<if $MassagistaTeen.Amizade lt 0>>
<<set $MassagistaTeen.Amizade to 0>>
<</if>>
<<if $MassagistaTeen.Paixao gte 100>>
<<set $MassagistaTeen.Paixao to 100>>
<</if>>
<<if $MassagistaTeen.Paixao lt 0>>
<<set $MassagistaTeen.Paixao to 0>>
<</if>>
<<if $MassagistaTeen.Desejo gte 100>>
<<set $MassagistaTeen.Desejo to 100>>
<</if>>
<<if $MassagistaTeen.Desejo lt 0>>
<<set $MassagistaTeen.Desejo to 0>>
<</if>>
<<if $MassagistaTeen.Moralidade gte 100>>
<<set $MassagistaTeen.Moralidade to 100>>
<</if>>
<<if $MassagistaTeen.Moralidade lt 0>>
<<set $MassagistaTeen.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Namorada do seu melhor amigo */
<<if $CarmenCa.Amizade gte 100>>
<<set $CarmenCa.Amizade to 100>>
<</if>>
<<if $CarmenCa.Amizade lt 0>>
<<set $CarmenCa.Amizade to 0>>
<</if>>
<<if $CarmenCa.Paixao gte 100>>
<<set $CarmenCa.Paixao to 100>>
<</if>>
<<if $CarmenCa.Paixao lt 0>>
<<set $CarmenCa.Paixao to 0>>
<</if>>
<<if $CarmenCa.Desejo gte 100>>
<<set $CarmenCa.Desejo to 100>>
<</if>>
<<if $CarmenCa.Desejo lt 0>>
<<set $CarmenCa.Desejo to 0>>
<</if>>
<<if $CarmenCa.Moralidade gte 100>>
<<set $CarmenCa.Moralidade to 100>>
<</if>>
<<if $CarmenCa.Moralidade lt 0>>
<<set $CarmenCa.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Sua Primeira Namorada */
<<if $LenaPaul.Amizade gte 100>>
<<set $LenaPaul.Amizade to 100>>
<</if>>
<<if $LenaPaul.Amizade lt 0>>
<<set $LenaPaul.Amizade to 0>>
<</if>>
<<if $LenaPaul.Paixao gte 100>>
<<set $LenaPaul.Paixao to 100>>
<</if>>
<<if $LenaPaul.Paixao lt 0>>
<<set $LenaPaul.Paixao to 0>>
<</if>>
<<if $LenaPaul.Desejo gte 100>>
<<set $LenaPaul.Desejo to 100>>
<</if>>
<<if $LenaPaul.Desejo lt 0>>
<<set $LenaPaul.Desejo to 0>>
<</if>>
<<if $LenaPaul.Moralidade gte 100>>
<<set $LenaPaul.Moralidade to 100>>
<</if>>
<<if $LenaPaul.Moralidade lt 0>>
<<set $LenaPaul.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* A lesbia do banheiro masculino */
<<if $Manu.Amizade gte 100>>
<<set $Manu.Amizade to 100>>
<</if>>
<<if $Manu.Amizade lt 0>>
<<set $Manu.Amizade to 0>>
<</if>>
<<if $Manu.Paixao gte 100>>
<<set $Manu.Paixao to 100>>
<</if>>
<<if $Manu.Paixao lt 0>>
<<set $Manu.Paixao to 0>>
<</if>>
<<if $Manu.Desejo gte 100>>
<<set $Manu.Desejo to 100>>
<</if>>
<<if $Manu.Desejo lt 0>>
<<set $Manu.Desejo to 0>>
<</if>>
<<if $Manu.Moralidade gte 100>>
<<set $Manu.Moralidade to 100>>
<</if>>
<<if $Manu.Moralidade lt 0>>
<<set $Manu.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Namorada Amigo2 */
<<if $Shyla.Amizade gte 100>>
<<set $Shyla.Amizade to 100>>
<</if>>
<<if $Shyla.Amizade lt 0>>
<<set $Shyla.Amizade to 0>>
<</if>>
<<if $Shyla.Paixao gte 100>>
<<set $Shyla.Paixao to 100>>
<</if>>
<<if $Shyla.Paixao lt 0>>
<<set $Shyla.Paixao to 0>>
<</if>>
<<if $Shyla.Desejo gte 100>>
<<set $Shyla.Desejo to 100>>
<</if>>
<<if $Shyla.Desejo lt 0>>
<<set $Shyla.Desejo to 0>>
<</if>>
<<if $Shyla.Moralidade gte 100>>
<<set $Shyla.Moralidade to 100>>
<</if>>
<<if $Shyla.Moralidade lt 0>>
<<set $Shyla.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Bartender (Danielle Maye) */
<<if $BartDani.Amizade gte 100>>
<<set $BartDani.Amizade to 100>>
<</if>>
<<if $BartDani.Amizade lt 0>>
<<set $BartDani.Amizade to 0>>
<</if>>
<<if $BartDani.Paixao gte 100>>
<<set $BartDani.Paixao to 100>>
<</if>>
<<if $BartDani.Paixao lt 0>>
<<set $BartDani.Paixao to 0>>
<</if>>
<<if $BartDani.Desejo gte 100>>
<<set $BartDani.Desejo to 100>>
<</if>>
<<if $BartDani.Desejo lt 0>>
<<set $BartDani.Desejo to 0>>
<</if>>
<<if $BartDani.Moralidade gte 100>>
<<set $BartDani.Moralidade to 100>>
<</if>>
<<if $BartDani.Moralidade lt 0>>
<<set $BartDani.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Bartender (Kagney Linn Karter) */
<<if $BartKagney.Amizade gte 100>>
<<set $BartKagney.Amizade to 100>>
<</if>>
<<if $BartKagney.Amizade lt 0>>
<<set $BartKagney.Amizade to 0>>
<</if>>
<<if $BartKagney.Paixao gte 100>>
<<set $BartKagney.Paixao to 100>>
<</if>>
<<if $BartKagney.Paixao lt 0>>
<<set $BartKagney.Paixao to 0>>
<</if>>
<<if $BartKagney.Desejo gte 100>>
<<set $BartKagney.Desejo to 100>>
<</if>>
<<if $BartKagney.Desejo lt 0>>
<<set $BartKagney.Desejo to 0>>
<</if>>
<<if $BartKagney.Moralidade gte 100>>
<<set $BartKagney.Moralidade to 100>>
<</if>>
<<if $BartKagney.Moralidade lt 0>>
<<set $BartKagney.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Vizinha da casa á Esquerda (Melanie Hicks) */
<<if $VizinhaEsquerda.Amizade gte 100>>
<<set $VizinhaEsquerda.Amizade to 100>>
<</if>>
<<if $VizinhaEsquerda.Amizade lt 0>>
<<set $VizinhaEsquerda.Amizade to 0>>
<</if>>
<<if $VizinhaEsquerda.Paixao gte 100>>
<<set $VizinhaEsquerda.Paixao to 100>>
<</if>>
<<if $VizinhaEsquerda.Paixao lt 0>>
<<set $VizinhaEsquerda.Paixao to 0>>
<</if>>
<<if $VizinhaEsquerda.Desejo gte 100>>
<<set $VizinhaEsquerda.Desejo to 100>>
<</if>>
<<if $VizinhaEsquerda.Desejo lt 0>>
<<set $VizinhaEsquerda.Desejo to 0>>
<</if>>
<<if $VizinhaEsquerda.Moralidade gte 100>>
<<set $VizinhaEsquerda.Moralidade to 100>>
<</if>>
<<if $VizinhaEsquerda.Moralidade lt 0>>
<<set $VizinhaEsquerda.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Ex-Melhor Amiga da IrmaV Adriana Chechik */
<<if $Adriana.Amizade gte 100>>
<<set $Adriana.Amizade to 100>>
<</if>>
<<if $Adriana.Amizade lt 0>>
<<set $Adriana.Amizade to 0>>
<</if>>
<<if $Adriana.Paixao gte 100>>
<<set $Adriana.Paixao to 100>>
<</if>>
<<if $Adriana.Paixao lt 0>>
<<set $Adriana.Paixao to 0>>
<</if>>
<<if $Adriana.Desejo gte 100>>
<<set $Adriana.Desejo to 100>>
<</if>>
<<if $Adriana.Desejo lt 0>>
<<set $Adriana.Desejo to 0>>
<</if>>
<<if $Adriana.Moralidade gte 100>>
<<set $Adriana.Moralidade to 100>>
<</if>>
<<if $Adriana.Moralidade lt 0>>
<<set $Adriana.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Esposa da Professora de Educação Fisica (Aaliyah Love) */
<<if $Aaliyah.Amizade gte 100>>
<<set $Aaliyah.Amizade to 100>>
<</if>>
<<if $Aaliyah.Amizade lt 0>>
<<set $Aaliyah.Amizade to 0>>
<</if>>
<<if $Aaliyah.Paixao gte 100>>
<<set $Aaliyah.Paixao to 100>>
<</if>>
<<if $Aaliyah.Paixao lt 0>>
<<set $Aaliyah.Paixao to 0>>
<</if>>
<<if $Aaliyah.Desejo gte 100>>
<<set $Aaliyah.Desejo to 100>>
<</if>>
<<if $Aaliyah.Desejo lt 0>>
<<set $Aaliyah.Desejo to 0>>
<</if>>
<<if $Aaliyah.Moralidade gte 100>>
<<set $Aaliyah.Moralidade to 100>>
<</if>>
<<if $Aaliyah.Moralidade lt 0>>
<<set $Aaliyah.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Esposa da Professora de Educação Fisica (Aaliyah Love) */
<<if $Samantha.Amizade gte 100>>
<<set $Samantha.Amizade to 100>>
<</if>>
<<if $Samantha.Amizade lt 0>>
<<set $Samantha.Amizade to 0>>
<</if>>
<<if $Samantha.Paixao gte 100>>
<<set $Samantha.Paixao to 100>>
<</if>>
<<if $Samantha.Paixao lt 0>>
<<set $Samantha.Paixao to 0>>
<</if>>
<<if $Samantha.Desejo gte 100>>
<<set $Samantha.Desejo to 100>>
<</if>>
<<if $Samantha.Desejo lt 0>>
<<set $Samantha.Desejo to 0>>
<</if>>
<<if $Samantha.Moralidade gte 100>>
<<set $Samantha.Moralidade to 100>>
<</if>>
<<if $Samantha.Moralidade lt 0>>
<<set $Samantha.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Nova "Professora" de Fisica (Diamond Jackson) */
<<if $NewProfFisica.Amizade gte 100>>
<<set $NewProfFisica.Amizade to 100>>
<</if>>
<<if $NewProfFisica.Amizade lt 0>>
<<set $NewProfFisica.Amizade to 0>>
<</if>>
<<if $NewProfFisica.Paixao gte 100>>
<<set $NewProfFisica.Paixao to 100>>
<</if>>
<<if $NewProfFisica.Paixao lt 0>>
<<set $NewProfFisica.Paixao to 0>>
<</if>>
<<if $NewProfFisica.Desejo gte 100>>
<<set $NewProfFisica.Desejo to 100>>
<</if>>
<<if $NewProfFisica.Desejo lt 0>>
<<set $NewProfFisica.Desejo to 0>>
<</if>>
<<if $NewProfFisica.Moralidade gte 100>>
<<set $NewProfFisica.Moralidade to 100>>
<</if>>
<<if $NewProfFisica.Moralidade lt 0>>
<<set $NewProfFisica.Moralidade to 0>>
<</if>>
/*============================= Homens ==============================*/
/* Seu melhor amigo */
<<if $Amigo.Amizade gte 100>>
<<set $Amigo.Amizade to 100>>
<</if>>
<<if $Amigo.Amizade lt 0>>
<<set $Amigo.Amizade to 0>>
<</if>>
<<if $Amigo.Moralidade gte 100>>
<<set $Amigo.Moralidade to 100>>
<</if>>
<<if $Amigo.Moralidade lt 0>>
<<set $Amigo.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Seu segundo melhor amigo */
<<if $Amigo2.Amizade gte 100>>
<<set $Amigo2.Amizade to 100>>
<</if>>
<<if $Amigo2.Amizade lt 0>>
<<set $Amigo2.Amizade to 0>>
<</if>>
<<if $Amigo2.Moralidade gte 100>>
<<set $Amigo2.Moralidade to 100>>
<</if>>
<<if $Amigo2.Moralidade lt 0>>
<<set $Amigo2.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Valentão da escola */
<<if $Valentao.Amizade gte 100>>
<<set $Valentao.Amizade to 100>>
<</if>>
<<if $Valentao.Amizade lt 0>>
<<set $Valentao.Amizade to 0>>
<</if>>
<<if $Valentao.Moralidade gte 100>>
<<set $Valentao.Moralidade to 100>>
<</if>>
<<if $Valentao.Moralidade lt 0>>
<<set $Valentao.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Matematica */
<<if $ProfMatematica.Amizade gte 100>>
<<set $ProfMatematica.Amizade to 100>>
<</if>>
<<if $ProfMatematica.Amizade lt 0>>
<<set $ProfMatematica.Amizade to 0>>
<</if>>
<<if $ProfMatematica.Moralidade gte 100>>
<<set $ProfMatematica.Moralidade to 100>>
<</if>>
<<if $ProfMatematica.Moralidade lt 0>>
<<set $ProfMatematica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Geografia */
<<if $ProfGeografia.Amizade gte 100>>
<<set $ProfGeografia.Amizade to 100>>
<</if>>
<<if $ProfGeografia.Amizade lt 0>>
<<set $ProfGeografia.Amizade to 0>>
<</if>>
<<if $ProfGeografia.Inimizade gte 100>>
<<set $ProfGeografia.Inimizade to 100>>
<</if>>
<<if $ProfGeografia.Inimizade lt 0>>
<<set $ProfGeografia.Inimizade to 0>>
<</if>>
<<if $ProfGeografia.Moralidade gte 100>>
<<set $ProfGeografia.Moralidade to 100>>
<</if>>
<<if $ProfGeografia.Moralidade lt 0>>
<<set $ProfGeografia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Física */
<<if $ProfFisica.Amizade gte 100>>
<<set $ProfFisica.Amizade to 100>>
<</if>>
<<if $ProfFisica.Amizade lt 0>>
<<set $ProfFisica.Amizade to 0>>
<</if>>
<<if $ProfFisica.Moralidade gte 100>>
<<set $ProfFisica.Moralidade to 100>>
<</if>>
<<if $ProfFisica.Moralidade lt 0>>
<<set $ProfFisica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Filosofia */
<<if $ProfFilosofia.Amizade gte 100>>
<<set $ProfFilosofia.Amizade to 100>>
<</if>>
<<if $ProfFilosofia.Amizade lt 0>>
<<set $ProfFilosofia.Amizade to 0>>
<</if>>
<<if $ProfFilosofia.Moralidade gte 100>>
<<set $ProfFilosofia.Moralidade to 100>>
<</if>>
<<if $ProfFilosofia.Moralidade lt 0>>
<<set $ProfFilosofia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Vice diretor Lamar */
<<if $ViceDiretor.Amizade gte 100>>
<<set $ViceDiretor.Amizade to 100>>
<</if>>
<<if $ViceDiretor.Amizade lt 0>>
<<set $ViceDiretor.Amizade to 0>>
<</if>>
<<if $ViceDiretor.Inimizade gte 100>>
<<set $ViceDiretor.Inimizade to 100>>
<</if>>
<<if $ViceDiretor.Inimizade lt 0>>
<<set $ViceDiretor.Inimizade to 0>>
<</if>>
<<if $ViceDiretor.Moralidade gte 100>>
<<set $ViceDiretor.Moralidade to 100>>
<</if>>
<<if $ViceDiretor.Moralidade lt 0>>
<<set $ViceDiretor.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Vice Prefeito Loen */
<<if $LoenFreas.Amizade gte 100>>
<<set $LoenFreas.Amizade to 100>>
<</if>>
<<if $LoenFreas.Amizade lt 0>>
<<set $LoenFreas.Amizade to 0>>
<</if>>
<<if $LoenFreas.Inimizade gte 100>>
<<set $LoenFreas.Inimizade to 100>>
<</if>>
<<if $LoenFreas.Inimizade lt 0>>
<<set $LoenFreas.Inimizade to 0>>
<</if>>
<<if $LoenFreas.Moralidade gte 100>>
<<set $LoenFreas.Moralidade to 100>>
<</if>>
<<if $LoenFreas.Moralidade lt 0>>
<<set $LoenFreas.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Bartender Homem */
<<if $BartenderH.Amizade gte 100>>
<<set $BartenderH.Amizade to 100>>
<</if>>
<<if $BartenderH.Amizade lt 0>>
<<set $BartenderH.Amizade to 0>>
<</if>>
<<if $BartenderH.Moralidade gte 100>>
<<set $BartenderH.Moralidade to 100>>
<</if>>
<<if $BartenderH.Moralidade lt 0>>
<<set $BartenderH.Moralidade to 0>>
<</if>>
/*===================================================================*/
/*============================= Fundos ==============================*/
<<removeclass "body">>
<<if $fundo>>
<<addclass "body" $fundo>>
<</if>>
/*===================================================================*/
/*======================= Limitações Bebidas ========================*/
<<if $BebidaNivel gte 5000>>
<<set $BebidaNivel to 5000>>
<</if>><<FundoEscola>>
Class Time 3B
--Monday--
<b>07:10 - 08:00</b> : Mathematics
<b>08:00 - 08:50</b> : Chemistry
<b>08:50 - 09:40</b> : Philosophy
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Literature
<b>10:50 - 11:40</b> : History
<b>11:40 - 12:30</b> : Geography
--Tuesday--
<b>07:10 - 08:00</b> : Sociology
<b>08:00 - 08:50</b> : Physical Education
<b>08:50 - 09:40</b> : Art
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Biology
<b>10:50 - 11:40</b> : Physical
<b>11:40 - 12:30</b> : Literature
--Wednesday--
<b>07:10 - 08:00</b> : Literature
<b>08:00 - 08:50</b> : Geography
<b>08:50 - 09:40</b> : Physical
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Art
<b>10:50 - 11:40</b> : Mathematics
<b>11:40 - 12:30</b> : Chemistry
--Thursday--
<b>07:10 - 08:00</b> : Chemistry
<b>08:00 - 08:50</b> : Mathematics
<b>08:50 - 09:40</b> : History
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Biology
<b>10:50 - 11:40</b> : Literature
<b>11:40 - 12:30</b> : Physical Education
--Friday--
<b>07:10 - 08:00</b> : Geography
<b>08:00 - 08:50</b> : Philosophy
<b>08:50 - 09:40</b> : Sociology
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Biology
<b>10:50 - 11:40</b> : Physical
<b>11:40 - 12:30</b> : History
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoBairro>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Bairro1-Lugares-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<include [[Bairro1-Lugares-Noite]]>>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<include [[Bairro1-Lugares-Dia]]>>
<</if>>
<br>
<<FundoVizinhaEsquerda>>
<<set $BaterNaPorta.LeftVizinha to false>>
<<addmins 1>>
<<imgVizinhaEsquerda>>
<br>
<<if ($MaeM6.MissaoEstatus is "Completa") and
($VizinhaEsquerdaM3.MissaoEstatus isnot "Completa")>>
<<if $gameDate.getDay() isnot 0>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 17>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Work in the garden|Trabalhar-no-Jardim]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Trabalhar no jardim|Trabalhar-no-Jardim]]>><<addhours 1>><</button>>@@
<</if>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bairro 1]]>><</button>>@@
<</if>>
<<FundoVizinhaDireita>>
<<addmins 1>>
<<set $BaterNaPorta.RightVizinha to false>>
<<imgVizinhaDireita>>
<br>
There is still nothing here
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() gte 3 and $gameDate.getHours() lt 9>>
/*===================================================================*/
<<Narrador "The Pub is closed doors now." "O Pub está fechado agora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bairro 1]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 21>>
<<goto "LPM1 - Quer sair comigo?">>
<</if>>
<</if>>
<<imgBar>> /* Imagem */
/*=========================== Personagens ===========================*/
<<if ($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or ($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>> /*===*/
<a data-passage="Eveline_Dellai-Bar" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/eveline-dellai.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>> /*======================================*/
<a data-passage="ProfQuimica-Bar" class="link-internal"><div class="conversas"> /* Ivy Lebelle */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $gameDate.getHours() is 21>> /*=================================*/
<a data-passage="ProfHistoria-Bar" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 23>>
<a data-passage="ProfEdFisica-Bar" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $gameDate.getHours() is 16>> /*=================================*/
<a data-passage="Srta.Tavella-Bar" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $gameDate.getHours() is 21>> /*=================================*/
<a data-passage="LenaPaul-Bar" class="link-internal"><div class="conversas"> /* Lena Paul */ [img["content/characters/lena/lena.jpg"]]</div></a>
<</if>> /*===========================================================*/
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drinks|Bebidas]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Bebidas|Bebidas]]>><</button>>@@
@@.btnDestaque;<<button [[Sair|Bairro 1]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaAmigo>>
<<set $BaterNaPorta.Amigo to false>>
<<if $PaixaoM4.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 13>>
<<if $QuestWait.PXM is false>>
<<goto "PXM4 - Destronando a Abelha Rainha parte II">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<imgCasaAmigo>> /* Imagem */
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bairro 1]]>><</button>>@@
<</if>><<FundoPraca>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio is 0>>
<<goto "A2M4 - Fazendo Sua Parte">>
<</if>>
<</if>>
<<if $Amigo2M3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<goto "A2M3 - Mulher de Fases">>
<</if>>
<</if>>
<<if $Amigo2M1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 16>>
<<goto "A2M1 - Problemas">>
<</if>>
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
<<goto "LPM1 - Quer sair comigo?">>
<</if>>
<</if>>
<</if>>
<<if $PaixaoM1.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if ($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30)>>
<<goto "PXM1 - Provocação">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<imgPraca>> /* Imagem */
/*=========================== Personagens ===========================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
<a data-passage="Paixao-Praça" class="link-internal"><div class="conversas"> /* Riley Reid */ [img["content/characters/paixao/paixao.jpg"]]</div></a>
<</if>>
<</if>> /*===========================================================*/
<<if $Conhece.Lexi is true>> /*======================================*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Lexi-Praça" class="link-internal"><div class="conversas"> /* Lexi Belle */ [img["content/characters/lexi/lexi.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.DellaiTwins is true>> /*===============================*/
<<if $gameDate.getHours() is 14>> /*-----------------------------*/
<a data-passage="Eveline_Dellai-Praça" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/eveline-dellai.jpg"]]</div></a> /* Eveline Dellai */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Melissa is true>> /*===================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
<a data-passage="Melissa-Praça" class="link-internal"><div class="conversas">[img["content/characters/melissa/melissa.jpg"]]</div></a> /* Melissa Moore */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Jill is true>> /*======================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
<a data-passage="Jill-Praça" class="link-internal"><div class="conversas">[img["content/characters/jill/jill.jpg"]]</div></a> /* Jill Kassidy */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Professores is true>> /*===============================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfQuimica-Praça" class="link-internal"><div class="conversas"> /* Ivy Lebelle */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend">> /*----------------------*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
<a data-passage="ProfQuimica-Praça" class="link-internal"><div class="conversas"> /* Ivy Lebelle */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if $gameDate.getHours() is 17>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfLiteratura-Praça" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfBiologia-Praça" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfEdFisica-Praça" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfEdFisica-Praça" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.LenaPaul is true>> /*==================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="LenaPaul-Praça" class="link-internal"><div class="conversas"> /* Lena Paul */ [img["content/characters/lena/lena.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
<a data-passage="IrmaN-Praça" class="link-internal"><div class="conversas"> /* Alli Rae */
[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]</div></a>
<</if>>
<</if>> /*===========================================================*/
/*============================= Assalto =============================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<<include [[Assalto na praça]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<include [[Assalto na praça]]>>
<</if>> /*===========================================================*/
<br>
<<if $game.lang is 0>> /*============================================*/
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button [[Take a walk|Dar uma volta praça]]>><</button>>@@
@@.btnUI;<<button [[Sit on a bench|Sentar-no-banco]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.lang is 1>> /*========================================*/
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button [[Dar um passeio|Dar uma volta praça]]>><</button>>@@
@@.btnUI;<<button [[Sente-se num banco|Sentar-no-banco]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Sair|Bairro 1]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoIgreja>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or
$game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8>>
/*===================================================================*/
<<Narrador "The church is closed doors now." "A igreja está fechado agora.">>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 21>>
/*===================================================================*/
<<imgIgreja>> /* Imagens */
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Talk to the priest|falar-com-padre]]>>
<<set $game.Padre += 1>>
<</button>>@@
<br><br>
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Fale com o padre|falar-com-padre]]>>
<<set $game.Padre += 1>>
<</button>>@@
<br><br>
@@.btnUI;<<button [[Sair|Bairro 1]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<<Narrador "The church is closed doors now." "A igreja está fechado agora.">>
<br><br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<<Narrador "They are having mass in the church now." "Eles estão celebrando missa na igreja agora.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
@@.btnUI;<<button [[Sair|Bairro 1]]>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<imgIgreja>> /* Imagens */
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Talk to the priest|falar-com-padre]]>>
<<set $game.Padre += 1>>
<</button>>@@
<br><br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Fale com o padre|falar-com-padre]]>>
<<set $game.Padre += 1>>
<</button>>@@
<br><br>
@@.btnUI;<<button [[Sair|Bairro 1]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoDiaNoite>><<set $game.usandoMenu to true>><<set $game.notifyEmGeral to 0>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede]]>>
<a data-passage="Contatos" class="link-internal link-image">
<div class="cel-icone-cont">[img[content/others/celular/icones/contatos.png]]
<span class="iconNome">Contacts</span>
</div><<notificationContatos>></a>
<a data-passage="Agenda" class="link-internal link-image">
<div class="cel-icone-agenda">[img[content/others/celular/icones/agenda.png]]
<span class="iconNome">Schedule</span>
</div><<notificationAgenda>></a>
<a data-passage="Fotos" class="link-internal link-image">
<div class="cel-icone-fotos">[img[content/others/celular/icones/fotos.png]]
<span class="iconNome">Photos</span>
</div><<notificationFotos>></a>
<a data-passage="Mensagens" class="link-internal link-image">
<div class="cel-icone-msgs">[img[content/others/celular/icones/mensagens.png]]
<span class="iconNome">Messages</span>
</div><<notificationMensagens>></a>
</div>
</div>
<<nobr>>
<<narrador>>Click on the icons for more information.<</narrador>>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@
<</nobr>><<set $game.usandoMenu to true>>
<<if $Itens == 0>>
Your Backpack is empty
<<else>>
You have $Itens items
<</if>>
<br>
<<if $Calcinha.Mae is true>>
<<narrador>>A $Mae.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/calcinha_mae.jpg">
<</if>>
<br>
<<if $Calcinha.IrmaV is true>>
<<narrador>>A $IrmaV.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/calcinha_irmaV.jpg">
<</if>>
<br>
<<if $Calcinha.IrmaN is true>>
<<narrador>>A $IrmaN.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/calcinha_irmaN.jpg">
<</if>>
<br>
<<if $CalcinhaUsada.Mae is true>>
<<narrador>>A used $Mae.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/calcinha-usada_mae.jpg">
<</if>>
<br>
<<if $CalcinhaUsada.IrmaV is true>>
<<narrador>>A used $IrmaV.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/calcinha-usada_irmaV.jpg">
<</if>>
<br>
<<if $CalcinhaUsada.IrmaN is true>>
<br>
<<narrador>>A used $IrmaN.Nome panties.<</narrador>>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/calcinha-usada_irmaN.jpg">
<</if>>
<br>
<<if $MicrocameraEspia gt 0>>
<<narrador>>You Have $MicrocameraEspia Micro Spy Camera.<</narrador>>
<br>
<img id="imagens" src="content/locations/shopping/loja-de-eletronicos/images/mini-camera-de-segurança.jpg">
<</if>>
<br>
<<if $Caneta_Hidrografica is true>>
<<narrador>>A felt pen.<</narrador>>
<br>
<img id="imagens" src="content/locations/escola/sala_de_aula/images/felt-pen.jpg">
<</if>>
<br>
<<if $game.chaveDiario_IrmaN is true>>
<<narrador>>A copy of your litle $Jogador.IrmaN's diary key.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/chave-diario-irmaN.jpg">
<</if>>
<br>
<<if $game.chaveBau_Mae is true>>
<<narrador>>One of the keys to the chest in your $Mae.Relacao's bedroom.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/chave-bau.jpg"></center>
<</if>>
<br>
<<if $Dossier is true>>
<center><img id="imagens" src="content/characters/prof_fisica/images/docie.jpg"></center>
<br>
<</if>>
<<if $Livro.AnimalFarm is true>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<br>
<</if>>
<<if $FotodePassaporte is true>>
<center><img id="imagens" src="content/characters/player/images/Foto-de-Passaporte-Jogador.jpg"></center>
<</if>>
/*============================ Bebidas ==============================*/
<<if $Bebidas.Absinto is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/absinto.jpg"></center>
<</if>>
<<if $Bebidas.Cachaca is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/cachaça.jpg"></center>
<</if>>
<<if $Bebidas.Cerveja is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/cerveja.jpg"></center>
<</if>>
<<if $Bebidas.Champanhe is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/champanhe.jpg"></center>
<</if>>
<<if $Bebidas.Conhaque is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/conhaque.jpg"></center>
<</if>>
<<if $Bebidas.Gim is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/gim.jpg"></center>
<</if>>
<<if $Bebidas.Licor is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/licor.jpg"></center>
<</if>>
<<if $Bebidas.Rum is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/rum.jpg"></center>
<</if>>
<<if $Bebidas.Saque is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/saquê.jpg"></center>
<</if>>
<<if $Bebidas.Soju is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/soju.jpg"></center>
<</if>>
<<if $Bebidas.Tequila is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/tequila.jpg"></center>
<</if>>
<<if $Bebidas.Vinho is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/vinho.jpg"></center>
<</if>>
<<if $Bebidas.Vodka is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/vodka.jpg"></center>
<</if>>
<<if $Bebidas.Whiskey is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/whisky.jpg"></center>
<</if>>
<<if $SorosSuspeitos gt 0>>
<center><img id="imagens" src="content/locations/hospital/Soro-suspeito.jpg"></center>
<</if>>
<<if $QuadroDePresente is true>>
<center><img id="imagens" src="content/others/images/quadros/quadro1.jpg"></center>
<</if>>
<<if $VitaminaX.Cheio is true>>
<center><img id="imagens" src="content/others/images/frascoV-cheio.jpg"></center>
<<elseif $VitaminaX.Vazio is true>>
<center><img id="imagens" src="content/others/images/frascoV-vazio.jpg"></center>
<</if>>
<<if $CamisinhaM.Nova gte 1>>
<<narrador>>You have $CamisinhaM.Nova condoms.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/camisinha.jpg"></center>
<</if>>
<<if $Alianca.Namoro gte 2 and $Alianca.AloneAnel gte 1>>
<<narrador>>Two date rings and a solitaire ring: Silver.<</narrador>>
<br>
<img id="imagens" src="content/locations/shopping/loja-de-joias/alianca-namoro.jpg">
<</if>>
<<if $Perfume.PureVoodoo is true>>
<<narrador>>You have a Pure Voodoo perfume.<</narrador>>
<br>
<img id="imagens" src="locations/shopping/loja-de-variedades/produtos/puru-voodoo.jpg">
<</if>>
<br>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<<set $game.usandoMenu to true>>
<<narrador>>A small space for the Big Responsible for this project to continue.<</narrador>>
<a data-passage="Gorjeta" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Gorjeta.jpg"]]</div></a>
<a data-passage="Apoiadores - Sherminador" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Sherminador.jpg"]]</div></a>
<a data-passage="Apoiadores - Jim Levenstein" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Jim-Levenstein.jpg"]]</div></a>
<a data-passage="Apoiadores - Erik Stifler" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Erik-Stifler.jpg"]]</div></a>
<a data-passage="Apoiadores - The Stifmeister" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/The-Stifmeister.jpg"]]</div></a>
<a data-passage="Apoiadores - Beta House" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/The-President-of-the-BETA-House.jpg"]]</div></a>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<set $game.usandoMenu to true>>
<center><h2>09/29/2021</h2></center>
<p>And folks I hope that enjoying the game, if you can consider giving me a financial support on Patreon or SubscribeStar so that this game can be further developed, there are a lot of different rewards for those who support me, so I would really appreciate it if you would help me out. You can't imagine what I'm preparing for the future of this game. Spoiler alert: (whisper) "very porn."</p>
Hugs.
Will Ward
<br>
<a href="https://www.patreon.com/WWard" target="_blank">
<img src="content/others/images/icons/patreon.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<a href="https://subscribestar.adult/wward" target="_blank">
<img src="content/others/images/icons/subscriberstar.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<br>
<br>
<br>
<br>
<br>
<center><h2>09/29/2021</h2></center>
<p>Hey guys, everything quiet? I just wanted to let you know that this is my first project involving programming, so at some point there might be a coding error that I haven't noticed yet. Also I'm not fluent in English so at some point in the game there might be spelling errors. Anyway, I ask you to reveal and point out these errors so I can correct them. I will always be trying to do what's best for you.</p>
Hugs.
Will Ward
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@
<<switch $game.TVprogramaçao>>
<<case 0>>
<center><video id="programaTV" width="885" autoplay>
<source src="content/locations/casa/sala/tv/Tv-Cena-De-Acao-1.mp4" type="video/mp4"></video></center>
<<case 1>>
<center><video id="programaTV" width="885" autoplay>
<source src="content/locations/casa/sala/tv/Tv-Cena-De-Comedia-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="programaTV" width="885" autoplay>
<source src="content/locations/casa/sala/tv/Tv-Esporte-1.mp4" type="video/mp4"></video></center>
<</switch>><center><img id="imgpc" src="content/locations/casa/seu_quarto/pc/tela-de-fundo.jpg"></center><center><img id="imgcel" src="content/others/celular/capa-celular.jpg"></center>
<center><img id="imgLaptop" src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/capa-leptop-senha-irma1.jpg"></center>
<<FundoBemDormido>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="imagens" src="content/characters/guardiao/guardiao.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/guardiao/guardiao2.jpg"></center>
<<case 3>>
<center><img id="imagens" src="content/characters/guardiao/guardiao3.jpg"></center>
<<case 4>>
<center><img id="imagens" src="content/characters/guardiao/guardiao4.jpg"></center>
<</switch>>
<br>
<<SpG "Ei, meu! Tens alguma dúvida sobre como usar os poderes?" "Hey, Dude! Do you have any doubts on how to use the powers?">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[How my powers work?|Guardião-Conversa]]>><<set $Conversas.Guardiao to 1>><</button>>@@
@@.btnUI;<<button [[What's your name?|Guardião-Conversa]]>><<set $Conversas.Guardiao to 2>><</button>>@@
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Como funcionam meus poderes?|Guardião-Conversa]]>><<set $Conversas.Guardiao to 1>><</button>>@@
@@.btnUI;<<button [[Qual o seu nome?|Guardião-Conversa]]>><<set $Conversas.Guardiao to 2>><</button>>@@
@@.btnDestaque;<<button [[Voltar|SuaCasa_Seu_quarto]]>><</button>>@@
<</if>><<FundoCentro>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-Centro-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-Centro-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-Centro-Dia]]>>
<</if>>
<br>
<<FundoHospital>>
<<imgHospital>>
/*===================================================================*/
<<if $IrmaV.local is "Hospital">>
<a data-passage="IrmaV-Hospital" class="link-internal">
<div class="conversas"> /* Kimmy Granger */ [img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>>
<a data-passage="Srta.Tavella-Hospital" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]
</div></a>
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
<<FundoShooping>>
<<addmins 1>>
<<if $MassagistaTeenM5.MissaoEstatus is "Ativa">>
<<if $Cameras.Fotografica is true>>
<<if $gameDate.getHours() is 21>>
<<if $Missao.MTEspere is false>>
<<goto "MTM5 - Sessão Fotográfica">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 5) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>>
<br>
<<Narrador "The mall is already closed." "O shopping já está fechado.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
<<else>> /*==========================================================*/
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 33>>
<<goto "INM5 parte 2 - Ideia de Gênio">>
<</if>>
<</if>>
<<imgShooping>>
<br>
/*===================================================================*/
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 33>>
<<Narrador "Go to Risky's Store." "Vá até a Loja Risky.">>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<include [[Shopping-Locais-Dia2]]>>
<<elseif ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 5) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>>
<<include [[Shopping-Locais-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Shopping-Locais-Dia]]>>
<</if>>
<br>
<</if>><<FundoCasaAbandonada>>
<<addmins 1>>
<<imgCasaAbandonada>>
<br>
/*=====================================================================*/
<<if $Valentao.local is "Casa-Abandonada">>
<a data-passage="Conversa-Valentao-Casa-Abandonada" class="link-internal"><div class="conversas">[img["content/characters/valentao/valentao.jpg"]]
</div></a>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<FundoParque>>
<<if $SrtaTavellaM4.MissaoEstatus is "Ativa">>
<<if $PennyM5.MissaoEstatus is "Completa">>
<<if $QuestWait.STM is true>>
<<if $gameDate.getHours() is 14>>
<<goto "STM4 - Curiosidade">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30)>>
<<goto "LPM1 - Quer sair comigo?">>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>>
<<goto "LPM1 - Quer sair comigo?">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<imgParque>> /* Imagem */
<br>
/*=========================== Personagens ===========================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /*===*/
<a data-passage="Paixao-Parque" class="link-internal"><div class="conversas"> /* Riley Reid */ [img["content/characters/paixao/paixao.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $gameDate.getHours() is 15>> /*========== Lexi Belle ===========*/
<a data-passage="Lexi-Parque" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Natasha-Parque" class="link-internal"><div class="conversas">[img["content/characters/goth-girl/gothgirl.jpg"]]</div></a> /* Veruca James */
<</if>> /*-------------------------------------------------------*/
<<elseif $game.periodWeek is "weekend">> /*==========================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Natasha-Parque" class="link-internal"><div class="conversas">[img["content/characters/goth-girl/gothgirl.jpg"]]</div></a> /* Veruca James */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Silvia_Dellai-Parque" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/silvia-dellai.jpg"]]</div></a> /* Silvia Dellai */
<</if>> /*===========================================================*/
<<if $game.periodWeek is "weekend">> /*==============================*/
<<if $gameDate.getHours() is 9>> /*------------------------------*/
<a data-passage="Gêmeas_Dellai-Parque" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/DellaiTwins.jpg"]]</div></a> /* Gêmeas Dellai */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Melissa is true>> /*===================================*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if $gameDate.getHours() is 17>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Melissa-Parque" class="link-internal"><div class="conversas">[img["content/characters/melissa/melissa.jpg"]]</div></a> /* Melissa Moore */
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend">> /*----------------------*/
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() is 17)>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Melissa-Parque" class="link-internal"><div class="conversas">[img["content/characters/melissa/melissa.jpg"]]</div></a> /* Melissa Moore */
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Jill is true>> /*======================================*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Jill-Parque" class="link-internal"><div class="conversas">[img["content/characters/jill/jill.jpg"]]</div></a> /* Jill Kassidy */
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend">> /*----------------------*/
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Jill-Parque" class="link-internal"><div class="conversas">[img["content/characters/jill/jill.jpg"]]</div></a> /* Jill Kassidy */
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Professores is true>> /*===============================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>> /*-----------------------------*/
<<if $gameDate.getHours() is 14>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfQuimica-Parque" class="link-internal"><div class="conversas"> /* Ivy Lebelle */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfQuimica-Parque" class="link-internal"><div class="conversas"> /* Ivy Lebelle */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfQuimica-Parque" class="link-internal"><div class="conversas"> /* Ivy Lebelle */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>> /*-----------------------------*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfLiteratura-Parque" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfLiteratura-Parque" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 17>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfBiologia-Parque" class="link-internal"><div class="conversas"> /* Summer Brielle */
[img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*---------------------------------------------------------------*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfBiologia-Parque" class="link-internal"><div class="conversas"> /* Summer Brielle */
[img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 15>> /*-----------------------------*/
<a data-passage="ProfSociologia-Parque" class="link-internal"><div class="conversas"> /* Nicole Aniston */
[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30)>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfEdFisica-Parque" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]</div></a>
<</if>>
<<elseif $game.periodWeek is "weekend">> /*----------------------*/
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30)>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfEdFisica-Parque" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfArte-Parque" class="link-internal"><div class="conversas"> /* Lisa Ann */ [img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() is 9>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfArte-Parque" class="link-internal"><div class="conversas"> /* Lisa Ann */ [img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14)>> /*====================================*/
<a data-passage="Srta.Tavella-Parque" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $Conhece.LenaPaul is true>> /*==================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
<<if $gameDate.getHours() is 9>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="LenaPaul-Parque" class="link-internal"><div class="conversas"> /* Lena Paul */ [img["content/characters/lena/lena.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>> /*-----------------------------*/
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="LenaPaul-Parque" class="link-internal"><div class="conversas"> /* Lena Paul */ [img["content/characters/lena/lena.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
/*===================================================================*/
<<if $game.lang is 0>> /*========================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo2 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo3 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo4 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo5 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Full to true>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Run a Little|corrida]]>><</button>>@@
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button [[Night Walk|Passeio-Noturno]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo2 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo3 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo4 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo5 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Full to true>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Corra um pouco|corrida]]>><</button>>@@
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button [[Caminhada noturna|Passeio-Noturno]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>> /*=======================================================*/<<FundoQuartoJogador>>
<center><img id="imagens" src="content/characters/player/images/meditar.jpg"></center>
<<timed 2s t8n>>
<<Narrador "You sit in a meditative pose waiting to meet your Spirit Guardian." "Você se senta em uma pose meditativa esperando para encontrar seu Guardião Espiritual.">>
<</timed>>
<<timed 5s t8n>>\
<<goto "falar-com-guardiao">><<addmins 1>>
<</timed>>\<<FundoBemDormido>>
<<switch $Conversas.Guardiao>>
<<case 1>> /*====================================================*/
<div class="Speak" style="background-color: #010208">
<img class="avatar2" src="content/characters/guardiao/guardiao_icon.jpg">
<<if ndef $Guardiao.Nome>>
Spiritual Guardian
<<elseif def $Guardiao.Nome>>
$Guardiao.Nome Bengala
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p>Your main power is Thought Manipulation. This means you can "send" an idea into someone's thoughts. Now, depending on certain factors, this idea can be accepted. If accepted, they will accept it as true. For example:</p>
<br>
<p>You try to use your powers to make your $Jogador.RelacaoIrmaV buy ice cream for you. If she was already open to the idea of buying you ice cream, it's very likely that this idea will be accepted as true. On the other hand, if she already had a clear belief that she didn't want, couldn't, or didn't deserve ice cream, this thought would be rejected. Do you understand?</p>
<<elseif $game.lang is 1>>
<p>Seu principal poder é a Manipulação dos Pensamentos. Isso significa que você pode "enviar" uma ideia para os pensamentos de alguém. Agora, dependendo de alguns fatores, essa ideia pode ser aceita. Se aceita, eles a aceitarão como verdadeira. Por exemplo:</p>
<p>Você tenta usar seus poderes para fazer sua $Jogador.RelacaoIrmaV comprar um sorvete para você. Se ela já estava aberta à ideia de comprar um sorvete para você, é bem provável que essa ideia seja aceita como verdadeira. Por outro lado, se ela já tivesse uma crença clara de que não queria, não podia ou não merecia sorvete, esse pensamento seria rejeitado. Você entende?</p>
<</if>>
</div>
<br>
<<SpG "At first, using these powers is more complicated because the person must be relaxed. You must maintain eye contact with the person, speaking the phrase out loud. As you gain experience using your powers, eye contact alone will be enough." "No início usar esses poderes é mais complicado porque a pessoa deve estar relaxada, Você deve manter contato visual com a pessoa, falar a frase em voz alta. À medida que você ganha experiência usando seus poderes, apenas o contato visual será suficiente.">>
<br>
<<SpG "Be conservative in your use of power, because by giving a command that's too megalomaniacal and hard to accept as true, you run the risk of the person noticing what you were trying to do and thinking you're crazy." "Seja conservador no uso do poder, pois ao dar uma ordem muito megalomaníaca e difícil de aceitar como verdadeira, você corre o risco de a pessoa perceber o que você estava tentando fazer e pensar que você está louco.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Seu_quarto]]>>
<<addmins 3>>
<</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<PlayerDiz "Hey Spiritual Guardian, What's your name?" "Olá Guardião Espiritual, Qual é o seu nome?">>
<br>
<<SpG "I've had many names, and been called many other things, You can particularly call me whatever you want!" "Já tive muitos nomes, e fui chamado de muitas outras coisas, Você particularmente pode me chamar do que quiser!">>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so I'll call you <<textbox "$Guardiao.Nome" "Kid" $Guardiao.Nome>>.<</fala>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Seu_quarto]]>>
<<addmins 3>>
<</button>>@@
<</if>>
<</switch>>
<<FundoApartamentoAmigo2>>
<<set $BaterNaPorta.Amigo2 to false>>
<<imgApartamentoAmigo2>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>><</button>>@@
<</if>><<FundoBairro>>
<<timed -1s t8n>>\
<<goto "Bar">><<addmins 3>>
<</timed>>\
<<FundoBairro>>
<<timed -1s t8n>>\
<<goto "Igreja">><<addmins 5>>
<</timed>>\
<<FundoBairro>>
<<if $Amigo2M5.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 13>>
<<goto "A2M5 - Senta que lá vem história">>
<</if>>
<</if>>
<</if>>
<<if $AmigoM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<goto "A1M3 - O Próximo Passo">>
<</if>>
<</if>>
<<if $AmigoM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() is 18>>
<<goto "A1M2 - O Encontro Duplo">>
<</if>>
<</if>>
<</if>>
<<if $AmigoM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<goto "A1M1 - A Garota da Cam">>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 3>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /*===*/
<center><img id="imagens" src="content/locations/casa-amigo/casa-porta-da-frente-amigo-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/casa-amigo/casa-porta-da-frente-amigo.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.Amigo is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>
<<goto "Casa-Cooper">>
<</timed>>
<</if>>
<br>
<<if $NinguemAtende.Amigo is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $Amigo.local isnot "Casa-Cooper">> /*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-CasaAmigo]]>>
<<set $NinguemAtende.Amigo to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.Amigo to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar Campainha|Andando Bairro-CasaAmigo]]>>
<<set $NinguemAtende.Amigo to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.Amigo to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>> /*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-CasaAmigo]]>>
<<set $NinguemAtende.Amigo to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.Amigo to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar Campainha|Andando Bairro-CasaAmigo]]>>
<<set $NinguemAtende.Amigo to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.Amigo to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>> /*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-CasaAmigo]]>>
<<set $BaterNaPorta.Amigo to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.Amigo to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar Campainha|Andando Bairro-CasaAmigo]]>>
<<set $BaterNaPorta.Amigo to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.Amigo to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Escola">><<addmins 5>>
<</timed>>\
<<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Centro">><<addmins 19>>
<</timed>>\
<<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro 1">><<addmins 19>>
<</timed>>\
<<FundoParque>>
<<timed -1s t8n>>\
<<goto "Parque">><<addmins 5>>
<</timed>>\
<<FundoShooping>>
<<timed -1s t8n>>\
<<goto "Shopping">><<addmins 5>>
<</timed>>\
<<FundoHospital>>
<<timed -1s t8n>>\
<<goto "Hospital">><<addmins 5>>
<</timed>>\
<<FundoCentro>>
<<addmins 5>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<center><img id="imagens" src="content/locations/apartamento/portaria-apartamento-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/apartamento/portaria-apartamento.jpg"></center>
<</if>>
<<if $BaterNaPorta.Apartamento is true>>
<br>
<<Narrador "The receptionist lets you in." "A recepcionista deixa você entrar.">>
<br>
<<timed 1s t8n>>
<<goto "Portaria-Apartamento">>
<</timed>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Introduce yourself to a receptionist|Andando Centro-Apartamento]]>>
<<set $BaterNaPorta.Apartamento to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Apresente-se a recepcionista|Andando Centro-Apartamento]]>>
<<set $BaterNaPorta.Apartamento to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
<<FundoBairroAfastado>>
<<addmins 1>>
/*=====================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-BairroAfastado-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-BairroAfastado-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-BairroAfastado-Dia]]>>
<</if>>
<br><<FundoBairroAfastado>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro Afastado">><<addmins 30>>
<</timed>>\
<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro Afastado">><<addmins 50>>
<</timed>>\
<<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Centro">><<addmins 30>>
<</timed>>\<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro 1">><<addmins 50>>
<</timed>>\<<FundoPraca>>
/*===================================================================*/
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 18>>
/*===================================================================*/
<<switch random(1, 5)>> /*=======================================*/
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<Narrador "You decide to take a walk around the square and see an interesting figure." "Você decide dar uma volta pela praça e vê uma figura interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/gostosa-na-praca.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You see a woman with nice short shorts tucked up her ass." "Você vê uma mulher com um shortinho curto enfiado na bunda.">>
<br>
<<Narrador "You feel more aroused when you see her ass." "Você se sente mais excitado quando vê a bunda dela.">>
<br>
<<JogadorHorny 5>>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Leave|Praça]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Sair|Praça]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===============================================*/
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<Narrador "You decide to take a walk around the square and see an interesting figure." "Você decide dar uma volta pela praça e vê uma figura interessante.">>
<br>
<center><img id="imagens" src="content/locations/praca/images/gostosa-na-praca2.jpg"></center>
<br>
<<Narrador "You see a woman with nice short shorts tucked up her big ass." "Você vê uma mulher com shorts curtos enfiado na bunda grande.">>
<br>
<<Narrador "You feel more aroused when you see her ass." "Você se sente mais excitado quando vê a bunda dela.">>
<br>
<<JogadorHorny 5>>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Leave|Praça]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Sair|Praça]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===============================================*/
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<<Narrador "You sit next to a man on a bench." "Você se senta ao lado de um homem em um banco.">>
<br>
<center><img id="imagens" src="content/locations/praca/images/forrest-gump.jpg"></center>
<br>
<<Narrador "He begins to tell you remarkable stories that happened in his life and the lessons she learned on this journey." "Ele começa a contar histórias marcantes que aconteceram em sua vida e as lições que aprendeu nessa jornada.">>
<br>
<<Narrador "Really great advice and lessons." "Conselhos e lições realmente ótimos.">>
<br>
<<JogadorIntelgencia 3>>
<br>
<<if $Jogador.Intelgencia gte 100>>
<<JogadorStatus 6>>
<</if>>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Leave|Praça]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Sair|Praça]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===============================================*/
/*===================================================================*/
<<case 4>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<Narrador "You decide to take a walk around the square and see an interesting figure." "Você decide dar uma volta pela praça e vê uma figura interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/gostosa-na-praca2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You see a woman with nice short shorts tucked up her ass." "Você vê uma mulher com um shortinho curto enfiado na bunda.">>
<br>
<<Narrador "You feel more aroused when you see her ass." "Você se sente mais excitado quando vê a bunda dela.">>
<br>
<<JogadorHorny 5>>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Leave|Praça]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Sair|Praça]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===============================================*/
/*===================================================================*/
<<case 5>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<Narrador "You decide to take a walk around the square and see an interesting figure." "Você decide dar uma volta pela praça e vê uma figura interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/gostosa-na-praca3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You see a woman with nice short shorts tucked up her ass." "Você vê uma mulher com um shortinho curto e bonito enfiado na bunda.">>
<br>
<<Narrador "You feel more aroused when you see her ass." "Você se sente mais excitado quando vê a bunda dela.">>
<br>
<<JogadorHorny 5>>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Leave|Praça]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Sair|Praça]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===============================================*/
<</switch>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<<switch random(1, 2)>> /*=======================================*/
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<Narrador "You decide to take a walk around the square at night and see an interesting figure." "Você decide dar uma volta pela praça à noite e vê uma figura interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/gostosa-na-praca-a-noite.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You see a beautiful woman with a skirt that lifts her skirt and shows you her bare ass." "Você vê uma linda mulher com uma saia que levanta a saia e mostra sua bunda nua.">>
<br>
<<Narrador "You feel more aroused when you see her ass." "Você se sente mais excitado quando vê a bunda dela.">>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Leave|Praça]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Sair|Praça]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===============================================*/
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<Narrador "You decide to take a walk around the square at night and see an interesting figure." "Você decide dar uma volta pela praça à noite e vê uma figura interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/Gostosas-a-Noite.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You see two women walking normally, until a guy comes up from behind and pulls down one of their pants." "Você vê duas mulheres caminhando normalmente, até que um cara aparece por trás e puxa uma das calças delas para baixo.">>
<br>
<<Narrador "You feel more aroused when you see her nudity." "Você se sente mais excitado quando vê a nudez dela.">>
<br>
<<JogadorHorny 5>>
<br>
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Leave|Praça]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Sair|Praça]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===============================================*/
<</switch>> /*===================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBemDormido>>
<<timed 1s t8n>>
<<Narrador "You can't sleep." "Você não consegue dormir.">>
<</timed>>
<br>
<<timed 2s t8n>>
<<switch random(1, 4)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia1.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia2.mp4" type="video/mp4">
</video></center>
<<case 3>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia3.mp4" type="video/mp4">
</video></center>
<<case 4>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia4.mp4" type="video/mp4">
</video></center>
<</switch>>
<</timed>>
<br>
<<timed 3s t8n>>
<<Narrador "His mind is wandering with lustful thoughts." "Sua mente está vagando com pensamentos lascivos.">>
<</timed>>
<br>
<<timed 4s t8n>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="imagens" src="content/characters/player/insonia/poluido1.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/player/insonia/poluido3.jpg"></center>
<<case 3>>
<center><img id="imagens" src="content/characters/player/insonia/poluido5.jpg"></center>
<<case 4>>
<center><img id="imagens" src="content/characters/player/insonia/poluido7.jpg"></center>
<</switch>>
<</timed>>
<br>
<<timed 5s t8n>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="imagens" src="content/characters/player/insonia/poluido2.jpg"></center>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/poluido4.mp4" type="video/mp4">
</video></center>
<<case 3>>
<center><img id="imagens" src="content/characters/player/insonia/poluido6.jpg"></center>
<<case 4>>
<center><img id="imagens" src="content/characters/player/insonia/poluido8.jpg"></center>
<</switch>>
<</timed>>
<br>
<<timed 6s t8n>>
<div class="narrador">
<<if $game.lang is 0>>
His mind is wandering with lustful thoughts.
<<elseif $game.lang is 1>>
Sua mente está vagando com pensamentos lascivos.
<</if>>
</div>
<</timed>>
<br>
<<timed 7s t8n>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Seu_quarto]]>><</button>>@@
<</if>>
<</timed>><<FundoPraca>>
<<set $assalto to random(100)>>
<center><img id="imagens" src="content/locations/praca/images/assaltante1.jpg"></center>
<br>
<<ThiefDiz "You lost, lost lost pass the money!" "Perdeu, perdeu, passa a grana!">>
<br>
<<set $Jogador.Dinheiro -= $assalto>>
<<Narrador "The thief steals $assalto of your money and leaves." "O ladrão rouba $assalto do seu dinheiro e vai embora.">>
<br>
<<Narrador "No matter how strong you are, to face an armed enemy, you must also be armed." "Não importa o qual forte você seja, para enfrentar um inimigo armado, você também deve estar armado.">>
<br>
@@.btnUI;<<button [[Run Out of There|Bairro 1]]>><<addmins 2>><</button>>@@<<FundoPraca>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="imagens" src="content/locations/praca/images/maconheiros-na-praça1.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/locations/praca/images/maconheiros-na-praça2.jpg"></center>
<<case 3>>
<center><img id="imagens" src="content/locations/praca/images/maconheiros-na-praça3.jpg"></center>
<</switch>>
<br>
<<Narrador "There are some stoners in the square, be careful not to be robbed." "Há alguns maconheiros na praça, tome cuidado para não ser assaltado.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Take a Walk|Dar uma volta praça]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Dar um passeio|Dar uma volta praça]]>><</button>>@@
<</if>>
<<case 2>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Take a Walk|Dar uma volta praça-assalto]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Dar um passeio|Dar uma volta praça-assalto]]>><</button>>@@
<</if>>
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</switch>>
<a data-passage="SuaCasa_Sala" class="link-internal">
<div class="menu">[img["content/locations/casa/sala/sala_icon.jpg"]]<<P_Casa_Sala>>
<<if $game.lang is 0>>
<span class="o-texto">Living Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Seu_quarto" class="link-internal">
<div class="menu">[img["content/locations/casa/seu_quarto/SeuQuarto_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Your Bedroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Seu Quarto</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Cozinha" class="link-internal"><div class="menu">[img["content/locations/casa/cozinha/cozinha_icon.jpg"]]<<P_Casa_Cozinha>>
<<if $game.lang is 0>>
<span class="o-texto">Kitchen</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cozinha</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Quarto_da_sua_Mae" class="link-internal"><div class="menu">[img["content/locations/casa/quarto_da_sua_mae/quarto-mae_icon.jpg"]]<<P_Casa_QuartoMae>>
<<if $game.lang is 0>>
<span class="o-texto">$Mae.Nome's Bedroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quarto de $Mae.Nome</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_velha" class="link-internal"><div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV_icon.jpg"]]<<Casa_QuartoIrmaV>>
<<if $game.lang is 0>>
<span class="o-texto">$IrmaV.Nome's Bedroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quarto de $IrmaV.Nome</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_nova" class="link-internal"><div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN_icon.jpg"]]<<Casa_QuartoIrmaN>>
<<if $game.lang is 0>>
<span class="o-texto">$IrmaN.Nome's Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quarto de $IrmaN.Nome</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Banheiro" class="link-internal"><div class="menu">[img["content/locations/casa/banheiro/banheiro_icon.jpg"]]<<P_Casa_Banheiro>>
<<if $game.lang is 0>>
<span class="o-texto">Bathroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Banheiro</span>
<</if>>
</div></a>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 23>> /*=*/
<a data-passage="SuaCasa_Quintal" class="link-internal">
<div class="menu">[img["content/locations/casa/quintal/backyard-noite_icon.jpg"]]<<P_Casa_Quintal>>
<<if $game.lang is 0>>
<span class="o-texto">Backyard</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quintal</span>
<</if>>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Seu Bairro</span>
<</if>>
</div></a>
<<else>> /*==========================================================*/
<a data-passage="SuaCasa_Quintal" class="link-internal"><div class="menu">[img["content/locations/casa/quintal/backyard_icon.jpg"]]<<P_Casa_Quintal>>
<<if $game.lang is 0>>
<span class="o-texto">Backyard</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quintal</span>
<</if>>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Seu Bairro</span>
<</if>>
</div></a>
<</if>> /*===========================================================*/
<a data-passage="SuaCasa_Sala" class="link-internal">
<div class="menu">[img["content/locations/casa/sala/sala-noite_icon.jpg"]]<<P_Casa_Sala>>
<<if $game.lang is 0>>
<span class="o-texto">Living Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Seu_quarto" class="link-internal">
<div class="menu">[img["content/locations/casa/seu_quarto/SeuQuarto-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Your Bedroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Seu Quarto</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Cozinha" class="link-internal">
<div class="menu">[img["content/locations/casa/cozinha/cozinha-noite_icon.jpg"]]<<P_Casa_Cozinha>>
<<if $game.lang is 0>>
<span class="o-texto">Kitchen</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cozinha</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Quarto_da_sua_Mae" class="link-internal"><div class="menu">[img["content/locations/casa/quarto_da_sua_mae/quarto-mae-noite_icon.jpg"]]<<P_Casa_QuartoMae>>
<<if $game.lang is 0>>
<span class="o-texto">$Mae.Nome's Bedroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quarto de $Mae.Nome</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_velha" class="link-internal"><div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV-noite_icon.jpg"]]<<Casa_QuartoIrmaV>>
<<if $game.lang is 0>>
<span class="o-texto">$IrmaV.Nome's Bedroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quarto de $IrmaV.Nome</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_nova" class="link-internal"><div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN-noite_icon.jpg"]]<<Casa_QuartoIrmaN>>
<<if $game.lang is 0>>
<span class="o-texto">$IrmaN.Nome's Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quarto de $IrmaN.Nome</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Banheiro" class="link-internal">
<div class="menu">[img["content/locations/casa/banheiro/banheiro-noite_icon.jpg"]]<<P_Casa_Banheiro>>
<<if $game.lang is 0>>
<span class="o-texto">Bathroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Banheiro</span>
<</if>>
</div></a>
<a data-passage="SuaCasa_Quintal" class="link-internal">
<div class="menu">[img["content/locations/casa/quintal/backyard-noite_icon.jpg"]]<<P_Casa_Quintal>>
<<if $game.lang is 0>>
<span class="o-texto">Backyard</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quintal</span>
<</if>>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Seu Bairro</span>
<</if>>
</div></a><a data-passage="Casa" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa.jpg"]]<<P_Casa>>
<<if $game.lang is 0>>
<span class="o-texto">Your Home</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sua Casa</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Bar" class="link-internal">
<div class="menu">[img["content/locations/bairro1/bar.jpg"]]<<P_Bar>>
<<if $game.lang is 0>>
<span class="o-texto">Bar</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Bar</span>
<</if>>
</div></a>
<a data-passage="Andando Vizinha da Esquerda" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-esquerda.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Neighbor on the Left</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Vizinha à Esquerda</span>
<</if>>
</div></a>
<a data-passage="Andando Vizinha da Direita" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-direita.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Neighbor on the Right</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Vizinha à Direita</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-CasaAmigo" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-amigo.jpg"]]
<<P_CasaCooper>>
<<if $game.lang is 0>>
<span class="o-texto">Cooper's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Cooper</span>
<</if>>
</div></a>
<<if $Conhece.ProfArte is true>>
<a data-passage="Porta Casa dos Corpora" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-corpora.jpg"]]<<P_CasaCorpora>>
<<if $game.lang is 0>>
<span class="o-texto">Corpora's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Corpora</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Praça" class="link-internal">
<div class="menu">[img["content/locations/bairro1/praca_icon.jpg"]]<<P_Praca>>
<<if $game.lang is 0>>
<span class="o-texto">Square</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Praça</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Escola" class="link-internal">
<div class="menu">[img["content/locations/bairro1/escola_icon.jpg"]]<<P_Escola>>
<<if $game.lang is 0>>
<span class="o-texto">School</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Escola</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Igreja" class="link-internal">
<div class="menu">[img["content/locations/bairro1/igreja.jpg"]]<<P_Igreja>>
<<if $game.lang is 0>>
<span class="o-texto">Church</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Igreja</span>
<</if>>
</div></a>
<<if $Conhece.ProfEdFisica is true>>
<a data-passage="Porta Casa dos Paparozzi" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-paparozzi.jpg"]]<<P_CasaPaparozzi>>
<<if $game.lang is 0>>
<span class="o-texto">Paparozzi's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Paparozzi</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro_icon.jpg"]]<<P_Centro>>
<<if $game.lang is 0>>
<span class="o-texto2">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Centro</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]<<P_BairroNobre>>
<<if $game.lang is 0>>
<span class="o-texto2">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Nobre</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado_icon.jpg"]]<<P_BairroAfastado>>
<<if $game.lang is 0>>
<span class="o-texto2">Remote Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Afastado</span>
<</if>>
</div></a>
<a data-passage="Casa" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-noite.jpg"]]<<P_Casa>>
<<if $game.lang is 0>>
<span class="o-texto">Your Home</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sua Casa</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Bar" class="link-internal">
<div class="menu">[img["content/locations/bairro1/bar-noite.jpg"]]<<P_Bar>>
<<if $game.lang is 0>>
<span class="o-texto">Bar</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Bar</span>
<</if>>
</div></a>
<a data-passage="Andando Vizinha da Esquerda" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-esquerda-noite.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Neighbor on the Left</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Vizinha à Esquerda</span>
<</if>>
</div></a>
<a data-passage="Andando Vizinha da Direita" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-direita-noite.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Neighbor on the Right</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Vizinha à Direita</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-CasaAmigo" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-amigo-noite.jpg"]]<<P_CasaCooper>>
<<if $game.lang is 0>>
<span class="o-texto">Cooper's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Cooper</span>
<</if>>
</div></a>
<<if $Conhece.ProfArte is true>>
<a data-passage="Porta Casa dos Corpora" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-corpora-noite.jpg"]]<<P_CasaCorpora>>
<<if $game.lang is 0>>
<span class="o-texto">Corpora's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Corpora</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Praça" class="link-internal">
<div class="menu">[img["content/locations/bairro1/praca-noite_icon.jpg"]]<<P_Praca>>
<<if $game.lang is 0>>
<span class="o-texto">Square</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Praça</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Escola" class="link-internal">
<div class="menu">[img["content/locations/bairro1/escola-noite_icon.jpg"]]<<P_Escola>>
<<if $game.lang is 0>>
<span class="o-texto">School</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Escola</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Igreja" class="link-internal">
<div class="menu">[img["content/locations/bairro1/igreja-noite.jpg"]]<<P_Igreja>>
<<if $game.lang is 0>>
<span class="o-texto">Church</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Igreja</span>
<</if>>
</div></a>
<<if $Conhece.ProfEdFisica is true>>
<a data-passage="Porta Casa dos Paparozzi" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-paparozzi-noite.jpg"]]<<P_CasaPaparozzi>>
<<if $game.lang is 0>>
<span class="o-texto">Paparozzi's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Paparozzi</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro-noite_icon.jpg"]]<<P_Centro>>
<<if $game.lang is 0>>
<span class="o-texto2">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Centro</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]<<P_BairroNobre>>
<<if $game.lang is 0>>
<span class="o-texto2">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Nobre</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado-noite_icon.jpg"]]<<P_BairroAfastado>>
<<if $game.lang is 0>>
<span class="o-texto2">Remote Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Afastado</span>
<</if>>
</div></a>
<a data-passage="3B" class="link-internal">
<div class="menu">[img["content/locations/escola/sala_de_aula/SaladeAula_icon.jpg"]]<<Professores_Escola_3B>><<P_Escola_3B>>
<<if $game.lang is 0>>
<span class="o-texto">Your Classroom (3B)</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sua Classe (3B)</span>
<</if>>
</div></a>
<a data-passage="2A" class="link-internal">
<div class="menu">[img["content/locations/escola/2A/Classe-2A_icon.jpg"]]<<P_Escola_2A>>
<<if $game.lang is 0>>
<span class="o-texto">$IrmaN.Nome's Classroom (2A)</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Classe da $IrmaN.Nome (2A)</span>
<</if>>
</div></a>
<a data-passage="Refeitorio" class="link-internal">
<div class="menu">[img["content/locations/escola/refeitorio/Refeitorio_icon.jpg"]]<<P_Escola_Refeitorio>>
<<if $game.lang is 0>>
<span class="o-texto">Cafeteria</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Refeitório</span>
<</if>>
</div></a>
<a data-passage="Biblioteca" class="link-internal">
<div class="menu">[img["content/locations/escola/biblioteca/Biblioteca_icon.jpg"]]<<P_Escola_Biblioteca>>
<<if $game.lang is 0>>
<span class="o-texto">Library</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Biblioteca</span>
<</if>>
</div></a>
<a data-passage="BanheiroMasculino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroMasculino/Banheiro-Masculino_icon.jpg"]]<<P_Escola_BanheiroM>>
<<if $game.lang is 0>>
<span class="o-texto">Men's Bathroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Banheiro Masculino</span>
<</if>>
</div></a>
<a data-passage="BanheiroFeminino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroFeminino/Banheiro-Feminino_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Ladies Bathroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Banheiro Feminino</span>
<</if>>
</div></a>
<a data-passage="Diretoria" class="link-internal">
<div class="menu">[img["content/locations/escola/diretoria/Diretoria_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Principal' Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala do Diretor</span>
<</if>>
</div></a>
<a data-passage="SaladosProfessores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosProfessores/Sala-dos-professores_icon.jpg"]]<<P_Escola_TeachersRoom>>
<<if $game.lang is 0>>
<span class="o-texto">Teachers' Lounge</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala dos Professores</span>
<</if>>
</div></a>
<a data-passage="SaladeComputadores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosComputadores/Sala-de-informatica_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Computers Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala de Computadores</span>
<</if>>
</div></a>
<a data-passage="Quadra" class="link-internal">
<div class="menu">[img["content/locations/escola/quadra/Quadra_icon.jpg"]]<<P_Escola_Quadra>>
<<if $game.lang is 0>>
<span class="o-texto">Sports Court</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quadra de Esportes</span>
<</if>>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Seu Bairro</span>
<</if>>
</div></a><a data-passage="3B" class="link-internal">
<div class="menu">[img["content/locations/escola/sala_de_aula/SaladeAula-noite_icon.jpg"]]<<Professores_Escola_3B>><<P_Escola_3B>>
<<if $game.lang is 0>>
<span class="o-texto">Your Classroom (3B)</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sua Classe (3B)</span>
<</if>>
</div></a>
<a data-passage="2A" class="link-internal">
<div class="menu">[img["content/locations/escola/2A/Classe-2A-noite_icon.jpg"]]<<P_Escola_2A>>
<<if $game.lang is 0>>
<span class="o-texto">$IrmaN.Nome's Classroom (2A)</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Classe da $IrmaN.Nome (2A)</span>
<</if>>
</div></a>
<a data-passage="Refeitorio" class="link-internal">
<div class="menu">[img["content/locations/escola/refeitorio/Refeitorio-noite_icon.jpg"]]<<P_Escola_Refeitorio>>
<<if $game.lang is 0>>
<span class="o-texto">Cafeteria</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Refeitório</span>
<</if>>
</div></a>
<a data-passage="Biblioteca" class="link-internal">
<div class="menu">[img["content/locations/escola/biblioteca/Biblioteca-noite_icon.jpg"]]<<P_Escola_Biblioteca>>
<<if $game.lang is 0>>
<span class="o-texto">Library</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Biblioteca</span>
<</if>>
</div></a>
<a data-passage="BanheiroMasculino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroMasculino/Banheiro-Masculino-noite_icon.jpg"]]<<P_Escola_BanheiroM>>
<<if $game.lang is 0>>
<span class="o-texto">Men's Bathroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Banheiro Masculino</span>
<</if>>
</div></a>
<a data-passage="BanheiroFeminino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroFeminino/Banheiro-Feminino-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Ladies Bathroom</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Banheiro Feminino</span>
<</if>>
</div></a>
<a data-passage="Diretoria" class="link-internal">
<div class="menu">[img["content/locations/escola/diretoria/Diretoria-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Principal' Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala do Diretor</span>
<</if>>
</div></a>
<a data-passage="SaladosProfessores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosProfessores/Sala-dos-professores-noite_icon.jpg"]]<<P_Escola_TeachersRoom>>
<<if $game.lang is 0>>
<span class="o-texto">Teachers' Lounge</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala dos Professores</span>
<</if>>
</div></a>
<a data-passage="SaladeComputadores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosComputadores/Sala-de-informatica-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Computers Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala de Computadores</span>
<</if>>
</div></a>
<a data-passage="Quadra" class="link-internal">
<div class="menu">[img["content/locations/escola/quadra/Quadra-noite_icon.jpg"]]<<P_Escola_Quadra>>
<<if $game.lang is 0>>
<span class="o-texto">Sports Court</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quadra de Esportes</span>
<</if>>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Seu Bairro</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Hospital" class="link-internal">
<div class="menu">[img["content/locations/centro/hospital.jpg"]]<<P_Hospital>>
<span class="o-texto">Hospital</span>
</div></a>
<a data-passage="Andando Centro-Academia" class="link-internal">
<div class="menu">[img["content/locations/centro/academia-frente.jpg"]]<<P_Gym>>
<<if $game.lang is 0>>
<span class="o-texto">Gym</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Academia</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Supermercado" class="link-internal">
<div class="menu">[img["content/locations/supermercado/supermercado-frente.jpg"]]<<P_Supermercado>>
<<if $game.lang is 0>>
<span class="o-texto">Supermarket</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Supermercado</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Apartamento" class="link-internal">
<div class="menu">[img["content/locations/centro/apartamento-amigo2.jpg"]]<<P_Apartamento>>
<<if $game.lang is 0>>
<span class="o-texto">Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento</span>
<</if>>
</div></a>
<<if $MaeM1.MissaoEstatus is "Completa">>
<a data-passage="Andando Centro-Casa-Srta.Tavella" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-SrtaTavella.jpg"]]<<P_CasaTavella>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Tavella's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da Srta. Tavella</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<a data-passage="Andando Centro-Casa-Lebelle" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Lebele-Frente.jpg"]]<<P_CasaLebelle>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Lebelle's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da Professora Lebelle</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Centro-Shopping" class="link-internal">
<div class="menu">[img["content/locations/centro/shopping.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Mall</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Shopping</span>
<</if>>
</div></a>
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
<a data-passage="Porta Centro-Casa-Byers" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Byers.jpg"]]<<P_CasaByers>>
<<if $game.lang is 0>>
<span class="o-texto">Byers's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Byers</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Centro-Parque" class="link-internal">
<div class="menu">[img["content/locations/centro/parque.jpg"]]<<P_Parque>>
<<if $game.lang is 0>>
<span class="o-texto">Park</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Parque</span>
<</if>>
</div></a>
<<if $MaeM1.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1_icon.jpg"]]
<<P_Bairro1>>
<<if $game.lang is 0>>
<span class="o-texto2">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Seu Bairro</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]<<P_BairroNobre>>
<<if $game.lang is 0>>
<span class="o-texto2">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Nobre</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado_icon.jpg"]]<<P_BairroAfastado>>
<<if $game.lang is 0>>
<span class="o-texto2">Remote Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Afastado</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Hospital" class="link-internal">
<div class="menu">[img["content/locations/centro/hospital-noite.jpg"]]<<P_Hospital>>
<span class="o-texto">Hospital</span>
</div></a>
<a data-passage="Andando Centro-Academia" class="link-internal">
<div class="menu">[img["content/locations/centro/academia-noite-frente.jpg"]]<<P_Gym>>
<<if $game.lang is 0>>
<span class="o-texto">Gym</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Academia</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Supermercado" class="link-internal">
<div class="menu">[img["content/locations/supermercado/supermercado-frente-noite.jpg"]]<<P_Supermercado>>
<<if $game.lang is 0>>
<span class="o-texto">Supermarket</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Supermercado</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Apartamento" class="link-internal">
<div class="menu">[img["content/locations/centro/apartamento-amigo2-noite.jpg"]]<<P_Apartamento>>
<<if $game.lang is 0>>
<span class="o-texto">Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento</span>
<</if>>
</div></a>
<<if $MaeM1.MissaoEstatus is "Completa">>
<a data-passage="Andando Centro-Casa-Srta.Tavella" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-SrtaTavella-noite.jpg"]]<<P_CasaTavella>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Tavella's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da Srta. Tavella</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<a data-passage="Andando Centro-Casa-Lebelle" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Lebele-Frente-noite.jpg"]]<<P_CasaLebelle>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Lebelle's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da Professora Lebelle</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Centro-Shopping" class="link-internal">
<div class="menu">[img["content/locations/centro/shopping-noite.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Mall</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Shopping</span>
<</if>>
</div></a>
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
<a data-passage="Porta Centro-Casa-Byers" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Byers-noite.jpg"]]<<P_CasaByers>>
<<if $game.lang is 0>>
<span class="o-texto">Byers's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos Byers</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Centro-Parque" class="link-internal">
<div class="menu">[img["content/locations/centro/parque-noite.jpg"]]<<P_Parque>>
<<if $game.lang is 0>>
<span class="o-texto">Park</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Parque</span>
<</if>>
</div></a>
<<if $MaeM1.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]<<P_Bairro1>>
<<if $game.lang is 0>>
<span class="o-texto2">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Seu Bairro</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]<<P_BairroNobre>>
<<if $game.lang is 0>>
<span class="o-texto2">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Nobre</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado-noite_icon.jpg"]]<<P_BairroAfastado>>
<<if $game.lang is 0>>
<span class="o-texto2">Remote Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Afastado</span>
<</if>>
</div></a><<if $Conhece.ProfFisica is true>>
<a data-passage="Porta Casa dos Klump" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/Casa-Klump-noite.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Mr. Klump's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa do Sr. Klump</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Barbearia" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/barber-shop-noite.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Barber Shop</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Barbearia</span>
<</if>>
</div></a>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<a data-passage="Motel-Frente" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/motel-noite.jpg"]]
<span class="o-texto">Motel</span>
</div></a>
<a data-passage="Indo para o Bordel" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/bordel-frente-noite.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Brothel</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Bordel</span>
<</if>>
</div></a>
<</if>>
<a data-passage="CasaAbandonada" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/casa-abandonada-noite.jpg"]]<<P_CasaAbandonada>>
<<if $game.lang is 0>>
<span class="o-texto">Abandoned House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa Abandonada</span>
<</if>>
</div></a>
<<if $JogadorM6.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Bairro Afastado-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro-noite_icon.jpg"]]<<P_Centro>>
<<if $game.lang is 0>>
<span class="o-texto2">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Centro</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]<<P_BairroNobre>>
<<if $game.lang is 0>>
<span class="o-texto2">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Nobre</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]<<P_Bairro1>>
<<if $game.lang is 0>>
<span class="o-texto2">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Seu Bairro</span>
<</if>>
</div></a><<if $Conhece.ProfFisica is true>>
<a data-passage="Porta Casa dos Klump" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/Casa-Klump.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Mr. Klump's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa do Sr. Klump</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Barbearia" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/barber-shop.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Barber Shop</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Barbearia</span>
<</if>>
</div></a>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<a data-passage="Motel-Frente" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/motel.jpg"]]
<span class="o-texto">Motel</span>
</div></a>
<a data-passage="Indo para o Bordel" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/bordel-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Brothel</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Bordel</span>
<</if>>
</div></a>
<</if>>
<a data-passage="CasaAbandonada" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/casa-abandonada.jpg"]]<<P_CasaAbandonada>>
<<if $game.lang is 0>>
<span class="o-texto">Abandoned House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa Abandonada</span>
<</if>>
</div></a>
<<if $JogadorM6.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Bairro Afastado-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro_icon.jpg"]]<<P_Centro>>
<<if $game.lang is 0>>
<span class="o-texto2">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Centro</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]<<P_BairroNobre>>
<<if $game.lang is 0>>
<span class="o-texto2">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Nobre</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1_icon.jpg"]]<<P_Bairro1>>
<<if $game.lang is 0>>
<span class="o-texto2">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Seu Bairro</span>
<</if>>
</div></a>
<<FundoParque>>
/*===================================================================*/
<<switch random(1, 5)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<Narrador "You decide to run a little, then you see something interesting." "Você decide correr um pouco e então vê algo interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/parque/videos/corrida-matinal1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "A woman in a somewhat... different outfit running through the park with her sample breasts." "Uma mulher com uma roupa um pouco... diferente correndo pelo parque com seus seios de amostra.">>
<br>
<<JogadorHorny 7>>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Leave|Parque]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Sair|Parque]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===================================================*/
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<Narrador "You decide to run a little, then you see something interesting." "Você decide correr um pouco e então vê algo interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/parque/videos/corrida-matinal2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "A beautiful woman walking in front of you showing herself to you." "Uma linda mulher caminhando na sua frente se mostrando para você.">>
<br>
<<JogadorHorny 1>>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Leave|Parque]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Sair|Parque]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===================================================*/
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<Narrador "You decide to run a little, then you see something interesting." "Você decide correr um pouco e então vê algo interessante.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/parque/videos/corrida-matinal3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "A beautiful woman with full breasts running." "Uma linda mulher com seios fartos correndo.">>
<br>
<<Narrador "You see her running and slowly you get hypnotized and you can't even pay attention to the running." "Você a vê correndo e lentamente fica hipnotizado e nem consegue prestar atenção na corrida.">>
<br>
<<JogadorHorny 1>>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Leave|Parque]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Sair|Parque]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===================================================*/
/*===================================================================*/
<<case 4>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<Narrador "You decide to run a bit, then you see it's not very cool." "">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/parque/videos/corrida-matinal4.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "A fat man struggling with the scales, running as fast as he can." "">>
<br>
<<Narrador "You then decide to run even more so as not to risk getting this way in the future." "">>
<br>
<<JogadorFitness 1>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 2>>
<</if>>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Leave|Parque]]>>
<<set $horny -= 2>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Sair|Parque]]>>
<<set $horny -= 2>>
<<addmins 30>>
<</button>>@@
<</if>> /*===================================================*/
/*===================================================================*/
<<case 5>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<Narrador "You decide to run a bit then you see something... unusual?" "Você decide correr um pouco e então vê algo... incomum?">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/locations/parque/videos/corrida-matinal5.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Ahhhmmmm, no comments about it, run soon my friend and ... have a healthier life." "Ahhhmmmm, sem comentários sobre isso, corra logo meu amigo e... tenha uma vida mais saudável.">>
<br>
<<JogadorFitness 1>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Leave|Parque]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Sair|Parque]]>>
<<addmins 30>>
<</button>>@@
<</if>> /*===================================================*/
/*===================================================================*/
<</switch>>
/*===================================================================*/<<FundoLojaDeEletronicos>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>> /*===============================================================*/
<<imgLojaDeEletronicos>>
<br>
<<Narrador "The store is closed now." "A loja está agora fechada.">>
<<else>> /*==========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
<div class="shop">
<div class="produtos">Micro Spy Camera: Price: $100</div>
<img id="produtosimg" src="content/locations/shopping/loja-de-eletronicos/images/mini-camera-de-segurança.jpg">
<<if $Jogador.Dinheiro <= 100>>
<p>You don't have the money to buy this.</p>
<<else>>
@@.btnBUY;<<button [[Buy|loja-de-eletronicos]]>>
<<set $Jogador.Dinheiro -= 100>>
<<set $MicrocameraEspia += 1>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Photographic Camera: Price: $650</div>
<img id="produtosimg" src="content/locations/shopping/loja-de-eletronicos/images/camera-fotografica.jpg">
<<if $Jogador.Dinheiro <= 650>>
<p>You don't have the money to buy this.</p>
<<else>>
@@.btnBUY;<<button [[Buy|loja-de-eletronicos]]>>
<<set $Jogador.Dinheiro -= 650>>
<<set $Cameras.Fotografica to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<<elseif $game.lang is 1>> /*------------------------------------*/
<div class="shop">
<div class="produtos">Micro Câmera Espiã: Preço: $100</div>
<img id="produtosimg" src="content/locations/shopping/loja-de-eletronicos/images/mini-camera-de-segurança.jpg">
<<if $Jogador.Dinheiro <= 100>>
<p>Você não tem dinheiro para comprar isso.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|loja-de-eletronicos]]>>
<<set $Jogador.Dinheiro -= 100>>
<<set $MicrocameraEspia += 1>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Câmera Fotográfica: Preço: $650</div>
<img id="produtosimg" src="content/locations/shopping/loja-de-eletronicos/images/camera-fotografica.jpg">
<<if $Jogador.Dinheiro <= 650>>
<p>Você não tem dinheiro para comprar isso.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|loja-de-eletronicos]]>>
<<set $Jogador.Dinheiro -= 650>>
<<set $Cameras.Fotografica to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Shopping]]>><</button>>@@
<</if>><<FundoLojaDeRoupas>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>> /*===============================================================*/
<<imgLojaDeRoupas>>
<br>
<<Narrador "The store is closed now." "A loja está agora fechada.">>
<<else>> /*==========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
<div class="shop">
<div class="produtos">Black Polo Shirt: Price: $194</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<<if $Jogador.Dinheiro <= 194>>
<p>You don't have the money to buy.</p>
<<elseif $Camisa_polo_preta is true>>
<p>You already have this item.</p>
<<else>>
<br>
<p>+48 Status</p>
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 194>>
<<set $Camisa_polo_preta to true>>
<<set $Jogador.roupaSuperior to "Black Polo Shirt">>
<<set $Jogador.status += 48>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">White Shirt: Price: $200</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<<if $Jogador.Dinheiro <= 200>>
<p>You don't have the money to buy.</p>
<<elseif $Camisa_branca is true>>
<p>You already have this item.</p>
<<else>>
<br>
+59 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 200>>
<<set $Camisa_branca to true>>
<<set $Jogador.roupaSuperior to "White Shirt">>
<<set $Jogador.status += 59>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Shorts: Price: $150</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<<if $Jogador.Dinheiro <= 150>>
<p>You don't have the money to buy.</p>
<<elseif $Bermuda is true>>
<p>You already have this item.</p>
<<else>>
<br>
+40 Style
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= $150>>
<<set $Bermuda to true>>
<<set $Jogador.roupaInferior to "Shorts">>
<<set $Jogador.status += 40>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Black pant: Price: $220</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<<if $Jogador.Dinheiro <= 220>>
<p>You don't have the money to buy.</p>
<<elseif $Calca_preta is true>>
<p>You already have this item.</p>
<<else>>
<br>
+63 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 220>>
<<set $Calca_preta to true>>
<<set $Jogador.roupaInferior to "Black pant">>
<<set $Jogador.status += 63>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">White sneakers: Price: $240</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<<if $Jogador.Dinheiro <= 240>>
<p>You don't have the money to buy.</p>
<<elseif $Tenis_Branco is true>>
<p>You already have this item.</p>
<<else>>
<br>
+43 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 240>>
<<set $Tenis_Branco to true>>
<<set $Jogador.sapato to "White sneakers">>
<<set $Jogador.status += 43>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Black sneakers: Price: $500</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<<if $Jogador.Dinheiro <= 500>>
<p>You don't have the money to buy.</p>
<<elseif $Tenis_Preto is true>>
<p>You already have this item.</p>
<<else>>
<br>
+73 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 500>>
<<set $Tenis_Preto to true>>
<<set $Jogador.sapato to "Black sneakers">>
<<set $Jogador.status += 73>>
<</button>>@@
<</if>>
</div>
<<elseif $game.lang is 1>> /*------------------------------------*/
<div class="shop">
<div class="produtos">Camisa Polo Preta: Preço: $194</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<<if $Jogador.Dinheiro <= 194>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Camisa_polo_preta is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
<p>+48 Status</p>
<br>
@@.btnBUY;<<button [[Comprar|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 194>>
<<set $Camisa_polo_preta to true>>
<<set $Jogador.roupaSuperior to "Black Polo Shirt">>
<<set $Jogador.status += 48>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Camisa Branca: Preço: $200</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<<if $Jogador.Dinheiro <= 200>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Camisa_branca is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
+59 Status
<br>
@@.btnBUY;<<button [[Comprar|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 200>>
<<set $Camisa_branca to true>>
<<set $Jogador.roupaSuperior to "White Shirt">>
<<set $Jogador.status += 59>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Bermuda: Preço:$150</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<<if $Jogador.Dinheiro <= 150>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bermuda is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
+40 Style
<br>
@@.btnBUY;<<button [[Comprar|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= $150>>
<<set $Bermuda to true>>
<<set $Jogador.roupaInferior to "Shorts">>
<<set $Jogador.status += 40>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Calça preta: Preço: $220</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<<if $Jogador.Dinheiro <= 220>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Calca_preta is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
+63 Status
<br>
@@.btnBUY;<<button [[Comprar|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 220>>
<<set $Calca_preta to true>>
<<set $Jogador.roupaInferior to "Black pant">>
<<set $Jogador.status += 63>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Tênis branco: Preço: $240</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<<if $Jogador.Dinheiro <= 240>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Tenis_Branco is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
+43 Status
<br>
@@.btnBUY;<<button [[Comprar|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 240>>
<<set $Tenis_Branco to true>>
<<set $Jogador.sapato to "White sneakers">>
<<set $Jogador.status += 43>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Tênis preto: Preço: $500</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<<if $Jogador.Dinheiro <= 500>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Tenis_Preto is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
+73 Status
<br>
@@.btnBUY;<<button [[Comprar|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 500>>
<<set $Tenis_Preto to true>>
<<set $Jogador.sapato to "Black sneakers">>
<<set $Jogador.status += 73>>
<</button>>@@
<</if>>
</div>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Shopping]]>><</button>>@@
<</if>><<FundoJoalheria>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>> /*===============================================================*/
<<imgJoalheria>>
<br>
<<Narrador "The store is closed now." "A loja está agora fechada.">>
<<else>> /*==========================================================*/
<<if $AmigoM8.MissaoEstatus is "Ativa">>
<<if $LenaPaulM4.MissaoEstatus is "Completa">>
<<goto "A1M8 - Conhecendo Karen">>
<</if>>
<</if>>
<<if $game.lang is 0>> /*----------------------------------------*/
<div class="shop">
<div class="produtos">Dating Rings: Silver $225</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-joias/alianca-namoro.jpg"></center>
<<if $Jogador.Dinheiro <= 225>>
<p>You don't have the money to buy.</p>
<<else>>
+30 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-joias]]>>
<<set $Jogador.Dinheiro -= 225>>
<<set $Alianca.Namoro += 2>>
<<set $Alianca.AloneAnel += 1>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<<elseif $game.lang is 1>> /*------------------------------------*/
<div class="shop">
<div class="produtos">Anéis de namoro: Prata $225</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-joias/alianca-namoro.jpg"></center>
<<if $Jogador.Dinheiro <= 225>>
<p>Você não tem dinheiro para comprar.</p>
<<else>>
+30 Status
<br>
@@.btnBUY;<<button [[Comprar|loja-de-joias]]>>
<<set $Jogador.Dinheiro -= 225>>
<<set $Alianca.Namoro += 2>>
<<set $Alianca.AloneAnel += 1>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Shopping]]>><</button>>@@
<</if>><<FundoShooping>>
<<imgCinemaFrente>>
<br>
<<if $game.lang is 0>> /*============================================*/
<<if $Jogador.Dinheiro >= 26>>
@@.btnUI;<<button [[Buy ticket and watch movie|cinema-dentro]]>>
<<set $Jogador.Dinheiro -= 26>>
<</button>>@@
<<elseif $Jogador.Dinheiro <= 26>>
<<Narrador "You don't have money to pay the ticket." "Você não tem dinheiro para pagar a ingresso.">>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@
<<elseif $game.lang is 1>> /*========================================*/
<<if $Jogador.Dinheiro >= 26>>
@@.btnUI;<<button [[Compre o ingresso e assista filme|cinema-dentro]]>>
<<set $Jogador.Dinheiro -= 26>>
<</button>>@@
<<elseif $Jogador.Dinheiro <= 26>>
<<Narrador "You don't have money to pay the ticket." "Você não tem dinheiro para pagar a ingresso.">>
<</if>>
<br>
@@.btnUI;<<button [[Sair|Shopping]]>><</button>>@@
<</if>> /*===========================================================*/<<set $Itens = 0>>
<<set $Calcinha = {
Mae: false,
IrmaV: false,
IrmaN: false,
};>>
<<set $CalcinhaUsada = {
Mae: false,
IrmaV: false,
IrmaN: false,
};>>
<<set $MicrocameraEspia = 0>>
<<set $Cameras = {
Fotografica: false,
};>>
<<set $Caneta_Hidrografica to false>>
<<set $Dossier to false>>
<<set $FotodePassaporte to false>>
/*============================= Roupas ==============================*/
<<set $Camisa_polo_preta to false>>
<<set $Camisa_branca to false>>
<<set $Bermuda to false>>
<<set $Calca_preta to false>>
<<set $Tenis_Branco to false>>
<<set $Tenis_Preto to false>>
/*============================ Livros =============================*/
<<set $Livro = {
AnimalFarm: false,
};>>
<<set $AnimalFarm = {
Capitulo1: false,
Capitulo2: false,
Capitulo3: false,
Capitulo4: false,
Capitulo5: false,
Full: false,
};>>
/*============================= Soros ===============================*/
<<set $SorosSuspeitos = 0>>
/*=================== Quadros Professora de Arte ====================*/
<<set $QuadroDePresente to false>>
/*============================= Poções ==============================*/
<<set $VitaminaX to {
Cheio: false,
Vazio: false,
};>>
/*=========================== Camisinha =============================*/
<<set $CamisinhaM to {
Nova: 0,
Usada: 0,
};>>
/*============================== Anés ===============================*/
<<set $Alianca to {
Namoro: 0,
Casamento: 0,
AloneAnel: 0,
};>>
/*============================ Perfumes =============================*/
<<set $Perfume to {
PureVoodoo: false,
};>><a data-passage="loja-de-eletronicos" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Electronics Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja de Eletrônicos</span>
<</if>>
</div></a>
<a data-passage="loja-de-roupas" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-roupas/loja-de-roupas-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Clothing Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja de Roupas</span>
<</if>>
</div></a>
<a data-passage="loja-de-joias" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-joias/joalheria-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Jewelry</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Joalheria</span>
<</if>>
</div></a>
<a data-passage="loja-de-variedades" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-variedades/Loja-de-variedades-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Risky's Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja do Perigo</span>
<</if>>
</div></a>
<a data-passage="cinema" class="link-internal">
<div class="menu">[img["content/locations/shopping/cinema/cinema-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Movie Theater</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cinema</span>
<</if>>
</div></a>
<a data-passage="Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cidade</span>
<</if>>
</div></a>
<a data-passage="loja-de-eletronicos" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-noite-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Electronics Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja de Eletrônicos</span>
<</if>>
</div></a>
<a data-passage="loja-de-roupas" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-roupas/loja-de-roupas-noite-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Clothing Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja de Roupas</span>
<</if>>
</div></a>
<a data-passage="loja-de-joias" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-joias/joalheria-noite-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Jewelry</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Joalheria</span>
<</if>>
</div></a>
<a data-passage="loja-de-variedades" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Risky's Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja do Perigo</span>
<</if>>
</div></a>
<a data-passage="cinema" class="link-internal">
<div class="menu">[img["content/locations/shopping/cinema/cinema-noite-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Movie Theater</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cinema</span>
<</if>>
</div></a>
<a data-passage="Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cidade</span>
<</if>>
</div></a><<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede]]>>
<div class="h-scrollbar"><div>
<<if $game.lang is 0>>
<<include [[Personagens-Contato]]>>
<<elseif $game.lang is 1>>
<<include [[Personagens-ContatoPTBR]]>>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede-agenta]]>>
<div class="h-scrollbar"><div>
<<if $game.lang is 0>>
<<include [[Compromissos]]>>
<<elseif $game.lang is 1>>
<<include [[CompromissosPT]]>>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede]]>>
<div class="h-scrollbar"><div>
<<include [[Fotos-Conteudo]]>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<<if $Roupas.Mae is 0>>
<img id="personsperfil" src="content/characters/mae/images/mae-perfil.jpg">
<<elseif $Roupas.Mae is 1>>
<img id="personsperfil" src="content/characters/mae/images/mae-lingerie-perfil.jpg">
<</if>>
Name: $Mae.Nome Lynn $Jogador.Sobrenome<br>
Status: $Mae.status<br>
Friendship: $Mae.Amizade<br>
Passion: $Mae.Paixao<br>
Morality: $Mae.Moralidade<br>
Desire: $Mae.Desejo<br>
<br>
<h2><strong>About:</strong></h2>
<p>$Mae.Nome is a 42-year-old divorced woman who has always struggled to look after her three $Mae.RelacaoKids, $IrmaV.Nome, $Jogador.Nome and $IrmaN.Nome, on her own. During this period, $Mae.Nome focused entirely on raising her three $Mae.RelacaoKids, giving up on looking for a new relationship. Her time and energy have been devoted to the upbringing and well-being of her $Mae.RelacaoKids. She is affectionate and protective of them, but also knows how to punish them when necessary.</p>
<br>
<h2><strong>Background</strong></h2>
<p>$Mae.Nome wins 3 tickets to receive several free massages at the Country Club, she decides to take her two $Mae.RelacaoFilhas $IrmaV.Nome and $IrmaN.Nome with her and leaves her $Mae.RelacaoJogador $Jogador.Nome at home alone on the grounds that she wants to punish him for failing at school.</p>
<p>There they receive several relaxing massages, but after a problem in the administration $Mae.Nome and $IrmaV.Nome are prevented from having the last massage, so the three girls go home early. They then find $Jogador.Nome masturbating to a porn film that $Mae.Nome recognizes at that very moment. They are startled and $Jogador.Nome turns on them right at the climax, ejaculating in all three of them. $Jogador.Nome runs to his room in shame and the three women are furious.</p>
<p>After a few hours $Mae.Nome goes to talk to $Jogador.Nome. She comforts him by saying that masturbation is normal at his age, but that he will still be grounded for going through her things. $Mae.Nome says that a friend of hers has just got divorced and is moving to town, and says that $Jogador.Nome's punishment is to help her with the move, only then will he be forgiven, she also recommends that he do the same with $IrmaV.Nome and $IrmaN.Nome, try to do something for them so that they can forgive him. $Jogador.Nome then promises that he will think of something to do.</p>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM1.MissaoNome</h3></center>
<p>On his way home from school, $Jogador.Nome is approached by a blonde, blue-eyed woman who is a friend of his $Jogador.RelacaoMae, $Mae.Nome. She asks $Jogador.Nome to help her move, offering a reward in return. In the car, $MissTavella.Nome praises $Jogador.Nome' determination, comparing him to his $Jogador.RelacaoMae. $Jogador.Nome asks for her name, and she introduces herself as $MissTavella.Nome. They arrive at her house, where a moving truck is already parked. $Jogador.Nome pays the truck driver and helps unload the furniture, being surprised by the amount of $MissTavella.Nome's things.</p>
<p>After an exhausting day's work, $Jogador.Nome prepares to leave $MissTavella.Nome's house. She offers him a drink as a reward, a bottle of wine. $Jogador.Nome is a little disappointed, expecting something different, but accepts the drink. $MissTavella.Nome goes to take a shower and suggests that $Jogador.Nome doesn't start drinking without her. While she's in the shower, $Jogador.Nome decides to get the glasses from the kitchen and ends up walking past the bathroom where $MissTavella.Nome is showering. He notices that the door isn't locked, so through a crack he sees her bathing naked. He is momentarily enchanted by her body, but soon leaves.</p>
<p>$Jogador.Nome returns to the living room to wait for $MissTavella.Nome to appear in her bathrobe. They share a relaxed moment, drinking wine and chatting. $Jogador.Nome asks how $MissTavella.Nome met his mother, and she begins to tell him the story. $Jogador.Nome can't stop thinking about what he saw in the bathroom, and begins to wish he could see $MissTavella.Nome naked again. $Jogador.Nome analyzes the situation and realizes that it might be a good idea to hypnotize her at that moment, so he does. He hypnotizes $MissTavella.Nome, making her want to see $Jogador.Nome again. When she comes back to her senses, $MissTavella.Nome comments that she feels strange and can't remember what happened, and $Jogador.Nome says that he told her that $Mae.Nome would like to see her again, and she thinks it's an excellent idea, and mentions that she could also say “hi” to $Jogador.Nome. They end the evening on a friendly note. $MissTavella.Nome thanks $Jogador.Nome for his help and hugs him before he leaves.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM2.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM2.MissaoNome</h3></center>
<p>$Jogador.Nome talks to his $Jogador.RelacaoMae $Mae.Nome in the living room and tells her that he has served his punishment and helped $Mae.Nome's friend $MissTavella.Nome with her move. So $Mae.Nome decides to reward him for his efforts by taking him to the Country Club, to the massage parlor, to get the last two massages that are still pending, $Mae.Nome says that $IrmaV.Nome can't make it. $Jogador.Nome accepts and they both get ready to go to the massage parlor.</p>
<p>When they arrive at the Country Club, $Jogador.Nome is impressed by the beauty of the place. The attendant shows $Mae.Nome the way to get changed and wait for the masseuse, but $Jogador.Nome still has to wait a few minutes, as his masseuse is running late. A few minutes pass and $Jogador.Nome goes to the hallway to get a drink of water. On his way back, $Jogador.Nome notices one of the doors ajar and decides to see what's going on. Suddenly someone touches him on the shoulder, it's the masseuse $MassagistaTeen.Nome, he's startled at almost being caught spying on his $Jogador.RelacaoMae, she asks him what he's doing and he replies offhandedly that he's looking for the bathroom, so she guides him to the massage room.</p>
<p>Once there, $MassagistaTeen.Nome goes into the next room to get ready while $Jogador.Nome takes off his clothes and wraps himself in a towel. $MassagistaTeen.Nome reappears and begins to massage $Jogador.Nome. During the massage they both talk and $MassagistaTeen.Nome tells him about her first massage when she was 18. When $Jogador.Nome turns to face her, $MassagistaTeen.Nome momentarily sees his cock, making $Jogador.Nome insecure, but $MassagistaTeen.Nome comforts him by saying that she sees dicks every day, she then asks if he's a virgin, and $Jogador.Nome insinuates that he is, she then replies that he doesn't need to be ashamed of that and compliments the size of $Jogador.Nome' cock, $Jogador.Nome thanks her for the compliment, and she says that it's the truth. $MassagistaTeen.Nome decides to go ahead with “the best part of the massage” and starts stroking $Jogador.Nome's cock and masturbating him. After $Jogador.Nome has come, she gives him her phone number, so that if he wants another massage, she'll give him a special discount.</p>
<p>On his way back to the reception, $Jogador.Nome meets his $Jogador.RelacaoMae $Mae.Nome. Curious, he asks her how her massage was, she replies that it was great, $Jogador.Nome wonders if her masseur did the same to her as $MassagistaTeen.Nome did to $Jogador.Nome. Driving home, $Mae.Nome asks $Jogador.Nome how his massage was, he also says it was great, but $Mae.Nome wants to hear more details, but $Jogador.Nome doesn't want to tell his $Jogador.RelacaoMae that the masseuse masturbated him, so $Jogador.Nome replies that maybe his massage is similar to hers. The rest of the journey home is silent.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM3.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM3.MissaoNome</h3></center>
<p>$Mae.Nome goes to talk to $Jogador.Nome about the massage they had earlier. $Jogador.Nome doesn't feel comfortable talking about it with his $Jogador.RelacaoMae, but she tries to comfort him by saying that he doesn't need to be ashamed. Then he starts to tell her how his massage went, but $Mae.Nome insists on getting more details. $Jogador.Nome, against his will, tells even more details about the massage, but omits the main sordid detail. $Mae.Nome realizes that he is hiding something and questions him, persuading him to tell the full story, which he does. He tells her that the masseuse masturbated him, and $Mae.Nome exclaims that she knew. She then explains that she suspected it because he was beaming with happiness. $Jogador.Nome then asks about her massage, and she says that she was naked 100% of the time during the massage and that she really likes being naked. $Jogador.Nome asks if that's all there is to it and she confirms it, saying that she has nothing to hide. $Jogador.Nome then decides to delve into this detail. He asks her why she likes to be naked, and she replies that she feels free. He concludes that she feels trapped wearing clothes, and she confirms this, so he asks why $Mae.Nome doesn't become a nudist. This question challenges the limits of the dialog, entering uncharted territory, and she reprimands $Jogador.Nome for his questioning, but maintains a spark of interest. $Jogador.Nome reminds her that she was the one who started this conversation, so $Mae.Nome reveals a repressed desire, saying that she doesn't become a nudist because she is a woman with three $Mae.RelacaoKids who is never home alone to do so. $Jogador.Nome then asks her if she has ever felt free. She then gives up the conversation saying she doesn't want to talk about it anymore, $Jogador.Nome replies once again that she started it.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM4.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM4.MissaoNome</h3></center>
<p>$Jogador.Nome was in his bedroom when his $Jogador.RelacaoMae came to him asking to talk about their earlier conversation. $Mae.Nome confesses that few times in her life has she felt free to do what she wanted because she always had to take care of someone, whether her $Mae.RelacaoKids or her siblings. She says she loves her $Mae.RelacaoKids, $IrmaN.Nome, $IrmaV.Nome, and $Jogador.Nome, but she feels trapped by it all. $Jogador.Nome tries to help by saying she doesn't need to feel trapped anymore because she no longer needs to take care of $Mae.RelacaoKids; $IrmaV.Nome is already grown, $Jogador.Nome is over 18, and $IrmaN.Nome is quite independent. $Mae.Nome says she can't let her $Mae.RelacaoKids do whatever they want at home, but $Jogador.Nome suggests it doesn't have to be that way; she could take some time for herself because he and his $Jogador.RelacaoSisters could manage. $Mae.Nome responds that she wished it were that simple. She ends the conversation saying she just wanted to vent a little and leaves $Jogador.Nome' bedroom, leaving him pensive. He considers hypnotizing her to make her lose the fear of letting her $Mae.RelacaoKids take care of the house a little more while she takes some time for herself.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM5.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM5.MissaoNome</h3></center>
<p>$Jogador.Nome then, to help his $Jogador.RelacaoMae, finds an opportunity and hypnotizes her, leaving her motivated.</p>
<p>$Mae.Nome calls her $Mae.RelacaoKids to the living room to announce the changes that will occur in the house. Indicating that the hypnosis her $Mae.RelacaoJogador $Jogador.Nome did for her worked and now she is motivated to make changes in her life and in the lives of her $Mae.RelacaoKids, she informs them that from now on everyone will be responsible for maintaining the house. She delegates to $IrmaV.Nome the task of cooking lunch when she is at home, and to $IrmaN.Nome the duty of washing the dishes when she comes home from school ($IrmaN.Nome is not happy about this). As for $Jogador.Nome, $Mae.Nome has assigned him the role of "man of the house," saying that $Jogador.Nome must get a job. When asked, she says that Mrs. Hicks, one of their neighbors, needs help with some household chores and is willing to pay a young person to do these tasks. Upon learning that Mrs. Hicks pays well, $Jogador.Nome says he will go there to hear the proposal she will make to him.</p>
<p>$Mae.Nome is very happy to see that her $Mae.RelacaoKids are growing up and will help her with the household chores. $IrmaV.Nome and $IrmaN.Nome do not understand what is happening to their $Jogador.RelacaoMae, and $Jogador.Nome seems partially regretful for not having specified what he really wanted in the hypnosis and for now having to get a job.</p>
<p>It seems that $Mae.Nome's habit changes are just beginning.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM7.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM7.MissaoNome</h3></center>
<p>$IrmaV.Nome and $IrmaN.Nome are outraged because $Mae.Nome, is in the living room exercising provocatively, wearing a workout swimsuit. $Jogador.Nome tries to understand the situation, remembering that she has always worked out, but the girls think she is acting as if she lives alone. They discuss the situation, and $Jogador.Nome mentions it might be due to some changes she mentioned (or because of her hypnosis). $Jogador.Nome decides to go to the living room to see what’s happening.</p>
<p>$Jogador.Nome finds his $Jogador.RelacaoMae, $Mae.Nome, in the living room and asks what she is doing. $Mae.Nome explains that she decided to exercise to take better care of her health and that a friend is helping her with workout videos. $Jogador.Nome compliments her body, saying she doesn’t need to worry about her appearance. $Mae.Nome responds that she cares about her $Mae.RelacaoFilhas’ opinions, but she believes she is doing something beneficial for herself. $Jogador.Nome mentions that the girls are not happy about it, but $Mae.Nome thinks it’s just a small change in her routine. $Jogador.Nome lets $Mae.Nome exercise in peace, and she expresses her happiness for still having his support.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM8.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM8.MissaoNome</h3></center>
<p>The sound of loud music echoed through the house, coming directly from the kitchen. Curious, $Jogador.Nome decided to check what was going on. As he got closer, he was met with an unexpected scene: $Mae.Nome was cooking wearing nothing but daring lingerie and an apron open at the back.</p>
<p>Surprised, $Jogador.Nome silently wondered why she was dressed like that. His eyes ended up lingering on her silhouette, watching the way her body moved to the rhythm of the music. When $Mae.Nome noticed his presence, she smiled warmly and explained that her comfortable clothes were wet, so she had decided to cook like that because she felt both comfortable and even a little excited.</p>
<p>As they talked, $Mae.Nome kept moving around the kitchen, going to the sink and the oven with a natural sway that caught $Jogador.Nome’s attention, while he struggled not to let his physical interest show. She asked if he thought she was overdoing it, and not wanting to offend her, $Jogador.Nome replied that he supported her choice but warned that $IrmaV.Nome and $IrmaN.Nome probably wouldn’t understand.</p>
<p>$Mae.Nome thanked him for the support, saying it meant a lot to her. Between stolen glances and attempts to maintain composure, $Jogador.Nome tried to change the focus of the conversation by asking about dinner.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<set $game.notifyContatos to 0>>
<a data-passage="Mae-Perfil" class="link-visited link-image">
<div class="contatos">[img[content/characters/mae/mae_icon.jpg]]
</div></a>
<a data-passage="IrmaV-Perfil" class="link-visited link-image">
<div class="contatos">[img[content/characters/irma_mais_velha/irma1_icon.jpg]]
</div></a>
<a data-passage="IrmaN-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/irma_mais_nova/irma2_icon.jpg]]
</div></a>
<a data-passage="Amigo-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/amigo/amigo.jpg]]
</div></a>
<a data-passage="Amigo2-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/amigo2/amigo2.jpg]]
</div></a>
<a data-passage="Paixao-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/paixao/paixao.jpg]]
</div></a>
<<if $Conhece.Penny is true>>
<a data-passage="Penny-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/penny/penny.jpg]]
</div></a>
<</if>>
<<if $Conhece.MissTavella is true>>
<a data-passage="Srta.Tavella-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/tavella/srtaTavella_icon.jpg]]
</div></a>
<</if>>
<<if $Conhece.LenaPaul is true>>
<a data-passage="LenaPaul-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/lena/lena.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<a data-passage="ProfHistória-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_historia/prof_Historia.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<a data-passage="ProfSocio-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_sociologia/prof_Sociologia.jpg]]
</div></a>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<a data-passage="Vizinha-Esquerda-Perfil" class="link-internal link-image"><div class="contatos">[img[content/characters/vizinha_esquerda/vizinhaesquerda.jpg]]
</div></a>
<</if>>
/*===================================================================*/
<<if $Conhece.ProfFisica is true>>
<a data-passage="ProfFilosofia-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_fisica/prof_fisica.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<a data-passage="ProfFísica-Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_filosofia/prof_Filosofia.jpg]]
</div></a>
<</if>><div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/irma_mais_velha/images/irma1-perfil.jpg">
Name: $IrmaV.Nome Palin $Jogador.Sobrenome<br>
Status: $IrmaV.status<br>
Friendship: $IrmaV.Amizade<br>
Passion: $IrmaV.Paixao<br>
Morality: $IrmaV.Moralidade<br>
Desire: $IrmaV.Desejo<br>
<br>
<h2><strong>About:</strong></h2>
<p>$IrmaV.Nome is a dedicated 24-year-old nurse. She demonstrates remarkable dedication to her nursing career, always striving to provide exceptional patient care. She lives with her $IrmaV.RelacaoMae $Mae.Nome, her $IrmaV.RelacaoIrmaN $IrmaN.Nome, and her $IrmaV.RelacaoJogador $Jogador.Nome.</p>
<p>In addition to her profession, $IrmaV.Nome also shares a special relationship with her boyfriend, Jason, whom she has been dating since high school. They plan to marry in the future, further solidifying their enduring relationship.</p>
<p>$IrmaV.Nome is known for her sharp sense of humor, often joking and being sarcastic.</p>
<br>
<h2><strong>Background</strong></h2>
<p>$Mae.Nome wins 3 tickets to receive several free massages at the Country Club, she decides to take her two $Mae.RelacaoFilhas $IrmaV.Nome and $IrmaN.Nome with her and leaves her $Mae.RelacaoJogador $Jogador.Nome at home alone on the grounds that she wants to punish him for failing at school.</p>
<p>There they receive several relaxing massages, but after a problem in the administration $Mae.Nome and $IrmaV.Nome are prevented from having the last massage, so the three girls go home early. They then find $Jogador.Nome masturbating to a porn film that $Mae.Nome recognizes at that very moment. They are startled and $Jogador.Nome turns on them right at the climax, ejaculating in all three of them. $Jogador.Nome runs to his room in shame and the three women are furious.</p>
<p>After a few hours $Mae.Nome goes to talk to $Jogador.Nome. She comforts him by saying that masturbation is normal at his age, but that he will still be grounded for going through her things. $Mae.Nome says that a friend of hers has just got divorced and is moving to town, and says that $Jogador.Nome's punishment is to help her with the move, only then will he be forgiven, she also recommends that he do the same with $IrmaV.Nome and $IrmaN.Nome, try to do something for them so that they can forgive him. $Jogador.Nome then promises that he will think of something to do.</p>
<br>
<<if $IrmaVM1.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM1.MissaoNome</h3></center>
<p>$Jogador.Nome apologizes to $IrmaV.Nome for the incident on Sunday, but $IrmaV.Nome reacts with anger and disappointment, calling $Jogador.Nome a pervert. $Jogador.Nome tries to apologize again, but $IrmaV.Nome refuses to listen and throws him out of the bedroom. $Jogador.Nome realizes that he will have to find a way to appeal to $IrmaV.Nome's altruistic and empathetic side in order to be forgiven. He goes back to his bedroom to think about how to win back $IrmaV.Nome's trust.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM2.MissaoNome</h3></center>
<p>$IrmaV.Nome comes back early from work, devastated, saying it was the worst day of her life. When $Mae.Nome, $IrmaN.Nome, and $Jogador.Nome go to comfort her, she tells them what happened. $IrmaV.Nome was fired for trying to protest against the harassment he was doing to the other nurses. Shortly after, she went to her boyfriend's house seeking some comfort, only to catch him in bed with her best friend. $Mae.Nome and $IrmaN.Nome reassure $IrmaV.Nome that they will never leave her, and $Jogador.Nome tries to comfort her too, but she says she needs to be alone for a while.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM3.MissaoNome</h3></center>
<p>In $IrmaV.Nome's bedroom, $Jogador.Nome finds her lying on the bed, looking thoughtful. He approaches and asks how she is. $IrmaV.Nome, with a sad expression, replies that she still feels shaken by everything that happened.</p>
<p>$Jogador.Nome, concerned, offers help, asking if there's anything he can do to make her feel better. $IrmaV.Nome opens up about her commitment to her job at the hospital, revealing that she had been working hard and staying late to prove her efficiency. However, she was fired by the chief doctor simply for rejecting his advances.</p>
<p>$Jogador.Nome expresses his indignation, stating that the doctor cannot go unpunished. $IrmaV.Nome shares her insecurities, mentioning that she thought about reporting him but fears the consequences since he is a powerful man and a friend of judges.</p>
<p>$IrmaV.Nome vents about her now ex-boyfriend, who cheated on her with her best friend and is now dedicated to defaming her to their friends. $Jogador.Nome reacts with anger, calling him a "son of a bitch." $IrmaV.Nome, feeling sad, explains that she never wanted to go through this; her only intention was to be accepted, and she didn't realize his lack of character.</p>
<p>$Jogador.Nome tries to cheer her up, saying that she is a nice person and will soon make new friends. However, $IrmaV.Nome expresses her doubts, remembering that she has always been the nerd in school and that the only people who approached her were her ex and her ex-friend.</p>
<p>$Jogador.Nome compliments her, saying that she is beautiful and will soon find someone much better. $IrmaV.Nome, however, states that she wants to be alone for a while. $Jogador.Nome asks if she feels a little better now, and $IrmaV.Nome, with a slight smile, jokes that who would have thought, she is the nurse and he is the one healing her wounds. They both laugh together, and $Jogador.Nome says goodbye, telling her that if she needs to talk, she can find him anytime.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM4.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM4.MissaoNome</h3></center>
<p>$Jogador.Nome was watching TV when his $Jogador.RelacaoIrmaV $IrmaV.Nome arrived and suggested they go for a walk. They decided to go to the park, where they enjoyed a warm and sunny day. During the walk, $IrmaV.Nome thanked $Jogador.Nome for his support during a difficult time. In the park, $IrmaV.Nome asked for an ice cream but didn't have any money, so $Jogador.Nome bought one for her and another for himself.</p>
<p>While $Jogador.Nome was at the ice cream stand, a well-dressed woman asked him how she looked. He replied that her outfit seemed both formal and casual, as her boyfriend liked. After a brief and strange conversation, the woman left.</p>
<p>$IrmaV.Nome, upon receiving the ice cream, asked about the woman. Upon hearing the description, $IrmaV.Nome realized it was Dezarae, her ex-best friend, who was now dating her ex-boyfriend. Furious, $IrmaV.Nome shouted in the park, attracting the attention of those around. Feeling unwell, she asked $Jogador.Nome to take her home. There, $IrmaV.Nome asked to be alone, thanking $Jogador.Nome for his help but expressing the need for some time alone. $Jogador.Nome respected her request and let her be in peace.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM5.MissaoNome</h3></center>
<p>During breakfast, $Jogador.Nome sat next to $IrmaV.Nome, unaware that the conversation was about to take such an intense turn. She, noticeably calmer than the day before, said she had reflected on what had happened during their walk. Apparently, she had decided to move on after the problems with her ex-boyfriend, her former friend $Adriana.Nome, and her old boss.</p>
<p>$Jogador.Nome, relieved, thought $IrmaV.Nome had handled the situation well. But his peace didn’t last long: she revealed that she could only move on if she got revenge on everyone who had wronged her.</p>
<p>$Jogador.Nome tried to reason with her, but $IrmaV.Nome stood her ground. She said she was tired of always being “the good girl” and that, this time, she wanted to act differently. On top of that, $IrmaV.Nome used “Sunday’s event” to blackmail $Jogador.Nome into helping her with her plan.</p>
<p>Although reluctant, $Jogador.Nome eventually agreed, only insisting that nothing heavy or illegal be done. $IrmaV.Nome didn’t promise anything; she simply said goodbye, leaving $Jogador.Nome with the uneasy feeling that something dangerous was about to happen.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/irma_mais_nova/images/irma2-perfil.jpg">
Name: $IrmaN.Nome Rae $Jogador.Sobrenome<br>
Status: $IrmaN.status<br>
Friendship: $IrmaN.Amizade<br>
Passion: $IrmaN.Paixao<br>
Morality: $IrmaN.Moralidade<br>
Desire: $IrmaN.Desejo<br>
<br>
<h2><strong>About:</strong></h2>
<p>$IrmaN.Nome is 18 years old and is in the second year of high school. She is an extremely cheerful and popular young woman at school. She lives in her home with her $IrmaN.RelacaoMae $Mae.Nome, her $IrmaN.RelacaoIrmaV $IrmaN.Nome, and her $IrmaN.RelacaoJogador $Jogador.Nome. She enjoys an extensive network of friends with whom she spends time both in person and through cell phone conversations. $IrmaN.Nome is known for her ability to connect with people and maintain close relationships.</p>
<p>In addition to her busy social life, $IrmaN.Nome also excels at school, often achieving good grades in her subjects, even without apparently studying much.</p>
<p>$IrmaN.Nome is a kind and charitable person, a characteristic that makes her loved by everyone around her.</p>
<br>
<h2><strong>Background</strong></h2>
<p>$Mae.Nome wins 3 tickets to receive several free massages at the Country Club, she decides to take her two $Mae.RelacaoFilhas $IrmaV.Nome and $IrmaN.Nome with her and leaves her $Mae.RelacaoJogador $Jogador.Nome at home alone on the grounds that she wants to punish him for failing at school.</p>
<p>There they receive several relaxing massages, but after a problem in the administration $Mae.Nome and $IrmaV.Nome are prevented from having the last massage, so the three girls go home early. They then find $Jogador.Nome masturbating to a porn film that $Mae.Nome recognizes at that very moment. They are startled and $Jogador.Nome turns on them right at the climax, ejaculating in all three of them. $Jogador.Nome runs to his room in shame and the three women are furious.</p>
<p>After a few hours $Mae.Nome goes to talk to $Jogador.Nome. She comforts him by saying that masturbation is normal at his age, but that he will still be grounded for going through her things. $Mae.Nome says that a friend of hers has just got divorced and is moving to town, and says that $Jogador.Nome's punishment is to help her with the move, only then will he be forgiven, she also recommends that he do the same with $IrmaV.Nome and $IrmaN.Nome, try to do something for them so that they can forgive him. $Jogador.Nome then promises that he will think of something to do.</p>
<br>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM1.MissaoNome</h3></center>
<p>$Jogador.Nome sees $IrmaN.Nome in her bedroom and decides to talk about the incident from Sunday, but she is angry with him. $IrmaN.Nome refuses to talk to $Jogador.Nome and says she doesn't need explanations. $Jogador.Nome apologizes and says he will do anything to make it up to her, but $IrmaN.Nome is still angry. $Jogador.Nome wants to regain $IrmaN.Nome's friendship. $IrmaN.Nome agrees to forgive $Jogador.Nome if he helps her win over a boy at school she likes but who doesn't notice her. $Jogador.Nome makes a joke that $IrmaN.Nome doesn't appreciate. $IrmaN.Nome describes the boy as strong, masculine, and wonderful, and $Jogador.Nome tries to guess who he is. $IrmaN.Nome confirms it's Jake Harper, but $Jogador.Nome thinks he's not right for her.</p>
<p>$Jogador.Nome regrets not being the boy $IrmaN.Nome likes, but she confirms it's $Valentao.Nome. $Jogador.Nome doesn't like $Valentao.Nome and questions how $IrmaN.Nome can like him. $IrmaN.Nome defends $Valentao.Nome, believing he has a good heart despite his flaws. $Jogador.Nome says $Valentao.Nome needs someone to set him straight, while $IrmaN.Nome thinks he needs someone to understand him. $Jogador.Nome refuses to help $IrmaN.Nome win over $Valentao.Nome, concerned about her $Jogador.RelacaoIrmaN's reputation. $IrmaN.Nome threatens to never forgive $Jogador.Nome if he doesn't help her. $Jogador.Nome agrees to help her, as long as she does most of the work. They temporarily agree, hug, and $Jogador.Nome leaves to use the computer.</p>
<p>$Jogador.Nome uses his computer to search for information about $Valentao.Nome on social media and compiles a dossier with everything he finds. He discovers that $Valentao.Nome is the high school bully, intimidating, a fan of Trap music, a marijuana smoker, and rarely at home. $Jogador.Nome worries about $IrmaN.Nome's interest in someone like $Valentao.Nome and promises not to let him get close to her. However, he can't think of a way to stop this at the moment but hopes to have a better idea later on.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM2.MissaoNome</h3></center>
<p>$IrmaN.Nome asks $Jogador.Nome if he has already talked to $Valentao.Nome about the conversation that $IrmaN.Nome and $Valentao.Nome were supposed to have. $Jogador.Nome, trying to escape, said that he hasn't had time yet. $IrmaN.Nome doesn't believe him and presses $Jogador.Nome, telling him to talk to $Valentao.Nome the next time he sees him. $Jogador.Nome, with not much choice, agrees, but asks her to be careful, as he tends to date many girls, and she might end up getting hurt. $IrmaN.Nome responds that she can take care of herself and believes she can change $Valentao.Nome. $Jogador.Nome leaves disturbed just thinking about asking $Valentao.Nome to take his little $Jogador.RelacaoIrmaN $IrmaN.Nome out.</p>
<p>During recess, $Jogador.Nome approaches $Valentao.Nome, who was bullying a younger boy, and decides to confront him. $Valentao.Nome, irritated, insults $Jogador.Nome and threatens him. $Jogador.Nome, on the other hand, remains calm and suggests that $Valentao.Nome insults him back. $Valentao.Nome, surprised by $Jogador.Nome's response, grabs him by the collar and threatens him again. Unintimidated, $Jogador.Nome reveals that he knows $Valentao.Nome's dirty secrets: his stepsister is a cam-girl, and his mother was a prostitute until recently. $Valentao.Nome, apparently shaken, asks what $Jogador.Nome wants to keep the secret. $Jogador.Nome then makes three demands: first, that $Valentao.Nome leave him, his friends, and anyone close to them alone; second, that $Valentao.Nome stay away from Riley, a girl $Jogador.Nome likes; and third, that $Valentao.Nome act weak and submissive on a date with $Jogador.Nome's $Jogador.RelacaoIrmaN, $IrmaN.Nome, to make her lose interest in him.</p>
<p>$Valentao.Nome hesitates, saying he doesn't know how to act weak, but $Jogador.Nome insists. Finally, $Valentao.Nome agrees to $Jogador.Nome's conditions to keep the secret and avoid trouble. $Jogador.Nome leaves the confrontation feeling victorious, while $Valentao.Nome is stunned by the situation, realizing that he can't solve everything with violence.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM3.MissaoNome</h3></center>
<p>$Jogador.Nome headed to his $Jogador.RelacaoIrmaN $IrmaN.Nome's bedroom. Upon entering, he caught her changing, and she asked him to leave because she was getting dressed. She slammed the door in his face, and $Jogador.Nome, a bit embarrassed, apologized. In his thoughts, $Jogador.Nome acknowledged that his $Jogador.RelacaoIrmaN had a beautiful body.</p>
<p>A few minutes later, $IrmaN.Nome opened the door and called $Jogador.Nome back into the bedroom. She reminded him to knock before entering, to which he responded with an apology, but couldn't resist commenting on the outfit she was wearing. $IrmaN.Nome explained that the outfit was for a date with $Valentao.Nome that night. Surprised, $Jogador.Nome expressed his indignation, questioning the choice of clothing, which he considered short and provocative. $IrmaN.Nome explained that $Valentao.Nome had asked her to dress that way.</p>
<p>$Jogador.Nome tried to warn his $Jogador.RelacaoIrmaN about $Valentao.Nome's intentions, but $IrmaN.Nome dismissed his concerns, stating that she was tired of being treated like a child. She said goodbye to $Jogador.Nome, saying she would walk to the date because she needed to save money to pay the restaurant bill, as agreed with $Valentao.Nome.</p>
<p>$Jogador.Nome lamented $IrmaN.Nome's decisions, thinking she was being naive. After $IrmaN.Nome left, he returned to his tasks, waiting for his $Jogador.RelacaoIrmaN to come back.</p>
<p>Later, when $IrmaN.Nome returned, $Jogador.Nome remembered to knock on the door before entering her bedroom. He asked how the date had gone, to which $IrmaN.Nome replied that it had been strange. $Jogador.Nome, who already didn't trust $Valentao.Nome, stated that he had warned his $Jogador.RelacaoIrmaN. $IrmaN.Nome explained that the date was strange because $Valentao.Nome seemed shy and uncomfortable, different from how he appeared at school. Even so, she decided to give him another chance.</p>
<p>$Jogador.Nome was incredulous at $IrmaN.Nome's decision and tried to convince her otherwise, but she didn't listen and asked him to leave. Before locking herself in her bedroom, $IrmaN.Nome asked $Jogador.Nome to inform $Valentao.Nome about another date. $Jogador.Nome, surprised and frustrated, reflected on the situation, unable to believe what was happening.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM4.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM4.MissaoNome</h3></center>
<p>In the school cafeteria, $Jogador.Nome is sitting with his friends when his $Jogador.RelacaoIrmaN, $IrmaN.Nome, approaches him to make a request. She asks $Jogador.Nome if he can find $Valentao.Nome to ask when they will go out again. $Jogador.Nome, a bit annoyed, tells her that she should forget about $Valentao.Nome, but $IrmaN.Nome insists, also asking him to get $Valentao.Nome's phone number since she forgot to ask for it the day before.</p>
<p>Reluctantly, $Jogador.Nome decides to go look for $Valentao.Nome, reflecting on how embarrassing it is to have to offer his $Jogador.RelacaoIrmaN to someone, especially to $Valentao.Nome. He leaves the cafeteria and searches for $Valentao.Nome around the school, finding him with his group of friends. $Jogador.Nome asks to talk to $Valentao.Nome, who steps away momentarily from his gang.</p>
<p>$Valentao.Nome, with a disdainful tone, asks what $Jogador.Nome wants. $Jogador.Nome explains that $IrmaN.Nome still wants to go out with him. $Jogador.Nome mentions the agreement they made earlier, to which $Valentao.Nome retorts that he already fulfilled his part by going out with $IrmaN.Nome, and that he no longer wants to be involved.</p>
<p>The argument between the two heats up, with $Valentao.Nome claiming that the problem is $Jogador.Nome's and that he has done his part in the agreement, until $Valentao.Nome makes a sexual comment about $IrmaN.Nome. $Jogador.Nome, outraged, can't control his anger and punches $Valentao.Nome.</p>
<p>The fight draws $Gaston.Nome's attention, who approaches to understand what is happening. $Jogador.Nome tells $Valentao.Nome to stay away from his $Jogador.RelacaoIrmaN. $Gaston.Nome decides to take $Jogador.Nome to the vice-principal.</p>
<p>In Vice-Principal $ViceDiretor.Nome's office, $Jogador.Nome tries to apologize but is interrupted. The vice-principal, disappointed, decides to give $Jogador.Nome a punishment: a Saturday detention. $Jogador.Nome, already familiar with the situation, accepts the punishment, but not without thinking about the need to find a better way to keep his $Jogador.RelacaoIrmaN away from $Valentao.Nome while dealing with the detention scheduled for Saturday.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM5.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM5.MissaoNome</h3></center>
<p>$Jogador.Nome buys a cell phone chip with a new number. He plans to give it to his $Jogador.RelacaoIrmaN $IrmaN.Nome, saying it's $Valentao.Nome's number.</p>
<p>$Jogador.Nome goes to $IrmaN.Nome to give her $Valentao.Nome's "number." He calls her, announcing that he finally got the contact. $IrmaN.Nome, excited, thanks him, stating that she would finally be able to contact him.</p>
<p>Meanwhile, $Jogador.Nome wonders why $IrmaN.Nome wants a boyfriend so much. He asks his $Jogador.RelacaoIrmaN why she wants a boyfriend so badly. $IrmaN.Nome responds, explaining that every girl wants that and, besides, all her friends have boyfriends, and she doesn't want to be left behind.</p>
<p>Astonished, $Jogador.Nome can't believe what he heard. He questions $IrmaN.Nome, asking if she really just wants a boyfriend because her friends have one. $IrmaN.Nome, frustrated, replies that he wouldn't understand and asks him to leave her alone.</p>
<p>Regretting that, although $IrmaN.Nome wanted $Valentao.Nome at any cost, he leaves the room with the thought that at least she didn't have his real number.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM6.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM6.MissaoNome</h3></center>
<p>$Jogador.Nome was in his bedroom when he felt his phone vibrate. It was a message from $IrmaN.Nome, who had received his new number, believing it was $Valentao.Nome's. Curious, $Jogador.Nome took her phone to find out what was going on. $IrmaN.Nome started the conversation by praising a date they had, suggesting going out again on Friday. $Jogador.Nome, assuming $Valentao.Nome's identity, replied that he couldn't, due to problems with friends.</p>
<p>$IrmaN.Nome, persistent, suggested a meeting on Saturday, but $Jogador.Nome, still pretending to be $Valentao.Nome, said he would be busy for a while. $IrmaN.Nome was confused by his change in behavior, noticing he wasn't acting like he did at school. $Jogador.Nome, worried, made up that he was facing family problems.</p>
<p>He asked her not to approach him at school, explaining that his friends could be disrespectful. $IrmaN.Nome, satisfied with $Valentao.Nome's concern, agreed to continue the conversation. In the end, $Jogador.Nome managed to divert $IrmaN.Nome's attention from a possible meeting and decided to keep up the pretense of being $Valentao.Nome until she lost interest.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM7.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM7.MissaoNome</h3></center>
<p>Over the course of several days of messages, $IrmaN.Nome pursues $Valentao.Nome with flirtatious remarks, photos, and invitations, while $Jogador.Nome, pretending to be $Valentao.Nome, initially tries to keep his distance with short replies. In the first days, the messages are limited to light flirting and stories about school popularity, then evolve into photo exchanges and sexual innuendos, intimate questions and jealousy. In the last days, the messages turn into explicit sexting, with $IrmaN.Nome sending increasingly intimate nudes and pressuring for reciprocity, asking for a picture of his penis and promising even more explicit material in return. $Jogador.Nome gives in and sends a faceless photo. $IrmaN.Nome then sends her most explicit pictures, both exchange aroused messages, and $Jogador.Nome ends the night deeply aroused, guilty, and mentally fixated on the images.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo/amigo.jpg">
Name: $Amigo.Nome Pitts Cooper
Status: $Amigo.status
Friendship: $Amigo.Amizade
Morality: $Amigo.Moralidade
<br>
<h2><strong>About:</strong></h2>
<br>
<p>$Amigo.Nome Cooper is a 20-year-old boy in his third year of high school and is known as the school pervert, the most relentless and sex-seeking boy in the whole school, but he's never done it. He repeated the year together with his childhood friend $Jogador.Nome.</p>
<p>He lives with his mother; his father died before he was born, which made his mother extremely overprotective.</p>
<br>
<<if $AmigoM1.MissaoEstatus is "Completa">> /*===================*/
<h2><strong>Background:</strong></h2>
<br>
<center><h3>$AmigoM1.MissaoNome</h3></center>
<p>$Jogador.Nome goes to his friend $Amigo.Nome's house and is greeted by his mother, Ms. Cooper, who expresses concern about $Amigo.Nome's isolated behavior. She mentions that he has been locking himself in his room for a long time and she has never seen him with a girl, raising doubts about his loneliness. $Jogador.Nome defends $Amigo.Nome, stating that he is cheerful and just a homebody. The conversation is interrupted when $Amigo.Nome calls for $Jogador.Nome, excited to show him something in his bedroom.</p>
<p>Upon entering, $Amigo.Nome locks the door and reveals a live stream of a cam girl. He gets enthusiastic as he shares that he was one of her first fans and that, after a break in their interactions, she contacted him again, inviting him to meet up next Saturday. Confused, $Jogador.Nome listens as $Amigo.Nome explains how they became friends and the cam girl's growing popularity.</p>
<p>$Jogador.Nome expresses concern, insinuating that $Amigo.Nome might be kidnapped because of the meeting. Disappointed, $Amigo.Nome asks $Jogador.Nome to accompany him to feel more confident. Initially reluctant, $Jogador.Nome warns that he doesn’t want to be a third wheel, but $Amigo.Nome suggests that the cam girl could bring a friend to make the situation more comfortable, so $Jogador.Nome agrees without hesitation. In the end, $Jogador.Nome says goodbye, reflecting on the strangeness of the situation and worried about a possible trap with this meeting, as he leaves $Amigo.Nome's house thinking about what just happened.</p>
<</if>> /*=======================================================*/
<br>
<<if $AmigoM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$AmigoM2.MissaoNome</h3></center>
<p>$Amigo.Nome and $Jogador.Nome are getting ready to meet $CarmenCa.Nome, the girl $Amigo.Nome is eager to get to know. $Amigo.Nome expresses his excitement and reveals that $CarmenCa.Nome will be picking them up in her car, which surprises $Jogador.Nome, who feels it would be more appropriate for them to pick her up instead. Despite his hesitations, $Amigo.Nome justifies the situation by mentioning that $CarmenCa.Nome has a car while they do not. During their conversation, $Jogador.Nome questions whether the friend $CarmenCa.Nome is bringing is also a cam-girl, expressing concern about not enjoying her company. The atmosphere of anticipation grows when they hear a car stop in front of $Amigo.Nome's house, and soon an attractive woman steps out of the vehicle.</p>
<p>$CarmenCa.Nome approaches $Amigo.Nome and $Jogador.Nome, and $Amigo.Nome shows great enthusiasm at finally meeting her in person. He expresses how long he has waited for this moment. $Amigo.Nome introduces $Jogador.Nome to $CarmenCa.Nome, who greets him warmly. Curious, $Jogador.Nome asks about the friend she is bringing, and $CarmenCa.Nome informs them that she will meet them directly at the restaurant. $Jogador.Nome doubts this and asks if she will truly come, but $CarmenCa.Nome assures him, praising her friend as beautiful and intelligent. $Amigo.Nome jokes about whether the friend will like $Jogador.Nome, provoking a humorous reaction from him. Impatient with the conversation, $CarmenCa.Nome suggests they head to the restaurant since she is hungry. They get into $CarmenCa.Nome's car and drive to the location, with $Amigo.Nome sitting in the front chatting with her while $Jogador.Nome sits in the back, imagining what the companion will be like. After a few minutes, they arrive at a luxury restaurant. $Jogador.Nome hesitates, worried about the prices, but $CarmenCa.Nome reassures him, stating that she will cover everything since they are her guests. $Amigo.Nome leans in and reveals that $CarmenCa.Nome earns well as a cam-girl.</p>
<p>The group chooses a table and settles in. $CarmenCa.Nome tries to calm $Jogador.Nome, who is anxious and feeling misled by the delay of the companion. To $Jogador.Nome's relief, $CarmenCa.Nome announces that $LenaPaul.Nome has arrived. A beautiful blonde woman in an elegant black dress approaches. $LenaPaul.Nome warmly greets $CarmenCa.Nome and introduces herself to $Amigo.Nome, revealing she has heard a lot about him. She then introduces herself to $Jogador.Nome, who responds shyly. As they get acquainted, $Amigo.Nome expresses his hunger and asks someone to call the waiter. $Jogador.Nome then calls the waiter, and the group starts placing their orders.</p>
<p>$Jogador.Nome notices a harmonious connection between $Amigo.Nome and $CarmenCa.Nome and comments on the couple's chemistry, while $LenaPaul.Nome reveals that $CarmenCa.Nome was worried that no man would care about her because she is a cam-girl. $Jogador.Nome asks $LenaPaul.Nome if she is also a cam-girl, but she denies it, explaining that she prefers a more romantic approach. The conversation deepens, and $LenaPaul.Nome mentions that $CarmenCa.Nome does this partly to irritate her family. $Jogador.Nome, curious, asks for more details, and $LenaPaul.Nome reveals that $CarmenCa.Nome's mother is a former prostitute and that her half-brother, $Valentao.Nome, is considered "normal." $Jogador.Nome is surprised to learn about $Valentao.Nome's cam-girl half-sister and former prostitute mother, and he immediately gets an idea...</p>
<p>As $Jogador.Nome continues talking to $LenaPaul.Nome, he notices that $Amigo.Nome and $CarmenCa.Nome step away to go to the restroom together. Intrigued, $Jogador.Nome suggests spying on what is happening, and they go outside to observe through the window. They witness $CarmenCa.Nome performing oral sex on $Amigo.Nome, and $LenaPaul.Nome comments that $CarmenCa.Nome has engaged in similar behavior before, but this time it seems more intense. Feeling awkward watching the scene, $Jogador.Nome suggests they return to their table and pretend nothing happened, and $LenaPaul.Nome agrees. They head back and try to ignore what they just saw.</p>
<p>$Jogador.Nome and $LenaPaul.Nome return to the table, attempting to act normally after what they witnessed. $Amigo.Nome and $CarmenCa.Nome arrive, visibly confused and embarrassed, unsure how to justify their absence. $Jogador.Nome, joking, tries to ease the tension, and $LenaPaul.Nome joins in the fun, making a joke that makes $Amigo.Nome and $CarmenCa.Nome realize that the two know what they did but decide not to comment on it. The dinner continues relatively normally, and after a while of conversation, $LenaPaul.Nome expresses that she enjoyed meeting $Jogador.Nome. He admits that he wasn't expecting much from the night but found it wonderful to get to know her and suggests they could go out again sometime. $CarmenCa.Nome, noticing that it has been an eventful day, suggests it's time to leave. She pays the bill, and the group exits the restaurant. On the way back, $CarmenCa.Nome drops you and $Amigo.Nome off at $Amigo.Nome's house before driving off with $LenaPaul.Nome. $Jogador.Nome asks $Amigo.Nome what he thought of $CarmenCa.Nome, and he praises her, while $Jogador.Nome expresses his appreciation for $LenaPaul.Nome. $Amigo.Nome invites $Jogador.Nome to come in to continue the conversation, but he prefers to go home, feeling tired. They say their goodbyes and go their separate ways, ending the night.</p>
<</if>> /*=======================================================*/
<br>
<<if $AmigoM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$AmigoM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome visits his friend $Amigo.Nome. His mother, Miss Cooper, expresses concern about $Amigo.Nome's strange behavior since $Jogador.Nome and $Amigo.Nome went on a double date. She mentions that $Amigo.Nome has been talking to himself, staying up late, and locking himself in his bedroom, reacting angrily to her questions. $Jogador.Nome tries to reassure Miss Cooper, explaining that the date went well and that $Amigo.Nome got along with a girl named $CarmenCa.Nome. However, he decides to investigate what is happening with $Amigo.Nome. Upon going up to the bedroom, $Jogador.Nome is greeted by $Amigo.Nome, who seems eager to talk, suggesting there is something important or troubling that he needs to share.</p>
<p>In $Amigo.Nome's bedroom, $Jogador.Nome notices that his friend is exhausted, having not slept for days. $Amigo.Nome reveals that he is nervous about asking $CarmenCa.Nome to be his girlfriend, despite spending the night researching the subject. He feels insecure due to his inexperience compared to $CarmenCa.Nome, who has more relationship experience. Surprised by $Amigo.Nome's concern, $Jogador.Nome admits that he is also facing difficulties: he wants to invite $LenaPaul.Nome, the girl he met during that double date, for another date, but he can't overcome his anxiety. Both recognize they have issues related to girls and decide to seek advice from $Amigo2.Nome, the only one in the group who already has a girlfriend. $Jogador.Nome bids farewell to $Amigo.Nome, planning to meet $Amigo2.Nome to discuss their situations.</p>
<p>As $Jogador.Nome descends from $Amigo.Nome's room, he is approached by Miss Cooper, who is eager to know what is happening with her son. $Jogador.Nome, aware of the seriousness of her concern, hesitates to share details and simply mentions that $Amigo.Nome is facing girl-related problems. He suggests that she speak directly with $Amigo.Nome to get more information. $Jogador.Nome says goodbye and leaves, leaving Miss Cooper apprehensive.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@ <center><img id="imgLaptop" src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/capa-leptop-irma1.jpg"></center><div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<switch random(1, 2)>>
<<case 1>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Lol-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Lol-2.mp4" type="video/mp4"></video></center>
<</switch>>
</div>
</div>
</div>
<br>
<<Narrador "You play a League of Legends game." "Você joga um jogo de League of Legends.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|computador]]>><<addmins 40>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|computador]]>><<addmins 40>><</button>>@@
<</if>>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<switch random(1, 2)>>
<<case 1>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Wow-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Wow-2.mp4" type="video/mp4"></video></center>
<</switch>>
</div>
</div>
</div>
<br>
<<Narrador "You play World of Warcraft." "Você joga World of Warcraft.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|computador]]>><<addhours 2>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|computador]]>><<addhours 2>><</button>>@@
<</if>>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<switch random(1, 2)>>
<<case 1>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Csgo-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Csgo-2.mp4" type="video/mp4"></video></center>
<</switch>>
</div>
</div>
</div>
<br>
<<Narrador "You play a bit of Counter Strike: Global Offensive." "Você joga um pouco de Counter Strike: Global Offensive.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|computador]]>><<addmins 20>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|computador]]>><<addmins 20>><</button>>@@
<</if>>
<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo2/amigo2.jpg">
Name: $Amigo2.Nome Charles Klein
Status: $Amigo2.status
Friendship: $Amigo2.Amizade
Morality: $Amigo2.Moralidade
<br>
<h2><strong>About:</strong></h2>
<br>
<p>$Amigo2.Nome Klein is a 19-year-old high school junior. He has an older girlfriend who is going to college, but she comes from a very traditional family and doesn't want to have sex before marriage, which makes $Amigo2.Nome very upset, but they both like each other better and don't intend to break up.</p>
<p>$Amigo2.Nomelives in an apartment in the city center with his aunt, they don't get along and she forbids $Amigo2.Nome to take his girlfriend with him.</p>
<p>$Amigo2.Nome loves sports, including playing soccer, basketball and lacrosse whenever he can, so he became friends with the high school soccer team.</p>
<br>
<<if $Amigo2M1.MissaoEstatus is "Completa">> /*==================*/
<h2><strong>Background:</strong></h2>
<br>
<center><h3>$Amigo2M1.MissaoNome</h3></center>
<p>$Jogador.Nome and $Amigo2.Nome share their difficulties with relationships. $Jogador.Nome reveals that $Amigo.Nome is interested in $CarmenCa.Nome but hesitates because of her work as a cam girl, reflecting a lack of confidence. $Jogador.Nome also mentions his own anxiety when trying to ask $LenaPaul.Nome out, highlighting that both are facing similar issues. $Amigo2.Nome, in turn, admits to dealing with his own complicated situation, mentioning that his girlfriend does not want to have sex before marriage, which leaves him frustrated. He is aware of his inability to help his friends but commits to thinking of solutions that he will share during recess.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M2.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M2.MissaoNome</h3></center>
<p>$Amigo2.Nome summons $Jogador.Nome and $Amigo.Nome to the school cafeteria at break time, where he talks about a book that might help them solve their sexual problems. The three of them go to the library to look for the book. $Jogador.Nome finds $Penny.Nome in the library, where she tells him that in the past there was an intense search for the book, but they found nothing, but at this moment $Amigo2.Nome and $Amigo.Nome interrupt them saying that they found something, a note from a guy named Stifler, saying that he went after the "Book of Love" to publish it on the Internet, but when he arrived the book wasn't there, and had been taken by a guy named Bastion of Light. $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome come to the conclusion that the Bastion of Light is a former student, former teacher, or former employee, so the three boys organize themselves to try to find out who the Bastion of Light is. $Amigo2.Nome goes to talk to some students and the soccer team, $Amigo.Nome to some students at school, and $Jogador.Nome to some teachers.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M3.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M3.MissaoNome</h3></center>
<p>$Jogador.Nome witnesses a fight in the square between $Amigo2.Nome and his girlfriend $Shyla.Nome, and when she leaves $Jogador.Nome and $Amigo2.Nome talk. $Amigo2.Nome tells her about his misadventures with his girlfriend, and before leaving he tells $Jogador.Nome to do his homework to talk to the teachers and try to find out more about the Bastion of Light.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M4.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M4.MissaoNome</h3></center>
<p>$Jogador.Nome asks all the female teachers about the Bastion of Light, but none of them know anything about it, and on top of that each one gives him different tasks to perform.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M5.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M5.MissaoNome</h3></center>
<p>$Jogador.Nome, $Amigo2.Nome, and $Amigo.Nome are investigating the "Book of Love." $Jogador.Nome was unable to gather information from teachers about the "Bastion of Light." $Amigo.Nome didn’t find anything relevant, only that the librarian was a model, information he got from her sister. $Amigo2.Nome criticizes $Amigo.Nome for not talking to more people and mentions that he discovered something disappointing about the subject.</p>
<p>$Amigo2.Nome shares that he spoke with people from the soccer team and learned that someone known as the "Bastion of Light," a very religious person, was at the school for an event. He also reveals that there are high school students looking for the "Book of Love." The book has been around since the 1960s and contains sexual experiences from various students. In 2007, it was revitalized, drawing the attention of the principal, who tried unsuccessfully to find it. $Amigo2.Nome suspects that the "Bastion of Light" might have stolen the book, despite his apparent disinterest in the topic. $Jogador.Nome and $Amigo.Nome question the logic of this and worry about the intentions of the students who want to sell the book, as it has become a legend. $Amigo2.Nome suggests that the whereabouts of the book are unknown, raising doubts about what a very religious person would do with it.</p>
<p>$Amigo.Nome's mother, Miss Cooper, briefly interrupts the conversation to offer snacks, but the boys politely decline. After she leaves, $Amigo2.Nome suggests that the "Bastion of Light," being very religious, may have destroyed the "Book of Love," believing it no longer exists. $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome reflect on their personal struggles and conclude that perhaps they should try to improve on their own. The saga ends with a feeling of frustration among them, as they were unable to find the book. However, $Jogador.Nome refuses to believe that the story ends there, suggesting that there is still more to discover.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/paixao/images/paixao-perfil.jpg">
Nome: $Paixao.Nome Reid Matthews<br>
Status: $Paixao.status<br>
Amizade: $Paixao.Amizade<br>
Paixão: $Paixao.Paixao<br>
Moralidade: $Paixao.Moralidade<br>
Desejo: $Paixao.Desejo<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$Paixao.Nome é a garota mais popular da escola, líder das "Babydolls", grupo que ela participa com suas amigas $Melissa.Nome e $Jill.Nome, e também a paixão secreta de $Jogador.Nome, mas ela é falsa, manipuladora e cruel.</p>
<p>Ela finge ser uma boa menina para os pais dela, mas pelas costas ela faz o que quer. Ela usa sua beleza e seu rosto inocente para atingir seus objetivos.</p>
<br>
<<if $PaixaoM1.MissaoEstatus is "Completa">> /*==================*/
<h2><strong>História</strong></h2>
<br>
<center><h3>$PaixaoM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome caminha até a praça e avista as três garotas reunidas lá: $Paixao.Nome, $Melissa.Nome e $Jill.Nome. Ele se aproxima o suficiente para ouvir a conversa delas.</p>
<p>$Paixao.Nome conta animadamente que um garoto a pediu em namoro, mas ela o considera um perdedor. $Melissa.Nome e $Jill.Nome ficam curiosas, $Jill.Nome pergunta qual foi a resposta dela. $Paixao.Nome responde que pensou em mandá-lo se foder, mas reconsiderou ao ouvir as promessas do garoto, incluindo levá-la para jantar, fazer tudo por ela, enviar comida pelo iFood sempre que ela pedisse e estar sempre presente para ela. Então ele decidiu aceitar devido aos benefícios. $Melissa.Nome ri e conta uma história sobre $Paixao.Nome fazendo um cara pagar uma viagem e terminando com ele um dia antes de viajarem, indo com outro. $Jogador.Nome, observando, percebe que as garotas são terríveis, especialmente $Paixao.Nome e $Melissa.Nome, semelhantes em maldade e aparência, enquanto $Jill.Nome parece não se encaixar nesse perfil, parecendo fora de lugar ali.</p>
<</if>> /*=======================================================*/
<br>
<<if $PaixaoM2.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$PaixaoM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome revela aos amigos, $Amigo.Nome e $Amigo2.Nome, seu plano para conquistar $Paixao.Nome. $Amigo.Nome e $Amigo2.Nome expressam preocupação, alertando $Jogador.Nome sobre o comportamento negativo de $Paixao.Nome. $Amigo.Nome, revela que $Paixao.Nome desrespeitou seu falecido pai, o que aumenta sua aversão por ela. $Amigo2.Nome também desencoraja $Jogador.Nome, chamando $Paixao.Nome de "vadia" e aconselhando-o a ficar longe dela. Mas $Jogador.Nome insiste que tem um plano para "dar um fim no reinado" de $Paixao.Nome, sugerindo que sua intenção não é necessariamente vingança, mas talvez torná-la uma pessoa melhor. $Jogador.Nome diz que contará o plano no dia seguinte.</p>
<</if>> /*=======================================================*/
<br>
<<if $PaixaoM3.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$PaixaoM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome reúne seus amigos $Amigo.Nome e $Amigo2.Nome no refeitório para compartilhar um plano audacioso. Ele quer destronar $Paixao.Nome, uma garota popular que $Jogador.Nome compara a uma ditadora. Inspirado por um filme, $Jogador.Nome sugere que a melhor forma de enfraquecer $Paixao.Nome é retirar os recursos que a sustentam, ou seja, a atenção dos garotos que a cercam. $Jogador.Nome propõe que eles devem convencer esses garotos a ignorarem $Paixao.Nome, prometendo até que ele mesmo parará de fazer isso. Apesar do ceticismo dos amigos sobre sua promessa, $Jogador.Nome insiste na seriedade de suas palavras. Além disso, ele sugere que abalem a autoestima de $Paixao.Nome, fazendo-a duvidar de sua aparência. $Amigo2.Nome menciona a possibilidade de utilizar métodos de hipnose encontrados na internet, $Amigo.Nome acha a hipnose como uma estratégia possível. Eles discutem o terceiro componente do plano: as "seguidoras leais" de $Paixao.Nome. $Jogador.Nome observa que as amigas de $Paixao.Nome não são verdadeiras amigas, mas seguidoras que se beneficiam de estar ao lado dela. $Amigo.Nome sugere que, se uma dessas garotas se rebelar, as outras podem seguir o exemplo, criando uma oportunidade para abalar o domínio de $Paixao.Nome. O sinal da escola interrompe a discussão, mas os amigos combinam de se encontrar no domingo para finalizar o plano. Enquanto isso, $Paixao.Nome passa por eles com suas amigas, mostrando seu comportamento arrogante.</p>
<</if>> /*=======================================================*/
<br>
<<if $PaixaoM4.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$PaixaoM4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome, $Amigo.Nome e $Amigo2.Nome se reúnem na casa de $Amigo.Nome para discutir um plano contra $Paixao.Nome. A conversa começa com $Amigo2.Nome sugerindo que espalhem boatos ruins sobre $Paixao.Nome, mas $Jogador.Nome rapidamente descarta essa ideia por ser antiética e potencialmente problemática.</p>
<p>$Amigo2.Nome então propõe uma estratégia mais inusitada: fazer com que os garotos que bajulam $Paixao.Nome arranjem namoradas mandonas, na esperança de que isso os distraia de sua devoção a $Paixao.Nome. Ele menciona o "Baile da Saudade", um evento frequentado por viúvas ricas em busca de jovens acompanhantes, sugerindo que essa poderia ser uma oportunidade para os garotos se interessarem por outras pessoas.</p>
<p>A ideia leva a um momento de risos entre $Jogador.Nome e $Amigo.Nome, que questionam a viabilidade do plano de $Amigo2.Nome, mas decidem que vale a pena tentar.</p>
<p>$Jogador.Nome sugere que dentro do grupo de amigas de $Paixao.Nome, $Jill.Nome pode ser o elo mais fraco. Ele observa que $Jill.Nome parece estar com $Melissa.Nome e $Paixao.Nome apenas pela popularidade, comparando-a a Peter Pettigrew em relação a seus amigos em "Harry Potter".</p>
<p>$Amigo2.Nome e $Amigo.Nome concordam que atacar o elo mais fraco pode ser eficaz. $Jogador.Nome propõe conversar com $Jill.Nome para descobrir mais sobre $Melissa.Nome e $Paixao.Nome, acreditando que essa abordagem pode ajudar a desmontar a dinâmica do grupo. $Amigo2.Nome ressalta que se conseguirem afastar os garotos e as amigas de $Paixao.Nome, sua autoestima pode despencar.</p>
<p>$Amigo.Nome e $Jogador.Nome, contudo, reconhecem que $Paixao.Nome pode ser mais resiliente do que aparenta, mas $Jogador.Nome está confiante de que enfraquecer dois dos três pilares da popularidade de $Paixao.Nome será suficiente para destroná-la, ou ao menos diminuir sua influência na escola. O plano foca em desestabilizar a base social de $Paixao.Nome, destacando a complexidade das relações de amizade e popularidade no ambiente escolar.</p>
<p>$Jogador.Nome decide que ele próprio se encarregará de se aproximar de $Jill.Nome para obter informações sobre $Paixao.Nome. $Amigo.Nome e $Amigo2.Nome planejam explorar o "Baile da Saudade" para ver quantas mulheres mais velhas e solteiras estão interessadas em jovens, com a intenção de distrair os garotos da escola.</p>
<p>No entanto, uma discussão surge entre $Amigo.Nome e $Amigo2.Nome sobre a abordagem no baile, com $Amigo2.Nome aparentemente mais entusiasmado com a ideia do que $Amigo.Nome, que acha a situação um tanto ridícula. $Jogador.Nome, percebendo que a discussão entre $Amigo.Nome e $Amigo2.Nome pode se prolongar sem resolução, decide se despedir e se concentrar em sua missão de se aproximar de $Jill.Nome.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<<FundoCasaSala>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoMae isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoMae não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<MamaeSalaImgs>>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Ah... olá querido. Precisa de algo?">>
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $MaeM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[About that friend of yours...|Mae-Casa-Sala Amizade]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sobre aquela sua amiga...|Mae-Casa-Sala Amizade]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<</if>>
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of movie do you like best?|Mae-Casa-Sala Amizade]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[De que tipo de filme gosta mais?|Mae-Casa-Sala Amizade]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why are you always so alone?|Mae-Casa-Sala Paixão]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que você está sempre tão sozinha?|Mae-Casa-Sala Paixão]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Have you thought about getting married again?|Mae-Casa-Sala Paixão]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Você já pensou em se casar novamente?|Mae-Casa-Sala Paixão]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaV não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is too sad to talk right now." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está muito triste para falar agora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala4.jpg"></center>
<</switch>>
<br>
<<IrmaVDiz "Ah... Hey $Jogador.Nome! All right?" "Ah... Ei, $Jogador.Nome! Tudo bem?">>
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Remember that time that...|IrmaV-Casa-Sala Amizade]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Lembre-se daquela época que...|IrmaV-Casa-Sala Amizade]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why were you fired?|IrmaV-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que você foi demitida?|IrmaV-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why you girls are so complicated?|IrmaV-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que vocês, meninas, são tão complicadas?|IrmaV-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|IrmaV-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Você já gostou de alguém que não gosta de você?|IrmaV-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<goto "INM5 parte 3 - Ideia de Gênio">>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaN isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaN não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala4.jpg"></center>
<</switch>>
<br>
<<IrmaNDiz "Oh... $Jogador.Nome, what's new?" "Ah... $Jogador.Nome, o que há de novo?">>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[How are you doing at school?|IrmaN-Casa-Sala Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Como vai na escola?|IrmaN-Casa-Sala Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of movie do you like best?|IrmaN-Casa-Sala Amizade]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de filme você mais gosta?|IrmaN-Casa-Sala Amizade]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $IrmaNM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why that guy?|IrmaN-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que aquele cara?|IrmaN-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of man do you like?|IrmaN-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de homem você gosta?|IrmaN-Casa-Sala Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
<<if $game.lang is 0>>
<center><h1>$MaeM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You're leaving school, totally lost in thought about the class you just had, when you hear someone calling your name." "Você está saindo da escola, totalmente distraído pelos pensamentos sobre a aula que acabou de ter, quando escuta alguém chamar o seu nome.">>
<br>
<<Narrador "Looking around at the exit, and walking in the opposite direction of the other students, you see a beautiful middle-aged blonde woman with blue eyes." "Olhando em volta, na saída, e andando na direção contrária dos outros alunos, você vê uma linda mulher loira de olhos azuis de meia idade.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/srtaTavella1.jpg"></center>
<br>
<<PlayerDiz "You approach her, and before you can say a word, she says:" "Você se aproxima dela e antes que possa dizer uma palavra, ela diz:">>
<br>
<<SrtaTavellaDiz "Umm... Hi, you're $Jogador.Nome $Jogador.Sobrenome, $Mae.Nome $Jogador.Sobrenome's $Mae.RelacaoJogador?" "Ammmm... Oi, você é o $Jogador.Nome $Jogador.Sobrenome, $Mae.RelacaoJogador da $Mae.Nome $Jogador.Sobrenome?">>
<br>
<<PlayerDiz "Yes, and you're a friend of my $Jogador.RelacaoMae's, right?" "Sim, e você é amiga da minha $Jogador.RelacaoMae, certo?">>
<br>
<<SrtaTavellaDiz "Yes, so are you ready to help me with the move?" "Sim, então você está pronto para me ajudar com a mudança?">>
<br>
<<PlayerDiz "Actually no, I really don't feel like doing that." "Na verdade não, sinceramente não tenho vontade de fazer isso.">>
<br>
<<SrtaTavellaDiz "Oh, come on, boy, cheer up! If you help me, I'll give you a reward for your service in the end." "Ah, vamos, garoto, animação! E se você me ajudar, no final eu lhe darei uma recompensa pelo seu serviço.">>
<br>
<<PlayerDiz "Oh, really? What will it be?" "Ah, é? O que será?">>
<br>
<<SrtaTavellaDiz "Let's take it easy, you'll see at the right time." "Vamos com calma, na hora certa você vai ver.">>
<br>
<<Narrador "She looks at you as you get into her car. She gives a smirk." "Ela olha bem pra você enquanto você entra no carro dela. Ela dá uma rizada de canto de boca.">>
<br>
<<SrtaTavellaDiz "You're just like her, when you want something, you want it right away." "Você é igualzinho ela, quando quer uma coisa quer na hora.">>
<br>
<<PlayerDiz "Um, what's your name again?" "Ahmm, qual é mesmo o seu nome?">>
<br>
<<Narrador "You say as you buckle up." "Você diz enquanto coloca o cinto.">>
<br>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTavella is 0>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<<elseif $Roupas.SrtaTavella is 1>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<</if>>
<<if ndef $MissTavella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTavella.Nome>>
$MissTavella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I'm the "new" Ms. Tavella, but you can call me <<textbox "$MissTavella.Nome" "Sarah" $MissTavella.Nome>>.
<<elseif $game.lang is 1>>
Sou a "nova" Srta. Tavella, mas você pode me chamar de <<textbox "$MissTavella.Nome" "Sarah" $MissTavella.Nome>>.
<</if>>
</div>
<br>
<<ConheceMissTavella>>
<br>
<<Narrador "She drives you to your house, where the moving truck was already parked in front." "Ela te leva até a casa sua, onde o caminhão de mudança já estava estacionado na frente.">>
<br>
<<Narrador "You pay the truck driver as your mother instructed, and there goes all your money." "Você paga ao caminhoneiro como sua mãe mandou, e lá vai todo o seu dinheiro.">>
<br>
<<Narrador "You help unload Mrs. Tavella's furniture and are surprised by how much stuff this woman has." "Você ajuda a descarregar os móveis da dona Tavella e fica surpreso com a quantidade de coisas que essa mulher tem.">>
<br>
@@.btnUI;<<button [[Continue|MM1 parte 2 - Oh, Senhorita Tavella]]>>
<<set $Jogador.Dinheiro -= 250>>
<<set $MaeM1.MissaoEstagio += 33>>
<<addhours 10>>
<</button>>@@/* Bibliotecária da Escola */
<<set $AJ = {
Nome: "",
Profissao: "Librarian",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 95,
Desejo: 0,
has_sex: false,
};>>
/* Melhor Amiga da Mãe */
<<set $MissTavella = {
Nome: "",
Profissao: "Doctor",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 85,
Desejo: 0,
has_sex: false,
};>>
/* Mãe do Melhor Amigo */
<<set $SrtaCooper = {
Nome: "",
Profissao: "Doctor",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 95,
Desejo: 0,
has_sex: false,
};>>
/* Atendente do Instituto de Massagem (Christy Love) */
<<set $AtendenteIM = {
Nome: "",
Profissao: "Clerk",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 78,
Desejo: 0,
has_sex: false,
};>>
/* Massagista Teen */
<<set $MassagistaTeen = {
Nome: "",
Profissao: "Masseuse",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Namorada do seu melhor amigo */
<<set $CarmenCa = {
Nome: "",
Profissao: "Cam Girl",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 77,
Desejo: 0,
has_sex: false,
};>>
/* Sua Primeira Namorada */
<<set $LenaPaul = {
Nome: "",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 85,
Desejo: 0,
has_sex: false,
};>>
/* Mãe da Amanda (Angela White) */
<<set $Angie = {
Nome: "",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Irmã Mais Nova da Amanda (Gabbie Carter) */
<<set $Gabbie = {
Nome: "",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 88,
Desejo: 0,
has_sex: false,
};>>
/* Mãe da Carmen (Edyn Blair) */
<<set $Edyn = {
Nome: "",
Profissao: "massagist",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Namorada Amigo2 */
<<set $Shyla = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 95,
Desejo: 0,
has_sex: false,
};>>
/* Mãe da Namorada do Amigo2 */
<<set $India = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 97,
Desejo: 0,
has_sex: false,
};>>
/* Vizinha á Esquerda (Melanie Hicks) */
<<set $VizinhaEsquerda = {
Nome: "",
Profissao: "housewife",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Ex-Melhor Amiga da IrmaV Adriana Chechik */
<<set $Adriana = {
Nome: "",
Profissao: "",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 75,
Desejo: 0,
has_sex: false,
};>>
/* Esposa da Professora de Educação Fisica (Aaliyah Love) */
<<set $Aaliyah = {
Nome: "",
Profissao: "Piano Teacher",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Filha da Professora de Educação Fisica (Samantha Rone) */
<<set $Samantha = {
Nome: "",
Profissao: "Masseuse",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 77,
Desejo: 0,
has_sex: false,
};>>
/* Mulher das aulas na academia (Dee Williams) */
<<set $Dee = {
Nome: "",
Profissao: "",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Bartender (Danielle Maye) */
<<set $BartDani = {
Nome: "",
Profissao: "Bartender",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 80,
Desejo: 0,
has_sex: false,
};>>
/* Bartender (Kagney Linn Karter) */
<<set $BartKagney = {
Nome: "",
Profissao: "Bartender",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 78,
Desejo: 0,
has_sex: false,
};>>
/* Ashley Arreola (Abigail Mac) */
<<set $Abigail = {
Nome: "Ashley",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Monique Alexandra Rock (Monique Alexander) */
<<set $Monik = {
Nome: "Monique",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/*============================== Homens =============================*/
/* Loen Freas (Pai da Penny) */
<<set $LoenFreas = {
Nome: "Loen",
Profissao: "Mayor",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 90,
};>>
/* Bartender Homem */
<<set $BartenderH = {
Nome: "",
Profissao: "Bartender",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 90,
};>>
/* Bartender Homem */
<<set $DrLindomar = {
Nome: "Lindomar",
Profissao: "Doctor",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 60,
};>>
/* Pai da Lena */
<<set $PaidaLena = {
Nome: "",
Profissao: "undefined",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 90,
};>>
/* Irmão da Lena */
<<set $IrmaodaLena = {
Nome: "",
Profissao: "undefined",
Sexo: "M",
local: undefined,
status: "Normal",
Amizade: 0,
Moralidade: 90,
};>>
<<set $fundo to "srta-tavella">>
<<Narrador "Several hours pass. You collapse exhausted on the sofa after spending the day dragging furniture around the house." "Várias horas se passam. Você cai exausto no sofá depois de passar o dia arrastando móveis por toda a casa.">>
<br>
<<PlayerDiz "Well... it's finally over. I think I'll leave..." "Bom... finalmente acabou. Acho que vou embora...">>
<br>
<<SrtaTavellaDiz "You've worked so hard all day. Something to drink before you leave?" "Você trabalhou tão duro o dia todo. Beber alguma coisa antes de sair?">>
<br>
<<PlayerDiz "Haaa... Yeah, what about the reward you promised me?" "Haaa... Éh, e a recompensa que você me prometeu?">>
<br>
<<SrtaTavellaDiz "Oh, of course! Just wait a second!" "Ah, claro! Espere um segundo!">>
<br>
<<Narrador "She goes to the kitchen and quickly returns." "Ela vai até a cozinha e volta rapidamente.">>
<br>
<<PlayerDiz "So, what do you have for me?" "Então, o que você tem para mim?">>
<br>
<<SrtaTavellaDiz "This!" "Isso!">>
<br>
<<Narrador "She shows a bottle of wine." "Ela mostra uma garrafa de vinho.">>
<br>
<<PlayerDiz "A... bottle of wine." "Uma... garrafa de vinho.">>
<br>
<<SrtaTavellaDiz "It's not just a bottle of wine, it's a Vilosell 2009. Why? Don't you like it?" "Não é só uma garrafa de vinho, é um Vilosell 2009. Por quê? Não gosta?">>
<br>
<<PlayerDiz "No, it's not that. I just thought it would be something different." "Não, não é isso. Achei que fosse algo diferente.">>
<br>
<<SrtaTavellaDiz "Like what?" "Como o que?">>
<br>
<<PlayerDiz "It's nothing, forget it." "Não, não é nada. Esqueça.">>
<br>
<<SrtaTavellaDiz "Hmm." "Humm.">>
<br>
<<SrtaTavellaDiz "Alright, boy, I urgently need a bath. Don't drink without me. Seriously, it's rude not to expect a beautiful woman like me." "Ok, rapaz, preciso urgentemente de um banho. Não beba sem mim. Sério, é falta de educação não esperar uma mulher bonita como eu.">>
<br>
<<Narrador "She heads to the bathroom and you hear the shower turn on. You stay in the living room, waiting for $MissTavella.Nome to come out of the bath." "Ela parte até até o banheiro e você escuta o chuveiro Ligar. Você fica na sala, esperando $MissTavella.Nome sair do banho.">>
<br>
<<Reflex "Wow, look at the size of this woman's house. She must be very rich. Oh, she forgot the glasses. I'd better go get them." "Nossa, olha o tamanho da casa dessa mulher. Deve ser muito rica. Oh, ela esqueceu as taças. Acho melhor ir buscá-los.">>
<br>
<<Narrador "You get up and go to the kitchen to get the wine glasses. On your way back to the living room, you pass by the bathroom where $MissTavella.Nome would be taking a bath. You hear the shower running and curiosity strikes your mind." "Você se levanta e vai até a cozinha pegar as taças de vinho, na volta para a sala de estar, no meio do caminho você passa em frente o banheiro em que $MissTavella.Nome estaria tomando banho, você escuta o chuveiro ligado e bate uma curiosidade em sua cabeça.">>
<br>
<<Reflex "Hmm, I hope she doesn't see me." "Humm, espero que ela não me veja.">>
<br>
<<Narrador "Luckily, the door was unlocked; apparently, she's not in the habit of locking the bathroom door while she showers, and there you see her bathing." "Por sorte a porta estava destrancada, aparentemente ela não tem costume de trancar a porta do banheiro enquanto toma banho, e lá você a vê se banhando.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Chuveiro1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You can see $MissTavella.Nome taking a shower, despite her age she still has a beautiful body, big breasts and slightly trimmed pussy hair." "Você fita impressionado $MissTavella.Nome tomando banho, apesar da idade ela ainda mantem lindo corpo, ela tem seios grandes e os pelos da buceta levemente aparados.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Chuveiro2.mp4" type="video/mp4">
</video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Oh, Ms. Tavella, what an incredible body you have. Ms. Tavella, what beautiful breasts you have. I wish I could join you now, but I have to go back to the living room." "Ah, Srta. Tavella, que corpo incrível você tem. Srta. Tavella, que seios lindos você tem. Gostaria de poder entrar com você agora, mas tenho que voltar para a sala.">>
<br>
@@.btnUI;<<button [[Continue|MM1 parte 3 - Oh, Senhorita Tavella]]>>
<<set $MaeM1.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@<<set $fundo to "srta-tavella">>
<<Narrador "You run back to the living room, hoping she didn't see you." "Você corre de volta para a sala, esperando que ela não tenha te visto.">>
<br>
<<Narrador "After a few minutes, $MissTavella.Nome appears in a robe." "Depois de alguns minutos, $MissTavella.Nome aparece de roupão.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Roupão1.jpg"></center>
<br>
<<SrtaTavellaDiz "Oh, I'm glad you waited for me and didn't finish the wine alone." "Oh, fico feliz que você tenha me esperado e tão tenha acabado com o vinho sozinho.">>
<br>
<<Narrador "You make room on the sofa, and she sits next to you. You put the two glasses on the table and fill both with wine." "Você abre espaço no sofá, e ela senta ao seu lado. Você coloca as duas taças na mesa e enche as duas de vinho.">>
<br>
<<SrtaTavellaDiz "Are you old enough to drink?" "Você tem idade suficiente para beber?">>
<br>
<<PlayerDiz "Well, it depends on the legislation of which country we're talking about." "Bom, depende da legislação de qual país estamos falando.">>
<br>
<<Narrador "You say, avoiding eye contact with her; you're a little embarrassed after seeing her naked in the shower. This embarrassment fades when she bursts into laughter." "Diz você, evitando fazer contato visual com ela, você está meio constrangido de pois de ter a visto nua no chuveiro. Esse constrangimento passa quando ela rompe em rizadas.">>
<br>
<<SrtaTavellaDiz "Ahahaha... You're funny, that's good. But even if you're not of age yet, you can drink, I won't tell your $Jogador.RelacaoMae." "Ahahaha... Você é engraçado, que bom. Mas mesmo que você não tenha idade ainda, pode beber, não vou contar para sua $Jogador.RelacaoMae.">>
<br>
<<Narrador "You and she start sipping wine." "Você e ela começam a tomar um gole de vinho.">>
<br>
<<SrtaTavellaDiz "Ahhh... there's nothing more relaxing than having a glass of wine after a hot shower." "Ahhh... não há nada mais relaxante do que tomar uma taça de vinho depois de um banho quente.">>
<br>
<<PlayerDiz "I wanted to know how you and my $Jogador.RelacaoMae met?" "Eu queria saber como você e minha $Jogador.RelacaoMae se conheceram?">>
<br>
<<SrtaTavellaDiz "Ah, it's a long story, and quite funny actually. It all started when I was in college, in my 4th year of medicine, and a guy came up to me and told me..." "Ah, é uma longa história, e bem engraçada por sinal. Tudo começou quando eu estava na faculdade, no 4º ano de medicina, e um cara chegou e me contou...">>
<br>
<<Reflex "I can't stop thinking about $MissTavella.Nome taking a shower. It's the first time I've seen a woman naked in person. I need to see that again." "Não consigo parar de pensar na $MissTavella.Nome tomando banho. É a primeira vez que vejo uma mulher nua pessoalmente. Preciso ver isso de novo.">>
<br>
<<Reflex "It's a good thing there's nothing more relaxing than drinking a good wine after a hot shower. I know I can hypnotize her, but the Spiritual Guardian told me not to start with too elaborate things; maybe it's better to start with something basic like making her want to see me more often, and then hypnotize her again in the future." "Que bom que não há nada mais relaxante do que beber um bom vinho depois de um banho quente. Eu sei que posso hipnotizar ela, mas o Guardião Espiritual disse pra eu não começar com coisas muito mirabolantes, talvez seja melhor eu começar com algo básico como fazer com que ela queria me ver mais vezes, e futuramente hipnotizo ela de novo.">>
<br>
<<SrtaTavellaDiz "...then she called Vladimir Putin and said..." "...então ela ligou para Vladimir Putin e disse...">>
<br>
<<PlayerDiz "Um, Miss Tavella?" "Ahmm, Srta. Tavella?">>
<br>
<<SrtaTavellaDiz "You can call me $MissTavella.Nome." "Você pode me chamar de $MissTavella.Nome.">>
<br>
<<PlayerDiz "Ok, $MissTavella.Nome, can I say something?" "Ok, $MissTavella.Nome, posso dizer uma coisa?">>
<br>
<<Narrador "You then quickly grab her cheeks and look into her eyes." "Você então rapidamente agarra suas bochechas e olha em seus olhos.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"My name is $MissTavella.Nome. I really enjoyed this evening. I think $Jogador.Nome is a very special boy, and I want to see him again anytime."
<<elseif $game.lang is 1>>
"Meu nome é $MissTavella.Nome. Gostei muito desta noite. Acho que $Jogador.Nome é um menino muito especial e quero vê-lo novamente a qualquer dia."
<</if>>
</div>
<br>
<<Narrador "You then let her go and notice with a distant look, as if you were lost in thought, but in seconds you return to normal." "Você então a solta e percebe com um olhar distante, como se estivesse viajando em pensamentos, mas em segundos ele volta ao normal.">>
<br>
<<SrtaTavellaDiz "Um, what happened?" "Ahmm, o que aconteceu?">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<SrtaTavellaDiz "I... feel strange. You asked me if you could say something, and then I... I don't remember anything." "Eu... me sinto estranha. Você me perguntou se poderia dizer alguma coisa, e então eu... não me lembro de nada.">>
<br>
<<PlayerDiz "Well, I said... my $Jogador.RelacaoMae really likes you and would like to see you more often." "Bem, eu disse... minha $Jogador.RelacaoMae gosta muito de você e gostaria de te ver mais vezes.">>
<br>
<<SrtaTavellaDiz "Well... that's a great idea. And I'll take the opportunity to say hi to you too." "Bem... esta é uma excelente ideia. E eu já aproveito e digo um oi pra você também.">>
<br>
<<PlayerDiz "That would be nice... Well, it's getting late. I think it's time to go." "Seria bom... Bem, está ficando tarde. Acho que é hora de ir.">>
<br>
<<SrtaTavellaDiz "Thank you so much for your help, $Jogador.Nome." "Muito obrigada por ajudar, $Jogador.Nome.">>
<br>
<<Narrador "$MissTavella.Nome hugs you tightly, pressing her breasts against your face. Then you say goodbye and leave through the front door." "$MissTavella.Nome te abraça com força, pressionando os seios seu rosto. Então você se despede e sai pela porta da frente.">>
<br>
<center><img id="imagens" src="content/characters/tavella/images/Srta.Travella-Hug1.jpg"></center>
<br>
<<MissTavellaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MaeM1.MissaoEstagio += 34>>
<<set $MaeM1.MissaoEstatus to "Completa">>
<<set $MaeM2.MissaoEstatus to "Ativa">>
<<set $SrtaTavellaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<set $MissTavella.status to "The Desired Visitor">>
<<set $QuestWait.MM to true>>
<<addmins 20>>
<</button>>@@Mãe Missoes<<FundoQuartoJogador>>
<<timed 0s t8n>>
<<Narrador "Another bright sunshiny day is born." "Nasce mais um brilhante dia de Sol.">>
<</timed>>
<br>
<<timed 1s t8n>>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/nascer-do-sol1.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/nascer-do-sol2.mp4" type="video/mp4">
</video></center>
<</switch>>
<</timed>>
<br>
<<timed 2s t8n>>
<<MamaeTeAcordandoImgs>>
<br>
<<MamaeDiz "Wake up, my dear. Time for breakfast and school." "Acorde, querido. Hora de tomar café da manhã e ir para a escola.">>
<</timed>>
<br>
<<timed 3s t8n>>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/acordando.mp4" type="video/mp4">
</video></center>
<</timed>>
<br>
<<timed 4s t8n>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wake up|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Levantar|Casa]]>><</button>>@@
<</if>>
<</timed>><<FundoCasaCozinha>>
<<if $IrmaVM5.MissaoEstatus is "Ativa">>
<<goto "IVM5 - Kimmy Está de Volta">>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 6>>
/*========================== 06:00 - 07:00 ==========================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<</switch>>
<br>
<center><img id="imagens" src="content/locations/casa/cozinha/cafe-da-manha.jpg"></center>
<br>
<<Narrador "You help yourself to a delicious breakfast prepared by your $Jogador.RelacaoMae." "Você se serve de um delicioso café da manhã preparado por sua $Jogador.RelacaoMae.">>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Conversation with people at the table|Conversa_com_a_família_na_mesa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Conversa com as pessoas na mesa|Conversa_com_a_família_na_mesa]]>><</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversation with people at the table</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversa com as pessoas na mesa</button>@@
<</if>>
<</if>> /*=======================================================*/
<br>
<<if $game.periodWeek is "weekday">>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Go to school|Escola]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(9)>>
<<set $Acoes.CafedaManha to true>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Vá para a Escola|Escola]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(9)>>
<<set $Acoes.CafedaManha to true>>
<</button>>@@
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Leave|SuaCasa_Cozinha]]>>
<<set $Acoes.CafedaManha to true>>
<<addmins 15>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Sair|SuaCasa_Cozinha]]>>
<<set $Acoes.CafedaManha to true>>
<<addmins 15>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 7>>
/*========================== 07:00 - 08:00 ==========================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<center><img id="imagens" src="content/locations/casa/cozinha/cafe-da-manha.jpg"></center>
<br>
<<Narrador "You help yourself to a delicious breakfast prepared by your $Jogador.RelacaoMae." "Você se serve de um delicioso café da manhã preparado por sua $Jogador.RelacaoMae.">>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Conversation with people at the table|Conversa_com_a_família_na_mesa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Conversa com as pessoas na mesa|Conversa_com_a_família_na_mesa]]>><</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversation with people at the table</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversa com as pessoas na mesa</button>@@
<</if>>
<</if>>
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button[[Leave|SuaCasa_Cozinha]]>>
<<set $Acoes.CafedaManha to true>>
<<addmins 15>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Sair|SuaCasa_Cozinha]]>>
<<set $Acoes.CafedaManha to true>>
<<addmins 15>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<<switch $Conversas.Mae>> /*=========================================*/
<<case 1>> /*====================================================*/
<<MamaeSalaSentadaImgs>>
<br>
<<PlayerDiz "Uhm... $Jogador.RelacaoMae why are you always alone... I mean... Why you never remarried?" "Ahm... $Jogador.RelacaoMae, por que você está sempre sozinha... Quero dizer... Por que você nunca se casou novamente?">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "After $Pai.Nome left us and I was sad for a long time, you remember that time, right?" "Depois que o $Pai.Nome nos deixou e eu fiquei muito tempo triste, você lembra daquela época, né?">>
<<elseif $Conhece.Pai is false>>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
After <<textbox "$Pai.Nome" "Shawn" $Pai.Nome>> left us and I was sad for a long time, you remember that time, right?
<<elseif $game.lang is 1>>
Depois que o <<textbox "$Pai.Nome" "Shawn" $Pai.Nome>> nos deixou e eu fiquei muito tempo triste, você lembra daquela época, né?
<</if>>
</div>
<br>
<<ConhecePai>>
<</if>>
<br>
<<PlayerDiz "Huff... How could I forget?" "Huff... Como eu poderia esquecer?">>
<br>
<<MamaeDiz "Yes, and then after a lot of crying, I realized that I had three $Mae.RelacaoKids by my side who needed me, and if that guy didn't want to be part of it, he was the one who was missing out." "Sim, e aí depois de muito chorar, eu vi que tinha três $Mae.RelacaoKids ao meu lado que precisavam de mim, e se aquele cara não queria fazer parte disso, quem estava perdendo era ele.">>
<br>
<<MamaeDiz "So I dedicated 100% of my life to raising you, and I didn't even see the time go by, you grew up so fast, I got older, I'm not old enough to chase a boyfriend." "Então dediquei 100% da minha vida para criar você, e nem vi o tempo passar, você cresceu tão rápido, fiquei mais velho, não tenho idade para correr atrás de namorado.">>
<br>
<<PlayerDiz "Don't say that, $Jogador.RelacaoMae, you're a beautiful woman, any guy would be lucky to be with you." "Não diga isso $Jogador.RelacaoMae, você é uma mulher linda, qualquer cara teria sorte de estar com você.">>
<br>
<<MamaeDiz "Thank you very much $Jogador.Nome, but frankly that's not the conversation I want to have with my $Mae.RelacaoJogador." "Muito obrigado $Jogador.Nome mas sinceramente não é essa a conversa que quero ter com meu $Mae.RelacaoJogador.">>
<br>
<<PlayerDiz "All right, I'm... I'm leaving." "Tudo bem, eu estou... Vou-me embora.">>
<br>
<<MaePaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<MamaeSalaSentadaImgs>>
<br>
<<PlayerDiz "Ahm... $Jogador.RelacaoMae, have you ever thought about getting married again?" "Ahm... $Jogador.RelacaoMae, você já pensou em se casar de novo?">>
<br>
<<MamaeDiz "Honestamente, não." "Honestly, no.">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "Depois que $Pai.Nome nos deixou, eu sempre tive que cuidar de vocês, então estava ocupada demais para tentar arrumar um namorado." "After $Pai.Nome left us, I always had to look after you, so I was too busy trying to find a boyfriend.">>
<<elseif $Conhece.Pai is false>>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us, I always had to look after you, so I was too busy trying to find a boyfriend.
<<elseif $game.lang is 1>>
Depois que <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> nos deixou, eu sempre tive que cuidar de vocês, então estava ocupada demais para tentar arrumar um namorado.
<</if>>
</div>
<br>
<<ConhecePai>>
<</if>>
<br>
<<PlayerDiz "But what about today? Do you think about getting a boyfriend?" "Mas e hoje? Você pensa em arrumar um namorado?">>
<br>
<<MamaeDiz "No, I'm too old to chase men around." "No, não, estou velha demais para perseguir homens por aí.">>
<br>
<<PlayerDiz "You're not old, $Jogador.RelacaoMae." "Você não velha, $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "But no, I don't want to get a man now." "Mas não, não pretendo conseguir um homem agora.">>
<br>
<<PlayerDiz "Honestly, I prefer it that way! I don't want to share you with another guy." "Sinceramente eu prefiro assim! Eu não quero compartilhar você com outro cara..">>
<br>
<<Narrador "She gives you a kiss on the cheek." "Ela te dá um beijo na bochecha.">>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<Narrador "You and your $Jogador.RelacaoMae continue to talk a bit more." "Você e sua $Jogador.RelacaoMae continuam conversando um pouco mais.">>
<br>
<<MaePaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<nobr>>
<<widget "JogadorFitness">>
<<set $Jogador.Fitness = parseInt($Jogador.Fitness + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''You are getting stronger.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você está ficando mais forte.''</span>
<</if>>
<</widget>>
<<widget "JogadorIntelgencia">>
<<set $Jogador.Intelgencia = parseInt($Jogador.Intelgencia + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''You are getting smarter intelligent.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você está ficando mais inteligente.''</span>
<</if>>
<</widget>>
<<widget "JogadorOusadia">>
<<set $Jogador.Ousadia = parseInt($Jogador.Ousadia + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''You are getting bravery.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você está ficando ousado.''</span>
<</if>>
<</widget>>
<<widget "JogadorMoralidade">>
<<set $Jogador.Moralidade = parseInt($Jogador.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''You are getting more immoral.''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''You are getting more immoral.''</span>
<</if>>
<</widget>>
<<widget "JogadorExSexual">>
<<set $Jogador.Ex_Sexual = parseInt($Jogador.Ex_Sexual + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''You are more sexually experienced.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você tem mais experiência sexual.''</span>
<</if>>
<</widget>>
<<widget "JogadorStatus">>
<<set $Jogador.status = parseInt($Jogador.status + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your stats improved.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Suas estatísticas melhoraram.''</span>
<</if>>
<</widget>>
<<widget "Status">>
<<if $game.lang is 0>>
<<if $Jogador.status gte 0 and $Jogador.status lt 100>>
''Stupid''
<<elseif $Jogador.status gte 100 and $Jogador.status lt 200>>
''Loser''
<<elseif $Jogador.status gte 200 and $Jogador.status lt 300>>
''Boring dude''
<<elseif $Jogador.status gte 300 and $Jogador.status lt 400>>
''No style''
<<elseif $Jogador.status gte 400 and $Jogador.status lt 500>>
''Little dude from across the street''
<<elseif $Jogador.status gte 500 and $Jogador.status lt 600>>
''Normal''
<<elseif $Jogador.status gte 600 and $Jogador.status lt 700>>
''Cool guy''
<<elseif $Jogador.status gte 700 and $Jogador.status lt 800>>
''Cute guy''
<<elseif $Jogador.status gte 800 and $Jogador.status lt 900>>
''Stylish''
<<elseif $Jogador.status gte 900 and $Jogador.status lt 1000>>
''The Guy''
<<elseif $Jogador.status gte 1000>>
''Chad''
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.status gte 0 and $Jogador.status lt 100>>
''Estúpido''
<<elseif $Jogador.status gte 100 and $Jogador.status lt 200>>
''Perdedor''
<<elseif $Jogador.status gte 200 and $Jogador.status lt 300>>
''Chatão''
<<elseif $Jogador.status gte 300 and $Jogador.status lt 400>>
''Sem Estilo''
<<elseif $Jogador.status gte 400 and $Jogador.status lt 500>>
''Carinha que mora logo alí''
<<elseif $Jogador.status gte 500 and $Jogador.status lt 600>>
''Normal''
<<elseif $Jogador.status gte 600 and $Jogador.status lt 700>>
''Cara legal''
<<elseif $Jogador.status gte 700 and $Jogador.status lt 800>>
''Cara bonito'''
<<elseif $Jogador.status gte 800 and $Jogador.status lt 900>>
''Estilo''
<<elseif $Jogador.status gte 900 and $Jogador.status lt 1000>>
''O cara''
<<elseif $Jogador.status gte 1000>>
''Chad''
<</if>>
<</if>>
<</widget>>
<<widget "JogadorAptidaoEsportiva">>
<<set $Jogador.aptidaoEsportiva = parseInt($Jogador.aptidaoEsportiva + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''You are getting better at sports.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você está melhorando nos esportes.''</span>
<</if>>
<</widget>>
<<widget "AptidaoEsportiva">>
<<if $game.lang is 0>>
<<if $Jogador.aptidaoEsportiva gte 0 and $Jogador.aptidaoEsportiva lt 10>>
''Horrible in sports''
<<elseif $Jogador.aptidaoEsportiva gte 10 and $Jogador.aptidaoEsportiva lt 20>>
''Horrible in sports''
<<elseif $Jogador.aptidaoEsportiva gte 20 and $Jogador.aptidaoEsportiva lt 30>>
''Bad in sports.''
<<elseif $Jogador.aptidaoEsportiva gte 30 and $Jogador.aptidaoEsportiva lt 40>>
''Bad in sports''
<<elseif $Jogador.aptidaoEsportiva gte 40 and $Jogador.aptidaoEsportiva lt 50>>
''Mediocre athlete''
<<elseif $Jogador.aptidaoEsportiva gte 50 and $Jogador.aptidaoEsportiva lt 60>>
''Athlete''
<<elseif $Jogador.aptidaoEsportiva gte 60 and $Jogador.aptidaoEsportiva lt 70>>
''Athlete''
<<elseif $Jogador.aptidaoEsportiva gte 70 and $Jogador.aptidaoEsportiva lt 80>>
''Talented athlete''
<<elseif $Jogador.aptidaoEsportiva gte 80 and $Jogador.aptidaoEsportiva lt 90>>
''Talented athlete''
<<elseif $Jogador.aptidaoEsportiva gte 90 and $Jogador.aptidaoEsportiva lt 100>>
''Talented athlete''
<<elseif $Jogador.aptidaoEsportiva gte 100>>
''The greatest athlete''
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.aptidaoEsportiva gte 0 and $Jogador.aptidaoEsportiva lt 10>>
''Horrível nos esportes.''
<<elseif $Jogador.aptidaoEsportiva gte 10 and $Jogador.aptidaoEsportiva lt 20>>
''Horrível nos esportes.''
<<elseif $Jogador.aptidaoEsportiva gte 20 and $Jogador.aptidaoEsportiva lt 30>>
''Ruim nos esportes.''
<<elseif $Jogador.aptidaoEsportiva gte 30 and $Jogador.aptidaoEsportiva lt 40>>
''Ruim nos esportes.''
<<elseif $Jogador.aptidaoEsportiva gte 40 and $Jogador.aptidaoEsportiva lt 50>>
''Atleta medíocre.''
<<elseif $Jogador.aptidaoEsportiva gte 50 and $Jogador.aptidaoEsportiva lt 60>>
''Atleta.''
<<elseif $Jogador.aptidaoEsportiva gte 60 and $Jogador.aptidaoEsportiva lt 70>>
''Atleta.''
<<elseif $Jogador.aptidaoEsportiva gte 70 and $Jogador.aptidaoEsportiva lt 80>>
''Atleta talentoso.''
<<elseif $Jogador.aptidaoEsportiva gte 80 and $Jogador.aptidaoEsportiva lt 90>>
''Atleta talentoso.''
<<elseif $Jogador.aptidaoEsportiva gte 90 and $Jogador.aptidaoEsportiva lt 100>>
''Atleta talentoso.''
<<elseif $Jogador.aptidaoEsportiva gte 100>>
''O maior atleta.''
<</if>>
<</if>>
<</widget>>
<<widget "JogadorConhecimentoLiterario">>
<<set $Jogador.conhecimentoLiterario = parseInt($Jogador.conhecimentoLiterario + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''You are getting more literary knowledge''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você está adquirindo mais conhecimento literário''</span>
<</if>>
<</widget>>
<<widget "ConhecimentoLiterario">>
<<if $game.lang is 0>>
<<if $Jogador.conhecimentoLiterario gte 0 and $Jogador.conhecimentoLiterario lt 10>>
''Beginner reader''
<<elseif $Jogador.conhecimentoLiterario gte 10 and $Jogador.conhecimentoLiterario lt 20>>
''Beginner reader''
<<elseif $Jogador.conhecimentoLiterario gte 20 and $Jogador.conhecimentoLiterario lt 30>>
''Bad reader''
<<elseif $Jogador.conhecimentoLiterario gte 30 and $Jogador.conhecimentoLiterario lt 40>>
''Bad reader''
<<elseif $Jogador.conhecimentoLiterario gte 40 and $Jogador.conhecimentoLiterario lt 50>>
''Average reader''
<<elseif $Jogador.conhecimentoLiterario gte 50 and $Jogador.conhecimentoLiterario lt 60>>
''Average reader''
<<elseif $Jogador.conhecimentoLiterario gte 60 and $Jogador.conhecimentoLiterario lt 70>>
''Reader''
<<elseif $Jogador.conhecimentoLiterario gte 70 and $Jogador.conhecimentoLiterario lt 80>>
''Reader''
<<elseif $Jogador.conhecimentoLiterario gte 80 and $Jogador.conhecimentoLiterario lt 90>>
''Excellent reader''
<<elseif $Jogador.conhecimentoLiterario gte 90 and $Jogador.conhecimentoLiterario lt 100>>
''Excellent reader''
<<elseif $Jogador.conhecimentoLiterario gte 100>>
''Book devourer''
<</if>>
<<elseif $game.lang is 1>>
<<if $Jogador.conhecimentoLiterario gte 0 and $Jogador.conhecimentoLiterario lt 10>>
''Leitor iniciante.''
<<elseif $Jogador.conhecimentoLiterario gte 10 and $Jogador.conhecimentoLiterario lt 20>>
''Leitor iniciante.''
<<elseif $Jogador.conhecimentoLiterario gte 20 and $Jogador.conhecimentoLiterario lt 30>>
''Leitor ruim.''
<<elseif $Jogador.conhecimentoLiterario gte 30 and $Jogador.conhecimentoLiterario lt 40>>
''Leitor ruim.''
<<elseif $Jogador.conhecimentoLiterario gte 40 and $Jogador.conhecimentoLiterario lt 50>>
''Leitor médio.''
<<elseif $Jogador.conhecimentoLiterario gte 50 and $Jogador.conhecimentoLiterario lt 60>>
''Leitor médio.''
<<elseif $Jogador.conhecimentoLiterario gte 60 and $Jogador.conhecimentoLiterario lt 70>>
''Leitor.''
<<elseif $Jogador.conhecimentoLiterario gte 70 and $Jogador.conhecimentoLiterario lt 80>>
''Leitor.''
<<elseif $Jogador.conhecimentoLiterario gte 80 and $Jogador.conhecimentoLiterario lt 90>>
''Excelente leitor.''
<<elseif $Jogador.conhecimentoLiterario gte 90 and $Jogador.conhecimentoLiterario lt 100>>
''Excelente leitor.''
<<elseif $Jogador.conhecimentoLiterario gte 100>>
''Devorador de livros.''
<</if>>
<</if>>
<</widget>>
<<widget "JogadorPopularidade">>
<<set $Jogador.popularidade = parseInt($Jogador.popularidade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''You are getting more popular.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você está ficando mais popular.''</span>
<</if>>
<</widget>>
<<widget "JogadorHorny">>
<<set $horny = parseInt($horny + $args[0])>>
<<if $game.lang is 0>>
<span style="color:pink">''You are more horny.''</span>
<<elseif $game.lang is 1>>
<span style="color:pink">''Você está mais excitado.''</span>
<</if>>
<</widget>>
<<widget "Gozar">>
<<set $alivio = parseInt($alivio = 100)>>
''<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/cum.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/cum2.mp4" type="video/mp4">
</video></center>
<</switch>>''
<</widget>>
/*===================================================================*/
/*=========================== Mulheres ==============================*/
/*===================================================================*/
<<widget "MaeAmizade">>
<<set $Mae.Amizade = parseInt($Mae.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your $Jogador.RelacaoMae is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua $Jogador.RelacaoMae está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "MaeAmizadefall">>
<<set $Mae.Amizade = parseInt($Mae.Amizade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''The friendship between you and your $Jogador.RelacaoMae is waning''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''A amizade entre você e sua $Jogador.RelacaoMae está diminuindo''</span>
<</if>>
<</widget>>
<<widget "MaePaixao">>
<<set $Mae.Paixao = parseInt($Mae.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your $Jogador.RelacaoMae is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua $Jogador.RelacaoMae está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "MaeMoralidade">>
<<set $Mae.Moralidade = parseInt($Mae.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''Your $Jogador.RelacaoMae is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''Sua $Jogador.RelacaoMae está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "MaeDesejo">>
<<set $Mae.Desejo = parseInt($Mae.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your $Jogador.RelacaoMae lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua $Jogador.RelacaoMae deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "IrmaVAmizade">>
<<set $IrmaV.Amizade = parseInt($IrmaV.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your $Jogador.RelacaoIrmaV is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua $Jogador.RelacaoIrmaV está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "IrmaVAmizadefall">>
<<set $IrmaV.Amizade = parseInt($IrmaV.Amizade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''The friendship between you and your $Jogador.RelacaoIrmaV is waning''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''A amizade entre você e sua $Jogador.RelacaoIrmaV está diminuindo''</span>
<</if>>
<</widget>>
<<widget "IrmaVPaixao">>
<<set $IrmaV.Paixao = parseInt($IrmaV.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your $Jogador.RelacaoIrmaV is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua $Jogador.RelacaoIrmaV está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "IrmaVMoralidade">>
<<set $IrmaV.Moralidade = parseInt($IrmaV.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''Your $Jogador.RelacaoIrmaV is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''Sua $Jogador.RelacaoIrmaV está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "IrmaVDesejo">>
<<set $IrmaV.Desejo = parseInt($IrmaV.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your $Jogador.RelacaoIrmaV lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua $Jogador.RelacaoIrmaV deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "IrmaNAmizade">>
<<set $IrmaN.Amizade = parseInt($IrmaN.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your $Jogador.RelacaoIrmaN is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua $Jogador.RelacaoIrmaN está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "IrmaNAmizadefall">>
<<set $IrmaN.Amizade = parseInt($IrmaN.Amizade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''The friendship between you and your $Jogador.RelacaoIrmaN is waning''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''A amizade entre você e sua $Jogador.RelacaoIrmaN está diminuindo''</span>
<</if>>
<</widget>>
<<widget "IrmaNPaixao">>
<<set $IrmaN.Paixao = parseInt($IrmaN.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your $Jogador.RelacaoIrmaN is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua $Jogador.RelacaoIrmaN está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "IrmaNMoralidade">>
<<set $IrmaN.Moralidade = parseInt($IrmaN.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''Your $Jogador.RelacaoIrmaN is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''Sua $Jogador.RelacaoIrmaN está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "IrmaNDesejo">>
<<set $IrmaN.Desejo = parseInt($IrmaN.Desejo) + $args[0]>>
<<if $game.lang is 0>>
<span style="color:green">''Your $Jogador.RelacaoIrmaN lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua $Jogador.RelacaoIrmaN deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "PaixaoAmizade">>
<<set $Paixao.Amizade = parseInt($Paixao.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $Paixao.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $Paixao.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "PaixaoPaixao">>
<<set $Paixao.Paixao = parseInt($Paixao.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $Paixao.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $Paixao.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "PaixaoMoralidade">>
<<set $Paixao.Moralidade = parseInt($Paixao.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Paixao.Nome is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Paixao.Nome está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "PaixaoDesejo">>
<<set $Paixao.Desejo = parseInt($Paixao.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Paixao.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Paixao.Nome está deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "LexiAmizade">>
<<set $Lexi.Amizade = parseInt($Lexi.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $Lexi.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $Lexi.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "LexiPaixao">>
<<set $Lexi.Paixao = parseInt($Lexi.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $Lexi.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $Lexi.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "LexiMoralidade">>
<<set $Lexi.Moralidade = parseInt($Lexi.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Lexi.Nome is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Lexi.Nome está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "LexiDesejo">>
<<set $Lexi.Desejo = parseInt($Lexi.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Lexi.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Lexi.Nome está deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "NatAmizade">>
<<set $Nat.Amizade = parseInt($Nat.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $Nat.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $Nat.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "NatPaixao">>
<<set $Nat.Paixao = parseInt($Nat.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $Nat.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $Nat.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "NatMoralidade">>
<<set $Nat.Moralidade = parseInt($Nat.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Nat.Nome is becoming more and more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Nat.Nome está cada vez mais imoral''</span>
<</if>>
<</widget>>
<<widget "NatDesejo">>
<<set $Nat.Desejo = parseInt($Lexi.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Nat.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Nat.Nome está deseja você ainda mais'''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "EDellaiAmizade">>
<<set $EDellai.Amizade = parseInt($EDellai.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $EDellai.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $EDellai.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "EDellaiPaixao">>
<<set $EDellai.Paixao = parseInt($EDellai.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $EDellai.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $EDellai.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "EDellaiMoralidade">>
<<set $EDellai.Moralidade = parseInt($EDellai.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$EDellai.Nome is becoming more and more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$EDellai.Nome está cada vez mais imoral''</span>
<</if>>
<</widget>>
<<widget "EDellaiDesejo">>
<<set $EDellai.Desejo = parseInt($EDellai.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$EDellai.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$EDellai.Nome está deseja você ainda mais'''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "SDellaiAmizade">>
<<set $SDellai.Amizade = parseInt($SDellai.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $SDellai.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $SDellai.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "SDellaiPaixao">>
<<set $SDellai.Paixao = parseInt($SDellai.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $SDellai.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $SDellai.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "SDellaiMoralidade">>
<<set $SDellai.Moralidade = parseInt($SDellai.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$SDellai.Nome is becoming more and more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$SDellai.Nome está cada vez mais imoral''</span>
<</if>>
<</widget>>
<<widget "SDellaiDesejo">>
<<set $SDellai.Desejo = parseInt($SDellai.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$SDellai.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$SDellai.Nome está deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "PennyAmizade">>
<<set $Penny.Amizade = parseInt($Penny.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $Penny.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e a $Penny.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "PennyPaixao">>
<<set $Penny.Paixao = parseInt($Penny.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $Penny.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e a $Penny.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "PennyMoralidade">>
<<set $Penny.Moralidade = parseInt($Penny.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Penny.Nome is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Penny.Nome está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "PennyDesejo">>
<<set $Penny.Desejo = parseInt($Penny.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Penny.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Penny.Nome está deseja você ainda mais''</span>
<</if>>
<</widget>>
<<widget "PennyAmizadeDown">>
<<set $Penny.Amizade = parseInt($Penny.Amizade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''The friendship between you and $Penny.Nome is fading''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''A amizade entre você e a $Penny.Nome está desaparecendo''</span>
<</if>>
<</widget>>
<<widget "PennyPaixaoDown">>
<<set $Penny.Paixao = parseInt($Penny.Paixao - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''The passion between you and $Penny.Nome is fading''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''A paixão entre você e a $Penny.Nome está desaparecendo''</span>
<</if>>
<</widget>>
<<widget "PennyMoralidadeUP">>
<<set $Penny.Moralidade = parseInt($Penny.Moralidade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Penny.Nome's morality is increasing''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A moralidade da $Penny.Nome está aumentando''</span>
<</if>>
<</widget>>
<<widget "PennyDesejoDown">>
<<set $Penny.Desejo = parseInt($Penny.Desejo - $args[0])>>
<<if $game.lang is 0>>
<span style="color:red">''$Penny.Nome is losing lust for you''</span>
<<elseif $game.lang is 1>>
<span style="color:red">''$Penny.Nome está perdendo o desejo por você''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "MelissaAmizade">>
<<set $Melissa.Amizade = parseInt($Melissa.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Melissa.Nome is getting stronger''</span>
<</widget>>
<<widget "MelissaPaixao">>
<<set $Melissa.Paixao = parseInt($Melissa.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Melissa.Nome is getting stronger''</span>
<</widget>>
<<widget "MelissaMoralidade">>
<<set $Melissa.Moralidade = parseInt($Melissa.Moralidade - $args[0])>> <span style="color:green">''$Melissa.Nome is getting more immoral''</span>
<</widget>>
<<widget "MelissaDesejo">>
<<set $Melissa.Desejo = parseInt($Melissa.Desejo + $args[0])>>
<span style="color:green">''$Melissa.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "JillAmizade">>
<<set $Jill.Amizade = parseInt($Jill.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Jill.Nome is getting stronger''</span>
<</widget>>
<<widget "JillPaixao">>
<<set $Jill.Paixao = parseInt($Jill.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Jill.Nome is getting stronger''</span>
<</widget>>
<<widget "JillMoralidade">>
<<set $Jill.Moralidade = parseInt($Jill.Moralidade - $args[0])>>
<span style="color:green">''$Jill.Nome is getting more immoral''</span>
<</widget>>
<<widget "JillDesejo">>
<<set $Jill.Desejo = parseInt($Jill.Desejo + $args[0])>>
<span style="color:green">''$Jill.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "RoxyRayeAmizade">>
<<set $RoxyRaye.Amizade = parseInt($RoxyRaye.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $RoxyRaye.Nome is getting stronger''</span>
<</widget>>
<<widget "RoxyRayePaixao">>
<<set $RoxyRaye.Paixao = parseInt($RoxyRaye.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $RoxyRaye.Nome is getting stronger''</span>
<</widget>>
<<widget "RoxyRayeMoralidade">>
<<set $RoxyRaye.Moralidade = parseInt($RoxyRaye.Moralidade - $args[0])>> <span style="color:green">''$RoxyRaye.Nome is getting more immoral''</span>
<</widget>>
<<widget "RoxyRayeDesejo">>
<<set $RoxyRaye.Desejo = parseInt($RoxyRaye.Desejo + $args[0])>>
<span style="color:green">''$RoxyRaye.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfQuimicaAmizade">>
<<set $ProfQuimica.Amizade = parseInt($ProfQuimica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfQuimica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfQuimicaPaixao">>
<<set $ProfQuimica.Paixao = parseInt($ProfQuimica.Paixao + $args[0])>> <span style="color:green">''The passion between you and your teacher $ProfQuimica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfQuimicaMoralidade">>
<<set $ProfQuimica.Moralidade = parseInt($ProfQuimica.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfQuimica.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfQuimicaDesejo">>
<<set $ProfQuimica.Desejo = parseInt($ProfQuimica.Desejo + $args[0])>> <span style="color:green">''Your teacher $ProfQuimica.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfLiteraturaAmizade">>
<<set $ProfLiteratura.Amizade = parseInt($ProfLiteratura.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your teacher $ProfLiteratura.Nome Hutchison is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua professora $ProfLiteratura.Nome Hutchison está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfLiteraturaPaixao">>
<<set $ProfLiteratura.Paixao = parseInt($ProfLiteratura.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your teacher $ProfLiteratura.Nome Hutchison is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua professora $ProfLiteratura.Nome Hutchison está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfLiteraturaMoralidade">>
<<set $ProfLiteratura.Moralidade = parseInt($ProfLiteratura.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfLiteratura.Nome Hutchison is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfLiteratura.Nome Hutchison está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "ProfLiteraturaDesejo">>
<<set $ProfLiteratura.Desejo = parseInt($ProfLiteratura.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfLiteratura.Nome Hutchison wants you more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfLiteratura.Nome Hutchison deseja você mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "ProfHistoriaAmizade">>
<<set $ProfHistoria.Amizade = parseInt($ProfHistoria.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your teacher $ProfHistoria.Nome Poteet is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua professora $ProfHistoria.Nome Poteet está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfHistoriaPaixao">>
<<set $ProfHistoria.Paixao = parseInt($ProfHistoria.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your teacher $ProfHistoria.Nome Poteet is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua professora $ProfHistoria.Nome Poteet está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfHistoriaMoralidade">>
<<set $ProfHistoria.Moralidade = parseInt($ProfHistoria.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfHistoria.Nome Poteet is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfHistoria.Nome Poteet está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "ProfHistoriaDesejo">>
<<set $ProfHistoria.Desejo = parseInt($ProfHistoria.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfHistoria.Nome wants you more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfHistoria.Nome Poteet deseja você mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "ProfBiologiaAmizade">>
<<set $ProfBiologia.Amizade = parseInt($ProfBiologia.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your teacher $ProfBiologia.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua professora $ProfBiologia.Nome Hutchison está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfBiologiaPaixao">>
<<set $ProfBiologia.Paixao = parseInt($ProfBiologia.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your teacher $ProfBiologia.Nome Hutchison is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua professora $ProfBiologia.Nome Hutchison está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfBiologiaMoralidade">>
<<set $ProfBiologia.Moralidade = parseInt($ProfBiologia.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfBiologia.Nome Hutchison is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfBiologia.Nome Hutchison está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "ProfBiologiaDesejo">>
<<set $ProfBiologia.Desejo = parseInt($ProfBiologia.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfBiologia.Nome Hutchison desire you more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfBiologia.Nome Hutchison deseja você mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "ProfSociologiaAmizade">>
<<set $ProfSociologia.Amizade = parseInt($ProfSociologia.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your teacher $ProfSociologia.Nome Miller is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua professora $ProfSociologia.Nome Miller está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfSociologiaPaixao">>
<<set $ProfSociologia.Paixao = parseInt($ProfSociologia.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your teacher $ProfSociologia.Nome Miller is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua professora $ProfSociologia.Nome Miller está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfSociologiaMoralidade">>
<<set $ProfSociologia.Moralidade = parseInt($ProfSociologia.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfSociologia.Nome Miller is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfSociologia.Nome Miller está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "ProfSociologiaDesejo">>
<<set $ProfSociologia.Desejo = parseInt($ProfSociologia.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfSociologia.Nome Miller wants you more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfSociologia.Nome Miller quer você mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "ProfEdFisicaAmizade">>
<<set $ProfEdFisica.Amizade = parseInt($ProfEdFisica.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your teacher $ProfEdFisica.Nome Paparozzi is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua professora $ProfEdFisica.Nome Paparozzi está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfEdFisicaPaixao">>
<<set $ProfEdFisica.Paixao = parseInt($ProfEdFisica.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your teacher $ProfEdFisica.Nome Paparozzi is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua professora $ProfEdFisica.Nome Paparozzi está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfEdFisicaMoralidade">>
<<set $ProfEdFisica.Moralidade = parseInt($ProfEdFisica.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfEdFisica.Nome Paparozzi is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfEdFisica.Nome Paparozzi está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "ProfEdFisicaDesejo">>
<<set $ProfEdFisica.Desejo = parseInt($ProfEdFisica.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfEdFisica.Nome Paparozzi wants you more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfEdFisica.Nome Paparozzi quer você mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "ProfArteAmizade">>
<<set $ProfArte.Amizade = parseInt($ProfArte.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and your teacher $ProfArte.Nome Corpora is growing stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e sua professora $ProfArte.Nome Corpora está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfArtePaixao">>
<<set $ProfArte.Paixao = parseInt($ProfArte.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and your teacher Lisa Corpora is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e sua professora Lisa Corpora está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "ProfArteMoralidade">>
<<set $ProfArte.Moralidade = parseInt($ProfArte.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfArte.Nome Corpora is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfArte.Nome Corpora está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "ProfArteDesejo">>
<<set $ProfArte.Desejo = parseInt($ProfArte.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''Your teacher $ProfArte.Nome Corpora wants you more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Sua professora $ProfArte.Nome Corpora quer você mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "MissTavellaAmizade">>
<<set $MissTavella.Amizade = parseInt($MissTavella.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $MissTavella.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $MissTavella.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "MissTavellaPaixao">>
<<set $MissTavella.Paixao = parseInt($MissTavella.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $MissTavella.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $MissTavella.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "MissTavellaMoralidade">>
<<set $MissTavella.Moralidade = parseInt($MissTavella.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$MissTavella.Nome is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$MissTavella.Nome está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "MissTavellaDesejo">>
<<set $MissTavella.Desejo = parseInt($MissTavella.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$MissTavella.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$MissTavella.Nome está deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "SrtaCooperAmizade">>
<<set $SrtaCooper.Amizade = parseInt($SrtaCooper.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $SrtaCooper.Nome is getting stronger''</span>
<</widget>>
<<widget "SrtaCooperPaixao">>
<<set $SrtaCooper.Paixao = parseInt($SrtaCooper.Paixao + $args[0])>> <span style="color:green">''The passion between you and $SrtaCooper.Nome is getting stronger''</span>
<</widget>>
<<widget "SrtaCooperMoralidade">>
<<set $SrtaCooper.Moralidade = parseInt($SrtaCooper.Moralidade - $args[0])>> <span style="color:green">''$SrtaCooper.Nome is getting more immoral''</span>
<</widget>>
<<widget "SrtaCooperDesejo">>
<<set $SrtaCooper.Desejo = parseInt($SrtaCooper.Desejo + $args[0])>> <span style="color:green">''$SrtaCooper.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "AtendenteIMAmizade">>
<<set $AtendenteIM.Amizade = parseInt($AtendenteIM.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $AtendenteIM.Nome is getting stronger''</span>
<</widget>>
<<widget "AtendenteIMPaixao">>
<<set $AtendenteIM.Paixao = parseInt($AtendenteIM.Paixao + $args[0])>> <span style="color:green">''The passion between you and $AtendenteIM.Nome is getting stronger''</span>
<</widget>>
<<widget "AtendenteIMMoralidade">>
<<set $AtendenteIM.Moralidade = parseInt($AtendenteIM.Moralidade - $args[0])>> <span style="color:green">''$AtendenteIM.Nome is getting more immoral''</span>
<</widget>>
<<widget "AtendenteIMDesejo">>
<<set $AtendenteIM.Desejo = parseInt($AtendenteIM.Desejo + $args[0])>> <span style="color:green">''$AtendenteIM.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "MassagistaTeenAmizade">>
<<set $MassagistaTeen.Amizade = parseInt($MassagistaTeen.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $MassagistaTeen.Nome is getting stronger''</span>
<</widget>>
<<widget "MassagistaTeenPaixao">>
<<set $MassagistaTeen.Paixao = parseInt($MassagistaTeen.Paixao + $args[0])>> <span style="color:green">''The passion between you and $MassagistaTeen.Nome is getting stronger''</span>
<</widget>>
<<widget "MassagistaTeenMoralidade">>
<<set $MassagistaTeen.Moralidade = parseInt($MassagistaTeen.Moralidade - $args[0])>>
<span style="color:green">''$MassagistaTeen.Nome is getting more immoral''</span>
<</widget>>
<<widget "MassagistaTeenDesejo">>
<<set $MassagistaTeen.Desejo = parseInt($MassagistaTeen.Desejo + $args[0])>> <span style="color:green">''$MassagistaTeen.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "CarmenCaAmizade">>
<<set $CarmenCa.Amizade = parseInt($CarmenCa.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $CarmenCa.Nome is getting stronger''</span>
<</widget>>
<<widget "CarmenCaPaixao">>
<<set $CarmenCa.Paixao = parseInt($CarmenCa.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $CarmenCa.Nome is getting stronger''</span>
<</widget>>
<<widget "CarmenCaMoralidade">>
<<set $CarmenCa.Moralidade = parseInt($CarmenCa.Moralidade - $args[0])>> <span style="color:green">''$CarmenCa.Nome is getting more immoral''</span>
<</widget>>
<<widget "CarmenCaDesejo">>
<<set $CarmenCa.Desejo = parseInt($CarmenCa.Desejo + $args[0])>>
<span style="color:green">''$CarmenCa.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "LenaPaulAmizade">>
<<set $LenaPaul.Amizade = parseInt($LenaPaul.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $LenaPaul.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $LenaPaul.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "LenaPaulPaixao">>
<<set $LenaPaul.Paixao = parseInt($LenaPaul.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $LenaPaul.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $LenaPaul.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "LenaPaulMoralidade">>
<<set $LenaPaul.Moralidade = parseInt($LenaPaul.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$LenaPaul.Nome is getting more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$LenaPaul.Nome está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "LenaPaulDesejo">>
<<set $LenaPaul.Desejo = parseInt($LenaPaul.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$LenaPaul.Nome desire you more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$LenaPaul.Nome te deseja mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "AngieAmizade">>
<<set $Angie.Amizade = parseInt($Angie.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Angie.Nome is getting stronger''</span>
<</widget>>
<<widget "AngiePaixao">>
<<set $Angie.Paixao = parseInt($Angie.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Angie.Nome is getting stronger''</span>
<</widget>>
<<widget "AngieMoralidade">>
<<set $Angie.Moralidade = parseInt($Angie.Moralidade - $args[0])>> <span style="color:green">''$Angie.Nome is getting more immoral''</span>
<</widget>>
<<widget "AngieDesejo">>
<<set $Angie.Desejo = parseInt($Angie.Desejo + $args[0])>>
<span style="color:green">''$Angie.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "GabbieAmizade">>
<<set $Gabbie.Amizade = parseInt($Gabbie.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Gabbie.Nome is getting stronger''</span>
<</widget>>
<<widget "GabbiePaixao">>
<<set $Gabbie.Paixao = parseInt($Gabbie.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Gabbie.Nome is getting stronger''</span>
<</widget>>
<<widget "GabbieMoralidade">>
<<set $Gabbie.Moralidade = parseInt($Gabbie.Moralidade - $args[0])>> <span style="color:green">''$Gabbie.Nome is getting more immoral''</span>
<</widget>>
<<widget "GabbieDesejo">>
<<set $Gabbie.Desejo = parseInt($Gabbie.Desejo + $args[0])>>
<span style="color:green">''$Gabbie.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "NewProfFisicaAmizade">>
<<set $NewProfFisica.Amizade = parseInt($NewProfFisica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $NewProfFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "NewProfFisicaPaixao">>
<<set $NewProfFisica.Paixao = parseInt($NewProfFisica.Paixao + $args[0])>> <span style="color:green">''The passion between you and $NewProfFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "NewProfFisicaMoralidade">>
<<set $NewProfFisica.Moralidade = parseInt($NewProfFisica.Moralidade - $args[0])>> <span style="color:green">''$NewProfFisica.Nome is getting more immoral''</span>
<</widget>>
<<widget "NewProfFisicaDesejo">>
<<set $NewProfFisica.Desejo = parseInt($NewProfFisica.Desejo + $args[0])>> <span style="color:green">''$NewProfFisica.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ManuAmizade">>
<<set $Manu.Amizade = parseInt($Manu.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Manu.Nome is getting stronger''</span>
<</widget>>
<<widget "ManuPaixao">>
<<set $Manu.Paixao = parseInt($Manu.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Manu.Nome is getting stronger''</span>
<</widget>>
<<widget "ManuMoralidade">>
<<set $Manu.Moralidade = parseInt($Manu.Moralidade - $args[0])>>
<span style="color:green">''$Manu.Nome is getting more immoral''</span>
<</widget>>
<<widget "ManuDesejo">>
<<set $Manu.Desejo = parseInt($Manu.Desejo + $args[0])>>
<span style="color:green">''$Manu.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ShylaAmizade">>
<<set $Shyla.Amizade = parseInt($Shyla.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Shyla.Nome is getting stronger''</span>
<</widget>>
<<widget "ShylaPaixao">>
<<set $Shyla.Paixao = parseInt($Shyla.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Shyla.Nome is getting stronger''</span>
<</widget>>
<<widget "ShylaMoralidade">>
<<set $Shyla.Moralidade = parseInt($Shyla.Moralidade - $args[0])>>
<span style="color:green">''$Shyla.Nome is getting more immoral''</span>
<</widget>>
<<widget "ShylaDesejo">>
<<set $Shyla.Desejo = parseInt($Shyla.Desejo + $args[0])>>
<span style="color:green">''$Shyla.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "VizinhaEsquerdaAmizade">>
<<set $VizinhaEsquerda.Amizade = parseInt($VizinhaEsquerda.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $VizinhaEsquerda.Nome is getting stronger''</span>
<</widget>>
<<widget "VizinhaEsquerdaPaixao">>
<<set $VizinhaEsquerda.Paixao = parseInt($VizinhaEsquerda.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $VizinhaEsquerda.Nome is getting stronger''</span>
<</widget>>
<<widget "VizinhaEsquerdaaMoralidade">>
<<set $VizinhaEsquerda.Moralidade = parseInt($VizinhaEsquerda.Moralidade - $args[0])>>
<span style="color:green">''$VizinhaEsquerda.Nome is getting more immoral''</span>
<</widget>>
<<widget "VizinhaEsquerdaDesejo">>
<<set $VizinhaEsquerda.Desejo = parseInt($VizinhaEsquerda.Desejo + $args[0])>>
<span style="color:green">''$VizinhaEsquerda.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "BartDaniAmizade">>
<<set $BartDani.Amizade = parseInt($BartDani.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $BartDani.Nome is getting stronger''</span>
<</widget>>
<<widget "BartDaniPaixao">>
<<set $BartDani.Paixao = parseInt($BartDani.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $BartDani.Nome is getting stronger''</span>
<</widget>>
<<widget "BartDaniMoralidade">>
<<set $BartDani.Moralidade = parseInt($BartDani.Moralidade - $args[0])>> <span style="color:green">''$BartDani.Nome is getting more immoral''</span>
<</widget>>
<<widget "BartDaniDesejo">>
<<set $BartDani.Desejo = parseInt($BartDani.Desejo + $args[0])>>
<span style="color:green">''$BartDani.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "BartKagneyAmizade">>
<<set $BartKagney.Amizade = parseInt($BartKagney.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $BartKagney.Nome is getting stronger''</span>
<</widget>>
<<widget "BartKagneyPaixao">>
<<set $BartKagney.Paixao = parseInt($BartKagney.Paixao + $args[0])>> <span style="color:green">''The passion between you and $BartKagney.Nome is getting stronger''</span>
<</widget>>
<<widget "BartKagneyMoralidade">>
<<set $BartKagney.Moralidade = parseInt($BartKagney.Moralidade - $args[0])>> <span style="color:green">''$BartKagney.Nome is getting more immoral''</span>
<</widget>>
<<widget "BartKagneyDesejo">>
<<set $BartKagney.Desejo = parseInt($BartKagney.Desejo + $args[0])>> <span style="color:green">''$BartKagney.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "AdrianaAmizade">>
<<set $Adriana.Amizade = parseInt($Adriana.Amizade + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The friendship between you and $Adriana.Nome is growing stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A amizade entre você e $Adriana.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "AdrianaPaixao">>
<<set $Adriana.Paixao = parseInt($Adriana.Paixao + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''The passion between you and $Adriana.Nome is getting stronger''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''A paixão entre você e $Adriana.Nome está ficando mais forte''</span>
<</if>>
<</widget>>
<<widget "AdrianaMoralidade">>
<<set $Adriana.Moralidade = parseInt($Adriana.Moralidade - $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Adriana.Nome is becoming more immoral''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Adriana.Nome está ficando mais imoral''</span>
<</if>>
<</widget>>
<<widget "AdrianaDesejo">>
<<set $Adriana.Desejo = parseInt($Adriana.Desejo + $args[0])>>
<<if $game.lang is 0>>
<span style="color:green">''$Adriana.Nome is lusting you even more''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''$Adriana.Nome está deseja você ainda mais''</span>
<</if>>
<</widget>>
/*===================================================================*/
<<widget "AaliyahAmizade">>
<<set $Aaliyah.Amizade = parseInt($Aaliyah.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $Aaliyah.Nome is getting stronger''</span>
<</widget>>
<<widget "AaliyahPaixao">>
<<set $Aaliyah.Paixao = parseInt($Aaliyah.Paixao + $args[0])>> <span style="color:green">''The passion between you and $Aaliyah.Nome is getting stronger''</span>
<</widget>>
<<widget "AaliyahMoralidade">>
<<set $Aaliyah.Moralidade = parseInt($Aaliyah.Moralidade - $args[0])>> <span style="color:green">''$Aaliyah.Nome is getting more immoral''</span>
<</widget>>
<<widget "AaliyahDesejo">>
<<set $Aaliyah.Desejo = parseInt($Aaliyah.Desejo + $args[0])>> <span style="color:green">''$Aaliyah.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "SamanthaAmizade">>
<<set $Samantha.Amizade = parseInt($Samantha.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $Samantha.Nome is getting stronger''</span>
<</widget>>
<<widget "SamanthaPaixao">>
<<set $Samantha.Paixao = parseInt($Samantha.Paixao + $args[0])>> <span style="color:green">''The passion between you and $Samantha.Nome is getting stronger''</span>
<</widget>>
<<widget "SamanthaMoralidade">>
<<set $Samantha.Moralidade = parseInt($Samantha.Moralidade - $args[0])>> <span style="color:green">''$Samantha.Nome is getting more immoral''</span>
<</widget>>
<<widget "SamanthaDesejo">>
<<set $Samantha.Desejo = parseInt($Samantha.Desejo + $args[0])>> <span style="color:green">''$Samantha.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
/*============================ Homens ===============================*/
/*===================================================================*/
<<widget "AmigoAmizade">>
<<set $Amigo.Amizade = parseInt($Amigo.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Amigo.Nome is getting stronger''</span>
<</widget>>
<<widget "AmigoMoralidade">>
<<set $Amigo.Moralidade = parseInt($Amigo.Moralidade - $args[0])>>
<span style="color:green">''$Amigo.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "Amigo2Amizade">>
<<set $Amigo2.Amizade = parseInt($Amigo2.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Amigo2.Nome is getting stronger''</span>
<</widget>>
<<widget "Amigo2Moralidade">>
<<set $Amigo2.Moralidade = parseInt($Amigo2.Moralidade + $args[0])>> <span style="color:green">''$Amigo2.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ValentaoAmizade">>
<<set $Valentao.Amizade = parseInt($Valentao.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Valentao.Nome is getting stronger''</span>
<</widget>>
<<widget "ValentaoMoralidade">>
<<set $Valentao.Moralidade = parseInt($Valentao.Moralidade - $args[0])>> <span style="color:green">''$Valentao.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfMatematicaAmizade">>
<<set $ProfMatematica.Amizade = parseInt($ProfMatematica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfMatematica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfMatematicaMoralidade">>
<<set $ProfMatematica.Moralidade = parseInt($ProfMatematica.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfMatematica.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfGeografiaAmizade">>
<<set $ProfGeografia.Amizade = parseInt($ProfGeografia.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfGeografia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfGeografiaInimizade">>
<<set $ProfGeografia.Inimizade = parseInt($ProfGeografia.Inimizade + $args[0])>> <span style="color:red">''The geography teacher $ProfGeografia.Nome hates you even more, beware he can become your enemy''</span>
<</widget>>
<<widget "ProfGeografiaMoralidade">>
<<set $ProfGeografia.Moralidade = parseInt($ProfGeografia.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfGeografia.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfFisicaAmizade">>
<<set $ProfFisica.Amizade = parseInt($ProfFisica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfFisicaMoralidade">>
<<set $ProfFisica.Moralidade = parseInt($ProfFisica.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfFisica.Nome is getting more immoral''
<</widget>>
/*===================================================================*/
<<widget "ProfFilosofiaAmizade">>
<<set $ProfFilosofia.Amizade = parseInt($ProfFilosofia.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfFilosofia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfFilosofiaMoralidade">>
<<set $ProfFilosofia.Moralidade = parseInt($ProfFilosofia.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfFilosofia.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ViceDiretorAmizade">>
<<set $ViceDiretor.Amizade = parseInt($ViceDiretor.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your deputy principal $ViceDiretor.Nome is getting stronger''</span>
<</widget>>
<<widget "ViceDiretorInimizade">>
<<set $ViceDiretor.Inimizade = parseInt($ViceDiretor.Inimizade + $args[0])>> <span style="color:red">''The deputy principal $ViceDiretor.Nome hates you even more, beware he can become your enemy''</span>
<</widget>>
<<widget "ViceDiretorMoralidade">>
<<set $ViceDiretor.Moralidade = parseInt($ViceDiretor.Moralidade - $args[0])>> <span style="color:green">''The deputy principal $ViceDiretor.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "VicePrefeitoAmizade">>
<<set $LoenFreas.Amizade = parseInt($LoenFreas.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your vice Mayor $LoenFreas.Nome is getting stronger''</span>
<</widget>>
<<widget "VicePrefeitoInimizade">>
<<set $LoenFreas.Inimizade = parseInt($LoenFreas.Inimizade + $args[0])>> <span style="color:red">''The vice Mayor $LoenFreas.Nome hates you even more, beware he can become your enemy''</span>
<</widget>>
<<widget "VicePrefeitoMoralidade">>
<<set $LoenFreas.Moralidade = parseInt($LoenFreas.Moralidade - $args[0])>> <span style="color:green">''The vice Mayor $LoenFreas.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "BartenderHAmizade">>
<<set $BartenderH.Amizade = parseInt($BartenderH.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfFilosofia.Nome is getting stronger''</span>
<</widget>>
<<widget "BartenderHMoralidade">>
<<set $BartenderH.Moralidade = parseInt($BartenderH.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfFilosofia.Nome is getting more immoral''</span>
<</widget>>
<</nobr>><<FundoCasaSala>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I need to ask you something!" "Ei $IrmaN.Nome, preciso te perguntar!">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "Why that guy? Why $Valentao.Nome?" "Por que aquele cara? Por que o $Valentao.Nome?">>
<br>
<<IrmaNDiz "Oh, he's handsome, so strong and so... wonderful!" "Ah, ele é bonito, é tão forte e tão... maravilhoso!">>
<br>
<<PlayerDiz "Please, $IrmaN.Nome, understand, he's not good for you!" "Por favor, $IrmaN.Nome, entenda, ele não é bom para você!">>
<br>
<<IrmaNDiz "You only say that when he hits you at school." "Você só diz isso quando ele te bate na escola.">>
<br>
<<PlayerDiz "Not just me, he hits everyone who is weaker than him, he's always with several girls and, when he breaks up with them, he's always skipping class, understand that he's not a good guy for you!" "Não só em mim, ele bate em todos que são mais fracos que ele, ele está sempre com várias garotas e, quando termina com elas, está sempre matando aula, entenda que ele não é um cara bom para você!">>
<br>
<<IrmaNDiz "I know he's a bit troubled, but maybe I can make him be a good guy, maybe he'll be dating me and you might even become friends." "Eu sei que ele é um pouco problemático, mas talvez eu possa fazê-lo ser um cara bom, talvez ele esteja namorando comigo e vocês até se tornem amigos.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
I can already imagine how we would be good friends, him going around saying to the whole school, "Hey guys, I'm dating $Jogador.Nome's little $Jogador.RelacaoIrmaN, she's his $Jogador.RelacaoIrmaN, a real slut". I definitely can't let that happen.
<<elseif $game.lang is 1>>
Já consigo imaginar como seríamos bons amigos, ele saindo por aí dizendo para a escola inteira, "Ei pessoal, estou pegando a $Jogador.RelacaoIrmaN do $Jogador.Nome, é a $Jogador.RelacaoIrmaN dele, uma verdadeira vadia". Definitivamente não posso deixar isso acontecer.
<</if>>
</div>
<br>
<<PlayerDiz "You can't change a guy like him, he simply is what he is." "Você não pode mudar um cara como ele, ele simplesmente é o que é.">>
<br>
<<PlayerDiz "You need a guy who treats you like the princess you are, a guy who values you, a guy who really loves you." "Você precisa de um cara que te trate como a princesa que você é, um cara que te valorize, um cara que realmente te ame.">>
<br>
<<IrmaNDiz "Relax, $Jogador.Nome, I know what I'm doing and I know $Valentao.Nome will be all that if he gets a chance to change." "Relaxa, $Jogador.Nome, eu sei o que estou fazendo e sei que o $Valentao.Nome será tudo isso se tiver uma chance de mudar.">>
<br>
<<Reflex "No, she doesn't know, she's so nice that she doesn't realize that some people are just bad." "Não, ela não sabe, ela é tão boazinha que não percebe que algumas pessoas são simplesmente más.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I'm going to ask you a question." "Ei $IrmaN.Nome, vou te fazer uma pergunta.">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "What kind of man do you like?" "Que tipo de homem você gosta?">>
<br>
<<IrmaNDiz "Why do you want to know that?" "Por que você quer saber disso?">>
<br>
<<PlayerDiz "Just out of curiosity, no specific reason." "Só por curiosidade, sem motivo específico.">>
<br>
<<IrmaNDiz "Okay then." "Tudo bem então.">>
<br>
<<IrmaNDiz "I like men who are handsome, strong, not necessarily muscular, but who show strength." "Gosto de homens bonitos, fortes, não necessariamente musculosos, mas que mostrem força.">>
<br>
<<IrmaNDiz "Who treat me well and are courageous." "Que me tratem bem e que sejam corajosos.">>
<br>
<<PlayerDiz "Seriously, because it doesn't seem at all like the singers you listen to." "Sério, porque não parece em nada com os cantores que você ouve.">>
<br>
<<IrmaNDiz "Yes, there was a time when I liked the more effeminate type, even somewhat metrosexual, but I think it was just a phase." "Sim, teve uma época em que eu gostava mais do tipo mais afeminado, até meio metrossexual, mas acho que era só uma fase.">>
<br>
<<IrmaNDiz "Hahaha... Nowadays, I like more real men, as they say." "Hahaha... Hoje em dia gosto mais dos homens de verdade, como se diz.">>
<br>
<<PlayerDiz "Will I ever be able to look like a man of your liking?" "Será que um dia conseguirei parecer um homem do seu gosto?">>
<br>
<<IrmaNDiz "Well, it's going to be tough!" "Olha, vai ser difícil!">>
<br>
<<PlayerDiz "Damn it!" "Droga!">>
<br>
<<IrmaNDiz "Hahaha... Just kidding! With effort and persistence, you can do it." "Hahaha... É brincadeira! Com esforço e persistência, você consegue.">>
<br>
<<Narrador "You continue talking for a while." "Vocês continuam conversando por um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaSala>>
<<switch $Conversas.IrmaV>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey, $IrmaV.Nome, why are girls so complicated?" "Ei, $IrmaV.Nome, por que as garotas são tão complicadas?">>
<br>
<<IrmaVDiz "What do you mean, $Jogador.Nome?" "Como assim, $Jogador.Nome?">>
<br>
<<PlayerDiz "Okay, um... I have a friend who likes a girl who doesn't care about him, so how could he win her over?" "Ok, ahmm... Eu tenho um amigo que gosta de uma garota que não se importa com ele, então como ele poderia conquistá-la?">>
<br>
<<IrmaVDiz "A friend?" "Um amigo?">>
<br>
<<PlayerDiz "Yeah, a... a friend..." "Sim, um... um amigo...">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Well, first "he" has to see how this girl treats him, whether she treats him well or badly.
<<elseif $game.lang is 1>>
Bem, primeiro "ele" tem que ver como essa garota o trata, se ela trata bem ou mal.
<</if>>
</div>
<br>
<<PlayerDiz "Poorly... umm... well, that's what he said." "Mal... humm... bem, é o que ele disse.">>
<br>
<<IrmaVDiz "If a girl treats you badly, if she never treats you well, she certainly doesn't deserve your love!" "Se uma garota o trata mal, se ela nunca o trata bem, certeza ela não merece o seu amor!">>
<br>
<<PlayerDiz "But I... (clears throat)... he... he loves her." "Mas eu... (limpa a garganta)... ele... ele ama ela.">>
<br>
<<IrmaVDiz "Maybe it's better for your friend to forget about her because if she treats him badly, she doesn't deserve him." "Talvez seja melhor, seu amigo esquecer dela porque se ela o trata mal, ela não o merece.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<IrmaVDiz "Really!" "Sério!">>
<br>
<<PlayerDiz "Um, okay, I'll... I'll tell him." "Ahmm, Ok, eu vou... eu vou contar para ele.">>
<br>
<<Narrador "You run out of the living room, and your $Jogador.RelacaoIrmaV $IrmaV.Nome stays there with a smile on her face." "Você sai correndo da sala, e sua $Jogador.RelacaoIrmaV $IrmaV.Nome fica lá com um sorriso no rosto.">>
<br>
<<IrmaVPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<PlayerDiz "Umm... $IrmaV.Nome, have you ever liked someone who didn't like you back?" "Ahmm... $IrmaV.Nome, você já gostou de alguém que não gostava de você?">>
<br>
<<IrmaVDiz "I think everyone has liked someone who didn't like them back." "Acho que todo mundo já gostou de alguém que não gostava dele.">>
<br>
<<PlayerDiz "Yeah, but what about you? Who was the guy who didn't care about you?" "Sim, mas e você? Quem foi o cara que não se importava com você?">>
<br>
<<IrmaVDiz "I was in seventh grade and there was this cute guy with long blonde hair sitting in front of me, I always tried to get him to look at me, but I never could." "Eu estava na sétima série e havia um garoto bonito com cabelos loiros compridos sentado na minha frente, eu sempre tentava fazer ele me olhar, mas nunca conseguia.">>
<br>
<<IrmaVDiz "One day, I asked for help from one of my friends at the time, who was also interested in another guy at school, so we decided to try a double date." "Um dia, pedi ajuda a uma das minhas amigas na época, que também estava interessada em outro garoto da escola, então decidimos tentar um encontro duplo.">>
<br>
<<PlayerDiz "That's crazy, a double date, and you barely knew the guys." "Que loucura, um encontro duplo, e vocês mal conheciam os caras.">>
<br>
<<IrmaVDiz "Yes, but it gets worse!" "Sim, mas piora!">>
<br>
<<IrmaVDiz "During this date, I noticed he barely talked to me and didn't pay attention to me, which I found strange because if he didn't like me, why did he accept the invitation." "Nesse encontro, percebi que ele mal falava comigo e não prestava atenção em mim, o que achei estranho, porque se ele não gostava de mim, por que aceitou o convite.">>
<br>
<<PlayerDiz "That's really strange." "Realmente muito estranho.">>
<br>
<<IrmaVDiz "I noticed he was very interested in the conversation between my friend and the guy she was with." "Notei que ele estava muito interessado na conversa da minha amiga com o garoto com quem ela estava.">>
<br>
<<IrmaVDiz "I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore." "Fiquei muito triste naquele momento, e saí chorando, não queria mais falar com ninguém.">>
<br>
<<PlayerDiz "Wow." "Uau.">>
<br>
<<IrmaVDiz "The next morning, at school, I met my friend who went on the date with me." "Na manhã seguinte, na escola, encontrei minha amiga que foi no encontro comigo.">>
<br>
<<IrmaVDiz "She asked why I left suddenly, and then I said, isn't it obvious, the guy I like doesn't care about me, but he's interested in you." "Ela perguntou por que saí de repente, e então eu disse, não é óbvio, o cara de quem gosto não se importa comigo, mas está interessado em você.">>
<br>
<<IrmaVDiz "She agreed that he was strangely very interested in her conversation with her date, but that it wouldn't work out between the two of them either and they preferred to remain friends." "Ela concordou que ele estava estranhamente muito interessado na conversa dela com seu date, mas que também não iria dar certo entre os dois e preferiram continuar amigos.">>
<br>
<<PlayerDiz "Wow, what a crazy story." "Uau, que história louca.">>
<br>
<<IrmaVDiz "Yes, but there's still the big plot twist." "Sim, mas ainda tem o grande plot twist.">>
<br>
<<PlayerDiz "What happened?" "O que aconteceu?">>
<br>
<<IrmaVDiz "A month passed and that guy I liked, who went on the double date with me, showed up dating my friend's date from that same double date." "Um mês se passou e aquele cara de quem gostava, que foi no encontro duplo comigo, apareceu namorando o date da minha amiga daquele mesmo encontro duplo.">>
<br>
<<PlayerDiz "So he was?" "Então ele era?">>
<br>
<<IrmaVDiz "He was!" "Era!">>
<br>
<<PlayerDiz "Was?" "Era?">>
<br>
<<IrmaVDiz "Oh, he was!" "Ah, era!">>
<br>
<<PlayerDiz "Wow, what an absurd story!" "Uau, que história absurda!">>
<br>
<<IrmaVDiz "That's it, that's the story of how I fell in love and got disappointed for the first time." "Pois é, é isso, essa é a história de como me apaixonei e me dei mal pela primeira vez.">>
<br>
<<PlayerDiz "The first? And the second, how was it?" "A primeira? E a segunda, como foi?">>
<br>
<<IrmaVDiz "You already know that one, but I'll tell you another day." "Essa você já sabe, mas outro dia te conto.">>
<br>
<<IrmaVPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaCozinha>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoMae isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoMae não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Ah... olá querido. Preciso de algo?">>
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $MaeM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sobre aquela sua amiga...|Mae-Casa-Cozinha Amizade]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[About that friend of yours...|Mae-Casa-Cozinha Amizade]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<</if>>
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of movie do you like best?|Mae-Casa-Cozinha Amizade]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[De que tipo de filme gosta mais?|Mae-Casa-Cozinha Amizade]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why are you always so alone?|Mae-Casa-Cozinha Paixão]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que você está sempre tão sozinha?|Mae-Casa-Cozinha Paixão]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Have you thought about getting married again?|Mae-Casa-Cozinha Paixão]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Você já pensou em se casar novamente?|Mae-Casa-Cozinha Paixão]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaN isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaN não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Cozinha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Cozinha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Cozinha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Cozinha4.jpg"></center>
<</switch>>
<br>
<<IrmaNDiz "Ah... Hey $Jogador.Nome! All right?" "Ah... Ei, $Jogador.Nome! Tudo bem?">>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Remember that time that...|IrmaN-Casa-Cozinha Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Lembre-se daquela época que...|IrmaN-Casa-Cozinha Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why were you fired?|IrmaN-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que você foi demitida?|IrmaN-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why you girls are so complicated?|IrmaN-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que vocês, meninas, são tão complicadas?|IrmaN-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|IrmaN-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Você já gostou de alguém que não gosta de você?|IrmaN-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaV não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is too sad to talk right now." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está muito triste para falar agora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala4.jpg"></center>
<</switch>>
<br>
<<IrmaVDiz "Oh... $Jogador.Nome, what's new?" "Ah... $Jogador.Nome, o que há de novo?">>
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[How are you doing at school?|IrmaV-Casa-Cozinha Amizade]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Como vai na escola?|IrmaV-Casa-Cozinha Amizade]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of movie do you like best?|IrmaV-Casa-Cozinha Amizade]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de filme você mais gosta?|IrmaV-Casa-Cozinha Amizade]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $IrmaNM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why that guy?|IrmaV-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que aquele cara?|IrmaV-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<</if>>
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of man do you like?|IrmaV-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de homem você gosta?|IrmaV-Casa-Cozinha Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoMae>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoMae isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoMae não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_sua_Mae">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_sua_Mae">><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<MamaeQuartoImgs>>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Ah... olá querido. Precisa de algo?">>
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $MaeM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[About that friend of yours...|Conversando-Mae-Casa-Quarto Amizade]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sobre aquela sua amiga...|Conversando-Mae-Casa-Quarto Amizade]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<</if>>
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Mae-Casa-Quarto Amizade]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[De que tipo de filme gosta mais?|Conversando-Mae-Casa-Quarto Amizade]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why are you always so alone?|Conversando-Mae-Casa-Quarto Paixão]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que você está sempre tão sozinha?|Conversando-Mae-Casa-Quarto Paixão]]>>
<<set $Conversas.Mae to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Have you thought about getting married again?|Conversando-Mae-Casa-Quarto Paixão]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Você já pensou em se casar novamente?|Conversando-Mae-Casa-Quarto Paixão]]>>
<<set $Conversas.Mae to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_sua_Mae">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_sua_Mae">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoIrmaMaisNova>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<goto "INM5 parte 3 - Ideia de Gênio">>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaN isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaN não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_nova">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_nova">><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Quarto1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Quarto2.jpg"></center>
<</switch>>
<br>
<<IrmaNDiz "Oh... $Jogador.Nome, what's new?" "Ah... $Jogador.Nome, o que há de novo?">>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[How are you doing at school?|Talk-IrmaN-Casa-QuartoIN Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Como vai na escola?|Talk-IrmaN-Casa-QuartoIN Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of movie do you like best?|Talk-IrmaN-Casa-QuartoIN Amizade]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de filme você mais gosta?|Talk-IrmaN-Casa-QuartoIN Amizade]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $IrmaNM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why that guy?|Talk-IrmaN-Casa-QuartoIN Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que aquele cara?|Talk-IrmaN-Casa-QuartoIN Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of man do you like?|Talk-IrmaN-Casa-QuartoIN Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de homem você gosta?|Talk-IrmaN-Casa-QuartoIN Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_nova">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_nova">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoIrmaMaisVelha>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaV não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_velha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_velha">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is too sad to talk right now." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está muito triste para falar agora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_velha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_velha">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV4.jpg"></center>
<</switch>>
<br>
<<IrmaVDiz "Ah... Hey $Jogador.Nome! All right?" "Ah... Ei, $Jogador.Nome! Tudo bem?">>
<br>
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Remember that time that...|Talk-IrmaV-Casa-QuartoIV Amizade]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Lembre-se daquela época que...|Talk-IrmaV-Casa-QuartoIV Amizade]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why were you fired?|Talk-IrmaV-Casa-QuartoIV Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que você foi demitida?|Tank-Talk-Casa-QuartoIV Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 2)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why you girls are so complicated?|Talk-IrmaV-Casa-QuartoIV Paixão]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que vocês, meninas, são tão complicadas?|Talk-IrmaV-Casa-QuartoIV Paixão]]>>
<<set $Conversas.IrmaV to 1>>
<</button>>@@
<</if>>
<<case 2>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|Talk-IrmaV-Casa-QuartoIV Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Você já gostou de alguém que não gosta de você?|Talk-IrmaV-Casa-QuartoIV Paixão]]>>
<<set $Conversas.IrmaV to 2>>
<</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_velha">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_velha">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/IrmaV MissõesIrmaN Missões<<FundoQuartoIrmaMaisNova>>
<<if $game.lang is 0>>
<center><h1>$IrmaNM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaNM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You see $IrmaN.Nome in her bedroom and decide to talk to her about the incident from Sunday. She is already irritated by his presence." "Você vê $IrmaN.Nome no quarto dela e decide falar com ela sobre o incidente de domingo. Ela já está irritada com a presença dele.">>
<br>
<<IrmaNDiz "Before you say anything, I don't want to talk to you." "Antes que você diga alguma coisa, eu não quero falar com você.">>
<br>
<<PlayerDiz "Please, $IrmaN.Nome, I need to explain what happened." "Por favor, $IrmaN.Nome, preciso explicar o que aconteceu.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Angry1.jpg"></center>
<br>
<<IrmaNDiz "You don't need to explain anything! In case you haven't noticed, I'm not a child anymore and I know very well what you were doing." "Você não precisa explicar nada! Caso você não tenha percebido, não sou mais criança e sei muito bem que você estava fazendo.">>
<br>
<<PlayerDiz "I'm sorry for this situation, I..." "Me perdoe por essa situação eu...">>
<br>
<<Narrador "She says with a lot of anger in her eyes." "Diz ela com muita raiva no olhar.">>
<br>
<<PlayerDiz "Please, if there's anything I can do to make it up to you, I will, I'll do anything to make you happy, but I miss our conversations, I want to be your friend again." "Por favor, se tiver algo que eu possa fazer para compensar, eu farei, farei qualquer coisa para te deixar feliz, mas sinto falta das nossas conversas, quero ser seu amigo novamente.">>
<br>
<<Narrador "Your $Jogador.RelacaoIrmaN $IrmaN.Nome looks at you, thinks for a moment, and says:" "Sua $Jogador.RelacaoIrmaN $IrmaN.Nome olha para você, pensa um pouco e diz:">>
<br>
<<IrmaNDiz "Well, there's a little thing you can do for me." "Bem, há uma coisinha que você pode fazer por mim.">>
<br>
<<PlayerDiz "Whatever you want! Just tell me." "O que você quiser! Basta dizer.">>
<br>
<<Narrador "You say desperately." "Diz você desesperado.">>
<br>
<<IrmaNDiz "There's a boy at school that I've liked for a while, but he doesn't care about me, he doesn't even look at me, so I want you to help me get him." "Tem um menino na escola que eu gosto há um tempo mas ele não liga para mim, nem olha para mim e então eu queria que você me ajudasse a ficar com ele.">>
<br>
<<PlayerDiz "Look, honestly if he doesn't look at you, he's either blind or gay." "Olha, sinceramente se ele não olha para você, ele é cego ou é gay.">>
<br>
<<Narrador "You laugh, but she doesn't like your joke." "Você ri, mas ela não gosta da sua piadinha.">>
<br>
<<IrmaNDiz "Don't talk like that, $Jogador.Nome, seriously!" "Não fale assim, $Jogador.Nome, sério!">>
<br>
<<IrmaNDiz "He's such a strong guy, so masculine, so... wonderful!" "Ele é um cara tão forte, tão masculino, tão… maravilhoso!">>
<br>
<<PlayerDiz "Okay, okay, then tell me who he is." "Ok, ok, então me diga quem você é.">>
<br>
<<IrmaNDiz "Try to guess..." "Tente adivinhar...">>
<br>
<<Narrador "She says with an excited gesture." "Diz ela com um gesto animado.">>
<br>
<<IrmaNDiz "You know him, he's in your class, he's tall, strong, and handsome..." "Você o conhece, ele é da sua turma, é alto, forte e bonito...">>
<br>
<<PlayerDiz "No..." "Não...">>
<br>
<<IrmaNDiz "What." "O que.">>
<br>
<<PlayerDiz "It can't be..." "Não pode ser...">>
<br>
<<IrmaNDiz "Yes, it can." "Pode sim.">>
<br>
<<PlayerDiz "No way! Jake Harper is not a boy for you." "De jeito nenhum! Jake Harper não é um menino para você.">>
<br>
@@.btnUI;<<button [[Continue|INM1 parte 2 - Meu Querido Valentão]]>>
<<set $IrmaNM1.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoQuartoIrmaMaisNova>>
<<PlayerDiz "Hey, isn't that what you're talking about?" "Ei, não é disso que você está falando?">>
<br>
<<IrmaNDiz "Of course not! It's $Valentao.Nome." "Claro que não! É o $Valentao.Nome.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/player/videos/what.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh my God, I wish it was Jake Harper!" "Oh meu Deus, como eu gostaria que fosse Jake Harper!">>
<br>
<<Narrador "You say, lamenting." "Diz você se lamentando.">>
<br>
<<PlayerDiz "$IrmaN.Nome, how can you like someone as much of a jerk as him?" "$IrmaN.Nome, como você pode gostar de alguém tão canalha quanto ele?">>
<br>
<<Narrador "$IrmaN.Nome doesn't like the way you talk about $Valentao.Nome, and tries to defend him with all her conviction." "$IrmaN.Nome não gosta na maneira que você fala de $Valentao.Nome, e tenta defende-lo com toda a convicção.">>
<br>
<<IrmaNDiz "Don't talk like that about him, I know he's very stupid on the outside, but inside I know he has a good heart." "Não fale assim dele, eu sei que ele é muito estúpido por fora, mas por dentro sei que ele tem um bom coração.">>
<br>
<<PlayerDiz "$IrmaN.Nome, pay attention! He's a guy who is with a different girl every day, he literally told me that $Paixao.Nome gives him oral sex whenever he asks for it." "$IrmaN.Nome, presta atenção! Ele é um cara que está com uma garota diferente todos os dias, ele literalmente me disse que $Paixao.Nome faz sexo oral nele sempre que ele pede.">>
<br>
<<IrmaNDiz "I know he's quite erratic, but maybe he just needs someone to set him on the right path." "Eu sei que ele é bastante errático, mas talvez ele só precise de alguém que o coloque no caminho certo.">>
<br>
<<PlayerDiz "He needs someone to beat him up, that's what." "Ele precisa de alguém que dê uma surra nele, isso sim.">>
<br>
<<PlayerDiz "I'm sorry, $IrmaN.Nome, but I can't do that, I can't let my dear $Jogador.RelacaoIrmaN be with a brute like him." "Desculpe, $IrmaN.Nome, mas isso eu não posso fazer, não posso deixar minha querida $Jogador.RelacaoIrmaN ficar com um brutamontes como ele.">>
<br>
<<IrmaNDiz "You promised, you said anything! If you don't do this for me, I'll never forgive you!" "Você prometeu, você disse qualquer coisa! Se você não fizer isso por mim, nunca mais vou te perdoar!">>
<br>
<<Reflex "$IrmaN.Nome is a sensitive and innocent girl who would never get along with an idiot like $Valentao.Nome, but if I don't help her, she'll never forgive me." "$IrmaN.Nome é uma garota sensível e inocente que nunca se daria bem com um idiota como $Valentao.Nome, mas se eu não ajudar ela nunca vai me perdoar.">>
<br>
<<PlayerDiz "Alright, I'll help you win him over, but what exactly do you want me to do?" "Tudo bem, vou te ajudar a conquistá-lo, mas o que exatamente você quer que eu faça?">>
<br>
<<IrmaNDiz "Just try to talk to him, tell him to ask me out, and when he comes to me I'll do the rest." "Só tente falar com ele, dia a ele para me convidar para sair, e quando ele vir até mim eu faço o resto.">>
<br>
<<PlayerDiz "So, are we good now?" "Então, estamos bem agora?">>
<br>
<<IrmaNDiz "For now, yes." "Por enquanto sim.">>
<br>
<<Narrador "You hug each other." "Vocês se abraçam.">>
<br>
<<Narrador "You quickly leave her bedroom and go to your bedroom to use the computer." "Você sai rapidamente do quarto dela e vai para o seu quarto usar o computador.">>
<br>
@@.btnUI;<<button [[Continue|INM1 parte 3 - Meu Querido Valentão]]>>
<<set $IrmaNM1.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoQuartoJogador>>
<<Narrador "You go to your PC to look for more information about $Valentao.Nome on social media." "Você vai ao seu pc procurar mais coisas sobre $Valentao.Nome nas redes sociais.">>
<<Narrador "You research a lot of information and put it all together in a dossier." "Você pesquisa muita informação e junta tudo num dossiê.">>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<include "Pc">>
</div>
</div>
</div>
<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/valentao/valentao.jpg">
Name: $Valentao.Nome Tannen
<<if $game.lang is 0>>
<p><strong>About:</strong></p>
<p>"He's the high school bully, he bullies everyone who looks weaker than him, he's 20 years old, he likes Trap music, he likes to smoke weed and he's hardly ever at home."</p>
<<elseif $game.lang is 1>>
<p><strong>Sobre:</strong></p>
<p>“Ele é o valentão do ensino médio, intimida todo mundo que parece mais fraco que ele, ele tem 20 anos, gosta de música Trap, gosta de fumar maconha e quase nunca está em casa.”</p>
<</if>>
</div>
<<Reflex "It pains my soul to know that my $Jogador.RelacaoIrmaN $IrmaN.Nome likes a guy like him. $IrmaN.Nome, forgive me, but I won't let him touch a strand of her hair." "Me dói a alma saber que minha $Jogador.RelacaoIrmaN $IrmaN.Nome gosta de um cara como ele, $IrmaN.Nome me perdoe mas não vou deixar ele tocar em uma mecha do cabelo dela.">>
<div class="ref">
<<if $game.lang is 0>>
You try to look up something about Ronald “Tannen's” family, but you can't find anything.
<<elseif $game.lang is 1>>
Você tenta procurar alguma coisa sobre a família de Ronald "Tannen", mas não consegue encontrar nada.
<</if>>
</div>
<<Narrador "You think about a way to stop it, but nothing comes to mind." "Você fica pensando em uma maneira de impedir, mas nada vem à mente.">>
<<Narrador "But that's a matter for another time, maybe later you'll have a better idea." "Mas isso é assunto para outra hora, talvez mais tarde você tenha uma ideia melhor.">>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM1.MissaoEstagio += 34>>
<<set $IrmaNM1.MissaoEstatus to "Completa">>
<<set $IrmaNM2.MissaoEstatus to "Ativa">>
<<set $QuestWait.INM to true>>
<<addmins 20>>
<</button>>@@<center><img id="imgcel" src="content/others/celular/capa-branca.jpg"></center><span class="compromissostxt"><h1>Commitments</h1></span>
<span class="compromissos">
<<set $game.notifyAgenda to 0>>
/*===================================================================*/
<<include [[Familia_Missoes]]>>
/*===================================================================*/
<<include [[Alunos_Missoes]]>>
/*===================================================================*/
<<include [[Professoras_Missoes]]>>
/*===================================================================*/
<<include [[Outros_Missoes]]>>
/*===================================================================*/
<<include [[Homens_Missoes]]>>
</span>
<<FundoQuartoIrmaMaisVelha>>
<<if $game.lang is 0>>
<center><h1>$IrmaVM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaVM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to $IrmaV.Nome's bedroom when she starts explaining about the incident on Sunday." "Você vai para o quarto de $IrmaV.Nome quando ela começa a explicar sobre o incidente no domingo.">>
<br>
<<PlayerDiz "I'm sorry, $IrmaV.Nome. I don't even know what I was thinking..." "Me desculpe, $IrmaV.Nome. Nem sei onde estava pensando...">>
<br>
<<Narrador "$IrmaV.Nome's eyes spark with a mix of anger and disappointment." "Os olhos de $IrmaV.Nome faíscam com uma mistura de raiva e decepção.">>
<br>
<<IrmaVDiz "What embarrasses me the most isn't you getting caught masturbating, it's you being a pervert, a bastard, disgusting!" "O que mais me envergonha não é você ser pego se masturbando, é você ser um pervertido, bastardo, nojento!">>
<br>
<<PlayerDiz "Please, I need your forgiveness. I don't want to keep fighting with you." "Por favor, preciso do seu pedido de desculpas. Não quero continuar brigando com você.">>
<br>
<<IrmaVDiz "You try to approach her, but she backs away." "Você tenta se aproximar dela, mas ela se afasta.">>
<br>
<<IrmaVDiz "Get out of my bedroom!" "Saia do meu quarto!">>
<br>
<<PlayerDiz "Look, if there's anything I can do to make it up..." "Olha, se tem alguma coisa que eu possa fazer para compensar...">>
<br>
<<IrmaVDiz "NO! You can't do anything, you can't give me anything I want. Just get out of my bedroom!" "NÃO! Você não pode fazer nada, não pode me dar nada que eu queira. Apenas saia do meu quarto!">>
<br>
<<Narrador "She kicks you out of the bedroom, and you realize it won't be easy to get her to forgive you." "Ela expulsa você do quarto e você percebe que não será tão fácil conseguir que ela te desculpe.">>
<br>
<<Reflex "I didn't think she would be so angry about this. I could see the anger on her face. Her eyes were tearing up." "Não imaginei que ela estivesse tão brava com isso. Pude ver a raiva no rosto dela. Seus olhos estavam lacrimejando.">>
<br>
<<Narrador "You return to your bedroom to think about how to obtain forgiveness and regain the trust of your $Jogador.RelacaoIrmaV $IrmaV.Nome." "Você volta para o seu quarto para pensar em como obter o perdão e reconquistar a confiança de sua $Jogador.RelacaoIrmaV $IrmaV.Nome.">>
<br>
@@.btnUI;<<button "End?" "Casa">>
<<set $IrmaVM1.MissaoEstagio += 100>>
<<set $IrmaVM1.MissaoEstatus to "Completa">>
<<set $IrmaVM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.IVM to true>>
<<addmins 5>>
<</button>>@@
/*========================= Missões Penny =========================*/
<<set $PennyM1 = {
MissaoNome: "Pair Schoolwork",
MissaoNomePTBR: "Trabalho em Dupla",
MissaoDica: "Attend the chemistry lesson on wednesday",
MissaoDicaPTBR: "Assistir à aula de química na quarta-feira",
MissaoID: "PYM1",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $PennyM2 = {
MissaoNome: "$Penny.Nome",
MissaoNomePTBR: "$Penny.Nome",
MissaoDica: "Go to the Rich Neighborhood between 13:00 and 17:30",
MissaoDicaPTBR: "Vá para o Bairro Nobre entre 13:00 e 17:30",
MissaoID: "PYM2",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM3 = {
MissaoNome: "The Mayor's Daughter",
MissaoNomePTBR: "A Filha do Prefeito",
MissaoDica: "Go to the $Penny.Nome's House between 13:00 and 17:30",
MissaoDicaPTBR: "Vá para a casa da $Penny.Nome entre 13:00 e 17:30",
MissaoID: "PYM3",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM4 = {
MissaoNome: "You Are Just a Boy",
MissaoNomePTBR: "Você é só um Garoto",
MissaoDica: "Attend the chemistry lesson on wednesday",
MissaoDicaPTBR: "Assistir à aula de química na quarta-feira",
MissaoID: "PYM4",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM5 = {
MissaoNome: "Making Me a Man",
MissaoNomePTBR: "Me Tornando Homem",
MissaoDica: "Have 20 or more of Bravery and go to $Penny.Nome's house between 21:00 to 0:00",
MissaoDicaPTBR: "Tenha 20 ou mais de Ousadia e vá à casa da Penny entre 21:00 e 0:00",
MissaoID: "PYM5",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM6 = {
MissaoNome: "No Rush",
MissaoNomePTBR: "Sem Pressa",
MissaoDica: "Meet $Penny.Nome at the Library at recess",
MissaoDicaPTBR: "Encontre $Penny.Nome na biblioteca durante o recreio",
MissaoID: "PYM6",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM7 = {
MissaoNome: "Not here, not yet",
MissaoDica: "Meet $Penny.Nome at the Library at recess",
MissaoID: "PYM7",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM8 = {
MissaoNome: "Straight to the secret room",
MissaoDica: "Meet $Penny.Nome at the Library at recess",
MissaoID: "PYM8",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM9 = {
MissaoNome: "My $Jogador.RelacaoMae Scolded Me",
MissaoDica: "Go home while your $Jogador.RelacaoMae is there",
MissaoID: "PYM9",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM10 = {
MissaoNome: "Detention with $Penny.Nome",
MissaoDica: "Go to school from 19:00 to 20:00 on Saturday",
MissaoID: "PYM10",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*==================== Missões Paixão (Riley) =====================*/
<<set $PaixaoM1 = {
MissaoNome: "Provocation",
MissaoNomePTBR: "Provocação",
MissaoDica: "Go to the square between 12:30 and 13:30",
MissaoDicaPTBR: "Vá à praça entre 12:30 e 13:30",
MissaoID: "PXM1",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $PaixaoM2 = {
MissaoNome: "Mean Girls",
MissaoNomePTBR: "Meninas Malvadas",
MissaoDica: "Go to the Refectory at recess sit with your friends",
MissaoDicaPTBR: "Vá ao Refeitório no recreio sente-se com seus amigos",
MissaoID: "PXM2",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PaixaoM3 = {
MissaoNome: "Dethroning the Queen Bee part I",
MissaoNomePTBR: "Destronando a Abelha Rainha parte I",
MissaoDica: "Go to the Refectory at recess and sit with your friends",
MissaoDicaPTBR: "Vá ao Refeitório no recreio e sente-se com seus amigos",
MissaoID: "PXM3",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PaixaoM4 = {
MissaoNome: "Dethroning the Queen Bee part II",
MissaoNomePTBR: "Destronando a Abelha Rainha parte II",
MissaoDica: "Go to $Amigo.Nome's house on Sunday between 10:00 and 13:00",
MissaoDicaPTBR: "Vá para a casa de $Amigo.Nome no domingo entre 10:00 às 13:00",
MissaoID: "PXM4",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================== Missões Mia?? (Jill Kassify) ==================*/
<<set $JillM1 = {
MissaoNome: "$Jill.Nome",
MissaoDica: "Go to the park on Saturday between 13:00 to 18:00",
MissaoID: "JLLM1",
MissaoDono: "$Jill.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM2 = {
MissaoNome: "The Boyfriend Thief",
MissaoDica: "Go to the Refectory at recess",
MissaoID: "JLLM2",
MissaoDono: "$Jill.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM3 = {
MissaoNome: "Nobody Likes Boyfriend Thief",
MissaoDica: "Meet $Jill.Nome at school after class",
MissaoID: "JLLM3",
MissaoDono: "$Jill.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM4 = {
MissaoNome: "Inviting",
MissaoDica: "Be in Physical Education lesson on the sports court on Thursday",
MissaoID: "JLLM4",
MissaoDono: "$Jill.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM5 = {
MissaoNome: "Sun and Beach Day",
MissaoDica: "Go to the beach on the weekend between 16:00 and 17:00",
MissaoID: "JLLM5",
MissaoDono: "$Jill.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões Lexi =============================*/
<<set $LexiM1 = {
MissaoNome: "Meeting $Lexi.Nome",
MissaoDica: "Go to McComber's House between 18:00 and 19:00",
MissaoID: "LXM1",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM2 = {
MissaoNome: "Recess with $Lexi.Nome",
MissaoDica: "Go to the Refectory at recess",
MissaoID: "LXM2",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM3 = {
MissaoNome: "Home cinema with $Lexi.Nome",
MissaoDica: "Go to McComber's House between 18:00 and 19:00",
MissaoID: "LXM3",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM4 = {
MissaoNome: "More Film",
MissaoDica: "Go to McComber's House between 18:00 and 19:00",
MissaoID: "LXM4",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM5 = {
MissaoNome: "There will be Test",
MissaoDica: "Be present in the next math lesson",
MissaoID: "LXM5",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM6 = {
MissaoNome: "The Phone Call",
MissaoDica: "Be in your bedroom at night (this can disrupt your sleep)",
MissaoID: "LXM6",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM7 = {
MissaoNome: "Math Test #1",
MissaoDica: "Be present in the next math lesson",
MissaoID: "LXM7",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM8 = {
MissaoNome: "Investigation",
MissaoDica: "Be home on Friday at 21:00",
MissaoID: "LXM8",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM9 = {
MissaoNome: "Investigation Result",
MissaoDica: "Sit with $Lexi.Nome in the refectory at recess",
MissaoID: "LXM8",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões Manu =============================*/
<<set $ManuM1 = {
MissaoNome: "Writing on the door",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM1",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $ManuM2 = {
MissaoNome: "Wild Philosophy",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM2",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM3 = {
MissaoNome: "A Patty Woman",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM3",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM4 = {
MissaoNome: "I Wrote and I'm Still Running",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM4",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM5 = {
MissaoNome: "Oh go take you in the ass",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM5",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM6 = {
MissaoNome: "To be a cuck or not to be?",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM6",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM7 = {
MissaoNome: "Spiderman",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM7",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM8 = {
MissaoNome: "Animal World",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM8",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM9 = {
MissaoNome: "The Toilet Writer",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM9",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================= Missões Amigo =============================*/
<<set $AmigoM1 = {
MissaoNome: "The Girl From Cam",
MissaoNomePTBR: "A Garota da Cam",
MissaoDica: "Go to $Amigo.Nome's house between 13:00 and 23:00",
MissaoDicaPTBR: "Vá para a casa do $Amigo.Nome entre 13:00 ás 23:00",
MissaoID: "A1M1",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $AmigoM2 = {
MissaoNome: "The Double Date",
MissaoNomePTBR: "O Encontro Duplo",
MissaoDica: "Go to $Amigo.Nome's house on Saturday from 18:00 to 19:00",
MissaoDicaPTBR: "Vá para a casa do $Amigo.Nome no Sábado entre 18:00 às 19:00",
MissaoID: "A1M2",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM3 = {
MissaoNome: "The Next Step",
MissaoNomePTBR: "O Próximo Passo",
MissaoDica1: "Complete $LenaPaul.Nome's '$LenaPaulM1.MissaoNome' quest",
MissaoDica1PTBR: "Complete a missão '$LenaPaulM1.MissaoNomePTBR' da $LenaPaul.Nome",
MissaoDica2: "Go to $Amigo.Nome's house between 13:00 and 23:00",
MissaoDica2PTBR: "Vá para a casa do $Amigo.Nome entre 13:00 ás 23:00",
MissaoID: "A1M3",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM4 = {
MissaoNome: "Today You Get a Girlfriend",
MissaoNomePTBR: "Hoje Você Consegue Uma Namorada",
MissaoDica1: "Complete a missão '$JogadorM9.MissaoNome' da $Jogador.Nome",
MissaoDica1PTBR: "Complete a missão '$JogadorM9.MissaoNome' da $Jogador.Nome",
MissaoDica2: "Go to $Amigo.Nome's house while he's there",
MissaoDica2PTBR: "Vá para a casa de $Amigo.Nome enquanto ele estiver lá",
MissaoID: "A1M4",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM5 = {
MissaoNome: "Call",
MissaoNomePTBR: "Ligação",
MissaoDica: "Go to your bedroom between 12:00 and 18:00",
MissaoDicaPTBR: "Vá para o seu quarto entre 12:00 e 18:00",
MissaoID: "A1M5",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM6 = {
MissaoNome: "Celebration Dinner",
MissaoNomePTBR: "Jantar de Comemoração",
MissaoDica: "Go to $Amigo.Nome's house on Saturday between 19:00 and 20:00",
MissaoDicaPTBR: "Vá para a casa do $Amigo.Nome no Sábado entre 19:00 e 20:00",
MissaoID: "A1M6",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM7 = {
MissaoNome: "You Saw It, Didn't You?",
MissaoNomePTBR: "Vocês Viram, Não Viram?",
MissaoDica1: "Complete the quest: $JogadorM10.MissaoNome of $Jogador.Nome",
MissaoDica1PTBR: "Complete a missão '$JogadorM10.MissaoNome' da $Jogador.Nome",
MissaoDica2: "Sit with your friends in the refectory",
MissaoDica2PTBR: "Sente-se com seus amigos no refeitório",
MissaoID: "A1M7",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM8 = {
MissaoNome: "Getting to Know $CarmenCa.Nome",
MissaoNomePTBR: "Conhecendo $CarmenCa.Nome",
MissaoDica1: "Complete Second Date with $LenaPaul.Nome",
MissaoDica1PTBR: "Complete o Segundo Encontro com $LenaPaul.Nome",
MissaoDica2: "Vá até a joalheria no shopping",
MissaoDica2PTBR: "Vá até a joalheria no shopping",
MissaoID: "A1M8",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM9 = {
MissaoNome: "Playing Video Games With Friends",
MissaoNomePTBR: "Jogando Videogame Com Amigos",
MissaoDica1: "Watch $CarmenCa.Nome's lives three times",
MissaoDica1PTBR: "Assista três vezes as lives de $CarmenCa.Nome",
MissaoDica2: "Watch $CarmenCa.Nome's lives two times",
MissaoDica2PTBR: "Assista duas vezes as lives de $CarmenCa.Nome",
MissaoDica3: "Watch $CarmenCa.Nome's live one time",
MissaoDica3PTBR: "Assista uma vez as live de $CarmenCa.Nome",
MissaoDica4: "Go to $Amigo.Nome's house between 10:00 and 12:00 on Sunday",
MissaoDica4PTBR: "Vá para a casa do $Amigo.Nome entre 10:00 e 12:00 no Domingo",
MissaoID: "A1M9",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
Final: 0,
};>>
/*======================= Missões Amigo2 ============================*/
<<set $Amigo2M1 = {
MissaoNome: "Troubles",
MissaoNomePTBR: "Problemas",
MissaoDica: "Go to the square while $Amigo2.Nome between 13:00 and 15:00",
MissaoDicaPTBR: "Vá para a praça enquanto $Amigo2.Nome entre 13:00 e 15:00",
MissaoID: "A2M1",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M2 = {
MissaoNome: "The Sex Manual",
MissaoNomePTBR: "O Manual do Sexo",
MissaoDica: "Sit with your friends in the Refectory",
MissaoDicaPTBR: "Sente-se com seus amigos no Refeitório",
MissaoID: "A2M2",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M3 = {
MissaoNome: "Phasic Woman",
MissaoNomePTBR: "Mulher de Fases",
MissaoDica: "Go to the square while $Amigo2.Nome is there between 13:00 and 14:00",
MissaoDicaPTBR: "Vá para a praça enquanto $Amigo2.Nome estiver lá entre 13:00 e 14:00",
MissaoID: "A2M3",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M4 = {
MissaoNome: "Doing Your Part",
MissaoNomePTBR: "Fazendo sua Parte",
MissaoDica1: "Go to the square",
MissaoDica1PTBR: "Vá para a praça",
MissaoDica2: "Go to your bedroom",
MissaoDica2PTBR: "Vá para o seu quarto",
MissaoID: "A2M4",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M5 = {
MissaoNome: "Sit down, here comes the Story",
MissaoNomePTBR: "Senta que lá vem a História",
MissaoDica: "Go to $Amigo.Nome's house on Sunday between 10:00 and 13:00",
MissaoDicaPTBR: "Vá para a casa de $Amigo.Nome no domingo entre 10:00 às 13:00",
MissaoID: "A2M5",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M6 = {
MissaoNome: "Don't Call Me a Home-Wrecker",
MissaoNomePTBR: "Não Me Chame de Talarico",
MissaoDica1: "Complete the quest $JogadorM9.MissaoNome of $Jogador.Nome",
MissaoDica1PTBR: "Complete a missão $JogadorM9.MissaoNome de $Jogador.Nome",
MissaoDica2: "Go to the square while $Amigo2.Nome is there between 13:00 and 14:00",
MissaoDica2PTBR: "Vá para a praça enquanto $Amigo2.Nome estiver lá entre 13:00 e 14:00",
MissaoID: "A2M6",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M7 = {
MissaoNome: "$Shyla.Nome Troubles",
MissaoNomePTBR: "Problemas de $Shyla.Nome",
MissaoDica: "Be in your bedroom for the afternoon",
MissaoDicaPTBR: "Esteja no seu quarto à tarde",
MissaoID: "A2M7",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M8 = {
MissaoNome: "Couple Therapist",
MissaoNomePTBR: "Terapeuta de Casal",
MissaoDica: "Be in your bedroom for the afternoon",
MissaoDicaPTBR: "Esteja no seu quarto à tarde",
MissaoID: "A2M8",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M9 = {
MissaoNome: "Spinners",
MissaoNomePTBR: "Rolêzeiros",
MissaoDica1: "Complete the quest: $LenaPaulM8.MissaoNome of $LenaPaul.Nome",
MissaoDica1PTBR: "Complete a missão: $LenaPaulM8.MissaoNome de $LenaPaul.Nome",
MissaoDica2: "Complete the quest: $AmigoM9.MissaoNome of $Amigo.Nome",
MissaoDica2PTBR: "Complete a missão: $AmigoM9.MissaoNome de $Amigo.Nome",
MissaoDica3: "Sit with your friends in the refectory",
MissaoDica3PTBR: "Sente-se com seus amigos no refeitório",
MissaoID: "A2M9",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Amigos (Adam e Kevin) ===================*/
<<set $AmigosM1 = {
MissaoNome: "Triple Date",
MissaoNomePTBR: "Encontro Triplo",
MissaoDica1: "Complete the quest: $AmigoM9.MissaoNome of $Amigo.Nome",
MissaoDica1PTBR: "Complete a missão: $AmigoM9.MissaoNome do $Amigo.Nome",
MissaoDica2: "Complete the quest: $Amigo2M9.MissaoNome of $Amigo2.Nome",
MissaoDica2PTBR: "Complete a missão: $Amigo2M9.MissaoNome do $Amigo2.Nome",
MissaoDica3: "Convide $LenaPaul.Nome para um encontro",
MissaoDica3PTBR: "Ask $LenaPaul.Nome out on a date",
MissaoDica4: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply",
MissaoDica4PTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda",
MissaoID: "AMGS1",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM2 = {
MissaoNome: "Triple Date Part II - Cinema with Friends",
MissaoNomePTBR: "Encontro Triplo Parte II - Cinema com Amigos",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS2",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM3 = {
MissaoNome: "Triple Date Part III - Pool Time",
MissaoNomePTBR: "Encontro Triplo Parte III - Tempo de Piscina",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS3",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM4 = {
MissaoNome: "Triple Date Part IV - Table for 2 + 2 + 2",
MissaoNomePTBR: "Encontro Triplo Parte IV - Mesa para 2 + 2 + 2",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS4",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM5 = {
MissaoNome: "Triple Date Part V - Another Day in the Park",
MissaoNomePTBR: "Encontro Triplo Parte V - Outro Dia no Parque",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS5",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM6 = {
MissaoNome: "Triple Date Part VI - Getting to know $CarmenCa.Nome's house",
MissaoNomePTBR: "Encontro Triplo Parte VI - Conhecendo a casa de $CarmenCa.Nome",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS6",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM7 = {
MissaoNome: "Triple Date Part VII - Beachys",
MissaoNomePTBR: "Encontro Triplo Parte VII - Praianos",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS7",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM8 = {
MissaoNome: "Triple Date Part VIII - Night at the Bar",
MissaoNomePTBR: "Encontro Triplo VIII - Noite no Bar",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS8",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM9 = {
MissaoNome: "Triple Date Part IX - After Night at the Bar",
MissaoNomePTBR: "Encontro Triplo IX - Depois da Noite no Bar",
MissaoDica: "Continue",
MissaoDicaPTBR: "Continue",
MissaoID: "AMGS9",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM10 = {
MissaoNome: "Triple Date Part X - The Next Morning",
MissaoNomePTBR: "Encontro Triplo X - A Manhã Seguinte",
MissaoDica: "Continue",
MissaoDicaPTBR: "Continue",
MissaoID: "AMGS10",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM11 = {
MissaoNome: "Deception, Disgrace",
MissaoNomePTBR: "Vergonha, Desgraça",
MissaoDica: "Sit with your friends in the Refectory",
MissaoDicaPTBR: "Sente-se com os seus amigos no Refeitório",
MissaoID: "AMGS11",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*============================= Casa ================================*/
<<widget "FundoCasa">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "corredor-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "corredor-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "corredor">>
<</if>>
<</widget>>
/*========================= Quarto Jogador ==========================*/
<<widget "FundoQuartoJogador">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "seuroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "seuroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "seuroom">>
<</if>>
<</widget>>
/*========================= Bem Dormido =============================*/
<<widget "FundoBemDormido">>
<<set $fundo to "bemdormido">>
<</widget>>
/*============================== Sala ===============================*/
<<widget "FundoCasaSala">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "livingroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "livingroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "livingroom">>
<</if>>
<</widget>>
/*============================ Cozinha ==============================*/
<<widget "FundoCasaCozinha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "suakitchen-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "suakitchen-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "suakitchen">>
<</if>>
<</widget>>
/*============================ Banheiro =============================*/
<<widget "FundoCasaBanheiro">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "seubathroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "seubathroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "seubathroom">>
<</if>>
<</widget>>
/*=========================== Quarto Mãe ============================*/
<<widget "FundoQuartoMae">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "maeroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "maeroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "maeroom">>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Velha =======================*/
<<widget "FundoQuartoIrmaMaisVelha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23 or
$gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "eldestsisterroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "eldestsisterroom">>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Nova ========================*/
<<widget "FundoQuartoIrmaMaisNova">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() is 23)>>
<<set $fundo to "youngersisterroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lte 22 and $gameDate.getMinutes() lt 10>>
<<set $fundo to "youngersisterroom">>
<</if>>
<</widget>>
/*============================ Quintal ==============================*/
<<widget "FundoQuintal">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<<set $fundo to "quintal-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "quintal">>
<</if>>
<</widget>>
/*============================ Bairro ===============================*/
<<widget "FundoBairro">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "bairroum-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "bairroum-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "bairroum">>
<</if>>
<</widget>>
/*============================== Bar ================================*/
<<widget "FundoBar">>
<<if $gameDate.getHours() gte 3 and $gameDate.getHours() lt 9>>
<<set $fundo to "bar-noite">>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lte 23>>
<<set $fundo to "bar">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 3>>
<<set $fundo to "bar">>
<</if>>
<</widget>>
/*======================== Vizinha Esquerda =========================*/
<<widget "FundoVizinhaEsquerda">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "vizinadaesquerda-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "vizinadaesquerda-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "vizinadaesquerda">>
<</if>>
<</widget>>
/*======================== Vizinha Direita ==========================*/
<<widget "FundoVizinhaDireita">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "vizinadadireita-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "vizinadadireita-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "vizinadadireita">>
<</if>>
<</widget>>
/*========================== Casa Amigo =============================*/
<<widget "FundoCasaAmigo">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-amigo-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-amigo-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-amigo">>
<</if>>
<</widget>>
/*========================== Casa Amigo =============================*/
/*======================== Quarto Amigo =============================*/
<<widget "FundoCasaAmigoQuarto">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-quarto-amigo-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-quarto-amigo-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-quarto-amigo">>
<</if>>
<</widget>>
/*========================= Casa Corpora ============================*/
<<widget "FundoCasaCorpora">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-corpora-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-corpora-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-corpora">>
<</if>>
<</widget>>
/*======================= Casa Paparozzi ============================*/
<<widget "FundoCasaPaparozzi">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-paparozzi-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-paparozzi-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-paparozzi">>
<</if>>
<</widget>>
/*============================== Praça ==============================*/
<<widget "FundoPraca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "praca-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "praca-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "praca">>
<</if>>
<</widget>>
/*============================== Escola =============================*/
<<widget "FundoEscola">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "schoolhall-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "schoolhall-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "schoolhall">>
<</if>>
<</widget>>
/*============================ Sua Sala 3B ==========================*/
<<widget "Fundo3B">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "classroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "classroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "classroom">>
<</if>>
<</widget>>
/*============================== Sala 2A ============================*/
<<widget "Fundo2A">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "irmanclassroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "irmanclassroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "irmanclassroom">>
<</if>>
<</widget>>
/*=========================== Refeitorio ============================*/
<<widget "FundoRefeitorio">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "refeitorio-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "refeitorio-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "refeitorio">>
<</if>>
<</widget>>
/*=========================== Biblioteca ============================*/
<<widget "FundoBiblioteca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "biblioteca-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "biblioteca-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "biblioteca">>
<</if>>
<</widget>>
/*========================== Sala Secreta ===========================*/
<<widget "FundoSalaSecreta">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-secreta-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-secreta-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-secreta">>
<</if>>
<</widget>>
/*======================= Banheiro Masculino ========================*/
<<widget "FundoBanheiroMasculino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "banheiromasculino-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "banheiromasculino-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "banheiromasculino">>
<</if>>
<</widget>>
/*======================= Banheiro Feminino =========================*/
<<widget "FundoBanheiroFeminino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "banheirofeminino-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "banheirofeminino-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "banheirofeminino">>
<</if>>
<</widget>>
/*=========================== Diretoria =============================*/
<<widget "FundoDiretoria">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "diretoria-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "diretoria-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "diretoria">>
<</if>>
<</widget>>
/*=========================== Detenção ==============================*/
<<widget "FundoDetention">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "detention-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "detention-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "detention">>
<</if>>
<</widget>>
/*===================== Sala dos Professores ========================*/
<<widget "FundoSalaDosProfessores">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-professores-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-professores-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-professores">>
<</if>>
<</widget>>
/*====================== Sala de Informatica ========================*/
<<widget "FundoSalaDeInformatica">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-computadores-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-computadores-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-computadores">>
<</if>>
<</widget>>
/*============================ Quadra ===============================*/
<<widget "FundoQuadra">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "quadra-escola-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "quadra-escola-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "quadra-escola">>
<</if>>
<</widget>>
/*============================ Igreja ===============================*/
<<widget "FundoIgreja">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "igreja-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "igreja-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "igreja">>
<</if>>
<</widget>>
/*============================ Centro ===============================*/
<<widget "FundoCentro">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "centro-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "centro-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "centro">>
<</if>>
<</widget>>
/*=========================== Hospital ==============================*/
<<widget "FundoHospital">>
<<set $fundo to "hospital">>
<</widget>>
/*======================= Salão de Beleza ===========================*/
<<widget "FundoSalaoDeBeleza">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "salaodebeleza-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "salaodebeleza-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "salaodebeleza">>
<</if>>
<</widget>>
/*============================ Academia =============================*/
<<widget "FundoAcademia">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "academia-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "academia-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "academia">>
<</if>>
<</widget>>
/*========================== Supermercado ===========================*/
<<widget "FundoSupermercado">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "supermercado-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "supermercado-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "supermercado">>
<</if>>
<</widget>>
/*===================== Apartamento Portaria ========================*/
<<widget "FundoApartamentoPortaria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-portaria-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-portaria-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-portaria">>
<</if>>
<</widget>>
/*====================== Apartamento Amigo2 =========================*/
<<widget "FundoApartamentoAmigo2">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-amigo2-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-amigo2-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-amigo2">>
<</if>>
<</widget>>
/*==================== Apartamento Hutchison ========================*/
<<widget "FundoApartamentoHutchison">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-irmasHutchison-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-irmasHutchison-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-irmasHutchison">>
<</if>>
<</widget>>
/*=============== Apartamento Professora de História ================*/
<<widget "FundoApartamentoProfdeHistoria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-Prof-Historia-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-Prof-Historia-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-Prof-Historia">>
<</if>>
<</widget>>
/*=============== Apartamento Professora de História ================*/
/*=========== Apartamento Professora de História Cozinha ============*/
<<widget "FundoApartamentoProfdeHistoriaCozinha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-Prof-Historia-cozinha-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-Prof-Historia-cozinha-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-Prof-Historia-cozinha">>
<</if>>
<</widget>>
/*======================= Casa Srta.Tavella =========================*/
<<widget "CasaSrtaTavella">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>>
<<set $fundo to "srta-tavella-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "srta-tavella">>
<</if>>
<</widget>>
/*========================= Casa Lebelle ============================*/
<<widget "FundoCasaLebelle">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "Casa-Lebelle-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "Casa-Lebelle-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "Casa-Lebelle">>
<</if>>
<</widget>>
/*============================ Shooping =============================*/
<<widget "FundoShooping">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "shopping-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "shopping-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "shopping">>
<</if>>
<</widget>>
/*======================= Loja de Eletronicos =======================*/
<<widget "FundoLojaDeEletronicos">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-eletronicos-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-eletronicos-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-eletronicos">>
<</if>>
<</widget>>
/*========================= Loja de Roupas ==========================*/
<<widget "FundoLojaDeRoupas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-roupas-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-roupas-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-roupas">>
<</if>>
<</widget>>
/*=========================== Joalheria =============================*/
<<widget "FundoJoalheria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-joias-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-joias-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-joias">>
<</if>>
<</widget>>
/*====================== Loja de Variedades =========================*/
<<widget "FundoLojadeVariedades">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-variedades-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-variedades-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-variedades">>
<</if>>
<</widget>>
/*====================== Estudio Fotográfico ========================*/
<<widget "FundoEstudioFotografico">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "estudio-fotografico-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "estudio-fotografico-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "estudio-fotografico">>
<</if>>
<</widget>>
/*============================= Cinema ==============================*/
<<widget "FundoCinema">>
<<set $fundo to "cinema">>
<</widget>>
/*=========================== Casa Byers ============================*/
<<widget "FundoCasaByers">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "Casa-Byers-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "Casa-Byers-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "Casa-Byers">>
<</if>>
<</widget>>
/*============================= Parque ==============================*/
<<widget "FundoParque">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<<set $fundo to "parque-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "parque">>
<</if>>
<</widget>>
/*========================== Bairro Nobre ===========================*/
<<widget "FundoBairroNobre">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "bairro-nobre-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "bairro-nobre-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "bairro-nobre">>
<</if>>
<</widget>>
/*======================== Casa Freas(Penny) ========================*/
<<widget "FundoCasaFreas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-freas-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-freas-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-freas">>
<</if>>
<</widget>>
/*========================== Casa Aniston ===========================*/
<<widget "FundoCasaAniston">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-aniston-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-aniston-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-aniston">>
<</if>>
<</widget>>
/*========================= Casa McComber ===========================*/
<<widget "FundoCasaMcComber">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-gibson">>
<</if>>
<</widget>>
/*========================== Casa Anysio ============================*/
<<widget "FundoCasaAnysio">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-anysio-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-anysio-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-anysio">>
<</if>>
<</widget>>
/*========================== Casa Gibson ============================*/
<<widget "FundoCasaGibson">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-gibson">>
<</if>>
<</widget>>
/*========================== Country Club ===========================*/
<<widget "FundoCountryClub">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "country-club-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "country-club-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "country-club">>
<</if>>
<</widget>>
/*============================ Piscina ==============================*/
<<widget "FundoPiscina">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "piscina-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "piscina-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "piscina">>
<</if>>
<</widget>>
/*====================== Quadras Esportivas =========================*/
<<widget "FundoQuadrasEsportivas">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "quadras-esportivas-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "quadras-esportivas-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "quadras-esportivas">>
<</if>>
<</widget>>
/*======================== Sala de Massagem =========================*/
<<widget "FundoSaladeMassagem">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-de-massagem-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-de-massagem-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-de-massagem">>
<</if>>
<</widget>>
/*============================== Sauna ==============================*/
<<widget "FundoSauna">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sauna-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sauna-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sauna">>
<</if>>
<</widget>>
/*========================== Sala de Yoga ===========================*/
<<widget "FundoSaladeYoga">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "yoga-room-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "yoga-room-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "yoga-room">>
<</if>>
<</widget>>
/*============================== Praia ==============================*/
<<widget "FundoPraia">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "praia-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "praia-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "praia">>
<</if>>
<</widget>>
/*========================= Bairro Afastado =========================*/
<<widget "FundoBairroAfastado">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "bairroafastado-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "bairroafastado-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "bairroafastado">>
<</if>>
<</widget>>
/*========================== Casa Klump =============================*/
<<widget "FundoCasaKlump">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-klump-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-klump-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-klump">>
<</if>>
<</widget>>
/*========================== Barber Shop ============================*/
<<widget "FundoBarberShop">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "barber-shop-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "barber-shop-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "barber-shop">>
<</if>>
<</widget>>
/*========================= Casa Abandonada =========================*/
<<widget "FundoCasaAbandonada">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-abandonada-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-abandonada-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "casa-abandonada">>
<</if>>
<</widget>>
/*==================== Fundo Ceu Dia e Noite =======================*/
<<widget "FundoDiaNoite">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "ceu-noturno">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "ceu-noturno">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "inicio">>
<</if>>
<</widget>>/*========================= Quarto Jogador ==========================*/
<<widget "imgQuartoJogador">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/seu_quarto/SeuQuarto-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/seu_quarto/SeuQuarto-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/seu_quarto/SeuQuarto.jpg"></center>
<</if>>
<</widget>>
/*============================== Sala ===============================*/
<<widget "imgCasaSala">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/sala/sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/sala/sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/sala/sala.jpg"></center>
<</if>>
<</widget>>
/*=========================== Quarto Mãe ============================*/
<<widget "imgQuartoMae">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_da_sua_mae/quarto-mae-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_da_sua_mae/quarto-mae-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_da_sua_mae/quarto-mae.jpg"></center>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Velha =======================*/
<<widget "imgQuartoIrmaMaisVelha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23 or
$gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV.jpg"></center>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Nova ========================*/
<<widget "imgQuartoIrmaMaisNova">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() is 23)>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lte 22 and $gameDate.getMinutes() lt 10>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN.jpg"></center>
<</if>>
<</widget>>
/*============================ Cozinha ==============================*/
<<widget "imgCasaCozinha">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>>
<center><img id="IMG-locais" src="content/locations/casa/cozinha/cozinha-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/cozinha/cozinha.jpg"></center>
<</if>>
<</widget>>
/*============================ Banheiro =============================*/
<<widget "imgCasaBanheiro">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/banheiro/banheiro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/banheiro/banheiro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/banheiro/banheiro.jpg"></center>
<</if>>
<</widget>>
/*============================ Quintal ==============================*/
<<widget "imgFundoQuintal">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<center><img id="IMG-locais" src="content/locations/casa/quintal/backyard-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/casa/quintal/backyard.jpg"></center>
<</if>>
<</widget>>
/*============================== Bar ================================*/
<<widget "imgBar">>
<center><img id="IMG-locais" src="content/locations/bar/bar.jpg"></center>
<</widget>>
/*======================== Vizinha Esquerda =========================*/
<<widget "imgVizinhaEsquerda">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-esquerda/vizinha-esquerda-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-esquerda/vizinha-esquerda-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-esquerda/vizinha-esquerda-casa.jpg"></center>
<</if>>
<</widget>>
/*======================== Vizinha Direita ==========================*/
<<widget "imgVizinhaDireita">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-direita/vizinha-direita-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-direita/vizinha-direita-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-direita/vizinha-direita-casa.jpg"></center>
<</if>>
<</widget>>
/*========================== Casa Amigo =============================*/
<<widget "imgCasaAmigo">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa-amigo/casa-amigo-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa-amigo/casa-amigo-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa-amigo/casa-amigo-interior.jpg"></center>
<</if>>
<</widget>>
/*========================== Casa Corpora ===========================*/
<<widget "imgCasaCorpora">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Corpora/Casa-Corpora-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Corpora/Casa-Corpora-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Corpora/Casa-Corpora-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Paparozzi ==========================*/
<<widget "imgCasaPaparozzi">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Paparozzi/Casa-Paparozzi-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Paparozzi/Casa-Paparozzi-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Paparozzi/Casa-Paparozzi-dentro.jpg"></center>
<</if>>
<</widget>>
/*============================== Praça ==============================*/
<<widget "imgPraca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/praca/praca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/praca/praca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/praca/praca.jpg"></center>
<</if>>
<</widget>>
/*============================ Sua Sala 3B ==========================*/
<<widget "img3B">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/SaladeAula-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/SaladeAula-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/SaladeAula.jpg"></center>
<</if>>
<</widget>>
/*============================== Sala 2A ============================*/
<<widget "img2A">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/2A/Classe-2A-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/2A/Classe-2A-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/2A/Classe-2A.jpg"></center>
<</if>>
<</widget>>
/*=========================== Refeitorio ============================*/
<<widget "imgRefeitorio">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/refeitorio/Refeitorio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/refeitorio/Refeitorio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/refeitorio/Refeitorio.jpg"></center>
<</if>>
<</widget>>
/*=========================== Biblioteca ============================*/
<<widget "imgBiblioteca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/Biblioteca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/Biblioteca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/Biblioteca.jpg"></center>
<</if>>
<</widget>>
/*========================== Sala Secreta ===========================*/
<<widget "imgSalaSecreta">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/sala-secreta/sala-secreta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/sala-secreta/sala-secreta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/sala-secreta/sala-secreta.jpg"></center>
<</if>>
<</widget>>
/*======================= Banheiro Masculino ========================*/
<<widget "imgBanheiroMasculino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroMasculino/Banheiro-Masculino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroMasculino/Banheiro-Masculino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroMasculino/Banheiro-Masculino.jpg"></center>
<</if>>
<</widget>>
/*======================= Banheiro Feminino =========================*/
<<widget "imgBanheiroFeminino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroFeminino/Banheiro-Feminino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroFeminino/Banheiro-Feminino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroFeminino/Banheiro-Feminino.jpg"></center>
<</if>>
<</widget>>
/*=========================== Diretoria =============================*/
<<widget "imgDiretoria">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/diretoria/Diretoria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/diretoria/Diretoria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/diretoria/Diretoria.jpg"></center>
<</if>>
<</widget>>
/*===================== Sala dos Professores ========================*/
<<widget "imgSalaDosProfessores">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/saladosProfessores/Sala-dos-professores-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/saladosProfessores/Sala-dos-professores-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/saladosProfessores/Sala-dos-professores.jpg"></center>
<</if>>
<</widget>>
/*====================== Sala de Informatica ========================*/
<<widget "imgSalaDeInformatica">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/saladosComputadores/Sala-de-informatica-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/saladosComputadores/Sala-de-informatica-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/saladosComputadores/Sala-de-informatica.jpg"></center>
<</if>>
<</widget>>
/*============================ Quadra ===============================*/
<<widget "imgQuadra">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/quadra/Quadra-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/quadra/Quadra-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/quadra/Quadra.jpg"></center>
<</if>>
<</widget>>
/*============================ Igreja ===============================*/
<<widget "imgIgreja">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/igreja/igreja-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/igreja/igreja-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/igreja/igreja-interior.jpg"></center>
<</if>>
<</widget>>
/*=========================== Hospital ==============================*/
<<widget "imgHospital">>
<center><img id="IMG-locais" src="content/locations/hospital/hospital.jpg"></center>
<</widget>>
/*======================= Salão de Beleza ===========================*/
<<widget "imgSalaoDeBeleza">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/salao-de-beleza/salao-de-beleza-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/salao-de-beleza/salao-de-beleza-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/salao-de-beleza/salao-de-beleza.jpg"></center>
<</if>>
<</widget>>
/*========================== Academia ===============================*/
<<widget "imgAcademia">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/academia/academia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/academia/academia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/academia/academia.jpg"></center>
<</if>>
<</widget>>
/*========================= Supermercado ============================*/
<<widget "imgSupermercado">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/supermercado/supermercado-fundo-noite"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/supermercado/supermercado-fundo-noite"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/supermercado/supermercado-fundo.jpg"></center>
<</if>>
<</widget>>
/*===================== Apartamento Portaria ========================*/
<<widget "imgApartamentoPortaria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-fundo-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-fundo-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-fundo.jpg"></center>
<</if>>
<</widget>>
/*====================== Apartamento Amigo2 =========================*/
<<widget "imgApartamentoAmigo2">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-amigo2/apartamento-amigo2.jpg"></center>
<</if>>
<</widget>>
/*==================== Apartamento Hutchison ========================*/
<<widget "imgFundoApartamentoHutchison">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro.jpg"></center>
<</if>>
<</widget>>
/*=============== Apartamento Professora de História ================*/
<<widget "imgApartamentoProfdeHistoria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia-Noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia-Noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia.jpg"></center>
<</if>>
<</widget>>
/*======================= Casa Srta.Tavella =========================*/
<<widget "imgCasaSrtaTavella">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>>
<center><img id="IMG-locais" src="content/locations/casa-srta-tavella/casa-srta-tavella-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa-srta-tavella/casa-srta-tavella.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Lebelle ============================*/
<<widget "imgCasaLebelle">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Lebelle/Casa-Lebelle-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Lebelle/Casa-Lebelle-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Lebelle/Casa-Lebelle-dentro.jpg"></center>
<</if>>
<</widget>>
/*============================ Shooping =============================*/
<<widget "imgShooping">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/shopping-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/shopping-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/shopping.jpg"></center>
<</if>>
<</widget>>
/*======================= Loja de Eletronicos =======================*/
<<widget "imgLojaDeEletronicos">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos.jpg"></center>
<</if>>
<</widget>>
/*======================== Loja de Roupas ===========================*/
<<widget "imgLojaDeRoupas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-roupas/loja-de-roupas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-roupas/loja-de-roupas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-roupas/loja-de-roupas.jpg"></center>
<</if>>
<</widget>>
/*=========================== Joalheria =============================*/
<<widget "imgJoalheria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-joias/joalheria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-joias/joalheria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-joias/joalheria.jpg"></center>
<</if>>
<</widget>>
/*====================== Loja de Variedades =========================*/
<<widget "imgLojadeVariedades">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro.jpg"></center>
<</if>>
<</widget>>
/*====================== Loja de Variedades =========================*/
<<widget "imgEstudioFotografico">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/estudio-fotografico/estudio-fotografico-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/estudio-fotografico/estudio-fotografico-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/estudio-fotografico/estudio-fotografico.jpg"></center>
<</if>>
<</widget>>
/*========================== Cinema Frente ==========================*/
<<widget "imgCinemaFrente">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/cinema/cinemaimgfrente-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/cinema/cinemaimgfrente-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/cinema/cinemaimgfrente.jpg"></center>
<</if>>
<</widget>>
/*=========================== Casa Byers ============================*/
<<widget "imgCasaByers">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Byers/Casa-Byers-sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Byers/Casa-Byers-sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Byers/Casa-Byers-sala.jpg"></center>
<</if>>
<</widget>>
/*============================= Parque ==============================*/
<<widget "imgParque">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<center><img id="IMG-locais" src="content/locations/parque/parque-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/parque/parque.jpg"></center>
<</if>>
<</widget>>
/*======================= Casa Freas (Penny) ========================*/
<<widget "imgFundoCasaFreas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Aniston ============================*/
<<widget "imgFundoCasaAniston">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Aniston/Casa-Aniston-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Aniston/Casa-Aniston-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Aniston/Casa-Aniston-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa McComber ===========================*/
<<widget "imgFundoCasaMcComber">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-McComber/Casa-McComber-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-McComber/Casa-McComber-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-McComber/Casa-McComber-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Anysio =============================*/
<<widget "imgFundoCasaAnysio">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Anysio/Casa-Anysio-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Anysio/Casa-Anysio-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Anysio/Casa-Anysio-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Country Club ============================*/
<<widget "imgFundoCountryClub">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/country-club-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/country-club-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/country-club.jpg"></center>
<</if>>
<</widget>>
/*============================ Piscina ==============================*/
<<widget "imgFundoPiscina">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/piscina/piscina-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/piscina/piscina-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/piscina/piscina.jpg"></center>
<</if>>
<</widget>>
/*====================== Quadras Esportivas =========================*/
<<widget "imgFundoQuadrasEsportivas">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/quadras-esportivas/quadras-esportivas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/quadras-esportivas/quadras-esportivas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/quadras-esportivas/quadras-esportivas.jpg"></center>
<</if>>
<</widget>>
/*======================= Sala de Massagem ==========================*/
<<widget "imgFundoSaladeMassagem">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/sala-de-massagem/massage-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/sala-de-massagem/massage-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/sala-de-massagem/massage-room.jpg"></center>
<</if>>
<</widget>>
/*============================= Sauna ===============================*/
<<widget "imgFundoSauna">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/sauna/sauna-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/sauna/sauna-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/sauna/sauna.jpg"></center>
<</if>>
<</widget>>
/*========================= Sala de Yoga ============================*/
<<widget "imgFundoSaladeYoga">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/yoga/yoga-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/yoga/yoga-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/yoga/yoga-room.jpg"></center>
<</if>>
<</widget>>
/*============================= Praia ===============================*/
<<widget "imgFundoPraia">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/praia/praia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/praia/praia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/praia/praia.jpg"></center>
<</if>>
<</widget>>
/*========================== Casa Klump =============================*/
<<widget "imgFundoCasaKlump">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa-klump/Casa-Klump-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa-klump/Casa-Klump-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa-klump/Casa-Klump-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================== Barber Shop ============================*/
<<widget "imgFundoBarberShop">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/barber-shop/barber-shop-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/barber-shop/barber-shop-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/barber-shop/barber-shop-interior.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Abandonada =========================*/
<<widget "imgCasaAbandonada">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa-abandonada/casa-abandonada-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa-abandonada/casa-abandonada-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/casa-abandonada/casa-abandonada.jpg"></center>
<</if>>
<</widget>><<FundoCentro>>
<<addmins 5>>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/casa-srta-tavella/portas-casa-srta-tavella-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/casa-srta-tavella/portas-casa-srta-tavella.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.MissTavella is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>\
<<goto "Casa-Srta.Tavella">>
<</timed>>\
<</if>>
<<if $NinguemAtende.MissTavella is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $MissTavella.local isnot "Casa-Tavella">> /*========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Srta.Tavella]]>>
<<set $NinguemAtende.MissTavella to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Centro]]>>
<<set $NinguemAtende.MissTavella to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Andando Centro-Casa-Srta.Tavella]]>>
<<set $NinguemAtende.MissTavella to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Centro]]>>
<<set $NinguemAtende.MissTavella to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Srta.Tavella]]>>
<<set $NinguemAtende.MissTavella to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Centro]]>>
<<set $NinguemAtende.MissTavella to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Andando Centro-Casa-Srta.Tavella]]>>
<<set $NinguemAtende.MissTavella to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Centro]]>>
<<set $NinguemAtende.MissTavella to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $MissTavella.local is "Casa-Tavella">> /*============================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Srta.Tavella]]>>
<<set $BaterNaPorta.MissTavella to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Centro]]>>
<<set $NinguemAtende.MissTavella to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Andando Centro-Casa-Srta.Tavella]]>>
<<set $BaterNaPorta.MissTavella to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Centro]]>>
<<set $NinguemAtende.MissTavella to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<CasaSrtaTavella>>
<<set $BaterNaPorta.MissTavella to false>>
<<imgCasaSrtaTavella>> /* Imagens */
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 10 and $gameDate.getHours() lt 13 or
$gameDate.getHours() is 15 or
$gameDate.getHours() is 17>>
<a data-passage="Srta.Tavella-Casa-Tavella" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]</div></a>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 11 and $gameDate.getHours() lt 14 or
$gameDate.getHours() is 15 or
$gameDate.getHours() is 17>>
<a data-passage="Srta.Tavella-Casa-Tavella" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>><<FundoCasaBanheiro>>
/*===================================================================*/
<<if ($gameDate.getHours() is 6) or ($gameDate.getHours() is 21)>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Out of curiosity, you open the bathroom door slightly and see your $Jogador.RelacaoMae $Mae.Nome taking off her clothes while watching the bathtub fill up with water and foam." "Tomado por curiosidade você abre levemente a porta do banheiro e tem a visão de sua $Jogador.RelacaoMae $Mae.Nome tirando a roupa enquanto observa a banheira se encher de agua e espuma.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Banho1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She takes off her bikini, revealing her full breasts above her shapely belly." "Ela tira o biquíni, revelando seus seios fartos, acima de sua barriga trincada de músculos.">>
<br>
<<Reflex "Wow, look at that body! My $Jogador.RelacaoMae does bodybuilding in hiding?" "Uau, olha esse corpo! Minha $Jogador.RelacaoMae faz musculação escondido?">>
<br>
<<Narrador "Soon after, she takes off her panties slightly, revealing her pussy with its short hair." "Logo em seguida ela tira a calcinha levemente revelando sua buceta com cabelos curtos.">>
<br>
<<Reflex "I've always thought my $Jogador.RelacaoMae was beautiful, but now, my God in heaven!" "Como ela é gostosa, sempre achei minha $Jogador.RelacaoMae linda, mas agora, meu Deus do ceu!">>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<if $Jogador.Moralidade lte 75 and $Jogador.Moralidade gt 50>> /*===================================================================*/
<<if $gameDate.getHours() is 6>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 21>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(41)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(41)>>
<</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.Moralidade lte 50>> /*=========================*/
<<Reflex "I want more!" "Quero mais!">>
<br>
@@.btnUI;<<button [[Continue|Mãe-Banho1]]>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "$Mae.Nome gets into the bathtub." "$Mae.Nome entra na banheira.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Banho2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I never thought my $Jogador.RelacaoMae would be so hot." "Nunca pensei que minha $Jogador.RelacaoMae fosse tão gostosa.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Banho3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "If only I could go in there and touch those breasts, I..." "Ah se eu pudesse entrar lá e tocar nesses peitos, eu...">>
<br>
<<Reflex "Fuck! What am I doing? She's my $Jogador.RelacaoMae! I'd better get out of here." "Porra! O que é que eu estou fazendo? Ela é minha $Jogador.RelacaoMae! É melhor eu dar o fora daqui.">>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<if $gameDate.getHours() is 6>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 8>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 8>>
<</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 21>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(41)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(41)>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaBanheiro>>
<<if ($gameDate.getHours() is 6) or
($gameDate.getHours() is 21)>> /*====================================*/
<<Narrador "Overcome by curiosity and desire, you slowly open the door and find your big $Jogador.RelacaoIrmaV $IrmaV.Nome taking a bath in the shower." "Tomado pela curiosidade e pelo desejo, você abre lentamente a porta e se depara com sua $Jogador.RelacaoIrmaV mais velha $IrmaV.Nome tomando banho no chuveiro.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Banho1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is washing her skinny little body, you are struck by your $Jogador.RelacaoIrmaV's beauty." "$IrmaV.Nome está lavando seu corpo magro e pequeno, você fica impressionado com a beleza da sua $Jogador.RelacaoIrmaV.">>
<br>
<<Reflex "Oh my God, how beautiful $IrmaV.Nome is, I never thought my $Jogador.RelacaoIrmaV $IrmaV.Nome would be so hot, even though she's so skinny." "Oh, meu Deus, como $IrmaV.Nome é linda, nunca pensei que minha $Jogador.RelacaoIrmaV $IrmaV.Nome fosse tão gostosa, mesmo sendo tão magrinha.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Banho2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "$IrmaV.Nome has such a pretty little ass and a pussy..." "$IrmaV.Nome tem um bundinha tão bonita, e uma bucetinha tão...">>
<br>
<<Reflex "Oh, my God, she's my big $Jogador.RelacaoIrmaV! I shouldn't be here." "Oh meu Deus, ela é minha $Jogador.RelacaoIrmaV mais velha! Eu não deveria estar aqui.">>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<if $gameDate.getHours() is 6>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<addmins 10>>
<</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 21>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(21)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(21)>>
<</button>>@@
<</if>>
<</if>>
<</if>> /*===========================================================*/<<FundoCasaBanheiro>>
/*===================================================================*/
<<if ($gameDate.getHours() is 6) or ($gameDate.getHours() is 21)>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Filled with curiosity and desire, you slowly open the door and see your little $Jogador.RelacaoIrmaN, $IrmaN.Nome, getting ready for her bath." "Tomado pela curiosidade e pelo desejo, você abre lentamente a porta e se depara com sua $Jogador.RelacaoIrmaN mais nova, $IrmaN.Nome, se preparando para o banho.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Banho1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Banho2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She takes off all her clothes and stands under the shower. You're impressed by your $Jogador.RelacaoIrmaN $IrmaN.Nome's body: she's tall, slim and has medium-sized breasts." "Ela tira toda a roupa e se coloca embaixo do chuveiro. Você fica impressionado com o corpo da sua $Jogador.RelacaoIrmaN $IrmaN.Nome, ela é alta, magra e tem seios médios.">>
<br>
<<if $Jogador.Moralidade lte 75 and $Jogador.Moralidade gt 50>> /*===================================================================*/
<<Reflex "Oh, God, $IrmaN.Nome is becoming a beautiful woman, tall, slim... look at those wonderful breasts..." "Oh, Deus, $IrmaN.Nome está se tornando uma mulher linda, alta, magra... olhe para esses seios maravilho...">>
<br>
<<Reflex "Oh my God what am I doing, she's my $Jogador.RelacaoIrmaN... I'd better get out of here..." "Oh, meu Deus o que eu estou fazendo, ela é minha $Jogador.RelacaoIrmaN... é melhor eu sair daqui...">>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<if $gameDate.getHours() is 6>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 21>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(22)>>
<<set $gameDate.setMinutes(1)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(22)>>
<<set $gameDate.setMinutes(1)>>
<</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.Moralidade lte 50>> /*=========================*/
<<Reflex "I want more!" "Quero mais!">>
<br>
@@.btnUI;<<button [[Continue|Irma_mais_nova-Banho1]]>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Banho3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I shouldn't continue here looking at my $Jogador.RelacaoIrmaN taking a shower, but it seems that a supernatural force is forcing me to continue watching her." "Eu não deveria continuar aqui olhando para minha $Jogador.RelacaoIrmaN tomando banho, mas parece que uma força sobrenatural me obriga a continuar observando ela.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Banho4.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Rub that pink pussy, my goddess, I wish it was me rubbing it for you." "Isso esfrega essa bucetinha rosa minha deusa, queria que fosse eu aí esfregando ela pra você.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Banho5.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh, damn, she's running out, I'd better get out of here before she notices." "Oh, droga, ela está acabando, é melhor eu sair daqui antes que ela perceba.">>
<br>
<<if $gameDate.getHours() is 6>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 21>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(22)>>
<<set $gameDate.setMinutes(1)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $gameDate.setHours(22)>>
<<set $gameDate.setMinutes(1)>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<switch random(1, 3)>> /*===========================================*/
<<case 1>> /*----------------------------------------------------*/
<<Narrador "You hear a noise coming from $Mae.Nome's bedroom." "Você escuta um barulho vindo do quarto de $Mae.Nome.">>
<br>
<<if $game.lang is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Go and see what's going on|MEA1 - Organizando Livros]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Not now" "Casa">><</button>>@@
<<elseif $game.lang is 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Ir ver o que está acontecendo|MEA1 - Organizando Livros]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Agora não" "Casa">><</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<case 2>> /*----------------------------------------------------*/
<<Narrador "$Mae.Nome is in the living room exercising." "$Mae.Nome está na sala se exercitando.">>
<br>
<<if $game.lang is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Go and see what's going on|MEA2 - Exercício na Sala]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Not now" "Casa">><</button>>@@
<<elseif $game.lang is 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Ir ver o que está acontecendo|MEA2 - Exercício na Sala]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Agora não" "Casa">><</button>>@@
<</if>>/*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<case 3>> /*----------------------------------------------------*/
<<Narrador "You hear a voice coming from your $Jogador.RelacaoMae's bedroom." "Você escuta uma voz vindo do quarto da sua $Jogador.RelacaoMae.">>
<br>
<<if $game.lang is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Go and see what's going on|MEA3 - Masturbação no Quarto]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Not now" "Casa">><</button>>@@
<<elseif $game.lang is 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Ir ver o que está acontecendo|MEA3 - Masturbação no Quarto]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Agora não" "Casa">><</button>>@@
<</if>>/*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</switch>> /*=======================================================*/<<switch random(1, 4)>>
<<case 1>>
<<narrador>>You hear a strange noise coming from your $IrmaV.Relacao $IrmaV.Nome's badroom.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|Eventos-Aleatorios-IrmaV-Solo]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Better not|Casa]]>><</button>>@@
<<case 2>>
<<narrador>>You take your clothes to wash and your $IrmaV.Relacao $IrmaV.Nome is there.<</narrador>>
<br>
@@.btnUI;<<button [[Go there|Eventos-Aleatorios-IrmaV-Vamos-Lavar-A-Roupa]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Later I'll Do It|Casa]]>><</button>>@@
<<case 3>>
<<narrador>>You hear loud music.<</narrador>>
<br>
@@.btnUI;<<button [[Go see what it is|Eventos-Aleatorios-IrmaV-Dançando]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Leave it there|Casa]]>><</button>>@@
<<case 4>>
<<narrador>>You see your $IrmaV.Relacao $IrmaV.Nome is watching something on her iPad.<</narrador>>
<br>
@@.btnUI;<<button [[Go take a peek|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Better not|Casa]]>><</button>>@@
<</switch>>
<<switch random(1, 4)>>
<<case 1>>
<<narrador>>You were taking some notes when all of a sudden...<</narrador>>
<br>
@@.btnUI;<<button [[Ahm hello?|Eventos-Aleatorios-IrmaN-Me-Da-Dinheiro]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[You go out|Casa]]>><</button>>@@
<<case 2>>
<<narrador>>You go to the kitchen and find your $Jogador.RelacaoIrmaN $IrmaN.Nome there.<</narrador>>
<br>
@@.btnUI;<<button [[What you want?|Eventos-Aleatorios-Me-Ajuda-Na-Cozinha]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[You go out|Casa]]>><</button>>@@
<<case 3>>
<<narrador>>You hear a strange noise from your $Jogador.RelacaoIrmaN $IrmaN.Nome's bedroom.<</narrador>>
<br>
@@.btnUI;<<button [[See what's happening|INA3 - Masturbação no Quarto]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Best not|Casa]]>><</button>>@@
<<case 4>>
<<narrador>>You hear a strange noise coming from your $Mae.Relacao's bedroom.<</narrador>>
<br>
@@.btnUI;<<button [[See what's happening|INA2 - As Roupas da Mamãe]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Best not|Casa]]>><</button>>@@
<</switch>><<FundoAcademia>>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<Narrador "The gym is currently closed." "A academia está fechada no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>> /*=======================================================*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<Narrador "The gym is currently closed." "A academia está fechada no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>> /*=======================================================*/
<<else>> /*======================= Quests ===========================*/
<<if $ProfFisicaM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<<goto "PFSM2 - Não dá Mais">>
<</if>>
<</if>>
/*===================================================================*/
<<imgAcademia>> /* Imagem */
/*=========================== Personagens ===========================*/
<<if $Conhece.Lexi is true>> /*======================================*/
<<if $gameDate.getHours() is 14>> /*--------- Lexi Belle --------*/
<a data-passage="Lexi-Gym" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.DellaiTwins is true>> /*===============================*/
<<if $gameDate.getHours() is 18>> /*------- Gêmeas Dellai -------*/
<a data-passage="Gêmeas_Dellai-Gym" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/DellaiTwins.jpg"]]</div></a> /* Gêmeas Dellai */
<</if>> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 10>> /*------- Eveline Dellai ------*/
<a data-passage="Eveline_Dellai-Gym" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/eveline-dellai.jpg"]]</div></a> /* Eveline Dellai */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Melissa is true is true>> /*===========================*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if $gameDate.getHours() is 17>> /*¨¨¨¨¨ Melissa Moore ¨¨¨¨¨*/
<a data-passage="Melissa-Gym" class="link-internal"><div class="conversas">[img["content/characters/melissa/melissa.jpg"]]</div></a> /* Melissa Moore */
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend">> /*----------------------*/
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() is 17)>> /*¨¨¨¨¨¨¨ Melissa Moore ¨¨¨¨¨¨*/
<a data-passage="Melissa-Gym" class="link-internal"><div class="conversas">[img["content/characters/melissa/melissa.jpg"]]</div></a> /* Melissa Moore */
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Jill is true is true>> /*==============================*/
<<if $gameDate.getHours() is 16>> /*-------- Jill Kassidy -------*/
<a data-passage="Jill-Gym" class="link-internal"><div class="conversas">[img["content/characters/jill/jill.jpg"]]</div></a> /* Jill Kassidy */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Professores is true>> /*===============================*/
<<if $gameDate.getHours() is 14>> /*-----------------------------*/
<a data-passage="ProfHistoria-Gym" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 16>> /*-----------------------------*/
<a data-passage="ProfLiteratura-Gym" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 15>> /*-----------------------------*/
<a data-passage="ProfBiologia-Gym" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 14>> /*-----------------------------*/
<a data-passage="ProfSociologia-Gym" class="link-internal"><div class="conversas"> /* Nicole Aniston */ [img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 18>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfEdFisica-Gym" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if $gameDate.getHours() is 9>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfEdFisica-Gym" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.MissTavella is true>> /*===============================*/
<<if $game.periodWeek is "weekday">> /*--------------------------*/
<<if $gameDate.getHours() is 13>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Srta.Tavella-Gym" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]
</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend">> /*----------------------*/
<<if $gameDate.getHours() is 10>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Srta.Tavella-Gym" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]
</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
/*===================================================================*/
<br><br><br><br>
<<Narrador "The cost of daily training is: $5" "O custo do treinamento diário é: $5">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if ($JogadorM5.MissaoEstatus is "Completa") and
($ProfFilosofiaM2.MissaoEstatus isnot "Completa")>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
@@.btnUI;<<button [[Helping the teacher train|ProfFisica-Gym]]>><</button>>@@
<br>
<</if>>
<</if>>
<<if $Acoes.TreinouHJ is false>>
@@.btnUI;<<button [[Look Around|Academia-olhar-em-volta]]>><</button>>@@
<br>
<<if $Jogador.Dinheiro <= 5>>
"You don't have money to pay for your workout today."
<<else>>
@@.btnUI;<<button [[Workout|Academia-Treinar]]>>
<<set $Jogador.Dinheiro -= 5>>
<</button>>@@
<</if>>
<<else>>
"Have you trained today"
<</if>>
<br><br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<if ($JogadorM5.MissaoEstatus is "Completa") and
($ProfFilosofiaM2.MissaoEstatus isnot "Completa")>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
@@.btnUI;<<button [[Ajudar o professor treinar|ProfFisica-Gym]]>><</button>>@@
<br>
<</if>>
<</if>>
<<if $Acoes.TreinouHJ is false>>
@@.btnUI;<<button [[Olhar em volta|Academia-olhar-em-volta]]>><</button>>@@
<br>
<<if $Jogador.Dinheiro <= 5>>
"Você não tem dinheiro para pagar seu treino hoje."
<<else>>
@@.btnUI;<<button [[Treinar|Academia-Treinar]]>>
<<set $Jogador.Dinheiro -= 5>>
<</button>>@@
<</if>>
<<else>>
"Você já treinou hoje"
<</if>>
<br><br>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>> /*=======================================================*/
<</if>><<FundoAcademia>>
<<timed -1s t8n>>\
<<goto "Academia">><<addmins 5>>
<</timed>>\
<<FundoAcademia>>
<<imgAcademia>>
<<switch random(1, 3)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<Narrador "You look around as you walk through the gym." "Você olha ao redor enquanto caminha pela academia.">>
<br>
<<Reflex "This gym is full of girls. It's worth spending the subscription money just to look at these beauties." "Esta academia é cheia de garotas. Vale a pena gastar o dinheiro da assinatura só para olhar essas beldades.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Wow! look at these girls!" "Uau! Olha essas meninas!">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I would love to bang all the women here." "Eu adoraria pegar todas as mulheres daqui.">>
<br>
<<Reflex "I'd better stop looking like that or they'll call me a pervert." "É melhor eu parar de olhar assim ou vão me chamar de pervertido.">>
<<case 2>> /*====================================================*/
<<Narrador "You look around as you walk through the gym." "Você olha ao redor enquanto caminha pela academia.">>
<br>
<<Reflex "This gym is full of girls. It's worth spending the subscription money just to look at these beauties." "Esta academia é cheia de garotas. Vale a pena gastar o dinheiro da assinatura só para olhar essas beldades.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Wow! look at these girls!" "Uau! Olha essas garotas!">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym4.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I would love to bang all the women here." "Eu adoraria pegar todas as mulheres daqui.">>
<br>
<<Reflex "I'd better stop looking like that or they'll call me a pervert." "É melhor eu parar de olhar assim ou vão me chamar de pervertido.">>
<<case 3>> /*====================================================*/
<<Narrador "You look around as you walk through the gym." "Você olha ao redor enquanto caminha pela academia.">>
<br>
<<Reflex "This gym is full of girls. It's worth spending the subscription money just to look at these beauties." "Esta academia é cheia de garotas. Vale a pena gastar o dinheiro da assinatura só para olhar essas beldades.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym5.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Wow! look at these girls!" "Uau! Olha essas garotas!">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym6.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I would love to bang all the women here." "Eu adoraria pegar todas as mulheres daqui.">>
<br>
<<Reflex "I'd better stop looking like that or they'll call me a pervert." "É melhor eu parar de olhar assim ou vão me chamar de pervertido.">>
<</switch>> /*=======================================================*/
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Academia]]>>
<<addmins 20>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Academia]]>>
<<addmins 20>>
<</button>>@@
<</if>><<FundoAcademia>>
<<if $ProfArteM10.MissaoEstatus is "Ativa">>
<<if $ProfArteM10.MissaoEstagio is 60>>
<<if $ProfArte.local is "Gym">>
<<if $Jogador.Fitness gte 40>>
<<goto "PAM10 parte 3 - Admirando">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM10.MissaoEstatus is "Ativa">>
<<if $ProfArteM10.MissaoEstagio is 30>>
<<if $ProfArte.local is "Gym">>
<<if $Jogador.Fitness gte 40>>
<<goto "PAM10 parte 2 - Admirando">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM10.MissaoEstatus is "Ativa">>
<<if $ProfArteM10.MissaoEstagio is 0>>
<<if $ProfArte.local is "Gym">>
<<if $Jogador.Fitness gte 40>>
<<goto "PAM10 - Admirando">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteGymMP1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 17>>
<<goto "PAGMP1 - E a professora de arte malhando">>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfArteGymMP1.MissaoEstatus is "Completa">> /*================*/
<<if $gameDate.getHours() is 17>> /*=============================*/
<<include [[ProfArte-Gym]]>>
<</if>> /*=======================================================*/
<</if>> /*===========================================================*/
/*============================= Treino ==============================*/
<<switch random(1, 9)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<Narrador "You train triceps." "Você treina tríceps.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-triceps.jpg"></center>
<<case 2>> /*====================================================*/
<<Narrador "You train biceps." "Você treina bíceps.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-biceps.jpg"></center>
<<case 3>> /*====================================================*/
<<Narrador "You train abdomen." "Você treina abdômen.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-abdômen.jpg"></center>
<<case 4>> /*====================================================*/
<<Narrador "You train legs." "Você treina pernas.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-pernas.jpg"></center>
<<case 5>> /*====================================================*/
<<Narrador "You train calves." "Você treina panturrilhas.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-panturrilhas.jpg"></center>
<<case 6>> /*====================================================*/
<<Narrador "You train shoulders." "Você treina ombros.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-ombros.jpg"></center>
<<case 7>> /*====================================================*/
<<Narrador "You train trapeze." "Você treina trapézio.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-trapézio.jpg"></center>
<<case 8>> /*====================================================*/
<<Narrador "You train back." "Você treina costas.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-costas.jpg"></center>
<<case 9>> /*====================================================*/
<<Narrador "You train chest." "Você treina peito.">>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-peito.jpg"></center>
<</switch>> /*=======================================================*/
<br>
<<switch random(1, 5)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<Narrador "During your workout you look over and see the instructor helping one of the women up close." "Durante o seu treino você olha para o lado e vê o instrutor ajudando uma das mulheres bem de perto">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Is this even allowed?" "Pode isso Arnaldo?">>
<br>
<<Reflex "It even makes you want to become a gym instructor just to grope girls like that." "Dá até vontade de virar instrutor de academia só para apalpar garotas daquele jeito.">>
<<case 2>> /*====================================================*/
<<Narrador "You are focused on your training, something immediately steals your attention." "Você está focado no seu treinamento e algo imediatamente rouba sua atenção.">>
<br>
<<Reflex "Wow! How hot she is!" "Uau! Como ela é gostosa!">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Look at this body!" "Olha esse corpo!">>
<br>
<<Reflex "Oh there, the guy was also hypnotized by her body." "Ah, o cara também ficou hipnotizado pelo corpo dela.">>
<br>
<<Narrador "You look around and notice that half the men at the gym have stopped to watch the beautiful woman exercising." "Você olha ao redor e percebe que metade dos homens na academia parou para observar a linda mulher se exercitando.">>
<br>
<<JogadorHorny 10>>
<<case 3>> /*====================================================*/
<<Narrador "You look around as you pause your workout." "Você olha ao redor enquanto pausa seu treino.">>
<br>
<<Reflex "This gym is full of girls. It's worth spending the subscription money just to look at these beauties." "Esta academia é cheia de garotas. Vale a pena gastar o dinheiro da assinatura só para olhar essas beldades.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I would love to bang all the women here." "Eu adoraria pegar todas as mulheres daqui.">>
<br>
<<Reflex "I'd better stop looking like that or they'll call me a pervert." "É melhor eu parar de olhar assim ou vão me chamar de pervertido.">>
<br>
<<JogadorHorny 10>>
<<case 4>> /*====================================================*/
<<Narrador "You are focused on your training, something immediately steals your attention." "Você está focado no seu treinamento e algo imediatamente rouba sua atenção.">>
<br>
<<Narrador "A somewhat exhibitionist woman starts running beside you." "Uma mulher um tanto exibicionista começa a correr ao seu lado.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena4.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "She looks like she knows she's watching, and it looks like she likes to be watched." "Parece que ela sabe que está sendo observada e parece que gosta de ser observada.">>
<br>
<<Reflex "This town is full of bitches. I'm still going to bang them all." "Essa cidade está cheia de putas. Eu ainda vou pegar todas elas.">>
<br>
<<JogadorHorny 5>>
<<case 5>> /*====================================================*/
<<Narrador "You look around as you pause your workout." "Você olha ao redor enquanto pausa seu treino.">>
<br>
<<Reflex "This gym is full of girls. It's worth spending the subscription money just to look at these beauties." "Esta academia é cheia de garotas. Vale a pena gastar o dinheiro da assinatura só para olhar essas beldades.">>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena5.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I would love to bang all the women here." "Eu adoraria pegar todas as mulheres daqui.">>
<br>
<<Reflex "I'd better stop looking like that or they'll call me a pervert." "É melhor eu parar de olhar assim ou vão me chamar de pervertido.">>
<br>
<<JogadorHorny 5>>
<</switch>> /*=======================================================*/
<br>
<<JogadorFitness 2>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $gameDate.getHours() is 14>> /*=============================*/
<br>
<<Narrador "$Lexi.Nome is joining the gym." "$Lexi.Nome está entrando na academia.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Fitness gte 50>> /*============================*/
<<if $game.lang is 0>> /*================================*/
@@.btnUI;<<button [[Wait and see what happens|Lexi-Gym-Treino]]>>
<<set $Acoes.TreinouHJ to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnUI;<<button [[Esperar para ver o que acontece|Lexi-Gym-Treino]]>>
<<set $Acoes.TreinouHJ to true>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<br>
<</if>>
<<if $gameDate.getHours() is 18>> /*=============================*/
<<Narrador "While you were working out, the Dellai Twins showed up to do their workout." "Enquanto você estava malhando, as Gêmeas Dellai aparecem para fazer sua ginástica.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/GemeasDellai-Gym1.mp4" type="video/mp4"></video></center>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Leave|Academia]]>>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Sair|Academia]]>>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<</if>><<FundoBarberShop>>
<div class="shop">
<div class="produtos">Armored Cut $10000</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Blindado.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 3>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Buzz Buzzard Cut $10000</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Zeca-Urubu.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Little Boy Ney Cut $10000</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Moicano-Menino-Ney.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Big-bald D'Cria Cut $12500</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Calvao-DCria.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 1>><</button>>@@
<</if>>
</div>
<br>
@@.btnUI;<<button [[Leave|Barbearia]]>><</button>>@@
<<FundoCasaSala>>
<<narrador>>Your $Mae.Relacao quickly comes to you.<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome, have you seen the mess you left in your room?" "$Jogador.Nome, have you seen the mess you left in your room?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Va-Arrumar-O-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Sorry $Mae.Relacao, I was about to clean up.<</fala>>
<br>
<<MamaeDiz "You always say that but you always leave the work to me." "You always say that but you always leave the work to me.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but I'm really busy right now.<</fala>>
<br>
<<MamaeDiz "You are already quite big, you can clean your room by yourself!" "You are already quite big, you can clean your room by yourself!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Va-Arrumar-O-Quarto2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I know $Mae.Relacao is that...<</fala>>
<br>
<<MamaeDiz "You want me to treat you like a responsible adult, so you must act like one." "You want me to treat you like a responsible adult, so you must act like one.">>
<br>
@@.btnUI;<<button [[Go clean the room|Eventos-Aleatorios-Mãe-Va-Arrumar-o-Quarto2]]>><<addhours 1>><</button>>@@
@@.btnUI;<<button [[I clean later|Casa]]>>
<<set $Mae.Amizade -= 1>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 8>>
<</button>>@@<<FundoQuartoJogador>>
<<narrador>>After a lot of work, you finally cleaned your bedroom.<</narrador>>
<br>
<<narrador>>Your $Mae.Relacao gives you a reward, a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<MaeAmizade 3>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Seu_quarto]]>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 60>>
<</button>>@@<<FundoCasaSala>>
<<narrador>>You were taking some notes, and out of nowhere your $IrmaN.Relacao $IrmaN.Nome comes up behind you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn! what a scare $IrmaN.Nome.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>What are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, just writing down a few things.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Okay, I came to talk to you because I have a big order for you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it and what is it?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I was thinking about hanging out with my friends on Saturday.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>And I need you to give me $50.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? No way!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh please $Jogador.RelacaoIrmaN I already asked $Mae.Nome but she didn't want to give me anything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, you ask for money every week.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Please $Jogador.Nome I promise I will make it up to you someday.<</fala>>
<br>
<<if $Jogador.Dinheiro gte 50>>
@@.btnUI;<<button [[Borrow money|Me dá um dinehiro aí2]]>><<addmins 10>>
<<set $Jogador.Dinheiro -= 50>>
<</button>>@@
<<elseif $Jogador.Dinheiro lt 50>>
@@.btnUI;<<button [[I don't have any money|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Not today|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $IrmaN.Amizade -= 1>>
<<addmins 10>>
<</button>>@@
<<FundoCasaSala>>
<<fala "Jogador" $Jogador.Nome>>All right, $IrmaN.Nome I'll lend you this money.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh thank you so much $Jogador.Nome! You are the best $Jogador.RelacaoIrmaN in the world!<</fala>>
<br>
<<narrador>>She gives you a hug.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai4.mp4" type="video/mp4"></video></center>
<br>
<<IrmaNAmizade 3>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<addmins 5>>
<</button>>@@
<<FundoSupermercado>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/*===================================================================*/
<<Narrador "O supermercado já está fechado." "The supermarket is already closed.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 22>>
/*===================================================================*/
<<imgSupermercado>> /* Imagem Supermercado */
/*=========================== Personagens ===========================*/
<br>
<<include [[Natasha-Supermercado]]>>
/*============================== Kays ===============================*/
<br>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Work|Trabalho-Mercado]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Trabalhar|Trabalho-Mercado]]>><</button>>@@
@@.btnDestaque;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<<Narrador "O supermercado já está fechado." "The supermarket is already closed.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<<timed -1s t8n>>\
<<goto "Supermercado">><<addmins 5>>
<</timed>>\
<<FundoSupermercado>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9>>
<center><img id="imagens" src="content/locations/supermercado/images/supermercado-contratação.jpg"></center>
<</if>>
<br>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 11>>
@@.btnUI;<<button [[Work in the market|trabalho-full-time]]>><</button>>@@
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 15>>
@@.btnUI;<<button [[Work in the market|trabalho-meio-periodo]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9>>
<<narrador>>You arrived too early at work.<</narrador>>
<br>
<<else>>
<<narrador>>You arrived too late for work.<</narrador>>
<br>
<</if>>
@@.btnUI;<<button [[Leave|Supermercado]]>><</button>>@@
<<FundoSupermercado>>
<<imgSupermercado>>
<br>
Still nothing here
@@.btnUI;<<button [[Leave|Supermercado]]>><</button>>@@<<FundoCasaSala>>
<<if $game.lang is 0>>
<center><h1>$MaeM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM2.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You enter the living room and see your $Jogador.RelacaoMae sitting on the couch, flipping through a magazine. She looks up and smiles as she sees you." "Você entra na sala e vê sua $Jogador.RelacaoMae sentada no sofá, folheando uma revista. Ela ergue os olhos e sorri ao te ver.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala-Sentada1.jpg"></center>
<br>
<<MamaeDiz "Oh, hello dear. How are you?" "Ah, olá querido. Tudo bem?">>
<br>
<<Narrador "She says kindly." "Diz ela gentilmente.">>
<br>
<<PlayerDiz "Oh, hi $Jogador.RelacaoMae, I've already done what you asked me to do, I helped $MissTavella.Nome Tavella move." "Ah, oi $Jogador.RelacaoMae, já fiz o que você me pediu, ajudei a $MissTavella.Nome Tavella a se mudar.">>
<br>
<<Narrador "You respond, approaching." "Você responde, se aproximando.">>
<br>
<<MamaeDiz "I know, she told me you were very kind and helpful." "Eu sei, ela me disse que você foi muito gentil e prestativo.">>
<br>
<<PlayerDiz "I did the best I could." "Fiz o melhor que pude.">>
<br>
<<MamaeDiz "It seems like you've become friends, she even said she wants to come here one day to see you." "Parece até que vocês se tornaram amigos, ela até disse que quer vir aqui qualquer dia para ver você.">>
<br>
<<PlayerDiz "I'm sure she wants to see you too." "Tenho certeza que ela quer te ver também.">>
<br>
<<Narrador "You respond, sitting down next to her." "Você responde, sentando-se ao lado dela.">>
<br>
<<MamaeDiz "I know, actually she praised you so much that I decided to reward her for all her effort." "Eu sei, na verdade ela te elogiou tanto que resolvi recompensá-la por todo o seu esforço.">>
<br>
<<Narrador "$Mae.Nome says, with a twinkle in her eye." "Diz $Mae.Nome, com um brilho nos olhos.">>
<br>
<<PlayerDiz "Really? Are you going to give me money?" "Sério? Você vai me dar dinheiro?">>
<br>
<<MamaeDiz "No, but I'm sure you'll like it." "Não, mas tenho certeza que você vai gostar.">>
<br>
<<PlayerDiz "So, what is it?" "Então, o que é?">>
<br>
<<MamaeDiz "Remember on Sunday when... we... caught you... you know?" "Lembra no domingo que... nós... pegamos você... sabe?">>
<br>
<<Narrador "She starts looking a bit embarrassed." "Ela começa parecendo um pouco envergonhada.">>
<br>
<<MamaeDiz "Unfortunately yes." "Infelizmente sim.">>
<br>
<<MamaeDiz "Well, that day there was a problem with one of the massage therapists that made us come back early. So there was a massage missing for me and $IrmaV.Nome to do." "Bom, naquele dia houve um problema com uma das massagistas que nos fez voltar mais cedo. E então faltou uma massagem para mim e $IrmaV.Nome fazermos.">>
<br>
<<PlayerDiz "And $IrmaN.Nome?" "E a $IrmaN.Nome?">>
<br>
<<MamaeDiz "She apparently participated in that, before this problem happened or maybe with another masseur, I'm not exactly sure..." "Ela aparentemente participou dessa, antes desse problema acontecer ou talvez com outro massagista, não sei exatamente...">>
<br>
<<Narrador "Your $Jogador.RelacaoMae replies, shrugging." "Sua $Jogador.RelacaoMae responde, dando de ombros.">>
<br>
<<MamaeDiz "But then, yesterday they called me to say that I and one more person could have this pending massage." "Mas então, ontem eles me ligaram para dizer que eu e mais um acompanhante poderíamos ter essa massagem que ficou pendente.">>
<br>
<<Narrador "She continues, excited." "Ela continua, animada.">>
<br>
<<MamaeDiz "I called $IrmaV.Nome, but she's so busy working at the hospital and giving attention to her boyfriend that she can't go with me. And $IrmaN.Nome already had this massage, it wouldn't be fair for her to have it again." "Liguei para $IrmaV.Nome, mas ela está tão ocupada trabalhando no hospital e dando atenção para o namorado que não pode ir comigo. E $IrmaN.Nome já teve essa massagem, não seria justo ela ter de novo.">>
<br>
<<MamaeDiz "So I thought of you. $Jogador.Nome, do you want to have this massage with me?" "E então eu pensei em você. $Jogador.Nome, quer fazer essa massagem comigo?">>
<br>
<<Narrador "She asks, with a smile." "Ela pergunta, com um sorriso.">>
<br>
<<PlayerDiz "Really? I thought it was just for women, that's why you didn't take me." "Sério? Achei que era só para mulheres, por isso você não me levou.">>
<br>
<<MamaeDiz "No, it's for everyone. I didn't take you because there were only three free passes, and I really wanted to have a girls' day." "Não, é para todos. Não levei você porque eram só três passes gratuitos, e eu queria muito ter um dia das meninas.">>
<br>
<<PlayerDiz "Ah, I see, but when are we going?" "Ah, sim, mas que dia vamos?">>
<br>
<<Narrador "You ask, excited." "Você pergunta, animado.">>
<br>
<<MamaeDiz "If you want, we can go right now." "Se você quiser, podemos ir agora mesmo.">>
<br>
<<Narrador "She suggests, getting up from the couch." "Ela sugere, levantando-se do sofá.">>
<br>
<<PlayerDiz "Thank you, $Jogador.RelacaoMae, I'll get ready." "Obrigado $Jogador.RelacaoMae, vou me arrumar.">>
<br>
<<Narrador "You reply, getting up too." "Você responde, levantando-se também.">>
<br>
<<Narrador "You get ready for the visit to the masseuse at the Country Club and, after an hour, you get in the car and go there, eager for a relaxing moment together." "Vocês se preparam para a visita à massagista no Country Clube e, depois de uma hora, pegam o carro e vão até lá, ansiosos por um momento relaxante juntos.">>
<br>
@@.btnUI;<<button [[Continue|MM2 parte 2 - Gostei da massagem]]>>
<<set $MaeM2.MissaoEstagio += 25>>
<<set $AtendenteIM.status to "Normal">>
<<addmins 25>>
<</button>>@@<<set $fundo to "sala-de-massagem">>
<<Narrador "Two of them go together in $Mae.Nome's car to the massage institute. You arrive there and take a good look around." "Dois vão juntos no carro de $Mae.Nome até o instituto de massagens. Chegando lá, você dá uma boa olhada ao redor, impressionado com a beleza do lugar.">>
<br>
<<PlayerDiz "Wow, what a beautiful place." "Nossa, que lugar lindo.">>
<br>
<<MamaeDiz "If you liked this place, just wait until you get to the massage room, it's divine!" "Se você gostou daqui, é só esperar chegar na sala de massagem, é divino!">>
<br>
<<MamaeDiz "Excuse me, I'm $Mae.Nome $Jogador.Sobrenome, I'm here for my last massage." "Com licença, sou $Mae.Nome $Jogador.Sobrenome, vim fazer minha última massagem.">>
<br>
<<Narrador "$Mae.Nome says to the attendant, who looks at her already remembering her." "Diz $Mae.Nome para a atendente, que a olha já se lembrando dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/atendenteim/images/Atendente-I-M.jpg"></center>
<br>
<<AtendenteIMDiz "Ah, yes. And..." "Ah sim, e...">>
<br>
<<Narrador "The attendant looks at you." "A atendente olha para você.">>
<br>
<<AtendenteIMDiz "Who is he?" "Quem é ele?">>
<br>
<<MamaeDiz "Oh, he's my $Mae.RelacaoJogador $Jogador.Nome, he came to get the massage with me, since mine and my $Mae.RelacaoIrmaV $IrmaV.Nome's didn't happen, and she couldn't come, so I brought him." "Ah, é meu $Mae.RelacaoJogador $Jogador.Nome. Ele veio fazer a massagem comigo, já que a minha e da minha $Mae.RelacaoIrmaV $IrmaV.Nome não aconteceu, e ela não pode vir, então eu o trouxe.">>
<br>
<<AtendenteIMDiz "Okay, now you can go to the room on the left to change because the masseuse is already waiting." "Ok, agora você pode ir para a sala da esquerda para se trocar porque a massagista já está esperando.">>
<br>
<<Narrador "The attendant replies, leading the way." "A atendente responde, indicando o caminho.">>
<br>
<<AtendenteIMDiz "The boy $Jogador.Nome will have to wait a bit because the masseuse is running a little late." "O garoto $Jogador.Nome vai ter que esperar um pouco porque a massagista está um pouco atrasada.">>
<br>
<<PlayerDiz "Do I have to wait here at the reception?" "Tenho que esperar aqui na recepção?">>
<br>
<<AtendenteIMDiz "Yes, but it's only for a few minutes." "Sim, mas é só por alguns minutos.">>
<br>
<<MamaeDiz "Well... I'm already itching to get this massage, when $IrmaN.Nome had hers, she didn't say how it was, so I'm curious." "Bom... já estou ficando louca para receber essa massagem. Quando a $IrmaN.Nome recebeu, não disse como é que foi, então estou curiosa.">>
<br>
<<Narrador "Your $Jogador.RelacaoMae goes to the massage room, and you stand at the reception desk waiting. A few minutes pass and you get a little impatient." "Sua $Jogador.RelacaoMae segue para a sala de massagem, e você fica na recepção esperando. Alguns minutos se passam, e você fica um pouco impaciente.">>
<br>
<<PlayerDiz "Ahm... ma'am, I've been here for a few minutes, and I'd like a glass of water and..." "Ahm... moça, já estou aqui há alguns minutos, e queria um copo d'água e...">>
<br>
<<AtendenteIMDiz "You say to the attendant." "Diz você se dirigindo a atendente.">>
<br>
<<AtendenteIMDiz "Water? You can go down the corridor past the rooms where you can drink water." "Água? você pode ir no corredor passando em frente aos quartos lá você pode beber água.">>
<br>
<<Narrador "Then you walk quickly past the massage rooms to the water." "Depois você passa rapidamente pelas salas de massagem até a água.">>
<br>
<<Narrador "On your way back, you see one of the doors ajar, you're curious because you always decide to look through the cracks to see what's going on." "Ao voltar, você vê uma das portas entreaberta, você fica curioso porque sempre decide olhar pelas frestas para ver o que está acontecendo.">>
<br>
<<PlayerDiz "Wow!" "Uau!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/MM2-Mae-Naked-Massage1.jpg"></center>
<br>
<<JogadorHorny 15>>
<br>
<<JogadorMoralidade 1>>
<br>
<<Narrador "You see your naked $Jogador.RelacaoMae changing her clothes." "Você vê sua $Jogador.RelacaoMae nua trocando de roupa.">>
<br>
<<Reflex "Oh my God, I saw my $Jogador.RelacaoMae naked!" "Oi meu Deus, vi minha $Jogador.RelacaoMae nua!">>
<br>
<<Narrador "You look again." "Você olha de novo.">>
<br>
<<Reflex "Oh my God, she's beautiful!" "Oh meu Deus, ela é linda!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/MM2-Mae-Naked-Massage2.jpg"></center>
<br>
<<JogadorHorny 15>>
<br>
<<JogadorMoralidade 1>>
<br>
<<Narrador "You look closely at your $Jogador.RelacaoMae, noticing how the exercises she's doing are working." "Você olha atentamente para sua $Jogador.RelacaoMae percebendo como estão funcionando os exercícios que ela está fazendo.">>
<br>
<<Narrador "Suddenly, someone taps you on the shoulder." "De repente, alguém toca no seu ombro.">>
<br>
<<Narrador "You're startled, but you try not to scream so as not to attract your $Jogador.RelacaoMae's attention." "Você leva um grande susto, mas tenta não gritar para não chamar a atenção da sua $Jogador.RelacaoMae.">>
<br>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Hello!
<<elseif $game.lang is 1>>
Olá!
<</if>>
</div>
<br>
<<Narrador "Says the masseuse, smiling." "Diz a massagista, sorrindo.">>
<br>
<<PlayerDiz "What a fright, girl!" "Que susto, menina!">>
<br>
<<Narrador "You answer with your hand on your chest." "Você responde, com a mão no peito.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/massagista-teen.jpg"></center>
<br>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Excuse me, are you $Jogador.Nome right?
<<elseif $game.lang is 1>>
Desculpe, você é o $Jogador.Nome certo?
<</if>>
</div>
<br>
<<Narrador "She asks, still smiling." "Ela pergunta, ainda sorrindo.">>
<br>
<<PlayerDiz "Yes..." "Sim...">>
<br>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I'm your masseuse... and... what are you doing?
<<elseif $game.lang is 1>>
Sou sua massagista... e... o que você está fazendo?
<</if>>
</div>
<br>
<<PlayerDiz "Yeah, I was just, just looking for the bathroom..." "Sim, eu só, só estava procurando o banheiro...">>
<br>
<<Narrador "You answer, a little embarrassed, hoping she didn't see you spying on your $Jogador.RelacaoMae." "Você responde, um pouco envergonhado torcendo para que ela não tenha visto você espionando sua $Jogador.RelacaoMae.">>
<br>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Come with me, your massage will start now!
<<elseif $game.lang is 1>>
Venha comigo, sua massagem começará agora!
<</if>>
</div>
<br>
<<Narrador "She says, leading you into the massage room." "Diz ela, guiando você para a sala de massagem.">>
<br>
<<PlayerDiz "All right, let's go." "Tudo bem, vamos.">>
<br>
<<Narrador "You reply, following her." "Você responde, seguindo-a.">>
<br>
<<PlayerDiz "By the way, what's your name?" "Aliás, qual é o seu nome?">>
<br>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Nice to meet you, I'm <<textbox "$MassagistaTeen.Nome" "Erin" $MassagistaTeen.Nome>>.
<<elseif $game.lang is 1>>
Prazer em conhecê-lo, sou <<textbox "$MassagistaTeen.Nome" "Erin" $MassagistaTeen.Nome>>.
<</if>>
</div>
<br>
<<Narrador "She answers, opening the door to the massage room and inviting you in." "Ela responde, abrindo a porta da sala de massagem e convidando você a entrar.">>
<br>
@@.btnUI;<<button [[Continue|MM2 parte 3 - Gostei da massagem]]>>
<<set $MaeM2.MissaoEstagio += 25>>
<<set $MassagistaTeen.status to "Normal">>
<<addmins 13>>
<</button>>@@<<set $fundo to "sala-de-massagem">>
<<Narrador "You and the masseuse arrive at the massage room. $MassagistaTeen.Nome tells you to take off your clothes and put on a towel." "Você e a massagista chegam à sala de massagem. $MassagistaTeen.Nome indica que você deve tirar a roupa e colocar uma toalha.">>
<br>
<<PlayerDiz "Okay, you ahmm..." "Ok, você ahmm...">>
<br>
<<Narrador "She looks at you, knowing what you mean..." "Ela olha pra você, sabendo o que você quiz dizer...">>
<br>
<<MassagistaTeenDiz "Hahaha... Relax, I'm not going to look. In fact, I'm going to the other room to get ready. Make yourself at home!" "Hahaha... Relaxa, não vou olhar. Na verdade, vou para a outra sala me preparar. Fique à vontade!">>
<br>
<<Narrador "$MassagistaTeen.Nome says as she walks away. You change and lie back on the stretcher. A short while later, $MassagistaTeen.Nome returns to the room." "Diz $MassagistaTeen.Nome enquanto se afasta. Você se troca e deita de costas na maca. Pouco tempo depois, $MassagistaTeen.Nome retorna à sala.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "Hey, I'm back." "Ei, estou de volta.">>
<br>
<<Narrador "$MassagistaTeen.Nome announces, starting to adjust the stretcher, she's wearing a red silk robe." "Anuncia $MassagistaTeen.Nome, começando a ajustar a maca, ela está com um roupão vermelho de seda.">>
<br>
<<PlayerDiz "I've never done this, I'm a bit nervous." "Nunca fiz isso, estou um pouco nervoso.">>
<br>
<<Narrador "You confess, looking up at the ceiling." "Você confessa, olhando para o teto.">>
<br>
<<MassagistaTeenDiz "Relax, stay calm, it will be one of the best feelings of your life!" "Relaxe, fique calmo, pois será uma das melhores sensações da sua vida!">>
<br>
<<Narrador "$MassagistaTeen.Nome assures you, placing her hands on your back." "$MassagistaTeen.Nome garante, colocando as mãos sobre suas costas.">>
<br>
<<MassagistaTeenDiz "Okay, let's get started, ready?" "Ok, vamos começar, pronto?">>
<br>
<<Narrador "You take a deep breath and confirm. Then she begins." "Você respira fundo e confirma. Então, ela começa.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You sigh, feeling the tension in your muscles ease." "Você suspira, sentindo a tensão nos seus músculos diminuir.">>
<br>
<<MassagistaTeenDiz "I told you you'd like it." "Eu disse que você iria gostar.">>
<br>
<<PlayerDiz "I should come here more often." "Eu deveria vir aqui mais vezes.">>
<br>
<<Narrador "You comment, closing your eyes to enjoy the moment." "Você comenta, fechando os olhos para aproveitar o momento.">>
<br>
<<MassagistaTeenDiz "You definitely should." "Definitivamente deveria.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "I remember the first time I was massaged, I was ecstatic, so I decided to work with it!" "Lembro-me da primeira vez que fui massageada, fiquei em êxtase, então resolvi trabalhar com isso!">>
<br>
<<Narrador "She tells us, sharing a bit of her story." "Ela conta, compartilhando um pouco de sua história.">>
<br>
<<PlayerDiz "How long ago was that? I mean... you look my age." "Isso foi há quanto tempo? Quero dizer... você parece ter a minha idade.">>
<br>
<<MassagistaTeenDiz "That was when I was 18, today I'm 20." "Isso foi quando eu tinha 18 anos, hoje tenho 20.">>
<br>
<<Narrador "You talk for a few minutes while $MassagistaTeen.Nome gives you a massage." "Você fica conversando por alguns minutos enquanto $MassagistaTeen.Nome faz uma massagem em você.">>
<br>
<<Narrador "Now turn around and face me." "Agora vire-se e fique de frente para mim.">>
<br>
<<PlayerDiz "Okay." "Ok.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$MassagistaTeen.Nome lifts your towel, embarrassing you..." "$MassagistaTeen.Nome levanta sua toalha te constrangendo...">>
<br>
@@.btnUI;<<button [[Continue|MM2 parte 4 - Gostei da massagem]]>>
<<set $MaeM2.MissaoEstagio += 25>>
<<addmins 27>>
<</button>>@@<<set $fundo to "sala-de-massagem">>
<<MassagistaTeenDiz "What's wrong?" "O que foi?">>
<br>
<<PlayerDiz "Nothing is... ahm... did you saw my cock." "Nada é... que... você viu meu pau.">>
<br>
<<MassagistaTeenDiz "Hahaha... Calm down $Jogador.Nome, there's no need to get nervous, it always happens, I see cock's, every day." "Hahaha... Calma $Jogador.Nome, não precisa ficar nervoso, isso sempre acontece, eu vejo paus, todo dia.">>
<br>
<<MassagistaTeenDiz "And... as if I'm the first woman who's ever seen your cock, right?" "E... como se eu fosse a primeira mulher que já viu seu pau, certo?">>
<br>
<<PlayerDiz "Ahm... Without being my family, yes." "Ahm... Sem ser da minha família, sim.">>
<br>
<<MassagistaTeenDiz "Oh, so you're a virgin?" "Ah, então você é virgem?">>
<br>
<<PlayerDiz "Yes, and don't get me wrong, but... I don't want to talk about it!" "Sim, e não me entenda mal, mas... não quero falar sobre isso!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "You don't have to be ashamed of that, and between you and me, you've got a huge dick, one day you're going to make a girl very happy." "Não precisa ter vergonha disso, e cá entre nós, você tem um pau gigante, um dia você vai fazer uma garota muito feliz.">>
<br>
<<PlayerDiz "Thanks $MassagistaTeen.Nome, you're so nice." "Obrigado $MassagistaTeen.Nome, você é tão legal.">>
<br>
<<MassagistaTeenDiz "But I'm not just being nice, it's the truth. And to show you that, I'm going to advance this part, the best part of the massage." "Mas não estou apenas sendo legal, é a verdade. E para te mostrar isso vou adiantar essa parte, a melhor parte da massagem.">>
<br>
<<Narrador "She winks at you." "Ela pisca para você.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "How come?" "Como assim?">>
<br>
<<Narrador "$MassagistaTeen.Nome slowly slides her fingers down his body, reaching the towel over his crotch. $MassagistaTeen.Nome puts her hand under the towel and starts stroking his cock." "$MassagistaTeen.Nome desliza lentamente os dedos pelo corpo, alcançando a toalha sobre a virilha. $MassagistaTeen.Nome coloca a mão sob a toalha e começa a acariciar seu pau.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh... my God, $MassagistaTeen.Nome, what..." "Ah... meu Deus, $MassagistaTeen.Nome, o que...">>
<br>
<<Narrador "$MassagistaTeen.Nome puts her finger to her lips." "$MassagistaTeen.Nome coloca o dedo nos lábios.">>
<br>
<<MassagistaTeenDiz "Shiii." "Shiii.">>
<br>
<<MassagistaTeenDiz "Don't say anything, just enjoy it." "Não diga nada, apenas aproveite.">>
<br>
<<Narrador "$MassagistaTeen.Nome starts to masturbate you with both hands and keeps increasing the speed." "$MassagistaTeen.Nome começa a te masturbar com as duas mãos e vai aumentando cada vez mais a velocidade.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$MassagistaTeen.Nome masturbates you quickly, until you can't stand it." "$MassagistaTeen.Nome te masturba rapidamente, até você não aguentar mais.">>
<br>
<<PlayerDiz "I'm cumming" "Estou gozando!">>
<br>
<<MassagistaTeenDiz "Come on, enjoy me." "Vamos, goze para mim.">>
<br>
<<Gozar>>
<br>
<<Narrador "You come in $MassagistaTeen.Nome's hand." "Você goza na mão de $MassagistaTeen.Nome.">>
<br>
<<Narrador "You're ecstatic." "Você está em êxtase.">>
<br>
<<MassagistaTeenDiz "So did $Jogador.Nome enjoy it? Did you have fun?" "Então $Jogador.Nome gostou? Você se divertiu?">>
<br>
<<PlayerDiz "You have no idea." "Você não tem ideia.">>
<br>
<<Narrador "She smiles and takes out a pen and paper." "Ela sorri e pega um papel e uma caneta.">>
<br>
<<MassagistaTeenDiz "I'll leave my number here for you. If you want another massage, just give me a call. I'll give you a special discount." "Vou deixar meu número aqui com você. Caso queira outra massagem, é só me ligar. Te dou um desconto especial.">>
<br>
<<Narrador "You can get $MassagistaTeen.Nome's number." "Você consegue você pega o número de $MassagistaTeen.Nome.">>
<br>
<<ConheceMassagistaTeen>>
<br>
<<PlayerDiz "It was one of the best moments of my life." "Foi um dos melhores momentos da minha vida.">>
<br>
<<PlayerDiz "Well, see you another day." "Bem, até outro dia.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You leave the massage room still ecstatic about your "massage".
<<elseif $game.lang is 1>>
Você sai da sala de massagem ainda em êxtase com a sua "massagem".
<</if>>
</div>
<br>
<<Narrador "Further on you meet your $Jogador.RelacaoMae." "Mais à frente você encontra sua $Jogador.RelacaoMae.">>
<br>
<<PlayerDiz "Hi $Jogador.RelacaoMae." "Oi $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "Hey $Jogador.RelacaoMae, how was your massage?" "Oi $Jogador.RelacaoMae, como foi sua massagem?">>
<br>
<<MamaeDiz "Oh, it was very good, that's all." "Ah, foi muito boa, só isso.">>
<br>
<<Narrador "$Mae.Nome said, turning red." "Disse $Mae.Nome ficando vermelha.">>
<br>
<<Reflex "Did her masseuse do the same thing $MassagistaTeen.Nome did to me? Did she?" "A massagista dela fez a mesma coisa que $MassagistaTeen.Nome fez comigo? Será?">>
<br>
<<MamaeDiz "Come on, $Mae.RelacaoJogador." "Vamos, $Mae.RelacaoJogador.">>
<br>
<<Narrador "You're coming back in your $Jogador.RelacaoMae's car." "Você está voltando no carro da sua $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "So $Jogador.Nome, did you enjoy your massage?" "Mas então $Jogador.Nome, gostou da sua massagem?">>
<br>
<<PlayerDiz "Sure, it was great." "Claro foi muito boa.">>
<br>
<<Narrador "She looks at you doubtfully." "Ela olha pra você com cara de dúvida.">>
<br>
<<MamaeDiz "You know... the masseurs may have given you a different massage from the one they gave me. You could tell me what it was like... just out of curiosity." "Sabe... os massagistas podem ter feito uma massagem diferente em você da que fizeram em mim. Você podia me contar como é que foi... só por curiosidade.">>
<br>
<<PlayerDiz "Oh... $Jogador.RelacaoMae it was... normal... a normal massage..." "Oh... $Jogador.RelacaoMae foi... normal... uma massagem normal...">>
<br>
<<Narrador "You answer, thinking of a quick answer." "Você responde, pensando em uma resposta rápida.">>
<br>
<<MamaeDiz "Oh... really? There was nothing... let's say... different, you know...?" "Oh... sério? Não teve nada... digamos... diferente sabe...?">>
<br>
<<Reflex "Why is she talking like that? I can't tell my $Jogador.RelacaoMae that the masseuse gave me a handjob." "Porque será que ela tá falando desse jeito? Não posso falar pra minha $Jogador.RelacaoMae que a massagista bateu uma punheta pra mim.">>
<br>
<<PlayerDiz "No, $Jogador.RelacaoMae, it was... normal..., maybe similar to yours." "Não, $Jogador.RelacaoMae foi... normal..., talvez parecida com a sua.">>
<br>
<<Narrador "The rest of the way home was silent, they didn't mention the massage again." "O restante caminho de volta até sua casa foi silencioso, não tocaram mais no assunto da massagem.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM2.MissaoEstagio += 25>>
<<set $MaeM2.MissaoEstatus to "Completa">>
<<set $MaeM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $MassagistaTeen.punheta += 1>>
<<set $QuestWait.MM to true>>
<<addmins 23>>
<</button>>@@<<FundoCasaSala>>
<<switch $Conversas.IrmaV>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaV.Nome, I was remembering the time when we were kids and played doctor." "Oi $IrmaV.Nome, estava lembrando do tempo em que éramos crianças e brincávamos de médico.">>
<br>
<<IrmaVDiz "I remember it well. That's when I thought about working in healthcare. I enjoy taking care of people." "Eu lembro bem, foi nessa época que pensei em trabalhar na área da saúde, gosto de cuidar das pessoas.">>
<br>
<<PlayerDiz "Yeah, remember the day when $Valentao.Nome broke my arm and you took care of me until the doctors arrived?" "Sim, lembra do dia em que o $Valentao.Nome quebrou meu braço e você cuidou de mim até os médicos chegarem?">>
<br>
<<IrmaVDiz "Yes, it was the first time I stepped into that hospital..." "Sim, foi a primeira vez que entrei naquele hospital...">>
<br>
<<Narrador "$IrmaV.Nome's eyes begin to fill with tears." "Os olhos de $IrmaV.Nome começam a se encher de lágrimas.">>
<br>
<<PlayerDiz "No, please don't cry. I'm trying to cheer you up. You need to move on." "Não, por favor, não chore, estou tentando animar você, você precisa seguir em frente.">>
<br>
<<IrmaVDiz "Yes, I know. It's just... It's really hard to lose the dream of a career and the boyfriend I've known since high school on the same day, in the worst way possible." "Sim, eu sei, é só que... É muito difícil perder o sonho da carreira e o namorado que conheço desde o ensino médio no mesmo dia, da pior maneira possível.">>
<br>
<<PlayerDiz "I'll help you get through this. We all will." "Vou ajudar você a superar isso, todos nós vamos.">>
<br>
<<IrmaVDiz "I know, I just need some time." "Eu sei, só preciso de um tempo.">>
<br>
<<Narrador "You hug her and leave her alone to think." "Vocês se abraçam e você a deixa sozinha para pensar.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Umm, $IrmaV.Nome, why were you fired again? I didn't quite understand that story." "Ahm, $IrmaV.Nome, por que você foi demitida mesmo? Eu não entendi muito bem essa história.">>
<br>
<<IrmaVDiz "The medical director, who was very well, by the way, retired two days and was replaced by a new one. From the moment he came in, I didn't like him. He had a very strange behavior for a doctor." "O diretor médico, que é muito bem, aliás, se aposentou passou dois dias e foi substituído por um novo. Desde o momento em que ele entrou, eu não gostei dele, ele tinha um comportamento muito estranho para um médico.">>
<br>
<<PlayerDiz "How come?" "Como assim?">>
<br>
<<IrmaVDiz "He brought strange things with him, paid for hospital items, and took them home, not to mention the harassment of all the women working there." "Ele levava coisas estranhas com ele, pagava por coisas do hospital e levava para casa, sem mencionar o assédio com todas as mulheres que trabalham lá.">>
<br>
<<PlayerDiz "What did he do?" "O que ele fazia?">>
<br>
<<IrmaVDiz "Many times I saw him approaching women in a lewd manner, he would rub the butts of the inexperienced nurses, and I couldn't take it anymore!" "Muitas vezes eu o vi se aproximando das mulheres de forma lasciva, ele esfregava a bunda das enfermeiras mais inexperientes, e aí eu não pude mais aceitar!">>
<br>
<<PlayerDiz "Was that when you tried to organize a protest?" "Foi quando você tentou organizar um protesto?">>
<br>
<<IrmaVDiz "Before that, I tried to talk to him, like... calmly, and ask him to stop, but then he threatened to ruin my reputation so that I could never work in a hospital again." "Antes eu tentei falar com ele, tipo... calmamente, e pedir para ele parar, mas aí ele ameaçou destruir minha reputação para que eu nunca mais pudesse trabalhar em um hospital.">>
<br>
<<PlayerDiz "What a despicable guy!" "Que cara desgraçado esse cara!">>
<br>
<<IrmaVDiz "So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand, and I was fired." "Então eu tentei organizar um protesto, várias meninas que trabalham lá concordaram em participar, mas aí o diretor médico descobriu antes e fui demitida.">>
<br>
<<PlayerDiz "But how did he find out?" "Mas como ele descobriu?">>
<br>
<<IrmaVDiz "Oh, I have no idea." "Ah, eu não faço ideia.">>
<br>
<<PlayerDiz "Don't worry, $IrmaV.Nome, you'll find a new job soon." "Não se preocupe, $IrmaV.Nome, logo você arruma um novo emprego.">>
<br>
<<IrmaVDiz "I hope so." "Eu espero que sim.">>
<br>
<<Narrador "You and $IrmaV.Nome continue talking for a while." "Você e $IrmaV.Nome continuam conversando por um tempo.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaSala>>
<<switch $Conversas.Mae>> /*=========================================*/
<<case 1>> /*====================================================*/
<<MamaeSalaSentadaImgs>>
<br>
<<PlayerDiz "Yeah... $Jogador.RelacaoMae, about that friend of yours $Missravella.Nome how you guys met? I asked her that when I saw her but it seems like it’s a pretty long story right?" "É... $Jogador.RelacaoMae, sobre aquela amiga sua, a $MissTavella.Nome, como vocês se conheceram? Eu perguntei a ela quando a vi, mas parece que é uma história bem longa, né?">>
<br>
<<MamaeDiz "In fact it’s not that big, she’s overly detailed." "Na verdade, não é tão grande, ela é detalhista demais.">>
<br>
<<MamaeDiz "Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement." "Bem... eu era uma garota inocente do interior chegando em uma cidade grande, eu era jovem e queria diversão e empolgação.">>
<br>
<<MamaeDiz "But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn’t even go home." "Mas assim que cheguei lá, a diversão e a empolgação foram interrompidas quando fui roubada, e fiquei totalmente sem dinheiro, nem mesmo podia voltar para casa.">>
<br>
<<PlayerDiz "Really? So what did you do?" "Sério? E o que você fez?">>
<br>
<<MamaeDiz "Luckily $MissTavella.Nome found me and put me to live in hiding inside her college, and we’ve become best friends since then, you had to see how we did it back then." "Felizmente, a $MissTavella.Nome me encontrou e me colocou para morar escondida dentro de sua faculdade, e desde então nos tornamos melhores amigas, você tinha que ver como era naquela época.">>
<br>
<<PlayerDiz "But why had I never heard of her, since you and she are so close?" "Mas por que nunca ouvi falar dela, já que vocês são tão próximas?">>
<br>
<<MamaeDiz "Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town." "Porque... tivemos uma briga por causa de um cara, então paramos de nos falar por um tempo, então eu voltei para cá e ela ficou na cidade dela.">>
<br>
<<MamaeDiz "We only met again and made up a short time ago, when she got married and came to live in this town." "Só nos encontramos novamente e fizemos as pazes há pouco tempo, quando ela se casou e veio morar nesta cidade.">>
<br>
<<MamaeDiz "I didn’t tell you or the girls because... it was a very intense time and different from what I live in today and I didn’t want to be thinking about the past." "Eu não contei para você nem para as meninas porque... foi uma época muito intensa e diferente do que eu vivo hoje, e eu não queria ficar pensando no passado.">>
<br>
<<PlayerDiz "Alright, I understand you." "Tudo bem, eu te entendo.">>
<br>
<<MamaeDiz "Okay, but what did you think of her?" "Ok, mas o que você achou dela?">>
<br>
<<PlayerDiz "Oh she’s really nice, I even wanted her to come here once in a while." "Ah, ela é muito legal, até queria que ela viesse aqui de vez em quando.">>
<br>
<<MamaeDiz "That would be very good." "Isso seria muito bom.">>
<br>
<<PlayerDiz "Look, I have to go, I have a lot to do." "Olha, eu tenho que ir, tenho muita coisa para fazer.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<MamaeSalaSentadaImgs>>
<br>
<<PlayerDiz "Uhm... $Jogador.RelacaoMae, what kind of movie do you like best?" "Ahm... $Jogador.RelacaoMae, qual tipo de filme você mais gosta?">>
<br>
<<MamaeDiz "Oh, I really like action movies, or movies that involve survival in the wild." "Ah, eu gosto muito de filmes de ação, ou filmes que envolvam sobrevivência na natureza.">>
<br>
<<PlayerDiz "I like it too, especially any movie that has The Rock!!" "Eu também gosto, especialmente qualquer filme que tenha o The Rock!">>
<br>
<<MamaeDiz "The Rock it’s amazing." "O The Rock é incrível.">>
<br>
<<PlayerDiz "Yeah!! I Love Hobbs & Shaw, I really wanted it to have a sequel." "Sim! Eu amo Hobbs & Shaw, eu realmente queria que tivesse uma sequência.">>
<br>
<<MamaeDiz "Yeah, it’s an action movie, it has to be fun, and I had a lot of fun watching it." "Sim, é um filme de ação, tem que ser divertido, e eu me diverti muito assistindo.">>
<br>
<<PlayerDiz "Someday I’ll be as strong as he is, that’s my goal!" "Um dia eu serei tão forte quanto ele, esse é meu objetivo!">>
<br>
<<MamaeDiz "Hahaha... And I’ll like it too." "Hahaha... E eu também vou gostar.">>
<br>
<<MamaeDiz "There’s another movie that I really like, a The Rock movie, but it’s also good, the..." "Tem outro filme que eu gosto muito, um filme do The Rock, mas também é bom, o...">>
<br>
<<Narrador "You two keep talking about action movies for a while." "Vocês dois continuam falando sobre filmes de ação por um tempo.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaSala>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, how are you doing at school?" "Ei $IrmaN.Nome, como você está na escola?">>
<br>
<<IrmaNDiz "Hahaha... Better than you from what I've heard." "Hahaha... Melhor do que você pelo que tenho ouvido.">>
<br>
<<PlayerDiz "I'm serious, you spend hours on the phone with your friends, you don't take a minute to study." "Estou falando sério, você passa horas no telefone com seus amigos, não tira um minuto para estudar.">>
<br>
<<IrmaNDiz "Look $Jogador.Nome, rest assured that, as popular as I may be, my grades are among the highest in my class." "Olha $Jogador.Nome, pode ficar tranquilo que, por mais popular que eu seja, minhas notas estão entre as mais altas da minha turma.">>
<br>
<<PlayerDiz "That's really good." "Isso é realmente bom.">>
<br>
<<IrmaNDiz "You repeated last year, and many teachers don't have good things to say about you. I think you should be more concerned about your grades." "Você repetiu o ano passado, e muitos professores não têm coisas boas para dizer sobre você. Acho de você deveria estar mais preocupado com as suas notas.">>
<br>
<<PlayerDiz "You know very well that I think school is a waste of time." "Você sabe muito bem que eu acho a escola uma perda de tempo.">>
<br>
<<IrmaNDiz "Ok, but wasn't losing a whole year a waste of time?" "Ok, mas perder um ano inteiro não foi uma perda de tempo?">>
<br>
<<PlayerDiz "It wasn't on purpose, I thought I could make up for it in the last quarter." "Não foi de propósito, achei que poderia me recuperar no último trimestre.">>
<br>
<<IrmaNDiz "Yes, but now you have to do everything again, and besides, you and your friend, $Amigo.Nome, are getting more and more talked about in a bad way at school." "Sim, mas agora você tem que fazer tudo de novo, e além disso você e aquele amigo seu, o $Amigo.Nome, estão cada vez mais mal falados na escola.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<IrmaNDiz "Yes, I try to defend you when the girls talk bad about you in front of me." "Sim, eu tento te defender quando as meninas falam mal de você na minha frente.">>
<br>
<<IrmaNDiz "They think you're stupid, weak, cowardly, and very stuck up." "Elas acham que você é um idiota, fraco, covarde e muito metido a besta.">>
<br>
<<PlayerDiz "Wow! And you defend me from those things?" "Nossa! E você me defende dessas coisas?">>
<br>
<<IrmaNDiz "Of course! You're my brother, I would do anything for you, just like you would do anything for me." "Claro! Você é meu irmão, eu faria tudo por você, assim como você faria tudo por mim.">>
<br>
<<IrmaNDiz "But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen." "Mas, é melhor você fazer algo sobre sua imagem pública se não quiser ser lembrado como o maior perdedor que a faculdade já viu.">>
<br>
<<Narrador "She gets up and leaves." "Ela se levanta e sai.">>
<br>
<<Narrador "You continue to think about the conversation you had." "Você continua pensando na conversa que tiveram.">>
<br>
<<Reflex " I didn't know my reputation was so bad, it seems like I'll have to not only hypnotize the teachers, but also improve my reputation at school, at least by the end of the year." "Eu não sabia que minha reputação estava tão ruim, parece que vou ter que não só hipnotizar os professores, mas melhorar minha reputação na escola, pelo menos até o final do ano.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "$IrmaN.Nome, what kind of movies do you like?" "$IrmaN.Nome, que tipo de filme você mais gosta?">>
<br>
<<IrmaNDiz "I like surreal and hard-to-understand movies." "Eu gosto de filmes surreais e difíceis de entender.">>
<br>
<<PlayerDiz "Really? Like what?" "Sério? Como quais?">>
<br>
<<IrmaNDiz "Like Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others." "Tipo, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders! E outros.">>
<br>
<<PlayerDiz "I've never heard of those movies." "Eu nunca ouvi falar desses filmes.">>
<br>
<<IrmaNDiz "You should give them a chance and watch them, because they are really good." "Você deveria dar uma chance e assistir, porque são muito bons.">>
<br>
<<PlayerDiz "Okay, but why do you like these movies?" "Ok, mas por que você gosta desses filmes?">>
<br>
<<IrmaNDiz "Uhm, I really like the aesthetics of the films, they are visually very beautiful, and I like to reflect on the movie I watch." "Ahm, eu realmente gosto da estética dos filmes, são visualmente muito bonitos, e gosto de refletir sobre o filme que assisto.">>
<br>
<<PlayerDiz "Ahmm, I don't really like movies like that." "Ahmm, eu não gosto muito de filmes assim.">>
<br>
<<IrmaNDiz "You don't like movies that make you think?" "Não gosta de filmes que fazem você pensar?">>
<br>
<<PlayerDiz "I don't like movies that don't make sense." "Eu não gosto de filmes que não fazem sentido.">>
<br>
<<PlayerDiz "Like, convey your message with your film! Don't use too much symbolism and indirection, make your message clear with this film!" "Tipo, transmita sua mensagem com seu filme! Não use muito simbolismo e indireção, deixe sua mensagem com este filme clara!">>
<br>
<<IrmaNDiz "I don't think like that, I feel very intelligent when I watch a movie like that and understand it." "Eu não penso muito assim, me sinto muito inteligente quando assisto a um filme assim e entendo.">>
<br>
<<PlayerDiz "I feel like I'm being deceived! I imagine the director like this: these suckers keep trying to decipher this movie, it's just a bunch of random stuff I thought of and made this crap, now keep watching and keep giving me money so I can make more. That's what I imagine when I watch a movie like that." "Sinto que estou sendo enganado! Fico imaginando o diretor assim: esses otários continuam tentando decifrar esse filme, é apenas um monte de coisas aleatórias que pensei e fiz essa merda, agora continue assistindo e continue me dando dinheiro para eu poder fazer mais. É isso que imagino quando assisto a um filme assim.">>
<br>
<<PlayerDiz "You really need to watch a movie like this, maybe one day we'll watch a movie like this together, then I'll show you that what you said isn't true." "Você realmente precisa assistir a um filme assim, talvez um dia a gente assista a um filme assim juntos, aí eu vou te mostrar que o que você disse não é verdade.">>
<br>
<<PlayerDiz "Okay, so do you like another kind of movie?" "Ok, então você gosta de outro tipo de filme?">>
<br>
<<PlayerDiz "Yeah, I like those too..." "Sim, eu também gosto...">>
<br>
<<Narrador "You continue talking about movies for a while." "Vocês continuam falando sobre filmes por um tempo.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Sala">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.matarAula is 0 or $game.matarAula is 1>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/gaston/gaston.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<</switch>>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing outside of class? Get out of here or I'll call the deputy principal!<</fala>>
<br>
@@.btnUI;<<button [[Go back to your classroom|3B]]>><</button>>@@
/*===================================================================*/
<<elseif $game.matarAula gte 2>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/gaston/gaston.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<</switch>>
<br>
<<fala "Gaston" $Gaston.Nome>>I can see that you are a rebellious boy, maybe a talk with the deputy principal will end your rebellion.<</fala>>
<br>
@@.btnUI;<<button [[Be taken to the deputy principal|Vice-Diretor]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBarberShop>>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The barber shop is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<br>
<<narrador>>The barber shop is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<<else>>
<<imgFundoBarberShop>>
<br>
@@.btnUI;<<button [[Have a Haircut|Cortes-Chavosos]]>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<</if>><div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/massagistateen/images/massagista-teen.jpg">
Name: $MassagistaTeen.Nome
Status: $MassagistaTeen.status
Friendship: $MassagistaTeen.Amizade
Passion: $MassagistaTeen.Paixao
Morality: $MassagistaTeen.Moralidade
Desire: $MassagistaTeen.Desejo
<<if $MassagistaTeenSex.has_sex is true>>\
Handjob: $MassagistaTeenSex.punheta
Have You Ever Masturbated Her: $MassagistaTeenSex.masturbou
Fingering Anal: $MassagistaTeenSex.fingering_anal
Sucked Her Tits: $MassagistaTeenSex.suck_tits
Titjob: $MassagistaTeenSex.titjob
Had Oral Sex: $MassagistaTeenSex.faz_oral
Received Oral Sex: $MassagistaTeenSex.recebe_oral
Vaginal Sex: $MassagistaTeenSex.vaginal
Anal Sex: $MassagistaTeenSex.anal
Facial: $MassagistaTeenSex.facial
Creampie: $MassagistaTeenSex.creampie
Creampie Anal: $MassagistaTeenSex.creampie_anal
Pearl Necklace: $MassagistaTeenSex.pearlnecklace
Cum in her Pussy: $MassagistaTeenSex.cum_pussy
Cum in her Butt: $MassagistaTeenSex.cum_butt
Cum in her Ass: $MassagistaTeenSex.cum_ass
Eat your Cum: $MassagistaTeenSex.eat_cum
Cum: $MassagistaTeenSex.cum
<</if>>\
<p><strong>About:</strong></p>
<p>$MassagistaTeen.Nome is the masseuse who massaged $Jogador.Nome for the first time at the massage institute. She is 20 years old, and at 18 she received her first massage which she enjoyed so much that she decided to work with it and give other people the same feeling she felt in her first massage.</p>
<<if $MaeM2.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$MassagistaTeen.Nome meets $Jogador.Nome and gives him a very nice massage, and because they have a good first impression of each other she decides to give him a more intimate massage by masturbating him right there.</p>
<</if>>\
<<if $JogadorM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome calls $MassagistaTeen.Nome and they decide to meet at the Country Club, $Jogador.Nome tells $MassagistaTeen.Nome that he wants to learn how to massage, and although she refuses at first, she decides to accept because of her friendship with $Jogador.Nome. She wants $Jogador.Nome to accept and pay $100 for a massage right now and pay $100 for the massage class the next day. $Jogador.Nome prefers to pay $200 for the class, and the now free massage, and $MassagistaTeen.Nome accepts. $MassagistaTeen.Nome gives a massage similar to the last time but with a different outcome with $MassagistaTeen.Nome performing oral sex on $Jogador.Nome.</p>
<</if>>\
<<if $JogadorM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome calls $MassagistaTeen.Nome to talk about massage classes and she shows up at his house. $MassagistaTeen.Nome explains that she took a few days off and since she can't teach $Jogador.Nome how to massage at his house, the two decide to go to the Country Club near closing. $MassagistaTeen.Nome talks to the massage institute clerk who gives her the keys to the place, $Jogador.Nome and $MassagistaTeen.Nome enter. $MassagistaTeen.Nome teaches $Jogador.Nome how to give a very simple shoulder massage and an erotic massage for women, the weather gets so hot that they both have sex right there during the massage class. After they break up, $MassagistaTeen.Nome escorts $Jogador.Nome home and they talk about their relationship, $MassagistaTeen.Nome says that they are Friends with Benefits and that she doesn't like to feel trapped in any monogamous relationship.</p>
<</if>>\
<<if $MassagistaTeenM1.MissaoEstatus is "Completa">>\
<p>$Mae.Nome hands $Jogador.Nome a letter from $LenaPaul.Nome, it was an apology and a gift for $Jogador.Nome enduring that event with her father at that dinner, a gift certificate for a free massage at the Country Club Massage Instinct. $Mae.Nome suggests he gift her back, $Jogador.Nome says she has rations but now he's going to enjoy his girlfriend's gift.</p>
<p>$Jogador.Nome then goes to the massage institute where he is reunited with $MassagistaTeen.Nome, who gives him a massage while she massages him both talk and $MassagistaTeen.Nome takes off her clothes implying that she wants sex with $Jogador.Nome, he says he now has a girlfriend, $MassagistaTeen.Nome asks if this stops him and $Jogador.Nome replies that he doesn't know because she once suggested that they both make a threesome with another girl and asks what $MassagistaTeen.Nome thinks about it, she replies that although he doesn't know her that would mean a free pass, $Jogador.Nome is suspicious but still falls for it on $MassagistaTeen.Nome's charms so they both have sex. At the end, the attendant goes to $MassagistaTeen.Nome's room where she finds both naked and $MassagistaTeen.Nome with semen sprayed on her face, they have a slight discussion about having sex with a customer is wrong and $MassagistaTeen.Nome says that $Jogador.Nome is not an ordinary customer, he is her friend. The attendant then says that $Jogador.Nome has to leave and $MassagistaTeen.Nome has to take a shower because she has other customers to attend to.</p>
<</if>>\
<<if $MassagistaTeenM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to visit $MassagistaTeen.Nome at the Massage Institute, but is faced with a big mess, $MassagistaTeen.Nome nervous cursing someone, $Jogador.Nome goes to her and asks what happened and she replies that she was fired for both having sex that day.</p>
<p>$Jogador.Nome suggests that $MassagistaTeen.Nome work at the market, but she says it's not worth it because it pays very little and the hours are long, and she would have to go back to her parents' house, which she doesn't want. $Jogador.Nome feels guilty that she was fired, but she comforts him by telling her not to blame herself, still feeling guilty. $Jogador.Nome says that anything she needs she can count on him.</p>
<</if>>\
<<if $MassagistaTeenM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome answers a call from $MassagistaTeen.Nome saying that she has found a way to make money, and wants to tell $Jogador.Nome herself.</p>
<</if>>\
<<if $MassagistaTeenM4.MissaoEstatus is "Completa">>\
<p>$MassagistaTeen.Nome goes over to $Jogador.Nome' house, $MassagistaTeen.Nome greets $Mae.Nome, and he and $Jogador.Nome go to talk in his bedroom. $MassagistaTeen.Nome tells $Jogador.Nome that she found something she can do that doesn't involve massage, she says she thought about being a porn star, $Jogador.Nome doesn't believe it at first but it's the honest truth, $MassagistaTeen.Nome says it's the best option she has, $Jogador.Nome insists on saying that there are better options to earn money but she says that besides being her best option it's something she wants to do, and if she doesn't like it she goes back and tries something else, $Jogador.Nome asks "What do you mean I come back here?" and she says she's going to need to move, $Jogador.Nome asks again if that's really what she wants, she then confirms. She can then help her so they can do a photo session and she asks $Jogador.Nome to buy a photographic camera and meet her at the Mall at 21:30.</p>
<</if>>\
<<if $MassagistaTeenM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome meets $MassagistaTeen.Nome at the Mall, $Jogador.Nome tells them to go straight to the photo studio, but $MassagistaTeen.Nome reveals that both will invade the studio after the Mall closes, $Jogador.Nome is stunned by this, $MassagistaTeen.Nome then explains why she decided that and that everything is already planned, she says that she has already disabled the cameras in front of the studio and shows two cans of spray paint and two masks, $Jogador.Nome is uncertain about this plan, but since $MassagistaTeen.Nome seemed very confident, he ended up going along with it.</p>
<p>They hid until the Mall almost closed, both enter the studio's reception, both hide under the reception desk while two men pass by them, they leave through the door and don't even lock it, when they realize that the Mall is practically empty and the lights are off, $MassagistaTeen.Nome gets out from under the table and puts on her mask, $Jogador.Nome does the same, then they both go up to the second floor where the studio really is.</p>
<p>Both enter the studio and when turning on the lights, $MassagistaTeen.Nome gives $Jogador.Nome a can of spray paint and asks him to graffiti the security cameras, after both disable all the cameras they take off the masks and finally leave for the photo shoot. $Jogador.Nome decides to take more spontaneous photos of $MassagistaTeen.Nome, he asks her to stand in front of the Chroma Key and make movements while he says the photo of her, while she moves doing these poses she takes off her clothes, both are very excited about this situation, so they end up doing sex inside the photo studio. When they're done, both get dressed and carefully leave the photo studio and the mall, taking care not to be seen.</p>
<p>Outside the mall as they left, $MassagistaTeen.Nome takes $Jogador.Nome' camera and says she'll find someone to develop the photos. She doesn't know what comes after that but asks if $Jogador.Nome will help her, he says yes, he just asks her to avoid putting him in situations that could land him in jail.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<set $game.usandoMenu to true>>
<div id="fixa">
<center><h1>Player Status</h1></center>
<p><strong>Fitness:</strong> Your physical strength and how muscular you are, the more "Fitness" you have the greater your chance of winning a fight. You will be more respected by the sportsmen of the school, and you will have access to girls who like strong men.</p>
<p><strong>Intelligence:</strong> How smart you are, the smarter you are, the better chances you have with your teachers, more respect for school nerds, and access to girls who like smart guys.</p>
<p><strong>Bravery:</strong> How brave, bold and confident you are. The more "Bravery" you have, the more daring things you can do with your girls and take the initiative as needed.</p>
<p><strong>Morality:</strong> How moral you are, the less morality you have the more you will think about sex and the more sexual situations you will seek, no matter what woman you are.</p>
<p><strong>Sexual Experience:</strong> How many sexual experiences have you had.</p>
<p><strong>Horny Bar:</strong> Show how turn on you are (If you are "Extremely Horny" or "Uncontrollably Horny" You can't sleep).</p>
<p><strong>Money:</strong>Your current money.</p>
</div>
<br>
<div id="fixa">
<center><h1>Characters Status</h1></center>
<p><strong>Status:</strong> The current status of the character.</p>
<p><strong>Friendship:</strong> How friendly is this character to you.</p>
<p><strong>Passion:</strong> How passionate the character is about you (The more in love the character is, the more likely he is to want a serious relationship with you).</p>
<p><strong>Morality:</strong> How moral is this character.</p>
<p><strong>Desire:</strong> How much this character wants you sexually.</p>
</div>
<br>
<div id="fixa">
<center><h1>Cell Phone</h1></center>
<p><strong>Contacts:</strong> You can access statuses and read a little about the characters in the game that you know.</p>
<p><strong>Agenda:</strong> Tips on how to start the next event with each character</strong>.</p>
<p><strong>Photos:</strong>You can see and review how pictures the characters send you.</p>
</div>
<br>
<div id="fixa">
<center><h1>Backpack</h1></center>
<p>Your backpack is your inventory.</p>
</div>
<div id="fixa">
<p>Remember to sleep through the night.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<center><strong><h2>Enter Codes to Activate Cheats.</h2></strong></center> <<set $game.usandoMenu to true>>
<center><<textbox "$code" $code autofocus>></center>
@@.btnUI;<<button "Continue">>
<<nobr>>
<<if $code !== $InstintoSuperior.nivel1 and $code !== $InstintoSuperior.nivel2 and $code !== $InstintoSuperior.nivel3 and $code !== $InstintoSuperior.nivel4 and $code !== $InstintoSuperior.nivel5>>
<<replace "#test">><span style="color:red">Wrong Code.</span><</replace>>
<<elseif $code == $InstintoSuperior.nivel1 and not $codigo.suave>>
<<linkprepend "#test">><span style="color:red">Soft Code Accepted.</span><</linkprepend>>
<<set $codigo.suave to true>>
<<goto "Código Suave">>
<<elseif $code == $InstintoSuperior.nivel2 and not $codigo.medio>>
<<linkprepend "#test">><span style="color:red">Medium Code Accepted.</span><</linkprepend>>
<<set $codigo.medio to true>>
<<goto "Código Médio">>
<<elseif $code == $InstintoSuperior.nivel3 and not $codigo.hardcore>>
<<linkprepend "#test">><span style="color:red">Hardcore Code Accepted.</span><</linkprepend>>
<<set $codigo.hardcore to true>>
<<goto "Código Hardcore">>
<<elseif $code == $InstintoSuperior.nivel4 and not $codigo.master>>
<<linkprepend "#test">><span style="color:red">Master Code Accepted.</span><</linkprepend>>
<<set $codigo.master to true>>
<<goto "Código Master">>
<<elseif $code == $InstintoSuperior.nivel5 and not $codigo.supremo>>
<<linkprepend "#test">><span style="color:red">Supreme Code Accepted.</span><</linkprepend>>
<<set $codigo.supremo to true>>
<<goto "Código Supremo">>
<</if>>
<</nobr>>
<</button>>@@
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<nobr>>
<<if $codigo.suave is true>>
<<if $CodigoAtivado.Suave is false>>
@@.btnUI;<<button [[Enable Soft Code|Código Suave]]>>
<<set $CodigoAtivado.Suave to true>>\
<<set $Jogador.Fitness += 10>>\
<<set $Jogador.Intelgencia += 10>>\
<<set $Jogador.Ousadia += 10>>\
<<set $Jogador.Moralidade -= 10>>\
<<set $Jogador.Dinheiro += 1000>>\
<<set $Mae.Amizade += 10>>\
<<set $Mae.Paixao += 10>>\
<<set $Mae.Moralidade -= 10>>\
<<set $Mae.Desejo += 10>>\
<<set $IrmaV.Amizade += 10>>\
<<set $IrmaV.Paixao += 10>>\
<<set $IrmaV.Moralidade -= 10>>\
<<set $IrmaV.Desejo += 10>>\
<<set $IrmaN.Amizade += 10>>\
<<set $IrmaN.Paixao += 10>>\
<<set $IrmaN.Moralidade -= 10>>\
<<set $IrmaN.Desejo += 10>>\
<<set $Paixao.Amizade += 10>>\
<<set $Paixao.Paixao += 10>>\
<<set $Paixao.Moralidade -= 10>>\
<<set $Paixao.Desejo += 10>>\
<<set $Lexi.Amizade += 10>>\
<<set $Lexi.Paixao += 10>>\
<<set $Lexi.Moralidade -= 10>>\
<<set $Lexi.Desejo += 10>>\
<<set $Penny.Amizade += 10>>\
<<set $Penny.Paixao += 10>>\
<<set $Penny.Moralidade -= 10>>\
<<set $Penny.Desejo += 10>>\
<<set $Melissa.Amizade += 10>>\
<<set $Melissa.Paixao += 10>>\
<<set $Melissa.Moralidade -= 10>>\
<<set $Melissa.Desejo += 10>>\
<<set $Jill.Amizade += 10>>\
<<set $Jill.Paixao += 10>>\
<<set $Jill.Moralidade -= 10>>\
<<set $Jill.Desejo += 10>>\
<<set $RoxyRaye.Amizade += 10>>\
<<set $RoxyRaye.Paixao += 10>>\
<<set $RoxyRaye.Moralidade -= 10>>\
<<set $RoxyRaye.Desejo += 10>>\
<<set $ProfQuimica.Amizade += 10>>\
<<set $ProfQuimica.Paixao += 10>>\
<<set $ProfQuimica.Moralidade -= 10>>\
<<set $ProfQuimica.Desejo += 10>>\
<<set $ProfLiteratura.Amizade += 10>>\
<<set $ProfLiteratura.Paixao += 10>>\
<<set $ProfLiteratura.Moralidade -= 10>>\
<<set $ProfLiteratura.Desejo += 10>>\
<<set $ProfHistoria.Amizade += 10>>\
<<set $ProfHistoria.Paixao += 10>>\
<<set $ProfHistoria.Moralidade -= 10>>\
<<set $ProfHistoria.Desejo += 10>>\
<<set $ProfBiologia.Amizade += 10>>\
<<set $ProfBiologia.Paixao += 10>>\
<<set $ProfBiologia.Moralidade -= 10>>\
<<set $ProfBiologia.Desejo += 10>>\
<<set $ProfSociologia.Amizade += 10>>\
<<set $ProfSociologia.Paixao += 10>>\
<<set $ProfSociologia.Moralidade -= 10>>\
<<set $ProfSociologia.Desejo += 10>>\
<<set $ProfEdFisica.Amizade += 10>>\
<<set $ProfEdFisica.Paixao += 10>>\
<<set $ProfEdFisica.Moralidade -= 10>>\
<<set $ProfEdFisica.Desejo += 10>>\
<<set $ProfArte.Amizade += 10>>\
<<set $ProfArte.Paixao += 10>>\
<<set $ProfArte.Moralidade -= 10>>\
<<set $ProfArte.Desejo += 10>>\
<<set $MissTavella.Amizade += 10>>\
<<set $MissTavella.Paixao += 10>>\
<<set $MissTavella.Moralidade -= 10>>\
<<set $MissTavella.Desejo += 10>>\
<<set $SrtaCooper.Amizade += 10>>\
<<set $SrtaCooper.Paixao += 10>>\
<<set $SrtaCooper.Moralidade -= 10>>\
<<set $SrtaCooper.Desejo += 10>>\
<<set $AtendenteIM.Amizade += 10>>\
<<set $AtendenteIM.Paixao += 10>>\
<<set $AtendenteIM.Moralidade -= 10>>\
<<set $AtendenteIM.Desejo += 10>>\
<<set $MassagistaTeen.Amizade += 10>>\
<<set $MassagistaTeen.Paixao += 10>>\
<<set $MassagistaTeen.Moralidade -= 10>>\
<<set $MassagistaTeen.Desejo += 10>>\
<<set $CarmenCa.Amizade += 10>>\
<<set $CarmenCa.Paixao += 10>>\
<<set $CarmenCa.Moralidade -= 10>>\
<<set $CarmenCa.Desejo += 10>>\
<<set $LenaPaul.Amizade += 10>>\
<<set $LenaPaul.Paixao += 10>>\
<<set $LenaPaul.Moralidade -= 10>>\
<<set $LenaPaul.Desejo += 10>>\
<<set $Shyla.Amizade += 10>>\
<<set $Shyla.Paixao += 10>>\
<<set $Shyla.Moralidade -= 10>>\
<<set $Shyla.Desejo += 10>>\
<<set $VizinhaEsquerda.Amizade += 10>>\
<<set $VizinhaEsquerda.Paixao += 10>>\
<<set $VizinhaEsquerda.Moralidade -= 10>>\
<<set $VizinhaEsquerda.Desejo += 10>>\
<<set $Aaliyah.Amizade += 10>>\
<<set $Aaliyah.Paixao += 10>>\
<<set $Aaliyah.Moralidade -= 10>>\
<<set $Aaliyah.Desejo += 10>>\
<<set $Samantha.Amizade += 10>>\
<<set $Samantha.Paixao += 10>>\
<<set $Samantha.Moralidade -= 10>>\
<<set $Samantha.Desejo += 10>>\
<<set $Angie.Amizade += 10>>\
<<set $Angie.Paixao += 10>>\
<<set $Angie.Moralidade -= 10>>\
<<set $Angie.Desejo += 10>>\
<<set $Gabbie.Amizade += 10>>\
<<set $Gabbie.Paixao += 10>>\
<<set $Gabbie.Moralidade -= 10>>\
<<set $Gabbie.Desejo += 10>>\
<<set $BartDani.Amizade += 10>>\
<<set $BartDani.Paixao += 10>>\
<<set $BartDani.Moralidade -= 10>>\
<<set $BartDani.Desejo += 10>>\
<<set $BartKagney.Amizade += 10>>\
<<set $BartKagney.Paixao += 10>>\
<<set $BartKagney.Moralidade -= 10>>\
<<set $BartKagney.Desejo += 10>>\
<<set $Manu.Amizade += 10>>\
<<set $Manu.Paixao += 10>>\
<<set $Manu.Moralidade -= 10>>\
<<set $Manu.Desejo += 10>>\
<<set $Amigo.Amizade += 10>>\
<<set $Amigo.Moralidade -= 10>>\
<<set $Amigo2.Amizade += 10>>\
<<set $Amigo2.Moralidade -= 10>>\
<<set $Valentao.Amizade += 10>>\
<<set $Valentao.Moralidade -= 10>>\
<<set $ProfMatematica.Amizade += 10>>\
<<set $ProfMatematica.Moralidade -= 10>>\
<<set $ProfFisica.Amizade += 10>>\
<<set $ProfFisica.Moralidade -= 10>>\
<<set $ProfFilosofia.Amizade += 10>>\
<<set $ProfFilosofia.Moralidade -= 10>>\
<<set $ProfGeografia.Amizade += 10>>\
<<set $ProfGeografia.Inimizade += 10>>\
<<set $ProfGeografia.Moralidade -= 10>>\
<<set $ViceDiretor.Amizade += 10>>\
<<set $ViceDiretor.Inimizade += 10>>\
<<set $ViceDiretor.Moralidade -= 10>>\
<<set $LoenFreas.Amizade += 10>>\
<<set $LoenFreas.Inimizade += 10>>\
<<set $LoenFreas.Moralidade -= 10>>\
<<set $BartenderH.Amizade += 10>>\
<<set $BartenderH.Moralidade -= 10>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Suave is true>>
<center><h2>Soft Code has already been Activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $codigo.medio is true>>
<<if $CodigoAtivado.Medio is false>>
@@.btnUI;<<button [[Enable Medium Code|Código Médio]]>>
<<set $CodigoAtivado.Medio to true>>\
<<set $Jogador.Fitness += 15>>\
<<set $Jogador.Intelgencia += 15>>\
<<set $Jogador.Ousadia += 15>>\
<<set $Jogador.Moralidade -= 15>>\
<<set $Jogador.Dinheiro += 1500>>\
<<set $Mae.Amizade += 15>>\
<<set $Mae.Paixao += 15>>\
<<set $Mae.Moralidade -= 15>>\
<<set $Mae.Desejo += 15>>\
<<set $IrmaV.Amizade += 15>>\
<<set $IrmaV.Paixao += 15>>\
<<set $IrmaV.Moralidade -= 15>>\
<<set $IrmaV.Desejo += 15>>\
<<set $IrmaN.Amizade += 15>>\
<<set $IrmaN.Paixao += 15>>\
<<set $IrmaN.Moralidade -= 15>>\
<<set $IrmaN.Desejo += 15>>\
<<set $Paixao.Amizade += 15>>\
<<set $Paixao.Paixao += 15>>\
<<set $Paixao.Moralidade -= 15>>\
<<set $Paixao.Desejo += 15>>\
<<set $Lexi.Amizade += 15>>\
<<set $Lexi.Paixao += 15>>\
<<set $Lexi.Moralidade -= 15>>\
<<set $Lexi.Desejo += 15>>\
<<set $Penny.Amizade += 15>>\
<<set $Penny.Paixao += 15>>\
<<set $Penny.Moralidade -= 15>>\
<<set $Penny.Desejo += 15>>\
<<set $Melissa.Amizade += 15>>\
<<set $Melissa.Paixao += 15>>\
<<set $Melissa.Moralidade -= 15>>\
<<set $Melissa.Desejo += 15>>\
<<set $Jill.Amizade += 15>>\
<<set $Jill.Paixao += 15>>\
<<set $Jill.Moralidade -= 15>>\
<<set $Jill.Desejo += 15>>\
<<set $RoxyRaye.Amizade += 15>>\
<<set $RoxyRaye.Paixao += 15>>\
<<set $RoxyRaye.Moralidade -= 15>>\
<<set $RoxyRaye.Desejo += 15>>\
<<set $ProfQuimica.Amizade += 15>>\
<<set $ProfQuimica.Paixao += 15>>\
<<set $ProfQuimica.Moralidade -= 15>>\
<<set $ProfQuimica.Desejo += 15>>\
<<set $ProfLiteratura.Amizade += 15>>\
<<set $ProfLiteratura.Paixao += 15>>\
<<set $ProfLiteratura.Moralidade -= 15>>\
<<set $ProfLiteratura.Desejo += 15>>\
<<set $ProfHistoria.Amizade += 15>>\
<<set $ProfHistoria.Paixao += 15>>\
<<set $ProfHistoria.Moralidade -= 15>>\
<<set $ProfHistoria.Desejo += 15>>\
<<set $ProfBiologia.Amizade += 15>>\
<<set $ProfBiologia.Paixao += 15>>\
<<set $ProfBiologia.Moralidade -= 15>>\
<<set $ProfBiologia.Desejo += 15>>\
<<set $ProfSociologia.Amizade += 15>>\
<<set $ProfSociologia.Paixao += 15>>\
<<set $ProfSociologia.Moralidade -= 15>>\
<<set $ProfSociologia.Desejo += 15>>\
<<set $ProfEdFisica.Amizade += 15>>\
<<set $ProfEdFisica.Paixao += 15>>\
<<set $ProfEdFisica.Moralidade -= 15>>\
<<set $ProfEdFisica.Desejo += 15>>\
<<set $ProfArte.Amizade += 15>>\
<<set $ProfArte.Paixao += 15>>\
<<set $ProfArte.Moralidade -= 15>>\
<<set $ProfArte.Desejo += 15>>\
<<set $MissTavella.Amizade += 15>>\
<<set $MissTavella.Paixao += 15>>\
<<set $MissTavella.Moralidade -= 15>>\
<<set $MissTavella.Desejo += 15>>\
<<set $SrtaCooper.Amizade += 15>>\
<<set $SrtaCooper.Paixao += 15>>\
<<set $SrtaCooper.Moralidade -= 15>>\
<<set $SrtaCooper.Desejo += 15>>\
<<set $AtendenteIM.Amizade += 15>>\
<<set $AtendenteIM.Paixao += 15>>\
<<set $AtendenteIM.Moralidade -= 15>>\
<<set $AtendenteIM.Desejo += 15>>\
<<set $MassagistaTeen.Amizade += 15>>\
<<set $MassagistaTeen.Paixao += 15>>\
<<set $MassagistaTeen.Moralidade -= 15>>\
<<set $MassagistaTeen.Desejo += 15>>\
<<set $CarmenCa.Amizade += 15>>\
<<set $CarmenCa.Paixao += 15>>\
<<set $CarmenCa.Moralidade -= 15>>\
<<set $CarmenCa.Desejo += 15>>\
<<set $LenaPaul.Amizade += 15>>\
<<set $LenaPaul.Paixao += 15>>\
<<set $LenaPaul.Moralidade -= 15>>\
<<set $LenaPaul.Desejo += 15>>\
<<set $Shyla.Amizade += 15>>\
<<set $Shyla.Paixao += 15>>\
<<set $Shyla.Moralidade -= 15>>\
<<set $Shyla.Desejo += 15>>\
<<set $VizinhaEsquerda.Amizade += 15>>\
<<set $VizinhaEsquerda.Paixao += 15>>\
<<set $VizinhaEsquerda.Moralidade -= 15>>\
<<set $VizinhaEsquerda.Desejo += 15>>\
<<set $Aaliyah.Amizade += 15>>\
<<set $Aaliyah.Paixao += 15>>\
<<set $Aaliyah.Moralidade -= 15>>\
<<set $Aaliyah.Desejo += 15>>\
<<set $Samantha.Amizade += 15>>\
<<set $Samantha.Paixao += 15>>\
<<set $Samantha.Moralidade -= 15>>\
<<set $Samantha.Desejo += 15>>\
<<set $Angie.Amizade += 15>>\
<<set $Angie.Paixao += 15>>\
<<set $Angie.Moralidade -= 15>>\
<<set $Angie.Desejo += 15>>\
<<set $Gabbie.Amizade += 15>>\
<<set $Gabbie.Paixao += 15>>\
<<set $Gabbie.Moralidade -= 15>>\
<<set $Gabbie.Desejo += 15>>\
<<set $BartDani.Amizade += 15>>\
<<set $BartDani.Paixao += 15>>\
<<set $BartDani.Moralidade -= 15>>\
<<set $BartDani.Desejo += 15>>\
<<set $BartKagney.Amizade += 15>>\
<<set $BartKagney.Paixao += 15>>\
<<set $BartKagney.Moralidade -= 15>>\
<<set $BartKagney.Desejo += 15>>\
<<set $Manu.Amizade += 15>>\
<<set $Manu.Paixao += 15>>\
<<set $Manu.Moralidade -= 15>>\
<<set $Manu.Desejo += 15>>\
<<set $Amigo.Amizade += 15>>\
<<set $Amigo.Moralidade -= 15>>\
<<set $Amigo2.Amizade += 15>>\
<<set $Amigo2.Moralidade -= 15>>\
<<set $Valentao.Amizade += 15>>\
<<set $Valentao.Moralidade -= 15>>\
<<set $ProfMatematica.Amizade += 15>>\
<<set $ProfMatematica.Moralidade -= 15>>\
<<set $ProfFisica.Amizade += 15>>\
<<set $ProfFisica.Moralidade -= 15>>\
<<set $ProfFilosofia.Amizade += 15>>\
<<set $ProfFilosofia.Moralidade -= 15>>\
<<set $ProfGeografia.Amizade += 15>>\
<<set $ProfGeografia.Inimizade += 15>>\
<<set $ProfGeografia.Moralidade -= 15>>\
<<set $ViceDiretor.Amizade += 30>>\
<<set $ViceDiretor.Inimizade += 15>>\
<<set $ViceDiretor.Moralidade -= 15>>\
<<set $LoenFreas.Amizade += 15>>\
<<set $LoenFreas.Inimizade += 15>>\
<<set $LoenFreas.Moralidade -= 15>>\
<<set $BartenderH.Amizade += 15>>\
<<set $BartenderH.Moralidade -= 15>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Medio is true>>
<center><h2>Medium Code has already been Enabled!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>>/* Um Pequeno Agradecimento aos Apoiadores. Acessem o canal do meu Podcast no Youtube, Spotfy e outros: Quebra-Cabeça Podcast, Fiquem bem, se se forem usar Cheats me apoiem No Patreon Krl, sejam honestos! */
<<set $InstintoSuperior = {
nivel1: "d401dwlJsh",
nivel2: "I65lqE3cWQJ04",
nivel3: "mm8vQ8qIzBopt200",
nivel4: "avFwX1wgT6uww4m0M9gL",
nivel5: "jREeg2xJnPMVnVS6lqm0HDJ75",
};>>
<<nobr>>
<<if $codigo.hardcore is true>>
<<if $CodigoAtivado.Hardcore is false>>
@@.btnUI;<<button [[Enable Hardcore Code|Código Hardcore]]>>
<<set $CodigoAtivado.Hardcore to true>>\
<<set $Jogador.Fitness += 20>>\
<<set $Jogador.Intelgencia += 20>>\
<<set $Jogador.Ousadia += 20>>\
<<set $Jogador.Moralidade -= 20>>\
<<set $Jogador.Dinheiro += 2000>>\
<<set $Mae.Amizade += 20>>\
<<set $Mae.Paixao += 20>>\
<<set $Mae.Moralidade -= 20>>\
<<set $Mae.Desejo += 20>>\
<<set $IrmaV.Amizade += 20>>\
<<set $IrmaV.Paixao += 20>>\
<<set $IrmaV.Moralidade -= 20>>\
<<set $IrmaV.Desejo += 20>>\
<<set $IrmaN.Amizade += 20>>\
<<set $IrmaN.Paixao += 20>>\
<<set $IrmaN.Moralidade -= 20>>\
<<set $IrmaN.Desejo += 20>>\
<<set $Paixao.Amizade += 20>>\
<<set $Paixao.Paixao += 20>>\
<<set $Paixao.Moralidade -= 20>>\
<<set $Paixao.Desejo += 20>>\
<<set $Lexi.Amizade += 20>>\
<<set $Lexi.Paixao += 20>>\
<<set $Lexi.Moralidade -= 20>>\
<<set $Lexi.Desejo += 20>>\
<<set $Penny.Amizade += 20>>\
<<set $Penny.Paixao += 20>>\
<<set $Penny.Moralidade -= 20>>\
<<set $Penny.Desejo += 20>>\
<<set $Melissa.Amizade += 20>>\
<<set $Melissa.Paixao += 20>>\
<<set $Melissa.Moralidade -= 20>>\
<<set $Melissa.Desejo += 20>>\
<<set $Jill.Amizade += 20>>\
<<set $Jill.Paixao += 20>>\
<<set $Jill.Moralidade -= 20>>\
<<set $Jill.Desejo += 20>>\
<<set $RoxyRaye.Amizade += 20>>\
<<set $RoxyRaye.Paixao += 20>>\
<<set $RoxyRaye.Moralidade -= 20>>\
<<set $RoxyRaye.Desejo += 20>>\
<<set $ProfQuimica.Amizade += 20>>\
<<set $ProfQuimica.Paixao += 20>>\
<<set $ProfQuimica.Moralidade -= 20>>\
<<set $ProfQuimica.Desejo += 20>>\
<<set $ProfLiteratura.Amizade += 20>>\
<<set $ProfLiteratura.Paixao += 20>>\
<<set $ProfLiteratura.Moralidade -= 20>>\
<<set $ProfLiteratura.Desejo += 20>>\
<<set $ProfHistoria.Amizade += 20>>\
<<set $ProfHistoria.Paixao += 20>>\
<<set $ProfHistoria.Moralidade -= 20>>\
<<set $ProfHistoria.Desejo += 20>>\
<<set $ProfBiologia.Amizade += 20>>\
<<set $ProfBiologia.Paixao += 20>>\
<<set $ProfBiologia.Moralidade -= 20>>\
<<set $ProfBiologia.Desejo += 20>>\
<<set $ProfSociologia.Amizade += 20>>\
<<set $ProfSociologia.Paixao += 20>>\
<<set $ProfSociologia.Moralidade -= 20>>\
<<set $ProfSociologia.Desejo += 20>>\
<<set $ProfEdFisica.Amizade += 20>>\
<<set $ProfEdFisica.Paixao += 20>>\
<<set $ProfEdFisica.Moralidade -= 20>>\
<<set $ProfEdFisica.Desejo += 20>>\
<<set $ProfArte.Amizade += 20>>\
<<set $ProfArte.Paixao += 20>>\
<<set $ProfArte.Moralidade -= 20>>\
<<set $ProfArte.Desejo += 20>>\
<<set $MissTavella.Amizade += 20>>\
<<set $MissTavella.Paixao += 20>>\
<<set $MissTavella.Moralidade -= 20>>\
<<set $MissTavella.Desejo += 20>>\
<<set $SrtaCooper.Amizade += 20>>\
<<set $SrtaCooper.Paixao += 20>>\
<<set $SrtaCooper.Moralidade -= 20>>\
<<set $SrtaCooper.Desejo += 20>>\
<<set $AtendenteIM.Amizade += 20>>\
<<set $AtendenteIM.Paixao += 20>>\
<<set $AtendenteIM.Moralidade -= 20>>\
<<set $AtendenteIM.Desejo += 20>>\
<<set $MassagistaTeen.Amizade += 20>>\
<<set $MassagistaTeen.Paixao += 20>>\
<<set $MassagistaTeen.Moralidade -= 20>>\
<<set $MassagistaTeen.Desejo += 20>>\
<<set $CarmenCa.Amizade += 20>>\
<<set $CarmenCa.Paixao += 20>>\
<<set $CarmenCa.Moralidade -= 20>>\
<<set $CarmenCa.Desejo += 20>>\
<<set $LenaPaul.Amizade += 20>>\
<<set $LenaPaul.Paixao += 20>>\
<<set $LenaPaul.Moralidade -= 20>>\
<<set $LenaPaul.Desejo += 20>>\
<<set $Shyla.Amizade += 20>>\
<<set $Shyla.Paixao += 20>>\
<<set $Shyla.Moralidade -= 20>>\
<<set $Shyla.Desejo += 20>>\
<<set $VizinhaEsquerda.Amizade += 20>>\
<<set $VizinhaEsquerda.Paixao += 20>>\
<<set $VizinhaEsquerda.Moralidade -= 20>>\
<<set $VizinhaEsquerda.Desejo += 20>>\
<<set $Aaliyah.Amizade += 20>>\
<<set $Aaliyah.Paixao += 20>>\
<<set $Aaliyah.Moralidade -= 20>>\
<<set $Aaliyah.Desejo += 20>>\
<<set $Samantha.Amizade += 20>>\
<<set $Samantha.Paixao += 20>>\
<<set $Samantha.Moralidade -= 20>>\
<<set $Samantha.Desejo += 20>>\
<<set $Angie.Amizade += 20>>\
<<set $Angie.Paixao += 20>>\
<<set $Angie.Moralidade -= 20>>\
<<set $Angie.Desejo += 20>>\
<<set $Gabbie.Amizade += 20>>\
<<set $Gabbie.Paixao += 20>>\
<<set $Gabbie.Moralidade -= 20>>\
<<set $Gabbie.Desejo += 20>>\
<<set $BartDani.Amizade += 20>>\
<<set $BartDani.Paixao += 20>>\
<<set $BartDani.Moralidade -= 20>>\
<<set $BartDani.Desejo += 20>>\
<<set $BartKagney.Amizade += 20>>\
<<set $BartKagney.Paixao += 20>>\
<<set $BartKagney.Moralidade -= 20>>\
<<set $BartKagney.Desejo += 20>>\
<<set $Manu.Amizade += 20>>\
<<set $Manu.Paixao += 20>>\
<<set $Manu.Moralidade -= 20>>\
<<set $Manu.Desejo += 20>>\
<<set $Amigo.Amizade += 20>>\
<<set $Amigo.Moralidade -= 20>>\
<<set $Amigo2.Amizade += 20>>\
<<set $Amigo2.Moralidade -= 20>>\
<<set $Valentao.Amizade += 20>>\
<<set $Valentao.Moralidade -= 20>>\
<<set $ProfMatematica.Amizade += 20>>\
<<set $ProfMatematica.Moralidade -= 20>>\
<<set $ProfFisica.Amizade += 20>>\
<<set $ProfFisica.Moralidade -= 20>>\
<<set $ProfFilosofia.Amizade += 20>>\
<<set $ProfFilosofia.Moralidade -= 20>>\
<<set $ProfGeografia.Amizade += 20>>\
<<set $ProfGeografia.Inimizade += 20>>\
<<set $ProfGeografia.Moralidade -= 20>>\
<<set $ViceDiretor.Amizade += 20>>\
<<set $ViceDiretor.Inimizade += 20>>\
<<set $ViceDiretor.Moralidade -= 20>>\
<<set $LoenFreas.Amizade += 20>>\
<<set $LoenFreas.Inimizade += 20>>\
<<set $LoenFreas.Moralidade -= 20>>\
<<set $BartenderH.Amizade += 20>>\
<<set $BartenderH.Moralidade -= 20>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Hardcore is true>>
<center><h2>Hardcore Code has already been activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $codigo.master is true>>
<<if $CodigoAtivado.Master is false>>
@@.btnUI;<<button [[Activate Master Code|Código Master]]>>
<<set $CodigoAtivado.Master to true>>\
<<set $Jogador.Fitness += 25>>\
<<set $Jogador.Intelgencia += 25>>\
<<set $Jogador.Ousadia += 25>>\
<<set $Jogador.Moralidade -= 25>>\
<<set $Jogador.Dinheiro += 2500>>\
<<set $Mae.Amizade += 25>>\
<<set $Mae.Paixao += 25>>\
<<set $Mae.Moralidade -= 25>>\
<<set $Mae.Desejo += 25>>\
<<set $IrmaV.Amizade += 25>>\
<<set $IrmaV.Paixao += 25>>\
<<set $IrmaV.Moralidade -= 25>>\
<<set $IrmaV.Desejo += 25>>\
<<set $IrmaN.Amizade += 25>>\
<<set $IrmaN.Paixao += 25>>\
<<set $IrmaN.Moralidade -= 25>>\
<<set $IrmaN.Desejo += 25>>\
<<set $Paixao.Amizade += 25>>\
<<set $Paixao.Paixao += 25>>\
<<set $Paixao.Moralidade -= 25>>\
<<set $Paixao.Desejo += 25>>\
<<set $Lexi.Amizade += 25>>\
<<set $Lexi.Paixao += 25>>\
<<set $Lexi.Moralidade -= 25>>\
<<set $Lexi.Desejo += 25>>\
<<set $Penny.Amizade += 25>>\
<<set $Penny.Paixao += 25>>\
<<set $Penny.Moralidade -= 25>>\
<<set $Penny.Desejo += 25>>\
<<set $Melissa.Amizade += 25>>\
<<set $Melissa.Paixao += 25>>\
<<set $Melissa.Moralidade -= 25>>\
<<set $Melissa.Desejo += 25>>\
<<set $Jill.Amizade += 25>>\
<<set $Jill.Paixao += 25>>\
<<set $Jill.Moralidade -= 25>>\
<<set $Jill.Desejo += 25>>\
<<set $RoxyRaye.Amizade += 25>>\
<<set $RoxyRaye.Paixao += 25>>\
<<set $RoxyRaye.Moralidade -= 25>>\
<<set $RoxyRaye.Desejo += 25>>\
<<set $ProfQuimica.Amizade += 25>>\
<<set $ProfQuimica.Paixao += 25>>\
<<set $ProfQuimica.Moralidade -= 25>>\
<<set $ProfQuimica.Desejo += 25>>\
<<set $ProfLiteratura.Amizade += 25>>\
<<set $ProfLiteratura.Paixao += 25>>\
<<set $ProfLiteratura.Moralidade -= 25>>\
<<set $ProfLiteratura.Desejo += 25>>\
<<set $ProfHistoria.Amizade += 25>>\
<<set $ProfHistoria.Paixao += 25>>\
<<set $ProfHistoria.Moralidade -= 25>>\
<<set $ProfHistoria.Desejo += 25>>\
<<set $ProfBiologia.Amizade += 25>>\
<<set $ProfBiologia.Paixao += 25>>\
<<set $ProfBiologia.Moralidade -= 25>>\
<<set $ProfBiologia.Desejo += 25>>\
<<set $ProfSociologia.Amizade += 25>>\
<<set $ProfSociologia.Paixao += 25>>\
<<set $ProfSociologia.Moralidade -= 25>>\
<<set $ProfSociologia.Desejo += 25>>\
<<set $ProfEdFisica.Amizade += 25>>\
<<set $ProfEdFisica.Paixao += 25>>\
<<set $ProfEdFisica.Moralidade -= 25>>\
<<set $ProfEdFisica.Desejo += 25>>\
<<set $ProfArte.Amizade += 25>>\
<<set $ProfArte.Paixao += 25>>\
<<set $ProfArte.Moralidade -= 25>>\
<<set $ProfArte.Desejo += 25>>\
<<set $MissTavella.Amizade += 25>>\
<<set $MissTavella.Paixao += 25>>\
<<set $MissTavella.Moralidade -= 25>>\
<<set $MissTavella.Desejo += 25>>\
<<set $SrtaCooper.Amizade += 25>>\
<<set $SrtaCooper.Paixao += 25>>\
<<set $SrtaCooper.Moralidade -= 25>>\
<<set $SrtaCooper.Desejo += 25>>\
<<set $AtendenteIM.Amizade += 25>>\
<<set $AtendenteIM.Paixao += 25>>\
<<set $AtendenteIM.Moralidade -= 25>>\
<<set $AtendenteIM.Desejo += 25>>\
<<set $MassagistaTeen.Amizade += 25>>\
<<set $MassagistaTeen.Paixao += 25>>\
<<set $MassagistaTeen.Moralidade -= 25>>\
<<set $MassagistaTeen.Desejo += 25>>\
<<set $CarmenCa.Amizade += 25>>\
<<set $CarmenCa.Paixao += 25>>\
<<set $CarmenCa.Moralidade -= 25>>\
<<set $CarmenCa.Desejo += 25>>\
<<set $LenaPaul.Amizade += 25>>\
<<set $LenaPaul.Paixao += 25>>\
<<set $LenaPaul.Moralidade -= 25>>\
<<set $LenaPaul.Desejo += 25>>\
<<set $Shyla.Amizade += 25>>\
<<set $Shyla.Paixao += 25>>\
<<set $Shyla.Moralidade -= 25>>\
<<set $Shyla.Desejo += 25>>\
<<set $VizinhaEsquerda.Amizade += 25>>\
<<set $VizinhaEsquerda.Paixao += 25>>\
<<set $VizinhaEsquerda.Moralidade -= 25>>\
<<set $VizinhaEsquerda.Desejo += 25>>\
<<set $Aaliyah.Amizade += 25>>\
<<set $Aaliyah.Paixao += 25>>\
<<set $Aaliyah.Moralidade -= 25>>\
<<set $Aaliyah.Desejo += 25>>\
<<set $Samantha.Amizade += 25>>\
<<set $Samantha.Paixao += 25>>\
<<set $Samantha.Moralidade -= 25>>\
<<set $Samantha.Desejo += 25>>\
<<set $Angie.Amizade += 25>>\
<<set $Angie.Paixao += 25>>\
<<set $Angie.Moralidade -= 25>>\
<<set $Angie.Desejo += 25>>\
<<set $Gabbie.Amizade += 25>>\
<<set $Gabbie.Paixao += 25>>\
<<set $Gabbie.Moralidade -= 25>>\
<<set $Gabbie.Desejo += 25>>\
<<set $BartDani.Amizade += 25>>\
<<set $BartDani.Paixao += 25>>\
<<set $BartDani.Moralidade -= 25>>\
<<set $BartDani.Desejo += 25>>\
<<set $BartKagney.Amizade += 25>>\
<<set $BartKagney.Paixao += 25>>\
<<set $BartKagney.Moralidade -= 25>>\
<<set $BartKagney.Desejo += 25>>\
<<set $Manu.Amizade += 25>>\
<<set $Manu.Paixao += 25>>\
<<set $Manu.Moralidade -= 25>>\
<<set $Manu.Desejo += 25>>\
<<set $Amigo.Amizade += 25>>\
<<set $Amigo.Moralidade -= 25>>\
<<set $Amigo2.Amizade += 25>>\
<<set $Amigo2.Moralidade -= 25>>\
<<set $Valentao.Amizade += 25>>\
<<set $Valentao.Moralidade -= 25>>\
<<set $ProfMatematica.Amizade += 25>>\
<<set $ProfMatematica.Moralidade -= 25>>\
<<set $ProfFisica.Amizade += 25>>\
<<set $ProfFisica.Moralidade -= 25>>\
<<set $ProfFilosofia.Amizade += 25>>\
<<set $ProfFilosofia.Moralidade -= 25>>\
<<set $ProfGeografia.Amizade += 25>>\
<<set $ProfGeografia.Inimizade += 25>>\
<<set $ProfGeografia.Moralidade -= 25>>\
<<set $ViceDiretor.Amizade += 25>>\
<<set $ViceDiretor.Inimizade += 25>>\
<<set $ViceDiretor.Moralidade -= 25>>\
<<set $LoenFreas.Amizade += 25>>\
<<set $LoenFreas.Inimizade += 25>>\
<<set $LoenFreas.Moralidade -= 25>>\
<<set $BartenderH.Amizade += 25>>\
<<set $BartenderH.Moralidade -= 25>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Master is true>>
<center><h2>Master Code has already been Activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $codigo.supremo is true>>
<<if $CodigoAtivado.Supremo is false>>
@@.btnUI;<<button [[Activate Supreme Code|Código Supremo]]>>
<<set $CodigoAtivado.Supremo to true>>\
<<set $Jogador.Fitness += 30>>\
<<set $Jogador.Intelgencia += 30>>\
<<set $Jogador.Ousadia += 30>>\
<<set $Jogador.Moralidade -= 30>>\
<<set $Jogador.Dinheiro += 3000>>\
<<set $Mae.Amizade += 30>>\
<<set $Mae.Paixao += 30>>\
<<set $Mae.Moralidade -= 30>>\
<<set $Mae.Desejo += 30>>\
<<set $IrmaV.Amizade += 30>>\
<<set $IrmaV.Paixao += 30>>\
<<set $IrmaV.Moralidade -= 30>>\
<<set $IrmaV.Desejo += 30>>\
<<set $IrmaN.Amizade += 30>>\
<<set $IrmaN.Paixao += 30>>\
<<set $IrmaN.Moralidade -= 30>>\
<<set $IrmaN.Desejo += 30>>\
<<set $Paixao.Amizade += 30>>\
<<set $Paixao.Paixao += 30>>\
<<set $Paixao.Moralidade -= 30>>\
<<set $Paixao.Desejo += 30>>\
<<set $Lexi.Amizade += 30>>\
<<set $Lexi.Paixao += 30>>\
<<set $Lexi.Moralidade -= 30>>\
<<set $Lexi.Desejo += 30>>\
<<set $Penny.Amizade += 30>>\
<<set $Penny.Paixao += 30>>\
<<set $Penny.Moralidade -= 30>>\
<<set $Penny.Desejo += 30>>\
<<set $Melissa.Amizade += 30>>\
<<set $Melissa.Paixao += 30>>\
<<set $Melissa.Moralidade -= 30>>\
<<set $Melissa.Desejo += 30>>\
<<set $Jill.Amizade += 30>>\
<<set $Jill.Paixao += 30>>\
<<set $Jill.Moralidade -= 30>>\
<<set $Jill.Desejo += 30>>\
<<set $RoxyRaye.Amizade += 30>>\
<<set $RoxyRaye.Paixao += 30>>\
<<set $RoxyRaye.Moralidade -= 30>>\
<<set $RoxyRaye.Desejo += 30>>\
<<set $ProfQuimica.Amizade += 30>>\
<<set $ProfQuimica.Paixao += 30>>\
<<set $ProfQuimica.Moralidade -= 30>>\
<<set $ProfQuimica.Desejo += 30>>\
<<set $ProfLiteratura.Amizade += 30>>\
<<set $ProfLiteratura.Paixao += 30>>\
<<set $ProfLiteratura.Moralidade -= 30>>\
<<set $ProfLiteratura.Desejo += 30>>\
<<set $ProfHistoria.Amizade += 30>>\
<<set $ProfHistoria.Paixao += 30>>\
<<set $ProfHistoria.Moralidade -= 30>>\
<<set $ProfHistoria.Desejo += 30>>\
<<set $ProfBiologia.Amizade += 30>>\
<<set $ProfBiologia.Paixao += 30>>\
<<set $ProfBiologia.Moralidade -= 30>>\
<<set $ProfBiologia.Desejo += 30>>\
<<set $ProfSociologia.Amizade += 30>>\
<<set $ProfSociologia.Paixao += 30>>\
<<set $ProfSociologia.Moralidade -= 30>>\
<<set $ProfSociologia.Desejo += 30>>\
<<set $ProfEdFisica.Amizade += 30>>\
<<set $ProfEdFisica.Paixao += 30>>\
<<set $ProfEdFisica.Moralidade -= 30>>\
<<set $ProfEdFisica.Desejo += 30>>\
<<set $ProfArte.Amizade += 30>>\
<<set $ProfArte.Paixao += 30>>\
<<set $ProfArte.Moralidade -= 30>>\
<<set $ProfArte.Desejo += 30>>\
<<set $MissTavella.Amizade += 30>>\
<<set $MissTavella.Paixao += 30>>\
<<set $MissTavella.Moralidade -= 30>>\
<<set $MissTavella.Desejo += 30>>\
<<set $SrtaCooper.Amizade += 30>>\
<<set $SrtaCooper.Paixao += 30>>\
<<set $SrtaCooper.Moralidade -= 30>>\
<<set $SrtaCooper.Desejo += 30>>\
<<set $AtendenteIM.Amizade += 30>>\
<<set $AtendenteIM.Paixao += 30>>\
<<set $AtendenteIM.Moralidade -= 30>>\
<<set $AtendenteIM.Desejo += 30>>\
<<set $MassagistaTeen.Amizade += 30>>\
<<set $MassagistaTeen.Paixao += 30>>\
<<set $MassagistaTeen.Moralidade -= 30>>\
<<set $MassagistaTeen.Desejo += 30>>\
<<set $CarmenCa.Amizade += 30>>\
<<set $CarmenCa.Paixao += 30>>\
<<set $CarmenCa.Moralidade -= 30>>\
<<set $CarmenCa.Desejo += 30>>\
<<set $LenaPaul.Amizade += 30>>\
<<set $LenaPaul.Paixao += 30>>\
<<set $LenaPaul.Moralidade -= 30>>\
<<set $LenaPaul.Desejo += 30>>\
<<set $Shyla.Amizade += 30>>\
<<set $Shyla.Paixao += 30>>\
<<set $Shyla.Moralidade -= 30>>\
<<set $Shyla.Desejo += 30>>\
<<set $VizinhaEsquerda.Amizade += 30>>\
<<set $VizinhaEsquerda.Paixao += 30>>\
<<set $VizinhaEsquerda.Moralidade -= 30>>\
<<set $VizinhaEsquerda.Desejo += 30>>\
<<set $Aaliyah.Amizade += 30>>\
<<set $Aaliyah.Paixao += 30>>\
<<set $Aaliyah.Moralidade -= 30>>\
<<set $Aaliyah.Desejo += 30>>\
<<set $Samantha.Amizade += 30>>\
<<set $Samantha.Paixao += 30>>\
<<set $Samantha.Moralidade -= 30>>\
<<set $Samantha.Desejo += 30>>\
<<set $Angie.Amizade += 30>>\
<<set $Angie.Paixao += 30>>\
<<set $Angie.Moralidade -= 30>>\
<<set $Angie.Desejo += 30>>\
<<set $Gabbie.Amizade += 30>>\
<<set $Gabbie.Paixao += 30>>\
<<set $Gabbie.Moralidade -= 30>>\
<<set $Gabbie.Desejo += 30>>\
<<set $BartDani.Amizade += 30>>\
<<set $BartDani.Paixao += 30>>\
<<set $BartDani.Moralidade -= 30>>\
<<set $BartDani.Desejo += 30>>\
<<set $BartKagney.Amizade += 30>>\
<<set $BartKagney.Paixao += 30>>\
<<set $BartKagney.Moralidade -= 30>>\
<<set $BartKagney.Desejo += 30>>\
<<set $Manu.Amizade += 30>>\
<<set $Manu.Paixao += 30>>\
<<set $Manu.Moralidade -= 30>>\
<<set $Manu.Desejo += 30>>\
<<set $Amigo.Amizade += 30>>\
<<set $Amigo.Moralidade -= 30>>\
<<set $Amigo2.Amizade += 30>>\
<<set $Amigo2.Moralidade -= 30>>\
<<set $Valentao.Amizade += 30>>\
<<set $Valentao.Moralidade -= 30>>\
<<set $ProfMatematica.Amizade += 30>>\
<<set $ProfMatematica.Moralidade -= 30>>\
<<set $ProfFisica.Amizade += 30>>\
<<set $ProfFisica.Moralidade -= 30>>\
<<set $ProfFilosofia.Amizade += 30>>\
<<set $ProfFilosofia.Moralidade -= 30>>\
<<set $ProfGeografia.Amizade += 30>>\
<<set $ProfGeografia.Inimizade += 30>>\
<<set $ProfGeografia.Moralidade -= 30>>\
<<set $ViceDiretor.Amizade += 30>>\
<<set $ViceDiretor.Inimizade += 30>>\
<<set $ViceDiretor.Moralidade -= 30>>\
<<set $LoenFreas.Amizade += 30>>\
<<set $LoenFreas.Inimizade += 30>>\
<<set $LoenFreas.Moralidade -= 30>>\
<<set $BartenderH.Amizade += 30>>\
<<set $BartenderH.Moralidade -= 30>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Supremo is true>>
<center><h2>Supreme Code has already been Activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<FundoBanheiroMasculino>>
<<switch random(1, 1)>>
<<case 1>>
<<narrador>>You were entering the men's bathroom.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>Take this sucker!!<</fala>>
<br>
<<narrador>>You see $Valentao.Nome and two other guys sticking a geek's head down the toilet and flushing.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/enfiando-a-cabeça-na-privada.jpg"></center>
<br>
<<ref $Jogador>>I better get out of here before it gets to me.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<</switch>><<FundoBanheiroMasculino>>
<<if $ManuM9.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM9 - Escritor do Toalete">>
<</if>>
<</if>>
<<if $ManuM8.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM8 - Mundo Animal">>
<</if>>
<</if>>
<<if $ManuM7.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM7 - Spiderman">>
<</if>>
<</if>>
<<if $ManuM6.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM6 - Ser Corno ou Não Ser?">>
<</if>>
<</if>>
<<if $ManuM5.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM5 - Ah, vai ti toma no cu">>
<</if>>
<</if>>
<<if $ManuM4.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM4 - Escrevi e Sai Correndo">>
<</if>>
<</if>>
<<if $ManuM3.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM3 - Uma Arlinda Mulher">>
<</if>>
<</if>>
<<if $ManuM2.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM2 - Filosofia Braba">>
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio >= 66>>
<<if $Caneta_Hidrografica is true>>
<<goto "MnuM1 - Escrevendo nas Portas parte 2">>
<</if>>
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 0>>
<<goto "MnuM1 - Escrevendo nas Portas">>
<</if>>
<</if>>
/*===================================================================*/
<<ref $Jogador>>There is nothing to do here.<</ref>>
<br>
@@.btnUI;<<button [[Leave|BanheiroMasculino]]>><</button>>@@ <<FundoBanheiroMasculino>>
<center><h1>$ManuM1.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
"To Infinite"
<br>
<<narrador>>Only the sentence is incomplete.<</narrador>>
<br>
<<ref $Jogador>>Someone wrote a Buzz Lightyear sentence but didn't finish, so I have to.<</ref>>
<br>
<<ref $Jogador>>I don't have any pens, so I'm going to get a pen from your classroom to finish a sentence.<</ref>>
<br>
@@.btnUI;<<button "Go get a pen" "Escola">>
<<set $ManuM1.MissaoEstagio += 33>>
<<addmins 2>>
<</button>>@@
Manu Missões<<FundoBanheiroMasculino>>
<<narrador>>You go back to the same cabin in the bathroom now with pen in hand to finish the phrase od Buzz Lightyear.<</narrador>>
<br>
<<narrador>>You then created it next to the phrase "and beyond".<</narrador>>
<br>
"To Infinity and Beyond"
<br>
<<ref $Jogador>>The great Buzz Lightyear sentence is finished. My task is done today.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM1.MissaoEstagio += 34>>
<<set $ManuM1.MissaoEstatus to "Completa">>
<<set $ManuM2.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 3>>
<</button>>@@<<FundoBiblioteca>>
/*===================================================================*/
<<switch random(1, 10)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<if $game.salaSecreta is false>> /*-------------------------*/
<<Narrador "You see a small lever behind one of the shelves. You pull the lever down and a small trapdoor opens, it's small, but you can get through it." "Você vê uma pequena alavanca atrás de uma das estantes. Você puxa a alavanca para baixo e um pequeno alçapão se abre, é pequeno, mas você consegue passar por ele.">>
<br>
<<Narrador "You find a secret room." "Você encontra uma sala secreta.">>
<br>
<<set $game.salaSecreta to true>><<addmins 1>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Secret Room|Sala-Secreta]]>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sala Secreta|Sala-Secreta]]>>
<<addmins 1>>
<</button>>@@
<</if>>
<<elseif $game.salaSecreta is false>> /*---------------------*/
<<Narrador "You find an interesting book. You read it and learn a lot from it." "Você encontra um livro interessante. Você lê e aprende muito com ele.">>
<br>
<<addmins 10>>
<<JogadorIntelgencia 1>>
<<set $game.JornadaLiteraria to true>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<</if>> /*---------------------------------------------------*/
<<case 2 3 4 5 6 7 8 9>> /*======================================*/
<<addmins 1>>
<<Narrador "You browse through a few books, but you're not interested in anything." "Você folheia alguns livros, mas não está interessado em nada.">>
<<case 10>> /*===================================================*/
<<Narrador "You find an interesting book. You read it and learn a lot from it." "Você encontra um livro interessante. Você lê e aprende muito com ele.">>
<br>
<<addmins 10>>
<<JogadorIntelgencia 1>>
<<set $game.JornadaLiteraria to true>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Biblioteca]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Biblioteca]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
<<switch $Conversas.IrmaV>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaV.Nome, I was remembering the time when we were kids and played doctor." "Oi $IrmaV.Nome, estava lembrando do tempo em que éramos crianças e brincávamos de médico.">>
<br>
<<IrmaVDiz "I remember it well. That's when I thought about working in healthcare. I enjoy taking care of people." "Eu lembro bem, foi nessa época que pensei em trabalhar na área da saúde, gosto de cuidar das pessoas.">>
<br>
<<PlayerDiz "Yeah, remember the day when $Valentao.Nome broke my arm and you took care of me until the doctors arrived?" "Sim, lembra do dia em que o $Valentao.Nome quebrou meu braço e você cuidou de mim até os médicos chegarem?">>
<br>
<<IrmaVDiz "Yes, it was the first time I stepped into that hospital..." "Sim, foi a primeira vez que entrei naquele hospital...">>
<br>
<<Narrador "$IrmaV.Nome's eyes begin to fill with tears." "Os olhos de $IrmaV.Nome começam a se encher de lágrimas.">>
<br>
<<PlayerDiz "No, please don't cry. I'm trying to cheer you up. You need to move on." "Não, por favor, não chore, estou tentando animar você, você precisa seguir em frente.">>
<br>
<<IrmaVDiz "Yes, I know. It's just... It's really hard to lose the dream of a career and the boyfriend I've known since high school on the same day, in the worst way possible." "Sim, eu sei, é só que... É muito difícil perder o sonho da carreira e o namorado que conheço desde o ensino médio no mesmo dia, da pior maneira possível.">>
<br>
<<PlayerDiz "I'll help you get through this. We all will." "Vou ajudar você a superar isso, todos nós vamos.">>
<br>
<<IrmaVDiz "I know, I just need some time." "Eu sei, só preciso de um tempo.">>
<br>
<<Narrador "You hug her and leave her alone to think." "Vocês se abraçam e você a deixa sozinha para pensar.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_velha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Umm, $IrmaV.Nome, why were you fired again? I didn't quite understand that story." "Ahm, $IrmaV.Nome, por que você foi demitida mesmo? Eu não entendi muito bem essa história.">>
<br>
<<IrmaVDiz "The medical director, who was very well, by the way, retired two days and was replaced by a new one. From the moment he came in, I didn't like him. He had a very strange behavior for a doctor." "O diretor médico, que é muito bem, aliás, se aposentou passou dois dias e foi substituído por um novo. Desde o momento em que ele entrou, eu não gostei dele, ele tinha um comportamento muito estranho para um médico.">>
<br>
<<PlayerDiz "How come?" "Como assim?">>
<br>
<<IrmaVDiz "He brought strange things with him, paid for hospital items, and took them home, not to mention the harassment of all the women working there." "Ele levava coisas estranhas com ele, pagava por coisas do hospital e levava para casa, sem mencionar o assédio com todas as mulheres que trabalham lá.">>
<br>
<<PlayerDiz "What did he do?" "O que ele fazia?">>
<br>
<<IrmaVDiz "Many times I saw him approaching women in a lewd manner, he would rub the butts of the inexperienced nurses, and I couldn't take it anymore!" "Muitas vezes eu o vi se aproximando das mulheres de forma lasciva, ele esfregava a bunda das enfermeiras mais inexperientes, e aí eu não pude mais aceitar!">>
<br>
<<PlayerDiz "Was that when you tried to organize a protest?" "Foi quando você tentou organizar um protesto?">>
<br>
<<IrmaVDiz "Before that, I tried to talk to him, like... calmly, and ask him to stop, but then he threatened to ruin my reputation so that I could never work in a hospital again." "Antes eu tentei falar com ele, tipo... calmamente, e pedir para ele parar, mas aí ele ameaçou destruir minha reputação para que eu nunca mais pudesse trabalhar em um hospital.">>
<br>
<<PlayerDiz "What a despicable guy!" "Que cara desgraçado esse cara!">>
<br>
<<IrmaVDiz "So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand, and I was fired." "Então eu tentei organizar um protesto, várias meninas que trabalham lá concordaram em participar, mas aí o diretor médico descobriu antes e fui demitida.">>
<br>
<<PlayerDiz "But how did he find out?" "Mas como ele descobriu?">>
<br>
<<IrmaVDiz "Oh, I have no idea." "Ah, eu não faço ideia.">>
<br>
<<PlayerDiz "Don't worry, $IrmaV.Nome, you'll find a new job soon." "Não se preocupe, $IrmaV.Nome, logo você arruma um novo emprego.">>
<br>
<<IrmaVDiz "I hope so." "Eu espero que sim.">>
<br>
<<Narrador "You and $IrmaV.Nome continue talking for a while." "Você e $IrmaV.Nome continuam conversando por um tempo.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_velha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoQuartoIrmaMaisVelha>>
<<switch $Conversas.IrmaV>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey, $IrmaV.Nome, why are girls so complicated?" "Ei, $IrmaV.Nome, por que as garotas são tão complicadas?">>
<br>
<<IrmaVDiz "What do you mean, $Jogador.Nome?" "Como assim, $Jogador.Nome?">>
<br>
<<PlayerDiz "Okay, um... I have a friend who likes a girl who doesn't care about him, so how could he win her over?" "Ok, ahmm... Eu tenho um amigo que gosta de uma garota que não se importa com ele, então como ele poderia conquistá-la?">>
<br>
<<IrmaVDiz "A friend?" "Um amigo?">>
<br>
<<PlayerDiz "Yeah, a... a friend..." "Sim, um... um amigo...">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Well, first "he" has to see how this girl treats him, whether she treats him well or badly.
<<elseif $game.lang is 1>>
Bem, primeiro "ele" tem que ver como essa garota o trata, se ela trata bem ou mal.
<</if>>
</div>
<br>
<<PlayerDiz "Poorly... umm... well, that's what he said." "Mal... humm... bem, é o que ele disse.">>
<br>
<<IrmaVDiz "If a girl treats you badly, if she never treats you well, she certainly doesn't deserve your love!" "Se uma garota o trata mal, se ela nunca o trata bem, certeza ela não merece o seu amor!">>
<br>
<<PlayerDiz "But I... (clears throat)... he... he loves her." "Mas eu... (limpa a garganta)... ele... ele ama ela.">>
<br>
<<IrmaVDiz "Maybe it's better for your friend to forget about her because if she treats him badly, she doesn't deserve him." "Talvez seja melhor, seu amigo esquecer dela porque se ela o trata mal, ela não o merece.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<IrmaVDiz "Really!" "Sério!">>
<br>
<<PlayerDiz "Um, okay, I'll... I'll tell him." "Ahmm, Ok, eu vou... eu vou contar para ele.">>
<br>
<<Narrador "You run out of the living room, and your $Jogador.RelacaoIrmaV $IrmaV.Nome stays there with a smile on her face." "Você sai correndo da sala, e sua $Jogador.RelacaoIrmaV $IrmaV.Nome fica lá com um sorriso no rosto.">>
<br>
<<IrmaVPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_velha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-QuartoIV-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Umm... $IrmaV.Nome, have you ever liked someone who didn't like you back?" "Ahmm... $IrmaV.Nome, você já gostou de alguém que não gostava de você?">>
<br>
<<IrmaVDiz "I think everyone has liked someone who didn't like them back." "Acho que todo mundo já gostou de alguém que não gostava dele.">>
<br>
<<PlayerDiz "Yeah, but what about you? Who was the guy who didn't care about you?" "Sim, mas e você? Quem foi o cara que não se importava com você?">>
<br>
<<IrmaVDiz "I was in seventh grade and there was this cute guy with long blonde hair sitting in front of me, I always tried to get him to look at me, but I never could." "Eu estava na sétima série e havia um garoto bonito com cabelos loiros compridos sentado na minha frente, eu sempre tentava fazer ele me olhar, mas nunca conseguia.">>
<br>
<<IrmaVDiz "One day, I asked for help from one of my friends at the time, who was also interested in another guy at school, so we decided to try a double date." "Um dia, pedi ajuda a uma das minhas amigas na época, que também estava interessada em outro garoto da escola, então decidimos tentar um encontro duplo.">>
<br>
<<PlayerDiz "That's crazy, a double date, and you barely knew the guys." "Que loucura, um encontro duplo, e vocês mal conheciam os caras.">>
<br>
<<IrmaVDiz "Yes, but it gets worse!" "Sim, mas piora!">>
<br>
<<IrmaVDiz "During this date, I noticed he barely talked to me and didn't pay attention to me, which I found strange because if he didn't like me, why did he accept the invitation." "Nesse encontro, percebi que ele mal falava comigo e não prestava atenção em mim, o que achei estranho, porque se ele não gostava de mim, por que aceitou o convite.">>
<br>
<<PlayerDiz "That's really strange." "Realmente muito estranho.">>
<br>
<<IrmaVDiz "I noticed he was very interested in the conversation between my friend and the guy she was with." "Notei que ele estava muito interessado na conversa da minha amiga com o garoto com quem ela estava.">>
<br>
<<IrmaVDiz "I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore." "Fiquei muito triste naquele momento, e saí chorando, não queria mais falar com ninguém.">>
<br>
<<PlayerDiz "Wow." "Uau.">>
<br>
<<IrmaVDiz "The next morning, at school, I met my friend who went on the date with me." "Na manhã seguinte, na escola, encontrei minha amiga que foi no encontro comigo.">>
<br>
<<IrmaVDiz "She asked why I left suddenly, and then I said, isn't it obvious, the guy I like doesn't care about me, but he's interested in you." "Ela perguntou por que saí de repente, e então eu disse, não é óbvio, o cara de quem gosto não se importa comigo, mas está interessado em você.">>
<br>
<<IrmaVDiz "She agreed that he was strangely very interested in her conversation with her date, but that it wouldn't work out between the two of them either and they preferred to remain friends." "Ela concordou que ele estava estranhamente muito interessado na conversa dela com seu date, mas que também não iria dar certo entre os dois e preferiram continuar amigos.">>
<br>
<<PlayerDiz "Wow, what a crazy story." "Uau, que história louca.">>
<br>
<<IrmaVDiz "Yes, but there's still the big plot twist." "Sim, mas ainda tem o grande plot twist.">>
<br>
<<PlayerDiz "What happened?" "O que aconteceu?">>
<br>
<<IrmaVDiz "A month passed and that guy I liked, who went on the double date with me, showed up dating my friend's date from that same double date." "Um mês se passou e aquele cara de quem gostava, que foi no encontro duplo comigo, apareceu namorando o date da minha amiga daquele mesmo encontro duplo.">>
<br>
<<PlayerDiz "So he was?" "Então ele era?">>
<br>
<<IrmaVDiz "He was!" "Era!">>
<br>
<<PlayerDiz "Was?" "Era?">>
<br>
<<IrmaVDiz "Oh, he was!" "Ah, era!">>
<br>
<<PlayerDiz "Wow, what an absurd story!" "Uau, que história absurda!">>
<br>
<<IrmaVDiz "That's it, that's the story of how I fell in love and got disappointed for the first time." "Pois é, é isso, essa é a história de como me apaixonei e me dei mal pela primeira vez.">>
<br>
<<PlayerDiz "The first? And the second, how was it?" "A primeira? E a segunda, como foi?">>
<br>
<<IrmaVDiz "You already know that one, but I'll tell you another day." "Essa você já sabe, mas outro dia te conto.">>
<br>
<<IrmaVPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_velha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoQuartoMae>>
<<switch $Conversas.Mae>> /*=========================================*/
<<case 1>> /*====================================================*/
<<MamaeQuartoSentadaImgs>>
<br>
<<PlayerDiz "Yeah... $Jogador.RelacaoMae, about that friend of yours $MissTavella.Nome how you guys met? I asked her that when I saw her but it seems like it’s a pretty long story right?" "É... $Jogador.RelacaoMae, sobre aquela amiga sua, a $MissTavella.Nome, como vocês se conheceram? Eu perguntei a ela quando a vi, mas parece que é uma história bem longa, né?">>
<br>
<<MamaeDiz "In fact it’s not that big, she’s overly detailed." "Na verdade, não é tão grande, ela é detalhista demais.">>
<br>
<<MamaeDiz "Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement." "Bem... eu era uma garota inocente do interior chegando em uma cidade grande, eu era jovem e queria diversão e empolgação.">>
<br>
<<MamaeDiz "But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn’t even go home." "Mas assim que cheguei lá, a diversão e a empolgação foram interrompidas quando fui roubada, e fiquei totalmente sem dinheiro, nem mesmo podia voltar para casa.">>
<br>
<<PlayerDiz "Really? So what did you do?" "Sério? E o que você fez?">>
<br>
<<MamaeDiz "Luckily $MissTavella.Nome found me and put me to live in hiding inside her college, and we’ve become best friends since then, you had to see how we did it back then." "Felizmente, a $MissTavella.Nome me encontrou e me colocou para morar escondida dentro de sua faculdade, e desde então nos tornamos melhores amigas, você tinha que ver como era naquela época.">>
<br>
<<PlayerDiz "But why had I never heard of her, since you and she are so close?" "Mas por que nunca ouvi falar dela, já que vocês são tão próximas?">>
<br>
<<MamaeDiz "Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town." "Porque... tivemos uma briga por causa de um cara, então paramos de nos falar por um tempo, então eu voltei para cá e ela ficou na cidade dela.">>
<br>
<<MamaeDiz "We only met again and made up a short time ago, when she got married and came to live in this town." "Só nos encontramos novamente e fizemos as pazes há pouco tempo, quando ela se casou e veio morar nesta cidade.">>
<br>
<<MamaeDiz "I didn’t tell you or the girls because... it was a very intense time and different from what I live in today and I didn’t want to be thinking about the past." "Eu não contei para você nem para as meninas porque... foi uma época muito intensa e diferente do que eu vivo hoje, e eu não queria ficar pensando no passado.">>
<br>
<<PlayerDiz "Alright, I understand you." "Tudo bem, eu te entendo.">>
<br>
<<MamaeDiz "Okay, but what did you think of her?" "Ok, mas o que você achou dela?">>
<br>
<<PlayerDiz "Oh she’s really nice, I even wanted her to come here once in a while." "Ah, ela é muito legal, até queria que ela viesse aqui de vez em quando.">>
<br>
<<MamaeDiz "That would be very good." "Isso seria muito bom.">>
<br>
<<PlayerDiz "Look, I have to go, I have a lot to do." "Olha, eu tenho que ir, tenho muita coisa para fazer.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<MamaeQuartoSentadaImgs>>
<br>
<<PlayerDiz "Uhm... $Jogador.RelacaoMae, what kind of movie do you like best?" "Ahm... $Jogador.RelacaoMae, qual tipo de filme você mais gosta?">>
<br>
<<MamaeDiz "Oh, I really like action movies, or movies that involve survival in the wild." "Ah, eu gosto muito de filmes de ação, ou filmes que envolvam sobrevivência na natureza.">>
<br>
<<PlayerDiz "I like it too, especially any movie that has The Rock!!" "Eu também gosto, especialmente qualquer filme que tenha o The Rock!">>
<br>
<<MamaeDiz "The Rock it’s amazing." "O The Rock é incrível.">>
<br>
<<PlayerDiz "Yeah!! I Love Hobbs & Shaw, I really wanted it to have a sequel." "Sim! Eu amo Hobbs & Shaw, eu realmente queria que tivesse uma sequência.">>
<br>
<<MamaeDiz "Yeah, it’s an action movie, it has to be fun, and I had a lot of fun watching it." "Sim, é um filme de ação, tem que ser divertido, e eu me diverti muito assistindo.">>
<br>
<<PlayerDiz "Someday I’ll be as strong as he is, that’s my goal!" "Um dia eu serei tão forte quanto ele, esse é meu objetivo!">>
<br>
<<MamaeDiz "Hahaha... And I’ll like it too." "Hahaha... E eu também vou gostar.">>
<br>
<<MamaeDiz "There’s another movie that I really like, a The Rock movie, but it’s also good, the..." "Tem outro filme que eu gosto muito, um filme do The Rock, mas também é bom, o...">>
<br>
<<Narrador "You two keep talking about action movies for a while." "Vocês dois continuam falando sobre filmes de ação por um tempo.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoQuartoMae>>
<<switch $Conversas.Mae>> /*=========================================*/
<<case 1>> /*====================================================*/
<<MamaeQuartoSentadaImgs>>
<br>
<<PlayerDiz "Uhm... $Jogador.RelacaoMae why are you always alone... I mean... Why you never remarried?" "Ahm... $Jogador.RelacaoMae, por que você está sempre sozinha... Quero dizer... Por que você nunca se casou novamente?">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "After $Pai.Nome left us and I was sad for a long time, you remember that time, right?" "Depois que o $Pai.Nome nos deixou e eu fiquei muito tempo triste, você lembra daquela época, né?">>
<<elseif $Conhece.Pai is false>>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
After <<textbox "$Pai.Nome" "Shawn" $Pai.Nome>> left us and I was sad for a long time, you remember that time, right?
<<elseif $game.lang is 1>>
Depois que o <<textbox "$Pai.Nome" "Shawn" $Pai.Nome>> nos deixou e eu fiquei muito tempo triste, você lembra daquela época, né?
<</if>>
</div>
<br>
<<ConhecePai>>
<</if>>
<br>
<<PlayerDiz "(sigh) How could I forget?" "(suspiro) Como eu poderia esquecer?">>
<br>
<<MamaeDiz "Yes, and then after a lot of crying, I realized that I had three $Mae.RelacaoKids by my side who needed me, and if that guy didn't want to be part of it, he was the one who was missing out." "Sim, e aí depois de muito chorar, eu vi que tinha três $Mae.RelacaoKids ao meu lado que precisavam de mim, e se aquele cara não queria fazer parte disso, quem estava perdendo era ele.">>
<br>
<<MamaeDiz "So I dedicated 100% of my life to raising you, and I didn't even see the time go by, you grew up so fast, I got older, I'm not old enough to chase a boyfriend." "Então dediquei 100% da minha vida para criar você, e nem vi o tempo passar, você cresceu tão rápido, fiquei mais velho, não tenho idade para correr atrás de namorado.">>
<br>
<<PlayerDiz "Don't say that, $Jogador.RelacaoMae, you're a beautiful woman, any guy would be lucky to be with you." "Não diga isso $Jogador.RelacaoMae, você é uma mulher linda, qualquer cara teria sorte de estar com você.">>
<br>
<<MamaeDiz "Thank you very much $Jogador.Nome, but frankly that's not the conversation I want to have with my $Mae.RelacaoJogador." "Muito obrigado $Jogador.Nome mas sinceramente não é essa a conversa que quero ter com meu $Mae.RelacaoJogador.">>
<br>
<<PlayerDiz "All right, I'm... I'm leaving." "Tudo bem, eu estou... Vou-me embora.">>
<br>
<<MaePaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<MamaeQuartoSentadaImgs>>
<br>
<<PlayerDiz "Ahm... $Jogador.RelacaoMae, have you ever thought about getting married again?" "Ahm... $Jogador.RelacaoMae, você já pensou em se casar de novo?">>
<br>
<<MamaeDiz "Honestamente, não." "Honestly, no.">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "Depois que $Pai.Nome nos deixou, eu sempre tive que cuidar de vocês, então estava ocupada demais para tentar arrumar um namorado." "After $Pai.Nome left us, I always had to look after you, so I was too busy trying to find a boyfriend.">>
<<elseif $Conhece.Pai is false>>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us, I always had to look after you, so I was too busy trying to find a boyfriend.
<<elseif $game.lang is 1>>
Depois que <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> nos deixou, eu sempre tive que cuidar de vocês, então estava ocupada demais para tentar arrumar um namorado.
<</if>>
</div>
<br>
<<ConhecePai>>
<</if>>
<br>
<<PlayerDiz "But what about today? Do you think about getting a boyfriend?" "Mas e hoje? Você pensa em arrumar um namorado?">>
<br>
<<MamaeDiz "No, I'm too old to chase men around." "No, não, estou velha demais para perseguir homens por aí.">>
<br>
<<PlayerDiz "You're not old, $Jogador.RelacaoMae." "Você não velha, $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "But no, I don't want to get a man now." "Mas não, não pretendo conseguir um homem agora.">>
<br>
<<PlayerDiz "Honestly, I prefer it that way! I don't want to share you with another guy." "Sinceramente eu prefiro assim! Eu não quero compartilhar você com outro cara..">>
<br>
<<Narrador "She gives you a kiss on the cheek." "Ela te dá um beijo na bochecha.">>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<Narrador "You and your $Jogador.RelacaoMae continue to talk a bit more." "Você e sua $Jogador.RelacaoMae continuam conversando um pouco mais.">>
<br>
<<MaePaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_sua_Mae">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoQuartoIrmaMaisNova>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Quarto-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, how are you doing at school?" "Ei $IrmaN.Nome, como você está na escola?">>
<br>
<<IrmaNDiz "Hahaha... Better than you from what I've heard." "Hahaha... Melhor do que você pelo que tenho ouvido.">>
<br>
<<PlayerDiz "I'm serious, you spend hours on the phone with your friends, you don't take a minute to study." "Estou falando sério, você passa horas no telefone com seus amigos, não tira um minuto para estudar.">>
<br>
<<IrmaNDiz "Look $Jogador.Nome, rest assured that, as popular as I may be, my grades are among the highest in my class." "Olha $Jogador.Nome, pode ficar tranquilo que, por mais popular que eu seja, minhas notas estão entre as mais altas da minha turma.">>
<br>
<<PlayerDiz "That's really good." "Isso é realmente bom.">>
<br>
<<IrmaNDiz "You repeated last year, and many teachers don't have good things to say about you. I think you should be more concerned about your grades." "Você repetiu o ano passado, e muitos professores não têm coisas boas para dizer sobre você. Acho de você deveria estar mais preocupado com as suas notas.">>
<br>
<<PlayerDiz "You know very well that I think school is a waste of time." "Você sabe muito bem que eu acho a escola uma perda de tempo.">>
<br>
<<IrmaNDiz "Ok, but wasn't losing a whole year a waste of time?" "Ok, mas perder um ano inteiro não foi uma perda de tempo?">>
<br>
<<PlayerDiz "It wasn't on purpose, I thought I could make up for it in the last quarter." "Não foi de propósito, achei que poderia me recuperar no último trimestre.">>
<br>
<<IrmaNDiz "Yes, but now you have to do everything again, and besides, you and your friend, $Amigo.Nome, are getting more and more talked about in a bad way at school." "Sim, mas agora você tem que fazer tudo de novo, e além disso você e aquele amigo seu, o $Amigo.Nome, estão cada vez mais mal falados na escola.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<IrmaNDiz "Yes, I try to defend you when the girls talk bad about you in front of me." "Sim, eu tento te defender quando as meninas falam mal de você na minha frente.">>
<br>
<<IrmaNDiz "They think you're stupid, weak, cowardly, and very stuck up." "Elas acham que você é um idiota, fraco, covarde e muito metido a besta.">>
<br>
<<PlayerDiz "Wow! And you defend me from those things?" "Nossa! E você me defende dessas coisas?">>
<br>
<<IrmaNDiz "Of course! You're my brother, I would do anything for you, just like you would do anything for me." "Claro! Você é meu irmão, eu faria tudo por você, assim como você faria tudo por mim.">>
<br>
<<IrmaNDiz "But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen." "Mas, é melhor você fazer algo sobre sua imagem pública se não quiser ser lembrado como o maior perdedor que a faculdade já viu.">>
<br>
<<Narrador "She gets up and leaves." "Ela se levanta e sai.">>
<br>
<<Narrador "You continue to think about the conversation you had." "Você continua pensando na conversa que tiveram.">>
<br>
<<Reflex " I didn't know my reputation was so bad, it seems like I'll have to not only hypnotize the teachers, but also improve my reputation at school, at least by the end of the year." "Eu não sabia que minha reputação estava tão ruim, parece que vou ter que não só hipnotizar os professores, mas melhorar minha reputação na escola, pelo menos até o final do ano.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Quarto-Sentada1.jpg"></center>
<br>
<<PlayerDiz "$IrmaN.Nome, what kind of movies do you like?" "$IrmaN.Nome, que tipo de filme você mais gosta?">>
<br>
<<IrmaNDiz "I like surreal and hard-to-understand movies." "Eu gosto de filmes surreais e difíceis de entender.">>
<br>
<<PlayerDiz "Really? Like what?" "Sério? Como quais?">>
<br>
<<IrmaNDiz "Like Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others." "Tipo, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders! E outros.">>
<br>
<<PlayerDiz "I've never heard of those movies." "Eu nunca ouvi falar desses filmes.">>
<br>
<<IrmaNDiz "You should give them a chance and watch them, because they are really good." "Você deveria dar uma chance e assistir, porque são muito bons.">>
<br>
<<PlayerDiz "Okay, but why do you like these movies?" "Ok, mas por que você gosta desses filmes?">>
<br>
<<IrmaNDiz "Uhm, I really like the aesthetics of the films, they are visually very beautiful, and I like to reflect on the movie I watch." "Ahm, eu realmente gosto da estética dos filmes, são visualmente muito bonitos, e gosto de refletir sobre o filme que assisto.">>
<br>
<<PlayerDiz "Ahmm, I don't really like movies like that." "Ahmm, eu não gosto muito de filmes assim.">>
<br>
<<IrmaNDiz "You don't like movies that make you think?" "Não gosta de filmes que fazem você pensar?">>
<br>
<<PlayerDiz "I don't like movies that don't make sense." "Eu não gosto de filmes que não fazem sentido.">>
<br>
<<PlayerDiz "Like, convey your message with your film! Don't use too much symbolism and indirection, make your message clear with this film!" "Tipo, transmita sua mensagem com seu filme! Não use muito simbolismo e indireção, deixe sua mensagem com este filme clara!">>
<br>
<<IrmaNDiz "I don't think like that, I feel very intelligent when I watch a movie like that and understand it." "Eu não penso muito assim, me sinto muito inteligente quando assisto a um filme assim e entendo.">>
<br>
<<PlayerDiz "I feel like I'm being deceived! I imagine the director like this: these suckers keep trying to decipher this movie, it's just a bunch of random stuff I thought of and made this crap, now keep watching and keep giving me money so I can make more. That's what I imagine when I watch a movie like that." "Sinto que estou sendo enganado! Fico imaginando o diretor assim: esses otários continuam tentando decifrar esse filme, é apenas um monte de coisas aleatórias que pensei e fiz essa merda, agora continue assistindo e continue me dando dinheiro para eu poder fazer mais. É isso que imagino quando assisto a um filme assim.">>
<br>
<<PlayerDiz "You really need to watch a movie like this, maybe one day we'll watch a movie like this together, then I'll show you that what you said isn't true." "Você realmente precisa assistir a um filme assim, talvez um dia a gente assista a um filme assim juntos, aí eu vou te mostrar que o que você disse não é verdade.">>
<br>
<<PlayerDiz "Okay, so do you like another kind of movie?" "Ok, então você gosta de outro tipo de filme?">>
<br>
<<PlayerDiz "Yeah, I like those too..." "Sim, eu também gosto...">>
<br>
<<Narrador "You continue talking about movies for a while." "Vocês continuam falando sobre filmes por um tempo.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoQuartoIrmaMaisNova>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Quarto-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I need to ask you something!" "Ei $IrmaN.Nome, preciso te perguntar!">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "Why that guy? Why $Valentao.Nome?" "Por que aquele cara? Por que o $Valentao.Nome?">>
<br>
<<IrmaNDiz "Oh, he's handsome, so strong and so... wonderful!" "Ah, ele é bonito, é tão forte e tão... maravilhoso!">>
<br>
<<PlayerDiz "Please, $IrmaN.Nome, understand, he's not good for you!" "Por favor, $IrmaN.Nome, entenda, ele não é bom para você!">>
<br>
<<IrmaNDiz "You only say that when he hits you at school." "Você só diz isso quando ele te bate na escola.">>
<br>
<<PlayerDiz "Not just me, he hits everyone who is weaker than him, he's always with several girls and, when he breaks up with them, he's always skipping class, understand that he's not a good guy for you!" "Não só em mim, ele bate em todos que são mais fracos que ele, ele está sempre com várias garotas e, quando termina com elas, está sempre matando aula, entenda que ele não é um cara bom para você!">>
<br>
<<IrmaNDiz "I know he's a bit troubled, but maybe I can make him be a good guy, maybe he'll be dating me and you might even become friends." "Eu sei que ele é um pouco problemático, mas talvez eu possa fazê-lo ser um cara bom, talvez ele esteja namorando comigo e vocês até se tornem amigos.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
I can already imagine how we would be good friends, him going around saying to the whole school, "Hey guys, I'm dating $Jogador.Nome's little $Jogador.RelacaoIrmaN, she's his $Jogador.RelacaoIrmaN, a real slut". I definitely can't let that happen.
<<elseif $game.lang is 1>>
Já consigo imaginar como seríamos bons amigos, ele saindo por aí dizendo para a escola inteira, "Ei pessoal, estou pegando a $Jogador.RelacaoIrmaN do $Jogador.Nome, é a $Jogador.RelacaoIrmaN dele, uma verdadeira vadia". Definitivamente não posso deixar isso acontecer.
<</if>>
</div>
<br>
<<PlayerDiz "You can't change a guy like him, he simply is what he is." "Você não pode mudar um cara como ele, ele simplesmente é o que é.">>
<br>
<<PlayerDiz "You need a guy who treats you like the princess you are, a guy who values you, a guy who really loves you." "Você precisa de um cara que te trate como a princesa que você é, um cara que te valorize, um cara que realmente te ame.">>
<br>
<<IrmaNDiz "Relax, $Jogador.Nome, I know what I'm doing and I know $Valentao.Nome will be all that if he gets a chance to change." "Relaxa, $Jogador.Nome, eu sei o que estou fazendo e sei que o $Valentao.Nome será tudo isso se tiver uma chance de mudar.">>
<br>
<<Reflex "No, she doesn't know, she's so nice that she doesn't realize that some people are just bad." "Não, ela não sabe, ela é tão boazinha que não percebe que algumas pessoas são simplesmente más.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Quarto-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I'm going to ask you a question." "Ei $IrmaN.Nome, vou te fazer uma pergunta.">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "What kind of man do you like?" "Que tipo de homem você gosta?">>
<br>
<<IrmaNDiz "Why do you want to know that?" "Por que você quer saber disso?">>
<br>
<<PlayerDiz "Just out of curiosity, no specific reason." "Só por curiosidade, sem motivo específico.">>
<br>
<<IrmaNDiz "Okay then." "Tudo bem então.">>
<br>
<<IrmaNDiz "I like men who are handsome, strong, not necessarily muscular, but who show strength." "Gosto de homens bonitos, fortes, não necessariamente musculosos, mas que mostrem força.">>
<br>
<<IrmaNDiz "Who treat me well and are courageous." "Que me tratem bem e que sejam corajosos.">>
<br>
<<PlayerDiz "Seriously, because it doesn't seem at all like the singers you listen to." "Sério, porque não parece em nada com os cantores que você ouve.">>
<br>
<<IrmaNDiz "Yes, there was a time when I liked the more effeminate type, even somewhat metrosexual, but I think it was just a phase." "Sim, teve uma época em que eu gostava mais do tipo mais afeminado, até meio metrossexual, mas acho que era só uma fase.">>
<br>
<<IrmaNDiz "Hahaha... Nowadays, I like more real men, as they say." "Hahaha... Hoje em dia gosto mais dos homens de verdade, como se diz.">>
<br>
<<PlayerDiz "Will I ever be able to look like a man of your liking?" "Será que um dia conseguirei parecer um homem do seu gosto?">>
<br>
<<IrmaNDiz "Well, it's going to be tough!" "Olha, vai ser difícil!">>
<br>
<<PlayerDiz "Damn it!" "Droga!">>
<br>
<<IrmaNDiz "Hahaha... Just kidding! With effort and persistence, you can do it." "Hahaha... É brincadeira! Com esforço e persistência, você consegue.">>
<br>
<<Narrador "You continue talking for a while." "Vocês continuam conversando por um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Quarto_da_Irma_mais_nova">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*//*============================= Lexi ================================*/
<<widget "ConheceLexi">>
<<set $Conhece.Lexi to true>><<set $game.notifyContatos += 1>>
<<set $Lexi.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the teacher's daughter, you can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece a filha do professor, você pode saber mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*============================ Penny ================================*/
<<widget "ConhecePenny">>
<<set $Conhece.Penny to true>><<set $PennyM1.MissaoEstatus to "Ativa">><<set $game.notifyContatos += 1>><<set $Penny.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the school's CDF, you can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o CDF da escola, você pode saber mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*=========================== Melissa ===============================*/
<<widget "ConheceMelissa">>
<<set $Conhece.Melissa to true>><<set $game.notifyContatos += 1>>
<<set $Melissa.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you meet $Paixao.Nome's best friend, you can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o melhor amiga de $Paixao.Nome, você pode saber mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*============================= Mia =================================*/
<<widget "ConheceJill">>
<<set $Conhece.Jill to true>><<set $game.notifyContatos += 1>>
<<set $Jill.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you meet $Paixao.Nome's second best friend, you can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece a segunda melhor amiga de $Paixao.Nome, você pode descobrir mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*=========================== Roxy Raye =============================*/
<<widget "ConheceRoxyRaye">>
<<set $Conhece.RoxyRaye to true>><<set $game.notifyContatos += 1>>
<<set $RoxyRaye.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''You just met $RoxyRaye.Nome Kwilecki. You can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você acabou de conhecer $RoxyRaye.Nome Kwilecki. Você pode saber mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*=========================== MissTavella ===========================*/
<<widget "ConheceMissTavella">>
<<set $Conhece.MissTavella to true>><<set $game.notifyContatos += 1>><<set $MissTavella.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know Miss Tavella. You can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece a senhorita Tavella. Você pode saber mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*======================== Senhorita Cooper =========================*/
<<widget "ConheceSrtaCooper">>
<<set $Conhece.SrtaCooper to true>><<set $game.notifyContatos += 1>><<set $SrtaCooper.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know Miss Cooper. You can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece a senhorita Cooper. Você pode saber mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*======================== MassagistaTeen ===========================*/
<<widget "ConheceMassagistaTeen">>
<<set $Conhece.MassagistaTeen to true>><<set $game.notifyContatos += 1>><<set $MassagistaTeen.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you meet the young masseuse from the massage institute. You can find out more about her in your cell phone contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece a jovem massagista do instituto de massagens. Você pode saber mais sobre ela na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*============================ Carmen ==============================*/
<<widget "ConheceCarmen">>
<<set $Conhece.Carmen to true>><<set $game.notifyContatos += 1>>
<<set $CarmenCa.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the cam-girl your friend $Amigo.Nome talks about so much. You can find out more about her in your mobile contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece a cam-girl que seu amigo Adam tanto fala. Você pode descobrir mais sobre ela em sua política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*=========================== Lena Paul =============================*/
<<widget "ConheceLenaPaul">>
<<set $Conhece.LenaPaul to true>><<set $game.notifyContatos += 1>>
<<set $LenaPaul.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now you meet $LenaPaul.Nome, $CarmenCa.Nome's best friend, and your world starts to get better. You can find out more about her in your mobile contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora você conhece $LenaPaul.Nome, a melhor amiga de $CarmenCa.Nome, e seu mundo começa a melhorar. Você pode descobrir mais sobre ela em sua política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*========================== Angela White ===========================*/
<<widget "ConheceAngela">>
<<set $Conhece.Angela to true>><<set $game.notifyContatos += 1>>
<<set $Angie.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now you meet $Angie.Nome, $LenaPaul.Nome's mother. Ally?''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora você conhece $Angie.Nome, mãe de $LenaPaul.Nome. Aliada?''</span>
<</if>>
<</widget>>
/*========================= Gabbie Carter ===========================*/
<<widget "ConheceGabbie">>
<<set $Conhece.Gabbie to true>><<set $game.notifyContatos += 1>>
<<set $Gabbie.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now you meet $Gabbie.Nome, $LenaPaul.Nome's sister. Better keep an eye on her.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora você conhece $Gabbie.Nome, irmã de $LenaPaul.Nome. Melhor ficar de olho nela.''</span>
<</if>>
<</widget>>
/*==================== Professora de Quimica ========================*/
<<widget "ConheceProfQuimica">>
<<set $Conhece.ProfQuimica to true>><<set $game.notifyContatos += 1>><<set $ProfQuimica.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Chemistry teacher, $ProfQuimica.Nome Lebelle.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço da sua professora de Química, $ProfQuimica.Nome Lebelle.''</span>
<</if>>
<</widget>>
/*==================== Professora de História =======================*/
<<widget "ConheceProfHistoria">>
<<set $Conhece.ProfHistoria to true>><<set $game.notifyContatos += 1>><<set $ProfHistoria.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your History teacher, $ProfHistoria.Nome Poteet.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço da sua professora de História, $ProfHistoria.Nome Poteet''</span>
<</if>>
<</widget>>
/*===================== Professor de Geografia ======================*/
<<widget "ConheceProfGeografia">>
<<set $Conhece.ProfGeografia to true>><<set $game.notifyContatos += 1>><<set $ProfGeografia.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Geography teacher, $ProfGeografia.Nome Vernon.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço do seu professor de Geografia, $ProfGeografia.Nome Vernon.''</span>
<</if>>
<</widget>>
/*=================== Professora de Literatura ======================*/
<<widget "ConheceProfLiteratura">>
<<set $Conhece.ProfLiteratura to true>><<set $game.notifyContatos += 1>><<set $ProfLiteratura.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Literature teacher, $ProfLiteratura.Nome Hutchison.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço da sua professora de Literatura, $ProfLiteratura.Nome Hutchison.''</span>
<</if>>
<</widget>>
/*==================== Professora de Biologia =======================*/
<<widget "ConheceProfBiologia">>
<<set $Conhece.ProfBiologia to true>><<set $game.notifyContatos += 1>><<set $ProfBiologia.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Biology teacher, $ProfBiologia.Nome Hutchison.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço da sua professora de Biologia, $ProfBiologia.Nome Hutchison.''</span>
<</if>>
<</widget>>
/*===================== Professora de Fisica ========================*/
<<widget "ConheceProfFisica">>
<<set $Conhece.ProfFisica to true>><<set $game.notifyContatos += 1>><<set $ProfFisica.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Physics teacher, $ProfFisica.Nome Klump.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço do seu professor de Física, $ProfBiologia.Nome Hutchison.''</span>
<</if>>
<</widget>>
/*=================== Professora de Sociologia ======================*/
<<widget "ConheceProfSociologia">>
<<set $Conhece.ProfSociologia to true>><<set $game.notifyContatos += 1>><<set $ProfSociologia.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Sociology teacher, $ProfSociologia.Nome Aniston.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço da sua professora de Sociologia, $ProfSociologia.Nome Aniston.''</span>
<</if>>
<</widget>>
/*=================== Professora de Matematica ======================*/
<<widget "ConheceProfMatematica">>
<<set $Conhece.ProfMatematica to true>><<set $game.notifyContatos += 1>><<set $ProfMatematica.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Maths teacher, $ProfMatematica.Nome McComber.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço do seu professor de Matemáticas, $ProfMatematica.Nome McComber.''</span>
<</if>>
<</widget>>
/*=================== Professora de Filosofia ======================*/
<<widget "ConheceProfFilosofia">>
<<set $Conhece.ProfFilosofia to true>><<set $game.notifyContatos += 1>><<set $ProfFilosofia.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Philosophy teacher $ProfFilosofia.Nome Anysio.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço do seu professor de Filosofia $ProfFilosofia.Nome Anysio.''</span>
<</if>>
<</widget>>
/*================ Professora de Educação Física ====================*/
<<widget "ConheceProfEdFisica">>
<<set $Conhece.ProfEdFisica to true>><<set $game.notifyContatos += 1>><<set $ProfEdFisica.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Physical Education teacher, $ProfEdFisica.Nome Paparozzi.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço da sua professora de Educação Física, $ProfFilosofia.Nome Paparozzi.''</span>
<</if>>
<</widget>>
/*====================== Professora de Arte =========================*/
<<widget "ConheceProfArte">>
<<set $Conhece.ProfArte to true>><<set $game.notifyContatos += 1>>
<<set $ProfEdFisica.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know the address of your Art teacher, $ProfArte.Nome Corpora.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o endereço da sua professora de Arte, $ProfArte.Nome Corpora.''</span>
<</if>>
<</widget>>
/*====================== VIzinha da Esqueda =========================*/
<<widget "ConheceLeftVizinha">>
<<set $Conhece.LeftVizinha to true>><<set $game.notifyContatos += 1>><<set $VizinhaEsquerda.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now you know your neighbor $VizinhaEsquerda.Nome Hicks better''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora você conhece melhor sua vizinha $VizinhaEsquerda.Nome Hicks''</span>
<</if>>
<</widget>>
/*===== Esposa da Professora de Educação Fisica (Aaliyah Love) ======*/
<<widget "ConheceAaliyah">>
<<set $Conhece.Aaliyah to true>><<set $game.notifyContatos += 1>>
<<set $Aaliyah.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''You just met $Aaliyah.Nome the dear wife of $ProfEdFisica.Nome Paparozzi''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você acabou de conhecer $Aaliyah.Nome, a querida esposa de $ProfEdFisica.Nome Paparozzi''</span>
<</if>>
<</widget>>
/*===== Filha da Professora de Educação Fisica (Samantha Rone) ======*/
<<widget "ConheceSamantha">>
<<set $Conhece.Samantha to true>><<set $game.notifyContatos += 1>>
<<set $Samantha.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''You just met $Samantha.Nome the dear daughter of $ProfEdFisica.Nome Paparozzi''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você acabou de conhecer $Samantha.Nome, a querida filha de $ProfEdFisica.Nome Paparozzi''</span>
<</if>>
<</widget>>
/*========== Nova Professora de Física (Diamond Jackson) ============*/
<<widget "ConheceNewProfFisica">>
<<set $Conhece.NewProfFisica to true>><<set $game.notifyContatos += 1>><<set $NewProfFisica.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''You meet $NewProfFisica.Nome, the new Physics Teacher''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Você conhece $NewProfFisica.Nome, a nova professora de física''</span>
<</if>>
<</widget>>
/*============================= Homens ==============================*/
/*============================== Pai ================================*/
<<widget "ConhecePai">>
<<set $Conhece.Pai to true>><<set $game.notifyContatos += 1>>
<<if $game.lang is 0>>
<span style="color:green">''Now that you know your father. You can find out more about it in your cell phone's contacts policy.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece seu pai. Você pode descobrir mais sobre ele na política de contatos do seu celular.''</span>
<</if>>
<</widget>>
/*=================== Loen Freas (Pai da Penny) =====================*/
<<widget "ConheceLoenFreas">>
<<set $Conhece.LoenFreas to true>><<set $game.notifyContatos += 1>>
<<set $LoenFreas.status to "Normal">>
<<if $game.lang is 0>>
<span style="color:green">''Now you know $Penny.Nome's Father, Mayor Loen Freas, this guy will be a problem for you.''</span>
<<elseif $game.lang is 1>>
<span style="color:green">''Agora que você conhece o pai de $Penny.Nome, o prefeito Loen Freas, esse cara será um problema para você.''</span>
<</if>>
<</widget>>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="filmes" width="777" height="439" autoplay mute loop><source src="content/locations/shopping/cinema/movies/Morbius.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="filmes" width="777" height="439" autoplay mute loop><source src="content/locations/shopping/cinema/movies/The_Batman.mp4" type="video/mp4"></video></center>
<</switch>><<FundoCinema>>
<div id="container">
<div id="monitor">
<div id="monitorscreen">
<<include [[cinema-filmes]]>>
</div>
</div>
</div>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|cinema]]>><<addhours 3>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|cinema]]>><<addhours 3>><</button>>@@
<</if>><<FundoSupermercado>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado2.jpg"></center>
<</switch>>
<br>
<<narrador>>After a long and exhausting day of work you earn $36.<</narrador>>
<<set $Jogador.Dinheiro += 36>>
<br>
@@.btnUI;<<button [[End of Work|Supermercado]]>><<set $gameDate.setHours(20)>><<set $gameDate.setMinutes(0)>><</button>>@@<<FundoSupermercado>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado2.jpg"></center>
<</switch>>
<br>
<<narrador>>After a long and exhausting day of work you earn $18.<</narrador>>
<<set $Jogador.Dinheiro += 18>>
<br>
@@.btnUI;<<button [[End of Work|Supermercado]]>><<set $gameDate.setHours(18)>><<set $gameDate.setMinutes(0)>><</button>>@@<<FundoBiblioteca>>
<<switch $game.LerLivro>>
<<case 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18 20>>
<<Narrador "You pick up the same book and slowly continue where you left off." "Você pega o mesmo livro e continua lentamente de onde parou.">>
<br>
<<JogadorIntelgencia 1>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<</switch>>
<br>
<<if $game.lang is 0>> /*==========================================*/
@@.btnUI;<<button [[Leave|Biblioteca]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>> /*======================================*/
@@.btnUI;<<button [[Sair|Biblioteca]]>><<addmins 10>><</button>>@@
<</if>> /*=========================================================*/Jogador Missoes<<FundoQuartoJogador>>
<<if $game.lang is 0>>
<center><h1>$JogadorM1.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM1.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "After that tiring day you rest in your room thinking about how you can improve your school situation, now that you have hypnotic powers and know that they work well, you think it's a good time to come up with a plan to hypnotize the teachers." "Depois desse dia cansativo você descansa em seu quarto pensando em como vai melhorar sua situação escolar, agora que você tem poderes hipnóticos e sabe que eles funcionam bem, você acha que é um bom momento de criar um plano para conseguir hipnotizar os professores.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/player/images/deitado-na-cama-pensando.jpg"></center>
<br>
<<Reflex "Now let's think about how I can hypnotize the teachers and get them to give me higher marks?" "Agora vamos pensar como faço para hipnotizar os professores e fazer com que eles me deem notas mais altas?">>
<br>
<<Reflex "Hypnotizing them won't be easy, because they need to be relaxed for the hypnosis to work, and nobody is relaxed at school, especially those who are working." "Hipnotizá-los não será fácil, pois eles precisam estar relaxados para que a hipnose funcione, e ninguém fica relaxado na escola, principalmente quem está trabalhando.">>
<br>
<<Reflex "Umm... maybe I should find out where they live and try to sneak into their houses at some point, I'll go in, hide and wait, at some point they'll be relaxed and then I'll go in and hypnotize them." "Hmm... talvez eu deva descobrir onde eles moram e tentar entrar escondido em suas casas em algum momento, eu entro lá, me escondo e fico esperando, em algum momento eles vão ficar relaxados e então eu vou lá e os hipnotizo.">>
<br>
<<Reflex "But how? I can't just ask them where they live, that would be too suspicious." "Mas como? Não posso simplesmente perguntar onde moram, isso seria muito suspeito.">>
<br>
<<Reflex "Maybe my friends $Amigo.Nome or $Amigo2.Nome know where at least one of them lives." "Talvez meus amigos, $Amigo.Nome ou $Amigo2.Nome saibam onde pelo menos um deles mora.">>
<br>
<<Reflex "I'll ask them as soon as possible, and then I can go there while the teachers are away, and then put the plan into practice." "Vou questioná-los o mais breve possível, e então posso ir lá para enquanto o professores não está, e então colocar o plano em prática.">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM1.MissaoEstagio to 100>>
<<set $JogadorM1.MissaoEstatus to "Completa">>
<<set $JogadorM2.MissaoEstatus to "Ativa">>
<<set $QuestWait.JM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoRefeitorio>>
<<if $game.lang is 0>>
<center><h1>$JogadorM2.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM2.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "You and your friends $Amigo.Nome and $Amigo2.Nome are in the cafeteria chatting about random topics, and then you ask a rather strange question." "Você e seus amigos $Amigo.Nome e $Amigo2.Nome, estão no refeitório conversando sobre assuntos aleatórios, você então faz uma pergunta um tanto estranha.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/escola/refeitorio/images/3-amigos-conversando.jpg"></center>
<br>
<<PlayerDiz "Hey guys, do you know where the teachers live?" "Caras, vocês sabem onde moram os professores?">>
<br>
<<Narrador "$Jogador.Nome finally asked, his voice a nervous whisper." "$Jogador.Nome finalmente perguntou, sua voz um sussurro nervoso.">>
<br>
<<Amigo2Diz "What do you mean, $Jogador.Nome?" "Como assim, $Jogador.Nome?">>
<br>
<<Amigo2Diz "Just curious..." "É só para saber...">>
<br>
<div class="Speak" style="background-color:#0b50ce">
<img class="avatar2" src="content/characters/amigo/amigo.jpg">$Amigo.Nome Cooper
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
What do you mean by "just curious"? What are you planning to do at the teachers' houses?
<<elseif $game.lang is 1>>
O que você quer dizer com "só para saber"? O que você vai fazer na casa dos professores?
<</if>>
</div>
<br>
<<PlayerDiz "Oh, nothing, it's just... it's just for Halloween..." "Ahm, nada, é só... é só para o Halloween...">>
<br>
<<Narrador "You say, looking away." "Diz você desviando o olhar.">>
<br>
<<Amigo2Diz "For Halloween?" "Para o Halloween?">>
<br>
<<Narrador "He arches his eyebrows." "Ele arqueia as sobrancelhas.">>
<br>
<<Amigo2Diz "Halloween is almost nine months away." "Faltam quase nove meses para o Halloween.">>
<br>
<<PlayerDiz "I know, but I want to start planning now!" "Eu sei, mas quero começar a planejar agora.">>
<br>
<<Amigo2Diz "You should find something else to do!" "Você deveria encontrar algo para trabalhar!">>
<br>
<<Amigo1Diz "He's right! My mom said there's a woman who's paying..." "Ele está certo! Minha mãe disse que tem uma mulher que está pagando...">>
<br>
<<PlayerDiz "Guys, do you know or not?" "Gente, vocês sabem ou não?">>
<br>
<<Amigo2Diz "I only know the history teacher, she lives in the apartment below mine." "Eu só conheço a professora de história, ela mora no apartamento abaixo do meu.">>
<br>
<<PlayerDiz "Really? What's she like?" "Sério? E como ela é?">>
<br>
<<Amigo2Diz "I don't know, I don't see much of her, you know I don't really like staying at home because of my aunt." "Não sei, não a vejo muito, você sabe que eu não gosto muito de ficar em casa por causa da minha tia.">>
<br>
<<PlayerDiz "Well, at least we know of one." "Bom, pelo menos já sabemos de um.">>
<br>
<<PlayerDiz "And what about you, $Amigo.Nome, do you know where a teacher lives?" "E você, $Amigo.Nome, sabe onde mora um professor?">>
<br>
<<Narrador "$Jogador.Nome turned to $Amigo.Nome." "$Jogador.Nome virou-se para $Amigo.Nome.">>
<br>
<<Amigo1Diz "Oh, I've only heard my mom say that the Literature and Biology teachers live together in an apartment downtown, but I have no idea what the address is." "Ah, só ouvi minha mãe dizer que os professores de Literatura e Biologia moram juntos em um apartamento no centro da cidade, mas não tenho ideia de qual é o endereço.">>
<br>
<<PlayerDiz "Wait, they live together?" "Espera, eles moram juntos?">>
<br>
<<Narrador "You ask, surprised." "Você pergunta, surpreso.">>
<br>
<<Amigo1Diz "Yeah, they're sisters." "Sim, elas são irmãs.">>
<br>
<<Narrador "$Jogador.Nome fell silent for a moment, processing the information." "$Jogador.Nome ficou em silêncio por um momento, processando a informação.">>
<br>
<<PlayerDiz "Ahmm... I didn't remember that." "Ahmm... não lembrava disso.">>
<br>
<<Amigo2Diz "You really are inattentive, huh." "Você é realmente desatento, hein.">>
<br>
<<PlayerDiz "Okay, enough of that." "Ok, chega disso.">>
<br>
<<Narrador "You say, trying to change the subject." "Diz você tentando mudar de assunto.">>
<br>
<<PlayerDiz "Let's talk about the good stuff now, let's talk about that new movie that's out in theaters or..." "Agora vamos falar de coisa boa, vamos falar daquele filme novo que está no cinema ou...">>
<br>
<<Narrador "And so, they continued their conversation, enjoying each other's company as night fell over the city." "E assim, eles continuaram a conversa, aproveitando a companhia um do outro enquanto a noite caía sobre a cidade.">>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $JogadorM2.MissaoEstagio to 100>>
<<set $JogadorM2.MissaoEstatus to "Completa">>
<<set $JogadorM3.MissaoEstatus to "Ativa">>
<<set $QuestWait.JM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoBairro>>
<<if $MaeM6.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<if $QuestWait.VEM is false>>
<<goto "MM6 - A vizinha da casa a esquerda">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<center><img id="imagens" src="content/locations/vizinha-da-esquerda/vizinha-da-esquerda-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/vizinha-da-esquerda/vizinha-da-esquerda-porta.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.LeftVizinha is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>
<<goto "Vizinha da Esquerda">>
<</timed>>
<</if>>
<br>
<<if $NinguemAtende.LeftVizinha is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if ($gameDate.getHours() is 23) or
($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6)>> /*======*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Esquerda]]>>
<<set $NinguemAtende.LeftVizinha to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.LeftVizinha to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar Campainha|Andando Vizinha da Esquerda]]>>
<<set $NinguemAtende.LeftVizinha to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.LeftVizinha to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<else>> /*==========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Esquerda]]>>
<<set $BaterNaPorta.LeftVizinha to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.LeftVizinha to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar Campainha|Andando Vizinha da Esquerda]]>>
<<set $BaterNaPorta.LeftVizinha to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.LeftVizinha to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoBairro>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/vizinha-da-direita/vizinha-da-direita-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/vizinha-da-direita/vizinha-da-direita-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/vizinha-da-direita/vizinha-da-direita-porta.jpg"></center>
<</if>>
<<if $BaterNaPorta.RightVizinha is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Vizinha da Direita">>
<</timed>>\
<</if>>
<<if $NinguemAtende.RightVizinha is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 and $Conhece.RightVizinha is true>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $NinguemAtende.RightVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.RightVizinha to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6 and $Conhece.RightVizinha is true>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $NinguemAtende.RightVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.RightVizinha to false>><</button>>@@
<<elseif $Conhece.RightVizinha is false>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $NinguemAtende.RightVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.RightVizinha to false>><</button>>@@
<<else>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $BaterNaPorta.RightVizinha to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>>
<<FundoApartamentoPortaria>>
<<set $BaterNaPorta.Apartamento to false>>
<<imgApartamentoPortaria>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<include [[Apartamentos-Dia2]]>>
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<include [[Apartamentos-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Apartamentos-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Apartamentos-Dia]]>>
<</if>>
<br>
<<if $Conhece.ProfLiteratura is true and $Conhece.ProfBiologia is true>>
<a data-passage="Porta-ApartamentoHutchison" class="link-internal">
<div class="menu">[img["content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro-noite_icon.jpg"]]<<P_Apartamento_Hutchison>>
<<if $game.lang is 0>>
<span class="o-texto">Sisters Hutchison's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento das Irmãs Hutchison</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Porta-ApartamentoAmigo2" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-noite-icon.jpg"]]<<P_Apartamento_Amigo2>>
<<if $game.lang is 0>>
<span class="o-texto">$Amigo2.Nome's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento do $Amigo2.Nome</span>
<</if>>
</div></a>
<<if $JogadorM3.MissaoEstatus is "Completa">>
<a data-passage="Porta-Apartamento-Poteet" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia-Noite_icon.jpg"]]<<P_Apartamento_Poteet>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Poteet's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento da Srta. Poteet</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Centro</span>
<</if>>
</div></a><<if $Conhece.ProfLiteratura is true and $Conhece.ProfBiologia is true>>
<a data-passage="Porta-ApartamentoHutchison" class="link-internal">
<div class="menu">[img["content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro_icon.jpg"]]<<P_Apartamento_Hutchison>>
<<if $game.lang is 0>>
<span class="o-texto">Sisters Hutchison's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento das Irmãs Hutchison</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Porta-ApartamentoAmigo2" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-icon.jpg"]]<<P_Apartamento_Amigo2>>
<<if $game.lang is 0>>
<span class="o-texto">$Amigo2.Nome's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento do $Amigo2.Nome</span>
<</if>>
</div></a>
<<if $JogadorM3.MissaoEstatus is "Completa">>
<a data-passage="Porta-Apartamento-Poteet" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia_icon.jpg"]]<<P_Apartamento_Poteet>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Poteet's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento da Srta. Poteet</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Centro</span>
<</if>>
</div></a><<FundoApartamentoPortaria>>
<<addmins 1>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() is 23)>> /*====================================*/
<center><img id="imagens" src="content/locations/apartamento/apartamento-amigo2/porta-loft-amigo2-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<center><img id="imagens" src="content/locations/apartamento/apartamento-amigo2/porta-loft-amigo2.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.Amigo2 is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>
<<goto "ApartamentoAmigo2">>
<</timed>>
<</if>>
<<if $NinguemAtende.Amigo2 is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $Amigo2.local isnot "Casa-Amigo2">> /*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoAmigo2]]>>
<<set $NinguemAtende.Amigo2 to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.Amigo2 to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bater na Porta|Porta-ApartamentoAmigo2]]>>
<<set $NinguemAtende.Amigo2 to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.Amigo2 to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>> /*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoAmigo2]]>>
<<set $NinguemAtende.Amigo2 to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.Amigo2 to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bater na Porta|Porta-ApartamentoAmigo2]]>>
<<set $NinguemAtende.Amigo2 to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.Amigo2 to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Amigo2.local is "Casa-Amigo2">> /*==================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoAmigo2]]>>
<<set $BaterNaPorta.Amigo2 to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.Amigo2 to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bater na Porta|Porta-ApartamentoAmigo2]]>>
<<set $BaterNaPorta.Amigo2 to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.Amigo2 to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<narrador>>Many thanks to supporters of tier Erik Stifler without you this game would go ahead.<</narrador>>
<center><div id="apoiadores">Stéphane Titeux</div></center>
<center><div id="apoiadores">Woest Brayan</div></center>
<center><div id="apoiadores">Marco Kaufmann</div></center>
<center><div id="apoiadores">Bad Boyz Recordz</div></center>
<center><div id="apoiadores">Sturrock</div></center>
<center><div id="apoiadores">joe156</div></center>
<center><div id="apoiadores">matt stoneman</div></center>
<center><div id="apoiadores">Kurt Edmunds</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<narrador>>Many thanks to the supporters of The Stifmeister tier, without you this game would not be the same.<</narrador>>
<center><div id="apoiadores">Eugen Schikanov</div></center>
<center><div id="apoiadores">igor colby</div></center>
<center><div id="apoiadores">pokemon master</div></center>
<center><div id="apoiadores">Aaron Michael James Michaud</div></center>
<center><div id="apoiadores">Julio Garcia</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<narrador>>Many thanks to all supporters of tier Jim Levenstein if it weren't for you this game wouldn't even happen.<</narrador>>
<center><div id="apoiadores">ShadowDragon</div></center>
<center><div id="apoiadores">Mr Lumber22</div></center>
<center><div id="apoiadores">Cameron Hunter</div></center>
<center><div id="apoiadores">Ilya makarenko</div></center>
<center><div id="apoiadores">Omar Wilson</div></center>
<center><div id="apoiadores">Nick Morris</div></center>
<center><div id="apoiadores">nicolas333</div></center>
<center><div id="apoiadores">Artrell Matthews</div></center>
<center><div id="apoiadores">Matt Stoneman</div></center>
<center><div id="apoiadores">rouze</div></center>
<center><div id="apoiadores">David Phillips</div></center>
<center><div id="apoiadores">Cameron</div></center>
<center><div id="apoiadores">Patrick Geyer</div></center>
<center><div id="apoiadores">Robert Sanders</div></center>
<center><div id="apoiadores">Oliver Flett</div></center>
<center><div id="apoiadores">Gabriele Luciani</div></center>
<center><div id="apoiadores">Abdi</div></center>
<center><div id="apoiadores">Allen House</div></center>
<center><div id="apoiadores">Robert Irwin</div></center>
<center><div id="apoiadores">Jono56</div></center>
<center><div id="apoiadores">Marcus Schroeder</div></center>
<center><div id="apoiadores">Christopher Hearrell</div></center>
<center><div id="apoiadores">Turbo</div></center>
<center><div id="apoiadores">ToughUniSilkie</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoApartamentoPortaria>>
<<if $ProfHistoriaM6.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if ($gameDate.getHours() is 20)>>
<<goto "PHM6 - Mulher Maravilha">>
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa">>
<<if $ProfHistoriaM5.MissaoEstagio gte 40>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo5 is true>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21)>>
<<if $QuestWait.PHM is false>>
<<goto "PHM5 - E Já Chegamos na Metade do Livro">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa">>
<<if $ProfHistoriaM4.MissaoEstagio gte 40>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo4 is true>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21)>>
<<if $QuestWait.PHM is false>>
<<goto "PHM4 - Quadrinhos e Mais">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa">>
<<if $ProfHistoriaM3.MissaoEstagio gte 40>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo3 is true>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21)>>
<<if $QuestWait.PHM is false>>
<<goto "PHM3 - Lendo ainda mais">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa">>
<<if $ProfHistoriaM2.MissaoEstagio gte 40>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is true>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21)>>
<<if $QuestWait.PHM is false>>
<<goto "PHM2 - Um Momento Agradavel">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM1.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $Livro.AnimalFarm is true>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21)>>
<<if $QuestWait.PHM is false>>
<<goto "PHM1 - Leitura">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 1>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or ($gameDate.getHours() is 23)>> /*====================================*/
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/Porta-Apartamento-Professora-de-Historia-Noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/Porta-Apartamento-Professora-de-Historia.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.ProfHistoria is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>\
<<goto "Apartamento-Poteet">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfHistoria is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfHistoria.local isnot "Casa-Poteet">> /*=========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-Apartamento-Poteet]]>>
<<set $NinguemAtende.ProfHistoria to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfHistoria to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bata na Porta|Porta-Apartamento-Poteet]]>>
<<set $NinguemAtende.ProfHistoria to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfHistoria to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-Apartamento-Poteet]]>>
<<set $NinguemAtende.ProfHistoria to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfHistoria to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bata na Porta|Porta-Apartamento-Poteet]]>>
<<set $NinguemAtende.ProfHistoria to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfHistoria to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfHistoria.local is "Casa-Poteet">> /*============================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-Apartamento-Poteet]]>>
<<set $BaterNaPorta.ProfHistoria to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfHistoria to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bata na Porta|Porta-Apartamento-Poteet]]>>
<<set $BaterNaPorta.ProfHistoria to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfHistoria to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoApartamentoProfdeHistoria>>
<<set $BaterNaPorta.ProfHistoria to false>>
<<imgApartamentoProfdeHistoria>>
<br>
/*===================================================================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
<a data-passage="ProfHistoria-CasaPoteet" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
<a data-passage="ProfHistoria-CasaPoteet" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
<a data-passage="ProfHistoria-CasaPoteet" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>><</button>>@@
<</if>><<FundoQuadra>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaN isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaN não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Quadra">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<IrmaNDiz "Oh... $Jogador.Nome, what's new?" "Ah... $Jogador.Nome, o que há de novo?">>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<switch random(1, 1)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Today was boring|IrmaN-Escola-Quadra Amizade]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Hoje foi chato|IrmaN-Escola-Quadra Amizade]]>><</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 1)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[How are you?|IrmaN-Escola-Quadra Paixao]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Como você está?|IrmaN-Escola-Quadra Paixao]]>><</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Quadra">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaN isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaN não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca3.jpg"></center>
<</switch>>
<br>
<<IrmaNDiz "Oh... $Jogador.Nome, what's new?" "Ah... $Jogador.Nome, o que há de novo?">>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<switch random(1, 2)>> /*===================================*/
<<case 1>> /*--------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[How are you doing at school?|IrmaN-Praça Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Como vai na escola?|IrmaN-Praça Amizade]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<<case 2>> /*--------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of movie do you like best?|IrmaN-Praça Amizade]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de filme você mais gosta?|IrmaN-Praça Amizade]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===============================================*/
<<switch random(1, 2)>> /*===================================*/
<<case 1>> /*--------------------------------------------*/
<<if $IrmaNM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Why that guy?|IrmaN-Praça Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Por que aquele cara?|IrmaN-Praça Paixão]]>>
<<set $Conversas.IrmaN to 1>>
<</button>>@@
<</if>>
<</if>>
<<case 2>> /*--------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What kind of man do you like?|IrmaN-Praça Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que tipo de homem você gosta?|IrmaN-Praça Paixão]]>>
<<set $Conversas.IrmaN to 2>>
<</button>>@@
<</if>>
<</switch>> /*===============================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
<center><img id="imagens" src="content/characters/amigo/amigo.jpg"></center>
<br>
<<fala "Amigo" $Amigo.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$Paixao.Nome is sleeping now." "$Paixao.Nome está dormindo agora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep4.jpg"></center>
<</switch>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 13:30 - 14:00; 14:00 - 14:30; 17:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sala3.jpg"></center>
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$Paixao.Nome is sleeping now." "$Paixao.Nome está dormindo agora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sleep4.jpg"></center>
<</switch>>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>>
/* 07:00 - 09:00; 11:00 - 14:00; 14:00 - 14:30; 17:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Sala3.jpg"></center>
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-schoolhall1.jpg"></center>
<br>
<<Narrador "$Paixao.Nome doesn't respect you, you can't talk to her until you change that." "$Paixao.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
<<narrador>>You see $Valentao.Nome humiliating a boy at school.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/valentao/videos/Bully1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Valentao" $Valentao.Nome>>Hallo? Hallo? Anybody home??<</fala>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoBairroNobre>>
<<if $ProfSociologiaM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfSociologiaM3.MissaoEstagio is 20>>
<<goto "PSM3 parte 2 - Muita Ética e Privacidade">>
<</if>>
<</if>>
<</if>>
<<if $PennyM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lte 17 and $gameDate.getMinutes() lt 30>>
<<goto "PYM2 - Penny">>
<</if>>
<</if>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-Bairro-Nobre-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-Bairro-Nobre-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-Bairro-Nobre-Dia]]>>
<</if>>
<br><<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 20>>
<</timed>>\<<FundoBairroNobre>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Centro">><<addmins 20>>
<</timed>>\<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 40>>
<</timed>>\
<<FundoBairroNobre>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro 1">><<addmins 40>>
<</timed>>\
<<FundoBairroAfastado>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 20>>
<</timed>>\
<<FundoBairroNobre>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro Afastado">><<addmins 20>>
<</timed>>\
<<if $PennyM2.MissaoEstatus is "Completa">>
<a data-passage="Andando Bairro-Nobre-Casa dos Freas" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-freas-noite_icon.jpg"]]<<P_CasaFreas>>
<<if $game.lang is 0>>
<span class="o-texto">$Penny.Nome's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da $Penny.Nome</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Aniston" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-aniston-noite_icon.jpg"]]<<P_CasaAniston>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Aniston's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da Srta. Aniston</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfMatematica is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos McComber" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-mccomber-noite_icon.jpg"]]<<P_CasaMcComber>>
<<if $game.lang is 0>>
<span class="o-texto">McComber's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos McComber</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Anysio" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/Casa-Anysio-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Mr. Anysio's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa do Professor Anysio</span>
<</if>>
</div></a>
<</if>>
<<if $CountryClub.Trabalho is true or $CountryClub.Socio is true>>
<a data-passage="AndandoSocio/Trab Country Club-Bairro-Nobre" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/country-club-noite.jpg"]]<<P_CountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<<else>>
<a data-passage="Andando Country Club-Bairro-Nobre" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/country-club-noite.jpg"]]<<P_CountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Nobre-Praia" class="link-internal">
<div class="menu">[img["content/locations/praia/praia-noite_icon.jpg"]]<<P_Praia>>
<<if $game.lang is 0>>
<span class="o-texto">Beach</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Praia</span>
<</if>>
</div></a>
<<if $PennyM2.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]<<P_Bairro1>>
<<if $game.lang is 0>>
<span class="o-texto2">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Seu Bairro</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro-noite_icon.jpg"]]<<P_Centro>>
<<if $game.lang is 0>>
<span class="o-texto2">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Centro</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado-noite_icon.jpg"]]<<P_BairroAfastado>>
<<if $game.lang is 0>>
<span class="o-texto2">Remote Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Afastado</span>
<</if>>
</div></a><<if $PennyM2.MissaoEstatus is "Completa">>
<a data-passage="Andando Bairro-Nobre-Casa dos Freas" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/casa-freas_icon.jpg"]]<<P_CasaFreas>>
<<if $game.lang is 0>>
<span class="o-texto">$Penny.Nome's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da $Penny.Nome</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Aniston" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/casa-aniston_icon.jpg"]]<<P_CasaAniston>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Aniston's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa da Srta. Aniston</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfMatematica is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos McComber" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/casa-mccomber_icon.jpg"]]<<P_CasaMcComber>>
<<if $game.lang is 0>>
<span class="o-texto">McComber's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa dos McComber</span>
<</if>>
</div></a>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Anysio" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/Casa-Anysio_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Mr. Anysio's House</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Casa do Professor Anysio</span>
<</if>>
</div></a>
<</if>>
<<if $CountryClub.Trabalho is true or $CountryClub.Socio is true>>
<a data-passage="AndandoSocio/Trab Country Club-Bairro-Nobre" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/country-club.jpg"]]<<P_CountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<<else>>
<a data-passage="Andando Country Club-Bairro-Nobre" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/country-club.jpg"]]<<P_CountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Nobre-Praia" class="link-internal">
<div class="menu">[img["content/locations/praia/praia_icon.jpg"]]<<P_Praia>>
<<if $game.lang is 0>>
<span class="o-texto">Beach</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Praia</span>
<</if>>
</div></a>
<<if $PennyM2.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1_icon.jpg"]]<<P_Bairro1>>
<<if $game.lang is 0>>
<span class="o-texto2">Your Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Seu Bairro</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro_icon.jpg"]]
<<P_Centro>>
<<if $game.lang is 0>>
<span class="o-texto2">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Centro</span>
<</if>>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado_icon.jpg"]]<<P_BairroAfastado>>
<<if $game.lang is 0>>
<span class="o-texto2">Remote Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto2">Bairro Afastado</span>
<</if>>
</div></a><<FundoCountryClub>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The Country Club is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8>>
<br>
<<narrador>>The Country Club is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<<else>>
<<imgFundoCountryClub>>
<br>
<<if $CountryClub.Trabalho is true>>
<<if $gameDate.getHours() is 12>>
<<narrador>>Lunch Time get back to work at 13:00.<</narrador>>
<</if>>
<</if>>
<<if $CountryClub.Trabalho is true>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>>
@@.btnUI;<<button [[Work|Country Club-Trabalho-manhã]]>><</button>>@@
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 12>>
<br>
<<narrador>>You arrived too late for work, come back at 13:00.<</narrador>>
<br>
<</if>>
<</if>>
<<if $CountryClub.Trabalho is true>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 16>>
@@.btnUI;<<button [[Work|Country Club-Trabalho-Tarde]]>><</button>>@@
@@.btnUI;<<button [[Become a Member|Andando Country Club-Bairro-Nobre]]>><<set $CountryClub.Socio to true>><<set $CountryClub.Trabalho to false>><</button>>@@
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>You arrived too late for work, come back tomorrow at 8:00.<</narrador>>
<br>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8>>
<br>
<<narrador>>You arrived too late for work, come back tomorrow at 8:00.<</narrador>>
<br>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-Country Club-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-Country Club-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-Country Club-Dia]]>>
<</if>>
<br>
<</if>><<FundoCountryClub>>
<<addmins 10>>
<<Narrador "You are enter the Country Club." "Você está entrando no Country Club.">>
<br>
<<Narrador "To join the Country Club you must be a Member or Employee." "Para ingressar no Country Club você deve ser um Membro ou Funcionário.">>
<br>
<<if $CountryClub.Trabalho is true>>
<<timed -1s t8n>>
<<goto "Country Club">>
<</timed>>
<</if>>
<<if $CountryClub.Socio is true>>
<<timed -1s t8n>>
<<goto "Country Club">>
<</timed>>
<</if>>
<br>
<<if $CountryClub_Demitido is 2>>
<<Narrador "You can't work here anymore." "Você não pode mais trabalhar aqui.">>
<br>
<<else>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Ask For a Job|Andando Country Club-Bairro-Nobre]]>>
<<set $CountryClub.Trabalho to true>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Peça um Emprego|Andando Country Club-Bairro-Nobre]]>>
<<set $CountryClub.Trabalho to true>>
<</button>>@@
<</if>>
<</if>>
<br>
<<Narrador "To become a member you need to pay $20 per day." "Para se tornar um membro, você precisa pagar US$ 20 por dia.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Become a Member|Andando Country Club-Bairro-Nobre]]>><<set $CountryClub.Socio to true>><</button>>@@
<br><br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Torne-se um membro|Andando Country Club-Bairro-Nobre]]>><<set $CountryClub.Socio to true>><</button>>@@
<br><br>
@@.btnUI;<<button [[Sair|Bairro-Nobre]]>><</button>>@@
<</if>><<FundoBairroNobre>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 7>>
<</timed>>\
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@<a data-passage="Piscina" class="link-internal">
<div class="menu">[img["content/locations/country-club/piscina/piscina-noite-icon.jpg"]]<<P_CountryClub_Piscina>>
<<if $game.lang is 0>>
<span class="o-texto">Pool</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Piscina</span>
<</if>>
</div></a>
<a data-passage="Quadras_Esportivas" class="link-internal">
<div class="menu">[img["content/locations/country-club/quadras-esportivas/quadras-esportivas-noite_icon.jpg"]]<<P_CountryClub_QuadrasEsportivas>>
<<if $game.lang is 0>>
<span class="o-texto">Sports Courts</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quadras Esportivas</span>
<</if>>
</div></a>
<a data-passage="Sala de Massagem" class="link-internal">
<div class="menu">[img["content/locations/country-club/sala-de-massagem/massage-room-noite_icon.jpg"]]<<P_CountryClub_Massagem>>
<<if $game.lang is 0>>
<span class="o-texto">Massage Institute</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Instituto de Massagem</span>
<</if>>
</div></a>
<a data-passage="Sauna" class="link-internal">
<div class="menu">[img["content/locations/country-club/sauna/sauna-noite_icon.jpg"]]<<P_CountryClub_Sauna>>
<span class="o-texto">Sauna</span>
</div></a>
<a data-passage="Yoga-Room" class="link-internal">
<div class="menu">[img["content/locations/country-club/yoga/yoga-room-noite_icon.jpg"]]<<P_CountryClub_Yoga>>
<<if $game.lang is 0>>
<span class="o-texto">Yoga Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala de Yoga</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Nobre-Country Club" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Bairro Nobre</span>
<</if>>
</div></a><a data-passage="Piscina" class="link-internal">
<div class="menu">[img["content/locations/country-club/piscina/piscina-icon.jpg"]]<<P_CountryClub_Piscina>>
<<if $game.lang is 0>>
<span class="o-texto">Pool</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Piscina</span>
<</if>>
</div></a>
<a data-passage="Quadras_Esportivas" class="link-internal">
<div class="menu">[img["content/locations/country-club/quadras-esportivas/quadras-esportivas_icon.jpg"]]<<P_CountryClub_QuadrasEsportivas>>
<<if $game.lang is 0>>
<span class="o-texto">Sports Courts</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Quadras Esportivas</span>
<</if>>
</div></a>
<a data-passage="Sala de Massagem" class="link-internal">
<div class="menu">[img["content/locations/country-club/sala-de-massagem/massage-room_icon.jpg"]]<<P_CountryClub_Massagem>>
<<if $game.lang is 0>>
<span class="o-texto">Massage Institute</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Instituto de Massagem</span>
<</if>>
</div></a>
<a data-passage="Sauna" class="link-internal">
<div class="menu">[img["content/locations/country-club/sauna/sauna_icon.jpg"]]<<P_CountryClub_Sauna>>
<span class="o-texto">Sauna</span>
</div></a>
<a data-passage="Yoga-Room" class="link-internal">
<div class="menu">[img["content/locations/country-club/yoga/yoga-room_icon.jpg"]]<<P_CountryClub_Yoga>>
<<if $game.lang is 0>>
<span class="o-texto">Yoga Room</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Sala de Yoga</span>
<</if>>
</div></a>
<a data-passage="Andando Bairro-Nobre-Country Club" class="link-internal"><div class="menu">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Rich Neighborhood</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Bairro Nobre</span>
<</if>>
</div></a><<FundoPiscina>>
<<imgFundoPiscina>>
<<if $ProfArteM12.MissaoEstatus is "Ativa">>
<<if $ProfArteM12.MissaoEstagio is 60>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<<if $CountryClub.Trabalho is false and $CountryClub.Socio is true>>
<<goto "PAM12 parte 3 - Sob o Sol">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM12.MissaoEstatus is "Ativa">>
<<if $ProfArteM12.MissaoEstagio is 30>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<<if $CountryClub.Trabalho is false and $CountryClub.Socio is true>>
<<goto "PAM12 parte 2 - Sob o Sol">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM12.MissaoEstatus is "Ativa">>
<<if $ProfArteM12.MissaoEstagio is 0>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<<if $Jogador.Fitness gte 50>>
<<goto "PAM12 - Sob o Sol">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
<<goto "LPM1 - Quer sair comigo?">>
<</if>>
<</if>>
/*========================== Personagens ============================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /*====================================*/
<a data-passage="Paixao-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Riley Reid */ [img["content/characters/paixao/paixao.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $Conhece.Lexi is true>> /*======================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 18)>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Lexi-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Lexi Belle */ [img["content/characters/lexi/lexi.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*---------------------------------------------------------------*/
<<if $gameDate.getHours() is 18>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Lexi-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Lexi Belle */ [img["content/characters/lexi/lexi.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.DellaiTwins is true>> /*===============================*/
<<if $gameDate.getHours() is 15>> /*-----------------------------*/
<a data-passage="Silvia_Dellai-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Silvia Dellai */ [img["content/characters/gemeas-dellai/silvia-dellai.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Eveline_Dellai-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/silvia-dellai.jpg"]]</div></a> /* Eveline Dellai */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Melissa is true>> /*===================================*/
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Melissa-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Melissa Moore */ [img["content/characters/melissa/melissa.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Jill is true>> /*======================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15)>>
<a data-passage="Jill-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/jill/jill.jpg"]]</div></a> /* Jiil Kassidy */
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Professores is true>> /*===============================*/
<<if ($gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17)>> /*---------------------------------*/
<a data-passage="ProfQuimica-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Ivy Lebelle */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 17>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfHistoria-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*---------------------------------------------------------------*/
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfHistoria-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfLiteratura-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if $gameDate.getHours() is 10>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfLiteratura-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfBiologia-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfBiologia-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>> /*-----------------------------*/
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfSociologia-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Nicole Aniston */
[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfSociologia-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Nicole Aniston */
[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 15>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfEdFisica-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Cherie Deville */
[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfEdFisica-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Cherie Deville */
[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">> /*-------------------------------------------------------*/
<<if $gameDate.getHours() is 15>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfArte-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Lisa Ann */
[img["content/characters/prof_arte/prof_Arte.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
<a data-passage="ProfArte-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Lisa Ann */
[img["content/characters/prof_arte/prof_Arte.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $gameDate.getHours() is 9>> /*==================================*/
<a data-passage="Srta.Tavella-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Julia Ann */ [img["content/characters/tavella/srtaTavella_icon.jpg"]]</div></a>
<</if>> /*===========================================================*/
<<if $Conhece.LenaPaul is true>> /*==================================*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*-------------------------------------------------------------------*/
<a data-passage="LenaPaul-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Lena Paul */ [img["content/characters/lena/lena.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
/*===================================================================*/
<br>
<<if $game.lang is 0>> /*============================================*/
<<if $CountryClub.Trabalho is true>>
@@.btnUI;<<button [[Swim Without Permission|Piscina-Nadar-sem-permição]]>><</button>>@@
<</if>>
<<if $CountryClub.Socio is true>>
@@.btnUI;<<button [[Swim|Piscina-Nadar]]>><</button>>@@
@@.btnUI;<<button [[Sit facing the pool|Sentar-se em frente a piscina]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@
<<elseif $game.lang is 1>> /*========================================*/
<<if $CountryClub.Trabalho is true>>
@@.btnUI;<<button [[Nadar Sem Permissão|Piscina-Nadar-sem-permição]]>><</button>>@@
<</if>>
<<if $CountryClub.Socio is true>>
@@.btnUI;<<button [[Nadar|Piscina-Nadar]]>><</button>>@@
@@.btnUI;<<button [[Sente-se de frente para a piscina|Sentar-se em frente a piscina]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Sair|Country Club]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoQuadrasEsportivas>>
<<imgFundoQuadrasEsportivas>> /* Imagem */
/*=========================== Parsonagens ===========================*/
<<if $game.periodWeek is "weekend">> /*==============================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>>
<a data-passage="Paixao-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas"> /* Riley Reid and Melissa Moore */ [img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $game.periodWeek is "weekend">> /*==============================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>>
<a data-passage="Melissa-CountryClub-SportsCourts" class="link-internal"><div class="conversas"> /* Riley Reid and Melissa Moore */ [img["content/characters/melissa/melissa.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $game.periodWeek is "weekend">> /*==============================*/
<<if $gameDate.getHours() is 9>> /*------------------------------*/
<a data-passage="IrmaN-CountryClub-Quadras_Esportivas" class="link-internal"><div class="conversas"> /* Alli Rae */ [img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Professores is true>> /*===============================*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 9)>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfLiteratura-CountryClub-Quadras_Esportivas" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 22 and $gameDate.getMinutes() lt 30>> /*--------------------------------*/
<a data-passage="ProfBiologia-CountryClub-Quadras_Esportivas" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfSociologia-CountryClub-Piscina" class="link-internal"><div class="conversas"> /* Nicole Aniston */
[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
/*===================================================================*/
<br>
<<if $game.lang is 0>> /*============================================*/
<<if $CountryClub.Socio is true>>
@@.btnUI;<<button [[Play Basketball|jogar-basquete]]>><</button>>@@
@@.btnUI;<<button [[Play Tennis|jogar-tennis]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@
<<elseif $game.lang is 1>> /*========================================*/
<<if $CountryClub.Socio is true>>
@@.btnUI;<<button [[Jogar Basquete|jogar-basquete]]>><</button>>@@
@@.btnUI;<<button [[Jogar tênis|jogar-tennis]]>><</button>>@@
<</if>>
<br><br>
@@.btnUI;<<button [[Sair|Country Club]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoSaladeYoga>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<include "Melissa-CoutryClub-Yoga">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/country-club/yoga/diana-yoga-club.jpg"></center>
<br>
<<Narrador "$ProfHistoria.Nome is at her Yoga club at the moment." "$ProfHistoria.Nome está em seu clube de Yoga no momento.">>
<br>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@
/*===================================================================*/
<<elseif ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<include "Melissa-CoutryClub-Yoga">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<imgFundoSaladeYoga>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSauna>>
<<imgFundoSauna>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 10>>
<a data-passage="IrmaN-CountryClub-Sauna" class="link-internal"><div class="conversas"> /* Alli Rae */ [img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $gameDate.getHours() is 17>>
<<include "ProfQuimica-CountryClub-Sauna">>
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Country Club]]>><</button>>@@
<</if>><<FundoSaladeMassagem>>
<<imgFundoSaladeMassagem>>
<<if $MassagistaTeenM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 23>>
<<if $Missao.MTEspere is false>>
<<goto "MTM2 - Sem Rumo">>
<</if>>
<</if>>
<</if>>
/*=========================== Personagens ===========================*/
<<if $Conhece.Jill is true>> /*======================================*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
<a data-passage="Jill-CountryClub-Massagem" class="link-internal"><div class="conversas"> /* Jill Kassidy */ [img["content/characters/jill/jill.jpg"]]</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $Conhece.Professores is true>> /*===============================*/
<<if $gameDate.getHours() is 18>> /*-----------------------------*/
<a data-passage="ProfBiologia-CountryClub-Massagem" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<<if $game.periodWeek is "weekend">> /*--------------------------*/
<<if $gameDate.getHours() is 14>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="ProfEdFisica-Samantha-Massagem" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $gameDate.getHours() is 14>> /*=================================*/
<a data-passage="LenaPaul-CountryClub-Massagem" class="link-internal"><div class="conversas"> /* Lena Paul */ [img["content/characters/lena/lena.jpg"]]</div></a>
<</if>> /*===========================================================*/
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Country Club]]>><</button>>@@
<</if>><<FundoBairroNobre>>
<<timed -1s t8n>>\
<<goto "Praia">><<addmins 10>>
<</timed>>\
<<FundoPraia>>
<<imgFundoPraia>>
<br>
/*===================================================================*/
<<if $JillM5.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 16>>
<<goto "JLLM5 - Dia de Sol e Praia">>
<</if>>
<</if>>
<</if>>
/*========================== Personagens ============================*/
<<if $gameDate.getHours() is 16>> /* Lexi Belle */
<a data-passage="Lexi-Praia" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]</div></a>
<</if>>
<<if $gameDate.getHours() is 17>> /* Veruca James */
<a data-passage="Natasha-Praia" class="link-internal"><div class="conversas">[img["content/characters/goth-girl/gothgirl.jpg"]]</div></a>
<</if>>
<<if $gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30 or $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>>
<a data-passage="Eveline_Dellai-Praia" class="link-internal"><div class="conversas">[img["content/characters/gemeas-dellai/eveline-dellai.jpg"]]</div></a> /* Eveline Dellai */
<</if>>
<<if $Conhece.Jill is true>> /*========================================*/
<<if $game.periodWeek is "weekend">> /*----------------------------*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<a data-passage="Jill-Praia" class="link-internal"><div class="conversas">[img["content/characters/jill/jill.jpg"]]</div></a> /* Jill Kassidy */
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------------*/
<</if>> /*=============================================================*/
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 17 or $gameDate.getHours() is 18>>
<a data-passage="ProfLiteratura-Praia" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>> /*============================================*/
@@.btnUI;<<button [[Swim|Praia-Nadar]]>><</button>>@@
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 18>>
@@.btnUI;<<button [[Get Tan|se-bronzear]]>><</button>>@@
<</if>>
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<<elseif $game.lang is 1>> /*========================================*/
@@.btnUI;<<button [[Nadar|Praia-Nadar]]>><</button>>@@
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 18>>
@@.btnUI;<<button [[Se Bronzear|se-bronzear]]>><</button>>@@
<</if>>
@@.btnDestaque;<<button [[Sair|Bairro-Nobre]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Praca1.jpg"></center>
<br>
<<Narrador "$Paixao.Nome doesn't respect you, you can't talk to her until you change that." "$Paixao.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSalaDosProfessores>>
<<imgSalaDosProfessores>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10 or
$gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10 or
$gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<a data-passage="profQuimica-Escola-TeachersRoom" class="link-internal"><div class="conversas"> /* Ivy Lebele */ [img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<a data-passage="ProfHistoria-Escola-TeachersRoom" class="link-internal"><div class="conversas"> /* Diana Prince */ [img["content/characters/prof_historia/prof_Historia.jpg"]]</div></a>
<a data-passage="ProfLiteratura-Escola-TeachersRoom" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<a data-passage="ProfBiologia-Escola-TeachersRoom" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<a data-passage="ProfSociologia-Escola-TeachersRoom" class="link-internal"><div class="conversas"> /* Nicole Aniston */ [img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]</div></a>
<a data-passage="ProfEdFisica-Escola-TeachersRoom" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]</div></a>
<a data-passage="ProfEdFisica-Escola-TeachersRoom" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnDestaque;<<button [[Leave|Escola]]>><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sala-dos-professores1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sala-dos-professores2.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<FundoParque>>
/*===================================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Parque1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Parque2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Parque3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Parque4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Parque5.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$Paixao.Nome doesn't respect you, you can't talk to her until you change that." "$Paixao.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Piscina2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Piscina3.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$Paixao.Nome doesn't respect you, you can't talk to her until you change that." "$Paixao.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Melissa-Tennis1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Paixao.Nome is playing tennis with $Melissa.Nome at the moment." "$Paixao.Nome está jogando Tenis com $Melissa.Nome, no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Quadras_Esportivas">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Quadras_Esportivas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaN isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaN não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Quadras-Esportivas">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sport4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sport5.jpg"></center>
<</switch>>
<br>
<<Narrador "$IrmaN.Nome is busy now!" "$IrmaN.Nome está ocupada agora!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Quadras_Esportivas">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Quadras_Esportivas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSauna>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<Narrador "You see your $Jogador.RelacaoIrmaN $IrmaN.Nome in the sauna." "Você vê sua $Jogador.RelacaoIrmaN $IrmaN.Nome na sauna.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sauna1.jpg"></center>
<br>
<<Narrador "You wanted to get closer to see the best, but it's too risky." "Você queria se aproximar para ver o melhor, mas é muito arriscado.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Sauna">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaAbandonada>>
<center><img id="IMG-Vertical-Persons" src="content/characters/valentao/valentao.jpg"></center>
<br>
<<fala "Valentao" $Valentao.Nome>>What are you doing here $Jogador.Nome, want to be beaten again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|CasaAbandonada]]>><</button>>@@/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<div id="fixa">
<h2><center><strong>You</strong></center></h2>
<img id="personsperfil" src="content/characters/player/jogador.jpg">
<br><br><br><br><br><br><br>
Name: $Jogador.Nome $Jogador.Sobrenome <br>
Fitness: $Jogador.Fitness <br>
Intelligence: $Jogador.Intelgencia <br>
Bravery: $Jogador.Ousadia <br>
Morality: $Jogador.Moralidade <br>
Sexual Experience: $Jogador.Ex_Sexual <br>
Status: <<Status>> <br>
Sports Aptitude: <<AptidaoEsportiva>> <br>
Literary Knowledge: <<ConhecimentoLiterario>> <br>
Popularity: $Jogador.popularidade <br>
<h2><center><strong>Clothes</strong></center></h2>
<br>
<br>
<<if $Jogador.roupaSuperior is "Car T-Shirt">>
<center><img id="imagens" src="content/characters/player/images/roupas-camiseta1.jpg"></center>
<<elseif $Jogador.roupaSuperior is "Black Polo Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<<elseif $Jogador.roupaSuperior is "White Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<</if>>
<br>
<<if $Jogador.roupaInferior is "Children's Shorts">>
<center><img id="imagens" src="content/characters/player/images/roupas-bermuda1.jpg"></center>
<<elseif $Jogador.roupaInferior is "Shorts">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<<elseif $Jogador.roupaInferior is "Black pant">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<</if>>
<br>
<<if $Jogador.sapato is "Old Tennis">>
<center><img id="imagens" src="content/characters/player/images/tenis-velho1.jpg"></center>
<<elseif $Jogador.sapato is "White sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<<elseif $Jogador.sapato is "Black sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<</if>>
<br>
<br>
<h2><center><strong>Jewels</strong></center></h2>
<<if ndef $Jogador.anel>>
<p>You don't have any ring</p>
<</if>>
<br>
<<if $Jogador.alianca is "Dating Ring: Silver">>
<p>You are wearing a dating ring.</p>
<br>
<center><img id="imagens" src="content/characters/player/images/aliancadenamoro.jpg"></center>
<</if>>
<br>
<<if ndef $Jogador.colar>>
<p>You don't have any necklace</p>
<</if>>
<br>
<<if ndef $Jogador.pulseira>>
<p>You don't have any bracelet.</p>
<</if>>
<br>
<h2><center><strong>Body</strong></center></h2>
<br>
<<if $Jogador.Fitness gte 0 and $Jogador.Fitness lt 20>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel1.jpg"></center>
<<elseif $Jogador.Fitness gte 20 and $Jogador.Fitness lt 40>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel2.jpg"></center>
<<elseif $Jogador.Fitness gte 40 and $Jogador.Fitness lt 60>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel3.jpg"></center>
<<elseif $Jogador.Fitness gte 60 and $Jogador.Fitness lt 80>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel4.jpg"></center>
<<elseif $Jogador.Fitness gte 80 and $Jogador.Fitness lte 100>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel5.jpg"></center>
<</if>>
<br>
</div>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<div id="fixa">
<h2><center><strong>Você</strong></center></h2>
<img id="personsperfil" src="content/characters/player/jogador.jpg">
<br><br><br><br><br><br><br>
Nome: $Jogador.Nome $Jogador.Sobrenome <br>
Fitness: $Jogador.Fitness <br>
Inteligência: $Jogador.Intelgencia <br>
Ousadia: $Jogador.Ousadia <br>
Moralidade: $Jogador.Moralidade <br>
Experiência Sexual: $Jogador.Ex_Sexual <br>
Status: <<Status>> <br>
Aptidão Esportiva: <<AptidaoEsportiva>> <br>
Conhecimento Literário: <<ConhecimentoLiterario>> <br>
Popularidade: $Jogador.popularidade <br>
<h2><center><strong>Roupas</strong></center></h2>
<br>
<br>
<<if $Jogador.roupaSuperior is "Car T-Shirt">>
<center><img id="imagens" src="content/characters/player/images/roupas-camiseta1.jpg"></center>
<<elseif $Jogador.roupaSuperior is "Black Polo Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<<elseif $Jogador.roupaSuperior is "White Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<</if>>
<br>
<<if $Jogador.roupaInferior is "Children's Shorts">>
<center><img id="imagens" src="content/characters/player/images/roupas-bermuda1.jpg"></center>
<<elseif $Jogador.roupaInferior is "Shorts">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<<elseif $Jogador.roupaInferior is "Black pant">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<</if>>
<br>
<<if $Jogador.sapato is "Old Tennis">>
<center><img id="imagens" src="content/characters/player/images/tenis-velho1.jpg"></center>
<<elseif $Jogador.sapato is "White sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<<elseif $Jogador.sapato is "Black sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<</if>>
<br>
<br>
<h2><center><strong>Jóias</strong></center></h2>
<<if ndef $Jogador.anel>>
<p>Você não tem nenhum anel</p>
<</if>>
<br>
<<if $Jogador.alianca is "Dating Ring: Silver">>
<p>Você está usando um anel de namoro.</p>
<br>
<center><img id="imagens" src="content/characters/player/images/aliancadenamoro.jpg"></center>
<</if>>
<br>
<<if ndef $Jogador.colar>>
<p>Você não tem nenhum colar.</p>
<</if>>
<br>
<<if ndef $Jogador.pulseira>>
<p>Você não tem nenhuma pulseira.</p>
<</if>>
<br>
<h2><center><strong>Corpo</strong></center></h2>
<br>
<<if $Jogador.Fitness gte 0 and $Jogador.Fitness lt 20>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel1.jpg"></center>
<<elseif $Jogador.Fitness gte 20 and $Jogador.Fitness lt 40>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel2.jpg"></center>
<<elseif $Jogador.Fitness gte 40 and $Jogador.Fitness lt 60>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel3.jpg"></center>
<<elseif $Jogador.Fitness gte 60 and $Jogador.Fitness lt 80>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel4.jpg"></center>
<<elseif $Jogador.Fitness gte 80 and $Jogador.Fitness lte 100>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel5.jpg"></center>
<</if>>
<br>
</div>
<br>
@@.btnUI;<<button [[Sair|SuaCasa_Banheiro]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
<center><img id="imagens" src="content/locations/country-club/piscina/images/nadando-na-piscina.jpg"></center>
<br>
<<if $Jogador.Fitness lt 20>>
<<JogadorFitness 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Sair|Piscina]]>><<addhours 1>><</button>>@@
<</if>> /*=======================================================*/<<FundoPiscina>>
<center><img id="imagens" src="content/locations/country-club/piscina/images/sentado-em-frente-a-piscina.jpg"></center>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/locations/country-club/piscina/videos/piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/locations/country-club/piscina/videos/piscina2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay muted loop><source src="content/locations/country-club/piscina/videos/piscina3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay muted loop><source src="content/locations/country-club/piscina/videos/piscina4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay muted loop><source src="content/locations/country-club/piscina/videos/piscina-hot1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Sair|Piscina]]>><<addhours 1>><</button>>@@
<</if>> /*=======================================================*/<<FundoQuadrasEsportivas>>
<center><img id="imagens" src="content/locations/country-club/quadras-esportivas/images/jogando-basquete.jpg"></center>
<br>
<<Narrador "You play basketball with other guys at the Country Club." "Você joga basquete com outros caras do Country Club.">>
<br>
<<AptidaoEsportiva 1>>
<br>
<<JogadorStatus 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Quadras_Esportivas]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Quadras_Esportivas]]>><<addhours 1>><</button>>@@
<</if>>
<<FundoQuadrasEsportivas>>
<center><img id="imagens" src="content/locations/country-club/quadras-esportivas/images/jogando-tennis.jpg"></center>
<br>
<<Narrador "You play tennis with other guys at the Country Club." "Você joga tenis com outros caras do Country Club.">>
<br>
<<AptidaoEsportiva 1>>
<br>
<<JogadorStatus 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Quadras_Esportivas]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Quadras_Esportivas]]>><<addhours 1>><</button>>@@
<</if>>
<<FundoParque>>
<<imgParque>>
<center><img id="imagens" src="content/locations/parque/images/passeio-no-parque-noite.jpg"></center>
<br>
<<Narrador "You take a night walk in the park." "Você faz uma caminhada noturna no parque.">>
<br>
<<Narrador "At night the park is a very dangerous place so it is a great act of courage to walk around." "À noite, o parque é um lugar muito perigoso, então é um grande ato de coragem andar por ali.">>
<br>
<<if $Jogador.Ousadia lt 50>>
<<JogadorOusadia 2>>
<</if>>
<br>
<<if $Jogador.Ousadia lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Leave|Centro]]>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Leave|Centro]]>>
<<addhours 1>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoPraia>>
<center><img id="imagens" src="content/locations/praia/images/nadar-praia.jpg"></center>
<br>
@@.btnUI;<<button [[Leave|Praia]]>><<addhours 1>><</button>>@@<<FundoPraia>>
<<Narrador "Você ganha um bronzeado estiloso." "You get a stylish tan.">>
<br>
<<JogadorStatus 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Praia]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Praia]]>><<addhours 1>><</button>>@@
<</if>><<FundoPiscina>>
<<set $Aleatorio to random(100)>>
<center><img id="imagens" src="content/locations/country-club/piscina/images/nadando-na-piscina.jpg"></center>
<br>
<<JogadorOusadia 3>>
<br>
<<if $Jogador.Ousadia lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $Aleatorio lte 30>> /*======================================*/
<<if $game.lang is 0>> /*------------------------------------*/
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>> /*--------------------------------*/
@@.btnUI;<<button [[Sair|Piscina]]>><<addhours 1>><</button>>@@
<</if>> /*---------------------------------------------------*/
<<elseif $Aleatorio gt 30>> /*===================================*/
<<Narrador "Another employee comes to you." "Outro funcionário vai até você.">>
<br>
<<EmpregadoDiz "You are crazy, man! Get out of there and get back to work or you'll be fired." "Você é louco, cara! Saia daí e volte a trabalhar ou será demitido.">>
<<set $CountryClub_Demitido += 1>>
<br>
<<if $game.lang is 0>> /*------------------------------------*/
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>> /*--------------------------------*/
@@.btnUI;<<button [[Sair|Piscina]]>><<addhours 1>><</button>>@@
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<<if $Aleatorio gt 30 and $CountryClub_Demitido is 1>> /*========*/
<<Narrador "The Country Club Owner sees you." "O dono do Country Club vê você.">>
<br>
<<Narrador "You are fired." "Você está demitido.">>
<br>
<<set $CountryClub_Demitido += 1>>
<br>
<<timed 3s t8n>>
<<goto "Country Club">>
<<set $CountryClub.Trabalho is false>>
<</timed>>
<</if>> /*=======================================================*/<<FundoPraca>>
<center><img id="imagens" src="content/locations/praca/images/sentado-na-praça.jpg"></center>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/gostosa-na-praca.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/gostosa-na-praca2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay muted loop><source src="content/locations/praca/videos/gostosa-na-praca3.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo2 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo3 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo4 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo5 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Read Animal Farm|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Full to true>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br><br>
@@.btnUI;<<button [[Leave|Praça]]>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo2 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo3 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo4 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Capitulo5 to true>>
<</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnUI;<<button [[Leia a Revolução dos Bichos|Ler-AnimalFarm]]>>
<<set $AnimalFarm.Full to true>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br><br>
@@.btnUI;<<button [[Sair|Praça]]>>
<<addhours 1>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoIgreja>>
<<imgIgreja>>
<br>
/*===================================================================*/
<<if $game.Padre is 1>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
<<fala "Padre" $Padre.Profissao>>This place scares me a lot at night.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>Sorry boy but you're not ready to know that yet.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><<addmins 3>><</button>>@@
/*===================================================================*/
<<elseif $game.Padre is 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
<<fala "Padre" $Padre.Profissao>>The world is very different once you get to know the other side.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you mean? I can't understand it.<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>You still don't understand a lot of things kid, maybe in the future you will.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><<addmins 4>><</button>>@@
/*===================================================================*/
<<elseif $game.Padre gte 3>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
<<fala "Padre" $Padre.Profissao>>There is a whole supernatural world right under our eyes, but people don't want to see it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't want to or can't?<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>Actually they hide, but if people would go after them they would discover the truth.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what is the truth?<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>Boy I'm sorry but I'm very busy right now come back another day.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><<addmins 9>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<if $NudesCell.Mae is 0 or $NudesCell.IrmaV is 0 or $NudesCell.IrmaN is 0>>
<center>"You still don't have photos"</center>
<</if>>
<<if $NudesCell.Mae is 1>>
<a data-passage="Mae_Foto" class="link-internal link-image">
<div class="contatos">[img[content/characters/mae/mae_icon.jpg]]
</div></a>
<</if>>
<<if $NudesCell.IrmaV is 1>>
<a data-passage="Irma1_Fotos" class="link-internal link-image">
<div class="contatos">[img[content/characters/irma_mais_velha/irma1_icon.jpg]]
</div></a>
<</if>>
<<if $NudesCell.IrmaN is 1>>
<a data-passage="Irma2_Fotos" class="link-internal link-image">
<div class="contatos">[img[content/characters/irma_mais_nova/irma2_icon.jpg]]
</div></a>
<</if>><<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include "Celular Papel-de-Parede">>
<div class="h-scrollbar"><div>
<<if $NudesCell.IrmaV is 1>>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include "Celular Papel-de-Parede">>
<div class="h-scrollbar"><div>
<<if $NudesCell.IrmaN is 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include "Celular Papel-de-Parede">>
<div class="h-scrollbar"><div>
<<if $NudesCell.IrmaV is 1>>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude1.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude2.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude3.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude4.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude5.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude6.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude7.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude8.jpg"></center>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCountryClub>>
<<Narrador "You spend the morning serving drinks to rich people by the pool." "Você passa a manhã servindo bebidas para pessoas ricas na piscina.">>
<br>
<<Narrador "You get your salary: $28." "Você recebe seu salário: $28.">>
<br>
<<set $Jogador.Dinheiro += 28>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Country Club]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Leave|Country Club]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>><<FundoCountryClub>>
<<Narrador "You spend the afternoon serving drinks to rich people by the pool." "Você passa a tarde servindo bebidas para pessoas ricas na piscina.">>
<br>
<<Narrador "You get your salary: $30." "Você recebe seu salário: $30.">>
<br>
<<set $Jogador.Dinheiro += 30>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Country Club]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Leave|Country Club]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/diario.jpg"></center>
<br>
<div id="instructions" class="paper"> /*=========================*/
<center><h1>Dear Diary</h1></center>
<br>
<center><h3>Prologue</h3></center>
<br>
<p>Dear Diary,</p>
<br>
<p>Today was one of those days that made me so angry that I'm almost thinking of crossing my brother's name off the list of people I like. Seriously, I can't believe it.</p>
<br>
<p>We started the day happy, me, $Jogador.RelacaoMae and $IrmaV.Nome, because we were going to the country club. I was excited to relax and have fun. We went to the Massage Institute to receive different types of massage, such as shiatsu, Swedish massage, deep tissue massage, erotic massage, it was incredible.</p>
<br>
<p>Unfortunately, neither $IrmaV.Nome nor her $Jogador.RelacaoMae were able to get the massages, apparently there was a problem with the masseur, I don't know? It was so funny that she kept asking me what the last massage was about, I thought about telling her, but I was too embarrassed, I didn't even talk to my $Jogador.RelacaoMae about it...</p>
<br>
<p>In the end, we got home and when we opened the door, we saw $Jogador.Nome masturbating in the living room... my God, what a situation. The worst part was that when he turned around and saw us, he came and hit my chest. I was very angry with him, but between you and me, while I was in the shower, I ended up thinking about the situation and my brother has a big cock... thick and hard... I shouldn't even be thinking about it, for obvious reasons... right, but I couldn't help noticing.</p>
<br>
<p>Come to think of it, I'm not that angry, after all, boys do it all the time, don't they? $Jogador.Nome was just being a teenager, and it's not like he was doing anything so horrible.</p>
<br>
<p>After that embarrassing scene, our $Jogador.RelacaoMae tried to talk to him. I really hope she was firm. I don't even know what's going to happen tomorrow, if $Jogador.Nome will try to talk to me, or if he won't even be able to look me in the face.</p>
<br>
<p>I think I'll stick to my guns, if he tries to talk to me I'll be tough with him, just to see what he'll do.</p>
<br>
<p>I'll call it a day. I hope tomorrow is a less crazy day.</p>
<br>
<p>Love,</p>
<br>
<p>$IrmaN.Nome</p>
<br>
<br>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*---------------*/
<p>Dear Diary,</p>
<br>
<p>Today was one of those days when I really wanted to lock myself in my bedroom and rest. $Jogador.Nome came to talk to me about what happened on Sunday, but I just didn't have the patience to talk to him. Before he could even open his mouth, I blurted out, "I don't want to talk to you," very directly. I wasn't in the mood for apologies or explanations.</p>
<br>
<p>Despite that, he insisted on explaining himself. He started with that talk about wanting to be my friend again, how he misses our conversations... and deep down, I miss them too.</p>
<br>
<p>So, I decided to give him a chance and asked for something in return. I told him about a boy at school that I like. But he doesn't even notice me, and maybe, just maybe, $Jogador.Nome could help me. When I mentioned this, $Jogador.Nome made a joke about the guy being blind or gay for not noticing me. I didn't find it funny at all.</p>
<br>
<p>I told him it was $Valentao.Nome. $Jogador.Nome didn't like that at all and spoke very badly of him. I know he has given my $IrmaV.RelacaoJogador a hard time in the past, but I know that deep down, $Valentao.Nome has a good heart. He just needs someone to help him find the right path, but of course, $Jogador.Nome disagreed and said $Valentao.Nome deserved a beating. I got irritated again.</p>
<br>
<p>I told him that if he didn't help me, I would never forgive him. I think he realized how important this is to me because he ended up agreeing to help. I asked him to talk to $Valentao.Nome, to try to convince him to ask me out - after all, it's the guy who should ask the girl out - $Jogador.Nome agreed, and for now, everything is fine between us.</p>
<br>
<p>We hugged, and he left my bedroom. I don't know what will happen, but I hope everything will work out. I hope he finds me cute. If he becomes my boyfriend, I will be one of the most popular girls in school.</p>
<br>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM2.MissaoEstatus is "Completa">> /*---------------*/
<p>Dear Diary,
<br>
<p>Today, I had a tense conversation with $Jogador.Nome. He was at home, probably procrastinating as always, when I approached him. I was impatient, hoping that he had finally talked to $Valentao.Nome about asking me out. Unfortunately, he still hadn't done that.</p>
<br>
<p>I asked what he did all day. It seemed like such a simple task, yet he hadn’t fulfilled it. $Jogador.Nome promised that he would talk to $Valentao.Nome the next time he saw him, but I was tired of waiting.</p>
<br>
<p>Then, he warned me. He said to be careful with $Valentao.Nome, who is moody and tends to date multiple girls at the same time. He seemed worried, but I stood my ground. I know how to take care of myself, and I believe that if $Valentao.Nome meets someone special, he can change.</p>
<br>
<p>$Jogador.Nome, however, didn't believe that, saying not everyone can change. Can you believe it? As if he knows anything about psychology to make such a claim... But anyway, I hope he doesn't take too long to talk to $Valentao.Nome; I'm really anxious to go out with him.</p>
<br>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM3.MissaoEstatus is "Completa">> /*---------------*/
<p>Dear Diary,</p>
<br>
<p>Today was the day of my long-awaited date with $Valentao.Nome. I was excited, but the tension started even before I left the house. My $IrmaN.RelacaoJogador $Jogador.Nome walked into my bedroom without knocking (as always) while I was getting dressed. What’s up with that boy, ugh! He’s been terrible these last few days. Then, after I got changed, he came to express his indignation about my clothes. Of course, $Jogador.Nome always has something to say about what I wear.</p>
<br>
<p>I was wearing a dress that $Valentao.Nome asked me to wear, something a bit more provocative. $Jogador.Nome, as expected, didn’t like it at all and made sure to remind me of that. He thinks I’m naive for dressing like this, but honestly, I’m tired of being treated like a child. I decided to walk to the restaurant to save money since we agreed that I would pay the bill this time. $Jogador.Nome didn’t like that either.</p>
<br>
<p>The date itself was... strange. $Valentao.Nome wasn’t the same person I see at school. First, he took me to a ridiculously expensive restaurant that doesn’t fit the vibe he gives off. It seemed like he only chose that place because it was pricey and because I was already willing to pay the bill that day.</p>
<br>
<p>Secondly, it seemed like he wasn’t interested at all in telling me anything about himself. I talked a lot about myself and the things I like, but it seemed like he was distracted during my explanation. It felt like he wasn’t interested in saying anything about himself. He seemed more interested in eating as much as he could.</p>
<br>
<p>Thirdly, he was very different from how he acts at school. I tried to hold his hand, and he pulled away; I tried to look into his eyes, and he looked away; I tried to make him feel more comfortable, and he wouldn’t let me. I can’t understand why he was so shy. Is it me? Do I make him nervous?</p>
<br>
<p>After dinner, I paid for everything myself, as we agreed ($600, the most expensive dinner I’ve ever had). After that, I asked if he wanted to do something fun afterward, but he said no. He said he had other things to do and left me alone.</p>
<br>
<p>I don’t know... maybe he was just nervous. I think I’ll give him another chance. Maybe the next date will be better.</p>
<br>
<p>$Jogador.Nome, of course, thinks I’m making a mistake, but I’m determined. I asked him to let $Valentao.Nome know about our next date. I hope things improve. I’m confused, but I want to believe that $Valentao.Nome is a good person. Maybe he just needs more time to open up.</p>
<br>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM4.MissaoEstatus is "Completa">> /*---------------*/
<p>Dear diary,</p>
<br>
<p>Today was quite an interesting day, but it all started in the school cafeteria. I was eager to see $Jogador.Nome and ask him to find out from $Valentao.Nome when we could go out again. I couldn't wait for it to happen, and when he's around, I get butterflies in my stomach. But, of course, $Jogador.Nome doesn't understand that.</p>
<br>
<p>When I asked my $IrmaN.RelacaoJogador for help, he seemed so reluctant. It's almost like he doesn't want to see me happy. I can understand in a way; he doesn't want me to get hurt. But honestly, I just want a boyfriend, and $Valentao.Nome seems like a good option. Besides, I really needed his number. How could I be so clumsy and forget to ask for it?</p>
<br>
<p>After $Jogador.Nome left, I kept thinking about $Valentao.Nome. He's popular and surrounded by friends, and that makes me nervous, but at the same time, excited. What would I do without this little spark of hope that he might like me too?</p>
<br>
<p>Later, while I was sitting with my friends, talking about what to do next weekend, I heard shouting coming from the hallway. Curiosity got the better of me, and I went to peek. But by the time I got there, the commotion was over; apparently, it was a fight, but I couldn't see who was involved. Oh... these men, they can't solve anything through conversation, it's just one trying to hit the other like they're a bunch of animals.</p>
<br>
<p>After everything calmed down, I went back to the table with my friends. They were discussing the fight, but I could only think about $Valentao.Nome and where we're going on our next date.</p>
<br>
<p>Until next time, diary. I hope the day brings some answers.</p>
<br>
<p>Fondly, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM5.MissaoEstatus is "Completa" and $IrmaNM6.MissaoEstatus is "Completa">> /*----------------------------*/
<p>Dear diary,</p>
<p>Today was one of those days when I really needed $Jogador.Nome's help. He was in the living room when I asked if he had managed to get $Valentao.Nome's number. To my disappointment, he said he forgot. I was a little frustrated because it seemed like he let me down again.</p>
<p>$Jogador.Nome apologized, saying that a lot had happened and he ended up forgetting. But then, to my surprise, he said he knew $Valentao.Nome's half-sister and could ask her for the number. I was so happy and grateful that I even gave him a kiss on the cheek!</p>
<p>Later, $Jogador.Nome came back with $Valentao.Nome's number. I was over the moon! Finally, I had what I needed to get in touch with him. The number was "95550123". I thanked $Jogador.Nome once again; he really helped me.</p>
<p>Later, I sent a message to $Valentao.Nome and tried to arrange another meeting with him. I thought he would want to go out again, but he replied that he was busy with issues with his friends. I was a bit disappointed. I was honest and asked if we could go out on Saturday, but he ended up telling me he was busy every night.</p>
<p>I was confused... I didn't understand what was happening with him. He seemed so different from the way I know him at school. I tried to make conversation, but he just said he was having problems at home. This made me think he might be going through something difficult, and I wanted to be understanding.</p>
<p>The conversation took an unexpected turn when I mentioned my $IrmaN.RelacaoJogador $Jogador.Nome. I was upset with the way he referred to my $IrmaN.RelacaoJogador. Although $Jogador.Nome can be a bit exaggerated at times, he is still my $IrmaN.RelacaoJogador, and no one other than me, $IrmaV.Nome, and $IrmaN.RelacaoMae has the right to speak ill of him.</p>
<p>When I asked if we could keep talking, he agreed but asked me not to approach him at school. I was a little hurt, but I understood he might be trying to protect me from something. I actually found it kind of sweet.</p>
<p>He said goodbye to me in a way that left me a little excited, but I can't stop thinking if he really likes me or if he's just distancing himself. I hope we can talk more tomorrow. I need to understand better what's going on.</p>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 10) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear diary,</p>
<p>I tried a little joke, a silly pick-up line, but he didn’t seem to take it seriously. Still, I didn’t give up and already asked him out for the weekend. He said he couldn’t, that he had some problems at home. Of course I was upset, but I kept things light and made it clear I wanted to go out with him, threw in a compliment, showed that I care.</p>
<p>He asked me not to spread it around because he doesn’t like drawing attention. Funny thing is, I’m the opposite: I want to be seen, admired, on top.</p>
<p>Even with his short answers, I don’t feel like it’s the end. I still think I can break that wall. Maybe he just needs time... or more persistence. Either way, I’ve never been the type to give up easily.</p>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 20) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Tonight I texted $Valentao.Nome before bed. I know he doesn’t really react to my flirty comments, but I tried again anyway. He answered coldly, as always, and then brought up a weird subject: my brother.</p>
<p>At first I thought it was strange how much he wanted to know about $Jogador.Nome, but I went along. I told him a bit, said he was cool, but a little too straight-laced. Things got uncomfortable when $Valentao.Nome mentioned that embarrassing situation that happened with $Jogador.Nome. I didn’t want to get into details—I don’t think it’s right.</p>
<p>Then I tried to change the subject to something more interesting—him, of course. I reminded him I’m not going to stop saying he should go out with me until it actually happens. He answered shortly, as if holding something back, but I don’t know what.</p>
<p>In the end, I felt like he wanted to wrap it up, so I let it go. Tomorrow is another day, and I don’t give up easily.</p>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 30) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Tonight I texted $Valentao.Nome again. I sent him a picture I’d taken before school and asked him to be honest about what he thought. I wasn’t expecting much, but he said I looked pretty. For real. I was surprised and a little shy about it.</p>
<p>I asked if he really thought I was pretty, and he confirmed without hesitation. That gave me such a good feeling, especially because my brother always bad-mouthed him. Said he was a jerk, a womanizer, that he intimidated everyone. But talking to him, I see he’s nothing like that. On the contrary, he almost seems sweet.</p>
<p>After that, he changed the subject and we started sharing stories until it was time to say goodnight. It was simple, but I kept thinking about his words. Maybe, little by little, he’s letting me see his real side.</p>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 40) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Today my conversation with $Valentao.Nome was different. I sent him a few pictures—part joking, part testing to see how he’d react. At first he tried to play distant, but he quickly let it slip that he liked them. When he complimented me and said I looked unreal, I felt a mix of pride and nervousness.</p>
<p>I kept teasing, dropping hints, and he went along with it. I liked seeing that I managed to crack his cold façade. I always thought I had that effect, but today it became clear. He even admitted things I never imagined he’d say.</p>
<p>Deep down, I know I’m pushing the limits, but I can’t help it. The feeling of winning over someone who seemed unreachable is addictive. And his mysterious side just makes me even more eager to uncover everything he’s hiding.</p>
<p>With love, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 50) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Today I decided to be more direct with $Valentao.Nome. I asked him something personal, just to see his reaction. I wanted to know how many girls he’d been with, and he said more than ten. I admit I was surprised, but also curious. Deep down, I kind of liked imagining him with all that experience, even if he tries to act like it doesn’t matter to him.</p>
<p>Then I let slip that I’m not as innocent as he might think. I didn’t reveal everything, of course, but I liked leaving him unsure. I could tell he was intrigued, almost jealous, wanting to know more. That gave me a strange feeling, like I had some power over him.</p>
<p>In the end, I didn’t actually confess anything. I prefer leaving it in the air, keeping the mystery. Maybe one day I’ll reveal it. For now, I like watching his curiosity grow.</p>
<p>With passion, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 60) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Today I sent another photo to $Valentao.Nome, this time in a bikini. I've figured out how to wrap him around my little finger. I wanted to see how far he would go in his response. At first he was very polite, saying I looked beautiful, but I wanted something more. So I insisted that he be more daring.</p>
<p>It worked. He finally dropped the formality and responded exactly the way I wanted. It was intense, direct, without hiding his desire. When I read it, I felt a different kind of thrill, a mixture of pride and excitement.</p>
<p>I liked seeing that I could provoke that in him. It's as if I'm in control, as if I'm capable of breaking down any barrier he tries to put up. I'm going to test it one more time, send more photos, and see how far this conversation can go.</p>
<p>With passion, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 70) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Today I teased $Valentao.Nome even more. I asked him if he wanted to see more photos of me and, as I expected, he said yes right away. I sent him some photos of me in a bikini and noticed how excited he got. I like this feeling of being in control, of making him feel awkward and, at the same time, always wanting more.</p>
<p>He tries to hide it, pretends he's not completely hooked, but I know he is. All I have to do is hold back a little, say I'll send them tomorrow, and I can feel his anxiety on the other end. It amuses me and gives me a strange feeling of power.</p>
<p>I played around with some more daring hints and he responded. It's funny to see how much I can mess with him, even without much effort. In the end, I asked for a photo of him too, but I know that makes him feel insecure. Maybe I'll get it, but I think that to get a photo of him I'll have to be bolder than I've ever been before, and that scares me a little...</p>
<p>Horny, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 80) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Today I went even further with $Valentao.Nome, further than I've ever gone with a boy before. I asked him if he wanted to see more photos of me and, as always, he didn't think twice. I started by sending him a photo of me without my bra and loved imagining his reaction on the other side. I asked if he wanted to see more, and when I realized he was completely in the palm of my hand, I sent a nude photo, but still leaving a little mystery.</p>
<p>He got embarrassed when I asked for a photo of him. He made up some excuse, saying he was out of the house. I know it wasn't true, but I let it go. I prefer to keep that as a card up my sleeve. I made a point of saying that I have even sexier photos, but that I'll only show them if he sends me some of himself too. I want to see a photo of his dick; I wonder if it's big.</p>
<p>Deep down, I think I love playing with this tension. I like feeling like I've got him under my thumb, soon he won't be able to take it anymore and will beg to meet up again. And I know that sooner or later, curiosity will win out.</p>
<p>Horny, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 90) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Dear Diary,</p>
<p>Today I decided to let myself go with $Valentao.Nome. I didn't just stick to joking around and flirting, I wanted to show more of myself, without fear. So I showed him my three nude photos, just to see his reaction, and it was exactly what I expected, he went all silly. I felt a mixture of power and adrenaline with each of his responses.</p>
<p>But before showing him my sexiest photos, I asked him to send me a photo of his penis, and he did. It was exactly as I expected, very large, veiny, and delicious. I mean, it looks delicious, but I'll only know for sure when I taste it... Besides, his penis seemed curiously familiar. I had the impression that I had seen it somewhere else, but it must have been just an impression.</p>
<p>It was intense. I had fun, I felt desired and in control, so I sent him two photos showing my ass. Oh, I wanted so much to see his reaction when he saw my ass. But now I don't know what to do. I've never shown myself so much to a guy before. I don't know if sending him more photos will work, but I think that after this show, it won't be long before he asks me out again. And if he keeps stringing me along, I can do a lot more. The best part is that I know this is just the beginning. I can still go much further.</p>
<p>Horny, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><<addmins 1>><</button>>@@<<FundoQuartoIrmaMaisVelha>>
<div class="laptop">
<div class="laptopcontent">
<<include [[LaptopIrma1-pasta fundo]]>>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video-icon.png][Leptop-videos]]>><<set $game.video_diario to 1>><</link>><span class="iconleptop2">#1</span></div>
<<if $IrmaVM1.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-icon.png][Leptop-videos]]>><<set $game.video_diario to 2>><</link>><span class="iconleptop2">#2</span></div>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-icon.png][Leptop-videos]]>><<set $game.video_diario to 3>><</link>><span class="iconleptop2">#3</span></div>
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-icon.png][Leptop-videos]]>><<set $game.video_diario to 4>><</link>><span class="iconleptop2">#4</span></div>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video4-icon.png][Leptop-videos]]>><<set $game.video_diario to 5>><</link>><span class="iconleptop2">#5</span></div>
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-icon.png][Leptop-videos]]>><<set $game.video_diario to 6>><</link>><span class="iconleptop2">#6</span></div>
<</if>>
<<if $IrmaVM6.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-icon.png][Leptop-videos]]>><<set $game.video_diario to 7>><</link>><span class="iconleptop2">#7</span></div>
<</if>>
<<if $IrmaVM7.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-icon.png][Leptop-videos]]>><<set $game.video_diario to 8>><</link>><span class="iconleptop2">#8</span></div>
<</if>>
<<if $IrmaVM8.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-icon.png][Leptop-videos]]>><<set $game.video_diario to 9>><</link>><span class="iconleptop2">#9</span></div>
<</if>>
<<if $IrmaVM9.MissaoEstatus is "Completa" and $IrmaVM10.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-icon.png][Leptop-videos]]>><<set $game.video_diario to 10>><</link>><span class="iconleptop2">#10</span></div>
<</if>>
</div>
</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<<Reflex "My $Jogador.RelacaoIrmaV $IrmaV.Nome's virtual diary." "O diário virtual da minha $Jogador.RelacaoIrmaV $IrmaV.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>> <center><img id="imgLaptop" src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/win-exp10.jpg"></center><<FundoQuartoIrmaMaisVelha>>
/*===================================================================*/
<<switch $game.video_diario>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<IrmaVDiz "$IrmaV.Nome's Video Diary." "Vídeo-Diário de $IrmaV.Nome.">>
<br>
<<Narrador "$IrmaV.Nome adjusts the camera, her face reflecting frustration. She crosses her arms and takes a deep breath, trying to calm down before she starts." "$IrmaV.Nome ajusta a câmera, seu rosto refletindo frustração. Ela cruza os braços e respira fundo, tentando se acalmar antes de começar.">>
<br>
<<IrmaVDiz "Today I really need to get something off my chest. The day has been, ugh, a rollercoaster, but mostly, I'm... ugh. So here we go..." "Hoje eu realmente preciso desabafar. O dia foi, ugh, uma montanha-russa, mas principalmente, estou... ugh. Então, vamos lá...">>
<br>
<<IrmaVDiz "I started the day excited because $IrmaN.Nome and I were going to the country club with our $IrmaV.RelacaoMae. I was super excited to enjoy the day. My $IrmaV.RelacaoMae had won a promotion for a day at the Massage Institute and decided to take $IrmaN.Nome and me with her. I never thought that leaving $Jogador.Nome alone at home for a day would be such a problem. But I'm getting ahead of myself..." "Comecei o dia animada porque eu e a $IrmaN.Nome íamos para o Country Club com a nossa $IrmaV.RelacaoMae. Eu estava super empolgada para aproveitar o dia. Minha $IrmaV.RelacaoMae tinha ganhado numa promoção um dia no Instituto de Massagem e decidiu levar eu e $IrmaN.Nome com ela, nunca pensei que deixar o $Jogador.Nome sozinho em casa por um dia daria um problemão como esse. Mas estou me adiantando...">>
<br>
<<IrmaVDiz "Unfortunately there was a problem at the Country Club and both $IrmaV.RelacaoMae and I can't have our massages, only lucky $IrmaN.Nome... so we decided to come home early and then..." "Infelizmente houve um problema no Country Club e tanto eu como a $IrmaV.RelacaoMae não podemos fazer nossas massagens, só a $IrmaN.Nome, sortuda... então decidimos voltar pra casa mais cedo e então...">>
<br>
<<Narrador "$IrmaV.Nome looks directly into the camera, her tone becoming more serious." "$IrmaV.Nome olha diretamente para a câmera, seu tom se tornando mais sério.">>
<br>
<<IrmaVDiz "Outside the house we couldn't have imagined what we would find. We opened the door and found my little $IrmaV.RelacaoJogador masturbating in the living room while watching a porn movie..." "Do lado de fora da casa a gente nem imaginaria o que iriamos encontrar. A gente abriu a porta e se deparou com meu $IrmaV.RelacaoJogador se masturbando na sala de estar, enquanto assistia um pornozão...">>
<br>
<<Narrador "$IrmaV.Nome pauses and stares at the screen for a few seconds." "$IrmaV.Nome faz uma pausa e fica olhando para a tela por aguns segundos.">>
<br>
<<IrmaVDiz "He came in my hair..." "Ele gozou no meu cabelo...">>
<br>
<<Narrador "$IrmaV.Nome pauses again and stares at the screen, she looks both annoyed and disgusted." "$IrmaV.Nome faz mais uma pausa e fica olhando para a tela ela parece tanto irritada quando enojada.">>
<br>
<<IrmaVDiz "I know this behavior is common at his age, but couldn't he have locked himself in his room or the bathroom? Couldn't he have done it like a normal person? Didn't he have to do it in the saddle and make fun of whoever came to the door?" "Eu sei que esse comportamento é comum na idade dele, mas, ele não podia ter se trancado no quarto ou no banheiro? Não poderia ter feito isso como uma pessoa normal? Não ele tinha que fazer isso na sela e gozar em quem aparecesse na porta...">>
<br>
<<IrmaVDiz "Even after an hour in the shower I still feel dirty. I don't even know how I'm going to look at $Jogador.Nome' face after that... In fact, I don't even want to..." "Mesmo depois de ficar uma hora no banho ainda me sinto suja. Nem sei como eu vou olhar pra cara do $Jogador.Nome depois disso... Na verdade nem quero...">>
<br>
<<IrmaVDiz "Well, that's it for today. I hope tomorrow is a better day. I've got a lot of work to do and an asshole boss to put up with. I don't know if I'll talk to Jason about it, he still seems a bit distant, he's probably full of family problems, he doesn't have to worry about mine." "Bom, acho que é isso por hoje. Espero que amanhã seja um dia melhor. Tenho muito trabalho a fazer, um chefe babaca para aguentar. Não sei se comento sobre isso com o Jason, ele ainda me parece meio distante, deve estar cheio com seus problemas familiares, não precisa se preoculpar com os meus.">>
<br>
<<IrmaVDiz "Well, I think that's it for today. I hope tomorrow is a better day. I've got a lot of work to do and an asshole boss to put up with. I don't know if I'll talk to Jason about it, he still seems a bit distant, he's probably full of family problems, he doesn't have to worry about mine." "Bom, acho que é isso por hoje. Espero que amanhã seja um dia melhor. Tenho muito trabalho a fazer, um chefe babaca para aguentar. Não sei se comento sobre isso com o Jason, ele ainda me parece meio distante, deve estar cheio com seus problemas familiares, não precisa se preoculpar com os meus.">>
<br>
<<Narrador "She turns off the camera, her gaze still reflecting her frustration as the screen goes dark." "Ela desliga a câmera, o olhar ainda refletindo sua frustração enquanto a tela escurece.">>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<Narrador "$IrmaV.Nome adjusts the camera, her face reflecting fury. She takes a deep breath before she begins." "$IrmaV.Nome ajusta a câmera, seu rosto refletindo furia. Ela respira fundo, antes de começar.">>
<br>
<<IrmaVDiz "So... a day after that incident with my $IrmaV.RelacaoJogador, which I’d rather not even mention, he thought he could just come and apologize..." "Então... um dia depois daquele incidente com meu $IrmaV.RelacaoJogador, que prefiro nem comentar, ele pensou que simplesmente poderia vir e pedir desculpas...">>
<br>
<<Narrador "She pauses, taking another deep breath." "Ela faz uma pausa, respirando fundo.">>
<br>
<<IrmaVDiz "My $IrmaV.RelacaoMae said that this morning, just before I left for work, that he was going to try to talk to us but..." "Minha $IrmaV.RelacaoMae falou isso hoje de manhã, pouco antes de eu ir para o trabalho, que ele ia tentar falar com a gente mas...">>
<br>
<<Narrador "$IrmaV.Nome's eyes widen as she breathes heavily once more." "Os olhos de $IrmaV.Nome ela respira com força mais uma vez.">>
<br>
<<IrmaVDiz "What bothers me the most is not just that he got caught masturbating, but the fact that he's a pervert. Seriously, how disgusting!" "O que mais me incomoda não é só ele ter sido pego se masturbando, mas é o fato de ele ser um pervertido, Sério, que nojo!">>
<br>
<<Narrador "She rolls her eyes, clearly irritated." "Ela revirou os olhos, claramente irritada.">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I don't even know what to say, I didn't know what to say, I just screamed, "Get out of my bedroom!" I'm not ready to hear any more apologies from him.
<<elseif $game.lang is 1>>
Nem sei o que dizer, nem sabia o que dizer, só gritei "Saia do meu quarto!" Não estou pronta para ouvir mais desculpas dele.
<</if>>
</div>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
And he even had the audacity to ask if he could do something to make it up to me. What do you mean? I just wanted him to leave! "NO, you can't do anything. Just get out of my bedroom!" That's what I said.
<<elseif $game.lang is 1>>
E ele ainda teve a audácia de perguntar se poderia fazer algo para compensar. Como assim? Eu só queria que ele saísse! "NÃO, você não pode fazer nada. Apenas saia do meu quarto!" Foi o que eu disse.
<</if>>
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<br>
<<Narrador "$IrmaV.Nome sighs, appearing calmer now, but still visibly upset." "$IrmaV.Nome suspira, parecendo mais calma agora, mas ainda visivelmente chateada.">>
<br>
<<IrmaVDiz "After that, he left, and I was here thinking... am I going too far, you know... he's a boy... and boys do that... actually, everyone does that. But I'm still not sure if I'm ready to forgive him; maybe it's one of those things I should have never seen." "Depois disso, ele saiu, e eu fiquei aqui pensando... se será que eu estou indo longe de mais, sabe... ele é um garoto... e garotos fazem isso... na verdade todo mundo faz isso. Mas ainda são sei se estou pronta pra perdoar ele, talvez seja da quelas coisas que eu nunca deveria ter visto...">>
<br>
<<Narrador "She looks into the camera, her expression thoughtful." "Ela olha para a câmera, com um semblante reflexivo.">>
<br>
<<IrmaVDiz "Now, I'm here, trying to figure out how to deal with this and how we can be friends again. I need to find a way to move on." "Agora, estou aqui, tentando descobrir como lidar com isso e como voltarmos a ser amigos. Preciso encontrar uma maneira de seguir em frente.">>
<br>
<<Narrador "She leans in and turns off the camera." "Ela se aproxima e desliga a câmera.">>
/*===================================================================*/
<<case 3>>
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<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<Narrador "$IrmaV.Nome appears in her room, the soft light illuminating her sad face." "$IrmaV.Nome aparece em seu quarto, a luz suave ilumina seu rosto triste.">>
<br>
<<IrmaVDiz "Today was undoubtedly one of the worst days of my life. I just... I just needed to vent." "Hoje foi, sem dúvida, um dos piores dias da minha vida. Eu só... eu só precisava desabafar.">>
<br>
<<Narrador "She looks out the window, tears still glistening in her eyes." "Ela olha para a janela, as lágrimas ainda brilhando em seus olhos.">>
<br>
<<IrmaVDiz "It all started when the new medical director arrived at the hospital a few months ago. From day one, he turned out to be a real nightmare. He harassed all of us, the women who work there. I tried to do something, I tried to be the voice of change, but..." "Tudo começou quando o novo diretor médico chegou ao hospital, isso já a alguns meses. Desde o primeiro dia, ele se mostrou um verdadeiro pesadelo. Assediou todas nós, as mulheres que trabalhamos lá. Eu tentei fazer algo, tentei ser a voz da mudança, mas...">>
<br>
<<Narrador "She pauses, her voice choked." "Ela pausa, a voz embargada.">>
<br>
<<IrmaVDiz "But instead of listening, he started attacking me even more. And today, I was fired for trying to organize a protest against him. I... I can't believe this happened." "Mas em vez de ouvir, ele começou a me atacar ainda mais. E hoje, eu fui demitida por tentar organizar um protesto contra ele. Eu... eu não consigo acreditar que isso aconteceu.">>
<br>
<<Narrador "She wipes her tears, trying to compose herself." "Ela enxuga as lágrimas, tentando se recompor.">>
<br>
<<IrmaVDiz "And as if that weren't enough, shortly after I went to my boyfriend's house. I needed someone to support me, to make me feel better. But instead, I found him in bed with my best friend." "E como se isso não fosse suficiente, logo em seguida fui até a casa do meu namorado. Eu precisava de alguém que me apoiava, que me fizesse sentir melhor. Mas ao invés disso, eu o encontrei na cama com a minha melhor amiga.">>
<br>
<<Narrador "She interrupts herself, the pain evident in her eyes." "Ela se interrompe, a dor evidente em seu olhar.">>
<br>
<<IrmaVDiz "It was like a punch in the stomach. I don’t know if I feel more anger or sadness. I couldn't say anything, I just ran home." "Foi como um soco no estômago. Eu não sei se sinto mais raiva ou tristeza. Eu não consegui dizer nada, só corri para casa.">>
<br>
<<Narrador "She stands up and starts pacing the room, the camera following her." "Ela se levanta e começa a andar pelo quarto, a câmera a seguindo.">>
<br>
<<IrmaVDiz "I've lost my job, I've lost my boyfriend, I've lost my best friend... Now I feel so alone. But still, I know I have my family." "Perdi meu emprego, perdi meu namorado, perdi minha melhor amiga... Agora eu me sinto tão sozinha. Mas, mesmo assim, eu sei que tenho minha família.">>
<br>
<<Narrador "$IrmaV.Nome takes a deep breath, trying to calm down." "$IrmaV.Nome respira fundo, tentando se acalmar.">>
<br>
<<IrmaVDiz "But right now, I just need some time alone. I need to process all of this, understand what happened, and find a way to pick myself back up." "Mas agora eu só preciso de um tempo sozinha. Preciso processar tudo isso, entender o que aconteceu e encontrar um jeito de me reerguer.">>
<br>
<<Narrador "She turns off the camera, her gaze still reflecting her internal struggle, but also a spark of hope." "Ela desliga a câmera, seu olhar ainda refletindo a luta interna, mas também uma centelha de esperança.">>
/*===================================================================*/
<<case 4>>
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<<Narrador "$IrmaV.Nome holds a camera and adjusts the focus." "$IrmaV.Nome segura uma câmera e ajusta o foco.">>
<br>
<<IrmaVDiz "Well, things have been a bit tough lately." "Bem, as coisas têm sido um pouco difíceis ultimamente.">>
<br>
<<Narrador "She lets out a deep sigh." "Ela solta um suspiro profundo.">>
<br>
<<IrmaVDiz "As I mentioned before, I worked hard at the hospital. I always dedicated myself completely, stayed late, trying to show that I was an efficient nurse. But it all fell apart when I was fired... just because I refused to submit to harassment from the chief doctor." "Como já tinha dito antes, eu trabalhei duro no hospital. Eu sempre me dediquei completamente, ficava até tarde, tentando mostrar que eu era uma enfermeira eficiente. Mas tudo isso desmoronou quando fui demitida... só porque recusei me submeter ao assédio do médico chefe.">>
<br>
<<Narrador "She looks down, clearly shaken." "Ela olha para baixo, claramente abalada.">>
<br>
<<IrmaVDiz "I thought about reporting it, but... he is a powerful man. He has friends in high places, judges who would probably ignore my voice. It's so discouraging to feel like you can't fight against injustice." "Eu pensei em denunciar, mas... ele é um homem poderoso. Tem amigos em lugares altos, juízes que provavelmente iriam ignorar a minha voz. É tão desanimador sentir que você não pode lutar contra a injustiça.">>
<br>
<<Narrador "She pauses, taking a deep breath before continuing." "Ela faz uma pausa, respirando fundo, antes de continuar.">>
<br>
<<IrmaVDiz "And if that wasn't enough, my ex-boyfriend..." "E se isso não bastasse, meu ex-namorado...">>
<br>
<<Narrador "She laughs bitterly." "Ela ri amargamente.">>
<br>
<<IrmaVDiz "He decided to cheat on me with my best friend. And now, to make things worse, he's trying to defame me to all his friends. I never imagined he could be so unscrupulous. Now, I feel so alone." "Ele decidiu me trair com a minha melhor amiga. E agora, para piorar, ele está tentando me difamar para todos os amigos dele. Eu nunca imaginei que ele pudesse ser tão sem caráter. Agora, eu me sinto tão sozinha.">>
<br>
<<IrmaVDiz "But at least my family is with me. Today $Jogador.Nome was a great support for me. He told me I'm beautiful and that, eventually, I will find people who truly care about me. He even said I'll find a much better guy." "Mas, pelo menos minha familia está junto comigo. Hoje o $Jogador.Nome foi um grande apoio pra mim. Ele me disse que sou bonita e que, eventualmente, vou encontrar pessoas que realmente se importam comigo. Ele até disse que vou encontrar um cara muito melhor.">>
<br>
<<Narrador "She smiles slightly." "Ela sorri levemente.">>
<br>
<<IrmaVDiz "But honestly, right now I just want to be alone for a while. Reflect a little, and try to rebuild myself..." "Mas, sinceramente, agora eu só quero ficar sozinha por um tempo. Refletir um pouco, e tentar me reestruturar...">>
<br>
<<Narrador "She turns off the camera, her expression is a mix of sadness and hope." "Ela desliga a câmera, seu semblante é uma mistura de tristeza e esperança.">>
/*===================================================================*/
<<case 5>>
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<<Narrador "$IrmaV.Nome turns on the camera and adjusts the focus." "$IrmaV.Nome liga a camera e ajusta o foco.">>
<br>
<<IrmaVDiz "Today I had one of those days that seem straight out of a soap opera." "Hoje eu tive um daqueles dias que parecem tirados de uma novela.">>
<br>
<<IrmaVDiz "It started with a peaceful walk in the park with my $IrmaV.RelacaoJogador, $Jogador.Nome. He's an angel, always supporting me, especially now that I'm going through difficult times. The sun was shining, the sky was blue, and for a moment, I thought everything was going to be okay." "Começou com uma caminhada tranquila no parque com meu $IrmaV.RelacaoJogador, $Jogador.Nome. Ele é um anjo, sempre me apoiando, especialmente agora que estou passando por momentos difíceis. O sol estava brilhando, o céu azul, e por um momento, eu pensei que tudo estava caminhando para ficar bem.">>
<br>
<<IrmaVDiz "As we were walking, I couldn't resist and asked for an ice cream. It's amazing how a small pleasure can brighten someone's day, isn't it? $Jogador.Nome went to the stand to get one for me, and I stayed there, enjoying the moment." "Enquanto a gente andava, eu não resisti e pedi um sorvete. É incrível como um pequeno prazer pode melhorar o dia de alguém, não é? $Jogador.Nome foi até a barraca para pegar um pra mim, e eu fiquei ali, aproveitando o momento.">>
<br>
<<IrmaVDiz "That's when everything started to go downhill. Dezarae appeared out of nowhere and started talking to $Jogador.Nome. She was all dressed up, looking half casual, half formal. I was furious when I saw her, it's the first time I've seen her since I caught her backstabbing me, I didn't know what to do... I thought about going up to her and punching her, but I was frozen in place, I couldn't move until she left." "Foi aí que tudo começou a desandar. Dezarae apareceu do nada e começou a falar com $Jogador.Nome. Ela estava toda arrumada, com um visual meio casual, meio formal. Fiquei furiosa quando a vi, é a primeira vez que a-vejo depois que peguei ela me talaricando, não sabia o que fazer... pensei em ir até ela e arrebentar ela no soco, mas fiquei travada no chão, não consegui me mexer até que ela fosse embora.">>
<br>
<<IrmaVDiz "When $Jogador.Nome came back with the ice creams in his hands, I tried to look calm and asked who that girl was. He said he didn't know, but she was dressed that way because she was going to meet her boyfriend... and I put the pieces together. It was my ex! Those two are together now. I felt a mix of sadness and anger, both of them betrayed me like that and are together as if nothing happened. I couldn't help it and ended up yelling, drawing attention from everyone around us. But you know what? I'm tired of being the nice one. I'm tired of letting people walk all over me like I'm worth nothing. It's time to fight back." "Quando $Jogador.Nome voltou com os sorvetes nas mãos tentei parecer calma e perguntei quem era aquela garota. Ele disse que não sabia, mas que estava arrumada da quele jeito porque ia encontrar o namorado... e eu juntei as peças. Era o meu ex! Aqueles dois estão juntos agora. Senti um misto de tristeza e raiva, ambos me traíram daquele jeito e ficam juntos como se nada tivesse acontecido. Eu não pude evitar e acabei gritando, chamando a atenção de todos ao nosso redor. Mas sabe de uma coisa? Estou cansada de ser a boazinha. Estou cansada de deixar as pessoas passarem por cima de mim como se eu não valesse nada. Chegou a hora de revidar.">>
<br>
<<IrmaVDiz "I still don't know exactly how I'm going to do that. But my ex-friend, my ex-boss who unfairly fired me, and my ex-boyfriend will find out they messed with the wrong person. I have some ideas in mind and will work on a plan. One thing is for sure: no one will get away with this." "Ainda não sei exatamente como vou fazer isso. Mas minha ex-amiga, meu ex-chefe que me demitiu injustamente, e meu ex-namorado vão descobrir que mexeram com a pessoa errada. Tenho algumas ideias em mente e vou trabalhar em um plano. Uma coisa é certa: ninguém vai sair impune dessa história.">>
<br>
<<Narrador "$IrmaV.Nome abruptly turns off the camera." "$IrmaV.Nome desliga a camera de foma brusca.">>
/*===================================================================*/
<<case 6>>
/*===================================================================*/
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<<Narrador "The camera clicks on again. $IrmaV.Nome comes into frame, her eyes still burning with intensity. She exhales slowly, adjusts the lens, and begins to speak." "A câmera liga novamente. $IrmaV.Nome entra em cena, com os olhos ainda ardendo de intensidade. Ela expira lentamente, ajusta a lente e começa a falar.">>
<br>
<<IrmaVDiz "I’m back... because I had to record what happened at breakfast today." "Voltei... porque precisei registrar o que aconteceu no café da manhã hoje.">>
<br>
<<IrmaVDiz "I sat down next to $Jogador.Nome, and I just couldn’t hold it in anymore. I told him I’ve decided to move on—but not without making sure my ex and that... that little snake... don’t get away with it." "Sentei-me ao lado do $Jogador.Nome e simplesmente não consegui mais me conter. Disse a ele que decidi seguir em frente — mas não sem garantir que meu ex e aquela... aquela zinha... não escapassem impunes.">>
<br>
<<IrmaVDiz "I told him the only way I’ll ever move forward is if I get my revenge. All of them—my ex, my ex-boss, even that bitch—need to feel at least a fraction of what I went through. He tried to stop me, even quoted Don Ramón, but I won’t stop. And he knows it.." "Disse a ele que a única maneira de seguir em frente é se eu me vingar. Todos eles — meu ex, meu ex-chefe, até aquela vagabunda — precisam sentir pelo menos uma fração do que eu passei. Ele tentou me impedir, até citou o Señor Madruga, mas eu não vou parar. E ele sabe disso.">>
<br>
<<Narrador "$IrmaV.Nome leans closer to the camera, her eyes sharp, her voice steady and cold." "$IrmaV.Nome se aproxima da câmera, com o olhar penetrante, a voz firme e fria.">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I’m done being the "good girl." The one who forgives. The one who pretends it doesn’t hurt. I don’t want to be her anymore. For once, I want them to feel it. I want them to look in the mirror and taste the same anguish I tasted..
<<elseif $game.lang is 1>>
Cansei de ser a "boa menina". Aquela que perdoa. Aquela que finge que não dói. Não quero mais ser ela. Por uma vez, quero que eles sintam isso. Quero que se olhem no espelho e sintam a mesma angústia que eu senti.
<</if>>
</div>
<br>
<<IrmaVDiz "$Jogador.Nome said he didn’t want to get involved... but I found a way to pull him in. Deep down, he knows he won’t leave me hanging in this. He never will." "$Jogador.Nome disse que não queria se envolver... mas eu encontrei um jeito de puxá-lo para dentro. No fundo, ele sabe que não vai me deixar na mão. Nunca vai.">>
<br>
<<IrmaVDiz "I don’t have the plan yet. But once I do... they’re going to regret ever crossing me.." "Ainda não tenho o plano. Mas quando tiver... eles vão se arrepender de terem me traído.">>
<br>
<<Narrador "She gives a cold, satisfied smile, as if convincing herself more and more with every word. Then she shuts the camera off." "Ela dá um sorriso frio e satisfeito, como se estivesse se convencendo cada vez mais a cada palavra. Então, desliga a câmera.">>
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<p>As a child, Solange was always the love of the family until her mother left home and her father fell ill and passed away. Solange then had to give up her childhood to take care of her two younger sisters, Kyla and Gina, and her newborn brother, Norman. Her life was not easy, but over time she managed to get by; at 22, she left her small town in search of adventure and excitement, moving to a big city where she met Katlin, a young medical student who brought the thrill she was looking for. However, after a nasty fight with Katlin, Solange decided to return to her hometown, where she met Ramon, with whom she married and had three children: Anna, Barney, and Claire. The marriage was not successful; Ramon left the family after five years of marriage and never returned. Solange had been abandoned once before, so she promised herself it would never happen again, deciding to dedicate her life to caring for her three children and doing what she had always done best: taking care of others.</p>
<br>
<p>Solange glanced at the clock as she prepared to go out with her daughters. The sunny afternoon promised a fun day at the Country Club, but her mind was restless. Barney, her son, was going through a tough phase at school, and that worried her. She knew he was facing challenges, especially with his Chemistry teacher, Ivy, who seemed to have a particular disdain for him.</p>
<br>
<p>As she drove, Solange couldn't help but wonder how Barney was coping with detention. She remembered when he was younger, full of dreams and hopes. Now, it seemed he was getting lost in his own confusion, questioning the usefulness of what he was learning. "Maybe I should talk to him about it," she thought, but the idea of bringing it up made her nervous.</p>
<br>
<p>Upon arriving at the Country Club, Solange and her daughters had fun, but Solange's mind was elsewhere. She imagined Barney alone at home, thinking about his frustrations. "I hope he's okay," she murmured to herself. During the day, there was some trouble with one of the massage therapists at the Massage Institute, causing Solange to return home a little earlier than planned.</p>
<br>
<p>As a child, Solange was always the darling of the family, until her mother left the family, and her father became sick and died, so Solange needed to give up her childhood to take care of her two younger sisters Kyla and Gina, and of your newborn brother Norman. His life was not easy, but over time he managed to keep himself, at 22 he left his small town in search of adventure and excitement, went to a big city where he met Katlin, a young medical student, who brought the emotion that was . looking for. But after an ugly fight with Katlin, Solange decided to move back to her hometown, where she met Ramon, whom he married and had three children Anna, Barney and Claire. The marriage was unsuccessful, Ramon left the family after 5 years of marriage and never returned. Solange had already been abandoned once so she promised herself that it would never happen again, so she decided to dedicate her life to taking care of her three children, and being what she always did best, taking care of others.</p>
<br>
<p>When Solange got home, she saw her son Barney masturbating while watching one of his porn movies. The fright was great, so he climaxed and ended up ejaculating on his mother and sisters. Solange, her face covered in sperm, was stunned to see her son in this situation, and he was very ashamed and ran off naked to his room. Solange understood the anger her daughters felt after this situation, but she also felt empathy for all the embarrassment Barney had gone through, so Solage asked the girls to forgive him, they didn't accept at first, but Claire would agree to forgive him if he did her a favor. Then Solange has an idea.</p>
<br>
<p>Hours pass, and that night, Solange knocks on her son Barney's bedroom door and asks to talk, he reluctantly accepts, they have a frank conversation about what happened, Barney asks her to forgive him for what happened, at this point with love in her heart she forgives him, but she still thinks he deserves punishment for going through her things, so she asks Barney to help her friend Katlin with the move after the divorce. Solange and Katlin rekindled their friendship two years earlier when Katlin moved to Solange's town, and after so long not speaking they became great friends again. Barney agrees to help Katlin with the move and about her sisters, Solange asks Barney to offer to do something for them to get the girls' forgiveness. Barney nods and they both exchange a warm “I love you”.</p>
<br>
<<if $MaeM2.MissaoEstatus is "Completa">>
<p>Solange discovers that her son Barney has completed his punishment, and happy with this situation, she thinks of rewarding him by taking him to the Country Club for a massage that neither she nor her daughter Anna has ever received. She tells him about the reward he deserves, and Barney gets very excited about it.</p>
<br>
<p>Solange and Barney arrive together at the massage institute, and Barney is thrilled to see the beauty of the place, eager for the experience that awaits them. When introducing themselves to the attendant, she mentions that Barney is accompanying her due to the cancellation of the massage he had planned with Anna. As Solange heads to the massage room, she feels a mix of curiosity and anticipation about what the massage will be like, since Claire hadn’t shared any details.</p>
<br>
<p>Meanwhile, Barney stayed at the reception and Solange went to get ready for her massage. As she undressed, she had the impression that she was being watched naked. She went into the massage room still aroused, the masseur was there, and just his presence made a cascade of steam come out of her vagina, because he was a strong, muscular, handsome man, and his smell made her much more aroused than she already was. The massage began and that man slowly poured oil on her back and began to squeeze it, Solange felt more and more aroused by the touch of the masseur's strong but soft hands, and continued to massage slowly, it was then that he removed the notch that covered Solange's buttocks, her heart raced when she threw the masseur's eye over her naked ass, and began to massage it, squeezing and massaging, at that moment her vagina began to leak again, Solange found herself completely naked, and the masseur looking at her, she saw a bulge coming out of his pants, feeling desired for the first time in many years, Solange asks the masseur to work on her vagina, so he debates and that's it, he starts massaging her vagina making circular movements, massaging each lip, upper and lower, and rubbing her clitoris furiously and gently at the same time. Solange has a powerful orgasm, like never before, the massage is over, Solange has enjoyed the great vacation of her life, but now it's time to get back to reality, she goes to the lobby where she waits.</p>
<br>
<p>After the massage, Solange and Barney meet again. Solange, a bit embarrassed, responds evasively about her own experience, while Barney tries to keep the conversation light, avoiding details that might embarrass him. Solange seems to have a subtle curiosity about Barney's experience, but he dodges the question, choosing not to reveal what really happened. In that moment, Solange understands that her son received a massage similar to hers. The two return home in ecstasy after the massage. The ride home is silent, with both reflecting on the experience in different ways, but without touching on the subject again.</p>
<br>
<</if>> /*===============================================*/
<br>
<<if $MaeM3.MissaoEstatus is "Completa">>
<p>As Barney entered the room, Solange was already there, sitting with an expression that mixed curiosity. She observed him for a moment, noticing the hesitation in his steps. When she finally called his name, the tone of her voice came out more serious than she intended, but there was no turning back.</p>
<br>
<p>He sat down next to her, and Solange felt a palpable tension in the air, something that dissolved only when she finally touched on the subject that intrigued her: the massage. The topic was delicate, and Solange knew that, but her curiosity propelled her forward. It was a desire to know, to understand, to delve deeper into the nuances of the experience Barney had lived.</p>
<br>
<p>At first, he resisted. Solange watched every expression that crossed his face, the hesitation, the discomfort. When he finally began to speak, she leaned slightly forward.</p>
<br>
<p>The masseuse had given Barney an unplanned masturbation. Barney didn’t provide more details because he felt embarrassed. Solange confirmed her suspicions, and for her, that was enough; "Ah, I knew it!" escaped her lips, charged with an emotion that mixed surprise with a spark of understanding. In that moment, Solange realized that what she sought was not just to know what had happened, but to understand something deeper about the young man in front of her and perhaps about herself as well.</p>
<br>
<p>Solange watched Barney with a look that combined amusement and curiosity. When he asked, "What do you mean?", she couldn’t help but smile mischievously, recalling how he looked after the massage, with a glow that only truly unique experiences leave behind.</p>
<br>
<p>"The way you looked after the massage," she began, allowing a smile to dance on her lips, "you were radiant with happiness. So, I suspected that something special happened to you there." There was something satisfying in noticing the little details that others might overlook.</p>
<br>
<p>When Barney turned the question back to her, Solange hesitated for a moment but decided there was no reason to hide. "I was naked 100% of the time during the massage," she admitted, her voice carrying a note of natural sensuality. It wasn’t just about being undressed; it was about the freedom that it provided.</p>
<br>
<p>Barney’s curiosity seemed endless. He wanted to know more, to understand why. Solange chuckled softly, responding honestly, "Because that’s how I feel free." It was a simple confession, but laden with meaning. For her, freedom was in the absence of ties, both physical and emotional.</p>
<br>
<p>When Barney suggested that she become a nudist, Solange felt momentarily taken aback, but also intrigued by the provocation. "Barney, what kind of talk is this, in front of your mother!" she scolded, although her tone betrayed a slight interest in the idea.</p>
<br>
<p>The reality, however, was that the circumstances of her life did not allow for such freedom. "I’m a woman with three stepchildren," she explained, her voice revealing a desire that rarely had the chance to be expressed. "The house is never empty."</p>
<br>
<p>In the end, discomfort took over, and Solange asked them to change the subject. Barney accepted the request, but as he left the room, Solange remained still, lost in thought. There was something in the conversation that had sparked a flame within her, a reflection on freedom and the limitations that life had imposed on her. The conversation was more than just a simple dialogue; it was a window into desires and possibilities yet to be explored.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM4.MissaoEstatus is "Completa">>
<p>Seated at the edge of Barney's bed, Solange felt the weight of years of responsibilities resting on her shoulders. She gazed into her son's eyes with a mix of tenderness and silent urgency, as the words escaped her lips like a long-held confession.
<br>
<p>"Barney, can we talk for a bit?" The question came out almost as a whisper.</p>
<br>
<p>Watching Barney's surprised expression as he turned to face her, she approached with careful steps and sat down, feeling the soft texture of the comforter beneath her hands.</p>
<br>
<p>"Do you remember that conversation we had?" she asked, her eyes searching for a spark of recognition in her son's gaze.</p>
<br>
<p>"About what?" he replied, curiosity evident in his voice.</p>
<br>
<p>"About freedom... after that massage, you made me think. I thought a lot about what you said." There was a vulnerability in her confession, an openness that Solange rarely allowed herself to show.</p>
<br>
<p>As she spoke, Solange felt immersed in memories of a past where freedom was a distant concept. "I have rarely felt free, Barney. To do what I wanted, to travel wherever I wished. I always had to take care of someone."</p>
<br>
<p>Barney's puzzled look encouraged her to continue, and the words flowed like a river finally released from its banks. "I am the oldest of four siblings. After my mother disappeared and my father died, I never had a moment to myself. I had to take care of my younger siblings."</p>
<br>
<p>"Really?" The disbelief in Barney's voice reflected his own surprise at her revealing these truths.</p>
<br>
<p>"Yes... Later, I married your father, and we had three stepchildren. And one day, he disappeared out of nowhere. So again, I had to raise three stepchildren on my own." The sigh that escaped her lips was heavy, laden with years of silent sacrifices.</p>
<br>
<p>"Don't get me wrong, Barney. I love you, I love Anna, and I love Claire. But I feel trapped by all of this." It was a painful but necessary confession, an attempt to explain how much she longed for something more, something of her own.</p>
<br>
<p>Barney, with a maturity that surprised her, replied, "Um... Mom, you don’t have to feel trapped anymore."</p>
<br>
<p>The idea was tempting but hard to accept. "How can I not? You’re all so young; I can’t just do what I want and leave you all behind."</p>
<br>
<p>"We're not children anymore, Mom. Anna is already graduated, I’m over 18, and Claire is quite independent."</p>
<br>
<p>Barney's words resonated within her, planting seeds of hope and doubt. "But I can’t just leave everything and let you all handle everything in this house."</p>
<br>
<p>"It doesn’t have to be that way. You can start doing things you want. We can manage too."</p>
<br>
<p>As Solange left Barney's bedroom, she carried with her a mix of relief and uncertainty. His words offered a new perspective, an opening for a future where her desires could also find space to flourish.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Ativa" or $MaeM5.MissaoEstatus is "Completa">>
<p>Once, Barney had an unexpected encounter with Solange, who, feeling some pain in her neck, accepted his offer for a shoulder massage. Although she found the situation somewhat strange, she gave in to the relief the massage promised. As Solange relaxed, her mind began to wander, almost as if she were in a trance; she barely noticed Barney's presence beside her. Amidst this mental journey, a soft voice, which seemed to be her own consciousness, began to echo: "Big kids," "Three beautiful children," "Now I can do whatever I want," "Now I can take better care of myself." Something extraordinary was unfolding within her; a feeling of lightness enveloped her, and the confusion of the moment made her question what was really happening.</p>
<br>
<p>When she finally regained her awareness, Solange noticed that Barney was still there, massaging her shoulder. A quick glance at the clock revealed that only a minute had passed, although her impression was that she had traversed a long stretch of time. Grateful, she asked Barney how he was and, feeling the need to be alone, requested that he leave.</p>
<br>
<p>Dazed by the rapidity of her mental journey, Solange contemplated that fleeting daydream. The whispered words faded from her memory, but a haunting desire to experience something new lingered. Without hesitation, she headed to her room, locked the door, and shed her clothes. In a moment of freedom, she practiced yoga, recited her favorite poem by Shakespeare, sang, danced, and allowed herself to feel pure happiness. She spent an hour immersed in her own desires, doing what her mind wished. Although it may have seemed a bit reckless, the experience was revitalizing, awakening a growing desire to continue exploring these new facets of herself.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM5.MissaoEstatus is "Completa">>
<p>Solange watched her daughters and son sitting on the couch, their expressions revealing curiosity and anticipation. The room was enveloped in a heavy silence, and she knew that what she was about to say was important. With determination, she decided it was time to introduce changes in the family dynamic.</p>
<br>
<p>She realized that her children were old enough to take on responsibilities at home. With this in mind, Solange decided it was the ideal moment to ask for their help with some household tasks, such as cleaning the house, cooking, and doing the dishes. For this, she needed to be clear about her expectations.</p>
<br>
<p>Knowing that indecision could hinder collaboration, Solange took the initiative to divide the tasks. For Anna, she suggested that she be responsible for the kitchen, preparing lunch on weekends when she was home. Although Anna initially hesitated, Solange reassured her, reminding her that she could also help with the laundry.</p>
<br>
<p>Next, Solange turned to Claire and proposed that she wash the dishes after coming home from school. She knew Claire might not be too enthusiastic about the idea, but it was important for her to understand that she would still have free time to study after completing the task.</p>
<br>
<p>Finally, Solange addressed Barney, explaining that he needed to take on the role of the man of the house. It was time for him to find a job, and Solange already had a suggestion in mind. A neighbor, who needed help with some chores, could be the perfect opportunity for Barney. Solange mentioned some of the tasks he could do, such as mowing the lawn and walking the dogs, and emphasized that the neighbor would pay well for these services.</p>
<br>
<p>Despite some apprehensions about the relationship with Mrs. Hicks, Solange stressed the importance of helping each other as neighbors. By the end of this conversation, she felt satisfied seeing her children growing up and taking responsibility, and she expressed her love for them, happy to see them ready for this new phase.</p>
<br>
<p>As she left the room, Solange’s heart was warmed with the anticipation of the changes to come. She knew that new challenges and opportunities awaited not only her but also Barney, Anna, and Claire as they adapted to this new family dynamic.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM7.MissaoEstatus is "Completa">>
<p>It was an afternoon of soft light, and Solange was at home, surrounded by an atmosphere of renewal. The curtains filtered golden rays that danced through the room, bringing a new, vibrant energy. Amidst this atmosphere, she wore a gym leotard that felt as comfortable as it was bold, a symbol of her decision to take care of herself. As she stretched, she listened to the conversation of her daughters, Ana and Claire, unfolding somewhere in the house. Their voices carried a tone of indignation that intrigued her.</p>
<br>
<p>“I just don’t get it, out of nowhere she comes up with this!” Ana exclaimed, perplexed.</p>
<br>
<p>“She’s acting like she lives alone,” Claire replied with disdain.</p>
<br>
<p>Solange smiled to herself, recalling the days when she felt trapped in a role that no longer represented her. The image of Jane Fonda came to her mind, a confident and vibrant woman who inspired freedom and self-assertion. However, her new exercise routine seemed to bother the girls.</p>
<br>
<p>At that moment, Barney, her son, interrupted her thoughts. “Who’s acting like they live alone? What are you talking about?”</p>
<br>
<p>Claire, with an air of gravity, explained the situation. Solange could feel the tension growing like a thread about to snap. “Mom is in the living room exercising.”</p>
<br>
<p>“But she wasn’t doing it almost naked!” Ana exclaimed, incredulity evident in her voice.</p>
<br> <br>
<p>Amused by her daughters' concern, Solange raised an eyebrow. What difference did it make to be a little more exposed? Life was too short to hide behind outdated standards. And there was Barney’s hypnosis, which might have awakened something new in her.</p>
<br>
<p>“She’s acting like no one else is home,” Claire concluded, and Solange could imagine the disapproval on her daughter’s face.</p>
<br>
<p>Barney, always the mediator, asked, “Where is she exactly?”</p>
<br>
<p>“In the living room. I wanted to watch TV, but I don’t think I can,” Ana grumbled, and Solange decided it was time to show everyone that she was fine, that she was capable of taking care of herself.</p>
<br>
<p>Then Barney entered the living room, a confused expression on his face. “Mom?!”</p>
<br>
<p>“Oh, hi, Barney,” Solange replied, feeling a wave of happiness at seeing him.</p>
<br>
<p>“What are you doing?” he asked, and she realized her courage was about to be tested.</p>
<br>
<p>“Well, I thought about it a bit and... I think a woman my age should be more concerned about her health. I talked about it with my friend Katlin; did you know she makes exercise videos like Jane Fonda and puts them online?”</p>
<br>
<p>Barney seemed relieved, but his concern still lingered. “So that’s it? You’re exercising to take better care of your health?”</p>
<br>
<p>“Exactly. And to be more beautiful too.”</p>
<br>
<p>“But you don’t need to. Really! Your body is amazing.”</p>
<br>
<p>“Thank you, Barney. But what is it? You don’t want me to take care of my health?” The words came out with a touch of challenge and affection.</p>
<br>
<p>“N-no, mom, um... I don’t see any problem with it, but the girls don’t like it,” he replied, hesitant.</p>
<br>
<p>“Well, at least now it’s two against two,” Solange said, trying to ease the tension.</p>
<br>
<p>“But don’t you care what they think?” Barney asked, concern still evident.</p>
<br>
<p>“Of course I care, but I don’t think I’m harming anyone. I’m taking care of my body. They just need to get used to it. It’s just a little change in routine. And you don’t see any problem with it, so maybe it’s not that bad.”</p>
<br>
<p>Silence hung between them as Barney pondered her words. “Alright. I’m leaving now.”</p>
<br>
<p>Solange smiled, feeling more confident. “Okay, Barney, I’m very happy you still support me.”</p>
<br>
<p>He left, and Solange returned to focus on her exercises, feeling stronger with each movement. The house was still full of voices, but now her own voice echoed more clearly, and she was determined to be the protagonist of her own story.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM8.MissaoEstatus is "Completa">>
<p>The music filled the kitchen, vibrant and loud, as if it were part of the spices Solange was mixing. She moved to its rhythm, humming softly, her body clad only in a light, lacy lingerie, partly covered by an apron that hung loose, open at the back. Her regular clothes were still damp, and so she had decided to stay like that. To her surprise, she felt comfortable, almost free — as if cooking that way were a small domestic daring no one would ever see.</p>
<br>
<p>But she wasn’t alone. When she turned, she noticed Barney standing at the door, watching silently. His face showed surprise, which made her smile naturally.</p>
<br>
<p>“Oh, hey, Barney! What are you doing here?” she asked, as if nothing were out of the ordinary.</p>
<br>
<p>He seemed to hesitate, stumbling over his words, and Solange quickly guessed the reason. She laughed softly, pointing at herself.</p>
<br>
<p>“Oh, this? I was changing, but all my comfortable clothes were wet. So I decided to cook like this instead. Honestly, I’m loving it. But… what do you think? Am I going overboard?”</p>
<br>
<p>She turned back to the sink, mixing some spices, letting the music guide her movements. The question was sincere: she only wanted to know if she looked ridiculous or if, in fact, everything was fine. Barney took a while to respond, which only reinforced the impression that he was embarrassed by the situation.</p>
<br>
<p>When he finally said he supported her, Solange felt a light, almost childlike relief. It was good to have that validation. Of course, she mentioned that Anna and Claire might not understand — and he was right. But for her, what truly mattered was that calm approval.</p>
<br>
<p>As she slid the dish into the oven, she kept swaying gently to the sound of the music. There was no intention beyond enjoying that moment: cooking, feeling free, and playing with herself through that improbable choice of clothing.</p>
<br>
<p>“You’re going to like it,” she said with a half-smile. “It’s a dish you and the girls love.”</p>
<br>
<p>And so she carried on, returning to dinner, with the intimate feeling of having done something simple yet liberating.</p>
<</if>> /*===============================================*/
</span>
</div></div>
</div>
</div>
<br>
<<Reflex "My $Jogador.RelacaoMae is writing a book, what an interesting thing." "My $Jogador.RelacaoMae is writing a book, what an interesting thing.">>
<br>
<<Reflex "It even feels like my $Jogador.RelacaoMae's life." "It even feels like my $Jogador.RelacaoMae's life.">>
<br>
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<!-- 00:00 - 6:00 -->
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<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
/*=============================== Sábado ============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praça">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Gym">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Gym">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Bar">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Bar">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
/*============================== Domingo ============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Gym">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Gym">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Bar">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Bar">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Casa-Tavella">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<if $Conhece.MissTavella is true>>
<<set $MissTavella.local to "Hospital">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoIrmaMaisVelha>>
/*===================================================================*/
<<if $IrmaV.local is "Sala" or $IrmaV.local is "Cozinha" or $IrmaV.local is "QuartoMae" or $IrmaV.local is "QuartoIrmaMaisVelha" or $IrmaV.local is "Banheiro">>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto4.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto2.jpg"></center>
<</switch>>
<br>
<<IrmaVDiz "$Jogador.Nome what you doing here?" "$Jogador.Nome, o que você está fazendo aqui?">>
<br>
<<PlayerDiz "Nothing, I just..." "Nada, eu só...">>
<br>
<<IrmaVDiz "Get out of here now!" "Sai daqui agora!">>
<br>
<<IrmaVAmizadefall 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaV.local isnot "Sala" or $IrmaV.local isnot "Cozinha" or $IrmaV.local isnot "QuartoMae" or $IrmaV.local isnot "QuartoIrmaMaisVelha" or $IrmaV.local isnot "QuartoIrmaMaisNova" or $IrmaV.local isnot "Banheiro">>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto2.jpg"></center>
<br>
<<MamaeDiz "$Jogador.Nome what are you doing in your $Jogador.RelacaoIrmaV’s bedroom." "$Jogador.Nome, o que você está fazendo no quarto da sua $Jogador.RelacaoIrmaV.">>
<br>
<<PlayerDiz "Nothing! I'm already leaving." "Nada! Já estou indo embora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $IrmaN.local is "Sala" or $IrmaN.local is "Cozinha" or $IrmaN.local is "QuartoMae" or $IrmaN.local is "QuartoIrmaMaisVelha" or $IrmaN.local is "Banheiro">>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-quarto1.jpg"></center>
<br>
<<IrmaNDiz "$Jogador.Nome, what you doing here?" "$Jogador.Nome, o que você está fazendo aqui?">>
<br>
<<PlayerDiz "Nothing, I just..." "Nada, eu só...">>
<br>
<<IrmaNDiz "Get out of here now!" "Sai daqui agora!">>
<br>
<<IrmaNAmizadefall 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaN.local isnot "Sala" or $IrmaN.local isnot "Cozinha" or $IrmaN.local isnot "QuartoMae" or $IrmaN.local isnot "QuartoIrmaMaisVelha" or $IrmaN.local isnot "Banheiro">>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto2.jpg"></center>
<br>
<<MamaeDiz "$Jogador.Nome what are you doing in your $Jogador.RelacaoIrmaN’s bedroom." "$Jogador.Nome, o que você está fazendo no quarto da sua $Jogador.RelacaoIrmaN.">>
<br>
<<PlayerDiz "Nothing! I'm already leaving." "Nada! Já estou indo embora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoMae>>
<<MamaeQuartoBravaImgs>>
<br>
<<MamaeDiz "$Jogador.Nome, o que você está fazendo no meu quarto?" "$Jogador.Nome, what you doing in my bedroom?">>
<br>
<<PlayerDiz "Nothing, I just..." "Nada, eu só...">>
<br>
<<MamaeDiz "Sai daqui agora!" "Get out of here now!">>
<br>
<<MaeAmizadefall 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><<addmins 1>><</button>>@@
<</if>><<FundoQuartoJogador>>
<center><img id="imagens" src="content/locations/casa/seu_quarto/guarda-roupa/guarda-roupa.jpg"></center>
<br>
<<if $game.lang is 0>>
<<if $IrmaVM10.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Saved Serums|Guarda-Roupa-Soros]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Change Clothes|Trocar-de-Roupa]]>><</button>>@@
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@
<<elseif $game.lang is 1>>
<<if $IrmaVM10.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Soros Salvos|Guarda-Roupa-Soros]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Trocar de Roupa|Trocar-de-Roupa]]>><</button>>@@
@@.btnDestaque;<<button [[Voltar|SuaCasa_Seu_quarto]]>><</button>>@@
<</if>><<FundoQuartoJogador>>
<<if $Jogador.roupaSuperior is "Car T-Shirt">> /*====================*/
<center><img id="imagens" src="content/characters/player/images/roupas-camiseta1.jpg"></center>
<br>
<<if $game.lang is 0>>
<<if $Camisa_polo_preta is true>>
@@.btnUI;<<button [[Wear Black Polo Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Black Polo Shirt">><<set $Jogador.status += 48>><</button>>@@
<</if>>
<<if $Camisa_branca is true>>
@@.btnUI;<<button [[Wear White Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "White Shirt">><<set $Jogador.status += 59>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Camisa_polo_preta is true>>
@@.btnUI;<<button [[Use Camisa Polo Preta|Espelho]]>><<set $Jogador.roupaSuperior to "Black Polo Shirt">><<set $Jogador.status += 48>><</button>>@@
<</if>>
<<if $Camisa_branca is true>>
@@.btnUI;<<button [[Use Camisa Branca|Espelho]]>><<set $Jogador.roupaSuperior to "White Shirt">><<set $Jogador.status += 59>><</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.roupaSuperior is "Black Polo Shirt">> /*===========*/
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wear Car T-Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Car T-Shirt">><<set $Jogador.status -= 48>><</button>>@@
<<if $Camisa_branca is true>>
@@.btnUI;<<button [[Wear White Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "White Shirt">><<set $Jogador.status -= 11>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Use Camiseta de Carro|Espelho]]>><<set $Jogador.roupaSuperior to "Car T-Shirt">><<set $Jogador.status -= 48>><</button>>@@
<<if $Camisa_branca is true>>
@@.btnUI;<<button [[Use Camisa Branca|Espelho]]>><<set $Jogador.roupaSuperior to "White Shirt">><<set $Jogador.status -= 11>><</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.roupaSuperior is "White Shirt">> /*================*/
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<br>
<<if $game.lang is 0>>
<<if $Camisa_polo_preta is true>>
@@.btnUI;<<button [[Wear Black Polo Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Black Polo Shirt">><<set $Jogador.status += 11>><</button>>@@
<</if>>
@@.btnUI;<<button [[Wear Car T-Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Car T-Shirt">><<set $Jogador.status -= 59>><</button>>@@
<<elseif $game.lang is 1>>
<<if $Camisa_polo_preta is true>>
@@.btnUI;<<button [[Use Camisa Polo Preta|Espelho]]>><<set $Jogador.roupaSuperior to "Black Polo Shirt">><<set $Jogador.status += 11>><</button>>@@
<</if>>
@@.btnUI;<<button [[Use Camiseta de Carro|Espelho]]>><<set $Jogador.roupaSuperior to "Car T-Shirt">><<set $Jogador.status -= 59>><</button>>@@
<</if>>
<</if>>
/*=============================*/<br>/*==============================*/
<<if $Jogador.roupaInferior is "Children's Shorts">> /*==============*/
<center><img id="imagens" src="content/characters/player/images/roupas-bermuda1.jpg"></center>
<br>
<<if $game.lang is 0>>
<<if $Bermuda is true>>
@@.btnUI;<<button [[Wear Shorts|Espelho]]>><<set $Jogador.roupaInferior to "Shorts">><<set $Jogador.status += 40>><</button>>@@
<</if>>
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Wear Black Pants|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status += 63>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Bermuda is true>>
@@.btnUI;<<button [[Use Shorts|Espelho]]>><<set $Jogador.roupaInferior to "Shorts">><<set $Jogador.status += 40>><</button>>@@
<</if>>
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Use Calça Preta|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status += 63>><</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.roupaInferior is "Shorts">> /*=====================*/
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wear "Children's Shorts"|Espelho]]>><<set $Jogador.roupaInferior to "Children's Shorts">><<set $Jogador.status -= 40>><</button>>@@
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Wear Black Pants|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status += 23>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Use "Shorts de Criança"|Espelho]]>><<set $Jogador.roupaInferior to "Children's Shorts">><<set $Jogador.status -= 40>><</button>>@@
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Use Calça Preta|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status += 23>><</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.roupaInferior is "Black pant">> /*=================*/
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<br>
<<if $game.lang is 0>>
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Wear Black Pant|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status -= 23>><</button>>@@
<</if>>
@@.btnUI;<<button [[Wear "Children's Shorts"|Espelho]]>><<set $Jogador.roupaInferior to "Children's Shorts">><<set $Jogador.status -= 63>><</button>>@@
<<elseif $game.lang is 1>>
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Use Calça Preta|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status -= 23>><</button>>@@
<</if>>
@@.btnUI;<<button [[Wear "Children's Shorts"|Espelho]]>><<set $Jogador.roupaInferior to "Children's Shorts">><<set $Jogador.status -= 63>><</button>>@@
<</if>>
<</if>>
/*==============================*/<br>/*=============================*/
<<if $Jogador.sapato is "Old Tennis">> /*============================*/
<center><img id="imagens" src="content/characters/player/images/tenis-velho1.jpg"></center>
<br>
<<if $game.lang is 0>>
<<if $Tenis_Branco is true>>
@@.btnUI;<<button [[Put on White Sneakers|Espelho]]>><<set $Jogador.sapato to "White sneakers">><<set $Jogador.status += 43>><</button>>@@
<</if>>
<<if $Tenis_Preto is true>>
@@.btnUI;<<button [[Put on Black Sneakers|Espelho]]>><<set $Jogador.sapato to "Black sneakers">><<set $Jogador.status += 73>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
<<if $Tenis_Branco is true>>
@@.btnUI;<<button [[Coloque Tênis Branco|Espelho]]>><<set $Jogador.sapato to "White sneakers">><<set $Jogador.status += 43>><</button>>@@
<</if>>
<<if $Tenis_Preto is true>>
@@.btnUI;<<button [[Coloque Tênis Pretos|Espelho]]>><<set $Jogador.sapato to "Black sneakers">><<set $Jogador.status += 73>><</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.sapato is "White sneakers">> /*====================*/
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Put on Old Sneakers|Espelho]]>><<set $Jogador.sapato to "Old Tennis">><<set $Jogador.status -= 43>><</button>>@@
<<if $Tenis_Preto is true>>
@@.btnUI;<<button [[Put on Black Sneakers|Espelho]]>><<set $Jogador.sapato to "Black sneakers">><<set $Jogador.status += 30>><</button>>@@
<</if>>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Coloque Tênis Velhos|Espelho]]>><<set $Jogador.sapato to "Old Tennis">><<set $Jogador.status -= 43>><</button>>@@
<<if $Tenis_Preto is true>>
@@.btnUI;<<button [[Coloque Tênis Pretos|Espelho]]>><<set $Jogador.sapato to "Black sneakers">><<set $Jogador.status += 30>><</button>>@@
<</if>>
<</if>>
<<elseif $Jogador.sapato is "Black sneakers">> /*====================*/
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<br>
<<if $game.lang is 0>>
<<if $Tenis_Branco is true>>
@@.btnUI;<<button [[Put on White Sneakers|Espelho]]>><<set $Jogador.sapato to "White sneakers">><<set $Jogador.status -= 30>><</button>>@@
<</if>>
@@.btnUI;<<button [[Put on Old Sneakers|Espelho]]>><<set $Jogador.sapato to "Old Tennis">><<set $Jogador.status -= 73>><</button>>@@
<<elseif $game.lang is 1>>
<<if $Tenis_Branco is true>>
@@.btnUI;<<button [[Coloque Tênis Branco|Espelho]]>><<set $Jogador.sapato to "White sneakers">><<set $Jogador.status -= 30>><</button>>@@
<</if>>
@@.btnUI;<<button [[Coloque Tênis Velhos|Espelho]]>><<set $Jogador.sapato to "Old Tennis">><<set $Jogador.status -= 73>><</button>>@@
<</if>>
<</if>>
/*=============================*/<br>/*==============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Guarda-Roupa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Guarda-Roupa]]>><</button>>@@
<</if>>
Riley Missões<<FundoPraca>>
<<if $game.lang is 0>>
<center><h1>$PaixaoM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PaixaoM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You walk to the square, spotting the three girls gathered there." "Você caminha até a praça, avistando as três garotas reunidas lá.">>
<br>
<center><img id="imagens" src="content/locations/parque/images/The-Baby-Dolls.jpg"></center>
<br>
<<Narrador "She is The Babydolls. You get close enough to hear their conversation." "São as Babydolls, você se aproxima o suficiente para ouvir a conversa delas.">>
<br>
<<RileyDiz "...so this guy came up to me and asked me out! Can you believe it? I'm dating such a loser." "...então aquele garoto veio até mim e me pediu em namoro! Você acredita? Estou namorando um perdedor daquele.">>
<br>
<<MelissaDiz "Unbelievable." "Não dá pra acreditar.">>
<br>
<<JillDiz "What did you say?" "E o que você respondeu?">>
<br>
<div class="Speak" style="background-color:#4a0457">
<img class="avatar2" src="content/characters/paixao/paixao.jpg">$Paixao.Nome Mathews
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I thought about telling him to fuck off, but no. He said he'd take me out to dinner, do everything for me, take me wherever I wanted, order food for me on iFood whenever I asked, and always be there for me. So I thought, "ah, whatever! If the idiot wants to do that, it's his problem."
<<elseif $game.lang is 1>>
Pensei em mandar ele se foder, mas não. Ele disse que ia me levar pra jantar, que ia faz tudo por mim, que ia me levar pra onde eu quisesse, que ia me mandar comida pelo iFood sempre que eu pedisse, e que sempre estaria lá pra mim. Então eu pensei, "ah, deixa pra lá! Se o idiota quer fazer isso, o problema é dele."
<</if>>
</div>
<br>
<<JillDiz "That's cruel, $Paixao.Nome." "Que maldade, $Paixao.Nome.">>
<br>
<<MelissaDiz "You have no idea. Once, she made a guy pay for a trip for the two of them, and the day before they were supposed to leave, she broke up with him and went with another guy." "Você nem imagina. Uma vez, ela fez um cara pagar uma viagem pra eles dois, e um dia antes de viajarem, terminou com ele e foi com outro.">>
<br>
<<RileyDiz "And this loser who asked me out has the potential to do so much more. He's a happy fool." "E esse otário que me pediu em namoro tem potencial pra fazer muito mais. Ele é um trouxa feliz.">>
<br>
<<Narrador "One of the girls laughs." "Uma das garotas ri.">>
<br>
<<Reflex "These girls are awful." "Essas garotas são terríveis.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
<<textbox "$Melissa.Nome" "Christina" $Melissa.Nome>> is frighteningly similar to $Paixao.Nome, both in wickedness and appearance.
<<elseif $game.lang is 1>>
<<textbox "$Melissa.Nome" "Christina" $Melissa.Nome>> é assustadoramente parecida com a $Paixao.Nome, tanto na maldade quanto na aparência.
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<<textbox "$Jill.Nome" "Jillian" $Jill.Nome>>, on the other hand, doesn't seem to fit that profile. Despite being there, she seems out of place.
<<elseif $game.lang is 1>>
<<textbox "$Jill.Nome" "Jillian" $Jill.Nome>>, por outro lado, parece não se encaixar nesse perfil. Apesar de estar ali, parece estar fora de lugar.
<</if>>
</div>
<br>
<<ConheceMelissa>>
<br>
<<ConheceJill>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $PaixaoM1.MissaoEstagio += 100>>
<<set $PaixaoM1.MissaoEstatus to "Completa">>
<<set $PaixaoM2.MissaoEstatus to "Ativa">>
<<set $QuestWait.PXM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 1>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 60>>
<!-- 7:10 - 8:00 --> <!-- Aula 01 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<set $ProfFilosofia.local to "unknow">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 50>>
<!-- 8:00 - 8:50 --> <!-- Aula 02 --> /* Bairro1 */
<<set $ProfQuimica.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40>>
<!-- 8:50 - 9:40 --> <!-- Aula 03 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "3B">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 50>>
<!-- 10:00 - 10:50 --> <!-- Aula 04 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40>>
<!-- 10:50 - 11:40 --> <!-- Aula 05 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40 or $gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:40 - 12:30 --> <!-- Aula 06 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Praça">> /* PB B1 */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PH B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 2>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 60>>
<!-- 7:10 - 8:00 --> <!-- Aula 01 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "3B">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 50>>
<!-- 8:00 - 8:50 --> <!-- Aula 02 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "3B">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40>>
<!-- 8:50 - 9:40 --> <!-- Aula 03 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "3B">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 50>>
<!-- 10:00 - 10:50 --> <!-- Aula 04 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40>>
<!-- 10:50 - 11:40 --> <!-- Aula 05 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40 or $gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:40 - 12:30 --> <!-- Aula 06 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Praça">> /* PB B1 */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 3>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 60>>
<!-- 7:10 - 8:00 --> <!-- Aula 01 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 50>>
<!-- 8:00 - 8:50 --> <!-- Aula 02 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40>>
<!-- 8:50 - 9:40 --> <!-- Aula 03 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 50>>
<!-- 10:00 - 10:50 --> <!-- Aula 04 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "3B">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40>>
<!-- 10:50 - 11:40 --> <!-- Aula 05 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40 or $gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:40 - 12:30 --> <!-- Aula 06 --> /* Bairro1 */
<<set $ProfQuimica.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Praça">> /* PB B1 */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Bar">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 60>>
<!-- 7:10 - 8:00 --> <!-- Aula 01 --> /* Bairro1 */
<<set $ProfQuimica.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 50>>
<!-- 8:00 - 8:50 --> <!-- Aula 02 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40>>
<!-- 8:50 - 9:40 --> <!-- Aula 03 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 50>>
<!-- 10:00 - 10:50 --> <!-- Aula 04 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40>>
<!-- 10:50 - 11:40 --> <!-- Aula 05 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40 or $gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:40 - 12:30 --> <!-- Aula 06 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "3B">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Praça">> /* PB B1 */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 5>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 60>>
<!-- 7:10 - 8:00 --> <!-- Aula 01 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 50>>
<!-- 8:00 - 8:50 --> <!-- Aula 02 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "3B">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40>>
<!-- 8:50 - 9:40 --> <!-- Aula 03 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "3B">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 50>>
<!-- 10:00 - 10:50 --> <!-- Aula 04 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50 or $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40>>
<!-- 10:50 - 11:40 --> <!-- Aula 05 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "3B">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40 or $gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:40 - 12:30 --> <!-- Aula 06 --> /* Bairro1 */
<<set $ProfQuimica.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<set $ProfFilosofia.local to "unknow">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 --> /* Bairro1 */
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Praça">> /* PB B1 */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PH C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PH C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Gym">> /* PF C */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praça">> /* PL B1 */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Bar">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PH Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "CountryClub-SportsCourts">>
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "CountryClub-SportsCourts">>
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $ProfQuimica.local to "Praia">> /* PQ B. Nobre */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-SportsCourts">>
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $ProfQuimica.local to "Praia">> /* PQ B. Nobre */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $ProfQuimica.local to "Praia">> /* PQ B. Nobre */
<<set $ProfHistoria.local to "CountryClub-Yoga">> /* PH Nobr */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "CountryClub-Yoga">> /* PH Nobr */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Massagem">> /* BN */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Massagem">> /* BN */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $ProfQuimica.local to "Igreja">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Igreja">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "Igreja">> /* PB B1 */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Igreja">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Igreja">> /* PF B1 */
<<set $ProfMatematica.local to "Igreja">> /* PM B1 */
<<set $ProfFilosofia.local to "Igreja">> /* PF B1 */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $ProfQuimica.local to "Igreja">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Igreja">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "Igreja">> /* PB B1 */
<<set $ProfSociologia.local to "CountryClub-SportsCourts">>
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Igreja">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Igreja">> /* PF B1 */
<<set $ProfMatematica.local to "Igreja">> /* PM B1 */
<<set $ProfFilosofia.local to "Igreja">> /* PF B1 */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $ProfQuimica.local to "Igreja">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Igreja">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "Igreja">> /* PB B1 */
<<set $ProfSociologia.local to "CountryClub-SportsCourts">>
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Igreja">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Igreja">> /* PF B1 */
<<set $ProfMatematica.local to "Igreja">> /* PM B1 */
<<set $ProfFilosofia.local to "Igreja">> /* PF B1 */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $ProfQuimica.local to "Igreja">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Igreja">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "CountryClub-SportsCourts">>
<<set $ProfBiologia.local to "Igreja">> /* PB B1 */
<<set $ProfSociologia.local to "CountryClub-SportsCourts">>
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Igreja">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Igreja">> /* PF B1 */
<<set $ProfMatematica.local to "Igreja">> /* PM B1 */
<<set $ProfFilosofia.local to "Igreja">> /* PF B1 */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $ProfQuimica.local to "Praia">> /* PQ B. Nobre */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $ProfQuimica.local to "Praia">> /* PQ B. Nobre */
<<set $ProfHistoria.local to "CountryClub-Yoga">> /* PH Nobr */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "CountryClub-Yoga">> /* PH Nobr */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "Parque">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Massagem">> /* BN */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Parque">> /* PQ Centro */
<<set $ProfHistoria.local to "Gym">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Gym">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Massagem">> /* BN */
<<set $ProfArte.local to "Parque">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "CountryClub-Piscina">> /* BN */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Gym">> /* PB C */
<<set $ProfSociologia.local to "Parque">> /* PS C */
<<set $ProfEdFisica.local to "CountryClub-Piscina">> /* BN */
<<set $ProfArte.local to "CountryClub-Piscina">> /* PA BN */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Praça">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">> /* PQ No */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Gym">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">> /* PQ Nobr */
<<set $ProfHistoria.local to "CountryClub-Piscina">> /* PH N */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "Parque">> /* PB C */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Parque">> /* PEF C */
<<set $ProfArte.local to "Gym">> /* PA C */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praça">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Praia">> /* BN */
<<set $ProfBiologia.local to "CountryClub-Massagem">> /* BN */
<<set $ProfSociologia.local to "CountryClub-Piscina">> /* BN */
<<set $ProfEdFisica.local to "Gym">> /* PEF C */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Bairro1 */
<<set $ProfHistoria.local to "Bar">> /* PH Bairro1 */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "CountryClub-SportsCourts">>
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Bar">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Bar">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">> /* PQ Centro */
<<set $ProfHistoria.local to "Casa-Poteet">> /* PH Centro */
<<set $ProfLiteratura.local to "Casa-Hutchison">> /* PL C */
<<set $ProfBiologia.local to "Casa-Hutchison">> /* PB C */
<<set $ProfSociologia.local to "Casa-Aniston">> /* PS BN */
<<set $ProfEdFisica.local to "Casa-Paparozzi">> /* PEF B1 */
<<set $ProfArte.local to "Casa-Corpora">> /* PA B1 */
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "Casa-Klump">> /* PF BA */
<<set $ProfMatematica.local to "Casa-McComber">> /* PM BN */
<<set $ProfFilosofia.local to "Casa-Anysio">> /* PF BN */
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairroNobre>>
<<if $PennyM5.MissaoEstatus is "Ativa">>
<<if $Jogador.Ousadia gte 20>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<<goto "PYM5 - Me Tornando Homem">>
<</if>>
<</if>>
<</if>>
<<if $PennyM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lte 17 and $gameDate.getMinutes() lt 30>>
<<if $QuestWait.PYM is false>>
<<goto "PYM3 - A Filha do Prefeito">>
<</if>>
<</if>>
<</if>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-porta.jpg"></center>
<</if>>
<<if $BaterNaPorta.PennyHouse is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Freas">>
<</timed>>\
<</if>>
<<if $NinguemAtende.PennyHouse is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $Penny.local isnot "Casa-Freas">>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-Nobre-Casa dos Freas]]>><<set $NinguemAtende.PennyHouse to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.PennyHouse to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-Nobre-Casa dos Freas]]>><<set $NinguemAtende.PennyHouse to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.PennyHouse to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Penny.local is "Casa-Freas">>
<br>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-Nobre-Casa dos Freas]]>><<set $BaterNaPorta.PennyHouse to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<</if>>
<<FundoCasaFreas>>
<<imgFundoCasaFreas>>
<<set $BaterNaPorta.PennyHouse to false>>
<br>
/*=====================================================================*/
<a data-passage="Penny-CasaFreas" class="link-internal"><div class="conversas">[img["content/characters/penny/penny.jpg"]]
</div></a>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoCentro>>
<<addmins 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Lebelle/Porta-Casa-Lebelle-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Lebelle/Porta-Casa-Lebelle-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Lebelle/Porta-Casa-Lebelle.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.ProfQuimica is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>\
<<goto "Casa-Lebelle">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfQuimica is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfQuimica.local isnot "Casa-Lebelle">> /*========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Lebelle]]>>
<<set $NinguemAtende.ProfQuimica to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>>
<<set $NinguemAtende.ProfQuimica to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Andando Centro-Casa-Lebelle]]>>
<<set $NinguemAtende.ProfQuimica to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Centro]]>>
<<set $NinguemAtende.ProfQuimica to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Lebelle]]>>
<<set $NinguemAtende.ProfQuimica to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>>
<<set $NinguemAtende.ProfQuimica to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Andando Centro-Casa-Lebelle]]>>
<<set $NinguemAtende.ProfQuimica to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Centro]]>>
<<set $NinguemAtende.ProfQuimica to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfQuimica.local is "Casa-Lebelle">> /*============================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Lebelle]]>>
<<set $BaterNaPorta.ProfQuimica to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>>
<<set $NinguemAtende.ProfQuimica to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Andando Centro-Casa-Lebelle]]>>
<<set $BaterNaPorta.ProfQuimica to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Centro]]>>
<<set $NinguemAtende.ProfQuimica to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoCasaLebelle>>
<<imgCasaLebelle>>
<<set $BaterNaPorta.ProfQuimica to false>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7 or
$gameDate.getHours() is 13 or
$gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 23>>
<a data-passage="ProfQuimica-CasaLebelle" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>>
<<elseif $game.periodWeek is "weekday">> /*==========================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8 or
$gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and and $gameDate.getHours() lt 14 or
$gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 23>>
<a data-passage="ProfQuimica-CasaLebelle" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Centro]]>><</button>>@@
<</if>><<FundoApartamentoPortaria>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 3>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfBiologiaM4.MissaoEstatus is "Ativa" and $PennyM8.MissaoEstatus is "Completa">>
<<goto "PBM4 - E você e Penny hein?">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 2>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfLiteraturaM3.MissaoEstatus is "Ativa">>
<<goto "PLM3 - Por que isso é tão chato?">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfBiologiaM3.MissaoEstatus is "Ativa">>
<<goto "PBM3 - Oh, de novo, meu">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 2>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfBiologiaM2.MissaoEstatus is "Ativa" and $ProfLiteraturaM1.MissaoEstatus is "Completa">>
<<goto "PBM2 - Isso é Estranho">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 1>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() is 23)>> /*====================================*/
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/Porta-Apartamento-Hutchison-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/Porta-Apartamento-Hutchison.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.ProfLiteraturaProfBiologia is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>\
<<goto "Apartamento-Hutchison">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfLiteraturaProfBiologia is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfLiteratura.local isnot "Casa-Hutchison" and $ProfBiologia.local isnot "Casa-Hutchison">>
/*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoHutchison]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bata na Porta|Porta-ApartamentoHutchison]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoHutchison]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bata na Porta|Porta-ApartamentoHutchison]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfLiteratura.local is "Casa-Hutchison" or $ProfBiologia.local is "Casa-Hutchison">> /*================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoHutchison]]>>
<<set $BaterNaPorta.ProfLiteraturaProfBiologia to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Bata na Porta|Porta-ApartamentoHutchison]]>>
<<set $BaterNaPorta.ProfLiteraturaProfBiologia to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>>
<<set $NinguemAtende.ProfLiteraturaProfBiologia to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoApartamentoHutchison>>
<<set $BaterNaPorta.ProfLiteraturaProfBiologia to false>>
<<imgFundoApartamentoHutchison>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
<a data-passage="ProfLiteratura-CasaHutchison" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /*--------------------------------*/
<a data-passage="ProfBiologia-CasaHutchison" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<elseif $game.periodWeek is "weekend">> /*==========================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<a data-passage="ProfLiteratura-CasaHutchison" class="link-internal"><div class="conversas"> /* Phoenix Marie */ [img["content/characters/prof_literatura/prof_Literatura.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /*--------------------------------*/
<a data-passage="ProfBiologia-CasaHutchison" class="link-internal"><div class="conversas"> /* Summer Brielle */ [img["content/characters/prof_biologia/prof_Biologia.jpg"]]</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Portaria-Apartamento]]>><</button>>@@
<</if>><<FundoBairroNobre>>
<<addmins 1>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Aniston/Porta-Casa-Aniston-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Aniston/Porta-Casa-Aniston-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Aniston/Porta-Casa-Aniston.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.ProfSociologia is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>\
<<goto "Casa-dos-Aniston">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfSociologia is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfSociologia.local isnot "Casa-Aniston">> /*========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Aniston]]>>
<<set $NinguemAtende.ProfSociologia to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>>
<<set $NinguemAtende.ProfSociologia to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a campainha|Porta Bairro-Nobre-Casa dos Aniston]]>>
<<set $NinguemAtende.ProfSociologia to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro-Nobre]]>>
<<set $NinguemAtende.ProfSociologia to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Aniston]]>>
<<set $NinguemAtende.ProfSociologia to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>>
<<set $NinguemAtende.ProfSociologia to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a campainha|Porta Bairro-Nobre-Casa dos Aniston]]>>
<<set $NinguemAtende.ProfSociologia to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro-Nobre]]>>
<<set $NinguemAtende.ProfSociologia to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfSociologia.local is "Casa-Aniston">> /*=========================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Aniston]]>>
<<set $BaterNaPorta.ProfSociologia to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>>
<<set $NinguemAtende.ProfSociologia to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a campainha|Porta Bairro-Nobre-Casa dos Aniston]]>>
<<set $BaterNaPorta.ProfSociologia to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro-Nobre]]>>
<<set $NinguemAtende.ProfSociologia to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoCasaAniston>>
<<set $BaterNaPorta.ProfSociologia to false>>
<<imgFundoCasaAniston>> /* Imagem */
/*===================================================================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<a data-passage="ProfSociologia-CasaAniston" class="link-internal"><div class="conversas"> /* Nicole Aniston */ [img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<<elseif $game.periodWeek is "weekend">> /*==========================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 or $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
<a data-passage="ProfSociologia-CasaAniston" class="link-internal"><div class="conversas"> /* Nicole Aniston */ [img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bairro-Nobre]]>><</button>>@@
<</if>><<FundoBairroNobre>>
/*===================================================================*/
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-McComber/Porta-Casa-McComber-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-McComber/Porta-Casa-McComber-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-McComber/Porta-Casa-McComber.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfMatematica is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos McComber">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfMatematica is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 and $Lexi.local isnot "Casa-McComber" or $ProfMatematica.local isnot "Casa-McComber">>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos McComber]]>><<set $NinguemAtende.ProfMatematica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfMatematica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos McComber]]>><<set $NinguemAtende.ProfMatematica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfMatematica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Lexi.local is "Casa-McComber" or $ProfMatematica.local is "Casa-McComber">>
<br>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos McComber]]>><<set $BaterNaPorta.ProfMatematica to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<</if>>
<<FundoCasaMcComber>>
<<set $BaterNaPorta.ProfMatematica to false>>
<<imgFundoCasaMcComber>>
<br>
/*===================================================================*/
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Casa-McComber">>
<a data-passage="Conversa-Lexi-Casa-McComber" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoBairroNobre>>
<<addmins 1>>
/*===================================================================*/
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
/*===================================================================*/
<<narrador>>The philosophy teacher is no longer at home. Where did he go?<</narrador>>
<br>
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
/*===================================================================*/
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Anysio/Porta-Casa-Anysio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Anysio/Porta-Casa-Anysio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Anysio/Porta-Casa-Anysio.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfFilosofia is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa-dos-Anysio">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfFilosofia is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfFilosofia.local isnot "Casa-Anysio">>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Anysio]]>><<set $NinguemAtende.ProfFilosofia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfFilosofia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Anysio]]>><<set $NinguemAtende.ProfFilosofia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfFilosofia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfFilosofia.local is "Casa-Anysio">>
<br>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Anysio]]>><<set $BaterNaPorta.ProfFilosofia to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaAnysio>>
<<set $BaterNaPorta.ProfFilosofia to false>>
<<imgFundoCasaAnysio>> /* Imagens */
<br>
/*===================================================================*/
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoBairro>>
<<addmins 3>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<goto "PEFM3 - A professora de Piano">>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Paparozzi/Porta-Casa-Paparozzi-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Paparozzi/Porta-Casa-Paparozzi-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Paparozzi/Porta-Casa-Paparozzi.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.ProfEdFisica is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>\
<<goto "Casa-dos-Paparozzi">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfEdFisica is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfEdFisica.local isnot "Casa-Paparozzi">> /*======================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Paparozzi]]>>
<<set $NinguemAtende.ProfEdFisica to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.ProfEdFisica to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Porta Casa dos Paparozzi]]>>
<<set $NinguemAtende.ProfEdFisica to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.ProfEdFisica to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Paparozzi]]>>
<<set $NinguemAtende.ProfEdFisica to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.ProfEdFisica to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Porta Casa dos Paparozzi]]>>
<<set $NinguemAtende.ProfEdFisica to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.ProfEdFisica to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfEdFisica.local is "Casa-Paparozzi">> /*=========================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Paparozzi]]>>
<<set $BaterNaPorta.ProfEdFisica to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.ProfEdFisica to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a campainha|Porta Casa dos Paparozzi]]>>
<<set $BaterNaPorta.ProfEdFisica to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.ProfEdFisica to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoCasaPaparozzi>>
<<set $BaterNaPorta.ProfEdFisica to false>>
<<imgCasaPaparozzi>> /* Imagens */
/*===================================================================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 23)>>
<a data-passage="ProfEdFisica-CasaPaparozzi" class="link-internal"><div class="conversas"> /* Cherie Deville */
[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<<elseif $game.periodWeek is "weekend">> /*==========================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 23)>>
<a data-passage="ProfEdFisica-CasaPaparozzi" class="link-internal"><div class="conversas"> /* Cherie Deville */ [img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
/*===================================================================*/
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa" and $ProfEdFisicaM3.MissaoEstagio is 0>>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<if $MissaoCongif.AaliyahAulas is false>>
@@.btnOutro;<<button [[Piano Lessons|Aulas de Piano]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
@@.btnOutro;<<button [[Piano Lessons|Aulas de Piano]]>><</button>>@@
<</if>>
<</if>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM3.MissaoEstagio is 50>>
@@.btnOutro;<<button [[Go get the money from the teacher's room|Quarto-Paparozzi Pegar Dinheiro]]>><</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@<<FundoBairro>>
<<if $ProfArteM13.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM13 - Em fim, Inspiração">>
<</if>>
<</if>>
<<if $ProfArteM11.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM11 - Eu estou quase lá">>
<</if>>
<</if>>
<<if $ProfArteM9.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM9 - Tentando Pintar">>
<</if>>
<</if>>
<<if $ProfArteM7.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM7 - Sem inspiração">>
<</if>>
<</if>>
<<if $ProfArteM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 21>>
<<goto "PAM5 - As Pinturas da Professora">>
<</if>>
<</if>>
<<if $ProfArteM4.MissaoEstatus is "Ativa">>
<<if $ProfArte.status is "Talented Artist">>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 21>>
<<goto "PAM4 parte 3 - A Artista. Parte II">>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<<goto "PAM3 - A Artista. Parte I">>
<</if>>
<</if>>
<<if $ProfArteM1.MissaoEstatus is "Ativa">>
<<if $ProfArteM1.MissaoEstagio is 50>>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM1 parte 2 - Fazer Dever de Casa">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 3>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Corpora/Porta-Casa-Corpora-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Corpora/Porta-Casa-Corpora-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/Casa-Corpora/Porta-Casa-Corpora.jpg"></center>
<</if>> /*===========================================================*/
<<if $BaterNaPorta.ProfArte is true>>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Come in".
<<elseif $game.lang is 1>>
Você ouve um "Entre".
<</if>>
</div>
<br>
<<timed 1s t8n>>
<<goto "Casa-dos-Corpora">>
<</timed>>
<</if>>
<br>
<<if $NinguemAtende.ProfArte is true>>
<br>
<<Narrador "No one answers, they must be sleeping or there's no one at home." "Ninguém atende, devem estar dormindo ou não tem ninguém em casa.">>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfArte.local isnot "Casa-Corpora">> /*========================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Corpora]]>>
<<set $NinguemAtende.ProfArte to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.ProfArte to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Porta Casa dos Corpora]]>>
<<set $NinguemAtende.ProfArte to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.ProfArte to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Corpora]]>>
<<set $NinguemAtende.ProfArte to true>>
<</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>>
<<set $NinguemAtende.ProfArte to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Porta Casa dos Corpora]]>>
<<set $NinguemAtende.ProfArte to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.ProfArte to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfArte.local is "Casa-Corpora">> /*===============================*/
<<if $game.lang is 0>> /*----------------------------------------*/
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Corpora]]>>
<<set $BaterNaPorta.ProfArte to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.ProfArte to false>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------------------*/
@@.btnUI;<<button [[Tocar a Campainha|Porta Casa dos Corpora]]>>
<<set $NinguemAtende.ProfArte to true>>
<</button>>@@
@@.btnUI;<<button [[Sair|Bairro 1]]>>
<<set $NinguemAtende.ProfArte to false>>
<</button>>@@
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/<<FundoCasaCorpora>>
<<set $BaterNaPorta.ProfArte to false>>
<<imgCasaCorpora>> /* Imagens */
<br>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7 or
$gameDate.getHours() gte 13 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() is 16 or
$gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>>
<a data-passage="ProfArte-CasaCorpora" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a> /* Lisa Ann */
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9 or
$gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() is 16 or
$gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>>
<a data-passage="ProfArte-CasaCorpora" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a> /* Lisa Ann */
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() is 7 or
$gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() is 16 or
$gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>>
<a data-passage="ProfArte-CasaCorpora" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a> /* Lisa Ann */
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@<a data-passage="loja-de-eletronicos" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Electronics Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja de Eletrônicos</span>
<</if>>
</div></a>
<a data-passage="loja-de-roupas" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-roupas/loja-de-roupas-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Clothing Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja de Roupas</span>
<</if>>
</div></a>
<a data-passage="loja-de-joias" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-joias/joalheria-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Jewelry</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Joalheria</span>
<</if>>
</div></a>
<a data-passage="loja-de-variedades" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-variedades/Loja-de-variedades-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Risky's Store</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Loja do Perigo</span>
<</if>>
</div></a>
<a data-passage="cinema" class="link-internal">
<div class="menu">[img["content/locations/shopping/cinema/cinema-frente.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Movie Theater</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cinema</span>
<</if>>
</div></a>
<a data-passage="Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Cidade</span>
<</if>>
</div></a>
<<if $Conhece.ProfLiteratura is true and $Conhece.ProfBiologia is true>>
<a data-passage="Porta-ApartamentoHutchison" class="link-internal">
<div class="menu">[img["content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro_icon.jpg"]]<<P_Apartamento_Hutchison>>
<<if $game.lang is 0>>
<span class="o-texto">Sisters Hutchison's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento das Irmãs Hutchison</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Porta-ApartamentoAmigo2" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-icon.jpg"]]<<P_Apartamento_Amigo2>>
<<if $game.lang is 0>>
<span class="o-texto">$Amigo2.Nome's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento do $Amigo2.Nome</span>
<</if>>
</div></a>
<<if $JogadorM3.MissaoEstatus is "Completa">>
<a data-passage="Porta-Apartamento-Poteet" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia_icon.jpg"]]<<P_Apartamento_Poteet>>
<<if $game.lang is 0>>
<span class="o-texto">Miss Poteet's Apartment</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Apartamento da Srta. Poteet</span>
<</if>>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<<if $game.lang is 0>>
<span class="o-texto">Downtown</span>
<<elseif $game.lang is 1>>
<span class="o-texto">Centro</span>
<</if>>
</div></a><<FundoBairroAfastado>>
<<addmins 1>>
/*===================================================================*/
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/casa-klump/Porta-Casa-Klump-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/casa-klump/Porta-Casa-Klump-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/casa-klump/Porta-Casa-Klump.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfFisica is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Klump">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfFisica is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23>>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Klump]]>><<set $NinguemAtende.ProfFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><<set $NinguemAtende.ProfFisica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Klump]]>><<set $NinguemAtende.ProfFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><<set $NinguemAtende.ProfFisica to false>><</button>>@@
<<else>>
<br>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Klump]]>><<set $BaterNaPorta.ProfFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<</if>>
<<FundoCasaKlump>>
<<set $BaterNaPorta.ProfFisica to false>>
<<imgFundoCasaKlump>>
<br>
/*===================================================================*/
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "Casa-Klump">>
<a data-passage="Conversa-NewProfFisica-Casa-Klump" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfFisica is true>>
<<if $ProfFisica.local is "Casa-Klump">>
<a data-passage="Conversa-ProfFisica-Casa-Klump" class="link-internal"><div class="conversas">[img["content/characters/prof_fisica/prof_fisica.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<narrador>>Many thanks to the supporters who donated $1,00, all of you are important to me.<</narrador>>
<center><div id="apoiadores">Clifford sutton33</div></center>
<center><div id="apoiadores">Maverick Kross</div></center>
<center><div id="apoiadores">Giuseppe</div></center>
<center><div id="apoiadores">rupinder</div></center>
<center><div id="apoiadores">Jimmy Lovell</div></center>
<center><div id="apoiadores">marksulima</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<narrador>>Many thanks to the supporters of the Sherminator tier, without you this game would not be the same.<</narrador>>
<center><div id="apoiadores">Hypnoticflame</div></center>
<center><div id="apoiadores">Jamie Dunn</div></center>
<center><div id="apoiadores">Maidanezu</div></center>
<center><div id="apoiadores">Luis Monroy Gómez Franco</div></center>
<center><div id="apoiadores">marksulima</div></center>
<center><div id="apoiadores">luke</div></center>
<center><div id="apoiadores">Box78</div></center>
<center><div id="apoiadores">C.S.</div></center>
<center><div id="apoiadores">julian</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoAcademia>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 13>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym2.jpg"></center>
<</switch>>
<br>
<<Narrador "$MissTavella.Nome are working out now, she is listening to music on headphones." "$MissTavella.Nome está se exercitando agora e está ouvindo música em fones de ouvido.">>
<br>
<<if $SrtaTavellaGymMP1.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade gte 10>>
<<if $GravouTavella.Gym is false>>
<<if $game.SexEvent is 0>> /*========================*/
@@.btnOutro;<<button [[Train in the Background|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<<elseif $game.SexEvent is 1>> /*====================*/
@@.btnOutro;<<button [[Treinar nos Fundos|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<</if>>
<br>
<br>
<<elseif $GravouTavella.Gym is true>>
<<Narrador "You've already recorded $MissTavella.Nome today." "Você já gravou $MissTavella.Nome hoje.">>
<br>
<</if>>
<</if>>
<<elseif $SrtaTavellaGymMP1.MissaoEstatus is "Completa">>
<<if $MissTravella.Amizade gte 10>>
<<if $GravouTavella.Gym is false>>
<<if $game.SexEvent is 0>> /*========================*/
@@.btnOutro;<<button [[Ajudar Senhorita Tavella à Gravar Ginástica|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<<elseif $game.SexEvent is 1>> /*====================*/
@@.btnOutro;<<button [[Help Miss Tavella Record Gymnastics|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<</if>>
<br>
<br>
<<elseif $GravouTavella.Gym is true>>
<<Narrador "You've already recorded $MissTavella.Nome today." "Você já gravou $MissTavella.Nome hoje.">>
<br>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym2.jpg"></center>
<</switch>>
<br>
<<Narrador "$MissTavella.Nome are working out now, she is listening to music on headphones." "$MissTavella.Nome está se exercitando agora e está ouvindo música em fones de ouvido.">>
<br>
<<if $SrtaTavellaGymMP1.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade gte 10>>
<<if $GravouTavella.Gym is false>>
<<if $game.SexEvent is 0>> /*========================*/
@@.btnOutro;<<button [[Train in the Background|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<<elseif $game.SexEvent is 1>> /*====================*/
@@.btnOutro;<<button [[Treinar nos Fundos|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<</if>>
<br>
<br>
<<elseif $GravouTavella.Gym is true>>
<<Narrador "You've already recorded $MissTavella.Nome today." "Você já gravou $MissTavella.Nome hoje.">>
<br>
<</if>>
<</if>>
<<elseif $SrtaTavellaGymMP1.MissaoEstatus is "Completa">>
<<if $MissTravella.Amizade gte 10>>
<<if $GravouTavella.Gym is false>>
<<if $game.SexEvent is 0>> /*========================*/
@@.btnOutro;<<button [[Ajudar Senhorita Tavella à Gravar Ginástica|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<<elseif $game.SexEvent is 1>> /*====================*/
@@.btnOutro;<<button [[Help Miss Tavella Record Gymnastics|Srta.Tavella-Gravar-Ginastica]]>><</button>>@@
<</if>>
<br>
<br>
<<elseif $GravouTavella.Gym is true>>
<<Narrador "You've already recorded $MissTavella.Nome today." "Você já gravou $MissTavella.Nome hoje.">>
<br>
<</if>>
<</if>>
<</if>>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Workout with her|treino-com-Srta.Tavella]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Treine com ela|treino-com-Srta.Tavella]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<</if>>
<<else>>
<<Narrador "You don't have money to workout today." "Você não tem dinheiro para malhar hoje.">>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<Narrador "Have you workout today." "Você já treinou hoje?">>
<</if>>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoHospital>>
/*===================================================================*/
<<if $PennyM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<timed 0s t8n>>
<<Narrador "You wake up in the hospital after suffering a fall and hitting your head." "Você acorda no hospital depois de sofrer uma queda e bater a cabeça.">>
<</timed>>
<br>
<<timed 1s t8n>>
<<SrtaTavellaDiz "Hi dear." "Oi, querido.">>
<</timed>>
<br>
<<timed 2s t8n>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital5.jpg"></center>
<</switch>>
<</timed>>
<br>
<<timed 3s t8n>>
<<PlayerDiz "What happened?" "O que aconteceu?">>
<br>
<<SrtaTavellaDiz "You were found unconscious on a sidewalk, in that rich neighborhood, apparently you hit your head, but thank God you're okay, you just took a fall." "Você foi encontrado desmaiado numa calçada, naquele bairro de ricos, aparentemente você bateu a cabeça, mas graças a Deus você está bem, só levou um tombo.">>
<br>
<<PlayerDiz "But don't you work here at night?" "Mas você não trabalha aqui à noite?">>
<br>
<<SrtaTavellaDiz "Yes, but I spent the night here just to make sure you would be okay. You looked so happy sleeping, did something special happen yesterday?" "Sim, mas passei a noite aqui só para ter certeza de que você ficaria bem. Você parecia tão feliz dormindo, aconteceu alguma coisa especial ontem?">>
<br>
<<PlayerDiz "Yeah, let's say I was with a girl." "Sim, digamos que eu estava com uma garota.">>
<br>
<<SrtaTavellaDiz "It was quite a night with the mayor's daughter, wasn't it, right big boy?" "Foi uma noite e tanto com a filha do prefeito, né garotão?">>
<br>
<<Narrador "You seem surprised that $MissTavella.Nome knew you were with the mayor's daughter." "Você demonstra surpresa por $MissTavella.Nome saber que estava com a filha do prefeito.">>
<br>
<<PlayerDiz "How." "Como...">>
<br>
<<SrtaTavellaDiz "The person who brought you here said he found it inside Mayor Loén Freas' property, but lucky for you the mayor wasn't warned about it." "A pessoa que te trouxe aqui disse que o encontrou dentro das propriedades do prefeito Loén Freas, mas sorte sua que o prefeito não foi alertado sobre isso.">>
<br>
<<PlayerDiz "Oh... that's lucky." "Oh... é uma sorte mesmo.">>
<br>
<<Narrador "You almost freeze when you remember a detail." "Você quase congela ao lembrar de um detalhe.">>
<br>
<<PlayerDiz "Oh... please don't tell my $Jogador.RelacaoMae what happened, or that I was with a girl yesterday." "Oh... por favor não conte pra minha $Jogador.RelacaoMae o que aconteceu, nem que eu estava com uma garota ontem.">>
<br>
<<SrtaTavellaDiz "Relax, $Jogador.Nome, it's between us." "Relaxa, $Jogador.Nome, isso fica entre a gente.">>
<br>
<<Narrador "She says, staring into his blue eyes." "Diz ela lhe fixando os olhos azuis.">>
<br>
<<if $game.periodWeek is "weekday">>
<<SrtaTavellaDiz "Tell me something, don't you have to go to school today?" "Me diz uma coisa, você não tem que ir pra escola hoje?">>
<br>
<<PlayerDiz "Well, maybe because of my accident I'll miss today." "Bom, talvez pelo meu acidente eu possa faltar hoje.">>
<br>
<<SrtaTavellaDiz "I'd like to see you try to explain to your mother why you're missing..." "Queria ver então você tentando explicar para sua mãe o motívo da sua falta...">>
<br>
<<Narrador "She says, crossing her arms." "Diz ela cruzando os braços.">>
<br>
<<PlayerDiz "Eh, you're right, I'd better go, I can't be late for class. Thanks for your attention, see you another day..." "Eh, tem razão, é melhor eu ir, não posso me atrazar para a aula. Obrigado pela atenção, até um outro dia...">>
<<elseif $game.periodWeek is "weekend">>
<<SrtaTavellaDiz "Well... that's it for today." "Bom... já está liberado por hoje.">>
<br>
<<PlayerDiz "Okay, then... thanks for your attention, see you another day..." "Certo, então... obrigado pela atenção, até um outro dia...">>
<</if>>
<</timed>>
<br>
<<timed 4s t8n>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Hospital]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Hospital]]>><<addmins 10>><</button>>@@
<</if>>
<</timed>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSalaDosProfessores>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Escola-TeachersRoom1.jpg"></center>
<br>
<<ProfQimicaDiz "What are you doing here?!" "O que está fazendo aqui?!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SaladosProfessores-dentro]]>><</button>>@@
<</if>><<FundoSalaDosProfessores>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/profLiteratura-Escola-TeachersRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/profLiteratura-Escola-TeachersRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/profLiteratura-Escola-TeachersRoom3.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Ei $Jogador.Nome, o que você está fazendo aqui?" "Hey $Jogador.Nome, what are you doing here?">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SaladosProfessores-dentro]]>><</button>>@@
<</if>><<FundoSalaDosProfessores>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Escola-TeachersRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Escola-TeachersRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Escola-TeachersRoom3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SaladosProfessores-dentro]]>><</button>>@@
<</if>><<FundoSalaDosProfessores>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula2.jpg"></center>
<</switch>>
<br>
<<fala "ProfGeografia" $ProfGeografia.Nome>>What do you want $Jogador.Nome? What is your problem?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/profBio-TeachersRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/profBio-TeachersRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/profBio-TeachersRoom3.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SaladosProfessores-dentro]]>><</button>>@@
<</if>><<FundoCasaKlump>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-casa1.jpg"></center>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Hey $Jogador.Nome what you want?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa dos Klump]]>><</button>>@@<<FundoAcademia>>
<<Narrador "You are at the gym with $ProfFisica.Nome." "Você está na academia com $ProfFisica.Nome.">>
<br>
<<ProfFisicaDiz "Okay $Jogador.Nome help me to workout." "Ok $Jogador.Nome me ajuda a malhar.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Help him workout|ProfFisica-treino]]>><</button>>@@
<br><br>
@@.btnUI;<<button [[Leave|Academia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Ajuda-lo a treinar|ProfFisica-treino]]>><</button>>@@
<br><br>
@@.btnUI;<<button [[Sair|Academia]]>><</button>>@@
<</if>><<FundoSalaDosProfessores>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Escola-TeachersRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Escola-TeachersRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Escola-TeachersRoom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Escola-TeachersRoom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Escola-TeachersRoom5.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SaladosProfessores-dentro]]>><</button>>@@
<</if>><<FundoCasaMcComber>>
<<fala "ProfMatematica" $ProfMatematica.Nome>>What are you doing in my house! get out of here now!<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa dos McComber]]>><</button>>@@<<FundoSalaDosProfessores>>
<center><img id="imagens" src="content/characters/prof_matematica/images/profMath.jpg"></center>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>What do you want $Jogador.Nome? What is your problem?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoCasaAnysio>>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Hey $Jogador.Nome what am I doing here?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa-dos-Anysio]]>><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Escola-TeachersRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Escola-TeachersRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Escola-TeachersRoom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Escola-TeachersRoom4.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SaladosProfessores-dentro]]>><</button>>@@
<</if>><<FundoSalaDosProfessores>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Escola-TeachersRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Escola-TeachersRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Escola-TeachersRoom3.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SaladosProfessores-dentro]]>><</button>>@@
<</if>><<FundoAcademia>>
<<if $ProfFisicaM1.MissaoEstatus is "Ativa">>
<<goto "PFSM1 - Cansaço">>
<</if>>
/*===================================================================*/
<<if $Acoes.TreinoProfFisica lte 5>>
/*===================================================================*/
<<Narrador "Mr. Klump is having difficulty in training." "$ProfFisica.Nome está com dificuldades nos treinos.">>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino6.mp4" type="video/mp4"></video></center>
<</switch>>
<<if $Acoes.TreinoProfFisica is 10>>
<<set $ProfFisicaM1.MissaoEstatus to "Ativa">>
<</if>>
/*===================================================================*/
<<elseif $Acoes.TreinoProfFisica gt 5>>
/*===================================================================*/
<<Narrador "Mr. Klump is improving in training." "$ProfFisica.Nome está melhorando nos treinos.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino7.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino8.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/ProfFisica-Treino9.mp4" type="video/mp4"></video></center>
<</switch>>
<<if $Acoes.TreinoProfFisica is 10>>
<<set $ProfFisicaM1.MissaoEstatus to "Ativa">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Academia]]>>
<<set $Acoes.TreinoProfFisica += 1>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Academia]]>>
<<set $Acoes.TreinoProfFisica += 1>>
<<addhours 1>>
<</button>>@@
<</if>>
/*============================ Penny ================================*/
<<set $PennySex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
recebe_oralAnal: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*=================== Sarah Tavella (Julia Ann) =====================*/
<<set $SrtaTavellaSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
recebe_oralAnal: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*==================== Amanda Byers (Lena Paul) =====================*/
<<set $LenaPaulSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
recebe_oralAnal: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*=================== Carmen Gibson (Lena Paul) =====================*/
<<set $CarmenCaSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
recebe_oralAnal: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*============== Vizinha da Esquerda (Melanie Hicks) ================*/
<<set $VizinhaEsquerdaSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
recebe_oralAnal: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*======================= Roxy Raye (Darla) =========================*/
<<set $RoxyRayeSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
recebe_oralAnal: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*====================== Massagista Adolecente ======================*/
<<set $MassagistaTeenSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
recebe_oralAnal: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
<<FundoBanheiroMasculino>>
<center><h1>$ManuM2.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p>"Everything in life depends on how much you want to fuck someone. You work, to fuck someone, you study, to fuck someone, you use drugs, to fuck someone, you workout, you drink poison, you do all the disgrace to fuck someone, you go to a concert, with the intention of leaving there to fuck someone, you make a donation, you do charity, you post the photo of the donation, of the charity you did on Instagram, on Facebook, for the girls to look and say "Oh he is charitable" "He has a social thought" "Ah I'll fuck with him" to fuck someone, disgrace! Everything in life is intended to fuck someone, the amount of willingness you want to skin a pussy, disgrace! So don't give me that "Oh I'm a charity" "I'm a friend of the community" You're not a friend of any disgrace you want to fuck someone dude, you get fucked to fuck someone. You don't study to have a good job, to collect money to say "Oh I don't know what, I'm successful". YOU STUDY TO SAY "AH FUCK I HAVE MONEY, I'M GOING TO FUCK WHORES I'M GOING TO FUCK EVERYBODY DISGRACE"! So that's the idea, do everything, DO EVERYTHING IN THE INTENTION OF SKIN A PUSSY, DISGRACE!!!!!!!!!!!"</p>
<br>
<<ref $Jogador>>For that is what the philosopher Piton, whose disciple was none other than Karl Marx, used to say.<</ref>>
<br>
<<ref $Jogador>>As a matter of fact, he didn't make the quote.<</ref>>
<br>
<p>"Everything in life depends on how much you want to fuck someone. You work, to fuck someone, you study, to fuck someone, you use drugs, to fuck someone, you workout, you drink poison, you do all the disgrace to fuck someone, you go to a concert, with the intention of leaving there to fuck someone, you make a donation, you do charity, you post the photo of the donation, of the charity you did on Instagram, on Facebook, for the girls to look and say "Oh he is charitable" "He has a social thought" "Ah I'll fuck with him" to fuck someone, disgrace! Everything in life is intended to fuck someone, the amount of willingness you want to skin a pussy, disgrace! So don't give me that "Oh I'm a charity" "I'm a friend of the community" You're not a friend of any disgrace you want to fuck someone dude, you get fucked to fuck someone. You don't study to have a good job, to collect money to say "Oh I don't know what, I'm successful". YOU STUDY TO SAY "AH FUCK I HAVE MONEY, I'M GOING TO FUCK WHORES I'M GOING TO FUCK EVERYBODY DISGRACE"! So that's the idea, do everything, DO EVERYTHING IN THE INTENTION OF SKIN A PUSSY, DISGRACE!!!!!!!!!!!"</p>
<p>- PITON, Philosopher.</p>
<br>
<<ref $Jogador>>Now, yes!<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM2.MissaoEstagio += 100>>
<<set $ManuM2.MissaoEstatus to "Completa">>
<<set $ManuM3.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 3>>
<</button>>@@<<FundoCountryClub>>
<<timed -1s t8n>>\
<<goto "Country Club">><<addmins 7>>
<</timed>>\<<FundoCasaCozinha>>
/*===================================================================*/
<<if $gameDate.getHours() is 12>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lunch.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/casa/cozinha/almoco.jpg"></center>
<br>
<<Narrador "You help yourself to a delicious breakfast prepared by your $Jogador.RelacaoMae." "Você se serve de um delicioso almoço preparado por sua $Jogador.RelacaoMae.">>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Chat with her|Conversa_com_a_mãe_na_mesa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Conversar com ela|Conversa_com_a_mãe_na_mesa]]>><</button>>@@
<</if>>
<<elseif $MaeM1.MissaoEstatus isnot "Completa">> /*==============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Chat with her</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversar com ela</button>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 13>>
/*===================================================================*/
<center><img id="imagens" src="content/locations/casa/cozinha/almoco.jpg"></center>
<br>
<<Narrador "You help yourself to a delicious breakfast prepared by your $Jogador.RelacaoMae." "Você se serve de um delicioso almoço preparado por sua $Jogador.RelacaoMae.">>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Chat with her|Conversa_com_a_mãe_lavando_louça]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Conversar com ela|Conversa_com_a_mãe_lavando_louça]]>><</button>>@@
<</if>>
<<elseif $MaeM1.MissaoEstatus isnot "Completa">> /*==============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Chat with her</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversar com ela</button>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $Acoes.Almoco to true>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $Acoes.Almoco to true>>
<<addmins 30>>
<</button>>@@
<</if>>
<<FundoCasaCozinha>>
/*===================================================================*/
<<if $gameDate.getHours() is 19>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<</switch>>
<br>
<center><img id="imagens" src="content/locations/casa/cozinha/jantar.jpg"></center>
<br>
<<Narrador "You help yourself to a delicious dinner prepared by your $Jogador.RelacaoMae." "Você se serve de um delicioso jantar preparado por sua $Jogador.RelacaoMae.">>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Conversation with people at the table|Conversa_com_a_família_na_mesa-Jantar]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Conversa com as pessoas na mesa|Conversa_com_a_família_na_mesa-Jantar]]>><</button>>@@
<</if>>
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">> /*============*/
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversation with people at the table</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>Conversa com as pessoas na mesa</button>@@
<</if>>
<</if>>
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>>
<<set $Acoes.Jantar to true>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Cozinha]]>>
<<set $Acoes.Jantar to true>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
<<PlayerDiz "Hey, $Jogador.RelacaoMae, I can help you wash the dishes." "Ei, $Jogador.RelacaoMae, posso ajudar-te a lavar a louça.">>
<br>
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Of course $Jogador.Nome, thank you very much." "Claro $Jogador.Nome, muito obrigada.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $Mae.Amizade gte 30>>
<<MaePaixao 1>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Cozinha]]>>
<<addmins 30>>
<</button>>@@
<</if>>
<<FundoLojadeVariedades>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>> /*===============================================================*/
<<imgLojadeVariedades>>
<br>
<<Narrador "The store is closed now." "A loja está agora fechada.">>
<<else>> /*=========================================================*/
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 33>>
<<goto "INM5 parte 2 - Ideia de Gênio">>
<</if>>
<</if>>
<<Narrador "This is the Risky's Store you can buy anything here, but the chances are high that you will buy a stolen product." "Esta é a Loja do Perigo, onde se pode comprar qualquer coisa, mas há grandes probabilidades de se comprar um produto roubado.">>
<br>
<<if $game.lang is 0>> /*----------------------------------------*/
<div class="shop">
<div class="produtos">Animal Farm $45</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<<if $Jogador.Dinheiro <= 45>>
<p>You don't have the money to buy.</p>
<<elseif $Livro.AnimalFarm is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 45>>
<<set $Livro.AnimalFarm to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Passport Photo (Fake ID) $50</div>
<br>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/foto-de-passaporte.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $FotodePassaporte is true>>
<p>You already have this item.</p>
<<else>>
<br>
@@.btnBUY;<<button [[Buy|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $FotodePassaporte to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Pure Voodoo $55</div>
<br>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/puru-voodoo.jpg"></center>
<<if $Jogador.Dinheiro <= 55>>
<p>You don't have the money to buy.</p>
<<elseif $Perfume.PureVoodoo is true>>
<p>You already have this item.</p>
<<else>>
<br>
@@.btnBUY;<<button [[Buy|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 55>>
<<set $Perfume.PureVoodoo to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<<elseif $game.lang is 1>> /*------------------------------------*/
<div class="shop">
<div class="produtos">Revolução dos Bichos $45</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<<if $Jogador.Dinheiro <= 45>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Livro.AnimalFarm is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 45>>
<<set $Livro.AnimalFarm to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Foto para passaporte (identidade falsa) $50</div>
<br>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/foto-de-passaporte.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $FotodePassaporte is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
@@.btnBUY;<<button [[Comprar|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $FotodePassaporte to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Puro Voodoo $55</div>
<br>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/puru-voodoo.jpg"></center>
<<if $Jogador.Dinheiro <= 55>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Perfume.PureVoodoo is true>>
<p>Você já tem este item.</p>
<<else>>
<br>
@@.btnBUY;<<button [[Comprar|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 55>>
<<set $Perfume.PureVoodoo to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<br>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@
/*===================================================================*/
<<switch random(1, 7)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<if $MaeM2.MissaoEstatus is "Completa">> /*=================*/
<<Narrador "You remember your $Jogador.RelacaoMae changing while you masturbate." "Você se lembra de sua $Jogador.RelacaoMae se trocando enquanto se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/MM2-Mae-Naked-Massage1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/MM2-Mae-Naked-Massage2.jpg"></center>
<br>
<<Gozar>>
<br>
<<Reflex "I just masturbated thinking about my $Jogador.RelacaoMae, what's happening to me?" "Acabei de me masturbar pensando na minha $Jogador.RelacaoMae, o que está acontecendo comigo?">>
<br>
<<JogadorMoralidade 1>>
<<else>> /*==================================================*/
<<Narrador "Do you think of $Paixao.Nome when you masturbate." "Você pensa em $Paixao.Nome quando se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy1.jpg"></center>
<br>
<<Reflex "What a beautiful woman! One day I'll have sex with her." "Que mulher bonita! Um dia farei sexo com ela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy5.jpg"></center>
<br>
<<Gozar>>
<</if>> /*===================================================*/
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 70>> /*==========================*/
<<Narrador "You think about your $Jogador.RelacaoIrmaV $IrmaV.Nome while you jerking off." "Você pensa na sua $Jogador.RelacaoIrmaV $IrmaV.Nome enquanto punheta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Fantasy1.jpg"></center>
<br>
<<Reflex "I shouldn't be thinking about my $Jogador.RelacaoIrmaV $IrmaV.Nome like that." "Eu não deveria estar pensando na minha $Jogador.RelacaoIrmaV $IrmaV.Nome desse jeito.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Fantasy5.jpg"></center>
<br>
<<if $Jogador.Moralidade gte 55>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<Gozar>>
<<else>> /*==================================================*/
<<Narrador "Do you think of Miss Cooper, mom of your friend $Amigo.Nome when you masturbate." "Você pensa na senhorita Cooper, mãe do seu amigo $Amigo.Nome, quando você se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/Srta.Selby-Fantasy1.jpg"></center>
<br>
<<Reflex "Come with me Miss Cooper relax $Amigo.Nome won't know." "Venha comigo, senhorita Cooper, relaxe. $Amigo.Nome não saberá.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/Srta.Selby-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/Srta.Selby-Fantasy3.jpg"></center>
<br>
<<Gozar>>
<</if>> /*===================================================*/
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 70>> /*==========================*/
<<Narrador "You think about your $Jogador.RelacaoIrmaN $IrmaN.Nome while you jerking off." "Você pensa na sua $Jogador.RelacaoIrmaN $IrmaN.Nome enquanto punheta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy1.jpg"></center>
<br>
<<Reflex "I shouldn't be thinking about my $Jogador.RelacaoIrmaN $IrmaN.Nome like that." "Eu não deveria estar pensando na minha $Jogador.RelacaoIrmaN $IrmaN.Nome desse jeito.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy8.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Fantasy9.jpg"></center>
<br>
<<if $Jogador.Moralidade gte 55>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<Gozar>>
<<else>> /*==================================================*/
<<Narrador "Do you think of $Paixao.Nome when you masturbate." "Você pensa em $Paixao.Nome quando se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy1.jpg"></center>
<br>
<<Reflex "What a beautiful woman! One day I'll have sex with her." "Que mulher bonita! Um dia farei sexo com ela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy5.jpg"></center>
<br>
<<Gozar>>
<</if>>
/*===================================================================*/
<<case 4>>
/*===================================================================*/
<<Narrador "Do you think of $MissTavella.Nome when you masturbate." "Você pensa em $MissTavella.Nome quando se masturba.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Chuveiro1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh $MissTavella.Nome come to my house soon, I want to see those big tits again." "Oh $MissTavella.Nome, venha logo para minha casa, quero ver esses peitos grandes de novo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Chuveiro2.mp4" type="video/mp4"></video></center>
<br>
<<Gozar>>
/*===================================================================*/
<<case 5>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 75 and $Conhece.Melissa is true>>
<<Narrador "Do you think of $Melissa.Nome when you masturbate." "Você pensa em $Melissa.Nome quando se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy1.jpg"></center>
<br>
<<Reflex "Oh my God $Melissa.Nome is so hot." "Ai meu Deus, $Melissa.Nome é tão gostosa.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy8.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy9.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Fantasy10.jpg"></center>
<br>
<<Gozar>>
<<else>> /*==================================================*/
<<Narrador "Do you think of $Paixao.Nome when you masturbate." "Você pensa em $Paixao.Nome quando se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy1.jpg"></center>
<br>
<<Reflex "What a beautiful woman! One day I'll have sex with her." "Que mulher bonita! Um dia farei sexo com ela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/Paixao-Fantasy5.jpg"></center>
<br>
<<Gozar>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<case 6>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 75 and $Conhece.Jill is true>>
<<Narrador "Do you think of $Jill.Nome when you masturbate." "Você pensa em $Jill.Nome quando se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Fantasy1.jpg"></center>
<br>
<<Reflex "Oh my God $Jill.Nome is so hot." "Ai meu Deus, $Jill.Nome é tão gostosa.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Fantasy5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Fantasy6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Fantasy7.jpg"></center>
<br>
<<Gozar>>
<<else>> /*==================================================*/
<<Narrador "Do you think of Miss Cooper, mom of your friend $Amigo.Nome when you masturbate." "Você pensa na senhorita Cooper, mãe do seu amigo $Amigo.Nome, quando você se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/Srta.Selby-Fantasy1.jpg"></center>
<br>
<<Reflex "Come with me Miss Cooper relax $Amigo.Nome won't know." "Venha comigo, senhorita Cooper, relaxe. $Amigo.Nome não saberá.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/Srta.Selby-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/Srta.Selby-Fantasy3.jpg"></center>
<br>
<<Gozar>>
<</if>> /*===================================================*/
/*===================================================================*/
<<case 7>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 75 and $Conhece.Lexi is true>>
<<Narrador "Do you think of $Lexi.Nome when you masturbate." "Você pensa em $Lexi.Nome quando se masturba.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Fantasy8.jpg"></center>
<br>
<<Gozar>>
<<else>> /*==================================================*/
<<Narrador "Do you think of $MissTavella.Nome when you masturbate." "Você pensa em $MissTavella.Nome quando se masturba.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/tavella/videos/Srta.Tavella-Chuveiro1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh $MissTavella.Nome come to my house soon, I want to see those big tits again." "Oh $MissTavella.Nome, venha logo para minha casa, quero ver esses peitos grandes de novo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/tavella/videos/Srta.Tavella-Chuveiro2.mp4" type="video/mp4"></video></center>
<br>
<<Gozar>>
<</if>> /*===================================================*/
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Seu_quarto]]>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Seu_quarto]]>>
<<addmins 10>>
<</button>>@@
<</if>>
<<elseif lastVisited("SuaCasa_Banheiro") is 1>> /*===============*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Banheiro]]>>
<<addmins 10>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You and your $Jogador.RelacaoIrmaN $IrmaN.Nome alone in the pool.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, my little $Jogador.RelacaoIrmaN $IrmaN.Nome is getting more and more beautiful.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, my little $Jogador.RelacaoIrmaN $IrmaN.Nome is getting more and more beautiful.<</ref>>
<br>
<<ref $Jogador>>I wonder why she is sensualizing like that?<</ref>>
<br>
<<if $IrmaN.Moralidade lte 75>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>Your $Jogador.RelacaoIrmaN $IrmaN.Nome is not immoral enough to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Conversa-Irma2-CountryClub-Piscina]]>>
<<set $game.RandomSexEvent to 0>>
<<set $game.RandomEventOutside to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Wow, now she's taking off her bikini top.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god she has such beautiful breasts!<</ref>>
<br>
<<if $Jogador.Moralidade gt 75>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Looks like she wants to take off one more piece of bikini.<</ref>>
<br>
<<if $IrmaN.Moralidade lte 60>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>Your $Jogador.RelacaoIrmaN $IrmaN.Nome is not immoral enough to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Conversa-Irma2-CountryClub-Piscina]]>>
<<set $game.RandomSexEvent to 0>>
<<set $game.RandomEventOutside to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god she's taking off her bikini bottom!<</ref>>
<br>
<<if $Jogador.Moralidade gte 60>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<if $IrmaN.Moralidade lte 35>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>Your $Jogador.RelacaoIrmaN $IrmaN.Nome is not immoral enough to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Conversa-Irma2-CountryClub-Piscina]]>>
<<set $game.RandomSexEvent to 0>>
<<set $game.RandomEventOutside to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god she's masturbating right now in the pool what a naughty girl.<</ref>>
<br>
<<if $Jogador.Moralidade gte 35>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Jerk off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Oh little $Jogador.RelacaoIrmaN, you are so hot.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>That's it, $Jogador.RelacaoIrmaN, stay on doggystyle for me.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Oh, my little $Jogador.RelacaoIrmaN, is so hot.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>My little $Jogador.RelacaoIrmaN, have a little beautiful pussy.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Some day her pussy and her ass will be mine!<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 12>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 12>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Yes baby face to me.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>She has a moan so nice to hear.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Cum with her|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 14>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 14>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo15.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Moralidade lt 50>>
<<Gozar>>
<br>
<<ref $Jogador>>I better leave now before someone sees me.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<set $game.RandomSexEvent to 0>><<addmins 1>><</button>>@@
<<else>>
<br>
<<ref $Jogador>>Oh my sister is so hot.<</ref>>
<br>
<<ref $Jogador>>I better leave now before someone sees me.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<set $game.RandomSexEvent to 0>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*================ Missões Srta. Tavella (Julia Ann) ================*/
<<set $SrtaTavellaM1 = {
MissaoNome: "Visit",
MissaoNomePTBR: "Visita",
MissaoDica: "Go to the living room between 9:00 and 10:00 on Saturday",
MissaoDicaPTBR: "Vá para a sala de estar entre 9:00 e 10:00 no sábado",
MissaoID: "STM1",
MissaoDono: "$MissTavella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTavellaM2 = {
MissaoNome: "Stories from the Past",
MissaoNomePTBR: "Histórias do Passado",
MissaoDica: "Go to the living room, kitchen, and hallway between 12:00 and 18:00",
MissaoDicaPTBR: "Vá para a sala de estar, cozinha, e corredor da sala entre 12:00 e 18:00",
MissaoID: "STM2",
MissaoDono: "$MissTavella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTavellaM3 = {
MissaoNome: "Tell me More",
MissaoNomePTBR: "Conte-me Mais",
MissaoDica: "Go to the living room between 9:00 and 10:00 on Saturday",
MissaoDicaPTBR: "Vá para a sala de estar entre 9:00 e 10:00 no Sábado",
MissaoID: "STM3",
MissaoDono: "$MissTavella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTavellaM4 = {
MissaoNome: "Curiosity",
MissaoNomePTBR: "Curiosidade",
MissaoDica: "Go to the park between 14:00 and 15:00 while $MissTravella.Nome is there",
MissaoDicaPTBR: "Vá para o parque entre 14:00 e 15:00 enquanto $MissTravella.Nome está lá",
MissaoID: "STM4",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================= Missões Lena Paul =========================*/
<<set $LenaPaulM1 = {
MissaoNome: "Will You Go Out With Me?",
MissaoNomePTBR: "Quer sair comigo?",
MissaoDica: "Go to the square, the park, the swimming pools at the Country Club or the Bar when $LenaPaul.Nome is there.",
MissaoDicaPTBR: "Vá para a praça, para o parque, para as piscinas no Country Club ou para o Bar, quando $LenaPaul.Nome estiver lá.",
MissaoID: "LPM1",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM2 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "LPM2",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM3 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "LPM3",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM4 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "LPM4",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM5 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "LPM5",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM6 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "LPM6",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM7 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "LPM7",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM8 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "LPM8",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*==================== Missões Lauren Phillips ======================*/
<<set $SrtaCooperM1 = {
MissaoNome: "Slimming Vitamin",
MissaoDica: "Be present for physical education lesson on Thursday",
MissaoID: "SCM1",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM2 = {
MissaoNome: "Dungeons & Dragons Day",
MissaoDica: "Go to Cooper's house on the weekend between 15:00 and 18:00.",
MissaoID: "SCM2",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM3 = {
MissaoNome: "Solving Issues Related to Dungeons & Dragons Day",
MissaoDica: "Go to Cooper's house on the weekend between 15:00 and 18:00.",
MissaoID: "SCM3",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM4 = {
MissaoNome: "Doing it right now",
MissaoDica: "Go to Cooper's house between 15:00 and 18:00.",
MissaoID: "SCM4",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM5 = {
MissaoNome: "Now let's play!",
MissaoDica: "Go to Cooper's house on the weekend between 15:00 and 18:00.",
MissaoID: "SCM5",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================== Missões Vizinha da Esquerda ====================*/
<<set $VizinhaEsquerdaM1 = {
MissaoNome: "Gardener",
MissaoNomePTBR: "Jardineira",
MissaoDica1: "Have at least 40 Fitness and Work at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoDica1PTBR: "Tenha pelo menos 40 Fitness e Trabalhe na casa da $VizinhaEsquerda.Nome entre 13:00 e 17:00 entre segunda e sábado",
MissaoDica2: "Come back tomorrow and continue working in $VizinhaEsquerda.Nome's garden.",
MissaoDica2PTBR: "Volte amanhã e continue a trabalhar no jardim de $VizinhaEsquerda.Nome",
MissaoID: "VEM1",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM2 = {
MissaoNome: "Truth or Dare Part I",
MissaoDica: "Go to $VizinhaEsquerda.Nome's on Friday between 20:00 and 23:00",
MissaoID: "VEM2",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM3 = {
MissaoNome: "Truth or Dare Part II",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM3",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM4 = {
MissaoNome: "The Poolside",
MissaoDica: "Visit $VizinhaEsquerda.Nome's house between 13:00 and 17:00 at weekday",
MissaoID: "VEM4",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM5 = {
MissaoNome: "Pool Seduction Part I",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM5",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM6 = {
MissaoNome: "Pool Seduction Part II",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM6",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM7 = {
MissaoNome: "Pool Seduction Part III",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM7",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Massagista Adolecente ===================*/
<<set $MassagistaTeenM1 = {
MissaoNome: "Girlfriend's Gift",
MissaoDica: "Be at home between 14:00 and 17:00",
MissaoID: "MTM1",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM2 = {
MissaoNome: "Aimlessly",
MissaoDica: "Go to the Massage Institute at the Country Club between 13:00 and 17:00",
MissaoID: "MTM2",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM3 = {
MissaoNome: "Answer...",
MissaoDica: "Be in your bedroom between 19:00 and 22:00",
MissaoID: "MTM3",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM4 = {
MissaoNome: "Pornstar",
MissaoDica: "Be home between 15:00 and 20:00 on Saturday",
MissaoID: "MTM4",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM5 = {
MissaoNome: "Photographic Session",
MissaoDica: "Buy a Camera at the Mall and go to the Mall between 21:00 and 22:00 any day of the week",
MissaoID: "MTM4",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<FundoQuadra>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hi $IrmaN.Nome, how are you?" "Oi $IrmaN.Nome, como você está?">>
<br>
<<IrmaNDiz "Well, tired, but well." "Bem, cansada, mas bem.">>
<br>
<<PlayerDiz "So, tell me about your class today." "Então me conta como foi a aula de hoje.">>
<br>
<<IrmaNDiz "Actually, it was really boring. Do you really want to hear all about it?" "Na verdade foi bem entediante, você realmente quer ouvir tudo?">>
<br>
<<PlayerDiz "Of course! You're my little $Jogador.RelacaoIrmaN, everything that happens in your life is important to me." "Claro que sim! Você é minha $Jogador.RelacaoIrmaN, tudo o que acontece na sua vida é importante para mim.">>
<br>
<<IrmaNDiz "Thank you, $Jogador.Nome. I love how you're such a good listener." "Obrigada $Jogador.Nome, eu adoro a forma como você é um bom ouvinte.">>
<br>
<<PlayerDiz "Anything for you, $IrmaN.Nome." "Tudo por você $IrmaN.Nome.">>
<br>
<<Narrador "You pat your $Jogador.RelacaoIrmaN $IrmaN.Nome's cheeks." "Você afaga as bochechas de sua $Jogador.RelacaoIrmaN $IrmaN.Nome.">>
<br>
<<IrmaNDiz "So, the first class today was really dull, but my friend told me that..." "Então, a primeira aula hoje foi bem chata, mas minha amiga me contou que...">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hi $IrmaN.Nome, today's classes were super boring." "Oi $IrmaN.Nome, as aulas de hoje foram super chatas.">>
<br>
<<IrmaNDiz "When are they not?" "E quando não são?">>
<br>
<<PlayerDiz "You know... it feels like some of the teachers at this school went to college to learn how to be boring, especially the literature teacher." "Sabe... parece que alguns dos professores dessa escola foram para a faculdade para aprender a serem chatos, especialmente a professora de literatura.">>
<br>
<<IrmaNDiz "I like literature, but she really makes the class dull." "Eu gosto de literatura, mas ela realmente deixa a aula chata.">>
<br>
<<PlayerDiz "99% of people fall asleep in her class at least twice a day." "99% das pessoas dormem na aula pelo menos duas vezes por dia.">>
<br>
<<IrmaNDiz "It's the same in my class." "Na minha sala é a mesma coisa.">>
<br>
<<PlayerDiz "So, did you have any trouble in your class today?" "E então, teve algum problema na sua aula hoje?">>
<br>
<<IrmaNDiz "Oh, no, not today. It was just really monotonous it's just..." "Ah, não, hoje não. Foi bem monótono apenas...">>
<br>
<<Narrador "You continued chatting for a while longer." "Vocês continuaram conversando por mais um tempo.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Quadra">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca3.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, how are you doing at school?" "Ei $IrmaN.Nome, como você está na escola?">>
<br>
<<IrmaNDiz "Hahaha... Better than you from what I've heard." "Hahaha... Melhor do que você pelo que tenho ouvido.">>
<br>
<<PlayerDiz "I'm serious, you spend hours on the phone with your friends, you don't take a minute to study." "Estou falando sério, você passa horas no telefone com seus amigos, não tira um minuto para estudar.">>
<br>
<<IrmaNDiz "Look $Jogador.Nome, rest assured that, as popular as I may be, my grades are among the highest in my class." "Olha $Jogador.Nome, pode ficar tranquilo que, por mais popular que eu seja, minhas notas estão entre as mais altas da minha turma.">>
<br>
<<PlayerDiz "That's really good." "Isso é realmente bom.">>
<br>
<<IrmaNDiz "You repeated last year, and many teachers don't have good things to say about you. I think you should be more concerned about your grades." "Você repetiu o ano passado, e muitos professores não têm coisas boas para dizer sobre você. Acho de você deveria estar mais preocupado com as suas notas.">>
<br>
<<PlayerDiz "You know very well that I think school is a waste of time." "Você sabe muito bem que eu acho a escola uma perda de tempo.">>
<br>
<<IrmaNDiz "Ok, but wasn't losing a whole year a waste of time?" "Ok, mas perder um ano inteiro não foi uma perda de tempo?">>
<br>
<<PlayerDiz "It wasn't on purpose, I thought I could make up for it in the last quarter." "Não foi de propósito, achei que poderia me recuperar no último trimestre.">>
<br>
<<IrmaNDiz "Yes, but now you have to do everything again, and besides, you and your friend, $Amigo.Nome, are getting more and more talked about in a bad way at school." "Sim, mas agora você tem que fazer tudo de novo, e além disso você e aquele amigo seu, o $Amigo.Nome, estão cada vez mais mal falados na escola.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<IrmaNDiz "Yes, I try to defend you when the girls talk bad about you in front of me." "Sim, eu tento te defender quando as meninas falam mal de você na minha frente.">>
<br>
<<IrmaNDiz "They think you're stupid, weak, cowardly, and very stuck up." "Elas acham que você é um idiota, fraco, covarde e muito metido a besta.">>
<br>
<<PlayerDiz "Wow! And you defend me from those things?" "Nossa! E você me defende dessas coisas?">>
<br>
<<IrmaNDiz "Of course! You're my brother, I would do anything for you, just like you would do anything for me." "Claro! Você é meu irmão, eu faria tudo por você, assim como você faria tudo por mim.">>
<br>
<<IrmaNDiz "But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen." "Mas, é melhor você fazer algo sobre sua imagem pública se não quiser ser lembrado como o maior perdedor que a faculdade já viu.">>
<br>
<<Narrador "She gets up and leaves." "Ela se levanta e sai.">>
<br>
<<Narrador "You continue to think about the conversation you had." "Você continua pensando na conversa que tiveram.">>
<br>
<<Reflex " I didn't know my reputation was so bad, it seems like I'll have to not only hypnotize the teachers, but also improve my reputation at school, at least by the end of the year." "Eu não sabia que minha reputação estava tão ruim, parece que vou ter que não só hipnotizar os professores, mas melhorar minha reputação na escola, pelo menos até o final do ano.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca3.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "$IrmaN.Nome, what kind of movies do you like?" "$IrmaN.Nome, que tipo de filme você mais gosta?">>
<br>
<<IrmaNDiz "I like surreal and hard-to-understand movies." "Eu gosto de filmes surreais e difíceis de entender.">>
<br>
<<PlayerDiz "Really? Like what?" "Sério? Como quais?">>
<br>
<<IrmaNDiz "Like Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others." "Tipo, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders! E outros.">>
<br>
<<PlayerDiz "I've never heard of those movies." "Eu nunca ouvi falar desses filmes.">>
<br>
<<IrmaNDiz "You should give them a chance and watch them, because they are really good." "Você deveria dar uma chance e assistir, porque são muito bons.">>
<br>
<<PlayerDiz "Okay, but why do you like these movies?" "Ok, mas por que você gosta desses filmes?">>
<br>
<<IrmaNDiz "Uhm, I really like the aesthetics of the films, they are visually very beautiful, and I like to reflect on the movie I watch." "Ahm, eu realmente gosto da estética dos filmes, são visualmente muito bonitos, e gosto de refletir sobre o filme que assisto.">>
<br>
<<PlayerDiz "Ahmm, I don't really like movies like that." "Ahmm, eu não gosto muito de filmes assim.">>
<br>
<<IrmaNDiz "You don't like movies that make you think?" "Não gosta de filmes que fazem você pensar?">>
<br>
<<PlayerDiz "I don't like movies that don't make sense." "Eu não gosto de filmes que não fazem sentido.">>
<br>
<<PlayerDiz "Like, convey your message with your film! Don't use too much symbolism and indirection, make your message clear with this film!" "Tipo, transmita sua mensagem com seu filme! Não use muito simbolismo e indireção, deixe sua mensagem com este filme clara!">>
<br>
<<IrmaNDiz "I don't think like that, I feel very intelligent when I watch a movie like that and understand it." "Eu não penso muito assim, me sinto muito inteligente quando assisto a um filme assim e entendo.">>
<br>
<<PlayerDiz "I feel like I'm being deceived! I imagine the director like this: these suckers keep trying to decipher this movie, it's just a bunch of random stuff I thought of and made this crap, now keep watching and keep giving me money so I can make more. That's what I imagine when I watch a movie like that." "Sinto que estou sendo enganado! Fico imaginando o diretor assim: esses otários continuam tentando decifrar esse filme, é apenas um monte de coisas aleatórias que pensei e fiz essa merda, agora continue assistindo e continue me dando dinheiro para eu poder fazer mais. É isso que imagino quando assisto a um filme assim.">>
<br>
<<PlayerDiz "You really need to watch a movie like this, maybe one day we'll watch a movie like this together, then I'll show you that what you said isn't true." "Você realmente precisa assistir a um filme assim, talvez um dia a gente assista a um filme assim juntos, aí eu vou te mostrar que o que você disse não é verdade.">>
<br>
<<PlayerDiz "Okay, so do you like another kind of movie?" "Ok, então você gosta de outro tipo de filme?">>
<br>
<<PlayerDiz "Yeah, I like those too..." "Sim, eu também gosto...">>
<br>
<<Narrador "You continue talking about movies for a while." "Vocês continuam falando sobre filmes por um tempo.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoPraca>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca3.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I need to ask you something!" "Ei $IrmaN.Nome, preciso te perguntar!">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "Why that guy? Why $Valentao.Nome?" "Por que aquele cara? Por que o $Valentao.Nome?">>
<br>
<<IrmaNDiz "Oh, he's handsome, so strong and so... wonderful!" "Ah, ele é bonito, é tão forte e tão... maravilhoso!">>
<br>
<<PlayerDiz "Please, $IrmaN.Nome, understand, he's not good for you!" "Por favor, $IrmaN.Nome, entenda, ele não é bom para você!">>
<br>
<<IrmaNDiz "You only say that when he hits you at school." "Você só diz isso quando ele te bate na escola.">>
<br>
<<PlayerDiz "Not just me, he hits everyone who is weaker than him, he's always with several girls and, when he breaks up with them, he's always skipping class, understand that he's not a good guy for you!" "Não só em mim, ele bate em todos que são mais fracos que ele, ele está sempre com várias garotas e, quando termina com elas, está sempre matando aula, entenda que ele não é um cara bom para você!">>
<br>
<<IrmaNDiz "I know he's a bit troubled, but maybe I can make him be a good guy, maybe he'll be dating me and you might even become friends." "Eu sei que ele é um pouco problemático, mas talvez eu possa fazê-lo ser um cara bom, talvez ele esteja namorando comigo e vocês até se tornem amigos.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
I can already imagine how we would be good friends, him going around saying to the whole school, "Hey guys, I'm dating $Jogador.Nome's little $Jogador.RelacaoIrmaN, she's his $Jogador.RelacaoIrmaN, a real slut". I definitely can't let that happen.
<<elseif $game.lang is 1>>
Já consigo imaginar como seríamos bons amigos, ele saindo por aí dizendo para a escola inteira, "Ei pessoal, estou pegando a $Jogador.RelacaoIrmaN do $Jogador.Nome, é a $Jogador.RelacaoIrmaN dele, uma verdadeira vadia". Definitivamente não posso deixar isso acontecer.
<</if>>
</div>
<br>
<<PlayerDiz "You can't change a guy like him, he simply is what he is." "Você não pode mudar um cara como ele, ele simplesmente é o que é.">>
<br>
<<PlayerDiz "You need a guy who treats you like the princess you are, a guy who values you, a guy who really loves you." "Você precisa de um cara que te trate como a princesa que você é, um cara que te valorize, um cara que realmente te ame.">>
<br>
<<IrmaNDiz "Relax, $Jogador.Nome, I know what I'm doing and I know $Valentao.Nome will be all that if he gets a chance to change." "Relaxa, $Jogador.Nome, eu sei o que estou fazendo e sei que o $Valentao.Nome será tudo isso se tiver uma chance de mudar.">>
<br>
<<Reflex "No, she doesn't know, she's so nice that she doesn't realize that some people are just bad." "Não, ela não sabe, ela é tão boazinha que não percebe que algumas pessoas são simplesmente más.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Praca3.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I'm going to ask you a question." "Ei $IrmaN.Nome, vou te fazer uma pergunta.">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "What kind of man do you like?" "Que tipo de homem você gosta?">>
<br>
<<IrmaNDiz "Why do you want to know that?" "Por que você quer saber disso?">>
<br>
<<PlayerDiz "Just out of curiosity, no specific reason." "Só por curiosidade, sem motivo específico.">>
<br>
<<IrmaNDiz "Okay then." "Tudo bem então.">>
<br>
<<IrmaNDiz "I like men who are handsome, strong, not necessarily muscular, but who show strength." "Gosto de homens bonitos, fortes, não necessariamente musculosos, mas que mostrem força.">>
<br>
<<IrmaNDiz "Who treat me well and are courageous." "Que me tratem bem e que sejam corajosos.">>
<br>
<<PlayerDiz "Seriously, because it doesn't seem at all like the singers you listen to." "Sério, porque não parece em nada com os cantores que você ouve.">>
<br>
<<IrmaNDiz "Yes, there was a time when I liked the more effeminate type, even somewhat metrosexual, but I think it was just a phase." "Sim, teve uma época em que eu gostava mais do tipo mais afeminado, até meio metrossexual, mas acho que era só uma fase.">>
<br>
<<IrmaNDiz "Hahaha... Nowadays, I like more real men, as they say." "Hahaha... Hoje em dia gosto mais dos homens de verdade, como se diz.">>
<br>
<<PlayerDiz "Will I ever be able to look like a man of your liking?" "Será que um dia conseguirei parecer um homem do seu gosto?">>
<br>
<<IrmaNDiz "Well, it's going to be tough!" "Olha, vai ser difícil!">>
<br>
<<PlayerDiz "Damn it!" "Droga!">>
<br>
<<IrmaNDiz "Hahaha... Just kidding! With effort and persistence, you can do it." "Hahaha... É brincadeira! Com esforço e persistência, você consegue.">>
<br>
<<Narrador "You continue talking for a while." "Vocês continuam conversando por um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/Converças Irma Mais NovaConverças Paixao<<FundoRefeitorio>>
/*===================================================================*/
<<switch random(1, 1)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<addmins 1>>
<<RileyDiz "What are you doing here, loser." "O que você está fazendo aqui, perdedor.">>
<br>
<<MelissaDiz "Forget it, you're not going to sit with us." "Esquece, você não vai sentar com a gente.">>
<br>
<<RileyDiz "Go there with your loser friends!" "Vai lá com seus amigos perdedores!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sit with your friends|Sentar-com-Seus-Amigos]]>><</button>>@@
@@.btnUI;<<button [[Sit alone|Sentar-sozinho]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sente-se com seus amigos|Sentar-com-Seus-Amigos]]>><</button>>@@
@@.btnUI;<<button [[Sente-se sozinho|Sentar-sozinho]]>><</button>>@@
<</if>>
/*===================================================================*/
<</switch>>
/*===================================================================*/<<FundoRefeitorio>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "You sit with $Penny.Nome, the biggest nerd in the school." "Você senta com $Penny.Nome, a maior nerd da escola.">>
<br>
<<PennyDiz "Hi $Jogador.Nome, how nice of you to come and sit with me." "Oi $Jogador.Nome, que legal da sua parte vir sentar aqui comigo.">>
<br>
<<PlayerDiz "Hey $Penny.Nome, what did you think of math class?" "Ei $Penny.Nome, o que você achou da aula de matemática?">>
<br>
<<PennyDiz "Oh, it was amazing, the only bad thing was the teacher pampering his gossipy daughter all the time. I know I'm not the best student in his class because of that little mouse." "Ah, foi incrível, a única coisa ruim foi o professor o tempo todo mimando sua filha fofoqueira. Eu sei que não sou a melhor aluna da aula dele por causa daquela ratinha.">>
<br>
<<PlayerDiz "Don't say that about her without knowing $Penny.Nome, she can be quite nice." "Não diga isso sobre ela sem conhecer $Penny.Nome, ela pode ser bem legal.">>
<br>
<<PennyDiz "$Jogador.Nome, please don't defend that two-faced gossip in front of me." "$Jogador.Nome, por favor, não defenda essa fofoqueira de duas caras na minha frente.">>
<br>
<<PlayerDiz "Okay, okay $Penny.Nome, I didn't come here to fight with you." "Ok, ok $Penny.Nome, eu não vim aqui para brigar com você.">>
<br>
<<PennyDiz "Great, but then tell me $Jogador.Nome, what are you doing that's interesting?" "Ótimo, mas então me diga $Jogador.Nome, o que você está fazendo de interessante?">>
<br>
<<PlayerDiz "Well, I've been doing that..." "Bem, eu tenho feito isso...">>
<br>
<<PennyDiz "You keep talking for a while longer." "Você continua falando por mais um tempo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<addmins 1>>
<<Narrador "$Penny.Nome doesn't want to talk to you." "$Penny.Nome não quer falar com você.">>
<br>
<<Narrador "Continue her story to understand why." "Continue a história dela para entender o porquê.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Sit with your friends|Sentar-com-Seus-Amigos]]>><</button>>@@
@@.btnUI;<<button [[Sit alone|Sentar-sozinho]]>><</button>>@@
<br>
@@.btnDestaque;<<button [[Leave|Escola]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sente-se com seus amigos|Sentar-com-Seus-Amigos]]>><</button>>@@
@@.btnUI;<<button [[Sente-se sozinho|Sentar-sozinho]]>><</button>>@@
<br>
@@.btnDestaque;<<button [[Sair|Escola]]>><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 1)>>
/*===================================================================*/
<<case 1>> /*================================================*/
<<Narrador "You sit with $Penny.Nome, the biggest nerd in the school." "Você senta com $Penny.Nome, a maior nerd da escola.">>
<br>
<<PennyDiz "Hi $Jogador.Nome, how nice of you to come and sit with me." "Oi $Jogador.Nome, que legal da sua parte vir sentar aqui comigo.">>
<br>
<<PlayerDiz "Hey $Penny.Nome, what did you think of math class?" "Ei $Penny.Nome, o que você achou da aula de matemática?">>
<br>
<<PennyDiz "Oh, it was amazing, the only bad thing was the teacher pampering his gossipy daughter all the time. I know I'm not the best student in his class because of that little mouse." "Ah, foi incrível, a única coisa ruim foi o professor o tempo todo mimando sua filha fofoqueira. Eu sei que não sou a melhor aluna da aula dele por causa daquela ratinha.">>
<br>
<<PlayerDiz "Don't say that about her without knowing $Penny.Nome, she can be quite nice." "Não diga isso sobre ela sem conhecer $Penny.Nome, ela pode ser bem legal.">>
<br>
<<PennyDiz "$Jogador.Nome, please don't defend that two-faced gossip in front of me." "$Jogador.Nome, por favor, não defenda essa fofoqueira de duas caras na minha frente.">>
<br>
<<PlayerDiz "Okay, okay $Penny.Nome, I didn't come here to fight with you." "Ok, ok $Penny.Nome, eu não vim aqui para brigar com você.">>
<br>
<<PennyDiz "Great, but then tell me $Jogador.Nome, what are you doing that's interesting?" "Ótimo, mas então me diga $Jogador.Nome, o que você está fazendo de interessante?">>
<br>
<<PlayerDiz "Well, I've been doing that..." "Bem, eu tenho feito isso...">>
<br>
<<PennyDiz "You keep talking for a while longer." "Você continua falando por mais um tempo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoRefeitorio>>
<<if $LexiM9.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<goto "LXM9 - Resultado da Investigação">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 1)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<Narrador "You walk over and sit at $Lexi.Nome's table, the math teacher's daughter." "Você se aproxima e se senta na mesa de $Lexi.Nome, a filha do professor de matemática.">>
<br>
<<PlayerDiz "Hey, $Lexi.Nome." "Oi, $Lexi.Nome.">>
<br>
<<LexiDiz "Hey, $Jogador.Nome. But... why are you sitting here?" "Oi, $Jogador.Nome. Mas... por que você está sentando aqui?">>
<br>
<<PlayerDiz "I wanted to keep you company. Is that a problem?" "Eu queria te fazer companhia. Algum problema?">>
<br>
<<LexiDiz "It’s not exactly a problem... it’s just that, well, hanging out with me might not be great for your reputation." "Não é bem um problema... só que, bom, ficar comigo pode não ser uma boa ideia para sua reputação.">>
<br>
<<PlayerDiz "Really? My reputation can’t get any worse." "Sério? Minha reputação já não pode piorar.">>
<br>
<<Narrador "You say with an irreverent smile. $Lexi.Nome laughs." "Diz você sum sorriso irreverente. $Lexi.Nome ri.">>
<br>
<<LexiDiz "Haha, yeah, that’s true." "Hahaha, é, isso é verdade.">>
<br>
<<PlayerDiz "So, what's new with you, $Lexi.Nome?" "Mas e aí, $Lexi.Nome, o que tem de novo?">>
<br>
<<LexiDiz "Oh, nothing much... same old routine. Well, except for one little thing..." "Ah, nada demais... a mesma rotina de sempre. Bom, exceto por uma coisinha...">>
<br>
<<Narrador "You two keep talking for quite a while." "Vocês continuam conversando por um bom tempo.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><<addmins 10>><</button>>@@
<</if>><<FundoDiretoria>>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>And then I get caught trying to skip class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Deputy principal Lamar I can explain...<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>I don't want to hear explanations!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>I want to see work!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>But maybe I should go easy on you this time!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Three days after class in detention.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What is it? Three days?!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Don't talk to me like that, kid! Consider yourself lucky.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Now go back to your room, you have a long day ahead of you.<</fala>>
<br>
<<narrador>>Says deputy principal Lamar with a sarcastic smile on his face.<</narrador>>
<br>
@@.btnUI;<<button [[Go back to the classroom very angry|3B]]>>
<<set $detention.FicarDepois to 1>>
<</button>>@@<<FundoDetention>>
<<narrador>>The rules of detention are very simple, if you talk: 10 minutes of detention, if you eat: 10 minutes of detention, if you sleep: 10 minutes of detention, if you did anything in detention besides sit down and shut up.<</narrador>>
<br>
"There will be more content here"
<br>
@@.btnUI;<<button[[Exit|Escola]]>>
<<addmins 60>>
<</button>>@@<<FundoSalaSecreta>>
<<imgSalaSecreta>> /* Imagem */
<br>
<<if $game.lang is 0>> /*============================================*/
@@.btnUI;<<button [[Leave|Biblioteca]]>><</button>>@@
<<elseif $game.lang is 1>> /*========================================*/
@@.btnUI;<<button [[Sair|Biblioteca]]>><</button>>@@
<</if>> /*===========================================================*/
<<FundoBanheiroMasculino>>
<center><h1>$ManuM3.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p><i>"I found you</i></p>
<p><i>All puffy and stoned in a bar</i></p>
<p><i>Sunk in the drink</i></p>
<p><i>I cut your armpit hair and toenails</i></p>
<p><i>I called you sweetheart</i></p>
<p><i>I taught you all the self-reversals of life</i></p>
<p><i>And the translation movement that makes the Earth rotate</i></p>
<p><i>I told you it was important to compete</i></p>
<p><i>But I'll beat you to death if you don't win</i></p>
<br>
<p><i>You were</i></p>
<p><i>Now the most important thing</i></p>
<p><i>That ever happened to me at this moment</i></p>
<p><i>Until today in my whole life</i></p>
<p><i>A paradox of the imperfect past tense</i></p>
<p><i>Complex with the Theory of Relativity</i></p>
<p><i>At a crucial moment</i></p>
<p><i>Six sick hicks nick six slick bricks with picks and sticks.</i></p>
<p><i>And who to mafagafigate the little mafagafos</i></p>
<p><i>A good amafagafigator will be"</i></p>
<br>
<<ref $Jogador>>I love this song, I'm going to write one more piece of this song!<</ref>>
<br>
<p><i>"I found you</i></p>
<p><i>All puffy and stoned in a bar</i></p>
<p><i>Sunk in the drink</i></p>
<p><i>I cut your armpit hair and toenails</i></p>
<p><i>I called you sweetheart</i></p>
<p><i>I taught you all the self-reversals of life</i></p>
<p><i>And the translation movement that makes the Earth rotate</i></p>
<p><i>I told you it was important to compete</i></p>
<p><i>But I'll beat you to death if you don't win</i></p>
<br>
<p><i>You were</i></p>
<p><i>Now the most important thing</i></p>
<p><i>That ever happened to me at this moment</i></p>
<p><i>Until today in my whole life</i></p>
<p><i>A paradox of the imperfect past tense</i></p>
<p><i>Complex with the Theory of Relativity</i></p>
<p><i>At a crucial moment</i></p>
<p><i>Six sick hicks nick six slick bricks with picks and sticks.</i></p>
<p><i>And who to mafagafigate the little mafagafos</i></p>
<p><i>A good amafagafigator will be</i></p>
<br>
<p><i>I told you</i></p>
<p><i>That the pediatrician is the doctor responsible for the health of pedicure</i></p>
<p><i>The 'eyeist' takes care of the eyes and the optician</i></p>
<p><i>God forbid, they will never touch mine</i></p>
<p><i>For me</i></p>
<p><i>You are a mythological beast</i></p>
<p><i>With pixaim hair looking like a moose</i></p>
<p><i>I said that</i></p>
<p><i>To rhyme with the sum of the squares of the catheters</i></p>
<p><i>Which is equal to the fucking hypotenuse"</i></p>
<br>
<<ref $Jogador>>I wanted to write this whole song, but I don't have much time.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM3.MissaoEstagio += 100>>
<<set $ManuM3.MissaoEstatus to "Completa">>
<<set $ManuM4.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@
<<FundoCasaCozinha>>
<<narrador>>After a lot of work, you finally cleaned kitchen.<</narrador>>
<br>
<<narrador>>Your $IrmaN.Relacao gives you a reward, a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>A deal is a deal! Here's your money.<</fala>>
<<set $Jogador.Dinheiro += 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks $IrmaN.Nome.<</fala>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 5>>
<</button>>@@<<FundoPiscina>>
<<narrador>>You meet your $Jogador.RelacaoIrmaN $IrmaN.Nome at the Pool.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Spy|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomEventOutside to 2>><</button>>@@
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@/*================== Missões Professora de Arte =====================*/
<<set $ProfArteM1 = {
MissaoNome: "Doing Homework",
MissaoDica: "Go do your art homework in your bedroom between 13:00 and 23:00",
MissaoID: "PAM1",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM2 = {
MissaoNome: "That Test Of Expressionism",
MissaoDica: "Be present at the next art lesson",
MissaoID: "PAM2",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM3 = {
MissaoNome: "The Artist. Part I",
MissaoDica: "Go to the Corpora's house between 18:00 and 21:30",
MissaoID: "PAM3",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM4 = {
MissaoNome: "The Artist. Part II",
MissaoDica: "Go to School between 12:00 and 13:00",
MissaoID: "PAM4",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM5 = {
MissaoNome: "The Teacher's Paintings",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:00",
MissaoID: "PAM5",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM6 = {
MissaoNome: "And the website is ready!",
MissaoDica: "Wait a few days",
MissaoID: "PAM6",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM7 = {
MissaoNome: "Uninspired",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM7",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM8 = {
MissaoNome: "Cycling",
MissaoDica: "Go to the park on the weekend between 08:00 and 09:00",
MissaoID: "PAM8",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM9 = {
MissaoNome: "Painting",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM9",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM10 = {
MissaoNome: "Admiring",
MissaoDica: "Have at least 40 fitness and will work out at the Gym between 14:30 and 15:30 on Weekdays",
MissaoID: "PAM10",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM11 = {
MissaoNome: "$Jogador.Nome, I'm Almost There",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM11",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM12 = {
MissaoNome: "Under the Sun",
MissaoDica: "Have at least 50 fitness and go to the pool at the Country Club between 15:30 and 16:30 on Weekday (While $ProfArte.Nome is there)",
MissaoID: "PAM12",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM13 = {
MissaoNome: "In End, Inspiration",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM13",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Professora de Química ===================*/
<<set $ProfQuimicaM1 = {
MissaoNome: "No, no, no, that's not possible!",
MissaoDica: "Go to the living room between 20:00 and 22:00",
MissaoID: "PQM1",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM2 = {
MissaoNome: "Teacher $ProfQuimica.Nome Lebelle",
MissaoDica: "Go to School between 12:00 and 13:00 on Monday",
MissaoID: "PQM2",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM3 = {
MissaoNome: "A Big Problem Called $ProfQuimica.Nome",
MissaoDica: "Go to School between 12:00 and 13:00 on Tuesday",
MissaoID: "PQM3",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM4 = {
MissaoNome: "More Problems",
MissaoDica: "Go to School between 12:00 and 13:00",
MissaoID: "PQM4",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM5 = {
MissaoNome: "Shopping of the Week",
MissaoDica: "Go to School between 12:00 and 13:00",
MissaoID: "PQM5",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM6 = {
MissaoNome: "Search",
MissaoDica: "Go to your bedroom",
MissaoID: "PQM6",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM7 = {
MissaoNome: "The Teacher Calls You",
MissaoDica: "Be home on the weekend between 16:00 and 19:00",
MissaoID: "PQM7",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================ Missões Professora de História ===================*/
<<set $ProfHistoriaM1 = {
MissaoNome: "Reading",
MissaoNomePTBR: "Leitura",
MissaoDica: "Buy the book Animal Revolution and go to the History teacher's house on Thursday from 15:00 to 17:00 or from 18:00 to 21:00",
MissaoDicaPTBR: "Compre o livro Revolução dos Bichos e vá até a casa da professora de História na quinta das 15:00 às 17:00 ou das 18:00 ás 21:00",
MissaoID: "PHM1",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM2 = {
MissaoNome: "A Pleasant Moment",
MissaoNomePTBR: "Um Momento Agradável",
MissaoDica1: "Read Chapter 2 of Animal Farm",
MissaoDica1PTBR: "Leia o Capítulo 2 de A Revolução dos Bichos",
MissaoDica2: "Send a Message to $ProfHistoria.Nome",
MissaoDica2PTBR: "Mande uma Mensagem para $ProfHistoria.Nome",
MissaoDica3: "Wait a day and go to your history teacher's house from 15:00 to 17:00 or from 18:00 to 21:00",
MissaoDica3PTBR: "Espere um dia e vá á casa da professora de História das 15:00 às 17:00 ou das 18:00 ás 21:00",
MissaoID: "PHM2",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM3 = {
MissaoNome: "Reading Even More",
MissaoNomePTBR: "Lendo Ainda Mais",
MissaoDica1: "Read Chapter 3 of Animal Farm",
MissaoDica1PTBR: "Leia o Capítulo 3 de A Revolução dos Bichos",
MissaoDica2: "Send a Message to $ProfHistoria.Nome",
MissaoDica2PTBR: "Mande uma Mensagem para $ProfHistoria.Nome",
MissaoDica3: "Wait a day and go to your history teacher's house from 15:00 to 17:00 or from 18:00 to 21:00",
MissaoDica3PTBR: "Espere um dia e vá á casa da professora de História das 15:00 às 17:00 ou das 18:00 ás 21:00",
MissaoID: "PHM3",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM4 = {
MissaoNome: "Comics and More",
MissaoNomePTBR: "Quadrinhos e Mais",
MissaoDica1: "Read Chapter 4 of Animal Farm",
MissaoDica1PTBR: "Leia o Capítulo 4 de A Revolução dos Bichos",
MissaoDica2: "Send a Message to $ProfHistoria.Nome",
MissaoDica2PTBR: "Mande uma Mensagem para $ProfHistoria.Nome",
MissaoDica3: "Wait a day and go to your history teacher's house from 15:00 to 17:00 or from 18:00 to 21:00",
MissaoDica3PTBR: "Espere um dia e vá á casa da professora de História das 15:00 às 17:00 ou das 18:00 ás 21:00",
MissaoID: "PHM4",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM5 = {
MissaoNome: "And We're Halfway Through The Book.",
MissaoNomePTBR: "E Já Chegamos na Metade do Livro.",
MissaoDica1: "Read Chapter 5 of Animal Farm",
MissaoDica1PTBR: "Leia o Capítulo 5 de A Revolução dos Bichos",
MissaoDica2: "Send a Message to $ProfHistoria.Nome",
MissaoDica2PTBR: "Mande uma Mensagem para $ProfHistoria.Nome",
MissaoDica3: "Wait a day and go to your history teacher's house from 15:00 to 17:00 or from 18:00 to 21:00",
MissaoDica3PTBR: "Espere um dia e vá á casa da professora de História das 15:00 às 17:00 ou das 18:00 ás 21:00",
MissaoID: "PHM5",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM6 = {
MissaoNome: "Wonder Woman",
MissaoNomePTBR: "Mulher Maravilha",
MissaoDica: "Go to the History teacher's apartment on saturday at 20:00",
MissaoDicaPTBR: "Vá ao apartamento da professora de História no sábado às 20:00",
MissaoID: "PHM6",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM7 = {
MissaoNome: "There Will Be a History Test",
MissaoNomePTBR: "Vai Ter Prova de História",
MissaoDica: "Be present in the next History lesson",
MissaoDicaPTBR: "Esteja presente na próxima aula de História",
MissaoID: "PHM7",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================ Missões Professor de Ed. Fisica ==================*/
<<set $ProfEdFisicaM1 = {
MissaoNome: "Let's Play a Little",
MissaoDica: "Go to the school court on Monday from 18:00 to 19:00",
MissaoID: "PEFM1",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM2 = {
MissaoNome: "The Sportswoman, the Masseuse and the Piano Teacher",
MissaoDica: "Be at your house on Saturday between 13:00 and 18:00",
MissaoID: "PEFM2",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM3 = {
MissaoNome: "The Piano Teacher",
MissaoDica: "Go to the Paparozzi's house for the first piano lesson between 16:00 and 18:00",
MissaoID: "PEFM3",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM4 = {
MissaoNome: "Piano Lessons",
MissaoDica: "Go to the Paparozzi's house and continue your piano lessons between 16:00 and 18:00",
MissaoID: "PEFM4",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM5 = {
MissaoNome: "Seduction",
MissaoDica: "Have 25 Friendship with $Aaliyah.Nome and be at your house on Saturday between 13:00 and 18:00",
MissaoID: "PEFM5",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Professora de Biologia ==================*/
<<set $ProfBiologiaM1 = {
MissaoNome: "Teacher's Gift",
MissaoDica: "Go to the Teachers' Room during recess or after lesson when Biology Teacher $ProfBiologia.Nome is there",
MissaoID: "PBM1",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfBiologiaM2 = {
MissaoNome: "This is Weird",
MissaoDica: "Go to Hutchison's Sisters Apartment between 19:00 and 21:00 on Tuesday",
MissaoID: "PBM2",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfBiologiaM3 = {
MissaoNome: "Oh Fuck, Not Again",
MissaoDica: "Go to Sisters Hutchison's Apartment between 19:00 to 21:00 on Friday",
MissaoID: "PBM3",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfBiologiaM4 = {
MissaoNome: "And You and $Penny.Nome huh?",
MissaoDica: "Go to Sisters Hutchison's Apartment between 19:00 to 21:00 on Wednesday",
MissaoID: "PBM4",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*============== Missões Professora de ProfLiteratura ===============*/
<<set $ProfLiteraturaM1 = {
MissaoNome: "Problems With Grades",
MissaoDica: "Go to the Teachers' Room during recess or after lesson when Literature Teacher $ProfLiteratura.Nome is there",
MissaoID: "PLM1",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfLiteraturaM2 = {
MissaoNome: "Ask Her to Stop",
MissaoDica: "Attend the literature lesson on Wednesday or Thursday",
MissaoID: "PLM2",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfLiteraturaM3 = {
MissaoNome: "Why is this so boring?",
MissaoDica: "Go to Hutchison's Sisters Apartment between 19:00 and 21:00 on Tuesday",
MissaoID: "PLM3",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*=============== Missões Professora de Sociologia ==================*/
<<set $ProfSociologiaM1 = {
MissaoNome: "Bodybuilding",
MissaoDica: "Go to the gym between 14:00 and 15:00",
MissaoDicaPTBR: "Vá para a academia entre 14:00 e 15:00",
MissaoID: "PSM1",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM2 = {
MissaoNome: "The Young Teacher",
MissaoNomePTBR: "A Jovem Professora",
MissaoDica: "Be present in the next Sociology class",
MissaoDicaPTBR: "Esteja presente na próxima aula de Sociologia",
MissaoID: "PSM2",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM3 = {
MissaoNome: "Lots of Ethics and Privacy",
MissaoNomePTBR: "A Jovem Professora",
MissaoDica1: "Write the Essay on Ethics and respect for privacy in your bedroom",
MissaoDica1PTBR: "Escrever o Ensaio Sobre Ética e respeito pela privacidade no seu quarto a apartir das 13:00",
MissaoDica2: "Go to Miss Miller's house",
MissaoDica2PTBR: "Vá para a casa da Professora Nicole",
MissaoID: "PSM3",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM4 = {
MissaoNome: "Teacher $ProfSociologia.Nome Miller",
MissaoNomePTBR: "A Professora $ProfSociologia.Nome Miller",
MissaoDica: "Search for Miss $ProfSociologia.Nome Miller on your computer",
MissaoDicaPTBR: "Pesquise sobre a Professora $ProfSociologia.Nome Miller no seu Computador",
MissaoID: "PSM4",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM5 = {
MissaoNome: "The Teacher's Secret",
MissaoNomePTBR: "O Segredo da Professora",
MissaoDica: "Be present in Sociology lesson on Friday",
MissaoDicaPTBR: "Esteja presente na próxima aula de Sociologia",
MissaoID: "PSM5",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM6 = {
MissaoNome: "Online Cass",
MissaoNomePTBR: "Aula Online",
MissaoDica1: "Wait for teacher $ProfSociologia.Nome message telling you the time of the next lesson",
MissaoDica1PTBR: "Espere a mensagem da professora $ProfSociologia.Nome avisando o horário da próxima aula",
MissaoDica2: "Go to your bedroom between 20:00 and 21:00",
MissaoDica2PTBR: "Vá para seu quarto entre 20:00 e 21:00",
MissaoID: "PSM6",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*============== Missões Nova "Professora" de Fisica ================*/
<<set $NewProfFisicaM1 = {
MissaoNome: "Introducing Everyone The New Physics Teacher",
MissaoDica: "Be present in the next Physics lesson",
MissaoID: "NPFM1",
MissaoDono: "$NewProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $NewProfFisicaM2 = {
MissaoNome: "$NewProfFisica.Nome Dalton",
MissaoDica: "Go to the Klump's house between 13:00 and 18:00",
MissaoID: "NPFM2",
MissaoDono: "$NewProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $NewProfFisicaM3 = {
MissaoNome: "Physics Test",
MissaoDica: "Be present in the next Physics lesson",
MissaoID: "NPFM3",
MissaoDono: "$NewProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Professor de Filosofia ==================*/
<<set $ProfFilosofiaM1 = {
MissaoNome: "Announcement",
MissaoNomePTBR: "Anuncio",
MissaoDica: "Attend the philosophy lesson on friday",
MissaoDicaPTBR: "Assista à aula de filosofia na sexta-feira",
MissaoID: "PFM1",
MissaoDono: "$ProfFilosofia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFilosofiaM2 = {
MissaoNome: "Philosophy Test",
MissaoNomePTBR: "Prova de Filosofia",
MissaoDica: "Attend the philosophy lesson on monday",
MissaoDicaPTBR: "Assista à aula de filosofia na segunda-feira",
MissaoID: "PFM2",
MissaoDono: "$ProfFilosofia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFilosofiaM3 = {
MissaoNome: "",
MissaoDica: "",
MissaoID: "PFM3",
MissaoDono: "$ProfFilosofia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================== Missões Professor de Física ====================*/
<<set $ProfFisicaM1 = {
MissaoNome: "Tiredness",
MissaoNomePTBR: "Cansaço",
MissaoDica1: "Help the physics teacher train sometimes",
MissaoDica1PTBR: "Ajude o professor de fisica treinar algumas vezes",
MissaoDica2: "Help the physics teacher train one more time",
MissaoDica2PTBR: "Ajude o professor de física a treinar mais uma vez",
MissaoID: "PFSM1",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFisicaM2 = {
MissaoNome: "I Can Not Anymore",
MissaoNomePTBR: "Não dá Mais",
MissaoDica: "Go to the gym between 14:30 to 18:00",
MissaoDicaPTBR: "Vá à academia entre 14:30 e 18:00",
MissaoID: "PFSM2",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*===================================================================*/
<<if $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is false and $AnimalFarm.Capitulo4 is false and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<Narrador "You read the second chapter of Animal Farm." "Você lê o segundo capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 2s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>Three nights later old Major died peacefully in his sleep. His body was buried at the foot of the orchard.</p>
<p>This was early in March. During the next three months there was much secret activity. Major’s speech had given to the more intelligent animals on the farm a completely new outlook on life. They did not know when the Rebellion predicted by Major would take place, they had no reason for thinking that it would be within their own lifetime, but they saw clearly that it was their duty to prepare for it. The work of teaching and organising the others fell naturally upon the pigs, who were generally recognised as being the cleverest of the animals. Pre eminent among the pigs were two young boars named Snowball and Napoleon, whom Mr. Jones was breeding up for sale...</p>
<<elseif $game.lang is 1>>
<p>Três noites depois, o velho Major morreu tranquilamente durante o sono. Seu corpo foi enterrado no pomar.</p>
<p>Isto foi no início de março. Os três meses seguintes foram preenchidos por muita atividade secreta. O discurso de Major havia dado aos animais mais inteligentes da fazenda uma visão completamente nova da vida. Eles não sabiam quando a Revolução prevista pelo Major ocorreria e não tinham nenhuma razão para pensar que seria durante suas vidas, mas viram claramente que era seu dever se preparar para ela. O trabalho de ensinar e organizar os outros acabou recaindo naturalmente sobre os porcos, que geralmente eram reconhecidos como sendo os mais espertos dos animais. Preeminentes entre os porcos eram dois jovens javalis chamados Bola de Neve e Napoleão, que o Sr. Jones estava criando para venda...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 3s t8n>>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 60>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Seu_quarto]]>>
<<addmins 60>>
<</button>>@@
<</if>>
<<elseif lastVisited("Praça") is 1>> /*==========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Praça]]>>
<<addmins 60>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Praça]]>>
<<addmins 60>>
<</button>>@@
<</if>>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Parque]]>>
<<addmins 60>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Parque]]>>
<<addmins 60>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is false and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<Narrador "You read the third chapter of Animal Farm." "Você lê o terceiro capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 2s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>How they toiled and sweated to get the hay in! But their efforts were rewarded, for the harvest was an even bigger success than they had hoped...</p>
<<elseif $game.lang is 1>>
<p>Como eles trabalharam e suaram para colher o feno! Mas seus esforços foram recompensados, pois a colheita foi um sucesso ainda maior do que esperavam...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 3s t8n>>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 55>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Seu_quarto]]>>
<<addmins 55>>
<</button>>@@
<</if>>
<<elseif lastVisited("Praça") is 1>> /*==========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Praça]]>>
<<addmins 55>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Praça]]>>
<<addmins 55>>
<</button>>@@
<</if>>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Parque]]>>
<<addmins 55>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Parque]]>>
<<addmins 55>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<Narrador "You read the fourth chapter of Animal Farm." "Você lê o quarto capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 2s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>By the late summer the news of what had happened on Animal Farm had spread across half the county. Every day Snowball and Napoleon sent out flights of pigeons whose instructions were to mingle with the animals on neighbouring farms, tell them the story of the Rebellion, and teach them the tune of "Beasts of England"...</p>
<<elseif $game.lang is 1>>
<p>Até o fim do verão, a notícia do que havia acontecido na Fazenda dos Animais havia se espalhado pela metade do condado. Todos os dias Bola de Neve e Napoleão mandavam pombos voarem com a instrução de se misturar com os animais das fazendas vizinhas, contar-lhes a história da Revolução e ensinar-lhes "Animais da Inglaterra"...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 3s t8n>>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 50>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Seu_quarto]]>>
<<addmins 50>>
<</button>>@@
<</if>>
<<elseif lastVisited("Praça") is 1>> /*==========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Praça]]>>
<<addmins 55>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Praça]]>>
<<addmins 55>>
<</button>>@@
<</if>>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Parque]]>>
<<addmins 55>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Parque]]>>
<<addmins 55>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is true and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<Narrador "You read the fifth chapter of Animal Farm." "Você lê o quinto capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 2s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>As winter drew on, Mollie became more and more troublesome. She was late for work every morning and excused herself by saying that she had overslept, and she complained of mysterious pains, although her appetite was excellent...</p>
<<elseif $game.lang is 1>>
<p>À medida que o inverno avançava, Mollie se tornava cada vez mais problemática. Ela chegava atrasada ao trabalho todo dia de manhã e se desculpava dizendo que tinha dormido demais. Se queixava também de dores misteriosas, embora seu apetite fosse excelente...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 3s t8n>>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 45>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|SuaCasa_Seu_quarto]]>>
<<addmins 45>>
<</button>>@@
<</if>>
<<elseif lastVisited("Praça") is 1>> /*==========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Praça]]>>
<<addmins 45>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Praça]]>>
<<addmins 45>>
<</button>>@@
<</if>>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Parque]]>>
<<addmins 45>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Parque]]>>
<<addmins 45>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is true and $AnimalFarm.Full is true>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<Narrador "You read the sixth chapter of Animal Farm." "Você lê o sexto capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 2s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>All that year the animals worked like slaves. But they were happy in their work; they grudged no effort or sacrifice, well aware that everything that they did was for the benefit of themselves and those of their kind who would come after them, and not for a pack of idle, thieving human beings...</p>
<<elseif $game.lang is 1>>
<p>Durante todo o ano, os animais trabalharam como escravos. Mas eles eram felizes trabalhando; não se opunham a fazer nenhum esforço ou sacrifício, conscientes de que tudo o que faziam era em benefício próprio e daqueles de sua espécie que ainda nasceriam, e não em benefício de um bando de seres humanos ociosos e ladrões...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 3s t8n>>
<<Narrador "You read the seventh chapter of Animal Farm." "Você lê o sétimo capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 4s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>It was a bitter winter. The stormy weather was followed by sleet and snow, and then by a hard frost which did not break till well into February. The animals carried on as best they could with the rebuilding of the windmill, well knowing that the outside world was watching them and that the envious human beings would rejoice and triumph if the mill were not finished on time...</p>
<<elseif $game.lang is 1>>
<p>Foi um inverno amargo. As tempestades foram seguidas por chuva e neve, e depois por uma geada que não se dissipou até meados de fevereiro. Os animais continuaram a reconstrução do moinho da melhor maneira que conseguiam, bem conscientes de que o mundo exterior os observava e que os seres humanos invejosos se regozijariam e triunfariam se o moinho não fosse terminado a tempo...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 5s t8n>>
<<Narrador "You read the eighth chapter of Animal Farm." "Você lê o oitavo capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 6s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>Afew days later, when the terror caused by the executions had died down, some of the animals remembered — or thought they remembered — that the Sixth Commandment decreed "No animal shall kill any other animal"...</p>
<<elseif $game.lang is 1>>
<p>Poucos dias depois, quando o terror causado pelas execuções havia passado, alguns dos animais se lembraram – ou achavam que se lembraram – que o Sexto Mandamento decretava que "Nenhum animal matará outro animal"...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 7s t8n>>
<<Narrador "You read the ninth chapter of Animal Farm." "Você lê o nono capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 8s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>Boxer's split hoof was a long time in healing. They had started the rebuilding of the windmill the day after the victory celebrations were ended...</p>
<<elseif $game.lang is 1>>
<p>O casco rachado de Golias levou um bom tempo para curar. Os animais haviam começado a reconstrução do moinho no dia seguinte ao término das comemorações da vitória...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 9s t8n>>
<<Narrador "You read the tenth chapter of Animal Farm." "Você lê o décimo capítulo de A Revolução dos Bichos.">>
<</timed>>
<br>
<<timed 10s t8n>>
<div class="ref">
<<if $game.lang is 0>>
<p>Years passed. The seasons came and went, the short animal lives fled by. A time came when there was no one who remembered the old days before the Rebellion, except Clover, Benjamin, Moses the raven, and a number of the pigs...</p>
<<elseif $game.lang is 1>>
<p>Os anos se passaram. As estações chegavam e partiam e as vidas curtas dos animais passavam voando. Chegou o tempo em que mais ninguém se lembrava dos velhos tempos antes da Revolução, exceto Esperança, Benjamim, Moisés, o corvo, e alguns dos porcos...</p>
<</if>>
</div>
<</timed>>
<br>
<<timed 11s t8n>>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 135>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>>
<<addmins 135>>
<</button>>@@
<</if>>
<<elseif lastVisited("Praça") is 1>> /*==========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Praça]]>>
<<addmins 55>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Praça]]>>
<<addmins 55>>
<</button>>@@
<</if>>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Parque]]>>
<<addmins 55>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Parque]]>>
<<addmins 55>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<</timed>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<set $BebidaNivel = 0>>
<<set $BebedorExperiente = {
nivel1: true,
nivel2: false,
nivel3: false,
nivel4: false,
nivel5: false,
nivel6: false,
nivel7: false,
nivel8: false,
nivel9: false,
nivel10: false,
};>>
<<set $Embriaguez = 0>>
<<set $Bebidas = {
Absinto: false,
Cachaca: false,
Gim: false,
Rum: false,
Whiskey: false,
Vodka: false,
Cerveja: false,
Vinho: false,
Champanhe: false,
Conhaque: false,
Saque: false,
Tequila: false,
Licor: false,
Soju: false,
};>>
<<set $NaoSair to false>>
<<widget "Embriaguez">>
<<if $BebidaNivel gte 1 and $BebidaNivel lt 500>>
<<set $BebedorExperiente.nivel1 to true>>
<<elseif $BebidaNivel gte 500 and $BebidaNivel lt 1000>>
<<set $BebedorExperiente.nivel1 to false>>
<<set $BebedorExperiente.nivel2 to true>>
<<elseif $BebidaNivel gte 1000 and $BebidaNivel lt 1500>>
<<set $BebedorExperiente.nivel2 to false>>
<<set $BebedorExperiente.nivel3 to true>>
<<elseif $BebidaNivel gte 1500 and $BebidaNivel lt 2000>>
<<set $BebedorExperiente.nivel3 to false>>
<<set $BebedorExperiente.nivel4 to true>>
<<elseif $BebidaNivel gte 2000 and $BebidaNivel lt 2500>>
<<set $BebedorExperiente.nivel4 to false>>
<<set $BebedorExperiente.nivel5 to true>>
<<elseif $BebidaNivel gte 2500 and $BebidaNivel lt 3000>>
<<set $BebedorExperiente.nivel5 to false>>
<<set $BebedorExperiente.nivel6 to true>>
<<elseif $BebidaNivel gte 3000 and $BebidaNivel lt 3500>>
<<set $BebedorExperiente.nivel6 to false>>
<<set $BebedorExperiente.nivel7 to true>>
<<elseif $BebidaNivel gte 3500 and $BebidaNivel lt 4000>>
<<set $BebedorExperiente.nivel7 to false>>
<<set $BebedorExperiente.nivel8 to true>>
<<elseif $BebidaNivel gte 4000 and $BebidaNivel lt 4500>>
<<set $BebedorExperiente.nivel8 to false>>
<<set $BebedorExperiente.nivel9 to true>>
<<elseif $BebidaNivel gte 4500 and $BebidaNivel lt 5000>>
<<set $BebedorExperiente.nivel9 to false>>
<<set $BebedorExperiente.nivel10 to true>>
<</if>>
<</widget>>
/*===================================================================*/
<<if $Bebidas.Absinto is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of absinthe." "Você compra uma garrafa de absinto.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the full bottle of absinthe." "Você bebe a garrafa inteira de absinto.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/absinto.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Absinto is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 57>>
<<set $BebidaNivel += 57>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 57>>
<<set $BebidaNivel += 57>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Cachaca is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of cachaça." "Você compra uma garrafa de cachaça.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the full bottle of cachaça." "Você bebe a garrafa inteira de cachaça.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/cachaça.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Cachaca is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 43>>
<<set $BebidaNivel += 43>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 43>>
<<set $BebidaNivel += 43>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Cerveja is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of beer." "Você compra uma garrafa de cerveja.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the full bottle of beer." "Você bebe a garrafa inteira de cerveja.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/cerveja.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Cerveja is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 12>>
<<set $BebidaNivel += 12>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 12>>
<<set $BebidaNivel += 12>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Champanhe is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of champagne." "Você compra uma garrafa de champanhe.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the full bottle of champagne." "Você bebe a garrafa inteira de champanhe.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/champanhe.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Champanhe is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 11>>
<<set $BebidaNivel += 11>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 11>>
<<set $BebidaNivel += 11>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Conhaque is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of brandy." "Você compra uma garrafa de conhaque.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of brandy." "Você bebe a garrafa inteira de conhaque.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/conhaque.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Conhaque is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 50>>
<<set $BebidaNivel += 50>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 50>>
<<set $BebidaNivel += 50>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Gim is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of gin." "Você compra uma garrafa de gim.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the full bottle of gin." "Você bebe a garrafa inteira de gim.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/gim.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Gim is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 43>>
<<set $BebidaNivel += 43>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 43>>
<<set $BebidaNivel += 43>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Licor is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of liquor." "Você compra uma garrafa de licor.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the full bottle of liquor." "Você bebe a garrafa inteira de licor.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/licor.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>>
<<timed 1s t8n>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Licor is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 35>>
<<set $BebidaNivel += 35>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 35>>
<<set $BebidaNivel += 35>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Rum is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of rum." "Você compra uma garrafa de rum.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of rum." "Você bebe a garrafa inteira de rum.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/rum.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Rum is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 60>>
<<set $BebidaNivel += 60>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 60>>
<<set $BebidaNivel += 60>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Saque is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of sake." "Você compra uma garrafa de saquê.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of sake." "Você bebe a garrafa inteira de saquê.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/saquê.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Saque is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 14>>
<<set $BebidaNivel += 14>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 14>>
<<set $BebidaNivel += 14>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Soju is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of soju." "Você compra uma garrafa de soju.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of soju." "Você bebe a garrafa inteira de soju.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/soju.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Soju is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 31>>
<<set $BebidaNivel += 31>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 31>>
<<set $BebidaNivel += 31>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Tequila is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of tequila." "Você compra uma garrafa de tequila.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of tequila." "Você bebe a garrafa inteira de tequila.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/tequila.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Tequila is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 34>>
<<set $BebidaNivel += 34>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 34>>
<<set $BebidaNivel += 34>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Vinho is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of wine." "Você compra uma garrafa de vinho.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of wine." "Você bebe a garrafa inteira de vinho.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/vinho.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Vinho is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 13>>
<<set $BebidaNivel += 13>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 13>>
<<set $BebidaNivel += 13>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Vodka is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of vodka." "Você compra uma garrafa de vodka.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of vodka." "Você bebe a garrafa inteira de vodka.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/vodka.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Vodka is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 40>>
<<set $BebidaNivel += 40>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 40>>
<<set $BebidaNivel += 40>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Whiskey is true>>
/*===================================================================*/
<<Narrador "You buy a bottle of whisky." "Você compra uma garrafa de whisky.">>
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<Narrador "You drink the entire bottle of whisky." "Você bebe a garrafa inteira de whisky.">>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/whisky.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<if $Acoes.Beber is true>> /*===================================*/
<<if $BebedorExperiente.nivel1 is true>> /*------------------*/
<<if $Embriaguez gte 100>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel2 is true>> /*--------------*/
<<if $Embriaguez gte 200>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel3 is true>> /*--------------*/
<<if $Embriaguez gte 300>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel4 is true>> /*--------------*/
<<if $Embriaguez gte 400>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel5 is true>> /*--------------*/
<<if $Embriaguez gte 500>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel6 is true>> /*--------------*/
<<if $Embriaguez gte 600>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel7 is true>> /*--------------*/
<<if $Embriaguez gte 700>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel8 is true>> /*--------------*/
<<if $Embriaguez gte 800>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel9 is true>> /*--------------*/
<<if $Embriaguez gte 900>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<elseif $BebedorExperiente.nivel10 is true>> /*-------------*/
<<if $Embriaguez gte 1000>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<timed 1s t8n>>
<<Narrador "You drank too much." "Você bebeu demais.">>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $Bebidas.Whiskey is true>>
<<if $Acoes.Beber is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 57>>
<<set $BebidaNivel += 57>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Beber|Bebendo]]>>
<<set $Embriaguez += 57>>
<<set $BebidaNivel += 57>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Sair|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $FotodePassaporte is false>>
/*===================================================================*/
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<center><img id="imagens" src="content/characters/bartender-homem/images/bartender-homem.jpg"></center>
<br>
<<BarmanDiz "Hey kid I know you're not old enough to drink, turn around and walk away." "Ei garoto, eu sei que você não tem idade para beber, então dê meia volta e vá embora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 20>>
/*===================================================================*/
<center><img id="imagens" src="content/characters/bartender-homem/images/bartender-homem.jpg"></center>
<br>
<<BarmanDiz "Hey kid I know you're not old enough to drink, turn around and walk away." "Ei garoto, eu sei que você não tem idade para beber, então dê meia volta e vá embora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<center><img id="imagens" src="content/characters/bartender-homem/images/bartender-homem.jpg"></center>
<br>
<<BarmanDiz "Hey kid I know you're not old enough to drink, turn around and walk away." "Ei garoto, eu sei que você não tem idade para beber, então dê meia volta e vá embora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 3>>
/*===================================================================*/
<center><img id="imagens" src="content/characters/bartender-homem/images/bartender-homem.jpg"></center>
<br>
<<BarmanDiz "Hey kid I know you're not old enough to drink, turn around and walk away." "Ei garoto, eu sei que você não tem idade para beber, então dê meia volta e vá embora.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $FotodePassaporte is true>>
/*===================================================================*/
<div class="narrador">
<<if $game.lang is 0>>
You show your "Passport Photo" to the Bartender and he lets you choose your drinks.
<<elseif $game.lang is 1>>
Você mostra sua "foto de passaporte" ao barman e ele deixa você escolher suas bebidas.
<</if>>
</div>
<br>
<<Narrador "You can buy any drink and drink it right here or take it somewhere else, but be careful not to drink too much." "Você pode comprar qualquer bebida e tomá-la aqui ou levá-la para outro lugar, mas tome cuidado para não beber demais.">>
<br>
<<Narrador "Some drinks have a higher alcohol content than others." "Algumas bebidas têm maior teor alcoólico que outras.">>
<br>
<<Narrador "The more you drink, the more accustomed you will be to the drink, and your level of resistance to alcohol will increase." "Quanto mais você bebe, mais acostumado você fica com a bebida, e seu nível de resistência ao álcool aumenta.">>
<br>
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Absinthe $23</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/absinto.jpg"></center>
<<if $Jogador.Dinheiro <= 23>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Absinto is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 23>>
<<set $Bebidas.Absinto to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Absinto $23</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/absinto.jpg"></center>
<<if $Jogador.Dinheiro <= 23>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Absinto is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 23>>
<<set $Bebidas.Absinto to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Cachaça $12</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/cachaça.jpg"></center>
<<if $Jogador.Dinheiro <= 12>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Cachaca is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 12>>
<<set $Bebidas.Cachaca to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Cachaça $12</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/cachaça.jpg"></center>
<<if $Jogador.Dinheiro <= 12>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Cachaca is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 12>>
<<set $Bebidas.Cachaca to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Beer $10</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/cerveja.jpg"></center>
<<if $Jogador.Dinheiro <= 10>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Cerveja is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 10>>
<<set $Bebidas.Cerveja to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Cerveja $10</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/cerveja.jpg"></center>
<<if $Jogador.Dinheiro <= 10>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Cerveja is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 10>>
<<set $Bebidas.Cerveja to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Champagne $57</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/champanhe.jpg"></center>
<<if $Jogador.Dinheiro <= 57>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Champanhe is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 57>>
<<set $Bebidas.Champanhe to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Champanhe $57</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/champanhe.jpg"></center>
<<if $Jogador.Dinheiro <= 57>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Champanhe is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 57>>
<<set $Bebidas.Champanhe to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Brandy $37</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/conhaque.jpg"></center>
<<if $Jogador.Dinheiro <= 37>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Conhaque is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 37>>
<<set $Bebidas.Conhaque to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Conhaque $37</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/conhaque.jpg"></center>
<<if $Jogador.Dinheiro <= 37>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Conhaque is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 37>>
<<set $Bebidas.Conhaque to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Gin $44</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/gim.jpg"></center>
<<if $Jogador.Dinheiro <= 44>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Gim is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 44>>
<<set $Bebidas.Gim to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Gim $44</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/gim.jpg"></center>
<<if $Jogador.Dinheiro <= 44>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Gim is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 44>>
<<set $Bebidas.Gim to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Liquor $182</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/licor.jpg"></center>
<<if $Jogador.Dinheiro <= 182>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Licor is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 182>>
<<set $Bebidas.Licor to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Licor $182</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/licor.jpg"></center>
<<if $Jogador.Dinheiro <= 182>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Licor is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 182>>
<<set $Bebidas.Licor to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Rum $62</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/rum.jpg"></center>
<<if $Jogador.Dinheiro <= 62>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Rum is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 62>>
<<set $Bebidas.Rum to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Rum $62</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/rum.jpg"></center>
<<if $Jogador.Dinheiro <= 62>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Rum is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 62>>
<<set $Bebidas.Rum to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Sake $35</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/saquê.jpg"></center>
<<if $Jogador.Dinheiro <= 35>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Saque is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 35>>
<<set $Bebidas.Saque to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Saquê $35</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/saquê.jpg"></center>
<<if $Jogador.Dinheiro <= 35>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Saque is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 35>>
<<set $Bebidas.Saque to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Soju $37</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/soju.jpg"></center>
<<if $Jogador.Dinheiro <= 37>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Soju is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 37>>
<<set $Bebidas.Soju to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Soju $37</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/soju.jpg"></center>
<<if $Jogador.Dinheiro <= 37>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Soju is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 37>>
<<set $Bebidas.Soju to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Tequila $82</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/tequila.jpg"></center>
<<if $Jogador.Dinheiro <= 82>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Tequila is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 82>>
<<set $Bebidas.Tequila to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Tequila $82</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/tequila.jpg"></center>
<<if $Jogador.Dinheiro <= 82>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Tequila is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 82>>
<<set $Bebidas.Tequila to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Wine $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/vinho.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Vinho is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Vinho to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Vinho $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/vinho.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Vinho is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Vinho to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Vodka $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/vodka.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Vodka is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Vodka to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Vodka $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/vodka.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Vodka is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Vodka to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<div class="shop"> /*============================================*/
<<if $game.lang is 0>> /*------------------------------------*/
<div class="produtos">Whisky $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/whisky.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Whiskey is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Whiskey to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*--------------------------------*/
<div class="produtos">Whisky $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/whisky.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>Você não tem dinheiro para comprar.</p>
<<elseif $Bebidas.Whiskey is true>>
<p>Você já tem este item.</p>
<<else>>
@@.btnBUY;<<button [[Comprar|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Whiskey to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
<</if>> /*---------------------------------------------------*/
</div> /*========================================================*/
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $Bebidas.Absinto is true>>
@@.btnUI;<<button [[Drink Absinthe|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Cachaca is true>>
@@.btnUI;<<button [[Drink Cachaça|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Cerveja is true>>
@@.btnUI;<<button [[Drink Beer|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Champanhe is true>>
@@.btnUI;<<button [[Drink Champagne|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Conhaque is true>>
@@.btnUI;<<button [[Drink Brandy|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Gim is true>>
@@.btnUI;<<button [[Drink Gin|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Licor is true>>
@@.btnUI;<<button [[Drink Liquor|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Rum is true>>
@@.btnUI;<<button [[Drink Rum|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Saque is true>>
@@.btnUI;<<button [[Drink Sake|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Soju is true>>
@@.btnUI;<<button [[Drink Soju|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Tequila is true>>
@@.btnUI;<<button [[Drink Tequila|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Vinho is true>>
@@.btnUI;<<button [[Drink Wine|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Vodka is true>>
@@.btnUI;<<button [[Drink Vodka|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Whiskey is true>>
@@.btnUI;<<button [[Drink Whiskey|Bebendo]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
<<if $Bebidas.Absinto is true>>
@@.btnUI;<<button [[Beber Absinto|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Cachaca is true>>
@@.btnUI;<<button [[Beber Cachaça|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Cerveja is true>>
@@.btnUI;<<button [[Beber Cerveja|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Champanhe is true>>
@@.btnUI;<<button [[Beber Champanhe|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Conhaque is true>>
@@.btnUI;<<button [[Beber Conhaque|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Gim is true>>
@@.btnUI;<<button [[Beber Gim|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Licor is true>>
@@.btnUI;<<button [[Beber Licor|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Rum is true>>
@@.btnUI;<<button [[Beber Rum|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Saque is true>>
@@.btnUI;<<button [[Beber Saquê|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Soju is true>>
@@.btnUI;<<button [[Beber Soju|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Tequila is true>>
@@.btnUI;<<button [[Beber Tequila|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Vinho is true>>
@@.btnUI;<<button [[Beber Vinho|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Vodka is true>>
@@.btnUI;<<button [[Beber Vodka|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Whiskey is true>>
@@.btnUI;<<button [[Beber Whiskey|Bebendo]]>><</button>>@@
<</if>>
<</if>>/*========================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Back|Bar]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Voltar|Bar]]>><</button>>@@
<</if>><<set $game.usandoMenu to true>>
<<narrador>>Here you can advance the time, whenever you want, as many times as you want.<</narrador>> <<set $game.usandoMenu to true>>
<br>
<<narrador>>Observation: As you advance 12 hours or 1 day, it will be counted as if you had gone to sleep.<</narrador>>
<br>
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 1 Minute|Time Control]]>><<set $game.usandoMenu to false>><<addmins 1>><</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 15 Minutes|Time Control]]>><<set $game.usandoMenu to false>><<addmins 15>><</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 30 Minutes|Time Control]]>><<set $game.usandoMenu to false>><<addmins 30>><</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 1 Hour|Time Control]]>><<set $game.usandoMenu to false>><<addhours 1>><</button>>@@
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6 and $gameDate.getMinutes() lt 30>>
@@.btnDestaque;<<button [[Advance 3 Hours|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $QuestWait.JM to false>>
<<set $QuestWait.MM to false>>
<<set $QuestWait.IVM to false>>
<<set $QuestWait.INM to false>>
<<set $QuestWait.PYM to false>>
<<set $QuestWait.PXM to false>>
<<set $IrmaV.WebSexo to false>>
<<set $IrmaN.Filmes to false>>
<<set $IrmaN.Exercicios to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<addhours 3>>
<</button>>@@
<<else>>
@@.btnDestaque;<<button [[Advance 3 Hours|Time Control]]>><<set $game.usandoMenu to false>><<addhours 3>><</button>>@@
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 22>>
@@.btnDestaque;<<button [[Advance 6 Hours|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $QuestWait.JM to false>>
<<set $QuestWait.MM to false>>
<<set $QuestWait.IVM to false>>
<<set $QuestWait.INM to false>>
<<set $QuestWait.PYM to false>>
<<set $QuestWait.PXM to false>>
<<set $IrmaV.WebSexo to false>>
<<set $IrmaN.Filmes to false>>
<<set $IrmaN.Exercicios to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<addhours 5>>
<</button>>@@
<<else>>
@@.btnDestaque;<<button [[Advance 6 Hours|Time Control]]>><<set $game.usandoMenu to false>><<addhours 5>><</button>>@@
<</if>>
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 12 Hours|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $QuestWait.JM to false>>
<<set $QuestWait.MM to false>>
<<set $QuestWait.IVM to false>>
<<set $QuestWait.INM to false>>
<<set $QuestWait.PYM to false>>
<<set $QuestWait.PXM to false>>
<<set $IrmaV.WebSexo to false>>
<<set $IrmaN.Filmes to false>>
<<set $IrmaN.Exercicios to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<addhours 12>>
<</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 1 Day|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $QuestWait.JM to false>>
<<set $QuestWait.MM to false>>
<<set $QuestWait.IVM to false>>
<<set $QuestWait.INM to false>>
<<set $QuestWait.PYM to false>>
<<set $QuestWait.PXM to false>>
<<set $IrmaV.WebSexo to false>>
<<set $IrmaN.Filmes to false>>
<<set $IrmaN.Exercicios to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<adddays 1>>
<</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>You hear a strange noise coming from your $IrmaV.Relacao $IrmaV.Nome's badroom.<</narrador>>
<br>
<<narrador>>You open the you go outside the house and carefully look out the window.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>What will she do?<</ref>>
<br>
<<narrador>>You keep watching.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh my God, she took off her bra!<</ref>>
<br>
<<ref $Jogador>>Would it be right for me to continue watching?<</ref>>
<br>
@@.btnUI;<<button [[Yes, keep spying on her|Eventos-Aleatorios-IrmaV-Solo]]>><<set $game.RandomEventConfig to 1>><</button>>@@
@@.btnUI;<<button [[No, that's wrong|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<ref $Jogador>>Whether it is right or wrong, I don't care, I will keep watching.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<ref $Jogador>>My $IrmaV.Relacao is super turned on.<</ref>>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<ref $Jogador>>Oh my God, what am I doing? She is my $IrmaV.Relacao.<</ref>>
<br>
<<ref $Jogador>>You immediately stop watching her and leave.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<<narrador>>Your $Mae.Relacao is cleaning the house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You enter the room now.<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome don’t come in here now, I just cleaned up." "$Jogador.Nome don’t come in here now, I just cleaned up.">>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry, I did not see it.<</fala>>
<br>
<<MamaeDiz "Look and your shoe is all dirty." "Look and your shoe is all dirty.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry $Mae.Relacao.<</fala>>
<br>
<<MamaeDiz "Take off your shoes and leave." "Take off your shoes and leave.">>
<br>
@@.btnUI;<<button [[You take off your shoes and go out|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 8>>
<</button>>@@<<FundoCasaCozinha>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Ajuda-Na-Cozinha1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome, please help me tidy up the kitchen?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not me, today is your day to clean up the kitchen.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh come on, I did all the dishes myself, help me with this $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have a lot of things to do now.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Ajuda-Na-Cozinha2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Please help me, and I'll give you something in return.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah? Then give me $50 there.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I can only give you $10, is that okay?<</fala>>
<br>
@@.btnUI;<<button [[Help her clean up the kitchen for $10|Me ajuda na cozinha2]]>><<addhours 1>><</button>>@@
@@.btnUI;<<button [[$10 is too little, so no.|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $IrmaN.Amizade -= 1>>
<<addmins 5>>
<</button>>@@<<FundoCasa>>
<<narrador>>You go to the laundry room to drop off your clothes, but you find your $IrmaV.Relacao $IrmaV.Nome there.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Vamos-Lavar-A-Roupa1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hey $Jogador.Nome, what are you going to do?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to leave my clothes for $Jogador.RelacaoMae to wash later.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Leave it to me then, $Jogador.RelacaoMae said, since I'm not working I should help her do the laundry.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Vamos-Lavar-A-Roupa2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you serious, that you have to do the laundry now?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Why? You think I can't do a task as simple as that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Need I remind you that last year you mixed plain and colored clothes?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It was just a one time thing, I won't do it again.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Vamos-Lavar-A-Roupa3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you sure?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can I trust it?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Of course!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, then you can wash the clothes, big $Jogador.RelacaoIrmaV.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, little $Jogador.RelacaoIrmaV.<</fala>>
<br>
<<narrador>>You leave the premises leaving $IrmaV.Nome to wash dishes in peace.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM4.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p>"Attention the guy who has been completing my sentences in the last few days: I wrote and I'm still running, Dick in the ass of whoever is reading."<p>
<br>
<<narrador>>You stop reading the sentence before you get to the end because you've already figured out the joke.<</narrador>>
<br>
<<narrador>>You pick up your pen and give your answer.<</narrador>>
<br>
<p>"You're not going to pull that old gag on me are you son?"</p>
<br>
<p>"Do you know what i did to the last guy that tried that? Well i tore him limb from the limb!"</p>
<br>
<<ref $Jogador>>That's it I left my message, I hope he noticed the reference.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM4.MissaoEstagio += 100>>
<<set $ManuM4.MissaoEstatus to "Completa">>
<<set $ManuM5.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@
/*======================= Provas de Filosofia =========================*/
<<set $Prova1Filosofia to {
PerguntaI: false,
PerguntaII: false,
PerguntaIII: false,
};>>
/*======================= Redação da Detenção ========================*/
<<set $RedacaoDetencao to {
PennyI: "",
};>>
<<set $FezRedacaoDetencao to {
PennyI: false,
};>><<FundoQuartoMae>>
/*===================================================================*/
<<if $gameDate.getHours() is 22>>
/*===================================================================*/
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
/*===================================================================*/
<<PlayerDiz "Hi $Jogador.RelacaoMae, I see you were almost asleep." "Oi $Jogador.RelacaoMae, vejo que você estava quase dormindo.">>
<br>
<<MamaeDiz "Yeah, but do you need something?" "Sim, mas você precisa de alguma coisa?">>
<br>
<<PlayerDiz "No, just came to say goodnight." "Não, só vim dar boa noite.">>
<br>
<<MamaeDiz "Really?" "Sério?">>
<br>
<<PlayerDiz "Yeah, well, I don't do this every day, but today I wanted to." "Sim, bem, eu não faço isso todos os dias, mas hoje eu queria.">>
<br>
<<MamaeDiz "Okay, goodnight $Jogador.Nome." "Ok, boa noite $Jogador.Nome.">>
<br>
<<PlayerDiz "Um... how was your day?" "Ahm... como foi seu dia?">>
<br>
<<Narrador "You say, approaching her slowly." "Você diz, aproximando-se lentamente de dela.">>
<br>
<<MamaeDiz "What exactly do you want to know?" "O que exatamente você quer saber?">>
<br>
<<PlayerDiz "Oh... about work?" "Ah... sobre o trabalho?">>
<br>
<<MamaeDiz "Um... yeah, it was quite tiring, today at work I had to..." "Ahm... sim, foi bem cansativo, hoje no trabalho eu tive que...">>
<br>
<<Narrador "You stroke her cheeks, gaze deeply into her eyes, and recite the hypnosis." "Você segue suas bochechas, olha profundamente em seus olhos e recita a hipnose.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"My name is $Mae.Nome, I have three beautiful and independent $Mae.RelacaoKids, and they are old enough for me to take care of myself more and do more things I want."
<<elseif $game.lang is 1>>
"Meu nome é $Mae.Nome, tenho três $Mae.RelacaoKids lindos e independentes, e eles têm idade suficiente para que eu possa cuidar mais de mim mesmo e fazer mais coisas que quero."
<</if>>
</div>
<br>
<<Narrador "You step back a bit, your $Jogador.RelacaoMae looks away for a few seconds, then returns to the real world." "Você recua um pouco, sua $Jogador.RelacaoMae olha para longe por alguns segundos e depois volta ao mundo real.">>
<br>
<<Narrador "Sensing this, you start talking about a subject to give the impression that you've been talking for a while." "Percebendo isso você começa a falar sobre um assunto para dar a impressão de que está falando há algum tempo.">>
<br>
<<PlayerDiz "I thought people didn't need..." "Eu achava que as pessoas não precisavam...">>
<br>
<<MamaeDiz "Um, $Mae.RelacaoJogador, I'm a little tired right now, would you mind if I could sleep a little?" "Ahm $Mae.RelacaoJogador, estou um pouco cansada agora, gostaria de saber se você poderia me deixar dormir um pouco.">>
<br>
<<PlayerDiz "Of course, $Jogador.RelacaoMae, sorry for bothering, goodnight." "Claro $Jogador.RelacaoMae, desculpe incomodar, boa noite.">>
<br>
<<MamaeDiz "You're not bothering me, $Jogador.Nome, I'm just tired... and goodnight to you too." "Não me incomoda $Jogador.Nome, só estou cansada... e boa noite para você também.">>
<br>
<<Narrador "You leave her bedroom." "Você sai do quarto dela.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $Mae.status is "Motivated">>
<<set $MaeM5.MissaoEstatus to "Ativa">>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $Mae.status is "Motivated">>
<<set $MaeM5.MissaoEstatus to "Ativa">>
<<addmins 10>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<Reflex "I am not sure what I should do." "Não tenho certeza do que devo fazer.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>>
<<addmins 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quarto_da_sua_Mae]]>>
<<addmins 2>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $Mae.Relacao, how are you?<</fala>>
<br>
<<MamaeDiz "Very well, but do you need anything?" "Very well, but do you need anything?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Not really, I just wanted to give you a massage.<</fala>>
<br>
<<MamaeDiz "Ahm... why?" "Ahm... why?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Because, you work a lot and I think it's important to do this for you.<</fala>>
<br>
<<MamaeDiz "Okay, I won’t refuse a grateful shoulder massage." "Okay, I won’t refuse a grateful shoulder massage.">>
<br>
<<narrador>>You begin to massage her slowly and deeply.<</narrador>>
<br>
<<narrador>>You see that she has become totally relaxed with your massage so you hold her by the cheeks and look deeply into her eyes reciting the hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I am $Mae.Nome I have three beautiful, independent children, they are grown up enough that I can take more care of myself and can do more of the things I want to do."<</fala>>
<br>
<<narrador>>Your $Mae.Relacao stares off into the distance for a few seconds, then she comes back into the real world again.<</narrador>>
<br>
<<narrador>>You keep massaging her as if nothing much is happening.<</narrador>>
<br>
<<MamaeDiz "Ahm, what a good massage." "Ahm, what a good massage.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Glad you liked it, Mom, how are you feeling now?<</fala>>
<br>
<<MamaeDiz "Very well, I feel motivated." "Very well, I feel motivated.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Good. I'll be right there.<</fala>>
<br>
<<narrador>>You leave her badroom.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<set $Mae.status to "Motivated">>
<<set $MaeM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<ref $Jogador>>I am not sure what I should do.<</ref>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Ativa">>
<<if $Jogador.Fitness gte 40>>
<<if $QuestWait.VEM is false>>
<<goto "VEM1 - Jardineiro">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<timed 1s t8n>>
<<Narrador "You work in the garden for an hour." "Você trabalha no jardim por uma hora.">>
<</timed>>
<br>
<<timed 2s t8n>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VizinhaEsquerda-Jardim.jpg"></center>
<</timed>>
<br>
<<timed 3s t8n>>
<<VizinhaLeftDiz "Good job $Jogador.Nome." "Bom trabalho $Jogador.Nome.">>
<</timed>>
<br>
<<timed 4s t8n>>
<<VizinhaLeftDiz "Here is your money." "Aqui está o seu dinheiro.">>
<</timed>>
<br>
<<timed 5s t8n>>
<<Narrador "She then pays you $20." "Ela então paga $20.">>
<<set $Jogador.Dinheiro += 20>>
<</timed>>
<br>
<<timed 6s t8n>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Vizinha da Esquerda]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Vizinha da Esquerda]]>><</button>>@@
<</if>>
<</timed>><<FundoBanheiroMasculino>>
<center><h1>$ManuM4.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p>"Baby, baby, do baby do biruleibe leibe?"</p>
<br>
<<narrador>>Answer:<</narrador>>
<br>
@@.btnUI;<<button [[Baby?|MnuM5 parte 2 - Ah, vai ti toma no cu]]>>
<<addmins 3>>
<</button>>@@
<br>
@@.btnUI;<<button [[Justin Bieber?|MnuM5 parte 3 - Ah, vai ti toma no cu]]>>
<<addmins 3>>
<</button>>@@
<br>
@@.btnUI;<<button [[Oh go take you in the ass!|MnuM5 parte 4 - Ah, vai ti toma no cu]]>>
<<set $ManuM5.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@
<<FundoBanheiroMasculino>>
<<narrador>>You missed!<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/baby.jpg"></center>
<br>
@@.btnUI;<<button [[Justin Bieber?|MnuM5 parte 3 - Ah, vai ti toma no cu]]>>
<<addmins 1>>
<</button>>@@
<br>
@@.btnUI;<<button [[Oh go take you in the ass!|MnuM5 parte 4 - Ah, vai ti toma no cu]]>>
<<set $ManuM5.MissaoEstagio += 50>>
<<addmins 1>>
<</button>>@@<<FundoBanheiroMasculino>>
<<narrador>>You missed!<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/justin.jpg"></center>
<br>
@@.btnUI;<<button [[Baby?|MnuM5 parte 2 - Ah, vai ti toma no cu]]>>
<<addmins 1>>
<</button>>@@
<br>
@@.btnUI;<<button [[Oh go take you in the ass!|MnuM5 parte 4 - Ah, vai ti toma no cu]]>>
<<set $ManuM5.MissaoEstagio += 50>>
<<addmins 1>>
<</button>>@@<<FundoBanheiroMasculino>>
<<narrador>>You're right!<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/ah-vai-ti-toma-no-cu.jpg"></center>
<br>
<<ref $Jogador>>But what the fuck is this? I do not understand anything.<</ref>>
<br>
<<narrador>>Sorry about that, I was out of ideas.<</narrador>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM5.MissaoEstagio += 50>>
<<set $ManuM5.MissaoEstatus to "Completa">>
<<set $ManuM6.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 2>>
<</button>>@@<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<Narrador "Agora seria aula de filosofia, mas a escola ainda não contratou professor então a bagunça está esclarecida." "Now it would be philosophy lesson but the school still hasn't hired a teacher so the mess is cleared up.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar1.mp4" type="video/mp4"></video></center>
<<case 2>> /*====================================================*/
<<Narrador "Agora seria aula de filosofia, mas a escola ainda não contratou professor então a bagunça está esclarecida." "Now it would be philosophy lesson but the school still hasn't hired a teacher so the mess is cleared up.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar2.mp4" type="video/mp4"></video></center>
<<case 3>> /*====================================================*/
<<Narrador "Now it would be philosophy lesson but the school still hasn't hired a teacher so the mess is cleared up." "Agora seria aula de filosofia, mas a escola ainda não contratou professor então a bagunça está esclarecida.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar3.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Sociologia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
/*========================== Missões Lexi ===========================*/
<<set $LexiGymMP1 = {
MissaoNome: "Helping $Lexi.Nome Workout",
MissaoNomePTBR: "Ajudando $Lexi.Nome a treinar",
MissaoDica: "Go to the gym to train while $Lexi.Nome is there",
MissaoDicaPTBR: "Vá para a academia treinar enquanto $Lexi.Nome estiver lá",
MissaoID: "LGMP1",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $LexiGym = {
Exercicio1: 0,
Exercicio2: 0,
Exercicio3: 0,
};>>
/*========================= Missões Jill ============================*/
<<set $JillGymMP1 = {
MissaoNome: "Watching $Jill.Nome Workout",
MissaoDica: "Go to the gym when $Jill.Nome is there",
MissaoID: "JLGMP1",
MissaoDono: "$Jill.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>><<FundoQuartoMae>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is getting dressed now.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|Mae-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Better Not|Casa]]>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is getting dressed now.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I know I shouldn't do this, but she has such a wonderful body I need to see more.<</ref>>
<br>
@@.btnUI;<<button [[Keep Spying|Mae-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Se-Vestindo2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I feel mesmerized watching my $Mae.Relacao wearing her clothes.<</ref>>
<br>
@@.btnUI;<<button [[Keep Spying|Mae-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 3>>
/*===================================================================*/
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Se-Vestindo3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>It's already running out, maybe I'd better get out of here!<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 90>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 80>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 70>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 60>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 50>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 40>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 30>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 20>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 10>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 0>>
<<goto "INM7 - Mensagens para Alli">>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstatus is "Completa">>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstagio is 100>>
/*===================================================================*/
<<switch random(1, 7)>> /*==========================================*/
<<case 1>> /*====================================================*/
<<narrador>>You go to your bedroom, when you feel your cell phone vibrating it must be $IrmaN.Nome again.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Can I send you a photo?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Clear.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie1.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>How I am?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You are so pretty.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Aww you're so cute, I knew you weren't what my $Jogador.RelacaoIrmaN said.<</msg>>
<br>
<<ref $Jogador>>Damn, I don't think this is working.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>How come?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>He always said that you're an asshole, that you're a womanizer, that you bully everyone, but now that I'm talking to you I realize you're not like that.<</msg>>
<br>
<<ref $Jogador>>Looks like I can't seem to get her to dislike $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Cool, but let's talk about something else, all right?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>All right.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Today at school my friend did a very funny thing...<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 2>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie2.jpg"></center>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You're so cute I can't even describe it.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Oh thank you, what do you think is most beautiful about me?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Your eyes, the blue of your eyes make me hypnotized.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Thank you.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie3.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want me to tell you what I like most about you?<</msg>>
<br>
<<ref $Jogador>>I don't think I want to know what she likes best about $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>No need not.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>No need to be shy, I really like your muscles, your smell and your attitude at school, and other things.<</msg>>
<br>
<<ref $Jogador>>What do you mean other things!?<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>How come other things?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Never mind, I'll tell you another day.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Now I want to tell you what my friend did today.<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 3>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie4.jpg"></center>
<br>
<<ref $Jogador>>Oh, my God, look at that cleavage of hers.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>This photo is perfect.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really? And this one?<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie5.jpg"></center>
<br>
<<ref $Jogador>>Oh, my God, she's only in panties.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You're so beautiful... are you only in panties?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Glad you noticed.<</msg>>
<br>
<<ref $Jogador>>This is getting hotter and hotter.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>$IrmaN.Nome what are you wanting?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I just want to know if I'm as hot as the other girls you were fuck.<</msg>>
<br>
<<ref $Jogador>>And now? I have to pretend I'm $Valentao.Nome, but this time I can just tell the truth my $IrmaN.Relacao is really hot.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Yes, you are, the hottest of them all.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I'm very happy to hear that.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Now I have to tell you something...<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 4>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie6.jpg"></center>
<br>
<<JogadorHorny 25>>
<br>
<<ref $Jogador>>Oh my god she's showing me her breasts.<</ref>>
<br>
<<ref $Jogador>>Oh, my little $IrmaN.Relacao has beautiful breasts.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So, what do you think?<</msg>>
<br>
<<ref $Jogador>>What do I tell her now, she's my $IrmaN.Relacao, but I have to pretend I'm $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You are wonderful!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>But what did you feel to see me like this?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I felt excited.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>How excited, give me details.<</msg>>
<br>
<<ref $Jogador>>Want details, okay.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You made my dick hard with stone, what I want most now is to shove it between your magic tits.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>That's exactly what I wanted to hear.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Get ready because tomorrow I'll show you several new photos. Of course if you have the patience for it.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course I will have...<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 5>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see some of my pictures?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, please.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie1.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>HeeeEEEeei.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>What a beautiful girl.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie2.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Look here.<</msg>>
<br>
<<ref $Jogador>>Oh my God she's so beautiful, my little $IrmaN.Relacao is so beautiful.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie3.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want another?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, pelase.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie4.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>These are my photos for today.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 6>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see some pictures of me again?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, please.<</msg>>
<br>
<<narrador>>$IrmaN.Nome this time sends her several pictures in a bikini.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie6.jpg"></center>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>What a beautiful girl.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie7.jpg"></center>
<br>
<<ref $Jogador>>Oh my God she is so beautiful.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie8.jpg"></center>
<br>
<<narrador>>$IrmaN.Nome shows a picture of her taking off her bra.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie9.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see more photos?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course I want!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So send me a picture of you first.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I can't.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Why not?<</msg>>
<br>
<<ref $Jogador>>I need an excuse not to send pictures.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Because I'm not home.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really? What a pity.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>But tomorrow I'll send you.<</msg>>
<br>
<<ref $Jogador>>Why did I say that!<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Alright then, tomorrow I'll show you the best pictures.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I'll be waiting.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 7>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want the best pictures of me?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Is obvious.<</msg>>
<br>
<<narrador>>$IrmaN.Nome this time sends him several nuds.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie10.jpg"></center>
<br>
<<ref $Jogador>>Oh my God, how beautiful she is those beautiful breasts, they set my mind on fire.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie11.jpg"></center>
<br>
<<ref $Jogador>>I really wanted my dick between them.<</ref>>
<br>
<<ref $Jogador>>And this little pussy must be tight and wet, I know it's wrong to think about it seeing my $IrmaN.Relacao but I can't help myself.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie12.jpg"></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>And so what are you thinking?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I already have the dick in the forehead already.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Good, because I still have 2 photos, but I'll only send them to you if you send me a photo, I'm your hard cock!<</msg>>
<br>
<<ref $Jogador>>Do I send a picture of my dick to my little $IrmaN.Relacao, this is so wrong.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Come on $Valentao.Nome show this giant I want to see.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Okay just give me a second...<</msg>>
<br>
<<narrador>>You think a little.<</narrador>>
<br>
<<ref $Jogador>>Would it be right for me to send a picture of my dick to my little $IrmaN.Relacao? This is so wrong.<</ref>>
<br>
<<ref $Jogador>>But she's already sent me nude pictures.<</ref>>
<br>
<<ref $Jogador>>But she doesn't know it's me, if she knew she wouldn't send me.<</ref>>
<br>
<<ref $Jogador>>But she's seen me jerking off, and cumming on her, will she recognize my dick?<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I will send.<</msg>>
<br>
<<narrador>>You take a picture of your dick, without showing your face..<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/Nude-Jogador.jpg"></center>
<br>
<<JogadorMoralidade 2>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Nice cock, I got wet here.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Now it is your turn.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>As you wish.<</msg>>
<br>
<<narrador>>$IrmaN.Nome sends you two nude photos from the back.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie13.jpg"></center>
<br>
<<ref $Jogador>>I can see her little ass perfectly.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie14.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>And then? You liked what you saw.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I loved it, you are one of the most beautiful women I have ever met.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>One of?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>We don't have to stop talking, we can talk every day if we want, because I want to.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>And I want too.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<</switch>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Senhorita Tavella Missões (Julia Ann)<<FundoCasaSala>>
<<if $game.lang is 0>>
<center><h1>$SrtaTavellaM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$SrtaTavellaM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You walk into the living room and are pleasantly surprised." "Você vai até a sala e tem uma surpresa muito agradável.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Mae1.jpg"></center>
<br>
<<SrtaTavellaDiz "Hello $Jogador.Nome, how are you?" "Olá $Jogador.Nome, como você está?">>
<br>
<<Narrador "$MissTavella.Nome smiles warmly as she greets you." "$MissTavella.Nome sorri calorosamente ao cumprimentá-lo.">>
<br>
<<PlayerDiz "Hi $MissTavella.Nome." "Olá $MissTavella.Nome.">>
<br>
<<Narrador "You return the smile, excited about the unexpected visit." "Você retribui o sorriso, animado com a visita inesperada.">>
<br>
<<MamaeDiz "$Jogador.Nome, do you remember her? You helped her move in that day..." "$Jogador.Nome, você se lembra dela? Você a ajudou a se mudar naquele dia...">>
<br>
<<PlayerDiz "Yes, I remember it well." "Sim, lembro bem.">>
<br>
<<SrtaTavellaDiz "Well, I just came to visit, say hi to $Mae.Nome and to you." "Bem, só vim fazer uma visita, dizer oi para $Mae.Nome e para você.">>
<br>
<<PlayerDiz "Great." "Ótimo.">>
<br>
<<MamaeDiz "We were reminiscing about some things from the past." "Estávamos relembrando algumas coisas do passado.">>
<br>
<<SrtaTavellaDiz "Do you want to hear a cool story from me and your $Jogador.RelacaoMae?" "Você quer ouvir uma história legal minha e de sua $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "I don't think it's a good idea." "Não acho que seja uma boa ideia.">>
<br>
<<Narrador "$Mae.Nome hesitates, but with a slight smile." "$Mae.Nome hesita, mas com um sorriso leve.">>
<br>
<<SrtaTavellaDiz "Oh, relax $Mae.Nome, it's your story." "Oh, relaxe $Mae.Nome, é a sua história.">>
<br>
<<SrtaTavellaDiz "Sit with us, $Jogador.Nome." "Sente-se conosco, $Jogador.Nome.">>
<br>
<<Narrador "$MissTavella.Nome says, indicating a place for you to sit. You go over and sit with them, curious to hear the story." "Diz $MissTavella.Nome, indicando um lugar para você se sentar. Você vai até lá e senta com elas, curioso para ouvir a história.">>
<br>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTavella is 0>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<<elseif $Roupas.SrtaTavella is 1>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_lingerie_icon.jpg">
<</if>>
<<if ndef $MissTavella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTavella.Nome>>
$MissTavella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
So, because she used to drink too much, too much, back then she had the habit of sleeping naked at home. But once she had to sleep at a "friend's" house at the time. Suddenly she woke up in the middle of the night.
<<elseif $game.lang is 1>>
Então, como ela bebia demais, demais, naquela época ela tinha o hábito de dormir nua em casa. Mas uma vez ela teve que dormir na casa de um "amigo" nossa na época. Do nada ela acordou no meio da noite.
<</if>>
</div>
<br>
<<MamaeDiz "I was hot, okay? And drunk, so I... took off my clothes." "Eu estava com calor, ok? E bêbado então eu... tirei a roupa.">>
<br>
<<Narrador "$Mae.Nome interrupts, a little embarrassed, but still laughing." "Interrompe $Mae.Nome, um pouco envergonhada, mas ainda rindo.">>
<br>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTavella is 0>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<<elseif $Roupas.SrtaTavella is 1>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_lingerie_icon.jpg">
<</if>>
<<if ndef $MissTavella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTavella.Nome>>
$MissTavella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Exactly, this "friend" of ours gave her one of his jackets to wear. But at some point she went to the bathroom and didn't come back to the room.
<<elseif $game.lang is 1>>
Exatamente, esse nosso "amigo" deu a ela uma jaqueta dele para vestir. Mas em algum momento ela foi ao banheiro e não voltou para o quarto.
<</if>>
</div>
<br>
<<Narrador "$MissTavella.Nome continues, with a mischievous smile." "$MissTavella.Nome continua, com um sorriso travesso.">>
<br>
<<PlayerDiz "And what happened?" "E o que aconteceu?">>
<br>
<<SrtaTavellaDiz "$Mae.Nome, do you want to tell the end of the story?" "$Mae.Nome, quer contar o final da história?">>
<br>
<<Narrador "She asks, looking at $Mae.Nome, encouraging her to continue." "Diz ela olhando para $Mae.Nome, incentivando-a a continuar.">>
<br>
<<MamaeDiz "Ahhh, okay." "Ahhh, tudo bem.">>
<br>
<<Narrador "$Mae.Nome agrees, laughing a little." "$Mae.Nome aceita, rindo um pouco.">>
<br>
<<MamaeDiz "I don't remember anything else that happened that night, but I was woken up by $MissTavella.Nome's mom because I was sleeping under the dining table wearing just panties and a jacket." "Não me lembro de mais nada do que aconteceu naquela noite, mas fui acordada pela mãe da $MissTavella.Nome porque estava dormindo embaixo da mesa de jantar apenas de calcinha e jaqueta.">>
<br>
<<Narrador "$Mae.Nome recounts, laughing along with the others." "$Mae.Nome conta, rindo junto com os outros.">>
<br>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTavella is 0>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<<elseif $Roupas.SrtaTavella is 1>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_lingerie_icon.jpg">
<</if>>
<<if ndef $MissTavella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTavella.Nome>>
$MissTavella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Well, she didn't remember that the next day, but this "friend" of ours and I remember it very well. To this day, she's known by my family as: The girl who slept under the table wearing just panties.
<<elseif $game.lang is 1>>
Bem, ela não lembrou disso outro dia, mas essa nosso "amigo" e eu nos lembramos muito bem. Até hoje ela é conhecida pela minha família como: A menina que dormia com a calcinha debaixo da mesa.
<</if>>
</div>
<br>
<<Narrador "$MissTavella.Nome laughs, remembering the story." "$MissTavella.Nome ri, lembrando-se da história.">>
<br>
<<PlayerDiz "Wow, what a story!" "Caramba, que história!">>
<br>
<<MamaeDiz "That was a long time ago, $Jogador.Nome." "Isso foi há muito tempo, $Jogador.Nome.">>
<br>
<<SrtaTavellaDiz "Not that long! And we have many more stories, $Jogador.Nome." "Nem tanto! E temos muito mais histórias, $Jogador.Nome.">>
<br>
<<MamaeDiz "No, there aren't, there have been enough stories for today." "Não, não há, já foram histórias suficientes por hoje.">>
<br>
<<PlayerDiz "Anyway, I have to go now! It was nice seeing you, $MissTavella.Nome." "Enfim, já tenho que ir! Foi bom ver você, $MissTavella.Nome.">>
<br>
<<SrtaTavellaDiz "See you later, $Jogador.Nome." "Até mais, $Jogador.Nome.">>
<br>
<<Narrador "You leave the two alone to discuss their matters." "Você deixa os dois sozinhos para discutir seus assuntos.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $SrtaTavellaM1.MissaoEstagio += 100>>
<<set $SrtaTavellaM1.MissaoEstatus to "Completa">>
<<set $SrtaTavellaM2.MissaoEstatus to "Ativa">>
<<set $QuestWait.STM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 30>>
<</button>>@@
<<widget "notificationEmGeral">>
<<set $game.notifyEmGeral = $game.notifyAgenda + $game.notifyFotos + $game.notifyContatos + $game.notifyMensagens>>
<<if $game.notifyEmGeral gt 0>>
<span class="notify">$game.notifyEmGeral</span>
<<elseif $game.notifyEmGeral is 0>>
<</if>>
<</widget>>
<<widget "notificationContatos">>
<<if $game.notifyContatos gt 0>>
<span class="notify2">$game.notifyContatos</span>
<<elseif $game.notifyContatos is 0>>
<</if>>
<</widget>>
<<widget "notificationAgenda">>
<<if $game.notifyAgenda gt 0>>
<span class="notify3">$game.notifyAgenda</span>
<<elseif $game.notifyAgenda is 0>>
<</if>>
<</widget>>
<<widget "notificationFotos">>
<<if $game.notifyFotos gt 0>>
<span class="notify4">$game.notifyFotos</span>
<<elseif $game.notifyFotos is 0>>
<</if>>
<</widget>>
<<widget "notificationMensagens">>
<<if $game.notifyMensagens gt 0>>
<span class="notify5">$game.notifyMensagens</span>
<<elseif $game.notifyMensagens is 0>>
<</if>>
<</widget>>
<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<center><img id="imgcel" src="content/others/celular/messages.jpg"></center>
<div class="h-scrollbar3">
<nobr>
<<include [[Mensagens-Conteudo]]>>
</nobr>
</div></div><div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<FundoAcademia>>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Ativa">>
<<goto "STGMP1 - Sarah Tavella Treino Hiper Intenso">>
<</if>>
/*===================================================================*/
<<switch random(1, 1)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<Narrador "You go to the back of the gym to exercise in a more secluded spot. But apparently, $MissTravella.Nome is there training too." "Você vai até o fundo da academia para se exercitar num lugar mais isolado. Mas aparentemente $MissTravella.Nome está lá treinando também.">>
<br>
<<SrtaTavellaDiz "$Jogador.Nome! What are you doing here?" "$Jogador.Nome! O que está fazendo aqui?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso14.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$MissTravella.Nome asks in an annoyed tone." "Pergunta $MissTravella.Nome num tom aborrecido.">>
<br>
<<PlayerDiz "Well, I came to train a bit." "Bem, eu vim treinar um pouco.">>
<br>
<<SrtaTavellaDiz "But did it have to be right here? Right where I'm recording?" "Mas tinha que ser justo aqui? Justo o lugar em que eu estou gravando?">>
<br>
<<PlayerDiz "Sorry, I didn't know." "Desculpe, eu não sabia.">>
<br>
<<SrtaTavellaDiz "Oh, it's fine..." "Oh, tudo bém...">>
<br>
<<SrtaTavellaDiz "Actually, you could help me." "Na verdade, você poderia me ajudar.">>
<br>
<<PlayerDiz "Help? How?" "Ajudar? Como?">>
<br>
<<SrtaTavellaDiz "I'm recording a workout video to help women my age take better care of their health. You could help me film these videos." "Eu estou gravando um vídeo de ginastica, para ajudar mulheres da minha idade a cuidarem melhor da saúde. Você poderia me ajudar a gravar esses vídeos.">>
<br>
<<PlayerDiz "Oh... okay." "Oh... tudo bem.">>
<br>
<<Narrador "You go to the camera and make sure $MissTravella.Nome is centered in the frame." "Você vai até a câmera e centraliza bem em $MissTravella.Nome.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso1.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "$MissTravella.Nome Tavella hyper intense workout, take one." "$MissTravella.Nome Tavella treino super intenso, take um.">>
<br>
<<SrtaTavellaDiz "Hi everybody, I'm $MissTravella.Nome Tavella and this is going to be my intense fucking workout, volume one. Don't be a pussy. Let's see if you can keep up and be prepared to sweat your ass off." "Oi pessoal, eu sou a $MissTravella.Nome Tavella e este vai ser meu treino super intenso, volume um. Não seja um covarde. Vamos ver se você consegue acompanhar e esteja preparado para suar muito.">>
<br>
<<Narrador "You are instantly surprised by $MissTravella.Nome's sudden change of attitude." "Você instantaneamente se surpreende com a repentina mudança de postura de $MissTravella.Nome.">>
<br>
<<SrtaTavellaDiz "Alright, get some music going and let's start with some stretching, okay? All right, we start with our right leg." "Certo, coloque uma música para tocar e vamos começar com alguns alongamentos, ok? Certo, começamos com a perna direita.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso2.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "Now we're going to switch to the other side." "Agora vamos mudar para o outro lado.">>
<br>
<<SrtaTavellaDiz "Once again, very slow, light movement." "Mais uma vez, movimento muito lento e leve.">>
<br>
<<SrtaTavellaDiz "Bring yourself to a leg, nothing too bouncy." "Coloque-se sobre uma perna, nada muito rapido.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso3.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "And we come up to back to the center." "E chegamos de volta ao centro.">>
<br>
<<Narrador "$MissTravella.Nome continues to exercise for a while longer and you continue behind the cameras recording, until they are done for today." "$MissTravella.Nome continua se exercitando por mais um tempo e você continua gravando por trás das câmeras, até que terminem por hoje.">>
<br>
<<SrtaTavellaDiz "Thank you very much for your help, $Jogador.Nome." "Muito obrigada pela ajuda, $Jogador.Nome.">>
<br>
<<PlayerDiz "No problem, when you need me again, just call me." "Sem problemas, quando precisar de mim novamente, é só me chamar.">>
<br>
<<SrtaTavellaDiz "Believe me, I'll need it." "Pode acreditar, eu vou precisar.">>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $GravouTavella.Gym to true>>
<<addmins 30>>
<</button>>@@
/*===================================================================*/
<</switch>>
/*===================================================================*//*============================== Penny ================================*/
<<set $PennyCenas = {
Pijama: false,
QuartoDeLimpeza: false,
Escadas: false,
FaceFuckSS: false,
Detention: false,
};>><<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnDestaque;<<button "Back" "PEFM3 parte 2 - A professora de Piano">><</button>>@@<<FundoCasaPaparozzi>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 80>>
<<goto "PEFM4 parte 5 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 60>>
<<goto "PEFM4 parte 4 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 40>>
<<goto "PEFM4 parte 3 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 20>>
<<goto "PEFM4 parte 2 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 0>>
<<goto "PEFM4 - Aulas de Piano">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<<include "Aula: Cena na Cozinha de Toalha">>
<<case 2>>
<<include "Aula: Teoria Musical">>
<<case 3>>
<<include "Aula: Professora na Ginastica">>
<<case 4>>
<<include "Aula: Problemas no Encanamento">>
<<case 5>>
<<include "Aula: Um Lanche na Cozinha">>
<</switch>>
/*===================================================================*/<<FundoBanheiroMasculino>>
<center><h1>$ManuM6.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p><i>"To be cuck or not to be</i></p>
<p><i>Here's my query</i></p>
<p><i>Without you I live suffering</i></p>
<p><i>By the pub drinking</i></p>
<p><i>Making a mess"</i></p>
<br>
<p><i>"You are very fiery</i></p>
<p><i>So beautiful and affectionate</i></p>
<p><i>The way i always wanted</i></p>
<p><i>My hot little thing</i></p>
<p><i>Give to the poor, is kind</i></p>
<p><i>I'm cuck but I'm happy"</i></p>
<br>
<<ref $Jogador>>I love this song, I'm going to write one more piece of this song!<</ref>>
<br>
<p><i>Soy un man conformed</i></p>
<p><i>I hear the voice of the heart</i></p>
<p><i>I'm a cuck in love</i></p>
<p><i>I know I've been gored</i></p>
<p><i>But what's worth is horny</i></p>
<br>
<p><i>And in bed when it ignites</i></p>
<p><i>By another name call me</i></p>
<p><i>But there's an easy explanation</i></p>
<p><i>My name is Will Smith</i></p>
<p><i>Easy to confuse</i></p>
<p><i>With August Alsina</i></p>
<br>
<<ref $Jogador>>I wanted to write this whole song, but I don't have much time.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM6.MissaoEstagio += 100>>
<<set $ManuM6.MissaoEstatus to "Completa">>
<<set $ManuM7.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You go into your $Jogador.RelacaoIrmaN $IrmaN.Nome's bedroom to see what's going on and are pleasantly surprised." "Você vai até o quarto da sua $Jogador.RelacaoIrmaN $IrmaN.Nome para ver o que está acontecendo e fica agradavelmente surpreso.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA3-SoloQuarto1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "My God, my $Jogador.RelacaoIrmaN is taking her clothes off!" "Meu Deus, minha $Jogador.RelacaoIrmaN está tirando a roupa!">>
<br>
<<Reflex "I know it's wrong, but I have to keep watching." "Eu sei que é errado, mas tenho que continuar assistindo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA3-SoloQuarto2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<Reflex "A big bulge starts to appear in your pants, you squeeze your penis to try and stop yourself, but it gets even harder." "Um grande volume começa a aparecer em suas calças, você aperta seu pênis para tentar se conter, mas ele fica ainda mais duro.">>
<br>
<<Reflex "Shall I keep signing? Do I masturbate right here?" "Continuarei assinando? Eu me masturbo aqui mesmo?">>
<br>
<<if $Jogador.Moralidade gte 50>> /*=============================*/
<<Reflex "My God, she's my $Jogador.RelacaoIrmaN. Why am I doing this?" "Meu Deus, ela é minha $Jogador.RelacaoIrmaN. Por que estou fazendo isso?">>
<<elseif $Jogador.Ousadia lt 30>> /*=============================*/
<<Reflex "Better not be too dangerous." "Melhor não deve ser muito perigoso.">>
<<elseif $Jogador.Ousadia lt 30 and $Jogador.Moralidade gte 50>>
<<Reflex "Better not, it's too dangerous, and besides, she's my sister. Why am I doing this?" "Melhor não, isso é muito perigoso, e além disso, ela é minha irmã. Por que estou fazendo isso?">>
<<elseif $Jogador.Ousadia gte 30 and $Jogador.Moralidade lt 50>>
<<if $game.lang is 0>> /*------------------------------------*/
@@.btnUI;<<button "Keep peeking and masturbating" "INA3 - Masturbação no Quarto">>
<<set $game.SexEvent to 1>>
<<addmins 15>>
<</button>>@@
<<elseif $game.lang is 1>> /*--------------------------------*/
@@.btnUI;<<button "Continue espiando e se masturbando" "INA3 - Masturbação no Quarto">>
<<set $game.SexEvent to 1>>
<<addmins 15>>
<</button>>@@
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "No, that's wrong" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Não, isso é errado" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "You keep watching your $Jogador.RelacaoIrmaN while you masturbate." "Você continua assistindo sua $Jogador.RelacaoIrmaN enquanto você se masturba.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA3-SoloQuarto3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<Reflex "Yes, darling, take off that shirt now, let me see your breasts." "Sim, querida, tire essa camisa agora, deixe-me ver seus peitos.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA3-SoloQuarto4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Pass that lollipop around your pink pussy, as if it were my lollipop." "Que passe esse pirulito na sua buceta rosa, como se fosse meu pirulito.">>
<br>
<<Reflex "Yes, darling, come with me." "Sim, querida, venha comigo.">>
<br>
<<Narrador "You accidentally trip over the door, which makes a noise that gives away your presence." "Você acidentalmente tropeça na porta, o que faz um barulho que denuncia sua presença.">>
<br>
<<IrmaNDiz "Oh my God! Is anyone there?" "Meu Deus! Tem alguém aí?">>
<br>
<<Reflex "Shit! I'd better get out of here before she sees me." "Merda! É melhor eu sair daqui antes que ela me veja.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*================ Missões Srta. Tavella (Julia Ann) ================*/
<<set $SrtaTavellaGymMP1 = {
MissaoNome: "$MissTavella.Nome Tavella Hyper Intense Workout",
MissaoNomePTBR: "$MissTavella.Nome Tavella Treino Hiper Intenso",
MissaoDica: "Go to the gym and help Miss Tavella record her gymnastics",
MissaoDicaPTBR: "Vá à academia e ajude a Srta. Tavella a gravar sua ginástica",
MissaoID: "STGMP1",
MissaoDono: "$MissTavella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $GravouTavella = {
Gym: false,
};>>
/*================ Missões Amanda Byers (Lena Paul) =================*/
<<set $LenaPaulGymMP1 = {
MissaoNome: "$LenaPaul.Nome and Friend at the Gym",
MissaoDica: "Have 25 Friendship with $LenaPaul.Nome and go to the gym on Saturday while $LenaPaul.Nome is there",
MissaoID: "LPGMP1",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*=========== Missões Aaliyah Love (Amelia Louise Krump) ============*/
<<set $AaliyahGymMP1 = {
MissaoNome: "Helping $Aaliyah.Nome",
MissaoDica: "Heve 50 of Fitness and go to the gym and workout with $Aaliyah.Nome",
MissaoID: "AAGMP1",
MissaoDono: "$Aaliyah.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You see your $Jogador.RelacaoIrmaN $IrmaN.Nome in your $Jogador.RelacaoMae's bedroom, taking her clothes." "Você vê sua $Jogador.RelacaoIrmaN $IrmaN.Nome no quarto da $Jogador.RelacaoMae pegando suas roupas.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA2-Roupas_Mamae1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "What are you doing, $IrmaN.Nome?" "O que você está fazendo $IrmaN.Nome?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA2-Roupas_Mamae2.mp4" type="video/mp4"></video></center>
<br>
<<IrmaNDiz "N-Nothing." "N-Nada.">>
<br>
<<Narrador "$IrmaN.Nome quickly tries to hide your $Jogador.RelacaoMae's red dress behind her back." "$IrmaN.Nome rapidamente tenta esconder o vestido vermelho da sua $Jogador.RelacaoMae atrás das costas.">>
<br>
<<PlayerDiz "I saw you taking $Jogador.RelacaoMae's clothes." "Eu vi você pegando as roupas da $Jogador.RelacaoMae.">>
<br>
<<IrmaNDiz "So what if I am? What's the problem?" "E se eu estiver? Qual é o problema.">>
<br>
<<PlayerDiz "The problem is that I know she doesn’t want you wearing her clothes." "O problema é que eu sei que ela não quer que você fique usando as roupas dela.">>
<br>
<<IrmaNDiz "But I’m not wearing them; I’m just trying some of her stuff to see how it looks on me." "Mas eu não estou usando, estou apenas experimentando algumas coisas dela pra ver como ficaria em mim.">>
<br>
<<PlayerDiz "To wear later, right?" "Para usar depois, certo?">>
<br>
<<Narrador "You see $IrmaN.Nome walking down the hallway." "Você percebe $IrmaN.Nome andando pelo corredor.">>
<br>
<<PlayerDiz "I’m going to tell her you’re taking her clothes." "Vou dizer a ela que você está pegando as roupas dela.">>
<br>
<<IrmaNDiz "No, $Jogador.Nome, please don’t tell her." "Não $Jogador.Nome, por favor, não conte a ela.">>
<br>
<<IrmaNDiz "Please, don’t tell her." "Por favor, não conte a ela.">>
<br>
<<PlayerDiz "Okay, I’ll let this slide for $10." "Ok, eu vou fechar eu vou ignorar isso dessa vez por $10.">>
<br>
<<IrmaNDiz "Good thing Mom gives me an allowance." "Ainda bem que a mamãe me dá uma mesada.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<set $Jogador.Dinheiro += 10>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<set $Jogador.Dinheiro += 10>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
<center><img id="imagens" src="content/locations/hospital/Soro-suspeito.jpg"></center>
<br>
<<Reflex "It's best to keep the serums here for the time being, at least until we know what they're for." "É melhor manter os soros aqui por enquanto, pelo menos até saber para que servem.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Back|Guarda-Roupa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Voltar|Guarda-Roupa]]>><</button>>@@
<</if>> /*====================== Paixão (Riley Reid) ========================*/
<<widget "TalkLibPaixao">>
<<set $ConversasLiberadas.Paixao to true>>
<span style="color:green">''Now you can talk to $Paixao.Nome whenever you find her somewhere.''</span>
<</widget>>
/*==================== Melissa (Melissa Moore) ======================*/
<<widget "TalkLibMelissa">>
<<set $ConversasLiberadas.Melissa to true>>
<span style="color:green">''Now you can talk to $Melissa.Nome whenever you find her somewhere.''</span>
<</widget>>
/*====================== Mia (Jill Kassidy) =========================*/
<<widget "TalkLibMia">>
<<set $ConversasLiberadas.Jill to true>>
<span style="color:green">''Now you can talk to $Jill.Nome whenever you find her somewhere.''</span>
<</widget>>
/*=================== Prof Quimica (Ivy Lebelle) ====================*/
<<widget "TalkLibProfQuimica">>
<<set $ConversasLiberadas.ProfQuimica to true>>
<span style="color:green">''Now you can talk to $ProfQuimica.Nome whenever you find her somewhere.''</span>
<</widget>>
/*====================== Sam (Samantha Rone) ========================*/
<<widget "TalkLibSamantha">>
<<set $ConversasLiberadas.Samantha to true>>
<span style="color:green">''Now you can talk to $Samantha.Nome whenever you find her somewhere.''</span>
<</widget>>/*============= Missões Professora de Arte (Lisa Ann) ===============*/
<<set $ProfArteGymMP1 = {
MissaoNome: "And The Art Teacher Working Out",
MissaoDica: "Go work out at the gym while your teacher $ProfArte.Nome is there",
MissaoID: "PAGMP1",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*========= Missões Professora de História (Diana Prince) ===========*/
<<set $ProfHistoriaGymMP1 = {
MissaoNome: "Helping Miss Poteet To Work Out",
MissaoNomePTBR: "Ajudando a Professora $ProfHistoria.Nome a se exercitar",
MissaoDica: "Go to the gym when $ProfHistoria.Nome is there",
MissaoDicaPTBR: "Vá para a academia quando $ProfHistoria.Nome estiver lá",
MissaoID: "PHGMP1",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $ProfHistoriaGym = {
Exercicio1: 0,
Exercicio2: 0,
Exercicio3: 0,
};>>
/*======= Missões Professora de Ed. Fisica (Cherie Deville) =========*/
<<set $ProfEdFisicaGymCena1MP1 = {
MissaoNome: "Physical Education",
MissaoDica: "Go to $ProfEdFisica.Nome at the gym on Monday, Wednesday or Friday at 15:00",
MissaoID: "PEFGCM1",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $ProfEdFisicaGymCena1MP2 = {
MissaoNome: "More Physical Education Lesson",
MissaoDica: "Go to $ProfEdFisica.Nome at the gym on Monday, Wednesday or Friday at 15:00 and see her teaching a lesson",
MissaoID: "PEFGCM2",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======== Missões Professora de Literatura (Phoenix Marie) =========*/
<<set $ProfLiteraturaGymMP1 = {
MissaoNome: "Fighting Teacher",
MissaoDica: "Go to the gym when $ProfLiteratura.Nome is there",
MissaoID: "PLGMP1",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfLiteraturaGymMP2 = {
MissaoNome: "Wrestling Training",
MissaoDica: "Go to the gym when $ProfLiteratura.Nome is there",
MissaoID: "PLGMP2",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>><<FundoQuartoJogador>>
<center><img id="imagens" src="content/locations/casa/seu_quarto/quadro-na-parede.jpg"></center>
<br>
<<narrador>>A beautiful painting given as a gift by teacher $ProfArte.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM7.MissaoNome</h1></center>
<<narrador>>You find enter the cabin and pasted on the door you find a picture.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/spiderman-cadeirante.jpg"></center>
<br>
<<narrador>>You immediately know what it means so you write it on the bathroom door.<</narrador>>
<br>
<p><i>"Spider-Man, Spider-Man, does whatever a spider can, can I walk? No I can't."</i></p>
<br>
<<ref $Jogador>>This video was very funny, I'll even write more.<</ref>>
<br>
<p><i>"Spider-Man, Spider-Man paraplegic Spider-Man, can he stand, no he can't! He's paralyzed from the waist down, look out! He can't feel his legs."</i></p>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM7.MissaoEstagio += 100>>
<<set $ManuM7.MissaoEstatus to "Completa">>
<<set $ManuM8.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@/*===================================================================*/
<<if $JogadorM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> -
<<if $JogadorM6.MissaoEstagio is 0>>
$JogadorM6.MissaoDicaPTBR<br>
<<elseif $JogadorM6.MissaoEstagio is 66>>
Go to your bedroom to further analyze these documents.
<</if>>
<hr id="quests">
<</if>>
<<if $JogadorM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM9.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa">>
<<if $MaeM4.MissaoEstagio is 10>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica1<br>
<hr id="quests">
<<elseif $MaeM4.MissaoEstagio is 20>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica2<br>
<hr id="quests">
<<elseif $MaeM4.MissaoEstagio is 30>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica3<br>
<hr id="quests">
<<elseif $MaeM4.MissaoEstagio is 40>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica4<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - Hypnotize $Mae.Nome by massaging her when she is alone or going to her room at night, before she goes to sleep.<br>
<hr id="quests">
<</if>>
<<if $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM5.MissaoDica<br>
<hr id="quests">
<<elseif $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - .Complete the mission "$IrmaVM2.MissaoNomePTBR" by $IrmaV.Nome<br>
<hr id="quests">
<</if>>
<<if $MaeM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM8.MissaoEstatus is "Ativa">>
<<if $QuestWait.MM is true>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM8.MissaoDica1<br>
<hr id="quests">
<<elseif $QuestWait.MM is false>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM8.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MaeM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaVM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Ativa">>
<<if $IrmaVM3.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM3.MissaoDica1<br>
<hr id="quests">
<<elseif $IrmaVM3.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM3.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa">>
<<if $IrmaVM4.MissaoEstagio gte 0 and $IrmaVM4.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica1<br>
<hr id="quests">
<<elseif $IrmaVM4.MissaoEstagio gte 10 and $IrmaVM4.MissaoEstagio lt 20>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica2<br>
<hr id="quests">
<<elseif $IrmaVM4.MissaoEstagio gte 20>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica3<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio lt 20>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica1<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstagio is 20>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica2<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstagio is 40 and $AmigoM2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica3<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstagio is 40 and $AmigoM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica4<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Ativa">>
<<if $IrmaNM3.MissaoEstagio lt 50>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM3.MissaoDica1<br>
<hr id="quests">
<<elseif $IrmaNM3.MissaoEstagio gte 50>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM3.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio lt 33>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM5.MissaoDica1<br>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstagio lt 66>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM5.MissaoDica2<br>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstagio gte 66>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM5.MissaoDica3<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM7.MissaoDica1<br>
<hr id="quests">
<<elseif $IrmaNM7.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM7.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $PennyM1.MissaoEstatus is "Ativa">>
<<if $Conhece.Penny is true>>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $PennyM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM6.MissaoEstatus is "Completa">> /*=======================*/
<img id="comp" src="content/characters/penny/penny.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $PaixaoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Completa">> /*======================*/
<img id="comp" src="content/characters/paixao/paixao.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo2 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica1<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo2 is true>>
<<if $ProfHistoriaM2.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica2<br>
<hr id="quests">
<<elseif $ProfHistoriaM2.MissaoEstagio is 40 or $ProfHistoriaM2.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica3<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo3 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica1<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo3 is true>>
<<if $ProfHistoriaM3.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica2<br>
<hr id="quests">
<<elseif $ProfHistoriaM3.MissaoEstagio is 40 or $ProfHistoriaM3.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica3<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo4 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica1<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo4 is true>>
<<if $ProfHistoriaM4.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica2<br>
<hr id="quests">
<<elseif $ProfHistoriaM4.MissaoEstagio is 40 or $ProfHistoriaM4.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica3<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo5 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica1<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo5 is true>>
<<if $ProfHistoriaM5.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica2<br>
<hr id="quests">
<<elseif $ProfHistoriaM5.MissaoEstagio is 40 or $ProfHistoriaM5.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica3<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM1.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>><<if $AmigoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Completa" and $AmigoM3.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica1<br>
<hr id="quests">
<<elseif $AmigoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica2<br>
<hr id="quests">
<</if>>
<<if $AmigoM3.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $Amigo2M1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio lt 30>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDica1<br>
<hr id="quests">
<<elseif $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lt 100>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - <p>You need to talk to all female teachers:</p>
<<if $A2M4Conversa.ProfArte is false>>
<p>Art Teacher: $ProfArte.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfBiologia is false>>
<p>Biology Teacher: $ProfBiologia.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<p>Literature Teacher: $ProfLiteratura.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<p>Physical Education Teacher: $ProfEdFisica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfHistoria is false>>
<p>History Teacher: $ProfHistoria.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfQuimica is false>>
<p>Chemistry Teacher: $ProfQuimica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfSociologia is false>>
<p>Sociology Teacher: $ProfSociologia.Nome</p>
<</if>>
<hr id="quests">
<<elseif $Amigo2M4.MissaoEstagio is 100>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $Amigo2M5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfFilosofiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_filosofia.jpg"> - $ProfFilosofiaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_filosofia.jpg"> - $ProfFilosofiaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_filosofia/prof_filosofia.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $JogadorM6.MissaoEstatus is "Completa">>
<<if $ProfFisicaM1.MissaoEstatus is "Inativa">>
<<if $Acoes.TreinoProfFisica lt 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica1<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfFisicaM1.MissaoEstatus is "Ativa">>
<<if $Acoes.TreinoProfFisica lt 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica1<br>
<hr id="quests">
<<elseif $Acoes.TreinoProfFisica gte 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $SrtaTavellaM1.MissaoEstatus is "Ativa">>
<<if $VizinhaEsquerdaM1.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM1.MissaoDica1<br>
<hr id="quests">
<<elseif $VizinhaEsquerdaM1.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM1.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - End of content with this character (for now)<br>
<hr id="quests">
<</if>><<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>You hear loud music playing that bothers you a little.<</narrador>>
<br>
<<ref $Jogador>>Bro! What loud music! who sure this is $IrmaN.Nome's fault.<</ref>>
<br>
<<narrador>>But arriving in the room you find your other $IrmaV.Relacao $IrmaV.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$IrmaV.Nome?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Did she dance again? She hadn't done this in a long time.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Uh look at that wiggle.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh, $Jogador.Nome hadn't seen you there.<</fala>>
<br>
<<narrador>>She pauses the music.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just came to ask you to turn the music down a little bit.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I'm sorry $Jogador.Nome I didn't even realize how loud it was.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... okay, I noticed you're dancing again.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, I know I haven't done that since I finished school but now that I have more free time I'm back to dancing here at home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Even after all this time you still dance very well.<</fala>>
<br>
<<narrador>>$IrmaV.Nome turns the music back on at a lower volume and goes back to dancing while she talks to you.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was afraid I was rusty but apparently I still...<</fala>>
<br>
<<narrador>>You're hypnotized watching her ass swaying back and forth.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh $IrmaV.Nome wiggle, wiggle, wiggle in these see-through pants without panties.<</ref>>
<br>
<<JogadorMoralidade 1>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Humm?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How are you?<</fala>>
<br>
<<if $Jogador.Moralidade lt 70>>
@@.btnUI;<<button [[Do you still know how to Twerk?|Eventos-Aleatorios-IrmaV-Dançando]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 5>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[I just got distracted|Eventos-Aleatorios-IrmaV-Dançando-Negação]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Yes I am $IrmaV.Nome was just wondering if you still know how to Twerk.<</fala>>
<br>
<<JogadorMoralidade 1>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Twerk?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I remember you used to do it in the past and Mom didn't like it.<</fala>>
<br>
<<if $IrmaV.Moralidade gte 70>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>Now I understand why she didn't like me dancing Twerk.<</fala>>
<br>
<<ref $Jogador>>After that, it's better not to continue.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it is. Just keep the music volume down $IrmaV.Nome.<</fala>>
<br>
<<narrador>>You turn around and leave.<</narrador>>
<br>
<<ref $Jogador>>She's my $IrmaV.Relacao! What was I thinking?<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
<<elseif $IrmaV.Moralidade lt 70>> /*============================*/
<<fala "Irma1" $IrmaV.Nome>>I remember very well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you still know how to dance like that?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I think so, let me try.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And then? What do you think?<</fala>>
<br>
<<ref $Jogador>>I think I'm getting horny.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're still pretty good at it!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh, her dancing desire, with this transparent leggin, it makes me want to ask her to go further but it's better not.<</ref>>
<br>
<<ref $Jogador>>She wouldn't like it. Still.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Of course you do, $IrmaV.Nome. Just turn the music volume down.<</fala>>
<br>
<<narrador>>You turn around and leave.<</narrador>>
<br>
<<ref $Jogador>>She's my $IrmaV.Relacao! What was I thinking?<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>You sneak up behind $IrmaV.Nome to take a look at what she's watching and you're in for a surprise.<</narrador>>
<br>
<<ref $Jogador>>She is watching porn.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome!<</fala>>
<br>
<<narrador>>You lean on her shoulders giving her a big scare.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh my God, $Jogador.Nome! What a fright!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You were watching porn, right? naughty!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Speak quietly.<</fala>>
<br>
<<narrador>>You start laughing.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hahahahahhah.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>You're laughing at what I've also caught you watching porn remember.<</fala>>
<br>
<<narrador>>You sit next to her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but I well remember that you were angry with me for several days.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And it was not without reasons.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And besides that porn you were watching was terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why? Have you seen that video?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, it's just that... because uh...<</fala>>
<br>
<<if $IrmaV.Moralidade gte 55>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>Oh forget it, I don't even know why I'm talking about pornography with you.<</fala>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Moralidade lt 70>>
@@.btnUI;<<button [[Try to make her talk|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 5>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Leave her alone|Eventos-Aleatorios-IrmaV-Assistindo-Porno-Negação]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Go $IrmaV.Nome speak.<</fala>>
<br>
<<if $IrmaV.Moralidade gte 70>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome, I don't have to tell you about the things I do in my privacy!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, I'll leave you there with your intimacies.<</fala>>
<br>
<<IrmaVMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
<<elseif $IrmaV.Moralidade lt 70>> /*============================*/
<<fala "Irma1" $IrmaV.Nome>>Oh alright.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>What kind of story do these videos have? Most of them are about a schoolgirl coming to her teacher's office and telling his "please sir, I've been such a bad girl, you need to punish me".<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then the fucking teacher looks at her and says "lean over the table" and it's obvious that this girl is not 18 you can tell just by her hands, her tits, her lips and her 28 year old face, and whatever.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She then looks at him, he then leans towards her, just start having sex but not before he has to say "take this cock, bitch!" and she just warmly says extremely embarrassing things that don't make any sense.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then you keep wanting to see something that goes beyond the sexual act, but often it doesn't go beyond that, there's no connection, there's no chemistry, no story line, no fantasy. Do you have any fantasy?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it for me to answer?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I'm just saying that history is everything in porn.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>When you see a woman in the act you can get a sliver her own personality featured in her. And you want to think about what I would do in that situation. Then you'll be fine when the porn ends because you know it was very real.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And then did you understand?<</fala>>
<br>
@@.btnUI;<<button [[No|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 6>>
<</button>>@@
@@.btnUI;<<button [[Yes|Eventos-Aleatorios-IrmaV-Assistindo-Porno-Negação]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 6>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>No.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No? Oh.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hand me my iPad, I'll show you.<</fala>>
<br>
<<narrador>>You hand her the iPad.<</narrador>>
<br>
<<narrador>>She picks it up and starts zapping looking for something.<</narrador>>
<br>
<<narrador>>You're visibly embarrassed by this and Kimmy notices.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Don't act like a child this is just for your education.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You see her looking for something you notice something strange.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey is this a brother and sister roleplay video?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This is just fantasy, this taboo thing is more about secret sexuality, not fantasies about you in this case.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I never said that.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Umm... you got it.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Just watch.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She is pretty right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah she is pretty.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And look how she performs, she acts like she has a secret wish, but she knows it's so wrong.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>You see? It's so much better than all that rubbish you watch.<</fala>>
<br>
<<narrador>>You two are watching for a while.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This part.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The orgasm is so quiet that you feel everything she feels.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then? are you enjoying it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, it's cool.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know you're enjoying it.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh, do you think people do that position in real life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, it seems difficult.<</fala>>
<br>
<<narrador>>You've been watching it for a while, until the hormones start to kick in.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno7.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<if $IrmaV.Moralidade gte 62>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>So that's it I better get out.<</fala>>
<br>
<<IrmaVMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 9>>
<</button>>@@
<<elseif $IrmaV.Moralidade lt 62>> /*============================*/
<<narrador>>$IrmaV.Nome sees your erection.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>And she tries to hold her laugh.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh.<</fala>>
<br>
<<narrador>>You feel ashamed and try to hide it.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, I'm sorry I didn't mean to offend you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>But it's ok I... also get turn on while watching porn before bed, that's normal.<</fala>>
<br>
<<if $Jogador.Moralidade gte 62>> /*=========================*/
@@.btnUI;<<button [[Get out of there, the stuff is getting weird!|Eventos-Aleatorios-IrmaV-Assistindo-Porno-Negação]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 6>>
<</button>>@@
<<elseif $Jogador.Moralidade lt 62>> /*=====================*/
@@.btnUI;<<button [[Continue here, the stuff is getting better and better!|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 3>>
<<addmins 6>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomEventConfig is 3>>
/*===================================================================*/
<<fala "Irma1" $IrmaV.Nome>>Wants to know? You need to watch until the end we are getting to the best part.<</fala>>
<br>
<<narrador>>She then hands you the iPad.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>So you two are watching the video.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You two are watching the scene until the end...<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
<<IrmaVMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Okay, okay, I'll leave you alone.<</fala>>
<br>
<<if $Jogador.Moralidade gte 70>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Umm... of course I do.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then that's it! Stop watching that shit you see and watch quality porn.<</fala>>
<br>
<<if $Jogador.Moralidade gte 62>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Oh I don't think I'll ever watch porn with you again.<</fala>>
<br>
<<narrador>>You get up and leave.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh $Jogador.Nome, come on.<</fala>>
<br>
<<if $Jogador.Moralidade gte 70>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $NewProfFisicaM3.MissaoEstatus is "Ativa">>
<<goto "NPFM3 - Prova de Fisica">>
<</if>>
<<if $NewProfFisicaM1.MissaoEstatus is "Ativa">>
<<goto "NPFM1 - Apresentando a todos o novo professor de física">>
<</if>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<Narrador "Now it would be Physics lesson, but the teacher is absent so..." "Agora seria aula de Física, mas o professor está ausente então...">>
<br>
<<Narrador "The chaos is released." "O baderna é liberada.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar1.mp4" type="video/mp4"></video></center>
<<case 2>> /*====================================================*/
<<Narrador "Now it would be Physics lesson, but the teacher is absent so..." "Agora seria aula de Física, mas o professor está ausente então...">>
<br>
<<Narrador "The chaos is released." "O baderna é liberada.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar2.mp4" type="video/mp4"></video></center>
<<case 3>> /*====================================================*/
<<Narrador "Now it would be Physics lesson, but the teacher is absent so..." "Agora seria aula de Física, mas o professor está ausente então...">>
<br>
<<Narrador "The chaos is released." "O baderna é liberada.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar3.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<narrador>>Thank you very, very, very much to you supporter of tier: The President of the BETA House, thank you very much for helping this project<</narrador>>
<center><div id="apoiadores">guy paquette</div></center>
<center><div id="apoiadores">James Champion</div></center>
<center><div id="apoiadores">dennis persson</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCasaSala>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<PlayerDiz "Hey, $Jogador.RelacaoMae! Looks like you’re taking your workout routine seriously, huh?" "Oi, $Jogador.RelacaoMae! Você está levando sua rotina de exercícios a sério, huh?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Hey, $Jogador.Nome! You know how it is, someone’s gotta stay in shape. And you, still just watching?" "Oi, $Jogador.Nome! Você sabe como é, alguém precisa manter a forma. E você, ainda só observando?">>
<br>
<<PlayerDiz "I can’t help but notice you’re more dedicated than ever. I’m loving it, huh!" "Não posso deixar de notar que você está cada vez mais dedicada. Tô gostando de ver ehm!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout2.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hmm... you like it, huh?" "Hmm... está gostando huh?">>
<br>
<<PlayerDiz "Uh... I mean... (clears throat) I like seeing how hard you’re working. You know..." "Ehr... quero dizer... (pigarro) estou gostando de ver como você está se esforçando. Sabe...">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "I know..." "Sei...">>
<br>
<<Narrador "She says while continuing her workout." "Diz ela enquanto continua o exercício.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Oh man... look at that... sexy roll." "Oh cara... olha esse... rebolado, que coisa sexy.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "(whispering) Oh my God... what a hot butt..." "(sussurrando) Oh meu Deus... que bunda gostosa...">>
<br>
<<MamaeDiz "What?" "O que?">>
<br>
<<PlayerDiz "Ah... nothing, $Jogador.RelacaoMae, sorry, just thinking out loud." "Ah... nada $Jogador.RelacaoMae, desculpe, só pensei alto.">>
<br>
<<MaeMoralidade 1>>
<br>
<<if $Mae.Moralidade lt 75>> /*==================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout2.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Well, since you’re not doing anything, could you tell me if I’m exercising right?" "Bom, já que não está fazendo nada, você poderia dizer se eu estou me exercitando certo.">>
<br>
<<PlayerDiz "You know how to work out just fine, $Jogador.RelacaoMae, you don’t need my help." "Você sabe muito bem se exercitar, $Jogador.RelacaoMae, não precisa da minha ajuda.">>
<br>
<<MamaeDiz "Eh... but at least stay here... you know... I like having company too." "Eh... mas pelo menos fique aqui... sabe... eu também gosto de ter companhia.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Okay|Mae-Workout]]>>
<<set $game.SexEvent to 1>>
<<addmins 7>>
<</button>>@@
@@.btnUI;<<button [[Better Not|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Okay|Mae-Workout]]>>
<<set $game.SexEvent to 1>>
<<addmins 7>>
<</button>>@@
@@.btnUI;<<button [[Melhor Não|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<</if>>
<<elseif $Mae.Moralidade gte 75>> /*=============================*/
<<MamaeDiz "Don't you have anything else to do, kid? Are you just going to stand there looking at me with that face?" "Você não tem mais o que fazer não garoto? Vai ficar aí só me olhando com essa cara?">>
<br>
<<Narrador "She says with a blush on her cheeks. With no choice, you turn around and leave the living room." "Diz ela com um rubor nas bochechas. Sem escolha, você dá meia volta e sai da sala de estar.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Look at my flexibility." "Olha a minha flexibilidade.">>
<br>
<<Reflex "Does she realize she’s making me feel awkward with all this?" "Ela percebe que está me deixando excitado com tudo isso?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Uh... v-very good." "Éh... m-muito bom.">>
<br>
<<MamaeDiz "I just want to make sure I’m not wasting my time." "Eu só quero ter certeza de que não estou perdendo tempo.">>
<br>
<<Reflex "What did she mean by that?" "O que ela quis dizer com isso?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Look, $Jogador.Nome, I’m going to do some glute exercises. See if I’m doing it right." "Olha só $Jogador.Nome, vou fazer exercícios de glúteos. Veja se estou fazendo certo.">>
<br>
<<Narrador "You watch her from a distance, a bit dumbfounded." "Você a observa de longe um pouco estupefato.">>
<br>
<<MamaeDiz "Come on, get a little closer." "Vamos lá, chegue um pouco mais perto.">>
<br>
<<MaeMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "So? Everything okay?" "E então? Tudo certo?">>
<br>
<<Narrador "You stare mesmerized at her ass, unable to help but notice the fabric of her swimsuit weakly covering her ass." "Você olha hipnotizado para a bunda dela, não conseguindo não reparar no pano do maiô fracamente cobrindo cuzinho dela.">>
<br>
<<Reflex "Oh my God..." "Oh meu Deus...">>
<br>
<<if $Jogador.Moralidade lt 75>> /*==============================*/
<<Reflex "Uh... $Jogador.RelacaoMae, how about doing some leg raises?" "Ahm... $Jogador.RelacaoMae, que tal você fazer elevação de perna?">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Continue|Mae-Workout]]>>
<<set $game.SexEvent to 2>>
<<addmins 7>>
<</button>>@@
@@.btnUI;<<button [[Better Not|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue|Mae-Workout]]>>
<<set $game.SexEvent to 2>>
<<addmins 7>>
<</button>>@@
@@.btnUI;<<button [[Melhor Não|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<</if>>
<<elseif $Mae.Moralidade gte 75>> /*=============================*/
<<Narrador "I... I... I have to go..." "Eu... eu... tenho que ir...">>
<br>
<<Reflex "Oh my God... she is my $Jogador.RelacaoMae..." "Oh meu Deus... ela é minha $Jogador.RelacaoMae...">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<PlayerDiz "Uh... $Jogador.RelacaoMae, how about doing some leg raises?" "Ahm... $Jogador.RelacaoMae, que tal você fazer elevação de perna?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "That's what I was about to do, dear." "Era o que eu já ia fazer querido.">>
<br>
<<PlayerDiz "Oh my God..." "Oh meu Deus...">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She giggles shyly..." "Ela ri timidamente...">>
<br>
<<MamaeDiz "I’m good, aren’t I?" "Eu sou boa não é?">>
<br>
<<PlayerDiz "Uh... very good." "Eh... muito boa.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MaeMoralidade 1>>
<br>
<<if $Mae.Moralidade lt 65 and $Jogador.Moralidade lt 65>> /*====*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Continue|Mae-Workout]]>>
<<set $game.SexEvent to 2>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue|Mae-Workout]]>>
<<set $game.SexEvent to 2>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
<</if>>
<<else>> /*======================================================*/
<<PlayerDiz "So, do you need help with anything else?" "Então, você precisa de ajuda com mais alguma coisa?">>
<br>
<<MamaeDiz "No, I’m fine now, thanks." "Não, estou bem agora, obrigado.">>
<br>
<<Reflex "Darn!" "Droga!">>
<br>
<<MamaeDiz "After all, you have something more important to deal with now." "Afinal, você tem algo mais importante para resolver agora.">>
<br>
<<Narrador "She says with a shy giggle, looking at the bulge in his pants." "Diz ela num risinho tímido olhando para o volume em sua calça.">>
<br>
<center><img id="imagens" src="content/characters/player/images/vol-na-calca2.jpg"></center>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<MamaeDiz "And this exercise? Do you think I'm doing it right?" "E esse exercício? Você acha que estou fazendo certo?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "W-Well, it looks like it." "B-Bom, parece que sim.">>
<br>
<<MamaeDiz "Really? Come closer to get a better look." "Sério? Chegue mais perto para ver melhor.">>
<br>
<<MaeMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "So, what do you think?" "E então o que você acha?">>
<br>
<<Reflex "Why is that? She's doing it on purpose, it's not possible, she knows my cock is hard and she wants to provoke me, I can almost smell her pussy." "Por que disso? Ela está fazendo de propósito, não é possível, ela sabe que meu pau tá duro e quer me provocar, quase consigo sentir até o cheiro da buceta dela.">>
<br>
<<MamaeDiz "What do you think of my flexibility?" "O que você acha da minha flexibilidade?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "I don’t think I can handle this." "Eu não acho que consigo lidar com isso.">>
<br>
<<MamaeDiz "Come closer, she doesn’t bite..." "Chega mais perto, ela não morde...">>
<br>
<<Narrador "She says, laughing." "Diz ela rindo.">>
<br>
<<Reflex "What?" "O que?">>
<br>
<<MaeMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "My cock is hard as a rock." "Meu pau está duro como uma pedra.">>
<br>
<<MamaeDiz "So, what do you think, $Jogador.Nome?" "Então o que você acha $Jogador.Nome?">>
<br>
<<PlayerDiz "Uh..." "Ahm...">>
<br>
<<MamaeDiz "Say something." "Diga alguma coisa.">>
<br>
<<PlayerDiz "Uh, I better get going." "Ahm, é melhor eu sair.">>
<br>
<<MamaeDiz "Oh, okay." "Ah, tudo bem.">>
<br>
<<Narrador "She seems disappointed." "Ela parece desapontada.">>
<br>
<<Reflex "I shouldn't think of her like that, because she's my $Jogador.RelacaoMae, but that's dirty." "Eu não deveria pensar nela assim, porque ela é minha $Jogador.RelacaoMae, mas isso é sujo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoMae>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>The bedroom door is closed.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|Mãe-Quarto]]>>
<<set $game.RandomEventConfig to 1>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout3.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout4.mp4" type="video/mp4"></video></center>
<<case 2>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout5.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout7.mp4" type="video/mp4"></video></center>
<<case 3>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout8.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout9.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout10.mp4" type="video/mp4"></video></center>
<<case 4>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout11.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout12.mp4" type="video/mp4"></video></center>
<<case 5>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout13.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|Casa]]>><<addmins 2>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoMae>>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao, do you want a massage?<</fala>>
<br>
<<MamaeQuartoImgs>>
<br>
<<MamaeDiz "Yeah, I really need a good massage right now." "Yeah, I really need a good massage right now.">>
<br>
@@.btnUI;<<button [[Make Simple Massage|Mae-QuartoMae-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUI;<<button [[Make Sexy Massage|Mae-QuartoMae-Massagem-Sexy]]>><</button>>@@
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@<<FundoCasaSala>>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao, do you want a massage?<</fala>>
<br>
<<MamaeSalaImgs>>
<br>
<<MamaeDiz "Yeah, I really need a good massage right now." "Yeah, I really need a good massage right now.">>
<br>
@@.btnUI;<<button [[Make Simple Massage|Mae-Sala-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUI;<<button [[Make Sexy Massage|Mae-Sala-Massagem-Sexy]]>><</button>>@@
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@<<FundoCasaSala>>
<<narrador>>You give $Mae.Nome a shoulder massage.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<narrador>>Seeing how relaxed she is you can hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-Sala-True]]>><<addmins 1>><</button>>@@
<</if>>
<br>
@@.btnUI;<<button "Back" "SuaCasa_Sala">><<addmins 3>><</button>>@@"not yet implemented"
<br>
@@.btnUI;<<button "Back" "SuaCasa_Sala">><</button>>@@<<FundoCasaSala>>
<<narrador>>Hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus isnot "Ativa">>
<<if $Mae.Moralidade lt 70>>
<<if $Mae.status isnot "Relaxing">>
@@.btnHypno;<<button "Leave her in more comfortable clothes" "Mae-Hypno">>
<<set $Hypno.Mae to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Mae.status is "Relaxing">>
<<ref $Jogador>>I've hypnotized her.<</ref>>
<</if>>
<<else>>
<<ref $Jogador>>I think my $Mae.Relacao's morality are too high for that.<</ref>>
<</if>>
<<else>> /*==================================================*/
<<ref $Jogador>>I do not know what to do.<</ref>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 5>><</button>>@@<<switch $Hypno.Mae>> /*=============================================*/
<<case 1>> /*====================================================*/
<<narrador>>You grab $Mae.Nome by the cheeks, look deep into her eyes and recite your hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $Mae.Nome, I made a breakthrough a few days ago and started doing a lot of things I always wanted to do, but $IrmaN.Nome and $IrmaV.Nome aren't really liking the idea, but I can't be limited by their opinion, if they don't like my new habits they will have to learn to deal with it, and maybe one day they will accept it as well as my $Jogador.RelacaoMae $Jogador.Nome."<</fala>>
<br>
<<narrador>>$Mae.Nome looks away for a few seconds as her mind wanders, then she returns to the real world again.<</narrador>>
<br>
@@.btnUI;<<button "Back" `previous()`>>
<<set $Mae.status to "Relaxing">>
<<set $MaeM11.MissaoEstatus to "Ativa">>
<<addmins 4>>
<</button>>@@
<</switch>> /*=======================================================*/<<widget "MsnLena">>
<<if $Mensagens.LenaPaul gt 0>>
<span class="notifymsn">$Mensagens.LenaPaul</span>
<<elseif $Mensagens.LenaPaul is 0>>
<</if>>
<</widget>>
<<widget "MsnProfHistoria">>
<<if $Mensagens.ProfHistoria gt 0>>
<span class="notifymsn">$Mensagens.ProfHistoria</span>
<<elseif $Mensagens.ProfHistoria is 0>>
<</if>>
<</widget>>
<<widget "MsnSocioGroup">>
<<if $Mensagens.SocioGrup gt 0>>
<span class="notifymsn">$Mensagens.SocioGrup</span>
<<elseif $Mensagens.SocioGrup is 0>>
<</if>>
<</widget>><<widget "MamaeSalaImgs">> /*========================================*/
<<if $Roupas.Mae is 0>> /*---------------------------------------*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala5.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*-----------------------------------*/
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala7.jpg"></center>
<</switch>>
<</if>> /*-------------------------------------------------------*/
<</widget>> /*=======================================================*/
<<widget "MamaeSalaSentadaImgs">> /*=================================*/
<<if $Roupas.Mae is 0>> /*---------------------------------------*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala-Sentada1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala-Sentada2.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*-----------------------------------*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala-Sentada1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Sala-Sentada2.jpg"></center>
<</switch>>
<</if>> /*-------------------------------------------------------*/
<</widget>> /*=======================================================*/
<<widget "MamaeCozinhaImgs">> /*=====================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha7.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Cozinha8.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeQuartoImgs">> /*======================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto4.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto6.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeQuartoSentadaImgs">> /*===============================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto-Sentada1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto-Sentada2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto-Sentada3.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto-Sentada1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto-Sentada2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeTeAcordandoImgs">> /*=================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-lhe-Acordando1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-lhe-Acordando2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-lhe-Acordando3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-lhe-Acordando4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-lhe-Acordando5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-lhe-Acordando6.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 8)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-lhe-Acordando8.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeQuartoBravaImgs">> /*===============================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Quarto2.jpg"></center>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lingerie-Quarto-Angry.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<FundoQuartoMae>>
<<narrador>>You give $Mae.Nome a shoulder massage.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<narrador>>Seeing how relaxed she is you can hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-QuartoMae-True]]>><<addmins 1>><</button>>@@
<</if>>
<br>
@@.btnUI;<<button "Back" "SuaCasa_Quarto_da_sua_Mae">><<addmins 3>><</button>>@@"not yet implemented"
<br>
@@.btnUI;<<button "Back" "SuaCasa_Quarto_da_sua_Mae">><</button>>@@<<FundoQuartoMae>>
<<narrador>>Hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus isnot "Ativa">>
<<if $Mae.Moralidade lt 70>>
<<if $Mae.status isnot "Relaxing">>
@@.btnHypno;<<button "Leave her in more comfortable clothes" "Mae-Hypno">>
<<set $Hypno.Mae to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Mae.status is "Relaxing">>
<<ref $Jogador>>I've hypnotized her.<</ref>>
<</if>>
<<else>>
<<ref $Jogador>>I think my $Mae.Relacao's morality are too high for that.<</ref>>
<</if>>
<<else>> /*==================================================*/
<<ref $Jogador>>I do not know what to do.<</ref>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><<addmins 5>><</button>>@@<<set $Races to {
Anao: false,
Elfo: false,
Halfling: false,
Humano: false,
Draconato: false,
Gnomo: false,
MeioElfo: false,
MeioOrc: false,
Tiefling: false,
Warforged: false,
};>>
<<set $Classes to {
Barbaro: false,
Bardo: false,
Clerigo: false,
Druida: false,
Guerreiro: false,
Monge: false,
Paladino: false,
Ranger: false,
Ladino: false,
Feiticeiro: false,
Bruxo: false,
Mago: false,
};>>
<<widget "DeDPersonagem">>
<<if $Races.Anao is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Anao-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Anao-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Anao-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Anao-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Anao-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Anao-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Anao-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Anao-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Anao-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Anao-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Anao-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Anao-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Elfo is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Elfo-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Elfo-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Elfo-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Elfo-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Elfo-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Elfo-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Elfo-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Elfo-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Elfo-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Elfo-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Elfo-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Halfling is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Halfling-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Halfling-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Halfling-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Halfling-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Halfling-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Halfling-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Halfling-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Halfling-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Halfling-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Halfling-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Halfling-Bruxo.jpg">???<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Halfling-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Humano is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Humano-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Humano-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Humano-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Humano-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Humano-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Humano-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Humano-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Humano-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Humano-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Humano-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Humano-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Humano-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Draconato is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Draconato-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Draconato-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Draconato-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Draconato-Druida.jpg"></center>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Draconato-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Draconato-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Draconato-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Draconato-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Draconato-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Draconato-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Draconato-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Draconato-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Draconato-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Gnomo is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Gnomo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Gnomo-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Gnomo-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Gnomo-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Gnomo-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Gnomo-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Gnomo-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Gnomo-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Gnomo-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Gnomo-Feiticeiro.jpg">???<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Gnomo-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Gnomo-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.MeioElfo is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Meio-Elfo-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Meio-Elfo-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Meio-Elfo-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Meio-Elfo-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Meio-Elfo-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Meio-Elfo-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Meio-Elfo-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Meio-Elfo-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Meio-Elfo-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.MeioOrc is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Orc-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Meio-Orc-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Meio-Orc-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Meio-Orc-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Meio-Orc-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Meio-Orc-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Meio-Orc-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Meio-Orc-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Meio-Orc-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Meio-Orc-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Meio-Orc-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Meio-Orc-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Tiefling is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Tiefling-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Tiefling-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Tiefling-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Tiefling-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Tiefling-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Tiefling-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Tiefling-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Tiefling-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Tiefling-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Tiefling-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Tiefling-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Tiefling-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Warforged is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Warforged-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Warforged-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Warforged-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Warforged-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Warforged-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Warforged-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Warforged-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Warforged-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Warforged-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Warforged-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Warforged-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Warforged-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<</if>>
<</widget>>
<<widget "DeDKillingan">>
<div class="falaDeDKillingan"><img class="avatar2" src="content/others/DnD/Killingan/Killingan-Icon.jpg">Killingan Antônio<hr id="dlgs"><br><span>_args.raw</span></div>
<</widget>>
<<widget "DeDLaurenova">>
<div class="falaDeDKillingan"><img class="avatar2" src="content/others/DnD/Laurenova/Laurenova-Icon.jpg">Laurenova Coperov<hr id="dlgs"><br><span>_args.raw</span></div>
<</widget>>
<<widget "DeDRaca">>
<<if $Races.Anao is true>>
<span>Dwarf</span>
<<elseif $Races.Elfo is true>>
<span>Elf</span>
<<elseif $Races.Halfling is true>>
<span>Halfling</span>
<<elseif $Races.Humano is true>>
<span>Human</span>
<<elseif $Races.Draconato is true>>
<span>Dragonborn</span>
<<elseif $Races.Gnomo is true>>
<span>Gnome</span>
<<elseif $Races.MeioElfo is true>>
<span>Half-Elf</span>
<<elseif $Races.MeioOrc is true>>
<span>Half-Orc</span>
<<elseif $Races.Tiefling is true>>
<span>Tiefling</span>
<<elseif $Races.Warforged is true>>
<span>Warforged</span>
<</if>>
<</widget>>
<<widget "DeDClasse">>
<<if $Classes.Barbaro is true>>
<span>Barbarian</span>
<<elseif $Classes.Bardo is true>>
<span>Bard</span>
<<elseif $Classes.Clerigo is true>>
<span>Cleric</span>
<<elseif $Classes.Druida is true>>
<span>Druid</span>
<<elseif $Classes.Guerreiro is true>>
<span>Fighter</span>
<<elseif $Classes.Monge is true>>
<span>Monk</span>
<<elseif $Classes.Paladino is true>>
<span>Paladin</span>
<<elseif $Classes.Ranger is true>>
<span>Ranger</span>
<<elseif $Classes.Ladino is true>>
<span>Rogue</span>
<<elseif $Classes.Feiticeiro is true>>
<span>Sorcerer</span>
<<elseif $Classes.Bruxo is true>>
<span>Warlock</span>
<<elseif $Classes.Mago is true>>
<span>Wizard</span>
<</if>>
<</widget>>
<<widget "DeDPersonagemPronto">>
<<if $Races.Anao is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Anao-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Anao-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Anao-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Anao-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Anao-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Anao-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Anao-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Anao-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Anao-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Anao-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Anao-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Anao-Mago.jpg"></center>
<</if>>
<<elseif $Races.Elfo is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Elfo-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Elfo-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Elfo-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Elfo-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Elfo-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Elfo-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Elfo-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Elfo-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Elfo-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Elfo-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Elfo-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Elfo-Mago.jpg"></center>
<</if>>
<<elseif $Races.Halfling is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Halfling-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Halfling-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Halfling-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Halfling-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Halfling-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Halfling-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Halfling-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Halfling-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Halfling-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Halfling-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Halfling-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Halfling-Mago.jpg"></center>
<</if>>
<<elseif $Races.Humano is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Humano-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Humano-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Humano-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Humano-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Humano-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Humano-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Humano-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Humano-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Humano-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Humano-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Humano-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Humano-Mago.jpg"></center>
<</if>>
<<elseif $Races.Draconato is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Draconato-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Draconato-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Draconato-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Draconato-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Draconato-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Draconato-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Draconato-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Draconato-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Draconato-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Draconato-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Draconato-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Draconato-Mago.jpg"></center>
<</if>>
<<elseif $Races.Gnomo is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Gnomo-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Gnomo-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Gnomo-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Gnomo-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Gnomo-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Gnomo-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Gnomo-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Gnomo-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Gnomo-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Gnomo-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Gnomo-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Gnomo-Mago.jpg"></center>
<</if>>
<<elseif $Races.MeioElfo is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Meio-Elfo-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Meio-Elfo-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Meio-Elfo-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Meio-Elfo-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Meio-Elfo-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Meio-Elfo-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Meio-Elfo-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Meio-Elfo-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Meio-Elfo-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Meio-Elfo-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Meio-Elfo-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Meio-Elfo-Mago.jpg"></center>
<</if>>
<<elseif $Races.MeioOrc is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Meio-Orc-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Meio-Orc-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Meio-Orc-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Meio-Orc-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Meio-Orc-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Meio-Orc-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Meio-Orc-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Meio-Orc-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Meio-Orc-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Meio-Orc-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Meio-Orc-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Meio-Orc-Mago.jpg"></center>
<</if>>
<<elseif $Races.Tiefling is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Tiefling-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Tiefling-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Tiefling-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Tiefling-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Tiefling-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Tiefling-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Tiefling-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Tiefling-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Tiefling-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Tiefling-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Tiefling-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Tiefling-Mago.jpg"></center>
<</if>>
<<elseif $Races.Warforged is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Warforged-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Warforged-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Warforged-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Warforged-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Warforged-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Warforged-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Warforged-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Warforged-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Warforged-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Warforged-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Warforged-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Warforged-Mago.jpg"></center>
<</if>>
<</if>>
<</widget>><<switch random(1, 3)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Damned boy! He spied me taking a shower.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ay, caramba!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You will see me boy!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry teacher...<</fala>>
<br>
<<narrador>>She hangs up the phone leaving you to talk to yourself.<</narrador>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<case 2>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Son of a bitch! He spied me taking a shower.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ay, caramba!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You will regret what you did!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry teacher...<</fala>>
<br>
<<narrador>>She hangs up the phone leaving you to talk to yourself.<</narrador>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<case 3>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You shameless naughty dog! He spied me taking a shower.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ay, caramba!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Next time you come I'm going to cut off your penis because that's what you do with a perverted dog!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry teacher...<</fala>>
<br>
<<narrador>>She hangs up the phone leaving you to talk to yourself.<</narrador>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</switch>> /*=======================================================*/
<<FundoCentro>>
<<addmins 5>>
<<if $LenaPaulM8.MissaoEstatus is "Ativa">>
<<if $Alianca.Namoro gte 2 and $Alianca.AloneAnel gte 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 23>>
<<if $LenaPaul.Desejo gte 40 and $LenaPaul.Paixao gte 40>>
<<goto "LPM8 - Tainha, Vinho e...">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM7.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<<if $Jogador.Ousadia gte 25>>
<<goto "LPM7 - Entrando Numa Fria">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Byers/Porta-Casa-Byers-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Byers/Porta-Casa-Byers-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Byers/Porta-Casa-Byers.jpg"></center>
<</if>>
<<if $BaterNaPorta.LenaPaul is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa Byers">>
<</timed>>\
<</if>>
<<if $NinguemAtende.LenaPaul is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $LenaPaul.local isnot "Casa-Byers">>
@@.btnUI;<<button [[Ring the Bell|Porta Centro-Casa-Byers]]>><<set $NinguemAtende.LenaPaul to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.LenaPaul to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Centro-Casa-Byers]]>><<set $NinguemAtende.LenaPaul to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.LenaPaul to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $LenaPaul.local is "Casa-Byers">>
@@.btnUI;<<button [[Ring the Bell|Porta Centro-Casa-Byers]]>><<set $BaterNaPorta.LenaPaul to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<</if>>
<<FundoCasaByers>>
<<set $BaterNaPorta.LenaPaul to false>>
<<imgCasaByers>> /* Imagens */
/*=========================== Personagens ===========================*/
<<if $game.periodWeek is "weekday" or
$game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 11 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21 or
$gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<a data-passage="LenaPaul-CasaByers" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8 or
$gameDate.getHours() gte 11 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30 or
$gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21 or
$gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<a data-passage="LenaPaul-CasaByers" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is doing yoga.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-yoga1.jpg"></center>
<br>
<<if $Roupas.Mae is 0>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>$Jogador.Nome, I'm not able to do the yoga postures by myself, can you help me?</span></div>
<<elseif $Roupas.Mae is 1>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>$Jogador.Nome, I'm not able to do the yoga postures by myself, can you help me?</span></div>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course yes.<</fala>>
<br>
<<MamaeDiz "So stand behind me and help me keep my back straight." "So stand behind me and help me keep my back straight.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>It’s hard not to think about it, but I like the feeling of her ass touching my crotch better.<</ref>>
<br>
<<MamaeDiz "Now from the front." "Now from the front.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, her flexibility is very good.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Take a deep breath.<</fala>>
<br>
<<ref $Jogador>>It's possible that she also likes me touching her that way.<</ref>>
<br>
<<JogadorHorny 10>>
<br>
<<if $MaeM5.MissaoEstatus is "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga4.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Thanks $Jogador.Nome, can you help me with squats now?" "Thanks $Jogador.Nome, can you help me with squats now?">>
<br>
@@.btnUI;<<button [[Yes!|Eventos-Aleatorios-Yoga-Mãe1]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 10>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<narrador>>You help her do squats.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga5.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Squats are my favorite thing to do." "Squats are my favorite thing to do.">>
<br>
<<ref $Jogador>>And it's also what I like the most.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga7.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Her beautiful ass in those tight yoga pants is amazing, if she works out with less clothes she'll be even better.<</ref>>
<br>
<<if $horny gte 50>> /*==========================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga8.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Is it just me or is she looking at my erection?<</ref>>
<br>
<<ref $Jogador>>Oh my God, this is so embarrassing.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Eventos-Aleatorios-Yoga-Mãe1]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Now stretch your arms.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga9.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Ahm... I think that's good enough for today." "Ahm... I think that's good enough for today.">>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasa>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is sunbathing in the backyard.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Go sunbathe with her|Eventos-Aleatorios-BanhodeSol-Mãe1]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao, can I sunbathe with you?<</fala>>
<br>
<<MamaeDiz "Of course, it’s always good to have company." "Of course, it’s always good to have company.">>
<br>
<<narrador>>You sunbathe next to for a few minutes.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
<<if $Jogador.Moralidade lt 70>> /*==============================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, my $Mae.Relacao's big tits are distracting me.<</ref>>
<br>
<<MamaeDiz "What is $Jogador.Nome looking at?" "What is $Jogador.Nome looking at?">>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... uh...<</fala>>
<br>
@@.btnUI;<<button [[Ahm... do you want me to put sunscreen on you?|Eventos-Aleatorios-BanhodeSol-Mãe1]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[Nothing.|Eventos-Aleatorios-BanhodeSol-Mãe-Negação]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 10>>
<</button>>@@
<<else>> /*======================================================*/
<<if $Mae.Moralidade lt 70>> /*==============================*/
<<MamaeDiz "$Jogador.Nome, can you put some sunscreen on me?" "$Jogador.Nome, can you put some sunscreen on me?">>
<br>
<<if $Jogador.Moralidade lt 80>> /*======================*/
@@.btnUI;<<button [[Alright|Eventos-Aleatorios-BanhodeSol-Mãe1]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 10>>
<</button>>@@
<</if>> /*===============================================*/
@@.btnUI;<<button [[Better not|Eventos-Aleatorios-BanhodeSol-Mãe-Negação]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 10>>
<</button>>@@
<<else>> /*==================================================*/
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 70>> /*==============================*/
<<fala "Jogador" $Jogador.Nome>>Ahm... do you want me to put sunscreen on you?<</fala>>
<</if>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol4.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Yes! Put protector here on my breasts please." "Yes! Put protector here on my breasts please.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol5.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You spread sunscreen over her breasts.<</narrador>>
<br>
<<MamaeDiz "Ohhhh, good, I needed this." "Ohhhh, good, I needed this.">>
<br>
<<MamaeDiz "Now pass my butt please." "Now pass my butt please.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol6.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then spread sunscreen over $Mae.Nome’s butt.<</narrador>>
<br>
<<MamaeDiz "Oohhhhhh... yes..." "Oohhhhhh... yes...">>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Oh... Thank you $Jogador.Nome, you are very kind." "Oh... Thank you $Jogador.Nome, you are very kind.">>
<br>
<<narrador>>You then lie down next to her and continue sunbathing with her for a while longer.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasa>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Ahm... nothing no $Mae.Relacao, I just got distracted.<</fala>>
<br>
<<narrador>>You keep sunbathing with your $Mae.Relacao for a while. She puts on sunscreen herself.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Better not, $Mae.Relacao, that’s not very suitable.<</fala>>
<br>
<<MamaeDiz "Ahm... okay..." "Ahm... okay...">>
<br>
<<narrador>>You keep sunbathing with your $Mae.Relacao for a while. She puts on sunscreen herself.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairroAfastado>>
<<addmins 3>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/bairro-afastado/motel-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<center><img id="imagens" src="content/locations/bairro-afastado/motel-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/bairro-afastado/motel.jpg"></center>
<</if>>
<br>
@@.btnUI;<<button [[Enter the Motel|Motel]]>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<set $fundo to "motel-quarto">>
<center><img id="IMG-locais" src="content/locations/motel/motel-recepcao.jpg"></center>
<br>
@@.btnUI;<<button [[Talk to Receptionist|Motel-Recepcionista]]>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<set $fundo to "motel-quarto">>
<div id="fixa">
<p><i>We are currently without employees.</i></p>
</div>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<set $fundo to "bordel">>
<div id="fixa">
<p><i>We are looking for Strippers, contact us and we will open the brothel soon.</i></p>
</div>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<FundoBairroAfastado>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bordel">><<addmins 3>>
<</timed>>\<<FundoBanheiroMasculino>>
<center><h1>$ManuM8.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p><i>"Eating armadillo is good</i></p>
<p><i>What a pity it hurts your back</i></p>
<p><i>Because the animal is short</i></p>
<p><i>And that's why I prefer goats."</i></p>
<br>
<p><i>"Goats have breasts</i></p>
<p><i>That feed their descendants</i></p>
<p><i>In the animal world there is a lot of bitching</i></p>
<p><i>For example, dogs</i></p>
<p><i>That bang its own mother, its sister and its aunts</i></p>
<p><i>They are stuck on all fours loving each other</i></p>
<p><i>In broad daylight."</i></p>
<br>
<<ref $Jogador>>I love this song, I'm going to write one more piece of this song!<</ref>>
<br>
<p><i>"The animals, there are some interesting animals</i></p>
<p><i>Just imagine what the sex of elephants is like</i></p>
<p><i>And camels that have balls on their backs</i></p>
<p><i>And the cows that wherever they go</i></p>
<p><i>Leave a trail of shit."</i></p>
<br>
<p><i>"The doves when they fly</i></p>
<p><i>Unbelievably, they are flying over</i></p>
<p><i>With your asshole staring at our heads</i></p>
<p><i>Hence comes the blast from your anal bazooka</i></p>
<p><i>Do you already have a dove with a laser sight</i></p>
<p><i>The shot always comes out fatal."</i></p>
<br>
<br>
<<ref $Jogador>>I wanted to write this whole song, but I don't have much time.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM8.MissaoEstagio += 100>>
<<set $ManuM8.MissaoEstatus to "Completa">>
<<set $ManuM9.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@<<if $MaeM7.MissaoEstatus is "Completa">> /*=========================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-workout.jpg"></center>
<br>
<<MamaeDiz "Oh... hello dear. I’m workout now." "Oh... hello dear. I’m workout now.">>
<br>
<<if $MaeEvents.Ginastica is false>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<<elseif $MaeEvents.Ginastica is false>>
<<MamaeDiz "Thank you for helping me workout today." "Thank you for helping me workout today.">>
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $MaeM7.MissaoEstatus isnot "Completa">> /*==================*/
<<imgCasaSala>>
<br>
<<if $Mae.local is "Sala">>
<a data-passage="Conversa-Mae-Casa-Sala" class="link-internal">
<div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<</if>>
<<if $IrmaV.local is "Sala">>
<a data-passage="Conversa-Irma1-Casa-Sala" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaNM3.MissaoEstatus isnot "Ativa" and $IrmaNM3.MissaoEstagio isnot 50>>
<<if $IrmaN.local is "Sala">>
<a data-passage="Conversa-Irma2-Casa-Sala" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoSalaDosProfessores>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula1.jpg"></center>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom5.jpg"></center>
<</switch>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Hi.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $NewProfFisicaM3.MissaoEstatus is "Ativa">>
<<goto "NPFM3 - Prova de Fisica">>
<</if>>
<<if $NewProfFisicaM1.MissaoEstatus is "Ativa">>
<<goto "NPFM1 - Apresentando a todos o novo professor de física">>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<Narrador "The physics class was happening without many issues." "A Aula de fisica ocorria sem muitos problemas.">>
<br>
<<switch random(1, 10)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora8.jpg"></center>
<<case 9>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora9.jpg"></center>
<<case 10>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora10.jpg"></center>
<</switch>>
<br>
<<ProfNewFisicaDiz "(in a nonchalant tone) So, students, do the exercises in the workbook, and when you're done, hand them in to me." "(com um tom despretencioso) Então, alunos façam os exercicios na apostila e quando terminarem me entreguem.">>
<br>
<<Narrador "Even with the teacher's instruction, a large part of the class didn't bother to do the activity." "Mesmo com a ordem da professora, grande parte da sala nem se importa em fazer a atividade.">>
<br>
<<Narrador "$Amigo.Nome leans toward you." "$Amigo.Nome se inclina para você.">>
<br>
<<Amigo1Diz "Apologies to Teacher $ProfFisica.Nome, but your sister is really hot." "Que me desculpe o Professor $ProfFisica.Nome mas sua irmã é muito gostosa.">>
<br>
<<Amigo2Diz "That's true. With this muse here, I almost don't miss him." "Isso é verdade, com essa musa aqui quase não me faz sentir falta dele.">>
<br>
<<Amigo1Diz "And she doesn't tease me about my questions, look at that." "E ela não fica me zoando por causa das minhas perguntas, olha só.">>
<br>
<<Narrador "$Amigo.Nome stands up." "$Amigo.Nome se levanta.">>
<br>
<<Amigo2Diz "Um, teacher, Why do people say they slept like a baby after a good night's sleep when babies tend to wake up several times during the night?" "Ahm, professora, Por que quando têm uma boa noite de sono, as pessoas dizem que dormiram como um bebê, se bebês costumam acordar várias vezes durante a noite?">>
<br>
<<ProfNewFisicaDiz "$Amigo.Nome, focus on your activities, and I'll answer later." "$Amigo.Nome, se consentre em suas atividades e depois eu respondo.">>
<br>
<<Amigo1Diz "See, she doesn't tease me." "Viu, ela não me zoa.">>
<br>
<<PlayerDiz "And she doesn't answer you either." "E nem te responde.">>
<br>
<<Amigo1Diz "(motivated) But that's the point, these questions don't need answers, and that lack of answer is what makes it more interesting." "(motivado) Mas essa é questão, essas perguntas não precisam de resposta, por não terem resposta, isso é o que deixa tudo mais interessante.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Amigo2Diz "What?" " O que?">>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<Narrador "The physics class was happening without many issues." "A Aula de fisica ocorria sem muitos problemas.">>
<br>
<<switch random(1, 10)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora8.jpg"></center>
<<case 9>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora9.jpg"></center>
<<case 10>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora10.jpg"></center>
<</switch>>
<br>
<<ProfNewFisicaDiz "So, students, do the exercises in the workbook, and when you're done, hand them in." "Então, alunos façam os exercicios na apostila e quando terminarem me entreguem.">>
<br>
<<Narrador "Even with the teacher's instruction, a large part of the class didn't bother to do the activity." "Mesmo com a ordem da professora, grande parte da sala nem se importa em fazer a atividade.">>
<br>
<<JackDiz "Teacher, I didn't understand question 3. Can you explain it to me?" "Professora, eu não entendi a pergunta 3, pode me explicar.">>
<br>
<<ProfNewFisicaDiz "$Penny.Nome, can you help your classmate?" "$Penny.Nome pode ajudar o seu colega?">>
<br>
<<PennyDiz "(surprise) Why me?" "(surpresa) Porque eu?">>
<br>
<<ProfNewFisicaDiz "(firm) Because I'm sure you're quite intelligent and humble enough to help a classmate in difficulty." "(firme) Porque eu tenho certeza que você é bastante inteligente, e humilde o suficiente para ajudar um colega com dificudade.">>
<br>
<<PennyDiz "(suspicious) Um... okay, I'll help him." "(desconfiada) Ahm... okay eu vou ajudar ele.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*//* Verdade ou Desafio */
<<set $Jogadores to 0>>
<<set $TruthDare to {
Verdade: false,
Desafio: false,
};>>
<<set $Jogador1 to {
Verdade: 0,
Desafio: 0,
};>>
<<set $Jogador2 to {
Verdade: 0,
Desafio: 0,
};>>
<<set $VEM2 to {
Verdade1: false,
Verdade2: false,
Verdade3: false,
};>><<FundoBanheiroMasculino>>
<center><h1>$ManuM9.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>You see all the things that are written on the cabin door.<</narrador>>
<br>
<<ref $Jogador>>Looks like the toilet writer doesn't have room to write on that door anymore.<</ref>>
<br>
<<narrador>>Then you see something written right there on the little end of the door in a different color.<</narrador>>
<br>
"After class behind the court"
<br>
<<ref $Jogador>>Damn, does the Toilet Writer want to meet me?<</ref>>
<br>
<<ref $Jogador>>I don't know I don't want that, it seems kind of weird.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM9.MissaoEstagio += 100>>
<<set $ManuM9.MissaoEstatus to "Completa">>
<<addmins 5>>
<</button>>@@
<<widget "PlayerDiz">>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "msgPlayerRon">>
<div class="Speak" style="background-color: #382b22">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Ronald
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "Reflex">>
<div class="ref">
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "Narrador">>
<div class="narrador">
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "SpG">>
<div class="Speak" style="background-color: #010208">
<img class="avatar2" src="content/characters/guardiao/guardiao_icon.jpg">
<<if ndef $Guardiao.Nome>>
Spiritual Guardian
<<elseif def $Guardiao.Nome>>
$Guardiao.Nome Bengala
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MamaeDiz">>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "IrmaVDiz">>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "IrmaNDiz">>
<div class="Speak" style="background-color:#6699cc">
<img class="avatar2" src="content/characters/irma_mais_nova/irma2_icon.jpg">$IrmaN.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "msgIrmaN">>
<div class="Speak" style="background-color:#6699cc">
<img class="avatar2" src="content/characters/irma_mais_nova/irma2cellphone_icon.jpg">$IrmaN.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "ZeladorDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/zeladores/zelador_icon.jpg"><<if $game.lang is 0>>Janitor<<elseif $game.lang is 1>>Zelador<</if>> $Zelador.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "PorteiroDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/zeladores/zelador_icon.jpg"><<if $game.lang is 0>>Concierge<<elseif $game.lang is 1>>Porteiro<</if>> $Zelador.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "GastonDiz">>
<div class="Speak" style="background-color:#38280e">
<img class="avatar2" src="content/characters/gaston/gaston.jpg">Gaston
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ViceDiretorDiz">>
<div class="Speak" style="background-color:#4b4e61">
<img class="avatar2" src="content/characters/vice-diretor/vice-diretor.jpg"><<if $game.lang is 0>>Vice Principal Lamar<<elseif $game.lang is 1>>Vice-Diretor Lamar<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "GerenteDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/gerentes/gerente1.jpg"><<if $game.lang is 0>>Manager<<elseif $game.lang is 1>>Gerente<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "JorgeDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Jorge
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "JackDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Jack
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "HarryDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Harry
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "RonnyDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Ronny
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "DaveDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Dave
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "PeterDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Peter
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ThiefDiz">>
<div class="Speak" style="background-color:#783c00">
<img class="avatar2" src="content/locations/praca/assaltante.jpg"><<if $game.lang is 0>>Ladrão<<elseif $game.lang is 1>>Thief<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MordomoDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg"><<if $game.lang is 0>>Butler<<elseif $game.lang is 1>>Mordomo<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "PaiPennyDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Mr. Freas
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "DreddDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/dredd/dredd.jpg">Ricardão
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "AustinDiz">>
<div class="Speak" style="background-color:#3d0a11">
<img class="avatar2" src="content/characters/NPCs/alunos/austin.jpg">Austin Sampson
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ScottDiz">>
<div class="Speak" style="background-color:#1a282f">
<img class="avatar2" src="content/characters/NPCs/outros/scott.jpg">Scott Thompson
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "EmpregadoDiz">>
<div class="Speak" style="background-color:#1a282f">
<img class="avatar2" src="content/characters/NPCs/outros/scott.jpg"><<if $game.lang is 0>>Empregado<<elseif $game.lang is 1>>Employee<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "BarmanDiz">>
<div class="Speak" style="background-color:#818181">
<img class="avatar2" src="content/characters/bartender-homem/Bartender-Homem.jpg"><<if $game.lang is 0>>Bartender<<elseif $game.lang is 1>>Barman<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "AtendenteDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg"><<if $game.lang is 0>>Attendant<<elseif $game.lang is 1>>Atendente<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "NPCDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">???
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>><<set $fundo to "inicio">>
<h1><center>High School Days</center></h1>
<h3>$game.version</h3>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<img id="eighteenmore" src="content/others/images/Classificacao-Indicativa.jpg">
<p>This game is a complete fiction - any resemblance to people living or dead is entirely coincidental.</p>
<p>The author does not encourage the practices presented in this story. Leave your perversions to fiction.</p>
<p>All models presented in this work are of legal age.</p>
<p>This game is not recommended for people under 18, if you are over 18, enjoy it. If you're under 18 (I know you're going to play anyway, but I have to pass on the message): Get out now!</p>
@@.btnUI;<<button [[I'm over 18|Sou maior de 18]]>><</button>>@@
@@.btnUI;<<button [[I'm under 18|Sou menor de 18]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<img id="eighteenmore" src="content/others/images/Classificacao-IndicativaPT.jpg">
<p>Este jogo é uma ficção completa - qualquer semelhança com pessoas vivas ou mortas é mera coincidência.</p>
<p>O autor não incentiva as práticas apresentadas nesta história. Deixe suas perversões para a ficção.</p>
<p>Todas as modelos apresentados neste trabalho são maiores de idade.</p>
<p>Este jogo é não é recomendado para menores de 18 anos, se você for maior de 18 anos, divirta-se. Se você tem menos de 18 anos (sei que vai jogar de qualquer jeito, mas tenho que passar o recado): Saia agora!</p>
@@.btnUI;<<button [[Eu tenho mais de 18 anos|Sou maior de 18]]>><</button>>@@
@@.btnUI;<<button [[Eu tenho menos de 18 anos|Sou menor de 18]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<widget "RileyDiz">>
<div class="Speak" style="background-color:#4a0457">
<img class="avatar2" src="content/characters/paixao/paixao.jpg">$Paixao.Nome Mathews
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MelissaDiz">>
<div class="Speak" style="background-color:#a9131c">
<img class="avatar2" src="content/characters/melissa/melissa.jpg">
<<if $Conhece.Melissa is true>>
$Melissa.Nome
<<else>>
<<if $game.lang is 0>>
Girl
<<elseif $game.lang is 1>>
Garota
<</if>>
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "JillDiz">>
<div class="Speak" style="background-color:#fe8284">
<img class="avatar2" src="content/characters/jill/jill.jpg">
<<if $Conhece.Jill is true>>
$Jill.Nome
<<else>>
<<if $game.lang is 0>>
Girl
<<elseif $game.lang is 1>>
Garota
<</if>>
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "LexiDiz">>
<div class="Speak" style="background-color:#8d24f0">
<img class="avatar2" src="content/characters/lexi/lexi.jpg">$Lexi.Nome McComber
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "EDellaiDiz">>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/eveline-dellai.jpg">
<<if ndef $EDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $EDellai.Nome>>
$EDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "SDellaiDiz">>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/silvia-dellai.jpg">
<<if ndef $SDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $SDellai.Nome>>
$SDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "PennyDiz">>
<div class="Speak" style="background-color:#f86210">
<img class="avatar2" src="content/characters/penny/penny.jpg">$Penny.Nome <<if $PennyM2.MissaoEstatus is "Completa">>Freas<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "NatDiz">>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "Amigo1Diz">>
<div class="Speak" style="background-color:#0b50ce">
<img class="avatar2" src="content/characters/amigo/amigo.jpg">$Amigo.Nome Cooper
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "Amigo2Diz">>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ValenDiz">>
<div class="Speak" style="background-color:#382b22">
<img class="avatar2" src="content/characters/valentao/valentao.jpg">$Valentao.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "ProfArteDiz">>
<div class="Speak" style="background-color:#580f20">
<img class="avatar2" src="content/characters/prof_arte/prof_Arte.jpg"><<if $game.lang is 0>>Mrs.<<elseif $game.lang is 1>>Professora<</if>> $ProfArte.Nome Corpora
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfBioDiz">>
<div class="Speak" style="background-color:#bb6266">
<img class="avatar2" src="content/characters/prof_biologia/prof_Biologia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfBiologia.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfLiteDiz">>
<div class="Speak" style="background-color:#4faaa0">
<img class="avatar2" src="content/characters/prof_literatura/prof_Literatura.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfLiteratura.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfEdFisicaDiz">>
<div class="Speak" style="background-color:#fa0032">
<img class="avatar2" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"><<if $game.lang is 0>>Mrs.<<elseif $game.lang is 1>>Professora<</if>> $ProfEdFisica.Nome Paparozzi
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfHistoriaDiz">>
<div class="Speak" style="background-color:#5f747e">
<img class="avatar2" src="content/characters/prof_historia/prof_Historia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfHistoria.Nome Poteet
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfQimicaDiz">>
<div class="Speak" style="background-color:green">
<img class="avatar2" src="content/characters/prof_quimica/prof_Quimica.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfQuimica.Nome Lebelle
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfSocioDiz">>
<div class="Speak" style="background-color:#85be30">
<img class="avatar2" src="content/characters/prof_sociologia/prof_Sociologia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfSociologia.Nome Aniston
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfNewFisicaDiz">>
<div class="Speak" style="background-color:#d90009">
<img class="avatar2" src="content/characters/mela/mela.jpg"> <<if $NewProfFisicaM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
Ms.
<<elseif $game.lang is 1>>
Professora
<</if>>
<</if>>
$NewProfFisica.Nome Dalton
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfMathDiz">>
<div class="Speak" style="background-color:#85be30">
<img class="avatar2" src="content/characters/prof_matematica/prof_Matematica.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfMatematica.Nome McComber
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfPhiloDiz">>
<div class="Speak" style="background-color:#2a1808">
<img class="avatar2" src="content/characters/prof_filosofia/prof_Filosofia.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfFilosofia.Nome Anysio
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfGeoDiz">>
<div class="Speak" style="background-color:#410b0f">
<img class="avatar2" src="content/characters/prof_geografia/P_Geografia.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfGeografia.Nome Vernon
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfFisicaDiz">>
<div class="Speak" style="background-color:#603d1b">
<img class="avatar2" src="content/characters/prof_fisica/prof_fisica.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfFisica.Nome Klump
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "AJDiz">>
<div class="Speak" style="background-color:#1483ff">
<img class="avatar2" src="content/characters/aj/aj.jpg">$AJ.Nome Gray
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "SrtaTavellaDiz">>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTavella is 0>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<<elseif $Roupas.SrtaTavella is 1>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_lingerie_icon.jpg">
<</if>>
<<if ndef $MissTavella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTavella.Nome>>
$MissTavella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "SrtaCooperDiz">>
<div class="Speak" style="background-color:#ff7200">
<img class="avatar2" src="content/characters/cooper/srtaCooper_icon.jpg">
<<if ndef $SrtaCooper.Nome>>
<<if $game.lang is 0>>
Miss Cooper
<<elseif $game.lang is 1>>
Senhorita Cooper
<</if>>
<<elseif def $SrtaCooper.Nome>>
$SrtaCooper.Nome Cooper
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "CarmenCaDiz">>
<div class="Speak" style="background-color:#c21100">
<img class="avatar2" src="content/characters/namorada_amigo/namorada-amigo_icon.jpg">
<<if ndef $CarmenCa.Nome>>
????
<<elseif def $CarmenCa.Nome>>
$CarmenCa.Nome Gibson
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "LenaPaulDiz">>
<div class="Speak" style="background-color:#0047ab">
<img class="avatar2" src="content/characters/lena/lena.jpg">
<<if $Conhece.LenaPaul is true>>
$LenaPaul.Nome
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "VizinhaLeftDiz">>
<div class="Speak" style="background-color:#fa70a3">
<img class="avatar2" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg">
<<if def $VizinhaEsquerda.Nome>>
$VizinhaEsquerda.Nome Hicks
<<else>>
<<if $game.lang is 0>>
Sra. Hicks
<<elseif $game.lang is 1>>
Ms. Hicks
<</if>>
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ShylaDiz">>
<div class="Speak" style="background-color:#f9ee72">
<img class="avatar2" src="content/characters/namorada_amigo2/namorada-amigo2.jpg">
<<if !$Shyla.Nome>>
???
<<else>>
$Shyla.Nome <<if $Amigo2M8.MissaoEstatus is "Ativa">>Olson<</if>>
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "AdrianaDiz">>
<div class="Speak" style="background-color:#f9ee72">
<img class="avatar2" src="content/characters/adriana/adriana.jpg">
<<if !$Adriana.Nome>>
???
<<else>>
$Adriana.Nome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "IndiaDiz">>
<div class="Speak" style="background-color:#7a4d2c">
<img class="avatar2" src="content/characters/jodi/jodi.jpg">
<<if def $India.Nome>>
$India.Nome <<if $Amigo2M8.MissaoEstatus is "Ativa">>Olson<</if>>
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "EdynDiz">>
<div class="Speak" style="background-color:#162039">
<img class="avatar2" src="content/characters/edyn/edyn.jpg">
<<if def $Edyn.Nome>>
$Edyn.Nome
<<elseif ndef $Edyn.Nome>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "AbigailDiz">>
<div class="Speak" style="background-color:#1f3a81">
<img class="avatar2" src="content/characters/ashley/ashley.jpg">$Abigail.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MonikDiz">>
<div class="Speak" style="background-color:#af1716">
<img class="avatar2" src="content/characters/monique/monique.jpg">$Monik.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "AtendenteIMDiz">>
<div class="Speak" style="background-color:#78678b">
<img class="avatar2" src="content/characters/atendenteim/Atendente-I-M.jpg">Clerk
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MassagistaTeenDiz">>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if ndef $MassagistaTeen.Nome>>
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<<elseif def $MassagistaTeen.Nome>>
$MassagistaTeen.Nome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<FundoBemDormido>>
<center>
<<timed 2s t8n>>__by Will Ward__<</timed>>
</center>
<br>
<center>
<h1><<timed 3s t8n>>__High School Days__<</timed>></h1>
<<timed 4s t8n>>
<<goto "No_Dia_Seguinte_parte1">>
<</timed>>
</center><<FundoBairro>>
<<Narrador "Waking up early every day to go to school isn't easy, but you're already used to it." "Acordar cedo todos os dias para ir para a escola não é fácil, mas você já está acostumado a isso.">>
<br>
<<Narrador "Your friend $Amigo.Nome lives near your house; usually, you don't run into him before going to school, but today he's probably running late. You find him coming out of his house." "Seu amigo $Amigo.Nome mora perto da sua casa; geralmente, você não o encontra antes de ir para a escola, mas provavelmente hoje ele se atrasou. Você o encontra saindo da casa dele.">>
<br>
<center><img id="imagens" src="content/characters/amigo/images/amigo1ph1.jpg"></center>
<br>
<<Narrador "He waves to you." "Ele acena para você.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome!" "Ei, $Jogador.Nome!">>
<br>
<<PlayerDiz "Hey, $Amigo.Nome!" "Iae $Amigo.Nome!">>
<br>
<<Amigo1Diz "Dude, how was your weekend?" "Cara, como foi o seu final de semana?">>
<br>
<<PlayerDiz "Huff... Terrible! On Saturday, I had to stay in school all day as punishment. It was awful!" "Huff... Péssimo! No sábado, tive que ficar de castigo o dia inteiro na escola. Foi péssimo!">>
<br>
<<Amigo1Diz "Were you alone?" "Você tava sozinho?">>
<br>
<<PlayerDiz "I was." "Estava.">>
<br>
<<Amigo1Diz "Oh, without the good part of detention, without those cute girls." "Ah, sem a parte boa da detenção, sem aquelas gatinhas.">>
<br>
<<PlayerDiz "You know those girls from detention are all involved with drug dealers, right?" "Você sabe que aquelas garotas da detenção são todas envolvidas com traficantes, né?">>
<br>
<<Amigo1Diz "Not all! And besides, I don't care! For a hot pussy like that, it's worth taking the risk." "Nem todas! E além disso, eu não me importo! Por uma bucetinha quente daquelas vale a pena correr o risco.">>
<br>
<<Narrador "You and $Amigo.Nome laugh." "Você e $Amigo.Nome riem.">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte3]]>>
<<addmins 10>>
<</button>>@@<<FundoBairro>>
<<Narrador "You and $Amigo.Nome stop in front of the school." "Você e $Amigo.Nome param em frente a escola.">>
<br>
<center><img id="imagens" src="content/locations/bairro1/escola_icon.jpg"></center>
<br>
<div class="narrador">
<<if $game.lang is 0>>
This is your school, <<textbox "$Jogador.EscolaNome" "Cleiton Uller Montecristo" $Jogador.EscolaNome autofocus>> or <<textbox "$Jogador.EscolaNomeResumido" "C.U.M" $Jogador.EscolaNomeResumido autofocus>>. You've been spending part of your day in this building since the 5th grade. Currently, you're in the 3rd year of high school with your friends $Amigo.Nome and $Amigo2.Nome.
<<elseif $game.lang is 1>>
Essa é sua escola a <<textbox "$Jogador.EscolaNome" "Cleiton Uller Montecristo" $Jogador.EscolaNome autofocus>> ou <<textbox "$Jogador.EscolaNomeResumido" "C.U.M" $Jogador.EscolaNomeResumido autofocus>>. Você passa parte do seu dia nesse prédio dês da 5° Série. Atualmente você está no 3° Colegial junto com seus amigos $Amigo.Nome e $Amigo2.Nome.
<</if>>
</div>
<br>
<<Narrador "A young girl passes between you and $Amigo.Nome looks at her butt suggestively." "Uma jovem garota passa entre vocês e $Amigo.Nome olha a bunda dela de maneira sugestiva.">>
<br>
<<Amigo1Diz "Well, buddy, we're heading for another day of classes, but I can't help but notice all these hotties around here.." "Bem, cara, estamos indo para mais um dia de aula, mas não posso deixar de notar todas essas gostosas por aqui..">>
<br>
<<Narrador "He gives a suggestive look to the passing girls." "Ele dá um olhar sugestivo para as garotas que passam.">>
<br>
<<PlayerDiz "Yeah, I saw... but I don't know, they all seem so unattainable." "É, eu vi... mas não sei, todas parecem tão inatingíveis.">>
<br>
<<Narrador "$Amigo.Nome gives a mischievous smile." "$Amigo.Nome dá um sorriso malicioso.">>
<br>
<<Amigo1Diz "Unattainable, maybe, but we can still appreciate the view, right? I mean, just looking doesn't hurt anyone." "Inatingíveis, talvez, mas ainda podemos apreciar a vista, não é? Digo, só olhar, não machuca ninguém.">>
<br>
<<PlayerDiz "Uh... but... huff..." "Eh... mas... huff...">>
<br>
<<Narrador "He puts his arm around you." "Ele te segura no ombro.">>
<br>
<<Amigo1Diz "Don't tell me you're still thinking about $Paixao.Nome?" "Não me diga que ainda está pensando na $Paixao.Nome?">>
<br>
<<Narrador "$Amigo.Nome says, looking into your eyes. You don't answer, but your silence speaks volumes." "$Amigo.Nome diz, olhando nos seus olhos. Você não responde, mas seu silencio diz muita coisa.">>
<br>
<<Amigo1Diz "Haaa... You have to forget about that girl! She doesn't deserve you, man. She's the typical Regina George, she's selfish, she's cruel." "Haaa... Você tem que esquecer essa garota! Ela não te merece, cara. Ela é a típica Regina George, ela é egoísta, ela é cruel.">>
<br>
<<PlayerDiz "I know" "Eu sei!">>
<br>
<<Amigo1Diz "Then why do you keep pining after her and watch her fuck real pussies..." "Então porque você não para de gadar ela e ver comer buceta de verdade...">>
<br>
<<PlayerDiz "Hahaha... If you actually fucked real pussies, right? You just spend all day on porn sites, that's it!" "Hahaha... Como se você comesse buceta de verdade né? Você só fica o dia todo em sites de pornografia, só isso!">>
<br>
<<Narrador "You respond with laughter." "Responde você aos risos.">>
<br>
<<Amigo1Diz "E-Easy, it's not quite like that." "C-Calma, não é bem assim.">>
<br>
<<PlayerDiz "Not quite like what?" "Não é bem assim como?">>
<br>
<<Amigo1Diz "Um... look over there, it's $Amigo2.Nome." "Ahm... olha lá o $Amigo2.Nome.">>
<br>
<<Narrador "$Amigo.Nome says, trying to change the subject. However, $Amigo2.Nome was indeed there, talking to someone on his phone." "Diz $Amigo.Nome tentando mudar de assunto. Porém $Amigo2.Nome realmente estava alí em diante, falando com alguém no celular.">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte4]]>>
<<addmins 10>>
<</button>>@@<<FundoEscola>>
<<Narrador "You and $Amigo.Nome, already inside the school, find $Amigo2.Nome. He was on the phone, looking upset, and speaking animatedly into the phone. The two friends stopped and observed the scene with curiosity." "Você e $Amigo.Nome já dentro da escola encontram $Amigo2.Nome, ele estava no celular ele parecia injuriado, e falava agitadamente no telefone. Os dois amigos pararam e observaram a cena com curiosidade.">>
<br>
<center><img id="imagens" src="content/characters/amigo2/images/amigo2ph1.jpg"></center>
<br>
<<Amigo2Diz "Oh, I'm so sorry, it was a silly mistake. I was hungry and ended up getting confused." "Ah, eu sinto muito, foi um erro bobo. Eu estava com fome e acabei me confundindo.">>
<br>
<<NPCDiz "(unintelligible)." "(incompreensível).">>
<br>
<<Amigo2Diz "It's not true, I care about you. It was just a mistake." "Não é verdade, eu me importo com você. Foi apenas um erro.">>
<br>
<<NPCDiz "(unintelligible)." "(incompreensível).">>
<br>
<<Amigo2Diz "Calm down, love, it was just a pizza. There's no need to be so dramatic." "Calma, amor, foi apenas uma pizza. Não precisa ser tão dramática.">>
<br>
<<NPCDiz "(unintelligible)." "(incompreensível).">>
<br>
<<Amigo2Diz "No, don't say that. I love you, and I promise I'll... hello..." "Não, não diga isso. Eu te amo, e eu prometo que vou... alô...">>
<br>
<<Narrador "$Amigo2.Nome turns to you and $Amigo.Nome." "$Amigo2.Nome se vira para você e $Amigo.Nome.">>
<br>
<<Amigo2Diz "She hung up..." "Ela desligou...">>
<br>
<<PlayerDiz "Who was that?" "Quem era?">>
<br>
<<Narrador "$Amigo2.Nome puts the phone in his pocket." "$Amigo2.Nome coloca o telefone no bolso.">>
<br>
<<Amigo2Diz "It was my girlfriend, she's mad at me because of last night's dinner." "Era minha namorada, ela está brava comigo por causa do jantar de ontem.">>
<br>
<<Amigo1Diz "Dinner? Seriously?" "O jantar? Sério?">>
<br>
<<PlayerDiz "What happened at dinner?" "O que aconteceu no jantar?">>
<br>
<<Amigo2Diz "She wanted pizza, and I chose the wrong flavor! I swear, that was it. (shaking his head) Sometimes, she can be quite temperamental." "Ela queria pizza, e eu escolhi o sabor errado! Eu juro que foi só isso. (balançando a cabeça) Às vezes, ela pode ser bem temperamental.">>
<br>
<<PlayerDiz "But, $Amigo2.Nome, you guys fight all the time. Maybe it's time to reconsider this relationship." "Mas, $Amigo2.Nome, vocês brigam o tempo todo. Talvez seja hora de reconsiderar essa relação.">>
<br>
<<Amigo1Diz "Not to mention that this no-sex-before-marriage rule is unbearable. Damn, we're already in the 21st century." "Sem contar que essa história de sexo só depois do casamento é intankavel. Porra, já estamos no século XXI.">>
<br>
<<Amigo2Diz "That's what I'm saying, this rule makes everything more difficult, and it's getting worse and worse." "É o que eu diga, essa regra deixa tudo mais difícil, e está ficando cada vez pior.">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte5]]>>
<<addmins 10>>
<</button>>@@<<FundoEscola>>
<<Narrador "They continued discussing typical teenage problems. $Amigo.Nome began to evaluate various girls from school, giving them scores from 0 to 10 and eliciting laughter. $Amigo2.Nome, on the other hand, continued lamenting his issues with his girlfriend." "Eles continuaram a discutir os problemas típicos de adolescentes. $Amigo.Nome começou a avaliar várias garotas da escola, dando notas de 0 a 10 e provocando risadas. $Amigo2.Nome, por outro lado, continuou a lamentar seus problemas com a namorada.">>
<br>
<center><video id="videos" autoplay controls muted><source src="content/others/videos/amigos-corredor-escola.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Jogador.Nome, however, remained silent, lost in his own thoughts. He couldn't help but think about everything that happened over the weekend and now what he would have to do to earn forgiveness from your $Jogador.RelacaoSisters $IrmaN.Nome and $IrmaV.Nome." "$Jogador.Nome, no entanto, ficou em silêncio, perdido em seus próprios pensamentos. Ele não podia deixar de pensar em tudo o que aconteceu nesse fim de semana e agora o que terá que fazer para que suas $Jogador.RelacaoSisters $IrmaN.Nome e $IrmaV.Nome o perdoem.">>
<br>
<<Narrador "The school bell interrupted their conversation, reminding them that it was time for the first class. The three friends collectively sighed, as no one deserves to start the week with a math class on a Monday morning." "O toque do sinal da escola interrompeu a conversa, lembrando-os de que era hora da primeira aula. Os três amigos suspiraram coletivamente, pois ninguém merece começar a semana com uma aula de matemática na manhã de uma segunda-feira.">>
<br>
<<Narrador "There are several classrooms in this school, and you have various teachers. You are in the Third Year of High School, class B, or 3B. Your $Jogador.RelacaoIrmaN $IrmaN.Nome is in the Second Year of High School, class A, or 2A." "Existem várias salas de aula nessa escola, e você tem vários professores, você está no Terceiro Ano do Ensino Médio, sala B, ou 3B. Sua $Jogador.RelacaoIrmaN $IrmaN.Nome estuda no Segundo Ano do Ensino Médio, sala A, ou 2A.">>
<br>
<<Narrador "Enter 3B to start the first classes of the day." "Entre no 3B para começar as primeiras aulas do dia.">>
<br>
@@.btnUI;<<button "Ir para o 3B" "Escola">>
<<addmins 0>>
<</button>>@@ <<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The classroom was filling up with students, and you, $Amigo.Nome, and $Amigo2.Nome, being friends, took your seats; luckily, the three of you sit close to each other." "A sala de aula estava se enchendo de alunos, e os amigos você, $Amigo.Nome e $Amigo2.Nome ocuparam suas carteiras; por sorte, vocês três se sentam em lugares próximos.">>
<br>
<<Narrador "The air was heavy with anticipation, and boredom was already present because everyone knew what awaited them: Teacher $ProfMatematica.Nome McComber's math class." "O ar estava pesado de expectativa, e o tédio já se fazia presente, pois todos sabiam o que os aguardava: a aula de matemática do Professor $ProfMatematica.Nome McComber.">>
<br>
<<Narrador "$ProfMatematica.Nome McComber, a middle-aged man of short stature, entered the classroom with a bored look and an expression that clearly showed his lack of interest in the class he was about to teach. He slid his briefcase onto the desk, ignoring the curious looks of his students, who wondered if he would care to teach anything that day." "$ProfMatematica.Nome McComber, um homem de meia-idade e baixa estatura, entrou na sala com um olhar entediado e uma expressão que mostrava claramente seu desinteresse pela aula que estava prestes a ministrar. Ele deslizou a pasta sobre a mesa, ignorando os olhares curiosos de seus alunos, que se perguntavam se ele se importaria em ensinar algo naquele dia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfMathDiz "Good morning, students. Today's class will be about Systems of Linear Equations. If you want to do well on the test, it's good to pay attention." "Bom dia, alunos. A aula de hoje será sobre Sistemas de Equações Lineares. Se quiserem ir bem na prova, é bom prestarem atenção.">>
<br>
<<Narrador "Mr. McComber started the class without enthusiasm, going through the board with mathematical formulas, without really bothering to explain the material clearly." "O Professor $ProfMatematica.Nome começou a aula sem entusiasmo, passando o quadro com as fórmulas matemáticas, sem realmente se importar em explicar a matéria de forma clara.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
As the class continued, he explained the basic concepts of linear equation systems, such as variables and coefficients. Some students struggled to understand his complex ways of solving these systems, while others didn't even care. As the boredom of the math class lingered, Mr. $ProfMatematica.Nome McComber decided to give an opportunity to the only student he truly cared about, his own daughter, <<textbox "$Lexi.Nome" "Jessica" $Lexi.Nome>>.
<<elseif $game.lang is 1>>
À medida que a aula prosseguia, ele explicava os conceitos básicos dos sistemas de equações lineares, como variáveis e coeficientes. Alguns alunos se esforçavam para compreender suas complexas maneiras diferentes de resolver esses sistemas; outros alunos nem se importavam com isso. Conforme o tédio da aula de matemática se estendia, o professor $ProfMatematica.Nome McComber decidiu dar uma oportunidade à única aluna que ele realmente se importava, sua própria filha, <<textbox "$Lexi.Nome" "Jessica" $Lexi.Nome>>.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Matemática)]]>>
<<set $game.SexEvent to 1>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<ProfMathDiz "$Lexi.Nome, can you come up here and solve this problem on the board for the whole class?" "$Lexi.Nome, você pode vir aqui à frente e resolver este problema no quadro para toda a classe?">>
<br>
<<Narrador "$Lexi.Nome, a shy girl with blonde hair, was sitting in the front row. She was known for her outstanding grades and a source of dislike among her classmates. Many saw her as a spoiled girl, and many believed that her father, Mr. McComber, used his influence to artificially inflate her grades. $Lexi.Nome was a lonely girl at school, never having had the chance to make real friends." "$Lexi.Nome, uma garota tímida de cabelos loiros, estava sentada na primeira fila. Ela era conhecida por suas notas excepcionais, e por uma fonte de antipatia entre seus colegas de classe. Muitos a viam como uma garota mimada, e muitos acreditavam que seu pai, o Professor $ProfMatematica.Nome, usava de sua influência para inflar artificialmente suas notas. $Lexi.Nome era uma garota solitária na escola, nunca tendo tido a chance de fazer amigos de verdade.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-presentation.jpg"></center>
<br>
<<Narrador "$Lexi.Nome's eyes widened in surprise, but she nodded and timidly stood up from her desk. She walked hesitantly toward the blackboard, feeling the gaze of all her classmates on her. When she reached the board, Mr. McComber handed her the chalk and pointed to the problem he had written." "Os olhos de $Lexi.Nome se arregalaram de surpresa, mas ela assentiu e timidamente se levantou de sua carteira. Ela caminhou hesitante em direção ao quadro-negro, sentindo os olhares de todos os colegas sobre ela. Quando chegou ao quadro, o Professor $ProfMatematica.Nome lhe entregou o giz e apontou para o problema que ele havia escrito.">>
<br>
<<ProfMathDiz "Here is a system of linear equations, $Lexi.Nome. Can you show us how to solve it using the substitution method?" "Aqui está um sistema de equações lineares, $Lexi.Nome. Você pode nos mostrar como resolvê-lo usando o método de substituição?">>
<br>
<<Narrador "$Lexi.Nome began solving the problem on the blackboard, with her hands slightly trembling but with remarkable clarity in her explanations." "$Lexi.Nome começou a resolver o problema no quadro-negro, com as mãos levemente trêmulas, mas com uma clareza notável em suas explicações.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/escola/sala_de_aula/videos/escrevendo-lousa.mp4" type="video/mp4"></video></center>
<br>
<<ProfMathDiz "Very well, $Lexi.Nome! That was excellent. Thank you for showing us how to solve the system of equations using substitution." "Muito bem, $Lexi.Nome! Isso foi excelente. Obrigado por nos mostrar como resolver o sistema de equações usando a substituição.">>
<br>
<<Narrador "As $Lexi.Nome returned to her seat, she cast a quick glance at her classmates and realized that they were all silently judging her. She sat in silence while Mr. McComber continued the class, hoping that her daughter's participation would continue to set her apart from the rest of the class." "Enquanto $Lexi.Nome voltava ao seu lugar, ela lançou um rápido olhar para seus colegas e percebeu que, todos estavam a julgando em silêncio. Ela se sentou em silencio, enquanto o professor $ProfMatematica.Nome continuava a aula, esperando que a participação de sua filha continuasse a destacá-la perante a turma.">>
<br>
<<ProfMathDiz "That's it! You students should be more like $Lexi.Nome, she's an example for all of you." "É Isso! Vocês alunos deveriam ser mais como a $Lexi.Nome, ela é um exemplo pra vocês.">>
<br>
<<Narrador "She placed her hand on her face in embarrassment as she felt the judgment of her classmates increasing." "Ela coloca a mão em seu rosto envergonhada, enquanto sente o julgamento dos colegas de classe aumentar.">>
<br>
<<Amigo1Diz "(whispering) He must have arranged that with her." "(sussurrando) Ele deve ter combinado isso com ela.">>
<br>
<<PlayerDiz "(whispering) Just to show off to everyone that she's smarter, I can't understand!" "(sussurrando) Só pra esfregar na cara de todo mundo que ela é mais inteligente, não dá pra entender!">>
<br>
<<Amigo2Diz "(whispering) She must love all the attention her dad gives her." "(sussurrando) Ela deve adorar toda a atenção que o papai dá pra ela.">>
<br>
<<Amigo1Diz "(whispering) I heard that he uses his influence for her to get a 10 in all subjects." "(sussurrando) Ouvi dizer que ele usa da influência dele para ela conseguir um 10 em todas as matérias.">>
<br>
<<Amigo2Diz "(whispering) That makes sense..." "(sussurrando) Faz sentido...">>
<br>
<<Narrador "You agree with your friends, you do think that $Lexi.Nome is spoiled, and that Mr. McComber inflates her grades in other subjects, but deep down, you feel a little sorry for her, because she is the only person in this school who doesn't can't make any friends." "Você concorda com seus amigos, você acha sim que $Lexi.Nome é mimada, e que o Professor $ProfMatematica.Nome, infla as notas dela nas outras matérias, mas bem lá no fundo, você sente um pouco de pena dela, pois ela unica pessoa nessa escola que não consegue fazer nenhum amigo.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Química)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Química)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "The math class ended, and the next one is programming. Teacher $ProfQuimica.Nome Lebelle was known to be, overall, a good teacher, but her relationship with you was far from harmonious. Recently, she had sent $Jogador.Nome to detention after a speech in which he expressed his displeasure with the chemistry subject." "A aula de matemática acabou e a próxima aula é de programação. A professora $ProfQuimica.Nome Lebelle era conhecida por ser, no geral, uma boa professora, mas sua relação com você estava longe de ser harmoniosa. Recentemente, ela havia mandado $Jogador.Nome para a detenção após um discurso em que ele expressou seu desagrado pela matéria de química.">>
<br>
<<Narrador "$ProfQuimica.Nome Lebelle entered the classroom with a determined look. She was a tall woman with an authoritative posture, black hair, and blue eyes that emphasized her serious expression." "$ProfQuimica.Nome Lebelle entrou na sala de aula com um olhar determinado. Ela era uma mulher alta e de postura autoritária, com cabelos negros e olhos azuis que ressaltavam sua expressão séria.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Classroom1.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning, class. Today, we will delve into a topic that many of you find complicated but is essential for redox reactions." "Bom dia, turma. Hoje, vamos nos aprofundar em um assunto que muitos de vocês acham complicado, mas que é essencial para as reações de oxirredução.">>
<br>
<<Narrador "As Miss Lebelle continued her explanation about redox reactions, she kept a fixed gaze on you, who wasn't as focused on her explanation." "Enquanto a professora $ProfQuimica.Nome continuava sua explicação sobre reações de oxirredução, ela mantinha um olhar fixo em você, que não estava tão concentrado em sua explicação.">>
<br>
<<Amigo1Diz "(whispering) Hey, $Jogador.Nome, check out this video." "(sussurrando) Aí, $Jogador.Nome, se liga só nesse vídeo.">>
<br>
<<Narrador "$Amigo.Nome hands him a cell phone with a video on it." "$Amigo.Nome lhe entrega um celular com um vídeo engatilhado.">>
<br>
<<Narrador "$Amigo.Nome's action was enough for $ProfQuimica.Nome to interrupt the class and scold someone. She ignored $Amigo.Nome and focused exclusively on you." "A ação de $Amigo.Nome já foi suficiente para $ProfQuimica.Nome interromper a aula e dar bronca em alguém. Ela ignorou $Amigo.Nome e concentrou-se exclusivamente em você.">>
<br>
<<ProfQimicaDiz "$Jogador.Nome, can you tell us what happens during a redox reaction? After all, you seem to have a special interest in the subject." "$Jogador.Nome, você pode nos dizer o que acontece durante uma reação de oxirredução? Afinal, você parece ter um interesse especial na matéria.">>
<br>
<<Narrador "The curious looks of your classmates turned to you, and you felt cornered by the teacher's direct question. You stuttered in search of an answer." "Os olhares curiosos dos colegas de classe se voltaram para você, que se sentiu acuado diante da pergunta direta da professora. Você gagueja em busca de uma resposta.">>
<br>
<<PlayerDiz "Well, it's when... substances gain or lose electrons, and... and this causes a change in the charge of the chemical species involved." "Bem, é quando... as substâncias ganham ou perdem elétrons, e... e isso causa uma mudança na carga das espécies químicas envolvidas.">>
<br>
<<Narrador "Miss Lebelle didn't seem satisfied with the answer, and her lips curved into a malicious smile." "A professora Lebelle não parecia satisfeita com a resposta, e seus lábios se curvaram em um sorriso maldoso.">>
<br>
<<ProfQimicaDiz "Oh, $Jogador.Nome, it's almost as if you were paying attention in class. It seems that Saturday in detention wasn't enough to make you realize that chemistry is a fundamental part of our world, and everyone should strive to understand it." "Oh, $Jogador.Nome, é quase como se você estivesse prestando atenção nas aulas. Parece que aquele sábado na detenção não foi suficiente para prender que a química é uma parte fundamental do nosso mundo, e todos deveriam se esforçar para entendê-la.">>
<br>
<<Narrador "$Jogador.Nome lowered his head, feeling humiliated in front of his classmates. $ProfQuimica.Nome Lebelle always tried to use you as an example, which only increased the antipathy you felt towards her." "$Jogador.Nome abaixou a cabeça, sentindo-se humilhado diante de seus colegas de classe. $ProfQuimica.Nome Lebelle sempre tentava te usar como exemplo, e isso só aumentava a antipatia que você sentia por ela.">>
<br>
<<Narrador "As the chemistry class continued, $ProfQuimica.Nome continued to insist that $Jogador.Nome stand out, which unfortunately only deepened the division between them and created an uncomfortable atmosphere in the classroom. That class seemed like a compilation of challenging moments, and you longed for the moment when it would finally come to an end." "Enquanto a aula de química prosseguia, $ProfQuimica.Nome continuava a insistir para que $Jogador.Nome se destacasse, o que, infelizmente, apenas aprofundava a divisão entre eles e criava um clima desconfortável na sala de aula. Aquela aula parecia uma compilação de momentos desafiadores, e você desejava pelo momento em que essa aula finalmente chegaria ao fim.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Filosofia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Filosofia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Teacher $ProfQuimica.Nome Lebelle's chemistry class finally ended, and the next class on the schedule was Teacher $ProfFilosofia.Nome's Anysio philosophy class." "A aula de química do Professora $ProfQuimica.Nome Lebelle finalmente terminou, e o próximo aula na programação era a atual de Filosofia do professor $ProfFilosofia.Nome Anysio.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<<Narrador "He was the oldest teacher in the school and, over the years, had stood out as one of the best educators. However, in recent years, he had begun to show signs of senility. Often, he would forget that he was teaching and instead spend time recounting stories from his past, chatting with students, and rambling about seemingly nonsensical things" "Ele era o professor mais velho da escola e, ao longo dos anos, havia se destacado como um dos melhores educadores. No entanto, nos últimos anos, começou a mostrar sinais de senilidade. Muitas vezes, ele esquecia que estava dando aula e, em vez disso, passava o tempo contando histórias de seu passado, conversando com os alunos e divagando sobre coisas aparentemente sem sentido.">>
<br>
<<Narrador "Despite his peculiarity, Mr. Anysio was loved by all the students. Even those who yearned for philosophical knowledge enjoyed listening to his funny and somehow inspiring stories" "Apesar de sua peculiaridade, o professor $ProfFilosofia.Nome era amado por todos os alunos. Mesmo aqueles que ansiavam por conhecimento filosófico não conseguido, gostavam de ouvir suas histórias engraçadas e, de alguma forma, inspiradoras.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
Among the students who appreciated the professor's stories was <<textbox "$Nat.Nome" "Natasha" $Nat.Nome>> Tierney, a gothic girl who rarely interacted with her classmates. She usually sat at the back of the classroom, lost in thoughts about the supernatural and the macabre. Some considered her strange and frightening, while others saw her as cold and critical.
<<elseif $game.lang is 1>>
Entre os alunos que apreciavam as histórias do professor, estava <<textbox "$Nat.Nome" "Natasha" $Nat.Nome>> Tierney, uma garota gótica que raramente interagia com seus colegas. Ela normalmente se sentava no fundo da sala, mergulhada em pensamentos sobre o sobrenatural e o macabro. Alguns a consideravam estranha e assustadora, enquanto outros a viam como fria e crítica.
<</if>>
</div>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/gothgirl1.jpg"></center>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Filosofia)]]>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "When Mr. Anysio starts the class, the expectation is always high because no one knows exactly what to expect." "Quando o professor $ProfFilosofia.Nome inicia a aula, a expectativa era sempre alta, pois ninguém sabia exatamente o que esperar.">>
<br>
<<ProfPhiloDiz "Socrates, one of the great philosophers of antiquity! He was known for his unique approach, the Socratic method. He believed that true knowledge was within each of us and that through dialogue and reflection, we could discover it." "Sócrates, um dos grandes filósofos da antiguidade! Ele era conhecido por sua abordagem única, o método socrático. Ele acreditava que o conhecimento verdadeiro estava dentro de cada um de nós e que, por meio do diálogo e da reflexão, poderíamos descobri-lo.">>
<br>
<<NatDiz "Mr. Anysio, Socrates always sought truth through dialogue and self-awareness. Do you think this is something we can still apply in our lives today?" "Professor $ProfFilosofia.Nome, Sócrates sempre buscava a verdade por meio do diálogo e da autoconsciência. Você acha que isso é algo que ainda podemos aplicar em nossas vidas hoje?">>
<br>
<<ProfPhiloDiz "Humm... Socrates was sentenced to death by poisoning with hemlock in 399 B.C. The charge against him was corrupting the youth and not believing in the city's gods. Instead of fleeing, Socrates accepted the sentence and drank the poison calmly, refusing to renounce the philosophical principles he upheld." "Humm... Sócrates foi condenado à morte por envenenamento com cicuta em 399 a.C. A acusação contra ele era a de corromper a juventude e não acreditar nos deuses da cidade. Em vez de fugir, Sócrates aceitou a sentença e bebeu o veneno calmamente, recusando-se a renunciar aos princípios filosóficos que sustentava.">>
<br>
<<NatDiz "M-Mr. Anysio, that's not what I asked..." "P-Professor, não foi isso que eu perguntei...">>
<br>
<<ProfPhiloDiz "Oh, really?" "Oh sério?">>
<br>
<<Narrador "$Nat.Nome nodded." "$Nat.Nome assentiu.">>
<br>
<<ProfPhiloDiz "It's just that I ended up remembering an old buddy of mine who ended up being poisoned for getting involved with the governor's wife. That happened in the summer of 1971, I knew him from a..." "É que eu acabei lembrando de um antigo camarada meu que acabou morrendo envenenado por ser se envolvido com a esposa do governador. Isso aconteceu no verão de 1971 eu conhecia ele de um...">>
<br>
<<Narrador "Mr. Anysio begins to tell this story, completely forgetting about the class." "O professor $ProfFilosofia.Nome começa a contar essa história, esquecendo totalmente da aula.">>
<br>
<<Narrador "All the students enjoy listening to Mr. Anysio's stories. After telling this story, he told another, and another, and another, until the class ended." "Todos os alunos gostam de ouvir as histórias do professor $ProfFilosofia.Nome, depois dele contar essa história ele contou, outra e mais outra e mais outra, e assim foi até acabar a aula.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Recess|JM0 - Intervalo]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Natasha to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Recreio|JM0 - Intervalo]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Natasha to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "After the Philosophy class ended, the recess bell echoed through the school, and the students orderly left the classroom. You notice that the girl you were in love with, $Paixao.Nome, is still in the classroom, organizing her things for the break." "Terminada a aula de Filosofia, o sinal do recreio ecoou pela escola, e os alunos saíram da sala de aula organizadamente. Você observa que a garota por quem estava apaixonado, $Paixao.Nome, ainda está na sala, organizando suas coisas para o recreio.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola1.jpg"></center>
<br>
<<Narrador "$Amigo.Nome and $Amigo2.Nome, $Jogador.Nome's friends, exchanged worried looks, knowing he had a history of failed attempts to approach $Paixao.Nome. However, $Jogador.Nome decided to ignore their advice and take action." "$Amigo.Nome e $Amigo2.Nome, os amigos de $Jogador.Nome, trocaram olhares preocupados, sabendo que ele tinha um histórico de tentativas frustradas de se aproximar de $Paixao.Nome. No entanto, $Jogador.Nome decidiu ignorar os conselhos deles e tomar uma atitude.">>
<br>
<<Narrador "You whisper to $Amigo.Nome e $Amigo2.Nome." "Você sussurra para $Amigo.Nome e $Amigo2.Nome.">>
<br>
<<PlayerDiz "(whispering) This is it, guys. $Paixao.Nome's alone, I'm going for it." "(sussurrando) É isso pessoal, a $Paixao.Nome tá sozinha, foi cair matando.">>
<br>
<<Amigo2Diz "(whispering) Are you crazy? That girl hates you." "(sussurrando) Ficou doido? Essa garota te odeia.">>
<br>
<<Amigo1Diz "(whispering) Yeah, remember how she reacted last time." "(sussurrando) Pois é você se lembra como ela reagiu da ultima vez.">>
<br>
<<PlayerDiz "(whispering) It was you guys who encouraged me to ask her out last time." "(sussurrando) Foram vocês que me incentivaram chamar ela pra sair na ultima vez.">>
<br>
<<Amigo2Diz "(whispering) And it wasn't enough?" "(sussurrando) E já não foi o suficiente.">>
<br>
<<Amigo1Diz "(whispering) Let him go, $Amigo2.Nome, let him crash and burn again." "(sussurrando) Deixa $Amigo2.Nome, deixa ele ir, deixa ele quebrar a cara de novo.">>
<br>
<<Narrador "You approach $Paixao.Nome with determination; the world seems to slow down as you walk towards her." "Você se aproxima de $Paixao.Nome com determinação, o mundo até ficou em câmera lenta enquanto você caminhava em direção a ela.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/walk-slowmotion.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "But before he could speak, $Valentao.Nome, the school bully, appeared. He had been harassing $Jogador.Nome for some time, and when he saw $Jogador.Nome approaching $Paixao.Nome, he didn't miss the opportunity to mock him." "Mas antes que ele pudesse abrir a boca, $Valentao.Nome, o valentão da escola, apareceu. Ele já vinha perseguindo $Jogador.Nome há algum tempo, e quando viu $Jogador.Nome se aproximando de $Paixao.Nome, não perdeu a oportunidade de zombar.">>
<br>
<center><img id="imagens" src="content/characters/valentao/valentao.jpg"></center>
<br>
<<ValenDiz "So, how was detention on Saturday? Not even I got a Saturday detention; you were much worse with $ProfQuimica.Nome, huh?" "E então panaca como foi a detenção no sábado? Nem eu fiquei um sábado na detenção, você foi muito mais com a Professora $ProfQuimica.Nome, ehm!">>
<br>
<<Narrador "You're irritated by $Valentao.Nome's sarcasm. And you respond a little angrily." "Você se irrita com o sarcasmo de $Valentao.Nome. E você responde um pouco irritado.">>
<br>
<<PlayerDiz "That's my business... now, excuse me, I have something to do." "Isso, é problema meu... agora me dê licença que eu tenho algo a fazer.">>
<br>
<<ValenDiz "Don't tell me you're going to ask $Paixao.Nome out again?" "Nem vem me dizer que você vai chamar $Paixao.Nome para sair de novo?">>
<br>
<<Narrador "He says the last part of the sentence loudly, and even $Paixao.Nome hears and approaches." "Ele diz a ultima parte da frase em tom alto, e até $Paixao.Nome escuta e se aproxima.">>
<br>
<<PlayerDiz "How do you know about that?" "Como você sabe disso?">>
<br>
<<Narrador "He grabs $Paixao.Nome's butt forcefully, making her eyes widen in surprise." "Ele pega na bunda da $Paixao.Nome com força ela até arregala os olhos de surpresa.">>
<br>
<<ValenDiz "We had a good laugh about you last night." "A gente riu muito de você ontem a noite.">>
<br>
<<Narrador "You feel your heart breaking, a mix of sadness and anger; you were about to go for $Valentao.Nome with a punch." "Você sente seu coração se partindo, um misto de tristeza e raiva, você estava prestes a partir pra cima de $Valentao.Nome no soco.">>
<br>
<<PlayerDiz "You, you, you." "Seu, seu, seu.">>
<br>
<center><img id="imagens" src="content/others/images/punho-fechado.jpg"></center>
<br>
<<Narrador "As they watch the scene $Amigo.Nome and $Amigo2.Nome whisper to each other." "Enquanto observam a cena $Amigo.Nome e $Amigo2.Nome cochicham um para o outro.">>
<br>
<<Amigo2Diz "Okay, that's enough." "Tá bom já chega.">>
<br>
<<Amigo1Diz "He went too far." "Ele foi longe demais.">>
<br>
<<Narrador "$Amigo.Nome and $Amigo2.Nome prevent you from doing something stupid and getting a beating from $Valentao.Nome. They lead you out of the classroom so you can at least enjoy the recess and avoid seeing those two." "$Amigo.Nome e $Amigo2.Nome impedem você de fazer besteira e tomar uma grande surra do $Valentao.Nome levam você para fora da classe para que você pelo menos aproveite o recreio e evitar ver aqueles dois.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Recess|JM0 - Intervalo (Refeitório)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Recreio|JM0 - Intervalo (Refeitório)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoRefeitorio>>
<<Narrador "You and your friends head to the refectory, where you go every day during recess. It's usually where all the students go when recess starts. You order your usual at the canteen and go sit at your usual table." "Você e seus amigos vão para o refeitório, para onde vão todos os dias no recreio, geralmente é para onde todos os alunos vão quando começa o recreio. Vocês pedem o de sempre na cantina e vão sentar na mesa de sempre.">>
<br>
<<Narrador "You were clearly downcast after the previous incident in the classroom, and your friends knew he needed to vent." "Você estava claramente abatido após o acontecimento anterior na sala de aula, e seus amigos sabiam que ele precisava desabafar.">>
<br>
<<PlayerDiz "Huff... You know, guys, I wanted to marry $Paixao.Nome, even though she's kind of rude and bossy sometimes... Huff... It seems like no matter how hard I try, she'll never give me a chance." "Huff... Sabe, guys, eu queria me casar com $Paixao.Nome, tudo bem que ela é meio rude e mandona as vezes... Huff... Parece que não importa o quanto eu tente, ela nunca vai me dar uma chance.">>
<br>
<<Narrador "You look at your friends in silence as they look at each other." "Você olha para seus amigos em silencio se olhando.">>
<br>
<<PlayerDiz "Alright, you can say it..." "Tá bom, podem dizer...">>
<br>
<<Amigo1Diz "We warned you." "A gente avisou.">>
<br>
<<Amigo2Diz "We warned you." "A gente avisou.">>
<br>
<<Narrador "Both say in unison." "Diz ambos em uníssono.">>
<br>
<<PlayerDiz "Yeah, but why did she have to end up with $Valentao.Nome of all people?" "Pois é, mas porque ela tinha que ficar justamente com o $Valentao.Nome.">>
<br>
<<Amigo1Diz "Of all people? $Jogador.Nome, $Paixao.Nome is a slut! $Valentao.Nome is just another one of her pawns." "Justamente? $Jogador.Nome, $Paixao.Nome é uma vadia! $Valentao.Nome é só mais um dos seus peões.">>
<br>
<<Amigo1Diz "$Jogador.Nome, man, I get that you like $Paixao.Nome, she's hot, but look around you. We have plenty of hot girls all over this school, and there's something for every taste. Just look around at the different cliques. We have the popular girls, the nerds, the emo kids, the jocks, the artists... The school is full of options, and you don't need to keep crying over one girl." "$Jogador.Nome, cara, entendo que você goste da $Paixao.Nome, ela é gostosa, mas olhe ao seu redor. Temos muitas gostosas em todos lugares dessa escola, e tem pra cada gosto, só só olhar em volta nos grupinhos. Temos as populares, as nerds, as emos, as esportistas, as artistas... A escola está cheia de opções, e você não precisa ficar chorando por uma única garota.">>
<br>
<<Amigo2Diz "He's right. $Jogador.Nome, you're young, you're single, and it's high time you stopped crying over a slut like that." "Ele tem razão. $Jogador.Nome, você é jovem, é solteiro, e já está mais do que na hora de você parar de chorar por causa de uma vagabunda daquelas.">>
<br>
<<Narrador "Realizing that everyone has finished eating, $Amigo2.Nome gets up." "Percebendo que todos já acabaram de comer, $Amigo2.Nome se levanta.">>
<br>
<<Amigo2Diz "Come on, let's take a walk around." "Venha, vamos dar uma volta por aí.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Amigo2Diz "Yeah, let's go." "Vamos, vamos lá.">>
<br>
<<Narrador "You and your friends leave the refectory, unsure of where they might be taking you." "Você e seus amigos saem do refeitório, quem sabe onde eles vão te levar.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to 2A|JM0 - Intervalo (2A)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para 2A|JM0 - Intervalo (2A)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo2A>>
<<Narrador "$Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome continued their walk through the school corridors. Initially, they decided to visit classroom 2A, which was empty during recess." "$Jogador.Nome, $Amigo.Nome e $Amigo2.Nome continuaram sua caminhada pelos corredores da escola. Primeiramente, eles decidiram visitar a sala 2A, que estava vazia durante o recreio.">>
<br>
<<PlayerDiz "This is my $Jogador.RelacaoIrmaN $IrmaN.Nome's classroom." "Esta é a sala da minha $Jogador.RelacaoIrmaN, a $IrmaN.Nome.">>
<br>
<<Narrador "With a mischievous smile, $Amigo.Nome replies:" "Com um sorriso malicioso, $Amigo.Nome responde:">>
<br>
<<Amigo1Diz "Yeah, $Jogador.Nome." "Pois é $Jogador.Nome.">>
<br>
<<Narrador "He puts his hand on your shoulder." "Ele coloca a mão no seu ombro.">>
<br>
<<Amigo1Diz "Think about your $Jogador.RelacaoIrmaN's hot friends." "Pense nas amigas gostosas de sua $Jogador.RelacaoIrmaN.">>
<br>
<<Narrador "You think for a moment." "Você pensa por um momento.">>
<br>
<<PlayerDiz "I never thought about that, never noticed my $IrmaN.Relacao's friends." "Eu nunca pensei nisso, nunca reparei nas amigas na minha $IrmaN.Relacao.">>
<br>
<<Amigo2Diz "Well, when you start noticing $IrmaN.Nome's friends, it might be a sign that you're forgetting about $Paixao.Nome." "Bom, quando você começar a reparar nas amigas da $IrmaN.Nome, pode ser um sinal de que está esquecendo a $Paixao.Nome.">>
<br>
<<Narrador "With a mischievous smile, $Amigo.Nome replies:" "Com um sorriso malicioso, $Amigo.Nome responde:">>
<br>
<<Amigo1Diz "Well, regardless of what happens, there's nothing wrong with appreciating the slim bodies of the girls in this school, especially those in 2A because your $Jogador.RelacaoIrmaN studies here. Your $Jogador.RelacaoIrmaN $IrmaN.Nome is your VIP access to dozens of young pussies of girls in that class, and being older, you have privileges." "Bem, independente do que aconteça, não há nada de errado em apreciar o corpo esbelto das garotas dessa escola, principalmente das do 2A porque a sua $Jogador.RelacaoIrmaN estuda aqui, sua $Jogador.RelacaoIrmaN $IrmaN.Nome é seu acesso VIP dezenas de bucetas jovens das garotas dessa sala, e você sendo mais velho tem privilégios.">>
<br>
<<PlayerDiz "Man, you're sick." "Cara, você é doente.">>
<br>
<<Narrador "You say, looking at $Amigo.Nome." "Diz você olhando para $Amigo.Nome.">>
<br>
<<Narrador "The three of you laugh as you walk away." "Vocês três riem enquanto se afastam.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to the Library|JM0 - Intervalo (Biblioteca)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para a Biblioteca|JM0 - Intervalo (Biblioteca)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "$Amigo.Nome, $Amigo2.Nome, and $Jogador.Nome's next stop is the Library." "A próxima parada de $Amigo.Nome, $Amigo2.Nome e $Jogador.Nome é a Biblioteca.">>
<br>
<<PlayerDiz "What are we doing here?" "O que a gente faz aqui?">>
<br>
<<Amigo1Diz "(whispering) Keep it down, man! We came to savor the sweet smell of books." "(sussurrando) Fala baixo, cara! Nós viemos sentir o doce cheiro dos livros.">>
<br>
<<Amigo2Diz "(whispering) You must be talking about the librarian, right?" "(sussurrando) Com certeza você deve estar falando da bibliotecária né?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
The librarian, <<textbox "$AJ.Nome" "Danielle" $AJ.Nome>> Gray, is a 26-year-old woman with blonde hair and blue eyes. She is really beautiful, enjoys reading a lot, and is a very charismatic person. However, she takes her job as a librarian seriously and doesn't like anyone speaking loudly in the library.
<<elseif $game.lang is 1>>
A bibliotecária <<textbox "$AJ.Nome" "Danielle" $AJ.Nome>> Gray é uma jovem de 26 anos, ela tem cabelo loiro e olhos azuis, ela é realmente muito bonita, ela gosta muito de ler e é uma pessoa bastante carismática, mas leva seu trabalho como bibliotecária a sério, e não gosta que ninguém fale alto na biblioteca.
<</if>>
</div>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aj/images/aj-biblioteca2.jpg"></center>
<br>
<<Amigo1Diz "(whispering) I can't deny that she smells like new books." "(sussurando) Não posso negar que ela tem cheiro de livro novo.">>
<br>
<<Narrador "$Amigo.Nome walks over to the librarian, lowering his voice and speaking softly." "$Amigo.Nome vai até a bibliotecária, ele engrossa a voz e fala de maneira aveludada.">>
<br>
@@.btnUI;<<button [[Continue|JM0 - Intervalo (Biblioteca)]]>>
<<set $game.SexEvent to 1>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Amigo1Diz "Hi, $AJ.Nome. Are you busy?" "Oi, $AJ.Nome. Está ocupada?">>
<br>
<<Narrador "$AJ.Nome looked up." "$AJ.Nome levantou os olhos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aj/images/aj-biblioteca3.jpg"></center>
<br>
<<AJDiz "Always busy, $Amigo.Nome. How can I help you?" "Sempre ocupada, $Amigo.Nome. Como posso ajudar?">>
<br>
<<Amigo1Diz "So, $AJ.Nome, I noticed last week you were reading Helena, and then I did some research on this book, and I'm finding it fantastic." "Então $AJ.Nome, eu percebi que na semana passada você estava lendo Helena e então eu pesquisei um pouco sobre esse livro e estou achando fantástico.">>
<br>
<<AJDiz "It's good to see students interested in reading. If you need anything, I'm here." "É bom ver alunos interessados na leitura. Se precisarem de alguma coisa, estou aqui.">>
<br>
<<Narrador "She responds professionally." "Responde ela de maneira profissional.">>
<br>
<<Amigo1Diz "Oh... come on, $AJ.Nome, could you help me understand that book? It's quite complex..." "Ah... qual é $AJ.Nome, você poderia me ajudar a ler aquele livro, ele é bem complexo...">>
<br>
<<Narrador "You and $Amigo2.Nome, realizing the situation, discreetly approach, apologizing for $Amigo.Nome's approach." "Você e $Amigo2.Nome, percebendo a situação, se aproximaram discretamente, pedindo desculpas pela abordagem de $Amigo.Nome.">>
<br>
<<Amigo2Diz "Sorry about that, $AJ.Nome. $Amigo.Nome has a peculiar way of expressing his enthusiasm." "Desculpe por isso, $AJ.Nome. $Amigo.Nome tem uma maneira peculiar de expressar seu entusiasmo.">>
<br>
<<Narrador "While pulling $Amigo.Nome away." "Enquanto arrasta $Amigo.Nome para longe.">>
<br>
<<AJDiz "No problem, I'm used to it. Just remember to keep the volume down in the library, okay?" "Sem problemas, eu estou acostumada. Apenas lembre-se de manter o volume baixo aqui na biblioteca, ok?">>
<br>
<<Narrador "The three of you move away a bit." "Vocês três se afastam um pouco.">>
<br>
<<Amigo1Diz "(whispering) Guys, I'm sure the librarian is into me now." "(sussurando) Pessoal, agora eu tenho certeza a bibliotecária tá na minha.">>
<br>
<<PlayerDiz "(whispering) Oh, come on." "(sussurando) Ah, para pô.">>
<br>
<<Amigo1Diz "(whispering) Seriously, did you see how kind and friendly she was with me?" "(sussurando) É serio, viu como ela foi gentil e simpática comigo?">>
<br>
<<Amigo2Diz "(whispering) She's kind and friendly with everyone, you clown." "(sussurando) Ela é gentil e simpática com todo mundo, seu palhaço.">>
<br>
<<Amigo1Diz "(whispering) I... just meant..." "(sussurando) Eu... só quis dizer...">>
<br>
<<Amigo2Diz "(whispering) Let's just get out of here already." "(sussurando) Ah vamos dar o fora daqui logo.">>
<br>
<<Narrador "The three of you leave the library, there are more places in the school to visit." "Vocês três saem da biblioteca, há mais lugares na escola para serem visitados.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to the Court|JM0 - Intervalo (Quadra)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $Conhece.AJ to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para a Quadra|JM0 - Intervalo (Quadra)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $Conhece.AJ to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
<<Narrador "$Amigo.Nome, $Amigo2.Nome, and $Jogador.Nome's next stop is the school's court. The court is always well-attended, whether it's during physical education classes, when only one class has access to the court, or during recess, which is always full of students from various classes." "A próxima parada de $Amigo.Nome, $Amigo2.Nome e $Jogador.Nome é a Quadra da escola, a quadra está sempre bem frequentada, seja nas aulas de educação física, quando uma só turma tem acesso a quadra ou na hora do recreio que está sempre cheio de alunos das mais variadas turmas.">>
<br>
<<Amigo1Diz "So, here we are, definitely the second-best place in this school." "Então aqui estamos, com certeza o segundo melhor lugar dessa escola.">>
<br>
<<Amigo2Diz "The second? What's the first?" "O segundo? Qual é o primeiro?">>
<br>
<<Narrador "Giving $Amigo2.Nome three pats on the shoulder." "Dando três tapinhas no ombro de $Amigo2.Nome.">>
<br>
<<Amigo1Diz "We'll get there, man." "Vamos chegar lá, cara.">>
<br>
<<PlayerDiz "Humf... What are we doing here?" "Humf... O que a gente faz aqui?">>
<br>
<<Amigo1Diz "Huh? Can't you see all these beautiful girls?" "Ué? Não está vendo essas belas moças?">>
<br>
<<Narrador "You look around and can only see some guys playing soccer on the court." "Você olha em volta e só pode ver alguns caras jogando futebol na quadra.">>
<br>
<<PlayerDiz "This is a school sports court, there are no girls here..." "Isso aqui é uma quadra de esportes de uma escola, não vem garotas aqui...">>
<br>
<<Amigo2Diz "Of course, there are. Some girls come here to admire the guys playing soccer." "Claro que tem, algumas garotas vem aqui para admirar os caras jogando futebol.">>
<br>
<<Amigo1Diz "They usually sit in the stands or hide somewhere to hook up with someone." "Geralmente elas ficam na arquibancada ou escondidas em algum lugar para dar para alguém.">>
<br>
<<Amigo2Diz "Look, there's a sneaky couple coming out from behind the court." "Olha só tem um casalzinho safado saindo de trás da quadra.">>
<br>
<<Narrador "You look closely and see that the couple is $Paixao.Nome and $Valentao.Nome." "Você olha bem e vê que esse tal casal é $Paixao.Nome e $Valentao.Nome.">>
<br>
<<PlayerDiz "Guys, let's get out of here, this place isn't doing me any good." "Pessoal, vamos sair daqui, esse lugar não está me fazendo muito bem.">>
<br>
<<Narrador "$Amigo.Nome and $Amigo2.Nome understand the situation and take you somewhere else." "$Amigo.Nome e $Amigo2.Nome entendem a situação e te levam para outro lugar.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to the Computers room|JM0 - Intervalo (Sala de Informática)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para a Sala de Informática|JM0 - Intervalo (Sala de Informática)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoSalaDeInformatica>>
<<Narrador "You, $Amigo.Nome, and $Amigo2.Nome decided to explore the computer lab, which was always locked and rarely available to students. As you approached the door, you noticed it was, as expected, locked." "Você, $Amigo.Nome e $Amigo2.Nome decidiram explorar a sala de informática, que estava sempre trancada e raramente disponível para os alunos. Ao chegarem à porta, notaram que estava como era de se esperar trancada.">>
<br>
<<Amigo2Diz "Why do they keep this locked all the time? I can barely remember the last time I used a computer here." "Por que será que eles mantêm isso trancado o tempo todo? Eu mal me lembro da última vez que usei um computador aqui.">>
<br>
<<Narrador "You try to look through the window to see inside, but all you can see is the many computers inside, all turned off." "Você tenta olhar pelao vidro janela para ver algo lá dentro, você como esprado apenas vê os muitos computadores lá dentro desligados.">>
<br>
<<PlayerDiz "This doesn't make sense. Why do we have a computer lab in school if nobody can enter and use any computers?" "Isso não faz sentido, por que temos uma sala de informática na escola se nunguém pode entrar e usar nenhum computador?">>
<br>
<<Narrador "You say in frustration." "Diz você frustrado.">>
<br>
<<Amigo1Diz "Maybe it's a secret place where they keep all the ultra-modern computers that they only use for the principal's parties." "Talvez seja um lugar secreto onde guardam todos os computadores ultramodernos que só usam para as festas da diretoria.">>
<br>
<<Amigo2Diz "What?" "O que?">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Amigo1Diz "Or not..." "Ou não...">>
<br>
<<PlayerDiz "It would be useful if we could at least use it for some work or research. It seems like a waste." "Poderia ser útil se pelo menos pudéssemos usá-la para fazer algum trabalho ou pesquisa. Parece um desperdício.">>
<br>
<<Amigo2Diz "It would be useful if we could at least use it for some work or research. It seems like a waste." "Ou talvez eles guardem lá dentro todas as respostas para as questões mais difíceis dos exames. Seria uma boa estratégia.">>
<br>
<<Narrador "The friends continued their relaxed conversation, imagining different theories about the real purpose of the locked computer lab." "Os amigos continuaram a conversa descontraída, imaginando diferentes teorias sobre o propósito real da sala de informática trancada.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[In front of the bathrooms|JM0 - Intervalo (Banheiros)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Em frente aos banheiros|JM0 - Intervalo (Banheiros)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoEscola>>
<<PlayerDiz "What are we doing here?" "O que a gente tá fazendo aqui?">>
<br>
<<Narrador "You find yourself with $Amigo2.Nome and $Amigo.Nome in front of the doors to the female and male bathrooms." "Você e se vê com $Amigo2.Nome e $Amigo.Nome em frente as portas dos banheiros feminino e masculino.">>
<br>
<<Amigo1Diz "In the best place in school?" "Ué no melhor lugar da escola?">>
<br>
<<Amigo2Diz "In front of the bathroom?" "Em frente ao banheiro?">>
<br>
<<Amigo1Diz "Inside the female bathroom. You know why?" "Dentro do banheiro feminino. Sabe porque?">>
<br>
<<PlayerDiz "Because... there are girls inside?" "Porque... tem garotas dentro?">>
<br>
<<Amigo1Diz "Not just inside, but naked, walking around naked, it's the only place in this school where they have no problem being naked without any problem." "Não só dentro, mas nuas, andando nuas pra lá e pra cá, lá é o unico lugar nessa escola em que elas não tem problema em ficarem nuas sem nenhum problema.">>
<br>
<<Amigo2Diz "Dude, you have to stop watching porn, it's already affecting your head." "Cara, você tem que parar de ver pornô, isso já tá afetando sua cabeça.">>
<br>
<<Amigo1Diz "If you don't believe me, then go in and take a look!" "Se não acredita em mim, entra lá então e dá uma olhada!">>
<br>
<<PlayerDiz "Are you crazy? If $Gaston.Nome catches us, we'll be expelled!" "Tá maluco? Se o $Gaston.Nome pegar a gente, vamos ser explusos!">>
<br>
<<GastonDiz "What are you doing here in front of the female bathroom?" "O que vocês estão fazendo aqui em frente do banheiro feminino?">>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<br>
<<Amigo2Diz "Nothing! We were just passing by." "Nada! A gente só estava de passagem.">>
<br>
<<GastonDiz "Just passing by? I've been watching you three since you left 2A, and I heard very well that you intended to enter the female bathroom." "De passagem nada, eu estou observando vocês três dês de quer saíram do 2A, e eu ouvi muito bem que vocês pretendiam entrar no banheiro feminino.">>
<br>
<<Amigo1Diz "No, we intended to, we were just talking about it." "Não, pretendiamos, só estavamos conversando sobre isso.">>
<br>
<<PlayerDiz "Yeah, you can't punish us for talking!" "Éh, você não pode punir a gente por conversar!">>
<br>
<<Narrador "At this moment, the end-of-recess bell rings." "Nesse momento o sinal de fim do recreio toca.">>
<br>
<<GastonDiz "Oh, I can't punish you for talking, but I can punish you for being in the hallways during class hours." "Oh, não posso punir por conversarem, mas posso punir por estarem nos corredores em horario de aula.">>
<br>
<<Amigo2Diz "The bell just rang." "O sinal acabou de tocar.">>
<br>
<<GastonDiz "Oh, did it? Let's see what the vice principal thinks about this..." "Ah é? Vamos ver o que o vice diretor pensará disso...">>
<br>
<<Narrador "$Gaston.Nome forcefully grabs you three by the arm and starts dragging you forward." "$Gaston.Nome violentamente pega vocês pelo braço e vai arrastando vocês três adiante.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Passing through the teacher's room|JM0 - Intervalo (Sala dos Professores)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Passando pela sala dos professores|JM0 - Intervalo (Sala dos Professores)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoSalaDosProfessores>>
<<Narrador "Reluctantly, $Jogador.Nome, $Amigo.Nome and $Amigo2.Nome followed $Gaston.Nome down the halls to the principal's office. On the way, they passed the teachers' lounge, where educators were leaving and heading to their classrooms. No student was allowed to enter the teachers' lounge without permission, except $Lexi.Nome, the math teacher's daughter." "Relutantes, $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome seguiram $Gaston.Nome pelos corredores até a sala do diretor. No caminho, passaram pela sala dos professores, onde os educadores saíam e se dirigiam às suas salas de aula. Nenhum aluno tinha permissão para entrar na sala dos professores sem autorização, exceto $Lexi.Nome, a filha do professor de matemática.">>
<br>
<<Narrador "$Jogador.Nome, $Amigo.Nome and $Amigo2.Nome watched the scene as they headed to the principal's office. $Gaston.Nome was determined to follow the rules, and the boys realized they couldn't argue much against the school's policies." "$Jogador.Nome, $Amigo.Nome e $Amigo2.Nome observaram a cena enquanto se dirigiam para a sala do diretor. $Gaston.Nome estava determinado a cumprir as regras, e os garotos perceberam que não podiam argumentar muito contra as políticas da escola.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Director's office|JM0 - Intervalo (Sala do Diretor)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Sala do Diretor|JM0 - Intervalo (Sala do Diretor)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoDiretoria>>
<<Narrador "The three friends, $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome, were led to the principal's office, where they were greeted by Vice Principal $ViceDiretor.Nome Lamar, a man of about 40 years old with a furious expression and a clear aversion to dealing with teenagers. The only thing Vice Principal $ViceDiretor.Nome hated more than teenagers was working with teenagers, and nothing irritated him more than being interrupted from his tasks to deal with disciplinary issues." "Os três amigos, $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome, foram conduzidos à sala do diretor, onde foram recebidos pelo Vice-diretor $ViceDiretor.Nome, um homem de aproximadamente 40 anos que tinha um semblante enraivecido e uma clara aversão por lidar com adolescentes. A única coisa que o Vice-Diretor $ViceDiretor.Nome odiava mais do adolescentes e nada o irrita mais do que ser interrompido de suas tarefas para lidar com questões disciplinares.">>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<ViceDiretorDiz "Pfff... $Gaston.Nome, what happened now?" "Pfff... $Gaston.Nome, o que aconteceu agora?">>
<br>
<<Narrador "$Gaston.Nome tried to explain the situation with $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome, but Vice Principal Lamar was already visibly irritated even before hearing the whole story." "$Gaston.Nome tentou explicar a situação com $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome, mas o Vice-Diretor $ViceDiretor.Nome já estava visivelmente irritado antes mesmo de ouvir a história completa.">>
<br>
<<ViceDiretorDiz "These pests always find a way to cause trouble. Very well, let me hear what they have to say." "Essas pestes sempre encontram uma maneira de causar problemas. Muito bem, deixem-me ouvir o que eles têm a dizer.">>
<br>
<<Narrador "Says Vice Principal $ViceDiretor.Nome with a tone of disapproval." "Diz o Vice-Diretor $ViceDiretor.Nome com um tom de desaprovação.">>
<br>
<<PlayerDiz "Vice Vice Principal $ViceDiretor.Nome, we were just..." "Vice-Diretor $ViceDiretor.Nome, nós estávamos apenas...">>
<br>
<<GastonDiz "They were in the hallways during class hours, and they intended to enter the girls' bathroom." "Eles estavam pelos corredores durante o horário de aula, e pretendiam entrar no banheiro feminino.">>
<br>
<<Amigo2Diz "No! The bell had just rung." "Nada! O sinal tinha acabado de tocar.">>
<br>
<<Amigo1Diz "And we were just talking, we weren't actually going to go into the girls' bathroom." "E a gente só estava conversando, a gente não ia entrar de verdade no banheiro feminino.">>
<br>
<<GastonDiz "It doesn't matter! They were loitering in front of the girls' bathroom, that's enough for a well-deserved detention!" "Não importa! Eles estavam vadiando em frente ao banheiro feminino, isso já é suficiente para uma detenção bem aplicada!">>
<br>
<<PlayerDiz "That's not fair! The bell had just rung, we were already heading to class, and we can't be punished for something we didn't do!" "Isso não é justo! O sinal tinha acabado de bater, a gente já estava indo para a sala, e a gente não pode ser punido por algo que a gente não fez!">>
<br>
<<GastonDiz "As if that's an excuse" "Como se isso fosse uma justificativa.">>
<br>
<<Narrador "$Gaston.Nome murmurs." "Murmura $Gaston.Nome.">>
<br>
<<Amigo1Diz "We weren't doing anything wrong, we just..." "Não estávamos fazendo nada demais, nós só...">>
<br>
<div class="Speak" style="background-color:#38280e">
<img class="avatar2" src="content/characters/gaston/gaston.jpg">Gaston
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
What part of "being in the hallways during class time" don't you understand?
<<elseif $game.lang is 1>>
Que parte de "estar nos corredores em horario de aula" vocês não entenderam?
<</if>>
</div>
<br>
<<Amigo2Diz "We just want you to understand that..." "Só queremos que entenda que...">>
<br>
<<Narrador "Gaston laughs sarcastically." "Gaston ri sarcasticamente.">>
<br>
<<GastonDiz "They think they deserve some special understanding" "Eles pensam que merecem alguma compreensão especial.">>
<br>
<<Narrador "Vice Principal $ViceDiretor.Nome, already at the end of his patience, slammed his hand on the table to interrupt the discussion." "Vice-Diretor $ViceDiretor.Nome, já com a paciência esgotada, bateu a mão na mesa para interromper a discussão.">>
<br>
<<ViceDiretorDiz "Enough! I'm fed up with this, I don't want trouble, I don't want annoyance. Get out of here, all of you." "Chega! Eu estou farto disso, não quero confusão, não quero aborrecimento. Saiam todos vocês daqui">>
<br>
<<GastonDiz "But Vice Principal $ViceDiretor.Nome, these boys..." "Mas Vice-Diretor $ViceDiretor.Nome esses meninos...">>
<br>
<<ViceDiretorDiz "I don't want to hear it... get out, all of you, if you come to bother me again today, it's suspension for all three of you." "Eu não quero saber... saia todos daqui, se vierem me encher novamente hoje é suspenção para os três.">>
<br>
<<Narrador "The three friends left the principal's office, acknowledging that, unfair as it may seem, they had managed to get away with this problem and returned to class. Vice Principal Lamar, in turn, returned to his desk, clearly relieved to get rid of the situation as quickly as possible." "Os três amigos saíram da sala do diretor, reconhecendo que, por mais injusto que parecesse, conseguiram se safar desse problema e voltaram para a sala. O Vice-Diretor $ViceDiretor.Nome, por sua vez, voltou à sua mesa, claramente aliviado por se livrar da situação o mais rápido possível.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the Classroom|JM0 - Primeiras Aulas (Literatura)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De Volta a Sala de Aula|JM0 - Primeiras Aulas (Literatura)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "When $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome arrived at Teacher $ProfLiteratura.Nome Hutchison's Literature class, the lesson was already underway. They walked quietly to their desks and sat down. The teacher, a tall blonde woman, noticed the late arrival of the students." "Quando $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome chegaram à sala de aula de Literatura da Professora $ProfLiteratura.Nome Hutchison, a aula já estava em andamento. Com passos discretos, eles se dirigiram às suas carteiras e se sentaram. A professora, uma mulher loira e alta, ela observou a entrada tardia dos alunos.">>
<br>
<<ProfLiteDiz "Late again, gentlemen? Any compelling reason to justify this?" "Atrasados novamente, senhores? Alguma razão convincente para justificar isso?">>
<br>
<<Narrador "Still recovering from the meeting in the Principal's office, you replied." "Você ainda se recuperando do encontro na Diretoria, respondeu.">>
<br>
<<PlayerDiz "We were in the Principal's office. $Gaston.Nome was causing trouble for us." "Estávamos na Diretoria. $Gaston.Nome arranjando problemas pra gente.">>
<br>
<<Narrador "Miss Hutchison nodded as if it were just another trivial annoyance." "Professora $ProfLiteratura.Nome assentiu como se isso fosse apenas mais um aborrecimento trivial.">>
<br>
<<ProfLiteDiz "Very well, take your seats. I don't like interruptions in my class." "Muito bem, sentem-se. Não gosto de interrupções em minha aula.">>
<br>
<<Narrador "The three friends settled into their seats as the teacher resumed her explanation about a 19th-century poem. However, the monotony of her words and the lack of enthusiasm in her voice made it difficult to pay attention." "Os três amigos se acomodaram em suas cadeiras enquanto a professora retomava a explicação sobre um poema do século XIX. No entanto, a monotonia das palavras da professora e a falta de entusiasmo na sua voz tornavam difícil manter a atenção.">>
<br>
<<Narrador "You, already shaken by the encounter with Vice Principal Lamar, began to feel your eyes getting heavy. The teacher continued to expound on poetic nuances, but for you and many other students, each word seemed to sink you deeper into a state of drowsiness." "Você, já abalado pelo encontro com o Vice-Diretor $ViceDiretor.Nome, começou a sentir os olhos pesarem. A professora continuava a discorrer sobre as nuances poéticas, mas para você e para muitos outros alunos, cada palavra parecia afundá-lo ainda mais em um estado de sonolência.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Classroom1.jpg"></center>
<br>
<<ProfLiteDiz "... and, as we can see, the symbolism here reflects..." "... e, como podemos ver, o simbolismo aqui reflete a...">>
<br>
<<Narrador "$Jogador.Nome's eyes slowly closed, and he began to doze off at his desk." "Os olhos de $Jogador.Nome se fecharam lentamente, e ele começou a cochilar em sua carteira.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Voce-Quase-Dormindo.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The teacher continued her class, unaware that many of her students were falling asleep. The monotony and lack of dynamism made her classes a real challenge for the students. This continued until the end of the class." "A professora continuou sua aula, alheia ao fato de que muitos de seus alunos estavam adormecendo. A monotonia e a falta de dinamismo faziam com que as aulas dela fossem um verdadeiro desafio para os alunos. Isso continua assim até o fim da aula.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (História)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (História)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "You were in a doze until..." "Você estava num cochilo, até que...">>
<br>
<<ProfHistoriaDiz "Wake up, $Jogador.Nome! It's not time for a nap." "Acorda, $Jogador.Nome! Não é hora de tirar uma soneca.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<Narrador "$Jogador.Nome rubbed his eyes, still a little sleepy, as Teacher Poteet walked around the classroom, observing the other students who seemed to have succumbed to sleep after the monotonous Literature class." "$Jogador.Nome esfregou os olhos, ainda meio sonolento, enquanto a Professora $ProfHistoria.Nome caminhava pela sala, observando os outros alunos que pareciam ter caído na tentação do sono após a aula monótona de Literatura.">>
<br>
<<ProfHistoriaDiz "Well, well, it seems like the previous class really took a toll here. (shouting) Wake up, everyone!" "Bem, bem, parece que a aula anterior realmente fez estragos por aqui. (gritando) Acorde, pessoal!">>
<br>
<<Narrador "Miss Poteet walks to the front of the classroom." "A Professora $ProfHistoria.Nome vai para frende da sala.">>
<br>
<<ProfHistoriaDiz "You'd better be wide awake because today's class is quite important. Get your notebooks out and jot down everything I say, and remember, I don't want any talking in my class!" "É bom estarem bem acordados pois a aula de hoje é bastante importante, peguem os seus cadernos e anotem tudo o que eu disser, e lembrem-se não quero conversa na minha aula!">>
<br>
<<Narrador "Teacher $ProfHistoria.Nome Poteet is a brunette woman with blue eyes. She is a history teacher who values giving a well-done class. She always insists that all students pay attention and does not allow conversations during her classes." "A Professora $ProfHistoria.Nome Poteet é uma mulher morena de olhos azuis, ela é um professora de história que presa muito para dar uma aula bem feita, ele sempre exige que todos os alunos fiquem atentos, e não permite conversas durante suas aulas.">>
<br>
<<Narrador "You, now fully awake, found the class more bearable than you expected." "Você, agora completamente acordado, achou a aula mais tolerável do que esperava">>
<br>
<<ProfHistoriaDiz "Well, folks, today we're going to explore one of the most turbulent periods in history: the French Revolution. A time when things got a bit hectic, to say the least..." "Bem, pessoal, hoje vamos explorar um dos períodos mais turbulentos da história: a Revolução Francesa. Uma época em que as coisas ficaram um tanto agitadas, para dizer o mínimo...">>
<br>
<<Narrador "You, now fully awake, found the class more bearable than you expected." "Você, agora completamente acordado, achou a aula mais tolerável do que esperava.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Geografia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Geografia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "With the end of the History class, the next and final class of the day is Geography, taught by the feared Teacher $ProfGeografia.Nome Vernon. The atmosphere in the classroom was tense, as everyone knew his reputation as an authoritarian and critical teacher. The classroom fell silent as the teacher entered, with his piercing gaze and rigid posture." "Com o fim da aula de História a proxima e ultima aula do dia é a aula de Geografia, do temido Professor $ProfGeografia.Nome Vernon. O clima na sala era tenso, pois todos conheciam a reputação dele como um professor autoritário e crítico. A sala ficou em silêncio quando o professor entrou, com seu olhar penetrante e postura rígida.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "Silence! Open your books to page 394." "Silêncio! Abram o livro na página 394.">>
<br>
<<HarryDiz "Mr. Vernon, today is the day for the twins' presentation. I think they did an excellent job to make up for the last one." "Professor. Hoje é dia de apresentação das gêmeas, acho que elas fizeram um trabalho exelente para compensar o ultmo.">>
<br>
<<ProfGeoDiz "Is that your concern, Harry?" "Isso não é da sua conta, é Harry?">>
<br>
<<ProfGeoDiz "First of all, the Dellai sisters have already spoken to me, and they are currently preparing to present!" "Saiba primeiramente que, que as irmãs Dellai já conversaram comigo e elas estão no momento se preparando para apresentarem!">>
<br>
<<ProfGeoDiz "In the meantime, page 394!" "Enquanto isso, página 394!">>
<br>
<<SDellaiDiz "Actually, Mr. Vernon, we're not ready yet." "Na verdade Professor, não já estamos prontas.">>
<br>
<<Narrador "The girl replies apprehensively." "Responde a garota apreensiva.">>
<br>
<<ProfGeoDiz "Are you sure?" "Tem certeza?">>
<br>
<<EDellaiDiz "Yes." "Sim.">>
<br>
<<ProfGeoDiz "Then go up in front of everyone and present the work to the class." "Então vão lá na frente de todo o mundo e apresentem o trabalho para a turma.">>
<br>
<<Narrador "They obey." "Elas obedecem.">>
<br>
<<SDellaiDiz "So our work is about..." "Então nosso trabalho é sobre...">>
<br>
<<ProfGeoDiz "Before you start, introduce yourselves and then present the work!" "Antes de começarem se apresentem para depois apresentarem o trabalho!">>
<br>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/silvia-dellai.jpg">
<<if ndef $SDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $SDellai.Nome>>
$SDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Oh, sorry... I'm <<textbox "$SDellai.Nome" "Silvie" $SDellai.Nome>> Dellai.
<<elseif $game.lang is 1>>
Oh, desculpa... eu sou a <<textbox "$SDellai.Nome" "Silvie" $SDellai.Nome>> Dellai.
<</if>>
</div>
<br>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/eveline-dellai.jpg">
<<if ndef $EDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $EDellai.Nome>>
$EDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
And I'm <<textbox "$EDellai.Nome" "Evelyn" $EDellai.Nome>> Dellai.
<<elseif $game.lang is 1>>
E eu sou a <<textbox "$EDellai.Nome" "Evelyn" $EDellai.Nome>> Dellai.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Geografia)]]>>
<<set $game.SexEvent to 1>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<ProfGeoDiz "Now tell me why you're presenting this work only today and didn't present it last week like your classmates." "Agora digam o porque só hoje vocês estão apresetando esse trabalho... e não apresentaram na semana passada como seus colégas.">>
<br>
<<EDellaiDiz "Uh... we were..." "Ahm... nós estavamos...">>
<br>
<<SDellaiDiz "Dealing with personal issues!" "Com problemas pessoais!">>
<br>
<<ProfGeoDiz "What personal issues?" "Quais problemas pessoais?">>
<br>
<<Narrador "He leans back in his chair, they widen their eyes." "Ele se recosta em sua cadeira, elas arregalam os olhos.">>
<br>
<<ProfGeoDiz "Ah, forget it... nobody wants to hear that... start!" "Ah esquece... nunguêm quer saber isso... começem!">>
<br>
<<Narrador "The twins then present their geography project. Eve and Silvie are identical twin sisters, you don't know the girls very well, so you have trouble telling them apart, like almost everyone else at school." "As gêmeas então apresentam o trabalho de geografia. Eve e Silvie são irmãs gêmeas idênticas, você não conhece muito bem as garotas, por isso tem dificuldade de diferencia-las, igual quase todo mundo da escola.">>
<br>
<<Narrador "After they present the project, Mr. Vernon gives constructive criticism." "Logo depois que elas apresentam o trabalho o professor $ProfGeografia.Nome faz uma critica construtiva.">>
<br>
<<ProfGeoDiz "Mediocre! Grade 6!" "Medíocre! Nota 6!">>
<br>
<<SDellaiDiz "Why? We worked so hard!" "Porque? A gente se empenhou tanto!">>
<br>
<<ProfGeoDiz "Don't question me! Unless you want your grade to be lowered." "Não me questionem! Se não quiserem que sua nota seja diminuída.">>
<br>
<<Narrador "After that, Mr. Vernon's class continues as usual. The Dellai twins return to their seats, desolate, and the teacher's terrible class continues." "Depois disso a aula do Professor $ProfGeografia.Nome continua normalmente, as gêmeas Dellai voltam para os seus lugares desoladas e a péssima aula do professor continua.">>
<br>
<<Narrador "When the bell signaling the end of class rings, the students sigh in relief. The day's classes are over, and you and your classmates leave the classroom, finally free." "Ao soar o sinal que indicava o fim da aula, os alunos suspiraram aliviados, acaba as aulas do dia e você e seus colegas saem da sala vocês estão finalmente livres.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "End Class" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 75>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $Conhece.DellaiTwins to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Fim da Aula" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 75>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $Conhece.DellaiTwins to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "Once again, the classroom was filling up with students, you and your friends took your seats while waiting for the next teacher to arrive!" "Mais uma vez sala de aula estava se enchendo de alunos, você e seus amigos ocupavam suas carteiras enquanto esperam a próxima professora chegar!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-Classroom1.jpg"></center>
<br>
<<Narrador "$ProfSociologia.Nome Aniston is the Sociology teacher. She is the youngest teacher in the school, has blonde hair, light eyes, and (apparently) a sculpted body. She started teaching this year and only has a week of teaching experience, so she doesn't have much tact in teaching students." "$ProfSociologia.Nome Aniston é a professora de Sociologia, ela é a professora mais jovem da escola, tem cabelos loiros, olhos claros e (aparentemente) um corpo escultural. Ela começou a dar aulas nesse ano, ela apenas tem uma semana de aulas de experiência então por isso ela não tem muito tato em dar aulas para os alunos.">>
<br>
<<ProfSocioDiz "Hello class! Today we will discuss social dynamics and how interactions between individuals shape and are shaped by society." "Olá turma! Hoje vamos discutir a dinâmica social e como as interações entre os indivíduos moldam e são moldadas pela sociedade.">>
<br>
<<Narrador "The teacher began discussing social dynamics, explaining how interactions between individuals shape and are shaped by society. She used practical examples and real-life cases to make the concepts more accessible." "A professora começou a discutir a dinâmica social, explicando como as interações entre os indivíduos moldam e são moldadas pela sociedade. Ela usava exemplos práticos e casos do dia a dia para tornar os conceitos mais acessíveis.">>
<br>
<<ProfSocioDiz "Well, you see, on social media, there are also interaction patterns that can be analyzed... like, um, the groups you follow and the relationships you establish online!" "Bem, você vê, nas redes sociais também existem padrões de interação que podem ser analisados... como, hum, os grupos que você segue e as relações que estabelece online!">>
<br>
<<Narrador "Her inexperience, though noticeable, did not diminish her enthusiasm and commitment to teaching. At the end of the class, the students didn't quite understand her lesson, but maybe she will explain the topics better next time." "A inexperiência dela, embora notável, não diminuiu o entusiasmo e o comprometimento com o ensino. No final da aula, os alunos não entenderam muito bem a aula dela, mas quem sabe na próxima ela explique melhor os assuntos.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Educação Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Educação Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "The students eagerly awaited Teacher $ProfEdFisica.Nome Paparozzi's Physical Education class. It's Tuesday, which means the Physical Education class will be some theoretical activity in the classroom, and no one will go to the court, despite knowing this, the students keep this hope. However, on that day, disappointment hung in the air when the teacher entered the classroom." "Os alunos aguardavam ansiosos pela aula de Educação-Física da Professora $ProfEdFisica.Nome Paparozzi. É terça-feira, e isso significa que a aula de Educação-Física será alguma atividade teórica na sala, e ninguém irá para a quadra, apesar de saberem disso, os alunos mantem essa esperança. No entanto, naquele dia, a decepção pairava no ar quando a professora entrou na sala de aula.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Classroom1.jpg"></center>
<br>
<<ProfEdFisicaDiz "Hello, students, today we will work on some theoretical knowledge before moving on to practical activities." "Olá, alunos, hoje vamos trabalhar um pouco o conhecimento teórico antes de partirmos para as atividades práticas.">>
<br>
<<Narrador "The students, although initially disappointed about not going to the court, knew that classes with Mrs. Paparozzi always held interesting surprises. She began handing out the workbooks and explaining the day's content." "Os alunos, embora inicialmente desapontados por não irem para a quadra, sabiam que as aulas com a professora $ProfEdFisica.Nome sempre reservavam surpresas interessantes. Ela começou a distribuir as apostilas e explicar o conteúdo do dia.">>
<br>
<<Narrador "$ProfEdFisica.Nome is a classic Physical Education teacher, always very active and very masculine. Her classes are not usually very committed, when she is in the classroom, her classes are simple and shallow. Generally, she only gives an activity to her students. And when the class is in the court, she simply disappears and leaves her students free to do whatever they want." "$ProfEdFisica.Nome é uma professora de Educação-Física clássica, sempre muito ativa, e muito masculina. Suas aulas não costumam ser muito compromissadas, quando está na sala de aula suas aulas são simples e rasas, geralmente ela só passa uma atividade para seus alunos. E quando a aula é na quadra ela simplesmente some, e deixa seus alunos livres para fazer o que quiserem.">>
<br>
<<ProfEdFisicaDiz "Let's review a bit about the benefits of physical exercise and how it contributes to our overall health." "Vamos revisar um pouco sobre os benefícios do exercício físico e como ele contribui para nossa saúde geral.">>
<br>
<<Narrador "At the end of the class, the students, although still wishing for an activity on the court, left with a positive feeling about Physical Education class." "Ao final da aula, os alunos, embora ainda desejando uma atividade na quadra, saíram com um sentimento positivo em relação à aula de Educação Física.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Arte)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Arte)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "Following the Physical Education class, the students waited in the classroom, eager for Teacher $ProfArte.Nome Corpora's class. Her reputation at the school was not only related to the ease of her classes but mainly to her warm and understanding personality." "Na sequência da aula de Educação Física, os alunos se dirigiram à sala de Arte, ansiosos pela aula da Professora $ProfArte.Nome Corpora. Seu renome na escola não estava apenas relacionado à facilidade das aulas, mas principalmente à sua personalidade calorosa e compreensiva.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-Classroom1.jpg"></center>
<br>
<<ProfArteDiz "Hello, class! How are you today? I hope you are ready for another Art class. Today, we will enhance our critical eye when appreciating different forms of artistic expression." "Olá, turma! Como estão hoje? Espero que estejam prontos para mais uma aula de Arte. Hoje, vamos aprimorar nosso olhar crítico ao apreciar diferentes formas de expressão artística.">>
<br>
<<Narrador "The Teacher then brought several images of various artworks, from paintings to sculptures. She encouraged the students to observe each detail before expressing their opinions." "A Professora trouxe então várias imagens de obras de arte diversas, desde pinturas a esculturas. Ela então incentivava os alunos a observarem cada detalhe antes de expressarem suas opiniões.">>
<br>
<<Narrador "The excellence of Teacher $ProfArte.Nome Corpora stands out due to her patient and, in a way, maternal approach. Her kindness and understanding towards the students position her as one of the best educators." "A excelência da professora $ProfArte.Nome Corpora destaca-se devido à sua abordagem paciente e, de certa maneira, maternal. Sua bondade e compreensão para com os alunos a posicionam como uma das melhores educadoras.">>
<br>
<<Narrador "The students examined the artworks with curiosity, and Mrs. Corpora walked around the classroom, offering guidance and stimulating discussions." "Os alunos examinaram as obras com curiosidade, e a Professora $ProfArte.Nome circulava pela sala, oferecendo orientações e estimulando discussões.">>
<br>
<<JorgeDiz "Mrs. Corpora, what do you think of this painting?" "Professora $ProfArte.Nome, o que você acha desta pintura?">>
<br>
<<ProfArteDiz "Ah, an interesting question! My opinion is no more important than yours, but I would say that this painting conveys a sense of serenity, don't you think?" "Ah, uma pergunta interessante! Minha opinião não é mais importante do que a sua, mas eu diria que essa pintura transmite uma sensação de serenidade, não acham?">>
<br>
<<JackDiz "I see that too, it's like the artist is capturing a peaceful moment in time." "Eu vejo isso também, é como se o artista estivesse capturando um momento tranquilo no tempo.">>
<br>
<<Narrador "At the end of the class, the teacher left, and the students were left with a feeling of satisfaction due to the genuine connection they had with Mrs. Corpora. Her patient and engaging approach made each class a valuable and inspiring experience for the students." "Ao final da aula, a professora saiu, e os alunos ficaram com uma sensação de satisfação, pela conexão genuína que tinham com a Professora $ProfArte.Nome. Sua abordagem paciente e envolvente tornava cada aula uma experiência valiosa e inspiradora para os estudantes.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Recreio" "Intervalo">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 90>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Recreio" "Intervalo">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 90>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "After returning from break, Teacher $ProfBiologia.Nome Hutchison's Biology class begins, the students generally like the way she usually teaches, as they are somewhat unorthodox." "Depois de voltarem do interva-lo começa a aula de Biologia da Professora $ProfBiologia.Nome Hutchison, os alunos geramente gostam do geito que ela costuma dar aulas, por serem um tanto, não ortodoxos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/profBio-Classroom3.jpg"></center>
<br>
<<ProfBioDiz "Good morning students, today we are going to learn about sexual reproduction, so pay attention because this subject is very important." "Bom dia alunos, hoje vamos aprender sobre reprodução sexuada, então prestem atenção porque essa matéria é muito importante.">>
<br>
<<Narrador "Simply $ProfBiologia.Nome. She uses her Biology classes to talk about sex, and vaginas and dicks for 50 minutes in class, it's hard to know how she hasn't been fired yet, but she's always on the fine line of being fired and not be." "Simplesmente $ProfBiologia.Nome. Ela usa a suas aulas de Biologia para falar de sexo, e vaginas e paus por 50 minutos na sala de aula, é dificil saber como ela ainda não foi demitida, mas ela sempre está na linha tênue de ser demitida e não ser.">>
<br>
<<ProfBioDiz "Students, today I came to show you some images demonstrating sexual relations between human beings." "Alunos hoje eu vim lhes apresentar algumas imagens demonstrativa de relação sexuada entre seres humanos.">>
<br>
<<Narrador "She then shows the students several images demonstrating sexual acts." "Ela então mostra para os alunos varias imagens demonstrando atos sexuais.">>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/kamasutra1.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/kamasutra2.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/kamasutra3.jpg"></center>
<br>
<<ProfBioDiz "This is basically how sexual reproduction works!" "É basicamente assim que funciona a reprodução sexuada!">>
<br>
<<Narrador "The boys and girls are very excited in the classroom, practically all of Miss Hutchison's classes are like this." "Os meninos e meninas ficam bastante animados na sala de aula, praticamente todas as aulas da Professora $ProfBiologia.Nome são assim.">>
<br>
<<Narrador "At the end of the class, although the students learned about biology in a unique way, they left with a deeper understanding of the concepts." "Ao final da aula, os alunos, embora tenham aprendido sobre biologia de uma maneira peculiar, saíram com um entendimento mais profundo dos conceitos.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Teacher $ProfFisica.Nome Klump entered the classroom. He is a Physics Professor." "O professor $ProfFisica.Nome Klump adentrava a sala de aula. Ele é um professor de Física.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<<ProfFisicaDiz "Good morning, students! Today, I will teach you about how quantum mechanics works and explain the famous Schrödinger's cat experiment!" "Bom Dia alunos! Hoje, eu vou ensinar a vocês como funciona a mecânica quântica e explicar o famoso experimento do Gato de Schrödinger!">>
<br>
<<Narrador "Mr. Klump draws a box on the board." "O Professor $ProfFisica.Nome desenha na lousa uma caixa.">>
<br>
<<ProfFisicaDiz "Imagine that inside this box, we have a cat, a vial of poison, a hammer, and a Geiger counter. Now, before opening the box, what can we say about the state of the cat?" "Imaginem que dentro desta caixa temos um gato, uma ampola de veneno, um martelo e um contador Geiger. Agora, antes de abrir a caixa, o que podemos dizer sobre o estado do gato?">>
<br>
<<Narrador "$ProfFisica.Nome looks at the class with a theatrical expression. Seeing no response, he pushes a little more." "$ProfFisica.Nome encara a turma com uma expressão teatral, ao ver que ninguém responde ele força mais um pouco.">>
<br>
<<ProfFisicaDiz "Does anyone dare to try to answer?" "Alguém se atreve a tentar responder?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
<<textbox "$Penny.Nome" "Penny" $Penny.Nome>>, the most studious and intelligent girl in the class, raises her hand.
<<elseif $game.lang is 1>>
<<textbox "$Penny.Nome" "Penny" $Penny.Nome>> a garota mais estudiosa e inteligente da sala, da sala levanta sua mão.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Física)]]>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<ProfFisicaDiz "Go ahead, $Penny.Nome." "Pode falar $Penny.Nome.">>
<br>
<<PennyDiz "Until the box is opened, the cat is both alive and dead." "Até que a caixa seja aberta, o gato está tanto vivo quanto morto.">>
<br>
<<ProfFisicaDiz "Exactly, $Penny.Nome! That's the crux of the experiment. According to quantum mechanics, the cat exists in a state of superposition, where all possibilities coexist until observation is made..." "Exatamente, $Penny.Nome! Isso é o cerne do experimento. Segundo a mecânica quântica, o gato existe em um estado de superposição, onde todas as possibilidades coexistem até que a observação seja feita...">>
<br>
<<PennyDiz "Well, Mr. Klump, if we also consider the vial of poison, it may contain a specific substance that, when mixed with air, creates a chemical reaction that affects the decay rate of the radioactive particles in the box. This, in turn, directly influences the cat's lifespan, considering the quantum probability of each event..." "Bem, Professor $ProfFisica.Nome, se também nós considerarmos a ampola de veneno, ela pode conter uma substância específica que, ao se misturar com o ar, cria uma reação química que afeta a taxa de decaimento das partículas radioativas presentes na caixa. Isso, por sua vez, influencia diretamente o tempo de vida do gato, considerando-se a probabilidade quântica de cada evento...">>
<br>
<<ProfFisicaDiz "Yes, $Penny.Nome, that's a great analysis, but let's simplify a bit to keep the focus on the general idea..." "Sim, $Penny.Nome, isso é uma ótima análise, mas podemos simplificar um pouco para mantermos o foco na ideia geral...">>
<br>
<<PennyDiz "Theoretically, we could replace the box with a more opaque material, increasing the uncertainty about the cat's state and thus making the experiment even more complex. This, of course, leads us to consider the philosophical and epistemological implications of observation itself and how it can alter perceived reality..." "Podemos, teoricamente, substituir a caixa por um material mais opaco, aumentando a incerteza sobre o estado do gato e, assim, tornando o experimento ainda mais complexo. Isso, claro, nos leva a considerar as implicações filosóficas e epistemológicas da própria observação e como ela pode alterar a realidade percebida...">>
<br>
<<ProfFisicaDiz "$Penny.Nome, I admire your enthusiasm, but perhaps we can explore these nuances at a more suitable time. Let's keep it a bit lighter, what do you think?" "$Penny.Nome, eu admiro seu entusiasmo, mas talvez possamos explorar essas nuances em um momento mais adequado. Vamos manter isso um pouco mais leve, o que você acha?">>
<br>
<<Narrador "The other students laugh at this situation, and $Penny.Nome also ends up laughing at herself when she realizes she got too carried away." "Os outros alunos riem dessa situação, $Penny.Nome também acaba rindo de si mesma ao perseber que acabou se empolgando demais.">>
<br>
<<Narrador "Your friend $Amigo2.Nome leans over to you." "O seu lado seu amigo $Amigo2.Nome se inclina até você.">>
<br>
<<Amigo2Diz "$Jogador.Nome, some guys told me that $Penny.Nome is into you." "$Jogador.Nome, ums rapazes me contaram que a $Penny.Nome está afim de você.">>
<br>
<<PlayerDiz "$Penny.Nome? That one?" "A $Penny.Nome? Aquela lá?">>
<br>
<<Narrador "You say, pointing at her. You can't believe it." "Diz você, apontando pra ela. Você não acreditando ser verdade.">>
<br>
<<PlayerDiz "No way." "Nãaaaaaaaaao.">>
<br>
<<Amigo2Diz "At least that's what I heard." "Pelo menos foi o que eu ouvi falarem.">>
<br>
<<Reflex "Does he really think I'm going to fall for that... $Penny.Nome Freas, into me?" "Ele acha mesmo que eu vou cair nessa... $Penny.Nome Freas, afim de mim?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola6.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Final)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Penny to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Final)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Penny to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "The next class would be Literature, but instead of Teacher $ProfLiteratura.Nome, Vice Principal Lamar appears in her place." "A próxima aula seria de Literatura, mas ao invés da Professora $ProfLiteratura.Nome aparecer, no lugar dela aparece o vice diretor Lamar.">>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<ViceDiretorDiz "Not so fast! I'm here just to announce that Teacher $ProfLiteratura.Nome had an urgent commitment, and since we didn't have anyone to substitute, you are free to do whatever you want today." "Não tão rapidos! Eu passei aqui apenas para anunciar que a Professora $ProfLiteratura.Nome teve um compromisso urgente, e como não tínhamos ninguém para substituir, então hoje vocês estão livres para fazerem o que quiserem.">>
<br>
<<Narrador "The students cheer." "Os alunos comemoram.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/escola/sala_de_aula/videos/sala-comemorando.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "End Class" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $JogadorM0.MissaoEstatus to "Completa">>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Fim da Aula" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $JogadorM0.MissaoEstatus to "Completa">>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<</if>> /*=======================================================*/<<set $game.notifyMensagens to 0>>
<<if $AmigoM2.MissaoEstatus is "Completa">>
<a data-passage="LenaPaul_Mensagens" class="link-visited link-image">
<div class="contatos2">[img[content/characters/lena/lena.jpg]]<span class="iconNome2">$LenaPaul.Nome</span><<MsnLena>></div></a>
<</if>>
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">> /*================*/
<a data-passage="ProfHistoria_Mensagens" class="link-visited link-image"><div class="contatos2">[img[content/characters/prof_historia/prof_Historia.jpg]]
<<if $game.lang is 0>>
<span class="iconNome2">Miss Poteet</span>
<<elseif $game.lang is 1>>
<span class="iconNome2">Professora $ProfHistoria.Nome</span>
<</if>><<MsnProfHistoria>></div></a>
<</if>> /*===========================================================*/
<<if $ProfSociologiaM4.MissaoEstatus is "Completa">>
<<if $game.lang is 0>> /*============================================*/
<a data-passage="Grupo_de_Estudos_Sociológicos_Mensagens" class="link-visited link-image"><div class="contatos2">[img[content/characters/prof_sociologia/images/prof-sociologia-grupo.jpg]]<span class="iconNome2">Tea's Group</span><<MsnSocioGroup>></div></a>
<<elseif $game.lang is 1>> /*========================================*/
<a data-passage="Grupo_de_Estudos_Sociológicos_Mensagens" class="link-visited link-image"><div class="contatos2">[img[content/characters/prof_sociologia/images/prof-sociologia-grupo.jpg]]<span class="iconNome2">Grupão da Pro</span><<MsnSocioGroup>></div></a>
<</if>> /*===========================================================*/
<</if>>
<br><br><<set $Mensagens.LenaPaul to 0>>
<div class="smartphone">
<div class="smartphonecontent">
<center><img id="imgcel" src="content/others/celular/menssagensfundo.jpg"></center><span class="imgcelmsgtext">$LenaPaul.Nome Byers</span>
<img id="imgcelmsg" src="content/characters/lena/lena.jpg">
<div class="h-scrollbar2">
<nobr>
<<if $game.lang is 0>>
<<include [[LenaPaul_Mensagens2]]>>
<<elseif $game.lang is 1>>
<<include [[LenaPaulPT_Mensagens2]]>>
<</if>>
</nobr>
</div>
</div>
<div>
</div>
</div>
<br>
<<if $AmigosM1.MissaoEstatus is "Inativa">> /*=======================*/
@@.btnUI;<<button "Back to the Game ➞" `previous(1)`>><<set $game.usandoMenu to false>><</button>>@@
<<elseif $AmigosM1.MissaoEstatus is "Ativa">> /*=====================*/
<<if $AmigosM1.MissaoEstagio is 20>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Reply message|LenaPaul_Mensagens]]>>
<<set $AmigosM1.MissaoEstagio to 30>>
<</button>>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Responder à mensagem|LenaPaul_Mensagens]]>>
<<set $AmigosM1.MissaoEstagio to 30>>
<</button>>
<</if>>
<<elseif $AmigosM1.MissaoEstagio is 30>>
@@.btnUI;<<button "Ir ao encontro" "AMGS1 - Encontro Triplo">>
<<addmins 25>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM2.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM2.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM2.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS2 - Encontro Triplo Parte II - Cinema com os Amigos">>
<<addmins 25>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM3.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM3.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM3.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS3 - Encontro Triplo Parte III - Tempo de Piscina">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM4.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM4.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM4.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM5.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM5.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM5.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS5 - Encontro Triplo Parte V - Mais Um Dia no Parque">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM6.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM6.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM6.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS6 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM7.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM7.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM7.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS7 - Encontro Triplo Parte VII - Praianos">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM8.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM8.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM8.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS8 - Encontro Triplo Parte VIII - Noite no Bar">>
<<addmins 10>>
<</button>>
<</if>>
<</if>>
<div class="imessage">
<<if $AmigosM1.MissaoEstagio gte 20>> /*=========================*/
<p class="from-them">Hey $Jogador.Nome,</p>
<p class="from-them">I was thinking...</p>
<p class="from-them">We could go out, maybe even <br>
today.</p>
<p class="from-them">I talked to the gang, and it <br>
seems everyone is ready, we <br>
just need you.</p>
<p class="from-them">What do you think?</p>
<</if>>
<<if $AmigosM1.MissaoEstagio gte 30>>
<<if $AmigosM2.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">That's a great idea, let's go <br>
now.</p>
<</timed>>
<<elseif $AmigosM2.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<p class="from-me">That's a great idea, let's go <br>
now.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM2.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey love!</p>
<p class="from-them">How about having some fun <br>
with the gang?</p>
<p class="from-them">We could go out tonight.</p>
<p class="from-them">We're thinking of hitting the <br>
movies.</p>
<p class="from-them">It's gonna be awesome!</p>
<p class="from-them">So, what do you say?</p>
<p class="from-them">Love you! ❤️</p>
<</if>>
<<if $AmigosM2.MissaoEstagio gte 50>>
<<if $AmigosM3.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Movies seems like a good <br>
choice for today.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Let's do it!</p>
<</timed>>
<<elseif $AmigosM3.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<p class="from-me">Movies seems like a good <br>
choice for today.</p>
<p class="from-me">Let's do it!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM3.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hello dear! How has your <br>
day been? 💕</p>
<p class="from-them">You know, I loved what we <br>
did in the cinema bathroom <br>
last time we went out 😈.</p>
<p class="from-them">Me and the gang have <br>
decided to go to the Country <br>
Club pool this time.</p>
<p class="from-them">So, do you like the idea?</p>
<p class="from-them">We could do some naughty <br>
things while we're there 😈.</p>
<</if>>
<<if $AmigosM3.MissaoEstagio gte 50>>
<<if $AmigosM4.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey baby.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I've also been thinking about <br>
our bathroom activity.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Hahaha</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">And if we're going for a <br>
replay of that-here, but this <br>
time in the pool.</p>
<</timed>>
<<timed 5s t8n>>
<p class="from-me">Go ahead and call the gang, <br>
I'm ready.</p>
<</timed>>
<<elseif $AmigosM4.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">I've also been thinking about <br>
our bathroom activity.</p>
<p class="from-me">Hahaha</p>
<p class="from-me">And if we're going for a <br>
replay of that-here, but this <br>
time in the pool.</p>
<p class="from-me">Go ahead and call the gang; <br>
I'm ready.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM4.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey love, how are you? 💕</p>
<p class="from-them">Heard there's an event at the <br>
restaurant where we first met, <br>
remember?</p>
<p class="from-them">Apparently, the owner's <br>
French, and it's his birthday <br>
today. If we wear French flag <br>
colors, we get a discount on <br>
dinner.</p>
<p class="from-them"> So, what do you think of <br>
hitting up a fancy restaurant, <br>
eating a lot, and paying less <br>
with your friends?</p>
<p class="from-them">Kisses! 😘</p>
<</if>>
<<if $AmigosM4.MissaoEstagio gte 50>>
<<if $AmigosM5.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey baby.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Of course, I'm in.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">If it's for eating well with a <br>
discount, obviously I'm in!</p>
<</timed>>
<<elseif $AmigosM5.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">Of course, I'm in.</p>
<p class="from-me">If it's for eating well with a <br>
discount, obviously I'm in!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM5.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey $Jogador.Nome.</p>
<p class="from-them">What do u think about goin' <br>
to the park for a picnic with <br>
the gang?</p>
<p class="from-them">We can meet a bit earlier.</p>
<p class="from-them">I wanna talk to u a bit alone.</p>
<</if>>
<<if $AmigosM5.MissaoEstagio gte 50>>
<<if $AmigosM6.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Sure thing! Let's go.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Ah, I can guess what u wanna <br>
talk about.</p>
<</timed>>
<<elseif $AmigosM6.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hi $LenaPaul.Nome.</p>
<p class="from-me">Sure thing! Let's go.</p>
<p class="from-me">Ah, I can guess what u wanna <br>
talk about.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM6.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey love! 😊</p>
<p class="from-them">I'm inviting you to spend a <br>
day at $CarmenCa.Nome's house.</p>
<p class="from-them">She invited us to play some <br>
games, watch some movies, <br>
you know?</p>
<p class="from-them">It'll be me and the whole <br>
gang.</p>
<p class="from-them">We were wondering if you're <br>
coming too?</p>
<p class="from-them">And don't worry, <br>
$Valentao.Nome won't be there.</p>
<</if>>
<<if $AmigosM6.MissaoEstagio gte 50>>
<<if $AmigosM7.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Well, if $Valentao.Nome <br>
won't be there, of course <br>
I'll go, lol.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Plus, I really want to <br>
meet $CarmenCa.Nome's mom.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Hopefully she's cool.</p>
<</timed>>
<<elseif $AmigosM7.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<p class="from-me">Well, if $Valentao.Nome <br>
won't be there, of course <br>
I'll go, lol.</p>
<p class="from-me">Plus, I really want to <br>
meet $CarmenCa.Nome's mom.</p>
<p class="from-me">Hopefully she's cool.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM7.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey, babe! How are you?</p>
<p class="from-them">I've got a cool idea!</p>
<p class="from-them">How about spending the day <br>
at the beach with me?</p>
<p class="from-them">The gang's gonna be there, <br>
it'll be awesome if you come <br>
too.</p>
<</if>>
<<if $AmigosM7.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey, $LenaPaul.Nome! <br>
I'm great, thanks!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I'd love to spend the day <br>
at the beach with you and the <br>
gang.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">I'm good to go now if you <br>
are.</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey, $LenaPaul.Nome! <br>
I'm great, thanks!</p>
<p class="from-me">I'd love to spend the day <br>
at the beach with you and the <br>
gang.</p>
<p class="from-me">I'm good to go now if you <br>
are.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM8.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey, babe!</p>
<p class="from-them">Our friends could use some <br>
support and fun.</p>
<p class="from-them">It would be awesome if you <br>
could join us at the pub <br>
tonight.</p>
<p class="from-them">We can have a few drinks <br>
and help our friends with <br>
their issues.</p>
<p class="from-them">What do you say? XOXO 😘</p>
<</if>>
<<if $AmigosM8.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus isnot "Completa">>
<<timed 1s t8n>>
<p class="from-me">Hey, $LenaPaul.Nome!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I think it's a great idea.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Besides getting to drink <br>
together, we can help our <br>
friends sort things out.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Let's go!</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey, $LenaPaul.Nome!</p>
<p class="from-me">I think it's a great idea.</p>
<p class="from-me">Besides getting to drink <br>
together, we can help our <br>
friends sort things out.</p>
<p class="from-me">Let's go!</p>
<</if>>
<</if>> /*=======================================================*/
</div><div class="imessage">
<<if $AmigosM1.MissaoEstagio gte 20>> /*=========================*/
<p class="from-them">Oii $Jogador.Nome.</p>
<p class="from-them">Eu estava pensando...</p>
<p class="from-them">A gente poderia sair hoje<br>
mesmo.</p>
<p class="from-them">Eu conversei com a galera,<br>
e parece todo mundo está <br>
pronto, só falta você</p>
<p class="from-them">O que me diz?</p>
<</if>>
<<if $AmigosM1.MissaoEstagio gte 30>>
<<if $AmigosM2.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">É uma boa ideia, vamos
agora.</p>
<</timed>>
<<elseif $AmigosM2.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">È uma boa idéia, vamos <br>
agora.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM2.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oii amor!</p>
<p class="from-them">Que tal nos divertirmos com <br>
a galera?</p>
<p class="from-them">A gente poderia sair hoje <br>
mesmo.</p>
<p class="from-them">Pensamos em ir no cinema.</p>
<p class="from-them">Vai ser incrível!</p>
<p class="from-them">E então, Topa?</p>
<p class="from-them">Te amo! ❤️</p>
<</if>>
<<if $AmigosM2.MissaoEstagio gte 50>>
<<if $AmigosM3.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Cinema parece uma boa <br>
pedida para hoje.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Vamos lá!</p>
<</timed>>
<<elseif $AmigosM3.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">Cinema parece uma boa <br>
pedida para hoje.</p>
<p class="from-me">Vamos!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM3.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Olá querido! Como tem sido <br>
o seu dia? 💕</p>
<p class="from-them">Sabe, eu adorei o que nós <br>
fizemos no banheiro do <br>
cinema na ultima vez que <br>
saímos 😈.</p>
<p class="from-them">Eu a galera, juntos decidimos, <br>
ir na piscina do Country Club <br>
dessa vez.</p>
<p class="from-them">E então gostou da ideia?</p>
<p class="from-them">Nós poderiamos fazer <br>
algumas coisinhas bem <br>
safadas enquanto estivermos <br>
lá 😈.</p>
<</if>>
<<if $AmigosM3.MissaoEstagio gte 50>>
<<if $AmigosM4.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey baby.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Eu também tenho pensado <br>
na nossa atividade no <br>
banheiro.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">kkkkkkkk</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">E se for pra termos um <br>
repeteco da qui-lo só que <br>
dessa vez na piscina.</p>
<</timed>>
<<timed 5s t8n>>
<p class="from-me">Já chama a galera que eu já <br>
to pronto.</p>
<</timed>>
<<elseif $AmigosM4.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">Eu também tenho pensado na <br>
nossa atividade no banheiro.</p>
<p class="from-me">kkkkkkkk</p>
<p class="from-me">E se for pra termos mais da <br>
qui-lo só que dessa vez na <br>
piscina.</p>
<p class="from-me">já chama <br>
a galera que eu já to pronto.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM4.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi amor como vc tá?💕</p>
<p class="from-them">Eu fiquei sabendo que está <br>
tendo um evento naquele <br>
restaurante em que a gente <br>
se conheceu, lembra?</p>
<p class="from-them">Pelo que fiquei sabendo, o <br>
dono do resturante é francês, <br>
e hoje é o aniversario dele <br>
então todos que forem <br>
vestindo cores da bandeira da <br>
França terão desconto no <br>
jantar.</p>
<p class="from-them">Então, o que me diz de ir em <br>
um restaurant caro comer <br>
muito e pagar pouco com <br>
seus amigos?</p>
<p class="from-them">Beijos! 😘</p>
<</if>>
<<if $AmigosM4.MissaoEstagio gte 50>>
<<if $AmigosM5.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">É claro que eu vou.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Se for pra comer bém com <br>
desconto é obvio que eu vou!</p>
<</timed>>
<<elseif $AmigosM5.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">É claro que eu vou.</p>
<p class="from-me">Se for pra comer bém
com desconto é obvio
que eu vou!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM5.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oii $Jogador.Nome.</p>
<p class="from-them">O que você acha de irmos <br>
para o parque para fazermos <br>
um picnic com o pessoal.</p>
<p class="from-them">Podemos nos encontrar um <br>
pouco antes?</p>
<p class="from-them">Quero falar com você um <br>
pouco a sós.</p>
<</if>>
<<if $AmigosM5.MissaoEstagio gte 50>>
<<if $AmigosM6.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">É claro! Vamos.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Já, até imagino, sobre o que <br>
você quero conversar.</p>
<</timed>>
<<elseif $AmigosM6.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">É claro! Vamos.</p>
<p class="from-me">Já, até imagino, sobre o que <br>
você quero conversar.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM6.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi amor! 😊</p>
<p class="from-them">Venho convidar você para <br>
passar um dia na casa da <br>
$CarmenCa.Nome.</p>
<p class="from-them">Ela convidou a gente para <br>
jogar uns jogos, assistir uns <br>
filmes, sabe?</p>
<p class="from-them">Vamos eu e a galera toda.</p>
<p class="from-them">E queriamos saber se você <br>
vai também?</p>
<p class="from-them">E não se preoculpa o <br>
$Valentao.Nome não vai estar lá.</p>
<</if>>
<<if $AmigosM6.MissaoEstagio gte 50>>
<<if $AmigosM7.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Bom, se o $Valentao.Nome <br>
não vai estar lá, é claro que <br>
eu vou ir, né kkkkkkk.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Além disso quero muito <br>
conhecer a mãe da $CarmenCa.Nome.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Tomara que ela seja legal.</p>
<</timed>>
<<elseif $AmigosM7.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">Bom, se o $Valentao.Nome não <br>
vai estar lá, é claro que <br>
eu vou ir, né kkkkkkk.</p>
<p class="from-me">Além disso quero muito <br>
conhecer a mãe da <br>
$CarmenCa.Nome.</p>
<p class="from-me">Tomara que ela seja legal.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM7.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi amor! Como você está?</p>
<p class="from-them">Tenho uma ideia legal!</p>
<p class="from-them">Que tal passar o dia na praia <br>
comigo?</p>
<p class="from-them">A galera também vai ser <br>
muito legal se você também <br>
for.</p>
<</if>>
<<if $AmigosM7.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Ei, $LenaPaul.Nome! <br>
Estou ótimo, obrigado!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Adoraria passar o dia na <br>
praia com você e com o <br>
pessoal</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Por mim podemos ir agora.</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Ei, $LenaPaul.Nome! <br>
Estou ótimo, obrigado!</p>
<p class="from-me">Adoraria passar o dia na praia <br>
com você e com o pessoal</p>
<p class="from-me">Por mim podemos ir
agora.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM8.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi, meu amor!</p>
<p class="from-them">Os nossos amigos estão <br>
precisando de um pouco de <br>
apoio e diversão.</p>
<p class="from-them">Seria incrível se você <br>
pudesse se juntar a nós no <br>
pub esta noite.</p>
<p class="from-them">A gente pode beber um <br>
pouco e ajudar nossos amigos <br>a
resolver os seus problemas.</p>
<p class="from-them">O que me diz? Bjs 😘</p>
<</if>>
<<if $AmigosM8.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus isnot "Completa">>
<<timed 1s t8n>>
<p class="from-me">Oi, $LenaPaul.Nome!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Acho uma boa idéia.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Além da gente poder beber <br>
um pouco juntos, nós <br>
podemos ajudar nossos <br>
amigos a se resolverem.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Vamos!</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi, $LenaPaul.Nome!</p>
<p class="from-me">Acho uma boa idéia.</p>
<p class="from-me">Além da gente poder beber <br>
um pouco juntos, nós <br>
podemos ajudar nossos <br>
amigos a se resolverem.</p>
<p class="from-me">Vamos!</p>
<</if>>
<</if>> /*=======================================================*/
</div>
<h1>Women</h1>
<br>
<<MamaeDiz "I'm Brandi Love, and $Mae.Nome $Jogador.Sobrenome, $Jogador.RelacaoMae of $Jogador.Nome." "Eu sou Brandi Love, e $Mae.Nome $Jogador.Sobrenome, $Jogador.RelacaoMae de $Jogador.Nome $Jogador.Sobrenome.">>
<br>
<<IrmaVDiz "I am Kimmy Granger, and $IrmaV.Nome $Jogador.Sobrenome, $Jogador.RelacaoIrmaV of $Jogador.Nome." "Eu sou Kimmy Granger, e $Jogador.RelacaoIrmaV $Jogador.Sobrenome, $Jogador.RelacaoIrmaV de $Jogador.Nome $Jogador.Sobrenome.">>
<br>
<<IrmaNDiz "I am Alli Rae, and $IrmaN.Nome $Jogador.Sobrenome, $Jogador.RelacaoIrmaN of $Jogador.Nome." "Eu sou Alli Rae, and $IrmaN.Nome $Jogador.Sobrenome, $Jogador.RelacaoIrmaN of $Jogador.Nome.">>
<br>
<<SrtaTavellaDiz "I'm Julia Ann and $MissTavella.Nome Tavella in High School Days." "Eu sou Julia Ann e $MissTavella.Nome Tavella em High School Days.">>
<br>
<<RileyDiz "I am Riley Reid and $Paixao.Nome in High School Days." "Eu sou Riley Reid e $Paixao.Nome em High School Days">>
<br>
<<MelissaDiz "I am Melissa Moore and $Melissa.Nome in High School Days." "Eu sou Melissa Moore e $Melissa.Nome em High School Days">>
<br>
<<JillDiz "I am Jill Kassidy and $Jill.Nome in High School Days." "Eu sou Jill Kassidy e $Jill.Nome em High School Days">>
<br>
<<PennyDiz "I am Penny Pax and $Penny.Nome in High School Days." "Eu sou Penny Pax e $Penny.Nome em High School Days">>
<br>
<<ProfQimicaDiz "I am Ivy Lebelle and $ProfQuimica.Nome Lebelle, Chemistry Teacher in High School Days." "Eu sou Ivy Lebelle e $ProfQuimica.Nome Lebelle, Professora de Química em High School Days.">>
<br>
<<ProfHistoriaDiz "I am Diana Prince and $ProfHistoria.Nome Poteet, History Teacher in High School Days." "Eu sou Diana Prince e $ProfHistoria.Nome Poteet, Professora de História em High School Days">>
<br>
<<ProfLiteDiz "I am Phoenix Marie and $ProfLiteratura.Nome Hutchison, Literature Teacher in High School Days." "Eu sou Phoenix Marie e $ProfLiteratura.Nome Hutchison, Professora de Literatura em High School Days.">>
<br>
<<ProfBioDiz "I am Summer Brielle and $ProfBiologia.Nome Hutchison, Biology Teacher in High School Days." "Eu sou Summer Brielle and $ProfBiologia.Nome Hutchison, Professora de Biologia em High School Days.">>
<br>
<<ProfSocioDiz "I am Nicole Aniston and $ProfSociologia.Nome Aniston, Sociology Teacher in High School Days." "Eu sou Nicole Aniston e $ProfSociologia.Nome Aniston, Professora de Sociologia no High School Days.">>
<br>
<<ProfEdFisicaDiz "I am Cherie DeVille and $ProfEdFisica.Nome Paparozzi, Physical Education Teacher in High School Days." "Eu sou Cherie DeVille e $ProfEdFisica.Nome Paparozzi, Professora de Educação-Física em High School Days.">>
<br>
<<ProfArteDiz "I am Lisa Ann and $ProfArte.Nome Corpora, Art Teacher in High School Days." "Eu sou Lisa Ann e $ProfArte.Nome Corpora, Professora de Arte em High School Days.">>
<br>
<<CarmenCaDiz "I am Carmen Caliente and $CarmenCa.Nome Gibson in High School Days" "Eu sou Carmen Caliente e $CarmenCa.Nome Gibson em High School Days">>
<br>
<<LenaPaulDiz "I am Lena Paul and $LenaPaul.Nome Byers in High School Days." "Eu sou Lena Paul e $LenaPaul.Nome Byers em High School Days.">>
<br>
<<ShylaDiz "I am Shyla Jennings and $Shyla.Nome Kibler in High School Days." "Eu sou Shyla Jennings e $Shyla.Nome Kibler em High School Days.">>
<br>
<<SrtaCooperDiz "I am Lauren Phillips and $SrtaCooper.Nome Cooper in High School Days." "Eu sou Lauren Phillips e $SrtaCooper.Nome Cooper em High School Days.">>
<h1>Men</h1>
<<PlayerDiz "$Jogador.Nome" "$Jogador.Nome">>
<br>
<<Amigo1Diz "$Amigo.Nome" "$Amigo.Nome">>
<br>
<<Amigo2Diz "$Amigo2.Nome" "$Amigo2.Nome">>
<br>
<<ValenDiz "$Valentao.Nome" "$Valentao.Nome">>
<br>
<<ProfGeoDiz "$ProfGeografia.Nome" "$ProfGeografia.Nome">>
<br>
<<ProfFisicaDiz "$ProfFisica.Nome" "$ProfFisica.Nome">>
<br>
<<ProfMathDiz "$ProfMatematica.Nome" "$ProfMatematica.Nome">>
<br>
<<ProfPhiloDiz "$ProfFilosofia.Nome" "$ProfFilosofia.Nome">>
<<FundoQuartoJogador>>
<a data-passage="Cam-Girls Karen-Gibson" class="link-internal"><div class="Cam">[img["content/characters/namorada_amigo/images/carmen-cam.jpg"]]<span class="o-texto">Kelly Caliente</span></div></a>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>><</button>>@@
<</if>><div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<if $Missao.A1MEspere is false>>
<<if $AmigoM9.MissaoEstagio gte 0 and $AmigoM9.MissaoEstagio lt 30>>
<<include [[A1M9 - Karen na Cam]]>>
<<elseif $AmigoM9.MissaoEstagio gte 30>>
<<include [[A1M9 - Karen na Cam Continuação]]>>
<</if>>
<</if>>
</div>
</div>
</div>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>><</button>>@@
<</if>><<switch random(1, 3)>>
<<case 1>>
<<goto [[Carmen-Cam-1]]>>
<<case 2>>
<<goto [[Carmen-Cam-2]]>>
<<case 3>>
<<goto [[Carmen-Cam-3]]>>
<</switch>><<FundoQuartoJogador>>
/*===================================================================*/
<<if $AmigoM9.MissaoEstagio is 0>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "The show finally ready to twerk and work." "O espetáculo finalmente pronto para agitar e funcionar.">>
<br>
<<CarmenCaDiz "I am the porn star $CarmenCa.Nome Kally, if you don't already know." "Eu sou a estrela pornô $CarmenCa.Nome Kally, caso você ainda não saiba.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You write her a very kind message and then she instantly recognizes you." "Você escreve uma mensagem bastante gentil pra ela e então ela na hora te reconhece.">>
<br>
<<CarmenCaDiz "Oh, really? Yay." "Oh sério? Yay.">>
<br>
<<CarmenCaDiz "That's exciting to me." "Isso é excitante para mim.">>
<br>
<<Reflex "Woo, was this one for me?" "Uau será que essa foi pra mim?">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "mmm" "mmm">>
<br>
<<CarmenCaDiz "Are you guys touching your cocks?" "Vocês estão tocando seus paus?">>
<br>
<<Reflex "Wow, I almost forgot..." "Nossa, quase me esqueci...">>
<br>
<<Narrador "You start masturbating." "Você começa se masturbar.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Already got a little quiet here." "Já fiquei um pouco quieta aqui.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "That's a good." "Isso é bom.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you guys think naughty?" "Vocês me acham safada?">>
<br>
<<CarmenCaDiz "I suppose. I'll help." "Eu suponho. Eu ajudo.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She shakes her ass." "Ela chacoalha sua bunda.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "All natural, boys." "Tudo natural, rapazes.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "See that cheek?" "Vê aquela bochecha?">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "Bang, on bang, Bang on the dick." "Bang, on bang, Bang na pica.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Sex story?" "História de sexo?">>
<br>
<<Narrador "$CarmenCa.Nome is reading people's comments." "$CarmenCa.Nome está lendo os comentarios das pessoas.">>
<br>
<<CarmenCaDiz "Ahm... titties." "Ahm... peitos.">>
<br>
<<CarmenCaDiz "I could do both at the same time." "Eu poderia fazer as duas coisas ao mesmo tempo.">>
<br>
<<Narrador "She lowers her bra, and smiling shows her breasts." "Ela abaixa o seu sutiã, e sorrindo mostra seus seios.">>
<br>
<<CarmenCaDiz "Crazy funny sex story?" "História de sexo louca e engraçada?">>
<br>
<<Narrador "She thinks for a while." "Ela pensa um pouco.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<CarmenCaDiz "I mean, I had an orgy before doing lives. Technically." "Quer dizer, eu tive uma orgia antes de fazer lives. Tecnicamente.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "No, I mean does it count as an orgy if there are a bunch of people having sex in the same room, but not necessarily switching partners or not. Is that just like a big room? Fuck. What is that?" "Não, quero dizer se conta como uma orgia se houver um monte de gente transando na mesma sala, mas não necessariamente trocando de parceiro ou não. Isso é como uma sala grande? Porra. O que é aquilo?">>
<br>
<<CarmenCaDiz "I don't know." "Não sei.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, shit." "Ah Merda.">>
<br>
<<CarmenCaDiz "Okay, so playing on my titties." "Ok, então brincando com meus peitos.">>
<br>
<<CarmenCaDiz "Oh, my goodness." "Ó meu Deus.">>
<br>
<<CarmenCaDiz "I can't keep up." "Eu não consigo acompanhar.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<CarmenCaDiz "Do you want to cum, hm?" "Você quer gozar, ahm?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you want to pop all over my pretty butt?" "Você quer estourar tudo na minha linda bunda?">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Bring the spanking back. Right?" "Traga a surra de volta. Certo?">>
<br>
<<CarmenCaDiz "Mmhmm." "Hummm.">>
<br>
<<CarmenCaDiz "Give it some final spanks, because I've got two minutes left, and then I'm out of here." "Dê algumas palmadas finais, porque me restam dois minutos e então vou embora daqui.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<<CarmenCaDiz "Are you thinking about my tight, pretty, pink pussy while you do it?" "Você está pensando na minha boceta apertada, linda e rosa enquanto faz isso?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "You can explode all over my tight pussy." "Você pode explodir em toda a minha boceta apertada.">>
<br>
<<CarmenCaDiz "Cover me a bit." "Cubra-me um pouco.">>
<br>
<<CarmenCaDiz "I'm going to... Cover me." "Eu vou... Me cobre.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I hope you do, baby. And I hope I see you next time." "Espero que sim, querido. E espero ver você na próxima vez.">>
<br>
<<CarmenCaDiz "Yeah, shower all my holes and all your fucking come." "Sim, lave todos os meus buracos e você gozará.">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $AmigoM9.MissaoEstagio is 10>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'm Carmen, reporting live from my stepbrother's bedroom." "Eu sou Carmen e estou transmitindo ao vivo do quarto do meu meio-irmão.">>
<br>
<<Reflex "This time the live will be in Ronald's bedroom?" "Dessa vez a live vai ser no quarto do Ronald?">>
<br>
<<CarmenCaDiz "His father fucked my mother and then left her pregnant. Lately, my brother has been bringing one of his sluts, Riley. Ela é uma puta." "O pai dele comeu minha mãe e depois largou ela gravida. Ultimamente, meu irmão tem trazido uma de suas vagabundas, Riley. She is such a whore.">>
<br>
<<CarmenCaDiz "I mean, that girl fucks anything with two legs. And now she's fucking my brother... So gross." "Quero dizer, aquela garota fode qualquer coisa que tenha duas pernas. E agora ela está transando com meu irmão... Tão nojento.">>
<br>
<<Reflex "Damn Riley, why do you have to be like this?" "Porra Riley, porque você tem que ser assim?">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "It's like paper thin. Stacey is such a fucking slut. You know who you are? You fucking slut." "É como papel fino. Stacey é uma puta. Você sabe quem você é? Sua puta de merda.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<CarmenCaDiz "That's for keeping me awake so many times!" "Isso é por me tirarem o sono tantas vezes!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She slowly starts to take off her clothes." "Ela começa aos poucos tirar a roupa.">>
<br>
<<Reflex "Yeah, It's time." "Isso, chegou a hora.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Know you watched me, Twerk." "Saiba que você me observou, Twerk.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Wow I love this pussy." "Uau eu amo essa bucetinha.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She starts rubbing her pussy." "Ela começa esfregar sua buceta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
<<CarmenCaDiz "Come here. Come." "Venha aqui. Venha.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She completely takes off her clothes." "Ela tira completamente a roupa.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She starts to masturbate rubbing her pussy." "Ela começa a se masturbar esfregando sua buceta.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "With the other hand she starts rubbing her ass." "Com a outra mão ela começa a esfregar o seu cuzinho.">>
<br>
<<CarmenCaDiz "Ummm... ohhhh." "Hummm... ohhhh">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ummhmm... yeah." "Hummhmm... yeah.">>
<br>
<<CarmenCaDiz "Ohhhh... yeah... ummmm..." "Ohhhh... Eh... hummmm...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhhh... Ohhhhhhhwww yeah." "Ohhhhhh... Ohhhhhhhwww isso.">>
<br>
<<CarmenCaDiz "Ummmm yeah." "Hummmm isso.">>
<br>
<<CarmenCaDiz "Ohhhh fuck." "Ohhhh porra.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhh fu... Ohhh yes." "Ohhhh fo... Ohhh sim.">>
<br>
<<CarmenCaDiz "Just grind on your cock. " "Apenas moa seu pau.">>
<br>
<<CarmenCaDiz "Ohhhh my God. " "Ohhhh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums again and you with her|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza de novo e você junto com ela|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen18.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Ummmmm." "Ummmmm.">>
<br>
<<CarmenCaDiz "Ohhhhwww fuck..." "Ohhhhwww porra...">>
<br>
<<CarmenCaDiz "Ummmhhh ohhh..." "Hummmhh ohhh...">>
<br>
<<CarmenCaDiz "Ummmmm yes..." "Ummmmm sim...">>
<br>
<<CarmenCaDiz "Ohhhh... ohhhh..." "Ohhhh... ohhhh...">>
<br>
<<CarmenCaDiz "Ummmmmm yes..." "Hummmmmm sim...">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Well, bye, bro." "Well, tchau, irmão.">>
<br>
<<CarmenCaDiz "Bye, Riley... (COUGH) Slut." "Tchau, Riley... (TOSSE) Vadia..">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $AmigoM9.MissaoEstagio is 20>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The live starts with $CarmenCa.Nome turning on the vibrator." "A live já começa com $CarmenCa.Nome ligando o vibrador.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "And he starts pressing the vibrator into her pussy over her skirt." "E começa pressionar o vibrador em sua buceta por cima da saia.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Ohh... mmmmmmh ohhhh." "Ohh... mmmmmmh ohhhh.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She presses the vibrator over her panties." "Ela pressiona o vibrador por cima da calcinha dela. .">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "She rubs the vibrator on her pussy frantically until she cums." "Ela esfrega o vibrador na buceta freneticamente até gozar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Yeah ohhhh ohh." "Eh ohhhh ohh.">>
<br>
<<CarmenCaDiz "Ohhhh ohhhh mmmmmmhh." "Ohhhh ohhhh mmmmmmhh.">>
<br>
<<CarmenCaDiz "Ohhhhhhh fuck." "Ohhhhhhh porra.">>
<br>
<<CarmenCaDiz "Mmmmmmhhh ohhhh ohhhhh." "Mmmmmmhhh ohhhh ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "Feeling her body getting hotter, she takes off her t-shirt." "Sentindo o corpo mais quente ela tira a camiseta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She then takes off her skirt." "Ela então, tira a saia.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<Narrador "She starts masturbating again." "Ela volta a se masturbar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ahhh ohhhh ohhhh ummmm." "Ahhh ohhhh ohhhh hummmm.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'll Get these out the way." "Vou tirar isso do caminho.">>
<br>
<<Narrador "She takes off her panties, leaving her completely naked, then starts masturbating again." "Ela tira à calcinha, ficando totalmente nua, então volta a se masturbar.">>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums with you|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza junto com você|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh Ohhhh fuck yeah." "Ohhhhh Ohhhh porra isso.">>
<br>
<<CarmenCaDiz "Ummmmmm... ohhhh ummmmmmm yeah." "Hummmmmm... ohhhh ummmmmmm eh.">>
<br>
<<CarmenCaDiz "Mmmmm ohhhhh mmmm ohhhhh ohhhh." "Mmmmm ohhhhh mmmm ohhhhh ohhhh.">>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmm... mmmmm ohhhh." "Ohhh ohhhh mmm... mmmmm ohhhh.">>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmmmm ohhhhhh." "Ohhh ohhhh mmmmm ohhhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "The show finally ready to twerk and work." "O espetáculo finalmente pronto para agitar e funcionar.">>
<br>
<<CarmenCaDiz "I am the porn star $CarmenCa.Nome Kally, if you don't already know." "Eu sou a estrela pornô $CarmenCa.Nome Kally, caso você ainda não saiba.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You write her a very kind message and then she instantly recognizes you." "Você escreve uma mensagem bastante gentil pra ela e então ela na hora te reconhece.">>
<br>
<<CarmenCaDiz "Oh, really? Yay." "Oh sério? Yay.">>
<br>
<<CarmenCaDiz "That's exciting to me." "Isso é excitante para mim.">>
<br>
<<Reflex "Woo, was this one for me?" "Uau será que essa foi pra mim?">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "mmm" "mmm">>
<br>
<<CarmenCaDiz "Are you guys touching your cocks?" "Vocês estão tocando seus paus?">>
<br>
<<Reflex "Wow, I almost forgot..." "Nossa, quase me esqueci...">>
<br>
<<Narrador "You start masturbating." "Você começa se masturbar.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Already got a little quiet here." "Já fiquei um pouco quieta aqui.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "That's a good." "Isso é bom.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you guys think naughty?" "Vocês me acham safada?">>
<br>
<<CarmenCaDiz "I suppose. I'll help." "Eu suponho. Eu ajudo.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She shakes her ass." "Ela chacoalha sua bunda.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "All natural, boys." "Tudo natural, rapazes.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "See that cheek?" "Vê aquela bochecha?">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "Bang, on bang, Bang on the dick." "Bang, on bang, Bang na pica.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Sex story?" "História de sexo?">>
<br>
<<Narrador "$CarmenCa.Nome is reading people's comments." "$CarmenCa.Nome está lendo os comentarios das pessoas.">>
<br>
<<CarmenCaDiz "Ahm... titties." "Ahm... peitos.">>
<br>
<<CarmenCaDiz "I could do both at the same time." "Eu poderia fazer as duas coisas ao mesmo tempo.">>
<br>
<<Narrador "She lowers her bra, and smiling shows her breasts." "Ela abaixa o seu sutiã, e sorrindo mostra seus seios.">>
<br>
<<CarmenCaDiz "Crazy funny sex story?" "História de sexo louca e engraçada?">>
<br>
<<Narrador "She thinks for a while." "Ela pensa um pouco.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<CarmenCaDiz "I mean, I had an orgy before doing lives. Technically." "Quer dizer, eu tive uma orgia antes de fazer lives. Tecnicamente.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "No, I mean does it count as an orgy if there are a bunch of people having sex in the same room, but not necessarily switching partners or not. Is that just like a big room? Fuck. What is that?" "Não, quero dizer se conta como uma orgia se houver um monte de gente transando na mesma sala, mas não necessariamente trocando de parceiro ou não. Isso é como uma sala grande? Porra. O que é aquilo?">>
<br>
<<CarmenCaDiz "I don't know." "Não sei.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, shit." "Ah Merda.">>
<br>
<<CarmenCaDiz "Okay, so playing on my titties." "Ok, então brincando com meus peitos.">>
<br>
<<CarmenCaDiz "Oh, my goodness." "Ó meu Deus.">>
<br>
<<CarmenCaDiz "I can't keep up." "Eu não consigo acompanhar.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<CarmenCaDiz "Do you want to cum, hm?" "Você quer gozar, ahm?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you want to pop all over my pretty butt?" "Você quer estourar tudo na minha linda bunda?">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Bring the spanking back. Right?" "Traga a surra de volta. Certo?">>
<br>
<<CarmenCaDiz "Mmhmm." "Hummm.">>
<br>
<<CarmenCaDiz "Give it some final spanks, because I've got two minutes left, and then I'm out of here." "Dê algumas palmadas finais, porque me restam dois minutos e então vou embora daqui.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<<CarmenCaDiz "Are you thinking about my tight, pretty, pink pussy while you do it?" "Você está pensando na minha boceta apertada, linda e rosa enquanto faz isso?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "You can explode all over my tight pussy." "Você pode explodir em toda a minha boceta apertada.">>
<br>
<<CarmenCaDiz "Cover me a bit." "Cubra-me um pouco.">>
<br>
<<CarmenCaDiz "I'm going to... Cover me." "Eu vou... Me cobre.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I hope you do, baby. And I hope I see you next time." "Espero que sim, querido. E espero ver você na próxima vez.">>
<br>
<<CarmenCaDiz "Yeah, shower all my holes and all your fucking come." "Sim, lave todos os meus buracos e você gozará.">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'm Carmen, reporting live from my stepbrother's bedroom." "Eu sou Carmen e estou transmitindo ao vivo do quarto do meu meio-irmão.">>
<br>
<<Reflex "This time the live will be in Ronald's bedroom?" "Dessa vez a live vai ser no quarto do Ronald?">>
<br>
<<CarmenCaDiz "His father fucked my mother and then left her pregnant. Lately, my brother has been bringing one of his sluts, Riley. Ela é uma puta." "O pai dele comeu minha mãe e depois largou ela gravida. Ultimamente, meu irmão tem trazido uma de suas vagabundas, Riley. She is such a whore.">>
<br>
<<CarmenCaDiz "I mean, that girl fucks anything with two legs. And now she's fucking my brother... So gross." "Quero dizer, aquela garota fode qualquer coisa que tenha duas pernas. E agora ela está transando com meu irmão... Tão nojento.">>
<br>
<<Reflex "Damn Riley, why do you have to be like this?" "Porra Riley, porque você tem que ser assim?">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "It's like paper thin. Stacey is such a fucking slut. You know who you are? You fucking slut." "É como papel fino. Stacey é uma puta. Você sabe quem você é? Sua puta de merda.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<CarmenCaDiz "That's for keeping me awake so many times!" "Isso é por me tirarem o sono tantas vezes!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She slowly starts to take off her clothes." "Ela começa aos poucos tirar a roupa.">>
<br>
<<Reflex "Yeah, It's time." "Isso, chegou a hora.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Know you watched me, Twerk." "Saiba que você me observou, Twerk.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Wow I love this pussy." "Uau eu amo essa bucetinha.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She starts rubbing her pussy." "Ela começa esfregar sua buceta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
<<CarmenCaDiz "Come here. Come." "Venha aqui. Venha.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She completely takes off her clothes." "Ela tira completamente a roupa.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She starts to masturbate rubbing her pussy." "Ela começa a se masturbar esfregando sua buceta.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "With the other hand she starts rubbing her ass." "Com a outra mão ela começa a esfregar o seu cuzinho.">>
<br>
<<CarmenCaDiz "Ummm... ohhhh." "Hummm... ohhhh">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ummhmm... yeah." "Hummhmm... yeah.">>
<br>
<<CarmenCaDiz "Ohhhh... yeah... ummmm..." "Ohhhh... Eh... hummmm...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhhh... Ohhhhhhhwww yeah." "Ohhhhhh... Ohhhhhhhwww isso.">>
<br>
<<CarmenCaDiz "Ummmm yeah." "Hummmm isso.">>
<br>
<<CarmenCaDiz "Ohhhh fuck." "Ohhhh porra.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhh fu... Ohhh yes." "Ohhhh fo... Ohhh sim.">>
<br>
<<CarmenCaDiz "Just grind on your cock. " "Apenas moa seu pau.">>
<br>
<<CarmenCaDiz "Ohhhh my God. " "Ohhhh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums again and you with her|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza de novo e você junto com ela|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen18.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Ummmmm." "Ummmmm.">>
<br>
<<CarmenCaDiz "Ohhhhwww fuck..." "Ohhhhwww porra...">>
<br>
<<CarmenCaDiz "Ummmhhh ohhh..." "Hummmhh ohhh...">>
<br>
<<CarmenCaDiz "Ummmmm yes..." "Ummmmm sim...">>
<br>
<<CarmenCaDiz "Ohhhh... ohhhh..." "Ohhhh... ohhhh...">>
<br>
<<CarmenCaDiz "Ummmmmm yes..." "Hummmmmm sim...">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Well, bye, bro." "Well, tchau, irmão.">>
<br>
<<CarmenCaDiz "Bye, Riley... (COUGH) Slut." "Tchau, Riley... (TOSSE) Vadia..">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The live starts with $CarmenCa.Nome turning on the vibrator." "A live já começa com $CarmenCa.Nome ligando o vibrador.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "And he starts pressing the vibrator into her pussy over her skirt." "E começa pressionar o vibrador em sua buceta por cima da saia.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Ohh... mmmmmmh ohhhh." "Ohh... mmmmmmh ohhhh.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She presses the vibrator over her panties." "Ela pressiona o vibrador por cima da calcinha dela. .">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "She rubs the vibrator on her pussy frantically until she cums." "Ela esfrega o vibrador na buceta freneticamente até gozar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Yeah ohhhh ohh." "Eh ohhhh ohh.">>
<br>
<<CarmenCaDiz "Ohhhh ohhhh mmmmmmhh." "Ohhhh ohhhh mmmmmmhh.">>
<br>
<<CarmenCaDiz "Ohhhhhhh fuck." "Ohhhhhhh porra.">>
<br>
<<CarmenCaDiz "Mmmmmmhhh ohhhh ohhhhh." "Mmmmmmhhh ohhhh ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "Feeling her body getting hotter, she takes off her t-shirt." "Sentindo o corpo mais quente ela tira a camiseta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She then takes off her skirt." "Ela então, tira a saia.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<Narrador "She starts masturbating again." "Ela volta a se masturbar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ahhh ohhhh ohhhh ummmm." "Ahhh ohhhh ohhhh hummmm.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'll Get these out the way." "Vou tirar isso do caminho.">>
<br>
<<Narrador "She takes off her panties, leaving her completely naked, then starts masturbating again." "Ela tira à calcinha, ficando totalmente nua, então volta a se masturbar.">>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums with you|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza junto com você|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh Ohhhh fuck yeah." "Ohhhhh Ohhhh porra isso.">>
<br>
<<CarmenCaDiz "Ummmmmm... ohhhh ummmmmmm yeah." "Hummmmmm... ohhhh ummmmmmm eh.">>
<br>
<<CarmenCaDiz "Mmmmm ohhhhh mmmm ohhhhh ohhhh." "Mmmmm ohhhhh mmmm ohhhhh ohhhh.">>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmm... mmmmm ohhhh." "Ohhh ohhhh mmm... mmmmm ohhhh.">>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmmmm ohhhhhh." "Ohhh ohhhh mmmmm ohhhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<if $AmigosM1.MissaoEstatus is "Ativa" and $AmigosM1.MissaoEstagio is 10>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM1.MissaoEstagio to 20>>
<<set $Mensagens.LenaPaul += 5>>
<<set $game.notifyMensagens += 5>>
<<set $game.notifyEmGeral += 5>>
<</if>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa" and $AmigosM2.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM2.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 7>>
<<set $game.notifyMensagens += 7>>
<<set $game.notifyEmGeral += 7>>
<</if>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa" and $AmigosM3.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM3.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 5>>
<<set $game.notifyMensagens += 5>>
<<set $game.notifyEmGeral += 5>>
<</if>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa" and $AmigosM4.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM4.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 5>>
<<set $game.notifyMensagens += 5>>
<<set $game.notifyEmGeral += 5>>
<</if>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa" and $AmigosM5.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM5.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 4>>
<<set $game.notifyMensagens += 4>>
<<set $game.notifyEmGeral += 4>>
<</if>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa" and $AmigosM6.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM6.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 6>>
<<set $game.notifyMensagens += 6>>
<<set $game.notifyEmGeral += 6>>
<</if>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa" and $AmigosM7.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM7.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 4>>
<<set $game.notifyMensagens += 4>>
<<set $game.notifyEmGeral += 4>>
<</if>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa" and $AmigosM8.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 19>>
<<set $AmigosM8.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 6>>
<<set $game.notifyMensagens += 6>>
<<set $game.notifyEmGeral += 6>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio is 10>>
<<if $gameDate.getHours() gte 12>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<<set $Mensagens.SocioGrup += 1>>
<<set $game.notifyMensagens += 1>>
<<set $game.notifyEmGeral += 1>>
<</if>>
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio is 20>>
<<if $gameDate.getHours() gte 20>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<<set $Mensagens.SocioGrup += 1>>
<<set $game.notifyMensagens += 1>>
<<set $game.notifyEmGeral += 1>>
<</if>>
<</if>>
<<set $Mensagens.SocioGrup to 0>>
<div class="smartphone">
<div class="smartphonecontent">
<center><img id="imgcel" src="content/others/celular/menssagensfundo.jpg"></center><span class="imgcelmsgtext">Tea's Group</span>
<img id="imgcelmsg" src="content/characters/prof_sociologia/images/prof-sociologia-grupo.jpg">
<div class="h-scrollbar2">
<nobr>
<<if $game.lang is 0>>
<<include [[Grupo_de_Estudos_Sociológicos_Mensagens2]]>>
<<elseif $game.lang is 1>>
<<include [[Grupo_de_Estudos_SociológicosPTBR_Mensagens2]]>>
<</if>>
</nobr>
</div>
</div>
<div>
</div>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div class="imessage">
<<if $ProfSociologiaM6.MissaoEstagio gte 20>> /*=================*/
<p class="from-them">Hello, dear students!<br>
I hope everyone is well.<br>
<br>
I'd like to remind you about <br>
our online class, which will <br>
take place from <strong>20:00</strong>.<br>
<br>
In this lesson we'll continue <br>
the subject we were <br>
analyzing in the last lesson.<br>
<br>
The class link will be posted <br>
here in the group, <strong>do not <br>
share the group link with <br>
anyone!</strong></p>
<</if>>
<<if $ProfSociologiaM6.MissaoEstagio gte 30>> /*=================*/
<p class="from-them">Class is about to
start!</p>
<p class="from-them">httpps://linktr... </p>
<p class="from-them">Please click on the link <br>
above to enter the virtual <br>
classroom. Make sure you <br>
are in a quiet place with <br>
stable internet access to <br>
get the most out of our <br>
class.</p>
<</if>>
</div><div class="imessage">
<<if $ProfSociologiaM6.MissaoEstagio gte 20>> /*=================*/
<p class="from-them">Olá queridos estudantes!<br>
Espero que todos estejam <br>
bem.<br>
<br>
Quero lembrá-los de nossa <br>
aula online que acontecerá á <br>
partir das <strong>20:00</strong>.<br>
<br>
Nessa aula daremos <br>
continuação no assunto em <br>
que estávamos analizando <br>
na ultima aula.<br>
<br>
O link da aula será postado <br>
aqui no grupo, <strong>não <br>
compartilhem o link do <br>
grupo com ninguém!</strong></p>
<</if>>
<<if $ProfSociologiaM6.MissaoEstagio gte 30>> /*=================*/
<p class="from-them">A aula está prestes a
começar!</p>
<p class="from-them">httpps://linktr... </p>
<p class="from-them">Por favor, cliquem no link <br>
acima para ingressar na <br>
sala de aula virtual. <br>
Certifiquem-se de estar <br>
em um local tranquilo e <br>
com acesso à internet <br>
estável para aproveitar ao <br>
máximo nossa aula.</p>
<</if>>
</div><span class="compromissostxt"><h1>Compromissos</h1></span>
<span class="compromissos">
<<set $game.notifyAgenda to 0>>
/*===================================================================*/
<<include [[FamiliaPTBR_Missoes]]>>
/*===================================================================*/
<<include [[AlunosPTBR_Missoes]]>>
/*===================================================================*/
<<include [[ProfessorasPTBR_Missoes]]>>
/*===================================================================*/
<<include [[OutrosPTBR_Missoes]]>>
/*===================================================================*/
<<include [[HomensPTBR_Missoes]]>>
</span>
/*===================================================================*/
<<if $JogadorM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $JogadorM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $JogadorM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM4.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $JogadorM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> -
<<if $JogadorM6.MissaoEstagio is 0>>
$JogadorM6.MissaoDicaPTBR<br>
<<elseif $JogadorM6.MissaoEstagio is 66>>
Vá para seu quarto para analisar melhor esses documentos.
<</if>>
<hr id="quests">
<</if>>
<<if $JogadorM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM7.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $JogadorM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM8.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $JogadorM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM9.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $MaeM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa">>
<<if $MaeM4.MissaoEstagio is 10>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $MaeM4.MissaoEstagio is 20>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $MaeM4.MissaoEstagio is 30>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica3PTBR<br>
<hr id="quests">
<<elseif $MaeM4.MissaoEstagio is 40>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica4PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - Hipnotize $Mae.Nome massageando-a quando ela estiver sozinha ou indo para o quarto dela à noite, antes que ela durma.<br>
<hr id="quests">
<</if>>
<<if $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM5.MissaoDicaPTBR<br>
<hr id="quests">
<<elseif $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - Complete a missão "$IrmaVM2.MissaoNomePTBR" de $IrmaV.Nome.<br>
<hr id="quests">
<</if>>
<<if $MaeM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM6.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $MaeM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM7.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $MaeM8.MissaoEstatus is "Ativa">>
<<if $QuestWait.MM is true>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM8.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $QuestWait.MM is false>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM8.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MaeM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaVM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Ativa">>
<<if $IrmaVM3.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM3.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $IrmaVM3.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM3.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa">>
<<if $IrmaVM4.MissaoEstagio gte 0 and $IrmaVM4.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $IrmaVM4.MissaoEstagio gte 10 and $IrmaVM4.MissaoEstagio lt 20>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $IrmaVM4.MissaoEstagio gte 20>>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica3PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio lt 20>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstagio is 20>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstagio is 40 and $AmigoM2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica3PTBR<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstagio is 40 and $AmigoM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica4PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Ativa">>
<<if $IrmaNM3.MissaoEstagio lt 50>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM3.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $IrmaNM3.MissaoEstagio gte 50>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM3.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM4.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio lt 33>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM5.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstagio lt 66>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM5.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstagio gte 66>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM5.MissaoDica3PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM6.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM7.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $IrmaNM7.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM7.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $PennyM1.MissaoEstatus is "Ativa">>
<<if $Conhece.Penny is true>>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $PennyM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PennyM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PennyM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM4.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PennyM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PennyM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM6.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PennyM6.MissaoEstatus is "Completa">> /*=======================*/
<img id="comp" src="content/characters/penny/penny.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $PaixaoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PaixaoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PaixaoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM4.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Completa">> /*======================*/
<img id="comp" src="content/characters/paixao/paixao.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo2 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo2 is true>>
<<if $ProfHistoriaM2.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $ProfHistoriaM2.MissaoEstagio is 40 or $ProfHistoriaM2.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica3PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo3 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo3 is true>>
<<if $ProfHistoriaM3.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $ProfHistoriaM3.MissaoEstagio is 40 or $ProfHistoriaM3.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica3PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo4 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo4 is true>>
<<if $ProfHistoriaM4.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $ProfHistoriaM4.MissaoEstagio is 40 or $ProfHistoriaM4.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica3PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa">>
<<if $AnimalFarm.Capitulo5 is false>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AnimalFarm.Capitulo5 is true>>
<<if $ProfHistoriaM5.MissaoEstagio lt 40>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica2PTBR<br>
<hr id="quests">
<<elseif $ProfHistoriaM5.MissaoEstagio is 40 or $ProfHistoriaM5.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica3PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfHistoriaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM6.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM7.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM1.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM1.MissaoEstatus is "Ativa">>
<<if $VizinhaEsquerdaM1.MissaoEstagio lt 10>>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM1.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $VizinhaEsquerdaM1.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM1.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTavellaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - $SrtaTavellaM4.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $SrtaTavellaM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/tavella/srtaTavella_icon.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Fim do conteúdo com este personagem (por enquanto)<br>
<hr id="quests">
<</if>>
<<if $AmigoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Completa" and $AmigoM3.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AmigoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM3.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - Fim do conteúdo com este personagem (por enquanto).<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $Amigo2M1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio lt 30>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDicaPTBR<br>
<hr id="quests">
<<elseif $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lt 100>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - <p>Você precisa falar com todas as professoras:</p>
<<if $A2M4Conversa.ProfArte is false>>
<p>Professora de Arte: $ProfArte.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfBiologia is false>>
<p>Professora de Biologia: $ProfBiologia.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<p>Professora de Literatura: $ProfLiteratura.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<p>Professora de Educação-Física: $ProfEdFisica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfHistoria is false>>
<p>Professora de História: $ProfHistoria.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfQuimica is false>>
<p>Professora de Quimica: $ProfQuimica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfSociologia is false>>
<p>Professora de Sociología: $ProfSociologia.Nome</p>
<</if>>
<hr id="quests">
<<elseif $Amigo2M4.MissaoEstagio is 100>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $Amigo2M5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - Fim do conteúdo com este personagem (por enquanto).<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfFilosofiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_filosofia.jpg"> - $ProfFilosofiaM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_filosofia.jpg"> - $ProfFilosofiaM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_filosofia/prof_filosofia.jpg"> - Fim do conteúdo com este personagem (por enquanto).<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $JogadorM6.MissaoEstatus is "Completa">>
<<if $ProfFisicaM1.MissaoEstatus is "Inativa">>
<<if $Acoes.TreinoProfFisica lt 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica1PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $ProfFisicaM1.MissaoEstatus is "Ativa">>
<<if $Acoes.TreinoProfFisica lt 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $Acoes.TreinoProfFisica gte 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - Fim do conteúdo com este personagem (por enquanto).<br>
<hr id="quests">
<</if>>
<<set $Conversas to {
Mae: 0,
IrmaV: 0,
IrmaN: 0,
IrmaVCelular: 0,
SrtaTavella: 0,
LenaPaul: 0,
Guardiao: 0,
};>>
<<set $ConversasLiberadas to {
Paixao: false,
Melissa: false,
Jill: false,
ProfQuimica: false,
Samantha: false,
};>>
<<set $A2M4Conversa to {
ProfArte: false,
ProfBiologia: false,
ProfLiteratura: false,
ProfEdFisica: false,
ProfHistoria: false,
ProfQuimica: false,
ProfSociologia: false,
};>><div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<<if $Roupas.Mae is 0>>
<img id="personsperfil" src="content/characters/mae/images/Mae-Perfil.jpg">
<<elseif $Roupas.Mae is 1>>
<img id="personsperfil" src="content/characters/mae/images/Mae-Lingerie-Perfil.jpg">
<</if>>
Nome: $Mae.Nome Lynn $Jogador.Sobrenome<br>
Status: $Mae.status<br>
Amizade: $Mae.Amizade<br>
Paixão: $Mae.Paixao<br>
Moralidade: $Mae.Moralidade<br>
Desejo: $Mae.Desejo<br>
<br>
<h2><strong>Sobre:</strong></h2>
<br>
<p>$Mae.Nome é uma mulher divorciada de 42 anos que sempre teve dificuldade em cuidar sozinha dos seus 3 $Mae.RelacaoKids, $IrmaV.Nome, $Jogador.Nome e $IrmaN.Nome. Nesse período, $Mae.Nome se concentrou inteiramente na criação dos três $Mae.RelacaoKids, desistindo de procurar um novo relacionamento. Seu tempo e energia foram dedicados à educação e ao bem-estar dos $Mae.RelacaoKids, ela é carinhosa e protetora com eles, mas também sabe puni-los quando necessário.</p>
<br>
<h2><strong>História</strong></h2>
<p>$Mae.Nome ganha 3 ingressos para receber diversas mensagens gratuitas no Country Club, ela decide levar com ela suas duas $Mae.RelacaoFilhas $IrmaV.Nome e $IrmaN.Nome e deixa o $Mae.RelacaoJogador $Jogador.Nome sozinho em casa sob a alegação de castigá-lo por ter repedido de ano na escola.</p>
<p>Lá elas recebem diversas massagens relaxantes, mas após um problema na administração $Mae.Nome e $IrmaV.Nome são impedidos de fazer a última massagem, então as três meninas vão para casa mais cedo. Eles então encontram $Jogador.Nome se masturbando com um filme pornô que $Mae.Nome reconhece no exato momento. Elas se assustam chamando a atenção de $Jogador.Nome, e acaba virando para elas bem no clímax ejaculando nas três. $Jogador.Nome corre para seu quarto envergonhado, as três mulheres ficam furiosas.</p>
<p>Depois de algumas horas $Mae.Nome vai conversar com $Jogador.Nome. Ela o conforta dizendo que masturbação é algo normal na idade dele, mas que ele ainda vai ficar de castigo por mexer nas coisas dela. $Mae.Nome diz que uma amiga dela acabou de se divorciar e está se mudando para a cidade, e diz que o castigo de $Jogador.Nome é ajudar ela com a mudança, só assim ele seria perdoado, ela também recomenda que ele faça o mesmo com $IrmaV.Nome e $IrmaN.Nome, tentar fazer algo por elas parra assim o perdoarem. $Jogador.Nome então promete que pensará em algo para ser feito.</p>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome saindo da escola é abordado por uma mulher loira de olhos azuis, que é amiga de sua $Jogador.RelacaoMae, $Mae.Nome. Ela pede a ajuda de $Jogador.Nome para uma mudança, oferecendo uma recompensa em troca. No carro, $MissTavella.Nome elogia a determinação de $Jogador.Nome, comparando-o à $Jogador.RelacaoMae dele. $Jogador.Nome pergunta o nome dela, e ela se apresenta como $MissTavella.Nome. Eles chegam à casa dela, onde um caminhão de mudança já está estacionado. $Jogador.Nome paga ao caminhoneiro e ajuda a descarregar os móveis, ficando surpreso com a quantidade de coisas de $MissTavella.Nome.</p>
<p>Após um dia exaustivo de trabalho, $Jogador.Nome se prepara para ir embora da casa de $MissTavella.Nome. Ela oferece uma bebida como recompensa, uma garrafa de vinho. $Jogador.Nome fica um pouco desapontado, esperando por algo diferente, mas aceita a bebida. $MissTavella.Nome vai tomar banho e sugere que $Jogador.Nome não comece a beber sem ela. Enquanto ela está no banho, $Jogador.Nome decide buscar as taças na cozinha e acaba passando pelo banheiro onde $MissTavella.Nome está tomando banho. Ele percebe que a porta não estava trancada, então por uma fresta na vê nua se banhando, ele fica momentaneamente encantado com seu corpo, mas logo se retira.</p>
<p>$Jogador.Nome volta para a sala espera $MissTavella.Nome aparece de roupão. Eles compartilham um momento descontraído, bebendo vinho e conversando. $Jogador.Nome pergunta como $MissTavella.Nome conheceu sua $Jogador.RelacaoMae, e ela começa a contar a história. $Jogador.Nome não consegue parar de pensar no que viu no banheiro, e começa a desejar ver $MissTavella.Nome nua novamente, $Jogador.Nome analisa a situação e percebe que pode ser uma boa ideia hipnotizá-la naquele momento, e assim ele o faz. Ele hipnotiza $MissTavella.Nome fazendo-a ter vontade de ver $Jogador.Nome novamente. Ao voltar a si, $MissTavella.Nome comenta que se sente estranha e não se lembra o que aconteceu, e $Jogador.Nome diz que contou para ela que $IrmaN.Nome gostaria de vê-la novamente, e ela acha uma excelente ideia, e menciona que poderia dar também um "oi" para $Jogador.Nome. Eles encerram a noite de forma amigável. $MissTavella.Nome agradece a ajuda de $Jogador.Nome e o abraça antes de ele sair.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM2.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome conversa com sua $Jogador.RelacaoMae $Mae.Nome na sala de estar, ele diz que já cumpriu o seu castigo e ajudou a amiga de $Mae.Nome, $MissTavella.Nome, com sua mudança. Então $Mae.Nome decide o recompensá-lo por seu esforço, o levando para o Country Club, para o instituto de massagem para fazer as duas ultimas massagens que ficaram pendentes, $Mae.Nome disse que $IrmaV.Nome não pode ir. $Jogador.Nome aceita e ambos se arrumam para ir ao instituto de Massagem.</p>
<p>Ao chegarem no Country Club, $Jogador.Nome fica impressionado com a beleza do lugar. A atendente na hora indica o caminho para $Mae.Nome se trocar e esperar o massagista, mas $Jogador.Nome ainda deveria esperar alguns minutos, pois sua massagista está atrasada, alguns minutos se passam e $Jogador.Nome vai até o corredor beber água, na volta $Jogador.Nome percebe uma das portas entre-aberta e decide ver o que está acontecendo, ele vê sua $Jogador.RelacaoMae $Mae.Nome, nua e trocando de roupa, ele fica impressionado com o corpo dela. De repente alguém toca em seu ombro, é a massagista $MassagistaTeen.Nome, ele se assusta, por quase ser pego espionando sua $Jogador.RelacaoMae, ela pergunta o que ele estava fazendo e ele responde de improviso que estava procurando o banheiro, então ela o guia até a sala de massagem.</p>
<p>Chegando lá, $MassagistaTeen.Nome vai até a sala do lado se preparar enquanto $Jogador.Nome tira a roupa e se enrola numa toalha. $MassagistaTeen.Nome reaparece e começa a massagear $Jogador.Nome. Durante a massagem ambos conversam e $MassagistaTeen.Nome conta sobre sua primeira massagem aos 18 anos. Quando $Jogador.Nome se vira de frente para ela, $MassagistaTeen.Nome vê momentaneamente seu pau, deixando $Jogador.Nome inseguro, mas $MassagistaTeen.Nome o conforta dizendo que ela vê paus todos os dias, ela então pergunta se ele é virgem, e $Jogador.Nome insinua que sim, ela responde então que ele não precisa ter vergonha disso e elogia o tamanho do pau de $Jogador.Nome, $Jogador.Nome agradece pelo elogio, e ela diz que é a verdade. $MassagistaTeen.Nome decide adiantar "a melhor parte da massagem" e começa acariciar o pau de $Jogador.Nome, e começa o masturbar. Depois de $Jogador.Nome gozar ela passa o número do telefone dela para ele, para caso ele queira outra massagem ela o daria um desconto especial.</p>
<p>Ao voltar para recepção $Jogador.Nome encontra sua $Jogador.RelacaoMae $Mae.Nome, curioso ele pergunta como foi sua massagem, ela responde que foi ótima, $Jogador.Nome se pergunta se o massagista dela fez com ela o mesmo que $MassagistaTeen.Nome fez com $Jogador.Nome. Voltando para a casa de carro, $Mae.Nome pergunta a $Jogador.Nome como foi a massagem dele, ele também responde que foi ótima, mas $Mae.Nome quer ouvir mais detalhes, porém $Jogador.Nome não quer contar para sua $Jogador.RelacaoMae que a massagista o masturbou, então $Jogador.Nome responde que talvez a massagem dele seja parecida com a dela. O resto da viagem até de vola para a casa é silenciosa.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM3.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM3.MissaoNomePTBR</h3></center>
<p>$Mae.Nome vai falar com $Jogador.Nome sobre a massagem que tinham feito anteriormente, $Jogador.Nome não se sente confortável em falar sobre isso com sua $Jogador.RelacaoMae, ela tenta o confortá-lo dizendo que ele não precisa ter vergonha. Então ele começa contar como foi sua massagem, mas $Mae.Nome insiste em obter mais detalhes. $Jogador.Nome, contra sua vontade, conta ainda mais detalhes sobre a massagem, mas omite o principal detalhe sórdido. $Mae.Nome percebe que ele está escondendo alguma coisa e o questiona persuadindo para que ele conte a história completa, e assim ele faz. Conta que a massagista o masturbou, $Mae.Nome então exclama, dizendo que sabia. Ela então explica que suspeitou isso, pois ele estava radiante de felicidade. $Jogador.Nome então pergunta sobre a massagem dela, então ela diz que ficou nua 100% do tempo na massagem e que gosta muito de ficar nua, $Jogador.Nome pergunta se é só isso e ela confirma, dizendo que não tem nada a esconder. $Jogador.Nome então decide se aprofundar nesse detalhe, ele pergunta o porquê ela gosta de ficar nua, ela responde porque assim se sente livre. Ele conclui que ela se sente presa usando roupas, e ela confirma, então ele pergunta o porquê $Mae.Nome não se torna nudista. Esse questionamento desafia os limites do diálogo entrando num território desconhecido, e repreende $Jogador.Nome por esse questionamento, mas mantendo uma faísca de interesse. $Jogador.Nome a lembra que foi ela que iniciou essa conversa, então $Mae.Nome revela um desejo reprimido dizendo que não se torna nudista por ser uma mulher de três $Mae.RelacaoKids que nunca está sozinha em casa para isso. $Jogador.Nome então indaga se ela nunca se sentiu livre. Ela então desiste da conversa dizendo que não quer mais falar sobre isso, $Jogador.Nome responde mais uma vez que foi ela que começou.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM4.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome estava em seu quarto quando sua $Jogador.RelacaoMae vai até ele pedindo para conversarem sobre a conversa que tiveram anteriormente. $Mae.Nome confessa que poucas vezes na vida se sentiu livre pra fazer o que quisesse pois sempre tinha que cuidar de alguém, seja de seus $Mae.RelacaoKids, seja dos seus irmãos. Ela diz que ama seus $Mae.RelacaoKids, $IrmaN.Nome, $IrmaV.Nome e $Jogador.Nome, mas ela se sente presa a tudo isso. $Jogador.Nome tenta ajudar dizendo que ela não precisa mais se sentir presa porque ela não precisa mais de cuidar de crianças, $IrmaV.Nome já é formada, $Jogador.Nome tem mais de 18 e $IrmaN.Nome é bastante independente. $Mae.Nome diz que não pode deixar seus $Mae.RelacaoKids fazerem o que quiserem em casa, mas $Jogador.Nome sugere que não precisa ser assim, ela poderia tirar um tempo para si mesma pois ele e suas $Jogador.RelacaoSisters poderiam se virar. $Mae.Nome responde que queria que fosse tão simples assim. Ela encerra a conversa dizendo que só queria desabafar um pouco e sai do quarto de $Jogador.Nome deixando ele pensativo. Ele cogita hipnotizar ela para faze-la perder o medo de deixar seus $Mae.RelacaoKids cuidarem um pouco mais da casa enquanto ela tira um tempo pra si mesma.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM5.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM5.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome então para ajudar sua $Jogador.RelacaoMae, encontra uma oportunidade e a hipnotiza deixando-a motivada.</p>
<p>$Mae.Nome chama os $Mae.RelacaoKids para a sala para anunciar as mudanças que ocorrerão na casa. Indicando que a hipnose que seu $Mae.RelacaoJogador $Jogador.Nome fez para ela funcionou e agora ela está motivada a fazer mudanças em sua vida e na vida de seus $Mae.RelacaoKids, ela os comunica que a partir de agora todos serão responsáveis pela manutenção da casa, ela delega a $IrmaV.Nome a função de fazer o almoço nos quando ela estiver em casa, e a $IrmaN.Nome o dever de lavar a louça quando ela chega em casa da escola ($IrmaN.Nome não fica nada feliz com isso). Enquanto a $Jogador.Nome, $Mae.Nome delegou a função de "homem da casa", ela diz que $Jogador.Nome deve arrumar um emprego, ao ser questionada ela diz que Sra. Hicks uma de suas vizinhas, está precisando de ajuda com alguns trabalhos domésticos, e está desposta a pagar um jovem para fazer esses trabalhos. Ao saber que Sra. Hicks paga bem, $Jogador.Nome diz que vai lá para ver a proposta que ela o fará.</p>
<p>$Mae.Nome está muito feliz ao ver que seus $Mae.RelacaoKids estão crescidos e vão ajudá-la nas tarefas domésticas. $IrmaV.Nome e $IrmaN.Nome não entendem o que está acontecendo com sua $Jogador.RelacaoMae, $Jogador.Nome parece parcialmente arrependido por não ter especificado o que realmente queria na hipnose e por agora ter que conseguir um emprego.</p>
<p>Parece que as mudanças de hábito de $Mae.Nome estão apenas começando.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM7.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM7.MissaoNomePTBR</h3></center>
<p>$IrmaV.Nome e $IrmaN.Nome estão indignadas porque $Mae.Nome está na sala se exercitando de maneira provocativa, usando um maiô de ginástica. $Jogador.Nome tenta entender a situação, lembrando que ela sempre se exercitou, mas as meninas acham que ela está agindo como se vivesse sozinha. Eles discutem a situação e $Jogador.Nome menciona que pode ser por causa de mudanças que ela mencionou (ou por conta de sua hipnose). $Jogador.Nome decide ir até a sala para ver o que está acontecendo.</p>
<p>$Jogador.Nome encontra sua $Jogador.RelacaoMae, $Mae.Nome, na sala e pergunta o que ela está fazendo. $Mae.Nome explica que decidiu se exercitar para cuidar melhor da saúde e que uma amiga está ajudando-a com vídeos de exercícios. $Jogador.Nome elogia o corpo dela, dizendo que ela não precisa se preocupar com a aparência. $Mae.Nome responde que se importa com a opinião das suas $Mae.RelacaoFilhas, mas acredita que está fazendo algo benéfico para si mesma. $Jogador.Nome menciona que as meninas não estão gostando, mas $Mae.Nome acredita que é apenas uma pequena mudança na rotina. $Jogador.Nome deixa $Mae.Nome se exercitar em paz, e ela expressa sua felicidade por ainda ter o apoio dele.</p>
<</if>> /*=======================================================*/
<br>
<<if $MaeM8.MissaoEstatus is "Completa">> /*=====================*/
<center><h3>$MaeM8.MissaoNomePTBR</h3></center>
<p>O som de uma música alta ecoava pela casa, vindo diretamente da cozinha. Curioso, $Jogador.Nome decidiu verificar o que estava acontecendo. Ao se aproximar, deparou-se com uma cena inesperada: $Mae.Nome, estava cozinhando usando apenas uma lingerie ousada e um avental aberto na parte de trás.</p>
<p>Surpreso, $Jogador.Nome se perguntou mentalmente por que ela estava vestida daquela forma. Seus olhos acabaram se detendo na silhueta dela, observando o movimento de seu corpo ao ritmo da música. Quando $Mae.Nome percebeu a presença dele, sorriu calorosamente e explicou que suas roupas confortáveis estavam molhadas e que havia optado por cozinhar assim, pois estava se sentindo confortável e até animada.</p>
<p>Enquanto falavam, $Mae.Nome continuava se movimentando pela cozinha, indo até a pia e ao forno com um rebolado natural que chamava a atenção de $Jogador.Nome, que lutava para não deixar transparecer seu interesse físico. Ela quis saber se ele achava que estava exagerando e, para não ofendê-la, $Jogador.Nome respondeu que apoiava sua escolha, mas alertou que $IrmaV.Nome e $IrmaN.Nome provavelmente não entenderiam.</p>
<p>$Mae.Nome agradeceu pelo apoio, dizendo que aquilo significava muito para ela. Entre olhares furtivos e tentativas de manter a compostura, $Jogador.Nome tentou mudar o foco da conversa perguntando sobre o jantar.</p>
<</if>> /*=======================================================*/
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<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/irma_mais_velha/images/irma1-perfil.jpg">
Nome: $IrmaV.Nome Palin $Jogador.Sobrenome<br>
Status: $IrmaV.status<br>
Amizade: $IrmaV.Amizade<br>
Paixão: $IrmaV.Paixao<br>
Moralidade: $IrmaV.Moralidade<br>
Desejo: $IrmaV.Desejo<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$IrmaV.Nome, é uma enfermeira dedicada de 24 anos. Ela demonstra um compromisso notável com sua carreira de enfermagem, sempre se esforçando para fornecer atendimento excepcional ao paciente. Ela mora com sua $IrmaV.RelacaoMae $Mae.Nome e sua $IrmaV.RelacaoIrmaN $IrmaN.Nome.</p>
<p>Além de sua profissão, $IrmaV.Nome também compartilha um relacionamento especial com o namorado, Jason, com quem ela namora desde o colégio. Eles têm planos de se casar no futuro, consolidando ainda mais seu relacionamento duradouro.</p>
<p>$IrmaV.Nome é conhecida por seu senso de humor aguçado, muitas vezes brincando e sendo sarcástica.</p>
<br>
<h2><strong>História</strong></h2>
<br>
<p>$Mae.Nome ganha 3 ingressos para receber diversas mensagens gratuitas no Country Club, ela decide levar com ela suas duas $Mae.RelacaoFilhas $IrmaV.Nome e $IrmaN.Nome e deixa o $Mae.RelacaoJogador $Jogador.Nome sozinho em casa sob a alegação de castigá-lo por ter repedido de ano na escola.</p>
<br>
<p>Lá elas recebem diversas massagens relaxantes, mas após um problema na administração $Mae.Nome e $IrmaV.Nome são impedidos de fazer a última massagem, então as três meninas vão para casa mais cedo. Eles então encontram $Jogador.Nome se masturbando com um filme pornô que $Mae.Nome reconhece no exato momento. Elas se assustam chamando a atenção de $Jogador.Nome, e acaba virando para elas bem no clímax ejaculando nas três. $Jogador.Nome corre para seu quarto envergonhado, as três mulheres ficam furiosas.</p>
<br>
<p>Depois de algumas horas $Mae.Nome vai conversar com $Jogador.Nome. Ela o conforta dizendo que masturbação é algo normal na idade dele, mas que ele ainda vai ficar de castigo por mexer nas coisas dela. $Mae.Nome diz que uma amiga dela acabou de se divorciar e está se mudando para a cidade, e diz que o castigo de $Jogador.Nome é ajudar ela com a mudança, só assim ele seria perdoado, ela também recomenda que ele faça o mesmo com $IrmaV.Nome e $IrmaN.Nome, tentar fazer algo por elas parra assim o perdoarem. $Jogador.Nome então promete que pensará em algo para ser feito.</p>
<br>
<<if $IrmaVM1.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome pede desculpas a $IrmaV.Nome pelo incidente no domingo, mas $IrmaV.Nome reage com raiva e decepção, chamando $Jogador.Nome de pervertido. $Jogador.Nome tenta se desculpar novamente, mas $IrmaV.Nome se recusa a ouvir e o explulça do quarto. $Jogador.Nome percebe que terá que encontrar uma maneira de apelar para o lado altruísta e empático de $IrmaV.Nome para ser perdoado. Ele volta para seu quarto para pensar em como reconquistar a confiança de $IrmaV.Nome.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM2.MissaoNomePTBR</h3></center>
<p>$IrmaV.Nome volta mais cedo do trabalho destruída, dizendo que esse foi o pior dia da sua vida, quando sua $Mae.Nome, $IrmaN.Nome e $Jogador.Nome vão consolá-la, ela conta o que aconteceu. $IrmaV.Nome foi demitida ao tentar fazer um protesto contra os assédios que ele estava fazendo contra as outras enfermeiras, logo depois ela foi até a casa do namorado, buscando algum consolo, mas ela acaba flagrando seu namorado na cama com sua melhor amiga. $Mae.Nome e $IrmaN.Nome confortam $IrmaV.Nome dizendo que nunca vão abandoná-la, $Jogador.Nome também tenta confortá-la, mas dela diz que precisa ficar um pouco sozinha.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM3.MissaoNomePTBR</h3></center>
<p>No quarto de $IrmaV.Nome, $Jogador.Nome a encontra deitada na cama, parecendo pensativa. Ele se aproxima e pergunta como ela está. $IrmaV.Nome, com um olhar triste, responde que ainda se sente abalada com tudo o que aconteceu.</p>
<p>$Jogador.Nome, preocupado, oferece ajuda, perguntando se há algo que ele possa fazer para que ela se sinta melhor. $IrmaV.Nome desabafa sobre seu comprometimento com o trabalho no hospital, revelando que se dedicava intensamente e trabalhava até tarde para provar sua eficiência. No entanto, foi demitida pelo médico-chefe apenas por ter rejeitado o assédio dele.</p>
<p>$Jogador.Nome expressa sua indignação, afirmando que o médico não pode ficar impune. $IrmaV.Nome compartilha suas inseguranças, mencionando que pensou em denunciá-lo, mas teme as consequências, pois ele é um homem poderoso e amigo de juízes.</p>
<p>$IrmaV.Nome desabafa sobre seu agora ex-namorado, que a traiu com sua melhor amiga e agora se dedica a difamá-la para os amigos. $Jogador.Nome reage com raiva, chamando-o de "filho da puta". $IrmaV.Nome, triste, explica que nunca quis passar por isso; sua única intenção era ser aceita, e que não percebeu a falta de caráter dele.</p>
<p>$Jogador.Nome tenta animá-la, dizendo que ela é uma pessoa legal e que logo fará novas amizades. $IrmaV.Nome, no entanto, expressa suas dúvidas, lembrando que sempre foi a nerd da escola e que as únicas pessoas que se aproximavam dela eram seu ex e sua ex-amiga.</p>
<p>$Jogador.Nome a elogia, dizendo que ela é bonita e que logo encontrará alguém muito melhor. $IrmaV.Nome, contudo, afirma que deseja ficar sozinha por um tempo. $Jogador.Nome pergunta se ela já se sente um pouco melhor, e $IrmaV.Nome, com um sorriso leve, brinca que, quem diria, ela é a enfermeira e ele é quem está curando suas feridas. Os dois riem juntos, e $Jogador.Nome se despede, dizendo que, se precisar conversar, pode encontrá-lo a qualquer momento.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM4.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome estava assistindo TV quando sua $Jogador.RelacaoIrmaV $IrmaV.Nome chegou e sugeriu que fossem dar uma volta. Eles decidiram ir ao parque, onde aproveitaram um dia quente e ensolarado. Durante a caminhada, $IrmaV.Nome agradeceu a $Jogador.Nome por seu apoio em um momento difícil. No parque, $IrmaV.Nome pediu um sorvete, mas não tinha dinheiro, então $Jogador.Nome comprou um para ela e outro para ele.</p>
<p>Enquanto $Jogador.Nome estava na barraca de sorvete, uma mulher, muito bem arrumada, perguntou como estava. Ele respondeu que a roupa dela parecia tanto formal quanto casual, como seu namorado gostava. Após uma breve e estranha conversa, a mulher foi embora.</p>
<p>$IrmaV.Nome, ao receber o sorvete, perguntou sobre a mulher. Ao se aproximar, $IrmaV.Nome disse a $Jogador.Nome que era Dezarae, sua ex-melhor amiga, que agora estava namorando seu ex-namorado. Furiosa, $IrmaV.Nome gritou no parque, atraindo a atenção das pessoas ao redor. Sentindo-se mal, pediu para $Jogador.Nome levá-la para casa. Lá, $IrmaV.Nome pediu para ficar sozinha, agradecendo a $Jogador.Nome por sua ajuda, mas expressando a necessidade de um tempo sozinha. $Jogador.Nome respeitou seu pedido e deixou que ela ficasse em paz.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaVM5.MissaoNomePTBR</h3></center>
<p>Durante o café da manhã, $Jogador.Nome se sentou ao lado de $IrmaV.Nome, sem imaginar que a conversa tomaria um rumo tão intenso. Ela, visivelmente mais calma do que no dia anterior, disse ter refletido sobre o que ocorrera durante a caminhada que fizeram. Aparentemente, tinha decidido seguir em frente após os problemas com o ex-namorado, com sua ex-amiga $Adriana.Nome e seu antigo chefe.</p>
<p>$Jogador.Nome, aliviado, achou que $IrmaV.Nome havia superado bem a situação. Mas sua tranquilidade durou pouco: ela revelou que só conseguiria seguir em frente se se vingasse de todos que a prejudicaram.</p>
<p>$Jogador.Nome tentou argumentar, mas $IrmaV.Nome se manteve firme. Disse que estava cansada de sempre ser “a garota certinha” e que, dessa vez, queria agir de forma diferente. Além disso $IrmaV.Nome usa o "evento de domingo" para chantagerar $Jogador.Nome a ajudá-la em seu plano.</p>
<p>Embora relutante, $Jogador.Nome acabou concordando, impondo apenas que nada pesado ou ilegal fosse feito. $IrmaV.Nome não garantiu nada, apenas se despediu, deixando $Jogador.Nome com uma sensação desconfortável de que algo perigoso estava por vir.</p>
<</if>> /*=======================================================*/
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<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/irma_mais_nova/images/irma2-perfil.jpg">
Nome: $IrmaN.Nome Rae $Jogador.Sobrenome<br>
Status: $IrmaN.status<br>
Amizade: $IrmaN.Amizade<br>
Paixão: $IrmaN.Paixao<br>
Moralidade: $IrmaN.Moralidade<br>
Desejo: $IrmaN.Desejo<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$IrmaN.Nome tem 18 anos e está no segundo ano do ensino médio, é uma jovem extremamente alegre e popular na escola. Ela mora em sua casa com sua $IrmaN.RelacaoMae $Mae.Nome, sua $IrmaN.RelacaoIrmaV $IrmaV.Nome e seu $IrmaN.RelacaoJogador $Jogador.Nome. Ela desfruta de uma extensa rede de amigos com os quais passatempo tanto pessoalmente quanto por meio de conversas no celular. $IrmaN.Nome é conhecida por sua habilidade de se conectar com as pessoas e manter relacionamentos próximos.</p>
<p>Além de sua vida social movimentada, $IrmaN.Nome também se destaca como na escola, frequentemente obtendo boas notas em suas disciplinas, mesmo sem aparentemente estudar muito.</p>
<p>$IrmaN.Nome é uma pessoa gentil e caridosa, característica que a torna amada por todos ao seu redor.</p>
<br>
<h2><strong>História</strong></h2>
<p>$Mae.Nome ganha 3 ingressos para receber diversas mensagens gratuitas no Country Club, ela decide levar com ela suas duas $Mae.RelacaoFilhas $IrmaV.Nome e $IrmaN.Nome e deixa o $Mae.RelacaoJogador $Jogador.Nome sozinho em casa sob a alegação de castigá-lo por ter repedido de ano na escola.</p>
<p>Lá elas recebem diversas massagens relaxantes, mas após um problema na administração $Mae.Nome e $IrmaV.Nome são impedidos de fazer a última massagem, então as três meninas vão para casa mais cedo. Eles então encontram $Jogador.Nome se masturbando com um filme pornô que $Mae.Nome reconhece no exato momento. Elas se assustam chamando a atenção de $Jogador.Nome, e acaba virando para elas bem no clímax ejaculando nas três. $Jogador.Nome corre para seu quarto envergonhado, as três mulheres ficam furiosas.</p>
<p>Depois de algumas horas $Mae.Nome vai conversar com $Jogador.Nome. Ela o conforta dizendo que masturbação é algo normal na idade dele, mas que ele ainda vai ficar de castigo por mexer nas coisas dela. $Mae.Nome diz que uma amiga dela acabou de se divorciar e está se mudando para a cidade, e diz que o castigo de $Jogador.Nome é ajudar ela com a mudança, só assim ele seria perdoado, ela também recomenda que ele faça o mesmo com $IrmaV.Nome e $IrmaN.Nome, tentar fazer algo por elas parra assim o perdoarem. $Jogador.Nome então promete que pensará em algo para ser feito.</p>
<br>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vê $IrmaN.Nome no quarto dela e decide falar sobre o incidente de domingo, mas ela está irritada com ele. $IrmaN.Nome se recusa a falar com $Jogador.Nome e diz que não precisa de explicações. $Jogador.Nome pede perdão e diz que fará qualquer coisa para compensar, mas $IrmaN.Nome está com raiva. $Jogador.Nome quer reconquistar a amizade de $IrmaN.Nome. Ela concorda em perdoar $Jogador.Nome se ele a ajudar a conquistar um garoto na escola que ela gosta, mas ele não liga para ela. $Jogador.Nome faz uma piada que $IrmaN.Nome não gosta. $IrmaN.Nome descreve o garoto como forte, masculino e maravilhoso, e $Jogador.Nome tenta adivinhar quem ele é. $IrmaN.Nome confirma que é Jake Harper, mas $Jogador.Nome acha que ele não é adequado para ela.</p>
<p>$Jogador.Nome se lamenta por não ser Jake Harper o garoto que $IrmaN.Nome gosta, mas ela confirma que é $Valentao.Nome. $Jogador.Nome não gosta de $Valentao.Nome e questiona como $IrmaN.Nome pode gostar dele. $IrmaN.Nome defende $Valentao.Nome, acreditando que ele tem um bom coração apesar de suas falhas. $Jogador.Nome diz que $Valentao.Nome precisa de alguém que o coloque no caminho certo, enquanto $IrmaN.Nome acha que ele precisa de alguém que o compreenda. $Jogador.Nome se recusa a ajudar $IrmaN.Nome a conquistar $Valentao.Nome, preocupado com a reputação de sua $Jogador.RelacaoIrmaN. $IrmaN.Nome ameaça nunca perdoar $Jogador.Nome se ele não a ajudar. $Jogador.Nome concorda em ajudá-la, desde que ela faça a maior parte do trabalho. Eles concordam temporariamente, se abraçam e $Jogador.Nome sai para usar o computador.</p>
<p>$Jogador.Nome usa seu computador para procurar informações sobre $Valentao.Nome nas redes sociais e monta um dossiê com tudo o que encontra. Ele descobre que $Valentao.Nome é o valentão do ensino médio, intimidador e fã de música Trap, fumante de maconha e raramente está em casa. $Jogador.Nome se preocupa com o interesse de $IrmaN.Nome por alguém como $Valentao.Nome e promete não permitir que ele se aproxime dela. No entanto, ele não consegue pensar em uma maneira de impedir isso no momento, mas espera ter uma ideia melhor mais tarde.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM2.MissaoNomePTBR</h3></center>
<p>$IrmaN.Nome pergunta á $Jogador.Nome se ele já conversou com $Valentao.Nome sobre o contou que $IrmaN.Nome e $Valentao.Nome teriam, $Jogador.Nome tentando escapar disse que ainda não teve tempo, $IrmaN.Nome não acredita e cobra $Jogador.Nome dizendo que ele fale com $Valentao.Nome na próxima vez que vê-lo, $Jogador.Nome sem muita escolha aceita, mas deixa um pedido para ela tomar cuidado, pois ele costuma sair com muitas garotas e ela pode acabar se machucando. $IrmaN.Nome responde que pode cuidar de sí mesma, e acha que consegue mudar $Valentao.Nome. $Jogador.Nome sai perturbado só de pensar em sua pedir para $Valentao.Nome chamar sua $Jogador.RelacaoIrmaN $IrmaN.Nome para sair.</p>
<p>Durante o recreio, $Jogador.Nome vai até $Valentao.Nome que estava agredindo um garoto mais novo e decide confrontá-lo. $Valentao.Nome, irritado, insulta $Jogador.Nome e o ameaça. $Jogador.Nome, por sua vez, mantém a calma e sugere que $Valentao.Nome o insulta de volta. $Valentao.Nome, surpreso com a resposta de $Jogador.Nome, o pega pelo colarinho e o ameaça novamente. $Jogador.Nome, sem se intimidar, revela que sabe de segredos sujos de $Valentao.Nome: sua meia-irmã é uma cam-girl e sua mãe era uma prostituta até pouco tempo atrás. $Valentao.Nome, aparentemente abalado, pergunta o que $Jogador.Nome quer para manter o segredo. $Jogador.Nome então faz três exigências: primeiro, que $Valentao.Nome deixe ele, seus amigos e qualquer pessoa próxima a eles em paz; segundo, que $Valentao.Nome se afaste de $Paixao.Nome, uma garota de quem $Jogador.Nome gosta; e terceiro, que $Valentao.Nome aja como um fraco e submisso em um encontro com a $Jogador.RelacaoIrmaN de $Jogador.Nome, $IrmaN.Nome, para fazer com que ela perca o interesse nele.</p>
<p>$Valentao.Nome reluta, dizendo que não sabe agir como um fraco, mas $Jogador.Nome insiste. Finalmente, $Valentao.Nome concorda com as condições de $Jogador.Nome para manter o segredo e evitar problemas. $Jogador.Nome sai do confronto sentindo-se vitorioso, enquanto $Valentao.Nome fica atordoado com a situação, percebendo que não pode resolver tudo com violência.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome se dirigiu ao quarto de sua $Jogador.RelacaoIrmaN $IrmaN.Nome. Ao adentrar, flagra essa se trocando, que pediu para ele sair, pois estava se trocando. Ela fechou a porta na cara dele, e $Jogador.Nome, um pouco constrangido, se desculpou. Em seus pensamentos, $Jogador.Nome reconheceu que sua $Jogador.RelacaoIrmaN tinha um corpo bonito.</p>
<p>Alguns minutos depois, $IrmaN.Nome abriu a porta e chamou $Jogador.Nome de volta ao quarto. Ela o lembrou de bater antes de entrar, ao que ele respondeu com um pedido de desculpas, mas não pôde deixar de comentar sobre a roupa que ela vestia. $IrmaN.Nome explicou que a roupa era para um encontro com $Valentao.Nome naquela noite. Surpreso, $Jogador.Nome expressou sua indignação, questionando a escolha da roupa, que considerava curta e provocante. $IrmaN.Nome explicou que $Valentao.Nome havia pedido para ela se vestir assim.</p>
<p>$Jogador.Nome tentou alertar sua $Jogador.RelacaoIrmaN sobre as intenções de $Valentao.Nome, mas $IrmaN.Nome desconsiderou suas preocupações, afirmando que estava cansada de ser tratada como criança. Ela se despediu de $Jogador.Nome, dizendo que iria andando ao encontro, pois precisava economizar para pagar a conta do restaurante, como combinado com $Valentao.Nome.</p>
<p>$Jogador.Nome, lamentou as decisões de $IrmaN.Nome, achando que ela estava sendo inocente. Após a saída de $IrmaN.Nome, ele voltou para suas tarefas, aguardando o retorno da $Jogador.RelacaoIrmaN.</p>
<p>Mais tarde, quando $IrmaN.Nome voltou, $Jogador.Nome se lembrou de bater na porta antes de entrar no quarto dela. Ele perguntou como tinha sido o encontro, ao que $IrmaN.Nome respondeu que tinha sido estranho. $Jogador.Nome, que já não confiava em $Valentao.Nome, afirmou que tinha avisado a $Jogador.RelacaoIrmaN. $IrmaN.Nome explicou que o encontro foi estranho porque $Valentao.Nome parecia tímido e desconfortável, diferente do que aparentava ser na escola. Mesmo assim, ela decidiu dar outra chance a ele.</p>
<p>$Jogador.Nome ficou incrédulo com a decisão de $IrmaN.Nome e tentou convencê-la do contrário, mas ela não deu ouvidos e pediu para ele sair. Antes de se trancar no quarto, $IrmaN.Nome pediu que $Jogador.Nome informasse $Valentao.Nome sobre um novo encontro. $Jogador.Nome, surpreso e frustrado, refletiu sobre a situação, sem acreditar no que estava acontecendo.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM4.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM4.MissaoNomePTBR</h3></center>
<p>No refeitório da escola, $Jogador.Nome está sentado com seus amigos, quando sua $Jogador.RelacaoIrmaN, $IrmaN.Nome, se aproxima dele para fazer um pedido. Ela pergunta a $Jogador.Nome se ele pode encontrar $Valentao.Nome para perguntar quando eles vão sair novamente. $Jogador.Nome, um pouco irritado, diz que ela deveria esquecer $Valentao.Nome, mas $IrmaN.Nome insiste, pedindo também que ele peça o número de telefone de $Valentao.Nome, já que ela esqueceu de pedir no dia anterior.</p>
<p>Relutante, $Jogador.Nome decide ir em busca de $Valentao.Nome, refletindo sobre como é embaraçoso ter que oferecer sua $Jogador.RelacaoIrmaN a alguém, especialmente a $Valentao.Nome. Ele sai do refeitório e procura $Valentao.Nome pela escola, encontrando-o com seu grupo de amigos. $Jogador.Nome pede para conversar com $Valentao.Nome, que se afasta momentaneamente de sua gangue.</p>
<p>$Valentao.Nome, com um tom desdenhoso, pergunta o que $Jogador.Nome quer. $Jogador.Nome explica que $IrmaN.Nome ainda quer sair com ele. $Jogador.Nome menciona o acordo que fizeram antes, ao que $Valentao.Nome rebate dizendo que já cumpriu ao sair com $IrmaN.Nome, e que agora não quer mais participar disso.</p>
<p>A discussão entre os dois esquenta, com $Valentao.Nome afirmando que o problema é de $Jogador.Nome e que ele já fez sua parte no acordo, até que $Valentao.Nome faz um comentario sexual sobre $IrmaN.Nome. $Jogador.Nome, indignado, não consegue controlar sua raiva e dá um soco em $Valentao.Nome.</p>
<p>A briga chama a atenção de $Gaston.Nome, que se aproxima para entender o que está acontecendo. $Jogador.Nome diz $Valentao.Nome se manter longe de sua $Jogador.RelacaoIrmaN. $Gaston.Nome decide levar $Jogador.Nome até o vice-diretor.</p>
<p>No escritório do vice-diretor $ViceDiretor.Nome, $Jogador.Nome tenta se desculpar, mas é interrompido. O vice-diretor, desapontado, decide dar a $Jogador.Nome uma punição: um sábado de detenção. $Jogador.Nome, já familiarizado com a situação, aceita a punição, mas não sem pensar sobre a necessidade de encontrar uma forma melhor de afastar sua $Jogador.RelacaoIrmaN de $Valentao.Nome, enquanto lida com a detenção marcada para o sábado.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM5.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM5.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome compra um chip de celular com um novo número. Ele pretende entregar a sua $Jogador.RelacaoIrmaN $IrmaN.Nome dizendo que é o numero de $Valentao.Nome.</p>
<p>$Jogador.Nome se dirige até $IrmaN.Nome para lhe entregar o número do "$Valentao.Nome". Ele a chama, anunciando que finalmente conseguiu o contato. $IrmaN.Nome, animada, agradece, afirmando que finalmente conseguiria contato com ele.</p>
<p>Enquanto isso, $Jogador.Nome se pergunta por que $IrmaN.Nome deseja tanto um namorado. Ele questiona a $Jogador.RelacaoIrmaN, sobre o porque ela quer tanto um namorado. $IrmaN.Nome responde, explicando que toda garota deseja isso e que, além disso, todas as suas amigas têm namorado, e ela não quer ficar para trás.</p>
<p>Atônito, $Jogador.Nome não consegue acreditar no que ouviu. Ele questiona $IrmaN.Nome, perguntando se ela realmente só quer um namorado porque suas amigas têm um. $IrmaN.Nome, frustrada, responde que ele não entenderia e pede para que ele a deixe em paz.</p>
<p>Lamentando que, embora $IrmaN.Nome quisesse $Valentao.Nome de qualquer jeito, ele sai do recinto com um pensamento de que pelo menos ela não tinha o número verdadeiro dele.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM6.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM6.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome estava em seu quarto quando sentiu seu celular vibrar. Era uma mensagem de $IrmaN.Nome, que havia recebido seu novo número, que acreditava que era do $Valentao.Nome. Curioso, $Jogador.Nome pegou o celular dela para saber o que estava acontecendo. $IrmaN.Nome começou a conversa elogiando um encontro que tiveram, sugerindo sair novamente na sexta-feira. $Jogador.Nome, assumindo a identidade de $Valentao.Nome, respondeu que não poderia, devido a problemas com amigos.</p>
<p>$IrmaN.Nome, insistente, sugeriu um encontro no sábado, mas $Jogador.Nome, ainda interpretando $Valentao.Nome, disse que estaria ocupado por um bom tempo. $IrmaN.Nome ficou confusa com a mudança de comportamento dele, notando que ele não estava agindo como na escola. $Jogador.Nome, preocupado, inventou que estava enfrentando problemas familiares.</p>
<p>Ele pediu que ela não o procurasse na escola, explicando que seus amigos poderiam ser desrespeitosos. $IrmaN.Nome, satisfeita com a preocupação de $Valentao.Nome, concordou em continuar a conversa. No final, $Jogador.Nome conseguiu desviar a atenção de $IrmaN.Nome sobre um possível encontro e decidiu manter a farsa de ser $Valentao.Nome até que ela perdesse o interesse.</p>
<</if>> /*=======================================================*/
<br>
<<if $IrmaNM7.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$IrmaNM7.MissaoNomePTBR</h3></center>
<p>AAo longo alguns dias de mensagens, $IrmaN.Nome persegue $Valentao.Nome com cantadas, fotos e convites, enquanto $Jogador.Nome, fingindo ser $Valentao.Nome, tenta inicialmente manter distância com respostas curtas. Nos primeiros dias as mensagens se resumem a flertes leves e relatos sobre popularidade escolar, evolui para trocas de fotos e insinuações sexuais, perguntas íntimas e ciúmes, nos últimos dias as mensagens se tornam sexting explícito com $IrmaN.Nome enviando fotos mais íntimas com nudes altamente explícitos e pressiona por retribuição, pedindo uma foto de seu pênis, prometendo material ainda mais explícito como troca. $Jogador.Nome cede e envia uma foto sem rosto. $IrmaN.Nome então manda suas fotos mais explícitas, ambos trocam mensagens de excitação e $Jogador.Nome fica profundamente excitado, culpado e fixado mentalmente nas imagens ao final da noite.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoQuintal>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 19>>
<<if $IrmaNM5.MissaoEstagio is 0>>
<<goto "INM5 - Ideia de Gênio">>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() gte 14>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $QuestWait.IVM is false>>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 15 or $gameDate.getHours() is 16>>
<<if $QuestWait.MM is false>>
<<goto "MM3 - Pode falar, eu sou sua mãe">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 13>>
/*======================= Semana 13:00 - 14:00 ======================*/
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$IrmaV.Nome is currently sunbathing." "$IrmaV.Nome está tomando um banho de sol no momento.">>
<<else>> /*======================================================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*===================================================*/
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*======================= Semana 16:30 - 17:30 ======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Exercicios1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaN.Exercicios is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Observar|Observar-Irma2-Exercicio]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Observe|Observar-Irma2-Exercicio]]>><</button>>@@
<</if>>
<br>
<<elseif $IrmaN.Exercicios is true>>
<<Narrador "$IrmaN.Nome is working out now." "$IrmaN.Nome está malhando agora.">>
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>>
/*======================= Semana 17:30 - 18:30 ======================*/
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$IrmaV.Nome is currently sunbathing." "$IrmaV.Nome está tomando um banho de sol no momento.">>
<<else>> /*======================================================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*===================================================*/
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*===================================================================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*====================== Sabádo 10:00 - 11:00 =======================*/
<<switch random(1, 5)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim5.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 13>>
/*======================= Sabádo 13:00 - 14:00 ======================*/
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$IrmaV.Nome is currently sunbathing." "$IrmaV.Nome está tomando um banho de sol no momento.">>
<<else>> /*======================================================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*===================================================*/
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 15>>
/*====================== Sabádo 15:00 - 16:00 =======================*/
<<switch random(1, 5)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim5.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 16>>
/*====================== Sabádo 16:00 - 17:00 =======================*/
<<Narrador "$Mae.Nome is currently sunbathing." "$Mae.Nome está tomando um banho de sol no momento.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $gameDate.getHours() is 16 or $gameDate.getMinutes() gte 30>> /*===================================================================*/
<<Narrador "$IrmaN.Nome is exercising in front of the pool." "$IrmaN.Nome está se exercitando em frente a piscina.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Exercicios1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaN.Exercicios is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Observar|Observar-Irma2-Exercicio]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Observe|Observar-Irma2-Exercicio]]>><</button>>@@
<</if>>
<br>
<<elseif $IrmaN.Exercicios is true>>
<<Narrador "$IrmaN.Nome is working out now." "$IrmaN.Nome está malhando agora.">>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30>>
/*====================== Sabádo 17:00 - 17:30 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Exercicios1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaN.Exercicios is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Observar|Observar-Irma2-Exercicio]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Observe|Observar-Irma2-Exercicio]]>><</button>>@@
<</if>>
<br>
<<elseif $IrmaN.Exercicios is true>>
<<Narrador "$IrmaN.Nome is working out now." "$IrmaN.Nome está malhando agora.">>
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>>
/*======================= Sabádo 17:30 - 18:30 ======================*/
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$IrmaV.Nome is currently sunbathing." "$IrmaV.Nome está tomando um banho de sol no momento.">>
<<else>> /*======================================================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*===================================================*/
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*============================= Sabádo ==============================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 13>>
/*====================== Domingo 13:00 - 14:00 ======================*/
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$IrmaV.Nome is currently sunbathing." "$IrmaV.Nome está tomando um banho de sol no momento.">>
<<else>> /*======================================================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*===================================================*/
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 15>>
/*====================== Domingo 15:00 - 16:00 ======================*/
<<switch random(1, 5)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Jardim5.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() is 16>>
/*====================== Domingo 16:00 - 17:00 ======================*/
<<Narrador "$Mae.Nome is currently sunbathing." "$Mae.Nome está tomando um banho de sol no momento.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/mae/videos/Mae-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30>> /*===================================================================*/
<<Narrador "$IrmaN.Nome is exercising in front of the pool." "$IrmaN.Nome está se exercitando em frente a piscina.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Exercicios1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaN.Exercicios is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Observar|Observar-Irma2-Exercicio]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Observe|Observar-Irma2-Exercicio]]>><</button>>@@
<</if>>
<br>
<<elseif $IrmaN.Exercicios is true>>
<<Narrador "$IrmaN.Nome is working out now." "$IrmaN.Nome está malhando agora.">>
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30>>
/*====================== Domingo 17:00 - 17:30 ======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Exercicios1.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaN.Exercicios is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Observar|Observar-Irma2-Exercicio]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Observe|Observar-Irma2-Exercicio]]>><</button>>@@
<</if>>
<br>
<<elseif $IrmaN.Exercicios is true>>
<<Narrador "$IrmaN.Nome is working out now." "$IrmaN.Nome está malhando agora.">>
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>>
/*====================== Domingo 17:30 - 18:30 ======================*/
<<if ($IrmaVM2.MissaoEstatus isnot "Completa") or ($IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa")>> /*=====================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$IrmaV.Nome is currently sunbathing." "$IrmaV.Nome está tomando um banho de sol no momento.">>
<<else>> /*======================================================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*===================================================*/
<br>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*============================= Domingo =============================*/
<<imgFundoQuintal>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cool off in the Pool|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Walk through the Garden|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Sunbathing|Banho-de-Sol]]>><</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Se refrescar na Piscina|Nadar-na-Piscina]]>><</button>>@@
@@.btnUI;<<button [[Caminhar pelo Jardim|Caminhar-pelo-Jardim]]>><</button>>@@
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
@@.btnUI;<<button [[Banho de Sol|Banho-de-Sol]]>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>> /*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>>
<<widget "P_Casa_QuartoMae">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 6) or
($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20) or
($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "Casa_QuartoIrmaV">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 6 and $gameDate.getMinutes() lt 20) or
($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lt 19) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<elseif $IrmaVM2.MissaoEstatus isnot "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 6 and $gameDate.getMinutes() lt 20) or
($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 9 and $gameDate.getHours() lt 19) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<elseif $IrmaVM2.MissaoEstatus isnot "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 9 and $gameDate.getHours() lt 19) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<elseif $IrmaVM2.MissaoEstatus isnot "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "Casa_QuartoIrmaN">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 6 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<else>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 6 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 8) or
($gameDate.getHours() is 11) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<else>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 8) or
($gameDate.getHours() is 11) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 8) or
($gameDate.getHours() is 11) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<else>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lte 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 8) or
($gameDate.getHours() is 11) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Casa_Banheiro">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend">> /*==================*/
<<if $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 40>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Casa_Cozinha">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 20)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 19)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 19)>> /* Alli */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() is 7) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 20)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 19)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 19)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() is 7) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 20)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 19)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 19)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Casa_Sala">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $gameDate.getHours() is 7>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 40)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png"> /* Brandi */
<</if>>
<<if $gameDate.getHours() is 8>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 40)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png"> /* Brandi */
<</if>>
<<if $gameDate.getHours() is 8>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 40)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Casa_Quintal">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() gte 15 and $gameDate.getHours() lt 17)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() gte 15 and $gameDate.getHours() lt 17)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
<<widget "P_Hospital">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">> /*==================*/
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Gym">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 14>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 18)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 18>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if $gameDate.getHours() is 16>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 14>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 16>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 14>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 18>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 13>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 14>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 18)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 18>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if $gameDate.getHours() is 16>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 14>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 16>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 14>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 18)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 10>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 14>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 18)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 18>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if $gameDate.getHours() is 16>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 14>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 16>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 14>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 18)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 10>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Supermercado">>
<div class="localPersons">
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*===============================================================*/
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaLebelle">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() lt 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 23)>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">> /*==================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 23)>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Apartamento">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>>
/* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaTavella">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 17)>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 17)>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 17)>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaByers">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 13) or
($gameDate.getHours() gte 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Parque">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 15>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>>
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Silvia Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if $gameDate.getHours() is 17>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 14>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14)>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 15>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() is 9>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Silvia Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() is 17)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14)>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14)>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 15>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() is 9>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Silvia Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() is 17)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14)>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14)>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>><<FundoCasaCozinha>>
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Good morning, darling! Did you sleep well?" "Bom dia, querido! Dormiu bem?">>
<br>
<<PlayerDiz "Good morning, $Jogador.RelacaoMae! Yes, I slept well, thank you. And you?" "Bom dia, $Jogador.RelacaoMae! Sim, dormi bem, obrigado. E a senhora?">>
<br>
<<MamaeDiz "Me too, thank you. So have you thought of something to settle with your $Jogador.RelacaoSisters?" "Eu também, obrigada. Então já pensou em algo para se acertar com suas $Jogador.RelacaoSisters?">>
<br>
<<PlayerDiz "I'm working on it..." "Eu tô trabalhando nisso...">>
<br>
<<MamaeDiz "Good. I hate this tense atmosphere between you, I hope you sort it out soon." "Ótimo. Detesto esse clima tenso entre vocês, espero que se resolvam logo.">>
<br>
<<PlayerDiz "Yes, $Jogador.RelacaoMae!" "Sim, $Jogador.RelacaoMae!">>
<br>
<<Narrador "$IrmaN.Nome enters the kitchen straight away, and the matter is closed." "$IrmaN.Nome entra na cozinha logo em seguida, e o assunto é encerrado.">>
<br>
<<IrmaNDiz "(yawning) Good morning $Jogador.RelacaoMae." "(bocejando) Bom dia $Jogador.RelacaoMae.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Cozinha]]>>
<<addmins 10>>
<</button>>@@
<</if>><<FundoCasaCozinha>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<</switch>>
<br>
<<Narrador "You chat for a few moments." "Vocês papeiam por alguns momentos.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $Acoes.CafedaManha to true>>
<<addmins 15>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $Acoes.CafedaManha to true>>
<<addmins 15>>
<</button>>@@
<</if>><<FundoCasaCozinha>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Lunch.jpg"></center>
<br>
<<MamaeDiz "Hey sweetie. What's up?" "Ei, querido. E aí?">>
<br>
<<PlayerDiz "Hahaha... nothing, just more of the same, boring teachers and tiresome classes." "Hahaha... nada, só mais do mesmo, professores chatos e aulas cansativas.">>
<br>
<<MamaeDiz "I remember those days. It's hard to believe how fast time flies. It seems like just yesterday you were starting high school, and now you're almost done." "Eu me lembro daqueles dias. É difícil acreditar como o tempo voa rápido. Parece que foi ontem que você estava começando o ensino médio e agora está quase terminando.">>
<br>
<<PlayerDiz "Yes, do you miss your school days?" "Sim, você sente falta dos tempos de escola?">>
<br>
<<MamaeDiz "Well..." "Bem...">>
<br>
<<Narrador "She pauses for a moment..." "Ela pausa por um momento...">>
<br>
<<MamaeDiz "I miss certain aspects of it, like the socializing and friendships. But I don't miss the stress and pressure to succeed. I'm happy with where I am now. How about you? Are you enjoying your time in school?" "Sinto falta de alguns aspectos disso, como a socialização e as amizades. Mas não sinto falta do estresse e da pressão para ter sucesso. Estou feliz onde estou agora. E você? Você está aproveitando seu tempo na escola?">>
<br>
<<Narrador "The two of you continue chatting for a while as you eat lunch." "Vocês dois continuam conversando por um tempo enquanto almoçam.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $Acoes.Almoco to true>>
<<addmins 45>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $Acoes.Almoco to true>>
<<addmins 45>>
<</button>>@@
<</if>><<FundoCasaCozinha>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<</switch>>
<br>
<<Narrador "You chat for a few moments." "Vocês papeiam por alguns momentos.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $Acoes.Jantar to true>>
<<addmins 45>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $Acoes.Jantar to true>>
<<addmins 45>>
<</button>>@@
<</if>><<FundoCasaSala>>
<<nobr>>
<center><video id="videos" autoplay loop controls><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Dia1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You look at the TV to see what $IrmaN.Nome is watching and you come across a bizarre black and white scene of a man in an even more bizarre outfit on what appears to be a beach." "Você olha na TV para ver o que $IrmaN.Nome está assistindo e se depara com uma cena bizarra em preto e branco de um homem com uma roupa ainda mais bizarra em um lugar que parece ser uma praia.">>
<br>
<</nobr>>
<div id="container">
<div id="monitor">
<div id="monitorscreen">
<center><video id="programaTV" width="885" autoplay loop><source src="content/locations/casa/sala/tv/The-Seventh-Seal1.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<br>
<<nobr>>
<<PlayerDiz "Hey $IrmaN.Nome, what movie are you watching?" "Ei $IrmaN.Nome, que o que é isso que você está assistindo?">>
<br>
<<IrmaNDiz "Oh, hey! I'm watching The Seventh Seal. Have you seen it?" "Oh, ei! Estou assistindo O Sétimo Selo. Você já assistiu?">>
<br>
<<PlayerDiz "No... what is this movie about?" "Não... sobre o que é esse filme?">>
<br>
<<IrmaNDiz "It's a cult classic! It's set during the Black Death and follows a knight returning from the Crusades, searching for the meaning of life. It's really deep and thought-provoking." "É um clássico cult! É ambientado durante a Peste Negra e segue um cavaleiro que retorna das Cruzadas em busca do sentido da vida. É realmente profundo e instigante.">>
<br>
<<PlayerDiz "Oh okay..." "Oh, okay...">>
<br>
<<IrmaNDiz "You don't seem too thrilled." "Você não parece muito animado.">>
<br>
<<Narrador "$IrmaN.Nome says, noticing $Jogador.Nome's lack of enthusiasm." "Diz $IrmaN.Nome percebendo a falta de entusiasmo de $Jogador.Nome.">>
<br>
<<PlayerDiz "It's because it's not the type of film I like... I don't know, it seems too strange to me." "É porque não é o tipo de filme que eu gosto... não sei, me parece muito estranho.">>
<br>
<<IrmaNDiz "Hahaha... Oh, come on! It's not that strange. You should give it a chance. It's really good. Trust me!" "Hahaha... Oh, vamos lá! Não é tão estranho. Você deveria dar uma chance. É realmente bom. Confie em mim!">>
<br>
<<PlayerDiz "Ohh... okay, let's watch a little" "Ohh... ok, vamos assistir um pouco">>
<br>
<<Narrador "You reply begrudgingly." "Responde você a contra-gosto.">>
<br>
<<IrmaNDiz "That's the spirit!" "Esse é o espírito!">>
<br>
<<Narrador "You sit next to your $Jogador.RelacaoIrmaN and watch a bit of the movie with her." "Você se senta ao lado da sua $Jogador.RelacaoIrmaN e assiste um pouco do filme junto com ela.">>
<br>
<</nobr>>
<div id="container">
<div id="monitor">
<div id="monitorscreen">
<center><video id="programaTV" width="885" loop autoplay><source src="content/locations/casa/sala/tv/The-Seventh-Seal2.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<<nobr>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-assistindo-TV.jpg"></center>
<br>
<<Narrador "After a few minutes watching a compilation of bizarre scenes, you get tired of deciding to leave." "Depois de alguns minutos vendo um compilado de cenas bizarras você se cansa de decidir sair.">>
<br>
<<PlayerDiz "You know, $IrmaN.Nome, I'm a bit tired today. I think I'm going to take a walk outside for a bit. But thanks for letting me watch a bit with you. It was interesting." "Sabe, $IrmaN.Nome, eu estou meio cansado hoje. Acho que vou dar uma volta lá fora para espairecer um pouco. Mas obrigado por me deixar assistir um pouco com você. Foi interessante.">>
<br>
<<IrmaNDiz "It's okay, $Jogador.Nome. If you need anything, just call. Enjoy your return!" "Tudo bem, $Jogador.Nome. Se precisar de algo, é só chamar. Aproveite sua volta!">>
<br>
<<Narrador "You leave the living room, still thinking about the movie, but without fully understanding its meaning. You decide that perhaps you need to read more about the movie or even watch it again more carefully in the future." "Você sai da sala, ainda pensativo sobre o filme, mas sem entender completamente seu significado. Você decide que talvez precise ler mais sobre o filme ou até mesmo assisti-lo novamente com mais atenção no futuro.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $IrmaN.Filmes to true>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $IrmaN.Filmes to true>>
<<addmins 30>>
<</button>>@@
<</if>>
<</nobr>>
<<set $IrmaV to {
WebSexo: false,
};>>
<<set $IrmaN to {
Filmes: false,
Exercicios: false,
};>><<FundoQuartoMae>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sleeping.jpg"></center>
<br>
<<Reflex "I shouldn't be here, I don't want to wake my $Jogador.RelacaoMae." "Eu não deveria estar aqui, não quero acordar minha $Jogador.RelacaoMae.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Reflex "I shouldn't be here, I don't want to wake my $Jogador.RelacaoIrmaV." "Eu não deveria estar aqui, não quero acordar minha $Jogador.RelacaoIrmaV.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>><</button>>@@
<</if>><<FundoQuartoIrmaMaisVelha>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "She leans to the side, picks up her cell phone and brings it up to her ass." "Ela se inclina para o lado, ela pega o celular e leva até a altura da bunda.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "What is she doing? Is she taking a photo and sending it to her boyfriend?" "O que ela está fazendo? Será que ela está tirando uma foto e mandando para o seu namorado?">>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Continue|Quarto_Cena_IrmaV_WebSexo]]>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "She takes off her shirt." "Ela tira à camiseta.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "She's taking her clothes off, it's getting good." "Ela está tirando a roupa, isso tá ficando bom.">>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Continue|Quarto_Cena_IrmaV_WebSexo]]>>
<<set $game.SexEvent to 2>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "She starts rubbing her pussy over her panties." "Ela começa a esfregar sua buceta por cima da calcinha.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo4.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God, am I really seeing this?" "Oh meu Deus, eu realmente estou vendo isso?">>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Quarto_Cena_IrmaV_WebSexo]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo5.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "She's having web sex with her boyfriend. Incredible." "Ela está fazendo web sexo com o namorado. Incrível.">>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Quarto_Cena_IrmaV_WebSexo]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo6.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I can't believe I'm watching my $Jogador.RelacaoIrmaV masturbate." "Eu não acredito que estou vendo minha $Jogador.RelacaoIrmaV se masturbando.">>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Quarto_Cena_IrmaV_WebSexo]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "She puts her hand under her panties." "Ela coloca a mão por baixo na calcinha.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo7.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Holy shit, I'm getting excited." "Puta que pariu, eu to ficando excitado.">>
<br>
<<JogadorHorny 10>>
<br>
<center><img id="imagens" src="content/characters/player/images/vol-na-calca.jpg"></center>
<br>
@@.btnUI;<<button [[Continue|Quarto_Cena_IrmaV_WebSexo]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo8.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "I shouldn't be watching this intimate moment between my $Jogador.RelacaoIrmaV and her boyfriend, I'd better leave." "Eu não deveria estar assistindo esse momento intimo entre minha $Jogador.RelacaoIrmaV e o namorado, é melhor eu sair.">>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $IrmaV.WebSexo to true>>
<<addmins 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $game.SexEvent to 0>>
<<set $IrmaV.WebSexo to true>>
<<addmins 2>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>><</fala>>
/*===================================================================*/
<<case 4>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today my little $Jogador.RelacaoIrmaV $Jogador.Nome came to keep me company, he came to ask me how I was, and said I needed to get out a little to cheer me up, and you know what? I think he's right, I haven't left my room, my house, he's right to tell me to go out for a while, maybe going to the park is a good idea.<</fala>>
/*===================================================================*/
<<case 5>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video4-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today $Jogador.Nome and I went to the park, which I thought would be a nice walk, it was all destroyed because that slut who was having sex with my boyfriend who was said to be my friend was there, I got so angry that I asked my $Jogador.RelacaoIrmaV to for us to leave, I was so angry that I didn't even listen to what my $Jogador.RelacaoIrmaV said and locked myself in my room. Dude, there's no way, how can a girl be so fake like that, how can she betray her best friend, and keep dating her ex, without prodding herself, in the biggest poker face, as if nothing had happened, oh my god how there can be such stupid people in this world!!! I really need to get back, it can't stay like this, she has to suffer like I suffered, I have to think of a plan, a way to make those two pay for everything.<</fala>>
/*===================================================================*/
<<case 6>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>This morning I told my brother that I decided not to be sad anymore for everything that happened, but I also told him that I wanted revenge, he didn't want to participate in revenge, no, but I insisted and he had to accept, now I just need to get an idea of how I can get revenge on these two traitors. And also my ex-boss, because I won't let it go cheap.<</fala>>
/*===================================================================*/
<<case 7>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Oh today I finally thought I planned all my revenges and told them to my $Jogador.RelacaoIrmaV. My grand plan to trap Doctor Lindomar can't go wrong! I just hope $Jogador.Nome finds a girl who accepts to be the bait for that damn doctor, $Jogador.Nome said he'll ask for help from his friends, I hope at least $Amigo.Nome accepts because his mother works there at the hospital I used to work so she'll be from big help.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>After that I'll have to get revenge on my ex-best friend $Kendall.Nome I've come to the conclusion that the worst thing she can experience is seeing her sister $Kayla.Nome being better than her, she hates the fact that her sister $Kayla.Nome is better than her in everything, and if a man who hook up both of them admits that $Kayla.Nome is better, it will be the end of the world for her. I just don't know who this guy will be, I hope $Jogador.Nome thinks of something.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And then all that's left is revenge on my ex-boyfriend. $Jogador.Nome suggested doing the "Success is the best revenge" move and I told him it's a good idea but now I think it's too little for him. With the rage I am I could even destroy his house.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hahahaha, but I don't think I would be able to do that.<</fala>>
/*===================================================================*/
<<case 8>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>This morning I decided to leave the house early and went to the hospital to try to find out more about Dr. Lindomar, but as I had been fired I couldn't go in without attracting a lot of attention, so I called Dr. Tavella and Dr. Cooper helped me, I explained the whole situation to both of them who agreed to help me. They were not on their work shift but both managed to get into the hospital without drawing too much attention, they just said they are working overtime, when the receptionist got distracted they managed to get me in, we went to Doctor Lindomar's office which at that time was empty , so we look for anything about it. Most things were bullshit like personal documents but we found a document relating him to a pharmaceutical company, but we couldn't see the name because it was blurred, the document itself said about the payment he would receive on delivery of a new female guinea pig and that this payment was going to come in the name of one Shakal, but I imagine it's the code name of someone important. With this document in hand Dr. Tavella, Dr. Cooper and I left the hospital, Dr. Cooper was worried that we were dealing with very dangerous people, but even so, she agreed to help the same thing with Dr. Tavella. After that we broke up, I decided to take a walk around to reflect more on the subject, then I started to think about revenge against my ex-boyfriend I got lost in my thoughts and when I realized I was already on the street where he lives, so I imagined in the words my $Jogador.RelacaoIrmaV $Jogador.Nome told me "Success is the best revenge" I started to wonder if that was really enough.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Unfortunately for my ex-boyfriend to show just the great woman he lost to me wasn't enough, and that's what I was thinking about while walking, and I saw my ex-boyfriend's house so I remembered that at that time he wouldn't be in house and he doesn't live with anyone else, so as the street was empty I decided to go in. I didn't know exactly what I was going to do there until I went to his bedroom, the room where I caught him cheating on me with my best friend, I looked at that bed and remembered the scene. In a fit of rage I grabbed a chair from the kitchen and hit his bed several times until I broke it in half. Afterwards I went to the kitchen as I was still angry I broke the other chairs on top of his dining table. So I was calmer but I still wanted to do something else so I took all his clothes I piled them all in the living room and set them on fire, at first I was feeling better but then the fire started to spread through the house, I tried to put out the fire but it was too late, that's when I saw that I had crossed the line. As I couldn't put out the fire on my own, I left the house and immediately called the fire department, said I was one of the neighbors and I smelled smoke coming from one of the houses. When they arrived the house was already on fire, I was in despair until I saw my $Jogador.RelacaoIrmaV $Jogador.Nome for some reason just seeing him around calmed me down, so I went to him, I tried not to show too much panic, I told him that that house it belonged to my ex, so he, who is not stupid at all, already understood what I did, so indignant he took me away.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>At home he was very worried, he said what I had done was a crime, I knew it was wrong but he tries to keep me calm and minimize the situation so my $Jogador.RelacaoIrmaV doesn't worry anymore, and besides that I had to talk to him about my discoveries about Dr. Lindomar, I gave him the document and explained what we discovered. $Jogador.Nome also said that he and his friends agreed to participate in the plan and that they found a girl to be Lindomar's bait, one $RoxyRaye.Nome and said that they will meet on Thursday night at $Amigo.Nome's house to discuss the plan.<</fala>>
/*===================================================================*/
<<case 9>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today we had our meeting at $Amigo.Nome's house to plan what would happen, but if there's one thing I noticed it's that that girl $Jogador.Nome called to help, $RoxyRaye.Nome she's pretty weird, she was already inside $Amigo.Nome's house before $Jogador.Nome and I arrive and it seems that no one knew she was there and besides, she calls the hospital to make an appointment with Lindomar and answers all the invasive and personal questions in front of everyone, she is pretty weird but at least agreed to help. We talked about our plan for tomorrow, then I went home alone, I think $Jogador.Nome stayed at his friend's house, maybe they were going to play video games or something.<</fala>>
/*===================================================================*/
<<case 10>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>The plan we made went very wrong, and I don't even know where to start but everything was going perfectly, $RoxyRaye.Nome entered the hospital to wait for Lindomar, $MissTravella.Nome Tavella was watching Lindomar and when she gave the signal, $Jogador.Nome and Dr. Cooper entered and went to do his part of the plan. Meanwhile, I was phoning the other nurses and doctors to try to get depositions from $Amigo.Nome and $Amigo2.Nome. After Dr. Cooper and $MissTravella.Nome joined us in a short time we were able to collect testimonies and reports from almost all the people who work at the hospital. But everything started to go wrong when it was past midnight $Jogador.Nome and $RoxyRaye.Nome didn't meet us to talk about the video they recorded we were super worried so we entered the hospital we all went to Dr. Lindomar's office but there was no one there. We just had to wait a little longer, when I look at the clock it's already more than 1 am and after we all called $Jogador.Nome' cell phone hundreds of times, all the time going to voicemail, that's when we realized that $Jogador.Nome and $RoxyRaye.Nome were probably they had been captured by Lindomar I went into despair and started to cry, but $MissTravella.Nome consoled me, she said that everything was going to be fine and that I had to go to the police station to explain what happened, but the police station was closed because it was already dawn so the only thing thing we could do in this situation is wait.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A few hours passed and we finally saw $Jogador.Nome and $RoxyRaye.Nome driving a wrecked car I was so happy to see that $Jogador.Nome is ok that I didn't even ask what had happened but he told everyone that Lindomar tried to kidnap them but luckily, Lindomar flipped the car, $Jogador.Nome and $RoxyRaye.Nome didn't have severe damage, because they were tied up. After a while trying to get free $Jogador.Nome and $RoxyRaye.Nome saw that Lindomar was unconscious, so they tied him up and put him in the trunk. But when $Jogador.Nome opened the trunk to show Lindomar it was no longer there, so $Jogador.Nome realized that the trunk of the car was broken, due to the rollover. $Jogador.Nome says that Lindomar deleted the video of the evidence from his cell phone and he regrets that, but at least we had the documents and the testimony of the doctors and nurses. Then we wait for dawn and deliver the evidence to the police station. As much as $Jogador.Nome and $RoxyRaye.Nome's report was hard to believe (because they both felt a strong sleep and blacked out out of nowhere) the chief of police believed it. As much as Lindomar is not yet in prison, he is already a fugitive and is being sought.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I had so much weight on my conscience for having dragged my brother and so many people into this mess, I decided to release him from my revenge plan, after all this is my problem and I can't keep dragging him to solve my problems, but he refused leaving my revenge plan, he said that we are in this together, and that now the easiest revenge will be $Kendall.Nome's, I was impressed with my $Jogador.RelacaoIrmaV's willingness to help me he is really an amazing person. I was still having doubts about that story about them feeling sleepy out of nowhere and I asked him to explain to me what had really happened, he said that, yes, it had happened, but that maybe the policeman is right, maybe that sleep was induced by a gas or medicine that exhaled through the air. $Jogador.Nome still talks about some bottles he found in Lindomar's office I was surprised because they don't have any identification of what they are so I told $Jogador.Nome to keep them, maybe I'll look for someone to say what's inside those bottles, because maybe it was what made $Jogador.Nome and $RoxyRaye.Nome fall asleep.<</fala>>
<</switch>>
<br>
@@.btnUI;<<button [[Turn off laptop|SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 1>><</button>>@@
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/diario.jpg"></center>
<br>
<div id="instructions" class="paper">
<center><h1>Dear Diary</h1></center>
<br>
<center><h3>Prologue</h3></center>
<br>
<p>Diário de Alli - 15 de novembro
Querido diário,
Hoje foi um dia maluco e, para ser honesta, eu ainda estou tentando processar tudo. Depois de uma punição na escola, eu só queria relaxar, e acho que isso foi uma boa ideia. Lucas e eu decidimos assistir Vingadores: Ultimato, mas, sério, eu não tô entendendo nada! Lucas ficou me dizendo que eu deveria ter assistido desde o começo, mas são muitos filmes até chegar na batalha final. Uma verdadeira maratona!
Aí, quando estamos nessa, a Kimmy chega em casa. Ela sempre aparece no momento mais inesperado e, claro, já começou a fazer piadinha. Eu só queria ficar tranquila, mas a Kimmy me lembrou que temos um compromisso amanhã. Eu quase ri quando ela falou que queria dormir cedo para passar o dia com o namorado dela. Tipo, eu entendo, mas quem vai cuidar do que temos que fazer?
Lucas ficou se queixando que era injusto que nós, garotas, pudéssemos ir ao Country Club e ele não. Ele é tão dramático! E então, Kimmy decidiu que queria sorvete. Eu pedi um pra mim também, porque, sério, quem não ama sorvete? Mas Lucas, coitado, estava com a mesada cortada e ficou fazendo aquele olhar de cachorro pidão. Eu não pude evitar e ri quando a Kimmy fez ele pedir o sorvete. Ela sempre sabe como provocar ele.
E aí, você não vai acreditar, mas enquanto eu discava o número da sorveteria, o Lucas teve a ideia de tentar "hipnotizar" a Kimmy para que ela comprasse o sorvete. A cara dela quando ele fez isso foi impagável! Eu quase morri de rir. Ele estava tão convencido de que funcionaria... mas, claro, não funcionou. No final, a Kimmy acabou decidindo comprar o sorvete para ele, mas só porque achou a cena engraçada. Lucas é um verdadeiro personagem!
Depois de um tempo, todo esse drama foi interrompido por um evento que eu não queria nem saber. O que aconteceu depois foi tão constrangedor. Acordei com a minha mãe me chamando para ir ao Country Club, e ela estava super animada, enquanto eu ainda tentava recuperar o que tinha acabado de acontecer com o Lucas. Ele... bem, ele teve um dia difícil, e eu não consigo parar de pensar nisso.
Depois, eu fui para meu quarto e fiquei lá pensando. O que aconteceu com Lucas foi meio que um misto de vergonha e risadas. O que será que ele vai fazer agora para se redimir com a gente? Ai, não sei… só espero que ele se lembre que estamos aqui para apoiar uns aos outros. No fundo, somos uma família e, mesmo com essas coisas estranhas, sempre vamos nos divertir juntos.
Amanhã será um novo dia, e quem sabe o que mais pode acontecer?
Até mais, diário.
Alli</p>
<br>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
<p>Dear Diary today my $Jogador.RelacaoIrmaN $Jogador.Nome came to apologize for what he had done on Sunday, masturbating and cumming on us was really not cool, at least at the beginning, but I really wasn't that angry with him, I would have forgiven him but he insisted on doing something for me so I accepted.</p>
<p>I told him how much I liked $Valentao.Nome, and how much I wanted to go out with him, he didn't like the idea at all, but I pushed him a little bit to accept, okay, I know $Valentao.Nome has been bullying him since he started at that school, and he's a jerk to everyone, but he's so handsome, so strong, I bet he could protect me from any danger, and I know that a special girl like me could very well transform it into something better.</p>
<br>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Completa">>
<p>Dear Diary today I finally had my first date with $Valentao.Nome, he invited me to school today. I got all dressed up, and I walked to the place where we had agreed, a very expensive restaurant, nothing was as I expected I thought he would be a bad boy who would show me amazing things, who would take me for a great ride motorcycle, that we would have very strong emotions. But it was none of that.</p>
<p>First, he took me to that super expensive restaurant that doesn't match the vibe he passes, it seems that he only chose this place because it was expensive and because I was already willing to pay the bill that day.</p>
<p>Second, it seems that he was not at all in the mood to tell me anything about himself, I talked a lot about myself and the things I like but it seems he was distracted during the explanation. And that she had no interest in saying anything about him. It seems he was more interested in eating as much as he could.</p>
<p>Third, he was very different from how he acts at school, I would try to take his hand, he would take it away, I would try, I would look into his eyes he would dodge it, I would try to make him feel more comfortable and he would not let it. I can't understand why he was so shy, is it me? Do I make him nervous?</p>
<p>After dinner, I paid for everything myself, as we agreed ($600, the most expensive dinner I've ever had). After that, I asked him if he wanted to do something nice after all this, but he said no. He said he had other things to do and walked away, leaving me there alone./p>
<p>This meeting was very weird, maybe I made him nervous, maybe he was worried about something, or I don't know, he wasn't having a good day. When I got home I told my $Jogador.RelacaoIrmaN that this meeting was very strange, I also told him that I intend to have a new meeting with him, to give him another chance, it could be that he was nervous with my presence, maybe he was distracted, but $Jogador.Nome didn't like my idea, unfortunately he doesn't understand me.</p>
<br>
<</if>>
<<if $IrmaNM4.MissaoEstatus is "Completa">>
<p>Dear diary, today I went to my brother at school to tell him, to go to $Valentao.Nome and ask when the next meeting will be, $Jogador.Nome didn't want to do that but he ended up having to do it, since I fear a deal, I asked him too give me $Valentao.Nome's cell number. I hope the next meeting is better than the previous one.</p>
<br>
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Completa">>
<p>Dear diary, today I had to go to $Jogador.Nome to ask him for the number he asked for $Valentao.Nome, but he said he forgot to ask which made me deeply annoyed, but strangely he decided to stop everything he is doing to go to $Valentao.Nome's half sister that he said he knows and ask for his number, and that's really what he did, it was very strange for him to do it out of the blue, but at least it's already done, now I'll be able to talk to $Valentao.Nome, whenever I he wants.</p>
<br>
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Completa">>
<p>Dear Diary, Today I started chatting with $Valentao.Nome via text messages, he said that unfortunately we won't be able to meet for a while because he will be busy practically every night, and at school he doesn't want his friends to be assholes to me, On the one hand, I'm sad that I can't talk to $Valentao.Nome in person anymore, but at least we can talk all night, because someday we can meet, we'll start dating and we can have a date with my friends. Oh I can't wait for that to happen!</p>
<br>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Completa">>
<p>Dear diary, I've been talking to $Valentao.Nome for some time on the cell phone and I've already learned a lot of incredible things about him, we're getting closer and closer even far away, hopefully someday we can meet.</p>
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<</if>>
</div>
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@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><<addmins 1>><</button>>@@ <center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/diario.jpg"></center>
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<div id="instructions" class="paper"> /*=========================*/
<center><h1>Querido Diário</h1></center>
<br>
<center><h3>Prólogo</h3></center>
<br>
<p>Querido diário,</p>
<br>
<p>Hoje foi um daqueles dias que me deixaram tão irritada que eu estou quase pensando em riscar o nome do meu irmão da lista de pessoas que eu gosto. Sério, eu não consigo acreditar.</p>
<br>
<p>Começamos o dia felizes, eu, $Jogador.RelacaoMae e a $IrmaV.Nome, porque íamos para o Country Club. Eu estava animada para relaxar e me divertir. Fomos no Instituto de Massagem recebivários tipos diferentes de massagem, como shiatsu, massagem sueca, massagem de tecido profundo, massagem erótica, foi incrivel.</p>
<br>
<p>Infelizmente nem $IrmaV.Nome nem a $Jogador.RelacaoMae conseguiram fazer as massagens, aparentemente isso teve algum problema com o massagista, não sei... Foi tão engraçado que ela ficou me perguntando o que era essa última massagem, pensei em contar, mas fiquei com vergonha, nem falei com minha $Jogador.RelacaoMae sobre isso...</p>
<br>
<p>Em fim voltamos para casa, e quando abrimos a porta demos de cara com $Jogador.Nome, se masturbando na sala... meu Deus que situação, a pior parte que quando ele se virou e nos viu ele gozou, e acertou no meu peito. Ahhrr fiquei com muita raiva dele, mas cá entre nós, enquanto eu estava no banho, acabei pensando um pouco na situação e meu irmão tem um pauzão ehm... grosso e duro... eu nem deveria estar pensando nisso, por motivos óbvios... né, mas não pude deixar de reparar.</p>
<br>
<p>Pensando bém não estou tão brava assim, a final meninos fazem isso o tempo todo não é? $Jogador.Nome estava apenas sendo um adolescente, e, não é como se ele estivesse fazendo algo tão horrível.</p>
<br>
<p>Depois daquela cena constrangedora, nossa $Jogador.RelacaoMae tentou conversar com ele. Eu realmente espero que ela tenha sido firme. Nem sei o que vai acabar acontecendo amanhã, se o $Jogador.Nome vai tentar falar comigo, ou se ele não vai conseguir nem olhar na minha cara.</p>
<br>
<p>Acho que vou ficar na minha, se ele tentar falar comigo vou ser durona com ele, só pra ver o que ele vai fazer.</p>
<br>
<p>Vou encerrar por aqui. Espero que amanhã seja um dia menos maluco.</p>
<br>
<p>Com carinho,</p>
<br>
<p>$IrmaN.Nome</p>
<br>
<br>
<<if $IrmaNM1.MissaoEstatus is "Completa">> /*---------------*/
<p>Querido diário,</p>
<br>
<p>Hoje foi um daqueles dias em que eu realmente queria me trancar no meu quarto descançar. $Jogador.Nome veio falar comigo sobre o que aconteceu no domingo, mas eu já estava com paciencia pra falar com ele. Antes mesmo que ele pudesse abrir a boca, soltei um "Não quero falar com você" bem direto. Não estava no clima para desculpas ou explicações.</p>
<br>
<p>Apesar disso, ele insistiu em se explicar. Ele começou com aquele papo de querer ser meu amigo de novo, que sente falta das nossas conversas... e no fundo, eu também sinto.</p>
<br>
<p>Então, decidi dar uma chance e pedi algo em troca. Contei pra ele sobre um menino na escola de quem eu gosto. Mas ele nem me nota, e talvez, só talvez, $Jogador.Nome pudesse me ajudar. Quando eu mencionei isso, $Jogador.Nome fez uma piada sobre o garoto ser cego ou gay por não me notar. Não achei graça nenhuma.</p>
<br>
<p>Contei que era o $Valentao.Nome. $Jogador.Nome não gostou nada, e falou muito mau dele, tipo, eu sei que ele já pegou muito no pé do meu $IrmaV.RelacaoJogador no passado, mas eu sei que, lá no fundo, $Valentao.Nome tem um bom coração. Ele só precisa de alguém que o ajude a encontrar o caminho certo, mas é obvio que $Jogador.Nome não concordou e disse que $Valentao.Nome merecia uma surra. Fiquei irritada de novo.</p>
<br>
<p>Eu falei pra ele que, se ele não me ajudasse, nunca o perdoaria. Acho que ele percebeu o quanto isso é importante para mim, porque acabou concordando em ajudar. Pedi para ele falar com $Valentao.Nome, tentar convencê-lo a me convidar para sair - afinal, é o homem que deve convidar a garota pra um encontro - $Jogador.Nome aceitou, e por enquanto, está tudo bem entre nós.</p>
<br>
<p>Nos abraçamos, e ele saiu do meu quarto. Não sei o que vai acontecer, mas tenho esperança de que tudo vai dar certo. Espero que ele me ache gostosa. Se ele virar meu namorado, serei uma das garotas mais populares da escola.</p>
<br>
<p>Com carinho, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM2.MissaoEstatus is "Completa">> /*---------------*/
<p>Querido diário,</p>
<br>
<p>Hoje, tive uma conversa tensa com o $Jogador.Nome. Ele estava em casa, provavelmente procrastinando como sempre, quando o abordei. Eu estava impaciente, esperando que ele finalmente tivesse falado com $Valentao.Nome sobre me chamar para sair. Infelizmente, ele ainda não tinha feito isso.</p>
<br>
<p>Perguntei o que ele fazia o dia todo. Parecia uma tarefa tão simples, mas ele ainda não havia cumprido. $Jogador.Nome prometeu que falaria com $Valentao.Nome na próxima vez que o visse, mas eu estava cansada de esperar.</p>
<br>
<p>Então, ele me alertou. Ele disse para ter cuidado com $Valentao.Nome, que é mal-humorado e costuma sair com várias garotas ao mesmo tempo. Ele parecia preocupado, mas eu me mantive firme. Eu sei cuidar de mim mesma e acredito que, se $Valentao.Nome encontrar alguém especial, ele pode mudar.</p>
<br>
<p>$Jogador.Nome, no entanto, não acreditou, disse nem todos podem mudar. Veja só! Como se ele soubesse alguma coisa de pscologia pra afirmar uma coisa dessas... Mas em fim, espero que ele não demore para falar com $Valentao.Nome, estou muito anciosa para sair com ele.</p>
<br>
<p>Com carinho, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM3.MissaoEstatus is "Completa">> /*---------------*/
<p>Querido diário,</p>
<br>
<p>Hoje foi o dia do meu tão esperado encontro com o $Valentao.Nome. Estava animada, mas a tensão começou antes mesmo de sair de casa. Meu $IrmaN.RelacaoJogador $Jogador.Nome entrou no quarto sem bater (como sempre) enquanto eu estava me trocando. O que há com esse garoto ehm! Nos ultimos dias ele está terrível. Depois quando eu me troquei ele veio expressar sua indgnação com minhas roupas. Claro, $Jogador.Nome sempre tem algo a dizer sobre o que eu visto.</p>
<br>
<p>Eu estava usando um vestido que o $Valentao.Nome pediu que eu usasse, algo mais provocante. $Jogador.Nome, como esperado, não gostou nada e fez questão de me lembrar disso. Ele acha que sou ingênua por me vestir assim, mas, sinceramente, estou cansada de ser tratada como criança. Decidi ir andando até o restaurante para economizar, já que combinamos que eu pagaria a conta dessa vez. $Jogador.Nome não gostou nada disso também.</p>
<br>
<p>O encontro em si foi... estranho. $Valentao.Nome não era o mesmo que eu via na escola. Primeiro, ele me levou á um restaurante caríssimo que não combina com a vibe que ele passa. Parece que ele só escolheu esse lugar porque era caro e porque eu já estava disposta a pagar a conta naquele dia.</p>
<br>
<p>Segundo, parece que ele não estava nem um pouco a fim de me contar nada sobre ele. Falei muito sobre mim e sobre as coisas que gosto, mas parece que ele estava distraído durante a explicação. E que ele não tinha interesse em falar nada sobre si mesmo. Parece que ele estava mais interessado em comer o máximo que pudesse.</p>
<br>
<p>Terceiro, ele era muito diferente de como age na escola. Eu tentava pegar a mão dele, ele a tirava, eu tentava, olhava nos olhos dele, ele desviava, eu tentava fazê-lo se sentir mais confortável e ele não deixava. Não consigo entender por que ele era tão tímido, sou eu? Será que o deixo nervoso?</p>
<br>
<p>Depois do jantar, paguei tudo sozinha, como combinamos ($ 600, o jantar mais caro que já tive). Depois disso, perguntei se ele queria fazer algo legal depois de tudo isso, mas ele disse que não. Disse que tinha outras coisas para fazer e foi embora, me deixando sozinha.</p>
<br>
<p>Eu não sei... talvez ele estivesse apenas nervoso. Acho que vou dar outra chance a ele. Talvez o próximo encontro seja melhor.</p>
<br>
<p>$Jogador.Nome, claro, acha que estou cometendo um erro, mas estou decidida. Pedi a ele que informasse $Valentao.Nome sobre nosso próximo encontro. Espero que as coisas melhorem. Estou confusa, mas quero acreditar que $Valentao.Nome é uma boa pessoa. Talvez ele só precise de mais tempo para se abrir.</p>
<br>
<p>Com carinho, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM4.MissaoEstatus is "Completa">> /*---------------*/
<p>Querido diário,</p>
<br>
<p>Hoje foi um dia bem interessante, mas tudo começou no refeitório da escola. Eu estava ansiosa para ver $Jogador.Nome e pedir a ele que perguntasse para $Valentao.Nome quando nós poderíamos sair de novo. Não via a hora em que isso acontecesse, e quando ele está por perto, sinto um frio na barriga. Mas, claro, $Jogador.Nome não entende isso.</p>
<br>
<p>Quando pedi ajuda ao meu $IrmaN.RelacaoJogador, ele parecia tão relutante. É quase como se ele não quisesse ver eu feliz. Eu posso entender de certa forma; ele não quer que eu me machuque. Mas, sinceramente, eu só quero um namorado e o $Valentao.Nome parece ser uma boa opção. Além disso, eu realmente precisava do número dele. Como eu poderia ser tão desastrada e esquecer de pedir isso?</p>
<br>
<p>Depois que $Jogador.Nome saiu, eu fiquei pensando em $Valentao.Nome. Ele é popular e cercado por amigos, e isso me deixa nervosa, mas ao mesmo tempo, entusiasmada. O que seria de mim se eu não tivesse essa pequena chama de esperança que ele pode gostar de mim também?</p>
<br>
<p>Mais tarde, enquanto eu estava sentada com minhas amigas, conversando sobre o que fazer no próximo final de semana, ouvi gritos vindos do corredor. A curiosidade me pegou, e eu fui até lá espiar. Mas quando cheguei a confusão já tinha acabado, aparentemente foi uma briga, mas não consegui ver quem eram os envolvidos, ah... esses homens, não conseguem resolver nada na conversa, é só um tentando bater no outro como se fossem um bando de animais.</p>
<br>
<p>Depois que tudo se acalmou, voltei para a mesa com minhas amigas. Elas estavam discutindo a briga, mas eu só conseguia pensar em $Valentao.Nome e pra onde nós vamos no nosso proximo encontro.</p>
<br>
<p>Até a próxima, diário. Espero que o dia traga algumas respostas.</p>
<br>
<p>Com carinho, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if $IrmaNM5.MissaoEstatus is "Completa" and $IrmaNM6.MissaoEstatus is "Completa">> /*----------------------------*/
<p>Querido diário,</p>
<p>Hoje foi um daqueles dias em que eu realmente precisava da ajuda do $Jogador.Nome. Ele estava na sala de estar quando perguntei se ele tinha conseguido o número do $Valentao.Nome. Para minha decepção, ele disse que esqueceu. Fiquei um pouco frustrada, porque parecia que ele tinha vacilado comigo de novo.</p>
<p>$Jogador.Nome se desculpou, dizendo que tinha acontecido muita coisa e ele acabou esquecendo. Mas então para minha surpresa, ele disse que conhecia a meia-irmã do $Valentao.Nome e poderia pedir o número a ela. Fiquei tão feliz e agradecida que até dei um beijo na bochecha dele!</p>
<p>Mais tarde, $Jogador.Nome voltou com o número do $Valentao.Nome. Eu estava radiante! Finalmente, eu tinha o que precisava para entrar em contato com ele. O número era "95550123". Agradeci a $Jogador.Nome mais uma vez; ele realmente me ajudou.</p>
<p>Mais tarde eu mandei menssgem para o $Valentao.Nome e tentei marcar um novo encontro entre a gente. Pensei que ele ia querer sair de novo, mas ele respondeu que estava ocupado com problemas com os amigos. Fiquei meio desapontada. Fui sincera e perguntei se poderíamos sair no sábado, mas ele acabou me dizendo que estava ocupado todas as noites.</p>
<p>Fiquei confusa... Não entendi o que estava acontecendo com ele. Ele parecia tão diferente do jeito que eu conheço na escola. Tentei puxar assunto, mas ele só disse que estava com problemas em casa. Isso me fez pensar que ele pode estar passando por algo difícil, e eu quis ser compreensiva.</p>
<p>A conversa tomou um rumo inesperado quando eu mencionei meu $IrmaN.RelacaoJogador $Jogador.Nome. Fiquei chateada com a forma em que ele se referiu ao meu $IrmaN.RelacaoJogador. Por mais que $Jogador.Nome seja um tanto, exagerado as vezes, ele ainda é meu $IrmaN.RelacaoJogador, e ninguém que não seja eu, $IrmaV.Nome e a $IrmaN.RelacaoMae, tem direito de falar mau dele.</p>
<p>Quando perguntei se poderíamos continuar conversando, ele concordou, mas pediu para eu não procurar por ele na escola. Fiquei um pouco magoada, mas entendi que ele pode estar tentando me proteger de algo. Achei meio fofo, na verdade.</p>
<p>Ele se despediu de mim de uma forma que me deixou um pouco animada, mas não consigo parar de pensar se ele realmente gosta de mim ou se só está se afastando. Espero que amanhã possamos conversar mais. Preciso entender melhor o que está acontecendo.</p>
<p>Com carinho, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 10) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Querido diário,</p>
<p>Hoje mandei mensagem para o $Valentao.Nome. Ele respondeu todo seco, como sempre, mas eu não consigo evitar, adoro provocar pra ver se tiro alguma reação dele.</p>
<p>Tentei fazer uma brincadeira, uma cantada boba, parecia que ele não levou a sério. Mesmo assim não desisti e já chamei pra sair no fim de semana. Ele falou que não podia, que tá com uns problemas em casa. Fiquei chateada, claro, mas mantive o clima leve e deixei bem claro que quero sair com ele, elogiei, mostrei que me importo.</p>
<p>Pedindo pra eu não espalhar porque não gosta de chamar atenção. Engraçado que eu sou o oposto: quero ser vista, quero ser admirada, quero estar por cima.</p>
<p>Mesmo com as respostas curtas dele, não sinto que seja o fim. Ainda acho que consigo quebrar essa barreira. Talvez ele só precise de tempo... ou de mais insistência, de qualquer jeito, eu nunca fui do tipo que desite fácil.</p>
<p>Com carinho, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 20) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Querido diário,</p>
<p>Hoje mandei mensagem para o $Valentao.Nome antes de dormir. Eu sei que ele não reage muito às minhas cantadas, mas mesmo assim tentei de novo. Ele respondeu de um jeito frio, como sempre, e acabou puxando um assunto estranho: meu irmão.</p>
<p>No começo, achei esquisito ele querer saber tanto sobre o $Jogador.Nome, mas fui respondendo. Contei um pouco sobre ele, falei que é legal, mas meio certinho demais. A conversa ficou desconfortável quando ele mencionou aquela situação constrangedora que aconteceu com o $Jogador.Nome. Não quis entrar em detalhes, não acho certo.</p>
<p>Depois tentei mudar o assunto para algo mais interessante, que era ele, claro. Reforcei que só vou parar de dizer que ele deveria sair comigo quando isso realmente acontecer. Ele respondeu curto, como se estivesse segurando algo, mas não sei o quê.</p>
<p>No fim, senti que ele queria encerrar, então deixei quieto. Amanhã é outro dia, e eu não desisto fácil.</p>
<p>Com carinho, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 30) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Querido diário,</p>
<p>Hoje mandei mensagem para o $Valentao.Nome a noite de novo. Mostrei uma foto que tirei pouco antes de ir pra escola e pedi para ele ser sincero sobre o que achava. Não esperava muito, mas ele disse que eu estava bonita. De verdade. Fiquei surpresa e um pouco sem jeito.</p>
<p>Perguntei se ele realmente me achava bonita e ele confirmou, sem hesitar. Isso me deixou com uma sensação boa, ainda mais porque meu irmão sempre falou mal dele. Disse que ele era um babaca, mulherengo, e que intimidava todo mundo. Mas, conversando com ele, percebo que não é nada disso. Pelo contrário, parece até fofo.</p>
<p>Depois ele mudou de assunto e a gente ficou trocando histórias até a hora de dar boa noite. Foi simples, mas fiquei pensando naquelas palavras dele. Talvez, aos poucos, ele esteja deixando eu conhecer o lado verdadeiro dele.</p>
<p>Com amor, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 40) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Querido diário,</p>
<p>Hoje a conversa com o $Valentao.Nome foi diferente. Mandei umas fotos para ele, meio de brincadeira, mas também querendo ver até onde ele iria. No começo, ele tentou bancar o distante, mas logo deixou escapar que tinha gostado. Quando elogiou e disse que eu estava surreal, senti uma mistura de orgulho e nervosismo.</p>
<p>Continuei provocando, jogando indiretas, e ele entrou no jogo. Gostei de ver que consegui quebrar aquela pose fria dele. Sempre achei que tinha esse efeito, mas hoje ficou claro. Ele até admitiu coisas que nunca imaginei que ouviria.</p>
<p>No fundo, sei que estou passando dos limites, mas não consigo evitar. A sensação de estar conquistando alguém que parecia inatingível é viciante. E o jeito misterioso dele só me deixa com mais vontade de descobrir tudo o que esconde.</p>
<p>Com amor, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 50) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Querido diário,</p>
<p>Hoje resolvi ser mais direta com o $Valentao.Nome. Perguntei algo íntimo, só para ver a reação dele. Queria saber com quantas garotas ele já tinha ficado, e ele disse que foram mais de dez. Confesso que fiquei surpresa, mas também curiosa. No fundo, gostei de imaginar ele com essa experiência toda, mesmo que tente fingir que não liga para essas coisas.</p>
<p>Aí aproveitei e deixei escapar que eu também não sou tão inocente quanto ele pensa. Não quis revelar tudo, claro, mas gostei de deixar ele na dúvida. Percebi que ele ficou intrigado, quase ciumento, querendo saber mais. Isso me deu uma sensação estranha, como se eu tivesse um poder sobre ele.</p>
<p>No fim, não contei nada de verdade. Prefiro deixar no ar, manter esse mistério. Quem sabe um dia eu revele. Por enquanto, gosto de ver a curiosidade dele crescendo.</p>
<p>Com paixão, $IrmaN.Nome</p>
<</if>> /*---------------------------------------------------*/
<br>
<<if ($IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 60) or
($IrmaNM7.MissaoEstatus is "Completa")>> /*------------------*/
<p>Querido diário,</p>
<p>Hoje mandei mais uma foto para o $Valentao.Nome, dessa vez de biquíni, já descobri como vou deixar ele na palma da minha mão. Queria ver até onde ele iria na resposta. No começo foi bem educado, disse que eu estava linda, mas eu queria algo a mais. Então insisti para ele falar com mais ousadia.</p>
<p>Funcionou. Ele finalmente largou a formalidade e respondeu exatamente do jeito que eu queria. Foi intenso, direto, sem esconder o desejo. Quando li, senti um arrepio diferente, uma mistura de orgulho e excitação.</p>
<p>Gostei de ver que consigo provocar isso nele. É como se eu tivesse o controle, como se fosse capaz de quebrar qualquer barreira que ele tente levantar. Vou testar mais uma vez, mandar outras fotos e ver até onde essa conversa pode chegar.</p>
<p>Com paixão, $IrmaN.Nome</p>
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<p>Querido diário,</p>
<p>Hoje provoquei ainda mais o $Valentao.Nome. Perguntei se ele queria ver mais fotos minhas e, como imaginei, ele disse que sim na hora. Mandei algumas minhas de biquini e percebi o quanto ele ficou animado. Gosto dessa sensação de ter o controle, de deixá-lo sem jeito e, ao mesmo tempo, querendo sempre mais.</p>
<p>Ele tenta disfarçar, finge que não está completamente rendido, mas eu sei que está. Basta eu segurar um pouco, dizer que só mando amanhã, e já sinto a ansiedade dele do outro lado. Isso me diverte e me dá uma estranha sensação de poder.</p>
<p>Brinquei com algumas indiretas mais ousadas e ele correspondeu. É engraçado ver o quanto consigo mexer com ele, até sem precisar de muito esforço. No final, pedi uma foto dele também, mas sei que isso o deixa inseguro. Talvez eu consiga ainda, mas eu acho que, pra conseguir uma foto dele eu vou precisar ousar de forma que eu nunca fiz antes, ai, dá até um pouquinho de medo...</p>
<p>Com tesão, $IrmaN.Nome</p>
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<p>Querido diário,</p>
<p>Hoje fui ainda mais longe com o $Valentao.Nome, longe como nunca fui com um garoto. Perguntei se ele queria ver mais fotos minhas e, como sempre, ele não pensou duas vezes. Já começei mandando uma foto minha sem o sutiã e adorei imaginar a reação dele do outro lado. Perguntei se queria ver mais, e quando percebi que estava completamente na palma da minha mão, mandei uma foto nua, mas ainda deixando um pouco de mistério.</p>
<p>Ele ficou sem jeito quando pedi uma foto dele. Arranjou uma desculpa qualquer, disse que estava fora de casa. Eu sei que não era verdade, mas deixei passar. Prefiro guardar isso como uma carta na manga. Fiz questão de dizer que tenho fotos ainda mais sexys, mas que só mostro se ele mandar alguma dele também, quero ver uma foto do pau dele, fico imaginando se é grande.</p>
<p>No fundo, acho que adoro brincar com essa tensão. Gosto de sentir consegui dominar ele, em breve ele não aguentará e vai implorar pra gente se encontrar de novo. E eu sei que, mais cedo ou mais tarde, a curiosidade vai vencer.</p>
<p>Com tesão, $IrmaN.Nome</p>
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<p>Querido diário,</p>
<p>Hoje decidi me soltar de vez com o $Valentao.Nome. Não fiquei só nas brincadeiras ou cantadinhas, quis mostrar mais de mim, sem medo. Mostrei então minhas três fotos nua, só pra ver a reação dele, e foi exatamente o que eu esperava, ele ficou todo bobo. Senti uma mistura de poder e adrenalina a cada resposta dele.
<p>Mas antes de mostrar minhas fotos mais sexys pedi para ele mandar a foto do pau dele, e ele mandou, é exatamente como eu experava, era muito grande, veiudo e gostoso, quero dizer, parece gostoso, mas só vou saber quando eu provar... Além disso o pau dele pareceu curiosamente bastante famíliar, tenho tive a impressão de que ja tinha visto em outro lugar, mas deve ser só impressão mesmo
<p>Foi intenso. Eu me diverti, me senti desejada e no controle, então mandei minhas duas fotos mostrando minha bunda, ah, queria tanto ver a reação dele quando ele viu meu cuzinho. Mas agora não sei mais o que fazer, nunca me mostrei tanto assim para um garoto, não sei se vai funcionar mandar mais fotos pra ele, mas acho que depois desse show ele não vai demorar muito e me chamar pra sair de novo. E se ele ainda ficar me enrolando posso fazer muito mais. A melhor parte é que sei que isso é só o começo. Ainda posso ir muito mais longe.
<p>Com tesão, $IrmaN.Nome</p>
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<p>Solange decides to start making changes in her life, and starts to leave the sedentary lifestyle, and do daily exercises, her daughters Anna and Claire don't like the idea of their mother exercising, maybe they think their mother is doing it because she would be looking for another man to replace their father's memory. The girls don't understand that Solange does this for herself and no one else.</p>
<br>
<p>One day when her son Barney was exercising, he came to ask why this new behavior, Solange already expected that Barney as well as his sisters would complain about their new activity, but Barney surprises her, saying that he doesn't see any problem in Solange does exercises, and that supports her mother in her choices, which makes Solange very happy.</p>
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<p>Since Barney supports the exercises Solange does, she is reluctant to ask him to help her do these exercises or even do them with her, but maybe he has a lot more to do.</p>
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<p>After Solange takes a long relaxing shower, she realizes that all her clean clothes are wet, and she couldn't wait to dry as she needed to make dinner, so boldly Solange puts on only her panties and her bra, and goes to cook anyway.</p>
<br>
<p>Her son Barney watches her cooking like this, she explains the whole situation. In Solange's mind, this was no big deal, but maybe she was crossing the line, so she asks her son to see what he thinks. He then says he supports it, which makes Solange much more relieved.</p>
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<</if>>
<<if $MaeM9.MissaoEstatus is "Completa">>
<p>A few more days go by and finally Solange's groceries arrived, some gym dumbbells and a few more new toys, Solange was ready to try to find herself better sexually so from that day after the groceries arrived, Solange put on her new Latex outfit and did something he hasn't done in a long time masturbating. She as she slowly rubbed her clit she thought of big strong muscular guys and also thought of sweet and cute girls. It was a very good thing, he liked it a lot and he couldn't wait to try out his new sex toys, like dildos, vibrators, butt plugs and other things.</p>
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<<if $MaeM10.MissaoEstatus is "Completa">>
<p>One day Solange was tidying her wardrobe and found an old photo camera, as nowadays people use their cell phones to take pictures, this camera was forgotten for a while. Solange realizes she still has enough film to take a few more pictures so she asks her son Barney to take some pictures of her. Solange poses for photos Barney talks about that day when Solange made dinner only in her underwear. Solange says that for her he would wear these clothes all the time, but she can't do that with three kids at home, but Barney says he wouldn't mind if that happened and even says he wanted everyone in the house to do the same thing Solange did. Solange is incredulous with all this but doesn't scold her son, because, as much as she doesn't admit it, deep down she wants that too, but her daughters Anna and Claire wouldn't like any of it and the good coexistence with them comes first.</p>
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<</if>>
<<if $MaeM11.MissaoEstatus is "Completa">>
<p>Solange wakes up much earlier after a troubled night, which constantly popped into her mind that she couldn't be limiting herself, limiting her happiness just because her daughters Anna and Claire wouldn't like it, so when she woke up she finally decided for all that, while at home Solange will only wear panties and bra, clothes much more comfortable. So Solange decided to go have breakfast with Anna, Barney and Claire, and announce her outfit changes. As expected, Anna and Claire didn't like this story of Solange being in her underwear all the time, but Barney heroically imposed herself in the face of it, and defended her mother, supporting her in this situation, after that Anna and Claire stayed silent for breakfast. All morning, Solange knows that it will take them a while to get used to this, but she also knows that someday they will do the same thing as her.</p>
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<<ref $Jogador>>My $Mae.Relacao is writing a book, what an interesting thing.<</ref>>
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<p>Quando criança, Solange sempre foi o amor da família, até que sua mãe saiu de casa e seu pai ficou doente e faleceu, então Solange precisou abrir mão de sua infância para cuidar de suas duas irmãs mais novas, Kyla e Gina, e do seu irmão recém-nascido, Norman. Sua vida não foi fácil, mas com o tempo ela conseguiu se manter; aos 22 anos, deixou sua pequena cidade em busca de aventura e emoção, foi para uma grande cidade onde conheceu Katlin, uma jovem estudante de medicina, que trouxe a emoção que estava procurando. Mas após uma briga feia com Katlin, Solange decidiu voltar para sua cidade natal, onde conheceu Ramon, com quem se casou e teve três filhos, Anna, Barney e Claire. O casamento não foi bem-sucedido, Ramon deixou a família após 5 anos de casamento e nunca mais voltou. Solange já havia sido abandonada uma vez, então prometeu a si mesma que nunca mais aconteceria, então decidiu dedicar sua vida a cuidar de seus três filhos e fazer o que sempre fez de melhor, cuidar dos outros.</p>
<br>
<p>Solange olhou para o relógio enquanto se preparava para sair com suas filhas. A tarde ensolarada prometia um dia divertido no Country Club, mas sua mente estava inquieta. Barney, seu filho, estava passando por uma fase difícil na escola, e isso a preocupava. Ela sabia que ele estava enfrentando desafios, especialmente com a professora de Química, Ivy, que parecia ter um especial desprezo por ele.</p>
<br>
<p>Enquanto dirigia, Solange não conseguia deixar de se perguntar como Barney estava lidando com a detenção. Ela se lembrava de quando ele era mais jovem, cheio de sonhos e esperanças. Agora, parecia que ele estava se perdendo em sua própria confusão, questionando a utilidade do que aprendia. "Talvez eu devesse conversar com ele sobre isso", pensou, mas a ideia de abordar o assunto a deixava nervosa.</p>
<br>
<p>Ao chegarem ao Country Club, Solange e suas filhas se divertiram, mas a mente de Solange estava longe. Ela imaginava Barney sozinho em casa, pensando em suas frustrações. "Espero que ele esteja bem", murmurou para si mesma. Durante o dia, houve algum problema com um dos massagistas do Instituto de Massagem, fazendo Solange voltar para casa um pouco mais cedo do que o plânejado.</p>
<br>
<p>Ao chegar em casa, Solange se deparou com seu filho Barney se masturbando assistindo a um de seus filmes pornôs, o susto foi grande, com isso ele vira bem no momento do clímax e acaba ejaculando em sua mãe e irmãs. Solange com o rosto coberto de esperma fica atordoada ao ver seu filho nessa situação, ele muito envergonhado sai correndo nu para seu quarto. Solange entendeu a raiva que suas filhas sentiram após essa situação, mas também sentiu empatia por todo o constrangimento que Barney passou, então Solage pede para as meninas o perdoarem, elas não aceitam a princípio, mas Claire concordaria em perdoá-lo se ele fizesse um favor a ela. Então Solange tem uma ideia.</p>
<br>
<p>Horas se passaram, é quando naquela noite, Solange bate na porta do quarto do filho Barney pediu para conversar, ele aceita relutantemente, eles têm uma conversa franca sobre o que passaram, Barney pede perdão a ela pelo acontecimento, a essa altura com amor no coração ela o perdoa, mas ainda acha que ele merece uma punição por mexer em suas coisas, então ela pede a Barney para ajudar sua amiga Katlin com a mudança após o divórcio. Solange e Katlin reatam sua amizade dois anos antes quando Katlin se mudou para a cidade de Solange, depois de tanto tempo sem se falar elas se tornam grandes amigas novamente. Barney aceita ajudar Katlin com a mudança e sobre suas irmãs, Solange pede a Barney que se ofereça para fazer algo por elas para conseguir o perdão das meninas. Barney assente e ambos trocam um caloroso "eu te amo".</p>
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<<if $MaeM2.MissaoEstatus is "Completa">>
<p>Solange descobre que seu filho Barney terminou o castigo, e feliz com essa situação pensa em recompensá-lo levando-o ao Country Club para receber a massagem que nem ela nem sua filha Anna jamais receberam. Ela conta a ele sobre a recompensa que ele merece e Barney fica muito animado com isso.</p>
<br>
<p>Solange e Barney chegam juntos ao instituto de massagens, e Barney se anima ao ver a beleza do lugar, ansioso pela experiência que os espera. Ao se apresentar à atendente, ela menciona que Barney a acompanha devido ao cancelamento da massagem que tinha planejado com Anna. Enquanto Solange se dirige à sala de massagem, ela sente uma mistura de curiosidade e antecipação sobre como será a massagem, já que Claire não havia compartilhado detalhes.</p>
<br>
<p>Enquanto isso, Barney fica na recepção e, Solange vai se preparar para a massagem, enquanto se despia ela teve a impressão de estar sendo observada nua ela se excita ao pensar nisso. Ela foi para a sala de massagem ainda excitada, o massagista estava lá, e só a presença dele já fazia uma cascata de vapor sair de sua vagina, pois ele era um homem forte, musculoso, bonito, e seu cheiro a deixava muito mais excitada do que já estava. A massagem começou e aquele homem lentamente jogou óleo nas costas dela e começou a apertá-la, Solange sentiu-se cada vez mais excitada com o toque das mãos fortes mas macias do massagista, e continuou massageando lentamente, foi então que ele retirou o entalhe que cobriu as nádegas de Solange, seu coração disparou quando ela jogou o olho massagista sobre sua bunda nua, e começou a massageá-la, apertando e massageando, nesse momento sua vagina começou a escorrer novamente, Solange se viu completamente nua, e o massagista olhando para ela, ela viu uma protuberância saindo da calça dele, sentindo-se desejada pela primeira vez em muitos anos, Solange pede para o massagista trabalhar na vagina dela, então ele debate e pronto, ele começou a massagear a vagina dela fazendo movimentos circulares, massageando cada lábio, superior e inferior, e esfregando o clitóris com raiva e suavemente ao mesmo tempo. Solange tem um orgasmo poderoso, como nunca teve antes, a massagem acabou, Solange aproveitou muito as excelentes férias de sua vida, mas agora é hora de voltar à realidade, ela vai para o lobby onde espera.</p>
<br>
<p>Após a massagem, Solange e Barney se encontram novamente. Solange, um pouco envergonhada, responde de forma evasiva sobre sua própria experiência, enquanto Barney tenta manter a conversa leve, evitando entrar em detalhes que poderiam deixá-lo constrangido. Solange parece ter uma curiosidade sutil sobre a experiência de Barney, mas ele se esquiva, optando por não revelar o que realmente aconteceu. Solange entende naquele momento que seu filho recebeu uma massagem semelhante à dela. Os dois voltam para casa em êxtase após a massagem. O retorno para casa é silencioso, com ambos refletindo sobre a experiência de maneiras diferentes, mas sem tocar novamente no assunto.</p>
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<<if $MaeM3.MissaoEstatus is "Completa">>
<p>Enquanto Barney entrava na sala, Solange já estava ali, sentada com uma expressão que misturava curiosidade. Observou-o por um instante, percebendo a hesitação em seus passos. Quando finalmente chamou seu nome, o tom de sua voz saiu mais sério do que ela pretendia, mas não havia como voltar atrás.</p>
<br>
<p>Ele sentou-se ao seu lado, e Solange sentiu uma tensão palpável no ar, algo que se dissolveu apenas quando ela finalmente tocou no assunto que a instigava: a massagem. O tema era delicado, e Solange sabia disso, mas a curiosidade a impulsionava. Era um desejo de saber, de entender, de penetrar mais fundo nas nuances daquela experiência que Barney vivera.</p>
<br>
<p>A princípio, ele resistiu. Solange observou cada expressão que passava pelo rosto dele, a hesitação, o desconforto. Quando ele finalmente começou a falar, ela se inclinou ligeiramente para frente.</p>
<br>
<p>A massagista concedeu a Barney uma masturbação não planejada. Barney não dá mais detalhes porque ficou envergonhado. Solange confirma suas suspeitas e para ela isso foi o suficiente, "Ah, eu sabia!" foi o que escapou de seus lábios, carregado de uma emoção que misturava surpresa e uma centelha de compreensão. Naquele momento, Solange percebeu que o que buscava não era apenas saber o que acontecera, mas entender algo mais profundo sobre o jovem à sua frente e, talvez, sobre si mesma.</p>
<br>
<p>Solange observava Barney com um olhar que misturava divertimento e curiosidade. Quando ele perguntou "Como assim?", ela não pôde deixar de sorrir de maneira travessa, lembrando-se de como ele parecia após a massagem, com um brilho que só experiências verdadeiramente únicas deixam.</p>
<br>
<p>"Do jeito que você ficou depois da massagem," começou ela, deixando que um sorriso brincasse nos lábios, "você estava radiante de felicidade. Então, suspeitei que algo especial aconteceu com você ali." Havia algo satisfatório em perceber os pequenos detalhes que outros poderiam ignorar.</p>
<br>
<p>Quando Barney virou a pergunta para ela, Solange hesitou por um instante, mas decidiu que não havia razão para esconder. "Fiquei nua 100% do tempo na massagem," admitiu, sua voz carregando uma nota de sensualidade natural. Não era apenas sobre estar sem roupas; era sobre a liberdade que aquilo proporcionava.</p>
<br>
<p>A curiosidade de Barney parecia não ter fim. Ele queria saber mais, entender o porquê. Solange riu suavemente, respondendo com sinceridade: "Porque é assim que me sinto livre." Era uma confissão simples, mas carregada de significado. A liberdade, para ela, estava na ausência de amarras, físicas ou emocionais.</p>
<br>
<p>Quando Barney sugeriu que ela se tornasse nudista, Solange sentiu-se momentaneamente desconcertada, mas também intrigada pela provocação. "Barney, que conversa é essa, em cima da sua mãe!" ela repreendeu, embora seu tom traísse um leve interesse na ideia.</p>
<br>
<p>A realidade, porém, era que as circunstâncias de sua vida não permitiam tal liberdade. "Sou uma mulher com 3 enteados," explicou, sua voz revelando um desejo que raramente tinha a chance de ser expressado. "A casa nunca fica vazia."</p>
<br>
<p>No final, o desconforto tomou conta, e Solange pediu que mudassem de assunto. Barney aceitou o pedido, mas enquanto ele saía da sala, Solange permaneceu imóvel, perdida em pensamentos. Havia algo na conversa que acendera uma faísca dentro dela, uma reflexão sobre liberdade e as limitações que a vida lhe impusera. A conversa fora mais do que um simples diálogo; era uma janela para desejos e possibilidades ainda não explorados.</p>
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<<if $MaeM4.MissaoEstatus is "Completa">>
<p>Sentada na beira da cama de Barney, Solange sentia o peso de anos de responsabilidades repousando em seus ombros. Ela fitava os olhos do filho com uma mistura de ternura e uma urgência silenciosa, enquanto as palavras escapavam de seus lábios como um desabafo há muito contido.</p>
<br>
<p>"Barney, podemos conversar um pouco?" A pergunta saiu quase como um sussurro.</p>
<br>
<p>Observando a expressão surpresa de Barney ao se virar para encará-la, Com passos cuidadosos, aproximou-se e sentou-se, sentindo a textura suave do edredom sob suas mãos.</p>
<br>
<p>"Lembra daquela conversa que tivemos?", perguntou, os olhos buscando uma fagulha de reconhecimento no olhar do filho.</p>
<br>
<p>"Sobre o quê?", ele respondeu, a curiosidade evidente na sua voz.</p>
<br>
<p>"Sobre liberdade... depois daquela massagem, você me fez pensar. Pensei muito sobre o que você disse." Havia uma vulnerabilidade em sua confissão, uma abertura que Solange raramente permitia mostrar.</p>
<br>
<p>Enquanto falava, Solange sentia-se imersa em lembranças de um passado em que liberdade era um conceito distante. "Poucas vezes me senti livre, Barney. Para fazer o que quisesse, para viajar para onde quisesse. Sempre tive que cuidar de alguém."</p>
<br>
<p>O olhar perplexo de Barney a incentivou a continuar, e as palavras fluíram como um rio finalmente liberado de suas margens. "Sou a mais velha de quatro irmãos. Depois que minha mãe desapareceu e meu pai morreu, nunca tive um minuto só para mim. Tive que cuidar dos meus irmãos mais novos."</p>
<br>
<p>"Sério?" A incredulidade na voz de Barney era um reflexo de sua própria surpresa ao revelar essas verdades.</p>
<br>
<p>"Sim... Mais tarde, me casei com seu pai e tivemos três enteados. E um dia ele desapareceu do nada. Então, novamente, tive que criar três enteados sozinha." O suspiro que escapou de seus lábios era pesado, carregado de anos de sacrifícios silenciosos.</p>
<br>
<p>"Não me entenda mal, Barney. Eu te amo, amo a Anna e amo a Claire. Mas me sinto presa a tudo isso." Era uma confissão dolorosa, mas necessária, uma tentativa de explicar o quanto ela desejava algo mais, algo próprio.</p>
<br>
<p>Barney, com uma maturidade que a surpreendeu, respondeu: "Ahm... mãe, você não precisa mais se sentir presa."</p>
<br>
<p>A ideia era tentadora, mas difícil de aceitar. "Como não? Vocês são tão jovens, não posso simplesmente fazer o que quero e deixar vocês irem."</p>
<br>
<p>"Nós não somos mais crianças, mãe. A Anna já é formada, eu tenho mais de 18 anos e a Claire já é bem independente."</p>
<br>
<p>As palavras de Barney ressoaram dentro dela, plantando sementes de esperança e dúvida. "Mas não posso largar tudo e deixar vocês fazerem tudo nesta casa."</p>
<br>
<p>"Não precisa ser assim. Você pode começar a fazer as coisas que quiser. A gente consegue se virar também."</p>
<br>
<p>Ao deixar o quarto de Barney, Solange carregava consigo um misto de alívio e incerteza. As palavras dele ofereceram uma nova perspectiva, uma abertura para um futuro onde seus desejos também pudessem encontrar espaço para florescer.</p>
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<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Ativa" or $MaeM5.MissaoEstatus is "Completa">>
<p>Certa vez, Barney teve um encontro inesperado com Solange, que, ao sentir algumas dores no pescoço, aceitou sua oferta de uma massagem nos ombros. Embora achasse a situação um tanto estranha, ela cedeu ao alívio que a massagem prometia. À medida que Solange relaxava, sua mente começou a vagar, quase como se estivesse em um transe; ela mal percebia a presença de Barney ao seu lado. Em meio a essa viagem mental, uma voz suave, que parecia ser a sua própria consciência, começou a ecoar: "Crianças grandes", "Três crianças lindas", "Agora posso fazer o que quiser", "Agora posso cuidar mais de mim". Algo extraordinário estava se desenrolando dentro dela; a sensação de leveza a envolvia, e a confusão do momento a fazia questionar o que realmente estava acontecendo.</p>
<br>
<p>Quando finalmente recobrou a consciência, Solange notou que Barney ainda estava ali, massageando seu ombro. Um olhar rápido para o relógio revelou que apenas um minuto se passara, embora a impressão que ela tinha era a de que havia atravessado um longo período de tempo. Agradecida, ela perguntou a Barney como ele estava e, sentindo a necessidade de estar sozinha, pediu para ele se retirar.</p>
<br>
<p>Desconcertada com a rapidez da sua viagem mental, Solange ponderou sobre aquele devaneio fugaz. As palavras sussurradas se esvaneceram de sua memória, mas uma inquietante vontade de experimentar algo novo persistiu. Sem hesitar, ela se dirigiu ao seu quarto, trancou a porta e se despediu de suas vestes. Em um momento de liberdade, praticou ioga, recitou seu poema favorito de Shakespeare, cantou, dançou e se permitiu sentir uma felicidade pura. Passou uma hora imersa em suas próprias vontades, fazendo o que sua mente desejava. Embora pudesse parecer um pouco insensato, a experiência foi revitalizante, despertando um desejo crescente de continuar explorando essas novas facetas de si mesma.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM5.MissaoEstatus is "Completa">>
<p>Solange observava suas filhas e seu filho sentados no sofá, a expressão deles revelando curiosidade e expectativa. A sala estava envolta em um silêncio carregado, e ela sabia que o que estava prestes a dizer era importante. Com determinação, decidiu que era hora de introduzir mudanças na dinâmica familiar.</p>
<br>
<p>Ela percebeu que seus filhos já eram crescidos o suficiente para assumir responsabilidades em casa. Com isso em mente, Solange decidiu que era o momento ideal para pedir a ajuda deles em algumas tarefas domésticas, como lavar a casa, cozinhar e lavar a louça. Para isso, ela precisava ser clara sobre suas expectativas.</p>
<br>
<p>Sabendo que a indecisão poderia impedir a colaboração, Solange tomou a iniciativa de dividir as tarefas. Para Anna, ela sugeriu que fosse responsável pela cozinha, preparando o almoço nos fins de semana quando estivesse em casa. Embora Anna inicialmente relutasse, Solange a tranquilizou, lembrando que ela também poderia ajudar com a lavagem das roupas.</p>
<br>
<p>Em seguida, Solange se voltou para Claire e propôs que ela lavasse a louça após chegar da escola. Sabia que Claire poderia não estar muito entusiasmada com a ideia, mas era importante que ela entendesse que ainda teria tempo livre para estudar depois de completar a tarefa.</p>
<br>
<p>Por fim, Solange se dirigiu a Barney, explicando que ele precisava assumir o papel do homem da casa. Era hora de ele encontrar um emprego, e Solange já tinha uma sugestão em mente. Uma vizinha, que precisava de ajuda com alguns serviços, poderia ser a oportunidade perfeita para Barney. Solange mencionou algumas das tarefas que ele poderia realizar, como cortar a grama e passear com os cachorros, e ressaltou que a vizinha pagaria bem por esses serviços.</p>
<br>
<p>Apesar de algumas apreensões sobre o relacionamento com a Sra. Hicks, Solange enfatizou a importância de se ajudar mutuamente como vizinhos. Ao final dessa conversa, sentiu-se satisfeita ao ver seus filhos crescendo e se responsabilizando, e expressou seu amor por eles, contente em vê-los prontos para essa nova fase.</p>
<br>
<p>Enquanto deixava a sala, o coração de Solange estava aquecido com a expectativa das mudanças que viriam. Ela sabia que novos desafios e oportunidades aguardavam não apenas a ela, mas também a Barney, Anna e Claire, enquanto eles se adaptavam a essa nova dinâmica familiar.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM7.MissaoEstatus is "Completa">>
<p>Era uma tarde de luz suave, e Solange estava em casa, envolta por um clima de renovação. As cortinas filtravam raios dourados que dançavam pelo ambiente, trazendo uma energia nova, vibrante. Em meio a essa atmosfera, ela vestia um maiô de ginástica que lhe parecia tão confortável quanto ousado, um símbolo de sua decisão de cuidar de si mesma. Enquanto se alongava, ouvia a conversa de suas filhas, Ana e Claire, que se desenrolava em algum lugar da casa. As vozes carregavam um tom de indignação que a intrigava.</p>
<br>
<p>“Não consigo entender, do nada ela vem com essa!” exclamou Ana, perplexa.</p>
<br>
<p>“Ela está agindo como se morasse sozinha,” respondeu Claire com desdém.</p>
<br>
<p>Solange sorriu para si mesma, recordando os dias em que se sentia presa em um papel que não mais a representava. A imagem de Jane Fonda surgiu em sua mente, uma mulher confiante e vibrante que inspirava liberdade e autoafirmação. Contudo, sua nova rotina de exercícios parecia incomodar as garotas.</p>
<br>
<p>Nesse momento, Barney, seu filho, interrompeu seus pensamentos. “Quem está agindo como se morasse sozinha? Do que vocês estão falando?”</p>
<br>
<p>Claire, com um ar de gravidade, explicou a situação. Solange pôde sentir a tensão crescendo como um fio prestes a se romper. “A mamãe está lá na sala fazendo exercícios.”</p>
<br>
<p>“Mas ela não fazia isso quase pelada!” Ana exclamou, a incredulidade transparecendo em sua voz.</p>
<br>
<p>Divertida com a preocupação das filhas, Solange arqueou uma sobrancelha. Que diferença fazia estar um pouco mais exposta? A vida era curta demais para se esconder atrás de padrões ultrapassados. E havia a hipnose de Barney, que talvez tivesse despertado algo novo nela.</p>
<br>
<p>“Ela está agindo como se não houvesse ninguém em casa,” Claire finalizou, e Solange pôde imaginar a desaprovação no rosto da filha.</p>
<br>
<p>Barney, sempre o mediador, questionou: “Onde ela está mesmo?”</p>
<br>
<p>“Na sala. Eu queria assistir TV, mas acho que não vou conseguir,” Ana resmungou, e Solange decidiu que era hora de mostrar a todos que estava bem, que era capaz de cuidar de si mesma.</p>
<br>
<p>Foi então que Barney entrou na sala, a expressão confusa. “Mãe?!”</p>
<br>
<p>“Oh, oi, Barney,” Solange respondeu, sentindo uma onda de felicidade ao vê-lo.</p>
<br>
<p>“O que você está fazendo?” ele questionou, e ela percebeu que sua coragem estava prestes a ser testada.</p>
<br>
<p>“Bem, eu pensei um pouco sobre isso e... acho que uma mulher da minha idade deveria se preocupar mais com sua saúde. Conversei sobre isso com minha amiga Katlin; você sabia que ela faz vídeos de exercícios parecidos com Jane Fonda e coloca na internet?”</p>
<br>
<p>Barney parecia aliviado, mas sua preocupação ainda pairava no ar. “Então é isso? Você está se exercitando para cuidar melhor da sua saúde?”</p>
<br>
<p>“Exatamente. E para ficar mais bonita também.”</p>
<br>
<p>“Mas você não precisa. Sério! Seu corpo é incrível.”</p>
<br>
<p>“Obrigada, Barney. Mas o que foi? Você não quer que eu cuide da minha saúde?” As palavras saíram com um toque de desafio e carinho.</p>
<br>
<p>“N-não, mãe, ahm... Não vejo problema algum nisso, mas são as meninas que não estão gostando,” ele respondeu, hesitante.</p>
<br>
<p>“Bem, pelo menos agora são dois a dois,” Solange disse, tentando aliviar a tensão.</p>
<br>
<p>“Mas você não se importa com o que eles pensam?” Barney perguntou, a preocupação ainda evidente.</p>
<br>
<p>“Claro que me importo, mas não acho que estou fazendo mal a ninguém. Estou cuidando do meu corpo. Eles só precisam se acostumar. É só uma pequena mudança na rotina. E você não vê problema algum nisso, então talvez não seja tão ruim.”</p>
<br>
<p>Um silêncio pairou entre eles, enquanto Barney ponderava suas palavras. “Tudo bem. Então estou indo embora agora.”</p>
<br>
<p>Solange sorriu, sentindo-se mais confiante. “Ok, Barney, estou muito feliz que você ainda está me apoiando.”</p>
<br>
<p>Ele saiu, e Solange voltou a se concentrar nos exercícios, sentindo-se mais forte a cada movimento. A casa ainda estava cheia de vozes, mas agora, sua própria voz ecoava com mais clareza, e ela estava determinada a ser a protagonista de sua própria história.</p>
<</if>> /*===============================================*/
<br>
<<if $MaeM7.MissaoEstatus is "Completa">>
<p>A música preenchia toda a cozinha, vibrante e alta, como se fosse parte dos temperos que Solange misturava. Ela se movia ao ritmo, cantarolando baixinho, o corpo envolto apenas por uma lingerie leve e rendada, coberta parcialmente por um avental que caía solto, aberto nas costas. Suas roupas comuns ainda estavam molhadas, e por isso decidira ficar assim mesmo. Para sua surpresa, sentia-se confortável, quase livre — como se cozinhar daquele jeito fosse uma pequena ousadia doméstica que ninguém jamais veria.</p>
<br>
<p>Mas não estava sozinha. Quando se virou, notou Barney parado na porta, observando em silêncio. O rosto dele mostrava surpresa, o que a fez sorrir com naturalidade.</p>
<br>
<p>"Oh, ei, Barney! O que você está fazendo aqui?" Perguntou, como se nada fosse fora do comum.</p>
<br>
<p>Ele pareceu hesitar, tropeçando nas palavras, e Solange logo adivinhou o motivo. Riu baixinho, apontando para si mesma.</p>
<br>
<p>"Ah, isso? Eu estava me trocando, mas todas as minhas roupas confortáveis estavam molhadas. Então decidi cozinhar assim mesmo. Estou adorando, para falar a verdade. Mas... o que você acha? Estou exagerando?"</p>
<br>
<p>Ela voltou-se para a pia, mexendo em alguns temperos, deixando a música guiar seus movimentos. A pergunta fora sincera: queria apenas saber se parecia ridícula ou se, de fato, estava tudo bem. Barney demorou um pouco a responder, o que só reforçou a impressão de que ele estava envergonhado com a situação.</p>
<br>
<p>Quando, finalmente, ele disse que a apoiava, Solange sentiu um alívio leve, quase infantil. Era bom ter essa validação. Claro, mencionou que Anna e Claire talvez não entendessem — e ele tinha razão. Mas, para ela, o que realmente importava era aquela aprovação tranquila.</p>
<br>
<p>Enquanto colocava o prato no forno, seguiu balançando suavemente ao som da música. Não havia qualquer intenção além de aproveitar aquele instante: cozinhar, sentir-se livre e brincar consigo mesma com aquela escolha improvável de roupa.</p>
<br>
<p>"Você vai gostar" disse, sorrindo de canto. "É um prato que você e as meninas adoram."</p>
<br>
<p>E assim continuou, voltando ao jantar, com a sensação íntima de ter feito algo simples, mas libertador.</p>
<</if>> /*===============================================*/
</span>
</div></div>
</div>
</div>
<br>
<<Reflex "Minha $Jogador.RelacaoMae está escrevendo um livro, que coisa interessante." "Minha $Jogador.RelacaoMae está escrevendo um livro, que coisa interessante.">>
<br>
<<Reflex "Até parece a vida da minha $Jogador.RelacaoMae." "Até parece a vida da minha $Jogador.RelacaoMae.">>
<br>
@@.btnUI;<<button [[Sair|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@<<FundoQuintal>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You see $IrmaN.Nome jumping rope by the pool." "Você observa $IrmaN.Nome pulando corda a beira na piscina.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Exercicios2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She trains for a while and then stops." "Ela treina um pouco e logo para.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[What she will do?|Observar-Irma2-Exercicio]]>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que ela vai fazer?|Observar-Irma2-Exercicio]]>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "She sits on a pilates ball and exercises with a dumbbell." "Ela se senta numa bola de pilates e se exercitar com um haltere.">>
<br>
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Exercicios3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You stare at her for a while, then decide to leave." "Você olha para ela mais um pouco, e então decide sair.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $IrmaN.Exercicios to true>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $IrmaN.Exercicios to true>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuintal>>
<<imgFundoQuintal>> /* Imagem */
<br>
<<Narrador "You cool off for a few minutes in the pool." "Você se refresca por alguns minutos na piscina.">>
<br>
<center><img id="imagens" src="content/locations/country-club/piscina/images/nadando-na-piscina.jpg"></center>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quintal]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quintal]]>><<addhours 1>><</button>>@@
<</if>> <<FundoQuintal>>
<<imgFundoQuintal>> /* Imagem */
<br>
<<Narrador "You stroll around your garden for a few minutes." "Você se passeia pelo seu jardim por alguns minutos.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quintal]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quintal]]>><<addhours 1>><</button>>@@
<</if>> <<FundoQuintal>>
<<imgFundoQuintal>> /* Imagem */
<br>
<<Narrador "You take a relaxing sunbath and get a stylish tan." "Você se toma um relaxante banho de sol e ganha um bronzeado estiloso.">>
<br>
<<JogadorStatus 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Quintal]]>><<addhours 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Quintal]]>><<addhours 1>><</button>>@@
<</if>> <<widget "P_Casa">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png"> /* Brandi */
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lte 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 23>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lte 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 23)>> /* Brandi Love */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Kimmy Granger */
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lte 23)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Bar">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.DellaiTwins is true>>
<<if ($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 21>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 23>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 16>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 21>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.DellaiTwins is true>>
<<if ($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 21>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 23>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 16>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 21>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.DellaiTwins is true>>
<<if ($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 21>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 23>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 16>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 21>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaCooper">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaPaparozzi">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 23)>>
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">> /*==================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 23)>>
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Escola">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>> /* Lexi Belle */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>> /* Veruca James */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>> /* Melissa Moore */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>> /* Jill Kassidy */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>> /* Alli */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>> /* Adam */
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>> /* Kevin */
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>> /* Ronald */
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Prof. Geografia */
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Prof. Fisica */
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Prof. Matematica */
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Prof. Fílosofia */
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Praca">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>>
<<if $gameDate.getHours() is 14>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.DellaiTwins is true>>
<<if $gameDate.getHours() is 14>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.DellaiTwins is true>>
<<if $gameDate.getHours() is 14>> /* Eveline Dellai */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Igreja">>
<div class="localPersons">
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*===============================================================*/
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Brandi */
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Kevin */
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Prof. Fisica */
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Prof. Matematica */
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Prof. Fílosofia */
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaCorpora">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "P_Escola_3B">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Penny Pax */
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Adam */
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>> /* Kevin */
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Escola_2A">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Escola_Refeitorio">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>> /* Lexi Belle */
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>> /* Veruca James */
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>> /* Adam */
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>> /* Kevin */
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Escola_Biblioteca">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Natasha is true>> /* Veruca James */
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Escola_TeachersRoom">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Lexi is true>> /* Lexi Belle */
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30)>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Escola_BanheiroM">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Escola_Quadra">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>> /* Kevin */
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "Professores_Escola_3B">>
<div class="localPersons">
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 1>> /*===============================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10>> /* Prof. Matemática - 7:10 - 8:00 */
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 50>> /* Ivy Lebelle - 8:00 - 8:50 */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40)>> /* Prof. Filosofia - 8:50 - 9:40 */
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 10 and $gameDate.getMinutes() lt 50>> /* Phoenix Marie - 10:00 - 10:50 */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40)>> /* Diana Prince - 10:50 - 11:40 */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30)>> /* Prof. Geografia - 11:40 - 12:30 */
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 2>> /*============================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10>> /* Nicole Aniston - 7:10 - 8:00 */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 50>> /* Cherie Deville - 8:00 - 8:50 */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40)>> /* Lisa Ann - 8:50 - 9:40 */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<<if $gameDate.getHours() is 10 and $gameDate.getMinutes() lt 50>> /* Summer Brielle - 10:00 - 10:50 */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40)>> /* Diana Prince - 10:50 - 11:40 */
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie - 11:40 - 12:30 */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 3>> /*============================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10>> /* Phoenix Marie - 7:10 - 8:00 */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 50>> /* Prof. Geografia - 8:00 - 8:50 */
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40)>> /* Prof. Fisica - 8:50 - 9:40 */
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 10 and $gameDate.getMinutes() lt 50>> /* Lisa Ann - 10:00 - 10:50 */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40)>> /* Prof. Matematica - 10:50 - 11:40 */
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30)>> /* Ivy Lebelle - 11:40 - 12:30 */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 4>> /*============================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10>> /* Ivy Lebelle - 7:10 - 8:00 */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 50>> /* Prof. Matematica - 8:00 - 8:50 */
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40)>> /* Diana Prince - 8:50 - 9:40 */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 10 and $gameDate.getMinutes() lt 50>> /* Summer Brielle - 10:00 - 10:50 */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40)>> /* Phoenix Marie - 10:50 - 11:40 */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30)>> /* Cherie Deville - 11:40 - 12:30 */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 5>> /*============================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10>> /* Prof. Geografia - 7:10 - 8:00 */
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 50>> /* Prof. Filosofia - 8:00 - 8:50 */
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 40)>> /* Nicole Aniston - 8:50 - 9:40 */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 10 and $gameDate.getMinutes() lt 50>> /* Summer Brielle - 10:00 - 10:50 */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 50) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 40)>> /* Prof. Fisica - 10:50 - 11:40 */
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 40) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() lt 30)>> /* Cherie Deville - 11:40 - 12:30 */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<</if>>
</div>
<</widget>>
<<widget "P_CasaFreas">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Penny is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lte 23)>> /* Penny Pax */
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 23>>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 23>>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaMcComber">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Lexi is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Lexi is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Lexi is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CasaAniston">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">> /*==================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CountryClub">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 18)>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 10)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 18>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 10)>> /* Alli Rae */
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Praia">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 16>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if $gameDate.getHours() is 17>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Eveline Dellai */
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 16>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if $gameDate.getHours() is 17>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Eveline Dellai */
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 10>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 16>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if $gameDate.getHours() is 17>> /* Veruca James */
<img id="person" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Eveline Dellai */
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 10>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "P_CountryClub_Piscina">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 18)>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 18>> /* Lexi Belle */
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<img id="person" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Lisa Ann */
<img id="person" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CountryClub_QuadrasEsportivas">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*=====================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>>
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Melissa is true>>
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 9)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>>
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>>
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<</if>>
<<if $gameDate.getHours() is 9>>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>> /* Riley Reid */
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Melissa is true>>
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $gameDate.getHours() is 9>>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 9)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>>
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>> /* Nicole Aniston */
<img id="person" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CountryClub_Massagem">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 18>>
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 14>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 18>>
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 14>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 14>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 18>>
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 14>> /* Cherie Deville */
<img id="person" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $gameDate.getHours() is 14>> /* Lena Paul */
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CountryClub_Sauna">>
<div class="localPersons">
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*===============================================================*/
<<if $gameDate.getHours() is 10>>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 17>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 17>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $gameDate.getHours() is 10>>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Conhece.Professores is true>>
<<if $gameDate.getHours() is 17>> /* Ivy Lebelle */
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_CountryClub_Yoga">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>><<widget "P_Bairro1">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>> /* Brandi Love */
<img id="person2" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Kimmy Granger */
<img id="person2" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 23>> /* Alli Rae */
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>> /* Veruca James */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person2" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person2" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>>
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<img id="person2" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 13)>> /* Melissa Moore */
<img id="person2" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 13)>> /* Jill Kassidy */
<img id="person2" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 21)>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 17)>> /* Phoenix Marie */
<img id="person2" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30)>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>> /* Nicole Aniston */
<img id="person2" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 16>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 21)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 23>> /* Brandi Love */
<img id="person2" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Kimmy Granger */
<img id="person2" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lte 23)>> /* Alli Rae */
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Conhece.DellaiTwins is true>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>> /* Eveline Dellai */
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 21>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 16>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 21)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 23)>> /* Brandi Love */
<img id="person2" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Kimmy Granger */
<img id="person2" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lte 23)>> /* Alli Rae */
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>> /* Eveline Dellai */
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 21)>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 16>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 21)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Centro">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 19>> /* Kimmy Granger */
<img id="person2" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<</if>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 14 or $gameDate.getHours() is 15>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person2" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18)>>
<img id="person2" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<<if $gameDate.getHours() is 18>>
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if $gameDate.getHours() is 17>> /* Melissa Moore */
<img id="person2" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person2" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() lt 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 23)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 15) or
($gameDate.getHours() gte 15 and $gameDate.getHours() lt 17) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person2" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 15 and $gameDate.getHours() lt 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Nicole Aniston */
<img id="person2" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 16) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $AmigoM2.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<elseif $LenaPaulM6.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 14 or $gameDate.getHours() is 15>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person2" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18)>> /* Silvia */
<img id="person2" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 10) or
($gameDate.getHours() is 18)>> /* Eveline */
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() is 17)>> /* Melissa Moore */
<img id="person2" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person2" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 23)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 15) or
($gameDate.getHours() gte 15 and $gameDate.getHours() lt 17) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person2" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 15 and $gameDate.getHours() lt 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Nicole Aniston */
<img id="person2" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 10) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $AmigoM2.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<elseif $LenaPaulM6.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Riley Reid */
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $gameDate.getHours() is 14 or $gameDate.getHours() is 15>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>> /* Veruca James */
<img id="person2" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() is 17)>> /* Melissa Moore */
<img id="person2" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>> /* Jill Kassidy */
<img id="person2" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18)>> /* Silvia */
<img id="person2" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 10) or
($gameDate.getHours() is 18)>> /* Eveline */
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 23)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 15) or
($gameDate.getHours() gte 15 and $gameDate.getHours() lt 17) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() gte 22 and $gameDate.getHours() lte 23)>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person2" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 15 and $gameDate.getHours() lt 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Nicole Aniston */
<img id="person2" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 10) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $AmigoM2.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<elseif $LenaPaulM6.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_BairroNobre">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 16 and $gameDate.getHours() lte 23)>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<elseif $JogadorM6.MissaoEstatus isnot "Completa">>
<<if $gameDate.getHours() is 16>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if $gameDate.getHours() is 17>> /* Veruca James */
<img id="person2" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person2" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lte 23)>> /* Penny Pax */
<img id="person2" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person2" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person2" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>> /* Ivy Lebelle */
<<if $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 17>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>> /* Phoenix Marie */
<img id="person2" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 16 and $gameDate.getHours() lt 19) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Nicole Aniston */
<img id="person2" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if $gameDate.getHours() is 15>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 10)>> /* Alli Rae */
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<elseif $JogadorM6.MissaoEstatus isnot "Completa">>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 18)>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if $gameDate.getHours() is 17>> /* Veruca James */
<img id="person2" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person2" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 23>>
<img id="person2" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person2" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person2" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17)>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Phoenix Marie */
<img id="person2" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 14) or
($gameDate.getHours() gte 16 and $gameDate.getHours() lt 19) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Nicole Aniston */
<img id="person2" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>> /* Riley Reid */
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 9) or
($gameDate.getHours() is 10)>> /* Alli Rae */
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus is "Completa">>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 14) or
($gameDate.getHours() gte 16 and $gameDate.getHours() lte 23)>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<elseif $JogadorM6.MissaoEstatus isnot "Completa">>
<<if ($gameDate.getHours() is 16) or
($gameDate.getHours() is 18)>> /* Lexi Belle */
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<</if>>
<</if>>
<<if $Conhece.Natasha is true>>
<<if $gameDate.getHours() is 17>> /* Veruca James */
<img id="person2" src="content/characters/goth-girl/images/gothgirlwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.DellaiTwins is true>> /* Gêmeas Dellai */
<<if $gameDate.getHours() is 15>> /* Silvia */
<img id="person2" src="content/characters/gemeas-dellai/images/silvia-dellaiwalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>> /* Eveline */
<img id="person2" src="content/characters/gemeas-dellai/images/eveline-dellaiwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Penny is true>> /* Penny Pax */
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 23>>
<img id="person2" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Melissa is true>>
<<if ($gameDate.getHours() gte 9 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Melissa Moore */
<img id="person2" src="content/characters/melissa/images/melissawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Jill is true>>
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Jill Kassidy */
<img id="person2" src="content/characters/jill/images/jillwalkicon.png">
<</if>>
<</if>>
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() is 17)>> /* Ivy Lebelle */
<img id="person2" src="content/characters/prof_quimica/images/profQuimicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17)>> /* Diana Prince */
<img id="person2" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 11) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>> /* Phoenix Marie */
<img id="person2" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>> /* Summer Brielle */
<img id="person2" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 14) or
($gameDate.getHours() gte 16 and $gameDate.getHours() lt 19) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Nicole Aniston */
<img id="person2" src="content/characters/prof_sociologia/images/profSociologiawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15)>> /* Cherie Deville */
<img id="person2" src="content/characters/prof_ed_fisica/images/profEdFisicawalkicon.png">
<</if>>
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15)>> /* Lisa Ann */
<img id="person2" src="content/characters/prof_arte/images/profArtewalkicon.png">
<</if>>
<</if>>
<<if $Conhece.MissTavella is true>>
<<if $gameDate.getHours() is 9>> /* Julia Ann */
<img id="person2" src="content/characters/tavella/images/srtaTavellawalkicon.png">
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>> /* Lena Paul */
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_BairroAfastado">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>> /* Ronald */
<img id="person2" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>> /* Ronald */
<img id="person2" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>> /* Ronald */
<img id="person2" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
<</if>>
</div>
<</widget>>Converças Lexi McComber<<FundoCasaMcComber>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$Lexi.Nome is sleeping at the moment." "$Lexi.Nome está dormindo no momento.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sleep3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sleep4.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa dos McComber">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 13:00 - 14:00; 17:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-Casa-McComber Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-Casa-McComber Paixao]]>><</button>>@@
<br>
@@.btnUI;<<button "Leave" "Casa dos McComber">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-Casa-McComber Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-Casa-McComber Paixao]]>><</button>>@@
<br>
@@.btnUI;<<button "Sair" "Casa dos McComber">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$Lexi.Nome is sleeping at the moment." "$Lexi.Nome está dormindo no momento.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sleep3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sleep4.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa dos McComber">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 07:00 - 08:00; 10:00 - 14:00; 17:00 - 18:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-Casa-McComber Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-Casa-McComber Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Casa dos McComber">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-Casa-McComber Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-Casa-McComber Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Casa dos McComber">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.lang is 0>>
<center><h1>$MaeM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM3.MissaoNomePTBR</h1></center>
<</if>>
<<if lastVisited("SuaCasa_Sala") is 1>> /*=======================*/
<<Narrador "You walk into the bedroom and $Mae.Nome, your $Jogador.RelacaoMae, is sitting there with a thoughtful expression." "Você entra na sala e $Mae.Nome, sua $Jogador.RelacaoMae, está lá sentada, com uma expressão intrigante.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala-Sentada1.jpg"></center>
<br>
<<MamaeDiz "Oh, $Jogador.Nome, I want to talk to you." "Ah, $Jogador.Nome, quero falar com você.">>
<br>
<<Narrador "She says in a serious tone, catching your attention." "Diz ela em um tom sério, chamando sua atenção.">>
<br>
<<PlayerDiz "Okay, what is it?" "Ok, o que é?">>
<br>
<<Narrador "You ask, curious and a bit apprehensive, as you sit down beside her on the couch." "Você pergunta, curioso e um pouco apreensivo, enquanto se senta ao lado dela no sofá.">>
<<elseif lastVisited("SuaCasa_Cozinha") is 1>> /*================*/
<<if $gameDate.getHours() is 13>> /*=========================*/
<<Narrador "You walk into the kitchen and $Mae.Nome, your $Jogador.RelacaoMae, is there washing dishes." "Você entra na cozinha e $Mae.Nome, sua $Jogador.RelacaoMae, está lá lavando louça.">>
<<elseif $gameDate.getHours() is 18>> /*=====================*/
<<Narrador "You walk into the kitchen and $Mae.Nome, your $Jogador.RelacaoMae, is there cooking dinner." "Você entra na cozinha e $Mae.Nome, sua $Jogador.RelacaoMae, está lá cozinhando o jantar.">>
<</if>> /*===================================================*/
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Cozinha6.jpg"></center>
<br>
<<MamaeDiz "Oh, $Jogador.Nome, I want to talk to you." "Ah, $Jogador.Nome, quero falar com você.">>
<br>
<<Narrador "She says in a serious tone, as she stops what she's doing for a second." "Diz ela em um tom sério, enquanto parava por um segundo o que estava fazendo.">>
<br>
<<PlayerDiz "Okay, what is it?" "Ok, o que é?">>
<br>
<<Narrador "You ask, curious and a little apprehensive, as you sit down in a chair at the dining table." "Você pergunta, curioso e um pouco apreensivo, enquanto se senta em uma cadeira da mesa de jantar.">>
<<elseif lastVisited("SuaCasa_Quintal") is 1>> /*================*/
<<if $gameDate.getHours() is 15>> /*=========================*/
<<Narrador "You enter the backyard and see $Mae.Nome, your $Jogador.RelacaoMae, in the garden." "Você entra no quintal e vê $Mae.Nome, sua $Jogador.RelacaoMae, no jardim.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Jardim1.jpg"></center>
<br>
<<MamaeDiz "Oh, $Jogador.Nome, I want to talk to you." "Ah, $Jogador.Nome, quero falar com você.">>
<br>
<<Narrador "She says in a serious tone, as she stops what she's doing for a second." "Diz ela em um tom sério, enquanto parava por um segundo o que estava fazendo.">>
<br>
<<PlayerDiz "Okay, what is it?" "Ok, o que é?">>
<br>
<<Narrador "You ask, curious and a little apprehensive, as you sit down on a chair in the garden with her." "Você pergunta, curioso e um pouco apreensivo, enquanto se senta em uma cadeira no jardim junto com ela.">>
<<elseif $gameDate.getHours() is 16>> /*=====================*/
<<Narrador "You enter the backyard and see $Mae.Nome, your $Jogador.RelacaoMae, in the garden." "Você entra no quintal e vê $Mae.Nome, sua $Jogador.RelacaoMae, na piscina.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Piscina1.jpg"></center>
<br>
<<MamaeDiz "Oh, $Jogador.Nome, I want to talk to you." "Ah, $Jogador.Nome, quero falar com você.">>
<br>
<<Narrador "She said in a serious tone, sitting down on the sun lounger." "Diz ela em um tom sério, sentava na espreciçadeira.">>
<br>
<<PlayerDiz "Okay, what is it?" "Ok, o que é?">>
<br>
<<Narrador "You ask, curious and a little apprehensive, as you sit down on an empty deckchair next to hers." "Você pergunta, curioso e um pouco apreensivo, enquanto se senta em uma espreguçadeira vazia ao lado da dela.">>
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
<br>
<<Narrador "A tense silence fills the room for a moment before $Mae.Nome breaks the ice." "Um silêncio tenso preenche a recinto por um momento, antes de $Mae.Nome quebrar o gelo.">>
<br>
<<MamaeDiz "$Jogador.Nome, I want to talk to you about the massage." "$Jogador.Nome, quero falar com você sobre a massagem.">>
<br>
<<Narrador "She says, her voice soft and a sparkle of curiosity in her eyes." "Ela diz, sua voz suave e um brilho de curiosidade em seus olhos.">>
<br>
<<PlayerDiz "Ahm... there's nothing to say." "Ahm... não tem o que falar.">>
<br>
<<Narrador "You respond, feeling uncomfortable with the subject." "Você responde, sentindo-se desconfortável com o assunto.">>
<br>
<<MamaeDiz "Oh, really? I think we have a lot to talk about." "Ah, é mesmo? Acho que temos muito o que conversar.">>
<br>
<<PlayerDiz "Like...?" "Tipo...?">>
<br>
<<Narrador "You question, your curiosity starting to overcome your discomfort." "Você questiona, sua curiosidade começando a superar o desconforto.">>
<br>
<<MamaeDiz "Like, how was your massage." "Tipo, como foi sua massagem.">>
<br>
<<Narrador "She looks at you with a piercing gaze." "Ela encara você com um olhar perspicaz.">>
<br>
<<PlayerDiz "Oh, $Jogador.RelacaoMae, I don't feel comfortable talking about this with you." "Ah, $Jogador.RelacaoMae, não me sinto confortável em falar sobre isso com você.">>
<br>
<<MamaeDiz "Oh, come on, $Jogador.Nome, there's no need to be ashamed, I'm your $Jogador.RelacaoMae." "Tudo bém, $Jogador.Nome, não precisa ter vergonha, sou sua $Jogador.RelacaoMae.">>
<br>
<<PlayerDiz "Okay, I went to the massage room, and met the masseuse, she was nice to me, and she's almost the same age as me." "Tudo bem, fui na sala de massagem, e conheci a massagista, ela foi simpática comigo, e tem quase a mesma idade que eu.">>
<br>
<<MamaeDiz "And what else happened?" "E o que mais aconteceu?">>
<br>
<<PlayerDiz "And... then she asked me to take off my clothes and get a towel while she went into the other room to get ready. She left the room, came back in her dressing gown, then started the massage. It was really good." "E... aí ela pediu para eu tirar a roupa e pegar uma toalha enquanto ela ia para o outro quarto se arrumar. Ela saiu do quarto, voltou de roupão, então começou a massagem. Foi muito bom.">>
<br>
<<MamaeDiz "How good? Give me more details about the massage." "Bom quanto? Dê-me mais detalhes sobre a massagem.">>
<br>
<<Narrador "She insists, her curiosity almost palpable." "Ela insiste, sua curiosidade quase palpável.">>
<br>
<<PlayerDiz "Ahm... why?" "Ahm... por quê?">>
<br>
<<MamaeDiz "It's not just... that... I care about my $Mae.RelacaoJogador and I want to know everything that's going on in his life." "Não é só... que... eu me preocupo com meu $Mae.RelacaoJogador e quero saber tudo o que acontece na vida dele.">>
<br>
<<PlayerDiz "Okay, I was on my back, so it started slowly on my back, then went down to my legs, slowly running oil down my legs." "Ok, eu estava de costas, então começou lentamente nas minhas costas, depois desceu para as minhas pernas, lentamente escorrendo óleo pelas minhas pernas.">>
<br>
<<PlayerDiz "Then she asked me to turn around and started massaging my chest, and we talked for a long time." "Aí ela pediu para eu virar e começou a massagear meu peito, e ficamos conversando bastante.">>
<br>
<<MamaeDiz "And what did you two talk about?" "E sobre o que vocês dois conversaram?">>
<br>
<<PlayerDiz "Nothing, about... her massage, she told me the story of the first massage she had, and that was it." "Nada, sobre... a massagem dela, ela me contou a história da primeira massagem que ela fez, e pronto.">>
<br>
<<MamaeDiz "No, it's not just that. I know you're hiding something." "Não, não é só isso. Eu sei que você está escondendo alguma coisa.">>
<br>
<<PlayerDiz "I'm not hiding anything!" "Não estou escondendo nada!">>
<br>
<<MamaeDiz "$Jogador.Nome, you realize, don't be ashamed." "$Jogador.Nome, tudo bém, não tenha vergonha.">>
<br>
<<Reflex "It's as if she could read my mind..." "É como se ela pudesse ler minha mente...">>
<br>
<<PlayerDiz "Okay, do you really want to know?" "Ok, você quer mesmo saber?">>
<br>
<<MamaeDiz "Yeah, I want it!" "Sim, eu quero!">>
<br>
<<PlayerDiz "She accidentally saw my dick, I was embarrassed by this situation, but she praised its size, which made me feel more comfortable, and then at the end of the massage she gave me a handjob." "Ela viu meu pau sem querer, fiquei sem graça com essa situação, mas ela elogiou o tamanho dele, o que me deixou mais à vontade, e aí no final da massagem ela me deu uma punheta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-lhe-Acordando2.jpg"></center>
<br>
<<MamaeDiz "Oh, I knew it!" "Ah, eu sabia!">>
<br>
<<Narrador "She exclaims, her voice a mix of shock, surprise, and a gleam of wicked desire in her eyes." "Ela exclama, sua voz uma mistura de choque, surpresa e um brilho de desejo perverso em seus olhos.">>
<br>
@@.btnUI;<<button [[Continue|MM3 parte 2 - Pode falar, eu sou sua mãe]]>>
<<set $MaeM3.MissaoEstagio += 50>>
<<addmins 15>>
<</button>>@@
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<MamaeDiz "The way you looked after the massage, you were beaming with happiness, so I suspected that something special happened to you there." "Do jeito que você ficou depois da massagem, você estava radiante de felicidade então suspeitei que algo especial aconteceu com você ali.">>
<br>
<<Narrador "She explains, with a mischievous smile." "Ela explica, com um sorriso travesso.">>
<br>
<<PlayerDiz "Okay, but what about you?" "Ok, mas e você?">>
<br>
<<Narrador "You ask, curious to know more about your $Jogador.RelacaoMae's experience." "Você indaga, curioso para saber mais sobre a experiência de sua $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "All right, I'll tell you, I'm not ashamed of it. I was naked 100% of the time during the massage, I really like being naked." "Tudo bem, eu te digo, não tenho vergonha disso. Fiquei nua 100% do tempo na massagem, gosto muito de ficar nua.">>
<br>
<<Narrador "$Mae.Nome admits, her voice laden with sensuality." "Admite $Mae.Nome, sua voz carregada de sensualidade.">>
<br>
<<PlayerDiz "That's it?" "É só isso?">>
<br>
<<MamaeDiz "Of course it is. I have nothing to hide." "Claro que é. Não tenho nada a esconder.">>
<br>
<<Narrador "She replies, trying to look away." "Ela responde, tentando desviar o olhar.">>
<br>
<<PlayerDiz "So let's see, why do you like being naked?" "Então vamos ver, por que você gosta de ficar pelada?">>
<br>
<<MamaeDiz "Because... that's how I feel free." "Porque... é assim que me sinto livre.">>
<br>
<<Narrador "She confesses, her tone revealing a mixture of satisfaction and authenticity." "Ela confessa, seu tom revelando uma mistura de satisfação e autenticidade.">>
<br>
<<PlayerDiz "Do you feel trapped if you're wearing clothes?" "Você se sente presa se estiver usando roupa?">>
<br>
<<MamaeDiz "A little." "Um pouco.">>
<br>
<<Narrador "She answers after wondering for a few seconds." "Responde ela depois de se questionar por alguns segundos.">>
<br>
<<PlayerDiz "Then why not become a nudist?" "Então por que não se tornar nudista?">>
<br>
<<Narrador "His provocation challenges the limits of dialog, plunging into unknown territory. $Mae.Nome finds it strange." "Sua provocação desafia os limites do diálogo, mergulhando em território desconhecido. $Mae.Nome acha estranho.">>
<br>
<<MamaeDiz "$Jogador.Nome, what are you talking about, talking about your $Jogador.RelacaoMae!" "$Jogador.Nome, que conversa é essa, em cima da sua $Jogador.RelacaoMae!">>
<br>
<<Narrador "She scolds, although her tone contains a spark of interest." "Ela repreende, embora seu tom contenha uma faísca de interesse.">>
<br>
<<PlayerDiz "You started it." "Foi você quem começou.">>
<br>
<<MamaeDiz "I didn't become a nudist because I'm a woman with 3 $Mae.RelacaoKids, the house is never empty and I've never been alone, that's why." "Eu não me torno nudista porque sou uma mulher com 3 $Mae.RelacaoKids, a casa nunca fica vazia e nunca estive sozinha, por isso.">>
<br>
<<Narrador "She explains, her voice revealing a repressed desire." "Ela explica, sua voz revelando um desejo reprimido.">>
<br>
<<PlayerDiz "So you've never felt free?" "Então você nunca se sentiu livre?">>
<br>
<<MamaeDiz "Ahmmm... $Jogador.Nome, enough of this, I don't want to talk about it anymore, okay?" "Ahmmm... $Jogador.Nome, chega desse assunto, não quero mais falar sobre isso, ok?">>
<br>
<<Narrador "$Mae.Nome replies, interrupting the line of questioning with a note of discomfort in her voice." "Responde $Mae.Nome, interrompendo a linha de questionamentos com uma nota de desconforto em sua voz.">>
<br>
<<PlayerDiz "Okay, okay, okay, but you started it." "Ok, ok, ok, mas foi você quem começou.">>
<br>
<<Narrador "You decide to leave the room, leaving your $Jogador.RelacaoMae alone with her thoughts. As you walk through the corridors, a feeling of intrigue and curiosity remains inside you, leaving you thinking about the words and the possibilities that the dialog has revealed." "Você decide sair do recinto, deixando sua $Jogador.RelacaoMae sozinha com seus pensamentos. Enquanto caminha pelos corredores, uma sensação de intriga e curiosidade permanece dentro de você, deixando-o pensando nas palavras e nas possibilidades que o diálogo revelou.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM3.MissaoEstagio += 50>>
<<set $MaeM3.MissaoEstatus to "Completa">>
<<set $MaeM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.MM to true>>
<<addmins 13>>
<</button>>@@<<FundoQuartoJogador>>
<<if $game.lang is 0>>
<center><h1>$MaeM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM4.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You were leaning back on your bed, immersed in thought, when the door slowly opened, revealing the familiar figure of your $Jogador.RelacaoMae, $Mae.Nome. She had a pensive look on her face, and her voice was soft as she called you." "Você estava recostado em sua cama, imerso em pensamentos, quando a porta se abriu lentamente, revelando a figura familiar de sua $Jogador.RelacaoMae, $Mae.Nome. Ela tinha um olhar pensativo, e sua voz era suave ao chamá-lo.">>
<br>
<<MamaeDiz "$Jogador.Nome, can we talk for a bit?" "$Jogador.Nome, podemos conversar um pouco?">>
<br>
<<Narrador "Surprised, you turn to face her, inviting her in. $Mae.Nome approached with careful steps and sat on the edge of the bed, gazing tenderly into her $Mae.RelacaoJogador's eyes." "Surpreso, você se vira para encará-la, convidando-a a entrar. $Mae.Nome se aproximou com passos cuidadosos e se sentou na beira da cama, olhando nos olhos do $Mae.RelacaoJogador com ternura.">>
<br>
<<MamaeDiz "Do you remember that conversation we had?" "Lembra daquela conversa que tivemos?">>
<br>
<<PlayerDiz "About what?" "Sobre o quê?">>
<br>
<<MamaeDiz "About freedom... After that massage, you got me thinking. I've been thinking a lot about what you said." "Sobre liberdade... depois daquela massagem, você me fez pensar. Pensei muito sobre o que você disse.">>
<br>
<<Narrador "You look at her curiously, awaiting her words with genuine interest." "Você curioso, a encara, aguardando suas palavras com interesse genuíno.">>
<br>
<<MamaeDiz "There have been few times in my life when I've felt truly free, $Jogador.Nome. To do what I wanted, to travel where I wanted. I've always had to take care of someone." "Poucas vezes me senti livre, $Jogador.Nome. Para fazer o que quisesse, para viajar para onde quisesse. Sempre tive que cuidar de alguém.">>
<br>
<<Narrador "Perplexed, you listened attentively as $Mae.Nome revealed an unknown side of her life." "Perplexo, você escutava atentamente enquanto $Mae.Nome revelava um lado desconhecido de sua vida.">>
<br>
<<MamaeDiz "I'm the oldest of four siblings. After my mother disappeared and my father died, I never had a moment to myself. I had to take care of my younger siblings." "Sou a mais velha de quatro irmãos. Depois que minha mãe desapareceu e meu pai morreu, nunca tive um minuto só para mim. Tive que cuidar dos meus irmãos mais novos.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<MamaeDiz "Yes... Later, I married your father and we had three $Mae.RelacaoKids. And one day he disappeared out of the blue. So, once again, I had to raise three $Mae.RelacaoKids on my own." "Sim... Mais tarde, me casei com seu pai e tivemos três $Mae.RelacaoKids. E um dia ele desapareceu do nada. Então, novamente, tive que criar três $Mae.RelacaoKids sozinha.">>
<br>
<<Narrador "$Mae.Nome sighed, as if the weight of those memories still hit her deeply." "$Mae.Nome suspirou, como se o peso dessas lembranças ainda a atingisse profundamente.">>
<br>
<<MamaeDiz "Don't get me wrong, $Jogador.Nome. I love you, I love $IrmaV.Nome, and I love $IrmaN.Nome. But I feel trapped by all of this." "Não me entenda mal, $Jogador.Nome. Eu te amo, amo a $IrmaV.Nome e amo a $IrmaN.Nome. Mas me sinto presa a tudo isso.">>
<br>
<<PlayerDiz "Ahm... $Jogador.RelacaoMae, you don't have to feel trapped anymore." "Ahm... $Jogador.RelacaoMae, você não precisa mais se sentir presa.">>
<br>
<<MamaeDiz "How so? You're all so young, I can't just do what I want and let you go." "Como não? Vocês são tão jovens, não posso simplesmente fazer o que quero e deixar vocês irem.">>
<br>
<<PlayerDiz "We're not kids anymore, $Jogador.RelacaoMae. $IrmaV.Nome is already graduated, I'm over 18, and $IrmaN.Nome is quite independent." "Nós não somos mais crianças, $Jogador.RelacaoMae. A $IrmaV.Nome já é formada, eu tenho mais de 18 anos e a $IrmaN.Nome já é bem independente.">>
<br>
<<MamaeDiz "But I can't just drop everything and let you take over everything in this house." "Mas não posso largar tudo e deixar vocês fazerem tudo nesta casa.">>
<br>
<<PlayerDiz "It doesn't have to be like that. You can start doing the things you want. We can manage sometimes." "Não precisa ser assim. Você pode começar a fazer as coisas que quiser. A gente consegue se virar também.">>
<br>
<<MamaeDiz "I wish it were that simple... But that's all, $Jogador.Nome. I just needed to get it off my chest a bit." "Eu queria que fosse simples assim... Mas era isso, $Jogador.Nome. Só precisava desabafar um pouco.">>
<br>
<<Narrador "Your $Jogador.RelacaoMae left the bedroom, leaving $Jogador.Nome alone with his thoughts. He reflected on her words and the new perspective that conversation had brought him." "Sua $Jogador.RelacaoMae saiu do quarto, deixando $Jogador.Nome sozinho com seus pensamentos. Ele refletiu sobre as palavras dela e sobre a nova perspectiva que aquela conversa lhe trouxe.">>
<br>
<<Reflex "My $Jogador.RelacaoMae wants to be freer to do what she wants, but she's afraid that $IrmaV.Nome, $IrmaN.Nome, and I won't be able to do some household chores without her." "Minha $Jogador.RelacaoMae quer ser mais livre para fazer o que quiser, mas tem medo de que $IrmaV.Nome, $IrmaN.Nome e eu não consigamos fazer algumas tarefas domésticas sem ela.">>
<br>
<<Reflex "Would it be right to hypnotize her? Just so she could lose that fear?" "Seria certo hipnotizá-la? Só para ela perder esse medo?">>
<br>
<<if $game.JogadorMassagista is false>>
<<Narrador "You need to meet your $Jogador.RelacaoMae sometime when she is relaxed to do her hypnosis, perhaps at night in her room just before she goes to sleep." "Você precisa encontrar sua $Jogador.RelacaoMae em algum momento quando ela estiver relaxada para fazer a hipnose, talvez à noite, no quarto dela, pouco antes de dormir.">>
<<elseif $game.JogadorMassagista is true>>
<<Narrador "You need to meet your $Jogador.RelacaoMae sometime when she is relaxed to do her hypnosis, perhaps at night in her room just before she goes to sleep." "Você pode hipnotizar sua $Jogador.RelacaoMae a qualquer hora e em qualquer lugar da casa, desde que ela esteja sozinha.">>
<</if>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM4.MissaoEstagio += 60>>
<<set $MaeM4.MissaoEstatus to "Completa">>
<<addmins 20>>
<</button>>@@
<<if $game.lang is 0>>
<center><h1>$JogadorM3.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM3.MissaoNomePTBR.</h1></center>
<</if>>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<Narrador "You're in your bedroom, lying on your bed, thinking about how you're going to hypnotize your history teacher, $ProfHistoria.Nome, now that you know where she lives. The idea of hypnotizing her mind stirs your imagination." "Você está no seu quarto, deitado na cama, pensando em como vai hipnotizar sua professora de história, $ProfHistoria.Nome, agora que sabe onde ela mora. A ideia de hipnotizar a mente dela mexe com sua imaginação.">>
<<elseif lastVisited("SuaCasa_Cozinha") is 1>> /*================*/
<<Narrador "You're in the kitchen, thinking about how you're going to hypnotize your history teacher, $ProfHistoria.Nome, now that you know where she lives. The idea of hypnotizing her mind stirs your imagination." "Você está na cozinha, pensando em como vai hipnotizar sua professora de história, $ProfHistoria.Nome, agora que sabe onde ela mora. A ideia de hipnotizar a mente dela mexe com sua imaginação.">>
<<elseif lastVisited("SuaCasa_Sala") is 1>> /*===================*/
<<Narrador "You're in living room, thinking about how you're going to hypnotize your history teacher, $ProfHistoria.Nome, now that you know where she lives. The idea of hypnotizing her mind stirs your imagination." "Você está na sala, pensando em como vai hipnotizar sua professora de história, $ProfHistoria.Nome, agora que sabe onde ela mora. A ideia de hipnotizar a mente dela mexe com sua imaginação.">>
<</if>> /*=======================================================*/
<br>
<<Reflex "Maybe... I could go to her house before she arrives. She'll come back from work tired, lie down on the couch, and watch TV, and then, at that moment, I hypnotize her and leave before she realizes. Will she resist my power?" "Talvez... eu... pudesse ir até a casa dela antes que ela chegue. Ela vai voltar do trabalho cansada, vai deitar no sofá e assistir TV, e então, naquele momento, eu a hipnotizo e saio antes que ela perceba. Será que ela vai resistir ao meu poder?">>
<br>
<<Reflex "But if she sees me, if she's not relaxed enough? What if everything goes wrong?" "Mas se ela me ver, se ela não estiver relaxanda o suficiente? E se tudo der errado?">>
<br>
<<Reflex "If that happens, I... improvise! Maybe I could create a distraction or hide until the right moment." "Se isso acontecer eu... improviso! Talvez possa criar uma distração ou me esconder até o momento certo.">>
<br>
<<Reflex "It seems like a terrible idea... But it's the best I could think of." "Parece uma péssima ideia... Mas é o melhor que consegui pensar.">>
<br>
<<Narrador "With that in mind, you go to your teacher's apartment, determined to execute your plan, but reality doesn't always follow our expectations..." "Com isso em mente, você vai até o apartamento da sua professora, determinado a executar seu plano, mas a realidade nem sempre segue nossas expectativas...">>
<br>
@@.btnUI;<<button [[Continue|JM3 parte 2 - Tomando Atitude]]>>
<<set $JogadorM3.MissaoEstagio += 33>>
<<addmins 30>>
<</button>>@@<<FundoApartamentoPortaria>>
<<Narrador "When you arrive at your history teacher's apartment, you take the elevator and stop in front of $ProfHistoria.Nome's apartment door. You try to open it, but it's locked." "Ao chegar ao apartamento da sua professora de história, pega o elevador e para em frente à porta do apartamento de $ProfHistoria.Nome. Você tenta abrir, mas está trancada.">>
<br>
<<Reflex "Why didn't I think that the apartment might be locked? And now?" "Por que não pensei que o apartamento pudesse estar trancado? E agora?">>
<br>
<<Reflex "Does she leave the key under the mat? Can I get in without being noticed?" "Será que ela deixa a chave debaixo do tapete? Será que consigo entrar sem ser notado?">>
<br>
<<Narrador "You look under the mat for the key, but find nothing." "Você procura a chave debaixo do tapete, mas não encontra nada.">>
<br>
<<Reflex "Of course not, it's an apartment; the spare key must be with the doorman. Maybe I can convince him to lend it to me..." "Claro que não, trata-se de um apartamento, a chave reserva deve ficar com o porteiro. Talvez eu possa convencê-lo a me emprestar...">>
<br>
<<Reflex "Or I can pick this lock with a paperclip? Am I skilled enough for that?" "Ou posso abrir esta porta com um grampo? Será que sou habilidoso o suficiente para isso?">>
<br>
<<Reflex "Maybe... damn, I forgot I don't have any paperclips!" "Talvez sim... porra esqueci que não tenho nenhum grampo!">>
<br>
<<Reflex "Damn! Mission failed, I'm out of here..." "Droga! Missão fracassada, estou indo embora...">>
<br>
<<Narrador "You turn around and bump into $ProfHistoria.Nome, who has just come home. With a bag of bread in her hand." "Você acaba se virando e esbarrando em $ProfHistoria.Nome, que acabara de chegar em casa. Com uma sacola de pão na mão.">>
<br>
<<Narrador "You're startled and don't know how to react." "Você leva um grande susto e não sabe como reagir.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/susto.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Mr. $Jogador.Sobrenome?! What are you doing here?!" "$Jogador.Nome?! O que você está fazendo aqui?!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-casa1.jpg"></center>
<br>
<<PlayerDiz "Oh... hi, miss Poteet... I... I was..." "Ah... oi professora $ProfHistoria.Nome... eu... eu estava...">>
<br>
<<Narrador "You think quickly, trying to explain your presence plausibly." "Você pensa rapidamente, tentando explicar sua presença de forma plausível.">>
<br>
<<PlayerDiz "I was doing an interview with the teachers, for... a journalism course." "Eu estava fazendo uma entrevista com os professores, para... um curso de jornalismo.">>
<br>
<<ProfHistoriaDiz "You want to be a journalist?" "Você quer ser jornalista?">>
<br>
<<PlayerDiz "Not really, I mean, who knows, right? I'm trying to broaden my horizons and explore new possibilities." "Não, quero dizer, quem sabe né? Estou tentando abrir novos horizontes e testar novas possibilidades.">>
<br>
<<Narrador "You say, trying to maintain your story." "Diz você tentando manter sua história.">>
<br>
<<ProfHistoriaDiz "Well, you're doing great, mr. Ward. I always thought you wouldn't amount to much, but looks can be deceiving, right?" "Olha, você está de parabéns $Jogador.Nome, sempre pensei que você nunca seria grande coisa, mas as aparências enganam, não é?">>
<br>
<<PlayerDiz "Uh... what?!" "Sim... o que?!">>
<br>
<<Narrador "You say, indignant at what she said about you." "Diz você indignado ao perceber o que ela disse de você.">>
<br>
<<ProfHistoriaDiz "Come in... and I'll give you the interview you need." "Entre... e eu lhe darei a entrevista que você precisa.">>
<br>
<<Narrador "You didn't expect to come face to face with your teacher without having to invent a story about an interview assignment. It would raise too many suspicions if you didn't, so the best thing is to see how far you can go with this lie." "Você não esperava ficar cara a cara com sua professora, sem ter que inventar uma história sobre um trabalho de entrevista. Levantaria muitas suspeitas se não o fizesse, então a melhor coisa é ver até onde consegue ir com essa mentira.">>
<br>
@@.btnUI;<<button [[Continue|JM3 parte 3 - Tomando Atitude]]>>
<<set $JogadorM3.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<<Narrador "Upon entering his teacher's house, you was greeted by a cozy and well-decorated environment." "Ao entrar na casa de sua professora, você é recebido por um ambiente acolhedor e bem decorado.">>
<br>
<<PlayerDiz "You have a beautiful home." "Você tem uma bela casa.">>
<br>
<<ProfHistoriaDiz "Thank you, make yourself at home." "Obrigada, sinta-se à vontade.">>
<br>
<<ProfHistoriaDiz "I need to change clothes. You can wait for me, and then we'll start the interview." "Preciso trocar de roupa. Você pode esperar por mim, então começamos a entrevista.">>
<br>
<<PlayerDiz "Of course, no problem." "Claro, sem problemas.">>
<br>
<<Narrador "While $ProfHistoria.Nome retreated to her bedroom, you took the opportunity to discreetly explore the surroundings." "Enquanto $ProfHistoria.Nome se retirava para o quarto, você aproveita para explorar discretamente o ambiente.">>
<br>
<<Reflex "Now I have some time to review her things and try to find out something." "Agora tenho um tempinho para revisar as coisas dela e tentar descobrir alguma coisa.">>
<br>
<<Narrador "You enter a room next to the living room and discover a small office. Curious, he examined the bookcase." "Você entra em um quarto ao lado da sala e descobre um pequeno escritório. Curioso, ele examinou a estante de livros.">>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/estante-de-livros.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/1776.jpg"></center>
<br>
<<Reflex "A book about American independence." "Um livro sobre a independência Americana.">>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/a-world-lit-only-by-fire.jpg"></center>
<br>
<<Reflex "A book about the Middle Ages." "Um livro sobre a Idade Média.">>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/fifty-shades-of-grey.jpg"></center>
<br>
<<Reflex "A porn for women, what a naughty teacher." "Um pornô para mulheres, que professora safadinha.">>
<br>
<<Narrador "You laugh out of the corner of your mouth." "Você ri pelo canto da boca.">>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/familia-sacana.jpg"></center>
<br>
<<Reflex "I don't know this one, I have no idea what it's about." "Esse eu não conheço, não faço ideia do que se trata.">>
<br>
<<ProfHistoriaDiz "$Jogador.Nome?" "$Jogador.Nome?">>
<br>
<<Narrador "You are surprised by $ProfHistoria.Nome's return and try to disguise it." "Você é surpreendido pelo retorno de $ProfHistoria.Nome e tenta disfarçar.">>
<br>
<<ProfHistoriaDiz "What are you doing with my books?" "O que você está fazendo com meus livros?">>
<br>
<<PlayerDiz "Nothing, I..., I..., I..., I was just looking. And I noticed you have the book I'm reading." "Nada, eu..., eu..., eu..., eu estava apenas olhando. E percebi que você tem o livro que estou lendo.">>
<br>
<<Narrador "He quickly picked up another book from the shelf." "Ele pegou rapidamente outro livro da estante.">>
<br>
<div class="Speak" style="background-color:#5f747e">
<img class="avatar2" src="content/characters/prof_historia/prof_Historia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfHistoria.Nome Poteet
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Are you reading "Animal Farm"?
<<elseif $game.lang is 1>>
Você está lendo "A Revolução dos Bichos"?
<</if>>
</div>
<br>
<<PlayerDiz "Oh, yes, I'm at the beginning, but I'm enjoying it." "Ah, sim, estou no começo, mas estou gostando.">>
<br>
<<ProfHistoriaDiz "Is that so? And do you understand it?" "Ah, é? E você entende?">>
<br>
<<PlayerDiz "Of course, how could I not understand a book about a farm?" "Claro, como eu poderia não entender um livro sobre uma fazenda?">>
<br>
<<ProfHistoriaDiz "Hahaha... Oh, dear..." "Hahaha... Oh, querido...">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
<<ProfHistoriaDiz " I think you're not understanding the book." "Acho que você não está entendendo o livro.">>
<br>
<<ProfHistoriaDiz "What do you think about coming back here to discuss this book? It's really interesting and important for world history." "O que você acha de vir aqui novamente na minha casa para discutir esse livro? É realmente muito interessante e importante para a história do mundo.">>
<br>
<<PlayerDiz "Oh, yes, of course. It would be like our book club." "Ah, sim, claro. Seria como o nosso clube do livro.">>
<br>
<<Narrador "$ProfHistoria.Nome is excited." "$ProfHistoria.Nome demonstra animação.">>
<br>
<<ProfHistoriaDiz "I've always wanted to have a book club." "Sempre quis ter um clube do livro.">>
<br>
<<PlayerDiz "Then, Thursday afternoon works great." "Então, Quinta à tarde está ótimo.">>
<br>
<<ProfHistoriaDiz "Perfect. But you didn't do the interview?" "Perfeito. Mas você não fazer a entrevista?">>
<br>
<<PlayerDiz "Oh... you know what? Never mind... We'll do it another day... I just remembered that I have an urgent appointment." "Oh... quer saber? Deixa pra lá... A gente faz outro dia... Eu lembrei que eu tenho um compromisso urgente.">>
<br>
<<Narrador "$ProfHistoria.Nome looks at you suspiciously as you back away and leave her apartment. As you leave, you reflect on the tumultuous day." "$ProfHistoria.Nome olha pra você com cara de desconfiada enquanto você recua e sai do apartamento dela. Ao sair você reflete sobre o dia tumultuado.">>
<br>
<<Reflex "It seems that nothing went according to plan, but at least it wasn't so bad. I'll have other chances in the next few days." "Parece que nada saiu como planejado, mas pelo menos não foi tão ruim. Terei outras chances nos próximos dias.">>
<br>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $JogadorM3.MissaoEstagio += 34>>
<<set $JogadorM3.MissaoEstatus to "Completa">>
<<set $JogadorM4.MissaoEstatus to "Ativa">>
<<set $ProfHistoriaM1.MissaoEstatus to "Ativa">>
<<set $QuestWait.JM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 25>>
<</button>>@@
<<if $game.lang is 0>>
<center><h1>$IrmaVM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaVM2.MissaoNomePTBR</h1></center>
<</if>>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=================*/
<<Narrador "You're in your bedroom, thinking about how to get $IrmaV.Nome to forgive you. After much pondering, you conclude that the only way is to appeal to her altruistic side and her big heart." "Você está em seu quarto pensando em como fazer $IrmaV.Nome te perdoar, depois de muito pensar você chega à conclusão que a única maneira é apelar para seu lado altruísta e seu grande coração.">>
<<elseif lastVisited("SuaCasa_Cozinha") is 1>> /*================*/
<<Narrador "You're in the kitchen, thinking about how to get $IrmaV.Nome to forgive you. After much pondering, you conclude that the only way is to appeal to her altruistic side and her big heart." "Você está na cozinha pensando em como fazer $IrmaV.Nome te perdoar, depois de muito pensar você chega à conclusão que a única maneira é apelar para seu lado altruísta e seu grande coração.">>
<<elseif lastVisited("SuaCasa_Quarto_da_sua_Mae") is 1>> /*======*/
<<Narrador "You're in your $Jogador.RelacaoMae's bedroom, thinking about how to get $IrmaV.Nome to forgive you. After much pondering, you conclude that the only way is to appeal to her altruistic side and her big heart." "Você está no quarto da sua $Jogador.RelacaoMae, pensando em como fazer $IrmaV.Nome te perdoar, depois de muito pensar você chega à conclusão que a única maneira é apelar para seu lado altruísta e seu grande coração.">>
<<elseif lastVisited("SuaCasa_Quarto_da_Irma_mais_velha") is 1>>
<<Narrador "You're in your $Jogador.RelacaoIrmaN's bedroom, thinking about how to get her to forgive you, and after a lot of thought you come to the conclusion that the only way is to appeal to her altruistic side and her big heart." "Você está no quarto da sua $Jogador.RelacaoIrmaV, pensando em como faze-la te perdoar, depois de muito pensar você chega à conclusão que a única maneira é apelar para seu lado altruísta e seu grande coração.">>
<<elseif lastVisited("SuaCasa_Quarto_da_Irma_mais_nova") is 1>>
<<Narrador "You're in your $Jogador.RelacaoIrmaN's bedroom, thinking about how to get $IrmaV.Nome to forgive you. After much pondering, you conclude that the only way is to appeal to her altruistic side and her big heart." "Você está no quarto da sua $Jogador.RelacaoIrmaN, pensando em como fazer $IrmaV.Nome te perdoar, depois de muito pensar você chega à conclusão que a única maneira é apelar para seu lado altruísta e seu grande coração.">>
<<elseif lastVisited("SuaCasa_Quintal") is 1>> /*================*/
<<Narrador "You're in the backyard, thinking about how to get $IrmaV.Nome to forgive you, and after much thought you come to the conclusion that the only way is to appeal to her altruistic side and her big heart." "Você está no quintal, pensando em como fazer $IrmaV.Nome te perdoar, depois de muito pensar você chega à conclusão que a única maneira é apelar para seu lado altruísta e seu grande coração.">>
<<elseif lastVisited("Casa") is 1>> /*===========================*/
<<Narrador "You're walking through the corridors of your house, thinking about how $IrmaV.Nome can forgive you, and after much thought you come to the conclusion that the only way is to appeal to her altruistic side and her big heart." "Você está caminhando pelos corredores da sua casa, pensando em como $IrmaV.Nome te perdoar, depois de muito pensar você chega à conclusão que a única maneira é apelar para seu lado altruísta e seu grande coração.">>
<</if>> /*=======================================================*/
<br>
<<Narrador "You think for a few minutes but can't come up with any good ideas. Then you hear the front door opening and someone rushing in. You recognize the sound of a female voice crying—it's your $Jogador.RelacaoIrmaV, $IrmaV.Nome." "Você pensa por alguns minutos, mas não tem boas ideias, até que você ouve a porta de entrada abrindo e alguém passando bruscamente, você reconhece a voz feminina chorando é sua $Jogador.RelacaoIrmaV, $IrmaV.Nome.">>
<br>
<<Narrador "You head to the living room to see what's going on. There, you find your $Jogador.RelacaoMae, $Mae.Nome, and your $Jogador.RelacaoIrmaN, $IrmaN.Nome, already there." "Você vai até a sala ver o que está acontecendo, você vê que sua $Jogador.RelacaoMae, $Mae.Nome e sua $Jogador.RelacaoIrmaN, $IrmaN.Nome já estão lá.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Go and see what happened|IVM2 parte 2 - O que aconteceu?]]>>
<<set $IrmaVM2.MissaoEstagio += 30>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Vá ver o que aconteceu|IVM2 parte 2 - O que aconteceu?]]>>
<<set $IrmaVM2.MissaoEstagio += 30>>
<<addmins 3>>
<</button>>@@
<</if>><<FundoCasaSala>>
<<MamaeDiz "Sweetheart, what's going on? Why are you crying?" "Querida, o que está acontecendo porque você está chorando?">>
<br>
<<Narrador "$Mae.Nome asks, concerned." "Diz $Mae.Nome preocupada.">>
<br>
<<IrmaVDiz "Today was the worst day of my life!" "Hoje foi o pior dia da minha vida!">>
<br>
<<Narrador "$IrmaV.Nome responds in a wail of sadness while crying." "Respondeu $IrmaV.Nome num uivo de tristeza enquanto chorava.">>
<br>
<<IrmaNDiz "But why?" "Mas por quê?">>
<br>
<<IrmaVDiz "A few days ago, the medical director retired and was replaced by a new one. This new medical director is disgusting; from his first day at work, he harassed all the women who worked at the hospital." "Há poucos dias, o diretor médico se aposentou e foi substituído por um novo. Esse novo diretor médico é nojento, desde o primeiro dia de trabalho ele assediou todas as mulheres que trabalhavam no hospital.">>
<br>
<<IrmaVDiz "I tried to dissuade him, to make him stop, and he started harassing me much more than before." "Tentei dissuadi-lo, fazê-lo parar de fazer isso, e ele começou a me assediar muito mais do que antes.">>
<br>
<<Narrador "You approach timidly." "Você se aproxima timidamente.">>
<br>
<<PlayerDiz "What a motherfoker!" "Que cara filho da puta!">>
<br>
<<Narrador "Your $Jogador.RelacaoMae gives you a stern look." "Sua $Jogador.RelacaoMae olha para você com um olhar torto.">>
<br>
<<PlayerDiz "I'm sorry, $Jogador.RelacaoMae." "Me desculpe, $Jogador.RelacaoMae.">>
<br>
<<Narrador "$IrmaV.Nome smiles at you with tears in her eyes." "$IrmaV.Nome sorri para você com lagrimas nos olhos.">>
<br>
<<IrmaVDiz "Thank you, $Jogador.Nome. But that's not all." "Obrigada, $Jogador.Nome. Mas não só isso.">>
<br>
<<IrmaVDiz "I tried to organize a protest against him, but he found out before and fired me, saying he would fire anyone who supported my protest..." "Eu tentei organizar um protesto contra ele, só que ele descobriu antes e me demitiu, e disse que demitiria qualquer um que apoiasse meu protesto...">>
<br>
<<MamaeDiz "It's terrible to think that someone like that works in healthcare." "É terrível pensar que alguém assim trabalha na área da saúde.">>
<br>
<<IrmaVDiz "Yes, I was devastated by this and needed to talk to someone, so I went to my boyfriend's house nearby, but what I saw there made me feel worse than before." "Sim, fiquei arrasada com isso e precisava falar com alguém, então fui até a casa do meu namorado que mora perto, mas o que vi me deixou pior do que antes.">>
<br>
<<IrmaNDiz "What happened?" "O que aconteceu?">>
<br>
<<Narrador "$IrmaV.Nome takes a deep breath and wipes the tears from her face." "$IrmaV.Nome respira fundo e enxuga as lágrimas do rosto.">>
<br>
<<IrmaVDiz "I arrived at his house and caught him in bed with my best friend." "Cheguei na casa dele e o flagrei na cama com minha melhor amiga.">>
<br>
<<IrmaNDiz "I'm so sorry, $IrmaV.Nome." "Sinto muito, $IrmaV.Nome.">>
<br>
<<Narrador "$IrmaN.Nome says as she hugs her $Jogador.RelacaoIrmaV from behind." "Diz $IrmaN.Nome enquanto abraça a $Jogador.RelacaoIrmaV por trás.">>
<br>
<<IrmaVDiz "I felt a mix of anger and sadness, but I couldn't say anything, I just ran back home." "Eu senti um misto de raiva e tristeza, mas não consegui dizer nada só corri de volta para a casa.">>
<br>
<<IrmaVDiz "On the same day, I lost my job, my boyfriend, and my best friend! I have nothing left." "No mesmo dia perdi meu emprego, meu namorado e minha melhor amiga! Eu não tenho mais nada.">>
<br>
<<PlayerDiz "You're wrong, $IrmaV.Nome, you still have family who will never abandon you." "Você está errado, $IrmaV.Nome, você ainda tem pessoas em sua família que nunca vão te abandonar.">>
<br>
<<IrmaVDiz "$Jogador.Nome is right; we will never let you down." "$Jogador.Nome está certo, nunca iremos decepcionar você.">>
<br>
<<Narrador "$Mae.Nome hugs $IrmaV.Nome." "$Mae.Nome abraça $IrmaV.Nome.">>
<br>
<<MamaeDiz "It's going to be okay, dear, we'll get through this together." "Vai ficar tudo bem, querida, vamos superar isso juntas.">>
<br>
<<IrmaVDiz "Okay, thank you, everyone, but I'm going to my room. I need to be alone for a bit." "Ok, obrigado pessoal, mas estou indo para o meu quarto, preciso ficar um pouco sozinho.">>
<br>
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is going to her bedroom; as she passes by you, you hold her hand." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está indo para o quarto dela, quando ela passa por você, você segura a mão dela.">>
<br>
<<PlayerDiz "If you want to talk to me..." "Se você quiser falar comigo...">>
<br>
<<IrmaVDiz "Okay, $Jogador.Nome, I just want to be alone for a bit." "Ok $Jogador.Nome, só quero ficar sozinha um pouco.">>
<br>
<<Narrador "You returns to the living room; you see $Mae.Nome and $IrmaN.Nome discussing $IrmaV.Nome's situation. You go back to your tasks; it seems $IrmaV.Nome is no longer angry with you, but she is very sad. Maybe it's best to leave her alone for a few days; she really needs to find peace within herself." "Você volta para a sala; você vê $Mae.Nome e $IrmaN.Nome conversando sobre a situação de $IrmaV.Nome. Você volta aos seus afazeres; parece que $IrmaV.Nome não está mais brava com você, mas ela está muito triste, para conversar agora, talvez seja melhor deixá-la sozinha por alguns dias; ela realmente precisa estar em paz consigo mesma.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM2.MissaoEstagio += 70>>
<<set $IrmaVM2.MissaoEstatus to "Completa">>
<<set $IrmaVM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.IVM to true>>
<<addmins 15>>
<</button>>@@<<FundoQuartoIrmaMaisNova>>
<<if $game.lang is 0>>
<center><h1>$IrmaNM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaNM2.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "$Jogador.Nome was at home when..." "$Jogador.Nome estava em casa quando...">>
<br>
<<IrmaNDiz "So, $Jogador.Nome? Did you talk to $Valentao.Nome?" "E então $Jogador.Nome? Você falou com $Valentao.Nome?">>
<br>
<<Narrador "$IrmaN.Nome approaches $Jogador.Nome, a look of impatience evident on her face." "$IrmaN.Nome vai até $Jogador.Nome, ela estampado em sua face um olhar impaciente.">>
<br>
<<PlayerDiz "Not yet, I haven't had the time." "Ainda não, não tive tempo ainda.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Angry1.jpg"></center>
<br>
<<IrmaNDiz "Haven't had the time?" "Não teve tempo?">>
<br>
<<Narrador "$IrmaN.Nome says, crossing her arms." "Diz $IrmaN.Nome cruzando os braços.">>
<br>
<<IrmaNDiz "What do you do all day? I gave you a simple task, to tell him to ask me out, why haven't you done anything yet?" "O que você fica fazendo o dia todo? Eu te dei uma simples tarefa, dizer para ele, me chamar para sair, porque não fez nada ainda?">>
<br>
<<PlayerDiz "Okay, when I see him again, I'll tell him!" "Tá, quando eu ver ele novamente eu falo!">>
<br>
<<IrmaNDiz "You better, because I'm tired of waiting." "Bom mesmo porque estou cansada de esperar.">>
<br>
<<PlayerDiz "Can I say one thing?" "Eu só posso dizer uma coisa?">>
<br>
<<IrmaNDiz "What?" "O quê?">>
<br>
<<PlayerDiz "Be very careful." "Muito cuidado.">>
<br>
<<IrmaNDiz "Why?" "Por quê?">>
<br>
<<PlayerDiz "Be careful with $Valentao.Nome, he's a moody guy who dates several girls at the same time, and if you want to be a part of that, be careful not to get hurt." "Cuidado com o $Valentao.Nome, ele é um cara mal humorado, que sai com várias garotas ao mesmo tempo, e se você quiser fazer parte disso, cuidado para não se machucar.">>
<br>
<<IrmaNDiz "Don't worry, $IrmaN.RelacaoJogador, I'm very good at taking care of myself, and as for him dating many girls, he just needs someone good enough to change him." "Não se preocupe $IrmaN.RelacaoJogador, sou muito boa em cuidar de mim mesma, e quanto a ele namorar muitas garotas, ele só precisa de alguém bom o suficiente para mudá-lo.">>
<br>
<<PlayerDiz "Unfortunately, not everyone can change, remember that." "Infelizmente nem todos podem mudar, lembre-se disso.">>
<br>
<<Narrador "You go about your business, with a bitter feeling in your chest, knowing that you will need to ask $Valentao.Nome to ask your $Jogador.RelacaoIrmaN out. Just thinking about it already disturbs you." "Você vai a seus afazeres, com um sentimento amargo no peito, sabendo que precisará pedir a $Valentao.Nome para ele chamar sua $Jogador.RelacaoIrmaN para sair. Só de pensar nisso você já fica perturbado.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Go to your bedroom" "SuaCasa_Seu_quarto">>
<<set $IrmaNM2.MissaoEstagio += 20>>
<<addmins 7>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Vá para o seu quarto" "SuaCasa_Seu_quarto">>
<<set $IrmaNM2.MissaoEstagio += 20>>
<<addmins 7>>
<</button>>@@
<</if>><<FundoEscola>>
<<Narrador "You look for $Valentao.Nome at recess and see him beating up a boy who looks about three years younger than him. You take a deep breath, puff out your chest, and approach him bravely." "Você procura $Valentao.Nome no recreio e o vê espancando um garoto aparentemente 3 anos mais novo que ele. Você respira fundo, estufa o peito e vai até ele bravamente.">>
<br>
<<PlayerDiz "$Valentao.Nome, I need to talk to you." "Então $Valentao.Nome preciso falar com você.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
He just finished hitting the poor kid and says, "I'll talk to you later."
<<elseif $game.lang is 1>>
Ele acabou de bater no coitado dizendo, "Depois falo com você."
<</if>>
</div>
<br>
<<ValenDiz "Hey, sissy, what do you want?! You want a beating too?" "Ô, viado, o que você quer?! Quer apanhar também?">>
<br>
<<PlayerDiz "Nah, I have a better idea. How about you choke on my dick?" "Nah, tenho uma ideia melhor, que tal você se engasgar com meu pau?">>
<br>
<<Narrador "He grabs you by the collar, threatening to punch you." "Ele te pega pelo colarinho ameaçando te dar um soco.">>
<br>
<<ValenDiz "What's your problem, pussy? You suddenly grow a pair?" "Que foi viadinho quer morrer? Virou homem do nada?">>
<br>
<<Narrador "You tremble but stand your ground." "Você treme na base, mas não recua.">>
<br>
<<PlayerDiz "No, but you'd be ashamed to know that your stepsister is a porn actress and your mom is a prostitute." "Não, mas você morreria de vergonha se soubesse que sua meia-irmã é uma atriz pornô e sua mãe é prostituta.">>
<br>
<<Narrador "He lets go of your collar, his eyes flashing." "Ele solta seu colarinho, com os olhos faiscando.">>
<br>
<<ValenDiz "First off, she's not a porn actress, she's a cam-girl. And second, how did you find out?" "Primeiro, ela não é uma atriz pornô, ela é uma cam-girl e, segundo, como você descobriu?">>
<br>
<<PlayerDiz "That doesn't matter. What matters is that it's true. I saw with my own eyes your stepsister exposing herself online, and from very reliable sources, I found out she really is your stepsister, and I also found out that your mom was a prostitute until a few months ago." "Isso não importa, o fato é que isso é verdade. Eu vi com meus olhos sua meia-irmã se mostrando nua na internet, e por fontes muito confiáveis descobri que ela é mesmo sua meia-irmã, além de também descobrir que sua mãe era uma prostituta até alguns meses atrás.">>
<br>
<<Narrador "He seems uneasy, his gaze betraying desperation." "Ele parece inquieto, seu olhar indica desespero.">>
<br>
<<ValenDiz "Okay, what do you want to keep your mouth shut?" "Tá, o que você quer para calar sua boca?">>
<br>
<<PlayerDiz "How come?" "Como assim?">>
<br>
<<ValenDiz "What is it? You come here to throw this in my face out of the blue? Obviously, you want something in return." "O que é? Você vem até aqui jogar isso na minha cara direto? É óbvio que você quer alguma coisa em troca.">>
<br>
<<PlayerDiz "Who would've thought, huh? You're smarter than I thought." "Quem diria, hem, você é mais esperto do que eu pensava.">>
<br>
<<Narrador "You reply sarcastically." "Responde você sarcasticamente.">>
<br>
<<ValenDiz "Just so you know, I don't have money!" "Já deixo avisado que não tenho dinheiro!">>
<br>
<<PlayerDiz "And who said I want money? What I want is much simpler." "E quem disse que eu quero dinheiro? O que eu quero que é muito mais simples.">>
<br>
<<PlayerDiz "First: You'll leave me alone from now on, and besides me, $Amigo.Nome, and $Amigo2.Nome, you'll leave anyone else who's close to us alone." "Primeiro: Você vai me deixar em paz de agora em diante, além de mim, $Amigo.Nome e $Amigo2.Nome, vai deixar eu, eles e qualquer outra pessoa que seja próxima a nós.">>
<br>
<<ValenDiz "Screw that, I can find other losers to mess with." "Foda-se, eu posso encontrar outros babacas para zoar.">>
<br>
<<PlayerDiz "Second: I don't want you near $Paixao.Nome, she's mine." "Segundo: Não quero você perto da $Paixao.Nome, ela é só minha.">>
<br>
<<Narrador "He stares at you coldly." "Ele te encara friamente.">>
<br>
<<ValenDiz "She'll never be just yours! First because she doesn't like losers like you! Second, she's not anyone's, she gives her disgusting pussy anyone who can benefit her in some way." "Ela nunca será só sua! Primeiro porque ela não gosta de perdedores como você! Segundo, ela não é de ninguém, ela dá aquela boceta nojenta para qualquer um que possa beneficiá-la de alguma forma.">>
<br>
<<Narrador "You sense a hint of pain in $Valentao.Nome as he says these words." "Você percebe uma pontinha de dor em $Valentao.Nome ao dizer essas palavras.">>
<br>
<<PlayerDiz "We'll see about that! And one more thing! The most important thing." "É o que veremos! E mais uma coisa! A coisa mais importante.">>
<br>
<<ValenDiz "Stop beating around the bush and just say it!" "Pare de enrolar e fale logo!">>
<br>
@@.btnUI;<<button [[Continue|INM2 parte 3 - E então, fez?]]>>
<<set $IrmaNM2.MissaoEstagio += 30>>
<<addmins 5>>
<</button>>@@<<FundoEscola>>
<<PlayerDiz "Unfortunately, my little $Jogador.RelacaoIrmaN $IrmaN.Nome is in love with you." "Infelizmente minha $Jogador.RelacaoIrmaN $IrmaN.Nome está apaixonada por você.">>
<br>
<<Narrador "He gives a wicked smile upon hearing these words." "Ele emite um sorriso maldoso ao ouvir essas palavras.">>
<br>
<<ValenDiz "I knew it, so what?" "Eu sabia, e daí?">>
<br>
<<PlayerDiz "You didn't know, if you did, you would have done everything to her, would have broken her heart in many ways." "Sabia não, se você soubesse, já teria feito de tudo com ela, teria quebrado o coração dela de diversas maneiras.">>
<br>
<<Narrador "He continues to smile maliciously." "Ele continua sorrindo maliciosamente.">>
<br>
<<PlayerDiz "That's why you're going to do the following: my sister will invite you out. You won't call her or text her, she will be the one to reach out to you. After that, you'll agree to go out with her, and on this date, you'll have to act like a perfect weakling, cowardly, and submissive. Since she likes you because you do exactly the opposite, let's make sure she doesn't like you anymore!" "É por isso que você vai fazer o seguinte: minha irmã vai te convidar para sair. Você não vai chamá-la ou ligar para ela, vai ser ela que vai chamar você. Depois disso, você concordará em sair com ela e neste encontro terá que agir como um perfeito fraco, medroso e submisso. Já que ela gosta de você porque você faz exatamente o oposto, vamos fazer com que ela não goste!">>
<br>
<<ValenDiz "I don't know how to be like that." "Eu não sei ser assim.">>
<br>
<<Narrador "$Valentao.Nome says, crossing his arms and sporting an ironic smile, but you don't fall for his act." "Diz $Valentao.Nome cruzando os braços e estampando um sorriso irônico na face, mas você não cai na conversa dele.">>
<br>
<<PlayerDiz "That's your problem! Learn to be! Remember, the dirty secret of your family is in my hands." "O problema é seu! Aprende a ser! Lembre-se de que o segredo sujo da sua família está na minha mão.">>
<br>
<<Narrador "He's left speechless. For the first time in his life, $Valentao.Nome faced a problem he couldn't solve with just a punch." "Ele fica sem palavras. Pela primeira vez na vida surgiu um problema em que $Valentao.Nome não poderia resolver apenas com um soco.">>
<br>
<<ValenDiz "Fine, if I do this for you, do you promise to keep what you know about my family a secret and not ask me for any more favors?" "Tudo bem, se eu fizer isso por você, você promete que manterá em segredo o que sabe sobre minha família e que não me pedirá mais nenhum favor.">>
<br>
<<PlayerDiz "Fine, I promise." "Tudo bem, eu prometo.">>
<br>
<<ValenDiz "Okay, then you can tell her she can ask me out anytime." "Ok, então você pode dizer a ela que ela pode me convidar para sair a qualquer hora.">>
<br>
<<Narrador "$Valentao.Nome says, sounding disheartened, and you respond, trying to contain the joy of subjugating $Valentao.Nome for the first time." "Diz $Valentao.Nome de forma desanimada, já você responde ele tentando conter a felicidade de subjugar $Valentao.Nome pela primeira vez.">>
<br>
<<PlayerDiz "Okay, then, do a good job... or else, you know, right?" "Okay, então, faça um bom trabalho... se não, já sabe, né?">>
<br>
<<Narrador "You were already leaving." "Você já estava saindo.">>
<br>
<<PlayerDiz "Oh, just one more thing." "Ah, só mais uma coisa.">>
<br>
<<PlayerDiz "Don't try to harm her or try to deceive me in any way, because if you try anything, I'll know, and it will be worse for you." "Não tente fazer mau a ela ou de alguma forma tentar me enganar, porque se tentar algo, eu vou saber, e será pior para você.">>
<br>
<<Narrador "You leave feeling like a winner, leaving $Valentao.Nome stunned behind you." "Você sai se sentindo um vencedor e deixando $Valentao.Nome atordoado para trás.">>
<br>
<<JogadorOusadia 3>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $IrmaNM2.MissaoEstagio += 30>>
<<set $IrmaNM2.MissaoEstatus to "Completa">>
<<set $IrmaNM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.INM to true>>
<<addmins 7>>
<</button>>@@Amigo1 Missões<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM1.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your friend $Amigo.Nome's house and ring the doorbell. His mother, Ms. Cooper, answers the door." "Você vai até a casa do seu amigo $Amigo.Nome e toca a campainha. Sua mãe, a Srta. Cooper, atende a porta.">>
<br>
<<SrtaCooperDiz "Hello, good afternoon, $Jogador.Nome. How are you?" "Olá, boa tarde, $Jogador.Nome. Como vai?">>
<br>
<<PlayerDiz "Hello, Ms. Cooper. Is $Amigo.Nome in?" "Olá, senhorita Cooper. $Amigo.Nome está?">>
<br>
<<SrtaCooperDiz "He's in his bedroom. Please, come in." "Ele está no quarto dele. Por favor, entre.">>
<br>
<<Narrador "You enter the house. (Ms. Cooper takes off your coat and hangs it on the coat rack while calling for $Amigo.Nome.)" "Você entra na casa. (A Srta. Cooper tira o seu casaco e o pendura no cabideiro enquanto chama $Amigo.Nome.)">>
<br>
<<SrtaCooperDiz "Angel, your friend $Jogador.Nome is here." "Anjo, seu amigo $Jogador.Nome está aqui.">>
<br>
<<Narrador "$Amigo.Nome responds from inside his bedroom." "$Amigo.Nome responde de dentro de seu quarto.">>
<br>
<<Amigo1Diz "Just a minute!" "Só um minuto!">>
<br>
<<Narrador "As you wait, you and Ms. Cooper talk." "Enquanto espera, você e a Srta. Cooper conversam.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper1.jpg"></center>
<br>
<<SrtaCooperDiz "$Amigo.Nome has been locked in his bedroom for a long time. I'm very worried." "$Amigo.Nome está trancado em seu quarto há muito tempo. Isso me preocupa muito.">>
<br>
<<Reflex "He's definitely jerking off." "Com certeza ele tá batendo uma.">>
<br>
<<SrtaCooperDiz "I'm really worried about him. Since he was 13, he hasn't stopped..." "Estou muito preocupada com ele. Desde os 13 anos não para... de...">>
<br>
<<Narrador "She makes air quotes with her fingers." "Ela faz sinal de aspas com os dedos.">>
<br>
<<SrtaCooperDiz "Locking himself in his bedroom... if you know what I mean. And... I've never seen him with a girl." "Se trancar em seu quarto... se é que me entende. E... eu nunca o vi com uma garota.">>
<br>
<<PlayerDiz "Do you think he's gay?" "Você acha que ele é gay?">>
<br>
<<SrtaCooperDiz "N-No, I just think... he's very lonely. He spends most of his time at home, locked in his bedroom, doing whatever. Sometimes, $Amigo2.Nome comes over to spend time with him, and... that's not healthy at all." "N-Não, eu só acho... ele é muito solitário. Ele só passa a maior parte do tempo em casa, trancado em seu quarto, fazendo o que for. Às vezes, $Amigo2.Nome vem aqui para passar um tempo com ele, e... isso não é nada saudável.">>
<br>
<<PlayerDiz "You're exaggerating. $Amigo.Nome is very cheerful, always smiling. He's just a homebody." "Você só está exagerando. $Amigo.Nome é muito alegre, está sempre sorrindo. Ele é simplesmente caseiro.">>
<br>
<<SrtaCooperDiz "I hope so, but the problem is that..." "Espero que sim, mas o problema é que...">>
<br>
<<Amigo1Diz "$Jogador.Nome!" "$Jogador.Nome!">>
<br>
<<Narrador "You are interrupted by $Amigo.Nome, who seems very excited." "Vocês são interrompidos por $Amigo.Nome, que parece bem animado.">>
<br>
<<Amigo1Diz "Come up here, I have something amazing to show you." "Suba aqui, tenho algo incrível para mostrar a você.">>
<br>
<<Narrador "You look at Ms. Cooper with a concerned look." "Você olha para a Srta. Cooper com um olhar preocupado.">>
<br>
<<SrtaCooperDiz "You can go, $Jogador.Nome. We'll talk later." "Pode ir, $Jogador.Nome. A gente conversa depois.">>
<br>
<<Narrador "With these words, you rush to meet $Amigo.Nome in his bedroom." "Com essas palavras, você corre para encontrar $Amigo.Nome em seu quarto.">>
<br>
@@.btnUI;<<button [[Continue|A1M1 parte 2 - A Garota da Cam]]>>
<<set $AmigoM1.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@<<FundoCasaAmigoQuarto>>
<<Narrador "You go to $Amigo.Nome's bedroom." "Você vai para o quarto de $Amigo.Nome.">>
<br>
<<Narrador "As you enter, he follows you and locks the door..." "Ao entrar, ele já vai atrás de você e tranca a porta...">>
<br>
<<PlayerDiz "Dude! What's this! Why did you lock the door?" "Cara! O que é isso! Por que você trancou a porta?">>
<br>
<<Amigo1Diz "Because what I'm about to show you, my mom can't hear or see." "Porque o que vou te mostrar minha mãe não pode ouvir nem ver.">>
<br>
<<PlayerDiz "Hmm, that's a strange conversation." "Ihh, que conversa estranha essa?">>
<br>
<<Narrador "He rolls his eyes." "Ele revira os olhos.">>
<br>
<<Amigo1Diz "Dude, check this out, on the computer." "Cara, olha só, aqui no computador.">>
<br>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<center><video autoplay controls loop><source src="content/characters/namorada_amigo/videos/namorada-amigo-cam1.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<br>
<<Narrador "He shows a live stream on his computer." "Ele mostra uma live stream do seu computador.">>
<br>
<<PlayerDiz "It's a porn actress doing a live stream. So what?" "É uma atriz pornô fazendo live. O que é que tem?">>
<br>
<<Amigo1Diz "No, it's not a porn actress, it's a cam girl." "Não, não é uma atriz pornô, é uma cam girl.">>
<br>
<<PlayerDiz "It's literally the same thing." "É literalmente a mesma coisa.">>
<br>
<<Amigo1Diz "No, it's not, but let's not get into that discussion." "Não, não é, mas não vamos entrar nessa discussão.">>
<br>
<<Amigo1Diz "The thing is, she wants to go out with me next Saturday!" "A questão é que ela quer sair comigo no próximo sábado!">>
<br>
<<Narrador "$Amigo.Nome says with great joy." "Diz $Amigo.Nome com grande alegria.">>
<br>
<<PlayerDiz "What? Explain that better." "O que? Explica melhor isso aí.">>
<br>
<<Amigo1Diz "I was literally her first fan when she started doing cam shows. You guys know that I'm always looking for new talents." "Fui literalmente o primeiro fã dela, quando ela começou a fazer lives cam, vocês sabem muito bem que estou sempre em busca de novos talentos.">>
<br>
<<PlayerDiz "I know, there was even that video of the Swedish girl you sent me last week, my $Jogador.RelacaoMae saw it, so..." "Eu sei, tem até aquele vídeo da sueca que você me mandou semana passada, minha $Jogador.RelacaoMae viu, tá!">>
<br>
<<Amigo1Diz "I told you to put a password on your phone, but anyway." "Eu disse para você colocar uma senha no seu celular, mas continuando.">>
<br>
<<Amigo1Diz "I started following her when almost no one knew her." "Comecei a segui-la quando praticamente ninguém a conhecia.">>
<br>
<<Amigo1Diz "Then we started talking and stuff, we became kind of friends." "Aí começamos a conversar e tal, começamos a ficar meio amigos.">>
<br>
<<Amigo1Diz "But then I stopped following her and decided to meet new talents, that's something I always do, it's in my nature." "Mas depois parei de seguir e resolvi conhecer novos talentos, isso é algo que sempre faço, está na minha essência.">>
<br>
<<PlayerDiz "Sure!" "Claro!">>
<br>
<<Narrador "You say confused." "Diz você confuso.">>
<br>
<<Amigo1Diz "But then I missed her, I decided to see how she is today after a few months, and she's like this." "Mas aí eu senti falta dela, resolvi ir vê-la como ela está hoje depois de alguns meses e ela está assim.">>
<br>
<<Narrador "$Amigo.Nome points to the monitor again." "$Amigo.Nome aponta para o monitor novamente.">>
<br>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<center><video autoplay controls loop><source src="content/characters/namorada_amigo/videos/namorada-amigo-cam2.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<br>
<<Narrador "You don't understand." "Você não entende.">>
<br>
<<PlayerDiz "Hmm, hotter?" "Ahmm, mais gostosa?">>
<br>
<<Amigo1Diz "No! I mean yes, but she's much more popular now." "Não! Quero dizer sim, mas ela está muito mais popular.">>
<br>
<<Amigo1Diz "I tried to get in touch with her, but now that she has many subscribers, she didn't have time to respond to me." "Tentei entrar em contato com ela, mas agora que ela tem muitos assinantes, não teve tempo de me responder.">>
<br>
<<Amigo1Diz "However, this morning I got a curious email from her saying that she was remembering and missing our conversations, and she gave me her cell phone number." "Porém, hoje de manhã com um curioso e-mail dela dizendo que estava lembrando e com saudades das conversas, e ela deu o número do seu celular.">>
<br>
<<Amigo1Diz "And after a lot of conversation, she wants to meet me next Saturday." "E depois de muita conversa, ela quer me encontrar no próximo sábado.">>
<br>
<<PlayerDiz "..." "...">>
<br>
<<Amigo1Diz "So, what do you think?" "Então, o que acha?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I think you're going to be kidnapped.|A1M1 parte 3 - A Garota da Cam]]>>
<<set $AmigoM1.MissaoEstagio += 33>>
<<set $horny += 20>>
<<addmins 8>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Acho que você vai ser sequestrado.|A1M1 parte 3 - A Garota da Cam]]>>
<<set $AmigoM1.MissaoEstagio += 33>>
<<set $horny += 20>>
<<addmins 8>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoCasaAmigoQuarto>>
<<PlayerDiz "Seriously, I think you're going to be kidnapped." "Na moral, acho que você vai ser sequestrado.">>
<br>
<<Narrador "His smile disappears." "O sorriso dele desaparece.">>
<br>
<<Amigo1Diz "Why do you ruin my joy?" "Porque acabas com minha alegria?">>
<br>
<<PlayerDiz "What can I do? That's what it looks like..." "Fazer o que? É o que parece...">>
<br>
<<Amigo1Diz "It's not like that at all, it's very serious, and I actually want you to come with me on this date." "Não é nada disso, é muito sério, e até quero que você vá comigo neste encontro.">>
<br>
<<PlayerDiz "Why?" "Por que?">>
<br>
<<Amigo1Diz "Because if I don't have the courage to do this alone, if you come with me, you'll be more confident." "Porque se eu não tiver coragem de fazer isso sozinho, se você for comigo você vai ficar mais confiante.">>
<br>
<<PlayerDiz "No, $Amigo.Nome, I don't want to be a third wheel." "No, $Amigo.Nome eu não quero ficar segurando vela.">>
<br>
<<Amigo1Diz "It doesn't have to be like that, I can ask her to bring a friend along." "Não precisa ser assim, posso pedir para ela levar uma amiga.">>
<br>
<<PlayerDiz "Okay, I'll go with you." "Ok, eu vou com você.">>
<br>
<<Amigo1Diz "Hahaha... That's it, man, from Saturday onwards, we'll be different men." "Hahaha... É isso cara, a partir de Sábado seremos homens diferentes.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Yeah, alright, I'm leaving now. I don't want to be watching porn with your... "friend."
<<elseif $game.lang is 1>>
Sim, tudo bem cara, estou indo embora, não quero ficar assistindo pornô da sua... "amiguinha" com você.
<</if>>
</div>
<br>
<<Amigo1Diz "Take care, brother, until next time." "Fique em paz irmão até a próxima.">>
<br>
<<Reflex "$Amigo.Nome met a porn actress on the internet, really a very strange story, I hope it's not a trap." "$Amigo.Nome conheceu uma atriz pornô na internet, realmente uma história muito estranha, espero que não seja uma armadilha.">>
<br>
<<Narrador "You leave $Amigo.Nome's house thinking about the strange situation you just experienced." "Você sai da casa de $Amigo.Nome pensando na estranha situação que acabou de passar.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM1.MissaoEstagio += 34>>
<<set $AmigoM1.MissaoEstatus to "Completa">>
<<set $AmigoM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $SrtaCooper.status to "Normal">>
<<addmins 3>>
<</button>>@@Penny Pax Missões<<Fundo3B>>
<<if $game.lang is 0>>
<center><h1>$PennyM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PennyM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "The chemistry class was going normally..." "A aula de química está indo normalmente...">>
<br>
<<Narrador "Until..." "Até que...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Classroom1.jpg"></center>
<br>
<<ProfQimicaDiz "So, students, are you paying attention in class?" "Então alunos, prestaram atenção na aula?">>
<br>
<<ProfQimicaDiz "I hope so because today everyone will work in pairs on a project that you'll hand in next week." "Espero que sim porque hoje todos vão fazer um trabalho em dupla para você me entregar semana que vem.">>
<br>
<<Narrador "The whole class groans." "Toda a turma lamenta.">>
<br>
<<ProfQimicaDiz "Quiet down because I'm going to draw the names now." "Fique quieto porque agora vou sortear os nomes.">>
<br>
<<Amigo2Diz "Uhmm... teacher!" "Ahmm... professora!">>
<br>
<<Narrador "$Amigo2.Nome raises his hand." "Diz $Amigo2.Nome levantando a mão.">>
<br>
<<Amigo2Diz "Don't you think it's better if we can choose who we work with?" "Não acha melhor nós podemos escolher com quem vamos fazer o trabalho?">>
<br>
<<ProfQimicaDiz "No, because it always happens that you all choose your own little groups to work with! And I don't want that! I want you to step out of your comfort zone at least a little." "Não, porque sempre acontece que vocês sempre escolhem suas próprias panelinha pra fazer o trabalho! E eu não quero isso! Quero que vocês saiam na zona de conforto pelo menos um pouco.">>
<br>
<<ProfQimicaDiz "So this time, neither I nor anyone else will choose the pairs, it'll be random." "Então dessa vez nem eu nem ninguém escolheremos os pares, na sorte.">>
<br>
<<Narrador "She takes out a box with all the students' names." "Ela tira uma caixa com os nomes de todos os alunos.">>
<br>
<<ProfQimicaDiz "So let's start with your first pair: $Amigo.Nome and $Paixao.Nome." "Então vamos começar com o seu primeiro par: $Amigo.Nome e $Paixao.Nome.">>
<br>
<<RileyDiz "Shit!" "Merda!">>
<br>
<<Amigo1Diz "Shit!" "Merda!">>
<br>
<<PlayerDiz "Shit!" "Merda!">>
<br>
<<ProfQimicaDiz "The next pair will be: $Amigo2.Nome and Ronny." "A próxima dupla será: $Amigo2.Nome e Ronny.">>
<br>
<<Amigo2Diz "Hey, buddy! You're good..." "E aí cara! Você está bem...">>
<br>
<<RonnyDiz "It's good to help with the work, huh, wretched jock!" "É bom ajudar no trabalho, em! Atleta desgraçado!">>
<br>
<<Amigo2Diz "Ok, ok, calm down!" "Ok, ok, calma!">>
<br>
<<ProfQimicaDiz "The next pair will be: $Jogador.Nome and $Penny.Nome." "A próxima dupla será: $Jogador.Nome e $Penny.Nome.">>
<br>
<<Reflex "$Penny.Nome? The girl my friends said likes me, it can't be true, $Amigo.Nome and $Amigo2.Nome must be pulling my leg. Well, at least she's smart and will probably do most of the work herself." "$Penny.Nome? A garota que meus amigos disseram que gosta de mim, não deve ser verdade, $Amigo.Nome e $Amigo2.Nome deveriam estar tirando uma com minha cara. Bem, pelo menos ela é inteligente e provavelmente fará a maior parte do trabalho sozinha.">>
<br>
<<Reflex "Look at her, so cheerful." "Olha ela, tão sorridente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola6.jpg"></center>
<br>
<<Narrador "You think as you wave to $Penny.Nome." "Pensa você enquanto acena para $Penny.Nome.">>
<br>
<<Narrador "Teacher $ProfQuimica.Nome continued to assign the names of the pairs who would work on the projects. Until the class ended." "A professora $ProfQuimica.Nome continuou a designar os nomes das duplas que iram fazer os trabalhos. Até acabar a aula.">>
<br>
@@.btnUI;<<button [[Continue|PYM1 parte 2 - Trabalho em Dupla]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $PennyM1.MissaoEstagio += 50>>
<</button>>@@<<FundoEscola>>
<<Narrador "As all the students were leaving the classroom, you approach $Penny.Nome to discuss details of the project." "Enquanto todos os alunos iam saindo da sala de aula você vai até $Penny.Nome para tentar decidir detalhes do trabalho em dupla.">>
<br>
<<PlayerDiz "Hi, $Penny.Nome." "Oi $Penny.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola5.jpg"></center>
<br>
<<PennyDiz "Hello, $Jogador.Nome, are you ready to work on the project?" "Olá $Jogador.Nome, você está pronto para fazer o trabalho?">>
<br>
<<Narrador "$Penny.Nome says, smiling, her cheeks flushed." "Diz $Penny.Nome sorrindo, com as bochechas coradas.">>
<br>
<<PlayerDiz "Now?!" "Agora?!">>
<br>
<<PennyDiz "Yes?" "Sim?">>
<br>
<<PlayerDiz "Can't we do this another day?" "Não, podemos fazer isso outro dia?">>
<br>
<<PennyDiz "It's always good to do the work early, so we finish quickly and can do something more fun." "É sempre bom fazermos os trabalhos logo, assim acabamos rapido e podemos fazer algo mais divertido.">>
<br>
<<Narrador "She says, biting her lower lip." "Diz dela enquanto mordia o labio inferior.">>
<br>
<<PennyDiz "Well, anyway, you can come to my house whenever you want. But come before 17:30, that's when I'm alone." "Bem, mas a todo o caso, você pode vir à minha casa quando quiser. Mas venha antes das 17:30 é quando estou sozinha.">>
<br>
<<Narrador "She winks at you, leaving you confused." "Ela dá uma piscadela pra você, que te deixa confuso.">>
<br>
<<PlayerDiz "Where do you live?" "Onde você mora?">>
<br>
<<PennyDiz "I live near the Country Club, do you know where it is?" "Eu moro perto do Country Club, você sabe onde é?">>
<br>
<<PlayerDiz "You live in that rich neighborhood?" "Você mora naquele bairro de rico?">>
<br>
<<Narrador "You ask, impressed." "Você pergunta, impressionado.">>
<br>
<<PennyDiz "Y-Yes, but I don't like to put it like that, it sounds a bit arrogant." "S-Sim, mas eu não gosto de dizer assim, parece meio prepotente.">>
<br>
<<PlayerDiz "Alright, I just didn't imagine you were so rich." "Tudo bém, eu só não imaginava que você era tão rica.">>
<br>
<<PennyDiz "I understand. So, will I see you there?" "Eu entendo. Mas então a gente se vê lá?">>
<br>
<<Narrador "$Penny.Nome asks as she twirls a strand of her blonde hair around her finger." "Pergunta $Penny.Nome enquanto enrola uma mecha do seu cabelo loiro no dedo.">>
<br>
<<PlayerDiz "Yes, I'll stop by... maybe tomorrow..." "Sim, eu passo lá... talvez amanhã...">>
<br>
<<PennyDiz "I'll be waiting." "Estarei esperando.">>
<br>
<<Narrador "You wave to $Penny.Nome in an awkward farewell." "Você acena pra $Penny.Nome em uma despedida desconcertante.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $PennyM1.MissaoEstagio += 50>>
<<set $PennyM1.MissaoEstatus to "Completa">>
<<set $PennyM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PYM to true>>
<<addmins 5>>
<</button>>@@<<FundoBairroNobre>>
<<if $game.lang is 0>>
<center><h1>$PennyM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PennyM2.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You head to the upscale neighborhood to work on a project with $Penny.Nome, admiring the beautiful mansions and trying to find $Penny.Nome's house..." "Você vai até o bairro nobre, para fazer o trabalho em dupla com $Penny.Nome, você admiranda as lindas mansões de lá, e procurando a casa da $Penny.Nome...">>
<br>
<<Reflex "Darn, I should have asked him to specify which one is her house; it's hard to tell among all these mansions. As you pass by one of the mansions, you see a man standing in front of it." "Poxa, eu deveria ter falado para ele expecificar qual é a casa dela, é dificil saber qual dessas mansões ela mora. Em uma das mansões você vê um homem parado na frente dela.">>
<br>
<<PlayerDiz "Excuse me, is this $Penny.Nome's house?" "Com licença, essa é a casa da $Penny.Nome?">>
<br>
<<MordomoDiz "And you are...?" "E você é...?">>
<br>
<<PlayerDiz "My name is $Jogador.Nome $Jogador.Sobrenome." "Meu nome é $Jogador.Nome $Jogador.Sobrenome.">>
<br>
<<MordomoDiz "Oh, you may enter; Miss Freas is expecting you." "Oh você pode entrar; a senhorita Freas está esperando.">>
<br>
<<Narrador "You take a good look at the front of this mansion before entering." "Você dá uma boa olhada na frente desta mansão antes de entrar.">>
<br>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas.jpg"></center>
<br>
<<Reflex "Wow, when $Penny.Nome told me she lived in the rich neighborhood, I didn't imagine her house would be this big." "Nossa, quando a $Penny.Nome me contou que morava no bairro nobre, não imaginei que a casa dela seria tão grande.">>
<br>
@@.btnUI;<<button [[Continue|PYM2 parte 2 - Penny]]>>
<<set $PennyM2.MissaoEstagio += 25>>
<<set $LoenFreas.Profissao to "Mayor">>
<<addmins 10>>
<</button>>@@<<set $fundo to "casa-freas">>
<<Narrador "You take a good look at your friend's house." "Você dá uma boa olhada na casa do sua amiga.">>
<br>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro.jpg"></center>
<br>
<<Reflex "Wow, what an incredible mansion; I could easily live here." "Nossa, que mansão incrível, eu moraria facilmente aqui.">>
<br>
<<MordomoDiz "Miss Freas is waiting for you in your room to work on your school projects. Upstairs, it's the first room on the right." "A senhorita Freas está te esperando no seu quarto para fazer os trabalhos escolares. Subindo as escadas fica a primeira sala à direita.">>
<br>
<<Narrador "You climb the stairs and go to the first door on the right, knocking." "Você sobe as escadas e vai até a primeira porta à direita. E bate na porta.">>
<br>
<<PlayerDiz "Hello $Penny.Nome, it's me, $Jogador.Nome. I came for our chemistry project." "Olá $Penny.Nome, sou eu, $Jogador.Nome. Vim fazer o trabalho de química.">>
<br>
<<PennyDiz "Come in $Jogador.Nome, it's open." "Pode entrar $Jogador.Nome, está aberto.">>
<br>
<<Narrador "You enter $Penny.Nome's bedroom." "Você entra no quarto da $Penny.Nome.">>
<br>
@@.btnUI;<<button [[Continue|PYM2 parte 3 - Penny]]>>
<<set $PennyM2.MissaoEstagio += 25>>
<<addmins 10>>
<</button>>@@<<set $fundo to "casa-freas-quarto-penny">>
<<Narrador "$Penny.Nome's bedroom is large, spacious, and pink, like a princess's room." "O quarto de $Penny.Nome é grande e espaçoso e rosa, parece um quarto de princesa.">>
<br>
<<PlayerDiz "Hey, $Penny.Nome, let's get started..." "Ei, $Penny.Nome, vamos começar...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto1.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Hey, $Jogador.Nome, how are you?" "Ei, $Jogador.Nome, como você está?">>
<br>
<<PlayerDiz "I'm fine, but you seem to be doing much better! You look beautiful, $Penny.Nome." "Por mim está tudo bem, mas com você parece estar bem melhor! Como você está linda, $Penny.Nome.">>
<br>
<<PennyDiz "Thank you, $Jogador.Nome..." "Obrigada, $Jogador.Nome...">>
<br>
<<Narrador "She spreads her legs, showing you her panties." "Ela abre as pernas, mostrando a calcinha para você.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto2.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Now what? Am I prettier?" "E agora? Eu sou mais bonita?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto3.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You're quite embarrassed." "Você está bastante envergonhado.">>
<br>
<<PlayerDiz "Ahm... $Penny.Nome, don't you think we should finish the job?" "Ahm... $Penny.Nome, você não acha que deveríamos terminar o trabalho.">>
<br>
<<PennyDiz "Forget about work, $Jogador.Nome." "Esqueça o trabalho, $Jogador.Nome.">>
<br>
<<Narrador "Says $Penny.Nome, lifting her dress a little and slapping her ass." "Diz $Penny.Nome levantando um pouquinho o vestido e dando um tapa em sua bunda.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto4.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Isn't that what you always do?" "Não é isso que você sempre faz?">>
<br>
<<PlayerDiz "$Penny.Nome, what are you doing?" "$Penny.Nome, o que você está fazendo?">>
<br>
<<PennyDiz "What do you say we play around a bit? Just the two of us now! Now!" "O que acha de brincarmos um pouco? Só nós dois agora! Agora!">>
<br>
<<PlayerDiz "$Penny.Nome, I..." "$Penny.Nome, eu...">>
<br>
<<PennyDiz "Come on, $Jogador.Nome. You know very well that I want you." "Qual é $Jogador.Nome? Você sabe muito bem que eu te quero.">>
<br>
<<PlayerDiz "Yeah... eh, I mean... I just found out a few days ago and..." "Sim... eh, quero dizer... acabei de descobrir há alguns dias e...">>
<br>
<<PennyDiz "So, let me explain..." "Então, deixe-me explicar...">>
<br>
<<Narrador "Says $Penny.Nome as she takes off her orange dress." "Diz $Penny.Nome enquanto tira o vestido laranja.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto5.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "I've always seen in movies and romance series that the man should always act. So I always tried to make it clear that I liked you." "Eu sempre vi em filmes e séries de romance que o homem deveria sempre agir. Então sempre tentei deixar claro que gostava de você.">>
<br>
<<PennyDiz "But you never came to me, so I thought that if we did a double assignment, I'd ask Ms. Lebelle for a little favor..." "Mas como você nunca veio até mim, então pensei que se fizéssemos um trabalho em dupla, então pedi um favorzinho para a professora $ProfQuimica.Nome...">>
<br>
<<PlayerDiz "Wait a minute, you planned that? You told Ms. Lebelle to help you get me into bed?" "Pera aí, você planejou aquilo? Você disse para a professora $ProfQuimica.Nome te ajudar a me levar para a cama?">>
<br>
<<PennyDiz "Well, I asked her to help me get you climbing the walls, and I think she understood what I meant..." "Bem, eu pedi a ela para me ajudar a fazer você subir pelas paredes, e acho que ela entendeu o que eu quis dizer...">>
<br>
<<Reflex "From the way Ms. Lebelle possibly is, she thought $Penny.Nome was going to force me to do the job over and over again until I went crazy." "Pelo jeito que a professora $ProfQuimica.Nome é, possivelmente ela pensava que $Penny.Nome iria me forçar a fazer o trabalho tantas e tantas vezes até ficar maluco.">>
<br>
<<PennyDiz "Now enough talking, come to bed and let's start the real chemistry project." "Agora chega de conversa, venha para cama e vamos começar o verdadeiro projeto de química.">>
<br>
<<PlayerDiz "B-But what about your butler outside?" "M-Mas e o seu mordomo lá fora?">>
<br>
<<PennyDiz "What about Maurice? Relax, when my father's not at home he follows my orders, and my order today is not to bother me, do the comparas and have the cleaners clean my bedroom after you've gone." "Hã o Maurice? Relaxa, quando meu pai não está em casa ele segue as minhas ordens, e minha ordem hoje é não me incomodar, fazer as comparas e mandar as faxineiras limparem meu quarto depois que você for embora.">>
<br>
<<Narrador "$Penny.Nome says, taking off her bra." "Diz $Penny.Nome tirando o sutiã.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto6.jpg"></center>
<br>
<<PlayerDiz "Penny, I'm honestly not ready..." "Penny, honestamente não estou pronto...">>
<br>
<<PennyDiz "Hi, $Jogador.Nome! Look at my breasts." "Oi, $Jogador.Nome! Olhe meus seios.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto7.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You looks at $Penny.Nome's breasts, they're big and natural." "Você olha os peitos de $Penny.Nome, são grandes e naturais.">>
<br>
<<PennyDiz "Are they nice? Do you want to suck them?" "Eles são bonitos? Você quer chupar?">>
<br>
<<PlayerDiz "Yes!" "Sim!">>
<br>
<<Narrador "$Jogador.Nome says with his eyes shining, totally losing his shyness and letting himself be taken over by lust." "Diz $Jogador.Nome com os olhos brilhando, perdendo totalmente a timidez e deixando se tomar pela luxúria.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM2-Penny-Quarto8.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Then come on, my love! Because I'm all wet!" "Então venha meu amor! Porque estou toda molhada!">>
<br>
<<Narrador "You both hear doors slamming furiously." "Vocês dois ouvem portas batendo furiosamente.">>
<br>
<<Narrador "You're both shaking with fear." "Ambos tremem de medo.">>
<br>
<<PennyDiz "Oh my God, my dad's here!" "Ai meu Deus, meu pai chegou!">>
<br>
<<PlayerDiz "But wasn't he only going to arrive at 17:30?" "Mas ele não chegaria só às 17:30?">>
<br>
<<PennyDiz "Something must have happened at work, sometimes he comes home early from the town hall." "Deve ter acontecido alguma coisa no trabalho, às vezes ele volta mais cedo da prefeitura.">>
<br>
<<Narrador "Get dressed while you talk." "Se veste enquanto fala.">>
<br>
<<PlayerDiz "Wait a minute, does your father work at the town hall?" "Espera aí, seu pai trabalha na prefeitura?">>
<br>
<<PennyDiz "Yes, he's the deputy mayor." "Sim, ele é o vice-prefeito.">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
<<PennyDiz "Yes, and the mayor has been away for two weeks, so he's been taking on the role of mayor since then." "Sim, e o prefeito está ausente há duas semanas, então ele está assumindo o papel de prefeito dês de então.">>
<br>
<<PlayerDiz "Damn!" "Droga!">>
<br>
@@.btnUI;<<button [[Continue|PYM2 parte 4 - Penny]]>>
<<set $PennyM2.MissaoEstagio += 25>>
<<addmins 12>>
<</button>>@@<<set $fundo to "casa-freas-quarto-penny">>
<<Narrador "You hear his furious footsteps approaching." "Você ouve seus passos furiosos se aproximando.">>
<br>
<<PennyDiz "Oh my God, he's coming!" "Ai, meu Deus, ele está vindo!">>
<br>
<<PlayerDiz "Do you think I should hide?" "Você acha que eu deveria me esconder?">>
<br>
<<PennyDiz "No, he probably already knows you're here." "Não, ele provavelmente já sabe que você está aqui.">>
<br>
<<PennyDiz "Open your notebook and pretend you're writing something." "Abra o caderno e finja que está escrevendo algo.">>
<br>
<<Narrador "You grab a notebook and a pen from $Penny.Nome and simulate writing." "Você pega um $Penny.Nome caderno e uma caneta e simula uma escrita.">>
<br>
<<Narrador "The door opens... furious footsteps enter the bedroom." "A porta se abre... passos furiosos entram no quarto.">>
<br>
<<PaiPennyDiz "What's going on here?" "O que está acontecendo aqui?">>
<br>
<<Narrador "$Penny.Nome's father is tall, with gray hair, a big mustache, and a stern look." "O pai de $Penny.Nome é alto, com cabelo grisalho, bigodão e cara de mau.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/pai-da-penny/images/Loen-Freas.jpg"></center>
<br>
<<PennyDiz "Dad, I..." "Pai, eu...">>
<br>
<<PaiPennyDiz "Who is he?" "Quem é ele?">>
<br>
<<Narrador "He says, pointing at you." "Diz ele apontando para você.">>
<br>
<<PennyDiz "He's... a school friend, and we're working on our chemistry project." "Ele é... um amigo da escola e estamos fazendo nosso trabalho de química.">>
<br>
<<PaiPennyDiz "You know very well I don't like you bringing people into the house when you're alone." "Você sabe muito bem que não gosto que você traga pessoas para dentro de casa enquanto está sozinha.">>
<br>
<<PennyDiz "I know, but we have to do our chemistry project together and turn it in..." "Eu sei, mas temos que fazer nosso trabalho de química em dupla e entregá-lo...">>
<br>
<<PaiPennyDiz "Then let's settle this. Keep working on your project, and Maurice will be here watching both of you." "Então vamos resolver isso. Continue fazendo o trabalho e Maurice estará aqui observando vocês dois.">>
<br>
<<PennyDiz "What?" "O quê?">>
<br>
<<PaiPennyDiz "Maurice!!" "Maurice!!">>
<br>
<<Narrador "Butler Maurice swiftly and dutifully approaches $Penny.Nome's father." "O mordomo Maurice vai até o pai da $Penny.Nome de forma rápida e prestativa.">>
<br>
<<MordomoDiz "You called, sir?" "Você chamou, senhor?">>
<br>
<<PaiPennyDiz "Yes, they have schoolwork to do, I want you to keep an eye on both of them to make sure they do their work properly and nothing more. When they've finished, walk the boy out." "Sim, eles têm trabalhos escolares para fazer, quero que você fique de olho nos dois para ter certeza de que farão o trabalho da maneira correta e nada além disso. Quando terminarem, acompanhe o garoto até a saída.">>
<br>
<<MordomoDiz "Yes, Mr. Loen." "Sim, Sr. Freas.">>
<br>
<<Narrador "You both start working on the chemistry project as usual, with the butler watching over you." "Vocês dois começam a fazer trabalhos de química normalmente com o Mordomo cuidando de vocês.">>
<br>
<<Narrador "You glance at the clock and see that it's already late, so you decide to leave. Unfortunately, you haven't finished the project yet, so you'll have to continue another day." "Você olha para o relógio e vê que já é tarde, então decide ir embora. Infelizmente, vocês ainda não terminaram o trabalho, então terão que continuar outro dia.">>
<br>
<<ConheceLoenFreas>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $PennyM2.MissaoEstagio += 25>>
<<set $PennyM2.MissaoEstatus to "Completa">>
<<set $PennyM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PYM to true>>
<<addmins 50>>
<</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/penny/images/penny-perfil.jpg">
Nome: $Penny.Nome Katesh Freas<br>
Status: $Penny.status<br>
Amizade: $Penny.Amizade<br>
Paixão: $Penny.Paixao<br>
Moralidade: $Penny.Moralidade<br>
Desejo: $Penny.Desejo<br>
<br>
<<if $Penny.has_sex is true>> /*=================================*/
<<if $PennySex.punheta gte 1>>
Bateu punheta pra você $PennySex.punheta vezes.<br>
<</if>>
<<if $PennySex.masturbou gte 1>>
Você já masturbou ela $PennySex.masturbou vezes.<br>
<</if>>
<<if $PennySex.fingering_anal gte 1>>
Você dedou o cu dela $PennySex.fingering_anal vezes.<br>
<</if>>
<<if $PennySex.suck_tits gte 1>>
Você chupou os peitos dela $PennySex.suck_tits vezes.<br>
<</if>>
<<if $PennySex.titjob gte 1>>
Fez espanhola em você $PennySex.titjob vezes.<br>
<</if>>
<<if $PennySex.faz_oral gte 1>>
Fez boquete em você $PennySex.faz_oral vezes.<br>
<</if>>
<<if $PennySex.recebe_oral gte 1>>
Você chupou a buceta dela $PennySex.recebe_oral vezes.<br>
<</if>>
<<if $PennySex.recebe_oralAnal gte 1>>
Você chupou o cu dela $PennySex.recebe_oralAnal vezes.<br>
<</if>>
<<if $PennySex.vaginal gte 1>>
Você comeu a buceta dela $PennySex.vaginal vezes.<br>
<</if>>
<<if $PennySex.anal gte 1>>
Você comeu o cu dela $PennySex.anal vezes.<br>
<</if>>
<<if $PennySex.facial gte 1>>
Você gozou na cara dela $PennySex.facial vezes.<br>
<</if>>
<<if $PennySex.creampie gte 1>>
Você gozou na dentro da buceta dela $PennySex.creampie vezes.<br>
<</if>>
<<if $PennySex.creampie_anal gte 1>>
Você gozou no dentro do cu dela $PennySex.creampie_anal vezes.<br>
<</if>>
<<if $PennySex.pearlnecklace gte 1>>
Você gozou nos peitos dela $PennySex.pearlnecklace vezes.<br>
<</if>>
<<if $PennySex.cum_pussy gte 1>>
Você gozou na buceta dela $PennySex.cum_pussy vezes.<br>
<</if>>
<<if $PennySex.cum_butt gte 1>>
Você gozou na bunda dela $PennySex.cum_butt vezes.<br>
<</if>>
<<if $PennySex.cum_ass gte 1>>
Você gozou no cu dela $PennySex.cum_ass vezes.<br>
<</if>>
<<if $PennySex.eat_cum gte 1>>
Ela bebeu sua porra $PennySex.eat_cum vezes.<br>
<</if>>
<<if $PennySex.cum gte 1>>
Você fez $Penny.Nome gozar $PennySex.cum vezes.<br>
<</if>>
<</if>> /*=======================================================*/
<br>
<h2><strong>Sobre:</strong></h2>
<p>$Penny.Nome Katesh Freas é a maior CDF da classe, está sempre lendo livros, sempre tira notas altíssimas, estuda o dia todo, é bastante extroventida e nutre uma paixão secreta por $Jogador.Nome.</p>
<br>
<<if $PennyM2.MissaoEstatus is "Completa">> /*===================*/
<p>$Penny.Nome mora em uma mansão em um bairro rico e é filha do vice-prefeito, Loen Freas, que assumiu o cargo de prefeito quando o prefeito se ausentou.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM1.MissaoEstatus is "Completa">> /*===================*/
<h2><strong>História</strong></h2>
<br>
<center><h3>$PennyM1.MissaoNomePTBR</h3></center>
<p>A aula de química seguia seu curso normal até que a professora anunciou um trabalho em dupla. A turma lamentou, $Amigo2.Nome sugeriu que pudessem escolher seus parceiros. A professora discordou, querendo que saíssem da zona de conforto, e decidiu sortear os pares. Ao longo do sorteio, algumas duplas não ficaram satisfeitas com seus parceiros, como $Amigo.Nome e $Paixao.Nome. Enquanto isso, $Jogador.Nome foi sorteado para trabalhar com $Penny.Nome, sobre quem ele tinha dúvidas devido aos comentários de seus amigos sobre $Penny.Nome ser apaixonada por ele, mas reconheceu sua inteligência. A aula prosseguiu com a professora $ProfQuimica.Nome designando as duplas até o fim.</p>
<p>Enquanto os alunos saíam da sala de aula, $Jogador.Nome foi até $Penny.Nome para discutir detalhes do trabalho em dupla. $Penny.Nome, com as bochechas coradas, perguntou se ele estava pronto para começar, mas $Jogador.Nome sugeriu fazer o trabalho outro dia. $Penny.Nome, sorrindo, argumentou que era melhor fazer logo para poderem fazer algo mais divertido depois. Mas de qualquer modo $Penny.Nome permitiu que $Jogador.Nome pode ir à sua casa a qualquer momento, que seja antes das 17:30, quando estaria sozinha, e deu uma piscadela, deixando-o confuso. $Jogador.Nome perguntou onde ela morava, e ao descobrir que era perto do Country Club, ficou impressionado por ela morar no bairo rico da cidade. $Penny.Nome, envergonhada, disse que não gostava dessa descrição. Apesar disso, eles combinaram de se encontrar na casa dela, e $Penny.Nome enrolou uma mecha do seu cabelo loiro no dedo enquanto perguntava se ele passaria lá talvez no dia seguinte. $Jogador.Nome concordou e se despediu, ainda um pouco desconcertado.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai até a casa de $Penny.Nome para fazer o trabalho de Química, ele fica impressionado ao ver a mansão em que $Penny.Nome vive. O mordomo diz que $Penny.Nome está esperando $Jogador.Nome em seu quarto, então ele sobre e a encontra e tenta seduzir $Jogador.Nome o deixando confuso, enquanto $Penny.Nome tira a roupa ela explica que sempre esperou que $Jogador.Nome tomasse atitude para chamar ela para sair, então sempre tentava deixar claro a atração por ele, mas como ele nunca percebeu, $Penny.Nome pediu ajuda da professora $ProfQuimica.Nome para ajudar "a fazê-lo você subir pelas paredes", $Penny.Nome acha que $ProfQuimica.Nome entendeu as reais intenções de $Penny.Nome com aquela frase. Já $Jogador.Nome imaginou o contrário "possivelmente, ela pensava que $Penny.Nome iria me forçar a fazer o trabalho tantas e tantas vezes até ficar maluco". $Penny.Nome encerra a conversa convidando $Jogador.Nome para transar, porém $Jogador.Nome se mostra preocupado com o mordomo de $Penny.Nome lá fora. Ela então explica que Maurice [o mordomo], seguirá as ordens dela, enquanto seu pai estiver fora. $Penny.Nome então tira o sutiã deixando $Jogador.Nome hipnotizado, quando $Jogador.Nome partiria para cima de $Penny.Nome, eles ouvem portas batendo furiosamente, o Pai de $Penny.Nome tinha chegado mais cedo, enquanto se veste $Penny.Nome explica que seu pai é vice-prefeito, porém está assumindo o papel de prefeito enquanto o oficial está ausente.</p>
<p>Loen Freas, o pai da $Penny.Nome aparece furioso, e ao ver sua filha com um garoto no quarto ele pergunta quem é ele, $Penny.Nome responde que é um amigo da escola e que estão fazendo o trabalho de Química, Loen reitera que não gosta que ela receba visitas enquanto ele não está em casa, mas ao entender a situação ele delega que Maurice vigie $Jogador.Nome e $Penny.Nome para que eles façam o trabalho da maneira correta, "e nada além disso". $Jogador.Nome e $Penny.Nome fazem parte do trabalho de química. $Jogador.Nome é acompanhando pelo mordomo até a saída, ambos terão que terminar o trabalho outro dia.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai à casa de $Penny.Nome para terminar o trabalho de química, Dessa $Penny.Nome atende a porta que imediatamente puxa $Jogador.Nome para dentro. No meio da sala, $Penny.Nome parte para cima de $Jogador.Nome, o beijando e pedindo sexo novamente, mas $Jogador.Nome ainda tem na memora o olhar sombrio de Loen Freas o pai de $Penny.Nome, e não consegue aceitar a proposta de $Penny.Nome. Ela diz que não precisa ter medo dele, mas $Jogador.Nome diz que precisa, sim, reiterando que ele é um político e pode destruir a vida dele se ficar no caminho. $Penny.Nome tenta mais uma vez convencer $Jogador.Nome, mas não consegue. Decepcionada, ela propõe então que ambos terminem o trabalho de química, e assim eles fazem, terminam finalmente o trabalho em dupla, mas $Penny.Nome não parecia mais tão animada quanto antes, ambos apenas se despedem e $Jogador.Nome vai embora.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM4.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome está na aula de química quando entrega seu trabalho em dupla com $Penny.Nome. No entanto, percebe que ela está estranhamente distante. Enquanto seus amigos reclamam sobre seus parceiros de trabalho, $Jogador.Nome não consegue parar de pensar no motivo da frieza de $Penny.Nome, se questionando se isso tem a ver com o fato de tê-la rejeitado. Ele também reflete sobre o medo que sente do pai dela, um poderoso e intimidador político.</p>
<p>Decidido a esclarecer a situação, $Jogador.Nome vai até $Penny.Nome, mas, para sua surpresa, ela se desculpa primeiro. $Penny.Nome admite que idealizou demais o momento e percebeu tarde demais que talvez ele não estivesse pronto. Em seguida, ela o chama de "apenas um garoto" e diz que pensava que ele fosse um homem. As palavras agridem $Jogador.Nome, pois, no fundo, ele sente que há verdade nelas.</p>
<p>Antes que ele possa responder, o sinal toca e $Penny.Nome se despede, hesitante sobre se ainda podem ser amigos. Vendo-a partir de maneira apática, $Jogador.Nome percebe que precisa se redimir, mas isso pode significar enfrentar o pai dela no futuro. Enquanto sai da sala, ele pondera sobre sua falta de coragem e como pode mudar isso.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM5.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM5.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome corre até a casa de $Penny.Nome e joga cascalhos na janela do quarto dela para chamar sua atenção. $Penny.Nome, surpresa, pergunta o que ele está fazendo ali. $Jogador.Nome insiste que precisa falar com ela imediatamente, apesar de $Penny.Nome sugerir que conversem na escola no dia seguinte. $Penny.Nome concorda em deixá-lo subir, mas $Jogador.Nome percebe que não planejou como chegar até a janela. Ele tenta fazer uma piada sobre usar tranças como Rapunzel, mas $Penny.Nome não acha graça. Sem outra opção, $Jogador.Nome decide escalar a casa.</p>
<p>$Jogador.Nome consegue subir até o quarto de $Penny.Nome e a encontra esperando. Ele admite que cometeu um erro ao não valorizá-la e expressa seu desejo de estar com ela naquele momento. $Penny.Nome hesita, preocupada com o pai, que tem sono leve. $Jogador.Nome, no entanto, insiste que o único que importa é o momento presente.</p>
<p>Após o encontro, $Penny.Nome menciona que precisa se limpar, enquanto $Jogador.Nome comenta que foi sua melhor experiência sexual, confessando que foi sua primeira vez. $Penny.Nome também admite que era virgem, mas suas palavras deixam $Jogador.Nome desconfiado. De repente, eles ouvem um barulho indicando a aproximação do pai de $Penny.Nome. Em pânico, $Penny.Nome sugere que $Jogador.Nome saia pela janela. $Jogador.Nome hesita, lembrando-se da dificuldade de subir, mas $Penny.Nome o incentiva a escolher entre a fuga rápida ou enfrentar o pai dela. $Jogador.Nome decide sair pela janela.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM6.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM6.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome procura $Penny.Nome na biblioteca após a noite íntima que tiveram. Há um clima estranho entre os dois, e ambos querem conversar. $Penny.Nome confessa que, apesar da noite ter sido maravilhosa, ela ficou preocupada com a reação do pai, que teve um sonho suspeito e foi até seu quarto furioso. Ela teme que, se ele descobrir o relacionamento, algo ruim possa acontecer. $Jogador.Nome insiste que não quer parar de vê-la e afirma que os sentimentos entre eles são reais. $Penny.Nome admite que também quer continuar se encontrando, mas revela que só pode sair para a escola e a igreja. Mesmo com as dificuldades, os dois decidem continuar se vendo, e $Penny.Nome diz que conhece um lugar onde podem se encontrar. Então $Penny.Nome conduz $Jogador.Nome até a sala do zelador onde ela faz sexo oral nele.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoRefeitorio>>
<<if $game.lang is 0>>
<center><h1>$PaixaoM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PaixaoM2.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You and your friends are chatting in the refectory. But your mind is elsewhere, you can only think about $Paixao.Nome. Who is sitting at the table in the center of the refectory with her friends, $Melissa.Nome and $Jill.Nome." "Você e seus amigos estão conversando no refeitório. Mas seu pensamento está distante, você só consegue pensar em $Paixao.Nome. Que está sentada na mesa no centro do refeitório com suas amigas, $Melissa.Nome e $Jill.Nome.">>
<br>
<center><img id="imagens" src="content/locations/escola/refeitorio/images/The-Baby-Dolls-escola.jpg"></center>
<br>
<<PlayerDiz "Guys, I have a plan to win over $Paixao.Nome." "Pessoal, tenho um plano para conquistar $Paixao.Nome.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
$Amigo.Nome and $Amigo2.Nome look at each other, their gaze saying "Here we go again."
<<elseif $game.lang is 1>>
$Amigo.Nome e $Amigo2.Nome se olham, seu olhar dizia "E lá vamos nós de novo".
<</if>>
</div>
<br>
<<Amigo2Diz "Dude... she hates you." "Cara... ela te odeia.">>
<br>
<<Narrador "$Amigo2.Nome says, trying to end the conversation as quickly as possible." "Diz $Amigo2.Nome tentando encerrar a conversa o mais rapido o possível.">>
<br>
<<Amigo1Diz "She hates everyone, actually." "Ela odeia todo mundo, na verdade.">>
<br>
<<PlayerDiz "But guys, you have to understand this..." "Mas gente, vocês têm que entender isso...">>
<br>
<<Amigo1Diz "We don't need to understand anything! We don't want you with that girl!" "Não precisamos entender nada! Não queremos você com aquela garota!">>
<br>
<<Narrador "$Amigo.Nome says, raising his voice, as if he has a personal problem with $Paixao.Nome." "Diz $Amigo.Nome levantando o tom, como se tivesse um problema pessoal com $Paixao.Nome.">>
<br>
<<Amigo2Diz "Take it easy, man." "Vá com calma, cara.">>
<br>
<<Amigo1Diz "I'm sorry, but it's just that this girl always spoke ill of me and I never cared, but I found out that this girl disrespected my deceased father." "Desculpe, mas, é que essa garota sempre falava mal de mim e eu nunca me importei, mas descobri que essa garota desrespeitou meu falecido pai.">>
<br>
<<PlayerDiz "How do you know?" "Como você sabe?">>
<br>
<<Amigo1Diz "My mother told me, maybe they met at the hospital at some point." "Minha mãe me contou, talvez elas tenham se encontrado no hospital em algum momento.">>
<br>
<<Amigo2Diz "And how was it?" "E como foi?">>
<br>
<<Amigo1Diz "I don't know exactly, my mom didn't give many details, I just know that she disrespected my family, especially the memory of my father, that's why I don't want you to be with her!" "Não sei muito bem, minha mãe não deu muitos detalhes, só sei que ela desrespeitou minha família, principalmente a memória do meu pai, por isso que eu não quero que você fique com ela!">>
<br>
<<Amigo1Diz "Dude, remember we're having a double date on Saturday! Maybe you'll get along with my girl's friend." "Cara, lembra que vamos ter um encontro duplo no sabado! Talvez você se dê bém com a amiga da minha garota.">>
<br>
<<Narrador "You try to reply to $Amigo.Nome, but $Amigo2.Nome's calm voice catches your attention." "Você tenta responder $Amigo.Nome, mas a fala calma de $Amigo2.Nome chama a sua atenção.">>
<br>
<<Amigo2Diz "$Jogador.Nome, these girls are mean, and $Paixao.Nome is the worst of them, if you're really our friend, stay away from that bitch! She's hot, okay, but there are plenty of hot girls in this school, you can find someone better." "$Jogador.Nome, essas garotas são más, e $Paixao.Nome é a pior delas, se você é realmente nosso amigo, fique longe dessa vadia! Ela é gostosa, ok, mas tem muitas gostosas nessa escola, você consegue alguém melhor.">>
<br>
<<PlayerDiz "But guys, I also have a plan that could end her reign." "Mas gente, eu também tenho um plano que pode dar um fim no reinado dela.">>
<br>
<<Amigo1Diz "Revenge is what I want!" "Vingança é o que eu quero!">>
<br>
<<PlayerDiz "It's not necessarily revenge, but it might help her be more humble." "Não é necessariamente vingança, mas pode ajudá-la a ser mais humilde.">>
<br>
<<Amigo1Diz "What's your idea?" "E qual é a sua ideia?">>
<br>
<<PlayerDiz "I saw this in a movie, but I'll tell you my idea tomorrow." "Vi isso em um filme, mas amanhã conto a minha ideia.">>
<br>
<<Amigo2Diz "Why don't you say it now?" "E por que você não diz isso agora?">>
<br>
<<PlayerDiz "Dude! Get in the game! Recess is almost over and I need to plan better." "Cara! Entre no jogo! O recreio já está acabando e preciso planejar melhor.">>
<br>
<<Amigo2Diz "Okay, then." "Ok, então.">>
<br>
<<Narrador "The bell rings and you all head back to the classroom." "O sinal toca e vocês voltam para a sala de aula.">>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $PaixaoM2.MissaoEstagio += 100>>
<<set $PaixaoM2.MissaoEstatus to "Completa">>
<<set $PaixaoM3.MissaoEstatus to "Ativa">>
<<set $QuestWait.PXM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 21>>
<</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/paixao/images/paixao-perfil.jpg">
Name: $Paixao.Nome Reid Matthews<br>
Status: $Paixao.status<br>
Friendship: $Paixao.Amizade<br>
Passion: $Paixao.Paixao<br>
Morality: $Paixao.Moralidade<br>
Desire: $Paixao.Desejo<br>
<br>
<h2><strong>About:</strong></h2>
<p>$Paixao.Nome is the most popular girl in school, the leader of the "Dollies," a group she is part of with her friends $Melissa.Nome and $Jill.Nome, and also the secret crush of $Jogador.Nome. However, she is fake, manipulative, and cruel.</p>
<p>She pretends to be a good girl for her parents, but behind their backs, she does whatever she wants. She uses her beauty and innocent face to achieve her goals.</p>
<br>
<<if $PaixaoM1.MissaoEstatus is "Completa">> /*==================*/
<h2><strong>Background</strong></h2>
<br>
<center><h3>$PaixaoM1.MissaoNome</h3></center>
<p>$Jogador.Nome walks to the square and spots the three girls gathered there: $Paixao.Nome, $Melissa.Nome, and $Jill.Nome. He gets close enough to overhear their conversation.</p>
<p>$Paixao.Nome excitedly shares that a guy asked her out, but she considers him a loser. $Melissa.Nome and $Jill.Nome become curious, and $Jill.Nome asks what her response was. $Paixao.Nome replies that she thought about telling him to screw off but reconsidered after hearing the guy's promises, including taking her to dinner, doing everything for her, sending food via iFood whenever she asked, and always being there for her. So she decided to accept because of the benefits. $Melissa.Nome laughs and shares a story about $Paixao.Nome making a guy pay for a trip and breaking up with him a day before they were supposed to travel, going with someone else instead. $Jogador.Nome, watching, realizes the girls are terrible, especially $Paixao.Nome and $Melissa.Nome, similar in their meanness and appearance, while $Jill.Nome seems not to fit that profile, appearing out of place there.</p>
<</if>> /*=======================================================*/
<br>
<<if $PaixaoM2.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$PaixaoM2.MissaoNome</h3></center>
<p>$Jogador.Nome reveals his plan to win over $Paixao.Nome to his friends, $Amigo.Nome and $Amigo2.Nome. $Amigo.Nome and $Amigo2.Nome express concern, warning $Jogador.Nome about $Paixao.Nome's negative behavior. $Amigo.Nome reveals that $Paixao.Nome disrespected his late father, which increases his dislike for her. $Amigo2.Nome also discourages $Jogador.Nome, calling $Paixao.Nome a "bitch" and advising him to stay away from her. But $Jogador.Nome insists that he has a plan to "put an end to $Paixao.Nome's reign," suggesting that his intention is not necessarily revenge, but perhaps to make her a better person. $Jogador.Nome says he will share the plan the following day.</p>
<</if>> /*=======================================================*/
<br>
<<if $PaixaoM3.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$PaixaoM3.MissaoNome</h3></center>
<p>$Jogador.Nome gathers his friends $Amigo.Nome and $Amigo2.Nome in the cafeteria to share a daring plan. He wants to dethrone $Paixao.Nome, a popular girl whom $Jogador.Nome compares to a dictator. Inspired by a movie, $Jogador.Nome suggests that the best way to weaken $Paixao.Nome is to take away the resources that sustain her, namely, the attention of the boys around her. $Jogador.Nome proposes that they should convince these boys to ignore $Paixao.Nome, even promising that he will stop doing it himself. Despite his friends' skepticism about his promise, $Jogador.Nome insists on the seriousness of his words. Additionally, he suggests shaking $Paixao.Nome's self-esteem by making her doubt her appearance. $Amigo2.Nome mentions the possibility of using hypnosis methods found on the internet, and $Amigo.Nome considers hypnosis a viable strategy. They discuss the third component of the plan: $Paixao.Nome's "loyal followers." $Jogador.Nome notes that $Paixao.Nome's friends are not true friends, but followers who benefit from being by her side. $Amigo.Nome suggests that if one of these girls rebels, the others might follow suit, creating an opportunity to disrupt $Paixao.Nome's reign. The school bell interrupts their discussion, but the friends agree to meet on Sunday to finalize the plan. Meanwhile, $Paixao.Nome passes by with her friends, displaying her arrogant behavior.</p>
<</if>> /*=======================================================*/
<br>
<<if $PaixaoM4.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$PaixaoM4.MissaoNome</h3></center>
<p>$Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome gather at $Amigo.Nome's house to discuss a plan against $Paixao.Nome. The conversation begins with $Amigo2.Nome suggesting they spread bad rumors about $Paixao.Nome, but $Jogador.Nome quickly dismisses the idea as unethical and potentially problematic.</p>
<p>$Amigo2.Nome then proposes a more unusual strategy: getting the boys who fawn over $Paixao.Nome to find bossy girlfriends, hoping this will distract them from their devotion to $Paixao.Nome. He mentions the "Baile da Saudade," an event frequented by wealthy widows looking for young companions, suggesting this could be an opportunity for the boys to become interested in other people.</p>
<p>The idea leads to a moment of laughter between $Jogador.Nome and $Amigo.Nome, who question the feasibility of $Amigo2.Nome's plan but decide it's worth a try.</p>
<p>$Jogador.Nome suggests that within $Paixao.Nome's group of friends, $Jill.Nome might be the weakest link. He observes that $Jill.Nome seems to be with $Melissa.Nome and $Paixao.Nome only for popularity, comparing her to Peter Pettigrew in relation to his friends in "Harry Potter."</p>
<p>$Amigo2.Nome and $Amigo.Nome agree that targeting the weakest link could be effective. $Jogador.Nome proposes talking to $Jill.Nome to learn more about $Melissa.Nome and $Paixao.Nome, believing this approach could help dismantle the group's dynamics. $Amigo2.Nome emphasizes that if they manage to distance the boys and $Paixao.Nome's friends, her self-esteem might plummet.</p>
<p>However, $Amigo.Nome and $Jogador.Nome acknowledge that $Paixao.Nome might be more resilient than she appears, but $Jogador.Nome is confident that weakening two of the three pillars of $Paixao.Nome's popularity will be enough to dethrone her, or at least diminish her influence at school. The plan focuses on destabilizing $Paixao.Nome's social base, highlighting the complexity of friendship and popularity dynamics in the school environment.</p>
<p>$Jogador.Nome decides to take it upon himself to approach Jill to gather information about $Jill.Nome. $Amigo.Nome and $Amigo2.Nome plan to explore the "Baile da Saudade" to see how many older, single women are interested in younger men, intending to distract the school boys.</p>
<p>However, a discussion arises between $Amigo.Nome and $Amigo2.Nome about the approach at the dance, with $Amigo2.Nome seemingly more enthusiastic about the idea than $Amigo.Nome, who finds the situation somewhat ridiculous. $Jogador.Nome, realizing that the discussion between $Amigo.Nome and $Amigo2.Nome could drag on without resolution, decides to say goodbye and focus on his mission to approach $Jill.Nome.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<<FundoQuartoJogador>>
<<if $game.lang is 0>>
<center><h1>$JogadorM4.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM4.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "You're in your bedroom, lying on the bed. Thinking of a better strategy to hypnotize your teachers." "Você está no seu quarto, deitado na cama. Pensando em uma estratégia melhor para hipinotizar seus professores.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/player/images/deitado-na-cama-pensando.jpg"></center>
<br>
<<Reflex "It will be very difficult to keep doing this alone." "Será muito difícil continuar fazendo isso sozinho.">>
<br>
<<Reflex "I went to my teacher's house with a plan in mind, but everything went wrong." "Fui até a casa do minha professora com um plano em mente, mas deu tudo errado.">>
<br>
<<Reflex "I was lucky not to have been expelled from there." "Tive sorte de não ter sido expulso de lá.">>
<br>
<<Reflex "Maybe I need the help of a teacher, at least to tell me where the other teachers live." "Talvez eu precise da ajuda de algum professor, pelo menos para me dizer onde moram os outros professores.">>
<br>
<<Reflex "But who? Let's see..." "Mas quem? Eu vamos ver...">>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Chemistry teacher Ms. Lebelle?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-perfil.jpg"></center>
<br>
<p>No, she hates me, why would she help me?</p>
<<elseif $game.lang is 1>>
<p>A professora de química $ProfQuimica.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-perfil.jpg"></center>
<br>
<p>Não, ela me odeia, por que ela me ajudaria?</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>History teacher Ms. Poteet?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-perfil.jpg"></center>
<br>
<p>No, I went to her house in a very strange way, and if I asked her to give me the address of the other teachers, it would be even stranger.</p>
<<elseif $game.lang is 1>>
<p>A professora de história $ProfHistoria.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-perfil.jpg"></center>
<br>
<p>Não, fui até a casa dela de uma forma muito estranha, e se eu pedisse para ela me dar o endereço dos outros professores seria mais estranho ainda.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Geography teacher Mr. Vernon?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<p>No, he's a bastard, capable of telling the other teachers that I'm spying on them.</p>
<<elseif $game.lang is 1>>
<p>O professor de geografia $ProfGeografia.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<p>Não, ele é um filho da puta, capaz até de dizer aos outros professores que os estou os espionando.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Literature teacher Ms. $ProfLiteratura.Nome Hutchison?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/profLiteratura-perfil.jpg"></center>
<br>
<p>No, she's so boring that she probably doesn't know any teachers other than her sister, she won't have anything to tell me about them.</p>
<<elseif $game.lang is 1>>
<p>A professora de literatura $ProfLiteratura.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/profLiteratura-perfil.jpg"></center>
<br>
<p>Não, ela é tão chata que provavelmente não conhece nenhum professor além da irmã, ela não terá nada para me contar sobre eles.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Biology teacher Ms. $ProfBiologia.Nome Hutchison?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/profBio-perfil.jpg"></center>
<br>
<p>Well, maybe she can help me, she's a great teacher, but she's very monitored by the school administration.</p>
<<elseif $game.lang is 1>>
<p>A professora de biologia $ProfBiologia.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/profBio-perfil.jpg"></center>
<br>
<p>Pois é, talvez ela possa me ajudar, ela é uma ótima professora, mas ela é muito monitorada pela direção.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Physics teacher Mr. Klump?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<p>Yes, he's a cool, smart, and funny teacher. Maybe it's a good idea.</p>
<<elseif $game.lang is 1>>
<p>O professor de física $ProfFisica.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<p>Sim, ele é um professor legal, inteligente e engraçado. Talvez seja uma boa ideia.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Sociology teacher Ms. Miller?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg"></center>
<br>
<p>Well, she's a nice teacher, but she's very new to the school, she definitely doesn't know the other teachers very well yet.</p>
<<elseif $game.lang is 1>>
<p>A professora de sociologia $ProfSociologia.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg"></center>
<br>
<p>Pois é, ela é uma professora legal, mas é muito nova na escola, com certeza ainda não conhece muito bem os outros professores.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Math teacher Mr. McComber?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<p>Maybe. He does everything for his daughter Lexi, so maybe if I asked her to ask him, he might accept. But how would I convince her to help me?</p>
<<elseif $game.lang is 1>>
<p>O professor de matemática $ProfMatematica.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<p>Pode ser. Ele faz tudo por sua filha Lexi que talvez se eu pedisse a ela perguntar a ele, talvez aceitaria. Mas como eu iria convencê-la a me ajudar?</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Philosophy teacher Mr. Anysio?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<p>He may be a good teacher and know everybody, as he's been at that school the longest, but he's so old now that he has difficulty even teaching, so maybe he's not such a good option.</p>
<<elseif $game.lang is 1>>
<p>O professor de filosofia $ProfFilosofia.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<p>Ele é seja um bom professor e conheça todo mundo, além de ser quem está há mais tempo naquela escola, mas já está tão velho que tem dificuldade até de dar aula então talvez não seja uma opção tão boa.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Physical education teacher Mrs. Paparozzi?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-perfil.jpg"></center>
<br>
<p>I don't know much about her, I have no idea if she would help me or not.</p>
<<elseif $game.lang is 1>>
<p>A professora de educação-física $ProfEdFisica.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-perfil.jpg"></center>
<br>
<p>Não sei muito sobre ela, não tenho ideia se ela me ajudaria ou não.</p>
<</if>>
</div>
<br>
<div class="ref">
<<if $game.lang is 0>>
<p>Art teacher Mrs. Corpora?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-perfil.jpg"></center>
<br>
<p>She's the coolest teacher in the school, but I don't think she would do this for me.</p>
<<elseif $game.lang is 1>>
<p>A professora de arte $ProfArte.Nome?</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-perfil.jpg"></center>
<br>
<p>Ela é a professora mais legal da escola, mas acho que não faria isso por mim.</p>
<</if>>
</div>
<br>
<<Reflex "And now? Which one to choose?" "E agora? Qual escolher?">>
<br>
@@.btnUI;<<button [[Continue|JM4 parte 2 - E agora?]]>>
<<set $JogadorM4.MissaoEstagio += 50>>
<<addmins 15>>
<</button>>@@<<FundoQuartoJogador>>
<<Reflex "Maybe physics Mr. Klump is the best option, because he's kind enough to help me, gets along with everyone at school, definitely knows the other teachers well enough to know where they live, and he's not so straight-laced, maybe he'll accept my request if I offer him something in return." "Talvez o professor de física $ProfFisica.Nome seja a melhor opção, porque ele é gentil a ponto de me ajudar, se dá bem com todo mundo na escola, com certeza conhesse os outros professores a ponto de saber onde moram, e ele também não é tão certinho, talvez ele aceite meu pedido se oferecesse algo em troca.">>
<br>
<<Reflex "In the next physics class, I'll talk to him and do my best to convince him to help me." "Na próxima aula de física falarei com ele e farei o possível para convencê-lo a me ajudar.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM4.MissaoEstagio += 50>>
<<set $JogadorM4.MissaoEstatus to "Completa">>
<<set $JogadorM5.MissaoEstatus to "Ativa">>
<<set $QuestWait.JM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@Professora de História Missões (Diana Prince)<<FundoApartamentoProfdeHistoria>>
<<if $game.lang is 0>> /*==========================================*/
<center><h1>$ProfHistoriaM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*======================================*/
<center><h1>$ProfHistoriaM1.MissaoNomePTBR</h1></center>
<</if>> /*=========================================================*/
<<Narrador "You go to your history teacher's apartment, $ProfHistoria.Nome's. You knock on the door, curious about what this book club will be like." "Você vai ao apartamento da sua professora de história, $ProfHistoria.Nome. E bate na porta, curioso sobre como será esse clube do livro.">>
<br>
<<PlayerDiz "Ms. Poteet, it's $Jogador.Nome, I'm here for the book club." "Professora, é o $Jogador.Nome, estou aqui para o clube do livro.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
"The door is open," she says.
<<elseif $game.lang is 1>>
"A porta está aberta" ela diz.
<</if>>
</div>
<br>
<<Narrador "You enter her apartment, and $ProfHistoria.Nome is sitting on the couch, waiting for you to start. She has an excited smile on her face." "Você entra no seu apartamento e $ProfHistoria.Nome está sentada no sofá esperando você para começar, ela exibe um sorriso de empolgação em seu rosto.">>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome, are you ready to start?" "Ei $Jogador.Nome, você está pronto para começar?">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Sala3.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Yes, I have the book here and I'm ready." "Sim, tenho o livro aqui e estou pronto.">>
<br>
<<ProfHistoriaDiz "Then you can sit on the couch." "Aí você pode sentar aí no sofá.">>
<br>
<<PlayerDiz "Okay." "Ok.">>
<br>
<<Narrador "You sit down, and she grabs a chair and sits in front of you." "Você se senta, e ela coloca uma poltrona e se senta na sua frente.">>
<br>
<<ProfHistoriaDiz "Let's start by discussing the first chapter, the farm was a clear reference..." "Vamos começar discutindo do primeiro capítulo, a fazenda era uma referência clara...">>
<br>
<<PlayerDiz "Hold on, I thought we were going to start reading the book." "Espera aí, pensei que íamos começar a ler o livro.">>
<br>
<<Narrador "The excitement on $ProfHistoria.Nome's face fades away." "O sorriso de empolgação no rosto de $ProfHistoria.Nome se esvai.">>
<br>
<<ProfHistoriaDiz "What do you mean, $Jogador.Nome? Don't you know how the book club works?" "Como assim, $Jogador.Nome? Você não sabe como funciona o clube do livro?">>
<br>
<<PlayerDiz "No, how does it work?" "Não, como funciona?">>
<br>
<<Narrador "She sighs in disbelief." "Ela suspira incrédula.">>
<br>
<<ProfHistoriaDiz "You read the book at home, and we meet to discuss it." "Você lê o livro em casa e a gente se encontra para discutir.">>
<br>
<<PlayerDiz "Oh, I didn't know that..." "Oh, eu não sabia disso...">>
<br>
<<ProfHistoriaDiz "So, you haven't read anything?" "Então você não leu nada?">>
<br>
<<PlayerDiz "No." "Não.">>
<br>
<<Narrador "$ProfHistoria.Nome stands up, frustrated." "$ProfHistoria.Nome se levanta, se lamentando.">>
<br>
<<ProfHistoriaDiz "Darn it! Today's meeting is ruined!" "Droga! A reunião de hoje está arruinada!">>
<br>
<<Narrador "Not quite understanding why she reacted so badly, you remain calm." "Sem entender muito bem o porque ela reagiu tão mau, você mantem a calma.">>
<br>
<<PlayerDiz "Well, can't we just read the book today, and next time I promise I'll read it at home and we'll do the book club the right way." "Bem, podemos apenas ler o livro hoje, e da próxima vez prometo que vou ler o livro em casa e faremos o clube do livro do jeito certo.">>
<br>
<<Narrador "She looks at you with a resigned look." "Ela olha pra você com um olhar conformista.">>
<br>
<<ProfHistoriaDiz "Okay, we're already here, right? Do you want me to start reading?" "Ok, já estamos aqui, certo? Quer que eu comece a ler?">>
<br>
<<PlayerDiz "Yes, please." "Sim, por favor.">>
<br>
<<ProfHistoriaDiz "Alright." "Tudo bem.">>
<br>
<<Narrador "She opens the book and starts reading." "Ela abre o livro e começa a ler.">>
<br>
<<ProfHistoriaDiz "Mr. Jones, of the Manor Farm, had locked the hen-houses for the night, but was too drunk to remember to shut the popholes. With the ring of light from his lantern dancing from side to side, he lurched across the yard, kicked off his boots at the back door, drew himself a last glass of beer from the barrel in the scullery, and made his way up to bed, where Mrs. Jones was already snoring." "O Sr. Jones, da Fazenda Manor, havia trancado os galinheiros durante a noite, mas estava bêbado demais para se lembrar de fechar os buracos. Com o anel de luz de sua lanterna dançando de um lado para outro, ele cambaleou pelo pátio, tirou as botas na porta dos fundos, pegou um último copo de cerveja do barril na copa e foi para a cama. , onde a Sra. Jones...">>
<br>
<<Reflex "How am I going to hypnotize her like this, she'll just keep reading and I won't have a chance to try to hypnotize her, not to mention she doesn't seem relaxed at all..." "Como vou hipnotizá-la assim, ela simplesmente continuará lendo e não terei oportunidade de tentar hipnotizá-la, sem contar que ela não parece nada relaxada...">>
<br>
<<ProfHistoriaDiz "$Jogador.Nome, are you paying attention?" "$Jogador.Nome está prestando atenção?">>
<br>
<<PlayerDiz "Oh, sure." "Ah, claro.">>
<br>
<<ProfHistoriaDiz "Then continue from where I left off." "Então continue de onde parei.">>
<br>
<<PlayerDiz "Uh..." "Ahmm...">>
<br>
<<Narrador "You start searching trying to remember where she stopped. $ProfHistoria.Nome, not very patient, helps you." "Você começa a procurar tentando se lembrar onde ela parou. $ProfHistoria.Nome sem muita paciência te ajuda.">>
<br>
<<ProfHistoriaDiz "Third paragraph." "Terceiro parágrafo.">>
<br>
<<PlayerDiz "Oh, uh, I knew..." "Ah, ahm, eu sabia...">>
<br>
<<Narrador "You respond nervously." "Responde você rindo de nervosismo.">>
<br>
<<PlayerDiz "Well." "Bem.">>
<br>
<<PlayerDiz "At the other end of the big barn, on a sort of raised platform, Major was already ensconced on his bed of straw, under a lantern which hung from a beam. He was twelve years old and had lately grown rather stout, but he was still a majestic-looking pig, with a wise and benevolent appearance in spite of the fact that his tushes had never been cut. In the..." "Numa das extremidades do grande celeiro, numa espécie de plataforma elevada, o Major já estava acomodado na sua cama de palha, sob uma lanterna pendurada numa viga. Ele tinha doze anos e ultimamente estava bastante robusto, mas ainda era um porco de aparência majestosa, com uma aparência sábia e benevolente, apesar de suas presas nunca terem sido cortadas. Em pouco tempo o outro...">>
<br>
<<Narrador "Time passes, and you both read the entire chapter in full, $ProfHistoria.Nome can't resist stopping after every paragraph to comment on what's happening. She seems to really enjoy reading, and even more so discussing what she's reading." "O tempo passa, e vocês dois leem o capitulo inteiro na integra, $ProfHistoria.Nome não resiste em parar a cada paragrafo para comentar o acontecido. Ela demonstra gostar muito de ler, e ainda mais de comentar sobre o que está lendo.">>
<br>
<<ProfHistoriaDiz "So $Jogador.Nome, do you understand the metaphors?" "Então $Jogador.Nome, você entende as metáforas?">>
<br>
<<PlayerDiz "Yes, I understood that the farm was the Soviet Union and the animals were the political leaders of the time." "Sim, entendi que a fazenda era a União Soviética e os animais eram os líderes políticos da época.">>
<br>
<<ProfHistoriaDiz "Exactly, we'll continue later. Read the next chapter and then send me a message, then we'll arrange the next meeting." "Exatamente, continuamos depois. Leia o próximo capítulo e depois me mande uma mensagem, então a gente marca a próxima reunião.">>
<br>
<<Narrador "She gives you her cell phone number." "Ela te passa o número do celular dela.">>
<br>
<<PlayerDiz "Okay, can I leave now then?" "Ok, então posso sair agora?">>
<br>
<<ProfHistoriaDiz "Yes, $Jogador.Nome, you're free to go." "Sim, $Jogador.Nome, você está livre.">>
<br>
<<PlayerDiz "Okay then, bye." "Ok então, tchau.">>
<br>
<<ProfHistoriaDiz "See you next time." "Até a próxima.">>
<br>
<<Narrador "You leave your teacher's house mentally tired." "Você sai da casa do sua professora mentalmente cansado.">>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM1.MissaoEstagio += 100>>
<<set $ProfHistoriaM1.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $AnimalFarm.Capitulo1 to true>>
<<set $QuestWait.PHM to true>>
<<addmins 73>>
<</button>>@@<<FundoRefeitorio>>
<<if $game.lang is 0>>
<center><h1>$PaixaoM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PaixaoM3.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You sit down with your friends in the refectory, ready to tell them your plan to dethrone the queen bee." "Você se senta com seus amigos no refeitório. Pronto para contar aos seus amigos o seu plano para destronar a abelha rainha.">>
<br>
<<Amigo1Diz "$Jogador.Nome, tell us your plan that you were supposed to tell us yesterday!" "$Jogador.Nome, agora conte-nos o seu plano que você deveria ter nos contado ontem!">>
<br>
<<Amigo2Diz "Yeah." "Sim.">>
<br>
<<PlayerDiz "Okay, okay, guys, but you'll have to help me." "Ok, ok pessoal, mas vocês vão ter que me ajudar.">>
<br>
<<Amigo2Diz "No problem." "Não tem problema.">>
<br>
<<Amigo1Diz "Always, brother!" "Sempre irmão!">>
<br>
<<PlayerDiz "Alright, so a while back, I saw a movie with this unbearable girl, kind of like $Paixao.Nome, and her friends." "Ok, há um tempo tinha visto um filme que tinha uma garota insuportável, até um pouco parecida com $Paixao.Nome, e seus amigas.">>
<br>
<<PlayerDiz "In this movie, two girls and a guy hatch a plan to destroy her popularity, and that's what we're going to do. Lean in." "Nesse filme duas duas garota e um garoto traçam um plano para destruir a popularidade dela e é isso que vamos fazer. Aproximem-se.">>
<br>
<<Narrador "You show a sheet of paper in your notebook to explain your plan to your friends." "Você mostra uma folha de papel em seu caderno para explicar seu plano aos seus amigos.">>
<br>
<<if $game.lang is 0>>
<center><img id="imagens" src="content/characters/player/images/PXM3-Caderno.jpg"></center>
<<elseif $game.lang is 1>>
<center><img id="imagens" src="content/characters/player/images/PXM3-CadernoPTBR.jpg"></center>
<</if>>
<br>
<<PlayerDiz "$Paixao.Nome is an evil dictator, right?" "$Paixao.Nome é um ditadora malvada, correto?">>
<br>
<<Amigo1Diz "Absolutely!" "Isso mesmo!">>
<br>
<<PlayerDiz "And how do you bring down a dictator? You cut off their resources." "E como derrubar um ditador? Você tira os recursos dele.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You circle the word "guys" with your finger.
<<elseif $game.lang is 1>>
Você circula com o dedo "garotos".
<</if>>
</div>
<br>
<<PlayerDiz "$Paixao.Nome wouldn't be anyone without the guys who flatter her and do everything for her." "$Paixao.Nome não seria ninguém sem os garotos que a bajulam e fazem tudo por ela.">>
<br>
<<Amigo2Diz "Including you!" "Incluindo você!">>
<br>
<<Narrador "You roll your eyes, but you can't disagree." "Você rola os olhos, mas não pode discordar.">>
<br>
<<PlayerDiz "Yes, including me!" "Sim, inclusive eu!">>
<br>
<<PlayerDiz "We have to figure out a way to make these guys ignore her, including me. I swear I'll stop!" "Temos que pensar em um jeito de fazer esses garotos ignorarem ela, inclusive eu, juro que paro!">>
<br>
<<Narrador "You say this with your hand on your chest, but your friends don't seem to take it seriously." "Você diz isso com uma mão no peito, mas seus amigos não parecem levar isso a sério.">>
<br>
<<PlayerDiz "I'm serious!" "Estou falando sério!">>
<br>
<<Amigo2Diz "Alright, go on, continue." "Tudo bem, vá em continue.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You circle the word "self-esteem" with your finger.
<<elseif $game.lang is 1>>
Você circula com o dedo "autoestima".
<</if>>
</div>
<br>
<<PlayerDiz "She may be a girl with a perfect body, but what if we make her believe she's not?" "Ela pode ser uma garota com um corpo perfeito, mas e se a fizermos acreditar que não tem?">>
<br>
<<Amigo2Diz "Okay, but how do we do that?" "Ok, mas como fazemos isso?">>
<br>
<<Narrador "$Amigo.Nome thinks for a moment." "$Amigo.Nome pensa um pouco.">>
<br>
<<Amigo2Diz "Um... There are some hypnosis techniques on the internet." "Ahm... Existem algumas formas de hipnose na internet.">>
<br>
<<Reflex "Hypnosis?!" "Hipnose?!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Hypnosis?!?!|PXM3 parte 2 - Destronando a Abelha Rainha parte I]]>>
<<set $PaixaoM3.MissaoEstagio += 50>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Hipnose?!?!|PXM3 parte 2 - Destronando a Abelha Rainha parte I]]>>
<<set $PaixaoM3.MissaoEstagio += 50>>
<<addmins 10>>
<</button>>@@
<</if>><<FundoRefeitorio>>
<<PlayerDiz "Hypnosis?" "Hipnose?">>
<br>
<<Amigo1Diz "Yeah." "Isso.">>
<br>
<<Reflex "How does he know about hypnosis?" "Como ele sabe da hipnose?">>
<br>
<<PlayerDiz "What do you mean by hypnosis?" "O que você quer dizer com hipnose?">>
<br>
<<Amigo1Diz "It's hard to explain, come to my house and I'll show you." "É difícil explicar, vai até a casa que eu te mostro.">>
<br>
<<Reflex "Oh my God!" "Oh meu Deus!">>
<br>
<<PlayerDiz "Okay, but we still have the third item to discuss." "Ok, mas agora ainda temos o terceiro item.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
ou circle the words "Loyal Followers" with your finger.
<<elseif $game.lang is 1>>
Você circula com o dedo "Seguidoras Leais".
<</if>>
</div>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
$Paixao.Nome would be nothing without her best "friends."
<<elseif $game.lang is 1>>
$Paixao.Nome não seria nada sem seus melhores "amigas".
<</if>>
</div>
<br>
<<Narrador "You make air quotes with your fingers." "Você faz aspas com os dedos.">>
<br>
<<PlayerDiz "This kind of girl doesn't have real friends, she has followers who follow her because it's advantageous for them." "Esse esse tipo de garota não tem amigas de verdade, ela tem seguidores que a seguem porque é uma vantagem para eles.">>
<br>
<<Amigo1Diz "All it takes is for one of them to rebel, and then the second one will want to take the first one's place." "Basta uma delas se rebelar e então a segunda vai querer tomar o lugar da primeira.">>
<br>
<<PlayerDiz "Exactly." "Exatamente.">>
<br>
<<Narrador "The bell rings, time to go back to the classroom." "O sinal toca, hora de voltar para a sala de aula.">>
<br>
<<Amigo2Diz "Damn! We haven't even decided everything that's going to happen." "Droga! Ainda nem decidimos tudo o que vai acontecer.">>
<br>
<<Amigo1Diz "Relax, Sunday, all three of you at my house, and we'll discuss this." "Relaxe, domingo os três na minha casa e discutiremos isso.">>
<br>
<<PlayerDiz "Oh, and tell me about the hypnosis thing." "Ah, e me conte sobre a coisa da hipnose.">>
<br>
<<Amigo1Diz "Yeah, and..." "Sim, e...">>
<br>
<<Narrador "$Paixao.Nome walks past them with her three friends, $Melissa.Nome and $Jill.Nome." "$Paixao.Nome passa por eles com suas três amigas $Melissa.Nome e $Jill.Nome.">>
<br>
<<RileyDiz "So losers, it's time to go back to class, are you deaf?" "Então virjolas é hora de voltar para a sala, vocês são surdos?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola3.jpg"></center>
<br>
<<Narrador "$Paixao.Nome's friends let out a fake laugh, but it was enough to further inflate $Paixao.Nome's ego." "As amigas de $Paixao.Nome soltam uma gargalhada falsa, mas era suficiente para inflar ainda mais o ego de $Paixao.Nome.">>
<br>
<<Amigo1Diz "Okay, let's take down this bitch!" "Ok, vamos acabar com essa vadia!">>
<br>
<<Amigo2Diz "That's it." "É isso.">>
<br>
<<Narrador "The three of you return to the classroom knowing you have a mission to accomplish." "Vocês três voltam para a sala sabendo que tem uma missão a cumprir.">>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $PaixaoM3.MissaoEstagio += 50>>
<<set $PaixaoM3.MissaoEstatus to "Completa">>
<<set $PaixaoM4.MissaoEstatus to "Ativa">>
<<set $QuestWait.PXM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 13>>
<</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_historia/images/ProfHistoria-perfil.jpg">
Nome: $ProfHistoria.Nome Elizabeth Burns Poteet<br>
Status: $ProfHistoria.status<br>
Friendship: $ProfHistoria.Amizade<br>
Passion: $ProfHistoria.Paixao<br>
Morality: $ProfHistoria.Moralidade<br>
Desire: $ProfHistoria.Desejo<br>
<br>
<h2><strong>About:</strong></h2>
<p>$ProfHistoria.Nome is a history teacher, in her classes she is a figure of authority and competence, in her personal life she has a deep passion for comics and movies.</p>
<br>
<<if $JogadorM3.MissaoEstatus is "Completa">> /*=================*/
<h2><strong>Background</strong></h2>
<br>
<center><h3>$JogadorM3.MissaoNome</h3></center>
<p>$Jogador.Nome plans a strategic moment to hypnotize Miss Poteet, believing that when he finds her tired after work, he will have the perfect opportunity to hypnotize her while she relaxes on the sofa.</p>
<p>As his thoughts unfold, $Jogador.Nome begins to hesitate. He considers the risks involved: what if Miss Poteet isn't relaxed enough to be hypnotized? What if he gets caught? This insecurity leads him to think of alternatives, like creating a distraction or hiding until the right moment. $Jogador.Nome acknowledges that the idea could be risky and questions his own courage to go through with it.</p>
<p>$Jogador.Nome arrives at his Miss Poteet's apartment, but encounters a locked door. Initially, he feels frustrated for not considering that the entrance would be closed. Trying to find a solution, he looks for the key under the doormat without success and thinks about convincing the doorman to help him or even trying to open the door with a bobby pin, but quickly realizes he doesn't have one.</p>
<p>Feeling defeated, $Jogador.Nome is about to leave when, unexpectedly, he bumps into Miss Poteet, who has just returned home. Surprised, he doesn't know how to justify his presence. To escape the situation, $Jogador.Nome invents a story about doing an interview for a journalism course, even though that isn't his true intention. Miss Poteet surprisingly praises $Jogador.Nome, insinuating that he is not as insignificant as he seemed. She invites him in and offers the "interview" he mentioned, leaving $Jogador.Nome intrigued and nervous.</p>
<p>$Jogador.Nome is welcomed into his teacher's home, Miss Poteet, who compliments him on his visit. While she steps away to change clothes, $Jogador.Nome seizes the opportunity to explore the environment and, out of curiosity, enters a small office. He examines the bookshelf, noting various titles, including one that surprises him, causing him to chuckle discreetly.</p>
<p>When Miss Poteet returns, $Jogador.Nome tries to disguise his curiosity but ends up engaging in a conversation about the books. He mentions that he is reading "Animal Farm," but Miss Poteet suggests that he doesn't fully understand the work, leaving him confused. She then proposes that they meet again to discuss the book, which excites $Jogador.Nome, as he sees this as a new opportunity for interaction.</p>
<p>However, when questioned about the interview, $Jogador.Nome decides to set that idea aside, claiming he has an urgent commitment. This change of plans raises Miss Poteet's suspicion as he bids farewell and leaves her apartment. Reflecting on the day, $Jogador.Nome realizes that although nothing went as initially planned, the experience wasn't so bad, and he will still have other opportunities in the future.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM1.MissaoNome</h3></center>
<p>$Jogador.Nome visits $ProfHistoria.Nome for her "book club." Upon arriving, $ProfHistoria.Nome discovers that he hasn't read the book beforehand, which disappoints her. She explains that the club's dynamic involves discussing the reading done at home. Despite the initial frustration, $Jogador.Nome suggests that they read the book together at that moment.</p>
<p>$ProfHistoria.Nome agrees and starts reading, but $Jogador.Nome gets distracted, anxious to hypnotize her, which makes the situation even tenser. They read the first chapter, where $ProfHistoria.Nome makes several observations and comments about the narrative, showcasing her passion for reading. $Jogador.Nome notices the metaphors present in the story.</p>
<p>At the end of the reading, $ProfHistoria.Nome encourages $Jogador.Nome to continue with the reading and says goodbye, giving him her cell phone number so he can schedule the next meeting.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM2.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM2.MissaoNome</h3></center>
<p>$Jogador.Nome visits his history teacher $ProfHistoria.Nome's apartment to participate in her "book club." Upon arrival, he is warmly greeted by $ProfHistoria.Nome, who has prepared cookies for the occasion. $Jogador.Nome is excited to have read the second chapter of the book as agreed. They spend an hour discussing the book, a moment so engaging that $Jogador.Nome almost forgets his initial goal of hypnotizing the teacher. At the end of the productive discussion, $ProfHistoria.Nome mentions that she will wash the dishes, and $Jogador.Nome accompanies her to the kitchen, prolonging the pleasant moment.</p>
<p>$Jogador.Nome continues his effort to get closer to $ProfHistoria.Nome by offering to help with the dishes, but she politely declines. $Jogador.Nome insists, but Diana stands by her decision, suggesting he could leave. As $Jogador.Nome is about to leave, he hears a plate breaking, which seems to upset $ProfHistoria.Nome. Concerned, $Jogador.Nome offers help again, but $ProfHistoria.Nome thanks him and asks him to go. Noticing her sadness, $Jogador.Nome respects her request and leaves, not fully understanding why the broken plate incident had such a significant impact on her.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM3.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM3.MissaoNome</h3></center>
<p>$Jogador.Nome arrives at $ProfHistoria.Nome's apartment to join the book club, where they are discussing "Animal Farm." Upon entering, he doesn't find $ProfHistoria.Nome in the living room and notices something unexpected on the bookshelf: comics mixed with intellectual books. Surprised, $Jogador.Nome discovers that Miss Poteet is a fan of comics, something he hadn't anticipated. When $ProfHistoria.Nome appears, she questions $Jogador.Nome about his astonishment, defending her interest in comics as normal for anyone, regardless of gender. The conversation then returns to its initial purpose, with both heading to the living room to discuss the book chapter. After the discussion, $ProfHistoria.Nome mentions she'll be going to the kitchen to wash the dishes, marking the end of the meeting.</p>
<p>$Jogador.Nome offers to help $ProfHistoria.Nome with the dishes after the book club meeting. While washing dishes together, $Jogador.Nome brings up the comics and learns that $ProfHistoria.Nome has been a longtime fan, especially of Wonder Woman. He expresses interest in reading comics with her, but $ProfHistoria.Nome reminds him that the club's focus is on complex literature, though she considers the possibility of exploring comics in a future meeting. During this interaction, $Jogador.Nome feels an unexpected connection with $ProfHistoria.Nome, imagining that this closeness could develop into something beyond their usual literary discussions.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM4.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM4.MissaoNome</h3></center>
<p>$Jogador.Nome goes to his history teacher $ProfHistoria.Nome's apartment for the book club. He has already read chapter 4, and they talk about the book. After finishing reading the fourth chapter, $Jogador.Nome suggests reading a comic book, and $ProfHistoria.Nome agrees. They both then read a Wonder Woman comic. The two spend some time reading and discussing the comic, losing track of time. When $Jogador.Nome realizes the time, he says goodbye to $ProfHistoria.Nome, wishing to continue reading with her.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM5.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM5.MissaoNome</h3></center>
<p>$Jogador.Nome visits his history teacher, $ProfHistoria.Nome, for the book club. He has already read chapter 5 of "Animal Farm." $ProfHistoria.Nome welcomes him with cookies, and they discuss the chapter, becoming increasingly friendly. After discussing the book, they read a Wonder Woman comic together and have a lot of fun. In the end, $Jogador.Nome says goodbye, but $ProfHistoria.Nome invites him to watch Wonder Woman at her house on Saturday night. $Jogador.Nome accepts the invitation, thinking it would be a good opportunity to spend more time with her and charm her.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM6.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM6.MissaoNome</h3></center>
<p>$Jogador.Nome goes to his history teacher $ProfHistoria.Nome’s apartment to watch a movie with her. Upon arriving, he knocks on the door and is warmly greeted by $ProfHistoria.Nome. He had been expecting to watch the recent Wonder Woman films starring Gal Gadot, but $ProfHistoria.Nome surprises him by putting on a classic series about the heroine that she used to watch in her childhood. Despite his initial disappointment, $Jogador.Nome decides to give it a chance out of respect for her.</p>
<p>While they watch together on the couch, $ProfHistoria.Nome brings food, and the two share the moment in a calm, relaxed way. As the episodes go by, $Jogador.Nome ends up having fun, even with the visibly dated effects of the series. They end up watching three episodes in a row, and during the third, $Jogador.Nome notices that $ProfHistoria.Nome is almost asleep, nestled under the blankets.</p>
<p>Taking advantage of the moment and her vulnerability, $Jogador.Nome has an intrusive thought and tries to hypnotize her, reciting phrases that reinforce the idea that she should help him with his school problems as if it were a moral responsibility. He does this stealthily, holding her face and saying his “magic words,” hoping to manipulate her.</p>
<p>$ProfHistoria.Nome, drowsy, snaps out of the trance in confusion, and $Jogador.Nome quickly covers it up by saying he was only trying to wake her because she seemed to be mumbling. She believes the explanation, admits she dozed off, and despite the late hour, decides to finish the episode with him.</p>
<p>After the episode ends, $ProfHistoria.Nome is clearly tired, and $Jogador.Nome says goodbye and leaves.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM7.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM7.MissaoNome</h3></center>
<p>During a regular history class, teacher $ProfHistoria.Nome announced that there would be a test the following week, and the topic would be exclusively the Russian Revolution. $Penny.Nome, surprised, questioned the decision, since tests normally cover more than one subject. $ProfHistoria.Nome explained that she chose to focus on a single topic to allow everyone to study it in greater depth and have the chance to get a good grade. However, she warned that this did not mean the test would be easy.</p>
<p>While explaining, the teacher mentioned the book Animal Farm, which had previously been assigned as supplemental reading, and emphasized that the lessons and analogies from the book would be important for the test. At that moment, she looked directly at $Jogador.Nome, implying that the remark might have been especially meant for him.</p>
<p>Reflecting on this, $Jogador.Nome suspected that the teacher was directly connecting the test’s content to the book. Motivated by this possibility and wanting to surprise $ProfHistoria.Nome, the students decided to read Animal Farm at the next book club meeting, showing interest and initiative in the face of the challenge she had proposed.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<<Fundo3B>>
<<if $game.lang is 0>>
<center><h1>$JogadorM5.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM5.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "The physics class is almost over, and you're wondering how to get your teacher on your side." "A aula de física está quase acabando e você está se perguntando como fazer o seu professor passar para o seu lado.">>
<br>
<<ProfFisicaDiz "So, students, did you understand Newton's laws? I hope so because all of this will be on the upcoming tests." "Então, alunos, vocês entenderam as leis de Newton? Espero que sim porque tudo isso estará nos próximas provas.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula1.jpg"></center>
<br>
<<Narrador "The bell rings." "O sinal toca.">>
<br>
<<ProfFisicaDiz "See you next time!" "Até a próxima!">>
<br>
<<Narrador "You stand up." "Você se levanta.">>
<br>
<<PlayerDiz "Hey, Mr. Klump, I have a question." "Ei professor, tenho uma pergunta.">>
<br>
<<ProfFisicaDiz "Then ask your question." "Então faça sua pergunta.">>
<br>
<<PlayerDiz "Can we talk outside?" "Podemos conversar lá fora?">>
<br>
<<ProfFisicaDiz "Do you have any doubts about the subject?" "Tem alguma dúvida sobre o assunto?">>
<br>
<<PlayerDiz "Not exactly." "Não exatamente.">>
<br>
<<ProfFisicaDiz "Okay, let's step out into the hallway to talk." "Ok, vamos sair para o corredor conversar.">>
<br>
@@.btnUI;<<button [[Continue|JM5 parte 2 - Proposta Decente]]>>
<<set $JogadorM5.MissaoEstagio += 33>>
<<addmins 49>>
<</button>>@@<<FundoEscola>>
<<Narrador "You and Mr. Klump are in the school hallway talking." "Você e o professor $ProfFisica.Nome estão no corredor da escola conversando.">>
<br>
<<ProfFisicaDiz "So, $Jogador.Nome, are you having problems? Is there something you didn't understand?" "Então $Jogador.Nome, você está com problemas? Você não entendeu alguma coisa?">>
<br>
<<PlayerDiz "No, but I need your help." "Não, mas preciso que você me ajude.">>
<br>
<<ProfFisicaDiz "Are you facing any problems at home?" "Você está enfrentando algum problema em casa?">>
<br>
<<PlayerDiz "Yes, my mom, she took everything from me because I failed this year." "Sim, minha mãe, tirou tudo de mim porque eu repeti de ano.">>
<br>
<<ProfFisicaDiz "Okay, and?" "Ok, e daí?">>
<br>
<<PlayerDiz "That's why I need your help to pass this year." "Por isso preciso de ajuda para passar esse ano.">>
<br>
<<ProfFisicaDiz "And what do you mean by that? Do you want private lessons? I'll let you know, I charge by the hour!" "E o que você quer dizer com isso? Quer aulas particulares? Já deixo avisado que eu cobro por hora em!">>
<br>
<<PlayerDiz "I need you to give me high grades in the next two months until the end of the year!" "Preciso que você me dê notas altas nos próximos dois meses até o final do ano!">>
<br>
<<ProfFisicaDiz "$Jogador.Nome is very funny. I charge $130 per hour, but since you're my student I'll take $129.99!" "$Jogador.Nome é muito engraçado. Que tal dar aulas particulares, cobro $130 por hora, mas como você é meu aluno aceito $129,99!">>
<br>
<<PlayerDiz "I'm not joking, Mr. Klump! I need you to do this for me!" "Não estou brincando professor! Preciso que você faça isso por mim!">>
<br>
<<ProfFisicaDiz "Are you saying you want me to give you high grades every two months even if you don't do anything?" "Você está dizendo que quer que eu lhe dê notas altas a cada dois meses mesmo que você não faça nada?">>
<br>
<<PlayerDiz "You put it in a way that makes it sound much worse, but yes." "Você fala de um jeito que faz parecer muito pior, mas é isso.">>
<br>
<<ProfFisicaDiz "You need a psychologist!" "Você precisa de um psicólogo!">>
<br>
<<PlayerDiz "Mr. Klump, hear me out! I'm a visionary, I feel like I don't belong here, this educational system is so flawed that I can't see a future for myself while I continue to waste time in school because that's exactly what I'm doing, wasting time." "Professor, raciocine comigo! Sou um homem de visão, sinto que o meu lugar não é aqui, este sistema educativo é tão falho que não consigo ver um futuro para mim enquanto continuar a perder tempo na escola porque é exatamente isso que estou a fazer, desperdiçando tempo.">>
<br>
<<PlayerDiz "We live such short lives and miss out on so many wonderful surprises in the outside world by wasting our time. I know I have to stay in school, but I think I could use this time thinking and working on more uplifting things than just learning math, for example, nowadays we have calculators to do difficult calculations for us." "Vivemos uma vida muito curta e perdemos muitas das surpresas maravilhosas do mundo exterior ao desperdiçarmos nosso tempo. Eu sei que tenho que ficar aqui na escola, mas acho que poderia usar esse tempo pensando e trabalhando em coisas mais edificantes do que apenas aprender matemática por exemplo, hoje em dia temos calculadoras para fazer contas difíceis para nós.">>
<br>
<<PlayerDiz "Mr. Klump, are you sure your childhood dream was to be stuck in a room with several students who are only interested in passing the year to finish school life and finally start real life? Or I don't know, traveling the world, climbing Mount Everest, or living a great adventure?" "Professor, você tem certeza que seu sonho de infância era ficar preso em uma sala com vários alunos que só têm interesse em passar de ano para terminar logo a vida escolar e finalmente começar a vida de verdade? Ou não sei, viajando pelo mundo, escalando o Monte Everest ou vivendo uma grande aventura?">>
<br>
<<Narrador "Mr. Klump looks at you intrigued." "O professor $ProfFisica.Nome olha pra você intrigado.">>
<br>
<<ProfFisicaDiz "Nice speech, $Jogador.Nome. Okay, you've convinced me, I'll help you." "Belo discurso, $Jogador.Nome. Okay me convenceu, vou te ajudar.">>
<br>
<<PlayerDiz "Seriously?" "Sério?">>
<br>
<<ProfFisicaDiz "Yes, you remind me of myself when I was your age, although I loved physics, I hated the other classes. And I'm not even going to say that being a physics teacher was my first choice, I'd much rather be an astronaut, a powe ranger, a footballer, or a porn actor." "Sim, você me lembra a mim mesmo quando eu tinha sua idade, apesar de eu adorar fisica, eu detestava as outras aulas. E nem vou dizer que ser professor de física foi a minha primeira opção, preferia muito mais ser um astronauta, um powe ranger, jogador de futebol, ou ator pornô mesmo.">>
<br>
<<ProfFisicaDiz "But let's say I help you, what do I get in return?" "Mas digamos que eu te ajude, o que ganho em troca?">>
<br>
<<PlayerDiz "Well, I think it would be easier for you to achieve those dreams if you were thinner." "Bom, acho que seria mais fácil para você realizar esses sonhos se fosse magro.">>
<br>
<<ProfFisicaDiz "Yeah, I know, after my divorce in 2012 and my ex-wife taking all my money, I started eating non-stop, gained weight, and never had the motivation to lose weight." "É, eu sei, depois do meu divórcio em 2012 e da minha ex-mulher ficar com todo o meu dinheiro, comecei a comer sem parar, ganhei peso e nunca mais tive motivação para emagrecer.">>
<br>
<<PlayerDiz "You didn't have motivation, now you do because I'll help you lose weight and achieve your dreams." "Você não tinha motivação, agora tem, porque vou te ajudar a emagrecer e realizar seus sonhos.">>
<br>
<<ProfFisicaDiz "Is this serious?" "É sério?">>
<br>
<<PlayerDiz "One hand washes the other, right?" "Uma mão lava a outra, certo?">>
<br>
<<ProfFisicaDiz "You really seem to know what you're talking about! Deal then!" "Você realmente parece saber do que está falando! Fechado então!">>
<br>
<<PlayerDiz "Wait, there's one more thing you need to do." "Espere, tem mais uma coisa que você precisa fazer.">>
<br>
<<ProfFisicaDiz "What?" "O quê?">>
<br>
@@.btnUI;<<button [[Continue|JM5 parte 3 - Proposta Decente]]>>
<<set $JogadorM5.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoEscola>>
<<PlayerDiz "Not all teachers are as understanding as you, and they won't be convinced just by a speech." "Nem todos os professores são compreensivos como você, e eles não se convencer só com um discurso.">>
<br>
<<ProfFisicaDiz "Men, I can't help you with the other teachers' grades." "Cara, não posso te ajudar com as notas dos outros professores.">>
<br>
<<PlayerDiz "But you don't need to, I just want you to tell me where they live, where they go, and give me a summary of everything!" "Mas não precisa, só quero que você me diga onde eles moram, onde eles vão e me dê um resumo de tudo!">>
<br>
<<ProfFisicaDiz "You want me to compile a dossier for each of my colleagues?" "Quer que eu faça um dossiê para cada um dos meus colegas de trabalho?">>
<br>
<<PlayerDiz "Basically, yes." "Basicamente sim.">>
<br>
<<ProfFisicaDiz "Okay, that's very strange, but as long as you don't say I'm the one who gave you this information." "Ok, isso é muito estranho, mas contanto que você não diga que fui eu quem passou essa informação para você.">>
<br>
<<PlayerDiz "Relax, no one will question that, and if they do, say it's at Adam's request, then they'll stop asking." "Calma, ninguém vai questionar isso, e se eles questionarem diga que é apedido do Adam, aí eles param de perguntar.">>
<br>
<<ProfFisicaDiz "Okay, deal!" "Ok, negócio fechado!">>
<br>
<center><img id="imagens" src="content/others/images/Aperto_de_mao.jpg"></center>
<br>
<<PlayerDiz "Can you bring me the teachers' dossier in the next class?" "Você pode me trazer o dossiê dos professores na próxima aula?">>
<br>
<<ProfFisicaDiz "Yes, I already know some teachers who are my friends, but others I'll have to spy on." "Sim, já conheço alguns professores que são meus amigos, mas outros terei que espionar.">>
<br>
<<PlayerDiz "Be careful not to get caught." "Cuidado para não ser pego.">>
<br>
<<ProfFisicaDiz "Don't worry, I won't!" "Fica tranquilo, não serei!">>
<br>
<<PlayerDiz "I better get back to class, right?" "É melhor eu voltar para a aula, certo?">>
<br>
<<ProfFisicaDiz "You can go! and remember our agreement!" "Pode ir! e lembre-se do nosso acordo!">>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $JogadorM5.MissaoEstagio += 34>>
<<set $JogadorM5.MissaoEstatus to "Completa">>
<<set $JogadorM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.JM to true>>
<<addmins 10>>
<</button>>@@<<FundoBairroNobre>>
<<if $game.lang is 0>>
<center><h1>$PennyM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PennyM3.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to $Penny.Nome's house to continue your incomplete chemistry work." "Você vai até a casa da $Penny.Nome para continuar o trabalho de química que está incompleto.">>
<br>
<<Narrador "You ring the doorbell of her house, and strangely enough it's $Penny.Nome herself who answers, not her butler." "Você toca a campainha da casa dela, estranhamente quem atende é a propria $Penny.Nome, não o seu mordomo.">>
<br>
<<PennyDiz "Hey $Jogador.Nome, are you ready to continue the work, because I am!" "Ei $Jogador.Nome, você está pronto para continuar o trabalho, porque eu estou!">>
<br>
<<Narrador "She says, playing with her hair." "Diz ela brincando com o cabelo.">>
<br>
<<PlayerDiz "Yes, including me..." "Sim, inclusive eu...">>
<br>
<<Narrador "She grabs you by the collar and pulls you into her house." "Ela te agarra pelo colarinho e te puxa para dentro da casa dela.">>
<br>
@@.btnUI;<<button [[Continue|PYM3 parte 2 - A Filha do Prefeito]]>>
<<set $PennyM3.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@<<FundoCasaFreas>>
<<Narrador "You and $Penny.Nome are alone in the bedroom." "Você e $Penny.Nome estão sozinhos na sala.">>
<br>
<center><img id="IMG-locais" src="content/characters/penny/images/Penny-Sala1.jpg"></center>
<br>
<<PlayerDiz "So, $Penny.Nome, I was thinking..." "Então, $Penny.Nome, eu estava pensando...">>
<br>
<<PennyDiz "Shut up! We don't have much time." "Cale a boca! Não temos muito tempo.">>
<br>
<<Narrador "She throws you on the sofa." "Ela joga você no sofá.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM3-Penny1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "$Penny.Nome, what are you doing?" "$Penny.Nome, o que você está fazendo?">>
<br>
<<PennyDiz "Let's finish what we started last time." "Vamos terminar o que começamos da última vez.">>
<br>
<<PlayerDiz "$Penny.Nome, I don't think that's good..." "$Penny.Nome, não acho que seja uma boa...">>
<br>
<<PennyDiz "Let's fuck now!" "Vamos transar agora!">>
<br>
<<PlayerDiz "B-but." "M-mas.">>
<br>
<<PennyDiz "Let's hurry, because the butler is at the market now and my father is at work, and no other employees are allowed in the living room now, which means we're alone!" "Vamos nos apressar, porque o mordomo está no mercado agora e meu pai está no trabalho, e nenhum outro funcionário está autorizado a entrar na sala de estar agora, o que significa que estamos sozinhos!">>
<br>
<<Narrador "She says this while rubbing herself against his crotch." "Ela diz isso enquanto se esfrega em sua virilha.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM3-Penny2.mp4" type="video/mp4"></video></center>
<br>
<<if $horny lt 50>>
<<PennyDiz "Why isn't your cock so hard? Come on, big boy, I want an iron clef in my pussy." "Por que seu pau não é tão duro? Vamos, garotão, eu quero uma clave de ferro na minha buceta.">>
<<elseif $horny lt 50>>
<<PennyDiz "Ohh, I love feeling your hard cock in my pussy, let's get out of these clothes." "Ohh, adoro sentir seu pau duro na minha buceta, vamos tirar essa roupa.">>
<</if>>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "$Penny.Nome, I don't think we should..." "$Penny.Nome, acho que não deveríamos...">>
<br>
<<PlayerDiz "Be quiet, just let it happen!" "Fique quieto, apenas deixe acontecer!">>
<br>
<<Narrador "She kisses you in an erotic frenzy, but $Penny.Nome's father's gaze still haunts you." "Ela beija você num frenesi erótico, mas o olhar do pai de $Penny.Nome ainda o assombrava.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM3-Penny3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Wait, $Penny.Nome, I can't do that!" "Espere, $Penny.Nome, não posso fazer isso!">>
<br>
<<Narrador "You say, getting up." "Diz você se levantando.">>
<br>
<<PennyDiz "Why can't you?" "Por que você não pode?">>
<br>
<<PlayerDiz "Your father, he scares me!" "Seu pai, ele, me assusta!">>
<br>
<<PennyDiz "You don't have to be afraid of him." "Não precisa ter medo dele.">>
<br>
<<PlayerDiz "I think I do, he's the mayor! He's a politician, someone who could end my life if I stand in his way." "Acho que preciso, sim, ele é prefeito! Ele é um político, alguém que pode acabar com a minha vida se eu ficar no seu caminho.">>
<br>
<<PennyDiz "Relax, my dad's not that kind of politician... I think." "Relaxe, meu pai não é esse tipo de político... Eu acho.">>
<br>
<<PennyDiz "But $Jogador.Nome, I live with him every day, I know what he's like, you just have to be a bit clever to avoid getting into trouble with him." "Mas $Jogador.Nome, eu moro com ele todos os dias, sei como ele é, basta ser um pouco esperto para não ter problemas com ele.">>
<br>
<<PlayerDiz "Honestly $Penny.Nome, I can't, he scares me too much." "Sinceramente, $Penny.Nome, não posso, ele me assusta demais.">>
<br>
<<PennyDiz "Please, $Jogador.Nome, we just..." "Por favor, $Jogador.Nome, nós apenas...">>
<br>
<<PlayerDiz "No, it's better not." "Não, é melhor não.">>
<br>
<<Narrador "She looks at you with a disappointed look." "Ela olha para você com um olhar decepcionado.">>
<br>
<<PennyDiz "All right then, let's get on with our work." "Então, tudo bem, vamos continuar fazendo nosso trabalho.">>
<br>
<<PlayerDiz "$Penny.Nome, I'm going to..." "$Penny.Nome, eu vou...">>
<br>
<<PennyDiz "No! Please don't say anything!" "Não! Por favor, não diga nada!">>
<br>
<<Narrador "Some time passes, and you finish your chemistry work, during this time $Penny.Nome's butler returns from the market, and $Penny.Nome helps you hide from him, it wasn't that difficult, Maurice didn't stay in the living room for long, then he went back to work, leaving you and $Penny.Nome alone again, but this time $Penny.Nome wasn't flashing her classic smile, she didn't seem excited, nor did she try to hit on you again that day, when you finish your work, you just say goodbye and leave." "Passam se algum tempo, e vocês concluem o trabalho de química, durante esse tempo o mordomo de $Penny.Nome volta do mercado, e $Penny.Nome te ajuda se esconder dele, não foi tão difícil, Maurice não ficou na sala de estar por muito tempo, logo em seguida voltou ao trabalho, deixando você e $Penny.Nome sozinhos de novo, mas dessa vez $Penny.Nome não estava exibindo seu clássico sorriso característico, não parecia animada, nem tentou dar em cima de você novamente naquele dia, quando vocês terminam o trabalho, vocês apenas se despedem e vai embora.">>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $PennyM3.MissaoEstagio += 50>>
<<set $PennyM3.MissaoEstatus to "Completa">>
<<set $PennyM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PYM to true>>
<<addmins 50>>
<</button>>@@<<FundoCasaSala>>
<<if $game.lang is 0>>
<center><h1>$MaeM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM5.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You walk into the living room and see your $Jogador.RelacaoSisters sitting on the sofa, and your $Jogador.RelacaoMae standing there, as if she's going to say something important." "Você entra na sala e vê suas $Jogador.RelacaoSisters sentadas na no sofá, e sua $Jogador.RelacaoMae em pé, como se fosse dizer algo importante.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala1.jpg"></center>
<br>
<<MamaeDiz "$Jogador.Nome, sit with the girls. I have an important announcement to make!" "$Jogador.Nome, sente-se com as garotas, tenho um anuncio importante a fazer!">>
<br>
<<PlayerDiz "Announcement about what?" "Anuncio do que?">>
<br>
<<IrmaNDiz "I asked the same thing a few seconds ago." "Eu perguntei a mesma coisa uns segundos atrás.">>
<br>
<<MamaeDiz "Sit with your $Jogador.RelacaoSisters, and I'll tell you." "Sente com suas $Jogador.RelacaoSisters, e eu digo.">>
<br>
<<Narrador "You sit beside your $Jogador.RelacaoSisters." "Você se senta ao lado de suas $Jogador.RelacaoSisters.">>
<br>
<<MamaeDiz "I've been thinking that it's time to make some changes here at home." "Eu andei pensando que é hora de fazermos mudanças, aqui em casa.">>
<br>
<<IrmaVDiz "What kind of changes?" "Como assim, mudanças?">>
<br>
<<MamaeDiz "You three are grown up now, and you can help me with the chores around the house." "Vocês três já são bem crescidos, já podem me ajudar no trabalho aqui em casa.">>
<br>
<<Reflex "Wow, I think I should have been more specific about what she should do with hypnosis..." "Caramba, acho que deveria ter especificado melhor o que ela deveria fazer com a hipnose...">>
<br>
<<IrmaNDiz "But how? What chores?" "Mas como assim? Que trabalho?">>
<br>
<<MamaeDiz "For example, cleaning the house, cooking, washing dishes. It's time for you to do these tasks." "Por exemplo lavar a casa, cozinhar, lavar a louça, é hora de vocês fazerem esses trabalhos.">>
<br>
<<MamaeDiz "So, which of these tasks would you prefer to do?" "Então, qual dessas tarefas vocês preferem fazer?">>
<br>
<<Narrador "No one says anything." "Ninguém diz nada.">>
<br>
<<MamaeDiz "Okay, since no one suggested anything, I'll assign something to each of you." "Ok, já que ninguém sugeriu nada vou indicar algo para vocês.">>
<br>
<<MamaeDiz "$IrmaV.Nome, you cook. You can make lunch on weekends when you're home." "$IrmaV.Nome, você cozinha, você pode fazer o almoço nos fins de semana, quando você está em casa.">>
<br>
<<IrmaVDiz "But I'm out most of the time..." "Mas eu saio quase sempre...">>
<br>
<<MamaeDiz "Then when you are home, you can do it, along with... I don't know... doing the laundry?" "Então quando você estiver em casa você pode fazer isso, além de... sei lá... lavar as roupas?">>
<br>
<<IrmaVDiz "Pff... Fine, if it helps you..." "Pff... Tudo bém, se é pra ajudar você...">>
<br>
<<MamaeDiz "Excellent! $IrmaN.Nome, I've thought of something for you. How about washing the dishes after you get home from school?" "Exelente! $IrmaN.Nome, eu pensei algo para você, que tal você lavar a louça depois que você chega na escola.">>
<br>
<<Narrador "$IrmaN.Nome doesn't seem happy about it." "$IrmaN.Nome não parece nada feliz com isso.">>
<br>
<<IrmaNDiz "Ahm... $Jogador.RelacaoMae, but I get home and go straight to my room to study. I don't have time for housework." "Ahm... $Jogador.RelacaoMae, mas eu chego em casa e vou para o meu quarto estudar, eu não tenho tempo para tarefas domesticas.">>
<br>
<<MamaeDiz "You'll still have plenty of free time, $IrmaN.Nome. You can study once you've finished washing the dishes." "Você ainda terá bastante tempo livre $IrmaN.Nome. Você poderá estudar assim que terminar de lavara as louças.">>
<br>
<<Narrador "$IrmaN.Nome doesn't say anything, but she definitely doesn't like the idea." " $IrmaN.Nome não diz nada, mas com certeza não gostou da idéia.">>
<br>
<<MamaeDiz "As for you $Jogador.Nome, you need to take on the role of the man of the house." "Quanto a você $Jogador.Nome, você precisa assumir o papel do homem da casa.">>
<br>
<<PlayerDiz "I need to take on the role? Wasn't I already the man of the house?" "Preciso assumir o papel? Eu não já não era o homem da casa?">>
<br>
<<MamaeDiz "Um... no... but you will be, once you find a job!" "Ahm... não... mas você será, dês de que encontre um emprego!">>
<br>
<<if $CountryClub.Trabalho is true>>
<<PlayerDiz "But I work at the County Club from time to time." "Mas eu trabalho no County Club de vez em quando.">>
<br>
<<MamaeDiz "But they pay very little for the work you do there, and they're out all day." "Mas lá eles pagam muito pouco pela função que você desempenha, além de ficarem fora o dia todo.">>
<</if>>
<br>
<<MamaeDiz "Actually, I know the perfect job for you." "Na verdade, conheço o trabalho perfeito para você.">>
<br>
<<PlayerDiz "What is it?" "Qual?">>
<br>
<<MamaeDiz "Our neighbor." "A nossa vizinha.">>
<br>
<<Narrador "She says, pointing to the left." "Diz ela apontando para esquerda.">>
<br>
<<MamaeDiz "I heard she needed a young person to help her with some tasks." "Fiquei sabendo que precisava de um jovem para ajudá-la em alguns de seus trabalhos.">>
<br>
<<PlayerDiz "Like...?" "Tipo...?">>
<br>
<<MamaeDiz "Like... mowing the lawn, walking the dogs, gardening, that sort of thing." "Tipo... cortar a grama, passear com os cachorros, fazer jardinagem, esse tipo de coisa.">>
<br>
<<PlayerDiz "Do you know how much she'll pay?" "Você sabe quanto ela vai pagar?">>
<br>
<<MamaeDiz "No, but she said it pays well." "Não, mas ela disse que pagou bem.">>
<br>
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<IrmaVDiz "Um... $Jogador.RelacaoMae, I thought you didn't like Mrs. Hicks." "Ahm... $Jogador.RelacaoMae, pensei que você não gostava da senhora Sra. Hicks.">>
<<elseif $IrmaVM2.MissaoEstatus is "Completa">>
<<IrmaNDiz "Um... $Jogador.RelacaoMae, I thought you didn't like Mrs. Hicks." "Ahm... $Jogador.RelacaoMae, pensei que você não gostava da senhora Sra. Hicks.">>
<</if>>
<br>
<<MamaeDiz "Well, I can't say we're friends, but it's time for neighbors to help each other when needed." "Bem, eu não posso dizer que nós somos amigas, mas já está na hora de nós vizinhos nos ajudarmos quando necessário.">>
<br>
<<PlayerDiz "Well, either way, if she pays well, I'll go there and see what offer she makes me." "Bom, de qualquer forma se ela paga bém eu vou lá, ver a proposta que ela me fará.">>
<br>
<<MamaeDiz "Oh, I'm so happy to see my children all grown up, doing their best to help me. I love you all." "Ah, estou tão feliz em ver meus filhos tão crescidos fazendo o possível para me ajudar. Eu amo vocês.">>
<br>
<<Narrador "$Mae.Nome leaves the living room while you, $IrmaN.Nome, and $IrmaV.Nome talk." "$Mae.Nome sai da sala enquanto você $IrmaN.Nome, e $IrmaV.Nome conversam.">>
<br>
<<IrmaVDiz "What's gotten into her?" "O que aconteceu com ela?">>
<br>
<<IrmaNDiz "She's so different. Out of nowhere, she came up with this to help her with the housework." "Ela é tão diferente, do nada eu veio com isso para ajudá-la nas tarefas domésticas.">>
<br>
<<PlayerDiz "And now I have to get a job..." "E agora vou ter que arrumar um emprego...">>
<br>
<<Narrador "The three of you chat for a while about your $Jogador.RelacaoMae's change of habits, of course you haven't talked about hypnosis with your $Jogador.RelacaoSisters and now you just have to wait for the new things your $Jogador.RelacaoMae will do in her spare time." "Vocês três ficam conversando um pouco sobre a mudança de hábitos da sua $Jogador.RelacaoMae, claro que você não conversou sobre hipnose com suas $Jogador.RelacaoSisters e agora é só esperar pelas coisas novas que sua $Jogador.RelacaoMae, fará nas horas vagas.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM5.MissaoEstagio += 100>>
<<set $MaeM5.MissaoEstatus to "Completa">>
<<set $MaeM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<<if $game.lang is 0>> /*==========================================*/
<center><h1>$ProfHistoriaM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*======================================*/
<center><h1>$ProfHistoriaM2.MissaoNomePTBR</h1></center>
<</if>> /*=========================================================*/
<<Narrador "You go to your history teacher's apartment, $ProfHistoria.Nome, and knock on the door." "Você vai ao apartamento da sua professora de história, $ProfHistoria.Nome, e bate na porta.">>
<br>
<<PlayerDiz "Hello, teacher, it's $Jogador.Nome. I'm here for the book club. This time, I read chapter 2 at home." "Olá professora, é o $Jogador.Nome. Estou aqui para o clube do livro, dessa vez li o capítulo 2 em casa.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
She responds from behind the door, "The door is open," she says.
<<elseif $game.lang is 1>>
Ela responde por trás da porta, "A porta está aberta" ela diz.
<</if>>
</div>
<br>
<<Narrador "You enter her apartment, and $ProfHistoria.Nome is there, waiting." "Você entra no seu apartamento, e $ProfHistoria.Nome está lá, esperando.">>
<br>
<<ProfHistoriaDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala3.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hi, teacher. This time, I managed it. I read the entire second chapter." "Oi professora, dessa vez consegui, li o segundo capítulo inteiro.">>
<br>
<<ProfHistoriaDiz "Excellent! Look, I made some cookies for us." "Excelente! Olha, fiz alguns biscoitos para nós.">>
<br>
<<Narrador "$ProfHistoria.Nome shows a batch of cookies." "$ProfHistoria.Nome mostra uma fornada de biscoitos.">>
<br>
<<ProfHistoriaDiz "Sit on the couch, and let's begin." "Sente-se aí no sofá e vamos começar.">>
<br>
<<PlayerDiz "Okay, let's start with..." "Ok, vamos começar com...">>
<br>
<<Narrador "You spent about an hour discussing the book. It was such a delightful activity that you almost forgot the goal of hypnotizing the teacher." "Você passou cerca de uma hora discutindo o livro, foi uma atividade tão deliciosa que você quase esqueceu o objetivo de hipnotizar a professora.">>
<br>
<<ProfHistoriaDiz "Wow, today was very productive. Next week, we'll continue, $Jogador.Nome." "Nossa, hoje foi muito produtivo, semana que vem daremos continuidade, $Jogador.Nome.">>
<br>
<<PlayerDiz "Um, what are you going to do now?" "Ahm, o que você vai fazer agora?">>
<br>
<<ProfHistoriaDiz "Nothing much, just doing the dishes." "Nada demais, só lavando louça.">>
<br>
<<Narrador "She says as she heads to the kitchen, and you follow her." "Ela diz enquanto vai para a cozinha. E você a acompanha.">>
<br>
<<ProfHistoriaAmizade 2>>
<br>
@@.btnUI;<<button [[Continue|PHM2 parte 2 - Um Momento Agradavel]]>>
<<set $ProfHistoriaM2.MissaoEstagio += 30>>
<<addmins 63>>
<</button>>@@<<FundoApartamentoProfdeHistoriaCozinha>>
<<Reflex "I need to get closer to her to hypnotize her." "Preciso me aproximar mais dela para hipnotiza-la.">>
<br>
<<PlayerDiz "Um, teacher, do you want help with the dishes?" "Ahm, professora, você quer ajuda com a louça?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/PHM2-ProfHistoria-Wash-Dishes1.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "You don't have to, $Jogador.Nome, but thank you very much." "Não precisa, $Jogador.Nome, mas muito obrigada.">>
<br>
<<PlayerDiz "I insist, teacher, I have free time." "Insisto professora, tenho tempo livre.">>
<br>
<<ProfHistoriaDiz "It's really not necessary, $Jogador.Nome. If you want to leave, go ahead." "Realmente não é necessário $Jogador.Nome. Se quiser ir embora, vá em frente.">>
<br>
<<PlayerDiz "Well then... I'll see you next week." "Então... vejo você na próxima semana.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/PHM2-ProfHistoria-Wash-Dishes2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You were about to leave when you heard the sound of a plate breaking." "Você estava prestes a sair quando ouviu o som de um prato quebrando.">>
<br>
<<Reflex "Oh my God, what was that?" "Ai meu Deus, o que foi isso?">>
<br>
<<ProfHistoriaDiz "Shit, are you kidding me?" "Merda, você está brincando comigo?">>
<br>
<<PlayerDiz "Is there a problem, teacher?" "Tem algum problema professor?">>
<br>
<<ProfHistoriaDiz "No, thank you very much, $Jogador.Nome. Please, just go." "Não, muito obrigada $Jogador.Nome. Por favor vá embora.">>
<br>
<<Narrador "$ProfHistoria.Nome seems a bit sad, so you decide to leave as she instructed, even though you don't understand why she was so upset about a broken plate." "$ProfHistoria.Nome parece um pouco triste, então você decide ir embora como ela mandou, mesmo que você não entenda por que ela estava tão triste por causa de um prato quebrado.">>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM2.MissaoEstagio to 100>>
<<set $ProfHistoriaM2.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<addmins 10>>
<</button>>@@<<set $Mensagens.ProfHistoria to 0>>
<div class="smartphone">
<div class="smartphonecontent">
<center><img id="imgcel" src="content/others/celular/menssagensfundo.jpg"></center><span class="imgcelmsgtext">Professora $ProfHistoria.Nome</span>
<img id="imgcelmsg" src="content/characters/prof_historia/prof_Historia.jpg">
<div class="h-scrollbar2">
<nobr>
<<if $game.lang is 0>>
<<include [[ProfHistoria_Mensagens2]]>>
<<elseif $game.lang is 1>>
<<include [[ProfHistoriaPT_Mensagens2]]>>
<</if>>
</nobr>
</div>
</div>
<div>
</div>
</div>
<br>
<<nobr>>
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa">> /*===================*/
<<if $AnimalFarm.Capitulo2 is true>> /*--------------------------*/
<<if $ProfHistoriaM2.MissaoEstagio is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Tell the teacher you've read the second chapter of the book|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM2.MissaoEstagio to 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Avisar para a professora que você leu o segundo capítulo do livro|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM2.MissaoEstagio to 10>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM2.MissaoEstagio is 10>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wait for her to answer|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM2.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Esperar ela responder|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM2.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM2.MissaoEstagio is 20>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Okay, see you there|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM2.MissaoEstagio to 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Okay, te vejo lá|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM2.MissaoEstagio to 30>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM2.MissaoEstagio is 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(6)`>>
<<set $ProfHistoriaM2.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(6)`>>
<<set $ProfHistoriaM2.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM2.MissaoEstagio gte 40>> /*¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa">> /*===================*/
<<if $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true>> /*------------------------------------------------------------*/
<<if $ProfHistoriaM3.MissaoEstagio is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Tell the teacher you've read the third chapter of the book|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM3.MissaoEstagio to 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Avisar para a professora que você leu o terceiro capítulo do livro|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM3.MissaoEstagio to 10>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM3.MissaoEstagio is 10>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wait for her to answer|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM3.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Esperar ela responder|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM3.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM3.MissaoEstagio is 20>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Okay, see you there|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM3.MissaoEstagio to 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Okay, te vejo lá|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM3.MissaoEstagio to 30>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM3.MissaoEstagio is 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(6)`>>
<<set $ProfHistoriaM3.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(6)`>>
<<set $ProfHistoriaM3.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM3.MissaoEstagio gte 40>> /*¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa">> /*===================*/
<<if $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true>> /*------------------------------------------------------------*/
<<if $ProfHistoriaM4.MissaoEstagio is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Tell the teacher you've read the third chapter of the book|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM4.MissaoEstagio to 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Avisar para a professora que você leu o terceiro capítulo do livro|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM4.MissaoEstagio to 10>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM4.MissaoEstagio is 10>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wait for her to answer|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM4.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Esperar ela responder|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM4.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM4.MissaoEstagio is 20>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Okay, see you there|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM4.MissaoEstagio to 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Okay, te vejo lá|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM4.MissaoEstagio to 30>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM4.MissaoEstagio is 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(6)`>>
<<set $ProfHistoriaM4.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(6)`>>
<<set $ProfHistoriaM4.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM4.MissaoEstagio gte 40>> /*¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa">> /*===================*/
<<if $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is true>> /*------------------------------------------------------------*/
<<if $ProfHistoriaM5.MissaoEstagio is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Tell the teacher you've read the third chapter of the book|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM5.MissaoEstagio to 10>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Avisar para a professora que você leu o terceiro capítulo do livro|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM5.MissaoEstagio to 10>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM5.MissaoEstagio is 10>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wait for her to answer|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM5.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Esperar ela responder|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM5.MissaoEstagio to 20>>
<<addmins 1>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM5.MissaoEstagio is 20>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Okay, see you there|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM5.MissaoEstagio to 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Okay, te vejo lá|ProfHistoria_Mensagens]]>>
<<set $ProfHistoriaM5.MissaoEstagio to 30>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM5.MissaoEstagio is 30>> /*¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(6)`>>
<<set $ProfHistoriaM5.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(6)`>>
<<set $ProfHistoriaM5.MissaoEstagio to 40>>
<<set $game.usandoMenu to false>>
<</button>>@@
<</if>>
<<elseif $ProfHistoriaM5.MissaoEstagio gte 40>> /*¨¨¨¨¨¨¨¨¨¨¨*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "De Volta ao Jogo ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<</if>> /*===========================================================*/
<</nobr>><div class="imessage">
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa" or $ProfHistoriaM2.MissaoEstatus is "Completa">> /*=====================*/
<<if $ProfHistoriaM2.MissaoEstagio is 10>> /*----------------*/
<<timed 1s t8n>>
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I've finished reading the<br>
second chapter.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">When is the next meeting?</p>
<</timed>>
<<elseif $ProfHistoriaM2.MissaoEstagio is 20>> /*------------*/
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<p class="from-me">I've finished reading the<br>
second chapter.</p>
<p class="from-me">When is the next meeting?</p>
<br>
<<timed 2s t8n>>
<p class="from-them">Hi $Jogador.Nome.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-them">It could be our next meeting<br>
tomorrow.</p>
<</timed>>
<<elseif $ProfHistoriaM2.MissaoEstagio is 30>> /*------------*/
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<p class="from-me">I've finished reading the<br>
second chapter.</p>
<p class="from-me">When is the next meeting?</p>
<br>
<p class="from-them">Hi $Jogador.Nome.</p>
<p class="from-them">It could be our next meeting<br>
tomorrow.</p>
<br>
<<timed 2s t8n>>
<p class="from-me">Okay.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">See you there.</p>
<</timed>>
<<elseif $ProfHistoriaM2.MissaoEstagio gte 40>> /*-----------*/
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<p class="from-me">I've finished reading the<br>
second chapter.</p>
<p class="from-me">When is the next meeting?</p>
<br>
<p class="from-them">Hi $Jogador.Nome.</p>
<p class="from-them">It could be our next meeting<br>
tomorrow.</p>
<br>
<p class="from-me">Okay.</p>
<p class="from-me">See you there.</p>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br><br><br>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa" or $ProfHistoriaM3.MissaoEstatus is "Completa">> /*=====================*/
<<if $ProfHistoriaM3.MissaoEstagio is 10>> /*----------------*/
<<timed 1s t8n>>
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I've finished reading the third<br>
chapter.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">When is the next meeting?</p>
<</timed>>
<<elseif $ProfHistoriaM3.MissaoEstagio is 20>> /*------------*/
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<p class="from-me">I've finished reading the third<br>
chapter.</p>
<p class="from-me">When is the next meeting?</p>
<br>
<<timed 2s t8n>>
<p class="from-them">Hi $Jogador.Nome.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-them">It could be tomorrow.</p>
<</timed>>
<<elseif $ProfHistoriaM3.MissaoEstagio is 30>> /*------------*/
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<p class="from-me">I've finished reading the third<br>
chapter.</p>
<p class="from-me">When is the next meeting?</p>
<br>
<p class="from-them">Hi $Jogador.Nome.</p>
<p class="from-them">It could be tomorrow.</p>
<br>
<<timed 2s t8n>>
<p class="from-me">Okay.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">See you there.</p>
<</timed>>
<<elseif $ProfHistoriaM3.MissaoEstagio gte 40>> /*-----------*/
<p class="from-me">Hi, teacher $ProfHistoria.Nome.</p>
<p class="from-me">I've finished reading the third<br>
chapter.</p>
<p class="from-me">When is the next meeting?</p>
<br>
<p class="from-them">Hi $Jogador.Nome.</p>
<p class="from-them">It could be tomorrow.</p>
<br>
<p class="from-me">Okay.</p>
<p class="from-me">See you there.</p>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
</div><div class="imessage">
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa" or $ProfHistoriaM2.MissaoEstatus is "Completa">> /*=====================*/
<<if $ProfHistoriaM2.MissaoEstagio is 10>> /*----------------*/
<<timed 1s t8n>>
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Já terminei de ler o segundo<br>
capítulo.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<</timed>>
<<elseif $ProfHistoriaM2.MissaoEstagio is 20>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o segundo<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<<timed 2s t8n>>
<p class="from-them">Oi $Jogador.Nome.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-them">Pode ser amanhã mesmo <br>
nossa proxima reunião.</p>
<</timed>>
<<elseif $ProfHistoriaM2.MissaoEstagio is 30>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o segundo<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo <br>
nossa proxima reunião?</p>
<br>
<<timed 2s t8n>>
<p class="from-me">Okay.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Te vejo lá.</p>
<</timed>>
<<elseif $ProfHistoriaM2.MissaoEstagio gte 40>> /*-----------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o segundo<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo <br>
nossa proxima reunião.</p>
<br>
<p class="from-me">Okay.</p>
<p class="from-me">Te vejo lá.</p>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br><br><br>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa" or $ProfHistoriaM3.MissaoEstatus is "Completa">> /*=====================*/
<<if $ProfHistoriaM3.MissaoEstagio is 10>> /*----------------*/
<<timed 1s t8n>>
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Já terminei de ler o terceiro<br>
capítulo.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<</timed>>
<<elseif $ProfHistoriaM3.MissaoEstagio is 20>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o terceiro<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<<timed 2s t8n>>
<p class="from-them">Oi $Jogador.Nome.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-them">Pode ser amanhã mesmo.</p>
<</timed>>
<<elseif $ProfHistoriaM3.MissaoEstagio is 30>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o terceiro<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo.</p>
<br>
<<timed 2s t8n>>
<p class="from-me">Okay.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Te vejo lá.</p>
<</timed>>
<<elseif $ProfHistoriaM3.MissaoEstagio gte 40>> /*-----------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o terceiro<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo.</p>
<br>
<p class="from-me">Okay.</p>
<p class="from-me">Te vejo lá.</p>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br><br><br>
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa" or $ProfHistoriaM4.MissaoEstatus is "Completa">> /*=====================*/
<<if $ProfHistoriaM4.MissaoEstagio is 10>> /*----------------*/
<<timed 1s t8n>>
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Já terminei de ler o quarto<br>
capítulo.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<</timed>>
<<elseif $ProfHistoriaM4.MissaoEstagio is 20>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o quarto<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<<timed 2s t8n>>
<p class="from-them">Oi $Jogador.Nome.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-them">Pode ser amanhã mesmo.</p>
<</timed>>
<<elseif $ProfHistoriaM4.MissaoEstagio is 30>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o quarto<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo.</p>
<br>
<<timed 2s t8n>>
<p class="from-me">Okay.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Te vejo lá.</p>
<</timed>>
<<elseif $ProfHistoriaM4.MissaoEstagio gte 40>> /*-----------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o quarto<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo.</p>
<br>
<p class="from-me">Okay.</p>
<p class="from-me">Te vejo lá.</p>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
<br><br><br>
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa" or $ProfHistoriaM5.MissaoEstatus is "Completa">> /*=====================*/
<<if $ProfHistoriaM5.MissaoEstagio is 10>> /*----------------*/
<<timed 1s t8n>>
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Já terminei de ler o quinto<br>
capítulo.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<</timed>>
<<elseif $ProfHistoriaM5.MissaoEstagio is 20>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o quinto<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<<timed 2s t8n>>
<p class="from-them">Oi $Jogador.Nome.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-them">Pode ser amanhã mesmo.</p>
<</timed>>
<<elseif $ProfHistoriaM5.MissaoEstagio is 30>> /*------------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o quinto<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo.</p>
<br>
<<timed 2s t8n>>
<p class="from-me">Okay.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Te vejo lá.</p>
<</timed>>
<<elseif $ProfHistoriaM5.MissaoEstagio gte 40>> /*-----------*/
<p class="from-me">Oi professora $ProfHistoria.Nome.</p>
<p class="from-me">Já terminei de ler o quinto<br>
capítulo.</p>
<p class="from-me">Quando será a proxima<br>
reunião?</p>
<br>
<p class="from-them">Oi $Jogador.Nome.</p>
<p class="from-them">Pode ser amanhã mesmo.</p>
<br>
<p class="from-me">Okay.</p>
<p class="from-me">Te vejo lá.</p>
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
</div><<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM2.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to $Amigo.Nome's house and the two of them together go to meet as girls." "Você vai até a casa de $Amigo.Nome e os dois juntos vão se encontrar como meninas.">>
<br>
<<Amigo1Diz "Man, I can't wait to meet my girl." "Cara, mal posso esperar para conhecer minha garota.">>
<br>
<<PlayerDiz "What's her name again?" "Qual é o nome dela mesmo?">>
<br>
<div class="Speak" style="background-color:#0b50ce">
<img class="avatar2" src="content/characters/amigo/amigo.jpg">$Amigo.Nome Cooper
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Have I not told you yet? Her name is <<textbox "$CarmenCa.Nome" "Brittney" $CarmenCa.Nome>>
<<elseif $game.lang is 1>>
Eu não te disse ainda? O nome dela é <<textbox "$CarmenCa.Nome" "Brittney" $CarmenCa.Nome>>
<</if>>
</div>
<br>
<<PlayerDiz "Good name." "Bom nome.">>
<br>
<<Amigo1Diz "She said she's going to take us by car and pick us up here at home." "Ela disse que vai nos levar de carro e nos buscar aqui em casa.">>
<br>
<<PlayerDiz "Will she come get us?" "Ela virá nos buscar?">>
<br>
<<Amigo1Diz "Yes!" "Sim!">>
<br>
<<PlayerDiz "Dude, I think it's the man who should get her." "Cara, acho que é o homem que deveria pegá-la.">>
<br>
<<Amigo1Diz "I think so too, but she insisted, and besides that she has a car and we don't, so maybe it's better that way." "Eu também acho, mas ela insistiu, e além disso ela tem carro e nós não, então talvez seja melhor assim.">>
<br>
<<PlayerDiz "May be ..." "Talvez ...">>
<br>
<<PlayerDiz "Hey man, this friend she's going to call, is she also a cam-girl?" "Ei cara, essa amiga que ela vai chamar, ela também é cam-girl?">>
<br>
<<Amigo1Diz "I don't know man, she didn't tell me anything." "Eu não sei cara, ela não me disse nada.">>
<br>
<<PlayerDiz "I hope she's not boring." "Espero que ela não seja chata.">>
<br>
<<Narrador "The two of you are talking for a few more minutes when you hear a car in front of $Amigo.Nome's house, then you go and see." "Vocês dois estão conversando por mais alguns minutos quando ouve um carro na frente da casa de $Amigo.Nome, então você vai ver.">>
<br>
<<Narrador "A beautiful car stops in front of the house, and from inside comes a beautiful woman." "Um lindo carro para em frente a casa, e de dentro sai uma linda mulher.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 2 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<addmins 30>>
<</button>>@@<<set $fundo to "restaurante">>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen1.jpg"></center>
<br>
<<Narrador "She approaches you two, $Amigo.Nome looks very excited." "Ela se aproxima de vocês dois, $Amigo.Nome parece muito animado.">>
<br>
<<CarmenCaDiz "Hi $Amigo.Nome it's nice to finally see you in person." "Oi $Amigo.Nome, é bom finalmente vê-lo pessoalmente.">>
<br>
<<Amigo1Diz "Good evening $CarmenCa.Nome, I really wanted to see you up close, you don't know how much I dreamed of that day." "Boa noite $CarmenCa.Nome, queria muito te ver de perto, você não sabe o quanto sonhei com esse dia.">>
<br>
<<ConheceCarmen>>
<br>
<<PlayerDiz "Aaham." "Aaham">>
<br>
<<Amigo1Diz "Oh, $CarmenCa.Nome, this one is my friend $Jogador.Nome I told you about." "Ah, $CarmenCa.Nome, esse aqui é o meu amigo $Jogador.Nome de quem te falei.">>
<br>
<<PlayerDiz "Good evening $CarmenCa.Nome, you have no idea how much this guy has talked about you." "Boa noite $CarmenCa.Nome, você não tem ideia do quanto esse cara falou de você.">>
<br>
<<CarmenCaDiz "Nice to meet you, $Jogador.Nome." "Prazer em conhece-lo, $Jogador.Nome.">>
<br>
<<PlayerDiz "Ahmm... Where is my date?" "Ahmm... Cadê meu acompanhante?">>
<br>
<<CarmenCaDiz "She says she's going to meet us directly at the restaurant." "Ela diz que vai nos encontrar diretamente no restaurante.">>
<br>
<<PlayerDiz "Tell the truth, she won't come, will she?" "Diga a verdade, ela não vem, não é?">>
<br>
<<CarmenCaDiz "But it's true! She'll meet us right at the restaurant." "Mas é verdade! Ela vai nos encontrar no restaurante.">>
<br>
<<CarmenCaDiz "Relax! You will love her, she is beautiful, smart and a wonderful person." "Relaxa! Você vai amá-la, ela é linda, inteligente e uma pessoa maravilhosa.">>
<br>
<<Amigo1Diz "Wow, if she's all that, the question is if she's going to like $Jogador.Nome AHAHHAHA." "Nossa, se ela é tudo isso, a questão é se ela vai gostar do $Jogador.Nome AHAHAHA.">>
<br>
<<PlayerDiz "Hey!" "Ei!">>
<br>
<<CarmenCaDiz "Let's stop talking, let's go to the restaurant, because I'm starving." "Vamos parar de falar, vamos ao restaurante, porque estou morrendo de fome.">>
<br>
<<Narrador "You then get into $CarmenCa.Nome's car and go straight to the restaurant, while $CarmenCa.Nome drives, $Amigo.Nome sits in the front seat to talk to her along the way, while you stay in the back seat imagining what your date would look like." "Você então entra no carro de $CarmenCa.Nome e vai direto para o restaurante, enquanto $CarmenCa.Nome dirige, $Amigo.Nome senta no banco da frente para conversar com ela no caminho, enquanto você fica no banco de trás imaginando como seria o rosto da sua acompanhante.">>
<br>
<<Narrador "A few minutes passed, the three of you enter the five-star restaurant." "Passados alguns minutos, vocês três entram no restaurante cinco estrelas.">>
<br>
<center><img id="IMG-locais" src="content/locations/outros/restaurante.jpg"></center>
<br>
<<PlayerDiz "Amm... Are you sure $CarmenCa.Nome is here?" "Ahmm... $CarmenCa.Nome tem certeza que é aqui?">>
<br>
<<CarmenCaDiz "Of course I'm sure." "Claro que tenho certeza.">>
<br>
<<PlayerDiz "It's just that I don't think I have the money to pay for any dish in a place like this." "É que acho que não tenho dinheiro para pagar qualquer prato em um lugar como este.">>
<br>
<<CarmenCaDiz "Relax boy, you two are my guests I'll pay for everything!" "Relaxa cara, vocês dois são meus convidados eu pago tudo!">>
<br>
<<Narrador "$Amigo.Nome approaches you." "$Amigo.Nome se aproxima de você.">>
<br>
<<Amigo1Diz "She earns big money with cam-girl!" "Ela ganha muito dinheiro com cam-girl!">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 3 - O Encontro Duplo]]>> <<set $AmigoM2.MissaoEstagio += 17>>
<<set $CarmenCa.status to "Normal">>
<<addmins 15>>
<</button>>@@<<set $fundo to "restaurante">>
<<Narrador "They choose a table and sit on their chairs." "Eles escolhem uma mesa e se sentam em suas cadeiras.">>
<br>
<<CarmenCaDiz "Calm down, $Jogador.Nome, she'll be here in a little while, she's just a little late." "Calma, $Jogador.Nome, daqui a pouco ela chega, ela só está um pouco atrasada.">>
<br>
<<PlayerDiz "Seriously? because I'm feeling cheated." "Sério? porque estou me sentindo enganado.">>
<br>
<<CarmenCaDiz "Look at her over there. You saw it, it arrived." "Olha ela ali. Você viu, chegou.">>
<br>
<<Narrador "You see a beautiful blonde in a black dress coming towards you." "Você vê uma linda loira com um vestido preto vindo em sua direção.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena1.jpg"></center>
<br>
<<LenaPaulDiz "Hello, $CarmenCa.Nome is good to see you again." "Olá, $CarmenCa.Nome é bom vê-lo novamente.">>
<br>
<<LenaPaulDiz "Hey $Amigo.Nome is nice to finally know him, you do not know how much this one, talked about you." "Ei $Amigo.Nome é bom finalmente conhecê-lo, você não sabe o quanto essa aí, falou sobre você.">>
<br>
<<Narrador "She says pointing to $CarmenCa.Nome." "Diz ela apontando para $CarmenCa.Nome.">>
<br>
<<LenaPaulDiz "And you must be $Jogador.Nome." "E você deve ser o $Jogador.Nome.">>
<br>
<<PlayerDiz "Yeah, it's me." "Éh, sou eu.">>
<br>
<div class="Speak" style="background-color:#0047ab">
<img class="avatar2" src="content/characters/lena/lena.jpg">
<<if $Conhece.LenaPaul is true>>
$LenaPaul.Nome
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Very nice to meet you my name is <<textbox "$LenaPaul.Nome" "Amanda" $LenaPaul.Nome>>.
<<elseif $game.lang is 1>>
Muito prazer em conhecê-lo meu nome é <<textbox "$LenaPaul.Nome" "Amanda" $LenaPaul.Nome>>.
<</if>>
</div>
<br>
<<PlayerDiz "Hallo." "Olá.">>
<br>
<<Amigo1Diz "Please someone can call the waiter soon, because I'm full of hunger." "Por favor, alguém pode chamar o garçom logo, porque estou cheio de fome.">>
<br>
<<Narrador "You call the waiter and each make your request." "Você chama o garçom e cada um faz seu pedido.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 4 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<set $LenaPaul.status to "Normal">>
<<addmins 15>>
<</button>>@@<<set $fundo to "restaurante">>
<<Narrador "And then the double date begins, you notice a perfect harmony between $Amigo.Nome and $CarmenCa.Nome." "E então começa o encontro duplo, você percebe uma harmonia perfeita entre $Amigo.Nome e $CarmenCa.Nome.">>
<br>
<<ConheceLenaPaul>>
<br>
<<PlayerDiz "They look so good together." "Eles parecem tão bem juntos.">>
<br>
<<LenaPaulDiz "That's what I say, for a long time she was worried that a guy would never really like her because of her profession." "É o que eu digo, por muito tempo ela se preocupou que um cara nunca fosse gostar muito dela por causa da profissão dela.">>
<br>
<<PlayerDiz "Yeah, and I wanted to ask you this, are you a cam-girl too?" "Sim, e eu queria te perguntar isso, você também é uma cam-girl?">>
<br>
<<LenaPaulDiz "I don't, $CarmenCa.Nome always wanted us to do this together, but that's not for me, I'm much more of a romantic type you know?" "Eu não, $CarmenCa.Nome sempre quis que fizéssemos isso juntas, mas isso não é pra mim, eu sou muito mais romântica sabe?">>
<br>
<<PlayerDiz "I know, I'm kind of like that too." "Eu sei, eu também sou meio assim.">>
<br>
<<LenaPaulDiz "Yeah and $CarmenCa.Nome does that too, to piss off the family." "Sim, e $CarmenCa.Nome também faz isso, para irritar a família.">>
<br>
<<PlayerDiz "How come?" "Como assim?">>
<br>
<<LenaPaulDiz "This is her thing, I shouldn't be talking about it." "Isso é coisa dela, eu não devia estar falando disso.">>
<br>
<<PlayerDiz "Oh, please count." "Oh, por favor, conte.">>
<br>
<<LenaPaulDiz "Alright, but I won't tell you the details." "Tudo bem, mas não vou contar os detalhes.">>
<br>
<<LenaPaulDiz "Her mother is a former hooker, she has never met her father, and her stepbrother is... normal, in fact he is the only normal one in that house." "Sua mãe é uma ex-prostituta, ela nunca conheceu seu pai, e seu meio-irmão é... normal, na verdade ele é o único normal naquela casa.">>
<br>
<<LenaPaulDiz "I think $Amigo.Nome studies with him, his name is $Valentao.Nome." "Acho que $Amigo.Nome estuda com ele, o nome dele é $Valentao.Nome.">>
<br>
<<PlayerDiz "Wait there $Valentao.Nome?" "Espera aí o $Valentao.Nome?">>
<br>
<<LenaPaulDiz "So you know him." "Então você o conhece.">>
<br>
<<PlayerDiz "Yeah, I know it very well." "Sim, eu o conheço muito bem.">>
<br>
<<LenaPaulDiz "Please don't tell anyone this because he's too embarrassed about it." "Por favor, não conte isso a ninguém porque ele tem muita envergonha disso.">>
<br>
<<PlayerDiz "Of course not, of course not..." "Claro que não, claro que não...">>
<br>
<<Reflex "Um, so our little friend $Valentao.Nome is ashamed of his family? It's good to know that." "Hum, então nosso amiguinho $Valentao.Nome tem vergonha da família dele? É bom saber disso.">>
<br>
<<PlayerDiz "Okay, so what kind of music do you like." "Ok, então que tipo de música você gosta.">>
<br>
<<Narrador "You keep talking with $LenaPaul.Nome until, you see $Amigo.Nome and $CarmenCa.Nome going to the bathroom together." "Você continua conversando com $LenaPaul.Nome até ver $Amigo.Nome e $CarmenCa.Nome indo juntos ao banheiro.">>
<br>
<<PlayerDiz "Hey, look over there. Why are they going to the bathroom together?" "Ei, olha lá. Por que eles vão ao banheiro juntos?">>
<br>
<<LenaPaulDiz "Shall we go outside and take a look?" "Vamos lá fora dar uma olhada?">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<LenaPaulDiz "Trust me, this has happened once before." "Confie em mim, isso já aconteceu uma vez antes.">>
<br>
<<PlayerDiz "Okay, let's go." "OK, vamos lá.">>
<br>
<<Narrador "You go outside and climb on top of a container through the bathroom window to see what's going on. You and $LenaPaul.Nome stand side by side watching the scene..." "Você sai e sobe em cima de um contêiner pela janela do banheiro para ver o que está acontecendo. Você e $LenaPaul.Nome ficam lado a lado assistindo a cena...">>
<br>
<<JogadorOusadia 3>>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 5 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<set $game.SexEvent to 0>>
<<addmins 45>>
<</button>>@@<<set $fundo to "restaurante">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You look out the window and see the scene with $LenaPaul.Nome." "Você olha pela janela e vê a cena com $LenaPaul.Nome.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Carmen-Banheiro-Bq1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<PlayerDiz "Wow, look at this!" "Nossa, olha isso!">>
<br>
<<LenaPaulDiz "I heard that she already took some boys to the bathroom but later dismissed them, it was kind of a joke." "Ouvi dizer que ela já levava alguns meninos no banheiro mas depois dispensava, era meio que uma brincadeira.">>
<br>
<<LenaPaulDiz "But with him she did it." "Mas com ele ela fez isso.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 5 - O Encontro Duplo]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Carmen-Banheiro-Bq2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<LenaPaulDiz "Wow, but she gets heavy ehm!" "Nossa, mas ela pega pesado ehm!">>
<br>
<<PlayerDiz "Choking all over." "Se engasgando toda.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 5 - O Encontro Duplo]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Carmen-Banheiro-Bq3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<PlayerDiz "Is it weird for us to watch our friends perform oral sex?" "É estranho para nós assistir nossos amigos fazendo sexo oral?">>
<br>
<<LenaPaulDiz "Sadly yes." "Infelizmente sim.">>
<br>
<<PlayerDiz "So we better go back to our table and pretend nothing happened." "Então é melhor voltarmos para nossa mesa e fingir que nada aconteceu.">>
<br>
<<LenaPaulDiz "I agree with you." "Concordo com você.">>
<br>
<<Narrador "You go back to your tables and pretend nothing happened." "Vocês voltam para suas mesas e fingem que nada aconteceu.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 6 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "restaurante">>
<<Narrador "You two went back to the table pretending nothing had happened." "Vocês dois voltaram para a mesa fingindo que nada havia acontecido.">>
<br>
<<Narrador "You see $Amigo.Nome and $CarmenCa.Nome coming back to the table." "Você vê $Amigo.Nome e $CarmenCa.Nome voltando para a mesa.">>
<br>
<<PlayerDiz "Hey, where did you two go?" "Ei, onde vocês dois foram?">>
<br>
<<Narrador "They don't really know what to say, they just get confused and embarrassed." "Eles realmente não sabem o que dizer, apenas ficam confusos e envergonhados.">>
<br>
<<LenaPaulDiz "I noticed that you guys take a while to back." "Notei que vocês demoram um pouco para voltar.">>
<br>
<<Amigo1Diz "It's just... It's just... we... ahm..." "É só... É só... nós... ahm...">>
<br>
<<CarmenCaDiz "We... we... ahmm..." "Nós... nós... ahmm...">>
<br>
<<PlayerDiz "Relax, guys, we're just kidding." "Relaxe, pessoal, estamos apenas brincando.">>
<br>
<<LenaPaulDiz "Yeah, let's continue our dinner, sit down there, and finish eating." "Sim, vamos continuar nosso jantar, sente-se aí, e terminem de comer.">>
<br>
<<PlayerDiz "And be careful not to choke, ahm." "E cuidado para não engasgar, ehm.">>
<br>
<<Narrador "You and $LenaPaul.Nome burst out laughing after his words, $Amigo.Nome and $CarmenCa.Nome immediately understand why but decide not to talk about it." "Você e $LenaPaul.Nome caem na gargalhada após suas palavras, $Amigo.Nome e $CarmenCa.Nome entendem na hora o porque mas decodem não falar sobre.">>
<br>
<<Narrador "Dinner remains as normal as possible." "O jantar continua normal, a medida do possível.">>
<br>
<<Narrador "After a while, lots of conversation." "Depois de um tempo e muita conversa.">>
<br>
<<LenaPaulDiz "I enjoyed meeting you." "Eu gostei de conhecer você.">>
<br>
<<PlayerDiz "I confess to you that I wasn't expecting anything tonight, but meeting you was wonderful, maybe we can go out again one of these days." "Confesso a você que não estava esperando nada esta noite, mas te conhecer foi maravilhoso, talvez possamos sair de novo um dia desses.">>
<br>
<<LenaPaulDiz "Would be nice." "Seria bom.">>
<br>
<<CarmenCaDiz "So guys, let's go? because today was a busy day." "Então pessoal, vamos lá? porque hoje foi um dia agitado.">>
<br>
<<Narrador "$CarmenCa.Nome pays the bill and you all go outside the restaurant." "$CarmenCa.Nome paga a conta e vocês todos sai do restaurante.">>
<br>
<<Narrador "You get in the car after a few minutes of running, $CarmenCa.Nome leaves you two in front of $Amigo.Nome's house and leaves with $LenaPaul.Nome." "Você entra no carro depois de alguns minutos de corrida, $CarmenCa.Nome deixa vocês dois na frente da casa de $Amigo.Nome e vai embora com $LenaPaul.Nome.">>
<br>
<<PlayerDiz "And so... what did you think of $CarmenCa.Nome?" "E então... o que acharam de $CarmenCa.Nome?">>
<br>
<<Amigo1Diz "Amazing, best girl I ever met." "Incrível, a melhor garota que já conheci.">>
<br>
<<PlayerDiz "I also really liked $LenaPaul.Nome." "Também gostei muito da $LenaPaul.Nome.">>
<br>
<<Amigo1Diz "Do you want to come home? So we talked more." "Você quer entrar? Assim conversamos mais.">>
<br>
<<PlayerDiz "No, no, I just want to go home, I'm so tired right now." "Não, não, só quero ir para casa, estou tão cansado agora.">>
<br>
<<Amigo1Diz "Alright then, bro, we'll see you another day." "Tudo bem então cara, nos vemos outro dia.">>
<br>
<<Narrador "You greet each other, then you leave." "Vocês se cumprimentam e depois vão embora.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM2.MissaoEstagio += 15>>
<<set $AmigoM2.MissaoEstatus to "Completa">>
<<set $LenaPaulM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 36>>
<</button>>@@Amigo2 Missões
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M1.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<PlayerDiz "What are you doing?" "O que você está fazendo?">>
<br>
<<Amigo2Diz "Just taking a break from everything, from school, from my girlfriend, from my aunt." "Apenas dando um tempo de tudo, da escola, da minha namorada, da minha tia.">>
<br>
<<PlayerDiz "I talked to $Amigo.Nome and we realized that we both have problems with women." "Conversei com $Amigo.Nome e percebemos que ambos temos problemas com mulheres.">>
<br>
<<Amigo2Diz "Oh yeah? what problems?" "Ah é? que problemas?">>
<br>
<<PlayerDiz "$Amigo.Nome wants to ask $CarmenCa.Nome to be his girlfriend but he is intimidated by her history, a cam girl who has probably dated many guys, and he, he is $Amigo.Nome..." "$Amigo.Nome quer pedir $CarmenCa.Nome em namoro mas fica intimidado com a história dela, uma cam girl que provavelmente já namorou muitos caras, e ele, ele é o $Amigo.Nome...">>
<br>
<<Amigo2Diz "Classic trust problem!" "Problema de confiança clássico!">>
<br>
<<PlayerDiz "And I went to call $LenaPaul.Nome to date but I got too nervous and couldn't." "E fui chamar a $LenaPaul.Nome para namorar mas fiquei muito ancioso e não consegui.">>
<br>
<<Amigo2Diz "It seems to be the same problem! Lack of confidence." "Parece ser o mesmo problema! Falta de confiança.">>
<br>
<<PlayerDiz "And then what do you think we can do?" "E então o que você acha que podemos fazer?">>
<br>
<<Amigo2Diz "Unfortunately I am not in a position to help anyone with girl problems." "Infelizmente não estou em posição de ajudar ninguém com problemas com garotas.">>
<br>
<<Amigo2Diz "I can't even get my girlfriend to have sex with me, I am suffering from a serious case of blue balls." "Não consigo nem levar minha namorada para fazer sexo comigo, estou sofrendo de um caso sério de bolas azuis.">>
<br>
<<PlayerDiz "But not even with the trust part? You asked her out and asked for exclusivity, right?" "Mas nem com a parte da confiança? Você a convidou para sair e a pediu em namoro, certo?">>
<br>
<<Amigo2Diz "No man, have you forgotten? She did it all, she took the initiative." "Não cara, esqueceu? Ela fez tudo, ela tomou a iniciativa.">>
<br>
<<PlayerDiz "What a shame." "Que pena.">>
<br>
<<Amigo2Diz "But that's okay, man, and I'll think of a solution." "Mas tudo bem, cara, e vou pensar em uma solução.">>
<br>
<<Amigo2Diz "At school break time I'll tell you and $Amigo.Nome." "No recreio da escola, eu conto pra você e para o $Amigo.Nome.">>
<br>
@@.btnUI;<<button "End" "Praça">>
<<set $Amigo2M1.MissaoEstagio += 100>>
<<set $Amigo2M1.MissaoEstatus to "Completa">>
<<set $Amigo2M2.MissaoEstatus to "Ativa">>
<<set $QuestWait.A2M to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoCasaAmigo>>
<<if $game.lang is 0>>
<center><h1>$PaixaoM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PaixaoM4.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You push open $Amigo.Nome's door, eager to discuss the next step in your elaborate plan. $Amigo.Nome greets you with a nod." "Você empurra a porta da casa de $Amigo.Nome, ansioso para discutir o próximo passo em seu plano mirabolante. $Amigo.Nome o cumprimenta com um aceno de cabeça.">>
<br>
<<Amigo1Diz "$Jogador.Nome, come on, we need to discuss our plan." "$Jogador.Nome, vamos, precisamos discutir nosso plano.">>
<br>
<<Narrador "$Amigo.Nome says, sitting on a couch next to $Amigo2.Nome, who's in an armchair." "Diz $Amigo.Nome que estava sentado num sofá ao lado de $Amigo2.Nome, que estava numa poltrona.">>
<br>
<<PlayerDiz "Okay, let's get straight to how we're going to make the school guys reject $Paixao.Nome." "Ok, vamos começar sem rodeios sobre como vamos fazer com que os garotos da escola rejeitem $Paixao.Nome.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/estrategia.mp4" type="video/mp4"></video></center>
<br>
<<Amigo2Diz "What if we make up something bad about her and spread it around the school?" "E se inventarmos algo ruim sobre ela e espalharmos pela escola?">>
<br>
<<PlayerDiz "No." "Não.">>
<br>
<<Narrador "You shake your head." "Diz você balançando a cabeça.">>
<br>
<<PlayerDiz "That's not right, and besides, we could get in trouble if they find out." "Isso não é certo e, além disso, poderemos ter problemas se descobrirem.">>
<br>
<<Amigo2Diz "Okay, I have another idea. Think about it, what are the boys who do everything for her?" "Ok, eu tenho outra ideia. Pensem comigo, os meninos que fazem tudo por ela são o quê?">>
<br>
<<Narrador "He pauses dramatically before continuing." "Ele fez uma pausa dramática, antes de continuar.">>
<br>
<<Amigo2Diz "Single. If each of those guys had a girlfriend, preferably a bossy one, most of them would start ignoring $Paixao.Nome." "Solteiros, se cada um desses caras tivesse uma namorada, e de preferência uma muito mandona, a maioria deles começaria a ignorar $Paixao.Nome.">>
<br>
<<Narrador "You consider the feasibility of the idea." "Você pondera sobre a viabilidade da ideia.">>
<br>
<<PlayerDiz "But how are you going to ensure that all the guys get girlfriends? And how are you going to ensure that they stop sucking up to her?" "Mas como você vai garantir que todos os caras arrumem namoradas? Além disso, como você vai garantir que eles vão parar de puxar o saco dela?">>
<br>
<<Narrador "$Amigo2.Nome smiles maliciously." "$Amigo2.Nome sorriu maliciosamente.">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Ever heard of the "Nostalgia Dance"? It's a party with lots of rich old ladies, many of whom are widows looking for a young stud.
<<elseif $game.lang is 1>>
Você conhece o "Baile da Saudade"? É uma festa com a presença de várias velhinhas ricas, muitas das quais são viúvas e estão atrás de um jovem garanhão.
<</if>>
</div>
<br>
<<Narrador "You and $Amigo.Nome look at each other, holding back laughter." "Você e $Amigo.Nome se olham segurando a risada.">>
<br>
<<Amigo1Diz "How do you know about that?" "Como você sabe disso?">>
<br>
<<Amigo2Diz "Uh... never mind." "Ahm... deixa para lá.">>
<br>
<<Narrador "You think a bit more." "Você pensa mais um pouco.">>
<br>
<<PlayerDiz "Would the school guys go for these old ladies just because they're rich?" "Será que os garotos da escola ficariam com essas velhas só porque elas são ricas?">>
<br>
<<Amigo2Diz "Well, it's worth a try." "Bom, vale a pena tentar.">>
<br>
<<Amigo1Diz "Okay, now, next step, your faithful sidekicks?" "Ok, agora, próximo passo suas fiéis escudeiras?">>
<br>
@@.btnUI;<<button [[Continue|PXM4 parte 2 - Destronando a Abelha Rainha parte II]]>>
<<set $PaixaoM4.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<FundoCasaAmigo>>
<<PlayerDiz "Not so faithful, $Amigo.Nome." "Não tão fiéis assim, $Amigo.Nome.">>
<br>
<<Amigo1Diz "What do you mean?" "Como assim?">>
<br>
<<Narrador "Not so faithful, $Amigo.Nome." "Respondeu $Amigo.Nome, intrigado.">>
<br>
<<PlayerDiz "$Jill.Nome. Usually in a group of friends, one of them isn't really friends with the others, it's like, she's just being influenced by the other two friends, who, yes, are mean." "$Jill.Nome. Geralmente num grupo de amigas uma delas não é tão amiga delas assim, é como se, ela estivesse apenas sendo influenciada pelas duas outras amigas, que elas, sim, são más.">>
<br>
<<Amigo2Diz "Like Peter Pettigrew in relation to James Potter, Remus Lupin, and Sirius Black?" "Como Peter Pettigrew em relação a James Potter, Remus Lupin e Sirius Black?">>
<br>
<<PlayerDiz "Yes, it seems like she's only hanging out with $Melissa.Nome and $Paixao.Nome because they're popular, and if she's with them, $Jill.Nome will be popular too." "Sim, parece que ela só anda com $Melissa.Nome e $Paixao.Nome só porque elas são populares, e se ela estiver com elas, $Jill.Nome será popular também.">>
<br>
<<Amigo2Diz "So, just attack the weakest link..." "Então é só atacar o elo mais fraco...">>
<br>
<<Amigo1Diz "And $Melissa.Nome?" "E a $Melissa.Nome?">>
<br>
<<Narrador "$Amigo2.Nome muses aloud." "Diz $Amigo2.Nome pensando em voz alta.">>
<br>
<<PlayerDiz "I don't know much about her, maybe we should focus on $Jill.Nome, maybe I can talk to her and find out more about $Melissa.Nome and $Paixao.Nome." "Não sei muito sobre ela, talvez devêssemos focar na $Jill.Nome, talvez eu possa conversar com ela e saber mais sobre $Melissa.Nome e $Paixao.Nome.">>
<br>
<<Narrador "You replies." "Você responde.">>
<br>
<<Amigo2Diz "Great." "Ótimo.">>
<br>
<<Amigo1Diz "If all this works out... if $Paixao.Nome loses her followers and her friends, her self-esteem will automatically plummet." "Se tudo isso der certo... se a $Paixao.Nome perder seus gados, e suas amigas, automaticamente sua autoestima cai totalmente.">>
<br>
<<Amigo2Diz "Or maybe $Paixao.Nome is much more self-centered than we think, and her ego will stay high." "Ou então $Paixao.Nome pode ser muito mais egocêntrica do que a gente pensa, e seu ego continuar nas alturas.">>
<br>
<<Narrador "$Amigo2.Nome responds after pondering about $Paixao.Nome." "Responde $Amigo2.Nome após ponderar sobre $Paixao.Nome.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
By destroying two out of three pillars of her popularity, the last one is unlikely to stand either, and if it doesn't, at least she won't be the "queen of the school" anymore.
<<elseif $game.lang is 1>>
Ao destruir os dois dos três pilares da popularidade dela, dificilmente o último não cairá também, e se não cair, pelo menos ela não será mais a "rainha da escola".
<</if>>
</div>
<br>
<<Narrador "You reply confidently." "Você responde confiante.">>
<br>
@@.btnUI;<<button [[Continue|PXM4 parte 3 - Destronando a Abelha Rainha parte II]]>>
<<set $PaixaoM4.MissaoEstagio += 33>>
<<addmins 16>>
<</button>>@@<<FundoCasaAmigo>>
<<Amigo1Diz "Okay, if all that's left is how we're going to implement all this." "Ok, se tudo o que resta é como vamos aplicar tudo isso.">>
<br>
<<PlayerDiz "I'll take care of the part with $Jill.Nome." "Eu cuido da parte com $Jill.Nome.">>
<br>
<<Amigo2Diz "Seriously?" "Sério?">>
<br>
<<PlayerDiz "Yes, maybe I can get close to $Jill.Nome to find out more about $Paixao.Nome." "Sim, talvez eu consiga me aproximar de $Jill.Nome para eu descobrir mais sobre $Paixao.Nome.">>
<br>
<div class="Speak" style="background-color:#0b50ce">
<img class="avatar2" src="content/characters/amigo/amigo.jpg">$Amigo.Nome Cooper
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Then $Amigo2.Nome and I can try to get something at the "Nostalgia Dance."
<<elseif $game.lang is 1>>
Então eu $Amigo2.Nome podemos tentar conseguir algo no "Baile da Saudade".
<</if>>
</div>
<br>
<<Amigo2Diz "Yes, we can go to the next "Nostalgia Dance" and see how many old ladies are single and looking for a younger guy." "Sim, podemos próximo Baile da Saudade e ver quantas velhas estão solteiras e procurando um cara mais jovem.">>
<br>
<<Amigo1Diz "That sounds like self-promotion." "Isso soa como uma autopromoção.">>
<br>
<<Amigo2Diz "Yeah, and what's wrong with that?" "Sim, e qual é o problema?">>
<br>
<<Amigo1Diz "It just seems kind of ridiculous to me." "É que isso me parece meio ridículo.">>
<br>
<<Amigo2Diz "It's just that with women that age, you have to..." "Não é que com mulheres dessa idade você tem que...">>
<br>
<<Narrador "You realize that this discussion between $Amigo.Nome and $Amigo2.Nome is going to take a long time and they won't reach any consensus, so you simply say goodbye to your friends and focus on your task of approaching $Jill.Nome." "Você percebe que essa discussão ente $Amigo.Nome e $Amigo2.Nome vai demorar muito e não vão chegar em nenhum consenso, então você simplesmente se despedir de seus amigos, e se concentrar em sua tarefa de abordar $Jill.Nome.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $PaixaoM4.MissaoEstagio += 34>>
<<set $PaixaoM4.MissaoEstatus to "Completa">>
<<set $QuestWait.PXM to true>>
<<addmins 17>>
<</button>>@@Lena Paul Missões
<<if $game.lang is 0>>
<center><h1>$LenaPaulM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$LenaPaulM1.MissaoNomePTBR</h1></center>
<</if>>
<<if lastVisited("Praça") is 1>> /*==============================*/
<<Narrador "$Jogador.Nome finds himself in the square when, to his surprise, he sees $LenaPaul.Nome, the girl he met on a double date with his friend $Amigo.Nome. She is there, sitting on a bench as if she belongs there, enjoying the hustle and bustle around her." "$Jogador.Nome se encontra na praça quando, para sua surpresa, vê $LenaPaul.Nome, a garota que conhecera em um encontro duplo com seu amigo $Amigo.Nome. Ela está ali, sentada em um banco como se pertencesse àquele lugar, apreciando a movimentação ao redor.">>
<br>
<<LenaPaulDiz "Hi, $Jogador.Nome. How are you?" "Olá, $Jogador.Nome. Como você está?">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Praca3.jpg"></center>
<</switch>>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<Narrador "$Jogador.Nome was in the park when, to his surprise, he spotted $LenaPaul.Nome, the girl he had met on a double date with his friend $Amigo.Nome. She was there, under the shade of a tree, admiring the view as if it were her favorite place." "$Jogador.Nome se encontrava no parque quando, para sua surpresa, avistou $LenaPaul.Nome, a garota que conhecera em um encontro duplo com seu amigo $Amigo.Nome. Ela estava ali, sob a sombra uma árvore, admirando a vista se aquele fosse seu lugar favorito.">>
<br>
<<LenaPaulDiz "Hi, $Jogador.Nome. How are you?" "Olá, $Jogador.Nome. Como você está?">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque2.jpg"></center>
<</switch>>
<<elseif lastVisited("Piscina") is 1>> /*========================*/
<<Narrador "$Jogador.Nome was at the Country Club swimming pool when, to his surprise, he spotted $LenaPaul.Nome, the girl he had met on a double date with his friend $Amigo.Nome. She was there, relaxing by the pool, looking perfectly at ease." "$Jogador.Nome se encontrava na piscina do Country Club quando, para sua surpresa, avistou $LenaPaul.Nome, a garota que conhecera em um encontro duplo com seu amigo $Amigo.Nome. Ela estava ali, relaxando à beira da piscina, parecendo perfeitamente à vontade.">>
<br>
<<LenaPaulDiz "Hi, $Jogador.Nome. How are you?" "Olá, $Jogador.Nome. Como você está?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS3-Lena-BanhoDeSol.jpg"></center>
<<elseif lastVisited("Bar") is 1>> /*============================*/
<<Narrador "$Jogador.Nome was in a bar when, to his surprise, he spotted $LenaPaul.Nome, the girl he had met on a double date with his friend $Amigo.Nome. She was there, sitting on one of the stools, looking at ease in the lively atmosphere." "$Jogador.Nome se encontrava em um bar quando, para sua surpresa, avistou $LenaPaul.Nome, a garota que conhecera em um encontro duplo com seu amigo $Amigo.Nome. Ela estava lá, sentada em um dos bancos, parecendo à vontade no ambiente animado.">>
<br>
<<LenaPaulDiz "Hi, $Jogador.Nome. How are you?" "Olá, $Jogador.Nome. Como você está?">>
<</if>> /*=======================================================*/
<br>
<<Narrador "$LenaPaul.Nome smiles when she sees you." "$LenaPaul.Nome sorri ao te ver.">>
<br>
<<PlayerDiz "H-Hi, $LenaPaul.Nome. I didn't expect to see you here." "O-Oi, $LenaPaul.Nome. Não esperava te encontrar aqui.">>
<br>
<<if lastVisited("Praça") is 1>> /*==============================*/
<<LenaPaulDiz "Well... I decided to come for a walk today." "Pois é... Decidi vir hoje dar uma volta.">>
<br>
<<PlayerDiz "Oh, I see. What brought you to the square? And with this relaxed look?" "Ah, entendi. E o que te trouxe até a praça? E com esse visual descontraído?">>
<br>
<<Narrador "You point to $LenaPaul.Nome's relaxed outfit; she gave a shy laugh." "Você aponta para a vestimenta relaxada de $LenaPaul.Nome; ela dá uma risadinha tímida.">>
<br>
<<LenaPaulDiz "I like to feel comfortable, especially with this unbearable heat in the city, so I..." "Gosto de me sentir confortável, principalmente com esse calor insuportável da cidade, então eu...">>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<LenaPaulDiz "Well... I decided to come for a walk today." "Pois é... Decidi vir hoje dar uma volta.">>
<br>
<<PlayerDiz "Oh, I see. What brought you to the park? And with this relaxed look?" "Ah, entendi. E o que te trouxe até o parque? E com esse visual descontraído?">>
<br>
<<Narrador "You point to $LenaPaul.Nome's relaxed outfit; she gave a shy laugh." "Você aponta para a vestimenta relaxada de $LenaPaul.Nome; ela dá uma risadinha tímida.">>
<br>
<<LenaPaulDiz "I like to feel comfortable, especially with this unbearable heat in the city, so I..." "Gosto de me sentir confortável, principalmente com esse calor insuportável da cidade, então eu...">>
<<elseif lastVisited("Piscina") is 1>> /*========================*/
<<LenaPaulDiz "Well... I decided to come today to get a tan, take a dip..." "Pois é... Decidi vir hoje pegar um bronzeado, dar um merguilho...">>
<br>
<<PlayerDiz "Oh, I see. What brought you to the park? And with this relaxed look?" "Ah, entendi. E o que te trouxe até aqui? E com esse...?">>
<br>
<<Narrador "You're impressed by $LenaPaul.Nome's beautiful body, with her top squeezing her large breasts and her tiny panties, so tiny that they can't cover her entire crotch, leaving the hairs of her pussy showing." "Você fica impressionado com o belo corpo de $LenaPaul.Nome, com seu top espremendo seus seios grandes e a minúscula calcinha, tão minúscula que não capaz de cobrir toda sua virilha, deixando os pelos de sua buceta à mostra.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/LPM1-Lena-Piscina.jpg"></center>
<br>
<<Narrador "She smiles at you when she sees you looking at her body." "Ela sorri para você ao vê-lo olhando para seu corpo.">>
<br>
<<LenaPaulDiz "I like to feel comfortable, especially with this unbearable heat in the city, so I..." "Você gostou? Achei que estava pequeno de mais pra mim, mas já que você gostou...">>
<<elseif lastVisited("Bar") is 1>> /*============================*/
<<LenaPaulDiz "That's right... I decided to come here for a while, have a few drinks..." "Pois é... Decidi vir aqui um pouquinho, tomar uns drinks...">>
<br>
<<PlayerDiz "Ah, I see. And what brought you here? And with that...?" "Ah, entendi. E o que te trouxe até aqui? E com esse...?">>
<br>
<<Narrador "You're impressed by $LenaPaul.Nome's beautiful body, with her top squeezing her large breasts." "Você fica impressionado com o belo corpo de $LenaPaul.Nome, com seu top espremendo seus seios grandes.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Bar1.jpg"></center>
<br>
<<Narrador "She smiles at you when she sees you looking at her body." "Ela sorri para você ao vê-lo olhando para seu corpo.">>
<br>
<<LenaPaulDiz "Did you like it? I thought it was very extravagant, but if you like it, I..." "Você gostou? Achei que estava muito extravagante, mas se você gosta, eu...">>
<</if>> /*=======================================================*/
<br>
<<Narrador "While $LenaPaul.Nome is talking, you can't take your eyes off her." "Enquanto $LenaPaul.Nome fala, Você não consegue tirar os olhos dela.">>
<br>
<<Reflex "She's so charming, so beautiful, and with that demeanor... Would it be a good idea to ask her out, just the two of us?" "Ela é tão encantadora, tão linda, e com esse jeito... Seria uma boa ideia convidá-la para sair, só nós dois?">>
<br>
<<LenaPaulDiz "...my mom always said that..." "...minha mãe sempre dizia isso...">>
<br>
<<PlayerDiz "Umm, $LenaPaul.Nome, can I ask you a question?" "Uhmm, $LenaPaul.Nome, posso te fazer uma pergunta?">>
<br>
<<Narrador "$LenaPaul.Nome arches an eyebrow." "$LenaPaul.Nome arquea uma sobrancelha.">>
<br>
<<LenaPaulDiz "You just did it." "Você já fez.">>
<br>
<<PlayerDiz "And... can I ask you another question?" "E... posso te fazer mais uma pergunta?">>
<br>
<<LenaPaulDiz "You just did that again." "Você fez de novo.">>
<br>
<<Narrador "$LenaPaul.Nome says with a wicked smile. Getting in your own way a bit." "Diz $LenaPaul.Nome com um sorriso maldoso. Te fazendo se atrapalhar um pouco.">>
<br>
<<PlayerDiz "Okay, can I ask two more questions?" "Ok, posso fazer mais duas perguntas?">>
<br>
<<LenaPaulDiz "You just did that." "Você já fez isso.">>
<br>
<<Narrador "$LenaPaul.Nome seems to be amused by the situation." "$LenaPaul.Nome parece se divertir com a situação.">>
<br>
<<PlayerDiz "When?" "Quando?">>
<br>
<<Narrador "You ask her in confusion." "Você a indaga confuso.">>
<br>
<<LenaPaulDiz "Now! Wooooooooooooooow!" "Agora! Wooooooooooooooow!">>
<br>
<<PlayerDiz "..." "...">>
<br>
<div class="ref">
<center><img id="imagens" src="content/others/images/wazowski2olhos.jpg"></center>
</div>
<br>
<<LenaPaulDiz "Relax, $Jogador.Nome, I'm just kidding!" "Relaxa, $Jogador.Nome, estou só brincando!">>
<br>
<<PlayerDiz "Okay, but I need to tell you something." "Ok, mas preciso te contar algo.">>
<br>
<<Narrador "You finally manage to speak, his voice slightly trembling." "Você finalmente consegue falar, com a voz um pouco trêmula.">>
<br>
<<LenaPaulDiz "Then spit it out, I'm curious!" "Então fala logo, estou curiosa!">>
<br>
<<PlayerDiz "I... wanted... to say..." "Eu... queria... dizer...">>
<br>
<<Narrador "You tried to gather courage." "Você tenta reunir coragem.">>
<br>
<<Reflex "Oh my God, I'm sweating, she with those beautiful eyes, that relaxed manner, and she's making me so nervous." "Ai meu Deus, estou suando, ela com esses olhos lindos, esse jeito descontraído, e está me deixando tão nervoso.">>
<br>
<<LenaPaulDiz "Do you want...?" "Você quer...?">>
<br>
<<PlayerDiz "I want... you to... have a good day." "Eu quero... que você... tenha um bom dia.">>
<br>
<<Narrador "You turn and walk away defeated." "Você se vira e começa a caminhar indo embora derrotado.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, what's wrong?" "$Jogador.Nome qual é o problema?">>
<br>
<<Narrador "You turn to her, red-faced." "Você se vira para ela vermelho.">>
<br>
<<PlayerDiz "It's just that... I... remembered... that I have an urgent commitment and I need... to go..." "É que... eu... lembrei... que eu tenho um compromisso urgente e eu preciso... ir...">>
<br>
<<LenaPaulDiz "Oh, okay then, see you later." "Oh, então tudo bém, a gente se vê depois.">>
<br>
<<Narrador "$LenaPaul.Nome replies with her usual friendliness, but her expression showed a slight disappointment." "Responde $LenaPaul.Nome com sua habitual simpatia, mas sua expressão mostrava uma leve decepção.">>
<br>
<<PlayerDiz "Umm, I think I'll be going!" "Ahmm, acho que vou indo!">>
<br>
<<if lastVisited("Praça") is 1>> /*==============================*/
<<Narrador "You hurry to say, embarrassed, leaving the square in a hurry, frustrated with yourself." "Você se apressa em dizer, envergonhado, saindo apressado da praça, frustrado consigo mesmo.">>
<<elseif lastVisited("Parque") is 1>> /*=========================*/
<<Narrador "You hurry to say, embarrassed, leaving the park in a hurry, frustrated with yourself." "Você se apressa em dizer, envergonhado, saindo apressado do parque, frustrado consigo mesmo.">>
<<elseif lastVisited("Piscina") is 1>> /*========================*/
<<Narrador "You hasten to say, embarrassed, hurrying out of the pool area." "Você se apressa em dizer, envergonhado, saindo apressado da área das piscinas.">>
<<elseif lastVisited("Bar") is 1>> /*============================*/
<<Narrador "You hurry to say, embarrassed,hurrying out of the bar, frustrated with yourself." "Você se apressa em dizer, envergonhado, saindo apressado do bar, frustrado consigo mesmo.">>
<</if>> /*=======================================================*/
<br>
<<PlayerDiz "Fuck! I couldn't do it! Why does she make me so nervous? I have to change this!" "Porra! Eu não consegui! Por que ela me deixa tão nervoso? Tenho que mudar isso!">>
<br>
<<if lastVisited("Praça") is 1>> /*==============================*/
@@.btnUI;<<button "End" "Bairro 1">>
<<set $LenaPaulM1.MissaoEstagio += 100>>
<<set $LenaPaulM1.MissaoEstatus to "Completa">>
<<set $AmigoM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 15>>
<</button>>@@
<<elseif lastVisited("Parque") is 1>> /*=========================*/
@@.btnUI;<<button "End" "Centro">>
<<set $LenaPaulM1.MissaoEstagio += 100>>
<<set $LenaPaulM1.MissaoEstatus to "Completa">>
<<set $AmigoM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 18>>
<</button>>@@
<<elseif lastVisited("Piscina") is 1>> /*========================*/
@@.btnUI;<<button "End" "Country Club">>
<<set $LenaPaulM1.MissaoEstagio += 100>>
<<set $LenaPaulM1.MissaoEstatus to "Completa">>
<<set $AmigoM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 16>>
<</button>>@@
<<elseif lastVisited("Bar") is 1>> /*============================*/
@@.btnUI;<<button "End" "Bairro 1">>
<<set $LenaPaulM1.MissaoEstagio += 100>>
<<set $LenaPaulM1.MissaoEstatus to "Completa">>
<<set $AmigoM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM3.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your friend $Amigo.Nome's house." "Você vai para a casa do seu amigo $Amigo.Nome.">>
<br>
<<SrtaCooperDiz "Hello $Jogador.Nome how are you?" "Olá $Jogador.Nome tudo bem?">>
<br>
<<PlayerDiz "Hi Miss Cooper, is $Amigo.Nome there?" "Olá senhorita Cooper, o $Amigo.Nome está aí?">>
<br>
<<SrtaCooperDiz "He is there in his room, you can come up!" "Ele está lá no quarto dele, pode subir!">>
<br>
<<PlayerDiz "Thank you." "Obrigado.">>
<br>
<<Narrador "You were on your way up when." "Você estava subindo quando.">>
<br>
<<SrtaCooperDiz "Hold on, $Jogador.Nome. Can we talk for a second?" "Espere, $Jogador.Nome. Podemos conversar um segundo?">>
<br>
<<PlayerDiz "Okay, what's up?" "Okay, o que é?">>
<br>
<<SrtaCooperDiz "I am very worried about $Amigo.Nome. He has been acting strange." "Estou muito preocupado com $Amigo.Nome. Ele tem agido estranho.">>
<br>
<<PlayerDiz "What do you mean? What has he been doing?" "O que você quer dizer? O que ele tem feito?">>
<br>
<<SrtaCooperDiz "Since you went out together that Saturday, he has been talking to himself, he has been sleeping much later than usual, now he locks himself in his bedroom and gets very angry when I ask him why." "Desde que vocês saíram juntos naquele sábado, ele tem falado sozinho, tem dormido muito mais tarde do que de costume, agora se tranca no quarto e fica muito bravo quando pergunto por quê.">>
<br>
<<SrtaCooperDiz "$Jogador.Nome, did something happen that day?" "$Jogador.Nome, aconteceu alguma coisa naquele dia?">>
<br>
<<PlayerDiz "We went on a double date with two girls, and one of them he met on the Internet." "Saímos em um encontro duplo com duas garotas, e uma delas ele conheceu na Internet.">>
<br>
<<SrtaCooperDiz "Oh my God, you know how dangerous that is! I'm going to talk to him right now." "Oh meu Deus, você sabe como isso é perigoso! Vou falar com ele agora mesmo.">>
<br>
<<PlayerDiz "No, this meeting was fine, they were both very nice, and I think he and $CarmenCa.Nome got along very well." "Não, esse encontro foi bom, os dois foram muito legais, e acho que ele e $CarmenCa.Nome se deram muito bem.">>
<br>
<<SrtaCooperDiz "But then why he is so strange?" "Mas então por que ele é tão estranho?">>
<br>
<<PlayerDiz "Well I'm going to find out now!" "Bem, eu vou descobrir agora!">>
<br>
<<Narrador "You go up the stairs to the door of your friend's bedroom." "Você sobe as escadas até a porta do quarto do seu amigo.">>
<br>
<<Narrador "You knock on the door." "Você bate na porta.">>
<br>
<<PlayerDiz "$Amigo.Nome it's me $Jogador.Nome, can I come in?" "$Amigo.Nome sou eu $Jogador.Nome, posso entrar?">>
<br>
<<Narrador "He unlocks the door and opens the door." "Ele destranca a porta e abre a porta.">>
<br>
<<Amigo1Diz "$Jogador.Nome, I need to talk to you, come in here!" "$Jogador.Nome, preciso falar com você, entre aqui!">>
<br>
<<Narrador "He pulls you into his bedroom before you can say anything." "Ele te puxa para o quarto dele antes que você possa dizer qualquer coisa.">>
<br>
@@.btnUI;<<button [[Continue|A1M3 parte 2 - O Próximo Passo]]>>
<<set $AmigoM3.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoCasaAmigoQuarto>>
<<Narrador "You are in your friend's bedroom, he looks like he hasn't slept in days." "Você está no quarto do seu amigo, ele parece que não dorme há dias.">>
<br>
<<PlayerDiz "Dude! What's wrong with you?" "Cara! O que você tem?">>
<br>
<<Amigo1Diz "$Jogador.Nome, I am ready to take a step that I don't know how to proceed, I have spent the night researching, I have marathoned several videos on the subject and I still haven't come up with a good answer." "$Jogador.Nome, estou pronto para dar um passo que não sei como proceder, passei a noite pesquisando, maratonei vários vídeos sobre o assunto e ainda não consegui uma boa resposta.">>
<br>
<<PlayerDiz "What is it, man, what's keeping you up at night?" "O que é, cara, o que está mantendo você acordado à noite?">>
<br>
<<Amigo1Diz "I want to ask $CarmenCa.Nome to be my girlfriend." "Quero pedir $CarmenCa.Nome em namoro.">>
<br>
<<PlayerDiz "Just that?" "É só isso?">>
<br>
<<Amigo1Diz "What do you mean: just that? Do you still think it is not enough?" "O que você quer dizer com: é só isso? Você ainda acha que não é pouco?">>
<br>
<<PlayerDiz "No, it's just that I thought it would be something more serious." "Não, é que eu pensei que seria algo mais sério.">>
<br>
<<Amigo1Diz "$CarmenCa.Nome is an experienced woman, she has had sex with many guys, she has cum it hundreds of times, and I say this because I have seen it!" "$CarmenCa.Nome é uma mulher experiente, já transou com muitos caras, já gozou centenas de vezes, e digo isso porque já vi!">>
<br>
<<Amigo1Diz "And I am still a virgin, and she is my first girl, the first girl I would have any chance of calling my girlfriend, and I don't want to make a mistake." "E eu ainda sou virgem, e ela é minha primeira garota, a primeira garota que eu teria alguma chance de chamar de namorada, e não quero cometer um erro.">>
<br>
<<PlayerDiz "Man, but I don't know how I could help you." "Cara, mas não sei como poderia te ajudar.">>
<br>
<<Amigo1Diz "Unfortunately, I think I am the only one who can solve this." "Infelizmente, acho que sou o único que pode resolver isso.">>
<br>
<<PlayerDiz "I'm having problems too, I met $LenaPaul.Nome and I really wanted to ask her out on a date, just the two of us, but I couldn't. I'm not sure what to do. I'm not sure what to do." "Eu também estou com problemas, encontrei a $LenaPaul.Nome e queria muito chamar ela para um encontro, só nós dois, mas não consegui. Eu não tenho certeza do que fazer.">>
<br>
<<Amigo1Diz "Why? What happened?" "Por que? O que aconteceu?">>
<br>
<<PlayerDiz "I don't know, my hands started to sweat, my heart raced and I couldn't." "Não sei, minhas mãos começaram a suar, meu coração disparou e não consegui.">>
<br>
<<Amigo1Diz "It seems that we both have problems with girls." "Parece que nós dois temos problemas com garotas.">>
<br>
<<PlayerDiz "Yes, now how to solve it is the big question." "Sim, agora como resolvê-lo é a grande questão.">>
<br>
<<PlayerDiz "I will talk to $Amigo2.Nome, maybe he has some ideas." "Vou falar com $Amigo2.Nome, talvez ele tenha algumas ideias.">>
<br>
<<Amigo1Diz "True, he is the only one of us who has a girlfriend." "É verdade, ele é o único de nós que tem namorada.">>
<br>
<<PlayerDiz "I'm leaving, I'll talk with him." "Estou saindo, vou falar com ele.">>
<br>
<<Amigo1Diz "See you next time, bro." "Até a próxima, mano.">>
<br>
@@.btnUI;<<button [[Continue|A1M3 parte 3 - O Próximo Passo]]>>
<<set $AmigoM3.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@
<<FundoCasaAmigo>>
<<Narrador "You go downstairs, $Amigo.Nome's mother is already downstairs waiting for you." "Você desce, a mãe de $Amigo.Nome já está lá embaixo esperando por você.">>
<br>
<<SrtaCooperDiz "So? What is happening to my son?" "E então? O que está acontecendo com meu filho?">>
<br>
<<Reflex "She talks to me as if I were a doctor." "Ela fala comigo como se eu fosse um médico.">>
<br>
<<PlayerDiz "Problems with girls." "Problemas com garotas.">>
<br>
<<SrtaCooperDiz "How come?" "Como assim?">>
<br>
<<PlayerDiz "Ahm I think you should ask him directly because I don't know if I should talk." "Ahm, acho que você deveria perguntar diretamente a ele, porque não sei se devo falar.">>
<br>
<<SrtaCooperDiz "Okay, okay." "Está bem, está bem.">>
<br>
<<PlayerDiz "I'll be going now, see you later..." "Já estou indo, até logo...">>
<br>
<<SrtaCooperDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM3.MissaoEstagio += 34>>
<<set $AmigoM3.MissaoEstatus to "Completa">>
<<set $Amigo2M1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 36>>
<</button>>@@<<FundoBairro>>
<<if $game.lang is 0>>
<center><h1>$MaeM6.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM6.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to your neighbor's house, which is to the left of yours, to inquire about the job your $Jogador.RelacaoMae mentioned." "Você vai até a casa de sua vizinha, ela mora à esquerda de sua casa, para saber mais sobre o trabalho que sua $Jogador.RelacaoMae falou.">>
<br>
<<Narrador "You knock on the door, and a short woman with a curvy figure answers." "Você bate na porta e uma mulher baixinha de corpo curvilineo atende.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VizinhaEsquerda1.jpg"></center>
<br>
<<VizinhaLeftDiz "Well, well, what do we have here?" "Bom, bom, o que temos aqui.">>
<br>
<<PlayerDiz "G-Good morning, ma'am, I'm..." "B-Bom dia senhora, sou...">>
<br>
<<VizinhaLeftDiz "I know who you are, you're $Jogador.Nome, $Mae.Nome's $Mae.RelacaoJogador." "Eu sei que você é, você é o $Jogador.Nome, $Mae.RelacaoJogador da $Mae.Nome.">>
<br>
<<PlayerDiz "Y-Yes, that's right." "S-Sim, exatamente.">>
<br>
<<Reflex "Am I going crazy, or is she wearing a see-through shirt with no bra?" "Eu to maluco ou ela está de camisa transparente e sem sutiã?">>
<br>
<<VizinhaLeftDiz "Come on in." "Pode entrar.">>
<br>
<<PlayerDiz "Of course." "Claro.">>
<br>
<<Narrador "You enter her house, unsure of what to expect." "Você entra na casa dela. Incerto do que esperar.">>
<br>
@@.btnUI;<<button [[Continue|MM6 parte 2 - A vizinha da casa a esquerda]]>>
<<set $MaeM6.MissaoEstagio += 50>>
<<addmins 6>>
<</button>>@@<<FundoVizinhaEsquerda>>
<<VizinhaLeftDiz "You can sit on the couch there." "Pode sentar aí no sofá.">>
<br>
<<PlayerDiz "Okay, thank you." "Ok, obrigado.">>
<br>
<<VizinhaLeftDiz "So, what brings this lovely visit?" "Então a que devo essa linda visita?">>
<br>
<<PlayerDiz "W-Well, my $Jogador.RelacaoMae said you were looking for someone to do some work." "B-Bem, minha $Jogador.RelacaoMae disse que você estava procurando um alguém para fazer alguns serviços.">>
<br>
<<VizinhaLeftDiz "Is it true that you want this job?" "É verdade que você quer esses serviços?">>
<br>
<<PlayerDiz "First, I want to know what the job entails and how much you're paying." "Primeiro quero saber quais são esses serviços e quanto você está pagando.">>
<br>
<<VizinhaLeftDiz "Fair enough, come with me." "Tem razão, venha comigo.">>
<br>
<<Narrador "She leads you through the house to her backyard, where there would apparently be a garden if everything weren't in such chaos and dirt." "Ela leva te leva pela casa até o seu quintal, onde aparentemente haveria um jardim, se tudo não estivesse em tamanho caos e sujeira.">>
<br>
<center><img id="imagens" src="content/locations/vizinha-da-esquerda/jardim-mau-cuidado.jpg"></center>
<br>
<<PlayerDiz "Jesus Christ, what a mess." "Jesus Cristo, que bagunça.">>
<br>
<<Narrador "Her garden is in complete chaos and disorder." "O jardim dela está em completo caos e bagunça.">>
<br>
<<VizinhaLeftDiz "Well, that's why I need you." "Bom, é por isso que preciso de você.">>
<br>
<<PlayerDiz "Okay, just cleaning up the garden, right?" "Ok, tenho que limpar o jardim, só isso.">>
<br>
<<VizinhaLeftDiz "Just cleaning and maintaining." "Basta limpar e cuidar.">>
<br>
<<VizinhaLeftDiz "You can come here anytime between 13:00 and 17:00, Monday to Saturday, to work in the garden, and I'll pay you $20 an hour." "Você pode vir aqui a qualquer hora entre 13:00 e 17:00, de segunda a sábado, para trabalhar na horta, pelo que pagarei $20 por hora.">>
<br>
<<PlayerDiz "$20 an hour?" "$20 por hora?">>
<br>
<<VizinhaLeftDiz "Yes." "Sim.">>
<br>
<<PlayerDiz "Okay, then I accept." "Ok, então eu aceito.">>
<br>
<<VizinhaLeftDiz "Excellent." "Excelente.">>
<br>
<<PlayerDiz "So, I'll be back tomorrow to start working." "Então volto amanhã para começar a trabalhar.">>
<br>
<<VizinhaLeftDiz "See you later, $Jogador.Nome." "Até mais $Jogador.Nome.">>
<br>
<<PlayerDiz "Oh, what's your name, by the way?" "Ah, qual é o seu nome afinal.">>
<br>
<<VizinhaLeftDiz "We've been neighbors for so long, why don't you know my name?" "Somos vizinhos há tanto tempo, por que você não sabe meu nome?">>
<br>
<<PlayerDiz "It's just that my memory is bad, you know, and it's been a long time since I've seen you." "É que minha memória está ruim, sabe, e faz muito tempo que não te vejo.">>
<br>
<div class="Speak" style="background-color:#fa70a3">
<img class="avatar2" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg">
<<if def $VizinhaEsquerda.Nome>>
$VizinhaEsquerda.Nome Hicks
<<else>>
<<if $game.lang is 0>>
Sra. Hicks
<<elseif $game.lang is 1>>
Ms. Hicks
<</if>>
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Okay, my name is <<textbox "$VizinhaEsquerda.Nome" "Melanie" $VizinhaEsquerda.Nome>>.
<<elseif $game.lang is 1>>
Ok, meu nome é <<textbox "$VizinhaEsquerda.Nome" "Melanie" $VizinhaEsquerda.Nome>>.
<</if>>
</div>
<br>
<<ConheceLeftVizinha>>
<br>
<<PlayerDiz "Okay, see you another day." "Ok, até outro dia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda1.jpg"></center>
<br>
<<VizinhaLeftDiz "See you later, $Jogador.Nome." "Até mais $Jogador.Nome.">>
<br>
<<Reflex "That see-through shirt of hers really distracted me." "Aquela camiseta transparente dela me deixou muito distraído.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MaeM6.MissaoEstagio += 50>>
<<set $MaeM6.MissaoEstatus to "Completa">>
<<set $MaeM7.MissaoEstatus to "Ativa">>
<<set $VizinhaEsquerdaM1.MissaoEstatus to "Ativa">>
<<set $VizinhaEsquerda.status to "Normal">>
<<set $game.notifyAgenda += 2>>
<<set $Conhece.LeftVizinha to true>>
<<set $QuestWait.MM to true>>
<<addmins 14>>
<</button>>@@<<Fundo3B>>
<<if $game.lang is 0>>
<center><h1>$JogadorM6.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM6.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "You left the physics class and waited patiently until the last bell of the day echoed through the school corridor. With determined steps, you approached the Physics teacher, who was packing up his materials on the desk." "Você saiu da aula de física e espera até que a última campainha do dia ecoe pelo corredor da escola. Com passos decididos, você se aproxima do professor de Física, que está guardando seus materiais na mesa.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<<PlayerDiz "Hello, Mr. Klump. Can I ask a quick question?" "Olá, professor. Posso fazer uma pergunta rápida?">>
<br>
<<ProfFisicaDiz "Sure, let's talk in the hallway." "Claro, vamos conversar no corredor.">>
<br>
<<Narrador "You walk with your teacher to the hallway." "Você caminha com seu professor até o corredor.">>
<br>
@@.btnUI;<<button [[Continue|JM6 parte 2 - Os Professores da Escola]]>>
<<set $JogadorM6.MissaoEstagio += 33>>
<<addmins 49>>
<</button>>@@<<FundoEscola>>
<<Narrador "The dim light of the corridors reflects on the pale walls, creating dancing shadows around you. You look at the teacher, hesitating for a moment before speaking." "A luz fraca dos corredores reflete nas paredes pálidas, criando sombras dançantes ao redor de vocês. Você olha para o professor, hesitante por um momento antes de falar.">>
<br>
<<PlayerDiz "So, the dossier... is it ready?" "E então, o dossiê... está pronto?">>
<br>
<<ProfFisicaDiz "Of course, it is, $Jogador.Nome." "Claro que sim, $Jogador.Nome.">>
<br>
<<Narrador "Mr. Klump responds, pausing for a moment to take an envelope from the pocket of his jacket." "O professor responde, parando por um instante para pegar um envelope no bolso de seu paletó.">>
<br>
<<ProfFisicaDiz "I made a brief summary about the places that all teachers frequent and where they live." "Fiz um pequeno resumo sobre os lugares que todos os professores frequentam e onde moram.">>
<br>
<<Narrador "He hands you the envelope, which you take carefully." "Ele entrega o envelope para você, que o pega com cuidado.">>
<br>
<center><img id="imagens" src="content/characters/prof_fisica/images/docie.jpg"></center>
<<set $Dossier to true>><<set $Itens += 1>>
<br>
<<PlayerDiz "Thank you, Mr. Klump. I'll check it at home." "Obrigado, professor. Vou verificar em casa.">>
<br>
<<Narrador "You say, putting the envelope in your backpack. Mr. Klump then warns you to be careful with possible observers." "Você diz, guardando o envelope em sua mochila. O professor então o alerta para tomar cuidado com possíveis observadores.">>
<br>
<<ProfFisicaDiz "It's better to check in a safe place, away from prying eyes." "É melhor verificar em um local seguro, longe de olhares curiosos.">>
<br>
<<Narrador "He advises, with a cautious look." "Ele aconselha, com um olhar cauteloso.">>
<br>
<<PlayerDiz "Definitely, Mr. Klump. Now, I must do my part." "Com certeza, professor. Agora, devo fazer minha parte.">>
<br>
<<ProfFisicaDiz "Great." "Ótimo.">>
<br>
<<Narrador "Mr. Klump says, with a satisfied smile." "O professor diz, com um sorriso satisfeito.">>
<br>
<<ProfFisicaDiz "I hope to see you at the gym soon, to support me." "Espero vê-lo na academia em breve, para me apoiar.">>
<br>
<<PlayerDiz "Of course, Mr. Klump." "Claro, professor.">>
<br>
<<Narrador "You reply, before saying goodbye and heading towards your destination, making sure your paths diverge to avoid suspicion." "Você responde, antes de se despedir e seguir em direção ao seu destino, garantindo que seus caminhos se separem para evitar suspeitas.">>
<br>
<<Narrador "As you walk, you feel the weight of the envelope in your backpack, remembering the task ahead. Arriving home, you head to your room, eager to read the contents of the dossier in a more comfortable and secure environment." "Enquanto caminha, você sente o peso do envelope em sua mochila, lembrando-se da tarefa que tem pela frente.">>
<br>
@@.btnUI;<<button "School" "Escola">>
<<set $JogadorM6.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoQuartoJogador>>
<<Narrador "Arriving home, you head to your bedroom, eager to read the contents of the dossier in a more comfortable and secure environment." "Chegando em casa, você se dirige ao seu quarto, ansioso para ler o conteúdo do dossiê em um ambiente mais confortável e seguro.">>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_quimica/images/profQuimica-perfil.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfQuimica.Nome Lebelle <br>
Age: 36 <br>
Address: House in Downtown <br>
Places She Frequent: School, Country Club, Square, Bar, Beach and Church.
<<elseif $game.lang is 1>>
Nome: $ProfQuimica.Nome Lebelle <br>
Idade: 36 <br>
Endereço: Casa no Centro <br>
Lugares que ela frequenta: Escola, Country Club, Praça, Bar, Praia e Igreja.
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_historia/images/profHistoria-perfil.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfHistoria.Nome Kroft Poteet <br>
Age: 41 <br>
Address: Apartament Downtown <br>
Places She Frequent: School, Academy, Country Club, Bar and Church.
<<elseif $game.lang is 1>>
Nome: $ProfHistoria.Nome Kroft Poteet <br>
Idade: 41 <br>
Endereço: Apartamento no Centro <br>
Lugares que ela frequenta: Escola, Academia, Country Club, Bar e Igreja.
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfGeografia.Nome Vernon <br>
Age: 45 <br>
Address: Unknown <br>
Places He Frequent: School. <br>
<<elseif $game.lang is 1>>
Nome: $ProfGeografia.Nome Vernon <br>
Idade: 45 <br>
Endereço: Desconhecido <br>
Lugares que ela frequenta: Escola. <br>
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_literatura/images/profLiteratura-perfil.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfLiteratura.Nome Marie Hutchison <br>
Age: 37 <br>
Address: Apartment Downtown <br>
Places She Frequent: School, Park, Country Club, Gym, Square and Beach. <br>
<<elseif $game.lang is 1>>
Nome: $ProfLiteratura.Nome Marie Hutchison <br>
Idade: 37 <br>
Endereço: Apartamento no Centro <br>
Lugares que ela frequenta: Escola, Parque, Country Club, Academia, Praça e Praia. <br>
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_biologia/images/profBio-perfil.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfBiologia.Nome Cox Hutchison <br>
Age: 34 <br>
Address: Apartment Downtown <br>
Places She Frequent: School, Square, Country Club, Gym and Park and Church. <br>
<<elseif $game.lang is 1>>
Nome: $ProfBiologia.Nome Cox Hutchison <br>
Idade: 34 <br>
Endereço: Apartamento no Centro <br>
Lugares que ela frequenta: Escola, Praça, Country Club, Academia, Parque e Igreja. <br>
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfSociologia.Nome Miller Aniston <br>
Age: 28 <br>
Address: Rich Neighborhood <br>
Places She Frequent: School, Gym, Park and Country Club. <br>
<<elseif $game.lang is 1>>
Nome: $ProfSociologia.Nome Miller Aniston <br>
Idade: 28 <br>
Endereço: Bairro Nobre <br>
Lugares que ela frequenta: Escola, Gym, Parque e Country Club. <br>
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_matematica/images/profMath.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfMatematica.Nome McComber <br>
Age: 51 <br>
Address: Rich Neighborhood <br>
Places He Frequent: School. <br>
<<elseif $game.lang is 1>>
Nome: $ProfMatematica.Nome McComber <br>
Idade:: 51 <br>
Endereço: Bairro Nobre <br>
Lugares que ela frequenta: Escola. <br>
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfFilosofia.Nome Anysio <br>
Age: 78 <br>
Address: Rich Neighborhood <br>
Places He Frequent: School. <br>
<<elseif $game.lang is 1>>
Nome: $ProfFilosofia.Nome Anysio <br>
Idade:: 78 <br>
Endereço: Bairro Nobre <br>
Lugares que ela frequenta: Escola. <br>
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_ed_fisica/images/profEdFisica-perfil.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfEdFisica.Nome Anne Paparozzi <br>
Age: 42 <br>
Address: Your Neighborhood <br>
Places He Frequent: School, Square, Park, Country Club, Gym and Bar. <br>
<<elseif $game.lang is 1>>
Nome: $ProfEdFisica.Nome Anne Paparozzi <br>
Idade:: 42 <br>
Endereço: Seu Bairro <br>
Lugares que ela frequenta: Escola, Praça, Parque, Country Club, Gym e Bar. <br>
<</if>>
<br>
<br>
</div>
<br>
<div id="fixa"> /*===============================================*/
<img id="docie" src="content/characters/prof_arte/images/profArte-perfil.jpg">
<br>
<<if $game.lang is 0>>
Name: $ProfArte.Nome Sunshine Corpora <br>
Age: 42 <br>
Address: Your Neighborhood <br>
Places He Frequent: School, Park, Country Club, Gym and Church. <br>
<<elseif $game.lang is 1>>
Nome: $ProfArte.Nome Sunshine Corpora <br>
Idade:: 42 <br>
Endereço: Seu Bairro <br>
Lugares que ela frequenta: Escola, Parque, Country Club e Academia e Igreja. <br>
<</if>>
<br>
<br>
</div>
<br>
<<Reflex "Now I know more about the teachers and can finally start creating a plan to hypnotize them." "Agora sei mais sobre os professores e finalmente posso começar a criar um plâno para hipinotiza-los.">>
<br>
<<Narrador "You leave the dossier in a drawer under the clothes in the wardrobe." "Você deixa o dossiê em uma gaveta embaixo das roupas do guarda-roupa.">><<set $Docie to false>><<set $Itens -= 1>>
<br>
<<ConheceProfQuimica>>
<<ConheceProfHistoria>>
<<ConheceProfGeografia>>
<<ConheceProfLiteratura>>
<<ConheceProfBiologia>>
<<ConheceProfFisica>>
<<ConheceProfSociologia>>
<<ConheceProfMatematica>>
<<ConheceProfFilosofia>>
<<ConheceProfEdFisica>>
<<ConheceProfArte>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM6.MissaoEstagio += 34>>
<<set $JogadorM6.MissaoEstatus to "Completa">>
<<set $ProfFilosofiaM1.MissaoEstatus to "Ativa">>
<<set $ProfArteGymMP1.MissaoEstatus to "Ativa">>
<<set $Conhece.Professores to true>>
<<set $game.notifyAgenda += 2>>
<<addmins 30>>
<</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/penny/images/penny-perfil.jpg">
Name: $Penny.Nome Katesh Freas<br>
Status: $Penny.status<br>
Friendship: $Penny.Amizade<br>
Passion: $Penny.Paixao<br>
Morality: $Penny.Moralidade<br>
Desire: $Penny.Desejo<br>
<br>
<<if $Penny.has_sex is true>> /*=================================*/
<<if $PennySex.punheta gte 1>>
She jerked you off $PennySex.punheta times.<br>
<</if>>
<<if $PennySex.masturbou gte 1>>
You've already masturbated her $PennySex.masturbou times.<br>
<</if>>
<<if $PennySex.fingering_anal gte 1>>
You fingered her ass $PennySex.fingering_anal times.<br>
<</if>>
<<if $PennySex.suck_tits gte 1>>
You sucked her breasts $PennySex.suck_tits times.<br>
<</if>>
<<if $PennySex.titjob gte 1>>
She made you titjob $PennySex.titjob times.<br>
<</if>>
<<if $PennySex.faz_oral gte 1>>
She blow you $PennySex.faz_oral times.<br>
<</if>>
<<if $PennySex.recebe_oral gte 1>>
You sucked her pussy $PennySex.recebe_oral times.<br>
<</if>>
<<if $PennySex.recebe_oralAnal gte 1>>
You sucked her ass $PennySex.recebe_oralAnal times.<br>
<</if>>
<<if $PennySex.vaginal gte 1>>
You fuck her pussy $PennySex.vaginal times.<br>
<</if>>
<<if $PennySex.anal gte 1>>
You fuck her ass $PennySex.anal times.<br>
<</if>>
<<if $PennySex.facial gte 1>>
You cum on her face $PennySex.facial times.<br>
<</if>>
<<if $PennySex.creampie gte 1>>
You cum inside her pussy $PennySex.creampie times.<br>
<</if>>
<<if $PennySex.creampie_anal gte 1>>
You cum inside her ass times.<br>
<</if>>
<<if $PennySex.pearlnecklace gte 1>>
You cum on her breasts $PennySex.creampie_anal times.<br>
<</if>>
<<if $PennySex.cum_pussy gte 1>>
You cum in her pussy $PennySex.cum_pussy times.<br>
<</if>>
<<if $PennySex.cum_butt gte 1>>
You cum in her ass $PennySex.cum_butt times.<br>
<</if>>
<<if $PennySex.cum_ass gte 1>>
You cum in her ass $PennySex.cum_ass times.<br>
<</if>>
<<if $PennySex.eat_cum gte 1>>
She drank your cum $PennySex.eat_cum times.<br>
<</if>>
<<if $PennySex.cum gte 1>>
You made $Penny.Nome come $PennySex.cum times.<br>
<</if>>
<</if>> /*=======================================================*/
<br>
<h2><strong>About:</strong></h2>
<p>$Penny.Nome Katesh Freas is the biggest nerd in the class, always reading books, consistently getting top grades, studying all day long, and she's quite outgoing while secretly harboring a crush on $Jogador.Nome.</p>
<br>
<<if $PennyM2.MissaoEstatus is "Completa">> /*===================*/
<p>$Penny.Nome lives in a mansion in a wealthy neighborhood and is the daughter of the deputy mayor, Loen Freas, who took over as mayor when the mayor was absent.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM1.MissaoEstatus is "Completa">> /*===================*/
<h2><strong>Background</strong></h2>
<br>
<center><h3>$PennyM1.MissaoNome</h3></center>
<p>The chemistry class was proceeding normally until the teacher announced a partner project. The class groaned, and $Amigo2.Nome suggested they could choose their partners. The teacher disagreed, wanting them to step out of their comfort zones, and decided to randomly assign pairs. During the drawing, some pairs were not happy with their partners, like $Amigo.Nome and $Paixao.Nome. Meanwhile, $Jogador.Nome was paired with $Penny.Nome, about whom he had doubts because of his friends' comments about $Penny.Nome being in love with him, but he acknowledged her intelligence. The class continued with Ms. $ProfQuimica.Nome assigning the pairs until the end.</p>
<p>As the students left the classroom, $Jogador.Nome approached $Penny.Nome to discuss details of the project. $Penny.Nome, with blushing cheeks, asked if he was ready to start, but $Jogador.Nome suggested doing the work another day. $Penny.Nome, smiling, argued it was better to do it soon so they could do something more fun afterward. Nonetheless, $Penny.Nome allowed $Jogador.Nome to come to her house anytime, as long as it was before 17:30 when she would be alone, and she winked, leaving him puzzled. $Jogador.Nome asked where she lived, and upon discovering it was near the Country Club, he was impressed she lived in the city's wealthy neighborhood. $Penny.Nome, embarrassed, said she didn't like that description. Despite that, they agreed to meet at her house, and $Penny.Nome twirled a lock of her blonde hair around her finger while asking if he might drop by the next day. $Jogador.Nome agreed and said goodbye, still a bit flustered.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM2.MissaoNome</h3></center>
<p>$Jogador.Nome goes to $Penny.Nome's house to work on the Chemistry project, and he is impressed upon seeing the mansion where $Penny.Nome lives. The butler says that $Penny.Nome is waiting for $Jogador.Nome in her room, so he goes upstairs and finds her, and she tries to seduce $Jogador.Nome, leaving him confused. As $Penny.Nome undresses, she explains that she always hoped $Jogador.Nome would take the initiative to ask her out and she always tried to make her attraction clear to him. But since he never noticed, $Penny.Nome asked Ms. $ProfQuimica.Nome for help to 'drive him up the wall.' $Penny.Nome thinks $ProfQuimica.Nome understood her true intentions with that phrase. $Jogador.Nome, however, imagined the opposite: 'possibly, she thought $Penny.Nome would force me to do the project over and over until I went crazy.' $Penny.Nome ends the conversation by inviting $Jogador.Nome to have sex, but $Jogador.Nome is worried about $Penny.Nome's butler outside. She then explains that Maurice [the butler] will follow her orders while her father is away. $Penny.Nome then removes her bra, leaving $Jogador.Nome mesmerized. Just as $Jogador.Nome is about to move towards $Penny.Nome, they hear doors slamming furiously; $Penny.Nome's father had arrived early. As she gets dressed, $Penny.Nome explains that her father is the deputy mayor, currently acting as mayor while the official one is absent.</p>
<p>Loen Freas, $Penny.Nome's father, appears furious, and upon seeing his daughter with a boy in her bedroom, he asks who he is. $Penny.Nome replies that he is a friend from school and that they are working on a Chemistry project. Loen reiterates that he doesn't like her having visitors when he's not home, but upon understanding the situation, he instructs Maurice to supervise $Jogador.Nome and $Penny.Nome to ensure they do their work correctly, 'and nothing else.' $Jogador.Nome and $Penny.Nome do part of the chemistry project. $Jogador.Nome is escorted by the butler to the exit, and they will have to finish the project another day.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM3.MissaoNome</h3></center>
<p>$Jogador.Nome goes to $Penny.Nome's house to finish the chemistry project. This time, $Penny.Nome answers the door and immediately pulls $Jogador.Nome inside. In the middle of the living room, $Penny.Nome makes a move on $Jogador.Nome, kissing him and asking for sex again. However, $Jogador.Nome still remembers the dark look of Loen Freas, $Penny.Nome's father, and can't accept $Penny.Nome's proposal. She says there's no need to be afraid of him, but $Jogador.Nome insists that he does need to be, reiterating that he's a politician and can ruin his life if he gets in the way. $Penny.Nome tries once more to convince $Jogador.Nome, but she fails. Disappointed, she then suggests they just finish the chemistry project, and so they do, finally completing the work together. However, $Penny.Nome didn't seem as enthusiastic as before, and they simply say goodbye, with $Jogador.Nome leaving.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM4.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM4.MissaoNome</h3></center>
<p>$Jogador.Nome is in chemistry class when he hands in his group project with $Penny.Nome. However, he notices that she is strangely distant. While his friends complain about their work partners, $Jogador.Nome can't stop thinking about the reason for $Penny.Nome's coldness, questioning whether it has to do with the fact that he rejected her. He also reflects on the fear he feels of her father, a powerful and intimidating politician.</p>
<p>Determined to clarify the situation, $Jogador.Nome approaches $Penny.Nome, but to his surprise, she apologizes first. $Penny.Nome admits that she had idealized the moment too much and realized too late that he might not be ready. She then calls him "just a boy" and says she thought he was a man. The words sting $Jogador.Nome because, deep down, he feels there is truth in them.</p>
<p>Before he can respond, the bell rings, and $Penny.Nome says goodbye, hesitating about whether they can still be friends. Watching her leave apathetically, $Jogador.Nome realizes that he needs to redeem himself, but that may mean facing her father in the future. As he exits the classroom, he contemplates his lack of courage and how he can change that.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM5.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM5.MissaoNome</h3></center>
<p>$Jogador.Nome runs to $Penny.Nome's house and throws pebbles at her bedroom window to get her attention. Surprised, $Penny.Nome asks what he is doing there. $Jogador.Nome insists that he needs to talk to her immediately, despite $Penny.Nome suggesting they talk at school the next day. $Penny.Nome agrees to let him come up, but $Jogador.Nome realizes he hasn’t planned how to get to the window. He tries to make a joke about using braids like Rapunzel, but $Penny.Nome doesn’t find it funny. With no other option, $Jogador.Nome decides to climb the house.</p>
<p>$Jogador.Nome manages to reach $Penny.Nome's bedroom and finds her waiting. He admits that he made a mistake by not appreciating her and expresses his desire to be with her in that moment. $Penny.Nome hesitates, worried about her father, who is a light sleeper. $Jogador.Nome, however, insists that the only thing that matters is the present moment.</p>
<p>After their encounter, $Penny.Nome mentions that she needs to clean herself up, while $Jogador.Nome comments that it was his best sexual experience, confessing that it was his first time. $Penny.Nome also admits that she was a virgin, but her words leave $Jogador.Nome feeling suspicious. Suddenly, they hear a noise indicating $Penny.Nome's father's approach. In a panic, $Penny.Nome suggests that $Jogador.Nome exit through the window. $Jogador.Nome hesitates, remembering how difficult it was to climb up, but $Penny.Nome encourages him to choose between a quick escape or facing her father. $Jogador.Nome decides to go out the window.</p>
<</if>> /*=======================================================*/
<br>
<<if $PennyM6.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$PennyM6.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome looks for $Penny.Nome in the library after the intimate night they shared. There’s a strange atmosphere between them, and both want to talk. $Penny.Nome confesses that, although the night was wonderful, she became worried about her father’s reaction — he had a suspicious dream and stormed into her room in anger. She fears that if he finds out about their relationship, something bad might happen. $Jogador.Nome insists he doesn’t want to stop seeing her and says the feelings between them are real. $Penny.Nome admits she also wants to keep meeting, but reveals that she’s only allowed to go out for school and church. Despite the difficulties, they decide to keep seeing each other, and $Penny.Nome says she knows a place where they can meet. Then $Penny.Nome leads $Jogador.Nome to the janitor’s room, where she performs oral sex on him.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@Converças Srta. Tavella (Julia Ann)<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-CCC1Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$MissTavella.Nome Tavella is sunbathing." "$MissTavella.Nome Tavella está tomando banho de sol.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Get closer|Srta.Tavella-CountryClub-Piscina CCC1Piscina]]>>
<<set $game.SexEvent to 1>>
<</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Se Aproximar|Srta.Tavella-CountryClub-Piscina CCC1Piscina]]>>
<<set $game.SexEvent to 1>>
<</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Bar2.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
<<switch random(1, 3)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I was remembering that day when we met|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<<case 3>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Remember when you told me about you and...|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 3>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[What a surprise to see you here|Talk-Srta.Tavella-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Bar">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 3)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[O que você está fazendo aqui?|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Eu estava lembrando daquele dia em que a gente se conheceu|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[O que você está fazendo aqui?|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<<case 3>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Lembra quando você me contou sobre você e...|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 3>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[O que você está fazendo aqui?|Talk-Srta.Tavella-Bar Amizade]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Que surpresa te encontrar aqui|Talk-Srta.Tavella-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Bar">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoHospital>>
/*===================================================================*/
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Hospital5.jpg"></center>
<</switch>>
<br>
<<Narrador "$MissTavella.Nome is on call at the moment." "$MissTavella.Nome está de plantão no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Hospital">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Hospital">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoApartamentoProfdeHistoria>>
<<if $game.lang is 0>> /*==========================================*/
<center><h1>$ProfHistoriaM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*======================================*/
<center><h1>$ProfHistoriaM3.MissaoNomePTBR</h1></center>
<</if>> /*=========================================================*/
<<Narrador "You arrive at $ProfHistoria.Nome's apartment." "Você chega ao apartamento de $ProfHistoria.Nome.">>
<br>
<<PlayerDiz "Hello, Ms. Poteet, it's me, $Jogador.Nome. I'm here for the book club. This time, I read chapter 3 at home." "Olá, professora, sou eu, o $Jogador.Nome. Estou aqui para o clube do livro. Desta vez, li o capítulo 3 em casa.">>
<br>
<<ProfHistoriaDiz "The door is open." "A porta está aberta.">>
<br>
<<PlayerDiz "$ProfHistoria.Nome replies from behind the door." "Responde $ProfHistoria.Nome de trás da porta.">>
<br>
<<Reflex "You enter the apartment and, strangely, don't see $ProfHistoria.Nome in the living room. The image of her in the kitchen, baking cookies like last time, crosses your mind. But something on the bookshelf next to the office catches your attention. Among the intellectual and historical books, there's something unexpected: comics. You raise an eyebrow, surprised." "Você adentra o apartamento e, estranhamente, não vê $ProfHistoria.Nome na sala de estar. A imagem dela na cozinha, preparando biscoitos como da última vez, passa por sua mente. Mas algo na estante ao lado do escritório chama sua atenção. Entre os livros intelectuais e históricos, há algo inesperado: quadrinhos. Você arqueia as sobrancelhas, surpreso.">>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-mulher-maravilha1.jpg"></center>
<br>
<<Reflex "Ms. Poteet reads comics?" "A professora lê quadrinhos?">>
<br>
<<Narrador "Scouring the bookshelf for more, he finds two more." "Vasculhando a estante em busca de mais encontra mais dois.">>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-batman1.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-mulher-maravilha2.jpg"></center>
<br>
<<Reflex "I never thought the Ms. Poteet was a fan of comics." "Eu nunca pensei que a professora fosse fã de histórias em quadrinhos.">>
<br>
<<ProfHistoriaDiz "Snooping around?" "Bisbilhotando?">>
<br>
<<Narrador "$ProfHistoria.Nome asks, surprising you. You turn around quickly." "Pergunta $ProfHistoria.Nome, te surpreendendo. Você se vira rapidamente.">>
<br>
<<PlayerDiz "No, I was just surprised because I found these comics among your books." "Não, fiquei surpreso porque encontrei esses quadrinhos no meio de seus livros.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-casa2.jpg"></center>
<br>
<div class="Speak" style="background-color:#5f747e">
<img class="avatar2" src="content/characters/prof_historia/prof_Historia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfHistoria.Nome Poteet
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
And...? Is there a problem with a woman liking to read these things considered "boy stuff"?
<<elseif $game.lang is 1>>
E...? Algum problema uma mulher gostar de ler essas coisas consideradas "coisas de menino"?
<</if>>
</div>
<br>
<<PlayerDiz "No, I was just surprised." "Não, só fiquei surpreso.">>
<br>
<<ProfHistoriaDiz "Anyway, let's go to the living room, we need to start our meeting about today's chapter." "De qualquer forma, vamos para a sala de estar, precisamos começar nossa reunião sobre o capítulo de hoje.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
Says $ProfHistoria.Nome, leading you to the living room. You start discussing the current chapter of "Animal Farm", until the subject begins to run out.
<<elseif $game.lang is 1>>
Diz $ProfHistoria.Nome, levando-o para a sala de estar. Vocês começam a discutir o capítulo atual de "A Revolução dos Bichos", até que o assunto começa a se esgotar.
<</if>>
</div>
<br>
<<PlayerDiz "Um, what are you going to do now?" "Ahm, o que você vai fazer agora?">>
<br>
<<ProfHistoriaDiz "Nothing special, just doing the dishes." "Nada demais, apenas lavar a louça.">>
<br>
<<Narrador "$ProfHistoria.Nome replies, heading to the kitchen." "Responde $ProfHistoria.Nome, dirigindo-se à cozinha.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Go after her|PHM3 parte 2 - Lendo ainda mais]]>>
<<set $ProfHistoriaM3.MissaoEstagio += 50>>
<<addmins 44>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Vá atrás dela|PHM3 parte 2 - Lendo ainda mais]]>>
<<set $ProfHistoriaM3.MissaoEstagio += 50>>
<<addmins 44>>
<</button>>@@
<</if>><<FundoApartamentoProfdeHistoriaCozinha>>
<<PlayerDiz "Um, Ms. Poteet, do you want help with the dishes?" "Ahm, professora, quer ajuda com os pratos?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/PHM2-ProfHistoria-Wash-Dishes1.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "It won't be necessary, $Jogador.Nome..." "Não será necessário, $Jogador.Nome...">>
<br>
<<PlayerDiz "I insist, we can talk while we do the dishes." "Eu insisto, podemos conversar enquanto lavamos a louça.">>
<br>
<<ProfHistoriaDiz "Alright, if you insist..." "Tudo bem, se você insiste...">>
<br>
<<PlayerDiz "$ProfHistoria.Nome agrees. As you wash the dishes together, you finally decide to bring up the topic of comics." "Concorda $ProfHistoria.Nome. Enquanto lavam a louça juntos, você finalmente decide trazer à tona o assunto dos quadrinhos.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/lavandopratos.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Um... Ms. Poteet, I could never have guessed you were a fan of comics." "Ahm... Professora, eu nunca poderia ter adivinhado que você era fã de quadrinhos.">>
<br>
<<ProfHistoriaDiz "Yes, I've been reading them since I was a child." "Sim, eu leio desde criança.">>
<br>
<<PlayerDiz "What's your favorite superhero?" "Qual é o seu super-herói favorito?">>
<br>
<<ProfHistoriaDiz "Definitely Wonder Woman." "Definitivamente a Mulher Maravilha.">>
<br>
<<Narrador "$ProfHistoria.Nome replies, with a sparkle in her eyes." "Responde $ProfHistoria.Nome, com um brilho nos olhos.">>
<br>
<<PlayerDiz "I really wish I could read those comics with you." "Eu realmente queria ler esses quadrinhos com você.">>
<br>
<<ProfHistoriaDiz "Hahaha... $Jogador.Nome, the book club is meant to read and discuss complex literary works, not superhero comics." "Hahaha... $Jogador.Nome, o clube do livro deve ler e discutir obras literárias complexas, não quadrinhos de super-heróis.">>
<br>
<<PlayerDiz "But I think it would be much cooler than Animal Farm." "Mas acho que seria muito mais legal que A Revolução dos Bichos.">>
<br>
<<ProfHistoriaDiz "Look, maybe we can read a bit at our next meeting... If we have time." "Olha, talvez a gente possa ler um pouco no nosso próximo encontro... Se sobrar tempo.">>
<br>
<<PlayerDiz "Oh, okay, if that's the case..." "Oh, ok, se é assim...">>
<br>
<<Narrador "As you finish washing the dishes, you feel close to $ProfHistoria.Nome in a way you didn't expect. As you say goodbye and leave the apartment, you can't help but think that this small interaction could be the beginning of something more than just a book club." "Enquanto terminam de lavar os pratos, você se sente próximo de $ProfHistoria.Nome de uma maneira que não esperava. Ao se despedir e sair do apartamento, não pode deixar de pensar em como aquela pequena interação poderia ser o começo de algo mais do que apenas um clube do livro.">>
<br>
<<ProfHistoriaAmizade 2>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM3.MissaoEstagio to 100>>
<<set $ProfHistoriaM3.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<addmins 25>>
<</button>>@@<<widget "P_Apartamento_Hutchison">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>>
/* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* Phoenix Marie */
<img id="person" src="content/characters/prof_literatura/images/profLiteraturawalkicon.png">
<</if>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>> /* Summer Brielle */
<img id="person" src="content/characters/prof_biologia/images/profBiologiawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Apartamento_Poteet">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 7) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $Conhece.Professores is true>>
<<if ($gameDate.getHours() gte 0 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>> /* Diana Prince */
<img id="person" src="content/characters/prof_historia/images/profHistoriawalkicon.png">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "P_Apartamento_Amigo2">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<</if>>
</div>
<</widget>><<widget "P_CasaAbandonada">>
<div class="localPersons">
<<if $game.periodWeek is "weekday">> /*======================*/
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>> /* Ronald */
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> /*============================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 20 and $gameDate.getHours() lte 23>>
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>> /* Ronald */
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>> /*============================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 20 and $gameDate.getHours() lte 23>>
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>> /* Ronald */
<</if>>
</div>
<</widget>><<CasaSrtaTavella>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$MissTavella.Nome is sleeping at the moment." "$MissTavella.Nome está dormindo no momento.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep4.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Srta.Tavella">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Srta.Tavella">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 17)>>
/* 07:00 - 08:30; 10:00 - 13:00; 15:00 - 16:00; 17:00 - 18:00 */
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Sala5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Sala6.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "Hey baby." "Hey baby.">>
<br>
<<if $MissTravella.Amizade gte 25>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Offer Massage|Massagem-Srta.Tavella-Casa-Tavella]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Oferecer Massagem|Massagem-Srta.Tavella-Casa-Tavella]]>><</button>>@@
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Srta.Tavella">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Srta.Tavella">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$MissTavella.Nome is sleeping at the moment." "$MissTavella.Nome está dormindo no momento.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sleep4.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Srta.Tavella">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Srta.Tavella">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 17)>>
/* 07:00 - 08:30; 11:00 - 14:00; 15:00 - 16:00; 17:00 - 18:00 */
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala6.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "Hey baby." "Hey baby.">>
<br>
<<if $MissTravella.Amizade gte 25>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button [[Offer Massage|Massagem-Srta.Tavella-Casa-Tavella]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button [[Oferecer Massagem|Massagem-Srta.Tavella-Casa-Tavella]]>><</button>>@@
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Srta.Tavella">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Srta.Tavella">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque3.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "Hey dear how are you?" "Ei querido, como você está?">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<switch random(1, 3)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I was remembering that day when we met|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<<case 3>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Remember when you told me about you and...|Lembra quando você me contou sobre você e a...|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 3>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[O que você está fazendo por aqui?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[You are so beautiful today|Talk-Srta.Tavella-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 3)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[O que você está fazendo por aqui?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Eu estava lembrando daquele dia em que a gente se conheceu|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[O que você está fazendo por aqui?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<<case 3>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Lembra quando você me contou sobre você e a...|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 3>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[O que você está fazendo por aqui?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Você está com um ar diferente hoje|Talk-Srta.Tavella-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque4.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque5.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque6.jpg"></center>
<</switch>>
<br>
<<Narrador "$MissTavella.Nome is taking a walk in the park." "$MissTavella.Nome está fazendo uma caminhada no parque.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<switch random(1, 3)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I was remembering that day when we met|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<<case 3>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Remember when you told me about you and...|Lembra quando você me contou sobre você e a...|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 3>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[What are you doing here?|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[You are so beautiful today|Talk-Srta.Tavella-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[O que você está fazendo por aqui?|Talk-Srta.Tavella-Parque Amizade (8:30 - 9:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Eu estava lembrando daquele dia em que a gente se conheceu|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[O que você está fazendo por aqui?|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<<case 3>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Lembra quando você me contou sobre você e a...|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 3>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[O que você está fazendo por aqui?|Talk-Srta.Tavella-Parque Amizade (14:00 - 15:00)]]>>
<<set $Conversas.SrtaTavella to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Você está com um ar diferente hoje|Talk-Srta.Tavella-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch $Conversas.SrtaTavella>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<PlayerDiz "Hey, $MissTavella.Nome! What are you doing here?" "Hey, $MissTavella.Nome! O que você está fazendo por aqui?">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque3.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome! Just taking a walk in the park. And you?" "Oi, $Jogador.Nome! Estou só dando um passeio pelo parque. E você?">>
<br>
<<PlayerDiz "Same, enjoying the day. It's good to see you again! My $Jogador.RelacaoMae always talks about you." "Também, aproveitando o dia. É bom te ver de novo! Minha $Jogador.RelacaoMae sempre fala muito de você.">>
<br>
<<SrtaTavellaDiz "Really? What has she been saying?" "Sério? O que ela anda dizendo?">>
<br>
<<PlayerDiz "She mentioned when you were roommates and how you became friends." "Ela contou sobre quando vocês eram colegas de quarto e como ficaram amigas.">>
<br>
<<SrtaTavellaDiz "Ah, those were good times. Is that all she said?" "Ah, esses foram bons tempos. Só isso que ela disse?">>
<br>
<<PlayerDiz "Yeah, she also mentioned that you two fought over a guy, but she didn't give many details." "Sim, ela também contou que vocês brigaram por causa de um homem, mas não deu muitos detalhes.">>
<br>
<<SrtaTavellaDiz "Maybe one day she'll tell you the whole story. But let's change the subject! I want to know more about you. How are things?" "Talvez um dia ela te conte a história completa. Mas vamos mudar de assunto! Quero saber mais sobre você. Como estão as coisas?">>
<br>
<<PlayerDiz "My life has been a whirlwind since the year started..." "Minha vida tem sido uma correria desde que o ano começou...">>
<br>
<<Narrador "You continue talking for a while, enjoying each other's company." "Vocês continuam conversando por mais algum tempo, aproveitando a companhia um do outro.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<Narrador "You meet $MissTavella.Nome in the park. The sun is shining through the trees to the east, and the weather is cool in the morning." "Você encontra $MissTavella.Nome no parque. O sol ilumina as arvores ao leste, o clima está fresco na parte da manhã.">>
<br>
<<PlayerDiz "Hey, $MissTavella.Nome, how are you?" "Ei, $MissTavella.Nome, como vai?">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque3.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome. I'm doing very well, thank you!" "Oi, $Jogador.Nome. Muito bem, muito obrigada!">>
<br>
<<PlayerDiz "I was remembering that day when we met; I wasn't excited at all about helping with the move." "Eu estava lembrando daquele dia em que a gente se conheceu, eu não estava nada animado com a ideia de ajudar na mudança.">>
<br>
<<SrtaTavellaDiz "Oh, I could tell by your face when we met at the school exit! But in the end, it wasn't so bad, right?" "Ah, eu percebi pela sua cara quando nos encontramos na saída da escola! Mas, no fim das contas, até que não foi tão ruim, certo?">>
<br>
<<PlayerDiz "Yeah, it wasn't. You surprised me with that wine. I never thought I would help someone move and end the night like this, with wine and stories." "É, não foi. Você acabou me surpreendendo com aquele vinho. Nunca pensei que ajudaria alguém a se mudar e terminaria a noite assim, com vinho e histórias.">>
<br>
<<SrtaTavellaDiz "Well, I always believe that good company should be rewarded, and you were a great help. It had been a while since I laughed so much." "Bem, eu sempre acredito que boas companhias devem ser recompensadas, e você foi uma ótima ajuda. Fazia tempo que eu não dava tantas risadas.">>
<br>
<<PlayerDiz "Me too. And that story about you and my $Jogador.RelacaoMae in college? I can't believe she called Vladimir Putin!" "Eu também. E aquela história sobre você e minha $Jogador.RelacaoMae na faculdade? Nem acredito que ela ligou para o Vladimir Putin!">>
<br>
<<SrtaTavellaDiz "Haha, that was a bit of an exaggeration, maybe the effect of the wine, but the essence is true. Your $Jogador.RelacaoMae is quite fearless, you know? I think that's why we hit it off so well from the start." "Ahaha, foi um pouco de exagero, talvez efeito do vinho, mas a essência é verdadeira. Sua $Jogador.RelacaoMae é bem destemida, sabe? Acho que é por isso que nos demos tão bem desde o início.">>
<br>
<<PlayerDiz "That explains a lot about her, actually." "Isso explica muita coisa sobre ela, na verdade.">>
<br>
<<SrtaTavellaDiz "You definitely have her spirit. And, you know, it was interesting to see how a bit nervous you got when we talked about the legal drinking age." "Você tem o espírito dela, com certeza. E, sabe, foi interessante ver como você ficou um pouco nervoso quando falamos sobre idade para beber.">>
<br>
<<PlayerDiz "Well, I didn't want to make a bad impression... but it ended up being fun." "Bom, eu não queria causar má impressão... mas acabou sendo divertido.">>
<br>
<<SrtaTavellaDiz "For sure! I hope we can do this again soon, but without needing a move." "Com certeza! Espero que possamos repetir isso em breve, mas sem precisar de uma mudança.">>
<br>
<<PlayerDiz "And who knows, next time I might bring something to surprise you." "E, quem sabe, na próxima vez eu trago algo para te surpreender.">>
<br>
<<SrtaTavellaDiz "I'll be looking forward to that, $Jogador.Nome." "Vou esperar ansiosa por isso, $Jogador.Nome.">>
<br>
<<Narrador "With a smile on his face, $Jogador.Nome says goodbye to $MissTavella.Nome, feeling that he had made a new friend." "Com um sorriso no rosto, $Jogador.Nome se despede de $MissTavella.Nome, sentindo que tinha feito uma nova amiga.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<<Narrador "On a sunny day in the park, you find $MissTavella.Nome walking in the park." "Em um dia ensolarado no parque, você econtra $MissTavella.Nome caminhando no parque.">>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome! It's great to see you here." " Oi, $MissTavella.Nome! Que bom te ver aqui.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque3.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome!" " Oi, $Jogador.Nome!">>
<br>
<<PlayerDiz "Remember when you told me about you and $Jogador.RelacaoMae? I was surprised to learn that you two had so much history." "Lembra quando você me contou sobre você e a $Jogador.RelacaoMae? Fiquei surpreso ao saber que você e ela tinham tanha história.">>
<br>
<<SrtaTavellaDiz "I knew it was a risk to share that, but I felt I needed to be honest with you." "Eu sabia que era um risco compartilhar isso, mas senti que precisava ser honesta com você.">>
<br>
<<PlayerDiz "I understand. But, honestly, it was a bit shocking. I never imagined you two could have had something." "Entendo. Mas, sinceramente, foi um pouco chocante. Eu nunca imaginei que vocês duas poderiam ter tido algo.">>
<br>
<<SrtaTavellaDiz "I know, and it wasn't something very serious at the time. It was more of a connection, a moment when things could have been different." "Eu sei, e não era algo muito sério na época. Era mais uma conexão, um momento em que as coisas poderiam ter sido diferentes.">>
<br>
<<PlayerDiz "And now? Do you still think there could be something between you?" "E agora? Você ainda pensa que poderia haver algo entre vocês?">>
<br>
<<SrtaTavellaDiz "I don't know. Life is complicated and circumstances have changed. What I really wanted was for you to know the truth." "Eu não sei. A vida é complicada e as circunstâncias mudaram. O que eu realmente queria era que você soubesse da verdade.">>
<br>
<<PlayerDiz "And what do you think my $Jogador.RelacaoMae would think if she knew you told me all of this?" "E o que você acha que minha $Jogador.RelacaoMae pensaria se soubesse que você me contou tudo isso?">>
<br>
<<SrtaTavellaDiz "I hope she wouldn't be angry. I just didn't want to hide anything from you, especially because you are important to me." "Eu espero que ela não fique brava. Eu só não queria esconder nada de você, especialmente porque você é importante para mim.">>
<br>
<<PlayerDiz "I appreciate that. But don't you think this could complicate things between you?" "Eu aprecio isso. Mas você não acha que isso poderia complicar as coisas entre vocês?">>
<br>
<<SrtaTavellaDiz "It might, but I don't want that part of my past to create an obstacle in our present. I just wanted you to know who I am." "Pode ser, mas eu não quero que essa parte do meu passado crie um obstáculo no nosso presente. Eu só queria que você soubesse quem eu sou.">>
<br>
<<PlayerDiz "And now that I know, how do you feel?" "E agora que eu sei, como você se sente?">>
<br>
<<SrtaTavellaDiz "A little relieved, actually. I didn't want there to be secrets between us. And it makes me think about how I wish things could have been different." "Um pouco aliviada, na verdade. Eu não queria que houvesse segredos entre nós. E isso me faz pensar em como eu gostaria que as coisas tivessem sido diferentes.">>
<br>
<<PlayerDiz "But, anyway, I admire your courage in talking about it." "Mas, de qualquer forma, eu admiro sua coragem em falar sobre isso.">>
<br>
<<SrtaTavellaDiz "Thank you, $Jogador.Nome. That means a lot to me. And please, if you need to talk about anything else, I'm here." "Obrigada, $Jogador.Nome. Isso significa muito para mim. E, por favor, se precisar conversar sobre mais alguma coisa, estou aqui.">>
<br>
<<PlayerDiz "For sure. And I promise I won't tell my $Jogador.RelacaoMae anything unless you want me to." "Com certeza. E prometo que não contarei nada para a minha $Jogador.RelacaoMae, a menos que você queira.">>
<br>
<<SrtaTavellaDiz "Thank you! That’s important to me. Let's move forward and see where this takes us." "Obrigada! Isso é importante para mim. Vamos seguir em frente e ver aonde isso nos leva.">>
<br>
<<Narrador "And so, $Jogador.Nome and $MissTavella.Nome continue walking through the park, talking and laughing, as the weight of the past slowly dissipates." "Assim, $Jogador.Nome e $MissTavella.Nome continuam a caminhar pelo parque, conversando e rindo, enquanto o peso do passado se dissipa lentamente.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Hi, $MissTavella.Nome. How are you?" "Oi, $MissTavella.Nome. Como você está?">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Parque3.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome. I’m good, and you?" "Olá, $Jogador.Nome. Estou bem, e você?">>
<br>
<<PlayerDiz "I'm good, better now that I’ve seen you. You seem different today." "Estou bem, melhor agora que te vi. Você está com um ar diferente hoje.">>
<br>
<<SrtaTavellaDiz "Oh, really? What do you think is different?" "Ah, é? O que você acha diferente?">>
<br>
<<PlayerDiz "I'm not sure... maybe your smile." "Não sei ao certo... talvez seu sorriso.">>
<br>
<<Narrador "$MissTavella.Nome smiles, feeling a slight blush on her cheeks." "$MissTavella.Nome sorri, sentindo um leve rubor nas bochechas.">>
<br>
<<PlayerDiz "Thank you, $Jogador.Nome. That’s kind of you to say." "Obrigada, $Jogador.Nome. É gentil da sua parte dizer isso.">>
<br>
<<Narrador "$MissTavella.Nome gently touches your hand, creating a moment of connection." "$MissTavella.Nome toca suavemente em sua mão, criando um momento de cumplicidade.">>
<br>
<<PlayerDiz "Maybe one of these days we could go out and talk more." "Quem sabe um dia desses poderíamos sair para conversar mais.">>
<br>
<<SrtaTavellaDiz "I would like that, $Jogador.Nome. Let's arrange something, definitely." "Eu gostaria disso, $Jogador.Nome. Vamos combinar, sim.">>
<br>
<<Narrador "You continue talking, enjoying each other's company." "Vocês continuam conversando, aproveitando a companhia um do outro.">>
<br>
<<MissTavellaPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque4.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque5.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque6.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome. How are you?" "Oi, $MissTavella.Nome. Como você está?">>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome. I’m good, and you?" "Olá, $Jogador.Nome. Estou bem, e você?">>
<br>
<<PlayerDiz "I'm good, better now that I’ve seen you. You seem different today." "Estou bem, melhor agora que te vi. Você está com um ar diferente hoje.">>
<br>
<<SrtaTavellaDiz "Oh, really? What do you think is different?" "Ah, é? O que você acha diferente?">>
<br>
<<PlayerDiz "I'm not sure... maybe your smile." "Não sei ao certo... talvez seu sorriso.">>
<br>
<<Narrador "$MissTavella.Nome smiles, feeling a slight blush on her cheeks." "$MissTavella.Nome sorri, sentindo um leve rubor nas bochechas.">>
<br>
<<PlayerDiz "Thank you, $Jogador.Nome. That’s kind of you to say." "Obrigada, $Jogador.Nome. É gentil da sua parte dizer isso.">>
<br>
<<Narrador "$MissTavella.Nome gently touches your hand, creating a moment of connection." "$MissTavella.Nome toca suavemente em sua mão, criando um momento de cumplicidade.">>
<br>
<<PlayerDiz "Maybe one of these days we could go out and talk more." "Quem sabe um dia desses poderíamos sair para conversar mais.">>
<br>
<<SrtaTavellaDiz "I would like that, $Jogador.Nome. Let's arrange something, definitely." "Eu gostaria disso, $Jogador.Nome. Vamos combinar, sim.">>
<br>
<<Narrador "You continue talking, enjoying each other's company." "Vocês continuam conversando, aproveitando a companhia um do outro.">>
<br>
<<MissTavellaPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
<center><h1>$SrtaTravellaGymMP1.MissaoNome</h1></center>
<<Narrador "You go to the back of the gym to exercise in a more secluded spot. But apparently, $MissTavella.Nome is there training too." "Você vai até o fundo da academia para se exercitar num lugar mais isolado. Mas aparentemente $MissTavella.Nome está lá treinando também.">>
<br>
<<SrtaTavellaDiz "$Jogador.Nome! What are you doing here?" "$Jogador.Nome! O que está fazendo aqui?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso14.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$MissTavella.Nome asks in an annoyed tone." "Pergunta $MissTavella.Nome num tom aborrecido.">>
<br>
<<PlayerDiz "Well, I came to train a bit." "Bem, eu vim treinar um pouco.">>
<br>
<<SrtaTavellaDiz "But did it have to be right here? Right where I'm recording?" "Mas tinha que ser justo aqui? Justo o lugar em que eu estou gravando?">>
<br>
<<PlayerDiz "Sorry, I didn't know." "Desculpe, eu não sabia.">>
<br>
<<SrtaTavellaDiz "Oh, it's fine..." "Oh, tudo bém...">>
<br>
<<SrtaTavellaDiz "Actually, you could help me." "Na verdade, você poderia me ajudar.">>
<br>
<<PlayerDiz "Help? How?" "Ajudar? Como?">>
<br>
<<SrtaTavellaDiz "I'm recording a workout video to help women my age take better care of their health. You could help me film these videos." "Eu estou gravando um vídeo de ginastica, para ajudar mulheres da minha idade a cuidarem melhor da saúde. Você poderia me ajudar a gravar esses vídeos.">>
<br>
<<PlayerDiz "Oh... okay." "Oh... tudo bem.">>
<br>
<<Narrador "You go to the camera and make sure $MissTavella.Nome is centered in the frame." "Você vai até a câmera e centraliza bem em $MissTavella.Nome.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso1.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "$MissTavella.Nome Tavella hyper intense workout, take one." "$MissTavella.Nome Tavella treino super intenso, take um.">>
<br>
<<SrtaTavellaDiz "Hi everybody, I'm $MissTravella.Nome Tavella and this is going to be my intense fucking workout, volume one. Don't be a pussy. Let's see if you can keep up and be prepared to sweat your ass off." "Oi pessoal, eu sou a $MissTravella.Nome Tavella e este vai ser meu treino super intenso, volume um. Não seja um covarde. Vamos ver se você consegue acompanhar e esteja preparado para suar muito.">>
<br>
<<Narrador "You are instantly surprised by $MissTravella.Nome's sudden change of attitude." "Você instantaneamente se surpreende com a repentina mudança de postura de $MissTravella.Nome.">>
<br>
<<SrtaTavellaDiz "Alright, get some music going and let's start with some stretching, okay? All right, we start with our right leg." "Certo, coloque uma música para tocar e vamos começar com alguns alongamentos, ok? Certo, começamos com a perna direita.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso2.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "Now we're going to switch to the other side." "Agora vamos mudar para o outro lado.">>
<br>
<<SrtaTavellaDiz "Once again, very slow, light movement." "Mais uma vez, movimento muito lento e leve.">>
<br>
<<SrtaTavellaDiz "Bring yourself to a leg, nothing too bouncy." "Coloque-se sobre uma perna, nada muito rapido.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso3.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "And we come up to back to the center." "E chegamos de volta ao centro.">>
<br>
<<Narrador "$MissTavella.Nome continues to exercise for a while longer and you continue behind the cameras recording, until they are done for today." "$MissTavella.Nome continua se exercitando por mais um tempo e você continua gravando por trás das câmeras, até que terminem por hoje.">>
<br>
<<SrtaTavellaDiz "Thank you very much for your help, $Jogador.Nome." "Muito obrigada pela ajuda, $Jogador.Nome.">>
<br>
<<PlayerDiz "No problem, when you need me again, just call me." "Sem problemas, quando precisar de mim novamente, é só me chamar.">>
<br>
<<SrtaTavellaDiz "Believe me, I'll need it." "Pode acreditar, eu vou precisar.">>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $SrtaTravellaGymMP1.MissaoEstagio += 100>>
<<set $SrtaTravellaGymMP1.MissaoEstatus to "Completa">>
<<set $GravouTavella.Gym to true>>
<<addmins 30>>
<</button>>@@<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<switch $Conversas.SrtaTavella>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<PlayerDiz "Hey, $MissTavella.Nome! What are you doing here?" "Hey, $MissTavella.Nome! O que você está fazendo aqui?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome! Just relaxing with a drink. And you?" "Oi, $Jogador.Nome! Só relaxando com um drink. E você?">>
<br>
<<PlayerDiz "Same, enjoying the afternoon. It's good to see you again! My $Jogador.RelacaoMae always talks a lot about you." "Também, aproveitando a tarde. É bom te ver de novo! Minha $Jogador.RelacaoMae sempre fala muito de você.">>
<br>
<<SrtaTavellaDiz "Really? What has she been saying?" "Sério? O que ela anda dizendo?">>
<br>
<<PlayerDiz "She told me about when you were roommates and how you became friends." "Ela contou sobre quando vocês eram colegas de quarto e como ficaram amigas.">>
<br>
<<SrtaTavellaDiz "Ah, those were good times. Is that all she said?" "Ah, esses foram bons tempos. Só isso que ela disse?">>
<br>
<<PlayerDiz "Well, she also mentioned that you fought over a guy, but she didn't give many details." "Sim, ela também mencionou que vocês brigaram por causa de um homem, mas não deu muitos detalhes.">>
<br>
<<SrtaTavellaDiz "Maybe one day she'll tell you the whole story. But let's change the subject! I want to hear more about you. How have things been?" "Talvez um dia ela te conte a história completa. Mas vamos mudar de assunto! Quero saber mais sobre você. Como estão as coisas?">>
<br>
<<PlayerDiz "My life has been a whirlwind since the year started..." "Minha vida tem sido uma correria desde que o ano começou...">>
<br>
<<Narrador "They continue talking for a while, enjoying each other's company." "Vocês continuam conversando por mais algum tempo, aproveitando a companhia um do outro.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<Narrador "You meet $MissTavella.Nome having a few drinks." "Você encontra $MissTavella.Nome tomando uns dinks.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Hey, $MissTavella.Nome, how are you?" "Ei, $MissTavella.Nome, como vai?">>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome. I'm doing very well, thank you!" "Oi, $Jogador.Nome. Muito bem, muito obrigada!">>
<br>
<<PlayerDiz "I was remembering that day when we met; I wasn't excited at all about helping with the move." "Eu estava lembrando daquele dia em que a gente se conheceu, eu não estava nada animado com a ideia de ajudar na mudança.">>
<br>
<<SrtaTavellaDiz "Oh, I could tell by your face when we met at the school exit! But in the end, it wasn't so bad, right?" "Ah, eu percebi pela sua cara quando nos encontramos na saída da escola! Mas, no fim das contas, até que não foi tão ruim, certo?">>
<br>
<<PlayerDiz "Yeah, it wasn't. You surprised me with that wine. I never thought I would help someone move and end the night like this, with wine and stories." "É, não foi. Você acabou me surpreendendo com aquele vinho. Nunca pensei que ajudaria alguém a se mudar e terminaria a noite assim, com vinho e histórias.">>
<br>
<<SrtaTavellaDiz "Well, I always believe that good company should be rewarded, and you were a great help. It had been a while since I laughed so much." "Bem, eu sempre acredito que boas companhias devem ser recompensadas, e você foi uma ótima ajuda. Fazia tempo que eu não dava tantas risadas.">>
<br>
<<PlayerDiz "Me too. And that story about you and my $Jogador.RelacaoMae in college? I can't believe she called Vladimir Putin!" "Eu também. E aquela história sobre você e minha $Jogador.RelacaoMae na faculdade? Nem acredito que ela ligou para o Vladimir Putin!">>
<br>
<<SrtaTavellaDiz "Haha, that was a bit of an exaggeration, maybe the effect of the wine, but the essence is true. Your $Jogador.RelacaoMae is quite fearless, you know? I think that's why we hit it off so well from the start." "Ahaha, foi um pouco de exagero, talvez efeito do vinho, mas a essência é verdadeira. Sua $Jogador.RelacaoMae é bem destemida, sabe? Acho que é por isso que nos demos tão bem desde o início.">>
<br>
<<PlayerDiz "That explains a lot about her, actually." "Isso explica muita coisa sobre ela, na verdade.">>
<br>
<<SrtaTavellaDiz "You definitely have her spirit. And, you know, it was interesting to see how a bit nervous you got when we talked about the legal drinking age." "Você tem o espírito dela, com certeza. E, sabe, foi interessante ver como você ficou um pouco nervoso quando falamos sobre idade para beber.">>
<br>
<<PlayerDiz "Well, I didn't want to make a bad impression... but it ended up being fun." "Bom, eu não queria causar má impressão... mas acabou sendo divertido.">>
<br>
<<SrtaTavellaDiz "For sure! I hope we can do this again soon, but without needing a move." "Com certeza! Espero que possamos repetir isso em breve, mas sem precisar de uma mudança.">>
<br>
<<PlayerDiz "And who knows, next time I might bring something to surprise you." "E, quem sabe, na próxima vez eu trago algo para te surpreender.">>
<br>
<<SrtaTavellaDiz "I'll be looking forward to that, $Jogador.Nome." "Vou esperar ansiosa por isso, $Jogador.Nome.">>
<br>
<<Narrador "With a smile on his face, $Jogador.Nome says goodbye to $MissTavella.Nome, feeling that he had made a new friend." "Com um sorriso no rosto, $Jogador.Nome se despede de $MissTavella.Nome, sentindo que tinha feito uma nova amiga.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<<Narrador "You meet $MissTavella.Nome having a few drinks." "Você encontra $MissTavella.Nome tomando uns dinks.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/tavella/videos/Srta.Tavella-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome! It's great to see you here." " Oi, $MissTavella.Nome! Que bom te ver aqui.">>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome!" " Oi, $Jogador.Nome!">>
<br>
<<PlayerDiz "Remember when you told me about you and $Jogador.RelacaoMae? I was surprised to learn that you two had so much history." "Lembra quando você me contou sobre você e a $Jogador.RelacaoMae? Fiquei surpreso ao saber que você e ela tinham tanha história.">>
<br>
<<SrtaTavellaDiz "I knew it was a risk to share that, but I felt I needed to be honest with you." "Eu sabia que era um risco compartilhar isso, mas senti que precisava ser honesta com você.">>
<br>
<<PlayerDiz "I understand. But, honestly, it was a bit shocking. I never imagined you two could have had something." "Entendo. Mas, sinceramente, foi um pouco chocante. Eu nunca imaginei que vocês duas poderiam ter tido algo.">>
<br>
<<SrtaTavellaDiz "I know, and it wasn't something very serious at the time. It was more of a connection, a moment when things could have been different." "Eu sei, e não era algo muito sério na época. Era mais uma conexão, um momento em que as coisas poderiam ter sido diferentes.">>
<br>
<<PlayerDiz "And now? Do you still think there could be something between you?" "E agora? Você ainda pensa que poderia haver algo entre vocês?">>
<br>
<<SrtaTavellaDiz "I don't know. Life is complicated and circumstances have changed. What I really wanted was for you to know the truth." "Eu não sei. A vida é complicada e as circunstâncias mudaram. O que eu realmente queria era que você soubesse da verdade.">>
<br>
<<PlayerDiz "And what do you think my $Jogador.RelacaoMae would think if she knew you told me all of this?" "E o que você acha que minha $Jogador.RelacaoMae pensaria se soubesse que você me contou tudo isso?">>
<br>
<<SrtaTavellaDiz "I hope she wouldn't be angry. I just didn't want to hide anything from you, especially because you are important to me." "Eu espero que ela não fique brava. Eu só não queria esconder nada de você, especialmente porque você é importante para mim.">>
<br>
<<PlayerDiz "I appreciate that. But don't you think this could complicate things between you?" "Eu aprecio isso. Mas você não acha que isso poderia complicar as coisas entre vocês?">>
<br>
<<SrtaTavellaDiz "It might, but I don't want that part of my past to create an obstacle in our present. I just wanted you to know who I am." "Pode ser, mas eu não quero que essa parte do meu passado crie um obstáculo no nosso presente. Eu só queria que você soubesse quem eu sou.">>
<br>
<<PlayerDiz "And now that I know, how do you feel?" "E agora que eu sei, como você se sente?">>
<br>
<<SrtaTavellaDiz "A little relieved, actually. I didn't want there to be secrets between us. And it makes me think about how I wish things could have been different." "Um pouco aliviada, na verdade. Eu não queria que houvesse segredos entre nós. E isso me faz pensar em como eu gostaria que as coisas tivessem sido diferentes.">>
<br>
<<PlayerDiz "But, anyway, I admire your courage in talking about it." "Mas, de qualquer forma, eu admiro sua coragem em falar sobre isso.">>
<br>
<<SrtaTavellaDiz "Thank you, $Jogador.Nome. That means a lot to me. And please, if you need to talk about anything else, I'm here." "Obrigada, $Jogador.Nome. Isso significa muito para mim. E, por favor, se precisar conversar sobre mais alguma coisa, estou aqui.">>
<br>
<<PlayerDiz "For sure. And I promise I won't tell my $Jogador.RelacaoMae anything unless you want me to." "Com certeza. E prometo que não contarei nada para a minha $Jogador.RelacaoMae, a menos que você queira.">>
<br>
<<SrtaTavellaDiz "Thank you! That’s important to me. Let's move forward and see where this takes us." "Obrigada! Isso é importante para mim. Vamos seguir em frente e ver aonde isso nos leva.">>
<br>
<<Narrador "And so, $Jogador.Nome and $MissTavella.Nome keeps there, talking and laughing, as the weight of the past slowly dissipates." "Assim, $Jogador.Nome e $MissTavella.Nome continuam lá, conversando e rindo, enquanto o peso do passado se dissipa lentamente.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<Narrador "$MissTavella.Nome was at the bar, having a drink, when you spotted her and walked up to the bar." "$MissTavella.Nome estava no bar, tomando um drink, quando você a avista e se dirige ao balcão e, ao vê-la, sorriu e se aproximou.">>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome! What a surprise to see you here." "Oi, $MissTavella.Nome! Que surpresa te encontrar aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "Hello, $Jogador.Nome! Likewise. How are you?" "Olá, $Jogador.Nome! Igualmente. Como você está?">>
<br>
<<PlayerDiz "I'm good, better now that I've seen you. You seem different today." "Estou bem, melhor agora que te vi. Você parece diferente hoje.">>
<br>
<<SrtaTavellaDiz "Oh, really? What do you think is different?" "Ah, é? O que você acha que está diferente?">>
<br>
<<PlayerDiz "I'm not sure... maybe your smile." "Não sei ao certo... talvez seu sorriso.">>
<br>
<<Narrador "$MissTavella.Nome smiles, feeling a slight blush on her cheeks." "$MissTavella.Nome sorri, sentindo um leve rubor nas bochechas.">>
<br>
<<SrtaTavellaDiz "Thank you, $Jogador.Nome. That's kind of you to say." "Obrigada, $Jogador.Nome. É gentil da sua parte dizer isso.">>
<br>
<<Narrador "$MissTavella.Nome gently touched your hand, creating a moment of closeness between them." "$MissTavella.Nome tocou suavemente na sua mão, criando um momento de cumplicidade entre os dois.">>
<br>
<<PlayerDiz "Maybe we could go out and talk more sometime." "Quem sabe um dia desses poderíamos sair para conversar mais.">>
<br>
<<SrtaTavellaDiz "I would like that, $Jogador.Nome. Let's arrange it, yes." "Eu gostaria disso, $Jogador.Nome. Vamos combinar, sim.">>
<br>
<<Narrador "You continued talking, enjoying each other's company as the bar's atmosphere became livelier around them." "Vocês continuaram conversando, aproveitando a companhia um do outro enquanto o ambiente do bar se tornava mais animado ao redor deles.">>
<br>
<<MissTavellaPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-schoolhall.jpg"></center>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Praca1.jpg"></center>
<br>
<<LexiDiz "Hi $Jogador.Nome, how are you?" "Oi $Jogador.Nome, como vai?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Praca1.jpg"></center>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praça1.mp4" type="video/mp4"></video></center>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look beautiful today, did you know that?" "Tudo bem, obrigado. Você está linda hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "Have you ever thought about going out, for a walk, any day?" "Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$Lexi.Nome appears to be paying close attention in class." "$Lexi.Nome aparenta estar bem atenta na aula.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lexi/videos/Lexi-Classroom1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lexi/videos/Lexi-Classroom2.mp4" type="video/mp4"></video></center>
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Gym2.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome. I'm workout now." "Oi $Jogador.Nome. Estou malhando agora.">>
<br>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $Jogador.Fitness gte 50>>
<<if $game.lang is 0>> /*================================*/
@@.btnOutro;<<button [[Help her train|Lexi-Gym-Treino]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnOutro;<<button [[Ajudar ela a treinar|Lexi-Gym-Treino]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<br>
<</if>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-Gym Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-Gym Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-Gym Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-Gym Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
<<if $LexiGymMP1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 14>>
<<if $Jogador.Fitness gte 50>>
<<goto "LGMP1 - Ajudando Lexi a Treinar">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym2.jpg"></center>
<</switch>>
<br>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() is 14>>
<<if $Jogador.Fitness gte 50>>
<<if $game.lang is 0>> /*============================*/
@@.btnOutro;<<button [[Exercise 1|Lexi-Exercicio1]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*========================*/
@@.btnOutro;<<button [[Exercício 1|Lexi-Exercicio1]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $Jogador.Fitness gte 50>>
<<if $Jogador.Fitness gte 50>>
<<if $LexiGym.Exercicio1 gte 5>> /*==================*/
<<if $game.lang is 0>> /*------------------------*/
@@.btnOutro;<<button [[Exercise 2|Lexi-Exercicio2]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*--------------------*/
@@.btnOutro;<<button [[Exercício 2|Lexi-Exercicio2]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $Jogador.Fitness gte 50>>
<<if $Jogador.Fitness gte 50>>
<<if $LexiGym.Exercicio2 gte 5>> /*==================*/
<<if $game.lang is 0>> /*------------------------*/
@@.btnOutro;<<button [[Exercise 3|Lexi-Exercicio3]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*--------------------*/
@@.btnOutro;<<button [[Exercício 3|Lexi-Exercicio3]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>>
<center><h1>$LexiGymMP1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$LexiGymMP1.MissaoNomePTBR</h1></center>
<</if>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<LexiDiz "Hey $Jogador.Nome, I'm looking for a personal trainer to help me. Have you seen him anywhere?" "Oi $Jogador.Nome, estou procurando um personal trainer para me ajudar. Você o viu em algum lugar?">>
<br>
<<PlayerDiz "No, $Lexi.Nome, I usually train alone, so I don't know where the personal trainers are here." "Não, $Lexi.Nome, eu geralmente treino sozinha, então não sei onde os personal trainers estão aqui.">>
<br>
@@.btnUI;<<button [[Continue|LGMP1 - Ajudando Lexi a Treinar]]>>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<LexiDiz "Oh, that's okay. I'll train alone today." "Ah, então está tudo bem. Eu treino sozinha hoje.">>
<br>
<<Narrador "She heads to the free weights area and tries to lift a dumbbell, but it's clear she's having difficulty. You watch her and notice her posture is incorrect." "Ela se dirige para a área de pesos livres e tenta levantar um haltere, mas claramente está enfrentando dificuldades. Você a observa e nota que sua postura está incorreta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Wait, $Lexi.Nome, you're not going to lift it like that. You're all twisted." "Espera, $Lexi.Nome, você não vai conseguir levantar assim. Você está toda torta.">>
<br>
<<LexiDiz "Help me out here." "Me ajuda aqui.">>
<br>
<<Narrador "You approach and gently correct her posture, trying to align her spine." "Você se aproxima e gentilmente corrige a postura dela, tentando alinhar sua coluna.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Forget it, $Lexi.Nome, this is too heavy for you." "Esquece, $Lexi.Nome, isso é muito pesado para você.">>
<br>
<<Narrador "She laughs a little, agreeing" "Ela ri um pouco, concordando.">>
<br>
<<LexiDiz "Yeah, that's true!" "Sim, é verdade!">>
<br>
@@.btnUI;<<button [[Continue|LGMP1 - Ajudando Lexi a Treinar]]>>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "You look around and spot an exercise machine that seems more suitable." "Você olha ao redor e identifica uma máquina de exercícios que parece mais adequada.">>
<br>
<<PlayerDiz "Look, I think it's better if you do this exercise." "Olha, acho melhor você fazer esse exercício.">>
<br>
<<Narrador "You guide her to the machine and stand behind her, ready to help." "Você a guia até a máquina e fica atrás dela, pronto para ajudar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "You place your hands here and bend your knees, doing squats." "Você coloca suas mãos aqui e dobra os joelhos fazendo agachamentos.">>
<br>
<<Narrador "$Lexi.Nome pays attention and tries to follow your instructions." "$Lexi.Nome presta atenção e tenta seguir suas instruções.">>
<br>
<<LexiDiz "Okay, I think I got it." "Ok, acho que entendi.">>
<br>
@@.btnUI;<<button [[Continue|LGMP1 - Ajudando Lexi a Treinar]]>>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $game.SexEvent to 3>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<LexiDiz "Help me here, $Jogador.Nome." "Me ajuda aqui, $Jogador.Nome.">>
<br>
<<Narrador "You position yourself to support her." "Você se posiciona para apoiá-la.">>
<br>
<<PlayerDiz "Alright, I'll help you." "Tudo bem, eu te ajudo.">>
<br>
<<Narrador "You start counting as she performs the squats." "Você começa a contar enquanto ela executa os agachamentos.">>
<br>
<<PlayerDiz "Come on, 1... 2... 3... 4... 5... Keep going..." "Vamos, 1... 2... 3... 4... 5... Força...">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<LexiDiz "6... 7... 8, let's go... 9, one more... 10. That's it!" "6... 7... 8, vamos... 9, mais uma vez... 10. Isso mesmo!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym7.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<Narrador "$Lexi.Nome finishes the exercise, breathing heavily." "$Lexi.Nome termina o exercício, respirando pesadamente.">>
<br>
<<LexiDiz "Phew, I'm tired." "Phew, estou cansada.">>
<br>
<<Narrador "You smile, noticing her effort." "Você sorri, percebendo o esforço dela.">>
<br>
<<PlayerDiz "Relax, take a break, and we'll continue, okay?" "Relaxa, descanse um pouco e nós continuamos, ok?">>
<br>
<<Narrador "She agrees, and both of you enjoy the brief pause. After a while, you continue helping $Lexi.Nome with the exercises, encouraging her every step of the way." "Ela concorda e ambos aproveitam o breve intervalo. Após um tempo, você continua ajudando $Lexi.Nome com os exercícios, incentivando-a a cada passo.">>
<br>
<<Narrador "At the end of the workout, you say goodbye to her." "No final do treino, você se despede dela.">>
<br>
<<PlayerDiz "That was a good workout, $Lexi.Nome. We can continue anytime you need." "Foi um bom treino, $Lexi.Nome. Podemos continuar a qualquer momento que você precisar.">>
<br>
<<Narrador "$Lexi.Nome smiles, grateful." "$Lexi.Nome sorri, agradecida.">>
<br>
<<Narrador "You can continue helping $Lexi.Nome work out by talking to her at the gym, building a stronger bond with each meeting." "Você pode continuar ajudando $Lexi.Nome a se exercitar falando com ela na academia, criando um vínculo mais forte a cada encontro.">>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $LexiGymMP1.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 50>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/Lexi Belle Missões<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Parque1.jpg"></center>
<br>
<<LexiDiz "Hi $Jogador.Nome, how are you?" "Oi $Jogador.Nome, como vai?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Parque1.jpg"></center>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look great today, did you know that?" "Tudo bem, obrigado. Você está ótima hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "Have you ever thought about going out, for a walk, any day?" "Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia6.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, how are you?" "Oi $Jogador.Nome, como vai?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia6.mp4" type="video/mp4"></video></center>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Praia6.mp4" type="video/mp4"></video></center>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look great today, did you know that?" "Tudo bem, obrigado. Você está ótima hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "Have you ever thought about going out, for a walk, any day?" "Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaMcComber>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaMcComber>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look beautiful today, did you know that?" "Tudo bem, obrigado. Você está linda hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "Have you ever thought about going out, for a walk, any day?" "Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa dos McComber">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 17) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Sala5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look beautiful today, did you know that?" "Tudo bem, obrigado. Você está linda hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "Have you ever thought about going out, for a walk, any day?" "Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa dos McComber">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, how are you?" "Oi $Jogador.Nome, como vai?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 18>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, how are you?" "Oi $Jogador.Nome, como vai?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey how are you?|Talk-Lexi-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Talk-Lexi-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Como você está?|Talk-Lexi-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está linda hoje|Talk-Lexi-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 18>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() gte 8 and $gameDate.getHours() lt 10) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look great today, did you know that?" "Tudo bem, obrigado. Você está ótima hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "Have you ever thought about going out, for a walk, any day?" "Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 18>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Piscina5.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look great today, did you know that?" "Tudo bem, obrigado. Você está ótima hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "Have you ever thought about going out, for a walk, any day?" "Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Natasha Tierney (Veruca James)
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$Nat.Nome is sleeping now." "$Nat.Nome está dormindo agora.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 14 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 12:30 - 13:30; 14:30 - 17:00; 18:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Livingroom2.jpg"></center>
<</switch>>
<br>
<<NatDiz "Hi." "Oi.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$Nat.Nome is sleeping now." "$Nat.Nome está dormindo agora.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 14 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/* 07:00 - 08:30; 10:30 - 13:30; 14:30 - 17:00; 18:00 - 23:00 */
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Livingroom2.jpg"></center>
<</switch>>
<br>
<<NatDiz "Hi." "Oi.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Schoolhall1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Schoolhall2.jpg"></center>
<</switch>>
<br>
<<NatDiz "Hi." "Oi.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<NatDiz "Hi." "Oi.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[What are you reading?|Talk-Natasha-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn't know you liked coming to the park|Talk-Natasha-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[O que você está lendo?|Talk-Natasha-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não sabia que você gostava de vir ao parque|Talk-Natasha-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Parque1.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't know you liked coming here to watch the ducks|Talk-Natasha-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn't know you liked parks|Talk-Natasha-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não sabia que você gostava de vir aqui observar os patos|Talk-Natasha-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não sabia que você gostava de parques|Talk-Natasha-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome? Everything alright? What are you reading?" "Ei, $Nat.Nome? Tudo bem? O que você está lendo?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque2.mp4" type="video/mp4"></video></center>
<br>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
It's a philosophy book. "Thus Spoke Zarathustra" by Nietzsche. Heard of it?
<<elseif $game.lang is 1>>
É um livro de filosofia. "Assim Falou Zaratustra" de Nietzsche. Conhece?
<</if>>
</div>
<br>
<<Narrador "$Nat.Nome responds without taking her eyes off the book." "Responde $Nat.Nome sem tirar os olhos do livro.">>
<br>
<<PlayerDiz "Well, I've heard of it, but never read it. Is it good?" "Bom, já ouvi falar, mas nunca li. É bom?">>
<br>
<<Narrador "She looks at you and waits a few seconds before responding." "Ela olha para você e espera alguns segundos antes de responder.">>
<br>
<<NatDiz "Depends on what you consider good. Nietzsche is... intense. You'd probably find it boring." "Depende do que você considera bom. Nietzsche é... intenso. Você provavelmente acharia chato.">>
<br>
<<PlayerDiz "Maybe. But I've always been curious about philosophy. What do you like most about this book?" "Talvez. Mas sempre tive curiosidade sobre filosofia. O que você mais gosta nesse livro?">>
<br>
<<Narrador "Closing the book and looking at you with a half-smile." "Fechando o livro e te olhando com um meio-sorriso.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque3.mp4" type="video/mp4"></video></center>
<br>
<<NatDiz "The way he dismantles traditional morality. He basically makes you question everything." "A maneira como ele acaba com a moralidade tradicional. Ele basicamente te faz questionar tudo.">>
<br>
<<PlayerDiz "Sounds interesting. Have you always been interested in philosophy?" "Parece interessante. Você sempre foi interessada em filosofia?">>
<br>
<<NatDiz "Ever since I can remember. I find it fascinating to explore ideas most people are afraid to confront." "Desde que me entendo por gente. Acho fascinante explorar ideias que a maioria das pessoas tem medo de confrontar.">>
<br>
<<PlayerDiz "Ahm... Cool. Do you have any other favorite philosophers?" "Ahm... Legal. Você tem algum outro filósofo favorito?">>
<br>
<<NatDiz "Schopenhauer and Camus. I like their pessimistic view of life. And you, $Jogador.Nome? What do you do when you're not trying to be sociable at the park?" "Schopenhauer e Camus. Gosto da visão pessimista deles sobre a vida. E você, $Jogador.Nome? O que você faz quando não está tentando ser sociável no parque?">>
<br>
<<PlayerDiz "Hahaha... Well, I dunno, I like playing video games and... just wandering around. And you, besides reading, what else do you do?" "Hahaha... Bom, sei lá, eu gosto de jogar videogame e... sei lá andar por aí. E você, além de ler, o que mais faz?">>
<br>
<<NatDiz "Video games, huh? Interesting. Besides reading, I enjoy music, especially metal, and sometimes I write. But mostly, I observe." "Vídeo-game, hein? Interessante. Além de ler, eu curto música, especialmente metal, e às vezes escrevo. Mas principalmente, eu observo.">>
<br>
<<PlayerDiz "Observe? What do you mean?" "Observar? Como assim?">>
<br>
<<Narrador "$Nat.Nome gives you an enigmatic smile." "$Nat.Nome lhe dá um sorriso enigmático.">>
<br>
<<NatDiz "People. Interactions. Life. There's a lot going on beneath the surface if you know where to look." "As pessoas. As interações. A vida. Tem muita coisa acontecendo debaixo da superfície, se você souber onde olhar.">>
<br>
<<PlayerDiz "That's... deep. Maybe I should pay more attention." "Isso é... profundo. Talvez eu devesse prestar mais atenção.">>
<br>
<<NatDiz "Maybe you should. But be careful, $Jogador.Nome. Not everything you discover will be pleasant." "Talvez devesse. Mas cuidado, $Jogador.Nome. Nem tudo que você descobrir vai ser agradável.">>
<br>
<<Narrador "She says, turning her attention back to the book." "Diz ela voltando sua atenção ao livro.">>
<br>
<<PlayerDiz "I'll keep that in mind. Thanks for the conversation, $Nat.Nome. It was... different." "Vou ter isso em mente. Obrigado pela conversa, $Nat.Nome. Foi... diferente.">>
<br>
<<NatDiz "See you later, $Jogador.Nome. Good luck with your stroll!" "Até mais, $Jogador.Nome. Boa sorte com sua pernada!">>
<br>
<<Narrador "She responds without taking her eyes off the book." "Responde ela sem tirar os olhos do livro.">>
<br>
<<NatAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome. I didn't know you liked coming here to watch the ducks." "Oi, $Nat.Nome. Não sabia que você gostava de vir aqui observar os patos.">>
<br>
<<Narrador "She looks at you with a slight cynical smile." "Ela olha para você com um leve sorriso cínico.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-C2-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<NatDiz "And who said I like it? Sometimes it's just a way to escape the craziness of the world." "E quem disse que eu gosto? Às vezes é só uma forma de escapar das insanidades do mundo.">>
<br>
<<PlayerDiz "I get it. It's a peaceful place. I come here to think." "Entendo. É um lugar tranquilo. Eu venho aqui para pensar.">>
<br>
<<NatDiz "Think, huh? And what exactly does a guy like you have to think about? The latest video game release? The next test?" "Pensar, hein? E o que exatamente um garoto como você tem para pensar? O ultimo videogame que lançou? A proxima prova?">>
<br>
<<PlayerDiz "I guess we all have our problems, right? I like to reflect on life sometimes. And you? What do you think about?" "Acho que todos temos nossos problemas, não é? Gosto de refletir sobre a vida, às vezes. E você? Sobre o que pensa?">>
<br>
<<NatDiz "Lots of things, like vampire books, philosophy, Peter Steele, The Scissoring... and other stuff." "Muitas coisas, como livros de vampiros, Filosofia, Peter Steele, A Tesourada... e outras coisas.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Sounds interesting. I heard you really like Nietzsche. What do you like most about him?" "Parece interessante. Ouvi falar que você gosta muito de Nietzsche, o que você mais gosta nele?">>
<br>
<<NatDiz "Nietzsche. He had a very cynical view of the world, which matches my perspective. And you? Any philosophical interests?" "Nietzsche. Ele tinha uma visão bem cínica do mundo, o que combina com a minha perspectiva. E você? Algum interesse filosófico?">>
<br>
<<PlayerDiz "Oh... I haven't read much on philosophy, but I'm intrigued by how Descartes questioned everything. "I think, therefore I am" always made me reflect." "Oh... não li muita coisa sobre Filosofia, mas fico intrigado como Descartes resolveu questionar tudo. "Penso, logo existo" sempre me fez refletir.">>
<br>
<<NatDiz "Interesting. Few people our age are interested in philosophy. It's nice to talk to someone who gets a bit of what I think." "Interessante. Poucas pessoas da nossa idade se interessam por filosofia. É bom conversar com alguém que entende um pouco do que penso.">>
<br>
<<PlayerDiz "I'm glad to hear that. Sometimes I feel like I'm the only one who thinks differently. It's good to know I'm not alone." "Fico feliz em saber disso. Às vezes, acho que sou o único que pensa diferente. Bom saber que não estou sozinho.">>
<br>
<<NatDiz "We're all different. The difference is what makes us cool. In the end, we're all trying to make sense of the chaos in some way." "Todos somos diferentes. A diferença é o que nos torna legal. E, no fim, todos estamos tentando entender o caos de alguma forma.">>
<br>
<<PlayerDiz "Yeah, I think so. Thanks for talking with me, $Nat.Nome. It was nice getting to know you better." "É, acho que sim. Obrigado por conversar comigo, $Nat.Nome. Foi bom te conhecer melhor.">>
<br>
<<Narrador "You say while looking at the ducks on the lake." "Diz você enquanto olha para os patos no lago.">>
<br>
<<NatDiz "The pleasure was mine, $Jogador.Nome. Maybe we'll run into each other more often here." "O prazer foi meu, $Jogador.Nome. Quem sabe a gente não se esbarra mais vezes por aqui.">>
<br>
<<PlayerDiz "I hope so. See you later, $Nat.Nome." "Espero que sim. Até mais, $Nat.Nome.">>
<br>
<<NatDiz "See you, $Jogador.Nome." "Até, $Jogador.Nome.">>
<br>
<<NatAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome, I didn't know you liked coming to the park." "Ei, $Nat.Nome, não sabia que você gostava de vir ao parque.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Nat.Nome looks at you over the book." "$Nat.Nome olha para você por cima do livro.">>
<br>
<<NatDiz "Well, $Jogador.Nome, there are many things you don't know about me. What brings you here?" "Bom, $Jogador.Nome, há muitas coisas que você não sabe sobre mim. O que te traz aqui?">>
<br>
<<PlayerDiz "(smiling) I like to walk to relax after classes. But seeing you here with a book, it seems you prefer the company of words." "(sorrindo) Gosto de caminhar para relaxar depois das aulas. Mas, vendo você aqui com um livro, parece que prefere a companhia das palavras.">>
<br>
<<Narrador "She gives a sarcastic smile." "Ela dá um sorriso irônico.">>
<br>
<<NatDiz "Words aren't bad company. Unlike some people. (pauses) What do you do to relax besides walking?" "As palavras não são más companhias. Diferente de algumas pessoas. (faz uma pausa) O que você faz para relaxar além de caminhar?">>
<br>
<<Narrador "You sit next to her." "Você se senta ao lado dela.">>
<br>
<<PlayerDiz "I like video games, movies, and... you know, those kinds of things. And you? Philosophy, right?" "Eu gosto de videogames, filmes e... essas coisas, sabe? E você? Filosofia, certo?">>
<br>
<<NatDiz "Ah, so you're a nerd, how surprising..." "Ah, então você é um nerd, que surpreendente... ">>
<br>
<<Narrador "She responds ironically." "Responde-a ela de forma irônica.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque3.mp4" type="video/mp4"></video></center>
<br>
<<NatDiz "And yes, philosophy is one of my passions. It makes me question everything. Have you read any Nietzsche?" "E sim, filosofia é uma das minhas paixões. Ela me faz questionar tudo. Já leu algo de Nietzsche?">>
<br>
<<Reflex "Wow, if I say I haven't read anything, she'll think I'm an idiot..." "Poxa, se eu falar que não li nada, ela vai me achar um idiota...">>
<br>
<<PlayerDiz "I've read a bit. He has some pretty deep and provocative ideas. I think he suits you well." "Li um pouco. Ele tem umas ideias bem profundas e provocativas. Acho que ele combinaria bem com você.">>
<br>
<<Narrador "You say, scratching your head, $Nat.Nome chuckles softly." "Diz você coçando a cabeça, $Nat.Nome ri baixinho.">>
<br>
<<NatDiz "Suits me, huh? Interesting to see how people perceive me. And you, $Jogador.Nome, which philosopher suits you?" "Combinaria, é? Interessante observar como as pessoas me veem. E você, $Jogador.Nome, qual filósofo combina com você?">>
<br>
<<PlayerDiz "(thoughtful) Oh... I don't know, maybe... Aristotle?" "(pensativo) Oh... sei lá, talvez... Aristóteles?">>
<br>
<<Narrador "She looks you up and down." "Ela te olha de cima a baixo.">>
<br>
<<NatDiz "Hmmm... I'm not sure Aristotle suits you that well..." "Humm... não sei se Aristóteles combina tanto assim com você...">>
<br>
<<PlayerDiz "Uhm... maybe you're right... but anyway... sometimes, life outside the classroom is more instructive. But I have to admit, you seem to see things differently." "Ahmm... talvez você esteja certa... mas em fim... às vezes, a vida fora da sala de aula é mais instrutiva. Mas tenho que admitir, você parece ver as coisas de um jeito diferente.">>
<br>
<<Narrador "She raises an eyebrow, perhaps understanding the reason for your sudden change of subject." "Ela arqueia a sobrancelha, talvez entendendo o porquê da sua repentina mudança de assunto.">>
<br>
<<NatDiz "Maybe because I don't settle for the superficial. The world is darker and more complex than most people realize." "Talvez porque eu não me conformo com o superficial. O mundo é mais sombrio e complexo do que a maioria das pessoas percebe.">>
<br>
<<PlayerDiz "And that complexity is what attracts you, right? You don't seem like someone who is content with the obvious." "E essa complexidade é o que te atrai, não é? Você não parece alguém que se contenta com o óbvio.">>
<br>
<<NatDiz "Exactly. And you, $Jogador.Nome, are you willing to see beyond the obvious?" "Exatamente. E você, $Jogador.Nome, está disposto a ver além do óbvio?">>
<br>
<<Narrador "You look her in the eyes." "Você a olha nos olhos.">>
<br>
<<PlayerDiz "I think so. Maybe you can show me how." "Acho que sim. Talvez você possa me mostrar como.">>
<br>
<<NatPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome, right? I didn't know you liked parks." "Ei, $Nat.Nome, certo? Não sabia que você gostava de parques.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<NatDiz "$Jogador.Nome, isn't it? Surprised? People have layers." "$Jogador.Nome, não é? Surpreso? As pessoas têm camadas.">>
<br>
<<Narrador "$Nat.Nome responds while looking at the ducks in the lake, not averting her gaze." "Responde $Nat.Nome olhando os patos no lago, sem desviar o olhar.">>
<br>
<<PlayerDiz "I guess I never pictured you as someone who watches ducks." "Acho que nunca imaginei você como alguém que observa patos.">>
<br>
<<NatDiz "And I never pictured you as someone who cares about what others do. But here we are." "E eu nunca imaginei você como alguém que se preocupa com o que os outros fazem. Mas aqui estamos.">>
<br>
<<Narrador "She replies with a sarcastic smile." "Responde ela com um sorriso sarcástico.">>
<br>
<<PlayerDiz "Hahaha... Fair enough. So what brings you here?" "Hahaha... Justo. O que te traz aqui então?">>
<br>
<<NatDiz "Uf... Sometimes, we all need a moment of peace. These ducks... they just swim around, without a care in the world. It's almost... poetic." "Uf... Às vezes, todos nós precisamos de um momento de paz. Esses patos... Eles simplesmente nadam, sem se preocupar com nada. É quase... poético.">>
<br>
<<PlayerDiz "Poetic?" "Poético?">>
<br>
<<NatDiz "Yeah, an authentic life, following their instincts without worrying about human morality." "Eh, uma vida autêntica, seguindo seus instintos sem se preocupar com a moralidade humana.">>
<br>
<<PlayerDiz "Makes sense. I guess we could all learn a bit from the ducks, then." "Faz sentido. Acho que todos poderíamos aprender um pouco com os patos, então.">>
<br>
<<NatDiz "Do you always think like this, $Jogador.Nome? About how simple things can be so meaningful?" "Você sempre pensa assim, $Jogador.Nome? Em como as coisas simples podem ser tão significativas?">>
<br>
<<Narrador "She looks at you, making you blush." "Ela olha para você de deixando vermelho.">>
<br>
<<PlayerDiz "Not always. But lately, I've been thinking about it more. Maybe it's because I'm trying to understand more about myself." "Nem sempre. Mas, ultimamente, tenho pensado mais nisso. Talvez seja porque estou tentando entender mais sobre mim mesmo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Parque3.mp4" type="video/mp4"></video></center>
<br>
<<NatDiz "And what have you discovered so far?" "E o que você descobriu até agora?">>
<br>
<<PlayerDiz "That life is complicated, but also full of moments that can be simple and beautiful, if we let them be." "Que a vida é complicada, mas também cheia de momentos que podem ser simples e bonitos, se deixarmos.">>
<br>
<<Narrador "You say, smiling shyly. She looks at you, softening her tone." "Diz você sorrindo timidamente, ela olha para você suavizando seu tom de voz.">>
<br>
<<NatDiz "Well, that's an interesting perspective. Who knew you had so much depth?" "Bem, isso é uma visão interessante. Quem diria que você tinha tanta profundidade?">>
<br>
<<PlayerDiz "I guess people have layers, remember?" "Acho que as pessoas têm camadas, lembra?">>
<br>
<<Narrador "She laughs and lightly touches your hand." "Ela ri, e toca levemente em sua mão.">>
<br>
<<NatDiz "You know, $Jogador.Nome, you're not as annoying as I thought." "Sabe, $Jogador.Nome, você não é tão irritante quanto eu pensava.">>
<br>
<<PlayerDiz "And you're not as scary as everyone says." "E você não é tão assustadora quanto todos dizem.">>
<br>
<<NatDiz "Maybe we should try getting to know each other better, then." "Talvez devêssemos tentar nos conhecer melhor, então.">>
<br>
<<Narrador "She says while looking at the lake. You respond with your eyes on her." "Diz ela enquanto olha para o lago. E você responde com os olhos nela.">>
<br>
<<PlayerDiz "I would love that, $Nat.Nome." "Eu adoraria isso, $Nat.Nome.">>
<br>
<<NatDiz "Who knows... maybe the ducks taught us something today." "Quem sabe... os patos nos ensinaram alguma coisa hoje.">>
<br>
<<Narrador "They continue to watch the ducks in silence." "Eles continuam a observar os patos em silêncio.">>
<br>
<<NatPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Praia1.jpg"></center>
<br>
<<NatDiz "Hi." "Oi.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't expect to see you here|Talk-Natasha-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[Didn't expect to see you here at the beach|Talk-Natasha-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava te encontrar por aqui|Talk-Natasha-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não esperava te ver aqui na praia|Talk-Natasha-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome. I didn't expect to see you here." "Oi, $Nat.Nome. Não esperava te encontrar por aqui.">>
<br>
<<Narrador "She raises an eyebrow without stopping walking." "Ela ergue uma sobrancelha, sem parar de caminhar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Praia1.mp4" type="video/mp4"></video></center>
<br>
<<NatDiz "And why not, $Jogador.Nome? Did you think I'd burn in the sun?" "E por que não, $Jogador.Nome? Achou que eu queimaria no sol?">>
<br>
<<PlayerDiz "No, nothing like that. It's just... it's different seeing you outside of school. It seems like you don't fit in at the beach." "Não, nada disso. Só... é diferente te ver fora da escola. Parece que você não combina com a praia.">>
<br>
<<Narrador "You say, smiling shyly. She laughs ironically." "Diz você sorrindo timidamente. Ela ri ironicamente.">>
<br>
<<NatDiz "We don't fit in with many things, but here I am. And you? What brings you to the beach?" "Não combinamos com muita coisa, mas aqui estou. E você? O que te traz à praia?">>
<br>
<<PlayerDiz "I like to come here to think. The sound of the waves is relaxing." "Gosto de vir aqui para pensar. O som das ondas é relaxante.">>
<br>
<<Narrador "You respond while looking at the sea. $Nat.Nome looks at the horizon with you." "Responde você enquanto olha para o mar. $Nat.Nome olha com você para o horizonte.">>
<br>
<<NatDiz "I guess we all need an escape. Even if it's a place full of sun and sand." "Acho que todos precisamos de um escape. Mesmo que seja um lugar cheio de sol e areia.">>
<br>
<<PlayerDiz "I heard you like philosophy. Do you have a favorite philosopher?" "Ouvi falar que você gosta de filosofia. Tem algum filósofo favorito?">>
<br>
<<NatDiz "Nietzsche. He understood the depth of human tragedy. And you, $Jogador.Nome? Do you have any interests besides the beach?" "Nietzsche. Ele entendia a profundidade da tragédia humana. E você, $Jogador.Nome? Tem algum interesse além da praia?">>
<br>
<<PlayerDiz "I like playing video games and watching movies. Nothing as deep as philosophy, but it helps pass the time." "Gosto de jogar videogames e assistir filmes. Nada tão profundo quanto filosofia, mas me ajuda a passar o tempo.">>
<br>
<<NatDiz "Sometimes, we don't need depth all the time. Sometimes, we just need something that makes us feel alive." "Às vezes, não precisamos de profundidade o tempo todo. Às vezes, só precisamos de algo que nos faça sentir vivos.">>
<br>
<<PlayerDiz "I never thought about it that way. I guess you're right." "Nunca tinha pensado assim. Acho que você está certa.">>
<br>
<<NatDiz "Maybe one day you'll understand. Until then, enjoy the beach. Who knows, we might find some peace in this chaos." "Quem sabe um dia você entenda. Até lá, aproveite a praia. Quem sabe não encontramos um pouco de paz nesse caos.">>
<br>
<<Narrador "$Nat.Nome starts walking again." "$Nat.Nome volta a caminhar.">>
<br>
<<PlayerDiz "I'll try. It was nice talking to you, $Nat.Nome." "Vou tentar. Foi bom falar com você, $Nat.Nome.">>
<br>
<<Narrador "She waves without looking back." "Acena com a mão, sem olhar para trás.">>
<br>
<<NatDiz "Until next time, $Jogador.Nome. And be careful with the sun. It might burn you too." "Até a próxima, $Jogador.Nome. E cuidado com o sol. Pode queimar você também.">>
<br>
<<NatAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome! Didn't expect to see you here at the beach." "Ei, $Nat.Nome! Não esperava te ver aqui na praia.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/goth-girl/videos/Gothgirl-Praia1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Nat.Nome glances over with a cynical smile." "$Nat.Nome olha de relance, com um sorriso cínico.">>
<br>
<<NatDiz "Yeah, well, even dark souls need a bit of sun sometimes." "Pois é, $Jogador.Nome. Até as almas sombrias precisam de um pouco de sol de vez em quando.">>
<br>
<<PlayerDiz "True. I guess the beach suits everyone in the end." "É verdade. Acho que a praia combina com todo mundo, no fim das contas.">>
<br>
<<Narrador "$Nat.Nome responds with a sarcastic tone." "$Nat.Nome te responde com um ar sarcastico.">>
<br>
<<NatDiz "Maybe. Or maybe I'm just here to ponder the insignificance of human existence while staring at the ocean." "Talvez. Ou talvez eu só esteja aqui para refletir sobre a insignificância da existência humana enquanto olho para o mar.">>
<br>
<<PlayerDiz "Uh-huh... Deep. I like that. It's good to see someone who doesn't take everything so superficially." "Ahamm... Profundo. Eu gosto disso. É bom ver alguém que não leva tudo tão superficialmente.">>
<br>
<<Narrador "$Nat.Nome looks surprised but keeps her tone." "$Nat.Nome demonstra surpresa, mas mantém o tom.">>
<br>
<<NatDiz "Didn't expect you to get it. Usually, people just think I'm scary or weird." "Não esperava que você entendesse. Geralmente, as pessoas acham que sou só assustadora ou bizarra.">>
<br>
<<PlayerDiz "Well, I think there's more to you than just appearances. There's a lot behind it, and that's... interesting." "Bom, eu acho que você é mais do que só uma aparência. Tem muito mais por trás, e isso é... interessante.">>
<br>
<<Narrador "She stops walking and looks at you." "Ela para de andar e olha para você.">>
<br>
<<NatDiz "Interesting, huh? So what brings you to the beach, $Jogador.Nome? Looking for some deep meaning in your life too?" "Interessante, hein? E o que te traz à praia, $Jogador.Nome? Procurando um sentido profundo para a sua vida também?">>
<br>
<<PlayerDiz "Hahaha... Maybe. Or maybe I'm just trying to escape everyone's expectations. The beach seems like a good place for that." "Hahaha... Talvez. Ou talvez eu só esteja tentando escapar um pouco das expectativas de todos. A praia parece um bom lugar para isso.">>
<br>
<<NatDiz "Escape... I get it. Sometimes you need to step away to find clarity. Or at least some peace." "Escapar... eu entendo. Às vezes, é preciso se afastar para encontrar clareza. Ou pelo menos um pouco de paz.">>
<br>
<<Narrador "She smiles slightly, and you return the smile." "Ela sorri levemente e você retribui com outro sorriso.">>
<br>
<<PlayerDiz "I agree. And, as cliché as it sounds, being here with you now... it's kind of a pleasant surprise." "Concordo. E, por mais clichê que pareça, estar aqui com você agora... é meio que uma surpresa agradável.">>
<br>
<<NatDiz "Pleasant surprise? Interesting choice of words, $Jogador.Nome. But... I guess I can agree. It's not every day you have a decent conversation." "Surpresa agradável? Curiosa escolha de palavras, $Jogador.Nome. Mas... acho que posso concordar. Não é todo dia que se tem uma conversa decente.">>
<br>
<<PlayerDiz "Maybe we should do this more often. Talk, I mean." "Talvez a gente devesse fazer isso mais vezes. Conversar, quero dizer.">>
<br>
<<Narrador "You say with a sparkle in your eyes." "Diz você um brilho nos olhos.">>
<br>
<<NatDiz "Maybe. If you can keep up, that is." "Talvez. Se você conseguir acompanhar, quem sabe?">>
<br>
<<PlayerDiz "I'll take the challenge." "Vou aceitar o desafio.">>
<br>
<<NatDiz "We'll see, $Jogador.Nome. We'll see." "Veremos, $Jogador.Nome. Veremos.">>
<br>
<<Narrador "$Nat.Nome says, looking out at the horizon." "Diz $Nat.Nome olhando para o horizonte.">>
<br>
<<NatPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSupermercado>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<NatDiz "$Nat.Nome was shopping at the market, she sees you and approaches you to greet you." "$Nat.Nome estava fazendo compras no mercado, ela te avista e se proxima para cumprimenta-lo.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Supermercado.jpg"></center>
<br>
<<NatDiz "Hi." "Oi.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Converças Silvia Dellai
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$SDellai.Nome is sleeping at the moment." "$SDellai.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/silvia/Silvia-Sleep.jpg"></center>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 12:30 - 15:00; 16:00 - 16:30; 17:30 - 18:00; 19:00 - 00:00 */
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/silvia/Silvia-Sala1.jpg"></center>
<br>
<<SDellaiDiz "Hi." "Oi.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$SDellai.Nome is sleeping at the moment." "$SDellai.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/silvia/Silvia-Sleep.jpg"></center>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 07:00 - 09:00; 10:00 - 15:00; 16:00 - 16:30; 17:30 - 18:00; 19:00 - 00:00 */
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/silvia/Silvia-Sala1.jpg"></center>
<br>
<<SDellaiDiz "Hi." "Oi.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/DellaiTwins-Schoolhall.jpg"></center>
<br>
<<SDellaiDiz "Hi $Jogador.Nome." "Olá $Jogador.Nome.">>
<br>
<<EDellaiDiz "Hi $Jogador.Nome." "Olá $Jogador.Nome.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I saw you here and thought I'd come say hi|Talk-Silvia_Dellai-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Mind if I sit here?|Talk-Silvia_Dellai-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Eu vi você aqui e pensei em vir dizer oi|Talk-Silvia_Dellai-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Posso sentar aqui?|Talk-Silvia_Dellai-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Hey, $SDellai.Nome, right?" "Ei, $SDellai.Nome, certo?">>
<br>
<<Narrador "$SDellai.Nome looks at you and takes off one of her earbuds." "$SDellai.Nome olha para você e tira um dos fones de ouvido.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<SDellaiDiz "Yes, that's me. You're $Jogador.Nome, right?" "Sim, sou eu. Você é o $Jogador.Nome, né?">>
<br>
<<PlayerDiz "That's right. I saw you here and thought I'd come say hi. Do you always come here after class?" "Isso mesmo. Eu vi você aqui e pensei em vir dizer oi. Você sempre vem aqui depois das aulas?">>
<br>
<<SDellaiDiz "Not always. Today I felt like getting some sun and relaxing. And you, do you come here often?" "Nem sempre. Hoje deu vontade de pegar um pouco de sol e relaxar. E você, costuma vir aqui?">>
<br>
<<PlayerDiz "Sometimes. I like to swim a bit, but today I just wanted to relax too. What music are you listening to?" "De vez em quando. Eu gosto de nadar um pouco, mas hoje só queria relaxar também. Que música você está ouvindo?">>
<br>
<<SDellaiDiz "It's a rock band I love, The Pretty Reckless. Have you heard of them?" "É uma banda de rock que eu adoro, The Pretty Reckless. Já ouviu falar?">>
<br>
<<Reflex "I better say I know them..." "Poxa, é melhor eu falar que conheço...">>
<br>
<<PlayerDiz "I... I must have heard some of their stuff. They're really good." "Eu... já devo ter ouvido uma coisa ou outra deles. Eles são muito bons.">>
<br>
<<SDellaiDiz "That's cool! It's rare to find someone in our class who likes rock. It seems like everyone only listens to pop." "Que bom! É raro encontrar alguém na nossa sala que goste de rock. Parece que todo mundo só ouve pop.">>
<br>
<<PlayerDiz "Yeah. I like rock, but I enjoy other styles too. What about you, do you only like rock or do you listen to other things as well?" "Pois é. Eu gosto de rock, mas também curto outros estilos. E você, gosta só de rock ou ouve outras coisas também?">>
<br>
<<SDellaiDiz "Mostly rock and electronic music. I love the energy of those songs. I adore going to concerts and festivals." "Principalmente rock e música eletrônica. Gosto da energia dessas músicas. Adoro ir a shows e festivais.">>
<br>
<<PlayerDiz "I've never been to a music festival, but it sounds fun. Do you go often?" "Eu nunca fui a um festival de música, mas parece divertido. Você vai sempre?">>
<br>
<<SDellaiDiz "Whenever I can. It's one of the best feelings, being in the middle of the crowd, feeling the music. You should go someday." "Sempre que posso. É uma das melhores sensações, estar no meio da multidão, sentindo a música. Você devia ir um dia.">>
<br>
<<PlayerDiz "I'll consider it. You seem to have a pretty busy life outside of school." "Vou considerar isso. Você parece ter uma vida bem agitada fora da escola.">>
<br>
<<SDellaiDiz "Oh, yeah, I like to make the most of my free time. Sometimes it's hard to balance everything, but it's worth it. And you, what do you like to do?" "Ah, sim, gosto de aproveitar o tempo livre. Às vezes é difícil conciliar tudo, mas vale a pena. E você, o que gosta de fazer?">>
<br>
<<PlayerDiz "I like playing video games, watching movies, and hanging out with my friends. Nothing as exciting as concerts and festivals." "Eu gosto de jogar videogame, assiter filmes, e sair com meus amigos. Nada tão emocionante quanto shows e festivais.">>
<br>
<<SDellaiDiz "Everyone has their own style, right? You know, $Jogador.Nome, you should come here more often. Sometimes it's good to break the routine and meet different people." "Cada um com seu estilo, né? Sabe, $Jogador.Nome, você deveria vir mais vezes aqui. Às vezes, é bom sair da rotina e conhecer pessoas diferentes.">>
<br>
<<PlayerDiz "I'll do that. And... thanks for being so welcoming. It was nice talking to you." "Vou fazer isso. E... obrigado por ser tão receptiva. Foi bom conversar com você.">>
<br>
<<SDellaiDiz "It was nice talking to you too, $Jogador.Nome." "Foi bom conversar com você também, $Jogador.Nome.">>
<br>
<<Narrador "$SDellai.Nome says with a slight wave." "Diz $SDellai.Nome dando um leve aceno.">>
<br>
<<SDellaiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Hey, $SDellai.Nome. Mind if I sit here?" "Oi, $SDellai.Nome. Posso sentar aqui?">>
<br>
<<SDellaiDiz "Sure, $Jogador.Nome, right? Go ahead. What brings you here?" "Claro, $Jogador.Nome, né? Pode sentar. O que te traz aqui?">>
<br>
<<Narrador "$SDellai.Nome responds, taking one earbud out. You then sit down next to her." "$SDellai.Nome responde tirando um dos fones de ouvido. Você então se senta perto dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Uh... I saw you here and thought I'd join you. What are you listening to?" "É... eu vi você aqui e pensei em fazer companhia. O que você está ouvindo?">>
<br>
<<SDellaiDiz "A rock band I recently discovered. Do you like rock?" "Uma banda de rock que descobri recentemente. Você curte rock?">>
<br>
<<PlayerDiz "Yeah, a bit. I like music in general, but I'm still exploring. What's the band?" "Sim, um pouco. Gosto de música em geral, mas ainda estou explorando. Qual é a banda?">>
<br>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/silvia-dellai.jpg">$SDellai.Nome Dellai
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
They're called "The Black Keys." Want to listen?
<<elseif $game.lang is 1>>
Chama-se "The Black Keys". Quer ouvir?
<</if>>
</div>
<br>
<<Narrador "She says, offering one of her earbuds." "Diz ela oferecendo um dos fones.">>
<br>
<<PlayerDiz "Sure!" "Claro!">>
<br>
<<Narrador "Both of you listen to the music together for a moment." "Ambos ouvem música juntos por um momento.">>
<br>
<<PlayerDiz "This is really good. Do you always find these new bands?" "É realmente bom. Você sempre encontra essas bandas novas?">>
<br>
<<SDellaiDiz "Whenever I can. I love discovering new stuff. It's like music takes me to different places. What about you, what do you like to do?" "Sempre que posso. Amo descobrir coisas novas. É como se a música me levasse a lugares diferentes. E você, o que gosta de fazer?">>
<br>
<<PlayerDiz "I like playing video games and hanging out with my friends. But lately, it's been tough, I feel like I'm always busy." "Eu gosto de jogar videogames, e sair com os meus amigos. Mas ultimamente está dificil, sinto que estou sempre ocupado.">>
<br>
<<SDellaiDiz "We all feel that way sometimes. But believe me, you’re stronger than you think." "Todos nós nos sentimos assim de vez em quando. Mas acredite, você tem mais força do que imagina.">>
<br>
<<Narrador "She pauses, looking at you for a few seconds." "Ela faz uma pausa te olhando por aguns segundos.">>
<br>
<<SDellaiDiz "Hey, you should come to a concert with me sometime. I think you'd enjoy it." "Ei, você deveria vir comigo algum show algum dia. Acho que você iria gostar.">>
<br>
<<PlayerDiz "Really? I'd love to! When's the next one?" "Sério? Eu adoraria! Quando será o próximo?">>
<br>
<<SDellaiDiz "Oh... I have no idea, I just got here, you know? I don't know how often bands come to this city..." "Oh... não tenho a menor idéia, cheguei a pouco tempo aqui sabe? Não sei a frequencia que bandas vem nessa cidade...">>
<br>
<<PlayerDiz "Well... thanks anyway. I'd love to go to a show with you." "Bom... obrigado do mesmo jeito. Gostaria de ir a algum show com você.">>
<br>
<<Narrador "$SDellai.Nome looks at you with a soft smile." "$SDellai.Nome olha para você, com um sorriso suave.">>
<br>
<<SDellaiDiz "It'll be fun, $Jogador.Nome. I can't wait to show you the world of live music." "Vai ser divertido, $Jogador.Nome. Mal posso esperar para te mostrar o mundo da música ao vivo.">>
<br>
<<PlayerDiz "Me neither. Thanks for inviting me. And... thanks for being so nice to me." "Nem eu. Obrigado por me convidar. E... obrigado por ser tão legal comigo.">>
<br>
<<Narrador "You say, smiling back." "Diz você sorrindo de volta.">>
<br>
<<SDellaiDiz "Who knew a shy guy like you could be so interesting? Let's see where this friendship of ours can take us." "Quem diria que um garoto tímido como você poderia ser tão interessante? Vamos ver até onde essa nossa amizade pode nos levar.">>
<br>
<<PlayerDiz "Let's see, yeah." "Vamos ver, sim.">>
<br>
<<Narrador "You continue talking, discovering more about each other's interests, with a hint of something more growing between you." "Vocês continuam conversando, descobrindo mais sobre os interesses um do outro, com um leve toque de algo mais crescendo entre eles.">>
<br>
<<SDellaiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I saw you walking around and thought I'd say hi|Talk-Silvia_Dellai-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Do you come here often?|Talk-Silvia_Dellai-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vi você andando por aqui e pensei em dizer um olá|Talk-Silvia_Dellai-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você vem sempre aqui?|Talk-Silvia_Dellai-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, $SDellai.Nome, right?" "Oi, $SDellai.Nome, né?">>
<br>
<<SDellaiDiz "Yeah, and you're $Jogador.Nome, right?" "Isso. E você é o $Jogador.Nome, né?">>
<br>
<<PlayerDiz "Yep, $Jogador.Nome. I saw you walking around and thought I'd say hi." "Sim, $Jogador.Nome. Vi você andando por aqui e pensei em dizer um olá.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<SDellaiDiz "Cool. Do you come to the park often?" "Legal. Você costuma vir ao parque?">>
<br>
<<PlayerDiz "Sometimes. It's a good place to clear my mind. How about you?" "De vez em quando. É um bom lugar pra clarear a mente. E você?">>
<br>
<<SDellaiDiz "Occasionally. I like walking among the trees; it helps me think. So, what brought you here today?" "Às vezes. Gosto de caminhar entre as árvores, me ajuda a pensar. E você? O que te trouxe aqui hoje?">>
<br>
<<Narrador "$SDellai.Nome asks, shrugging." "Responde $SDellai.Nome dando de ombros.">>
<br>
<<PlayerDiz "I guess I needed some time away from home. School's been kinda stressful. You study in our class too, right?" "Acho que precisava de um tempo fora de casa. A escpla tem sido meio estressante. Você também estuda na nossa sala, né?">>
<br>
<<SDellaiDiz "Yeah, sometimes. Let's just say I prefer to avoid that stress." "É, às vezes. Digamos que eu prefiro evitar esse estresse.">>
<br>
<<Narrador "She replies with an ironic smile. You laugh at her comment." "Responde ela um sorriso irônico. E você ri da fala dela.">>
<br>
<<PlayerDiz "I noticed. But it seems like you have other things you enjoy doing, right?" "Eu percebi. Mas parece que você tem outras coisas que gosta de fazer, né?">>
<br>
<<SDellaiDiz "Yeah, lots of things. I like music, festivals, stuff like that. What about you? What do you do when you're not studying?" "Sim, muitas coisas. Gosto de música, festivais, essas coisas. E você? O que faz quando não está estudando?">>
<br>
<<PlayerDiz "Well, I like playing video games and hanging out with my friends. Nothing too exciting." "Bem, eu gosto de jogar videogame e sair com meus amigos. Nada muito emocionante.">>
<br>
<<SDellaiDiz "Oh... but going out is always nice. Getting some fresh air, enjoying the moment somewhere, that's always good." "Ah... mas sair é sempre bom. Pegar um ar fresco, curtir o momento em algum lugar, isso é sempre bom.">>
<br>
<<Narrador "You both keep talking, discovering more about each other's interests." "Vocês continuam conversando, descobrindo mais sobre os interesses um do outro.">>
<br>
<<SDellaiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30 or $gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Hey, $SDellai.Nome, right?" "Ei, $SDellai.Nome, certo?">>
<br>
<<SDellaiDiz "Yeah, that's right. And you’re… $Jogador.Nome, right? From our class?" "Ah, é isso mesmo. E você é… $Jogador.Nome, né? Da nossa sala?">>
<br>
<<PlayerDiz "Yes, that’s me. Sorry to interrupt, but I saw you walking around here and thought it’d be cool to say hi. Do you come here often?" "Sim, sou eu. Desculpe interromper, mas vi você andando por aqui e achei que seria legal dizer oi. Você vem sempre aqui?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<SDellaiDiz "Oh yeah. It’s one of the few places where I can relax and think a bit. What about you, what brings you here?" "Ah sim. É um dos poucos lugares onde posso relaxar e pensar um pouco. E você, o que te traz aqui?">>
<br>
<<PlayerDiz "I like to come here to read and escape the routine. The park is pretty peaceful, isn't it?" "Ah, eu gosto de vir aqui para ler e dar uma escapada da rotina. O parque é bem tranquilo, né?">>
<br>
<<SDellaiDiz "For sure. Sometimes it’s nice to disconnect from the chaos of everyday life." "Com certeza. Às vezes, é bom se desligar um pouco do caos do dia a dia.">>
<br>
<<PlayerDiz "And about your tattoos… You have quite a few, huh?" "E sobre suas tatuagens... Você tem muitas, né?">>
<br>
<<SDellaiDiz "Yeah, a few. Each one has a special meaning to me. Maybe one day I’ll show you all of them in detail." "Sim, algumas. Cada uma tem um significado especial para mim. Quem sabe um dia eu te mostre todas com calma.">>
<br>
<<PlayerDiz "I’d love to see them! I’ve always found it fascinating how tattoos can tell stories. Have you ever thought about doing it professionally?" "Eu adoraria ver! Sempre achei fascinante como as tatuagens podem contar histórias. Você já pensou em fazer isso profissionalmente?">>
<br>
<<SDellaiDiz "Actually, yes. I've thought about opening a tattoo studio, a dance studio, or becoming a DJ, those are things I like." "Na verdade, sim. Ja pensei em abrir um estudio de tatuagem, de dança, ou ser DJ, são coisas que eu gosto.">>
<br>
<<PlayerDiz "That’s awesome, $SDellai.Nome. I’m sure you’ll do great. You can tell you’re really talented and determined." "Isso é muito bom, $SDellai.Nome. Tenho certeza de que vai dar tudo certo. Dá para ver que você é muito talentosa e determinada.">>
<br>
<<Narrador "$SDellai.Nome blushes slightly at his words." "$SDellai.Nome fica levemente corada ao ouvir suas palavras.">>
<br>
<<SDellaiDiz "Thanks, $Jogador.Nome. That means a lot to me. And you, do you have any dreams you want to follow?" "Obrigada, $Jogador.Nome. Isso significa muito pra mim. E você, tem algum sonho que quer seguir?">>
<br>
<<PlayerDiz "I’m still trying to figure it out, honestly. There’s so much I like, but I haven’t found something I’m really passionate about yet. Maybe one day I will." "Eu ainda estou tentando descobrir, na verdade. Tem tanta coisa que eu gosto, mas ainda não encontrei algo que realmente me apaixone. Talvez um dia eu descubra.">>
<br>
<<SDellaiDiz "I’m sure you will. Sometimes the best things come when we least expect them." "Com certeza você vai. Às vezes, as melhores coisas aparecem quando menos esperamos.">>
<br>
<<Narrador "You look around for a few seconds." "Você olha ao redor por alguns segundos.">>
<br>
<<PlayerDiz "Want to take a walk? We can talk more while we walk." "Quer dar uma volta? Podemos conversar mais enquanto caminhamos.">>
<br>
<<SDellaiDiz "Sure, why not? Let’s go." "Claro, por que não? Vamos lá.">>
<br>
<<Narrador "$SDellai.Nome replies with a smile. You start walking side by side, talking and learning more about each other." "Responde $SDellai.Nome sorrindo. Você começam a caminhar lado a lado, conversando e descobrindo mais um sobre o outro.">>
<br>
<<SDellaiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Converças Gêmeas Dellai<<FundoAcademia>>
/*===================================================================*/
<<if $gameDate.getHours() is 18>>
/*===================================================================*/
<<Narrador "Dellai Twins showed up to do their workout." "As Gêmeas Dellai aparecem para fazer sua ginástica.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/GemeasDellai-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "The Twins must seem to be fighting, I'd better stay out of it." "As Gêmeas devem parecem estar brigando, é melhor eu não me meter.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Converças Eveline Dellai
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$EDellai.Nome is sleeping at the moment." "$EDellai.Nome está dormindo no momento.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sleep3.jpg"></center>
<</switch>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 12:30 - 15:00; 16:00 - 16:30; 17:30 - 18:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sala2.jpg"></center>
<</switch>>
<br>
<<EDellaiDiz "Hi." "Oi.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$EDellai.Nome is sleeping at the moment." "$EDellai.Nome está dormindo no momento.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sleep2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sleep3.jpg"></center>
<</switch>>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 07:00 - 09:00; 10:00 - 15:00; 16:00 - 16:30; 17:30 - 18:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Sala2.jpg"></center>
<</switch>>
<br>
<<EDellaiDiz "Hi." "Oi.">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$EDellai.Nome is distracted and doesn't concentrate in class." "$EDellai.Nome está distraida e não se concentra na aula.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Escola2.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<Narrador "You find $EDellai.Nome sitting on a bench." "Você encontra $EDellai.Nome sentada em um banco.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Praca1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[We’re in the same class...|Talk-Eveline_Dellai-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[Can I sit here?|Talk-Eveline_Dellai-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[A gente estuda na mesma sala...|Talk-Eveline_Dellai-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[Posso me sentar aqui?|Talk-Eveline_Dellai-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<PlayerDiz "Hey, $EDellai.Nome, right? We’re in the same class... I’m $Jogador.Nome." "Oi, $EDellai.Nome, não é? A gente estuda na mesma sala... Eu sou o $Jogador.Nome.">>
<br>
<<EDellaiDiz "Oh, hey, $Jogador.Nome! Of course, I remember you. How’s it going?" "Ah, oi, $Jogador.Nome! Claro, eu lembro de você. Como vai?">>
<br>
<<PlayerDiz "I’m good, and you? Mind if I sit?" "Vou bem, e você? Posso me sentar?">>
<br>
<<EDellaiDiz "Sure, go ahead." "Claro, fique à vontade.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Praca2.mp4" type="video/mp4"></video></center>
<br>
<<EDellaiDiz "I was just having some coffee and enjoying the vibe here at the square." "Eu estava só tomando um café e aproveitando o clima da praça.">>
<br>
<<PlayerDiz "Nice. I always see you around, but I never got the chance to talk. Do you come here often?" "Legal. Eu sempre vejo você por aí, mas nunca tive a chance de conversar. Você vem aqui com frequência?">>
<br>
<<EDellaiDiz "Yeah, I really like this place. It’s peaceful and perfect for reading or just relaxing a bit. How about you? Do you come here often?" "Sim, gosto muito desse lugar. É tranquilo e perfeito para ler ou simplesmente relaxar um pouco. E você? Costuma passar por aqui?">>
<br>
<<PlayerDiz "Every now and then. I like to walk around to clear my head, especially after classes. But honestly, I’ve never actually stopped to enjoy a coffee here. You always seem so... at peace, like you really know how to enjoy each moment." "De vez em quando. Eu gosto de caminhar para clarear a mente, especialmente depois das aulas. Mas confesso que nunca parei para aproveitar um café na praça. Você sempre parece tão... em paz, como se soubesse aproveitar cada momento.">>
<br>
<<EDellaiDiz "Oh, that’s kind of you to say. I try, you know? I think it’s important to find little moments of peace in the day. Sometimes being surrounded by nature helps keep the balance." "Ah, que gentil da sua parte. Eu tento, sabe? Acredito que é importante encontrar pequenos momentos de tranquilidade no dia a dia. Às vezes, estar rodeada de natureza ajuda a manter o equilíbrio.">>
<br>
<<Narrador "$EDellai.Nome says, smiling softly." "Diz $EDellai.Nome sorrindo suavemente.">>
<br>
<<PlayerDiz "That makes sense. I’ve been thinking about doing something like that too, maybe even trying yoga. I heard you practice it." "Faz sentido. Eu tenho pensado em fazer algo assim também, talvez até tentar ioga. Eu ouvi dizer que você pratica.">>
<br>
<<EDellaiDiz "Yeah, I do yoga almost every day. It’s a great way to connect the body and mind. If you want, I can give you some tips to get started." "Sim, eu faço ioga quase todos os dias. É uma ótima maneira de conectar o corpo e a mente. Se você quiser, posso te dar algumas dicas para começar.">>
<br>
<<PlayerDiz "Really? I’d love that! I think it would be good for me, especially to relax a bit. Sometimes I feel like I get too caught up in things, you know?" "Sério? Eu adoraria! Acho que seria bom para mim, principalmente para relaxar um pouco. Às vezes, sinto que fico muito preso nas coisas, sabe?">>
<br>
<<EDellaiDiz "I totally get that. Life can be a bit chaotic at times, but finding something that calms you down makes all the difference. And the cool thing about yoga is that you don’t need to be an expert to start feeling the benefits." "Entendo perfeitamente. A vida pode ser um pouco caótica às vezes, mas encontrar algo que te acalme faz toda a diferença. E o legal da ioga é que você não precisa ser um expert para começar a sentir os benefícios.">>
<br>
<<PlayerDiz "Maybe someday I’ll give it a shot. Who knows, it might become a habit." "Talvez algum dia eu tente. Quem sabe não vira um hábito?">>
<br>
<<Narrador "You say, laughing." "Diz você rindo.">>
<br>
<<PlayerDiz "But changing the subject, you seem to really like books, right? I always see you with one in your hand." "Mas, mudando de assunto, você parece gostar bastante livros, certo? Vejo você sempre com um livro na mão.">>
<br>
<<EDellaiDiz "Yeah, I love them. I think books and art have a special way of transporting us to other worlds, and that’s something I really enjoy. Plus, it’s a way to keep learning and getting inspired." "Sim, adoro. Acho que livros e arte têm um jeito especial de nos transportar para outros mundos, e isso é algo de que realmente gosto. Além disso, é uma forma de estar sempre aprendendo e me inspirando.">>
<br>
<<PlayerDiz "That’s interesting. I read a book here and there, but not as much as you, it seems. What’s your favorite book?" "Que interessante. As vezes eu leio um livro ou outro, mas não tanto quanto você, pelo visto. Qual é o seu livro favorito?">>
<br>
<<EDellaiDiz "It’s hard to pick just one... But if I had to choose, I’d say "Pride and Prejudice" by Jane Austen is one of my favorites. How about you? What do you like to read?" "Difícil escolher só um... Mas acho que se tivesse que escolher, diria que "Orgulho e Preconceito" da Jane Austen é um dos meus favoritos. E você? O que você gosta de ler?">>
<br>
<<PlayerDiz "Umm... when I read, I usually go for sci-fi and fantasy, things that help me escape reality for a while." "Ahm... quando eu leio eu prefiro ficção cientifica e fantasia, coisas que me façam escapar da realidade por um tempo.">>
<br>
<<EDellaiDiz "That’s awesome! Everyone has their own way to disconnect. Do you have a favorite author?" "Isso é ótimo! Cada um tem suas formas de se desconectar. Você tem algum autor favorito?">>
<br>
<<PlayerDiz "Well... I guess I need to explore more... Maybe you could recommend some books?" "Bom... confesso que preciso explorar mais... Quem sabe você possa me recomendar alguns livros?">>
<br>
<<EDellaiDiz "Absolutely! I have plenty of suggestions, depending on what you’re in the mood for. Let’s swap some ideas, and who knows, we might discover new authors together?" "Com certeza! Tenho várias sugestões, dependendo do que você está procurando. Vamos trocar algumas ideias, e quem sabe a gente não acaba descobrindo novos autores juntos?">>
<br>
<<PlayerDiz "Deal! Oh, and if you have some time one day, we could meet up here at the square again." "Combinado! Ah, e se algum dia você tiver um tempinho, poderíamos nos encontrar aqui na praça de novo.">>
<br>
<<EDellaiDiz "I’d love that, $Jogador.Nome." "Adorei a ideia, $Jogador.Nome.">>
<br>
<<PlayerDiz "So, see you around, $EDellai.Nome. It was nice talking to you." "Então, nos vemos por aí, $EDellai.Nome. Foi bom conversar com você.">>
<br>
<<EDellaiDiz "Likewise, $Jogador.Nome. See you next time!" "Igualmente, $Jogador.Nome. Até a próxima!">>
<br>
<<EDellaiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<PlayerDiz "Hey, $EDellai.Nome... Can I sit here?" "Oi, $EDellai.Nome... Posso me sentar aqui?">>
<br>
<<EDellaiDiz "Of course, $Jogador.Nome! Make yourself comfortable. Do you like coffee?" "Claro, $Jogador.Nome! Fique à vontade. Gosta de café?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Praca2.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "I do, but I’m not really into plain coffee. I prefer something... sweeter. What about you?" "Gosto sim, mas não sou muito fã de café puro, prefiro algo mais... doce. E você?">>
<br>
<<EDellaiDiz "Oh, I love a simple coffee, but I enjoy a cappuccino every now and then. Today, I went for a latte." "Ah, eu adoro um café bem simples, mas de vez em quando gosto de um cappuccino. Hoje optei por um latte.">>
<br>
<<Narrador "She takes a small sip of her coffee." "Ela dá um pequeno gole em seu café.">>
<br>
<<PlayerDiz "Do you come here often? I mean, to the park... to have coffee?" "Você sempre vem aqui? Digo, à praça... tomar café?">>
<br>
<<EDellaiDiz "Yeah, it’s one of my favorite spots in the city. I like the calmness, feeling the fresh air, reading a book... or just people-watching. How about you? Do you come here often?" "Sim, é um dos meus lugares preferidos na cidade. Gosto da tranquilidade, de sentir o ar fresco, ler um livro... ou simplesmente observar as pessoas. E você? Costuma vir aqui?">>
<br>
<<PlayerDiz "Not as much as I’d like, honestly. I guess I’m always rushing between school and other stuff, and I don’t really take the time to enjoy... But seeing you here, it looks so... relaxing." "Na verdade, não tanto quanto gostaria. Acho que estou sempre correndo entre a escola e outras coisas, acabo não tirando tempo para aproveitar... Mas vendo você assim, parece tão... relaxante.">>
<br>
<<EDellaiDiz "It is, life can be hectic sometimes. But I try to find these little moments of peace. You should try it too, $Jogador.Nome. It’s good for the mind and soul." "É verdade, a vida pode ser corrida às vezes. Mas eu tento encontrar esses pequenos momentos de paz. Você deveria tentar também, $Jogador.Nome. Faz bem para a mente e para a alma.">>
<br>
<<PlayerDiz "I’ll try to take your advice. You seem to have everything so... balanced. How do you do it?" "Vou tentar seguir seu conselho. Você parece ter tudo tão... equilibrado. Como você faz isso?">>
<br>
<<EDellaiDiz "I’m not sure I have it all balanced, but I try to do what makes me feel good. I think it’s important to connect with what brings us joy, whether it’s nature, a good book, or even an interesting conversation like this." "Não sei se tenho tudo equilibrado, mas tento fazer o que me faz bem. Acho que é importante a gente se conectar com aquilo que nos traz alegria, seja a natureza, uma boa leitura, ou até mesmo uma conversa interessante, como essa.">>
<br>
<<Narrador "You look into her eyes." "Você olha nos olhos dela.">>
<br>
<<PlayerDiz "I never noticed... I mean, I never imagined we’d have so much in common." "Eu nunca tinha reparado... quer dizer, nunca imaginei que teríamos tanto em comum.">>
<br>
<<EDellaiDiz "Sometimes the best connections happen when we least expect them. I guess we just need to be open to them, right?" "Às vezes, as melhores conexões surgem quando menos esperamos. Acho que a gente só precisa estar aberto para elas, não é?">>
<br>
<<Narrador "She responds with a gentle smile." "Responde ela com um sorriso suave.">>
<br>
<<PlayerDiz "I think so... Maybe we should do this more often. I mean, talk... have coffee... Maybe one day you can show me your favorite spot in the city?" "Acho que sim... Talvez devêssemos fazer isso mais vezes. Quero dizer, conversar... tomar um café... Quem sabe um dia você me mostre seu lugar favorito na cidade?">>
<br>
<<EDellaiDiz "I’d love to, $Jogador.Nome. Maybe we can start with a walk in the park someday. What do you think?" "Seria um prazer, $Jogador.Nome. Talvez possamos começar com uma caminhada pelo parque algum dia. O que você acha?">>
<br>
<<PlayerDiz "I’d really like that... You’re really different, $EDellai.Nome... in a good way." "Eu adoraria... Você é realmente diferente, $EDellai.Nome... no bom sentido.">>
<br>
<<Narrador "$EDellai.Nome smiles at you." "$EDellai.Nome sorri para você.">>
<br>
<<EDellaiDiz "I’m glad you think so, $Jogador.Nome. You seem like a special person too. I think we just need more moments like this to get to know each other better." "Fico feliz que pense assim, $Jogador.Nome. Você também parece ser uma pessoa especial. Acho que só precisamos de mais momentos como esse para nos conhecermos melhor.">>
<br>
<<PlayerDiz "I’d love to have more moments like this." "Eu adoraria ter mais momentos assim.">>
<br>
<<EDellaiDiz "Then it’s a deal. Let’s enjoy more of these moments. How about tomorrow?" "Então está combinado. Vamos aproveitar mais desses momentos. Quem sabe, amanhã?">>
<br>
<<PlayerDiz "It’s a deal!" "Combinado!">>
<br>
<<Narrador "They exchange a knowing look, both smiling, as the sun softly shines over the park." "Eles trocam um olhar cúmplice, ambos com um sorriso nos lábios, enquanto o sol brilha suavemente sobre a praça.">>
<br>
<<EDellaiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/eveline-praia1.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[You’re in my class, aren’t you?|Talk-Eveline_Dellai-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn’t know you liked coming to the beach|Talk-Eveline_Dellai-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Você estuda na minha sala, certo?|Talk-Eveline_Dellai-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não sabia que você gostava de vir à praia|Talk-Eveline_Dellai-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, $EDellai.Nome, right? You’re in my class, aren’t you?" "Oi, $EDellai.Nome, né? Você estuda na minha sala, certo?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/eveline-praia1.jpg"></center>
<br>
<<EDellaiDiz "Hey, $Jogador.Nome! Yep, that’s me. Nice to see you here at the beach. Do you come here often?" "Oi, $Jogador.Nome! Isso mesmo, sou eu. Bom te ver aqui na praia. Você costuma vir sempre?">>
<br>
<<PlayerDiz "Every now and then. I like to take a walk around here to unwind. What about you?" "De vez em quando. Gosto de dar uma caminhada por aqui para relaxar. E você?">>
<br>
<<EDellaiDiz "I love the beach. It’s one of my favorite places to relax, you know? I like feeling the breeze, listening to the sound of the waves... It really helps clear my mind." "Eu adoro a praia. É um dos meus lugares favoritos para relaxar, sabe? Gosto de sentir o vento, ouvir o som das ondas... Ajuda a acalmar a mente.">>
<br>
<<PlayerDiz "I get it. I usually come here to clear my head too, especially when I'm stressed about something at school. But you always seem so chill... It must be easy for you to handle stress, right?" "Entendo. Eu geralmente venho para espairecer também, principalmente quando estou preocupado com alguma coisa da faculdade. Mas você parece sempre tão tranquila... Deve ser fácil para você lidar com o estresse, né?">>
<br>
<<EDellaiDiz "I try to keep a balance. I think yoga and walks help a lot. But we all have our days, right?" "Eu tento manter o equilíbrio. Acho que a prática de ioga e as caminhadas ajudam bastante. Mas todos temos nossos dias, não é?">>
<br>
<<Narrador "She responds, laughing softly." "Responde ela rindo suavemente.">>
<br>
<<PlayerDiz "Yeah, definitely. I’ve never tried yoga, but I’ve heard it’s great for relaxing." "Sim, com certeza. Nunca tentei ioga, mas ouvi dizer que é ótimo para relaxar.">>
<br>
<<EDellaiDiz "It really is! If you ever want to try it out, I can show you some basic moves. You might end up liking it." "É mesmo! Se um dia quiser tentar, posso te mostrar alguns movimentos básicos. Quem sabe você acaba gostando.">>
<br>
<<PlayerDiz "Sounds interesting. Maybe I’ll take you up on that offer someday." "Parece interessante. Talvez eu aceite sua oferta algum dia.">>
<br>
<<EDellaiDiz "I’ll be around whenever you want. It was nice running into you, $Jogador.Nome. I hope we talk more from now on." "Estarei por aqui quando quiser. Foi bom te encontrar, $Jogador.Nome. Espero que a gente se fale mais daqui pra frente.">>
<br>
<<PlayerDiz "I hope so too. See you around, $EDellai.Nome!" "Também espero. Até mais, $EDellai.Nome!">>
<br>
<<EDellaiDiz "See you, $Jogador.Nome! Enjoy your day!" "Até mais, $Jogador.Nome! Aproveite o dia!">>
<br>
<<EDellaiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "$EDellai.Nome? I didn’t know you liked coming to the beach." "$EDellai.Nome? Não sabia que você gostava de vir à praia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/eveline-praia1.jpg"></center>
<br>
<<EDellaiDiz "Oh, $Jogador.Nome! Yeah, I love it. I come whenever I can to relax and enjoy nature. How about you?" "Ah, $Jogador.Nome! Sim, adoro. Venho sempre que posso para relaxar e aproveitar a natureza. E você?">>
<br>
<<PlayerDiz "I like coming here every now and then. It’s a good place to think... and get away from everything." "Gosto de vir de vez em quando. É um bom lugar para pensar... e escapar um pouco de tudo.">>
<br>
<<EDellaiDiz "I agree. There’s something magical about the beach, don’t you think? It’s like time slows down here." "Concordo. A praia tem algo mágico, não acha? É como se o tempo desacelerasse aqui.">>
<br>
<<Narrador "She replies while gazing at the sea." "Responde ela encarando o mar.">>
<br>
<<PlayerDiz "Yeah, that’s true... And the sunset, too? It’s one of my favorite moments." "Sim, é verdade... E o pôr do sol, então? É um dos meus momentos favoritos.">>
<br>
<<EDellaiDiz "Mine too. I’ve always thought the sunset has a way of bringing peace, like everything makes sense for a few minutes." "O meu também. Sempre achei que o pôr do sol tem um jeito de trazer paz, como se tudo fizesse sentido por alguns minutos.">>
<br>
<<Narrador "$EDellai.Nome responds, looking at the horizon. You smile at her." "Responde $EDellai.Nome olhando para o horizonte. Você sorri para ela.">>
<br>
<<PlayerDiz "I’ve never thought of it that way, but it makes sense. You have a unique way of seeing things." "Nunca tinha pensado assim, mas faz sentido. Você tem uma forma única de ver as coisas.">>
<br>
<<EDellaiDiz "Thanks, $Jogador.Nome. I think the secret is to observe the world with an open heart." "Obrigada, $Jogador.Nome. Acho que o segredo é observar o mundo com o coração aberto.">>
<br>
<<Narrador "She says, laughing softly, and you look into her eyes." "Diz ela rindo suavemene, você a olha nos olhos.">>
<br>
<<PlayerDiz "Maybe I should try that more often. You inspire me to see things differently." "Talvez eu deva tentar isso mais vezes. Você me inspira a ver as coisas de um jeito diferente.">>
<br>
<<EDellaiDiz "I’m glad to hear that. Maybe next time, we can watch the sunset together?" "Fico feliz em ouvir isso. Quem sabe, da próxima vez, possamos ver o pôr do sol juntos?">>
<br>
<<EDellaiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't expect to see you here|Talk-Eveline_Dellai-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn’t know you came to the Country Club|Talk-Eveline_Dellai-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Eu não esperava te encontrar aqui|Talk-Eveline_Dellai-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não sabia que você frequentava o Country Club|Talk-Eveline_Dellai-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, $EDellai.Nome. I didn't expect to see you here." "Oi, $EDellai.Nome. Eu não esperava te encontrar aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<EDellaiDiz "Hey, $Jogador.Nome! Yeah, I decided to take advantage of the free day to relax a bit. What brings you here?" "Oi, $Jogador.Nome! Pois é, aproveitei o dia livre para relaxar um pouco. E você, o que te trouxe aqui?">>
<br>
<<PlayerDiz "Oh, I just needed a break from studying. This place is pretty chill, huh?" "Ah, decidi dar um tempo dos estudos. O lugar é bem tranquilo, né?">>
<br>
<<EDellaiDiz "Definitely, I love coming here. It's a great spot to recharge. Do you come here often?" "Com certeza, adoro vir aqui. Dá para recarregar as energias. Você costuma vir sempre?">>
<br>
<<PlayerDiz "Not really, but now I'm thinking I should come more often. Seems like a good place to forget about everything for a while." "Não muito, mas agora estou pensando em vir mais. Parece um bom lugar para esquecer um pouco as preocupações.">>
<br>
<<EDellaiDiz "True. Sometimes, we just need a break. How's everything going at college?" "É verdade. Às vezes, a gente precisa de uma pausa. E como estão as coisas na faculdade?">>
<br>
<<PlayerDiz "It's going... Pretty tough, but I'm getting used to it. And you? You always seem to have everything together." "Vai indo... Bem puxado, mas estou me acostumando. E você? Parece que está sempre com tudo em ordem.">>
<br>
<<EDellaiDiz "I try to keep a balance, you know? But it's not always easy. Have you thought about doing something different to relax?" "Tento manter o equilíbrio, sabe? Mas às vezes é difícil. Você já pensou em fazer alguma atividade diferente para relaxar?">>
<br>
<<PlayerDiz "Maybe I should... You seem pretty laid-back. Any tips?" "Talvez eu devesse... Você parece bem tranquila. Alguma dica?">>
<br>
<<EDellaiDiz "Walking and yoga help a lot. And of course, never underestimate the power of a good book." "Caminhadas e ioga ajudam bastante. E claro, nunca subestime o poder de uma boa leitura.">>
<br>
<<PlayerDiz "Sounds like I should take your advice. Got any book recommendations?" "Parece que vou precisar seguir seus conselhos. Você tem algum livro para recomendar?">>
<br>
<<Narrador "You respond with a laugh." "Responde você rindo.">>
<br>
<<EDellaiDiz "Always! What kind of books do you like?" "Sempre tenho! Que tipo de livro você gosta?">>
<br>
<<PlayerDiz "Something light to start with... I'm open to suggestions." "Algo leve, para começar... Aceito sugestões.">>
<br>
<<Narrador "You two keep chatting for a while longer." "Vocês dois continuam conversando por mais um tempo.">>
<br>
<<EDellaiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "$EDellai.Nome? I didn’t know you came to the Country Club." "$EDellai.Nome? Não sabia que você frequentava o Country Club.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<EDellaiDiz "Oh, hey, $Jogador.Nome! I like to come here sometimes to relax. What about you? Do you come here often?" "Ah, oi, $Jogador.Nome! Gosto de vir aqui às vezes para relaxar. E você, costuma vir muito?">>
<br>
<<PlayerDiz "Every now and then. I came for a swim, but it seems I picked the right time to run into someone interesting." "De vez em quando. Vim nadar um pouco, mas parece que escolhi o horário certo para encontrar alguém interessante por aqui.">>
<br>
<<Narrador "$EDellai.Nome smiles at that." "$EDellai.Nome sorri ao ouvir isso.">>
<br>
<<EDellaiDiz "Thanks! So, what have you been up to these past few weeks? We barely talk in class." "Obrigada! E o que você tem feito nas últimas semanas? A gente quase não conversa na sala.">>
<br>
<<PlayerDiz "I’ve had a lot going on lately, but I think I really need moments like this, you know? A break to just breathe." "Tenho ultimamente eu venho tendo muitos compromissos, mas acho que ando precisando de momentos como esse, sabe? Uma pausa para respirar.">>
<br>
<<EDellaiDiz "Definitely. I also love enjoying these outdoor moments. Nothing better than some sun and a good drink to relax." "Com certeza. Eu também gosto de aproveitar esses momentos ao ar livre. Nada melhor do que sol e uma boa bebida para relaxar.">>
<br>
<<PlayerDiz "Sounds like a great choice. Any recommendations?" "Parece uma ótima escolha. Alguma recomendação?">>
<br>
<<EDellaiDiz "Just a glass of whiskey." "É só copo de whiskey.">>
<br>
<<PlayerDiz "I’ll take your advice. And who knows, maybe we could have some whiskey together sometime?" "Vou seguir a dica. E quem sabe, a gente não marca de tomar um pouco de whiskey juntos?">>
<br>
<<EDellaiDiz "Who knows, $Jogador.Nome. That sounds like a good idea." "Quem sabe, $Jogador.Nome. Seria uma boa ideia.">>
<br>
<<Narrador "You two keep chatting for a while longer." "Vocês dois continuam conversando por mais um tempo.">>
<br>
<<EDellaiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if ($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/gemeas-dellai/images/eveline/Eveline-Bar1.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I thought you were more of a coffee shop kind of person|Talk-Eveline_Dellai-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[I almost didn't recognize you|Talk-Eveline_Dellai-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Bar">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Achei que você fosse mais do tipo de café|Talk-Eveline_Dellai-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[Quase não te reconheci|Talk-Eveline_Dellai-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Bar">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if ($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Hey, $EDellai.Nome, I didn’t expect to see you here. I thought you were more of a coffee shop kind of person." "Ei, $EDellai.Nome, não esperava te encontrar aqui. Achei que você fosse mais do tipo de café.">>
<br>
<<EDellaiDiz "And I thought you were the type who doesn’t go to bars. But it's good to mix things up, right?" "E eu achei que você fosse mais do tipo que não frequenta bares. Mas é bom variar, né?">>
<br>
<<PlayerDiz "True. So, what brings you here today?" "Verdade. Então, o que te trouxe aqui hoje?">>
<br>
<<EDellaiDiz "A friend convinced me to come out. Sometimes it's good to unwind. How about you? Do you come here often?" "Uma amiga me convenceu a sair. Às vezes, é bom descontrair. E você? Costuma vir aqui?">>
<br>
<<PlayerDiz "Every now and then. I like the chill vibe. Want some company for the next drink?" "De vez em quando. Gosto do clima tranquilo. Quer companhia para o próximo drink?">>
<br>
<<EDellaiDiz "Sure, why not? I’ll take you up on that. I like getting to know people from my class better." "Claro, por que não? Vou aceitar. Gosto de conhecer melhor as pessoas da minha turma.">>
<br>
<<PlayerDiz "Sounds like a good idea." "Parece uma boa ideia.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Bar2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "After taking a sip..." "Depois de um gole...">>
<br>
<<PlayerDiz "You seem really in touch with nature. How does someone who loves yoga and hiking end up in a bar?" "Você parece ser bem conectada com a natureza. Como uma pessoa que ama ioga e caminhadas acaba num bar?">>
<br>
<<EDellaiDiz "I guess we all have our moments of balance. A little fun never hurt anyone, right?" "Acho que todos temos nossos momentos de equilíbrio. Um pouco de diversão não faz mal a ninguém, certo?">>
<br>
<<PlayerDiz "Right. And who knows, maybe we could go for a hike one of these days?" "Certo. E quem sabe a gente não marca uma caminhada qualquer dia desses?">>
<br>
<<EDellaiDiz "Sounds cool. But only if you can keep up!" "Parece legal. Mas só se você aguentar o ritmo!">>
<br>
<<PlayerDiz "I’ll train for it!" "Rindo Vou treinar para isso!">>
<br>
<<Narrador "You two keep chatting for a while longer." "Vocês dois continuam conversando por mais um tempo.">>
<br>
<<EDellaiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if ($gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 20 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "$EDellai.Nome? I almost didn't recognize you." "$EDellai.Nome? Quase não te reconheci.">>
<br>
<<EDellaiDiz "Oh, $Jogador.Nome, right? Do you like this bar?" "Ah, $Jogador.Nome, não é? Gosta desse bar?">>
<br>
<<Narrador "$EDellai.Nome replies with a soft smile." "Responde $EDellai.Nome com um sorriso suave.">>
<br>
<<PlayerDiz "Yeah, I do, but I think it's the first time I've seen you in a place like this. I always imagine you more in bookstores or cafes." "Gosto sim, mas acho que é a primeira vez que te vejo em um lugar assim. Sempre te imagino mais em livrarias ou cafés.">>
<br>
<<EDellaiDiz "I love those places too, but it's nice to mix things up every now and then. What about you? What brought you here tonight?" "Eu também adoro esses lugares, mas de vez em quando é bom variar. E você? O que te trouxe aqui hoje?">>
<br>
<<PlayerDiz "I needed a distraction. But I have to say, seeing you here just made the night a lot more interesting." "Estava precisando de uma distração. Mas devo dizer que ver você por aqui tornou a noite bem mais interessante.">>
<br>
<<EDellaiDiz "Maybe it's the drink talking. Want another one? I was thinking of getting another round." "Talvez seja o efeito da bebida. Aceita mais um? Eu estava pensando em pedir mais um drink.">>
<br>
<<PlayerDiz "Only if I can join you. How about we toast to these pleasant surprises in life?" "Só se eu puder te acompanhar. Que tal brindarmos a essas surpresas agradáveis da vida?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Bar2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You respond, looking at her with a smile, as she raises her glass with a grin." "Responde você encarando-a com um sorriso. Enquanto ela sorri levantando o copo.">>
<br>
<<EDellaiDiz "To surprises and new connections. Who knows what else the night has in store?" "Às surpresas e às novas conexões. Quem sabe o que mais a noite nos reserva?">>
<br>
<<PlayerDiz "I'd say it looks promising." "Eu diria que promete.">>
<br>
<<Narrador "You two toast and chat for a while." "Vocês brindam e conversam por um tempo.">>
<br>
<<EDellaiPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<Narrador "$EDellai.Nome is working out at the moment, better not to disturb her." "$EDellai.Nome está malhando no momento, melhor não atrapalha-la.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/eveline/EvelineDellai-Gym3.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Penny Pax<<FundoCasaFreas>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<Narrador "$Penny.Nome is sleeping now." "$Penny.Nome está dormindo agora.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos Freas">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa" or $PennyM5.MissaoEstatus is "Completa">> /*----------------------------*/
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Sala3.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa dos Freas">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">> /*-------------------------*/
/*===================================================================*/
<<Narrador "$Penny.Nome doesn't want to talk to you." "$Penny.Nome não quer falar com você.">>
<br>
<<Narrador "Continue her story to understand why." "Continue a história dela para entender o porquê.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>> /*---------------------------------------------------*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/*===================================================================*/
<<Narrador "$Penny.Nome is sleeping now." "$Penny.Nome está dormindo agora.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa dos Freas">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa" or $PennyM5.MissaoEstatus is "Completa">> /*----------------------------*/
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Sala3.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa dos Freas">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">> /*-------------------------*/
/*===================================================================*/
<<Narrador "$Penny.Nome doesn't want to talk to you." "$Penny.Nome não quer falar com você.">>
<br>
<<Narrador "Continue her story to understand why." "Continue a história dela para entender o porquê.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa dos Freas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>> /*---------------------------------------------------*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa" or $PennyM5.MissaoEstatus is "Completa">> /*----------------------------*/
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-schoolhall.jpg"></center>
<br>
<<PennyDiz "Hi $Jogador.Nome." "Oie $Jogador.Nome.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">> /*-------------------------*/
/*===================================================================*/
<<Narrador "$Penny.Nome doesn't want to talk to you." "$Penny.Nome não quer falar com você.">>
<br>
<<Narrador "Continue her story to understand why." "Continue a história dela para entender o porquê.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>> /*---------------------------------------------------*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Ivy Lebelle<<FundoCasaLebelle>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$ProfQuimica.Nome is sleeping at the moment." "$ProfQuimica.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Sleep.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Lebelle">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Lebelle">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 23)>>
/* 06:00 - 07:00; 13:00 - 14:00; 15:00 - 15:30; 18:30 - 21:30; 23:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala5.jpg"></center>
<</switch>>
<br>
<<ProfQimicaDiz "What are you doing here? Get out of my house!" "O que está fazendo aqui? Sai fora da minha casa!">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Lebelle">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Lebelle">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfQuimica.Nome is sleeping at the moment." "$ProfQuimica.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Sleep.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Lebelle">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Lebelle">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 23)>>
/* 07:00 - 08:00; 11:30 - 14:00; 15:00 - 15:30; 18:30 - 21:30; 23:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Sala5.jpg"></center>
<</switch>>
<br>
<<ProfQimicaDiz "What are you doing here? Get out of my house!" "O que está fazendo aqui? Sai fora da minha casa!">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Lebelle">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Lebelle">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque4.jpg"></center>
<</switch>>
<br>
<<Narrador "Teacher Lebelle doesn't respect you, you can't talk to her until you change that." "A professora Lebelle não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque4.jpg"></center>
<</switch>>
<br>
<<Narrador "Teacher Lebelle doesn't respect you, you can't talk to her until you change that." "A professora Lebelle não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque4.jpg"></center>
<</switch>>
<br>
<<Narrador "Miss Lebelle doesn't respect you, you can't talk to her until you change that." "A professora $ProfQuimica.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<PlayerDiz "Hi Ms. Lebelle." "Oi professora.">>
<br>
<<if lastVisited("Parque") is 2>> /*=============================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Parque4.jpg"></center>
<</switch>>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Piscina5.jpg"></center>
<</switch>>
<<elseif lastVisited("Praça") is 2>> /*==========================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca3.jpg"></center>
<</switch>>
<<elseif lastVisited("Bar") is 2>> /*============================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_quimica/videos/ProfQuimica-Bar1.mp4" type="video/mp4"></video></center>
<<elseif lastVisited("Praia") is 2>> /*==========================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia6.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<br>
<<ProfQimicaDiz "Hi $Jogador.Nome, what are you doing here?" "Oi $Jogador.Nome, o que você está fazendo aqui?">>
<br>
<<PlayerDiz "I need to ask you something." "Eu preciso te perguntar uma coisa.">>
<br>
<<ProfQimicaDiz "Is it about the school subject?" "É sobre a matéria escolar?">>
<br>
<<PlayerDiz "No, I need to know if you know someone who is known as the Bastion of Light?" "Não, preciso saber se você conhece alguém conhecido como Bastião da Luz?">>
<br>
<<ProfQimicaDiz "I don't know him. But what baffles me the most is that you, with all that free time, are walking around instead of being at home studying to improve your grades!" "Não conheço. Mas o que mais me deixa perplexa é que você, com tanto tempo livre, está andando por aí ao invés de ficar em casa estudando para melhorar suas notas!">>
<br>
<<PlayerDiz "But Miss Lebelle this is important for me, and my friends are also involved." "Mas professora isso é importante para mim, e meus amigos também estão envolvidos.">>
<br>
<<ProfQimicaDiz "So instead of studying, you hang around playing investigation games with your friends?" "Então, em vez de estudar, você fica jogando jogos de investigação com seus amigos?">>
<br>
<<PlayerDiz "Oh, what does that have to do with you? Why do you care so much whether I'm studying or not? Leave me alone, you are not my $Jogador.RelacaoMae!" "Ah, o que isso tem a ver com você? Por que você se importa tanto se estou estudando ou não? Me deixe em paz, você não é minha $Jogador.RelacaoMae!">>
<br>
<<ProfQimicaDiz "You're right, $Jogador.Nome, I'm not your $Jogador.RelacaoMae! But listen to me, one day you will regret your words." "Você está certo, $Jogador.Nome, eu não sou sua $Jogador.RelacaoMae! Mas ouça-me, um dia você vai se arrepender de suas palavras.">>
<br>
<<Narrador "You go away." "Você vai embora.">>
<br>
<<if lastVisited("Parque") is 2>> /*=============================*/
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Piscina") is 2>> /*========================*/
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Praça") is 2>> /*==========================*/
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Bar") is 2>> /*============================*/
@@.btnUI;<<button "Leave" "Bar">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Praia") is 2>> /*==========================*/
@@.btnUI;<<button "Leave" "Praia">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_quimica/videos/ProfQuimica-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Miss Lebelle doesn't respect you, you can't talk to her until you change that." "A professora $ProfQuimica.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSauna>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<Narrador "By getting closer to the steam-blurred glass, you can see a glimpse of your teacher in the sauna." "Se aproximando do vidro embaçado de vapor você consegue ver um pouquinho de sua professora na sauna.">>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_quimica/videos/ProfQuimica-Sauna1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_quimica/videos/ProfQuimica-Sauna2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_quimica/videos/ProfQuimica-Sauna3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_quimica/videos/ProfQuimica-Sauna4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_quimica/videos/ProfQuimica-Sauna5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_quimica/videos/ProfQuimica-Sauna6.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "I'd better not go in, I don't want to get into trouble with Miss Lebelle." "É melhor não entrar, não quero ter problemas com a Professora $ProfQuimica.Nome.">>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Sauna">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca3.jpg"></center>
<</switch>>
<br>
<<Narrador "Teacher Lebelle doesn't respect you, you can't talk to her until you change that." "A professora Lebelle não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praca3.jpg"></center>
<</switch>>
<br>
<<Narrador "Miss Lebelle doesn't respect you, you can't talk to her until you change that." "A professora $ProfQuimica.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if ($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_quimica/videos/ProfQuimica-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Miss Lebelle doesn't respect you, you can't talk to her until you change that." "A professora $ProfQuimica.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10)>>
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia6.jpg"></center>
<</switch>>
<br>
<<Narrador "Teacher Lebelle doesn't respect you, you can't talk to her until you change that." "A professora Lebelle não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/ProfQuimica-Praia6.jpg"></center>
<</switch>>
<br>
<<Narrador "Miss Lebelle doesn't respect you, you can't talk to her until you change that." "A professora $ProfQuimica.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfQuimica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfQuimica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Diana Prince<<FundoApartamentoProfdeHistoria>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$ProfHistoria.Nome is sleeping at the moment." "$ProfHistoria.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Poteet">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Poteet">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
/* 06:00 - 07:00; 13:00 - 14:00; 15:00 - 17:00; 18:00 - 21:00; 22:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Poteet">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Poteet">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfHistoria.Nome is sleeping at the moment." "$ProfHistoria.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Poteet">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Poteet">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
/* 07:00 - 09:30; 11:00 - 14:00; 15:00 - 17:00; 18:00 - 21:00; 22:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Poteet">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Poteet">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfHistoria.Nome is sleeping at the moment." "$ProfHistoria.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Poteet">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Poteet">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 15) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
/* 07:00 - 08:00; 10:00 - 10:30; 11:30 - 14:00; 15:00 - 17:00; 18:00 - 21:00; 22:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Poteet">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Poteet">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Ativa">>
<<if $Jogador.Fitness gte 50>>
<<goto "PHGMP1 - Ajudando a Professora Diana Treinar">>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Gym3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hi $Jogador.Nome, I'm working out now, I'll talk to you later." "Olá $Jogador.Nome, estou malhando agora, depois nos falamos.">>
<br>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $Jogador.Fitness gte 50>>
<<if $game.lang is 0>>
@@.btnOutro;<<button [[Help Her Workout|Ajudando-ProfHistoria-Malhar]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnOutro;<<button [[Ajuda-la a Malhar|Ajudando-ProfHistoria-Malhar]]>><</button>>@@
<</if>>
<br><br>
<</if>>
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfHistoria]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfHistoria]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfHistoria]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Treine com ela|treino-com-ProfHistoria]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<</if>>
<<else>>
<<Narrador "You don't have money to workout today." "Você não tem dinheiro para malhar hoje.">>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<Narrador "Have you workout today." "Você já treinou hoje?">>
<</if>>
<br><br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<PlayerDiz "Hello Ms. Poteet." "Olá professora.">>
<br>
<<if lastVisited("Academia") is 2>> /*===========================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Gym3.jpg"></center>
<</switch>>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Piscina6.jpg"></center>
<</switch>>
<<elseif lastVisited("Bar") is 2>> /*============================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Bar1.mp4" type="video/mp4"></video></center>
<</if>> /*=======================================================*/
<br>
<<ProfHistoriaDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know a guy called of Bastion of Light?" "Você conhece um cara chamado de Bastion of Light?">>
<br>
<<ProfHistoriaDiz "No, why?" "Não, por que?">>
<br>
<<PlayerDiz "I think he was a teacher or student at the school." "Acho que ele era um professor ou aluno da escola.">>
<br>
<<ProfHistoriaDiz "I don't think so, because I have worked at this school for a long time, and I have never heard of a Guardian of Light." "Acho que não, eu trabalho nesta escola há muito tempo e nunca ouvi falar de um Guardião da Luz.">>
<br>
<<PlayerDiz "Bastion." "Bastião.">>
<br>
<<ProfHistoriaDiz "Umm... Bastion of Light..., but..., why these questions? Why are you looking for this guy?" "Ahmm... Bastião da Luz..., mas..., por que essas perguntas? Por que você está procurando por esse cara?">>
<br>
<<PlayerDiz "I... ahm..." "Eu... ahm...">>
<br>
<<Reflex "I can't tell her anything about the Book of Love." "Não posso contar nada a ela sobre o Livro do Amor.">>
<br>
<<PlayerDiz "This guy is someone who sold an Xbox to my friend $Amigo.Nome, but he disappeared with the money, and didn't deliver the Xbox." "Esse cara é um cara que vendeu um Xbox pro meu amigo $Amigo.Nome, mas ele sumiu com o dinheiro, e não entregou o Xbox.">>
<br>
<<ProfHistoriaDiz "Umm, but why do you think he was a school teacher or student?" "Uhm, mas por que você acha que ele era um professor ou aluno?">>
<br>
<<PlayerDiz "Because... that one he left that information on the website..." "Porque... esse ele deixou aquela informação no site...">>
<br>
<<Reflex "My God, what a lame excuse." "Meu Deus, que desculpa esfarrapada.">>
<br>
<<Narrador "$ProfHistoria.Nome becomes suspicious." "$ProfHistoria.Nome fica desconfiado.">>
<br>
<<PlayerDiz "Well, too bad you don't know... I have to go." "Bem, que pena que você não sabe... Eu tenho que ir.">>
<br>
<<Narrador "You were leaving." "Você estáva indo.">>
<br>
<<ProfHistoriaDiz "Wait!" "Espere!">>
<br>
<<Narrador "You turn to listen to her, already expecting a scolding." "Você se vira para ouvi-la, já esperando uma bronca.">>
<br>
<<ProfHistoriaDiz "Remember that on Thursday we have our book club, just the two of us." "Lembre-se que na quinta temos nosso clube do livro, só nós dois.">>
<br>
<<PlayerDiz "Ahm... sure, I'll be right there." "Lembre-se que na quinta temos nosso clube do livro, só nós dois.">>
<br>
<<ProfHistoriaDiz "Goodbye." "Adeus.">>
<br>
<<PlayerDiz "Bye." "Tchau">>
<br>
<<Narrador "You look back and she is still looking at you with a suspicious face." "Você olha para trás e ela ainda está olhando para você com uma cara desconfiada.">>
<br>
<<if lastVisited("Academia") is 2>> /*===========================*/
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Piscina") is 2>> /*========================*/
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Bar") is 2>> /*============================*/
@@.btnUI;<<button "Leave" "Bar">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoAcademia>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Gym3.jpg"></center>
<</switch>>
<br>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $Jogador.Fitness gte 50>>
<<if $game.lang is 0>> /*================================*/
@@.btnOutro;<<button [[Exercise 1|ProfHistoria-Exercicio1]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*============================*/
@@.btnOutro;<<button [[Exercício 1|ProfHistoria-Exercicio1]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<br><br>
<</if>>
<</if>>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $Jogador.Fitness gte 50>>
<<if $ProfHistoriaGym.Exercicio1 gte 5>> /*==============*/
<<if $game.lang is 0>> /*----------------------------*/
@@.btnOutro;<<button [[Exercise 2|ProfHistoria-Exercicio2]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------*/
@@.btnOutro;<<button [[Exercício 2|ProfHistoria-Exercicio2]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*-------------------------------------------*/
<br><br>
<</if>> /*===============================================*/
<</if>>
<</if>>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $Jogador.Fitness gte 50>>
<<if $ProfHistoriaGym.Exercicio2 gte 5>> /*==============*/
<<if $game.lang is 0>> /*----------------------------*/
@@.btnOutro;<<button [[Exercise 3|ProfHistoria-Exercicio3]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*------------------------*/
@@.btnOutro;<<button [[Exercício 3|ProfHistoria-Exercicio3]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*-------------------------------------------*/
<br><br>
<</if>> /*===============================================*/
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<</if>><<FundoAcademia>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-Gym3.jpg"></center>
<</switch>>
<br>
<<Narrador "You train with $ProfHistoria.Nome." "Você treina com $ProfHistoria.Nome.">>
<br>
<<JogadorFitness 1>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>> /*================================*/
<<Narrador "$ProfHistoria.Nome seems to enjoy watching you workout." "$ProfHistoria.Nome parece gostar de ver você se exercitando.">>
<br>
<<ProfHistoriaDesejo 1>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<</if>><<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<Narrador "You find your history teacher, $ProfHistoria.Nome, in the corner of the gym. She’s looking at the equipment with a confused expression, clearly a bit lost. When she sees you, she seems relieved." "Você encontra sua professora de história, $ProfHistoria.Nome, no canto da academia. Ela está olhando para os aparelhos com uma expressão confusa, claramente meio perdida. Quando ela te vê ela parece mais aliviada.">>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome! I’m so glad I found you. I think I need some help with the bench press." "Oi, $Jogador.Nome! Ainda bem que te encontrei. Acho que preciso de uma ajuda com o supino.">>
<br>
<<PlayerDiz "Hey, $ProfHistoria.Nome! Sure, I can help. Is this your first time doing bench press?" "Oi, $ProfHistoria.Nome! Claro, posso te ajudar. É a primeira vez que você faz supino?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Sort of… I’ve tried it before, but I’ve never felt very confident." "Mais ou menos... já tentei antes, mas nunca tive muita confiança.">>
<br>
<<PlayerDiz "Don’t worry, I’ll guide you. Let’s start by adjusting the bench. You can lie down here, and when you’re comfortable, I’ll hand you the bar, alright?" "Não se preocupe, vou te guiar. Vamos começar ajustando o banco. Pode deitar aqui e, quando estiver confortável, eu te passo a barra, ok?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Alright, I’m ready." "Certo, estou pronta.">>
<br>
<<PlayerDiz "Okay, now place your hands a bit wider... that’s it, shoulder-width apart. Now, tighten your core and keep your feet firmly on the ground." "Ok, agora coloca as mãos um pouco mais afastadas, isso... na largura dos ombros. Agora, firme o abdômen e mantenha os pés bem apoiados no chão.">>
<br>
<<ProfHistoriaDiz "Got it, I think I’m set." "Certo, acho que estou bem assim.">>
<br>
<<PlayerDiz "Perfect. I’ll hand you the bar now. Just control it on the way down, and I’ll be here to support. Ready?" "Perfeito. Vou te passar a barra agora. Só controla a descida, e deixa que eu dou suporte. Pronta?">>
<br>
<<ProfHistoriaDiz "Ready." "Pronta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "That’s it, lower it slowly… there you go. Now, push up with some power. Excellent! One more rep." "Isso aí, desce devagar... isso. Agora, empurra pra cima com força. Excelente! Mais uma repetição.">>
<br>
<<ProfHistoriaDiz "Wow, you can really feel the work in the chest muscles!" "Nossa, dá pra sentir o esforço no peitoral mesmo!">>
<br>
<<PlayerDiz "Exactly, the chest is doing all the work! Two more. Focus on your breathing: lower, and… push!" "Exato, o peitoral está trabalhando direto! Mais duas. Concentra na respiração: desce e... empurra!">>
<br>
<<Narrador "She takes a deep breath and pushes." "Ela respira fundo e empurra.">>
<br>
<<ProfHistoriaDiz "I’m feeling the burn in my muscles!" "Estou sentindo os músculos queimarem!">>
<br>
<<PlayerDiz "Great, that’s a good sign! One last one, let’s go." "Ótimo, isso é bom! Mais uma última, vamos lá.">>
<br>
<<Narrador "$ProfHistoria.Nome completes the last rep with effort." "$ProfHistoria.Nome faz a última repetição com esforço.">>
<br>
<<PlayerDiz "There you go! Well done, $ProfHistoria.Nome, you did it." "Aí está! Muito bem, $ProfHistoria.Nome, conseguiu.">>
<br>
<<ProfHistoriaDiz "Wow, thank you, $Jogador.Nome. Having you here made me feel a lot more confident." "Uau, obrigada, $Jogador.Nome. Com você aqui, fiquei muito mais confiante.">>
<br>
<<PlayerDiz "No problem, you did awesome! Practice is like that – soon enough, you’ll be lifting more weight than me." "Que nada, você mandou muito bem! A prática é assim mesmo, daqui a pouco você vai estar pegando mais peso do que eu.">>
<br>
<<ProfHistoriaDiz "We’ll see about that, huh?" "Vamos ver, hein?">>
<br>
<<Narrador "$ProfHistoria.Nome laughs as she says this." "Diz $ProfHistoria.Nome rindo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "That’s great! You’re doing really well. I think that’s enough for today with this one." "Isso é ótimo! Está indo bem. Acho que por hoje, já está bom com este.">>
<br>
<<ProfHistoriaDiz "I think so, too. I already feel stronger." "Acho que sim. Já me sinto mais forte.">>
<br>
<<PlayerDiz "Already feeling stronger? Let me see those muscles!" "Já está se sentindo mais forte? Deixa eu ver esses músculos!">>
<br>
<<Narrador "You gently touch $ProfHistoria.Nome’s arms, assessing." "Você toca de leve os braços de $ProfHistoria.Nome, avaliando.">>
<br>
<<if $ProfHistoriaGym.Exercicio1 is 5>>
<<PlayerDiz "Oh, yeah, definitely. Well, if you’re up for it, I’ll show you another piece of equipment you can use." "Ah, sim, com certeza. Bom, se puder se levantar, vou te mostrar outro equipamento que você pode usar.">>
<br>
<<ProfHistoriaDiz "Let's go then." "Vamos lá então.">>
<br>
<<Narrador "The next exercise with $ProfHistoria.Nome is now available." "O próximo exercício com $ProfHistoria.Nome já está disponível.">>
<</if>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $ProfHistoriaGym.Exercicio1 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<Narrador "You’re going to help $ProfHistoria.Nome exercise." "Você vai ajudar $ProfHistoria.Nome a se exercitar.">>
<br>
<<PlayerDiz "Hey, Miss Poteet." "Hey, Professora $ProfHistoria.Nome.">>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome, um... can you help me?" "Ei, $Jogador.Nome, ahm... você pode me ajudar?">>
<br>
<<PlayerDiz "Sure." "Claro.">>
<br>
<<PlayerDiz "But this time, let’s work on your back using the crossover." "Mas dessa vez vamos treinar nas costas no crossover.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Put your leg over it again and look over there. There’s the mirror. Now, pull this down. Got it? Great, right in front of you... And now try pulling it back." "Coloque a perna por cima novamente e olhe para aquele lado. Ali está o espelho. Agora, puxe isso para baixo. Consegue? Ótimo, bem na sua frente... E agora tente puxar para trás.">>
<br>
<<ProfHistoriaDiz "Wow!" "Uau!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Like this?" "Assim?">>
<br>
<<PlayerDiz "No, you have to pull it behind your head, you know, because that way you strengthen your back." "Não, você tem que puxar para trás da cabeça, sabe, porque aí você fortalece as costas.">>
<br>
<<PlayerDiz "Yes, just like that!" "Sim, assim!">>
<br>
@@.btnUI;<<button [[Continue|ProfHistoria-Exercicio2]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<Narrador "You help her train for a few minutes." "Você a ajuda a treinar por alguns minutos.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Right, $ProfHistoria.Nome, that's enough for today." "Certo, $ProfHistoria.Nome é o suficiente por hoje.">>
<br>
<<ProfHistoriaDiz "Thank you, I feel even stronger now." "Obrigada, me sinto ainda mais forte agora.">>
<br>
<<if $ProfHistoriaGym.Exercicio2 is 5>>
<<PlayerDiz "$ProfHistoria.Nome, what do you think about doing another exercise?" "$ProfHistoria.Nome, o que você acha de fazermos outro exercício?">>
<br>
<<ProfHistoriaDiz "I think that's an excellent idea." "Acho que é uma excelente ideia.">>
<br>
<<Narrador "The next exercise with $ProfHistoria.Nome is now available." "O próximo exercício com $ProfHistoria.Nome já está disponível.">>
<</if>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $ProfHistoriaGym.Exercicio2 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<PlayerDiz "Well, well. Now, if you could come over to the mat... Usually, here at the gym, we like to do some stretching before the exercises. Oh, but sorry, sorry. You need to take off your shoes to step on the mat." "Bom, bom. Agora, se puder vir até o tapete... Normalmente, aqui na academia, gostamos de fazer alguns alongamentos antes dos exercícios. Ah, mas desculpe, desculpe. Precisa tirar os sapatos para ficar no tapete.">>
<br>
<<ProfHistoriaDiz "Oh, of course." "Ah, claro.">>
<br>
<<Narrador "You both take off your shoes." "Vocês dois tiram os sapatos.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Great. Now, let’s start with some stretches. Stretch the groin. Feel it?" "Ótimo. Agora, começamos com alguns alongamentos. Alongue a virilha. Sente?">>
<br>
<<ProfHistoriaDiz "Yes, I’m feeling it." "Sim, estou sentindo.">>
<br>
<<PlayerDiz "Perfect. Now, the other side. Good, not too much swaying to avoid straining the groin. Stretch slowly like this... That’s it. And now, since you were using the machine, do some arm stretches as well." "Perfeito. Agora, o outro lado. Isso, sem balançar muito para evitar lesionar a virilha. Alongue devagar assim... Isso. E agora, como você estava usando a máquina, faça alguns alongamentos com os braços.">>
<br>
<<ProfHistoriaDiz "Sounds great." "Parece ótimo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym9.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|ProfHistoria-Exercicio3]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<Narrador "You help her stretch for a few minutes." "Você a ajuda a se alongar por alguns minutos.">>
<br>
<<if $ProfHistoria.Paixao gte 30>> /*============================*/
<<PlayerDiz "Now let’s do an arm stretch." "Agora vamos fazer um alongamento de braço.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym10.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "You're doing very well, you'll have the body of your dreams in no time..." "Você está indo muito bem, vai estar com o corpo dos sonhos em pouquíssimo tempo...">>
<br>
<<ProfHistoriaDiz "To be honest, I feel a bit bad for taking up your time, because I'm actually not here to lose weight or get stronger, none of that..." "Para ser honesta, me sinto um pouco mal por ocupar seu tempo, porque na verdade não estou aqui para perder peso ou ficar mais forte, nada disso...">>
<</if>> /*=======================================================*/
<br>
<<PlayerDiz "Okay, $ProfHistoria.Nome, that's enough for today." "Ok, $ProfHistoria.Nome, é o suficiente por hoje.">>
<br>
<<ProfHistoriaDiz "Thank you, I feel even stronger now." "Obrigada, me sinto ainda mais forte agora.">>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $ProfHistoriaGym.Exercicio3 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfHistoriaGymMP1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfHistoriaGymMP1.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You find your history teacher, $ProfHistoria.Nome, in the corner of the gym. She’s looking at the equipment with a confused expression, clearly a bit lost. When she sees you, she seems relieved." "Você encontra sua professora de história, $ProfHistoria.Nome, no canto da academia. Ela está olhando para os aparelhos com uma expressão confusa, claramente meio perdida. Quando ela te vê ela parece mais aliviada.">>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome! I’m so glad I found you. I think I need some help with the bench press." "Oi, $Jogador.Nome! Ainda bem que te encontrei. Acho que preciso de uma ajuda com o supino.">>
<br>
<<PlayerDiz "Hey, $ProfHistoria.Nome! Sure, I can help. Is this your first time doing bench press?" "Oi, $ProfHistoria.Nome! Claro, posso te ajudar. É a primeira vez que você faz supino?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Sort of… I’ve tried it before, but I’ve never felt very confident." "Mais ou menos... já tentei antes, mas nunca tive muita confiança.">>
<br>
<<PlayerDiz "Don’t worry, I’ll guide you. Let’s start by adjusting the bench. You can lie down here, and when you’re comfortable, I’ll hand you the bar, alright?" "Não se preocupe, vou te guiar. Vamos começar ajustando o banco. Pode deitar aqui e, quando estiver confortável, eu te passo a barra, ok?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Alright, I’m ready." "Certo, estou pronta.">>
<br>
<<PlayerDiz "Okay, now place your hands a bit wider... that’s it, shoulder-width apart. Now, tighten your core and keep your feet firmly on the ground." "Ok, agora coloca as mãos um pouco mais afastadas, isso... na largura dos ombros. Agora, firme o abdômen e mantenha os pés bem apoiados no chão.">>
<br>
<<ProfHistoriaDiz "Got it, I think I’m set." "Certo, acho que estou bem assim.">>
<br>
<<PlayerDiz "Perfect. I’ll hand you the bar now. Just control it on the way down, and I’ll be here to support. Ready?" "Perfeito. Vou te passar a barra agora. Só controla a descida, e deixa que eu dou suporte. Pronta?">>
<br>
<<ProfHistoriaDiz "Ready." "Pronta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "That’s it, lower it slowly… there you go. Now, push up with some power. Excellent! One more rep." "Isso aí, desce devagar... isso. Agora, empurra pra cima com força. Excelente! Mais uma repetição.">>
<br>
<<ProfHistoriaDiz "Wow, you can really feel the work in the chest muscles!" "Nossa, dá pra sentir o esforço no peitoral mesmo!">>
<br>
<<PlayerDiz "Exactly, the chest is doing all the work! Two more. Focus on your breathing: lower, and… push!" "Exato, o peitoral está trabalhando direto! Mais duas. Concentra na respiração: desce e... empurra!">>
<br>
<<Narrador "She takes a deep breath and pushes." "Ela respira fundo e empurra.">>
<br>
<<ProfHistoriaDiz "I’m feeling the burn in my muscles!" "Estou sentindo os músculos queimarem!">>
<br>
<<PlayerDiz "Great, that’s a good sign! One last one, let’s go." "Ótimo, isso é bom! Mais uma última, vamos lá.">>
<br>
<<Narrador "$ProfHistoria.Nome completes the last rep with effort." "$ProfHistoria.Nome faz a última repetição com esforço.">>
<br>
<<PlayerDiz "There you go! Well done, $ProfHistoria.Nome, you did it." "Aí está! Muito bem, $ProfHistoria.Nome, conseguiu.">>
<br>
<<ProfHistoriaDiz "Wow, thank you, $Jogador.Nome. Having you here made me feel a lot more confident." "Uau, obrigada, $Jogador.Nome. Com você aqui, fiquei muito mais confiante.">>
<br>
<<PlayerDiz "No problem, you did awesome! Practice is like that – soon enough, you’ll be lifting more weight than me." "Que nada, você mandou muito bem! A prática é assim mesmo, daqui a pouco você vai estar pegando mais peso do que eu.">>
<br>
<<ProfHistoriaDiz "We’ll see about that, huh?" "Vamos ver, hein?">>
<br>
<<Narrador "$ProfHistoria.Nome laughs as she says this." "Diz $ProfHistoria.Nome rindo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "That’s great! You’re doing really well. I think that’s enough for today with this one." "Isso é ótimo! Está indo bem. Acho que por hoje, já está bom com este.">>
<br>
<<ProfHistoriaDiz "I think so, too. I already feel stronger." "Acho que sim. Já me sinto mais forte.">>
<br>
<<PlayerDiz "Already feeling stronger? Let me see those muscles!" "Já está se sentindo mais forte? Deixa eu ver esses músculos!">>
<br>
<<Narrador "You gently touch $ProfHistoria.Nome’s arms, assessing." "Você toca de leve os braços de $ProfHistoria.Nome, avaliando.">>
<br>
<<PlayerDiz "Oh, yeah, definitely. Well, if you’re up for it, I’ll show you another piece of equipment you can use." "Ah, sim, com certeza. Bom, se puder se levantar, vou te mostrar outro equipamento que você pode usar.">>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfHistoriaGymMP1.MissaoEstagio += 50>>
<<set $ProfHistoriaGymMP1.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 60>>
<</button>>@@
<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfHistoria]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfHistoria]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Are you enjoying the day?|Talk-ProfHistoria-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn’t expect to see you here|Talk-ProfHistoria-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Está aproveitando o dia?|Talk-ProfHistoria-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não esperava encontrá-la aqui|Talk-ProfHistoria-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfHistoria]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfHistoria]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Are you enjoying the day?|Talk-ProfHistoria-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn’t expect to see you here|Talk-ProfHistoria-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Está aproveitando o dia?|Talk-ProfHistoria-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não esperava encontrá-la aqui|Talk-ProfHistoria-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Miss Poteet? I didn’t expect to find you here. Are you enjoying the day?" "Professora $ProfHistoria.Nome? Não esperava encontrar a senhora aqui. Está aproveitando o dia?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "$Jogador.Nome! Well, I do deserve a little break every now and then, don’t you think?" "$Jogador.Nome! Pois é, mereço um pouco de descanso de vez em quando, não acha?">>
<br>
<<PlayerDiz "That’s true, I never imagined you liked sunbathing. I always see you so... focused on your books." "É verdade, nunca imaginei que a senhora gostasse de pegar sol. Sempre a vejo tão... focada nos livros.">>
<br>
<<ProfHistoriaDiz "I like balance. A little sun and a good book are part of my routine." "Eu gosto de equilíbrio. Um pouco de sol e uma boa leitura fazem parte da minha rotina.">>
<br>
<<PlayerDiz "And what book are you reading at the moment?" "E qual é o livro que você está lendo no momento?">>
<br>
<<ProfHistoriaDiz "Crime and Punishment. I was rereading some parts that fascinate me." "Crime e Castigo. Estava relendo algumas partes que me fascinam.">>
<br>
<<PlayerDiz "Well, I was thinking of swimming a bit. But now I’m wondering if you brought it to read while sunbathing." "Bem, estava pensando em nadar um pouco. Mas agora estou me perguntando se a senhora-o trouxe para ler enquanto toma sol.">>
<br>
<<ProfHistoriaDiz "Oh, you know me too well! I do have one in my bag, but today I’m just relaxing. Maybe later." "Ah, você me conhece bem demais! Tenho um ali na bolsa, mas hoje estou apenas relaxando. Talvez mais tarde.">>
<br>
<<PlayerDiz "That’s a good idea. You seem really relaxed." "É uma boa ideia. A senhora parece bem relaxada.">>
<br>
<<ProfHistoriaDiz "Life needs moments like this, $Jogador.Nome. But soon, I’ll be back, fully energized for our literary discussions. I hope you’re prepared!" "A vida precisa de momentos assim, $Jogador.Nome. Mas em breve, estarei de volta, com toda a energia para nossas discussões literárias. Espero que esteja preparado!">>
<br>
<<PlayerDiz "Always, Miss Poteet. Good rest." "Sempre, Professora $ProfHistoria.Nome. Bom descanso.">>
<br>
<<ProfHistoriaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Miss Poteet? I didn’t expect to find you here. Are you enjoying the day?" "Professora $ProfHistoria.Nome? Não esperava encontrar a senhora aqui. Está aproveitando o dia?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "$Jogador.Nome! Well, I do deserve a little break every now and then, don’t you think?" "$Jogador.Nome! Pois é, mereço um pouco de descanso de vez em quando, não acha?">>
<br>
<<PlayerDiz "That’s true, I never imagined you liked sunbathing. I always see you so... focused on your books." "É verdade, nunca imaginei que a senhora gostasse de pegar sol. Sempre a vejo tão... focada nos livros.">>
<br>
<<ProfHistoriaDiz "I like balance. A little sun and a good book are part of my routine." "Eu gosto de equilíbrio. Um pouco de sol e uma boa leitura fazem parte da minha rotina.">>
<br>
<<PlayerDiz "And what book are you reading at the moment?" "E qual é o livro que você está lendo no momento?">>
<br>
<<ProfHistoriaDiz "Crime and Punishment. I was rereading some parts that fascinate me." "Crime e Castigo. Estava relendo algumas partes que me fascinam.">>
<br>
<<PlayerDiz "Well, I was thinking of swimming a bit. But now I’m wondering if you brought it to read while sunbathing." "Bem, estava pensando em nadar um pouco. Mas agora estou me perguntando se a senhora-o trouxe para ler enquanto toma sol.">>
<br>
<<ProfHistoriaDiz "Oh, you know me too well! I do have one in my bag, but today I’m just relaxing. Maybe later." "Ah, você me conhece bem demais! Tenho um ali na bolsa, mas hoje estou apenas relaxando. Talvez mais tarde.">>
<br>
<<PlayerDiz "That’s a good idea. You seem really relaxed." "É uma boa ideia. A senhora parece bem relaxada.">>
<br>
<<ProfHistoriaDiz "Life needs moments like this, $Jogador.Nome. But soon, I’ll be back, fully energized for our literary discussions. I hope you’re prepared!" "A vida precisa de momentos assim, $Jogador.Nome. Mas em breve, estarei de volta, com toda a energia para nossas discussões literárias. Espero que esteja preparado!">>
<br>
<<PlayerDiz "Always, Miss Poteet. Good rest." "Sempre, Professora $ProfHistoria.Nome. Bom descanso.">>
<br>
<<ProfHistoriaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Good afternoon, Ms. Poteet. I didn’t expect to see you here." "Bom tarde, Professora $ProfHistoria.Nome. Não esperava encontrá-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Good afternoon, $Jogador.Nome. Surprised to see me outside the classroom?" "Boa tarde, $Jogador.Nome. Surpreso em me ver fora da sala de aula?">>
<br>
<<PlayerDiz "A little. You seem so..." "Um pouco. A senhora parece tão...">>
<br>
<<Narrador "He glanced over her body above her blue bikini." "Olhando para o seu corpo por cima de seu biquíni azul.">>
<br>
<<PlayerDiz "Relaxed. I never would’ve imagined you liked sunbathing." "Relaxada. Eu nunca imaginaria que gostasse de tomar sol.">>
<br>
<<ProfHistoriaDiz "I’m not all about books and heated discussions, $Jogador.Nome. Everyone needs some time to recharge, even me." "Não sou feita só de livros e discussões acaloradas, $Jogador.Nome. Todo mundo precisa de um tempo para recarregar, até mesmo eu.">>
<br>
<<Narrador "She responded with a soft laugh. You glance at her drink." "Responde ela rindo suavemente. Você olha para a bebida dela.">>
<br>
<<PlayerDiz "Looks like you’re making good use of your free time. What are you drinking?" "Parece que está aproveitando bem o tempo livre. O que está tomando?">>
<br>
<<ProfHistoriaDiz "Just some lemon juice… for now. And you, $Jogador.Nome? What brings you here?" "Apenas um suco de limão... por enquanto. E você, $Jogador.Nome? O que o traz até aqui?">>
<br>
<<PlayerDiz "I... was just passing by. But I never imagined Ms. Poteet liked this kind of place. It makes me realize I know very little about you." "Eu... estava só passando por aqui. Mas não imaginava que a Srta. Poteet gostasse desse tipo de lugar. Me faz perceber que eu sei bem pouco sobre a senhora.">>
<br>
<<Narrador "You reply, slightly hesitant but curious. She gives you a smile." "Responde você pouco hesitante, porém curioso. Ela lhe dá um sorriso.">>
<br>
<<ProfHistoriaDiz "Appearances can be deceiving, right? Who knows, maybe one day you’ll find out more. If you’ve got nothing better to do, you can sit down for a bit. I promise not to talk about literature... unless you want to, of course." "As aparências enganam, não é? Quem sabe um dia você descubra mais. Se não tiver nada melhor para fazer, pode se sentar um pouco. Prometo não falar de literatura... a menos que você queira, é claro.">>
<br>
<<PlayerDiz "I’d love that, Ms. Poteet. Maybe we can talk about something else, like... or maybe about what else you like to do, besides reading and sunbathing." "Eu adoraria isso, Senhorita Poteet. Quem sabe a gente fale sobre outra coisa... ou talvez sobre o que mais a senhora gosta de fazer, além de ler e tomar sol.">>
<br>
<<Narrador "You say, returning the smile and feeling more at ease. $ProfHistoria.Nome then makes room beside her on the chair." "Diz você retribuindo com um sorriso, se sentindo mais a vontade. $ProfHistoria.Nome então abre espaço ao lado na sua cadeira.">>
<br>
<<ProfHistoriaDiz "Come, $Jogador.Nome. Let’s chat a bit more." "Venha, $Jogador.Nome. Vamos conversar mais um pouco.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais algum tempo.">>
<br>
<<ProfHistoriaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Good afternoon, Ms. Poteet. I didn’t expect to see you here." "Bom tarde, Professora $ProfHistoria.Nome. Não esperava encontrá-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Good afternoon, $Jogador.Nome. Surprised to see me outside the classroom?" "Boa tarde, $Jogador.Nome. Surpreso em me ver fora da sala de aula?">>
<br>
<<PlayerDiz "A little. You seem so..." "Um pouco. A senhora parece tão...">>
<br>
<<Narrador "He glanced over her body above her blue bikini." "Olhando para o seu corpo por cima de seu biquíni azul.">>
<br>
<<PlayerDiz "Relaxed. I never would’ve imagined you liked sunbathing." "Relaxada. Eu nunca imaginaria que gostasse de tomar sol.">>
<br>
<<ProfHistoriaDiz "I’m not all about books and heated discussions, $Jogador.Nome. Everyone needs some time to recharge, even me." "Não sou feita só de livros e discussões acaloradas, $Jogador.Nome. Todo mundo precisa de um tempo para recarregar, até mesmo eu.">>
<br>
<<Narrador "She responded with a soft laugh. You glance at her drink." "Responde ela rindo suavemente. Você olha para a bebida dela.">>
<br>
<<PlayerDiz "Looks like you’re making good use of your free time. What are you drinking?" "Parece que está aproveitando bem o tempo livre. O que está tomando?">>
<br>
<<ProfHistoriaDiz "Just some lemon juice… for now. And you, $Jogador.Nome? What brings you here?" "Apenas um suco de limão... por enquanto. E você, $Jogador.Nome? O que o traz até aqui?">>
<br>
<<PlayerDiz "I... was just passing by. But I never imagined Ms. Poteet liked this kind of place. It makes me realize I know very little about you." "Eu... estava só passando por aqui. Mas não imaginava que a Srta. Poteet gostasse desse tipo de lugar. Me faz perceber que eu sei bem pouco sobre a senhora.">>
<br>
<<Narrador "You reply, slightly hesitant but curious. She gives you a smile." "Responde você pouco hesitante, porém curioso. Ela lhe dá um sorriso.">>
<br>
<<ProfHistoriaDiz "Appearances can be deceiving, right? Who knows, maybe one day you’ll find out more. If you’ve got nothing better to do, you can sit down for a bit. I promise not to talk about literature... unless you want to, of course." "As aparências enganam, não é? Quem sabe um dia você descubra mais. Se não tiver nada melhor para fazer, pode se sentar um pouco. Prometo não falar de literatura... a menos que você queira, é claro.">>
<br>
<<PlayerDiz "I’d love that, Ms. Poteet. Maybe we can talk about something else, like... or maybe about what else you like to do, besides reading and sunbathing." "Eu adoraria isso, Senhorita Poteet. Quem sabe a gente fale sobre outra coisa... ou talvez sobre o que mais a senhora gosta de fazer, além de ler e tomar sol.">>
<br>
<<Narrador "You say, returning the smile and feeling more at ease. $ProfHistoria.Nome then makes room beside her on the chair." "Diz você retribuindo com um sorriso, se sentindo mais a vontade. $ProfHistoria.Nome então abre espaço ao lado na sua cadeira.">>
<br>
<<ProfHistoriaDiz "Come, $Jogador.Nome. Let’s chat a bit more." "Venha, $Jogador.Nome. Vamos conversar mais um pouco.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais algum tempo.">>
<br>
<<ProfHistoriaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfHistoria]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfHistoria]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Miss Poteet? I didn't expect to find you here|Talk-ProfHistoria-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[It’s strange to see a teacher outside the classroom|Talk-ProfHistoria-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Bar">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Srta. Poteet? Não esperava te encontrar aqui|Talk-ProfHistoria-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[É estranho ver uma professora fora da sala de aula|Talk-ProfHistoria-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Bar">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 21>>
/*===================================================================*/
<<PlayerDiz "Miss Poteet? I didn't expect to find you here." "Professora $ProfHistoria.Nome? Não esperava te encontrar aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Bar2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "$Jogador.Nome, it's a small world, isn't it?" "$Jogador.Nome, o mundo é pequeno, não é?">>
<br>
<<PlayerDiz "Yeah, I guess it is. I always thought of you as... I don't know, always busy with books and classes." "É, imagino que sim. Sempre pensei na senhora como... sei lá, sempre ocupada com livros e aulas.">>
<br>
<<ProfHistoriaDiz "Well, teaching is my passion, but we all need a break every now and then. And you, what brings you here?" "Bem, ensinar é minha paixão, mas todos precisamos de uma pausa de vez em quando. E você, o que te traz aqui?">>
<br>
<<Narrador "She says after taking a sip of her drink." "Diz ela logo após de dar um gole na bebida.">>
<br>
<<PlayerDiz "Oh, just stopped by for a few drinks, you know how it is, right?" "Ah, passei aqui para tomar uns drinks, sabe como é né?">>
<br>
<<Narrador "She looks at you suspiciously." "Ela te olha desconfiada.">>
<br>
<<ProfHistoriaDiz "I didn't know you were old enough to drink." "Não sabia que você tinha idade para beber.">>
<br>
<<PlayerDiz "Well, I..." "Bem eu...">>
<br>
<<Narrador "She interrupts you with a laugh, apparently already a bit tipsy." "Ela te interrompe com uma risada, aparentemente ela já está meio alta.">>
<br>
<<ProfHistoriaDiz "Looks like you're doing well, enjoying life outside the classroom." "Parece que você está indo bém, aproveitando os momentos fora da sala de aula.">>
<br>
<<PlayerDiz "Yeah, I'm trying. But sometimes it still feels a bit... intimidating, you know? So many things happening at once." "Sim, estou tentando. Mas às vezes ainda parece um pouco... intimidante, sabe? Tantas coisas acontecendo ao mesmo tempo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Bar3.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "It's normal to feel that way at first. But don't worry, you'll find your rhythm." "É normal se sentir assim no início. Mas não se preocupe, você vai encontrar o seu ritmo.">>
<br>
<<PlayerDiz "I hope so... Have you always been so confident? It seems like nothing fazes you." "Espero que sim... Você sempre foi tão confiante? Parece que nada te abala.">>
<br>
<<ProfHistoriaDiz "Confidence comes with time and experience, $Jogador.Nome. And with a few good moments like this, to relax and reflect." "A confiança vem com o tempo e as experiências, $Jogador.Nome. E com alguns bons momentos como esse, para relaxar e refletir.">>
<br>
<<PlayerDiz "Good to know. Maybe someday I'll get there." "Bom saber. Quem sabe um dia eu chegue lá.">>
<br>
<<ProfHistoriaDiz "I'm sure you will. Just don't be afraid to allow yourself these moments of rest too." "Tenho certeza de que vai chegar. Só não tenha medo de se permitir esses momentos de descanso também.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais algum tempo.">>
<br>
<<ProfHistoriaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 21>>
/*===================================================================*/
<<PlayerDiz "Miss Poteet? I didn’t expect to see you here." "Professora $ProfHistoria.Nome? Não esperava encontrá-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Bar2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "$Jogador.Nome? What are you doing out so late? Shouldn’t you be studying for the test?" "$Jogador.Nome? O que você faz por aqui tão tarde? Não está estudando para a prova?">>
<br>
<<PlayerDiz "I decided to take a break and relax a bit. And you? It’s strange to see a teacher outside the classroom." "Decidi dar uma escapada para relaxar um pouco. E você? É estranho ver uma professora fora da sala de aula.">>
<br>
<<ProfHistoriaDiz "Even teachers need a break sometimes. I like a good wine to unwind." "Mesmo os professores precisam de uma pausa de vez em quando. Gosto de um bom vinho para relaxar.">>
<br>
<<Narrador "She sits down next to you." "Ela se senta ao lado.">>
<br>
<<PlayerDiz "I never imagined you as the type to hang out in bars. I thought you were always buried in books." "Nunca imaginei que você fosse do tipo que fica em bares. Achei que estivesse sempre focada nos livros.">>
<br>
<<ProfHistoriaDiz "Life isn’t all about work, $Jogador.Nome. Sometimes we need to do something different. And you? What do you like to do outside of school?" "A vida não é só trabalho, $Jogador.Nome. Às vezes, queremos fazer algo diferente. E você? O que gosta de fazer fora da escola?">>
<br>
<<PlayerDiz "I... don’t have many hobbies, I guess. I usually just hang out with friends or read a bit." "Eu... não tenho muitos hobbies, acho. Costumo só sair com os amigos ou ler um pouco.">>
<br>
<<ProfHistoriaDiz "Reading is a good start. But life also offers other pleasures, $Jogador.Nome. Sometimes we need to step out of our comfort zone." "Ler é um bom começo. Mas a vida também oferece outros prazeres, $Jogador.Nome. Às vezes, precisamos sair da nossa zona de conforto.">>
<br>
<<PlayerDiz "Like now? Talking to my teacher outside the classroom?" "Como agora? Conversando com minha professora fora da sala de aula?">>
<br>
<<ProfHistoriaDiz "(laughing) Exactly. And who knows, $Jogador.Nome, you might discover something new about yourself." "(rindo) Exatamente. E quem sabe, $Jogador.Nome, você não descobre algo novo sobre si mesmo?">>
<br>
<<PlayerDiz "Maybe." "Talvez.">>
<br>
<<Narrador "You look at her with a slight smile." "Você olha para ela com um leve sorriso.">>
<br>
<<PlayerDiz "You really have a way of making us see things differently, Miss Poteet." "Você realmente tem um jeito de nos fazer pensar diferente sobre as coisas, professora $ProfHistoria.Nome.">>
<br>
<<ProfHistoriaDiz "It’s part of the job, $Jogador.Nome. But tonight, I’m just $ProfHistoria.Nome." "É parte do trabalho, $Jogador.Nome. Mas hoje, sou só $ProfHistoria.Nome.">>
<br>
<<Narrador "She replies, looking at you gently. Maybe it’s the alcohol, but you both keep talking for a while longer, thoroughly enjoying each other’s company." "Responde ela te olhando de forma suave, talvez seja por causa do álcool, mas vocês conversaram por mais um tempo, aproveitando muito bem a presença um do outro.">>
<br>
<<ProfHistoriaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Phoenix Marie<<FundoApartamentoHutchison>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$ProfLiteratura.Nome are sleeping now." "$ProfLiteratura.Nome está dormindo agora.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 13:00 - 13:30; 15:30 - 16:00; 18:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Hutchison">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Hutchison">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfLiteratura.Nome is sleeping at the moment." "$ProfLiteratura.Nome está dormindo no momento.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 07:00 - 08:00; 11:30 - 14:30; 15:30 - 16:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Hutchison">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Hutchison">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfLiteratura]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfLiteratura]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't expect to see you here in the park|Talk-ProfLiteratura-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Are you here to unwind?|Talk-ProfLiteratura-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la aqui no parque|Talk-ProfLiteratura-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[E a senhora? Veio espairecer?|Talk-ProfLiteratura-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfLiteratura]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfLiteratura]]>><</button>>@@
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't expect to see you here in the park|Talk-ProfLiteratura-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Are you here to unwind?|Talk-ProfLiteratura-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la aqui no parque|Talk-ProfLiteratura-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[E a senhora? Veio espairecer?|Talk-ProfLiteratura-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Ms. Hutchison? I didn't expect to see you here in the park." "Professora $ProfLiteratura.Nome? Não esperava encontrá-la aqui no parque.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "$Jogador.Nome. I didn't expect to see you outside the classroom either. What are you doing here?" "$Jogador.Nome. Também não esperava vê-lo fora da sala de aula. O que faz aqui?">>
<br>
<<PlayerDiz "I like to walk here after classes; it helps clear my mind. And you?" "Eu gosto de caminhar aqui depois das aulas; ajuda a clarear a mente. E a senhora?">>
<br>
<<ProfLiteDiz "Walking is an efficient way to keep the mind focused. It’s a habit I picked up some time ago." "Caminhar é uma forma eficiente de manter a mente focada. Um hábito que adquiri há algum tempo.">>
<br>
<<PlayerDiz "That makes sense. You always seem so... disciplined." "Faz sentido. A senhora sempre parece tão… disciplinada.">>
<br>
<<ProfLiteDiz "Discipline is essential, $Jogador.Nome. Without it, it’s impossible to achieve any goal, whether academic or personal." "A disciplina é fundamental, $Jogador.Nome. Sem ela, é impossível alcançar qualquer objetivo, seja na vida acadêmica ou pessoal.">>
<br>
<<PlayerDiz "Yes, I understand. But sometimes it feels like you’re stricter than necessary. Have you ever thought about... easing up?" "Sim, eu entendo. Mas, às vezes, parece que a senhora é mais rígida do que o necessário. Já pensou em… pegar leve?">>
<br>
<<ProfLiteDiz "Being too flexible is allowing chaos to take over. I believe you prefer an organized learning environment, don’t you?" "Ser flexível demais é permitir que o caos tome conta. Acredito que você prefere um ambiente de aprendizado organizado, não?">>
<br>
<<PlayerDiz "Um... Sure, but I think a little flexibility could help, you know? Make things lighter." "Ahm... Claro, mas acho que um pouco de flexibilidade pode ajudar, sabe? Tornar as coisas mais leves.">>
<br>
<<ProfLiteDiz "Perhaps. But so far, my approach has shown results. And results are what matter." "Talvez. Mas, até agora, minha abordagem tem mostrado resultados. E os resultados são o que importam.">>
<br>
<<Reflex "Ah... no..." "Ah... não...">>
<br>
<<PlayerDiz "Don’t you think it might push students away?" "A senhora não acha que isso afasta os alunos?">>
<br>
<<ProfLiteDiz "My goal isn’t to be popular, $Jogador.Nome. It’s to prepare you for the real world, which isn’t as forgiving as we might like." "Meu objetivo não é ser popular, $Jogador.Nome. É prepará-los para o mundo real, que não é tão indulgente quanto gostaríamos.">>
<br>
<<PlayerDiz "I guess that makes sense. I just hope I can keep up." "Acho que faz sentido. Só espero conseguir acompanhar.">>
<br>
<<ProfLiteDiz "I’m here to make sure you do, $Jogador.Nome. If you need help, you know where to find me." "Eu estou aqui para garantir que você acompanhe, $Jogador.Nome. Se precisar de ajuda, sabe onde me encontrar.">>
<br>
<<PlayerDiz "Thank you, professora $ProfLiteratura.Nome. I’ll keep that in mind." "Obrigado, Srta. Hutchison. Vou lembrar disso.">>
<br>
<<ProfLiteDiz "Keep up your walks, $Jogador.Nome. It might be useful for staying focused on your studies." "Continue com suas caminhadas, $Jogador.Nome. Pode ser útil para manter o foco nos estudos.">>
<br>
<<PlayerDiz "Until next time..." "Até a proxima...">>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Ms. Hutchison? I didn't expect to see you here in the park." "Professora $ProfLiteratura.Nome? Não esperava encontrá-la aqui no parque.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "$Jogador.Nome. I didn't expect to see you outside the classroom either. What are you doing here?" "$Jogador.Nome. Também não esperava vê-lo fora da sala de aula. O que faz aqui?">>
<br>
<<PlayerDiz "I like to walk here after classes; it helps clear my mind. And you?" "Eu gosto de caminhar aqui depois das aulas; ajuda a clarear a mente. E a senhora?">>
<br>
<<ProfLiteDiz "Walking is an efficient way to keep the mind focused. It’s a habit I picked up some time ago." "Caminhar é uma forma eficiente de manter a mente focada. Um hábito que adquiri há algum tempo.">>
<br>
<<PlayerDiz "That makes sense. You always seem so... disciplined." "Faz sentido. A senhora sempre parece tão… disciplinada.">>
<br>
<<ProfLiteDiz "Discipline is essential, $Jogador.Nome. Without it, it’s impossible to achieve any goal, whether academic or personal." "A disciplina é fundamental, $Jogador.Nome. Sem ela, é impossível alcançar qualquer objetivo, seja na vida acadêmica ou pessoal.">>
<br>
<<PlayerDiz "Yes, I understand. But sometimes it feels like you’re stricter than necessary. Have you ever thought about... easing up?" "Sim, eu entendo. Mas, às vezes, parece que a senhora é mais rígida do que o necessário. Já pensou em… pegar leve?">>
<br>
<<ProfLiteDiz "Being too flexible is allowing chaos to take over. I believe you prefer an organized learning environment, don’t you?" "Ser flexível demais é permitir que o caos tome conta. Acredito que você prefere um ambiente de aprendizado organizado, não?">>
<br>
<<PlayerDiz "Um... Sure, but I think a little flexibility could help, you know? Make things lighter." "Ahm... Claro, mas acho que um pouco de flexibilidade pode ajudar, sabe? Tornar as coisas mais leves.">>
<br>
<<ProfLiteDiz "Perhaps. But so far, my approach has shown results. And results are what matter." "Talvez. Mas, até agora, minha abordagem tem mostrado resultados. E os resultados são o que importam.">>
<br>
<<Reflex "Ah... no..." "Ah... não...">>
<br>
<<PlayerDiz "Don’t you think it might push students away?" "A senhora não acha que isso afasta os alunos?">>
<br>
<<ProfLiteDiz "My goal isn’t to be popular, $Jogador.Nome. It’s to prepare you for the real world, which isn’t as forgiving as we might like." "Meu objetivo não é ser popular, $Jogador.Nome. É prepará-los para o mundo real, que não é tão indulgente quanto gostaríamos.">>
<br>
<<PlayerDiz "I guess that makes sense. I just hope I can keep up." "Acho que faz sentido. Só espero conseguir acompanhar.">>
<br>
<<ProfLiteDiz "I’m here to make sure you do, $Jogador.Nome. If you need help, you know where to find me." "Eu estou aqui para garantir que você acompanhe, $Jogador.Nome. Se precisar de ajuda, sabe onde me encontrar.">>
<br>
<<PlayerDiz "Thank you, professora $ProfLiteratura.Nome. I’ll keep that in mind." "Obrigado, Srta. Hutchison. Vou lembrar disso.">>
<br>
<<ProfLiteDiz "Keep up your walks, $Jogador.Nome. It might be useful for staying focused on your studies." "Continue com suas caminhadas, $Jogador.Nome. Pode ser útil para manter o foco nos estudos.">>
<br>
<<PlayerDiz "Until next time..." "Até a proxima...">>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Good afternoon, Miss Hutchison. I didn’t expect to find you here." "Boa tarde, professora $ProfLiteratura.Nome. Não esperava encontrá-la por aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "Good afternoon, $Jogador.Nome. I didn’t expect to see you outside of the school environment either." "Boa tarde, $Jogador.Nome. Também não esperava vê-lo fora do ambiente escola.">>
<br>
<<PlayerDiz "I usually walk around here to clear my mind… And you? Are you here to unwind?" "Eu costumo caminhar por aqui para clarear a mente... E a senhora? Veio espairecer?">>
<br>
<<ProfLiteDiz "Walking helps me organize my thoughts. Besides, the fresh air is invigorating, don’t you think?" "Caminhar me ajuda a organizar os pensamentos. Além disso, o ar fresco é revigorante, não acha?">>
<br>
<<Narrador "$ProfLiteratura.Nome responds, looking at the scenery, maintaining her formality." "Responde $ProfLiteratura.Nome olhando para a paisagem, mantendo a formalidade.">>
<br>
<<PlayerDiz "Yes, it helps a lot. Sometimes I think about your classes while I walk. I like to reflect on the texts we discuss." "Sim, ajuda muito. Às vezes, eu penso nas suas aulas enquanto caminho. Gosto de refletir sobre os textos que discutimos.">>
<br>
<<ProfLiteDiz "I’m pleased to know that my efforts aren’t in vain. Reflecting on literature outside the classroom is a good sign of commitment." "Fico satisfeita em saber que meus esforços não são em vão. Refletir sobre literatura fora da sala de aula é um bom sinal de comprometimento.">>
<br>
<<Narrador "She replies with a slight smile, though still serious. As you feel a spark in your eyes, growing more confident, you say:" "Responde ela com com um leve sorriso, mas ainda séria. Enquanto você um brilho nos olhos, e cada vez mais confiante, diz:">>
<br>
<<PlayerDiz "I try to do my best. I enjoy learning, especially when the teacher is so... How can I put it... inspiring..." "Eu tento fazer o meu melhor. Gosto de aprender, especialmente quando a professora é tão... Como eu posso dizer... inspiradora...">>
<br>
<<ProfLiteDiz "It’s important to be dedicated to your studies. But remember, $Jogador.Nome, that knowledge is more valuable than any impression we may leave on others." "É importante ser dedicado aos estudos. Mas lembre-se, $Jogador.Nome, que o conhecimento é mais valioso do que qualquer impressão que possamos causar nos outros.">>
<br>
<<Narrador "She responds with slight surprise, but maintains her formal tone." "Responde ela mantendo demonstrando uma leve surpresa, porém mantendo o tom formal.">>
<br>
<<PlayerDiz "Of course, Miss Hutchison. But I think the way you conduct the classes is... intriguing... And I admire your dedication." "Claro, professora. Mas acho que o jeito que a senhora conduz as aulas é... curioso... E eu admiro a sua dedicação.">>
<br>
<<ProfLiteDiz "I appreciate your words, $Jogador.Nome. Keep striving, and you’ll have a promising future." "Aprecio suas palavras, $Jogador.Nome. Continue se esforçando, e terá um futuro promissor.">>
<br>
<<PlayerDiz "I’ll remember that, Miss Hutchison. Thank you for the conversation." "Vou me lembrar disso, professora $ProfLiteratura.Nome. Obrigado pela conversa.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Good afternoon, Miss Hutchison. I didn’t expect to find you here." "Boa tarde, professora $ProfLiteratura.Nome. Não esperava encontrá-la por aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "Good afternoon, $Jogador.Nome. I didn’t expect to see you outside of the school environment either." "Boa tarde, $Jogador.Nome. Também não esperava vê-lo fora do ambiente escola.">>
<br>
<<PlayerDiz "I usually walk around here to clear my mind… And you? Are you here to unwind?" "Eu costumo caminhar por aqui para clarear a mente... E a senhora? Veio espairecer?">>
<br>
<<ProfLiteDiz "Walking helps me organize my thoughts. Besides, the fresh air is invigorating, don’t you think?" "Caminhar me ajuda a organizar os pensamentos. Além disso, o ar fresco é revigorante, não acha?">>
<br>
<<Narrador "$ProfLiteratura.Nome responds, looking at the scenery, maintaining her formality." "Responde $ProfLiteratura.Nome olhando para a paisagem, mantendo a formalidade.">>
<br>
<<PlayerDiz "Yes, it helps a lot. Sometimes I think about your classes while I walk. I like to reflect on the texts we discuss." "Sim, ajuda muito. Às vezes, eu penso nas suas aulas enquanto caminho. Gosto de refletir sobre os textos que discutimos.">>
<br>
<<ProfLiteDiz "I’m pleased to know that my efforts aren’t in vain. Reflecting on literature outside the classroom is a good sign of commitment." "Fico satisfeita em saber que meus esforços não são em vão. Refletir sobre literatura fora da sala de aula é um bom sinal de comprometimento.">>
<br>
<<Narrador "She replies with a slight smile, though still serious. As you feel a spark in your eyes, growing more confident, you say:" "Responde ela com com um leve sorriso, mas ainda séria. Enquanto você um brilho nos olhos, e cada vez mais confiante, diz:">>
<br>
<<PlayerDiz "I try to do my best. I enjoy learning, especially when the teacher is so... How can I put it... inspiring..." "Eu tento fazer o meu melhor. Gosto de aprender, especialmente quando a professora é tão... Como eu posso dizer... inspiradora...">>
<br>
<<ProfLiteDiz "It’s important to be dedicated to your studies. But remember, $Jogador.Nome, that knowledge is more valuable than any impression we may leave on others." "É importante ser dedicado aos estudos. Mas lembre-se, $Jogador.Nome, que o conhecimento é mais valioso do que qualquer impressão que possamos causar nos outros.">>
<br>
<<Narrador "She responds with slight surprise, but maintains her formal tone." "Responde ela mantendo demonstrando uma leve surpresa, porém mantendo o tom formal.">>
<br>
<<PlayerDiz "Of course, Miss Hutchison. But I think the way you conduct the classes is... intriguing... And I admire your dedication." "Claro, professora. Mas acho que o jeito que a senhora conduz as aulas é... curioso... E eu admiro a sua dedicação.">>
<br>
<<ProfLiteDiz "I appreciate your words, $Jogador.Nome. Keep striving, and you’ll have a promising future." "Aprecio suas palavras, $Jogador.Nome. Continue se esforçando, e terá um futuro promissor.">>
<br>
<<PlayerDiz "I’ll remember that, Miss Hutchison. Thank you for the conversation." "Vou me lembrar disso, professora $ProfLiteratura.Nome. Obrigado pela conversa.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<PlayerDiz "Hello Srta. Hutchison." "Olá professora.">>
<br>
<<if lastVisited("Parque") is 2 or lastVisited("Praça") is 2>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca5.jpg"></center>
<</switch>>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Piscina3.jpg"></center>
<</switch>>
<<elseif lastVisited("Academia") is 2>> /*=======================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Gym2.jpg"></center>
<</switch>>
<<elseif lastVisited("Praia") is 2>> /*==========================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praia2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<br>
<<ProfLiteDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<PlayerDiz "Miss Hutchison, do you know anyone who was called of Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<PlayerDiz "Does priest have the nickname Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I think so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Apart from the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<PlayerDiz "Thank you for your help Srta. Hutchison." "Obrigado pela ajuda professora.">>
<br>
<<ProfLiteDiz "Oh $Jogador.Nome, I need to talk to you, it's about your grades!" "Ai $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation, so meet me in the teachers' lounge to talk!" "Agora não, porque vai ser uma conversa longa, então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't go into the teacher's room because $Gaston.Nome won't let me." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I let you in." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay Miss Hutchison, I'm going." "Ok professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Bye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<if lastVisited("Parque") is 2>> /*=============================*/
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Piscina") is 2>> /*========================*/
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Academia") is 2>> /*=======================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Praça") is 2>> /*==========================*/
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Praia") is 2>> /*==========================*/
@@.btnUI;<<button "Leave" "Praia">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfLiteratura]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfLiteratura]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Sorry to bother you, but I didn't expect to see you here|Talk-ProfLiteratura-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn't expect to find you here|Talk-ProfLiteratura-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desculpe incomodar, mas eu não esperava vê-la aqui|Talk-ProfLiteratura-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Eu... não esperava encontrá-la aqui|Talk-ProfLiteratura-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<Narrador "Miss Hutchison is sunbathing at the moment." "Professora $ProfLiteratura.Nome está tomando um banho sol no momento.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-C2-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Good morning, Miss Hutchison... Sorry to bother you, but I didn't expect to see you here." "Bom dia, professora $ProfLiteratura.Nome... Desculpe incomodar, mas eu não esperava vê-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "Good morning, $Jogador.Nome. I didn't expect to be bothered either. What brings you here?" "Bom dia, $Jogador.Nome. Eu também não esperava ser incomodada. O que te traz aqui?">>
<br>
<<Narrador "$ProfLiteratura.Nome says, lifting her eyes from the book but not removing her sunglasses." "Diz $ProfLiteratura.Nome, Levantando os olhos do livro, mas sem tirar os óculos de sol.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Ah, I... just wanted to say that I liked the lesson on "Dom Casmurro." The part about Bentinho and Capitu... was interesting.
<<elseif $game.lang is 1>>
Ah, eu... só queria dizer que gostei da aula sobre "Dom Casmurro". A parte sobre o Bentinho e Capitu... foi interessante.
<</if>>
</div>
<br>
<<ProfLiteDiz "I'm glad you found it interesting. I thought no one was paying attention." "Fico contente que tenha achado interessante. Achei que ninguém prestou atenção.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Piscina4.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "I was. I just... didn’t quite understand the part about Bentinho’s doubts. Do you think he was right?" "Eu prestei. Eu só... não consegui entender muito bem a parte das dúvidas do Bentinho. Acha que ele estava certo?">>
<br>
<<Narrador "$ProfLiteratura.Nome pauses briefly, lowering the book." "$ProfLiteratura.Nome faz uma pausa breve, e abaixando o livro.">>
<br>
<<ProfLiteDiz "Bentinho's doubts are a result of his own insecurity. Perhaps Capitu was innocent, but what matters is how he lets himself be consumed by those doubts." "As dúvidas de Bentinho são fruto de sua própria insegurança. Talvez Capitu fosse inocente, mas o que importa é como ele se deixa consumir por essas dúvidas.">>
<br>
<<PlayerDiz "That makes sense. And... do you think people really change, or are they who they are, like Bentinho?" "Faz sentido. E... você acha que as pessoas realmente mudam ou elas são quem são, como Bentinho?">>
<br>
<<ProfLiteDiz "People change, but not overnight. Bentinho was shaped by years of insecurity and jealousy. What do you think about that, $Jogador.Nome?" "Pessoas mudam, mas não de uma hora para outra. Bentinho foi moldado por anos de insegurança e ciúmes. O que acha disso, $Jogador.Nome?">>
<br>
<<PlayerDiz "I... think you're right. People are complicated." "Eu... acho que tem razão. As pessoas são complicadas.">>
<br>
<<ProfLiteDiz "Complicated, yes. But also predictable, if you pay attention." "Complicadas, sim. Mas também previsíveis, se você prestar atenção.">>
<br>
<<PlayerDiz "I guess I still have a lot to learn. Thanks for... well, explaining it to me." "Acho que ainda tenho muito a aprender. Obrigado por... bem, me explicar.">>
<br>
<<ProfLiteDiz "Don't bother me while I'm reading, $Jogador.Nome. But if you have questions, ask. That’s what I’m here for." "Não me incomode enquanto estou lendo, $Jogador.Nome. Mas, se tiver dúvidas, pergunte. É para isso que estou aqui.">>
<br>
<<Narrador "$ProfLiteratura.Nome says, returning to her book." "Diz $ProfLiteratura.Nome voltando ao livro.">>
<br>
<<PlayerDiz "Right, Miss Hutchison..." "Certo, professora $ProfLiteratura.Nome...">>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison? I... I didn't expect to find you here." "Professora $ProfLiteratura.Nome? Eu... não esperava encontrá-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$ProfLiteratura.Nome looks up over her sunglasses, assessing you." "$ProfLiteratura.Nome ergue os olhos por cima dos óculos escuros, te avaliando.">>
<br>
<<ProfLiteDiz "$Jogador.Nome, right?" "$Jogador.Nome, não é?">>
<br>
<<Narrador "She says, calmly closing her book." "Diz ela fechando o livro com calma.">>
<br>
<<ProfLiteDiz "I didn't expect to see you outside of school either." "Também não esperava encontrá-lo fora do ambiente escolar.">>
<br>
<<PlayerDiz "Yeah... I usually come to the pool to relax a bit. But, I think I’m disturbing you..." "É... eu costumo vir à piscina para relaxar um pouco. Mas, acho que estou te incomodando...">>
<br>
<<ProfLiteDiz "Not exactly. But I was enjoying my reading." "Não exatamente. Mas eu estava apreciando minha leitura.">>
<br>
<<PlayerDiz "I know... it’s just that... I wanted to thank you for talking to me about my grades. Even though it was a tough conversation..." "Eu sei... é só que... Eu queria agradecer por ter falado comigo sobre minhas notas. Mesmo que tenha sido uma conversa difícil...">>
<br>
<<ProfLiteDiz "I’m just doing my job, $Jogador.Nome. And you needed a push. I’m glad you took it seriously." "Eu faço meu trabalho, $Jogador.Nome. E você precisava de um empurrão. Estou satisfeita que tenha levado a sério.">>
<br>
<<Narrador "You glance at her red bikini but quickly look away." "Você olha para o biquíni vermelho dela, mas rapidamente desvia o olhar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Piscina4.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "You... you also seem to take your free time seriously, Miss Hutchison." "Você... você também parece levar o tempo livre a sério, professora $ProfLiteratura.Nome.">>
<br>
<<ProfLiteDiz "We all need rest, $Jogador.Nome. And you? What do you do when you're not studying?" "Todos precisamos de descanso, $Jogador.Nome. E você? O que faz quando não está estudando?">>
<br>
<<PlayerDiz "I try to relax, but... it’s not always easy. Especially when I know I could be called in to discuss my grades at any moment." "Tento relaxar, mas... nem sempre é fácil. Especialmente quando sei que posso ser chamado para discutir minhas notas a qualquer momento.">>
<br>
<<Narrador "She lets out a small laugh." "Ela solta uma pequena risada.">>
<br>
<<ProfLiteDiz "Don’t worry, $Jogador.Nome. Here at the pool, I’m off duty. You don’t need to be so tense." "Não se preocupe, $Jogador.Nome. Aqui na piscina, estou fora de serviço. Você não precisa ficar tão tenso.">>
<br>
<<PlayerDiz "Right... but it’s hard not to be a little nervous. You’re... impressive, even outside the classroom." "Certo... mas é difícil não ficar um pouco nervoso. Você é... impressionante, mesmo fora da sala de aula.">>
<br>
<<Narrador "She smiles slightly, maybe a bit surprised." "Ela sorri levemente, talvez um pouco surpreendida.">>
<br>
<<ProfLiteDiz "Impressive? That’s not a word I hear often outside the academic context." "Impressionante? Essa é uma palavra que não ouço com frequência fora do contexto acadêmico.">>
<br>
<<PlayerDiz "Well... it’s the truth. You’re... someone who commands respect anywhere." "Bem... é a verdade. Você é... uma pessoa que exige respeito em qualquer lugar.">>
<br>
<<ProfLiteDiz "And you, $Jogador.Nome, have more courage than you let on." "E você, $Jogador.Nome, tem mais coragem do que aparenta.">>
<br>
<<Narrador "She says, lowering her sunglasses to look directly at you." "Diz ela baixando os óculos de sol para olhar diretamente para você.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Piscina5.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She then puts her sunglasses back on." "Logo em seguida ela coloca de volta seus oculus em sua face.">>
<br>
<div class="Speak" style="background-color:#4faaa0">
<img class="avatar2" src="content/characters/prof_literatura/prof_Literatura.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfLiteratura.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Now, perhaps it’s best you let me get back to my book before I change my mind about being "off duty."
<<elseif $game.lang is 1>>
Agora, talvez seja melhor me deixar voltar ao meu livro antes que eu mude de ideia sobre estar "fora de serviço."
<</if>>
</div>
<br>
<<PlayerDiz "Of course, of course... Enjoy your time, Miss Hutchison." "Claro, claro... Aproveite o seu tempo, professora $ProfLiteratura.Nome.">>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfLiteratura]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfLiteratura]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison? I never thought I’d find you here... boxing." "Professora $ProfLiteratura.Nome? Nunca pensei que a encontraria aqui... treinando boxe.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "$Jogador.Nome? I didn't expect to see you outside the classroom. What brings you to the gym?" "$Jogador.Nome? Não esperava vê-lo fora da sala de aula. O que o traz à academia?">>
<br>
<<PlayerDiz "Oh, I just came to get some exercise. But it’s surprising to see you here, so... intense." "Ah, só vim fazer um pouco de exercício. Mas é surpreendente vê-la aqui, tão... intensa.">>
<br>
<<ProfLiteDiz "Sometimes you need to release tension in a practical way, $Jogador.Nome. Teaching can be... challenging." "Às vezes é preciso liberar a tensão de forma prática, $Jogador.Nome. Ensinar pode ser... desafiador.">>
<br>
<<PlayerDiz "I can imagine. I wanted to say... thank you for discussing my grades with me. I know it wasn’t easy." "Imagino. Eu queria dizer... obrigado por ter discutido minhas notas comigo. Sei que não foi fácil.">>
<br>
<<ProfLiteDiz "No need to thank me. My role is to ensure you reach your potential, even if it means having uncomfortable conversations." "Não precisa agradecer. Meu papel é garantir que você atinja seu potencial, mesmo que isso signifique conversas desconfortáveis.">>
<br>
<<PlayerDiz "I know, and... I’ll try to do better. I think I was underestimating the importance of your classes." "Eu sei, e... vou tentar melhorar. Acho que estava subestimando a importância das suas aulas.">>
<br>
<<ProfLiteDiz "I'm glad you realized that. Effort is what makes the difference, $Jogador.Nome." "Que bom que percebeu. O esforço é o que faz a diferença, $Jogador.Nome.">>
<br>
<<PlayerDiz "Yes, ma'am. And about the gym... does it help? I mean, with staying focused?" "Sim, senhorita. E, sobre a academia... isso ajuda? Digo, a manter o foco?">>
<br>
<<ProfLiteDiz "It does. When the body is in motion, the mind aligns. Maybe you should try something like this." "Ajuda, sim. Quando o corpo está em movimento, a mente se alinha. Talvez você devesse tentar algo assim.">>
<br>
<<PlayerDiz "Maybe I should. I never thought of it that way." "Talvez eu deva. Nunca pensei nisso dessa forma.">>
<br>
<<ProfLiteDiz "Try it. It could be more beneficial than you think, both for your body and your mind." "Tente. Pode ser mais útil do que imagina, tanto para o corpo quanto para a mente.">>
<br>
<<Narrador "She says, returning to punching the heavy bag." "Diz ela voltando a socar o saco de pancadas.">>
<br>
<<PlayerDiz "I’ll consider it. And... thanks for letting me talk to you here." "Vou considerar. E... obrigado por me deixar falar com a senhora aqui.">>
<br>
<<ProfLiteDiz "You're welcome, $Jogador.Nome. Remember, discipline isn’t just for the classroom. Good luck with your workout." "De nada, $Jogador.Nome. Lembre-se, disciplina não é apenas para a sala de aula. Boa sorte com seu treino.">>
<br>
<<PlayerDiz "Thank you, Miss Hutchison..." "Obrigado, Professora $ProfLiteratura.Nome...">>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison? I didn’t know you... fought." "Professora $ProfLiteratura.Nome? Eu não sabia que a senhora... lutava.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$ProfLiteratura.Nome pauses her punches and looks at you." "$ProfLiteratura.Nome interrompe os golpes e olha para você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome. Yes, it's a way to relieve stress." "Ah, $Jogador.Nome. Sim, é uma forma de aliviar o estresse.">>
<br>
<<Narrador "She looks you up and down." "Ela te olha de cima a baixo.">>
<br>
<<ProfLiteDiz "What brings you here at this hour?" "O que o traz aqui a essa hora?">>
<br>
<<PlayerDiz "I was just... trying to clear my head after classes. Seems like you need that too." "Eu só estava... tentando esvaziar a cabeça depois das aulas. Parece que a senhora também precisa disso.">>
<br>
<<ProfLiteDiz "Yes, sometimes classes can be... exhausting. Especially when the students aren’t fully focused." "Sim, às vezes as aulas podem ser... exaustivas. Especialmente quando os alunos não estão completamente focados.">>
<br>
<<PlayerDiz "Yeah, I guess we all have bad days." "É, acho que todos temos dias ruins.">>
<br>
<<Narrador "She resumes punching the bag, but now with less intensity." "Ela volta a socar o saco de pancadas, mas agora com menos intensidade.">>
<br>
<<ProfLiteDiz "Bad days are inevitable. What matters is how we deal with them... You’re doing well, $Jogador.Nome. You seem better these past few days." "Dias ruins são inevitáveis. O importante é como lidamos com eles... Você está se saindo bem, $Jogador.Nome. Nos ultimos dias você parece melhor.">>
<br>
<<PlayerDiz "Thank you, Miss Hutchison." "Obrigado, Professora $ProfLiteratura.Nome.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Praça1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfLiteratura]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfLiteratura]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Good afternoon, Miss Hutchison|Talk-ProfLiteratura-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn't expect to see you here|Talk-ProfLiteratura-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Boa tarde, Professora|Talk-ProfLiteratura-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não esperava encontrá-la por aqui|Talk-ProfLiteratura-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Good afternoon, Miss Hutchison." "Boa tarde, Professora $ProfLiteratura.Nome.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca5.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Good afternoon, $Jogador.Nome. What brings you here at this hour?" "Bom tarde, $Jogador.Nome. O que faz por aqui a essa hora?">>
<br>
<<PlayerDiz "Oh, I just needed some fresh air. And you?" "Ah, só estava precisando de um pouco de ar fresco. E a senhora?">>
<br>
<<ProfLiteDiz "Same here. Sometimes, a walk helps clear the mind." "Também. Às vezes, uma caminhada ajuda a clarear a mente.">>
<br>
<<PlayerDiz "I agree. I was thinking about some things from the last class... You seem to really enjoy classic literature." "Eu concordo. Estava pensando em algumas coisas sobre a última aula... A senhora parece gostar muito de literatura clássica.">>
<br>
<<ProfLiteDiz "That's true, $Jogador.Nome. Classics teach us a lot about the human condition. But I confess that it can sometimes be challenging to convey that passion to students." "É verdade, $Jogador.Nome. Clássicos nos ensinam muito sobre a condição humana. Mas confesso que às vezes pode ser desafiador transmitir essa paixão aos alunos.">>
<br>
<<PlayerDiz "Yeah, I can see that. But I've been trying to keep up... even though it can be a bit tough at times." "É, eu percebo isso. Mas tenho me esforçado para acompanhar... apesar de ser um pouco difícil às vezes.">>
<br>
<<ProfLiteDiz "I know it is, $Jogador.Nome. Literature isn't always easy, but it's an exercise in patience and understanding. And you have potential, you just need to dedicate yourself a bit more." "Sei que é, $Jogador.Nome. Literatura nem sempre é fácil, mas é um exercício de paciência e compreensão. E você tem potencial, só precisa se dedicar um pouco mais.">>
<br>
<<PlayerDiz "Thank you, Miss Hutchison. I’ll do my best." "Obrigado, Professora $ProfLiteratura.Nome. Vou me pretendo.">>
<br>
<<Reflex "Let's see, right..." "Vamos ver né...">>
<br>
<<ProfLiteDiz "I’m glad to hear that. If you need anything, I’m here." "Fico feliz em ouvir isso. Se precisar de alguma coisa, estou à disposição.">>
<br>
<<PlayerDiz "I will. Oh, and how about you? Is everything okay?" "Pode deixar. Ah, e a senhora? Está tudo bem?">>
<br>
<<ProfLiteDiz "Yes, I’m fine, $Jogador.Nome. Just enjoying the quiet morning. It’s good to break the routine sometimes." "Sim, estou bem, $Jogador.Nome. Apenas aproveitando a manhã tranquila. É bom às vezes sair da rotina.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais algum tempo.">>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison, I didn't expect to see you here." "Professora $ProfLiteratura.Nome, não esperava encontrá-la por aqui.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Praca5.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "$Jogador.Nome, what are you doing here at this hour? Shouldn't you be studying?" "$Jogador.Nome, o que faz por aqui a essa hora? Não deveria estar estudando?">>
<br>
<<PlayerDiz "I needed some time away from home. The fresh air helps me think better, you know?" "Estava precisando de um tempo fora de casa. O ar fresco ajuda a pensar melhor, sabe?">>
<br>
<<Narrador "She nods." "Ela acena com a cabeça.">>
<br>
<<ProfLiteDiz "That's true. Sometimes, a change of scenery does wonders. But don't forget your responsibilities." "É verdade. Às vezes, uma mudança de ambiente faz bem. Mas não se esqueça das suas responsabilidades.">>
<br>
<<PlayerDiz "Of course. I... actually, I was thinking about our conversation about my grades. I know I can do better." "Claro. Eu... na verdade, estava pensando na nossa conversa sobre minhas notas. Eu sei que posso melhorar.">>
<br>
<<ProfLiteDiz "And you should. You have potential, $Jogador.Nome. You just need to focus more." "E deveria. Você tem potencial, $Jogador.Nome. Só precisa se concentrar mais.">>
<br>
<<Narrador "$ProfLiteratura.Nome says with a slight tone of concern in her voice." "Diz $ProfLiteratura.Nome com um leve tom de preoculpação em sua voz.">>
<br>
<<PlayerDiz "Thank you, Miss Hutchison. Your opinion means a lot to me. Sometimes, I think I just need someone to believe in me." "Obrigado, Professora $ProfLiteratura.Nome. Sua opinião é importante pra mim. Às vezes, acho que só preciso de alguém que acredite em mim.">>
<br>
<<ProfLiteDiz "I believe in you, $Jogador.Nome. But believe in yourself first." "Eu acredito em você, $Jogador.Nome. Mas acredite em si mesmo primeiro.">>
<br>
<<PlayerDiz "Easier said than done, right? But I'm trying." "É mais fácil falar do que fazer, não é? Mas estou tentando.">>
<br>
<<Narrador "You say with a slight smile, feeling warmth in your chest." "Diz você sorrindo de canto, sentindo um calor no peito.">>
<br>
<<ProfLiteDiz "Yes, it is. But the right path is never the easiest. You just need to remember that." "Sim, é. Mas o caminho certo nunca é o mais fácil. Você só precisa se lembrar disso.">>
<br>
<<PlayerDiz "I try, but... what about you? Do you find time for yourself, besides all this discipline?" "Eu tento, mas... e a senhorita? Encontra tempo pra si mesma, além de toda essa disciplina?">>
<br>
<<Narrador "$ProfLiteratura.Nome seems somewhat surprised by this question but keeps her composure." "$ProfLiteratura.Nome se demonstra um tanto surpresa com essa pergunta, mas mantem a compostura.">>
<br>
<<ProfLiteDiz "It's not something I prioritize, $Jogador.Nome. Life is about choices, and I prefer to focus on what matters." "Não é algo que priorizo, $Jogador.Nome. A vida é feita de escolhas, e prefiro focar no que importa.">>
<br>
<<PlayerDiz "Maybe, sometimes, focusing on yourself could matter too, don't you think?" "Talvez, às vezes, focar em si mesmo possa importar também, não acha?">>
<br>
<<ProfLiteDiz "Maybe... you're right." "Talvez... tenha razão.">>
<br>
<<Narrador "$ProfLiteratura.Nome responds, looking at you with an expression that mixes surprise and something deeper. The two of you continue talking for a few more minutes." "Responde $ProfLiteratura.Nome te encarando, com uma expressão que mistura surpresa e algo mais profundo. Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 9)>>
/*===================================================================*/
<<Narrador "Miss Hutchison is playing tennis with another woman, so it's best not to disturb her." "Professora $ProfLiteratura.Nome está jogando tênis com outra mulher, é melhor não incomoda-la.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Tennis1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Tennis2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Tennis3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Tennis4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Tennis5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Tennis6.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Reflex "The miss Hutchison and her friend are so hot!" "A professora e a amiga dela são tão gostosas!">>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Quadras-Esportiva">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Quadras_Esportivas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Praia1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfLiteratura]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfLiteratura]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[What a coincidence to find you here|Talk-ProfLiteratura-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[I didn't expect to find you here, and on skates|Talk-ProfLiteratura-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Que coincidência encontrar a senhora aqui|Talk-ProfLiteratura-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não esperava encontrar a senhora aqui|Talk-ProfLiteratura-Praia Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison? What a coincidence to find you here." "Professora $ProfLiteratura.Nome? Que coincidência encontrar a senhora aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Praia2.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "$Jogador.Nome, I didn’t expect to see you at the beach. Is everything okay?" "$Jogador.Nome, não esperava vê-lo na praia. Está tudo bem?">>
<br>
<<PlayerDiz "Yes, everything’s fine. I just needed to clear my head a bit. But you, rollerblading?" "Sim, tudo certo. Eu só precisava espairecer um pouco. Mas a senhora, patinando?">>
<br>
<<ProfLiteDiz "Yes, it’s one of the few hobbies I keep outside the classroom. I like feeling the wind on my face." "Sim, é um dos poucos hobbies que mantenho fora da sala de aula. Gosto de sentir o vento no rosto.">>
<br>
<<PlayerDiz "I never would have guessed... It’s different from what I’m used to seeing at school." "Eu não imaginava... É diferente do que estou acostumado a ver na escola.">>
<br>
<<ProfLiteDiz "We all have different sides, $Jogador.Nome. What brings you to the beach?" "Todos nós temos diferentes facetas, $Jogador.Nome. O que traz você para a praia?">>
<br>
<<PlayerDiz "I guess the same thing as you. I needed some time to think." "Acho que a mesma coisa que a senhora. Precisava de um tempo para pensar.">>
<br>
<<ProfLiteDiz "It’s important to take these moments for yourself. What’s been on your mind?" "É importante tirar esses momentos para si. O que anda ocupando sua mente?">>
<br>
<<PlayerDiz "Well... just life stuff, you know?" "E... bom, outras coisas da vida, sabe?">>
<br>
<<ProfLiteDiz "I understand. Life can be quite challenging, especially at your age." "Entendo. A vida pode ser bastante desafiadora, especialmente na sua idade.">>
<br>
<<PlayerDiz "Do you have any tips for dealing with it? You always seem so... in control." "A senhora tem alguma dica para lidar com isso? Parece sempre tão... controlada.">>
<br>
<<ProfLiteDiz "Control is a matter of perspective. I’d say it’s more about accepting what we can’t change and doing our best with what we can." "Controle é uma questão de perspectiva. Eu diria que é mais sobre aceitar o que não podemos mudar e fazer o nosso melhor com o que podemos.">>
<br>
<<PlayerDiz "That makes sense, I think. But it seems so hard to apply sometimes." "Acho que faz sentido. Mas parece tão difícil de aplicar às vezes.">>
<br>
<<ProfLiteDiz "Hard, yes. But not impossible. Start small. Every step counts." "Difícil, sim. Mas não impossível. Comece pequeno. Cada passo conta.">>
<br>
<<PlayerDiz "Thank you, Miss Hutchison. Your words always help." "Obrigado, professora $ProfLiteratura.Nome. Suas palavras sempre me ajudam.">>
<br>
<<ProfLiteDiz "I’m glad to hear that, $Jogador.Nome. Remember, if you need anything, I’m here." "Fico feliz em ouvir isso, $Jogador.Nome. Lembre-se, se precisar de algo, estou à disposição.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Praia3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "I’ll remember. And... it’s nice to see you more relaxed. I think the beach suits you." "Vou lembrar. E... é bom ver a senhora mais descontraída. Acho que a praia lhe cai bem.">>
<br>
<<ProfLiteDiz "Maybe you’re right. Sometimes it’s good to step out of the routine." "Talvez você tenha razão. Às vezes, é bom sair da rotina.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais algum tempo.">>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison? I didn't expect to find you here, and on skates, no less!" "Professora $ProfLiteratura.Nome? Não esperava encontrar a senhora aqui, e ainda por cima de patins!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Praia2.mp4" type="video/mp4"></video></center>
<br>
<<ProfLiteDiz "Ah, $Jogador.Nome. Apparently, even teachers have their moments of leisure." "Ah, $Jogador.Nome. Aparentemente, até os professores têm seus momentos de lazer.">>
<br>
<<Narrador "She replies with a small smile." "Responde ela com um pequeno sorriso.">>
<br>
<<PlayerDiz "True... it's just that I never imagined you'd enjoy this kind of activity." "Verdade... é só que eu nunca imaginei que a senhora gostasse desse tipo de atividade.">>
<br>
<<ProfLiteDiz "There's a lot you don't know about me, $Jogador.Nome. Skating helps me relax... clears my mind." "Há muito que você não sabe sobre mim, $Jogador.Nome. Patinar me ajuda a relaxar... esvazia a mente.">>
<br>
<<Narrador "She says, looking out at the sea. You then try to keep the conversation going." "Diz ela olhando para o mar, você então tenta manter a conversa.">>
<br>
<<PlayerDiz "I like walking around here too. It's a good place to think." "Eu também gosto de caminhar por aqui. É um bom lugar para pensar.">>
<br>
<<ProfLiteDiz "And what has been occupying your mind so much, $Jogador.Nome?" "E o que anda ocupando tanto a sua mente, $Jogador.Nome?">>
<br>
<<Narrador "$ProfLiteratura.Nome asks with a slight curiosity." "Pergunta $ProfLiteratura.Nome com uma leve curiosidade.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Praia3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, things like... girls... and your literature classes. I don't want to disappoint." "Ah, coisas do tipo... garotas... e suas aulas de literatura. Não quero decepcionar.">>
<br>
<<Narrador "She looks at you in a way that shows she's curious about your issues with girls. But she prefers to stick to the topic of classes." "Ela te olha de uma maneira que indica curiosidade de saber os seus problemas com garotas. Mas prefere manter no assunto das aulas.">>
<br>
<<ProfLiteDiz "You're a capable student, $Jogador.Nome. As long as you put in the effort, there's no need to worry." "Você é um aluno capaz, $Jogador.Nome. Desde que se esforce, não tem porque se preocupar.">>
<br>
<<Narrador "$ProfLiteratura.Nome replies seriously, but with a touch of softness." "Responde $ProfLiteratura.Nome seria, mas com um toque de suavidade.">>
<br>
<<PlayerDiz "I'll do my best, Miss Hutchison. By the way, you seem quite different outside of school. More... relaxed." "Vou dar o meu melhor, professora. Aliás, a senhora parece bem diferente fora da escola. Mais... relaxada.">>
<br>
<<ProfLiteDiz "We all have our moments of pause. The classroom demands a different kind of demeanor." "Todos temos nossos momentos de pausa. A sala de aula exige um tipo diferente de postura.">>
<br>
<<PlayerDiz "It's nice to see this other side of you. I think the beach suits your personality." "É bom ver esse outro lado da senhora. Acho que a praia combina com a sua personalidade.">>
<br>
<<ProfLiteDiz "Maybe. Or maybe it's just a temporary refuge." "Talvez. Ou talvez seja apenas um refúgio temporário.">>
<br>
<<Narrador "$ProfLiteratura.Nome responds, looking at you, seemingly assessing you." "Responde $ProfLiteratura.Nome olhando para você, aparentemente te avaliando.">>
<br>
<<PlayerDiz "Either way, I'm glad I ran into you here. It made me realize that teachers have a life outside of class too." "De qualquer forma, fico feliz de ter encontrado a senhora aqui. Me fez ver que professores também têm uma vida fora das aulas.">>
<br>
<<ProfLiteDiz "We're more human than you might think, $Jogador.Nome. And who knows... maybe this beach reveals more about us than the classroom does." "Nós somos mais humanos do que você imagina, $Jogador.Nome. E quem sabe... talvez essa praia revele mais sobre nós do que a sala de aula.">>
<br>
<<PlayerDiz "I'd love to discover more." "Eu adoraria descobrir mais.">>
<br>
<<Narrador "You say, looking into her eyes, and $ProfLiteratura.Nome gives you an enigmatic smile." "Diz você olhando nos olhos dela, $ProfLiteratura.Nome lhe lança um sorriso enigmatico.">>
<br>
<<ProfLiteDiz "Maybe, one day, you will." "Talvez, um dia, você descubra.">>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Summer Brielle<<FundoApartamentoHutchison>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$ProfBiologia.Nome is sleeping at the moment." "$ProfBiologia.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sleep.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Hutchison">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Hutchison">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>>
/* 06:00 - 07:00; 14:30 - 15:00; 16:00 - 17:00; 19:00 - 21:00; 22:30 - 23:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Hutchison">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Hutchison">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfBiologia.Nome is sleeping at the moment." "$ProfBiologia.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sleep.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Hutchison">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Hutchison">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 23)>>
/* 07:00 - 08:00; 09:30 - 13:30; 14:30 - 15:00; 16:00 - 17:00; 19:00 - 21:00; 22:30 - 23:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Apartamento-Hutchison">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Apartamento-Hutchison">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Praca3.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfBiologia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfBiologia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to find you here in the square|Talk-ProfBiologia-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[I always see you so busy at school...|Talk-ProfBiologia-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Eu sempre vejo a senhora tão ocupada na escola...|Talk-ProfBiologia-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[Que surpresa encontrar a senhora por aqui|Talk-ProfBiologia-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Good morning, Miss Hutchison! I didn’t expect to find you here in the square." "Bom dia, professora $ProfBiologia.Nome! Não esperava encontrar a senhora por aqui na praça.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Praça1.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! What a pleasant surprise! I love taking a walk here after class. And you, enjoying the sunshine?" "Oh, $Jogador.Nome! Que surpresa agradável! Eu adoro passear por aqui depois da aula. E você, aproveitando o sol?">>
<br>
<<PlayerDiz "Yes, it's nice to get out and breathe some fresh air. I always see you so busy at school... it seems like you really enjoy making the most of the day, right?" "Sim, é bom sair um pouco e respirar ar fresco. Eu sempre vejo a senhora tão ocupada na escola... parece que a senhora gosta mesmo de aproveitar o dia, né?">>
<br>
<<ProfBioDiz "Absolutely! Life is too short not to enjoy every moment, don’t you think? And you, $Jogador.Nome, what have you been up to outside of school?" "Com certeza! A vida é curta demais para não aproveitar cada momento, né? E você, $Jogador.Nome, o que anda fazendo de bom fora da escola?">>
<br>
<<PlayerDiz "Oh, nothing much... just relaxing a bit. Sometimes I go to the park for a walk or meet up with some friends." "Ah, nada demais... só relaxando um pouco. Às vezes vou ao parque caminhar ou me encontrar com alguns amigos.">>
<br>
<<ProfBioDiz "It’s great to see you enjoying the good things in life." "Muito bom ver você aproveitando as coisas boas da vida.">>
<br>
<<PlayerDiz "That’s true... you're right. I guess sometimes I worry too much and forget to do that." "É verdade... a senhora tem razão. Acho que às vezes me preocupo demais e esqueço de fazer isso.">>
<br>
<<ProfBioDiz "We all need a break now and then, $Jogador.Nome. And worrying is natural, but don’t let it stop you from enjoying life." "Todos nós precisamos de uma pausa de vez em quando, $Jogador.Nome. E se preocupar é natural, mas não deixe que isso te impeça de curtir a vida.">>
<br>
<<PlayerDiz "I’ll try to remember that, Miss Hutchison. Your words always have a way of making things seem simpler." "Vou tentar me lembrar disso, professora $ProfBiologia.Nome. Suas palavras sempre têm um jeito de fazer as coisas parecerem mais simples.">>
<br>
<<Narrador "The two of you continue chatting for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfBiologiaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison! What a surprise to see you here." "Professora $ProfBiologia.Nome! Que surpresa encontrar a senhora por aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Praça1.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! You can call me $ProfBiologia.Nome; we're outside the classroom. What a nice coincidence to run into you. What brings you to the park?" "Ah, $Jogador.Nome! Pode me chamar de $ProfBiologia.Nome; estamos fora da sala de aula. Que coincidência boa te encontrar. O que te trouxe à praça?">>
<br>
<<PlayerDiz "I like to walk around here; the atmosphere is peaceful. And you, I mean, you?" "Eu gosto de caminhar por aqui, o ambiente é tranquilo. E a senhora, digo, você?">>
<br>
<<ProfBioDiz "I love feeling the sun on my skin and people-watching. It's one of my favorite pastimes." "Eu adoro sentir o sol na pele e observar as pessoas. É um dos meus passatempos favoritos.">>
<br>
<<PlayerDiz "I didn’t know you liked such simple things... I mean, it's nice to see someone like you appreciate that." "Não sabia que você gostava dessas coisas simples... Quer dizer, é bom ver que alguém como você aprecia isso.">>
<br>
<<ProfBioDiz "And what should someone like me appreciate, hmm?" "E o que alguém como eu deveria apreciar, hein?">>
<br>
<<Narrador "She says, smiling." "Diz ela sorrindo.">>
<br>
<<PlayerDiz "Oh, I... I didn't mean it that way. It's just that... You seem so... (hesitates) different." "Ah, eu... Não quis dizer isso. É só que... Você parece tão... (hesita) diferente.">>
<br>
<<ProfBioDiz "Different is an interesting word, $Jogador.Nome. But I like being unpredictable; it makes life more fun. And you, do you like adventures?" "Diferente é uma palavra interessante, $Jogador.Nome. Mas eu gosto de ser imprevisível, faz a vida mais divertida. E você, gosta de aventuras?">>
<br>
<<PlayerDiz "I... I think so, but I've never been very good at seeking them out." "Eu... Acho que sim, mas nunca fui muito bom em buscar aventuras.">>
<br>
<<Narrador "You say, smiling shyly, and $ProfBiologia.Nome looks at you with a gentle gaze." "Diz você sorrindo timidamente, e $ProfBiologia.Nome lhe encara com um olhar gentil.">>
<br>
<<ProfBioDiz "Sometimes, the best adventures start with a simple step outside your comfort zone. Who knows what you might find out there?" "Às vezes, as melhores aventuras começam com um simples passo fora da zona de conforto. Quem sabe o que você pode encontrar por aí?">>
<br>
<<PlayerDiz "Maybe I should take more risks..." "Talvez eu deva arriscar mais...">>
<br>
<<ProfBioDiz "Maybe you should. And if you need company, I'm always around, ready for new discoveries." "Talvez deva. E se precisar de uma companhia, estou sempre por aí, disposta a novas descobertas.">>
<br>
<<PlayerDiz "That sounds tempting..." "Isso parece tentador...">>
<br>
<<ProfBioDiz "Life is meant to be tempting, $Jogador.Nome. It's up to you to decide how much you want to be swept away." "A vida é para ser tentadora, $Jogador.Nome. Basta você decidir o quanto quer se deixar levar.">>
<br>
<<ProfBiologiaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
<<PlayerDiz "Hello teacher." "Olá professora.">>
<br>
<<if lastVisited("Praça") is 2>> /*==============================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Praca3.jpg"></center>
<</switch>>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina3.jpg"></center>
<</switch>>
<<elseif lastVisited("Parque") is 2>> /*=========================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Parque1.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<ProfBioDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<PlayerDiz "Miss Hutchison, do you know anyone who was called of Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it sounds like someone who has a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help teacher." "Obrigado pela ajuda professor.">>
<br>
<<Narrador "You were about to leave." "Você estava indo embora.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you, it's about your grades!" "Ah, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation, so meet me in the teachers' lounge to talk!" "Agora não, porque vai ser uma conversa longa, então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't go into the teacher's room because $Gaston.Nome won't let me." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I let you in." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay Miss Hutchison, I'm going." "Ok professora, estou indo.">>
<br>
<<ProfBioDiz "Bye bye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<if lastVisited("Praça") is 2>> /*==============================*/
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Piscina") is 2>> /*========================*/
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Parque") is 2>> /*=========================*/
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina3.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfBiologia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfBiologia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't expect to see you here at the pool|Talk-ProfBiologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[That yellow swimsuit really suits you|Talk-ProfBiologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la aqui na piscina|Talk-ProfBiologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Esse maio amarelo realmente combina com você|Talk-ProfBiologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/ProfBio-Piscina3.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfBiologia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfBiologia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't expect to see you here at the pool|Talk-ProfBiologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[That yellow swimsuit really suits you|Talk-ProfBiologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la aqui na piscina|Talk-ProfBiologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Esse maio amarelo realmente combina com você|Talk-ProfBiologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hello, Miss Hutchison! I didn't expect to see you here at the pool." "Olá, professora $ProfBiologia.Nome! Não esperava encontrá-la aqui na piscina.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, hi $Jogador.Nome! What a nice surprise! Did you come to enjoy the sun too?" "Ah, oi $Jogador.Nome! Que surpresa boa! Você também veio aproveitar o sol?">>
<br>
<<PlayerDiz "Yeah, I needed some time to relax. It looks like you’re enjoying the day as well." "Sim, precisava de um tempo para relaxar. Parece que a senhorita também está aproveitando o dia.">>
<br>
<<ProfBioDiz "Definitely! There's nothing like a bit of sun and water to recharge. And you can call me $ProfBiologia.Nome here, we're outside of school." "Com certeza! Nada como um pouco de sol e água para recarregar as energias. E pode me chamar de $ProfBiologia.Nome aqui, estamos fora da escola.">>
<br>
<<PlayerDiz "Sure, $ProfBiologia.Nome. Your swimsuit is... quite striking. It suits your energy." "Claro, $ProfBiologia.Nome. Seu maiô é... bem chamativo. Combina com sua energia.">>
<br>
<<Narrador "You say while trying not to look at your teacher's huge breasts." "Diz você enquanto tenta não olhar para os seios imensos de sua professora.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Thanks! I like to have fun with fashion, even at the pool. And you? Do you like swimming?" "Obrigada! Eu gosto de me divertir com a moda, mesmo na piscina. E você? Gosta de nadar?">>
<br>
<<Narrador "$ProfBiologia.Nome replies, squeezing her breasts as she notices his resistance to admiring her." "Responde $ProfBiologia.Nome apertando seus seios, ao ver perceber sua resistencia em admira-la.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "I do, but I'm not that great at it. I prefer just... relaxing." "Gosto, mas não sou tão bom. Prefiro ficar... relaxando.">>
<br>
<<Narrador "You say, no longer able to look anywhere but at $ProfBiologia.Nome's large bust." "Diz você já não conseguindo olhar para outro lugar que não seja o grande busto de $ProfBiologia.Nome.">>
<br>
<<ProfBioDiz "Relaxing is a great choice too. Sometimes, you just need to take time to enjoy the moment, without any rush." "Relaxar é uma ótima escolha também. Às vezes, a gente só precisa de um tempo pra curtir o momento, sem pressa.">>
<br>
<<PlayerDiz "That’s true. You... I mean, $ProfBiologia.Nome, always seem so cheerful and confident. What's your secret?" "É verdade. A senhorita... digo, $ProfBiologia.Nome, sempre parece tão alegre e confiante. Qual o segredo?">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, life’s too short not to be happy. Just be yourself and enjoy every moment. You’ve got that inside you too, you know?" "Ah, $Jogador.Nome, a vida é muito curta para não ser feliz. É só ser você mesmo e aproveitar cada momento. Você também tem isso dentro de você, sabia?">>
<br>
<<Narrador "The two of you keep talking for a while, you can't help but stare at $ProfBiologia.Nome's breasts in her micro swimsuit. She seems to like it." "Vocês dois continuam conversando por algum tempo, você não consegue não olhar para o peitoral de $ProfBiologia.Nome, no seu micro maiõ. Ela parece gostar disso.">>
<br>
<<ProfBiologiaAmizade 1>>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hello, Miss Hutchison! I didn't expect to see you here at the pool." "Olá, professora $ProfBiologia.Nome! Não esperava encontrá-la aqui na piscina.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, hi $Jogador.Nome! What a nice surprise! Did you come to enjoy the sun too?" "Ah, oi $Jogador.Nome! Que surpresa boa! Você também veio aproveitar o sol?">>
<br>
<<PlayerDiz "Yeah, I needed some time to relax. It looks like you’re enjoying the day as well." "Sim, precisava de um tempo para relaxar. Parece que a senhorita também está aproveitando o dia.">>
<br>
<<ProfBioDiz "Definitely! There's nothing like a bit of sun and water to recharge. And you can call me $ProfBiologia.Nome here, we're outside of school." "Com certeza! Nada como um pouco de sol e água para recarregar as energias. E pode me chamar de $ProfBiologia.Nome aqui, estamos fora da escola.">>
<br>
<<PlayerDiz "Sure, $ProfBiologia.Nome. Your swimsuit is... quite striking. It suits your energy." "Claro, $ProfBiologia.Nome. Seu maiô é... bem chamativo. Combina com sua energia.">>
<br>
<<Narrador "You say while trying not to look at your teacher's huge breasts." "Diz você enquanto tenta não olhar para os seios imensos de sua professora.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Thanks! I like to have fun with fashion, even at the pool. And you? Do you like swimming?" "Obrigada! Eu gosto de me divertir com a moda, mesmo na piscina. E você? Gosta de nadar?">>
<br>
<<Narrador "$ProfBiologia.Nome replies, squeezing her breasts as she notices his resistance to admiring her." "Responde $ProfBiologia.Nome apertando seus seios, ao ver perceber sua resistencia em admira-la.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "I do, but I'm not that great at it. I prefer just... relaxing." "Gosto, mas não sou tão bom. Prefiro ficar... relaxando.">>
<br>
<<Narrador "You say, no longer able to look anywhere but at $ProfBiologia.Nome's large bust." "Diz você já não conseguindo olhar para outro lugar que não seja o grande busto de $ProfBiologia.Nome.">>
<br>
<<ProfBioDiz "Relaxing is a great choice too. Sometimes, you just need to take time to enjoy the moment, without any rush." "Relaxar é uma ótima escolha também. Às vezes, a gente só precisa de um tempo pra curtir o momento, sem pressa.">>
<br>
<<PlayerDiz "That’s true. You... I mean, $ProfBiologia.Nome, always seem so cheerful and confident. What's your secret?" "É verdade. A senhorita... digo, $ProfBiologia.Nome, sempre parece tão alegre e confiante. Qual o segredo?">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, life’s too short not to be happy. Just be yourself and enjoy every moment. You’ve got that inside you too, you know?" "Ah, $Jogador.Nome, a vida é muito curta para não ser feliz. É só ser você mesmo e aproveitar cada momento. Você também tem isso dentro de você, sabia?">>
<br>
<<Narrador "The two of you keep talking for a while, you can't help but stare at $ProfBiologia.Nome's breasts in her micro swimsuit. She seems to like it." "Vocês dois continuam conversando por algum tempo, você não consegue não olhar para o peitoral de $ProfBiologia.Nome, no seu micro maiõ. Ela parece gostar disso.">>
<br>
<<ProfBiologiaAmizade 1>>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison? I didn't expect to see you here at the pool." "Professora $ProfBiologia.Nome? Não esperava encontrá-la aqui na piscina.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! You here? What a pleasant surprise. But please, call me $ProfBiologia.Nome, we're outside of school, after all." "Ah, $Jogador.Nome! Você por aqui? Que surpresa agradável. Mas, por favor, me chame de $ProfBiologia.Nome, estamos fora da escola, afinal.">>
<br>
<<PlayerDiz "Of course, $ProfBiologia.Nome... You seem to be enjoying the day. That yellow swimsuit really suits you." "Claro, $ProfBiologia.Nome... Você parece estar aproveitando o dia. Esse maio amarelo realmente combina com você.">>
<br>
<<Narrador "You commented, looking boldly at her breasts. $ProfBiologia.Nome smiled again, and there was something in the softness of that smile that made you feel a little braver." "Comenta você olhando ousadamente para os seios. $ProfBiologia.Nome sorriu novamente, e havia algo na suavidade daquele sorriso que fez você se sentir um pouco mais corajoso.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Thank you, dear. I like vibrant colors—they make me feel alive. And you? I don't see you around here often." "Obrigada, querido. Gosto de cores vibrantes, elas me fazem sentir viva. E você? Não vejo você por aqui com frequência.">>
<br>
<<Narrador "She says, squeezing her breasts, apparently she likes you to look at her." "Diz ela apertando os seios, aparentemente ela gosta que você olhe para ela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "That's true, I don't come here much. But today... I think I made the right decision." "É verdade, não venho muito. Mas hoje... acho que tomei a decisão certa.">>
<br>
<<ProfBioDiz "A good decision indeed. A sunny day like this shouldn't be wasted." "Decisão acertada mesmo. Um dia de sol desses não pode ser desperdiçado.">>
<br>
<<Narrador "The two of you continue talking for a while longer." "Vocês dois continuam conversando por mais um tempo.">>
<br>
<<ProfBiologiaPaixao 1>>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison? I didn't expect to see you here at the pool." "Professora $ProfBiologia.Nome? Não esperava encontrá-la aqui na piscina.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! You here? What a pleasant surprise. But please, call me $ProfBiologia.Nome, we're outside of school, after all." "Ah, $Jogador.Nome! Você por aqui? Que surpresa agradável. Mas, por favor, me chame de $ProfBiologia.Nome, estamos fora da escola, afinal.">>
<br>
<<PlayerDiz "Of course, $ProfBiologia.Nome... You seem to be enjoying the day. That yellow swimsuit really suits you." "Claro, $ProfBiologia.Nome... Você parece estar aproveitando o dia. Esse maio amarelo realmente combina com você.">>
<br>
<<Narrador "You commented, looking boldly at her breasts. $ProfBiologia.Nome smiled again, and there was something in the softness of that smile that made you feel a little braver." "Comenta você olhando ousadamente para os seios. $ProfBiologia.Nome sorriu novamente, e havia algo na suavidade daquele sorriso que fez você se sentir um pouco mais corajoso.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Thank you, dear. I like vibrant colors—they make me feel alive. And you? I don't see you around here often." "Obrigada, querido. Gosto de cores vibrantes, elas me fazem sentir viva. E você? Não vejo você por aqui com frequência.">>
<br>
<<Narrador "She says, squeezing her breasts, apparently she likes you to look at her." "Diz ela apertando os seios, aparentemente ela gosta que você olhe para ela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_biologia/videos/ProfBio-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "That's true, I don't come here much. But today... I think I made the right decision." "É verdade, não venho muito. Mas hoje... acho que tomei a decisão certa.">>
<br>
<<ProfBioDiz "A good decision indeed. A sunny day like this shouldn't be wasted." "Decisão acertada mesmo. Um dia de sol desses não pode ser desperdiçado.">>
<br>
<<Narrador "The two of you continue talking for a while longer." "Vocês dois continuam conversando por mais um tempo.">>
<br>
<<ProfBiologiaPaixao 1>>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<Narrador "$ProfBiologia.Nome is working out at this moment." "$ProfBiologia.Nome está malhando no momento.">>
<br>
<<switch random(1, 8)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym6.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym7.mp4" type="video/mp4"></video></center>
<<case 8>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym8.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfBiologia]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Treine com ela|treino-com-ProfBiologia]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<</if>>
<<else>>
<<Narrador "You don't have money to workout today." "Você não tem dinheiro para malhar hoje.">>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<Narrador "Have you workout today." "Você já treinou hoje?">>
<</if>>
<br><br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfBiologia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfBiologia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to see you here in the park|Talk-ProfBiologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Well, it's just that you look... really beautiful|Talk-ProfBiologia-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la aqui no parque|Talk-ProfBiologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Ah, é que você está... muito bonita|Talk-ProfBiologia-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfBiologia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfBiologia]]>><</button>>@@
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to see you here in the park|Talk-ProfBiologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Well, it's just that you look... really beautiful|Talk-ProfBiologia-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la aqui no parque|Talk-ProfBiologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Ah, é que você está... muito bonita|Talk-ProfBiologia-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $gameDate.getHours() is 18>>
/*===================================================================*/
<<Narrador "$ProfBiologia.Nome is now in a massage room." "$ProfBiologia.Nome agora em uma sala de massagem.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Sala de Massagem">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Sala de Massagem">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Hello, Miss Hutchison. I didn’t expect to see you here in the park." "Olá, professora $ProfBiologia.Nome. Não esperava encontrá-la aqui no parque.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! Good morning! Have a seat, the sun is lovely today. Sometimes we just need a bit of nature, don’t we?" "Ah, $Jogador.Nome! Bom dia! Sente-se, o sol está ótimo hoje. Às vezes, a gente precisa de um pouco de natureza, não é?">>
<br>
<<Narrador "You sit down next to her." "Você se senta ao lado dela.">>
<br>
<<PlayerDiz "True... I usually come here to think, but it looks like you’re already in relaxation mode." "Verdade... Eu costumo vir aqui para pensar, mas parece que a senhorita já está no modo relax.">>
<br>
<<ProfBioDiz "Yes! This park helps me recharge. And you, are you thinking about anything in particular?" "Sim! Esse parque me ajuda a recarregar as energias. E você, está pensando em alguma coisa específica?">>
<br>
<<PlayerDiz "Just reflecting on life, you know… Some things seem too complicated." "Só refletindo sobre a vida, sabe... Algumas coisas parecem complicadas demais.">>
<br>
<<ProfBioDiz "I understand. But sometimes we need to take a break and just... feel. You don’t need immediate answers for everything." "Entendo. Mas às vezes a gente precisa dar uma pausa e se permitir apenas... sentir. Não precisa de respostas imediatas para tudo.">>
<br>
<<PlayerDiz "I guess I need to learn how to do that… To let go a bit more." "Acho que tenho que aprender a fazer isso... Me deixar levar um pouco mais.">>
<br>
<<ProfBioDiz "And why not? Life’s too short to be stuck in worries. I usually go with the flow and trust that things will work out." "E por que não? A vida é curta demais para ficar preso em preocupações. Eu costumo seguir o fluxo e confiar que as coisas vão se ajeitar.">>
<br>
<<PlayerDiz "It must be nice to have that kind of confidence. I always feel like I’m trying to control everything." "Deve ser bom ter essa confiança. Eu me sinto sempre tentando controlar tudo.">>
<br>
<<ProfBioDiz "Control is an illusion, $Jogador.Nome. What you can control is how you react to things. Allow yourself to be happy, even if just for a moment, without overthinking it." "Controle é uma ilusão, $Jogador.Nome. O que você pode controlar é como você reage às coisas. Se permita ser feliz, mesmo que só por um momento, sem pensar demais.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfBiologiaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Hello, Miss Hutchison. I didn’t expect to see you here in the park." "Olá, professora $ProfBiologia.Nome. Não esperava encontrá-la aqui no parque.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! Good morning! Have a seat, the sun is lovely today. Sometimes we just need a bit of nature, don’t we?" "Ah, $Jogador.Nome! Bom dia! Sente-se, o sol está ótimo hoje. Às vezes, a gente precisa de um pouco de natureza, não é?">>
<br>
<<Narrador "You sit down next to her." "Você se senta ao lado dela.">>
<br>
<<PlayerDiz "True... I usually come here to think, but it looks like you’re already in relaxation mode." "Verdade... Eu costumo vir aqui para pensar, mas parece que a senhorita já está no modo relax.">>
<br>
<<ProfBioDiz "Yes! This park helps me recharge. And you, are you thinking about anything in particular?" "Sim! Esse parque me ajuda a recarregar as energias. E você, está pensando em alguma coisa específica?">>
<br>
<<PlayerDiz "Just reflecting on life, you know… Some things seem too complicated." "Só refletindo sobre a vida, sabe... Algumas coisas parecem complicadas demais.">>
<br>
<<ProfBioDiz "I understand. But sometimes we need to take a break and just... feel. You don’t need immediate answers for everything." "Entendo. Mas às vezes a gente precisa dar uma pausa e se permitir apenas... sentir. Não precisa de respostas imediatas para tudo.">>
<br>
<<PlayerDiz "I guess I need to learn how to do that… To let go a bit more." "Acho que tenho que aprender a fazer isso... Me deixar levar um pouco mais.">>
<br>
<<ProfBioDiz "And why not? Life’s too short to be stuck in worries. I usually go with the flow and trust that things will work out." "E por que não? A vida é curta demais para ficar preso em preocupações. Eu costumo seguir o fluxo e confiar que as coisas vão se ajeitar.">>
<br>
<<PlayerDiz "It must be nice to have that kind of confidence. I always feel like I’m trying to control everything." "Deve ser bom ter essa confiança. Eu me sinto sempre tentando controlar tudo.">>
<br>
<<ProfBioDiz "Control is an illusion, $Jogador.Nome. What you can control is how you react to things. Allow yourself to be happy, even if just for a moment, without overthinking it." "Controle é uma ilusão, $Jogador.Nome. O que você pode controlar é como você reage às coisas. Se permita ser feliz, mesmo que só por um momento, sem pensar demais.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfBiologiaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison, I didn't expect to find you here." "professora $ProfBiologia.Nome, eu não esperava encontrá-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! You can call me $ProfBiologia.Nome, we're outside the classroom, aren't we? How are you?" "Ah, $Jogador.Nome! Pode me chamar de $ProfBiologia.Nome, estamos fora da sala de aula, não é? Como você está?">>
<br>
<<Narrador "She says with a warm smile." "Diz ela sorrindo calorosamente.">>
<br>
<<PlayerDiz "I'm good, thank you. It's just... well, it's strange seeing you here, outside of class. You look so... different." "Estou bem, obrigado. É que... bom, é estranho vê-la aqui, fora da sala de aula. Você parece tão... diferente.">>
<br>
<<Narrador "You reply, sitting next to her on the bench. She laughs softly." "Responde você sentando-se ao lado dela no banco. Ela rí suavemente.">>
<br>
<<ProfBioDiz "Different how?" "Diferente como?">>
<br>
<<PlayerDiz "Well, it's just that you look... really beautiful. Not that you don't at school, but... here, outdoors, you seem even more so." "Ah, é que você está... muito bonita. Não que não seja na escola, mas... aqui, ao ar livre, parece ainda mais.">>
<br>
<<ProfBioDiz "How kind of you, $Jogador.Nome. What brings me here is the same as you, I imagine. I like to enjoy the sun and disconnect a bit from work." "Que gentil, $Jogador.Nome. O que me traz aqui é o mesmo que a você, imagino. Gosto de aproveitar o sol e me desconectar um pouco do trabalho.">>
<br>
<<Narrador "$ProfBiologia.Nome says with a sparkle in her eyes." "Diz $ProfBiologia.Nome com um brilho olhar.">>
<br>
<<PlayerDiz "Me too. I like coming here to think... or not think at all, actually." "Eu também. Gosto de vir aqui para pensar... ou não pensar em nada, na verdade.">>
<br>
<<ProfBioDiz "Sometimes, it's important to just be present, without so many worries. The park is perfect for that, don't you think?" "Às vezes, é importante simplesmente estar presente, sem tantas preocupações. O parque é perfeito para isso, não acha?">>
<br>
<<PlayerDiz "It is. And... have you always been this confident? I mean, you seem so at ease with who you are." "É sim. E... você sempre foi tão confiante assim? Quero dizer, você parece tão à vontade com quem você é.">>
<br>
<<Narrador "She smiles slightly." "Ela sorri de lado.">>
<br>
<<ProfBioDiz "Confidence comes with time, $Jogador.Nome. And with the acceptance that being who we are, without fear, is the greatest gift we can give ourselves." "A confiança vem com o tempo, $Jogador.Nome. E com a aceitação de que ser quem somos, sem medo, é o maior presente que podemos nos dar.">>
<br>
<<PlayerDiz "I think that's amazing..." "Acho isso incrível...">>
<br>
<<Narrador "You say, looking into her eyes, admiring her. She smiles and gently touches your shoulder." "Diz você olhando-a nos olhos, admirado. Ela sorri e toca gentilmente os seus ombros.">>
<br>
<<ProfBioDiz "You have that in you too, you know? Sometimes, we just need someone to show us the way." "Você também tem isso em você, sabia? Às vezes, só precisamos de alguém que nos mostre o caminho.">>
<br>
<<PlayerDiz "Maybe I can learn a little from you." "Talvez eu possa aprender um pouco com você.">>
<br>
<<ProfBioDiz "I'm here for that. After all, learning goes far beyond books, doesn't it?" "Estou aqui para isso. Afinal, aprender vai muito além dos livros, não é?">>
<br>
<<Narrador "She responds, laughing lightly. The two of you continue talking for a few more minutes." "Responde ela rindo levemente. Vocês dois continuam conversando por alguns minutos.">>
<br>
<<ProfBiologiaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Miss Hutchison, I didn't expect to find you here." "professora $ProfBiologia.Nome, eu não esperava encontrá-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome! You can call me $ProfBiologia.Nome, we're outside the classroom, aren't we? How are you?" "Ah, $Jogador.Nome! Pode me chamar de $ProfBiologia.Nome, estamos fora da sala de aula, não é? Como você está?">>
<br>
<<Narrador "She says with a warm smile." "Diz ela sorrindo calorosamente.">>
<br>
<<PlayerDiz "I'm good, thank you. It's just... well, it's strange seeing you here, outside of class. You look so... different." "Estou bem, obrigado. É que... bom, é estranho vê-la aqui, fora da sala de aula. Você parece tão... diferente.">>
<br>
<<Narrador "You reply, sitting next to her on the bench. She laughs softly." "Responde você sentando-se ao lado dela no banco. Ela rí suavemente.">>
<br>
<<ProfBioDiz "Different how?" "Diferente como?">>
<br>
<<PlayerDiz "Well, it's just that you look... really beautiful. Not that you don't at school, but... here, outdoors, you seem even more so." "Ah, é que você está... muito bonita. Não que não seja na escola, mas... aqui, ao ar livre, parece ainda mais.">>
<br>
<<ProfBioDiz "How kind of you, $Jogador.Nome. What brings me here is the same as you, I imagine. I like to enjoy the sun and disconnect a bit from work." "Que gentil, $Jogador.Nome. O que me traz aqui é o mesmo que a você, imagino. Gosto de aproveitar o sol e me desconectar um pouco do trabalho.">>
<br>
<<Narrador "$ProfBiologia.Nome says with a sparkle in her eyes." "Diz $ProfBiologia.Nome com um brilho olhar.">>
<br>
<<PlayerDiz "Me too. I like coming here to think... or not think at all, actually." "Eu também. Gosto de vir aqui para pensar... ou não pensar em nada, na verdade.">>
<br>
<<ProfBioDiz "Sometimes, it's important to just be present, without so many worries. The park is perfect for that, don't you think?" "Às vezes, é importante simplesmente estar presente, sem tantas preocupações. O parque é perfeito para isso, não acha?">>
<br>
<<PlayerDiz "It is. And... have you always been this confident? I mean, you seem so at ease with who you are." "É sim. E... você sempre foi tão confiante assim? Quero dizer, você parece tão à vontade com quem você é.">>
<br>
<<Narrador "She smiles slightly." "Ela sorri de lado.">>
<br>
<<ProfBioDiz "Confidence comes with time, $Jogador.Nome. And with the acceptance that being who we are, without fear, is the greatest gift we can give ourselves." "A confiança vem com o tempo, $Jogador.Nome. E com a aceitação de que ser quem somos, sem medo, é o maior presente que podemos nos dar.">>
<br>
<<PlayerDiz "I think that's amazing..." "Acho isso incrível...">>
<br>
<<Narrador "You say, looking into her eyes, admiring her. She smiles and gently touches your shoulder." "Diz você olhando-a nos olhos, admirado. Ela sorri e toca gentilmente os seus ombros.">>
<br>
<<ProfBioDiz "You have that in you too, you know? Sometimes, we just need someone to show us the way." "Você também tem isso em você, sabia? Às vezes, só precisamos de alguém que nos mostre o caminho.">>
<br>
<<PlayerDiz "Maybe I can learn a little from you." "Talvez eu possa aprender um pouco com você.">>
<br>
<<ProfBioDiz "I'm here for that. After all, learning goes far beyond books, doesn't it?" "Estou aqui para isso. Afinal, aprender vai muito além dos livros, não é?">>
<br>
<<Narrador "She responds, laughing lightly. The two of you continue talking for a few more minutes." "Responde ela rindo levemente. Vocês dois continuam conversando por alguns minutos.">>
<br>
<<ProfBiologiaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
/*===================================================================*/
<<if ($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 22)>>
/*===================================================================*/
<<Narrador "Miss Hutchison is with a friend." "Professora $ProfBiologia.Nome está com uma amiga.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Tennis1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Apparently they're going to play tennis." "Aparentemente elas vão jogar Tenis.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Tennis2.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Quadras-Esportiva">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Quadras_Esportivas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Nicole Aniston<<FundoApartamentoHutchison>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$ProfSociologia.Nome is sleeping at the moment." "$ProfSociologia.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Aniston">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Aniston">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 13:00 - 14:00; 16:00 - 17:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Aniston">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Aniston">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfSociologia.Nome is sleeping at the moment." "$ProfSociologia.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Aniston">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Aniston">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 or $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>>
/* 07:00 - 08:30; 11:30 - 14:00; 16:00 - 17:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Aniston">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Aniston">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<if $ProfSociologiaM1.MissaoEstatus is "Ativa">>
<<goto "PSM1 - Bodybuilding">>
<</if>>
<<Narrador "$ProfSociologia.Nome is working out at the moment." "$ProfSociologia.Nome está malhando no momento.">>
<br>
<<switch random(1, 10)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym6.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym7.mp4" type="video/mp4"></video></center>
<<case 8>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym8.mp4" type="video/mp4"></video></center>
<<case 9>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym9.mp4" type="video/mp4"></video></center>
<<case 10>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym10.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfSociologia]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Treine com ela|treino-com-ProfSociologia]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<</if>>
<<else>>
<<Narrador "You don't have money to workout today." "Você não tem dinheiro para malhar hoje.">>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<Narrador "Have you workout today." "Você já treinou hoje?">>
<</if>>
<br><br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Parque1.jpg"></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfSociologia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfSociologia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to see you here in the park|Talk-ProfSociologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Do you enjoy walking in the park?|Talk-ProfSociologia-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la aqui no parque|Talk-ProfSociologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você gosta de passear no parque?|Talk-ProfSociologia-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<PlayerDiz "Hey Miss Miller." "Hey professora.">>
<br>
<<if lastVisited("Parque") is 2>> /*=============================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Parque1.jpg"></center>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Piscina2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<br>
<<ProfSocioDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know a guy called of Bastion of Light?" "Você conhece um cara chamado de Bastion of Light?">>
<br>
<<ProfSocioDiz "No, why?" "Não, porque?">>
<br>
<<PlayerDiz "I think it was a teacher or a student at the school." "Eu acho que foi um professor ou um aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at that school, so I haven't had time to get to know everyone." "Acabei de começar a dar aulas naquela escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Alright then Miss Miller, bye." "Tudo bem então professora, tchau.">>
<br>
<<ProfSocioDiz "Goodbye $Jogador.Nome." "Tchau $Jogador.Nome.">>
<br>
<<if lastVisited("Parque") is 2>> /*=============================*/
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Piscina") is 2>> /*========================*/
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Hello, Miss Miller! I didn’t expect to see you here in the park." "Olá, professora $ProfSociologia.Nome! Não esperava encontrá-la aqui no parque.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "Hello, $Jogador.Nome. I didn’t expect to see you here either. Enjoying some fresh air?" "Olá, $Jogador.Nome. Também não esperava te ver por aqui. Aproveitando um pouco de ar fresco?">>
<br>
<<PlayerDiz "Yes, I thought it would be good to get out of the house for a bit. And you? Do you like coming here?" "Sim, achei que seria bom sair um pouco de casa. E a senhora? Gosta de vir aqui?">>
<br>
<<ProfSocioDiz "I do. It’s a good place to reflect and disconnect from the routine a bit. Sometimes, it’s important to do that, don’t you think?" "Gosto bastante. É um bom lugar para refletir e desconectar um pouco da rotina. Às vezes, é importante fazer isso, você não acha?">>
<br>
<<PlayerDiz "Definitely. I was thinking about the last class, that discussion about privacy. You said some things that made me reflect." "Com certeza. Eu estava pensando sobre a última aula, aquela discussão sobre privacidade. A senhora falou coisas que me fizeram refletir.">>
<br>
<<ProfSocioDiz "I’m glad to hear that. It’s important that you think about these issues. What stood out to you the most?" "Fico feliz em ouvir isso. É importante que vocês pensem sobre essas questões. O que mais te chamou a atenção?">>
<br>
<<PlayerDiz "I think the part about respecting people. I had never thought about it that deeply." "Acho que a parte sobre respeito às pessoas. Nunca tinha pensado tão a fundo nisso.">>
<br>
<<ProfSocioDiz "That’s a lesson many only learn after a difficult situation. It’s good to see that you’re getting ahead of it." "Essa é uma lição que muitos só aprendem depois de uma situação difícil. É bom ver que você está se antecipando a isso.">>
<br>
<<PlayerDiz "Thank you, Miss Miller. I think I’m starting to understand better what you’re trying to teach us." "Obrigado, professora $ProfSociologia.Nome. Acho que estou começando a entender melhor o que a senhora quer nos ensinar.">>
<br>
<<ProfSocioDiz "I’m pleased to hear that, $Jogador.Nome. If you ever want to talk more about these topics, know that I’m always available." "Fico satisfeita em saber disso, $Jogador.Nome. Se precisar conversar mais sobre esses assuntos, saiba que estou sempre à disposição.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfSociologiaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Miss Miller, what a surprise to see you here." "professora $ProfSociologia.Nome, que surpresa vê-la aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "$Jogador.Nome, I didn’t expect to run into one of my students outside the classroom. Are you enjoying the day?" "$Jogador.Nome, não esperava encontrar um de meus alunos fora da sala de aula. Está aproveitando o dia?">>
<br>
<<PlayerDiz "I am. I like coming here to think. And you, do you enjoy walking in the park?" "Estou, sim. Gosto de vir aqui para pensar. E você, gosta de passear no parque?">>
<br>
<<ProfSocioDiz "Yes, I like to get some fresh air and enjoy the peace. It's a good place to reflect on the lessons and sometimes on life." "Sim, gosto de aproveitar um pouco de ar fresco e a tranquilidade. É um bom lugar para refletir sobre as aulas e, às vezes, a vida.">>
<br>
<<PlayerDiz "Yeah... I lik... I've always liked the way you teach. You can tell that you care about us, even when you're firm." "É... Gost... Eu sempre gostei do jeito que a senhora conduz as aulas. Dá para ver que se importa com a gente, mesmo quando é firme.">>
<br>
<<ProfSocioDiz "I'm glad you notice that. Being firm is part of it, but I also want you all to grow as better people. Respect and ethics are fundamental." "Fico feliz que perceba isso. Ser firme faz parte, mas também quero que vocês saiam como pessoas melhores. Respeito e ética são fundamentais.">>
<br>
<<Narrador "She says with a soft laugh." "Diz ela rindo suavemente.">>
<br>
<<PlayerDiz "I know. And it’s important for life, right? I guess I never thought about it that way before." "Eu sei. E é importante para a vida, né? Acho que eu nunca tinha pensado assim antes.">>
<br>
<<ProfSocioDiz "That’s the goal, $Jogador.Nome. Every lesson is an opportunity for growth, and it’s good to see you’re starting to realize that." "Esse é o objetivo, $Jogador.Nome. Cada aula é uma oportunidade de crescimento, e é bom ver que você está começando a perceber isso.">>
<br>
<<PlayerDiz "Maybe I'm starting to realize other things too. Maybe about how much I admire you." "Talvez eu tenha começado a perceber outras coisas também. Talvez sobre o quanto admiro você.">>
<br>
<<Narrador "You say, smiling a little nervously. She then looks into your eyes, with a hint of surprise and kindness." "Diz você sorrindo um pouco nervoso. Ela então te olha nos olhos, com um brilho de surpresa e gentileza.">>
<br>
<<ProfSocioDiz "I appreciate your words, $Jogador.Nome. Admiration is a good feeling, but it also takes maturity to understand." "Agradeço suas palavras, $Jogador.Nome. Admirar é um sentimento bom, mas também exige maturidade para ser compreendido.">>
<br>
<<PlayerDiz "Yes, I... I understand." "Sim, eu... entendo.">>
<br>
<<Narrador "You say, blushing a little, and she then gently touches your shoulder." "Diz você corando as bochechas, ela então toca suavemente em seu ombro.">>
<br>
<<ProfSocioDiz "Keep being who you are, $Jogador.Nome. In time, all these things will make even more sense." "Continue sendo quem você é, $Jogador.Nome. Com o tempo, todas essas coisas farão ainda mais sentido.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfSociologiaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/ProfSocio-Piscina2.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hello, $Jogador.Nome." "Olá, $Jogador.Nome.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfSociologia]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfSociologia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn't expect to see you here at the pool!|Talk-ProfSociologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Do you come here often?|Talk-ProfSociologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrar a senhora aqui na piscina!|Talk-ProfSociologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Costuma vir aqui com frequência?|Talk-ProfSociologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-C2Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$ProfSociologia.Nome is currently sunbathing." "$ProfSociologia.Nome está tomando um banho de sol no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<PlayerDiz "Miss Miller? I didn't expect to see you here at the pool!" "Professora $ProfSociologia.Nome? Não esperava encontrar a senhora aqui na piscina!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "Hello, $Jogador.Nome! A pleasant surprise, isn't it? We all need some time to relax." "Olá, $Jogador.Nome! Surpresa boa, não é? Todos precisamos de um tempo para relaxar.">>
<br>
<<PlayerDiz "That's true. I always thought of you as someone who's always in charge, so it's strange to see you outside that environment, but it's nice too." "É verdade. Eu sempre pensei na senhora como alguém que está sempre no comando, então é estranho vê-la fora desse ambiente, mas é legal também.">>
<br>
<<ProfSocioDiz "Life is more than just work, $Jogador.Nome. I always talk about the achievements of workers' rights, and that applies to me as well." "A vida é mais do que apenas trabalho, $Jogador.Nome. Sempre falo sobre as conquistas dos direitos do trabalhador, e isso se aplica a mim também.">>
<br>
<<PlayerDiz "I understand. All of that is really important for everyone." "Eu entendo. Tudo isso é bém importante para todo mundo.">>
<br>
<<ProfSocioDiz "Yes, maintaining effort is crucial, but it's also important to know when to slow down. We can't give our best if we're always exhausted." "Sim, manter exforço é crussial, mas também é importante saber quando desacelerar. Não podemos dar o nosso melhor se estivermos sempre esgotados.">>
<br>
<<PlayerDiz "That's true. Sometimes I forget that taking a break is also part of the process." "Isso é verdade. Às vezes, esqueço que parar um pouco também é parte do processo.">>
<br>
<<ProfSocioDiz "It definitely is. Balance between work and rest is essential. How are your classes going? Are you managing well?" "E é mesmo. Equilíbrio entre trabalho e descanso é essencial. Como estão as suas aulas? Tem conseguido administrar bem?">>
<br>
<<PlayerDiz "I'm adjusting, but your classes have been challenging. I've been thinking a lot about the ethical issues we discussed." "Estou me adaptando, mas suas aulas têm sido desafiadoras. Fico pensando muito nas questões de ética que discutimos.">>
<br>
<<ProfSocioDiz "I'm glad to hear that. Reflecting on those topics is important for your growth, not just as a student but as a person." "Fico feliz em ouvir isso. Refletir sobre esses temas é importante para o seu crescimento, não só como estudante, mas como pessoa.">>
<br>
<<PlayerDiz "Definitely. I think I'm starting to better understand the importance of making decisions responsibly." "Com certeza. Acho que estou começando a entender melhor a importância de tomar decisões com responsabilidade.">>
<br>
<<ProfSocioDiz "Exactly. Remember, I'm here to help, both in and out of the classroom. If you need anything, you can count on me." "Exato. Lembre-se de que estou aqui para ajudar, dentro e fora da sala de aula. Se precisar de algo, pode contar comigo.">>
<br>
<<PlayerDiz "Thank you, Miss Miller. I mean, $ProfSociologia.Nome... I'll try to get used to calling you that outside of school." "Obrigado, professora $ProfSociologia.Nome. Quer dizer, $ProfSociologia.Nome... Vou tentar me acostumar a chamá-la assim fora da escola.">>
<br>
<<Narrador "You continue talking for a few more minutes." "Vocês continuam conversando por mais alguns minutos.">>
<br>
<<ProfSociologiaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if ($gameDate.getHours() is 17) or
($gameDate.getHours() is 18)>>
/*===================================================================*/
<<PlayerDiz "Miss Miller? What a surprise to find you here at the pool." "Professora $ProfSociologia.Nome? Que surpresa encontrar a senhora aqui na piscina.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "Oh, $Jogador.Nome, I didn’t expect to see one of my students here either. How are you?" "Ah, $Jogador.Nome, também não esperava ver um de meus alunos por aqui. Como você está?">>
<br>
<<PlayerDiz "I’m good, just enjoying the day a bit. And you? Do you come here often?" "Estou bem, só aproveitando um pouco o dia. E a senhora? Costuma vir aqui com frequência?">>
<br>
<<ProfSocioDiz "Every now and then. I like to swim to relax. Plus, it’s a good time to reflect without the distractions of the classroom." "De vez em quando. Gosto de nadar para relaxar. Além disso, é um bom momento para refletir sem as distrações da sala de aula.">>
<br>
<<PlayerDiz "I see... it's important to have those moments. And, if I may say, swimming seems to suit your personality. Strong and determined, even in the water." "Entendo... é importante ter esses momentos. E, se me permite dizer, nadar parece combinar com a sua personalidade. Firme e decidida, até mesmo na água.">>
<br>
<<ProfSocioDiz "Thank you, $Jogador.Nome. And you? What brings you here today? Anything specific on your mind?" "Obrigada, $Jogador.Nome. E você? O que te traz aqui hoje? Algo específico em mente?">>
<br>
<<Narrador "$ProfSociologia.Nome says with a smile." "Diz $ProfSociologia.Nome sorrindo.">>
<br>
<<PlayerDiz "Just wanted a bit of peace, I guess. Sometimes it's nice to get away from everything and think about life... or other things." "Só queria um pouco de paz, acho. Às vezes é bom se afastar de tudo e pensar na vida... ou em outras coisas.">>
<br>
<<ProfSocioDiz "That’s true. But I hope those thoughts are positive. No getting lost in worries, alright?" "Isso é verdade. Mas espero que esses pensamentos sejam positivos. Nada de se perder em preocupações, certo?">>
<br>
<<PlayerDiz "I’ll try to follow your advice, Miss Miller. And... if it’s not too strange to say, you’re beautiful." "Vou tentar seguir o conselho, professora $ProfSociologia.Nome. E... se não for estranho dizer, a senhorita é linda.">>
<br>
<<ProfSocioDiz "That’s nice to hear. You’re very kind, $Jogador.Nome. You’re not bad yourself." "É bom ouvir isso. Você é muito gentil, $Jogador.Nome. Você também não é nada mal.">>
<br>
<<Narrador "She says, laughing softly." "Diz ela rindo suavemente.">>
<br>
<<PlayerDiz "Good to know... maybe we’ll run into each other here more often?" "É bom saber disso... quem sabe a gente se esbarra aqui mais vezes?">>
<br>
<<ProfSocioDiz "Maybe? But for now, enjoy your day, $Jogador.Nome. And take care." "Quem sabe? Mas por enquanto, aproveite seu dia, $Jogador.Nome. E cuide-se.">>
<br>
<<PlayerDiz "Will do, Miss Miller. See you later." "Pode deixar, Professora $ProfSociologia.Nome. Até logo.">>
<br>
<<ProfSociologiaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>>
/*===================================================================*/
<<Reflex "$ProfSociologia.Nome is playing tennis at the moment." "$ProfSociologia.Nome está jogando tênis no momento.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Tennis1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Tennis2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Quadras-Esportiva">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Quadras_Esportivas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Cherie Deville<<FundoApartamentoHutchison>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$ProfEdFisica.Nome is sleeping at the moment." "$ProfEdFisica.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sleep.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Paparozzi">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Paparozzi">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 23)>>
/* 06:00 - 07:00; 13:30 - 14:00; 16:30 - 17:30; 19:00 - 21:00; 23:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Paparozzi">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Paparozzi">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfEdFisica.Nome is sleeping at the moment." "$ProfEdFisica.Nome está dormindo no momento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sleep.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Paparozzi">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Paparozzi">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 12) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 23)>>
/* 07:00 - 08:00; 11:30 - 13:30; 16:30 - 17:30; 19:00 - 21:00; 23:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hallo?" "Olá?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Paparozzi">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Paparozzi">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Praça1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Hi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfEdFisica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfEdFisica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[What a coincidence running into you here at the square|Talk-ProfEdFisica-Praça Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Que coincidência encontrar a senhora aqui no praça|Talk-ProfEdFisica-Praça Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Praça1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Hi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfEdFisica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfEdFisica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[What a coincidence running into you here at the square|Talk-ProfEdFisica-Praça Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Que coincidência encontrar a senhora aqui no praça|Talk-ProfEdFisica-Praça Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Hey, Mrs. Paparozzi! What a coincidence running into you here at the square. Are you on your daily walk?" "Oi, professora $ProfEdFisica.Nome! Que coincidência encontrar a senhora aqui no praça. Está fazendo sua caminhada diária?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Praça2.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome! Yeah, just taking a stroll. It's nice to take a break, enjoy the day, and get some fresh air. What about you, what are you up to?" "Ei, $Jogador.Nome! Sim, estou dando uma volta, é bom parar um pouco para apreciar o dia e respirar um pouco de ar fresco. E você, está fazendo o quê por aqui?">>
<br>
<<PlayerDiz "Just walking around too. Sometimes it's good to step out of the virtual world and see real people, you know?" "Só dando uma volta também. Às vezes, é bom sair um pouco do mundo virtual e ver gente de verdade, sabe?">>
<br>
<<ProfEdFisicaDiz "So true! There's nothing like a good dose of nature to recharge. Plus, walking around can be a great way to come up with new ideas. So, how are your classes going?" "Verdade! Não tem nada como uma boa dose de natureza para recarregar as energias. Além disso, andar por aí pode ser uma ótima forma de ter novas ideias. E aí, como estão as aulas?">>
<br>
<<PlayerDiz "They're going well, I guess. I really enjoy your classes, it's a nice change from the monotony of the others. It was a lot of fun!" "Estão indo bem, eu acho. Eu curto muito suas aulas, é bom para quebrar a monotonia das outras aulas. Foi divertida demais!">>
<br>
<<ProfEdFisicaDiz "Oh, I'm glad you liked it! I love breaking the routine. Life's already full of rules and formalities, so why not bring a little craziness and fun into what we do?" "Ah, que bom que você gostou! Eu adoro quebrar a rotina. A vida já é cheia de regras e formalidades, então, por que não trazer um pouco de loucura e diversão para o que fazemos?">>
<br>
<<PlayerDiz "I agree..." "Concordo...">>
<br>
<<Narrador "The two of you keep chatting for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Hey, Mrs. Paparozzi! What a coincidence running into you here at the square. Are you on your daily walk?" "Oi, professora $ProfEdFisica.Nome! Que coincidência encontrar a senhora aqui no praça. Está fazendo sua caminhada diária?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Praça2.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome! Yeah, just taking a stroll. It's nice to take a break, enjoy the day, and get some fresh air. What about you, what are you up to?" "Ei, $Jogador.Nome! Sim, estou dando uma volta, é bom parar um pouco para apreciar o dia e respirar um pouco de ar fresco. E você, está fazendo o quê por aqui?">>
<br>
<<PlayerDiz "Just walking around too. Sometimes it's good to step out of the virtual world and see real people, you know?" "Só dando uma volta também. Às vezes, é bom sair um pouco do mundo virtual e ver gente de verdade, sabe?">>
<br>
<<ProfEdFisicaDiz "So true! There's nothing like a good dose of nature to recharge. Plus, walking around can be a great way to come up with new ideas. So, how are your classes going?" "Verdade! Não tem nada como uma boa dose de natureza para recarregar as energias. Além disso, andar por aí pode ser uma ótima forma de ter novas ideias. E aí, como estão as aulas?">>
<br>
<<PlayerDiz "They're going well, I guess. I really enjoy your classes, it's a nice change from the monotony of the others. It was a lot of fun!" "Estão indo bem, eu acho. Eu curto muito suas aulas, é bom para quebrar a monotonia das outras aulas. Foi divertida demais!">>
<br>
<<ProfEdFisicaDiz "Oh, I'm glad you liked it! I love breaking the routine. Life's already full of rules and formalities, so why not bring a little craziness and fun into what we do?" "Ah, que bom que você gostou! Eu adoro quebrar a rotina. A vida já é cheia de regras e formalidades, então, por que não trazer um pouco de loucura e diversão para o que fazemos?">>
<br>
<<PlayerDiz "I agree..." "Concordo...">>
<br>
<<Narrador "The two of you keep chatting for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Hey, Mrs. Paparozzi! I didn’t expect to run into you here at the park... you're always on the move, huh?" "Oi, $ProfEdFisica.Nome! Não esperava te encontrar por aqui na praça... tá sempre em movimento, né?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Praça2.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Oh, $Jogador.Nome! Look who showed up. I like to keep both my body and mind active. And you? Skipping the gym today?" "Ah, $Jogador.Nome! Olha só quem apareceu. Eu gosto de manter o corpo e a mente sempre ativos. E você, fugindo da academia hoje?">>
<br>
<<PlayerDiz "I’d say I’m enjoying the fresh air. There's something different about seeing you outside the court, you know?" "Eu diria que tô aproveitando o ar livre. Tem algo diferente em ver você fora da quadra, sabia?">>
<br>
<<ProfEdFisicaDiz "Different how? Better or worse?" "Diferente como? Melhor ou pior?">>
<br>
<<PlayerDiz "Better, for sure. You seem... more relaxed." "Melhor, com certeza. Você parece... mais relaxada.">>
<br>
<<ProfEdFisicaDiz "Hmm, and here I thought I always gave off a relaxed vibe. But I admit, the greenery here does slow things down nicely." "Hmm, e eu achando que dava essa impressão de relaxada o tempo todo. Mas, confesso, o verde da praça dá uma boa desacelerada no ritmo.">>
<br>
<<PlayerDiz "Good to know even you take time to breathe. You know, I’ve always found your energy impressive." "Bom saber que até você tira um tempo pra respirar. Sabe, sempre achei impressionante essa sua energia.">>
<br>
<<ProfEdFisicaDiz "And I’ve always found it interesting how you quietly observe everything. There’s more going on in that head of yours, isn’t there?" "E eu sempre achei interessante a forma como você observa tudo em silêncio. Tem mais coisas aí dentro dessa cabeça, né?">>
<br>
<<PlayerDiz "Maybe. But with you around, it’s not hard to pay attention." "Talvez. Mas com você por perto, não é difícil querer prestar atenção.">>
<br>
<<ProfEdFisicaDiz "Haha! Easy there, boy. I tend to be a dangerous distraction." "Haha! Vai com calma, garoto. Eu costumo ser uma distração perigosa.">>
<br>
<<PlayerDiz "A good distraction, I’d say." "Distração boa, eu diria.">>
<br>
<<ProfEdFisicaDiz "Careful with your words, $Jogador.Nome. They hold more power than you think." "Cuidado com as palavras, $Jogador.Nome. Elas têm mais poder do que você imagina.">>
<br>
<<PlayerDiz "I think I’m willing to take that risk." "Acho que estou disposto a correr o risco.">>
<br>
<<ProfEdFisicaDiz "Hmm, bold. This is getting interesting... wanna join me on this walk, or are you gonna keep flirting from a distance?" "Hmm, audacioso. Tá ficando interessante... quer me acompanhar nessa caminhada, ou vai continuar jogando charme à distância?">>
<br>
<<PlayerDiz "I’m coming. But I think it'll be hard to keep up with your pace." "Eu vou. Mas acho que vai ser difícil acompanhar seu ritmo.">>
<br>
<<ProfEdFisicaDiz "Oh, trust me. We can adjust the pace... who knows, maybe you’ll surprise me." "Ah, confia. A gente pode ajustar o passo... quem sabe você me surpreende.">>
<br>
<<ProfEdFisicaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<PlayerDiz "Hey, Mrs. Paparozzi." "Hey, professora.">>
<br>
<<if lastVisited("Praça") is 2>> /*==============================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Praca3.jpg"></center>
<</switch>>
<<elseif lastVisited("Parque") is 2>> /*=========================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Parque1.jpg"></center>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Piscina2.jpg"></center>
<</switch>>
<<elseif lastVisited("Bar") is 2>> /*============================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-Bar2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<br>
<<ProfEdFisicaDiz "Hey $Jogador.Nome." "Hey $Jogador.Nome.">>
<br>
<<PlayerDiz "Mrs. Paparozzi, you know a guy called of Bastion of Light." "Professora, você conhece um cara chamado de Bastião da Luz.">>
<br>
<<ProfEdFisicaDiz "I don't know him, why?" "Não conheço, porque?">>
<br>
<<PlayerDiz "For nothing, I just think he was a student or a teacher at the school." "Por nada, eu só acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava indo embora.">>
<br>
<<PlayerDiz "What's it about?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school court on Monday at 18:00 and you will know." "Vá para a quadra da escola na segunda-feira às 18:00 e você saberá.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you will like it, now you can go, and get ready." "Eu sei que você vai gostar, agora pode ir, e se preparar.">>
<br>
<<Narrador "You leave confused." "Você sai confuso.">>
<br>
<<if lastVisited("Praça") is 2>> /*==============================*/
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Parque") is 2>> /*=========================*/
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Piscina") is 2>> /*========================*/
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Bar") is 2>> /*============================*/
@@.btnUI;<<button "Leave" "Bar">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-WDayParque1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfEdFisica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfEdFisica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>>
@@.btnUI;<<button "I didn't expect to see you here in the park" "Talk-ProfEdFisica-Parque Amizade">><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Não esperava encontrá-la aqui no parque" "Talk-ProfEdFisica-Parque Amizade">><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 8>>
/*===================================================================*/
<<Narrador "Mrs. Paparozzi is in the park doing yoga." "$ProfEdFisica.Nome está no parque fazendo yoga.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Parque1.jpg"></center>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-WDayParque1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfEdFisica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfEdFisica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>>
@@.btnUI;<<button "I didn't expect to see you here in the park" "Talk-ProfEdFisica-Parque Amizade">><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Não esperava encontrá-la aqui no parque" "Talk-ProfEdFisica-Parque Amizade">><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Piscina2.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfEdFisica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfEdFisica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Are you enjoying the day?|Talk-ProfEdFisica-CountryClub-Piscina Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Tá curtindo o dia?|Talk-ProfEdFisica-CountryClub-Piscina Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "Mrs. Paparozzi is relaxing by the pool with a headset on." "Professora $ProfEdFisica.Nome está relaxando a beira da piscina com um fone de ouvido.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-C2Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfEdFisica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfEdFisica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[You, what brings you here?|Talk-ProfEdFisica-CountryClub-Piscina Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[O que te traz aqui?|Talk-ProfEdFisica-CountryClub-Piscina Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Hey, Mrs. Paparozzi! I didn’t expect to see you here. Are you enjoying the day?" "Oi, professora $ProfEdFisica.Nome! Não esperava te encontrar aqui. Tá curtindo o dia?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome! What a surprise! Oh, I always make the most of a sunny afternoon by the pool. And you, what brings you here?" "$Jogador.Nome! Que surpresa! Ah, eu sempre aproveito uma tarde ensolarada na piscina. E você, o que te traz aqui?">>
<br>
<<PlayerDiz "I needed to relax after so much running around with my studies." "Tava precisando relaxar depois de tanta correria com os estudos.">>
<br>
<<ProfEdFisicaDiz "Good! You can’t live on books and classes alone, right? The body needs movement, and the mind needs some fun." "Boa! Não dá pra viver só de livro e aula, né? O corpo precisa de movimento, e a mente de um pouco de diversão.">>
<br>
<<PlayerDiz "True... But it’s funny to see you outside of school. It feels like you’re in a totally different vibe here." "Verdade... Mas é engraçado ver você fora da escola. Parece que tá sempre em outro ritmo aqui.">>
<br>
<div class="Speak" style="background-color:#fa0032">
<img class="avatar2" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"><<if $game.lang is 0>>Mrs.<<elseif $game.lang is 1>>Professora<</if>> $ProfEdFisica.Nome Paparozzi
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I really let loose here. At school, I have to keep up a certain "air of seriousness," but outside... it’s all about enjoying life. It’s too short not to have fun.
<<elseif $game.lang is 1>>
Aqui eu me solto mesmo. Na escola, preciso manter um certo "ar de seriedade", mas fora... é só aproveitar. A vida é muito curta pra não se divertir.
<</if>>
</div>
<br>
<<PlayerDiz "Oh, that’s obvious. I always thought you were more... intense, but in a good way, of course." "Ah, isso é visível. Sempre achei que você fosse mais... intensa, mas no bom sentido, claro.">>
<br>
<<ProfEdFisicaDiz "Intense is the right word! And I like it that way. But tell me, have you been enjoying life or just burying yourself in studies?" "Intensa é a palavra certa! E eu gosto assim. Mas me diz, tem aproveitado a vida ou só tá se matando de estudar?">>
<br>
<<Narrador "$ProfEdFisica.Nome says, laughing. You laugh nervously but don’t give an answer." "Diz $ProfEdFisica.Nome aos risos. Você ri de nervoso mas não dá uma resposta.">>
<br>
<<ProfEdFisicaDiz "You can do both. Balance is everything. Study, but also go out, meet people, enjoy these moments. Who knows, maybe you’ll even join one of my parties someday!" "Dá pra fazer as duas coisas. Equilíbrio é tudo. Estuda, mas também sai, conhece gente, aproveita esses momentos. Quem sabe até se junta a uma das minhas festas um dia!">>
<br>
<<PlayerDiz "I don’t think I’m on your party level yet, but who knows..." "Eu acho que não tô no seu nível de festa ainda, mas quem sabe...">>
<br>
<<Narrador "You reply, laughing." "Responde você aos risos.">>
<br>
<<ProfEdFisicaDiz "Oh, boy! Don’t underestimate your potential! Before you know it, you’ll be keeping up. And remember: having fun is practice too!" "Ah, garoto! Não subestime seu potencial! Quando menos esperar, vai estar no ritmo. E lembre-se: diversão é treino também!">>
<br>
<<PlayerDiz "Laughs I’ll remember that. Well, I’m gonna dive in. See you, $ProfEdFisica.Nome!" "Risos Vou lembrar disso. Bom, vou cair na água. Até mais, $ProfEdFisica.Nome!">>
<br>
<<ProfEdFisicaDiz "See you, $Jogador.Nome! Enjoy yourself!" "Até, $Jogador.Nome! Aproveita, hein!">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 10) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<PlayerDiz "Mrs. Paparozzi?" "Professora $ProfEdFisica.Nome?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She looks at you and takes off her headphones." "Ela olha para você e tirar os fones de ouvido.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome! What a surprise! Oh, I always make the most of a sunny afternoon by the pool. And you, what brings you here?" "$Jogador.Nome! Que surpresa! Ah, eu sempre aproveito uma tarde ensolarada na piscina. E você, o que te traz aqui?">>
<br>
<<PlayerDiz "I needed to relax after so much running around with my studies." "Tava precisando relaxar depois de tanta correria com os estudos.">>
<br>
<<ProfEdFisicaDiz "Good! You can’t live on books and classes alone, right? The body needs movement, and the mind needs some fun." "Boa! Não dá pra viver só de livro e aula, né? O corpo precisa de movimento, e a mente de um pouco de diversão.">>
<br>
<<PlayerDiz "True... But it’s funny to see you outside of school. It feels like you’re in a totally different vibe here." "Verdade... Mas é engraçado ver você fora da escola. Parece que tá sempre em outro ritmo aqui.">>
<br>
<div class="Speak" style="background-color:#fa0032">
<img class="avatar2" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"><<if $game.lang is 0>>Mrs.<<elseif $game.lang is 1>>Professora<</if>> $ProfEdFisica.Nome Paparozzi
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I really let loose here. At school, I have to keep up a certain "air of seriousness," but outside... it’s all about enjoying life. It’s too short not to have fun.
<<elseif $game.lang is 1>>
Aqui eu me solto mesmo. Na escola, preciso manter um certo "ar de seriedade", mas fora... é só aproveitar. A vida é muito curta pra não se divertir.
<</if>>
</div>
<br>
<<PlayerDiz "Oh, that’s obvious. I always thought you were more... intense, but in a good way, of course." "Ah, isso é visível. Sempre achei que você fosse mais... intensa, mas no bom sentido, claro.">>
<br>
<<ProfEdFisicaDiz "Intense is the right word! And I like it that way. But tell me, have you been enjoying life or just burying yourself in studies?" "Intensa é a palavra certa! E eu gosto assim. Mas me diz, tem aproveitado a vida ou só tá se matando de estudar?">>
<br>
<<Narrador "$ProfEdFisica.Nome says, laughing. You laugh nervously but don’t give an answer." "Diz $ProfEdFisica.Nome aos risos. Você ri de nervoso mas não dá uma resposta.">>
<br>
<<ProfEdFisicaDiz "You can do both. Balance is everything. Study, but also go out, meet people, enjoy these moments. Who knows, maybe you’ll even join one of my parties someday!" "Dá pra fazer as duas coisas. Equilíbrio é tudo. Estuda, mas também sai, conhece gente, aproveita esses momentos. Quem sabe até se junta a uma das minhas festas um dia!">>
<br>
<<PlayerDiz "I don’t think I’m on your party level yet, but who knows..." "Eu acho que não tô no seu nível de festa ainda, mas quem sabe...">>
<br>
<<Narrador "You reply, laughing." "Responde você aos risos.">>
<br>
<<ProfEdFisicaDiz "Oh, boy! Don’t underestimate your potential! Before you know it, you’ll be keeping up. And remember: having fun is practice too!" "Ah, garoto! Não subestime seu potencial! Quando menos esperar, vai estar no ritmo. E lembre-se: diversão é treino também!">>
<br>
<<PlayerDiz "Laughs I’ll remember that. Well, I’m gonna dive in. See you, $ProfEdFisica.Nome!" "Risos Vou lembrar disso. Bom, vou cair na água. Até mais, $ProfEdFisica.Nome!">>
<br>
<<ProfEdFisicaDiz "See you, $Jogador.Nome! Enjoy yourself!" "Até, $Jogador.Nome! Aproveita, hein!">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Mrs. Paparozzi? I didn’t expect to see you here. Enjoying the pool?" "Professora $ProfEdFisica.Nome? Eu não esperava te encontrar aqui. Está aproveitando a piscina?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome! Relax, here I'm not your PE teacher. You can just call me $ProfEdFisica.Nome. And yes, soaking up a little sun. What about you? Taking a break from classes?" "$Jogador.Nome! Relaxe, aqui não sou sua professora de educação física. Pode me chamar só de $ProfEdFisica.Nome. E sim, aproveitando um pouco de sol. E você? Descansando das aulas?">>
<br>
<<PlayerDiz "Trying to, you know? But it’s hard not to think about tomorrow’s races... I thought you’d be preparing something new." "Tentando, né? Mas é difícil não pensar nas corridas de amanhã... achei que você estaria preparando algo novo.">>
<br>
<<ProfEdFisicaDiz "I always am! But a teacher's life isn’t all about exercise. Sometimes we need a little fun too, right?" "Sempre estou! Mas nem só de exercícios vive uma professora. Às vezes, a gente precisa de um pouco de diversão, certo?">>
<br>
<<PlayerDiz "Fair enough. I never thought you'd be so... laid-back outside of school." "Parece justo. Aliás, nunca pensei que você fosse tão... à vontade fora da escola.">>
<br>
<<ProfEdFisicaDiz "Well, there’s a lot you don’t know about me, $Jogador.Nome. And not everything has to be taken so seriously." "Bom, tem muita coisa que você não sabe sobre mim, $Jogador.Nome. E nem tudo precisa ser levado tão a sério.">>
<br>
<<Narrador "$ProfEdFisica.Nome says, laughing. $Jogador.Nome looks at her, feeling a bit awkward." "Diz $ProfEdFisica.Nome rindo. $Jogador.Nome então olha pra ela meio sem jeito.">>
<br>
<<PlayerDiz "I guess so... it’s just that, you’re always so full of energy. It’s kind of contagious." "Acho que sim... é que, sabe, a senhora— quer dizer, você, é sempre tão cheia de energia. É meio contagiante.">>
<br>
<<ProfEdFisicaDiz "Is that a bad thing?" "E isso é ruim?">>
<br>
<<Narrador "She asks, smiling." "Pergunta ela sorrindo.">>
<br>
<<PlayerDiz "No, of course not. Actually, it’s... inspiring. You’re different, in a good way." "Não, claro que não. Na verdade, é... inspirador. Você é diferente, no bom sentido.">>
<br>
<<ProfEdFisicaDiz "I like being different. Life’s too short to follow the rules all the time. You should try stepping out of your comfort zone more, $Jogador.Nome." "Gosto de ser diferente. A vida é curta demais pra seguir regras o tempo todo. Você devia experimentar isso mais, $Jogador.Nome. Sair da sua zona de conforto.">>
<br>
<<Narrador "The two of you continue chatting for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfEdFisicaPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 23>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Bar3.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfEdFisica]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfEdFisica]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I never thought I’d run into you here|Talk-ProfEdFisica-Bar Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Bar">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Nunca pensei que fosse te encontrar por aqui|Talk-ProfEdFisica-Bar Amizade]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Bar">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 23>>
/*===================================================================*/
<<PlayerDiz "Hey, Mrs. Paparozzi! I never thought I’d run into you here." "Ei, professora $ProfEdFisica.Nome! Nunca pensei que fosse te encontrar por aqui.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome? Well, look at that! Aren’t you a little young for this place? Hahaha... What brings you to the bar?" "$Jogador.Nome? Olha só! Você não é muito novo pra esse lugar? Hahaha... O que te traz ao bar?">>
<br>
<<PlayerDiz "Oh, just enjoying the night, you know? And you?" "Ah, só aproveitando a noite, sabe? E você?">>
<br>
<<ProfEdFisicaDiz "Me? This is my natural habitat, kid. A good drink, good music... and maybe some interesting company." "Eu? Aqui é meu habitat natural, garoto. Um bom drink, boa música... e quem sabe uma companhia interessante.">>
<br>
<<PlayerDiz "I guess it’s different seeing the teacher outside of school. I didn’t picture you being so... social." "Acho que é um jeito diferente de ver a professora fora da escola. Não te imaginava tão... sociável.">>
<br>
<<ProfEdFisicaDiz "Surprised, huh? Life’s too short to just be blowing whistles and scolding lazy students like you. Here, I relax, I have fun." "Surpreso, hein? A vida é curta demais pra ficar só apitando jogos e dando bronca em gente preguiçosa como você. Aqui eu relaxo, me divirto.">>
<br>
<<PlayerDiz "Must be nice. At school, you always seem so full of energy, but here it’s on another level." "Deve ser bom. No colégio, você sempre parece cheia de energia, mas aqui é outro nível.">>
<br>
<<ProfEdFisicaDiz "And it has to be, $Jogador.Nome. You can’t just live by routine. Sometimes you’ve got to step out of line and enjoy the surprises life throws at you." "E tem que ser, $Jogador.Nome. Não dá pra viver só de rotina. Às vezes, você tem que sair da linha e aproveitar as surpresas da vida.">>
<br>
<<PlayerDiz "Yeah... maybe I need to learn some of that. My life’s been pretty boring lately." "É... talvez eu precise aprender um pouco disso. Minha vida anda bem monótona.">>
<br>
<<ProfEdFisicaDiz "Boredom is a choice, kid. If there’s no excitement, make some. Never let life drag you along, you drag life with you!" "Monotonia é escolha, garoto. Se não tiver emoção, crie. Nunca deixe a vida te arrastar, arraste a vida com você!">>
<br>
<<PlayerDiz "I’ll try, Mrs. Paparozzi. Maybe I can learn to be more like you." "Vou tentar, professora. Quem sabe eu aprenda a ser mais como você.">>
<br>
<<Narrador "You continue chatting for a few more minutes." "Vocês continuam conversando por mais alguns minutos.">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<PlayerDiz "Good morning, Mrs. Paparozzi! I didn’t expect to see you here this early." "Bom dia, professora $ProfEdFisica.Nome! Não esperava encontrar a senhora por aqui tão cedo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-WDayParque1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Oh, $Jogador.Nome! You can just call me $ProfEdFisica.Nome, we're outside of school. And what brings you to the park so early?" "Ah, $Jogador.Nome! Pode me chamar só de $ProfEdFisica.Nome, estamos fora da escola. E o que te traz ao parque tão cedo?">>
<br>
<<PlayerDiz "I like to go for a run in the morning. It helps clear my mind." "Eu gosto de correr um pouco de manhã. Ajuda a clarear a mente.">>
<br>
<<ProfEdFisicaDiz "Good choice! There's nothing like some movement to start the day with energy. And how are your classes going?" "Boa escolha! Nada como um pouco de movimento pra começar o dia com energia. E como vão as aulas?">>
<br>
<<PlayerDiz "They're going well... a bit tough, but I’m managing. And you... I mean, $ProfEdFisica.Nome, what brings you here?" "Vão bem... meio puxadas mas estou remediando a situação. E a senhora... digo, $ProfEdFisica.Nome, o que faz aqui?">>
<br>
<<ProfEdFisicaDiz "Me? I love a morning jog, and then I take a walk to unwind. Moving the body is one thing, but the mind needs to breathe too, right?" "Eu? Adoro uma corridinha matinal, e depois dou uma caminhada pra relaxar. Movimentar o corpo é uma coisa, mas a cabeça também precisa respirar, né?">>
<br>
<<PlayerDiz "True... I never thought of it that way." "Verdade... nunca pensei nisso dessa forma.">>
<br>
<<ProfEdFisicaDiz "Like I always say in my classes: it’s no use just working out the body, you’ve got to take care of your mind too. Balance, $Jogador.Nome, it’s everything." "É como eu sempre digo nas minhas aulas: não adianta só malhar o físico, tem que cuidar do mental também. Equilíbrio, $Jogador.Nome, é tudo.">>
<br>
<<PlayerDiz "Makes sense. I guess I need to learn to slow down a bit sometimes." "Faz sentido. Acho que preciso aprender a desacelerar um pouco às vezes.">>
<br>
<<ProfEdFisicaDiz "Exactly! You’re young, you’ve got plenty of time to push yourself. Enjoy more, without all the pressure. For example, after my little jog, I just focus on enjoying the day!" "Exato! Você é jovem, tem tempo pra se pressionar. Aproveita mais, sem tanta cobrança. Eu, por exemplo, depois da corridinha, só penso em aproveitar o dia!">>
<br>
<<PlayerDiz "Good advice... I’ll try to apply that." "Bom conselho... Vou tentar aplicar isso.">>
<br>
<<ProfEdFisicaDiz "Trust me, it’ll change your routine. And who knows, next time you can join me for the run? I bet you can keep up with me!" "Vai por mim, vai mudar a sua rotina. E quem sabe na próxima, você me acompanha nessa corrida? Aposto que consegue me alcançar!">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Good morning, Mrs. Paparozzi! I didn’t expect to see you here this early." "Bom dia, professora $ProfEdFisica.Nome! Não esperava encontrar a senhora por aqui tão cedo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-WDayParque1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Oh, $Jogador.Nome! You can just call me $ProfEdFisica.Nome, we're outside of school. And what brings you to the park so early?" "Ah, $Jogador.Nome! Pode me chamar só de $ProfEdFisica.Nome, estamos fora da escola. E o que te traz ao parque tão cedo?">>
<br>
<<PlayerDiz "I like to go for a run in the morning. It helps clear my mind." "Eu gosto de correr um pouco de manhã. Ajuda a clarear a mente.">>
<br>
<<ProfEdFisicaDiz "Good choice! There's nothing like some movement to start the day with energy. And how are your classes going?" "Boa escolha! Nada como um pouco de movimento pra começar o dia com energia. E como vão as aulas?">>
<br>
<<PlayerDiz "They're going well... a bit tough, but I’m managing. And you... I mean, $ProfEdFisica.Nome, what brings you here?" "Vão bem... meio puxadas mas estou remediando a situação. E a senhora... digo, $ProfEdFisica.Nome, o que faz aqui?">>
<br>
<<ProfEdFisicaDiz "Me? I love a morning jog, and then I take a walk to unwind. Moving the body is one thing, but the mind needs to breathe too, right?" "Eu? Adoro uma corridinha matinal, e depois dou uma caminhada pra relaxar. Movimentar o corpo é uma coisa, mas a cabeça também precisa respirar, né?">>
<br>
<<PlayerDiz "True... I never thought of it that way." "Verdade... nunca pensei nisso dessa forma.">>
<br>
<<ProfEdFisicaDiz "Like I always say in my classes: it’s no use just working out the body, you’ve got to take care of your mind too. Balance, $Jogador.Nome, it’s everything." "É como eu sempre digo nas minhas aulas: não adianta só malhar o físico, tem que cuidar do mental também. Equilíbrio, $Jogador.Nome, é tudo.">>
<br>
<<PlayerDiz "Makes sense. I guess I need to learn to slow down a bit sometimes." "Faz sentido. Acho que preciso aprender a desacelerar um pouco às vezes.">>
<br>
<<ProfEdFisicaDiz "Exactly! You’re young, you’ve got plenty of time to push yourself. Enjoy more, without all the pressure. For example, after my little jog, I just focus on enjoying the day!" "Exato! Você é jovem, tem tempo pra se pressionar. Aproveita mais, sem tanta cobrança. Eu, por exemplo, depois da corridinha, só penso em aproveitar o dia!">>
<br>
<<PlayerDiz "Good advice... I’ll try to apply that." "Bom conselho... Vou tentar aplicar isso.">>
<br>
<<ProfEdFisicaDiz "Trust me, it’ll change your routine. And who knows, next time you can join me for the run? I bet you can keep up with me!" "Vai por mim, vai mudar a sua rotina. E quem sabe na próxima, você me acompanha nessa corrida? Aposto que consegue me alcançar!">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 8>>
/*===================================================================*/
<<PlayerDiz "Good morning, Mrs. Paparozzi! I didn’t expect to see you here this early." "Bom dia, professora $ProfEdFisica.Nome! Não esperava encontrar a senhora por aqui tão cedo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-WDayParque1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Oh, $Jogador.Nome! You can just call me $ProfEdFisica.Nome, we're outside of school. And what brings you to the park so early?" "Ah, $Jogador.Nome! Pode me chamar só de $ProfEdFisica.Nome, estamos fora da escola. E o que te traz ao parque tão cedo?">>
<br>
<<PlayerDiz "I like to go for a run in the morning. It helps clear my mind." "Eu gosto de correr um pouco de manhã. Ajuda a clarear a mente.">>
<br>
<<ProfEdFisicaDiz "Good choice! There's nothing like some movement to start the day with energy. And how are your classes going?" "Boa escolha! Nada como um pouco de movimento pra começar o dia com energia. E como vão as aulas?">>
<br>
<<PlayerDiz "They're going well... a bit tough, but I’m managing. And you... I mean, $ProfEdFisica.Nome, what brings you here?" "Vão bem... meio puxadas mas estou remediando a situação. E a senhora... digo, $ProfEdFisica.Nome, o que faz aqui?">>
<br>
<<ProfEdFisicaDiz "Me? I love a morning jog, and then I take a walk to unwind. Moving the body is one thing, but the mind needs to breathe too, right?" "Eu? Adoro uma corridinha matinal, e depois dou uma caminhada pra relaxar. Movimentar o corpo é uma coisa, mas a cabeça também precisa respirar, né?">>
<br>
<<PlayerDiz "True... I never thought of it that way." "Verdade... nunca pensei nisso dessa forma.">>
<br>
<<ProfEdFisicaDiz "Like I always say in my classes: it’s no use just working out the body, you’ve got to take care of your mind too. Balance, $Jogador.Nome, it’s everything." "É como eu sempre digo nas minhas aulas: não adianta só malhar o físico, tem que cuidar do mental também. Equilíbrio, $Jogador.Nome, é tudo.">>
<br>
<<PlayerDiz "Makes sense. I guess I need to learn to slow down a bit sometimes." "Faz sentido. Acho que preciso aprender a desacelerar um pouco às vezes.">>
<br>
<<ProfEdFisicaDiz "Exactly! You’re young, you’ve got plenty of time to push yourself. Enjoy more, without all the pressure. For example, after my little jog, I just focus on enjoying the day!" "Exato! Você é jovem, tem tempo pra se pressionar. Aproveita mais, sem tanta cobrança. Eu, por exemplo, depois da corridinha, só penso em aproveitar o dia!">>
<br>
<<PlayerDiz "Good advice... I’ll try to apply that." "Bom conselho... Vou tentar aplicar isso.">>
<br>
<<ProfEdFisicaDiz "Trust me, it’ll change your routine. And who knows, next time you can join me for the run? I bet you can keep up with me!" "Vai por mim, vai mudar a sua rotina. E quem sabe na próxima, você me acompanha nessa corrida? Aposto que consegue me alcançar!">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Good morning, Mrs. Paparozzi! I didn’t expect to see you here this early." "Bom dia, professora $ProfEdFisica.Nome! Não esperava encontrar a senhora por aqui tão cedo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-WDayParque1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Oh, $Jogador.Nome! You can just call me $ProfEdFisica.Nome, we're outside of school. And what brings you to the park so early?" "Ah, $Jogador.Nome! Pode me chamar só de $ProfEdFisica.Nome, estamos fora da escola. E o que te traz ao parque tão cedo?">>
<br>
<<PlayerDiz "I like to go for a run in the morning. It helps clear my mind." "Eu gosto de correr um pouco de manhã. Ajuda a clarear a mente.">>
<br>
<<ProfEdFisicaDiz "Good choice! There's nothing like some movement to start the day with energy. And how are your classes going?" "Boa escolha! Nada como um pouco de movimento pra começar o dia com energia. E como vão as aulas?">>
<br>
<<PlayerDiz "They're going well... a bit tough, but I’m managing. And you... I mean, $ProfEdFisica.Nome, what brings you here?" "Vão bem... meio puxadas mas estou remediando a situação. E a senhora... digo, $ProfEdFisica.Nome, o que faz aqui?">>
<br>
<<ProfEdFisicaDiz "Me? I love a morning jog, and then I take a walk to unwind. Moving the body is one thing, but the mind needs to breathe too, right?" "Eu? Adoro uma corridinha matinal, e depois dou uma caminhada pra relaxar. Movimentar o corpo é uma coisa, mas a cabeça também precisa respirar, né?">>
<br>
<<PlayerDiz "True... I never thought of it that way." "Verdade... nunca pensei nisso dessa forma.">>
<br>
<<ProfEdFisicaDiz "Like I always say in my classes: it’s no use just working out the body, you’ve got to take care of your mind too. Balance, $Jogador.Nome, it’s everything." "É como eu sempre digo nas minhas aulas: não adianta só malhar o físico, tem que cuidar do mental também. Equilíbrio, $Jogador.Nome, é tudo.">>
<br>
<<PlayerDiz "Makes sense. I guess I need to learn to slow down a bit sometimes." "Faz sentido. Acho que preciso aprender a desacelerar um pouco às vezes.">>
<br>
<<ProfEdFisicaDiz "Exactly! You’re young, you’ve got plenty of time to push yourself. Enjoy more, without all the pressure. For example, after my little jog, I just focus on enjoying the day!" "Exato! Você é jovem, tem tempo pra se pressionar. Aproveita mais, sem tanta cobrança. Eu, por exemplo, depois da corridinha, só penso em aproveitar o dia!">>
<br>
<<PlayerDiz "Good advice... I’ll try to apply that." "Bom conselho... Vou tentar aplicar isso.">>
<br>
<<ProfEdFisicaDiz "Trust me, it’ll change your routine. And who knows, next time you can join me for the run? I bet you can keep up with me!" "Vai por mim, vai mudar a sua rotina. E quem sabe na próxima, você me acompanha nessa corrida? Aposto que consegue me alcançar!">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Good morning, Mrs. Paparozzi! I didn’t expect to see you here this early." "Bom dia, professora $ProfEdFisica.Nome! Não esperava encontrar a senhora por aqui tão cedo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-WDayParque1.mp4" type="video/mp4"></video></center>
<br>
<<ProfEdFisicaDiz "Oh, $Jogador.Nome! You can just call me $ProfEdFisica.Nome, we're outside of school. And what brings you to the park so early?" "Ah, $Jogador.Nome! Pode me chamar só de $ProfEdFisica.Nome, estamos fora da escola. E o que te traz ao parque tão cedo?">>
<br>
<<PlayerDiz "I like to go for a run in the morning. It helps clear my mind." "Eu gosto de correr um pouco de manhã. Ajuda a clarear a mente.">>
<br>
<<ProfEdFisicaDiz "Good choice! There's nothing like some movement to start the day with energy. And how are your classes going?" "Boa escolha! Nada como um pouco de movimento pra começar o dia com energia. E como vão as aulas?">>
<br>
<<PlayerDiz "They're going well... a bit tough, but I’m managing. And you... I mean, $ProfEdFisica.Nome, what brings you here?" "Vão bem... meio puxadas mas estou remediando a situação. E a senhora... digo, $ProfEdFisica.Nome, o que faz aqui?">>
<br>
<<ProfEdFisicaDiz "Me? I love a morning jog, and then I take a walk to unwind. Moving the body is one thing, but the mind needs to breathe too, right?" "Eu? Adoro uma corridinha matinal, e depois dou uma caminhada pra relaxar. Movimentar o corpo é uma coisa, mas a cabeça também precisa respirar, né?">>
<br>
<<PlayerDiz "True... I never thought of it that way." "Verdade... nunca pensei nisso dessa forma.">>
<br>
<<ProfEdFisicaDiz "Like I always say in my classes: it’s no use just working out the body, you’ve got to take care of your mind too. Balance, $Jogador.Nome, it’s everything." "É como eu sempre digo nas minhas aulas: não adianta só malhar o físico, tem que cuidar do mental também. Equilíbrio, $Jogador.Nome, é tudo.">>
<br>
<<PlayerDiz "Makes sense. I guess I need to learn to slow down a bit sometimes." "Faz sentido. Acho que preciso aprender a desacelerar um pouco às vezes.">>
<br>
<<ProfEdFisicaDiz "Exactly! You’re young, you’ve got plenty of time to push yourself. Enjoy more, without all the pressure. For example, after my little jog, I just focus on enjoying the day!" "Exato! Você é jovem, tem tempo pra se pressionar. Aproveita mais, sem tanta cobrança. Eu, por exemplo, depois da corridinha, só penso em aproveitar o dia!">>
<br>
<<PlayerDiz "Good advice... I’ll try to apply that." "Bom conselho... Vou tentar aplicar isso.">>
<br>
<<ProfEdFisicaDiz "Trust me, it’ll change your routine. And who knows, next time you can join me for the run? I bet you can keep up with me!" "Vai por mim, vai mudar a sua rotina. E quem sabe na próxima, você me acompanha nessa corrida? Aposto que consegue me alcançar!">>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 18>>
/*===================================================================*/
<<switch random(1, 7)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym6.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym7.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "$ProfEdFisica.Nome is working out at the moment." "$ProfEdFisica.Nome está malhando no momento.">>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfEdFisica]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Treine com ela|treino-com-ProfEdFisica]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<</if>>
<br>
<<else>>
<<Narrador "You don't have money to workout today." "Você não tem dinheiro para malhar hoje.">>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<Narrador "Have you workout today." "Você já treinou hoje?">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<<switch random(1, 8)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym6.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym7.mp4" type="video/mp4"></video></center>
<<case 8>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Dee-Gym8.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "Mrs. Paparozzi is currently teaching a woman." "A professora $ProfEdFisica.Nome está dando aula no momento a uma mulher.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<Narrador "$ProfEdFisica.Nome is now in a massage room." "$ProfEdFisica.Nome agora em uma sala de massagem.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<Narrador "You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go." "Você queria chegar mais perto para ver o melhor, mas é muito perigoso. Talvez se eu fosse mais corajoso eu iria.">>
<<else>>
<<if $game.lang is 0>> /*====================================*/
@@.btnDestaque;<<button [[Spy|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnDestaque;<<button [[Espiar|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>> /*===================================================*/
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Sala de Massagem">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Sala de Massagem">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<Narrador "You enter one of the massage rooms and see $ProfEdFisica.Nome already inside." "Você entra em uma das salas de massagem e vê $ProfEdFisica.Nome já lá dentro.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Mrs. Paparozzi has a wonderful body." "A professora de educação física tem um corpo maravilhoso.">>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "A girl arrived, it seems she is the masseuse." "Chegou uma menina, parece que é a massagista.">>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem5.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>>
<<set $game.RandomSexEvent to 4>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<if $ProfEdFisica.Moralidade gte 75>>
<<Narrador "$ProfEdFisica.Nome is not immoral enough to continue this scene." "$ProfEdFisica.Nome não é imoral o suficiente para continuar com essa cena.">>
<br>
<<Narrador "The message continues as normal from there." "A mensagem continua normalmente a partir daí.">>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button "Leave" "Country Club">>
<<set $game.RandomSexEvent to 0>>
<<addmins 26>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button "Sair" "Country Club">>
<<set $game.RandomSexEvent to 0>>
<<addmins 26>>
<</button>>@@
<</if>> /*===================================================*/
<<elseif $ProfEdFisica.Moralidade lt 75>>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "$ProfEdFisica.Nome asks the masseuse to take off her bra, she accepts." "$ProfEdFisica.Nome pede para a massagista tirar o sutiã, ela aceita.">>
<br>
<<Narrador "$ProfEdFisica.Nome is not yet ready to go any further in massage." "$ProfEdFisica.Nome ainda não está pronta para ir mais longe na massagem.">>
<br>
<<Narrador "The massage continues as normal from there." "A massagem continua normalmente a partir daí.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Country Club">>
<<set $game.RandomSexEvent to 0>>
<<addmins 25>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Country Club">>
<<set $game.RandomSexEvent to 0>>
<<addmins 25>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/Lisa Ann<<FundoCasaCorpora>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$ProfArte.Nome is sleeping at the moment." "$ProfArte.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Corpora">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Corpora">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/* 06:00 - 07:00; 13:00 - 14:30; 16:00 - 17:00; 18:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala4.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "What are you doing here? Get out of my house!" "O que está fazendo aqui? Sai fora da minha casa!">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Corpora">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Corpora">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfArte.Nome is sleeping at the moment." "$ProfArte.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Corpora">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Corpora">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 7 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/* 07:00 - 09:00; 10:00 - 10:30; 11:30 - 14:30; 16:00 - 17:00; 18:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala4.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "What are you doing here? Get out of my house!" "O que está fazendo aqui? Sai fora da minha casa!">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Corpora">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Corpora">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$ProfArte.Nome is sleeping at the moment." "$ProfArte.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Corpora">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Corpora">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/* 07:00 - 09:00; 10:00 - 10:30; 11:30 - 14:30; 16:00 - 17:00; 18:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Sala4.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "What are you doing here? Get out of my house!" "O que está fazendo aqui? Sai fora da minha casa!">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-dos-Corpora">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-dos-Corpora">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<PlayerDiz "Hello teacher." "Olá professora.">>
<br>
<<if lastVisited("Parque") is 2>> /*=============================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-parque1.jpg"></center>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/profArte-piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/profArte-piscina1.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/profArte-piscina3.mp4" type="video/mp4"></video></center>
<</switch>>
<</if>> /*=======================================================*/
<br>
<<ProfArteDiz "Hi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know a guy called of Bastion of Light?" "Você conhece um cara chamado de Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, porque?">>
<br>
<<PlayerDiz "Apparently he is a former student or a former teacher who has studied or worked at at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone who is called a Bastion of Light." "Não conheço ninguém que seja chamado de Bastião da Luz.">>
<br>
<<PlayerDiz "Okay teacher, thanks anyway." "Ok professor, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave." "Você estava indo embora.">>
<br>
<<ProfArteDiz "Just a second $Jogador.Nome." "Um segundo $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was taking a look at each student's transcript, I saw yours and was disappointed." "Eu estava dando uma olhada no histórico escolar de cada aluno, eu vi o seu e fiquei desapontada.">>
<br>
<<ProfArteDiz "Your grades, since last year are terrible, and not only in my classes." "Suas notas, desde o ano passado estão péssimas, e não só nas minhas aulas.">>
<br>
<<PlayerDiz "Yes teacher but I..." "Sim professor, mas eu...">>
<br>
<<ProfArteDiz "No, you don't have to try to explain anything, I will help you!" "Não, não precisa tentar explicar nada, eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<ProfArteDiz "On Tuesday I'm going to give you a test on expressionism, and I ask you to do some research on the subject and turn it in before the test, if you do that I'll give you an extra point, besides that you'll have studied the subject and managed to do well in the test." "Na terça-feira eu vou te dar uma prova sobre expressionismo, e eu pesso para você fazer uma pesquisa sobre o assunto e me entregar antes da prova, se você fizer isso eu vou te dar um ponto extra, além de que você vai ter estudado o assunto e conseguira se sair bem na prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que você faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help and I am going to give you that help." "Porque você é um aluno que precisa de ajuda e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thanks teacher, I will do it as soon as possible!" "Ok, obrigado professora, farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be very good, both for me and for you." "Faça direito, e será muito bom, tanto para mim quanto para você.">>
<br>
<<ProfArteDiz "Now you can go." "Agora você pode ir.">>
<br>
<<PlayerDiz "Goodbye teacher." "Adeus professor.">>
<br>
<<ProfArteDiz "Bye $Jogador.Nome." "Tchau $Jogador.Nome.">>
<br>
<<if lastVisited("Parque") is 2>> /*=============================*/
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("Piscina") is 2>> /*========================*/
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/
<<FundoParque>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/ProfArte-Parque2.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfArte]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfArte]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to see you here at the park!|Talk-ProfArte-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[I wasn’t expecting to see you here...|Talk-ProfArte-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava te ver aqui no parque!|Talk-ProfArte-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não esperava encontrar a senhora por aqui...|Talk-ProfArte-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-parque1.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to see you here at the park!|Talk-ProfArte-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[I wasn’t expecting to see you here...|Talk-ProfArte-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava te ver aqui no parque!|Talk-ProfArte-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Não esperava encontrar a senhora por aqui...|Talk-ProfArte-Parque Paixão]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Mrs. Corpora? Is that really you? I didn’t expect to see you here at the park!" "Professora $ProfArte.Nome? É a senhora mesmo? Não esperava te ver aqui no parque!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-parque1.jpg"></center>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome! What a nice surprise! I like to come here to relax a bit, walk among the trees... And you? What brings you here?" "Oi, $Jogador.Nome! Que surpresa boa! Eu gosto de vir aqui para relaxar um pouco, caminhar entre as árvores... E você? O que te traz aqui?">>
<br>
<<PlayerDiz "Oh, I come to unwind too. You know how it is, college has been pretty intense, so the park ends up being a good place to think, right?" "Ah, eu venho pra desestressar também. Sabe como é, a faculdade tá bem puxada, aí o parque acaba sendo um bom lugar pra pensar, né?">>
<br>
<<ProfArteDiz "Definitely, nature helps clear the mind. But what about your classes, how are they going? Are you managing to balance everything?" "Com certeza, a natureza ajuda a clarear a mente. Mas e as aulas, como estão indo? Está conseguindo conciliar tudo?">>
<br>
<<PlayerDiz "I'm trying. At least your art class gives me a break. It's a moment where I can disconnect from everything else for a while." "Tô tentando. Sua aula de arte, pelo menos, me dá um respiro. É um momento que consigo me desligar um pouco das outras coisas.">>
<br>
<<ProfArteDiz "I'm glad to hear that. Art really has that power, to connect us with something lighter, deeper. And you always bring great insights to class." "Fico feliz em saber disso. A arte realmente tem esse poder, de nos conectar com algo mais leve, mais profundo. E você sempre traz boas reflexões nas aulas.">>
<br>
<<PlayerDiz "Wow, really? I get kind of insecure sometimes, like my ideas don’t make much sense." "Puxa, sério? Eu fico meio inseguro às vezes, parece que minhas ideias não fazem muito sentido.">>
<br>
<<ProfArteDiz "You don't need to worry about that, $Jogador.Nome. Art is about personal expression, there's no right or wrong. What matters is that you connect with what you're feeling." "Não precisa se preocupar com isso, $Jogador.Nome. A arte é sobre expressão pessoal, não existe certo ou errado. O importante é você se conectar com o que está sentindo.">>
<br>
<<PlayerDiz "That makes sense... I’ve always found it interesting how you talk about art as if it were a form of dialogue, you know?" "Faz sentido... Eu sempre achei interessante como a senhora fala sobre a arte como se fosse uma forma de diálogo, sabe?">>
<br>
<<ProfArteDiz "Exactly! Art is our way of conversing with the world, even without words. And you have a lot to say, even if you don’t always realize it." "Exatamente! A arte é nossa forma de conversar com o mundo, mesmo que sem palavras. E você tem muito a dizer, mesmo que às vezes não perceba.">>
<br>
<<PlayerDiz "Thank you, Mrs. Corpora. It’s good to hear that from someone like you." "Obrigado, professora $ProfArte.Nome. É bom ouvir isso de alguém como a senhora.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfArteAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<<PlayerDiz "Mrs. Corpora? Is that really you? I didn’t expect to see you here at the park!" "Professora $ProfArte.Nome? É a senhora mesmo? Não esperava te ver aqui no parque!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-parque1.jpg"></center>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome! What a nice surprise! I like to come here to relax a bit, walk among the trees... And you? What brings you here?" "Oi, $Jogador.Nome! Que surpresa boa! Eu gosto de vir aqui para relaxar um pouco, caminhar entre as árvores... E você? O que te traz aqui?">>
<br>
<<PlayerDiz "Oh, I come to unwind too. You know how it is, college has been pretty intense, so the park ends up being a good place to think, right?" "Ah, eu venho pra desestressar também. Sabe como é, a faculdade tá bem puxada, aí o parque acaba sendo um bom lugar pra pensar, né?">>
<br>
<<ProfArteDiz "Definitely, nature helps clear the mind. But what about your classes, how are they going? Are you managing to balance everything?" "Com certeza, a natureza ajuda a clarear a mente. Mas e as aulas, como estão indo? Está conseguindo conciliar tudo?">>
<br>
<<PlayerDiz "I'm trying. At least your art class gives me a break. It's a moment where I can disconnect from everything else for a while." "Tô tentando. Sua aula de arte, pelo menos, me dá um respiro. É um momento que consigo me desligar um pouco das outras coisas.">>
<br>
<<ProfArteDiz "I'm glad to hear that. Art really has that power, to connect us with something lighter, deeper. And you always bring great insights to class." "Fico feliz em saber disso. A arte realmente tem esse poder, de nos conectar com algo mais leve, mais profundo. E você sempre traz boas reflexões nas aulas.">>
<br>
<<PlayerDiz "Wow, really? I get kind of insecure sometimes, like my ideas don’t make much sense." "Puxa, sério? Eu fico meio inseguro às vezes, parece que minhas ideias não fazem muito sentido.">>
<br>
<<ProfArteDiz "You don't need to worry about that, $Jogador.Nome. Art is about personal expression, there's no right or wrong. What matters is that you connect with what you're feeling." "Não precisa se preocupar com isso, $Jogador.Nome. A arte é sobre expressão pessoal, não existe certo ou errado. O importante é você se conectar com o que está sentindo.">>
<br>
<<PlayerDiz "That makes sense... I’ve always found it interesting how you talk about art as if it were a form of dialogue, you know?" "Faz sentido... Eu sempre achei interessante como a senhora fala sobre a arte como se fosse uma forma de diálogo, sabe?">>
<br>
<<ProfArteDiz "Exactly! Art is our way of conversing with the world, even without words. And you have a lot to say, even if you don’t always realize it." "Exatamente! A arte é nossa forma de conversar com o mundo, mesmo que sem palavras. E você tem muito a dizer, mesmo que às vezes não perceba.">>
<br>
<<PlayerDiz "Thank you, Mrs. Corpora. It’s good to hear that from someone like you." "Obrigado, professora $ProfArte.Nome. É bom ouvir isso de alguém como a senhora.">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<ProfArteAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Mrs. Corpora? I wasn’t expecting to see you here..." "Professora $ProfArte.Nome? Não esperava encontrar a senhora por aqui...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-parque1.jpg"></center>
<br>
<<ProfArteDiz "Ah, $Jogador.Nome! What a pleasant surprise. I like to walk in the park on weekends to get inspired. And you, what brings you here?" "Ah, $Jogador.Nome! Que surpresa agradável. Eu gosto de caminhar pelo parque nos finais de semana para me inspirar. E você, o que faz aqui?">>
<br>
<<PlayerDiz "I come here from time to time to clear my mind... Think a little, you know? I think it helps with ideas..." "Eu venho de vez em quando para espairecer... Pensar um pouco, sabe? Acho que ajuda com as ideias...">>
<br>
<<ProfArteDiz "You’re right. Nature has a special way of connecting us to our deepest thoughts. How are your studies going?" "Você está certo. A natureza tem uma forma especial de nos conectar com nossos pensamentos mais profundos. Como vai seus estudos?">>
<br>
<<PlayerDiz "They’re going... But it feels like I barely have time, I guess I’m a bit lost." "Está indo... Mas parece que quase nunca tenho tempo, acho que tô meio perdido.">>
<br>
<<ProfArteDiz "Sometimes it’s good to allow yourself to feel that way. The answers come when we relax a little." "Às vezes, é bom se permitir sentir isso. As respostas surgem quando a gente relaxa um pouco.">>
<br>
<<PlayerDiz "Yeah... I guess I’m trying to relax, but it’s hard..." "É... Acho que estou tentando relaxar, mas é difícil...">>
<br>
<<ProfArteDiz "I understand. The pressure can be tough, but remember that art is about expression, not perfection. Every line, every color, tells a story." "Eu entendo. A pressão pode ser grande, mas lembre-se de que a arte é sobre expressão, não perfeição. Cada linha, cada cor, conta uma história.">>
<br>
<<PlayerDiz "You always have a way of making everything seem easier..." "A senhora sempre tem uma forma de falar que faz tudo parecer mais fácil...">>
<br>
<<ProfArteDiz "I just try to show that sometimes we make simple things complicated. But what about you, $Jogador.Nome? What inspires you?" "Eu só tento mostrar que às vezes complicamos o que é simples. Mas e você, $Jogador.Nome? O que te inspira?">>
<br>
<<PlayerDiz "Well... (looks at her) Sometimes, special people." "Bem... (olha para ela) Às vezes, pessoas especiais.">>
<br>
<<Narrador "She looks slightly surprised but remains calm." "Ela se mostra ligeiramente surpresa, mas mantém a calma.">>
<br>
<<ProfArteDiz "People can be a great source of inspiration. Maybe that person is closer than you think." "Pessoas podem ser uma grande fonte de inspiração. Talvez essa pessoa esteja mais perto do que você imagina.">>
<br>
<<PlayerDiz "Maybe..." "Talvez...">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<<PlayerDiz "Mrs. Corpora? I wasn’t expecting to see you here..." "Professora $ProfArte.Nome? Não esperava encontrar a senhora por aqui...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-parque1.jpg"></center>
<br>
<<ProfArteDiz "Ah, $Jogador.Nome! What a pleasant surprise. I like to walk in the park on weekends to get inspired. And you, what brings you here?" "Ah, $Jogador.Nome! Que surpresa agradável. Eu gosto de caminhar pelo parque nos finais de semana para me inspirar. E você, o que faz aqui?">>
<br>
<<PlayerDiz "I come here from time to time to clear my mind... Think a little, you know? I think it helps with ideas..." "Eu venho de vez em quando para espairecer... Pensar um pouco, sabe? Acho que ajuda com as ideias...">>
<br>
<<ProfArteDiz "You’re right. Nature has a special way of connecting us to our deepest thoughts. How are your studies going?" "Você está certo. A natureza tem uma forma especial de nos conectar com nossos pensamentos mais profundos. Como vai seus estudos?">>
<br>
<<PlayerDiz "They’re going... But it feels like I barely have time, I guess I’m a bit lost." "Está indo... Mas parece que quase nunca tenho tempo, acho que tô meio perdido.">>
<br>
<<ProfArteDiz "Sometimes it’s good to allow yourself to feel that way. The answers come when we relax a little." "Às vezes, é bom se permitir sentir isso. As respostas surgem quando a gente relaxa um pouco.">>
<br>
<<PlayerDiz "Yeah... I guess I’m trying to relax, but it’s hard..." "É... Acho que estou tentando relaxar, mas é difícil...">>
<br>
<<ProfArteDiz "I understand. The pressure can be tough, but remember that art is about expression, not perfection. Every line, every color, tells a story." "Eu entendo. A pressão pode ser grande, mas lembre-se de que a arte é sobre expressão, não perfeição. Cada linha, cada cor, conta uma história.">>
<br>
<<PlayerDiz "You always have a way of making everything seem easier..." "A senhora sempre tem uma forma de falar que faz tudo parecer mais fácil...">>
<br>
<<ProfArteDiz "I just try to show that sometimes we make simple things complicated. But what about you, $Jogador.Nome? What inspires you?" "Eu só tento mostrar que às vezes complicamos o que é simples. Mas e você, $Jogador.Nome? O que te inspira?">>
<br>
<<PlayerDiz "Well... (looks at her) Sometimes, special people." "Bem... (olha para ela) Às vezes, pessoas especiais.">>
<br>
<<Narrador "She looks slightly surprised but remains calm." "Ela se mostra ligeiramente surpresa, mas mantém a calma.">>
<br>
<<ProfArteDiz "People can be a great source of inspiration. Maybe that person is closer than you think." "Pessoas podem ser uma grande fonte de inspiração. Talvez essa pessoa esteja mais perto do que você imagina.">>
<br>
<<PlayerDiz "Maybe..." "Talvez...">>
<br>
<<Narrador "The two of you continue talking for a few more minutes." "Vocês dois continuam conversando por mais alguns minutos.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/ProfArte-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/ProfArte-Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfArte]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfArte]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to see you here|Talk-ProfArte-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Are you enjoying the sunny day?|Talk-ProfArte-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava encontrá-la por aqui|Talk-ProfArte-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Está aproveitando o dia de sol?|Talk-ProfArte-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 11 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$ProfArte.Nome is placed on the ground near the swimming pool and has some drinks." "$ProfArte.Nome esta tomando um sol a beira da piscina e bebendo uns drinks.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/ProfArte-C2Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
<<if $game.lang is 0>>
@@.btnQuest;<<button [[Teacher, do you know a guy called of Bastion of Light?|A2M4 - ProfArte]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button [[Professora, você conhece um cara chamado de Bastião da Luz?|A2M4 - ProfArte]]>><</button>>@@
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Hi, Mrs. Corpora. I didn’t expect to see you here." "Oi, professora $ProfArte.Nome. Não esperava encontrá-la por aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/ProfArte-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<ProfArteDiz "Oh, $Jogador.Nome! What a pleasant surprise. I wasn’t expecting to see any students today either. Are you enjoying your day?" "Ah, $Jogador.Nome! Que surpresa agradável. Eu também não esperava ver nenhum aluno hoje. Está aproveitando o dia?">>
<br>
<<PlayerDiz "Yeah, I came with some friends. I thought you’d only be at the studio..." "Sim, vim com alguns amigos. Achei que a senhora só ficava no ateliê...">>
<br>
<<ProfArteDiz "I’m human too, $Jogador.Nome! Sometimes I like to relax a bit, you know? The sun helps recharge the energy." "Eu também sou gente, $Jogador.Nome! Às vezes, gosto de relaxar um pouco, sabe? O sol ajuda a recarregar as energias.">>
<br>
<<PlayerDiz "True... You always seem so calm, it’s inspiring." "Verdade... A senhora parece sempre tão calma, é inspirador.">>
<br>
<<ProfArteDiz "Thank you, but we all have our moments. Art helps a lot in keeping that calm. And you? How’s your week been?" "Obrigada, mas todos nós temos nossos momentos. A arte ajuda bastante a manter essa tranquilidade. E você? Como tem sido sua semana?">>
<br>
<<PlayerDiz "Oh, it’s been fine. Just the usual rush, trying to balance schoolwork and... life, you know?" "Ah, tá tudo bem. Só aquela correria de sempre, tentando equilibrar as matérias e... a vida, né?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/ProfArte-Piscina4.mp4" type="video/mp4"></video></center>
<br>
<<ProfArteDiz "Yeah, I get it. Life is like a blank canvas; you just have to find the right balance between the colors." "É, eu entendo. A vida é como uma tela em branco; você só precisa encontrar o equilíbrio certo entre as cores.">>
<br>
<<PlayerDiz "I never thought about it that way... Makes sense." "Nunca tinha pensado assim... Faz sentido.">>
<br>
<<Narrador "The two of you continue chatting for a few minutes." "Vocês dois continuam conversando por alguns minutos.">>
<br>
<<ProfArteAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 15>>
/*===================================================================*/
<<PlayerDiz "Mrs. Corpora? I... I didn’t expect to find you here." "Professora $ProfArte.Nome? Eu... eu não esperava encontrar a senhora por aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_arte/videos/ProfArte-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<ProfArteDiz "$Jogador.Nome! What a coincidence. Do you often come to the club?" "$Jogador.Nome! Que coincidência. Você costuma vir ao clube?">>
<br>
<<PlayerDiz "Oh, every now and then... And you, are you enjoying the sunny day?" "Ah, de vez em quando... E a senhora, está aproveitando o dia de sol?">>
<br>
<<ProfArteDiz "Yes, sometimes I like to escape the school routine a bit. Nothing like a little sun to recharge, right?" "Sim, às vezes gosto de fugir um pouco da rotina da escola. Nada como um pouco de sol para recarregar as energias, não é?">>
<br>
<<PlayerDiz "Definitely... I guess I never imagined you outside the classroom, you know? You seem so different like this." "Com certeza... acho que nunca imaginei a senhora fora da sala de aula, sabe? Parece tão diferente assim.">>
<br>
<<Narrador "You say with a shy smile." "Diz você com um sorriso tímido.">>
<br>
<<ProfArteDiz "We all have another side outside of work, $Jogador.Nome. And you? Have you been studying, putting in effort?" "Todos nós temos outro lado fora do trabalho, $Jogador.Nome. E você? Tem estudado, tem se exforçado?">>
<br>
<<Narrador "She says with a laugh." "Diz ela rindo.">>
<br>
<<PlayerDiz "Oh, sort of..." "Ah, mais ou menos...">>
<br>
<<Narrador "She looks at you suspiciously." "Ela olha pra você de forma desconfiada.">>
<br>
<<PlayerDiz "Well, I’m taking steps." "Bom, estou tomando providências.">>
<br>
<<Narrador "She gives you a gentle look." "Ela te olha de forma suave.">>
<br>
<<ProfArteDiz "I’m glad you’re doing something. It’s nice to see my students outside the school environment, from a different perspective." "Fico feliz que esteja fazendo algo. É bom ver meus alunos fora do ambiente da escola, com outra perspectiva.">>
<br>
<<PlayerDiz "You seem... different, more relaxed. It’s good to see you like this." "A senhora parece... diferente, mais relaxada. É bom vê-la assim.">>
<br>
<<Narrador "You say more confidently, and she responds with a smile." "Diz você mais confiante, e ela responde um sorriso.">>
<br>
<<ProfArteDiz "And it’s good to feel this way too. Maybe you’ll manage to relax a bit more and find the inspiration you’re looking for?" "E é bom me sentir assim também. Quem sabe você consiga relaxar um pouco mais e encontrar a inspiração que procura?">>
<br>
<<PlayerDiz "Maybe... I’ve found more than just inspiration today." "Talvez... eu tenha encontrado mais do que inspiração hoje.">>
<br>
<<Narrador "You look at her more intensely. She then gives a soft smile but maintains a professional tone." "Você olha para ela de maneira mais intensa. Ela então dá um sorriso leve, mas mantendo o tom profissional.">>
<br>
<<ProfArteDiz "Art has the power to surprise us, $Jogador.Nome. Maybe you’re starting to see the world with different eyes." "A arte tem o poder de nos surpreender, $Jogador.Nome. Quem sabe você não esteja começando a ver o mundo com outros olhos.">>
<br>
<<ProfArtePaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
<<Narrador "You were working out quietly when you notice that your Mrs. Corpora is also working out at the same time." "Você estava se exercitando silenciosamente quando percebeu que sua professora $ProfArte.Nome também estava se exercitando ao mesmo tempo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Look... Mrs. Corpora also trains here." "Olha... a professora $ProfArte.Nome também treina aqui.">>
<br>
<<Reflex "Oh, she is so beautiful." "Oh, ela é tão linda.">>
<br>
<<Narrador "You watch for a few minutes as Mrs. Corpora trains." "Você assiste por alguns minutos enquanto a professora $ProfArte.Nome treina.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "She is really, really hot." "Ela é muito, muito gostosa.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "But it's better to get back to my exercises." "Mas é melhor voltar aos meus exercícios.">>
<br>
<<Narrador "You keep exercising." "Você continua se exercitando.">>Lena Paul (Amanda Byers)<<FundoCasaByers>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$LenaPaul.Nome is sleeping at the moment." "$LenaPaul.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Byers">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Byers">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 6 and $gameDate.getHours() lt 8) or
($gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
/* 06:00 - 08:30; 11:00 - 13:30; 16:30 - 21:00; 22:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala6.jpg"></center>
<</switch>>
<br>
<<LenaPaulDiz "Hi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Byers">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Byers">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$LenaPaul.Nome is sleeping at the moment." "$LenaPaul.Nome está dormindo no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Byers">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Byers">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 7) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 13) or
($gameDate.getHours() gte 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 21) or
($gameDate.getHours() is 22) or
($gameDate.getHours() is 23)>>
/* 06:00 - 08:00; 11:00 - 13:30; 16:30 - 21:00; 22:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Sala6.jpg"></center>
<</switch>>
<br>
<<LenaPaulDiz "Hi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Casa-Byers">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Casa-Byers">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Praça1.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[What a coincidence running into you here|Talk-LenaPaul-Praça Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Sabe, depois do nosso encontro no restaurante...|Talk-LenaPaul-Praça Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[What a coincidence running into you here|Talk-LenaPaul-Praça Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Are you enjoying the afternoon?|Talk-LenaPaul-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Que coincidência te encontrar por aqui|Talk-LenaPaul-Praça Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Sabe, depois do nosso encontro no restaurante...|Talk-LenaPaul-Praça Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[What a coincidence running into you here|Talk-LenaPaul-Praça Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Está aproveitando a tarde?|Talk-LenaPaul-Praça Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch $Conversas.LenaPaul>> /*============================*/
<<case 1>> /*--------------------------------------------*/
<<include [[LPD - Que coincidência te encontrar por aqui (Praça)]]>>
<<case 2>> /*--------------------------------------------*/
<<include [[LPD2 - Sabe, depois do nosso encontro no restaurante...]]>>
<</switch>> /*===============================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Hey, $LenaPaul.Nome! I didn’t expect to run into you here. Are you enjoying the afternoon?" "Oi, $LenaPaul.Nome! Não esperava te encontrar por aqui. Está aproveitando a tarde?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Praça2.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! Oh, I love walking in the park when the weather’s like this, you know? It helps clear my mind. And you, what brings you here?" "Oi, $Jogador.Nome! Ah, eu adoro caminhar na praça quando o dia tá assim, sabe? Me ajuda a clarear as ideias. E você, o que faz por aqui?">>
<br>
<<PlayerDiz "I like coming here sometimes too. I needed some time to think... and I ended up bumping into you, which was a nice surprise." "Eu também gosto de vir aqui às vezes. Estava precisando de um tempo pra pensar... e acabei esbarrando em você, o que foi uma boa surpresa.">>
<br>
<<LenaPaulDiz "Look at that, it seems like the best surprises happen when we least expect them. But what’s been on your mind?" "Olha só, parece que as melhores surpresas acontecem quando a gente menos espera. Mas o que anda ocupando sua cabeça?">>
<br>
<<Narrador "$LenaPaul.Nome says with a soft laugh." "Diz $LenaPaul.Nome rindo suavemente.">>
<br>
<<PlayerDiz "Oh, you know... school, some decisions I need to make. Sometimes I feel a bit lost. Do you ever have moments like that?" "Ah, sabe como é... escola, algumas decisões que preciso tomar. Às vezes me sinto meio perdido. Você tem esses momentos também?">>
<br>
<<LenaPaulDiz "Always! But, you know, sometimes just talking to someone helps. If you need a friend, I’m here." "Sempre! Mas, sabe, às vezes só de conversar com alguém já ajuda. Se precisar de um ombro amigo, tô aqui.">>
<br>
<<PlayerDiz "Thanks. You always know what to say... It feels like being around you makes things simpler." "Valeu. Você sempre sabe o que dizer... Parece que ficar perto de você torna as coisas mais simples.">>
<br>
<<LenaPaulDiz "And you make me feel lighter. It’s nice being with someone who gets it, without needing to explain too much." "E você me faz sentir mais leve. É bom estar com alguém que entende, sem precisar explicar muito.">>
<br>
<<Narrador "$LenaPaul.Nome says, looking at you with an affectionate smile." "Diz $LenaPaul.Nome olhando para você com um sorriso afetuoso.">>
<br>
<<PlayerDiz "Maybe we should do this more often... Walk around, talk. I enjoy spending time with you." "Talvez a gente devesse fazer isso mais vezes... Caminhar por aí, conversar. Eu gosto de passar tempo com você.">>
<br>
<<LenaPaulDiz "Me too, $Jogador.Nome. Maybe our next walk can be planned? What do you think?" "Eu também, $Jogador.Nome. Quem sabe nossa próxima caminhada pode ser planejada? O que acha?">>
<br>
<<PlayerDiz "I think that’s a great idea." "Acho uma ótima ideia.">>
<br>
<<LenaPaulPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque2.jpg"></center>
<</switch>>
<br>
<<LenaPaulDiz "Hey baby." "Hey baby.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t expect to see you here so early!|Talk-LenaPaul-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Now it seems like the day just got better|Talk-LenaPaul-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Não esperava te ver por aqui tão cedo!|Talk-LenaPaul-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[Agora parece que o dia ficou melhor|Talk-LenaPaul-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque2.jpg"></center>
<</switch>>
<br>
<<LenaPaulDiz "Hey baby." "Hey baby.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[I didn’t expect to see you here so early!|Talk-LenaPaul-Parque Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[You know, after our meeting at the restaurant...|Talk-LenaPaul-Parque Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[I didn’t expect to see you here so early!|Talk-LenaPaul-Parque Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Now it seems like the day just got better|Talk-LenaPaul-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Não esperava te ver por aqui tão cedo!|Talk-LenaPaul-Parque Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Sabe, depois do nosso encontro no restaurante...|Talk-LenaPaul-Parque Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[Não esperava te ver por aqui tão cedo!|Talk-LenaPaul-Parque Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Agora parece que o dia ficou melhor|Talk-LenaPaul-Parque Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<<switch $Conversas.LenaPaul>> /*============================*/
<<case 1>> /*--------------------------------------------*/
<<include [[LPD - Não esperava te ver por aqui tão cedo! (Parque)]]>>
<<case 2>> /*--------------------------------------------*/
<<include [[LPD2 - Sabe, depois do nosso encontro no restaurante...]]>>
<</switch>> /*===============================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch $Conversas.LenaPaul>> /*============================*/
<<case 1>> /*--------------------------------------------*/
<<include [[LPD - Não esperava te ver por aqui tão cedo! (Parque)]]>>
<<case 2>> /*--------------------------------------------*/
<<include [[LPD2 - Sabe, depois do nosso encontro no restaurante...]]>>
<</switch>> /*===============================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend" and $gameDate.getDay() is 6)>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<<PlayerDiz "Hey, $LenaPaul.Nome! I didn’t expect to see you here." "Oi, $LenaPaul.Nome! Não esperava te ver por aqui.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Praca2.jpg"></center>
<</switch>>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! I decided to take a walk in the park, enjoy the sun. What about you, what brings you here?" "Oi, $Jogador.Nome! Resolvi dar uma caminhada no parque, aproveitar o sol. E você, o que te trouxe aqui?">>
<br>
<<PlayerDiz "Just taking a stroll too, clearing my mind. But now it seems like the day just got better." "Só estava dando uma volta também, clareando a mente. Mas agora parece que o dia ficou melhor.">>
<br>
<<Narrador "You say with a slightly shy smile." "Diz você sorrindo meio tímido.">>
<br>
<<LenaPaulDiz "Oh, yeah? And what exactly got better?" "Ah, é? E o que exatamente melhorou?">>
<br>
<<Narrador "$LenaPaul.Nome asks, laughing softly, and you glance at her quickly." "Pergunta $LenaPaul.Nome rindo suavemente, você olha para ela rapidamente.">>
<br>
<<PlayerDiz "Well, I guess the company helps, right? You’re... glowing, by the way." "Bom, acho que a companhia ajuda, né? Você tá... radiante, por sinal.">>
<br>
<<LenaPaulDiz "Do you think it’s the sun or the swimsuit?" "Será que é o sol ou é o maiô?">>
<br>
<<Narrador "She says playfully, spinning around sensually. You laugh awkwardly and then reply." "Diz ela de maneira jocosa, ela dá uma voltinha de forma sensual. Você então responde rindo, um pouco sem jeito.">>
<br>
<<PlayerDiz "I think it’s you, for sure. The sun just gave a little assist." "Acho que é você, com certeza. O sol só deu uma ajudinha.">>
<br>
<<LenaPaulDiz "You have a cute way of saying things, $Jogador.Nome. Always so sincere." "Você tem um jeito fofo de dizer as coisas, $Jogador.Nome. Sempre sincero.">>
<br>
<<PlayerDiz "I just say what I feel. You’re someone special, $LenaPaul.Nome." "Eu só falo o que sinto. Você é alguém especial, $LenaPaul.Nome.">>
<br>
<<Narrador "You reply, looking away a bit embarrassed." "Responde você desviando o olhar, um pouco envergonhado.">>
<br>
<<LenaPaulDiz "And you’re special to me too, you know? Always so thoughtful." "E você também é especial pra mim, sabia? Sempre tão atencioso.">>
<br>
<<Narrador "She smiles, lightly touching your arm. You feel the touch and hesitate for a second." "Ela sorri, tocando levemente o braço o seu braço. Você sente o toque e por um segundo hesita.">>
<br>
<<PlayerDiz "I think... we should spend more time together..." "Acho que... a gente deveria passar mais tempo juntos...">>
<br>
<<Narrador "You both keep talking for a few more minutes. Meanwhile, the sun softly shines over the park’s trees." "Vocês continuam conversando por mais alguns minutos. Enquanto o sol brilha suavemente sobre as folhas das arvores do parque.">>
<br>
<<LenaPaulPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if ($game.periodWeek is "weekday") or
($game.periodWeek is "weekend")>>
/*===================================================================*/
<<if $gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<PlayerDiz "Hey, $LenaPaul.Nome! I didn’t expect to see you here." "Oi, $LenaPaul.Nome! Não esperava te ver por aqui.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Praca2.jpg"></center>
<</switch>>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! I decided to take a walk in the park, enjoy the sun. What about you, what brings you here?" "Oi, $Jogador.Nome! Resolvi dar uma caminhada no parque, aproveitar o sol. E você, o que te trouxe aqui?">>
<br>
<<PlayerDiz "Just taking a stroll too, clearing my mind. But now it seems like the day just got better." "Só estava dando uma volta também, clareando a mente. Mas agora parece que o dia ficou melhor.">>
<br>
<<Narrador "You say with a slightly shy smile." "Diz você sorrindo meio tímido.">>
<br>
<<LenaPaulDiz "Oh, yeah? And what exactly got better?" "Ah, é? E o que exatamente melhorou?">>
<br>
<<Narrador "$LenaPaul.Nome asks, laughing softly, and you glance at her quickly." "Pergunta $LenaPaul.Nome rindo suavemente, você olha para ela rapidamente.">>
<br>
<<PlayerDiz "Well, I guess the company helps, right? You’re... glowing, by the way." "Bom, acho que a companhia ajuda, né? Você tá... radiante, por sinal.">>
<br>
<<LenaPaulDiz "Do you think it’s the sun or the swimsuit?" "Será que é o sol ou é o maiô?">>
<br>
<<Narrador "She says playfully, spinning around sensually. You laugh awkwardly and then reply." "Diz ela de maneira jocosa, ela dá uma voltinha de forma sensual. Você então responde rindo, um pouco sem jeito.">>
<br>
<<PlayerDiz "I think it’s you, for sure. The sun just gave a little assist." "Acho que é você, com certeza. O sol só deu uma ajudinha.">>
<br>
<<LenaPaulDiz "You have a cute way of saying things, $Jogador.Nome. Always so sincere." "Você tem um jeito fofo de dizer as coisas, $Jogador.Nome. Sempre sincero.">>
<br>
<<PlayerDiz "I just say what I feel. You’re someone special, $LenaPaul.Nome." "Eu só falo o que sinto. Você é alguém especial, $LenaPaul.Nome.">>
<br>
<<Narrador "You reply, looking away a bit embarrassed." "Responde você desviando o olhar, um pouco envergonhado.">>
<br>
<<LenaPaulDiz "And you’re special to me too, you know? Always so thoughtful." "E você também é especial pra mim, sabia? Sempre tão atencioso.">>
<br>
<<Narrador "She smiles, lightly touching your arm. You feel the touch and hesitate for a second." "Ela sorri, tocando levemente o braço o seu braço. Você sente o toque e por um segundo hesita.">>
<br>
<<PlayerDiz "I think... we should spend more time together..." "Acho que... a gente deveria passar mais tempo juntos...">>
<br>
<<Narrador "You both keep talking for a few more minutes. Meanwhile, the sun softly shines over the park’s trees." "Vocês continuam conversando por mais alguns minutos. Enquanto o sol brilha suavemente sobre as folhas das arvores do parque.">>
<br>
<<LenaPaulPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina5.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Enjoying the pool, huh?|Talk-LenaPaul-CountryClub-Piscina Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
@@.btnUI;<<button [[Enjoying the sunny day, huh?|Talk-LenaPaul-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Aproveitando a piscina, hein?|Talk-LenaPaul-CountryClub-Piscina Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Sabe, depois do nosso encontro no restaurante...|Talk-LenaPaul-CountryClub-Piscina Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[Aproveitando a piscina, hein?|Talk-LenaPaul-CountryClub-Piscina Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Aproveitando o dia de sol, hein?|Talk-LenaPaul-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<<Narrador "$LenaPaul.Nome is relaxing by the pool." "$LenaPaul.Nome está relaxando a beira da piscina.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-C2Piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<<Narrador "$LenaPaul.Nome is talking on her cell phone by the pool." "$LenaPaul.Nome está falando no celular a beira da piscina.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-C2Piscina2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I didn’t know you liked coming to the Country Club|Talk-LenaPaul-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[Taking a break?|Talk-LenaPaul-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Não sabia que você curtia vir ao Country Club|Talk-LenaPaul-CountryClub-Piscina Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Sabe, depois do nosso encontro no restaurante...|Talk-LenaPaul-CountryClub-Piscina Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[Não sabia que você curtia vir ao Country Club|Talk-LenaPaul-CountryClub-Piscina Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Relaxando um pouco?|Talk-LenaPaul-CountryClub-Piscina Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<switch $Conversas.LenaPaul>> /*================================*/
<<case 1>> /*------------------------------------------------*/
<<include [[LPD - Aproveitando a piscina, hein? (Piscina)]]>>
<<case 2>> /*------------------------------------------------*/
<<include [[LPD2 - Sabe, depois do nosso encontro no restaurante...]]>>
<</switch>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 15 or $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<switch $Conversas.LenaPaul>> /*================================*/
<<case 1>> /*------------------------------------------------*/
<<include [[LPD - Não sabia que você curtia vir ao Country Club (Piscina)]]>>
<<case 2>> /*------------------------------------------------*/
<<include [[LPD2 - Sabe, depois do nosso encontro no restaurante...]]>>
<</switch>> /*===================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 10>>
/*===================================================================*/
<<PlayerDiz "Hey, $LenaPaul.Nome! Enjoying the sunny day, huh?" "Ei, $LenaPaul.Nome! Aproveitando o dia de sol, hein?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina5.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Oh, $Jogador.Nome! Don’t even mention it, I really needed a day like this. The water’s great, wanna come in?" "Ah, $Jogador.Nome! Nem me fale, tava precisando de um dia assim. A água tá ótima, quer entrar?">>
<br>
<<PlayerDiz "Sounds tempting, but for now, I’m good right here... keeping you company." "Parece tentador, mas por enquanto tô bem aqui... te fazendo companhia.">>
<br>
<<LenaPaulDiz "Well, company’s always welcome. And you, what are you doing here?" "Bom, companhia sempre é bem-vinda. E você, o que tá fazendo por aqui?">>
<br>
<<Narrador "$LenaPaul.Nome says, laughing softly." "Diz $LenaPaul.Nome rindo suavemente.">>
<br>
<<PlayerDiz "Just wanted to escape the routine a bit, clear my head. But seeing you so relaxed, I think I found the right spot." "Só queria escapar um pouco da rotina, pensar um pouco. Mas vendo você aí tão tranquila, acho que encontrei o lugar certo.">>
<br>
<<LenaPaulDiz "Then stay a little longer, maybe we can think together. Or just not think at all. Just relax." "Então fica mais um pouco, quem sabe a gente pensa junto. Ou simplesmente não pensa em nada. Só relaxa.">>
<br>
<<PlayerDiz "I’m in. With you around, it’s easier to switch off." "Eu topo. Com você por perto, acho que é mais fácil desligar.">>
<br>
<<Narrador "You say with a shy smile." "Diz você num sorrindo tímido.">>
<br>
<<LenaPaulDiz "Are you calling me a sedative now?" "Tá me chamando de calmante agora?">>
<br>
<<Narrador "She says teasingly. You laugh." "Diz ela brincando. Você ri.">>
<br>
<<PlayerDiz "Maybe? But it’s a nice effect, don’t you think?" "Quem sabe? Mas é um bom efeito, não acha?">>
<br>
<<LenaPaulDiz "If it helps keep things this light, I’ll take the compliment. You should try relaxing more, $Jogador.Nome... You don’t always have to be so serious." "Se for pra deixar o clima leve assim, aceito o elogio. Você devia tentar relaxar mais, $Jogador.Nome... Não precisa estar sempre tão sério.">>
<br>
<<Narrador "She says laughing too, while you look at her with a spark in your eyes." "Diz ela rindo também enquanto você olha para ela com um brilho nos olhos.">>
<br>
<<PlayerDiz "Maybe I just need the right person to show me how." "Talvez eu só precise da pessoa certa pra me mostrar como.">>
<br>
<<LenaPaulDiz "Maybe you’ve already found her." "Talvez você já tenha encontrado.">>
<br>
<<Narrador "$LenaPaul.Nome responds with a soft smile. You glance down for a moment, embarrassed." "Responde $LenaPaul.Nome sorrindo com suavidade, você olha para o chão por um segundo, envergonhado.">>
<br>
<<PlayerDiz "I think I have..." "Acho que sim...">>
<br>
<<LenaPaulDiz "Then enjoy the moment... sometimes, that’s all we really need." "Então aproveita o momento... às vezes, é só disso que a gente precisa.">>
<br>
<<Narrador "$LenaPaul.Nome responds, looking up at the sky. They continue talking, laughing, and exchanging glances. The world around them seems to fade as they get lost in each other’s conversation, feeling the promise of something new and unexpected." "Responde $LenaPaul.Nome olhando para o céu. Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LenaPaulPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 15 or $gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<PlayerDiz "Hey, $LenaPaul.Nome! I didn’t expect to find you here. Taking a break?" "Ei, $LenaPaul.Nome! Não esperava te encontrar por aqui. Relaxando um pouco?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina5.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! Yeah, just enjoying the sun while I can. And you, came for a swim?" "Oi, $Jogador.Nome! Sim, aproveitando o sol enquanto posso. E você, veio nadar?">>
<br>
<<PlayerDiz "Actually, I was just walking by and saw you here... I couldn’t resist saying hi. Is the water nice?" "Na verdade, só estava caminhando e te vi aqui... Não resisti em vir dizer oi. A água está boa?">>
<br>
<<LenaPaulDiz "It’s perfect, you should get in. It’s really refreshing... especially with all this heat." "Está perfeita, você deveria entrar. É bem refrescante... especialmente com esse calor todo.">>
<br>
<<PlayerDiz "Maybe later. I’d rather chat for a bit, if you don’t mind." "Talvez depois. Prefiro ficar conversando um pouco, se não te incomodar.">>
<br>
<<LenaPaulDiz "Of course not, you’re always welcome, $Jogador.Nome. How’s everything?" "Claro que não, você é sempre bem-vindo, $Jogador.Nome. Como estão as coisas?">>
<br>
<<PlayerDiz "Oh, it’s fine. Just a bit... nah, never mind, nothing a good chat can’t fix." "Ah, tudo bem. Só um pouco... nah deixa pra lá, só nada que uma boa conversa não resolva.">>
<br>
<<LenaPaulDiz "I get it. Sometimes, all we need is a break, someone to share what’s on our mind." "Eu entendo. Às vezes, tudo o que precisamos é de uma pausa, alguém para compartilhar o que está na cabeça.">>
<br>
<<Narrador "She says with a gentle smile." "Diz ela com um sorriso suave.">>
<br>
<<PlayerDiz "You always know the right words. You make everything seem easier." "Você sempre tem as palavras certas. Faz tudo parecer mais fácil.">>
<br>
<<Narrador "You say while looking at the water. $LenaPaul.Nome lets out a soft laugh." "Diz você olhando para a água. $LenaPaul.Nome dá uma risada leve.">>
<br>
<<LenaPaulDiz "That’s what friends do, right? But... you seem to have something more on your mind." "É o que os amigos fazem, não é? Mas... você parece estar com algo a mais na mente.">>
<br>
<<PlayerDiz "I... I was just thinking about how amazing you are, $LenaPaul.Nome. You always make me feel better." "Eu... só estava pensando em como você é incrível, $LenaPaul.Nome. Sempre me faz sentir melhor.">>
<br>
<<Narrador "You say, looking away." "Diz você desviando o olhar.">>
<br>
<<LenaPaulDiz "Oh, $Jogador.Nome... you make me feel good too. I enjoy your company." "Ah, $Jogador.Nome... você também me faz sentir bem. Gosto da sua companhia.">>
<br>
<<Narrador "$LenaPaul.Nome says with her eyes softening, a slight blush on her cheeks." "Diz $LenaPaul.Nome com seus olhos suavizando, um leve rubor no rosto.">>
<br>
<<PlayerDiz "Maybe we could do this more often. Talk, relax... who knows." "Talvez a gente possa fazer isso mais vezes. Conversar, relaxar... quem sabe.">>
<br>
<<Narrador "You say with a shy smile, and she responds, looking into your eyes." "Diz você com um sorriso tímido e ela responde olhando nos seus olhos.">>
<br>
<<LenaPaulDiz "I’d love that, $Jogador.Nome. Maybe we can make it a habit?" "Eu adoraria, $Jogador.Nome. Quem sabe a gente não transforma essa ideia em um hábito?">>
<br>
<<LenaPaulPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome is now in a massage room." "$LenaPaul.Nome agora em uma sala de massagem.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<Narrador "You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go." "Você queria chegar mais perto para ver o melhor, mas é muito perigoso. Talvez se eu fosse mais corajoso eu iria.">>
<<else>>
<<if $game.lang is 0>> /*====================================*/
@@.btnDestaque;<<button [[Spy|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnDestaque;<<button [[Espiar|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Sala de Massagem">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Sala de Massagem">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Wow $LenaPaul.Nome has a beautiful body hum!" "Uau, $LenaPaul.Nome tem um corpo lindo!">>
<br>
@@.btnUI;<<button [[Continue|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<Reflex "The masseuse seemed a little disturbed to see $LenaPaul.Nome naked." "A massagista pareceu um pouco perturbada ao ver $LenaPaul.Nome nua.">>
<br>
@@.btnUI;<<button [[Continue|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "And the massage begins." "E a massagem começa.">>
<br>
@@.btnUI;<<button [[Continue|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Continue|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<Reflex "Come on, masseuse, don't be ashamed to touch this beautiful body!" "Vamos, massagista, não tenha vergonha de tocar neste corpo lindo!">>
<br>
@@.btnUI;<<button [[Continue|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<Reflex "My god what beautiful breasts $LenaPaul.Nome has!" "Meu Deus, que seios lindos a $LenaPaul.Nome tem!">>
<br>
@@.btnUI;<<button [[Continue|Espiar-LenaPaul-CatLux-Massagem]]>>
<<set $game.RandomSexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-CatLux-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<Reflex "They seem to be discussing something that I don't know what it is." "Eles parecem estar discutindo algo que não sei o que é.">>
<br>
<<Narrador "To continue this scene you must meet the masseuse and make her more immoral." "Para continuar esta cena você deve conhecer a massagista e torná-la ainda mais imoral.">>
<br>
<<Narrador "The message remains normal from then on." "A mensagem permanece normal a partir daí.">>
<br>
@@.btnUI;<<button "Leave" "Country Club">>
<<set $game.RandomSexEvent to 0>>
<<addmins 22>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 21>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Bar1.jpg"></center>
<br>
<<LenaPaulDiz "Hey baby." "Hey baby.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[I didn’t expect to see you here|Talk-LenaPaul-Bar Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Sabe, depois do nosso encontro no restaurante...|Talk-LenaPaul-Bar Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[I didn’t expect to see you here|Talk-LenaPaul-Bar Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Enjoying the night?|Talk-LenaPaul-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Bar">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<<switch random(1, 2)>> /*-----------------------------------*/
<<case 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Não esperava te encontrar por aqui|Talk-LenaPaul-Bar Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<<case 2>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $AmigoM2.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Sabe, depois do nosso encontro no restaurante...|Talk-LenaPaul-Bar Amizade]]>>
<<set $Conversas.LenaPaul to 2>>
<</button>>@@
<<else>>
@@.btnUI;<<button [[Não esperava te encontrar por aqui|Talk-LenaPaul-Bar Amizade]]>>
<<set $Conversas.LenaPaul to 1>>
<</button>>@@
<</if>>
<</switch>> /*-----------------------------------------------*/
@@.btnUI;<<button [[Curtindo a noite?|Talk-LenaPaul-Bar Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Bar">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 21>>
/*===================================================================*/
<<switch $Conversas.LenaPaul>> /*================================*/
<<case 1>> /*------------------------------------------------*/
<<include [[LPD - Não esperava te encontrar por aqui (Bar)]]>>
<<case 2>> /*------------------------------------------------*/
<<include [[LPD2 - Sabe, depois do nosso encontro no restaurante...]]>>
<</switch>> /*===================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $gameDate.getHours() is 21>>
/*===================================================================*/
<<PlayerDiz "$LenaPaul.Nome! I didn't expect to find you here. How are you?" "$LenaPaul.Nome! Não esperava te encontrar aqui. Tudo bem?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! What a coincidence, right? I'm good. And you, what brings you to the bar at this hour?" "Ei, $Jogador.Nome! Que coincidência, né? Tô bem, sim. E você, o que te trouxe ao bar essa hora?">>
<br>
<<PlayerDiz "Oh, I just needed to clear my head a bit. College is tough... and you, just enjoying the night?" "Ah, precisava espairecer um pouco. Faculdade tá puxada... e você, só curtindo a noite?">>
<br>
<<LenaPaulDiz "Yeah, I decided to give myself a break, you know? Sometimes it's good to get out and forget about the world outside." "Sim, decidi me dar uma folga, sabe? Às vezes é bom sair um pouco e esquecer o mundo lá fora.">>
<br>
<<PlayerDiz "True. This place kind of helps with that, right? Makes us forget our worries a little." "Verdade. Esse lugar até que ajuda, né? Meio que faz a gente esquecer as preocupações.">>
<br>
<<LenaPaulDiz "It really does. And it's nice to have good company for that too." "Sim, faz mesmo. E bom ter companhia agradável pra isso também.">>
<br>
<<PlayerDiz "I can say the same... It's been a while since we've talked like this, just the two of us." "Eu que o diga... Faz tempo que não conversamos assim, só nós dois.">>
<br>
<<Narrador "You say, slightly surprised." "Diz você levemente surpreso.">>
<br>
<<LenaPaulDiz "Yeah, life’s been hectic. But it's nice to know we have these moments to catch up." "Pois é, a vida anda corrida. Mas é bom saber que temos esses momentos pra colocar o papo em dia.">>
<br>
<<PlayerDiz "I've always found it easy to talk to you, you know? Like everything just flows naturally." "Sempre achei fácil conversar com você, sabe? Como se tudo fluísse naturalmente.">>
<br>
<<LenaPaulDiz "I feel the same. You’ve got a calm vibe... it makes people feel comfortable." "Também sinto isso. Você tem uma vibe tranquila... faz a gente se sentir à vontade.">>
<br>
<<Narrador "$LenaPaul.Nome says, smiling softly. You look into her eyes." "Diz $LenaPaul.Nome sorrindo de leve. Você olha nos olhos dela.">>
<br>
<<PlayerDiz "I think the calm vibe comes from you... I just try to keep up." "Acho que a vibe tranquila vem de você... Eu só tento acompanhar.">>
<br>
<<Narrador "$LenaPaul.Nome laughs." "$LenaPaul.Nome ri.">>
<br>
<<LenaPaulDiz "Then I guess we’re in sync, right? It’s not every day I meet someone who gets that." "Então estamos em sintonia, né? Não é todo dia que encontro alguém que entende isso.">>
<br>
<<PlayerDiz "Yeah, I guess so... Maybe we should do this more often." "É, acho que sim... Talvez a gente devesse fazer isso mais vezes.">>
<br>
<<LenaPaulDiz "I'd like that, $Jogador.Nome. It’d be nice to break the routine... with you." "Gostaria disso, $Jogador.Nome. Seria bom sair um pouco da rotina... com você.">>
<br>
<<Narrador "You both continue talking for a few more minutes." "Vocês dois continuam conversando por alguns minutos.">>
<br>
<<LenaPaulPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() is 9)>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome is currently attending mass." "$LenaPaul.Nome está assistindo a missa no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Igreja">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Igreja">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<PlayerDiz "Hi, $Lexi.Nome, how are you?" "Oi, $Lexi.Nome, como você está?">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Gym2.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi, $Jogador.Nome. Fine, despite everything. And you?" "Oi, $Jogador.Nome. Bem, apesar de tudo. E você?">>
<br>
<<PlayerDiz "I'm good, just a bit worried about you. For the record, I really don't like what they do to you." "Estou bem, só um pouco preocupado com você. Só para constar, eu não gosto nem um pouco do que eles fazem com você.">>
<br>
<<LexiDiz "Thanks, $Jogador.Nome. It means a lot to hear that from someone." "Obrigada, $Jogador.Nome. Significa muito ouvir isso de alguém.">>
<br>
<<PlayerDiz "It's not just because you're the teacher's daughter that you report everything to him. They're so unfair to you." "Não é só porque você é filha do professor que você denuncia tudo a ele. Eles são tão injustos com você.">>
<br>
<<LexiDiz "I know. Now other people need to know that too. They need to understand that I just want to be treated like everyone else." "Eu sei. Agora outras pessoas precisam saber disso também. Eles precisam entender que eu só quero ser tratada como qualquer outra pessoa.">>
<br>
<<PlayerDiz "In time, they will realize that. People can be slow to change, but the truth always comes out." "Com o tempo, eles vão perceber isso. As pessoas podem ser lentas para mudar, mas a verdade sempre aparece.">>
<br>
<<LexiDiz "I hope so. Sometimes it's hard to keep hope." "Espero que sim. Às vezes, é difícil manter a esperança.">>
<br>
<<PlayerDiz "I know, but you're strong. You have more courage than most people here." "Eu sei, mas você é forte. Você tem mais coragem do que a maioria das pessoas aqui.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Academia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Academia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<PlayerDiz "Hi $Lexi.Nome, how are you?" "Oi $Lexi.Nome, como vai?">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/Lexi-Gym2.jpg"></center>
<</switch>>
<br>
<<LexiDiz "Hi $Jogador.Nome, I'm good, and you?" "Oi $Jogador.Nome, estou bem, e você?">>
<br>
<<PlayerDiz "I'm fine, thanks. You look beautiful today, did you know that?" "Tudo bem, obrigado. Você está linda hoje, sabia?">>
<br>
<<LexiDiz "Oh, really? What do you think is nice about me?" "Ah, sério? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your look. It has a unique style, you know? Innocent, but with a special touch." "Seu visual. Tem um jeito único, sabe? Inocente, mas com um toque especial.">>
<br>
<<Narrador "$Lexi.Nome feels the warmth rise in her cheeks, blushing slightly." "$Lexi.Nome sente o calor subir em suas bochechas, corando levemente.">>
<br>
<<LexiDiz "Thank you, $Jogador.Nome. You're always so kind." "Obrigada, $Jogador.Nome. Você é sempre tão gentil.">>
<br>
<<Narrador "She smiles, her eyes shining with a mix of surprise and shyness. $Lexi.Nome gently touches her hand." "Ela sorri, seus olhos brilhando com uma mistura de surpresa e timidez. $Lexi.Nome toca suavemente a sua mão.">>
<br>
<<PlayerDiz "(Feeling her touch) Have you ever thought about going out, for a walk, any day?" "(Sentindo o toque dela) Você já pensou em sair, para dar uma volta, qualquer dia desses.">>
<br>
<<LexiDiz "I think it's a great idea. It would be nice to talk outside the classroom." "Acho uma ótima ideia. Seria bom conversar fora da sala de aula.">>
<br>
<<Narrador "They continue talking, laughing, and exchanging glances. The surroundings seem to disappear as they lose themselves in each other's conversation, feeling the promise of something new and unexpected." "Ambos continuam conversando, rindo e trocando olhares. O ambiente ao redor parece desaparecer enquanto eles se perdem na conversa um do outro, sentindo a promessa de algo novo e inesperado.">>
<br>
<<LexiPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Academia">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Academia">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Hey $Jogador.Nome, help me here with this exercise." "Olá $Jogador.Nome, me ajude aqui com esse exercício.">>
<br>
<<PlayerDiz "All right." "Beleza.">>
<br>
<<Narrador "You guide her to the machine and stand behind her, ready to help." "Você a guia até a máquina e fica atrás dela, pronto para ajudar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Lexi-Exercicio1]]>>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<PlayerDiz "Come on, 1... 2... 3... 4... 5... Keep going..." "Vamos, 1... 2... 3... 4... 5... Força...">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LexiDiz "6... 7... 8, let's go... 9, one more... 10. That's it!" "6... 7... 8, vamos... 9, mais uma vez... 10. Isso mesmo!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$Lexi.Nome finishes the exercise, breathing heavily." "$Lexi.Nome termina o exercício, respirando pesadamente.">>
<br>
<<LexiDiz "Phew, I'm tired." "Phew, estou cansada.">>
<br>
<<Narrador "You smile, noticing her effort." "Você sorri, percebendo o esforço dela.">>
<br>
<<PlayerDiz "Relax, take a break, and we'll continue, okay?" "Relaxa, descanse um pouco e nós continuamos, ok?">>
<br>
<<Narrador "She agrees, and both of you enjoy the brief pause. After a while, you continue helping $Lexi.Nome with the exercises, encouraging her every step of the way." "Ela concorda e ambos aproveitam o breve intervalo. Após um tempo, você continua ajudando $Lexi.Nome com os exercícios, incentivando-a a cada passo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $LexiGym.Exercicio1 gte 5>> /*==============================*/
<<PlayerDiz "$Lexi.Nome, o que você acha da proxima vez fazermos outro exercício?" "$Lexi.Nome, what do you think next time we do another exercise?">>
<br>
<<LexiDiz "I think it's an excellent idea." "Acho que é uma excelente ideia.">>
<br>
<<Narrador "The next exercise with $Lexi.Nome is now available." "O próximo exercício com $Lexi.Nome já está disponível.">>
<</if>> /*=======================================================*/
<br>
<<Narrador "At the end of the workout, you say goodbye to her." "No final do treino, você se despede dela.">>
<br>
<<LexiAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $LexiGym.Exercicio1 += 1>>
<<addmins 58>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $LexiGym.Exercicio1 += 1>>
<<addmins 58>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<PlayerDiz "Okay $Lexi.Nome, please lie down here." "Ok $Lexi.Nome, por favor, deite-se aqui.">>
<br>
<<LexiDiz "I don't think I can lift this on my own." "Acho que não consigo levantar isso sozinha.">>
<br>
<<PlayerDiz "Relax, baby, I'll help you!" "Relaxa, querida, eu te ajudo!">>
<br>
<<Narrador "She lies down on the bench and adjusts herself." "Ela deita no banco de supino e se ajeita.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<PlayerDiz "So let's go." "Então vamos lá.">>
<br>
@@.btnUI;<<button [[Continue|Lexi-Exercicio2]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<Narrador "She tries to lift the dumbbells, with your help she succeeds." "Ela tenta levantar os halteres, com sua ajuda ela consegue.">>
<br>
<<PlayerDiz "Come on, 1... 2... 3... 4... 5... Keep going..." "Vamos, 1... 2... 3... 4... 5... Força...">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<PlayerDiz "Oh... 9... Oh my God 10!" "Ah... 9... Meu Deus, 10!">>
<br>
<<PlayerDiz "Congratulations $Lexi.Nome, you are doing great!" "Parabéns $Lexi.Nome, você está indo muito bem!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<PlayerDiz "Thanks." "Obrigada.">>
<br>
<<PlayerDiz "Let's take a break and then we'll continue." "Vamos fazer uma pausa e depois continuaremos.">>
<br>
<<Narrador "After the break, you keep to help $Lexi.Nome with this exercise." "Após o intervalo, você continua ajudando $Lexi.Nome com este exercício.">>
<br>
<<if $LexiGym.Exercicio2 gte 5>>
<<PlayerDiz "$Lexi.Nome what do you think we do another exercise?" "$Lexi.Nome, o que você acha que faremos outro exercício?">>
<br>
<<LexiDiz "I think it's an excellent idea." "Acho que é uma excelente ideia.">>
<br>
<<Narrador "The next exercise with $Lexi.Nome is now available." "O próximo exercício com $Lexi.Nome já está disponível.">>
<</if>>
<br>
<<Narrador "At the end of the exercises you say goodbye to $Lexi.Nome." "No final dos exercícios você se despede de $Lexi.Nome.">>
<br>
<<LexiAmizade 1>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $LexiGym.Exercicio2 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<PlayerDiz "What else do you want to work out?" "O que mais você quer malhar?">>
<br>
<<LexiDiz "I think... abdomen... my abdomen..." "Acho que... abdômen... meu abdômen...">>
<br>
<<PlayerDiz "You want to work out your abs?" "Você quer exercitar seu abdômen?">>
<br>
<<LexiDiz "We can lay over here on the ground and do some sit ups if you like." "Podemos deitar aqui no chão e fazer alguns abdominais se você quiser.">>
<br>
<<Narrador "$Lexi.Nome says, pointing to the ground in front of her." "Diz $Lexi.Nome apontando para o chão um pouco a sua frente.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "All right, I we'll do a few sets of 20 or something. How does that sound?" "Tudo bem, faremos algumas séries de 20 ou algo assim. O que você acha?">>
<br>
<<LexiDiz "Yes!" "Sim!">>
<br>
<<Narrador "She lies down and you kneel down and hold her legs. And she starts exercising." "Ela se deita e você se ajoelha e segura as pernas dela. E ela começa a se exercitar.">>
<br>
<<PlayerDiz "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16..." "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16...">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "17, 18, 19, 20 good." "17, 18, 19, 20 bom.">>
<br>
<<Narrador "In twenty she accidentally bumps her forehead lightly into your face." "No vinte ela sem querer bate levemente com a testa na sua cara.">>
<br>
<<PlayerDiz "Whoa." "Uow.">>
<br>
<<LexiDiz "Sorry." "Desculpa.">>
<br>
<<PlayerDiz "I think that's enough for today, next time we'll continue..." "É acho que já está bom por hoje, na proxima continuamos...">>
<br>
<<LexiDiz "Ah... all right then." "Ah... tudo bem então.">>
<br>
<<if $LexiGym.Exercicio3 lt 5>> /*==============================*/
<<if $game.lang is 0>> /*------------------------------------*/
@@.btnDestaque;<<button "Leave" "Academia">>
<<set $LexiGym.Exercicio3 += 1>>
<<set $game.RandomSexEvent to 0>>
<<addmins 60>>
<</button>>@@
<<elseif $game.lang is 1>> /*--------------------------------*/
@@.btnDestaque;<<button "Sair" "Academia">>
<<set $LexiGym.Exercicio3 += 1>>
<<set $game.RandomSexEvent to 0>>
<<addmins 60>>
<</button>>@@
<</if>> /*---------------------------------------------------*/
<<elseif $LexiGym.Exercicio3 gte 5>> /*==========================*/
<<LexiDiz "No! Let's keep going. I have a lot of energy today." "Não! Vamos continuar. Estou com bastante energia hoje.">>
<br>
<<PlayerDiz "Are you sure?" "Tem certeza?">>
<br>
<<LexiDiz "Of course I do." "Claro, que tenho.">>
<br>
<<PlayerDiz "All right then..." "Tudo bem então...">>
<br>
@@.btnUI;<<button [[Continue|Lexi-Exercicio3]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<PlayerDiz "Gonna stand up and stand on your feet here so you can do more extended and do one more set." "Vou me levantar e ficar de pé aqui para poder fazer mais exercícios estendidos e mais uma série.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16..." "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16...">>
<br>
<<Narrador "$Lexi.Nome starts to notice a different bulge in your beard and begins to stare. And you pretend not to notice." "$Lexi.Nome começa reparar um volume diferente na sua berbuda e começa encarar fixamente. E você finge que não percebe.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Almost there. One more!" "Quase lá. Mais um!">>
<br>
<<LexiDiz "Yeah." "Sim.">>
<br>
<<PlayerDiz "20." "20.">>
<br>
<<Narrador "$Lexi.Nome sits there looking down at you, somehow that turns you on even more." "$Lexi.Nome fica sentada te olhando de baixo, de alguma forma isso te exita ainda mais.">>
<br>
<<JogadorHorny 10>>
<br>
<<LexiDiz "Was good." "Foi bom.">>
<br>
<<PlayerDiz "Is there anything else you need to work out, or..." "Tem mais alguma coisa que você precisa resolver, ou...">>
<br>
<<LexiDiz "Ahm... yes, let's continue the exercise." "Ahm... sim, vamos continuar o exercício.">>
<br>
<<Narrador "You keep to help $Lexi.Nome with this exercise." "Você continua ajudando $Lexi.Nome com este exercício.">>
<br>
<<LexiDesejo 1>>
<br>
<<Narrador "At the end of the exercises you say goodbye to $Lexi.Nome and she thanks you for your help with a kiss on the cheek." "No final dos exercícios você se despede de $Lexi.Nome e ela te agradece essa ajuda com um beijo na bochecha.">>
<br>
<<LexiAmizade 1>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $LexiGym.Exercicio2 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome, right? I’m $Jogador.Nome, I think we’re in the same class." "Ei, $Nat.Nome, certo? Eu sou o $Jogador.Nome, acho que a gente tem aula juntos.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Schoolhall1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Schoolhall2.jpg"></center>
<</switch>>
<br>
<<NatDiz "Oh, the quiet guy from the back of the room. What do you want, $Jogador.Nome?" "Ah, o cara quieto do fundo da sala. O que você quer, $Jogador.Nome?">>
<br>
<<PlayerDiz "I just wanted to say I noticed you were listening to a Type O Negative song... I like the band too." "Só queria dizer que vi que você estava ouvindo uma musica do Type O Negative... Gosto da banda também.">>
<br>
<<NatDiz "Really? Wouldn’t have pegged you as the type to like metal." "Sério? Não diria que você é o tipo de cara que curte metal.">>
<br>
<<PlayerDiz "Yeah, I don’t really look it... But I like their dark lyrics." "É, não pareço muito... Mas gosto das letras sombrias deles.">>
<br>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"Dark" is an understatement. Their songs are about human decay. I like that. I guess you do too, then?
<<elseif $game.lang is 1>>
"Sombrias" é pouco. As músicas deles são sobre a decadência humana. Gosto disso. Acho que você também, então?
<</if>>
</div>
<br>
<<PlayerDiz "In a way. The lyrics make me think a lot... You’re into philosophy, right?" "De certa forma. As letras me fazem pensar bastante... Você curte filosofia, né?">>
<br>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Nietzsche. “He who fights with monsters should be careful not to become one.” Does that make sense to you?
<<elseif $game.lang is 1>>
Nietzsche. "Aquele que luta com monstros deve tomar cuidado para não se tornar um." Faz sentido pra você?
<</if>>
</div>
<br>
<<PlayerDiz "I think so... Fighting against yourself, maybe?" "Acho que sim... Lutar contra si mesmo, talvez?">>
<br>
<<NatDiz "Maybe you’re deeper than you seem. I didn’t think I’d be having a conversation like this in the hallway." "Talvez você tenha mais profundidade do que parece. Nunca pensei que ia ter uma conversa dessas no meio do corredor.">>
<br>
<<PlayerDiz "I think you surprise people... In a good way." "Acho que você surpreende as pessoas... No bom sentido.">>
<br>
<<NatDiz "Oh, don’t overdo it. But... thanks, $Jogador.Nome. See you around." "Ah, não exagera. Mas... valeu, $Jogador.Nome. Até a próxima.">>
<br>
<<PlayerDiz "See you, $Nat.Nome. It was... nice talking to you." "Até, $Nat.Nome. Foi... legal falar com você.">>
<br>
<<NatAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<<PlayerDiz "Ah, $Nat.Nome... I almost didn’t see you there." "Ah, $Nat.Nome... quase não te vi aí.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Schoolhall1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Schoolhall2.jpg"></center>
<</switch>>
<br>
<<NatDiz "Of course you didn’t. No one ever does." "Claro que não viu. Ninguém vê.">>
<br>
<<Narrador "$Nat.Nome replies without looking directly at you, with a slight cynical smile." "Responde $Nat.Nome sem olhar diretamente pra você, com um leve sorriso cínico.">>
<br>
<<PlayerDiz "Uh... you're in my class, right? $Nat.Nome, isn't it?" "Ah... você é da minha sala, né? $Nat.Nome, não é?">>
<br>
<<NatDiz "Impressive, you know my name." "Impressionante, você sabe meu nome.">>
<br>
<<Narrador "She says, crossing her arms, and you smile slightly." "Diz ela cruzando os braços, você sori de canto de boca.">>
<br>
<<PlayerDiz "I think I’ve heard you answer roll call a few times." "Acho que te ouvi responder a chamada algumas vezes.">>
<br>
<<NatDiz "Great observation. Got anything else, or are you just going to keep stumbling over me?" "Grande observação. Tem mais alguma coisa ou vai continuar só tropeçando em mim?">>
<br>
<<Narrador "You laugh nervously." "Você ri nervosamente.">>
<br>
<<PlayerDiz "No, I... was thinking of asking... you like Type O Negative, right? I saw you listening to one of their songs once." "Não, eu... estava pensando em perguntar... você curte Type O Negative, né? Certa vez vi que você estava ouvindo uma musica deles.">>
<br>
<<Narrador "$Nat.Nome looks at you impressed but manages to hide her surprise." "$Nat.Nome te olha impressionada, mas consegue disfarçar a surpresa.">>
<br>
<<NatDiz "Surprising... I thought no one around here knew what good music was." "Surpresa... achava que ninguém aqui sabia o que era boa música.">>
<br>
<<PlayerDiz "I like their sound too. Pretty... dark." "Gosto do som deles também. Bem... dark.">>
<br>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"Dark"? Hm... maybe you're not as ordinary as you seem.
<<elseif $game.lang is 1>>
"Dark"? Hm... talvez você não seja tão comum quanto parece.
<</if>>
</div>
<br>
<<PlayerDiz "I try." "Eu tento.">>
<br>
<<Narrador "You say with a soft laugh. The goth girl raises an eyebrow." "Diz você rindo suavemente. A gótica arquea a sobrancelha.">>
<br>
<<NatDiz "Trying is the first step to failure, you know that?" "Tentativa é o primeiro passo pro fracasso, sabia?">>
<br>
<<PlayerDiz "Or to success, depends on your point of view." "Ou pro sucesso, depende do ponto de vista.">>
<br>
<<NatDiz "Nietzsche would say it's all a matter of perspective." "Nietzsche diria que é tudo uma questão de perspectiva.">>
<br>
<<Narrador "She says with a sly smile." "Diz ela num sorriso de canto.">>
<br>
<<PlayerDiz "Well, if Nietzsche's on my side, maybe I’ve got a shot." "Bem, se Nietzsche está do meu lado, talvez eu tenha chance.">>
<br>
<<NatDiz "Don’t ruin this, $Jogador.Nome." "Não estrague isso, $Jogador.Nome.">>
<br>
<<Narrador "She replies, looking directly at you." "Responde dela olhando diretamente para para você.">>
<br>
<<NatPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$Nat.Nome seems to be quite focused on her book." "$Nat.Nome parece estar bastante concentrada em seu livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/goth-girl/videos/Gothgirl-Escola1.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<<Narrador "You sit with $Nat.Nome and her friends." "Você se senta com $Nat.Nome e os amigos dela.">>
<br>
<center><img id="imagens" src="content/locations/escola/refeitorio/images/goticos-refeitorio.jpg"></center>
<br>
<<Narrador "Strangely, no one said anything while you were on the boat, perhaps because you were an outsider in the group." "Estranhamente ninguém falou nada enquanto lanchava, talvez por você ser um outsider do grupo.">>
<br>
<<NatAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><<addmins 10>><</button>>@@
<</if>><<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$SDellai.Nome is focused on class now." "$SDellai.Nome está concentrada na aula agora.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/gemeas-dellai/videos/silvia/SilviaDellai-Escola1.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<<Narrador "You sit at the table with the Dellai twins." "Você se senta na mesa com as gêmeas Dellai.">>
<br>
<<SDellaiAmizade 1>>
<br>
<<EDellaiAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Escola]]>><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Escola]]>><<addmins 10>><</button>>@@
<</if>><<FundoBiblioteca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Biblioteca1.jpg"></center>
<br>
<<NatDiz "Hi." "Oi.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Hey, right?|Talk-Natasha-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[I almost didn’t see you there|Talk-Natasha-Escola-Biblioteca Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ei, certo?|Talk-Natasha-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[Quase não te vi aí|Talk-Natasha-Escola-Biblioteca Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50>>
/*===================================================================*/
<<PlayerDiz "Hey, $Nat.Nome, right? I’m $Jogador.Nome, I think we’re in the same class." "Ei, $Nat.Nome, certo? Eu sou o $Jogador.Nome, acho que a gente tem aula juntos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Biblioteca1.jpg"></center>
<br>
<<NatDiz "Oh, the quiet guy from the back of the room. What do you want, $Jogador.Nome?" "Ah, o cara quieto do fundo da sala. O que você quer, $Jogador.Nome?">>
<br>
<<PlayerDiz "I just wanted to say I noticed you were listening to a Type O Negative song... I like the band too." "Só queria dizer que vi que você estava ouvindo uma musica do Type O Negative... Gosto da banda também.">>
<br>
<<NatDiz "Really? Wouldn’t have pegged you as the type to like metal." "Sério? Não diria que você é o tipo de cara que curte metal.">>
<br>
<<PlayerDiz "Yeah, I don’t really look it... But I like their dark lyrics." "É, não pareço muito... Mas gosto das letras sombrias deles.">>
<br>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"Dark" is an understatement. Their songs are about human decay. I like that. I guess you do too, then?
<<elseif $game.lang is 1>>
"Sombrias" é pouco. As músicas deles são sobre a decadência humana. Gosto disso. Acho que você também, então?
<</if>>
</div>
<br>
<<PlayerDiz "In a way. The lyrics make me think a lot... You’re into philosophy, right?" "De certa forma. As letras me fazem pensar bastante... Você curte filosofia, né?">>
<br>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Nietzsche. “He who fights with monsters should be careful not to become one.” Does that make sense to you?
<<elseif $game.lang is 1>>
Nietzsche. "Aquele que luta com monstros deve tomar cuidado para não se tornar um." Faz sentido pra você?
<</if>>
</div>
<br>
<<PlayerDiz "I think so... Fighting against yourself, maybe?" "Acho que sim... Lutar contra si mesmo, talvez?">>
<br>
<<NatDiz "Maybe you’re deeper than you seem. I didn’t think I’d be having a conversation like this in the hallway." "Talvez você tenha mais profundidade do que parece. Nunca pensei que ia ter uma conversa dessas no meio do corredor.">>
<br>
<<PlayerDiz "I think you surprise people... In a good way." "Acho que você surpreende as pessoas... No bom sentido.">>
<br>
<<NatDiz "Oh, don’t overdo it. But... thanks, $Jogador.Nome. See you around." "Ah, não exagera. Mas... valeu, $Jogador.Nome. Até a próxima.">>
<br>
<<PlayerDiz "See you, $Nat.Nome. It was... nice talking to you." "Até, $Nat.Nome. Foi... legal falar com você.">>
<br>
<<NatAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50>>
/*===================================================================*/
<<PlayerDiz "Ah, $Nat.Nome... I almost didn’t see you there." "Ah, $Nat.Nome... quase não te vi aí.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/Gothgirl-Biblioteca1.jpg"></center>
<br>
<<NatDiz "Of course you didn’t. No one ever does." "Claro que não viu. Ninguém vê.">>
<br>
<<Narrador "$Nat.Nome replies without looking directly at you, with a slight cynical smile." "Responde $Nat.Nome sem olhar diretamente pra você, com um leve sorriso cínico.">>
<br>
<<PlayerDiz "Uh... you're in my class, right? $Nat.Nome, isn't it?" "Ah... você é da minha sala, né? $Nat.Nome, não é?">>
<br>
<<NatDiz "Impressive, you know my name." "Impressionante, você sabe meu nome.">>
<br>
<<Narrador "She says, crossing her arms, and you smile slightly." "Diz ela cruzando os braços, você sori de canto de boca.">>
<br>
<<PlayerDiz "I think I’ve heard you answer roll call a few times." "Acho que te ouvi responder a chamada algumas vezes.">>
<br>
<<NatDiz "Great observation. Got anything else, or are you just going to keep stumbling over me?" "Grande observação. Tem mais alguma coisa ou vai continuar só tropeçando em mim?">>
<br>
<<Narrador "You laugh nervously." "Você ri nervosamente.">>
<br>
<<PlayerDiz "No, I... was thinking of asking... you like Type O Negative, right? I saw you listening to one of their songs once." "Não, eu... estava pensando em perguntar... você curte Type O Negative, né? Certa vez vi que você estava ouvindo uma musica deles.">>
<br>
<<Narrador "$Nat.Nome looks at you impressed but manages to hide her surprise." "$Nat.Nome te olha impressionada, mas consegue disfarçar a surpresa.">>
<br>
<<NatDiz "Surprising... I thought no one around here knew what good music was." "Surpresa... achava que ninguém aqui sabia o que era boa música.">>
<br>
<<PlayerDiz "I like their sound too. Pretty... dark." "Gosto do som deles também. Bem... dark.">>
<br>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"Dark"? Hm... maybe you're not as ordinary as you seem.
<<elseif $game.lang is 1>>
"Dark"? Hm... talvez você não seja tão comum quanto parece.
<</if>>
</div>
<br>
<<PlayerDiz "I try." "Eu tento.">>
<br>
<<Narrador "You say with a soft laugh. The goth girl raises an eyebrow." "Diz você rindo suavemente. A gótica arquea a sobrancelha.">>
<br>
<<NatDiz "Trying is the first step to failure, you know that?" "Tentativa é o primeiro passo pro fracasso, sabia?">>
<br>
<<PlayerDiz "Or to success, depends on your point of view." "Ou pro sucesso, depende do ponto de vista.">>
<br>
<<NatDiz "Nietzsche would say it's all a matter of perspective." "Nietzsche diria que é tudo uma questão de perspectiva.">>
<br>
<<Narrador "She says with a sly smile." "Diz ela num sorriso de canto.">>
<br>
<<PlayerDiz "Well, if Nietzsche's on my side, maybe I’ve got a shot." "Bem, se Nietzsche está do meu lado, talvez eu tenha chance.">>
<br>
<<NatDiz "Don’t ruin this, $Jogador.Nome." "Não estrague isso, $Jogador.Nome.">>
<br>
<<Narrador "She replies, looking directly at you." "Responde dela olhando diretamente para para você.">>
<br>
<<NatPaixao 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<<Narrador "The Dellai twins are on the court now." "As gêmeas Dellai estão na quadra agora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Quadra">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$Penny.Nome is focused on class at the moment." "$Penny.Nome está concentrada na aula nesse momento.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/Penny-Escola1.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola4.jpg"></center>
<br>
<<PennyDiz "Hey sweetie, would you like to study with me?" "Hey, querido, você gostaria de estudar comigo?">>
<br>
<<if $PennyM6.MissaoEstatus is "Completa">>
<<if $Acoes.SexoPennyEscola is false>>
<<if $gameDate.getHours() is 12>>
<<if $game.lang is 0>>
@@.btnOutro;<<button [[Shall we go to the janitor's room?|PYM6 - Sexo na sala do zelador S/N]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnOutro;<<button [[Vamos para a sala do zelador?|PYM6 - Sexo na sala do zelador S/N]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Study with Her" "Estudar-com-Penny">><</button>>@@
<br><br>
@@.btnUI;<<button [[I admire you|Penny-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Penny-Escola-Biblioteca Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Biblioteca">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Estudar com Ela" "Estudar-com-Penny">><</button>>@@
<br><br>
@@.btnUI;<<button [[Eu admiro você|Penny-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está tão linda hoje|Penny-Escola-Biblioteca Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Biblioteca">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa">>
/*===================================================================*/
<<Narrador "$Penny.Nome doesn't want to talk to you." "$Penny.Nome não quer falar com você.">>
<br>
<<Narrador "Continue her story to understand why." "Continue a história dela para entender o porquê.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Sair" "Biblioteca">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Biblioteca">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $PennyM5.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola4.jpg"></center>
<br>
<<PennyDiz "Hey sweetie, would you like to study with me?" "Hey, querido, você gostaria de estudar comigo?">>
<br>
<<if $PennyM6.MissaoEstatus is "Completa">>
<<if $Acoes.SexoPennyEscola is false>>
<<if $gameDate.getHours() is 12>>
<<if $game.lang is 0>>
@@.btnOutro;<<button [[Shall we go to the janitor's office?|PYM6 - Sexo na sala do zelador S/N]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnOutro;<<button [[Vamos para a sala do zelador?|PYM6 - Sexo na sala do zelador S/N]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Study with Her" "Estudar-com-Penny">><</button>>@@
<br><br>
@@.btnUI;<<button [[I admire you|Penny-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Penny-Escola-Biblioteca Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Leave" "Biblioteca">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Estudar com Ela" "Estudar-com-Penny">><</button>>@@
<br><br>
@@.btnUI;<<button [[Eu admiro você|Penny-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[Você está tão linda hoje|Penny-Escola-Biblioteca Paixao]]>><</button>>@@
<br><br>
@@.btnUI;<<button "Sair" "Biblioteca">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<switch random(1, 1)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola4.jpg"></center>
<br>
<<PlayerDiz "Hey, $Penny.Nome!" "Oi, $Penny.Nome!">>
<br>
<<PennyDiz "Hey, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "I have to say, I really admire you." "Eu preciso dizer, te admiro muito.">>
<br>
<<PennyDiz "Really? Why?" "Sério? Por quê?">>
<br>
<<PlayerDiz "I wish I had the same dedication to studying that you have." "Queria ter a mesma dedicação aos estudos que você tem.">>
<br>
<<PennyDiz "It’s not exactly dedication..." "Não é bem dedicação...">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<PennyDiz "It’s more like... it’s the only thing I can do." "É mais que isso... é a única coisa que consigo fazer.">>
<br>
<<PlayerDiz "Does that have something to do with your dad?" "Isso tem a ver com seu pai?">>
<br>
<<PennyDiz "Yeah. I hardly ever leave the house, except for school." "Tem. Eu quase não saio de casa, só pra ir à escola.">>
<br>
<<PlayerDiz "But why does he act like that?" "Mas por que ele age assim?">>
<br>
<<PennyDiz "Don’t get me wrong, $Jogador.Nome, but it’s a family matter." "Não me leve a mal, $Jogador.Nome, mas é uma questão de família.">>
<br>
<<PlayerDiz "Got it." "Entendi.">>
<br>
<<PlayerDiz "By the way, have you heard about that movie..." "A propósito, você ouviu falar daquele filme do...">>
<br>
<<Narrador "You keep talking about other things for a while." "Vocês continuam conversando sobre outros assuntos por mais um tempo.">>
<br>
<<PennyAmizade 1>>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button "Leave" "Biblioteca">>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button "Sair" "Biblioteca">>
<<addmins 10>>
<</button>>@@
<</if>> /*===================================================*/
/*===================================================================*/
<</switch>>
/*===================================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<switch random(1, 1)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola4.jpg"></center>
<br>
<<PlayerDiz "Hey, $Penny.Nome!" "Oi, $Penny.Nome!">>
<br>
<<PennyDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "You look especially beautiful today." "Você está especialmente linda hoje.">>
<br>
<<PennyDiz "Oh, really? What do you find beautiful about me?" "Ah, é? O que você acha bonito em mim?">>
<br>
<<PlayerDiz "Your smile. It lights up the room." "Seu sorriso. Ele ilumina o ambiente.">>
<br>
<<PlayerDiz "And I love how you're always in such a good mood." "E eu adoro como você está sempre de bom humor.">>
<br>
<<Narrador "$Penny.Nome's cheeks blush slightly." "As bochechas de $Penny.Nome ficam levemente rosadas.">>
<br>
<<PennyDiz "Thank you, $Jogador.Nome. You're so sweet." "Obrigada, $Jogador.Nome. Você é muito doce.">>
<br>
<<Narrador "She gently touches his hand." "Ela toca suavemente sua mão.">>
<br>
<<PlayerDiz "We should go out together sometime. What do you think?" "A gente podia sair qualquer dia desses, o que acha?">>
<br>
<<PennyDiz "Definitely, let's plan something!" "Com certeza, vamos combinar!">>
<br>
<<Narrador "The two of you continue chatting animatedly for a while longer." "Vocês dois continuam conversando animadamente por mais um tempo.">>
<br>
<<PennyPaixao 1>>
<br>
<<if $game.lang is 0>> /*====================================*/
@@.btnUI;<<button "Leave" "Biblioteca">>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnUI;<<button "Sair" "Biblioteca">>
<<addmins 10>>
<</button>>@@
<</if>> /*===================================================*/
/*===================================================================*/
<</switch>>
/*===================================================================*/<<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was thinking here.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really, really naughty girl.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And yes, and the next time we are alone, you know what I will do?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will take you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to rip off your clothes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll throw you on the bed.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>There is my place.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And ride her like a mare.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'd better keep my voice down.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<narrador>>You keep talking about other subjects for a while.<</narrador>>
<br>
<<PennyDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 10>><</button>>@@
<</switch>>
<<FundoBiblioteca>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola4.jpg"></center>
<br>
<<Narrador "You study with a $Penny.Nome." "Você estuda com um $Penny.Nome.">>
<br>
<<Narrador "You have a lot of difficulty, but she's very patient and helps you a lot." "Você tem muita dificuldade, mas ela é muito paciente e te ajuda muito.">>
<br>
<<JogadorIntelgencia 1>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Biblioteca">>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Biblioteca">>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$Paixao.Nome is sleeping in class right now. She seems to be having a crazy dream." "$Paixao.Nome está dormindo na aula nesse momento. Ela parece estar tendo um sonho maluco.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/paixao/videos/Paixao-Escola1.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<<Narrador "$Paixao.Nome reading on the court at the moment." "$Paixao.Nome lendo na quadra no momento.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/paixao/videos/Paixao-EscolaQuadra1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/paixao/videos/Paixao-EscolaQuadra2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaN isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaN não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if lastVisited("Escola") is 1>> /*=============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
<<elseif lastVisited("Quadra") is 1>> /*=========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Quadra">><</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Schoolhall1.jpg"></center>
<br>
<<IrmaNDiz "Oh... $Jogador.Nome, what's new?" "Ah... $Jogador.Nome, o que há de novo?">>
<br>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnQuest;<<button "I've already got the guy's number" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnQuest;<<button "Já tenho o numero do cara" "INM5 parte 3 - Ideia de Gênio">><</button>>@@
<</if>>
<</if>>
<</if>>
<<switch random(1, 1)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[Today was boring|IrmaN-Escola Amizade]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Hoje foi chato|IrmaN-Escola Amizade]]>><</button>>@@
<</if>>
<</switch>> /*===================================================*/
<<switch random(1, 1)>> /*=======================================*/
<<case 1>> /*------------------------------------------------*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[How are you?|IrmaN-Escola Paixao]]>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Como você está?|IrmaN-Escola Paixao]]>><</button>>@@
<</if>>
<</switch>> /*===================================================*/
<br><br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hi $IrmaN.Nome, today's classes were super boring." "Oi $IrmaN.Nome, as aulas de hoje foram super chatas.">>
<br>
<<IrmaNDiz "When are they not?" "E quando não são?">>
<br>
<<PlayerDiz "You know... it feels like some of the teachers at this school went to college to learn how to be boring, especially the literature teacher." "Sabe... parece que alguns dos professores dessa escola foram para a faculdade para aprender a serem chatos, especialmente a professora de literatura.">>
<br>
<<IrmaNDiz "I like literature, but she really makes the class dull." "Eu gosto de literatura, mas ela realmente deixa a aula chata.">>
<br>
<<PlayerDiz "99% of people fall asleep in her class at least twice a day." "99% das pessoas dormem na aula pelo menos duas vezes por dia.">>
<br>
<<IrmaNDiz "It's the same in my class." "Na minha sala é a mesma coisa.">>
<br>
<<PlayerDiz "So, did you have any trouble in your class today?" "E então, teve algum problema na sua aula hoje?">>
<br>
<<IrmaNDiz "Oh, no, not today. It was just really monotonous it's just..." "Ah, não, hoje não. Foi bem monótono apenas...">>
<br>
<<Narrador "You continued chatting for a while longer." "Vocês continuaram conversando por mais um tempo.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hi $IrmaN.Nome, how are you?" "Oi $IrmaN.Nome, como você está?">>
<br>
<<IrmaNDiz "Well, tired, but well." "Bem, cansada, mas bem.">>
<br>
<<PlayerDiz "So, tell me about your class today." "Então me conta como foi a aula de hoje.">>
<br>
<<IrmaNDiz "Actually, it was really boring. Do you really want to hear all about it?" "Na verdade foi bem entediante, você realmente quer ouvir tudo?">>
<br>
<<PlayerDiz "Of course! You're my little $Jogador.RelacaoIrmaN, everything that happens in your life is important to me." "Claro que sim! Você é minha $Jogador.RelacaoIrmaN, tudo o que acontece na sua vida é importante para mim.">>
<br>
<<IrmaNDiz "Thank you, $Jogador.Nome. I love how you're such a good listener." "Obrigada $Jogador.Nome, eu adoro a forma como você é um bom ouvinte.">>
<br>
<<PlayerDiz "Anything for you, $IrmaN.Nome." "Tudo por você $IrmaN.Nome.">>
<br>
<<Narrador "You pat your $Jogador.RelacaoIrmaN $IrmaN.Nome's cheeks." "Você afaga as bochechas de sua $Jogador.RelacaoIrmaN $IrmaN.Nome.">>
<br>
<<IrmaNDiz "So, the first class today was really dull, but my friend told me that..." "Então, a primeira aula hoje foi bem chata, mas minha amiga me contou que...">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Escola">><<addmins 10>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/ProfLiteratura-Gym2.jpg"></center>
<</switch>>
<br>
<<Narrador "You train with $ProfLiteratura.Nome." "Você treina com $ProfLiteratura.Nome.">>
<br>
<<JogadorFitness 1>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>> /*================================*/
<<Narrador "$ProfLiteratura.Nome seems to enjoy watching you workout." "$ProfLiteratura.Nome parece gostar de ver você se exercitando.">>
<br>
<<ProfLiteraturaDesejo 1>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<</if>><<FundoAcademia>>
<<switch random(1, 8)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym6.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym7.mp4" type="video/mp4"></video></center>
<<case 8>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Gym8.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "You train with $ProfBiologia.Nome." "Você treina com $ProfBiologia.Nome.">>
<br>
<<JogadorFitness 1>>
<br>
<<ProfBiologiaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>> /*================================*/
<<Narrador "$ProfBiologia.Nome seems to enjoy watching you workout." "$ProfBiologia.Nome parece gostar de ver você se exercitando.">>
<br>
<<ProfBiologiaDesejo 1>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<</if>><<FundoAcademia>>
<<switch random(1, 10)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym6.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym7.mp4" type="video/mp4"></video></center>
<<case 8>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym8.mp4" type="video/mp4"></video></center>
<<case 9>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym9.mp4" type="video/mp4"></video></center>
<<case 10>>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym10.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "You train with $ProfSociologia.Nome." "Você treina com $ProfSociologia.Nome.">>
<br>
<<JogadorFitness 1>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>> /*================================*/
<<Narrador "$ProfSociologia.Nome seems to enjoy watching you workout." "$ProfSociologia.Nome parece gostar de ver você se exercitando.">>
<br>
<<ProfSociologiaDesejo 1>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<</if>><<FundoAcademia>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 18>>
/*===================================================================*/
<<switch random(1, 7)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym6.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym7.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "You train with $ProfEdFisica.Nome." "Você treina com $ProfEdFisica.Nome.">>
<br>
<<JogadorFitness 1>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>> /*================================*/
<<Narrador "$ProfEdFisica.Nome seems to enjoy watching you workout." "$ProfEdFisica.Nome parece gostar de ver você se exercitando.">>
<br>
<<ProfEdFisicaDesejo 1>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $gameDate.getHours() is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-CCC1Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome!" "Olá, $MissTavella.Nome!">>
<br>
<<SrtaTavellaDiz "Hey, $Jogador.Nome! What a surprise to see you here. How are you?" "Oi, $Jogador.Nome! Que surpresa te ver por aqui. Como você está?">>
<br>
<<PlayerDiz "I'm good, better now that I've seen you. You look great in that swimsuit." "Estou bem, melhor agora que te vi. Você fica bem nesse maiô.">>
<br>
<<SrtaTavellaDiz "Oh, really? I'm glad you like it." "Ah, é? Que bom que tenha gostado.">>
<br>
<<Narrador "$MissTavella.Nome smiles, feeling a slight blush on her cheeks." "$MissTavella.Nome sorri, sentindo um leve rubor nas bochechas.">>
<br>
<<PlayerDiz "Maybe one of these days we could go out and talk some more." "Quem sabe um dia desses poderíamos sair para conversar mais.">>
<br>
<<SrtaTavellaDiz "I'd like that, $Jogador.Nome. Let's make plans, then." "Eu gostaria disso, $Jogador.Nome. Vamos combinar, sim.">>
<br>
<<Narrador "They continued talking, enjoying each other's company while the sun shone over the pool." "Eles continuaram conversando, aproveitando a companhia um do outro enquanto o sol brilhava sobre a piscina.">>
<br>
<<MissTavellaPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $game.SexEvent to 0>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Piscina">>
<<set $game.SexEvent to 0>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<<switch $Conversas.IrmaVCelular>> /*================================*/
<<case 1>> /*====================================================*/
<<Narrador "Daylight streams through the windows. $Mae.Nome is tidying the couch cushions and folding a blanket. $IrmaV.Nome is sitting on the couch in pajamas, scrolling through her phone." "A luz do dia entra pelas janelas. $Mae.Nome, está organizando as almofadas no sofá e dobrando um cobertor. $IrmaV.Nome, está sentada no sofá, de pijama, deslizando o dedo pela tela do celular.">>
<br>
<<PlayerDiz "$IrmaV.Nome, what are you looking at?" "$IrmaV.Nome, o que você tá vendo aí?">>
<br>
<<Narrador "You ask as you approach, and she responds without taking her eyes off the phone." "Diz você se aproximando e ela lhe responde sem tirar os olhos do celular.">>
<br>
<<IrmaVDiz "Just a few things... And some memes... why, curious now?" "Só umas coisas... E uns memes... por que, tá curioso agora?">>
<br>
<<PlayerDiz "No, just wanted to talk. You’re so busy you didn’t even look at me." "Não, só queria conversar. Você tá tão ocupada que nem olhou pra mim.">>
<br>
<<Narrador "She glances at you briefly and goes back to her phone." "Ela te olha rapidamente para e volta ao celular.">>
<br>
<<IrmaVDiz "I’m listening, go ahead. Multitasking, little brother." "Tô ouvindo, pode falar. Multitarefa, irmãozinho.">>
<br>
<<Narrador "$Mae.Nome, from across the room as she folds the blanket, watches $IrmaV.Nome closely." "$Mae.Nome de longe, enquanto dobra o cobertor observava com atenção $IrmaV.Nome.">>
<br>
<<MamaeDiz "$IrmaV.Nome, are you going to stay glued to that phone all day? Breakfast is over, and you haven’t even moved from there." "$IrmaV.Nome, você vai ficar grudada nesse celular o dia todo? Já passou o café e você nem levantou daí.">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Oh, $Jogador.RelacaoMae, relax. I’m just checking a few things. I’m not “glued.”
<<elseif $game.lang is 1>>
Ah, $Jogador.RelacaoMae, relaxa. Só tô dando uma olhada. Não tô "grudada".
<</if>>
</div>
<br>
<<Narrador "$IrmaV.Nome says, rolling her eyes." "Diz $IrmaV.Nome revirando os olhos.">>
<br>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
A “quick check” that’s been going on for over half an hour. What could be so important first thing in the morning?
<<elseif $game.lang is 1>>
Uma "olhadinha" que já dura mais de meia hora. O que pode ser tão importante assim logo de manhã?
<</if>>
</div>
<br>
<<Narrador "$IrmaV.Nome sighs and puts the phone down for a moment." "$IrmaV.Nome suspira e larga o celular por um instante">>
<br>
<<IrmaVDiz "$Jogador.RelacaoMae, I used to work all day, leaving early and coming home late. The upside of everything that happened is that now I can rest. Okay?" "$Jogador.RelacaoMae, eu trabalhava o dia todo, saía cedo e volto tarde. A parte boa de tudo que aconteceu é que agora eu posso descansar. Tá bom?">>
<br>
<<MamaeDiz "Resting is one thing, but being glued to that thing all the time is another. We don’t even talk like we used to." "Descansar é uma coisa, mas ficar vidrada nisso o tempo todo é outra. A gente nem conversa mais como antes.">>
<br>
<<Narrador "$Mae.Nome says, crossing her arms. You try to lighten the mood." "Diz $Mae.Nome cruzando os braços. Você tenta aliviar o clima.">>
<br>
<<PlayerDiz "Hey, $Jogador.RelacaoMae, relax too. If it’s important, I’ll make sure to get her off the couch." "Ei, $Jogador.RelacaoMae, relaxa também. Se for importante, eu cuido de tirar ela do sofá.">>
<br>
<<IrmaVDiz "I’d like to see you try, shorty." "Quero ver você tentar, baixinho.">>
<br>
<<Narrador "$IrmaV.Nome replies, laughing and going back to her phone. $Mae.Nome tries to speed things up, pointing at you and $IrmaV.Nome." "Responde $IrmaV.Nome rindo e voltando ao celular. $Mae.Nome tenta se apressar apontando para você e $IrmaV.Nome.">>
<br>
<<MamaeDiz "Just don’t come complaining later when you lose track of time. Now, if you’ll excuse me, I’m going to finish tidying up before I leave. $Jogador.Nome, make sure she doesn’t turn into a statue there." "Só não quero ninguém reclamando depois que perdeu a noção do tempo. Agora, se me dão licença, vou terminar de organizar as coisas antes de sair. $Jogador.Nome, cuida pra ela não virar estátua aí.">>
<br>
<<Narrador "$Mae.Nome leaves the room, carrying a pile of cushions. You sit next to $IrmaV.Nome, a bit curious." "$Mae.Nome sai da sala, carregando uma pilha de almofadas. Você se senta ao lado de $IrmaV.Nome com um pouco de curiosidade.">>
<br>
<<PlayerDiz "So, seriously, what were you looking at? Or are you just pretending it's something important so to avoid talking to $Jogador.RelacaoMae?" "Então, sério, o que você tava vendo? Ou tá só fingindo que é algo importante pra não dar conversa pra $Jogador.RelacaoMae?">>
<br>
<<IrmaVDiz "Maybe a little of both. But what do you really want, $Jogador.Nome? It’s not just curiosity. Spill it." "Talvez um pouco dos dois. Mas o que você quer mesmo, $Jogador.Nome? Não é só curiosidade. Fala.">>
<br>
<<Narrador "She says with a mischievous smile, lightly nudging your shoulder..." "Diz ela estampando um sorriso travesso e empurrando levemente seu ombro...">>
<br>
<<Narrador "You then chat with $IrmaV.Nome for a few minutes." "Você então conversa com $IrmaV.Nome por alguns minutos.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<addmins 30>>
<<set $Conversas.IrmaVCelular to 0>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Sala]]>>
<<addmins 30>>
<<set $Conversas.IrmaVCelular to 0>>
<</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<Narrador "Daylight streams through the windows. $Mae.Nome sits in an armchair, absorbed in a book. $IrmaV.Nome, still in her pajamas, is on the couch, scrolling through her phone." "A luz do dia entra pelas janelas. $Mae.Nome está sentada em uma poltrona, um livro nas mãos, absorta na leitura. $IrmaV.Nome, de pijama, está no sofá deslizando o dedo pela tela do celular.">>
<br>
<<PlayerDiz "$IrmaV.Nome, what are you looking at?" "$IrmaV.Nome, o que você tá vendo aí?">>
<br>
<<Narrador "You ask as you approach, and she responds without taking her eyes off the phone." "Diz você se aproximando e ela lhe responde sem tirar os olhos do celular.">>
<br>
<<IrmaVDiz "Just a few things... And some memes... why, curious now?" "Só umas coisas... E uns memes... por que, tá curioso agora?">>
<br>
<<PlayerDiz "No, just wanted to talk. You’re so busy you didn’t even look at me." "Não, só queria conversar. Você tá tão ocupada que nem olhou pra mim.">>
<br>
<<Narrador "She glances at you briefly and goes back to her phone." "Ela te olha rapidamente para e volta ao celular.">>
<br>
<<IrmaVDiz "I’m listening, go ahead. Multitasking, little brother." "Tô ouvindo, pode falar. Multitarefa, irmãozinho.">>
<br>
<<Narrador "$Mae.Nome, sitting across the room, looks up from her book and watches $IrmaV.Nome attentively." "$Mae.Nome, do outro lado da sala, levanta os olhos do livro e observa $IrmaV.Nome com atenção.">>
<br>
<<MamaeDiz "$IrmaV.Nome, are you going to stay glued to that phone all day? Breakfast is over, and you haven’t even moved from there." "$IrmaV.Nome, você vai ficar grudada nesse celular o dia todo? Já passou o café e você nem levantou daí.">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Oh, $Jogador.RelacaoMae, relax. I’m just checking a few things. I’m not “glued.”
<<elseif $game.lang is 1>>
Ah, $Jogador.RelacaoMae, relaxa. Só tô dando uma olhada. Não tô "grudada".
<</if>>
</div>
<br>
<<Narrador "$IrmaV.Nome says, rolling her eyes." "Diz $IrmaV.Nome revirando os olhos.">>
<br>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
A “quick check” that’s been going on for over half an hour. What could be so important first thing in the morning?
<<elseif $game.lang is 1>>
Uma "olhadinha" que já dura mais de meia hora. O que pode ser tão importante assim logo de manhã?
<</if>>
</div>
<br>
<<Narrador "$IrmaV.Nome sighs and puts the phone down for a moment." "$IrmaV.Nome suspira e larga o celular por um instante">>
<br>
<<IrmaVDiz "$Jogador.RelacaoMae, I used to work all day, leaving early and coming home late. The upside of everything that happened is that now I can rest. Okay?" "$Jogador.RelacaoMae, eu trabalhava o dia todo, saía cedo e volto tarde. A parte boa de tudo que aconteceu é que agora eu posso descansar. Tá bom?">>
<br>
<<MamaeDiz "Resting is one thing, but being glued to that thing all the time is another. We don’t even talk like we used to." "Descansar é uma coisa, mas ficar vidrada nisso o tempo todo é outra. A gente nem conversa mais como antes.">>
<br>
<<Narrador "$Mae.Nome says, carefully marking her book’s page and closing it, crossing her arms afterward. You try to lighten the mood." "Diz $Mae.Nome marcando a página do livro com cuidado e o fechando, cruzando os braços em seguida. Você tenta aliviar o clima.">>
<br>
<<PlayerDiz "Hey, $Jogador.RelacaoMae, relax too. If it’s important, I’ll make sure to get her off the couch." "Ei, $Jogador.RelacaoMae, relaxa também. Se for importante, eu cuido de tirar ela do sofá.">>
<br>
<<IrmaVDiz "I’d like to see you try, shorty." "Quero ver você tentar, baixinho.">>
<br>
<<Narrador "$IrmaV.Nome replies, laughing and going back to her phone. $Mae.Nome shakes her head in disapproval." "Responde $IrmaV.Nome rindo e voltando ao celular. $Mae.Nome balança a cabeça, desaprovando.">>
<br>
<<MamaeDiz "Just don’t come complaining later that you’ve lost track of time. Now, if you’ll excuse me, I’ll finish this chapter before heading out. $Jogador.Nome, make sure she doesn’t turn into a statue over there." "Só não quero ninguém reclamando depois que perdeu a noção do tempo. Agora, se me dão licença, vou terminar esse capítulo no meu quarto. $Jogador.Nome, certifique-se de que ela não vire uma estátua ali.">>
<br>
<<Narrador "$Mae.Nome leaves the living room with the book in her hand." "$Mae.Nome se retira da sala de estar com o livro na mão.">>
<br>
<<PlayerDiz "So, seriously, what were you looking at? Or are you just pretending it's something important so to avoid talking to $Jogador.RelacaoMae?" "Então, sério, o que você tava vendo? Ou tá só fingindo que é algo importante pra não dar conversa pra $Jogador.RelacaoMae?">>
<br>
<<IrmaVDiz "Maybe a little of both. But what do you really want, $Jogador.Nome? It’s not just curiosity. Spill it." "Talvez um pouco dos dois. Mas o que você quer mesmo, $Jogador.Nome? Não é só curiosidade. Fala.">>
<br>
<<Narrador "She says with a mischievous smile, lightly nudging your shoulder..." "Diz ela estampando um sorriso travesso e empurrando levemente seu ombro...">>
<br>
<<Narrador "You then chat with $IrmaV.Nome for a few minutes." "Você então conversa com $IrmaV.Nome por alguns minutos.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<addmins 30>>
<<set $Conversas.IrmaVCelular to 0>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Sala]]>>
<<addmins 30>>
<<set $Conversas.IrmaVCelular to 0>>
<</button>>@@
<</if>>
<<case 3>> /*====================================================*/
<<Narrador "Daylight streams through the windows. $IrmaV.Nome is sitting on the couch in her pajamas, scrolling through her phone. The atmosphere is calm, with only the distant sound of the street in the background." "A luz do dia entra pelas janelas. $IrmaV.Nome está sentada no sofá, de pijama, deslizando o dedo pela tela do celular. O ambiente está tranquilo, apenas com o som distante da rua.">>
<br>
<<PlayerDiz "$IrmaV.Nome, what are you looking at?" "$IrmaV.Nome, o que você tá vendo aí?">>
<br>
<<Narrador "You approach, curious. She answers without taking her eyes off her phone." "Você se aproxima, curioso. Ela responde sem tirar os olhos do celular.">>
<br>
<<IrmaVDiz "Just some stuff... and some memes... Why, you curious now?" "Só umas coisas... E uns memes... por que, tá curioso agora?">>
<br>
<<PlayerDiz "Nah, just wanted to talk. You’re so busy you didn’t even look at me." "Não, só queria conversar. Você tá tão ocupada que nem olhou pra mim.">>
<br>
<<Narrador "She glances at you briefly and goes back to her phone." "Ela te olha rapidamente e volta ao celular.">>
<br>
<<IrmaVDiz "I’m listening, go ahead. Multitasking, little bro." "Tô ouvindo, pode falar. Multitarefa, irmãozinho.">>
<br>
<<Narrador "You sit on the arm of the couch, trying to start a conversation." "Você se senta no braço do sofá, tentando puxar assunto.">>
<br>
<<PlayerDiz "So, really, what were you watching? Or are you just pretending it’s important so you don’t have to talk?" "Então, sério, o que você tava vendo? Ou tá só fingindo que algo importante pra não dar conversa?">>
<br>
<<IrmaVDiz "Maybe a bit of both. But what do you really want, $Jogador.Nome? It’s not just curiosity. Spill it." "Talvez um pouco dos dois. Mas o que você quer mesmo, $Jogador.Nome? Não é só curiosidade. Fala.">>
<br>
<<Narrador "She says with a mischievous smile, lightly nudging your shoulder." "Diz ela com um sorriso travesso, empurrando levemente seu ombro.">>
<br>
<<Narrador "You both start chatting, taking advantage of the calm morning to share a few jokes and quick stories." "Vocês começam a conversar, aproveitando a calmaria da manhã para trocar algumas piadas e histórias rápidas.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<addmins 30>>
<<set $Conversas.IrmaVCelular to 0>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Sala]]>>
<<addmins 30>>
<<set $Conversas.IrmaVCelular to 0>>
<</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaSala>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-Assistindo-TV1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Mae.Nome, dressed comfortably, sits on the couch next to $IrmaN.Nome, who is excitedly watching a TV show. You walk closer and glance at the screen, curious." "$Mae.Nome, vestida confortavelmente, no sofá ao lado do sofá em que $IrmaN.Nome está, que está empolga em assiste a um programa de TV. Você se aproxima e olha para a tela curioso.">>
<br>
<<PlayerDiz "What are you two watching?" "O que vocês estão vendo?">>
<br>
<div class="Speak" style="background-color:#6699cc">
<img class="avatar2" src="content/characters/irma_mais_nova/irma2_icon.jpg">$IrmaN.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"Mysteries of the Dawn"... It's so good! This is the part where Detective Alaric finds the hidden note in the old clock!
<<elseif $game.lang is 1>>
"Mistérios do Amanhecer"... É tão bom! É a parte em que o Detetive Alaric encontra o bilhete escondido no relógio antigo!
<</if>>
</div>
<br>
<<Narrador "$IrmaN.Nome responds without taking her eyes off the screen. $Mae.Nome, however, doesn’t seem as interested." "Responde $IrmaN.Nome sem tirar os olhos da tela. Já $Mae.Nome não parece tão interessada.">>
<br>
<<MamaeDiz "Hmm... yes, very intriguing." "Hmm... sim, intrigante.">>
<br>
<<PlayerDiz "Are you enjoying it, $Jogador.RelacaoMae?" "E você tá gostando, $Jogador.RelacaoMae?">>
<br>
<<Narrador "You say with a slight smile. She glances at you, pressing her lips together, and lowers her voice a little before replying." "Diz você sorrindo de canto. Ela olha você apertando os lábios e baixa um pouco a voz antes de falar.">>
<br>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
If by "enjoying" you mean trying to understand why someone would hide a note in a clock during seven minutes of slow motion, then yes, I'm loving it.
<<elseif $game.lang is 1>>
Se "gostar" significa tentar entender por que alguém escondeu um bilhete num relógio durante sete minutos de câmera lenta, então sim, estou adorando.
<</if>>
</div>
<br>
<<PlayerDiz "Definitely doesn’t seem like your kind of thing." "Definitivamente, isso não parece ser seu tipo de coisa.">>
<br>
<<Narrador "You reply, laughing. $IrmaN.Nome hears your laughter and realizes you two were whispering moments earlier." "Responde você rindo. $IrmaN.Nome ouve sua risada e percebe que segundos antes vocês dois estavam cochichando.">>
<br>
<<IrmaNDiz "Are you talking about me?" "Vocês estão falando de mim?">>
<br>
<<Narrador "She asks, glancing quickly at both of you." "Responde ela olhando rapidamente para vocês dois.">>
<br>
<<PlayerDiz "No, just commenting on how you have great taste in shows." "Não, só comentando como você tem ótimos gostos pra séries.">>
<br>
<<IrmaNDiz "Hmm, sure..." "Hmm, Sei...">>
<br>
<<Narrador "She says, turning her attention back to the TV. You lower your voice a bit and turn to your $Jogador.RelacaoMae." "Diz ela voltando a focar na TV. Você abaixa um pouco o tom da sua voz e se vira para sua $Jogador.RelacaoMae.">>
<br>
<<PlayerDiz "I wanted to talk to you about something, but..." "Queria falar com você sobre uma coisa, mas...">>
<br>
<<MamaeDiz "Did something happen?" "Algo aconteceu?">>
<br>
<<Narrador "She asks, looking at you, intrigued." "Diz ela olhando para você, intrigada.">>
<br>
<<PlayerDiz "Sort of, but it’s not urgent. I can wait until the episode’s over." "Mais ou menos, mas não é urgente. Posso esperar o episódio acabar.">>
<br>
<<IrmaNDiz "It’s almost done! Just five more minutes... but there’s another episode tomorrow!" "Não falta muito! Só mais cinco minutos e termina... mas amanhã tem mais!">>
<br>
<<Narrador "$IrmaN.Nome responds after overhearing your conversation. $Mae.Nome looks at the clock and then at you." "Responde $IrmaN.Nome que acabara de ouvir o que ambos diziam. $Mae.Nome olha para o relógio e depois para você.">>
<br>
<<MamaeDiz "How about waiting until tomorrow’s episode, huh? It’s getting late." "O que acha de esperar o episódio de amanhã, hein? Já tá ficando tarde.">>
<br>
<<IrmaNDiz "Aw, $Jogador.RelacaoMae, but I wanted to rewatch the scene where Alaric deciphers the code!" "Ah, $Jogador.RelacaoMae, mas eu queria ver de novo a cena em que o Alaric decifra o código!">>
<br>
<<Narrador "$IrmaN.Nome says with a pout that $Mae.Nome doesn’t seem to appreciate." "Diz $IrmaN.Nome fazendo uma cara emburrada que sua $Jogador.RelacaoMae não gostou.">>
<br>
<<MamaeDiz "You’ve watched that three times already, sweetheart. Tomorrow’s another day. Now, go brush your teeth and get ready for bed." "Já viu isso três vezes, querida. Amanhã continua. Agora, vai escovar os dentes e se preparar para dormir.">>
<br>
<<IrmaNDiz "Fine... but only because I want to know what big bro wanted to say." "Tá bom... mas só porque quero saber o que o mano queria dizer.">>
<br>
<<PlayerDiz "Nothing much, just boring adult stuff." "Nada demais, só coisa de adulto.">>
<br>
<<IrmaNDiz "Lame. Good night, then." "Que chato. Boa noite, então.">>
<br>
<<Narrador "$IrmaN.Nome says, rolling her eyes as she leaves the room." "Diz $IrmaN.Nome revirando os olhos e saindo do recinto.">>
<br>
<<MamaeDiz "Good night, my love." "Boa noite, meu amor.">>
<br>
<<Narrador "You and $Mae.Nome talk for a while." "Você e $Mae.Nome conversam por algum tempo.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(20)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Sala]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(20)>>
<</button>>@@
<</if>><<FundoCasaSala>>
/*===================================================================*/
<<if ($gameDate.getHours() is 20) or
($gameDate.getHours() is 21 and $gameDate.getMinutes() lt 20)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_nova/videos/IrmaN-Assistindo-TV-Noite1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Mae.Nome, dressed comfortably, sits on the couch next to $IrmaN.Nome, who is excitedly watching a TV show. You walk closer and glance at the screen, curious." "$Mae.Nome, vestida confortavelmente, no sofá ao lado do sofá em que $IrmaN.Nome está, que está empolga em assiste a um programa de TV. Você se aproxima e olha para a tela curioso.">>
<br>
<<PlayerDiz "What's going on?" "O que tá rolando?">>
<br>
<<Narrador "You ask as you approach, looking at the TV." "Diz você se aproximando e olhando para a TV.">>
<br>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"Mysteries of the Dawn"! It's so good! Detective Alaric just found a key that might open the chest from his very first case.
<<elseif $game.lang is 1>>
"Mistérios do Amanhecer"! Tá muito bom! O Detetive Alaric acabou de achar uma chave que pode abrir o baú do primeiro caso dele.
<</if>>
</div>
<br>
<<Narrador "$IrmaN.Nome says without taking her eyes off the screen. Meanwhile, $Mae.Nome tries to look interested but is clearly bored." "Diz $IrmaN.Nome sem tirar os olhos da tela. Já $Mae.Nome tentando parecer interessada, mas claramente entediada.">>
<br>
<<MamaeDiz "Yeah... really exciting." "É... realmente emocionante.">>
<br>
<<PlayerDiz "Judging by Mom’s face, it looks like she’s loving it." "Pela cara da mamãe, parece que ela tá adorando.">>
<br>
<<Narrador "You say, trying not to laugh. $Mae.Nome looks at you." "Diz você se exforçando para não rir. $Mae.Nome olha para você.">>
<br>
<<MamaeDiz "Well, I tried, but I think my mystery is figuring out why $IrmaN.Nome likes this." "Bom, eu tentei, mas acho que meu mistério vai ser entender por $IrmaN.Nome gosta disso.">>
<br>
<<PlayerDiz "Not really your thing, huh?" "Não é muito sua praia, né?">>
<br>
<<MamaeDiz "Definitely not. But someone here loves it, so I’m sticking around." "Definitivamente, não. Mas alguém aqui adora, então estou acompanhando.">>
<br>
<<Narrador "$IrmaN.Nome momentarily shifts her focus from the screen to look at $Mae.Nome." "$IrmaN.Nome interrompe sua atenção para a tela e olha para $Mae.Nome.">>
<br>
<<IrmaNDiz "You know, you don’t have to stay if you don’t want to, right?" "Você não precisa ficar aqui se não quiser, sabia?">>
<br>
<<MamaeDiz "Oh, I didn’t know I needed permission." "Ah, eu não sabia que precisava de permissão.">>
<br>
<<Narrador "$Mae.Nome replies, crossing her arms. You nudge your $Jogador.RelacaoIrmaN." "Responde $Mae.Nome cruzando os braços. Você cutuca sua $Jogador.RelacaoIrmaN.">>
<br>
<<PlayerDiz "Take it easy, $IrmaN.Nome." "Pega leve $IrmaN.Nome.">>
<br>
<<IrmaNDiz "Then maybe I should just turn the volume up." "Então melhor eu aumentar o volume.">>
<br>
<<MamaeDiz "Alright, alright. I think I’ll step outside for some air. You two enjoy... this masterpiece." "Tudo bem, tudo bem. Acho que vou pegar um pouco de ar. Vocês dois se divirtam com... essa obra de arte.">>
<br>
<<Narrador "$Mae.Nome says as she gets up to leave." "Diz $Mae.Nome se levantando e se retirando.">>
<br>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Alright. Good luck with the "mysteries."
<<elseif $game.lang is 1>>
Certo. Boa sorte com os "mistérios."
<</if>>
</div>
<br>
<<Narrador "Once alone, you settle into the couch and glance at $IrmaN.Nome." "Uma vez sozinhos você se ajeita no sofá e olha para a $IrmaN.Nome.">>
<br>
<<PlayerDiz "You know, I came here because I wanted to talk to Mom, but maybe you can help me." "Sabe, eu vim aqui porque queria falar com a mãe, mas talvez você possa me ajudar.">>
<br>
<<IrmaNDiz "If it’s about school or girls, I’m out." "Se for sobre a escola ou sobre garotas, eu passo.">>
<br>
<<Narrador "She says, eyes still glued to the TV." "Diz ela sem tirar os olhos da TV.">>
<br>
<<PlayerDiz "It’s not that..." "Não é isso...">>
<br>
<<IrmaNDiz "Alright, then spill." "Tá, então fala.">>
<br>
<<Narrador "You and $IrmaN.Nome talk for a while." "Você e $IrmaN.Nome conversam por algum tempo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Sala]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 40>>
/*===================================================================*/
<<PlayerDiz "You know, I came here because I wanted to talk to Mom, but maybe you can help me." "Sabe, eu vim aqui porque queria falar com a mãe, mas talvez você possa me ajudar.">>
<br>
<<IrmaNDiz "If it’s about school or girls, I’m out." "Se for sobre a escola ou sobre garotas, eu passo.">>
<br>
<<Narrador "She says, eyes still glued to the TV." "Diz ela sem tirar os olhos da TV.">>
<br>
<<PlayerDiz "It’s not that..." "Não é isso...">>
<br>
<<IrmaNDiz "Alright, then spill." "Tá, então fala.">>
<br>
<<Narrador "You and $IrmaN.Nome talk for a while." "Você e $IrmaN.Nome conversam por algum tempo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(41)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|SuaCasa_Sala]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(41)>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
<<MamaeDiz "Hey sweetie. What's up?" "Ei, querido. E aí?">>
<br>
<<PlayerDiz "Nothing, just more of the same, boring teachers and tiresome classes." "Nada, só mais do mesmo, professores chatos e aulas cansativas.">>
<br>
<<MamaeDiz "Hahaha... I remember those days. It's hard to believe how fast time flies. It seems like just yesterday you were starting high school, and now you're almost done." "Hahaha... Eu me lembro daqueles dias. É difícil acreditar como o tempo voa rápido. Parece que foi ontem que você estava começando o ensino médio e agora está quase terminando.">>
<br>
<<PlayerDiz "Yes, do you miss your school days?" "Sim, você sente falta dos tempos de escola?">>
<br>
<<MamaeDiz "Well." "Bem.">>
<br>
<<Narrador "She pauses for a moment." "Ela pausa por um momento.">>
<br>
<<MamaeDiz "I miss certain aspects of it, like the socializing and friendships. But I don't miss the stress and pressure to succeed. I'm happy with where I am now. How about you? Are you enjoying your time in school?" "Sinto falta de alguns aspectos disso, como a socialização e as amizades. Mas não sinto falta do estresse e da pressão para ter sucesso. Estou feliz onde estou agora. E você? Você está aproveitando seu tempo na escola?">>
<br>
<<Narrador "The two of you continue chatting for a while as you eat lunch." "Vocês dois continuam conversando por um tempo enquanto almoçam.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $Acoes.Almoco to true>>
<<addmins 45>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Sair|Casa]]>>
<<set $Acoes.Almoco to true>>
<<addmins 45>>
<</button>>@@
<</if>><<FundoHospital>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV isn't going to talk to you, so do the task she's asked you to do and get back to normal life." "Sua $Jogador.RelacaoIrmaV não vai falar com você, faça a tarefa que ela pediu para então voltarem a convivência normal.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Hospital">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Hospital">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is too sad to talk right now." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está muito triste para falar agora.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Hospital">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Hospital">><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/IrmaV-Hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/IrmaV-Hospital2.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Hospital">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Hospital">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Converças Irma Mais Velha<<set $game.notifyContatos to 0>>
<a data-passage="Mae-PerfilPTBR" class="link-visited link-image">
<div class="contatos">[img[content/characters/mae/mae_icon.jpg]]
</div></a>
<a data-passage="IrmaV-PerfilPTBR" class="link-visited link-image">
<div class="contatos">[img[content/characters/irma_mais_velha/irma1_icon.jpg]]
</div></a>
<a data-passage="IrmaN-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/irma_mais_nova/irma2_icon.jpg]]
</div></a>
<a data-passage="Amigo-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/amigo/amigo.jpg]]
</div></a>
<a data-passage="Amigo2-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/amigo2/amigo2.jpg]]
</div></a>
<a data-passage="Paixao-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/paixao/paixao.jpg]]
</div></a>
<<if $Conhece.Penny is true>>
<a data-passage="Penny-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/penny/penny.jpg]]
</div></a>
<</if>>
<<if $Conhece.MissTavella is true>>
<a data-passage="Srta.Tavella-PerfilPTBR" class="link-internal link-image"><div class="contatos">[img[content/characters/tavella/srtaTavella_icon.jpg]]
</div></a>
<</if>>
<<if $Conhece.LenaPaul is true>>
<a data-passage="LenaPaul-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/lena/lena.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<a data-passage="ProfHistória-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_historia/prof_Historia.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<a data-passage="ProfSocio-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_sociologia/prof_Sociologia.jpg]]
</div></a>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<a data-passage="Vizinha-Esquerda-PerfilPTBR" class="link-internal link-image"><div class="contatos">[img[content/characters/vizinha_esquerda/vizinhaesquerda.jpg]]
</div></a>
<</if>>
/*===================================================================*/
<<if $Conhece.ProfFisica is true>>
<a data-passage="ProfFilosofia-PerfilPTBR" class="link-internal link-image"><div class="contatos">[img[content/characters/prof_fisica/prof_fisica.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<a data-passage="ProfFísica-PerfilPTBR" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_filosofia/prof_Filosofia.jpg]]
</div></a>
<</if>><div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo/amigo.jpg">
Nome: $Amigo.Nome Pitts Cooper<br>
Status: $Amigo.status<br>
Amizade: $Amigo.Amizade<br>
Moralidade: $Amigo.Moralidade<br>
<br>
<h2><strong>Sobre:</strong></h2>
<br>
<p>$Amigo.Nome Cooper é um garoto de 20 anos no terceiro ano do ensino médio e é conhecido como um pervertido da escola, o garoto mais incansavel e em busca de sexo de toda a escola, mas ele nunca fez isso. Ele repetiu o ano junto com seu amigo de infância $Jogador.Nome.</p>
<p>Ele mora com sua mãe, seu pai morreu antes de ele nascer, o que tornou sua mãe extremamente superprotetora.</p>
<br>
<<if $AmigoM1.MissaoEstatus is "Completa">> /*===================*/
<h2><strong>História:</strong></h2>
<br>
<center><h3>$AmigoM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai até a casa de seu amigo $Amigo.Nome e é recebido pela mãe dele, a Srta. Cooper, que expressa preocupação pelo comportamento isolado de $Amigo.Nome. Ela menciona que ele se tranca em seu quarto há muito tempo e nunca a viu com uma garota, levantando dúvidas sobre sua solidão. $Jogador.Nome defende $Amigo.Nome, afirmando que ele é alegre e apenas caseiro. A conversa é interrompida quando $Amigo.Nome chama $Jogador.Nome, animado para mostrar algo em seu quarto.</p>
<p>Ao entrar, $Amigo.Nome tranca a porta e revela uma live stream de uma cam girl. Ele se empolga ao contar que foi um dos primeiros fãs dela e que, após uma pausa em sua interação, ela o contatou novamente, convidando-o para se encontrar no próximo sábado. $Jogador.Nome, confuso, escuta $Amigo.Nome explicar como eles se tornaram amigos e a popularidade da cam girl.</p>
<p>$Jogador.Nome expressa preocupação, insinuando que $Amigo.Nome pode ser sequestrado por conta do encontro. $Amigo.Nome, desapontado, pede que $Jogador.Nome o acompanhe para se sentir mais confiante. Inicialmente relutante, $Jogador.Nome avisa que não quer ficar de vela, mas $Amigo.Nome sugere que a cam girl possa levar uma amiga para tornar a situação mais confortável, então $Jogador.Nome aceita sem hesitar. Ao final, $Jogador.Nome se despede, refletindo sobre a estranheza da situação e preocupado com uma posssível armadilha com esse encontro, enquanto sai da casa de $Amigo.Nome pensando no que aconteceu.</p>
<</if>> /*=======================================================*/
<br>
<<if $AmigoM2.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$AmigoM2.MissaoNomePTBR</h3></center>
<p>$Amigo.Nome e $Jogador.Nome se preparam para encontrar $CarmenCa.Nome, a garota que $Amigo.Nome está ansioso para conhecer. $Amigo.Nome expressa sua empolgação e revela que $CarmenCa.Nome irá buscá-los de carro, o que surpreende $Jogador.Nome, que sente que seria mais apropriado que eles fossem buscá-la. Apesar de suas hesitações, $Amigo.Nome justifica a situação, mencionando que $CarmenCa.Nome possui um carro, enquanto eles não. Durante a conversa, $Jogador.Nome questiona se a amiga que $CarmenCa.Nome trará também é uma cam-girl, expressando sua preocupação em não gostar da companhia. O clima de expectativa aumenta quando eles ouvem um carro parar em frente à casa de $Amigo.Nome, e logo uma mulher atraente sai do veículo.</p>
<p>$CarmenCa.Nome se aproxima de $Amigo.Nome e $Jogador.Nome, e $Amigo.Nome demonstra grande entusiasmo ao finalmente conhecer $CarmenCa.Nome pessoalmente. Ele expressa o quanto esperou por esse momento. $Amigo.Nome apresenta $Jogador.Nome a $CarmenCa.Nome, que cumprimenta o amigo com simpatia. $Jogador.Nome, curioso, pergunta sobre sua acompanhante, e $CarmenCa.Nome informa que ela os encontrará diretamente no restaurante. $Jogador.Nome duvida e pergunta se ela realmente virá, mas $CarmenCa.Nome garante que sim, elogiando sua amiga como linda e inteligente. $Amigo.Nome faz uma piada sobre se a amiga irá gostar de $Jogador.Nome, o que provoca uma reação divertida do amigo. $CarmenCa.Nome, impaciente com a conversa, sugere que eles partam para o restaurante, pois está com fome. Assim, eles entram no carro de $CarmenCa.Nome e seguem para o local, com $Amigo.Nome na frente conversando com $CarmenCa.Nome e $Jogador.Nome no banco de trás, imaginando como seria a acompanhante. Depois de alguns minutos, chegam a um restaurante de luxo. $Jogador.Nome hesita, preocupado com os preços, mas $CarmenCa.Nome o tranquiliza, afirmando que ela pagará tudo, já que os dois são seus convidados. $Amigo.Nome se aproxima e revela que $CarmenCa.Nome ganha bem como cam-girl.</p>
<p>O grupo escolhe uma mesa e se acomoda. $CarmenCa.Nome tenta acalmar $Jogador.Nome, que está ansioso e se sentindo enganado pela demora da acompanhante. Para alívio de $Jogador.Nome, $CarmenCa.Nome avisa que $LenaPaul.Nome chegou. Uma linda mulher loira, vestindo um elegante vestido preto, se aproxima. $LenaPaul.Nome cumprimenta $CarmenCa.Nome calorosamente e se apresenta a $Amigo.Nome, revelando que ouviu muito sobre ele. Em seguida, ela se apresenta a $Jogador.Nome, que responde timidamente. Enquanto eles se conheçem, $Amigo.Nome expressa sua fome e pede que alguém chame o garçom. $Jogador.Nome, então, chama o garçom, e o grupo começa a fazer seus pedidos.</p>
<p>$Jogador.Nome percebe uma conexão harmoniosa entre $Amigo.Nome e $CarmenCa.Nome e comenta sobre a química do casal, enquanto $LenaPaul.Nome revela que $CarmenCa.Nome estava preoculpada se algum homem não se preoculparia pelo fato de ela ser uma cam-girl. $Jogador.Nome pergunta a $LenaPaul.Nome se ela também é cam-girl, mas ela nega, explicando que prefere uma abordagem mais romântica. A conversa se aprofunda, e $LenaPaul.Nome menciona que $CarmenCa.Nome faz isso em parte para irritar sua família. $Jogador.Nome fica curioso e pede mais informações, e $LenaPaul.Nome revela que a mãe de $CarmenCa.Nome é uma ex-prostituta e que seu meio-irmão, $Valentao.Nome, é considerado "normal". $Jogador.Nome se surpreende ao descobrir que $Valentao.Nome tem uma meia-irmã cam-girl e uma mãe ex-prostituta, e imediatamente tem uma idéia...</p>
<p>$Jogador.Nome continua conversando com $LenaPaul.Nome, percebe que $Amigo.Nome e $CarmenCa.Nome se afastam para ir ao banheiro juntos. Intrigado, $Jogador.Nome sugere espiar o que está acontecendo, e eles saem para observar pela janela. Eles testemunham $CarmenCa.Nome fazendo sexo oral em $Amigo.Nome, e $LenaPaul.Nome comenta que $CarmenCa.Nome já teve comportamentos semelhantes antes, mas desta vez parece mais intensa. Sentindo-se estranhos ao assistir a cena, $Jogador.Nome sugere que eles voltem para a mesa e finjam que nada aconteceu, e $LenaPaul.Nome concorda. Assim, eles retornam e tentam ignorar o que acabaram de ver.</p>
<p>$Jogador.Nome e $LenaPaul.Nome retornam à mesa, tentando agir normalmente após o que presenciaram. $Amigo.Nome e $CarmenCa.Nome chegam, visivelmente confusos e envergonhados, sem saber como justificar sua ausência. $Jogador.Nome, brincando, tenta aliviar a tensão, e $LenaPaul.Nome se junta à diversão, fazendo uma piada que faz $Amigo.Nome e $CarmenCa.Nome perceberem que os dois sabem o que fizeram, mas decidem não comentar sobre isso. O jantar prossegue de forma relativamente normal, e após várias conversas, $LenaPaul.Nome expressa que gostou de conhecer $Jogador.Nome. Ele, por sua vez, admite que não esperava nada da noite, mas achou maravilhoso conhecê-la e sugere que poderiam sair novamente. $CarmenCa.Nome, percebendo que o dia foi agitado, sugere que é hora de ir embora. Ela paga a conta e o grupo sai do restaurante. No caminho de volta, $CarmenCa.Nome leva você e $Amigo.Nome até a casa de $Amigo.Nome e depois segue com $LenaPaul.Nome. $Jogador.Nome pergunta a $Amigo.Nome o que achou de $CarmenCa.Nome, e ele a elogia, enquanto $Jogador.Nome expressa seu apreço por $LenaPaul.Nome. $Amigo.Nome convida $Jogador.Nome para entrar e continuar a conversa, mas ele prefere ir para casa, cansado. Eles se despedem e seguem seus caminhos, encerrando a noite.</p>
<</if>> /*=======================================================*/
<br>
<<if $AmigoM3.MissaoEstatus is "Completa">> /*===================*/
<center><h3>$AmigoM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome visita seu amigo $Amigo.Nome, a mãe de dele, a Senhorita Cooper, expressa preocupação sobre o comportamento estranho de $Amigo.Nome desde que $Jogador.Nome e $Amigo.Nome saíram juntos em um encontro duplo. Ela menciona que $Amigo.Nome tem falado sozinho, dormido tarde e se trancado no quarto, reagindo com raiva às suas perguntas. $Jogador.Nome tenta tranquilizar a Senhorita Cooper, explicando que o encontro foi positivo e que $Amigo.Nome se deu bem com uma garota chamada $CarmenCa.Nome. No entanto, ele decide investigar o que está acontecendo com $Amigo.Nome. Ao subir para o quarto, $Jogador.Nome é recebido por $Amigo.Nome, que parece ansioso para conversar, sugerindo que há algo importante ou preocupante que ele precisa compartilhar.</p>
<p>No quarto de $Amigo.Nome, $Jogador.Nome percebe que o amigo está exausto, sem dormir há dias. $Amigo.Nome revela que está nervoso sobre pedir $CarmenCa.Nome em namoro, apesar de ter passado a noite pesquisando sobre o assunto. Ele se sente inseguro por ser inexperiente em comparação com $CarmenCa.Nome, que tem mais experiência em relacionamentos. $Jogador.Nome, surpreso com a preocupação de $Amigo.Nome, admite que também está enfrentando dificuldades: ele quer convidar $LenaPaul.Nome, a garota que ele conheceu durante aquele encontro duplo, para um outro encontro, mas não consegue superar sua ansiedade. Ambos reconhecem que têm problemas relacionados a garotas e decidem procurar $Amigo2.Nome, o único do grupo que já tem uma namorada, para buscar conselhos. $Jogador.Nome se despede de $Amigo.Nome, planejando encontrar $Amigo2.Nome para discutir suas situações.</p>
<p>Ao descer do quarto de $Amigo.Nome, $Jogador.Nome é abordado pela Senhorita Cooper, que está ansiosa para saber o que está acontecendo com seu filho. $Jogador.Nome, percebendo a seriedade de sua preocupação, hesita em compartilhar detalhes e simplesmente menciona que $Amigo.Nome está enfrentando problemas relacionados a garotas. Ele sugere que ela converse diretamente com $Amigo.Nome para obter mais informações. $Jogador.Nome se despede e sai, deixando a Senhorita Cooper apreensiva.</p>
<</if>> /*=======================================================*/
<br>
<<if $JogadorM7.MissaoEstatus is "Completa">> /*=================*/
<center><h3>$JogadorM7.MissaoNomePTBR</h3></center>
Após uma série de eventos marcantes durante a busca pelo enigmático Livro do Amor, Lucas se vê mergulhado em pensamentos confusos e inquietantes. Em meio à frustração de não ter encontrado o livro e à preocupação com os dilemas de seus amigos, ele decide buscar orientação de uma fonte incomum: seu Guardião Espiritual.
Sentando-se em postura meditativa, Lucas tenta se conectar com essa presença interior mais sábia. Porém, a experiência não acontece da forma serena que ele esperava. Um barulho estranho o interrompe, e ao abrir os olhos, ele se depara com a visão surreal de seu guardião saindo debaixo da cama, com ares cômicos e uma entrada nada espiritual.
Surpreso e um pouco irritado, Lucas o confronta, mas logo vai direto ao ponto: precisa de ajuda. Ele explica que o livro continua desaparecido, e que talvez seu guardião possa preencher esse vazio, ajudando a resolver as inseguranças que ele, Kevin e Adam enfrentam. O guardião, no entanto, lembra Lucas de que sua função é apenas responder perguntas — e não agir diretamente.
Diante disso, Lucas faz a pergunta certa: Como posso ajudar a mim mesmo e aos meus amigos? A resposta é direta e controversa. O Guardião revela que Lucas possui um poder de hipnose tão forte que pode superar qualquer barreira emocional ou psicológica. Ele sugere que Lucas use essa habilidade para ajudar Kevin com sua namorada e para preparar Adam para sua futura relação — tudo isso guiado por uma ideia central: as pessoas precisam estar relaxadas para serem hipnotizadas.
É então que o Guardião oferece um conselho inesperado: massagens. Ele afirma que um simples toque nos ombros pode ser o suficiente para induzir o relaxamento necessário. Lucas, intrigado com a sugestão, lembra-se de uma moça que certa vez lhe fez uma massagem e deixou seu número de telefone. A ideia surge com clareza: talvez ela possa ser sua professora.
Com o nome do Guardião — Bengala — ecoando em sua mente, e ainda sentindo os efeitos colaterais espirituais da conversa (como se tivesse acordado de uma ressaca astral), Lucas desperta determinado. Ele sabe o que fazer a seguir: ligar para a moça da massagem.
Essa nova missão, aparentemente simples, pode ser a chave para desbloquear o verdadeiro poder que ele carrega — e talvez, para finalmente ajudar a si mesmo e a seus amigos.
<</if>> /*=======================================================*/
<br>
<<if $JogadorM8.MissaoEstatus is "Completa">> /*=================*/
<center><h3>$JogadorM8.MissaoNomePTBR</h3></center>
Lucas está em seu quarto e decide ligar para a massagista Erin. Ele relembra uma massagem que recebeu dela e sugere que quer algo parecido, mas com outra intenção. Erin o convida para ir até o Country Club para conversarem melhor.
Lucas vai até lá e, ao encontrar Erin, revela que não quer uma massagem naquele momento, mas sim aprender a fazer massagens — especificamente, para aplicar em mulheres que ele conhece. Erin se surpreende e recusa inicialmente, dizendo que isso poderia prejudicar seu trabalho e tirar clientes dela, já que também atende mulheres.
Após alguma insistência e justificativas de Lucas, Erin acaba aceitando a proposta de ensiná-lo, mas impõe algumas condições:
Lucas não pode roubar os clientes dela.
Ele não pode ensinar outras pessoas a massagear.
Ele deve pagar $100 pela massagem atual e $100 (depois aumentados para $250) pela mentoria.
Lucas admite que está sem dinheiro no momento, o que irrita Erin. Ainda assim, ela aceita fazer a massagem hoje gratuitamente, mas deixa claro que, da próxima vez, Lucas deverá pagar os $250 pela mentoria.
Ela também explica que precisa realmente fazer a massagem agora, pois avisou ao chefe que sairia para atender um cliente — se voltar sem ninguém, será repreendida. Lucas compreende e decide aceitar.
Eles seguem juntos para a sala de massagem, onde Erin entrega $100 para ele pagar a recepcionista, reforçando que o pagamento de $250 pela aula ainda está pendente.
<</if>> /*=======================================================*/
<br>
<<if $JogadorM9.MissaoEstatus is "Completa">> /*=================*/
<center><h3>$JogadorM9.MissaoNomePTBR</h3></center>
Lucas liga para a massagista Erin enquanto está em seu quarto, oferecendo $250 para que ela lhe ensine a fazer massagens. Erin aceita e diz que vai até a casa dele, pois já conhece o endereço. Quando Erin chega, Lucas lhe entrega o dinheiro, mas hesita em começar a aula ali mesmo, dizendo que sua família está em casa. A mãe de Lucas, Brandi, aparece, cumprimenta Erin cordialmente e os deixa sozinhos, mas isso confirma o desconforto de Lucas em continuar ali.
Erin sugere então que façam a aula no Country Club, mas menciona que está de folga e que não quer dividir o pagamento com o estabelecimento, pois seu salário já é baixo. Lucas diz que não tem outro lugar, então eles decidem ir ao Country Club pouco antes do fechamento, às 18h30.
Enquanto esperam o horário, os dois passam algumas horas jogando videogame, e Erin acaba jogando melhor que Lucas. Às 18h, vão juntos para o Country Club. Ao chegarem, encontram a atendente fechando o instituto de massagem. Erin pede para Lucas se esconder, e ele se esconde em um armário de vassouras, observando pela fresta.
Surpreendentemente, Erin consegue convencer a atendente a lhe entregar a chave do instituto, sem que Lucas saiba como. Após a atendente ir embora, Erin chama Lucas, e os dois entram rapidamente na sala de massagem, com Erin evitando dar explicações sobre como conseguiu acesso ao local.
Resumo:
Lucas contrata Erin para lhe ensinar massagens, mas como sua família está em casa, eles decidem ir ao Country Club. Depois de jogar videogame juntos e esperarem o local quase fechar, Erin usa um meio misterioso para conseguir a chave do instituto de massagem, e os dois entram às pressas para realizar a aula.
Na continuação da história, vemos os desdobramentos após Lucas e Erin passarem a aula de massagem juntos no Instituto do Country Club — que acabou indo além do esperado.
Depois do momento íntimo, Lucas pergunta como foi, e Erin responde dizendo que ele foi incrível, elogiando seu desempenho tanto na massagem quanto no sexo. Ela afirma que o fato de terem transado mostra que ele aprendeu bem, pois, segundo ela, “a massagem começa bem quando as garotas querem te dar”.
Lucas fica animado com as possibilidades que se abrem com seu novo "talento". Erin então diz que vai tomar um banho e convida Lucas para acompanhá-la. Ele aceita, e os dois tomam banho juntos antes de ela trancar o estúdio. O Country Club está vazio naquele horário, o que Lucas nota com certo estranhamento.
Na saída, Erin pergunta o que Lucas vai fazer e oferece para acompanhá-lo até em casa. Ele recusa com bom humor, imitando a voz dela, e ela brinca de volta antes de pegar na mão dele. Lucas pergunta por que ela fez isso, e Erin responde que é apenas por conforto.
A conversa se aprofunda quando Lucas pergunta se o que houve entre eles significa que estão em um relacionamento. Erin nega, dizendo que já tentou algo assim e não gostou. Ela propõe que eles sejam apenas “amigos coloridos”, uma amizade com benefícios. Lucas aceita a ideia, chamando-a de “minha amiga colorida”, o que ela parece gostar.
Eles continuam conversando de forma leve e descontraída até chegarem à casa de Lucas, onde se despedem, encerrando um dia marcante para os dois — com cumplicidade, desejo e a definição de uma nova dinâmica entre eles.
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCasaCozinha>>
<<switch $Conversas.Mae>> /*=========================================*/
<<case 1>> /*====================================================*/
<<MamaeCozinhaImgs>>
<br>
<<PlayerDiz "Yeah... $Jogador.RelacaoMae, about that friend of yours $Missravella.Nome how you guys met? I asked her that when I saw her but it seems like it’s a pretty long story right?" "É... $Jogador.RelacaoMae, sobre aquela amiga sua, a $MissTavella.Nome, como vocês se conheceram? Eu perguntei a ela quando a vi, mas parece que é uma história bem longa, né?">>
<br>
<<MamaeDiz "In fact it’s not that big, she’s overly detailed." "Na verdade, não é tão grande, ela é detalhista demais.">>
<br>
<<MamaeDiz "Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement." "Bem... eu era uma garota inocente do interior chegando em uma cidade grande, eu era jovem e queria diversão e empolgação.">>
<br>
<<MamaeDiz "But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn’t even go home." "Mas assim que cheguei lá, a diversão e a empolgação foram interrompidas quando fui roubada, e fiquei totalmente sem dinheiro, nem mesmo podia voltar para casa.">>
<br>
<<PlayerDiz "Really? So what did you do?" "Sério? E o que você fez?">>
<br>
<<MamaeDiz "Luckily $MissTavella.Nome found me and put me to live in hiding inside her college, and we’ve become best friends since then, you had to see how we did it back then." "Felizmente, a $MissTavella.Nome me encontrou e me colocou para morar escondida dentro de sua faculdade, e desde então nos tornamos melhores amigas, você tinha que ver como era naquela época.">>
<br>
<<PlayerDiz "But why had I never heard of her, since you and she are so close?" "Mas por que nunca ouvi falar dela, já que vocês são tão próximas?">>
<br>
<<MamaeDiz "Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town." "Porque... tivemos uma briga por causa de um cara, então paramos de nos falar por um tempo, então eu voltei para cá e ela ficou na cidade dela.">>
<br>
<<MamaeDiz "We only met again and made up a short time ago, when she got married and came to live in this town." "Só nos encontramos novamente e fizemos as pazes há pouco tempo, quando ela se casou e veio morar nesta cidade.">>
<br>
<<MamaeDiz "I didn’t tell you or the girls because... it was a very intense time and different from what I live in today and I didn’t want to be thinking about the past." "Eu não contei para você nem para as meninas porque... foi uma época muito intensa e diferente do que eu vivo hoje, e eu não queria ficar pensando no passado.">>
<br>
<<PlayerDiz "Alright, I understand you." "Tudo bem, eu te entendo.">>
<br>
<<MamaeDiz "Okay, but what did you think of her?" "Ok, mas o que você achou dela?">>
<br>
<<PlayerDiz "Oh she’s really nice, I even wanted her to come here once in a while." "Ah, ela é muito legal, até queria que ela viesse aqui de vez em quando.">>
<br>
<<MamaeDiz "That would be very good." "Isso seria muito bom.">>
<br>
<<PlayerDiz "Look, I have to go, I have a lot to do." "Olha, eu tenho que ir, tenho muita coisa para fazer.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<MamaeCozinhaImgs>>
<br>
<<PlayerDiz "Uhm... $Jogador.RelacaoMae, what kind of movie do you like best?" "Ahm... $Jogador.RelacaoMae, qual tipo de filme você mais gosta?">>
<br>
<<MamaeDiz "Oh, I really like action movies, or movies that involve survival in the wild." "Ah, eu gosto muito de filmes de ação, ou filmes que envolvam sobrevivência na natureza.">>
<br>
<<PlayerDiz "I like it too, especially any movie that has The Rock!!" "Eu também gosto, especialmente qualquer filme que tenha o The Rock!">>
<br>
<<MamaeDiz "The Rock it’s amazing." "O The Rock é incrível.">>
<br>
<<PlayerDiz "Yeah!! I Love Hobbs & Shaw, I really wanted it to have a sequel." "Sim! Eu amo Hobbs & Shaw, eu realmente queria que tivesse uma sequência.">>
<br>
<<MamaeDiz "Yeah, it’s an action movie, it has to be fun, and I had a lot of fun watching it." "Sim, é um filme de ação, tem que ser divertido, e eu me diverti muito assistindo.">>
<br>
<<PlayerDiz "Someday I’ll be as strong as he is, that’s my goal!" "Um dia eu serei tão forte quanto ele, esse é meu objetivo!">>
<br>
<<MamaeDiz "Hahaha... And I’ll like it too." "Hahaha... E eu também vou gostar.">>
<br>
<<MamaeDiz "There’s another movie that I really like, a The Rock movie, but it’s also good, the..." "Tem outro filme que eu gosto muito, um filme do The Rock, mas também é bom, o...">>
<br>
<<Narrador "You two keep talking about action movies for a while." "Vocês dois continuam falando sobre filmes de ação por um tempo.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaCozinha>>
<<switch $Conversas.Mae>> /*=========================================*/
<<case 1>> /*====================================================*/
<<MamaeCozinhaImgs>>
<br>
<<PlayerDiz "Uhm... $Jogador.RelacaoMae why are you always alone... I mean... Why you never remarried?" "Ahm... $Jogador.RelacaoMae, por que você está sempre sozinha... Quero dizer... Por que você nunca se casou novamente?">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "After $Pai.Nome left us and I was sad for a long time, you remember that time, right?" "Depois que o $Pai.Nome nos deixou e eu fiquei muito tempo triste, você lembra daquela época, né?">>
<<elseif $Conhece.Pai is false>>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
After <<textbox "$Pai.Nome" "Shawn" $Pai.Nome>> left us and I was sad for a long time, you remember that time, right?
<<elseif $game.lang is 1>>
Depois que o <<textbox "$Pai.Nome" "Shawn" $Pai.Nome>> nos deixou e eu fiquei muito tempo triste, você lembra daquela época, né?
<</if>>
</div>
<br>
<<ConhecePai>>
<</if>>
<br>
<<PlayerDiz "Huff... How could I forget?" "Huff... Como eu poderia esquecer?">>
<br>
<<MamaeDiz "Yes, and then after a lot of crying, I realized that I had three $Mae.RelacaoKids by my side who needed me, and if that guy didn't want to be part of it, he was the one who was missing out." "Sim, e aí depois de muito chorar, eu vi que tinha três $Mae.RelacaoKids ao meu lado que precisavam de mim, e se aquele cara não queria fazer parte disso, quem estava perdendo era ele.">>
<br>
<<MamaeDiz "So I dedicated 100% of my life to raising you, and I didn't even see the time go by, you grew up so fast, I got older, I'm not old enough to chase a boyfriend." "Então dediquei 100% da minha vida para criar você, e nem vi o tempo passar, você cresceu tão rápido, fiquei mais velho, não tenho idade para correr atrás de namorado.">>
<br>
<<PlayerDiz "Don't say that, $Jogador.RelacaoMae, you're a beautiful woman, any guy would be lucky to be with you." "Não diga isso $Jogador.RelacaoMae, você é uma mulher linda, qualquer cara teria sorte de estar com você.">>
<br>
<<MamaeDiz "Thank you very much $Jogador.Nome, but frankly that's not the conversation I want to have with my $Mae.RelacaoJogador." "Muito obrigado $Jogador.Nome mas sinceramente não é essa a conversa que quero ter com meu $Mae.RelacaoJogador.">>
<br>
<<PlayerDiz "All right, I'm... I'm leaving." "Tudo bem, eu estou... Vou-me embora.">>
<br>
<<MaePaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<<MamaeCozinhaImgs>>
<br>
<<PlayerDiz "Ahm... $Jogador.RelacaoMae, have you ever thought about getting married again?" "Ahm... $Jogador.RelacaoMae, você já pensou em se casar de novo?">>
<br>
<<MamaeDiz "Honestamente, não." "Honestly, no.">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "Depois que $Pai.Nome nos deixou, eu sempre tive que cuidar de vocês, então estava ocupada demais para tentar arrumar um namorado." "After $Pai.Nome left us, I always had to look after you, so I was too busy trying to find a boyfriend.">>
<<elseif $Conhece.Pai is false>>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us, I always had to look after you, so I was too busy trying to find a boyfriend.
<<elseif $game.lang is 1>>
Depois que <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> nos deixou, eu sempre tive que cuidar de vocês, então estava ocupada demais para tentar arrumar um namorado.
<</if>>
</div>
<br>
<<ConhecePai>>
<</if>>
<br>
<<PlayerDiz "But what about today? Do you think about getting a boyfriend?" "Mas e hoje? Você pensa em arrumar um namorado?">>
<br>
<<MamaeDiz "No, I'm too old to chase men around." "No, não, estou velha demais para perseguir homens por aí.">>
<br>
<<PlayerDiz "You're not old, $Jogador.RelacaoMae." "Você não velha, $Jogador.RelacaoMae.">>
<br>
<<MamaeDiz "But no, I don't want to get a man now." "Mas não, não pretendo conseguir um homem agora.">>
<br>
<<PlayerDiz "Honestly, I prefer it that way! I don't want to share you with another guy." "Sinceramente eu prefiro assim! Eu não quero compartilhar você com outro cara..">>
<br>
<<Narrador "She gives you a kiss on the cheek." "Ela te dá um beijo na bochecha.">>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<Narrador "You and your $Jogador.RelacaoMae continue to talk a bit more." "Você e sua $Jogador.RelacaoMae continuam conversando um pouco mais.">>
<br>
<<MaePaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaCozinha>>
<<switch $Conversas.IrmaV>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Cozinha-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaV.Nome, I was remembering the time when we were kids and played doctor." "Oi $IrmaV.Nome, estava lembrando do tempo em que éramos crianças e brincávamos de médico.">>
<br>
<<IrmaVDiz "I remember it well. That's when I thought about working in healthcare. I enjoy taking care of people." "Eu lembro bem, foi nessa época que pensei em trabalhar na área da saúde, gosto de cuidar das pessoas.">>
<br>
<<PlayerDiz "Yeah, remember the day when $Valentao.Nome broke my arm and you took care of me until the doctors arrived?" "Sim, lembra do dia em que o $Valentao.Nome quebrou meu braço e você cuidou de mim até os médicos chegarem?">>
<br>
<<IrmaVDiz "Yes, it was the first time I stepped into that hospital..." "Sim, foi a primeira vez que entrei naquele hospital...">>
<br>
<<Narrador "$IrmaV.Nome's eyes begin to fill with tears." "Os olhos de $IrmaV.Nome começam a se encher de lágrimas.">>
<br>
<<PlayerDiz "No, please don't cry. I'm trying to cheer you up. You need to move on." "Não, por favor, não chore, estou tentando animar você, você precisa seguir em frente.">>
<br>
<<IrmaVDiz "Yes, I know. It's just... It's really hard to lose the dream of a career and the boyfriend I've known since high school on the same day, in the worst way possible." "Sim, eu sei, é só que... É muito difícil perder o sonho da carreira e o namorado que conheço desde o ensino médio no mesmo dia, da pior maneira possível.">>
<br>
<<PlayerDiz "I'll help you get through this. We all will." "Vou ajudar você a superar isso, todos nós vamos.">>
<br>
<<IrmaVDiz "I know, I just need some time." "Eu sei, só preciso de um tempo.">>
<br>
<<Narrador "You hug her and leave her alone to think." "Vocês se abraçam e você a deixa sozinha para pensar.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Cozinha-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Umm, $IrmaV.Nome, why were you fired again? I didn't quite understand that story." "Ahm, $IrmaV.Nome, por que você foi demitida mesmo? Eu não entendi muito bem essa história.">>
<br>
<<IrmaVDiz "The medical director, who was very well, by the way, retired two days and was replaced by a new one. From the moment he came in, I didn't like him. He had a very strange behavior for a doctor." "O diretor médico, que é muito bem, aliás, se aposentou passou dois dias e foi substituído por um novo. Desde o momento em que ele entrou, eu não gostei dele, ele tinha um comportamento muito estranho para um médico.">>
<br>
<<PlayerDiz "How come?" "Como assim?">>
<br>
<<IrmaVDiz "He brought strange things with him, paid for hospital items, and took them home, not to mention the harassment of all the women working there." "Ele levava coisas estranhas com ele, pagava por coisas do hospital e levava para casa, sem mencionar o assédio com todas as mulheres que trabalham lá.">>
<br>
<<PlayerDiz "What did he do?" "O que ele fazia?">>
<br>
<<IrmaVDiz "Many times I saw him approaching women in a lewd manner, he would rub the butts of the inexperienced nurses, and I couldn't take it anymore!" "Muitas vezes eu o vi se aproximando das mulheres de forma lasciva, ele esfregava a bunda das enfermeiras mais inexperientes, e aí eu não pude mais aceitar!">>
<br>
<<PlayerDiz "Was that when you tried to organize a protest?" "Foi quando você tentou organizar um protesto?">>
<br>
<<IrmaVDiz "Before that, I tried to talk to him, like... calmly, and ask him to stop, but then he threatened to ruin my reputation so that I could never work in a hospital again." "Antes eu tentei falar com ele, tipo... calmamente, e pedir para ele parar, mas aí ele ameaçou destruir minha reputação para que eu nunca mais pudesse trabalhar em um hospital.">>
<br>
<<PlayerDiz "What a despicable guy!" "Que cara desgraçado esse cara!">>
<br>
<<IrmaVDiz "So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand, and I was fired." "Então eu tentei organizar um protesto, várias meninas que trabalham lá concordaram em participar, mas aí o diretor médico descobriu antes e fui demitida.">>
<br>
<<PlayerDiz "But how did he find out?" "Mas como ele descobriu?">>
<br>
<<IrmaVDiz "Oh, I have no idea." "Ah, eu não faço ideia.">>
<br>
<<PlayerDiz "Don't worry, $IrmaV.Nome, you'll find a new job soon." "Não se preocupe, $IrmaV.Nome, logo você arruma um novo emprego.">>
<br>
<<IrmaVDiz "I hope so." "Eu espero que sim.">>
<br>
<<Narrador "You and $IrmaV.Nome continue talking for a while." "Você e $IrmaV.Nome continuam conversando por um tempo.">>
<br>
<<IrmaVAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaCozinha>>
<<switch $Conversas.IrmaV>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Cozinha-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey, $IrmaV.Nome, why are girls so complicated?" "Ei, $IrmaV.Nome, por que as garotas são tão complicadas?">>
<br>
<<IrmaVDiz "What do you mean, $Jogador.Nome?" "Como assim, $Jogador.Nome?">>
<br>
<<PlayerDiz "Okay, um... I have a friend who likes a girl who doesn't care about him, so how could he win her over?" "Ok, ahmm... Eu tenho um amigo que gosta de uma garota que não se importa com ele, então como ele poderia conquistá-la?">>
<br>
<<IrmaVDiz "A friend?" "Um amigo?">>
<br>
<<PlayerDiz "Yeah, a... a friend..." "Sim, um... um amigo...">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Well, first "he" has to see how this girl treats him, whether she treats him well or badly.
<<elseif $game.lang is 1>>
Bem, primeiro "ele" tem que ver como essa garota o trata, se ela trata bem ou mal.
<</if>>
</div>
<br>
<<PlayerDiz "Poorly... umm... well, that's what he said." "Mal... humm... bem, é o que ele disse.">>
<br>
<<IrmaVDiz "If a girl treats you badly, if she never treats you well, she certainly doesn't deserve your love!" "Se uma garota o trata mal, se ela nunca o trata bem, certeza ela não merece o seu amor!">>
<br>
<<PlayerDiz "But I... (clears throat)... he... he loves her." "Mas eu... (limpa a garganta)... ele... ele ama ela.">>
<br>
<<IrmaVDiz "Maybe it's better for your friend to forget about her because if she treats him badly, she doesn't deserve him." "Talvez seja melhor, seu amigo esquecer dela porque se ela o trata mal, ela não o merece.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<IrmaVDiz "Really!" "Sério!">>
<br>
<<PlayerDiz "Um, okay, I'll... I'll tell him." "Ahmm, Ok, eu vou... eu vou contar para ele.">>
<br>
<<Narrador "You run out of the living room, and your $Jogador.RelacaoIrmaV $IrmaV.Nome stays there with a smile on her face." "Você sai correndo da sala, e sua $Jogador.RelacaoIrmaV $IrmaV.Nome fica lá com um sorriso no rosto.">>
<br>
<<IrmaVPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Cozinha-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Umm... $IrmaV.Nome, have you ever liked someone who didn't like you back?" "Ahmm... $IrmaV.Nome, você já gostou de alguém que não gostava de você?">>
<br>
<<IrmaVDiz "I think everyone has liked someone who didn't like them back." "Acho que todo mundo já gostou de alguém que não gostava dele.">>
<br>
<<PlayerDiz "Yeah, but what about you? Who was the guy who didn't care about you?" "Sim, mas e você? Quem foi o cara que não se importava com você?">>
<br>
<<IrmaVDiz "I was in seventh grade and there was this cute guy with long blonde hair sitting in front of me, I always tried to get him to look at me, but I never could." "Eu estava na sétima série e havia um garoto bonito com cabelos loiros compridos sentado na minha frente, eu sempre tentava fazer ele me olhar, mas nunca conseguia.">>
<br>
<<IrmaVDiz "One day, I asked for help from one of my friends at the time, who was also interested in another guy at school, so we decided to try a double date." "Um dia, pedi ajuda a uma das minhas amigas na época, que também estava interessada em outro garoto da escola, então decidimos tentar um encontro duplo.">>
<br>
<<PlayerDiz "That's crazy, a double date, and you barely knew the guys." "Que loucura, um encontro duplo, e vocês mal conheciam os caras.">>
<br>
<<IrmaVDiz "Yes, but it gets worse!" "Sim, mas piora!">>
<br>
<<IrmaVDiz "During this date, I noticed he barely talked to me and didn't pay attention to me, which I found strange because if he didn't like me, why did he accept the invitation." "Nesse encontro, percebi que ele mal falava comigo e não prestava atenção em mim, o que achei estranho, porque se ele não gostava de mim, por que aceitou o convite.">>
<br>
<<PlayerDiz "That's really strange." "Realmente muito estranho.">>
<br>
<<IrmaVDiz "I noticed he was very interested in the conversation between my friend and the guy she was with." "Notei que ele estava muito interessado na conversa da minha amiga com o garoto com quem ela estava.">>
<br>
<<IrmaVDiz "I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore." "Fiquei muito triste naquele momento, e saí chorando, não queria mais falar com ninguém.">>
<br>
<<PlayerDiz "Wow." "Uau.">>
<br>
<<IrmaVDiz "The next morning, at school, I met my friend who went on the date with me." "Na manhã seguinte, na escola, encontrei minha amiga que foi no encontro comigo.">>
<br>
<<IrmaVDiz "She asked why I left suddenly, and then I said, isn't it obvious, the guy I like doesn't care about me, but he's interested in you." "Ela perguntou por que saí de repente, e então eu disse, não é óbvio, o cara de quem gosto não se importa comigo, mas está interessado em você.">>
<br>
<<IrmaVDiz "She agreed that he was strangely very interested in her conversation with her date, but that it wouldn't work out between the two of them either and they preferred to remain friends." "Ela concordou que ele estava estranhamente muito interessado na conversa dela com seu date, mas que também não iria dar certo entre os dois e preferiram continuar amigos.">>
<br>
<<PlayerDiz "Wow, what a crazy story." "Uau, que história louca.">>
<br>
<<IrmaVDiz "Yes, but there's still the big plot twist." "Sim, mas ainda tem o grande plot twist.">>
<br>
<<PlayerDiz "What happened?" "O que aconteceu?">>
<br>
<<IrmaVDiz "A month passed and that guy I liked, who went on the double date with me, showed up dating my friend's date from that same double date." "Um mês se passou e aquele cara de quem gostava, que foi no encontro duplo comigo, apareceu namorando o date da minha amiga daquele mesmo encontro duplo.">>
<br>
<<PlayerDiz "So he was?" "Então ele era?">>
<br>
<<IrmaVDiz "He was!" "Era!">>
<br>
<<PlayerDiz "Was?" "Era?">>
<br>
<<IrmaVDiz "Oh, he was!" "Ah, era!">>
<br>
<<PlayerDiz "Wow, what an absurd story!" "Uau, que história absurda!">>
<br>
<<IrmaVDiz "That's it, that's the story of how I fell in love and got disappointed for the first time." "Pois é, é isso, essa é a história de como me apaixonei e me dei mal pela primeira vez.">>
<br>
<<PlayerDiz "The first? And the second, how was it?" "A primeira? E a segunda, como foi?">>
<br>
<<IrmaVDiz "You already know that one, but I'll tell you another day." "Essa você já sabe, mas outro dia te conto.">>
<br>
<<IrmaVPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaCozinha>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, how are you doing at school?" "Ei $IrmaN.Nome, como você está na escola?">>
<br>
<<IrmaNDiz "Hahaha... Better than you from what I've heard." "Hahaha... Melhor do que você pelo que tenho ouvido.">>
<br>
<<PlayerDiz "I'm serious, you spend hours on the phone with your friends, you don't take a minute to study." "Estou falando sério, você passa horas no telefone com seus amigos, não tira um minuto para estudar.">>
<br>
<<IrmaNDiz "Look $Jogador.Nome, rest assured that, as popular as I may be, my grades are among the highest in my class." "Olha $Jogador.Nome, pode ficar tranquilo que, por mais popular que eu seja, minhas notas estão entre as mais altas da minha turma.">>
<br>
<<PlayerDiz "That's really good." "Isso é realmente bom.">>
<br>
<<IrmaNDiz "You repeated last year, and many teachers don't have good things to say about you. I think you should be more concerned about your grades." "Você repetiu o ano passado, e muitos professores não têm coisas boas para dizer sobre você. Acho de você deveria estar mais preocupado com as suas notas.">>
<br>
<<PlayerDiz "You know very well that I think school is a waste of time." "Você sabe muito bem que eu acho a escola uma perda de tempo.">>
<br>
<<IrmaNDiz "Ok, but wasn't losing a whole year a waste of time?" "Ok, mas perder um ano inteiro não foi uma perda de tempo?">>
<br>
<<PlayerDiz "It wasn't on purpose, I thought I could make up for it in the last quarter." "Não foi de propósito, achei que poderia me recuperar no último trimestre.">>
<br>
<<IrmaNDiz "Yes, but now you have to do everything again, and besides, you and your friend, $Amigo.Nome, are getting more and more talked about in a bad way at school." "Sim, mas agora você tem que fazer tudo de novo, e além disso você e aquele amigo seu, o $Amigo.Nome, estão cada vez mais mal falados na escola.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<IrmaNDiz "Yes, I try to defend you when the girls talk bad about you in front of me." "Sim, eu tento te defender quando as meninas falam mal de você na minha frente.">>
<br>
<<IrmaNDiz "They think you're stupid, weak, cowardly, and very stuck up." "Elas acham que você é um idiota, fraco, covarde e muito metido a besta.">>
<br>
<<PlayerDiz "Wow! And you defend me from those things?" "Nossa! E você me defende dessas coisas?">>
<br>
<<IrmaNDiz "Of course! You're my brother, I would do anything for you, just like you would do anything for me." "Claro! Você é meu irmão, eu faria tudo por você, assim como você faria tudo por mim.">>
<br>
<<IrmaNDiz "But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen." "Mas, é melhor você fazer algo sobre sua imagem pública se não quiser ser lembrado como o maior perdedor que a faculdade já viu.">>
<br>
<<Narrador "She gets up and leaves." "Ela se levanta e sai.">>
<br>
<<Narrador "You continue to think about the conversation you had." "Você continua pensando na conversa que tiveram.">>
<br>
<<Reflex " I didn't know my reputation was so bad, it seems like I'll have to not only hypnotize the teachers, but also improve my reputation at school, at least by the end of the year." "Eu não sabia que minha reputação estava tão ruim, parece que vou ter que não só hipnotizar os professores, mas melhorar minha reputação na escola, pelo menos até o final do ano.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "$IrmaN.Nome, what kind of movies do you like?" "$IrmaN.Nome, que tipo de filme você mais gosta?">>
<br>
<<IrmaNDiz "I like surreal and hard-to-understand movies." "Eu gosto de filmes surreais e difíceis de entender.">>
<br>
<<PlayerDiz "Really? Like what?" "Sério? Como quais?">>
<br>
<<IrmaNDiz "Like Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others." "Tipo, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders! E outros.">>
<br>
<<PlayerDiz "I've never heard of those movies." "Eu nunca ouvi falar desses filmes.">>
<br>
<<IrmaNDiz "You should give them a chance and watch them, because they are really good." "Você deveria dar uma chance e assistir, porque são muito bons.">>
<br>
<<PlayerDiz "Okay, but why do you like these movies?" "Ok, mas por que você gosta desses filmes?">>
<br>
<<IrmaNDiz "Uhm, I really like the aesthetics of the films, they are visually very beautiful, and I like to reflect on the movie I watch." "Ahm, eu realmente gosto da estética dos filmes, são visualmente muito bonitos, e gosto de refletir sobre o filme que assisto.">>
<br>
<<PlayerDiz "Ahmm, I don't really like movies like that." "Ahmm, eu não gosto muito de filmes assim.">>
<br>
<<IrmaNDiz "You don't like movies that make you think?" "Não gosta de filmes que fazem você pensar?">>
<br>
<<PlayerDiz "I don't like movies that don't make sense." "Eu não gosto de filmes que não fazem sentido.">>
<br>
<<PlayerDiz "Like, convey your message with your film! Don't use too much symbolism and indirection, make your message clear with this film!" "Tipo, transmita sua mensagem com seu filme! Não use muito simbolismo e indireção, deixe sua mensagem com este filme clara!">>
<br>
<<IrmaNDiz "I don't think like that, I feel very intelligent when I watch a movie like that and understand it." "Eu não penso muito assim, me sinto muito inteligente quando assisto a um filme assim e entendo.">>
<br>
<<PlayerDiz "I feel like I'm being deceived! I imagine the director like this: these suckers keep trying to decipher this movie, it's just a bunch of random stuff I thought of and made this crap, now keep watching and keep giving me money so I can make more. That's what I imagine when I watch a movie like that." "Sinto que estou sendo enganado! Fico imaginando o diretor assim: esses otários continuam tentando decifrar esse filme, é apenas um monte de coisas aleatórias que pensei e fiz essa merda, agora continue assistindo e continue me dando dinheiro para eu poder fazer mais. É isso que imagino quando assisto a um filme assim.">>
<br>
<<PlayerDiz "You really need to watch a movie like this, maybe one day we'll watch a movie like this together, then I'll show you that what you said isn't true." "Você realmente precisa assistir a um filme assim, talvez um dia a gente assista a um filme assim juntos, aí eu vou te mostrar que o que você disse não é verdade.">>
<br>
<<PlayerDiz "Okay, so do you like another kind of movie?" "Ok, então você gosta de outro tipo de filme?">>
<br>
<<PlayerDiz "Yeah, I like those too..." "Sim, eu também gosto...">>
<br>
<<Narrador "You continue talking about movies for a while." "Vocês continuam falando sobre filmes por um tempo.">>
<br>
<<IrmaNAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/<<FundoCasaCozinha>>
<<switch $Conversas.IrmaN>> /*=======================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I need to ask you something!" "Ei $IrmaN.Nome, preciso te perguntar!">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "Why that guy? Why $Valentao.Nome?" "Por que aquele cara? Por que o $Valentao.Nome?">>
<br>
<<IrmaNDiz "Oh, he's handsome, so strong and so... wonderful!" "Ah, ele é bonito, é tão forte e tão... maravilhoso!">>
<br>
<<PlayerDiz "Please, $IrmaN.Nome, understand, he's not good for you!" "Por favor, $IrmaN.Nome, entenda, ele não é bom para você!">>
<br>
<<IrmaNDiz "You only say that when he hits you at school." "Você só diz isso quando ele te bate na escola.">>
<br>
<<PlayerDiz "Not just me, he hits everyone who is weaker than him, he's always with several girls and, when he breaks up with them, he's always skipping class, understand that he's not a good guy for you!" "Não só em mim, ele bate em todos que são mais fracos que ele, ele está sempre com várias garotas e, quando termina com elas, está sempre matando aula, entenda que ele não é um cara bom para você!">>
<br>
<<IrmaNDiz "I know he's a bit troubled, but maybe I can make him be a good guy, maybe he'll be dating me and you might even become friends." "Eu sei que ele é um pouco problemático, mas talvez eu possa fazê-lo ser um cara bom, talvez ele esteja namorando comigo e vocês até se tornem amigos.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
I can already imagine how we would be good friends, him going around saying to the whole school, "Hey guys, I'm dating $Jogador.Nome's little $Jogador.RelacaoIrmaN, she's his $Jogador.RelacaoIrmaN, a real slut". I definitely can't let that happen.
<<elseif $game.lang is 1>>
Já consigo imaginar como seríamos bons amigos, ele saindo por aí dizendo para a escola inteira, "Ei pessoal, estou pegando a $Jogador.RelacaoIrmaN do $Jogador.Nome, é a $Jogador.RelacaoIrmaN dele, uma verdadeira vadia". Definitivamente não posso deixar isso acontecer.
<</if>>
</div>
<br>
<<PlayerDiz "You can't change a guy like him, he simply is what he is." "Você não pode mudar um cara como ele, ele simplesmente é o que é.">>
<br>
<<PlayerDiz "You need a guy who treats you like the princess you are, a guy who values you, a guy who really loves you." "Você precisa de um cara que te trate como a princesa que você é, um cara que te valorize, um cara que realmente te ame.">>
<br>
<<IrmaNDiz "Relax, $Jogador.Nome, I know what I'm doing and I know $Valentao.Nome will be all that if he gets a chance to change." "Relaxa, $Jogador.Nome, eu sei o que estou fazendo e sei que o $Valentao.Nome será tudo isso se tiver uma chance de mudar.">>
<br>
<<Reflex "No, she doesn't know, she's so nice that she doesn't realize that some people are just bad." "Não, ela não sabe, ela é tão boazinha que não percebe que algumas pessoas são simplesmente más.">>
<br>
<<Narrador "You continue talking for a while longer." "Vocês continuam conversando por mais um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala-Sentada1.jpg"></center>
<br>
<<PlayerDiz "Hey $IrmaN.Nome, I'm going to ask you a question." "Ei $IrmaN.Nome, vou te fazer uma pergunta.">>
<br>
<<IrmaNDiz "What?" "O que?">>
<br>
<<PlayerDiz "What kind of man do you like?" "Que tipo de homem você gosta?">>
<br>
<<IrmaNDiz "Why do you want to know that?" "Por que você quer saber disso?">>
<br>
<<PlayerDiz "Just out of curiosity, no specific reason." "Só por curiosidade, sem motivo específico.">>
<br>
<<IrmaNDiz "Okay then." "Tudo bem então.">>
<br>
<<IrmaNDiz "I like men who are handsome, strong, not necessarily muscular, but who show strength." "Gosto de homens bonitos, fortes, não necessariamente musculosos, mas que mostrem força.">>
<br>
<<IrmaNDiz "Who treat me well and are courageous." "Que me tratem bem e que sejam corajosos.">>
<br>
<<PlayerDiz "Seriously, because it doesn't seem at all like the singers you listen to." "Sério, porque não parece em nada com os cantores que você ouve.">>
<br>
<<IrmaNDiz "Yes, there was a time when I liked the more effeminate type, even somewhat metrosexual, but I think it was just a phase." "Sim, teve uma época em que eu gostava mais do tipo mais afeminado, até meio metrossexual, mas acho que era só uma fase.">>
<br>
<<IrmaNDiz "Hahaha... Nowadays, I like more real men, as they say." "Hahaha... Hoje em dia gosto mais dos homens de verdade, como se diz.">>
<br>
<<PlayerDiz "Will I ever be able to look like a man of your liking?" "Será que um dia conseguirei parecer um homem do seu gosto?">>
<br>
<<IrmaNDiz "Well, it's going to be tough!" "Olha, vai ser difícil!">>
<br>
<<PlayerDiz "Damn it!" "Droga!">>
<br>
<<IrmaNDiz "Hahaha... Just kidding! With effort and persistence, you can do it." "Hahaha... É brincadeira! Com esforço e persistência, você consegue.">>
<br>
<<Narrador "You continue talking for a while." "Vocês continuam conversando por um tempo.">>
<br>
<<IrmaNPaixao 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "SuaCasa_Cozinha">><<addmins 30>><</button>>@@
<</if>>
<</switch>> /*=======================================================*/Converças Mãe (Brandi Love)<<FundoAcademia>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Gym2.jpg"></center>
<</switch>>
<br>
<<Narrador "You train with $MissTavella.Nome." "Você treina com $MissTavella.Nome.">>
<br>
<<JogadorFitness 1>>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>> /*================================*/
<<Narrador "$MissTavella.Nome seems to enjoy watching you workout." "$MissTavella.Nome parece gostar de ver você se exercitando.">>
<br>
<<MissTavellaDesejo 1>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Leave" "Academia">>
<<set $Acoes.TreinouHJ to true>>
<<addhours 1>>
<</button>>@@
<</if>> <<PlayerDiz "Hey, $LenaPaul.Nome! What a coincidence running into you here. It's been a while since we last saw each other, huh?" "Oi, $LenaPaul.Nome! Que coincidência te encontrar por aqui. Faz tempo que não nos vemos, né?">>
<br>
<center><video id="videos" autoplay controls loop<source src="content/characters/lena/videos/LenaPaul-Praça2.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "$Jogador.Nome! Yeah, it's been so long! How are you? I haven't seen much of you lately." "$Jogador.Nome! Verdade, quanto tempo! Como você está? Ando te vendo pouco ultimamente.">>
<br>
<<PlayerDiz "Ah, I'm good. School's been taking up a lot of my time. And you? What have you been up to?" "Ah, tudo tranquilo. A escola tá me consumindo bastante. E você? O que tem feito?">>
<br>
<<LenaPaulDiz "Oh, you know, just here and there. Hanging out with $CarmenCa.Nome sometimes, but also taking some time for myself. It's nice to come here for a walk and clear my head once in a while." "Ah, tô sempre por aí, né? Saindo com a $CarmenCa.Nome de vez em quando, mas também aproveitando um tempinho pra mim. Às vezes, é bom dar uma caminhada por aqui, espairecer um pouco.">>
<br>
<<PlayerDiz "It really is. I like coming to the park too, to take a break from the chaos. It's so peaceful, right?" "Faz bem mesmo. Eu também gosto de vir pra praça pra desligar um pouco do caos. Dá uma paz, né?">>
<br>
<<LenaPaulDiz "Totally! Nature helps organize your thoughts. And, well, sometimes you just need some time away from everyone." "Total! A natureza ajuda a organizar os pensamentos. E, bom, tem dias que a gente precisa de um tempinho longe de todo mundo.">>
<br>
<<PlayerDiz "Absolutely! And how’s $CarmenCa.Nome doing? Are you two still as close as before?" "Com certeza! E como tá a $CarmenCa.Nome? Vocês continuam tão próximas quanto antes?">>
<br>
<<LenaPaulDiz "Yeah, always! We talk all the time. You know how it is, right? A strong friendship, like ours, is hard to break. But what about you? How’s everything with your group?" "Sim, sempre! A gente tá sempre se falando. Sabe como é, né? Amizade forte, igual a nossa, é difícil de quebrar. Mas e você, tá tudo bem com a turma?">>
<br>
<<PlayerDiz "Ah, it’s good. The people are nice, but I have to admit, sometimes I miss having deeper conversations, you know?" "Ah, tá tranquilo. O pessoal é legal, mas confesso que às vezes sinto falta de mais conversas profundas, sabe?">>
<br>
<<LenaPaulDiz "I get it. I prefer more meaningful talks too. I think when you have real friends, those conversations just happen naturally." "Sei como é. Eu também prefiro algo mais significativo. Acho que, quando a gente tem amigos de verdade, essas conversas acontecem naturalmente.">>
<br>
<<PlayerDiz "Exactly. It's nice to have that kind of connection. I miss it sometimes." "Exato. É bom ter essa conexão. Sinto falta disso às vezes.">>
<br>
<<LenaPaulDiz "Well, you can always count on me for that, $Jogador.Nome. Whenever you need, I’m here." "Bom, pode contar comigo pra isso, $Jogador.Nome. Sempre que precisar, tô aqui.">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
<<if lastVisited("Praça") is 2>> /*==============================*/
<<PlayerDiz "$LenaPaul.Nome? Hey, it’s great to see you here at the square!" "$LenaPaul.Nome? Ei, que bom encontrar você aqui na praça!">>
<br>
<center><video id="videos" autoplay controls loop<source src="content/characters/lena/videos/LenaPaul-Praça2.mp4" type="video/mp4"></video></center>
<<elseif lastVisited("Parque") is 2>> /*=========================*/
<<PlayerDiz "$LenaPaul.Nome? Hey, it’s great to see you here at the park!" "$LenaPaul.Nome? Ei, que bom encontrar você aqui na parque!">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque2.jpg"></center>
<</switch>>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<PlayerDiz "$LenaPaul.Nome? Hey, it’s great to see you here." "$LenaPaul.Nome? Ei, que bom encontrar você aqui.">>
<br>
<<if $gameDate.getHours() is 10>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina5.mp4" type="video/mp4"></video></center>
<<elseif ($gameDate.getHours() is 15) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-C2Piscina1.mp4" type="video/mp4"></video></center>
<</if>>
<<elseif lastVisited("Bar") is 2>> /*============================*/
<<PlayerDiz "$LenaPaul.Nome? Hey, it’s great to see you here at the bar!" "$LenaPaul.Nome? Ei, que bom encontrar você aqui no bar!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Bar1.mp4" type="video/mp4"></video></center>
<</if>> /*=======================================================*/
<br>
<<LenaPaulDiz "Hi, $Jogador.Nome! How are you?" "Oi, $Jogador.Nome! Como você está?">>
<br>
<<PlayerDiz "I'm good, and you?" "Estou bem, e você?">>
<br>
<<LenaPaulDiz "Me too, a bit busy with things lately, but today I decided to take a break and breathe a little." "Também, meio corrida com as coisas ultimamente, mas hoje resolvi dar uma pausa e respirar um pouco.">>
<br>
<<PlayerDiz "That’s good for you, you know? I also like to escape here sometimes. You know, after our meeting at the restaurant, I kept remembering how much we laughed. It was a great night." "Faz bem, viu? Eu também gosto de dar uma escapada pra cá. Sabe, depois do nosso encontro no restaurante, fiquei lembrando do tanto que rimos. Foi uma noite ótima.">>
<br>
<<LenaPaulDiz "Wow, it really was! Your jokes were so bad that they became good! And what happened with $Amigo.Nome and $CarmenCa.Nome? I still laugh just thinking about it." "Nossa, foi mesmo! Suas piadas foram tão ruins que ficaram boas! E aquilo que aconteceu com $Amigo.Nome e $CarmenCa.Nome? Eu ainda rio só de lembrar.">>
<br>
<<PlayerDiz "That’s true! I didn’t expect them to be so... well, intimate in those moments. But it was funny to see their faces when they came back to the table." "É verdade! Eu não esperava que eles fossem tão... bem, íntimos naqueles momentos. Mas foi engraçado ver a cara deles quando voltaram para a mesa.">>
<br>
<<PlayerDiz "That’s true! I didn’t expect them to be so... well, intimate in those moments. But it was funny to see their faces when they came back to the table." "É verdade! Eu não esperava que eles fossem tão... bem, íntimos naqueles momentos. Mas foi engraçado ver a cara deles quando voltaram para a mesa.">>
<br>
<<LenaPaulDiz "Yes, and the way they tried to act normal was the best part! As if nothing had happened... seriously, it was priceless." "Sim, e a forma como eles tentaram agir normalmente foi a melhor parte! Como se nada tivesse acontecido... sério, foi impagável.">>
<br>
<<PlayerDiz ""Yeah, but a big part of the fun was because of you too. You make any conversation lighter. "Pois é, mas boa parte da graça foi por sua causa também. Você torna qualquer papo mais leve.">>
<br>
<<LenaPaulDiz "That’s so nice... I really enjoyed talking to you too. It’s rare to meet someone with whom the conversation flows so easily." "Que gentil... eu também gostei muito de conversar com você. É raro conhecer alguém com quem o papo flui tão fácil.">>
<br>
<<PlayerDiz "I guess that’s the secret, right? Good conversation makes everything worthwhile." "Acho que esse é o segredo, né? Conversa boa faz tudo valer a pena.">>
<br>
<<Narrador "You continue talking for a while, sharing confidences and laughing about small things." "Você continua falando por um tempo, trocando confidências e rindo das pequenas coisas.">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if lastVisited("Praça") is 2>> /*==============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Praça">><<addmins 30>><</button>>@@
<</if>>
<<elseif lastVisited("Parque") is 2>> /*=========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
<<elseif lastVisited("Piscina") is 2>> /*========================*/
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<PlayerDiz "$LenaPaul.Nome? I didn’t expect to see you here so early!" "$LenaPaul.Nome? Não esperava te ver por aqui tão cedo!">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/Lena-Parque2.jpg"></center>
<</switch>>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! I like to enjoy the park on sunny mornings. And you? Running?" "Oi, $Jogador.Nome! Eu gosto de aproveitar o parque nas manhãs ensolaradas. E você? Correndo?">>
<br>
<<Narrador "$LenaPaul.Nome says, laughing." "Diz $LenaPaul.Nome rindo.">>
<br>
<<PlayerDiz "Trying to, right? But I think it’s more walking than running." "Tentando, né? Mas acho que mais caminhando do que correndo.">>
<br>
<<Narrador "You glance at $LenaPaul.Nome’s outfit." "Você olha para a roupa de $LenaPaul.Nome.">>
<br>
<<PlayerDiz "That outfit... looks like you're ready to head straight to the pool!" "Essa roupa aí... parece que está pronta pra ir direto pra piscina!">>
<br>
<<LenaPaulDiz "That’s pretty much the plan! I’m heading to the Country Club, and since it was hot, I thought I’d stop by here first. And you? Always so focused on working out?" "É praticamente isso! Eu indo para o Country Club e já que estava calor, resolvi dar uma passada por aqui antes de ir pra lá. E você? Sempre tão focado no exercício?">>
<br>
<<Narrador "She says teasingly." "Diz ela de brincando.">>
<br>
<<PlayerDiz "Focused is an exaggeration... It's more like making up for what I ate yesterday." "Focado é exagero... É mais pra compensar o que eu comi ontem.">>
<br>
<<LenaPaulDiz "I get it! I can’t resist when there’s something tasty either." "Entendo! Eu também não resisto quando tem algo gostoso.">>
<br>
<<Narrador "She looks around." "Ela olha ao redor.">>
<br>
<<LenaPaulDiz "But the park is really quiet today, isn’t it?" "Mas o parque tá bem tranquilo hoje, né?">>
<br>
<<PlayerDiz "Yeah, I like coming at this time for that reason. Fewer people, more peace." "Sim, gosto de vir nessas horas justamente por isso. Menos gente, mais paz.">>
<br>
<<LenaPaulDiz "So, how’s everything going?" "E aí, como estão as coisas?">>
<br>
<<PlayerDiz "Oh, all good. You know, college routine and all that. What about you? How’s everything..." "Ah, tudo tranquilo. Sabe como é, rotina de faculdade e tudo mais. E você? Como tá indo...">>
<br>
<<PlayerDiz "Oh, all good. You know, college routine and all that. What about you? How’s everything..." "Ah, tudo tranquilo. Sabe como é, rotina de faculdade e tudo mais. E você? Como tá indo...">>
<br>
<<Narrador "You both keep talking for a few more minutes." "Vocês continuam conversando por mais alguns minutos.">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>> <<PlayerDiz "Hey, $LenaPaul.Nome! I didn’t know you liked coming to the Country Club. Can I sit here with you?" "Ei, $LenaPaul.Nome! Não sabia que você curtia vir ao Country Club. Posso me sentar aqui com você?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-C2Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Of course, $Jogador.Nome! Make yourself comfortable. I like to come here sometimes to relax. What about you, what brings you here today?" "Claro, $Jogador.Nome! Fica à vontade. Eu gosto de vir aqui de vez em quando pra relaxar. E você, o que te trouxe até aqui hoje?">>
<br>
<<PlayerDiz "Ah, I just needed a break, you know? The start of the school year is... tough..." "Ah, eu tava precisando de uma pausa, sabe? Esse começo de ano letivo é... foda...">>
<br>
<<LenaPaulDiz "I can imagine! That adjustment period is always tricky, but you’ll handle it just fine. You seem pretty focused." "Imagino! Esse período de adaptação sempre é complicado, mas você vai tirar de letra. Você parece ser bem focado.">>
<br>
<<PlayerDiz "Thanks! I’m trying to get used to it. And you? How are things going?" "Valeu! Tô tentando me acostumar. E você? Como andam as coisas?">>
<br>
<<LenaPaulDiz "Everything’s good, actually. I talked to $CarmenCa.Nome earlier, but then she had to go to work, so I decided to stop by here to catch some sun." "Tudo tranquilo, na verdade. Conversei com a $CarmenCa.Nome mais cedo, mas depois ela teve que trabalhar, então resolvi dar uma passada aqui pra pegar um sol.">>
<br>
<<PlayerDiz "Oh, I see... And how’s $CarmenCa.Nome doing?" "Ah, entendi... E como tá a $CarmenCa.Nome?">>
<br>
<<LenaPaulDiz "She’s good, but you know how it is, always busy. But we always find time to meet up and chat. We’re inseparable, right?" "Ela tá bem, mas sabe como é, sempre cheia de coisas pra fazer. Mas a gente sempre arranja um tempo pra se encontrar e conversar. Somos inseparáveis, né?">>
<br>
<<PlayerDiz "That’s nice, it’s great to have someone like that around. You always seem to be by her side, I think that’s admirable." "Isso é legal, é bom ter alguém assim por perto. Você parece sempre estar ao lado dela, acho isso admirável.">>
<br>
<<LenaPaulDiz "Thanks, $Jogador.Nome! I really like taking care of the people who matter to me." "Obrigada, $Jogador.Nome! Eu realmente gosto de cuidar das pessoas que são importantes pra mim.">>
<br>
<<Narrador "You continue talking for a few more minutes." "Vocês continuam conversando por mais alguns minutos.">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> <<PlayerDiz "Hey, $LenaPaul.Nome! Enjoying the pool, huh?" "Ei, $LenaPaul.Nome! Aproveitando a piscina, hein?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Piscina5.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! Yeah, nothing like a sunny day to relax. You should jump in too, the water's amazing." "Oi, $Jogador.Nome! Sim, nada como um bom dia de sol pra relaxar. Você devia entrar também, a água está uma delícia.">>
<br>
<<PlayerDiz "Tempting, but I think I'll just watch for now. You seem pretty comfortable there." "Tentador, mas acho que vou ficar só observando por enquanto. Você parece estar muito à vontade aí.">>
<br>
<<LenaPaulDiz "Oh, for sure! I needed some time for myself, you know? What have you been up to around here?" "Ah, com certeza! Eu precisava de um tempinho pra mim, sabe? O que você anda fazendo por aqui?">>
<br>
<<PlayerDiz "Just wandering around... trying to escape the chaos of the start of the semester." "Só dando uma volta... tentando fugir do caos do começo do semestre.">>
<br>
<<LenaPaulDiz "I get it. It’s always good to take a break, recharge. Have you gotten used to college yet?" "Entendo. Sempre bom fugir um pouco, recarregar as energias. Já se acostumou com a faculdade?">>
<br>
<<PlayerDiz "I'm trying, it’s a bit more than I expected. Looks like you’ve already mastered the art of enjoying life, huh?" "Estou tentando, é um pouco mais do que eu esperava. Parece que você já domina esse lance de aproveitar a vida, né?">>
<br>
<<LenaPaulDiz "I try to keep a balance! Life can't be all work and study, right? But it can't be all fun either." "Eu tento balancear! A vida não pode ser só trabalho e estudo, né? Mas também não pode ser só diversão.">>
<br>
<<PlayerDiz "You’re right. Sometimes I get so caught up in things that I forget to take time to relax." "Você tem razão. Às vezes eu fico tão preso nas coisas que esqueço de tirar um tempo pra relaxar.">>
<br>
<<LenaPaulDiz "$CarmenCa.Nome and I are always reminding each other to do that. You should join us one of these days!" "Eu e $CarmenCa.Nome estamos sempre lembrando uma à outra de fazer isso. Você devia se juntar a nós qualquer dia desses!">>
<br>
<<PlayerDiz "That sounds fun! You two seem to have a lot of fun together." "Isso seria legal! Vocês parecem se divertir bastante.">>
<br>
<<LenaPaulDiz "We try! But what about you? Have you been hanging out with people or keeping to yourself?" "A gente tenta! Mas e você? Tem saído com o pessoal ou está mais recluso?">>
<br>
<<PlayerDiz "I’m trying to get out there more, but it’s hard sometimes. I still feel a little out of place, you know?" "Estou tentando me soltar mais, mas às vezes é difícil. Ainda me sinto um pouco deslocado, sabe?">>
<br>
<<LenaPaulDiz "Totally normal in the beginning. But hey, you can always count on us. You don’t have to do everything on your own." "Ah, normal no começo. Mas olha, você sempre pode contar com a gente. Não precisa fazer tudo sozinho.">>
<br>
<<PlayerDiz "Thanks, $LenaPaul.Nome. You’re really easy to talk to." "Valeu, $LenaPaul.Nome. Você é realmente muito fácil de conversar.">>
<br>
<<LenaPaulDiz "Oh, don’t mention it! Anytime you need, you know where to find me: at the pool or anywhere fun!" "Ah, imagina! Qualquer coisa, já sabe onde me encontrar: na piscina ou em qualquer lugar divertido! ">>
<br>
<<Narrador "$LenaPaul.Nome replies with a laugh." "Responde $LenaPaul.Nome rindo.">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><<addmins 30>><</button>>@@
<</if>> <<PlayerDiz "Hey, $LenaPaul.Nome! I didn’t expect to see you here. How are you?" "Ei, $LenaPaul.Nome! Não esperava te encontrar por aqui. Tudo bem?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/LenaPaul-Bar1.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome! I’m great, and you? I thought you weren’t the type to go out at night." "Oi, $Jogador.Nome! Tudo ótimo, e você? Achei que você não fosse muito de sair à noite.">>
<br>
<<PlayerDiz "Ah, I usually aren’t, but I needed to clear my head a bit. What about you? Did you come alone?" "Ah, eu geralmente não sou, mas precisava espairecer um pouco. E você? Veio sozinha?">>
<br>
<<LenaPaulDiz "Yeah, I like going out every now and then to relax. Sometimes it’s nice to go out without any big plans, you know?" "Sim, eu gosto de sair de vez em quando pra relaxar. Às vezes é bom sair sem grandes planos, sabe?">>
<br>
<<PlayerDiz "For sure. And how have you been?" "Com certeza. E como estão as coisas com você? ">>
<br>
<<LenaPaulDiz "Everything’s good, just hanging around, always finding a way to have some fun. And you? How’s school going?" "Tá tudo tranquilo, dando rolê por aí, sempre dando um jeito de me divertir. E você? Como estão as aulas?">>
<br>
<<PlayerDiz "A bit hectic, to be honest." "Um pouco corridas, pra ser honesto.">>
<br>
<<LenaPaulDiz "I can imagine! But everything will work out, you’re smart. Just don’t forget to take some time for yourself, that’s important." "Imagino! Mas vai dar tudo certo, você é inteligente. Só não esquece de tirar um tempo pra você, isso é importante.">>
<br>
<<PlayerDiz "I’m trying, that's why I’m here today. It’s hard to balance everything sometimes." "Tô tentando, por isso tô aqui hoje. Às vezes é difícil equilibrar tudo.">>
<br>
<<LenaPaulDiz "I totally get it. But, hey, if you ever need someone to distract you, just call me! Carmen and I are always around." "Entendo bem como é. Mas, hey, se precisar de alguém pra te distrair, me chama! Eu e a Carmen estamos sempre por aí.">>
<br>
<<PlayerDiz "I'll keep that in mind. By the way, how’s she doing?" "Eu vou lembrar disso. A propósito, como ela tá?">>
<br>
<<LenaPaulDiz "She's good, busy as always. We hang out whenever we can. Actually, you should join us next time!" "Tá bem, ocupada como sempre. A gente se vê sempre que dá. Aliás, você deveria vir com a gente da próxima vez!">>
<br>
<<PlayerDiz "I'll think about it. Sounds fun." "Vou pensar nisso. Parece divertido.">>
<br>
<<LenaPaulDiz "It will be! We’ll have a fun night, no worries." "Vai ser! A gente faz uma noite divertida, sem preocupações.">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Bar">><<addmins 30>><</button>>@@
<</if>><div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_historia/images/ProfHistoria-perfil.jpg">
Nome: $ProfHistoria.Nome Elizabeth Burns Poteet<br>
Status: $ProfHistoria.status<br>
Amizade: $ProfHistoria.Amizade<br>
Paixão: $ProfHistoria.Paixao<br>
Moralidade: $ProfHistoria.Moralidade<br>
Desejo: $ProfHistoria.Desejo<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$ProfHistoria.Nome é uma professora de história, em suas aulas é ela é uma figura de autoridade e competência, em sua vida pessoal nutre uma profunda paixão por quadrinhos e filmes.</p>
<br>
<<if $JogadorM3.MissaoEstatus is "Completa">> /*=================*/
<h2><strong>História</strong></h2>
<br>
<center><h3>$JogadorM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome planeja um momento estratégico para hipnotizar a professora $ProfHistoria.Nome, acreditando que, ao encontrá-la cansada após o trabalho, terá a oportunidade perfeita para hipnotizá-la enquanto ela relaxa no sofá.</p>
<p>À medida que seus pensamentos se desenrolam, $Jogador.Nome começa a hesitar. Ele considera os riscos envolvidos: e se $ProfHistoria.Nome não estiver relaxada o suficiente para ser hipnotizada? E se ele for descoberto? Essa insegurança o leva a pensar em alternativas, como criar uma distração ou se esconder até o momento certo. $Jogador.Nome reconhece que a ideia pode ser arriscada e questiona sua própria coragem para seguir em frente.</p>
<p>$Jogador.Nome chega ao apartamento de sua professora, $ProfHistoria.Nome, mas se depara com a porta trancada. Inicialmente, ele se sente frustrado por não ter considerado que a entrada estaria fechada. Tentando encontrar uma solução, ele busca a chave debaixo do tapete sem sucesso e pensa em convencer o porteiro a ajudá-lo ou até em abrir a porta com um grampo, mas rapidamente percebe que não tem nenhum.</p>
<p>Sentindo-se derrotado, $Jogador.Nome está prestes a ir embora quando, inesperadamente, se esbarra em $ProfHistoria.Nome, que acaba de retornar para casa. Surpreso, ele não sabe como justificar sua presença. Para escapar da situação, $Jogador.Nome inventa uma história sobre estar fazendo uma entrevista para um curso de jornalismo, mesmo que essa não seja sua verdadeira intenção. $ProfHistoria.Nome, surpreendentemente, elogia $Jogador.Nome, insinuando que ele não é tão insignificante quanto parecia. Ela o convida a entrar e oferece a "entrevista" que ele mencionou, o que deixa $Jogador.Nome intrigado e nervoso.</p>
<p>$Jogador.Nome é recebido na casa de sua professora, $ProfHistoria.Nome, que o elogia pela visita. Enquanto ela se afasta para trocar de roupa, $Jogador.Nome aproveita a oportunidade para explorar o ambiente e, por curiosidade, entra em um pequeno escritório. Ele examina a estante de livros, notando títulos diversos, incluindo um que o surpreende, levando-o a rir de forma discreta.</p>
<p>Quando $ProfHistoria.Nome retorna, $Jogador.Nome tenta disfarçar sua curiosidade, mas acaba se envolvendo em uma conversa sobre os livros. Ele menciona que está lendo "A Revolução dos Bichos", mas $ProfHistoria.Nome sugere que ele não compreende completamente a obra, o que o deixa confuso. Ela então propõe que se encontrem novamente para discutir o livro, o que anima $Jogador.Nome, que vê isso como uma nova oportunidade de interação.</p>
<p>No entanto, ao ser questionado sobre a entrevista, $Jogador.Nome decide deixar essa ideia de lado, alegando um compromisso urgente. Essa mudança de planos levanta a desconfiança de $ProfHistoria.Nome, enquanto ele se despede e sai de seu apartamento. Ao refletir sobre o dia, $Jogador.Nome percebe que, embora nada tenha saído como inicialmente planejado, a experiência não foi tão ruim e ele ainda terá outras oportunidades no futuro.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome visita $ProfHistoria.Nome para o seu "clube do livro". Ao chegar, $ProfHistoria.Nome descobre que ele não leu o livro previamente, o que à desaponta. Ela explica que a dinâmica do clube envolve discutir a leitura feita em casa. Apesar da frustração inicial, $Jogador.Nome sugere que leiam o livro juntos naquele momento.</p>
<p>$ProfHistoria.Nome concorda e começa a ler, mas $Jogador.Nome se distrai, ansioso para hipnotizá-la, o que torna a situação ainda mais tensa. Eles leem o primeiro capítulo, onde $ProfHistoria.Nome faz várias observações e comentários sobre a narrativa, demonstrando sua paixão pela leitura. $Jogador.Nome percebe as metáforas presentes na história.</p>
<p>Ao final da leitura, $ProfHistoria.Nome incentiva $Jogador.Nome a continuar com a leitura e se despede, passando seu número de celular para que ele possa agendar a próxima reunião.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM2.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome visita o apartamento de sua professora de história, $ProfHistoria.Nome, para participar do seu "clube do livro". Ao chegar, ele é recepcionado calorosamente por $ProfHistoria.Nome, que preparou biscoitos para a ocasião. $Jogador.Nome está animado por ter lido o segundo capítulo do livro como combinado. Eles passam uma hora discutindo o livro, um momento tão envolvente que $Jogador.Nome quase esquece seu objetivo inicial de hipnotizar a professora. Ao final da discussão produtiva, $ProfHistoria.Nome menciona que irá lavar a louça, e $Jogador.Nome a acompanha na cozinha, prolongando o momento agradável.</p>
<p>$Jogador.Nome continua em seu esforço para se aproximar da professora $ProfHistoria.Nome, oferecendo-se para ajudar com a louça, mas ela recusa gentilmente. $Jogador.Nome insiste, mas $ProfHistoria.Nome mantém sua decisão, sugerindo que ele poderia ir embora. Quando $Jogador.Nome estava prestes a sair, ouve um prato quebrando, o que parece deixar $ProfHistoria.Nome chateada. Preocupado, $Jogador.Nome oferece ajuda novamente, mas $ProfHistoria.Nome agradece e pede que ele vá embora. Percebendo a tristeza dela, $Jogador.Nome respeita seu pedido e sai, sem entender completamente por que o incidente com o prato teve um impacto tão grande nela.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM3.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome chega ao apartamento de $ProfHistoria.Nome para participar do clube do livro, onde eles discutem "A Revolução dos Bichos". Ao entrar, ele não encontra $ProfHistoria.Nome na sala e vê algo inesperado na estante: quadrinhos misturados aos livros intelectuais. Surpreso, $Jogador.Nome descobre que a professora $ProfHistoria.Nome é fã de quadrinhos, algo que ele não esperava. Quando $ProfHistoria.Nome aparece, ela questiona $Jogador.Nome sobre seu espanto, defendendo seu gosto por quadrinhos como algo normal para qualquer pessoa, independentemente de gênero. A conversa então retorna ao objetivo inicial, com ambos se dirigindo à sala de estar para discutir o capítulo do livro. Após a discussão, $ProfHistoria.Nome menciona que irá para a cozinha lavar a louça, indicando o fim da reunião.</p>
<p>$Jogador.Nome oferece ajuda a $ProfHistoria.Nome com os pratos após a reunião do clube do livro. Enquanto lavam a louça juntos, $Jogador.Nome menciona os quadrinhos e descobre que $ProfHistoria.Nome é fã de longa data, especialmente da Mulher Maravilha. Ele expressa interesse em ler quadrinhos com ela, mas $ProfHistoria.Nome lembra que o foco do clube é a literatura complexa, embora considere a possibilidade de explorar quadrinhos em um futuro encontro. Durante essa interação, $Jogador.Nome sente uma conexão inesperada com $ProfHistoria.Nome, imaginando que essa proximidade poderia evoluir para algo além das discussões literárias habituais.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM4.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai ao apartamento de sua professora de história, $ProfHistoria.Nome, para o clube do livro. Ele já leu o capítulo 4 e eles conversam sobre o livro. Ao terminarem de ler o quarto capítulo, $Jogador.Nome propõe lerem algum quadrinho, e $ProfHistoria.Nome aceita. Ambos então leem um quadrinho da Mulher-Maravilha. Os dois passam um tempo lendo e discutindo o quadrinho, perdendo a noção do tempo. Ao perceber a hora, $Jogador.Nome se despede de $ProfHistoria.Nome, desejando continuar a leitura com ela.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM5.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM5.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome visita sua professora de história, $ProfHistoria.Nome, para o clube do livro. Ele já leu o capítulo 5 de "A Revolução dos Bichos". $ProfHistoria.Nome o recebe com biscoitos e eles conversam sobre o capítulo, tornando-se cada vez mais amigáveis. Depois de discutir o livro, leem juntos uma história em quadrinhos da Mulher-Maravilha e se divertem bastante. Ao final, $Jogador.Nome se despede, mas $ProfHistoria.Nome o convida para assistir Mulher-Maravilha em sua casa no sábado à noite. $Jogador.Nome aceita a proposta, pensando que seria uma boa oportunidade para passar mais tempo com ela e hipnotizá-la.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM6.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM6.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai até o apartamento de sua professora de história, $ProfHistoria.Nome, para assistir a um filme com ela. Ao chegar, ele bate na porta e é recebido cordialmente por $ProfHistoria.Nome. Ele estava esperando assistir aos filmes recentes da Mulher-Maravilha com Gal Gadot, mas $ProfHistoria.Nome o surpreende ao colocar uma série clássica da heroína que ela costumava assistir na infância. Apesar da decepção inicial, $Jogador.Nome decide dar uma chance por respeito a ela.</p>
<p>Enquanto assistem juntos no sofá, $ProfHistoria.Nome traz comida e os dois compartilham o momento de forma tranquila. Com o passar dos episódios, $Jogador.Nome acaba se divertindo, mesmo com os efeitos visivelmente antigos da série. Eles chegam a assistir três episódios seguidos, e durante o terceiro, $Jogador.Nome percebe que $ProfHistoria.Nome está quase dormindo, aninhada nos cobertores.</p>
<p>Aproveitando o momento e a vulnerabilidade dela, $Jogador.Nome tem um pensamento intrusivo e tenta hipnotizá-la, recitando frases que reforçam uma ideia de que ela deve ajudá-lo com seus problemas escolares como se isso fosse uma responsabilidade moral. Ele faz isso de forma furtiva, agarrando o rosto dela e dizendo suas "palavras mágicas", esperando manipulá-la.</p>
<p>$ProfHistoria.Nome, sonolenta, desperta do transe confusa, e $Jogador.Nome rapidamente disfarça dizendo que só estava tentando acordá-la porque ela parecia sussurrar. Ela acredita na explicação, admite que cochilou e, apesar da hora, decide terminar o episódio com ele.</p>
<p>Depois que o episódio termina, $ProfHistoria.Nome está claramente cansada, e $Jogador.Nome se despede e vai embora.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfHistoriaM7.MissaoEstatus is "Completa">> /*============*/
<center><h3>$ProfHistoriaM7.MissaoNomePTBR</h3></center>
<p>Durante uma aula comum de história, a professora $ProfHistoria.Nome anunciou que haveria uma prova na semana seguinte, e o tema seria exclusivamente a Revolução Russa. A aluna $Penny.Nome, surpresa, questionou a decisão, já que normalmente as provas abrangem mais de um assunto. $ProfHistoria.Nome explicou que escolheu focar em um único tema para permitir que todos se aprofundassem melhor e tivessem a chance de tirar uma boa nota. No entanto, ela alertou que isso não significava que a prova seria fácil.</p>
<p>Enquanto explicava, a professora mencionou o livro "A Revolução dos Bichos", que havia sido indicado anteriormente como leitura complementar, e destacou que as lições e analogias do livro seriam importantes para a prova. Nesse momento, ela olhou diretamente para $Jogador.Nome, dando a entender que o recado talvez fosse especialmente para ele.</p>
<p>Refletindo sobre isso, $Jogador.Nome suspeitou que a professora estivesse conectando diretamente o conteúdo da prova ao livro. Motivados por essa possibilidade e querendo surpreender $ProfHistoria.Nome, os alunos decidem ler "A Revolução dos Bichos" na próxima reunião do clube do livro, demonstrando interesse e iniciativa diante do desafio proposto.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@
<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/lena/images/Lena-perfil.jpg">
Name: $LenaPaul.Nome Katesh Freas<br>
Status: $LenaPaul.status<br>
Friendship: $LenaPaul.Amizade<br>
Passion: $LenaPaul.Paixao<br>
Morality: $LenaPaul.Moralidade<br>
Desire: $LenaPaul.Desejo<br>
<br>
<<if $LenaPaulSex.has_sex is true>> /*===========================*/
<<if $LenaPaulSex.punheta gte 1>>
She jerked you off $LenaPaulSex.punheta times.<br>
<</if>>
<<if $LenaPaulSex.masturbou gte 1>>
You've already masturbated her $LenaPaulSex.masturbou times.<br>
<</if>>
<<if $LenaPaulSex.fingering_anal gte 1>>
You fingered her ass $LenaPaulSex.fingering_anal times.<br>
<</if>>
<<if $LenaPaulSex.suck_tits gte 1>>
You sucked her breasts $LenaPaulSex.suck_tits times.<br>
<</if>>
<<if $LenaPaulSex.titjob gte 1>>
She made you titjob $LenaPaulSex.titjob times.<br>
<</if>>
<<if $LenaPaulSex.faz_oral gte 1>>
She blow you $LenaPaulSex.faz_oral times.<br>
<</if>>
<<if $LenaPaulSex.recebe_oral gte 1>>
You sucked her pussy $LenaPaulSex.recebe_oral times.<br>
<</if>>
<<if $LenaPaulSex.recebe_oralAnal gte 1>>
You sucked her ass $LenaPaulSex.recebe_oralAnal times.<br>
<</if>>
<<if $LenaPaulSex.vaginal gte 1>>
You fuck her pussy $LenaPaulSex.vaginal times.<br>
<</if>>
<<if $LenaPaulSex.anal gte 1>>
You fuck her ass $LenaPaulSex.anal times.<br>
<</if>>
<<if $LenaPaulSex.facial gte 1>>
You cum on her face $LenaPaulSex.facial times.<br>
<</if>>
<<if $LenaPaulSex.creampie gte 1>>
You cum inside her pussy $LenaPaulSex.creampie times.<br>
<</if>>
<<if $LenaPaulSex.creampie_anal gte 1>>
You cum inside her ass $LenaPaulSex.creampie_anal times.<br>
<</if>>
<<if $LenaPaulSex.pearlnecklace gte 1>>
You cum on her breasts $LenaPaulSex.creampie_anal times.<br>
<</if>>
<<if $LenaPaulSex.cum_pussy gte 1>>
You cum in her pussy $LenaPaulSex.cum_pussy times.<br>
<</if>>
<<if $LenaPaulSex.cum_butt gte 1>>
You cum in her ass $LenaPaulSex.cum_butt times.<br>
<</if>>
<<if $LenaPaulSex.cum_ass gte 1>>
You cum in her ass $LenaPaulSex.cum_ass times.<br>
<</if>>
<<if $LenaPaulSex.eat_cum gte 1>>
She drank your cum $LenaPaulSex.eat_cum times.<br>
<</if>>
<<if $LenaPaulSex.cum gte 1>>
You made $LenaPaul.Nome come $LenaPaulSex.cum times.<br>
<</if>>
<</if>> /*=======================================================*/
<br>
<p>$LenaPaul.Nome is $CarmenCa.Nome's best friend. $LenaPaul.Nome and $Jogador.Nome met at a restaurant on a double date with $CarmenCa.Nome and $Amigo.Nome, $LenaPaul.Nome and $Jogador.Nome got along really well and maybe we're already seeing something happen.</p>
<br>
<<if $AmigoM2.MissaoEstatus is "Completa">> /*===================*/
<p><strong>Background</strong></p>
<br>
<center><h3>$AmigoM2.MissaoNome</h3></center>
<p>$Amigo.Nome and $Jogador.Nome are getting ready to meet $CarmenCa.Nome, the girl $Amigo.Nome is eager to get to know. $Amigo.Nome expresses his excitement and reveals that $CarmenCa.Nome will be picking them up in her car, which surprises $Jogador.Nome, who feels it would be more appropriate for them to pick her up instead. Despite his hesitations, $Amigo.Nome justifies the situation by mentioning that $CarmenCa.Nome has a car while they do not. During their conversation, $Jogador.Nome questions whether the friend $CarmenCa.Nome is bringing is also a cam-girl, expressing concern about not enjoying her company. The atmosphere of anticipation grows when they hear a car stop in front of $Amigo.Nome's house, and soon an attractive woman steps out of the vehicle.</p>
<p>$CarmenCa.Nome approaches $Amigo.Nome and $Jogador.Nome, and $Amigo.Nome shows great enthusiasm at finally meeting her in person. He expresses how long he has waited for this moment. $Amigo.Nome introduces $Jogador.Nome to $CarmenCa.Nome, who greets him warmly. Curious, $Jogador.Nome asks about the friend she is bringing, and $CarmenCa.Nome informs them that she will meet them directly at the restaurant. $Jogador.Nome doubts this and asks if she will truly come, but $CarmenCa.Nome assures him, praising her friend as beautiful and intelligent. $Amigo.Nome jokes about whether the friend will like $Jogador.Nome, provoking a humorous reaction from him. Impatient with the conversation, $CarmenCa.Nome suggests they head to the restaurant since she is hungry. They get into $CarmenCa.Nome's car and drive to the location, with $Amigo.Nome sitting in the front chatting with her while $Jogador.Nome sits in the back, imagining what the companion will be like. After a few minutes, they arrive at a luxury restaurant. $Jogador.Nome hesitates, worried about the prices, but $CarmenCa.Nome reassures him, stating that she will cover everything since they are her guests. $Amigo.Nome leans in and reveals that $CarmenCa.Nome earns well as a cam-girl.</p>
<p>The group chooses a table and settles in. $CarmenCa.Nome tries to calm $Jogador.Nome, who is anxious and feeling misled by the delay of the companion. To $Jogador.Nome's relief, $CarmenCa.Nome announces that $LenaPaul.Nome has arrived. A beautiful blonde woman in an elegant black dress approaches. $LenaPaul.Nome warmly greets $CarmenCa.Nome and introduces herself to $Amigo.Nome, revealing she has heard a lot about him. She then introduces herself to $Jogador.Nome, who responds shyly. As they get acquainted, $Amigo.Nome expresses his hunger and asks someone to call the waiter. $Jogador.Nome then calls the waiter, and the group starts placing their orders.</p>
<p>$Jogador.Nome notices a harmonious connection between $Amigo.Nome and $CarmenCa.Nome and comments on the couple's chemistry, while $LenaPaul.Nome reveals that $CarmenCa.Nome was worried that no man would care about her because she is a cam-girl. $Jogador.Nome asks $LenaPaul.Nome if she is also a cam-girl, but she denies it, explaining that she prefers a more romantic approach. The conversation deepens, and $LenaPaul.Nome mentions that $CarmenCa.Nome does this partly to irritate her family. $Jogador.Nome, curious, asks for more details, and $LenaPaul.Nome reveals that $CarmenCa.Nome's mother is a former prostitute and that her half-brother, $Valentao.Nome, is considered "normal." $Jogador.Nome is surprised to learn about $Valentao.Nome's cam-girl half-sister and former prostitute mother, and he immediately gets an idea...</p>
<p>As $Jogador.Nome continues talking to $LenaPaul.Nome, he notices that $Amigo.Nome and $CarmenCa.Nome step away to go to the restroom together. Intrigued, $Jogador.Nome suggests spying on what is happening, and they go outside to observe through the window. They witness $CarmenCa.Nome performing oral sex on $Amigo.Nome, and $LenaPaul.Nome comments that $CarmenCa.Nome has engaged in similar behavior before, but this time it seems more intense. Feeling awkward watching the scene, $Jogador.Nome suggests they return to their table and pretend nothing happened, and $LenaPaul.Nome agrees. They head back and try to ignore what they just saw.</p>
<p>$Jogador.Nome and $LenaPaul.Nome return to the table, attempting to act normally after what they witnessed. $Amigo.Nome and $CarmenCa.Nome arrive, visibly confused and embarrassed, unsure how to justify their absence. $Jogador.Nome, joking, tries to ease the tension, and $LenaPaul.Nome joins in the fun, making a joke that makes $Amigo.Nome and $CarmenCa.Nome realize that the two know what they did but decide not to comment on it. The dinner continues relatively normally, and after a while of conversation, $LenaPaul.Nome expresses that she enjoyed meeting $Jogador.Nome. He admits that he wasn't expecting much from the night but found it wonderful to get to know her and suggests they could go out again sometime. $CarmenCa.Nome, noticing that it has been an eventful day, suggests it's time to leave. She pays the bill, and the group exits the restaurant. On the way back, $CarmenCa.Nome drops you and $Amigo.Nome off at $Amigo.Nome's house before driving off with $LenaPaul.Nome. $Jogador.Nome asks $Amigo.Nome what he thought of $CarmenCa.Nome, and he praises her, while $Jogador.Nome expresses his appreciation for $LenaPaul.Nome. $Amigo.Nome invites $Jogador.Nome to come in to continue the conversation, but he prefers to go home, feeling tired. They say their goodbyes and go their separate ways, ending the night.</p>
<</if>> /*=======================================================*/
<br>
<<if $LenaPaulM1.MissaoEstatus is "Completa">> /*================*/
<center><h3>$LenaPaulM1.MissaoNome</h3></center>
<p>$Jogador.Nome meets $LenaPaul.Nome, the girl he previously met on a double date with his friend $Amigo.Nome. Enchanted by her, $Jogador.Nome considers asking her out. During their conversation, he stumbles over his words due to nervousness and the attraction he feels for $LenaPaul.Nome. Despite trying to muster the courage to invite her, he ends up just wishing her a good day and quickly leaving, feeling frustrated for not being able to express his feelings. $LenaPaul.Nome responds kindly but seems a bit disappointed. $Jogador.Nome realizes he needs to overcome his shyness if he wants to get closer to her in the future.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/lena/images/Lena-perfil.jpg">
Nome: $LenaPaul.Nome Lynn Byers<br>
Status: $LenaPaul.status<br>
Amizade: $LenaPaul.Amizade<br>
Paixão: $LenaPaul.Paixao<br>
Moralidade: $LenaPaul.Moralidade<br>
Desejo: $LenaPaul.Desejo<br>
<br>
<<if $LenaPaul.has_sex is true>> /*==============================*/
<<if $LenaPaulSex.punheta gte 1>>
Bateu punheta pra você $LenaPaulSex.punheta vezes.<br>
<</if>>
<<if $LenaPaulSex.masturbou gte 1>>
Você já masturbou ela $LenaPaulSex.masturbou vezes.<br>
<</if>>
<<if $LenaPaulSex.fingering_anal gte 1>>
Você dedou o cu dela $LenaPaulSex.fingering_anal vezes.<br>
<</if>>
<<if $LenaPaulSex.suck_tits gte 1>>
Você chupou os peitos dela $LenaPaulSex.suck_tits vezes.<br>
<</if>>
<<if $LenaPaulSex.titjob gte 1>>
Fez espanhola em você $LenaPaulSex.titjob vezes.<br>
<</if>>
<<if $LenaPaulSex.faz_oral gte 1>>
Fez boquete em você $LenaPaulSex.faz_oral vezes.<br>
<</if>>
<<if $LenaPaulSex.recebe_oral gte 1>>
Você chupou a buceta dela $LenaPaulSex.recebe_oral vezes.<br>
<</if>>
<<if $LenaPaulSex.recebe_oralAnal gte 1>>
Você chupou o cu dela $LenaPaulSex.recebe_oralAnal vezes.<br>
<</if>>
<<if $LenaPaulSex.vaginal gte 1>>
Você comeu a buceta dela $LenaPaulSex.vaginal vezes.<br>
<</if>>
<<if $LenaPaulSex.anal gte 1>>
Você comeu o cu dela $LenaPaulSex.anal vezes.<br>
<</if>>
<<if $LenaPaulSex.facial gte 1>>
Você gozou na cara dela $LenaPaulSex.facial vezes.<br>
<</if>>
<<if $LenaPaulSex.creampie gte 1>>
Você gozou na dentro da buceta dela $LenaPaulSex.creampie vezes.<br>
<</if>>
<<if $LenaPaulSex.creampie_anal gte 1>>
Você gozou no dentro do cu dela $LenaPaulSex.creampie_anal vezes.<br>
<</if>>
<<if $LenaPaulSex.pearlnecklace gte 1>>
Você gozou nos peitos dela $LenaPaulSex.pearlnecklace vezes.<br>
<</if>>
<<if $LenaPaulSex.cum_pussy gte 1>>
Você gozou na buceta dela $LenaPaulSex.cum_pussy vezes.<br>
<</if>>
<<if $LenaPaulSex.cum_butt gte 1>>
Você gozou na bunda dela $LenaPaulSex.cum_butt vezes.<br>
<</if>>
<<if $LenaPaulSex.cum_ass gte 1>>
Você gozou no cu dela $LenaPaulSex.cum_ass vezes.<br>
<</if>>
<<if $LenaPaulSex.eat_cum gte 1>>
Ela bebeu sua porra $LenaPaulSex.eat_cum vezes.<br>
<</if>>
<<if $LenaPaulSex.cum gte 1>>
Você fez $LenaPaul.Nome gozar $LenaPaulSex.cum vezes.<br>
<</if>>
<</if>> /*========================================================*/
<br>
<h2><strong>Sobre:</strong></h2>
<p>$LenaPaul.Nome é a melhor amiga de $CarmenCa.Nome. $LenaPaul.Nome e $Jogador.Nome se conheceram em um restaurante em um encontro duplo com $CarmenCa.Nome e $Amigo.Nome, $LenaPaul.Nome e $Jogador.Nome se deram muito bem e talvez estamos vendo alguma coisa acontecer.</p>
<br>
<<if $AmigoM2.MissaoEstatus is "Completa">> /*===================*/
<p><strong>História</strong></p>
<br>
<center><h3>$AmigoM2.MissaoNomePTBR</h3></center>
<p>$Amigo.Nome e $Jogador.Nome se preparam para encontrar $CarmenCa.Nome, a garota que $Amigo.Nome está ansioso para conhecer. $Amigo.Nome expressa sua empolgação e revela que $CarmenCa.Nome irá buscá-los de carro, o que surpreende $Jogador.Nome, que sente que seria mais apropriado que eles fossem buscá-la. Apesar de suas hesitações, $Amigo.Nome justifica a situação, mencionando que $CarmenCa.Nome possui um carro, enquanto eles não. Durante a conversa, $Jogador.Nome questiona se a amiga que $CarmenCa.Nome trará também é uma cam-girl, expressando sua preocupação em não gostar da companhia. O clima de expectativa aumenta quando eles ouvem um carro parar em frente à casa de $Amigo.Nome, e logo uma mulher atraente sai do veículo.</p
<p>$CarmenCa.Nome se aproxima de $Amigo.Nome e $Jogador.Nome, e $Amigo.Nome demonstra grande entusiasmo ao finalmente conhecer $CarmenCa.Nome pessoalmente. Ele expressa o quanto esperou por esse momento. $Amigo.Nome apresenta $Jogador.Nome a $CarmenCa.Nome, que cumprimenta o amigo com simpatia. $Jogador.Nome, curioso, pergunta sobre sua acompanhante, e $CarmenCa.Nome informa que ela os encontrará diretamente no restaurante. $Jogador.Nome duvida e pergunta se ela realmente virá, mas $CarmenCa.Nome garante que sim, elogiando sua amiga como linda e inteligente. $Amigo.Nome faz uma piada sobre se a amiga irá gostar de $Jogador.Nome, o que provoca uma reação divertida do amigo. $CarmenCa.Nome, impaciente com a conversa, sugere que eles partam para o restaurante, pois está com fome. Assim, eles entram no carro de $CarmenCa.Nome e seguem para o local, com $Amigo.Nome na frente conversando com $CarmenCa.Nome e $Jogador.Nome no banco de trás, imaginando como seria a acompanhante. Depois de alguns minutos, chegam a um restaurante de luxo. $Jogador.Nome hesita, preocupado com os preços, mas $CarmenCa.Nome o tranquiliza, afirmando que ela pagará tudo, já que os dois são seus convidados. $Amigo.Nome se aproxima e revela que $CarmenCa.Nome ganha bem como cam-girl.</p>
<p>O grupo escolhe uma mesa e se acomoda. $CarmenCa.Nome tenta acalmar $Jogador.Nome, que está ansioso e se sentindo enganado pela demora da acompanhante. Para alívio de $Jogador.Nome, $CarmenCa.Nome avisa que $LenaPaul.Nome chegou. Uma linda mulher loira, vestindo um elegante vestido preto, se aproxima. $LenaPaul.Nome cumprimenta $CarmenCa.Nome calorosamente e se apresenta a $Amigo.Nome, revelando que ouviu muito sobre ele. Em seguida, ela se apresenta a $Jogador.Nome, que responde timidamente. Enquanto eles se conheçem, $Amigo.Nome expressa sua fome e pede que alguém chame o garçom. $Jogador.Nome, então, chama o garçom, e o grupo começa a fazer seus pedidos.</p>
<p>$Jogador.Nome percebe uma conexão harmoniosa entre $Amigo.Nome e $CarmenCa.Nome e comenta sobre a química do casal, enquanto $LenaPaul.Nome revela que $CarmenCa.Nome estava preoculpada se algum homem não se preoculparia pelo fato de ela ser uma cam-girl. $Jogador.Nome pergunta a $LenaPaul.Nome se ela também é cam-girl, mas ela nega, explicando que prefere uma abordagem mais romântica. A conversa se aprofunda, e $LenaPaul.Nome menciona que $CarmenCa.Nome faz isso em parte para irritar sua família. $Jogador.Nome fica curioso e pede mais informações, e $LenaPaul.Nome revela que a mãe de $CarmenCa.Nome é uma ex-prostituta e que seu meio-irmão, $Valentao.Nome, é considerado "normal". $Jogador.Nome se surpreende ao descobrir que $Valentao.Nome tem uma meia-irmã cam-girl e uma mãe ex-prostituta, e imediatamente tem uma idéia...</p>
<p>$Jogador.Nome continua conversando com $LenaPaul.Nome, percebe que $Amigo.Nome e $CarmenCa.Nome se afastam para ir ao banheiro juntos. Intrigado, $Jogador.Nome sugere espiar o que está acontecendo, e eles saem para observar pela janela. Eles testemunham $CarmenCa.Nome fazendo sexo oral em $Amigo.Nome, e $LenaPaul.Nome comenta que $CarmenCa.Nome já teve comportamentos semelhantes antes, mas desta vez parece mais intensa. Sentindo-se estranhos ao assistir a cena, $Jogador.Nome sugere que eles voltem para a mesa e finjam que nada aconteceu, e $LenaPaul.Nome concorda. Assim, eles retornam e tentam ignorar o que acabaram de ver.</p>
<p>$Jogador.Nome e $LenaPaul.Nome retornam à mesa, tentando agir normalmente após o que presenciaram. $Amigo.Nome e $CarmenCa.Nome chegam, visivelmente confusos e envergonhados, sem saber como justificar sua ausência. $Jogador.Nome, brincando, tenta aliviar a tensão, e $LenaPaul.Nome se junta à diversão, fazendo uma piada que faz $Amigo.Nome e $CarmenCa.Nome perceberem que os dois sabem o que fizeram, mas decidem não comentar sobre isso. O jantar prossegue de forma relativamente normal, e após várias conversas, $LenaPaul.Nome expressa que gostou de conhecer $Jogador.Nome. Ele, por sua vez, admite que não esperava nada da noite, mas achou maravilhoso conhecê-la e sugere que poderiam sair novamente. $CarmenCa.Nome, percebendo que o dia foi agitado, sugere que é hora de ir embora. Ela paga a conta e o grupo sai do restaurante. No caminho de volta, $CarmenCa.Nome leva você e $Amigo.Nome até a casa de $Amigo.Nome e depois segue com $LenaPaul.Nome. $Jogador.Nome pergunta a $Amigo.Nome o que achou de $CarmenCa.Nome, e ele a elogia, enquanto $Jogador.Nome expressa seu apreço por $LenaPaul.Nome. $Amigo.Nome convida $Jogador.Nome para entrar e continuar a conversa, mas ele prefere ir para casa, cansado. Eles se despedem e seguem seus caminhos, encerrando a noite.</p>
<</if>> /*=======================================================*/
<br>
<<if $LenaPaulM1.MissaoEstatus is "Completa">> /*================*/
<center><h3>$LenaPaulM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome encontra $LenaPaul.Nome, a garota que conheceu anteriormente num encontro duplo com seu amigo $Amigo.Nome. $Jogador.Nome, encantado, pensa em convidá-la para sair. Durante a conversa, ele se atrapalha com as palavras devido ao nervosismo e à atração que sente por $LenaPaul.Nome. Apesar de tentar ganhar coragem para convidá-la, ele acaba apenas desejando um bom dia a ela e saindo rapidamente, sentindo-se frustrado por não conseguir expressar seus sentimentos. $LenaPaul.Nome responde com simpatia, mas parece um pouco decepcionada. $Jogador.Nome percebe que precisa superar sua timidez se quiser se aproximar dela no futuro.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/tavella/images/Srta.Tavella-perfil.jpg">
Nome: $MissTavella.Nome Ann Tavella<br>
Status: $MissTavella.status<br>
Amizade: $MissTavella.Amizade<br>
Paixão: $MissTavella.Paixao<br>
Moralidade: $MissTavella.Moralidade<br>
Desejo: $MissTavella.Desejo<br>
<br>
<<if $MissTavella.has_sex is true>> /*==========================*/
<<if $SrtaTavellaSex.punheta gte 1>>
Bateu punheta pra você $SrtaTavellaSex.punheta vezes.<br>
<</if>>
<<if $SrtaTavellaSex.masturbou gte 1>>
Você já masturbou ela $SrtaTavellaSex.masturbou vezes.<br>
<</if>>
<<if $SrtaTavellaSex.fingering_anal gte 1>>
Você dedou o cu dela $SrtaTavellaSex.fingering_anal vezes.<br>
<</if>>
<<if $SrtaTavellaSex.suck_tits gte 1>>
Você chupou os peitos dela $SrtaTavellaSex.suck_tits vezes.<br>
<</if>>
<<if $SrtaTavellaSex.titjob gte 1>>
Fez espanhola em você $SrtaTavellaSex.titjob vezes.<br>
<</if>>
<<if $SrtaTavellaSex.faz_oral gte 1>>
Fez boquete em você $SrtaTavellaSex.faz_oral vezes.<br>
<</if>>
<<if $SrtaTavellaSex.recebe_oral gte 1>>
Você chupou a buceta dela $SrtaTavellaSex.recebe_oral vezes.<br>
<</if>>
<<if $SrtaTavellaSex.recebe_oralAnal gte 1>>
Você chupou o cu dela $SrtaTavellaSex.recebe_oralAnal vezes.<br>
<</if>>
<<if $SrtaTavellaSex.vaginal gte 1>>
Você comeu a buceta dela $SrtaTavellaSex.vaginal vezes.<br>
<</if>>
<<if $SrtaTavellaSex.anal gte 1>>
Você comeu o cu dela $SrtaTavellaSex.anal vezes.<br>
<</if>>
<<if $SrtaTavellaSex.facial gte 1>>
Você gozou na cara dela $SrtaTavellaSex.facial vezes.<br>
<</if>>
<<if $SrtaTavellaSex.creampie gte 1>>
Você gozou na dentro da buceta dela $SrtaTavellaSex.creampie vezes.<br>
<</if>>
<<if $SrtaTavellaSex.creampie_anal gte 1>>
Você gozou no dentro do cu dela $SrtaTavellaSex.creampie_anal vezes.<br>
<</if>>
<<if $SrtaTavellaSex.pearlnecklace gte 1>>
Você gozou nos peitos dela $SrtaTavellaSex.pearlnecklace vezes.<br>
<</if>>
<<if $SrtaTavellaSex.cum_pussy gte 1>>
Você gozou na buceta dela $SrtaTavellaSex.cum_pussy vezes.<br>
<</if>>
<<if $SrtaTavellaSex.cum_butt gte 1>>
Você gozou na bunda dela $SrtaTavellaSex.cum_butt vezes.<br>
<</if>>
<<if $SrtaTavellaSex.cum_ass gte 1>>
Você gozou no cu dela $SrtaTavellaSex.cum_ass vezes.<br>
<</if>>
<<if $SrtaTavellaSex.eat_cum gte 1>>
Ela bebeu sua porra $SrtaTavellaSex.eat_cum vezes.<br>
<</if>>
<<if $SrtaTavellaSex.cum gte 1>>
Você fez $MissTavella.Nome gozar $SrtaTavellaSex.cum vezes.<br>
<</if>>
<</if>> /*=======================================================*/
<br>
<h2><strong>Sobre:</strong></h2>
<p>$MissTavella.Nome Tavella é uma mulher recém-divorciada, forte e segura em qualquer situação.</p>
<p>$MissTavella.Nome é a melhor amiga de $Mae.Nome, elas se conheceram quando $MissTavella.Nome estava na faculdade, lá elas fizeram muitas loucuras. Mas por causa de um garoto elas acabaram brigando e só se reconciliaram recentemente quando $MissTavella.Nome se mudou para a cidade em que $Mae.Nome mora depois de se divorciar.</p>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<h2><strong>História</strong></h2>
<br>
<center><h3>$MaeM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome saindo da escola é abordado por uma mulher loira de olhos azuis, que é amiga de sua $Jogador.RelacaoMae, $Mae.Nome. Ela pede a ajuda de $Jogador.Nome para uma mudança, oferecendo uma recompensa em troca. No carro, $MissTavella.Nome elogia a determinação de $Jogador.Nome, comparando-o à $Jogador.RelacaoMae dele. $Jogador.Nome pergunta o nome dela, e ela se apresenta como $MissTavella.Nome. Eles chegam à casa dela, onde um caminhão de mudança já está estacionado. $Jogador.Nome paga ao caminhoneiro e ajuda a descarregar os móveis, ficando surpreso com a quantidade de coisas de $MissTavella.Nome.</p>
<p>Após um dia exaustivo de trabalho, $Jogador.Nome se prepara para ir embora da casa de $MissTavella.Nome. Ela oferece uma bebida como recompensa, uma garrafa de vinho. $Jogador.Nome fica um pouco desapontado, esperando por algo diferente, mas aceita a bebida. $MissTavella.Nome vai tomar banho e sugere que $Jogador.Nome não comece a beber sem ela. Enquanto ela está no banho, $Jogador.Nome decide buscar as taças na cozinha e acaba passando pelo banheiro onde $MissTavella.Nome está tomando banho. Ele percebe que a porta não estava trancada, então por uma fresta na vê nua se banhando, ele fica momentaneamente encantado com seu corpo, mas logo se retira.</p>
<p>$Jogador.Nome volta para a sala espera $MissTavella.Nome aparece de roupão. Eles compartilham um momento descontraído, bebendo vinho e conversando. $Jogador.Nome pergunta como $MissTavella.Nome conheceu sua $Jogador.RelacaoMae, e ela começa a contar a história. $Jogador.Nome não consegue parar de pensar no que viu no banheiro, e começa a desejar ver $MissTavella.Nome nua novamente, $Jogador.Nome analisa a situação e percebe que pode ser uma boa ideia hipnotizá-la naquele momento, e assim ele o faz. Ele hipnotiza $MissTavella.Nome fazendo-a ter vontade de ver $Jogador.Nome novamente. Ao voltar a si, $MissTavella.Nome comenta que se sente estranha e não se lembra o que aconteceu, e $Jogador.Nome diz que contou para ela que $IrmaN.Nome gostaria de vê-la novamente, e ela acha uma excelente ideia, e menciona que poderia dar também um "oi" para $Jogador.Nome. Eles encerram a noite de forma amigável. $MissTavella.Nome agradece a ajuda de $Jogador.Nome e o abraça antes de ele sair.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM1.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome é surpreendido pela visita inesperada de $MissTavella.Nome, uma amiga de sua $Jogador.RelacaoMae, $Mae.Nome. Durante a visita, as três personagens relembram histórias do passado. $MissTavella.Nome propõe contar uma história engraçada envolvendo $Mae.Nome, que hesita, mas acaba concordando. $MissTavella.Nome narra um episódio em que $Mae.Nome, após beber demais, adormeceu de forma inusitada na casa de um amiga. $Mae.Nome acordou sob a mesa de jantar, vestindo apenas calcinha e uma jaqueta emprestada, o que rendeu a ela o apelido de "a menina que dormia com a calcinha debaixo da mesa" entre a família de $MissTavella.Nome. $Jogador.Nome reage com surpresa e humor à história, antes de se despedir, deixando $Mae.Nome e $MissTavella.Nome retomando suas memórias.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome estava em casa quando $Mae.Nome recebeu uma ligação de $MissTavella.Nome, que precisava de ajuda. Apesar de não ter explicado o motivo, $Mae.Nome pediu que $Jogador.Nome fosse à casa de $MissTavella.Nome, caso fosse uma emergência. Ao chegar, $Jogador.Nome encontrou $MissTavella.Nome, que o recebeu com um sorriso, mas logo revelou que não havia emergência; ela queria conversar a sós.</p>
<p>Sentados no sofá, $MissTavella.Nome começou a contar uma história de seu passado, quando tinha 21 anos e estava no terceiro ano da faculdade de medicina. Ela falou sobre uma amizade que se transformou em paixão, mas que acabou em uma briga por ciúmes, levando sua amiga, $Mae.Nome, a se afastar. $MissTavella.Nome expressou dúvida se ainda poderiam reatar, já que ambas estavam solteiras.</p>
<p>$Jogador.Nome, intrigado, questionou $MissTavella.Nome sobre o envolvimento dela com sua $Jogador.RelacaoMae. $MissTavella.Nome explicou que não chegaram a namorar, mas houve um clima entre elas que foi interrompido por ciúmes e relacionamentos. Ela revelou que, após terminar com um namorado, não teve a chance de se aproximar de $Mae.Nome, que já estava com outra pessoa.</p>
<p>$Jogador.Nome, surpreso, perguntou o que $MissTavella.Nome queria dele agora. Ela esclareceu que não buscava reconquistar $Mae.Nome, mas sentia que precisava compartilhar essa parte de sua vida com $Jogador.Nome. Ele respondeu que achava que uma relação entre as duas poderia ser positiva, mas pediu que ela não contasse a $Mae.Nome sobre a conversa.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM3.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome entra na sala e encontra $MissTavella.Nome, que o cumprimenta. $Mae.Nome, que também estava presente, avisa que precisa resolver alguns assuntos e sai. $MissTavella.Nome convida $Jogador.Nome para se sentar ao seu lado no sofá. $Jogador.Nome, preocupado já diz não ter revelado nada sobre o passado de $MissTavella.Nome á $Mae.Nome, é tranquilizado por ela, que diz querer saber mais sobre ele. Eles discutem sobre relacionamentos e flertes, com $MissTavella.Nome incentivando $Jogador.Nome a aproveitar a juventude. $Jogador.Nome pede que $MissTavella.Nome não conte à sua $Jogador.RelacaoMae sobre a conversa. Antes de $Mae.Nome retornar, $MissTavella.Nome combina de encontrar $Jogador.Nome no parque para conversarem mais. Quando $Mae.Nome chega, $MissTavella.Nome cobre a conversa dizendo que $Jogador.Nome gostaria que ela pedisse à $Jogador.RelacaoMae para voltar a dar-lhe mesada. $MissTavella.Nome pisca para $Jogador.Nome enquanto ele sai da sala.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM4.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai ao parque encontrar $MissTavella.Nome, que o convida para correr com ela. Mesmo sem muita animação, ele acompanha. Durante a corrida, $MissTavella.Nome conversa com ele e o questiona sobre suas relações com outras garotas. Ela mostra curiosidade sobre com quem ele está se envolvendo e até sugere, de forma provocativa, a possibilidade de ele ter um relacionamento com mais de uma pessoa, algo que deixa $Jogador.Nome sem graça.</p>
<p>Depois da corrida, os dois vão até a casa de $MissTavella.Nome, onde ela propõe um “jogo de perguntas” como prêmio por ter vencido a corrida. $MissTavella.Nome começa perguntando: se $Jogador.Nome e suas irmãs aceitariam que ela namorasse a $Jogador.RelacaoMae deles. $Jogador.Nome mas responde que provavelmente estranhariam no começo, mas acabariam aceitando, e que gostaria de ser avisado se ela decidisse tentar reconquistar sua $Jogador.RelacaoMae.</p>
<p>Em seguida, $MissTavella.Nome faz uma pergunta ainda mais embaraçosa: se $Jogador.Nome a viu tomando banho no dia da mudança. Ele admite que sim, e ela reage de forma compreensiva, até levemente lisonjeada. A terceira pergunta é ainda mais direta: ela pergunta se $Jogador.Nome é virgem. Ele tenta desconversar com humor, mas acaba dizendo a verdade, que não é mais. $Jogador.Nome diz que não foi com as garotas que ele mencionou antes, após $MissTavella.Nome perguntar. com uma certa insistência de $MissTavella.Nome, $Jogador.Nome, revela que foi com uma amiga da escola chamada $Penny.Nome.</p>
<p>$MissTavella.Nome termina dizendo que seu “segundo prêmio” será uma massagem, mas que ele pode fazê-la em outro dia, pois ela tinha um compromisso. A conversa termina com um clima leve e divertido, mas também cheio de provocações e intimidade crescente entre os dois.</p>
<p>$Jogador.Nome retorna à casa de $MissTavella.Nome para cumprir a promessa que havia feito: dar a ela uma massagem nos ombros como prêmio pela corrida. Ele começa o gesto com cuidado, percebendo como $MissTavella.Nome vai relaxando sob suas mãos, visivelmente confortável com a situação.</p>
<p>Durante o momento de proximidade. $Jogador.Nome segura suavemente o rosto de $MissTavella.Nome, olha profundamente em seus olhos e a hipnotiza, "Sou $MissTavella.Nome e, depois de vários dias sendo amiga de $Jogador.Nome, estou pronta para levar nosso relacionamento um passo adiante." Ele observa atentamente sua reação, curioso para ver se suas palavras causariam algum efeito.</p>
<p>$MissTavella.Nome parece absorver o que ouviu — seus olhos se perdem brevemente, como se sua mente estivesse processando algo internamente. Depois de alguns segundos, ela volta ao presente com um olhar mais calmo e focado.</p>
<p>$Jogador.Nome, tentando manter um tom leve, pergunta se o “prêmio” já foi devidamente pago. Sarah responde que sim, e que $Jogador.Nome já estava liberado.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/tavella/images/Srta.Tavella-perfil.jpg">
Name: $MissTavella.Nome Ann Tavella<br>
Status: $MissTavella.status<br>
Friendship: $MissTavella.Amizade<br>
Passion: $MissTavella.Paixao<br>
Morality: $MissTavella.Moralidade<br>
Desire: $MissTavella.Desejo<br>
<br>
<<if $MissTavella.has_sex is true>> /*==========================*/
<<if $SrtaTavellaSex.punheta gte 1>>
She jerked you off $SrtaTavellaSex.punheta times.<br>
<</if>>
<<if $SrtaTavellaSex.masturbou gte 1>>
You've already masturbated her $SrtaTavellaSex.masturbou times.<br>
<</if>>
<<if $SrtaTavellaSex.fingering_anal gte 1>>
You fingered her ass $SrtaTavellaSex.fingering_anal times.<br>
<</if>>
<<if $SrtaTavellaSex.suck_tits gte 1>>
You sucked her breasts $SrtaTavellaSex.suck_tits times.<br>
<</if>>
<<if $SrtaTavellaSex.titjob gte 1>>
She made you titjob $SrtaTavellaSex.titjob times.<br>
<</if>>
<<if $SrtaTavellaSex.faz_oral gte 1>>
She blow you $SrtaTavellaSex.faz_oral times.<br>
<</if>>
<<if $SrtaTavellaSex.recebe_oral gte 1>>
You sucked her pussy $SrtaTavellaSex.recebe_oral times.<br>
<</if>>
<<if $SrtaTavellaSex.recebe_oralAnal gte 1>>
You sucked her ass $SrtaTavellaSex.recebe_oralAnal times.<br>
<</if>>
<<if $SrtaTavellaSex.vaginal gte 1>>
You fuck her pussy $SrtaTavellaSex.vaginal times.<br>
<</if>>
<<if $SrtaTavellaSex.anal gte 1>>
You fuck her ass $SrtaTavellaSex.anal times.<br>
<</if>>
<<if $SrtaTavellaSex.facial gte 1>>
You cum on her face $SrtaTavellaSex.facial times.<br>
<</if>>
<<if $SrtaTavellaSex.creampie gte 1>>
You cum inside her pussy $SrtaTavellaSex.creampie times.<br>
<</if>>
<<if $SrtaTavellaSex.creampie_anal gte 1>>
You cum inside her ass $SrtaTavellaSex.creampie_anal times.<br>
<</if>>
<<if $SrtaTavellaSex.pearlnecklace gte 1>>
You cum on her breasts $SrtaTavellaSex.creampie_anal times.<br>
<</if>>
<<if $SrtaTavellaSex.cum_pussy gte 1>>
You cum in her pussy $SrtaTavellaSex.cum_pussy times.<br>
<</if>>
<<if $SrtaTavellaSex.cum_butt gte 1>>
You cum in her ass $SrtaTavellaSex.cum_butt times.<br>
<</if>>
<<if $SrtaTavellaSex.cum_ass gte 1>>
You cum in her ass $SrtaTavellaSex.cum_ass times.<br>
<</if>>
<<if $SrtaTavellaSex.eat_cum gte 1>>
She drank your cum $SrtaTavellaSex.eat_cum times.<br>
<</if>>
<<if $SrtaTavellaSex.cum gte 1>>
You made $MissTavella.Nome come $SrtaTavellaSex.cum times.<br>
<</if>>
<</if>> /*=======================================================*/
<br>
<h2><strong>About:</strong></h2>
<p>$MissTavella.Nome Tavella is a recently divorced woman, strong and confident in any situation.</p>
<p>$MissTavella.Nome is $Mae.Nome's best friend. They met when $MissTavella.Nome was at college, where they did a lot of crazy things. But they ended up fighting over a boy and only reconciled recently when $MissTavella.Nome moved to the town where $Mae.Nome lives after her divorce.</p>
<br>
<<if $MaeM1.MissaoEstatus is "Completa">> /*=====================*/
<h2><strong>Background</strong></h2>
<br>
<center><h3>$MaeM1.MissaoNome</h3></center>
<p>On his way home from school, $Jogador.Nome is approached by a blonde, blue-eyed woman who is a friend of his $Jogador.RelacaoMae, $Mae.Nome. She asks $Jogador.Nome to help her move, offering a reward in return. In the car, $MissTavella.Nome praises $Jogador.Nome' determination, comparing him to his $Jogador.RelacaoMae. $Jogador.Nome asks for her name, and she introduces herself as $MissTavella.Nome. They arrive at her house, where a moving truck is already parked. $Jogador.Nome pays the truck driver and helps unload the furniture, being surprised by the amount of $MissTavella.Nome's things.</p>
<p>After an exhausting day's work, $Jogador.Nome prepares to leave $MissTavella.Nome's house. She offers him a drink as a reward, a bottle of wine. $Jogador.Nome is a little disappointed, expecting something different, but accepts the drink. $MissTavella.Nome goes to take a shower and suggests that $Jogador.Nome doesn't start drinking without her. While she's in the shower, $Jogador.Nome decides to get the glasses from the kitchen and ends up walking past the bathroom where $MissTavella.Nome is showering. He notices that the door isn't locked, so through a crack he sees her bathing naked. He is momentarily enchanted by her body, but soon leaves.</p>
<p>$Jogador.Nome returns to the living room to wait for $MissTavella.Nome to appear in her bathrobe. They share a relaxed moment, drinking wine and chatting. $Jogador.Nome asks how $MissTavella.Nome met his mother, and she begins to tell him the story. $Jogador.Nome can't stop thinking about what he saw in the bathroom, and begins to wish he could see $MissTavella.Nome naked again. $Jogador.Nome analyzes the situation and realizes that it might be a good idea to hypnotize her at that moment, so he does. He hypnotizes $MissTavella.Nome, making her want to see $Jogador.Nome again. When she comes back to her senses, $MissTavella.Nome comments that she feels strange and can't remember what happened, and $Jogador.Nome says that he told her that $Mae.Nome would like to see her again, and she thinks it's an excellent idea, and mentions that she could also say “hi” to $Jogador.Nome. They end the evening on a friendly note. $MissTavella.Nome thanks $Jogador.Nome for his help and hugs him before he leaves.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM1.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM1.MissaoNome</h3></center>
<p>$Jogador.Nome is surprised by the unexpected visit of $MissTavella.Nome, a friend of his mother, $Mae.Nome. During the visit, the three characters reminisce about past stories. $MissTavella.Nome suggests telling a funny story involving $Mae.Nome, who hesitates but eventually agrees. $MissTavella.Nome narrates an episode where $Mae.Nome, after drinking too much, fell asleep in an unusual way at a friend's house. $Mae.Nome woke up under the dining table, wearing only panties and a borrowed jacket, earning her the nickname "the girl who slept under the table in her panties" among $MissTavella.Nome's family. $Jogador.Nome reacts with surprise and humor to the story, before saying goodbye and leaving $Mae.Nome and $MissTavella.Nome to continue reminiscing.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM2.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM2.MissaoNome</h3></center>
<p>$Jogador.Nome was at home when $Mae.Nome received a call from $MissTavella.Nome, who needed help. Although she didn't explain the reason, $Mae.Nome asked $Jogador.Nome to go to $MissTavella.Nome's house in case it was an emergency. Upon arriving, $Jogador.Nome found $MissTavella.Nome, who welcomed him with a smile but soon revealed that there was no emergency; she wanted to talk privately.</p>
<p>Sitting on the couch, $MissTavella.Nome began to tell a story from her past when she was 21 and in her third year of medical school. She spoke about a friendship that turned into a romance but ended in a fight over jealousy, leading her friend $Mae.Nome to distance herself. $MissTavella.Nome expressed doubt about whether they could reconcile since both were single.</p>
<p>Intrigued, $Jogador.Nome questioned $MissTavella.Nome about her involvement with her $Jogador.RelacaoMae. $MissTavella.Nome explained that they never dated, but there was a chemistry between them that was interrupted by jealousy and relationships. She revealed that after breaking up with a boyfriend, she didn't have the chance to get closer to $Mae.Nome, who was already with someone else.</p>
<p>Surprised, $Jogador.Nome asked what $MissTavella.Nome wanted from him now. She clarified that she wasn't looking to win $Mae.Nome back, but felt she needed to share this part of her life with $Jogador.Nome. He responded that he thought a relationship between the two could be positive, but asked her not to tell $Mae.Nome about the conversation.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM3.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM3.MissaoNome</h3></center>
<p>$Jogador.Nome enters the living room and finds $MissTavella.Nome, who greets him. $Mae.Nome, who was also present, mentions that she needs to take care of some matters and leaves. $MissTavella.Nome invites $Jogador.Nome to sit next to her on the couch. $Jogador.Nome, worried, says he hasn't revealed anything about $MissTavella.Nome's past to $Mae.Nome, and she reassures him, expressing her desire to know more about him. They discuss relationships and flirting, with $MissTavella.Nome encouraging $Jogador.Nome to enjoy his youth. $Jogador.Nome asks $MissTavella.Nome not to tell his $Jogador.RelacaoMae about their conversation. Before $Mae.Nome returns, $MissTavella.Nome arranges to meet $Jogador.Nome in the park to talk more. When $Mae.Nome arrives, $MissTavella.Nome covers their conversation by saying that $Jogador.Nome would like her to ask his $Jogador.RelacaoMae to start giving him an allowance again. $MissTavella.Nome winks at $Jogador.Nome as he leaves the living room.</p>
<</if>> /*=======================================================*/
<br>
<<if $SrtaTavellaM4.MissaoEstatus is "Completa">> /*=============*/
<center><h3>$SrtaTavellaM4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome goes to the park to meet $MissTavella.Nome, who invites him to run with her. Even without much enthusiasm, he tags along. During the run, $MissTavella.Nome talks to him and asks about his relationships with other girls. She shows curiosity about who he’s getting involved with and even teasingly suggests the possibility of him dating more than one person, something that leaves $Jogador.Nome embarrassed.</p>
<p>After the run, the two go to $MissTavella.Nome’s house, where she proposes a “question game” as a prize for winning the race. $MissTavella.Nome starts by asking if $Jogador.Nome and his sisters would be okay with her dating their $Jogador.RelacaoMae. $Jogador.Nome replies that they would probably find it strange at first but would eventually accept it, and that he would like to be told if she decided to try to win his $Jogador.RelacaoMae back.</p>
<p>Next, $MissTavella.Nome asks an even more embarrassing question: if $Jogador.Nome saw her taking a shower on moving day. He admits he did, and she reacts understandingly, even seeming slightly flattered. The third question is even more direct: she asks if $Jogador.Nome is a virgin. He tries to dodge it with humor but ends up telling the truth — he isn’t anymore. $Jogador.Nome says it wasn’t with the girls he mentioned earlier, after $MissTavella.Nome’s follow-up question. With a certain persistence from $MissTavella.Nome, $Jogador.Nome reveals it was with a school friend named $Penny.Nome.</p>
<p>$MissTavella.Nome finishes by saying that his “second prize” will be a massage, but that he can give it to her another day, since she had an appointment. The conversation ends on a light and playful note, but also full of teasing and growing intimacy between them.</p>
<p>$Jogador.Nome returns to $MissTavella.Nome’s house to fulfill the promise he had made: giving her a shoulder massage as a prize for the race. He starts the gesture gently, noticing how $MissTavella.Nome begins to relax under his hands, clearly comfortable with the situation.</p>
<p>During the moment of closeness, $Jogador.Nome gently holds $MissTavella.Nome’s face, looks deeply into her eyes, and hypnotizes her: “I’m $MissTavella.Nome, and after several days of being friends with $Jogador.Nome, I’m ready to take our relationship one step further.” He watches her reaction closely, curious to see if his words would have any effect.</p>
<p>$MissTavella.Nome seems to take in what she heard — her eyes briefly drift away, as if her mind were processing something internally. After a few seconds, she returns to the present with a calmer, more focused look.</p>
<p>$Jogador.Nome, trying to keep the mood light, asks if the “prize” had now been properly paid. $MissTavella.Nome answers yes, and that $Jogador.Nome was now free to go.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo2/amigo2.jpg">
Nome: $Amigo2.Nome Charles Klein<br>
Status: $Amigo2.status<br>
Amizade: $Amigo2.Amizade<br>
Moralidade: $Amigo2.Moralidade<br>
<br>
<h2><strong>Sobre:</strong></h2>
<br>
<p>$Amigo2.Nome Klein é um garoto de 19 anos do terceiro ano do ensino médio. Ele tem uma namorada mais velha que vai para a faculdade, mas ela vem de uma família muito tradicional e não quer fazer sexo antes do casamento, o que deixa $Amigo2.Nome muito chateado, mas os dois se gostam mais e não pretendem terminar.</p>
<p>$Amigo2.Nome mora em um apartamento no centro da cidade com sua tia, eles não se dão bem e proíbe $Amigo2.Nome de levar sua namorada.</p>
<p>$Amigo2.Nome gosta muito de esportes, incluindo jogar futebol, basquete, lacrosse sempre que pode, então ele se tornou amigo do time de futebol do colégio.</p>
<br>
<<if $Amigo2M1.MissaoEstatus is "Completa">> /*==================*/
<h2><strong>História:</strong></h2>
<br>
<center><h3>$Amigo2M1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome e $Amigo2.Nome compartilham suas dificuldades com relacionamentos. $Jogador.Nome revela que $Amigo.Nome está interessado em $CarmenCa.Nome, mas hesita por causa de seu trabalho como cam girl, refletindo uma falta de confiança. $Jogador.Nome também menciona sua própria ansiedade ao tentar convidar $LenaPaul.Nome para um encontro, destacando que ambos enfrentam problemas semelhantes. $Amigo2.Nome, por sua vez, admite estar lidando com sua própria situação complicada, mencionando que sua namorada não quer sexo antes do casamento, o que o-deixa frustrado. Ele se mostra ciente de sua incapacidade de ajudar os amigos, mas se compromete a pensar em soluções que compartilhará no recreio.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M2.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M2.MissaoNomePTBR</h3></center>
<p>$Amigo2.Nome chama $Jogador.Nome e $Amigo.Nome para a cantina da escola durante o intervalo, onde fala sobre um livro que pode ajudá-los a resolver seus problemas sexuais. Os três vão à biblioteca procurar o livro. $Jogador.Nome encontra $Penny.Nome na biblioteca, onde ela lhe conta que, no passado, houve uma intensa busca pelo livro, mas não encontraram nada. Nesse momento, $Amigo2.Nome e $Amigo.Nome interrompem dizendo que encontraram algo: uma nota de um cara chamado Stifler, dizendo que foi atrás do "Livro do Amor" para publicá-lo na Internet, mas quando chegou, o livro não estava lá, e tinha sido levado por um cara chamado Bastião da Luz. $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome chegam à conclusão de que o Bastião da Luz é um ex-aluno, ex-professor ou ex-funcionário, então os três meninos se organizam para tentar descobrir quem é o Bastião da Luz. $Amigo2.Nome vai falar com alguns alunos e com o time de futebol, $Amigo.Nome com alguns alunos da escola, e $Jogador.Nome com alguns professores.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M3.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M3.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome testemunha uma briga na praça entre $Amigo2.Nome e sua namorada $Shyla.Nome, e quando ela sai, $Jogador.Nome e $Amigo2.Nome conversam. $Amigo2.Nome conta a $Jogador.Nome sobre suas desventuras com a namorada e, antes de ir embora, ele diz a $Jogador.Nome para fazer sua lição de casa, conversar com os professores e tentar descobrir mais sobre o Bastião da Luz.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M4.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome pergunta a todas as professoras sobre o Bastião da Luz, mas nenhuma delas sabe nada sobre ele e, além disso, cada uma lhe dá tarefas diferentes para executar.</p>
<</if>> /*=======================================================*/
<br>
<<if $Amigo2M5.MissaoEstatus is "Completa">> /*==================*/
<center><h3>$Amigo2M5.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome, $Amigo2.Nome e $Amigo.Nome estão investigando sobre o "Livro do Amor". $Jogador.Nome não conseguiu obter informações de professores sobre o "Bastião da Luz". $Amigo.Nome não descobriu nada relevante, apenas que a bibliotecária foi modelo, uma informação que veio da irmã dela. $Amigo2.Nome critica $Amigo.Nome por não falar com mais pessoas e menciona que descobriu algo decepcionante sobre o assunto.</p>
<p>$Amigo2.Nome compartilha que conversou com pessoas do time de futebol e descobriu que alguém conhecido como "Bastião da Luz", alguém muito religioso, esteve na escola para um evento. Ele também revela que há alunos do ensino médio procurando o "Livro do Amor". O livro existe desde os anos 60 e contém experiências sexuais de vários alunos. Em 2007, foi revitalizado, chamando a atenção da diretora, que tentou encontrá-lo sem sucesso. $Amigo2.Nome suspeita que o "Bastião da Luz" possa ter roubado o livro, apesar de seu aparente desinteresse no tema. $Jogador.Nome e $Amigo.Nome questionam a lógica disso e ficam preocupados com a intenção dos alunos que querem vender o livro, já que ele se tornou uma lenda. $Amigo2.Nome sugere que o paradeiro do livro é desconhecido, levantando dúvidas sobre o que alguém muito religioso faria com ele.</p>
<p>A mãe de $Amigo.Nome, a senhorita Cooper, interrompe brevemente a conversa para oferecer lanches, mas os rapazes recusam educadamente. Após ela sair, $Amigo2.Nome sugere que o "Bastião da Luz", sendo muito religioso, pode ter destruído o "Livro do Amor", acreditando que ele não existe mais. $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome refletem sobre suas dificuldades pessoais e concluem que talvez devam tentar melhorar por conta própria. A saga termina com um sentimento de frustração entre eles, pois não conseguiram encontrar o livro. No entanto, $Jogador.Nome se recusa a acreditar que a história termina ali, sugerindo que ainda há mais por descobrir.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoQuartoMae>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MEA1-OrganizandoLivros1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "What's going on? I heard a noise." "O que tá acontecendo? Eu ouvi um barulho.">>
<br>
<<MamaeDiz "Oh... everything's fine, really. I was just trying to reorganize the books on the shelf. But... one of them slipped and made that noise." "Ah... tá tudo bem, sim. Só estava tentando reorganizar os livros da estante. Mas... um deles escorregou e fez esse barulho.">>
<br>
<<PlayerDiz "Wow, there are books scattered everywhere. Are you trying to reorganize or make it messier?" "Nossa, tem livro espalhado pra todo lado. Você tá tentando reorganizar ou bagunçar ainda mais?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MEA1-OrganizandoLivros2.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Haha... Funny guy... I know it looks messy, but it's nothing compared to your bedroom or $IrmaN.Nome's." "Haha... Engraçadinho... Eu sei que parece bagunçado, mas nada comparado ao seu quarto ou o de $IrmaN.Nome.">>
<br>
<<PlayerDiz "Alright... Do you want help?" "Certo... Quer ajuda?">>
<br>
<<MamaeDiz "No need, I can handle it. But since you're here, could you hand me those books over there on the floor?" "Não precisa, eu dou conta. Mas já que você tá aqui, pode me passar aqueles livros ali no chão?">>
<br>
<<Narrador "You bend down and pick up the books." "Você se abaixa e pega os livros.">>
<br>
<<PlayerDiz "Have you read all these?" "Você já leu todos esses?">>
<br>
<<MamaeDiz "Some yes, others no." "Alguns sim outros não.">>
<br>
<<Narrador "You help stack the books on the shelf while continuing to chat." "Você ajuda a empilhar os livros na estante enquanto continuam conversando.">>
<br>
<<PlayerDiz "Do you have a favorite?" "Você tem algum favorito?">>
<br>
<<MamaeDiz "Oh, it's hard to choose... But this one." "Ah, difícil escolher... Mas esse aqui.">>
<br>
<<Narrador "She picks a book from the shelf." "Ela pega um livro da estante.">>
<br>
<<MamaeDiz "For example, it marked an important phase of my life." "Por exemplo, marcou uma fase importante da minha vida.">>
<br>
<<PlayerDiz "And what happened?" "E o que aconteceu?">>
<br>
<<MamaeDiz "That's a story for another conversation. Now, let's finish organizing this before I trip and make another noise." "Isso já é história pra outra conversa. Agora, vamos terminar de arrumar isso antes que eu tropece e faça outro barulho.">>
<br>
<<PlayerDiz "Okay, but only because I want to avoid another scare." "Tá bom, mas só porque eu quero evitar outro susto.">>
<br>
<<Narrador "You both organizing the books and chatting for a few minutes." "Ambos continuam organizando os livros e conversando por alguns minutos.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoDiaNoite>>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<div id="fixa">Random Events.</div>
<br>
<div id="fixa">Display Random Events.</div>
<br>
@@.btnUI;<<button [[Yes|random_events]]>>
<<set $game.RandomEvents to 1>>
<</button>>@@
@@.btnUI;<<button [[No|random_events]]>>
<<set $game.RandomEvents to 2>>
<</button>>@@
<br>
<br>
<br>
<br>
<<if $game.RandomEvents is 1>>
<div id="fixa">Number of Daily Random Events.</div>
<br>
@@.btnUI;<<button [[1|random_events]]>>
<<set $game.RandomEventPorDia to 1>>
<<set $game.RandomEventPorDiaFix to 1>>
<</button>>@@
@@.btnUI;<<button [[2|random_events]]>>
<<set $game.RandomEventPorDia to 2>>
<<set $game.RandomEventPorDiaFix to 2>>
<</button>>@@
@@.btnUI;<<button [[3|random_events]]>>
<<set $game.RandomEventPorDia to 3>>
<<set $game.RandomEventPorDiaFix to 3>>
<</button>>@@
@@.btnUI;<<button [[4|random_events]]>>
<<set $game.RandomEventPorDia to 4>>
<<set $game.RandomEventPorDiaFix to 4>>
<</button>>@@
@@.btnUI;<<button [[5|random_events]]>>
<<set $game.RandomEventPorDia to 5>>
<<set $game.RandomEventPorDiaFix to 5>>
<</button>>@@
<</if>>
<br>
<br>
<br>
<br>
<<if $game.RandomEvents is 1>>
<<if ($game.RandomEventPorDiaFix is 1) or
($game.RandomEventPorDiaFix is 2) or
($game.RandomEventPorDiaFix is 3) or
($game.RandomEventPorDiaFix is 4) or
($game.RandomEventPorDiaFix is 5)>>
<div id="fixa">Possibility of Daily Random Events.</div>
<br>
@@.btnUI;<<button [[10%|random_events]]>>
<<set $game.RandomEventConfig to 10>>
<</button>>@@
@@.btnUI;<<button [[20%|random_events]]>>
<<set $game.RandomEventConfig to 20>>
<</button>>@@
@@.btnUI;<<button [[30%|random_events]]>>
<<set $game.RandomEventConfig to 30>>
<</button>>@@
<</if>>
<</if>>
<br>
<br>
<<if $game.RandomEvents is 2>>
@@.btnUI;<<button [[Continue|personagens_familia]]>><</button>>@@
<</if>>
<<if $game.RandomEvents is 1>>
<<if ($game.RandomEventPorDiaFix is 1) or
($game.RandomEventPorDiaFix is 2) or
($game.RandomEventPorDiaFix is 3) or
($game.RandomEventPorDiaFix is 4) or
($game.RandomEventPorDiaFix is 5)>>
<<if ($game.RandomEventConfig is 10) or
($game.RandomEventConfig is 20) or
($game.RandomEventConfig is 30)>>
@@.btnUI;<<button [[Continue|personagens_familia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<div id="fixa">Eventos Aleatórios.</div>
<br>
<div id="fixa">Exibir Eventos Aleatórios.</div>
<br>
@@.btnUI;<<button [[Sim|random_events]]>>
<<set $game.RandomEvents to 1>>
<</button>>@@
@@.btnUI;<<button [[Não|random_events]]>>
<<set $game.RandomEvents to 2>>
<</button>>@@
<br>
<br>
<br>
<br>
<<if $game.RandomEvents is 1>>
<div id="fixa">Quantidade de Eventos Aleatórios Diarios.</div>
<br>
@@.btnUI;<<button [[1|random_events]]>>
<<set $game.RandomEventPorDia to 1>>
<<set $game.RandomEventPorDiaFix to 1>>
<</button>>@@
@@.btnUI;<<button [[2|random_events]]>>
<<set $game.RandomEventPorDia to 2>>
<<set $game.RandomEventPorDiaFix to 2>>
<</button>>@@
@@.btnUI;<<button [[3|random_events]]>>
<<set $game.RandomEventPorDia to 3>>
<<set $game.RandomEventPorDiaFix to 3>>
<</button>>@@
@@.btnUI;<<button [[4|random_events]]>>
<<set $game.RandomEventPorDia to 4>>
<<set $game.RandomEventPorDiaFix to 4>>
<</button>>@@
@@.btnUI;<<button [[5|random_events]]>>
<<set $game.RandomEventPorDia to 5>>
<<set $game.RandomEventPorDiaFix to 5>>
<</button>>@@
<</if>>
<br>
<br>
<br>
<br>
<<if $game.RandomEvents is 1>>
<<if ($game.RandomEventPorDiaFix is 1) or
($game.RandomEventPorDiaFix is 2) or
($game.RandomEventPorDiaFix is 3) or
($game.RandomEventPorDiaFix is 4) or
($game.RandomEventPorDiaFix is 5)>>
<div id="fixa">Possíbilidade de Eventos Aleatórios Diarios.</div>
<br>
@@.btnUI;<<button [[10%|random_events]]>>
<<set $game.RandomEventConfig to 10>>
<</button>>@@
@@.btnUI;<<button [[20%|random_events]]>>
<<set $game.RandomEventConfig to 20>>
<</button>>@@
@@.btnUI;<<button [[30%|random_events]]>>
<<set $game.RandomEventConfig to 30>>
<</button>>@@
<</if>>
<</if>>
<br>
<br>
<<if $game.RandomEvents is 2>>
@@.btnUI;<<button [[Continuar|personagens_familia]]>><</button>>@@
<</if>>
<<if $game.RandomEvents is 1>>
<<if ($game.RandomEventPorDiaFix is 1) or
($game.RandomEventPorDiaFix is 2) or
($game.RandomEventPorDiaFix is 3) or
($game.RandomEventPorDiaFix is 4) or
($game.RandomEventPorDiaFix is 5)>>
<<if ($game.RandomEventConfig is 10) or
($game.RandomEventConfig is 20) or
($game.RandomEventConfig is 30)>>
@@.btnUI;<<button [[Continuar|personagens_familia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.RandomEventPorDia gt 0>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13) or
($gameDate.getHours() gte 17 and $gameDate.getHours() lt 22)>>
/*===================================================================*/
<<set $Aleatorio to random(100)>>
<<if $game.RandomEventConfig is 10>>
<<if $Aleatorio gte 0 and $Aleatorio lt 3>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<<elseif $game.RandomEventConfig is 20>>
<<if $Aleatorio gte 0 and $Aleatorio lt 7>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<<elseif $game.RandomEventConfig is 30>>
<<if $Aleatorio gte 0 and $Aleatorio lt 10>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<</if>>
/*===================================================================*/
<</if>> <!-- Fecha o horário -->
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 22>>
/*===================================================================*/
<<set $Aleatorio to random(100)>>
<<if $game.RandomEventConfig is 10>>
<<if $Aleatorio gte 0 and $Aleatorio lt 3>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<<elseif $game.RandomEventConfig is 20>>
<<if $Aleatorio gte 0 and $Aleatorio lt 7>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<<elseif $game.RandomEventConfig is 30>>
<<if $Aleatorio gte 0 and $Aleatorio lt 10>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<</if>>
/*===================================================================*/
<</if>> <!-- Fecha o horário -->
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 22>>
/*===================================================================*/
<<set $Aleatorio to random(100)>>
<<if $game.RandomEventConfig is 10>>
<<if $Aleatorio gte 0 and $Aleatorio lt 3>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<<elseif $game.RandomEventConfig is 20>>
<<if $Aleatorio gte 0 and $Aleatorio lt 7>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<<elseif $game.RandomEventConfig is 30>>
<<if $Aleatorio gte 0 and $Aleatorio lt 10>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<</if>>
/*===================================================================*/
<</if>> <!-- Fecha o horário -->
/*===================================================================*/
<</if>> <!-- Fecha weekend -->
/*===================================================================*/
<</if>> <!-- Fecha RandomEventPorDia -->
/*===================================================================*/
/*===================================================================*/
<<if $game.RandomEventPorDia gt 0>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 22>>
/*===================================================================*/
<<set $Aleatorio to random(100)>>
<<if $game.RandomEventConfig is 10>>
<<if $Aleatorio gte 6 and $Aleatorio lt 9>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<<elseif $game.RandomEventConfig is 20>>
<<if $Aleatorio gte 14 and $Aleatorio lt 21>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<<elseif $game.RandomEventConfig is 30>>
<<if $Aleatorio gte 20 and $Aleatorio lt 30>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<</if>>
/*===================================================================*/
<</if>> <!-- Fecha o horário -->
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 22)>>
/*===================================================================*/
<<set $Aleatorio to random(100)>>
<<if $game.RandomEventConfig is 10>>
<<if $Aleatorio gte 6 and $Aleatorio lt 9>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<<elseif $game.RandomEventConfig is 20>>
<<if $Aleatorio gte 14 and $Aleatorio lt 21>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<<elseif $game.RandomEventConfig is 30>>
<<if $Aleatorio gte 20 and $Aleatorio lt 30>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<</if>>
/*===================================================================*/
<</if>> <!-- Fecha o horário -->
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if ($gameDate.getHours() is 8) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 22)>>
/*===================================================================*/
<<set $Aleatorio to random(100)>>
<<if $game.RandomEventConfig is 10>>
<<if $Aleatorio gte 6 and $Aleatorio lt 9>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<<elseif $game.RandomEventConfig is 20>>
<<if $Aleatorio gte 14 and $Aleatorio lt 21>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<<elseif $game.RandomEventConfig is 30>>
<<if $Aleatorio gte 20 and $Aleatorio lt 30>>
<<goto "Porta-Evento-Aleatorio-IrmaN">>
<</if>>
<</if>>
/*===================================================================*/
<</if>> <!-- Fecha o horário -->
/*===================================================================*/
<</if>> <!-- Fecha weekend -->
/*===================================================================*/
<</if>> <!-- Fecha RandomEventPorDia -->
/*===================================================================*/<<switch random(1, 3)>> /*===========================================*/
<<case 1>> /*----------------------------------------------------*/
<<Narrador "You hear a noise coming from $IrmaN.Nome's bedroom." "Você escuta um barulho vindo do quarto de $IrmaN.Nome.">>
<br>
<<if $game.lang is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Go and see what's going on|INA1 - Yoga Para Dois]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Not now" "Casa">><</button>>@@
<<elseif $game.lang is 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Ir ver o que está acontecendo|INA1 - Yoga Para Dois]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Agora não" "Casa">><</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<case 2>> /*----------------------------------------------------*/
<<Narrador "You hear someone talking inside your $Jogador.RelacaoMae's bedroom." "Você ouve alguém falando dentro do quarto da sua $Jogador.RelacaoMae.">>
<br>
<<if $game.lang is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Go take a peek|INA2 - As Roupas da Mamãe]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Not now" "Casa">><</button>>@@
<<elseif $game.lang is 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Ir dar uma espiada|INA2 - As Roupas da Mamãe]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Agora não" "Casa">><</button>>@@
<</if>>/*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<case 3>> /*----------------------------------------------------*/
<<Narrador "You hear a strange noise coming from your $Jogador.RelacaoIrmaN $IrmaN.Nome's bedroom." "Você ouve um barulho estranho vindo do quarto da sua $Jogador.RelacaoIrmaN $IrmaN.Nome.">>
<br>
<<if $game.lang is 0>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Go take a peek|INA3 - Masturbação no Quarto]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Not now" "Casa">><</button>>@@
<<elseif $game.lang is 1>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnUI;<<button [[Ir dar uma espiada|INA3 - Masturbação no Quarto]]>>
<<set $game.SexEvent to 0>>
<</button>>@@
@@.btnUI;<<button "Agora não" "Casa">><</button>>@@
<</if>>/*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</switch>> /*=======================================================*/<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "$IrmaN.Nome is stretching." "$IrmaN.Nome esta fazendo alongamento.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INA1-YogaDois.jpg"></center>
<br>
<<PlayerDiz "$IrmaN.Nome, is everything okay? I heard a noise." "$IrmaN.Nome, tá tudo bem? Eu ouvi um barulho.">>
<br>
<<IrmaNDiz "Everything's fine, I just dropped my water bottle. I’m trying to stretch here, but it’s kind of tricky." "Tá tudo bem, foi só a garrafa de água que eu derrubei. Tô tentando me alongar aqui, mas tá meio complicado.">>
<br>
<<PlayerDiz "You? Stretching? That’s new." "Você? Alongando? Isso é novo.">>
<br>
<<Narrador "She rolls her eyes but smiles." "Ela revira os olhos, mas sorri.">>
<br>
<<IrmaNDiz "Very funny. I watched a video showing some moves to improve posture. But there are a few here that seem impossible to do alone." "Muito engraçado. Eu vi um vídeo ensinando a fazer alguns movimentos pra melhorar a postura. Só que tem uns aqui que parecem impossíveis de fazer sozinha.">>
<br>
<<Narrador "You lean against the door, crossing your arms." "Você se encosta na porta, cruzando os braços.">>
<br>
<<PlayerDiz "So why not ask Mom to help? She’s the expert at these exercises." "E por que não chama a mamãe pra te ajudar ela é quem mais manja desses exercícios.">>
<br>
<<IrmaNDiz "Oh, shut up. You’re already here, aren’t you? Come help me... please." "Ah, cala a boca. Você já tá aqui, né? Vem me ajudar... por favor.">>
<br>
<<Narrador "$IrmaN.Nome says, stretching her arms toward you. You look at her, chuckle slightly, and respond with an eye roll." "Diz $IrmaN.Nome estendendo os braços em sua direção. Você olha pra ela e dá uma leve rizada de pena e responde revirando os olhos.">>
<br>
<<PlayerDiz "Ugh... fine, fine. What do you need?" "Ahh... tá, tá bom. O que você precisa?">>
<br>
<<IrmaNDiz "First... she points at him. Take off that shirt." "Primeiro... Ela aponta para ele. Tira essa camiseta.">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "What? Why?" "O quê? Por quê?">>
<br>
<<IrmaNDiz "Because you’re going to sweat, and I don’t want to hear you whining later about ruining your favorite shirt while helping your amazing sister." "Porque você vai suar, e depois eu não quero ouvir reclamação de que você estragou sua camiseta favorita ajudando a sua irmã maravilhosa.">>
<br>
<<PlayerDiz "Huuuuuuff... fine. Sometimes, you’re really unbearable, you know that?" "Huuuuuuff... Tá legal. As vezes você é mesmo insuportável, sabia?">>
<br>
<<IrmaNDiz "And you’re so dramatic. Now, come here." "E você é tão dramático. Agora, vem aqui.">>
<br>
<<Narrador "You step closer and kneel as she rests her leg on your shoulder." "Você se aproxima e se ajoelha enquanto ela coloca a perna em seu ombro.">>
<br>
<<IrmaNDiz "Okay, hold my leg like this... now, help me stretch it out." "Tá, segura minha perna assim... Agora, me ajuda esticar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA1-YogaDois1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Like this?" "Assim?">>
<br>
<<IrmaNDiz "That’s it. A little more... there. Perfect." "Isso. Um pouco mais... aí. Perfeito.">>
<br>
<<PlayerDiz "You know you can do this at the gym, right? They actually have people there who get paid to help." "Você sabia que dá pra fazer isso na academia, né? Lá tem gente que é paga pra te ajudar.">>
<br>
<<IrmaNDiz "Yeah, but you’re free. And besides, I trust you." "É, mas você é de graça. E, além disso, eu confio em você.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA1-YogaDois2.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "That was almost a compliment. I’ll mark it on the calendar." "Isso foi quase um elogio. Vou anotar no calendário.">>
<br>
<<IrmaNDiz "Don’t get too excited... ehm!" "Não se empolga, não... ehm!">>
<br>
<<PlayerDiz "Don’t you think this is a bit much for someone who’s never stretched before?" "Você não acha que isso é exagero pra alguém que nunca se alongou na vida?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/INA1-YogaDois3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You both organizing the books and chatting for a few minutes." "Ambos continuam organizando os livros e conversando por alguns minutos.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoMae>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MEA2-ExercicioSala1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MEA2-ExercicioSala3.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<Narrador "You walk into the living room and find $Mae.Nome working out. She's wearing an aqua-blue leotard and is in the middle of an exercise session." "Você entra na sala de estar e encontra sua $Mae.Nome malhando. Ela usa um maiô azul-piscina e está no meio de uma sessão de exercícios.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MEA2-ExercicioSala2.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MEA2-ExercicioSala4.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<PlayerDiz "Wow, these exercises are really paying off, huh!" "Uau, esses exercícios realmente estão dando resultado ehm!">>
<br>
<<MamaeDiz "That’s right, I don’t have time to go to the gym, so I bring the gym here. Good thing it’s showing results, then." "Pois é, não tenho tempo de ir para a academia, eu trago a academia para cá. Ainda bém que estou tendo um bom resultado então.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MEA2-ExercicioSala5.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "I didn’t expect to see you like this, all fitness with dumbbells and a pilates ball." "Eu não esperava te ver assim, toda fitness com halteres e uma bola de pilates.">>
<br>
<<MamaeDiz "Well, darling, this is how I keep everything in check. And before you say anything, yes, the leotard is new. Does it get your approval?" "Bem, querido, é assim que eu mantenho tudo em ordem. E antes que comente, sim, o maiô é novo. Tá aprovado?">>
<br>
<<PlayerDiz "Uh... eye-catching." "É... chamativo.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MEA2-ExercicioSala6.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You say, looking her up and down." "Diz você olhando para ela de cima a baixo.">>
<br>
<<MamaeDiz "Great, I like hearing that it looks good on me." "Otimo, gosto chamar de como ela ficou em mim.">>
<br>
<<Narrador "You both organizing the books and chatting for a few minutes." "Ambos continuam organizando os livros e conversando por alguns minutos.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoMae>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MEA3-SoloQuarto1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<Narrador "You hear a gasping voice coming from $Mae.Nome's bedroom." "Você ouvi uma voz o ofegante vindo do quarto de $Mae.Nome.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MEA3-SoloQuarto2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<Reflex "Oh my God. I can't believe I'm seeing this." "Oh meu Deus. Não acredito que estou vendo isso.">>
<br>
<<Reflex "Uol, $Jogador.RelacaoMae really is masturbating." "Wow, $Jogador.RelacaoMae realmente está se masturbando.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MEA3-SoloQuarto3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<Reflex "I'd better get out of here, it'll be horrible if someone catches me here." "É melhor eu sair daqui, vai ser horrivel se alguém me pegar aqui.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Casa">>
<<set $game.SexEvent to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 30>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<if $game.lang is 0>>
<center><h1>$PennyM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PennyM4.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You're in chemistry class, struggling to complete the activities, in such a deep lethargy that you barely notice Miss Lebelle getting up." "Você está na aula de química se exforçando para fazer as atividades, numa letargia tão intensa que quase não percebeu a professora $ProfQuimica.Nome se levantando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula3.jpg"></center>
<br>
<<ProfQimicaDiz "Today is the day for you to turn in your assignments, those of you who worked in pairs." "Hoje é dia de vocês me entregarem seus trabalhos, as duplas que trabalharam juntas.">>
<br>
<<Narrador "All the students get up to hand in their assignments to the teacher. You worked with $Penny.Nome, who stands up to submit the work, and you go with her to show that you both did it together. You hand in the assignment to Ms. Lebelle and return to your seats without saying a word. At some point, right after your gaze meets $Penny.Nome’s, you notice your friends, $Amigo.Nome and $Amigo2.Nome, talking." "Todos os alunos se levantam e vão entregar seus trabalhos para a professora, você deixou seu trabalho junto com a $Penny.Nome que se levanta para entregar, você vai com ela para demonstrar que fizeram o trablaho juntos. Vocês dois entregam os trabalho a professora e voltam para seus assentos, sem dizerem uma plavra. Em determinado momento, logo após seu olhar se encontrar com o de $Penny.Nome você percebe os seus amigos, $Amigo.Nome e $Amigo2.Nome conversando.">>
<br>
<<Amigo1Diz "Guys, do you have any idea what it’s like to do something with $Paixao.Nome? She’s unbearable! She thinks I’m a walking encyclopedia, and if I make a single mistake, she complains!" "Pessoal, vocês têm ideia do que é fazer algo com a $Paixao.Nome? Ela é insuportável! Pensa que eu sou uma enciclopédia ambulante, e se eu faço algo errado ela reclama!">>
<br>
<<Amigo2Diz "You say that because you didn’t have to work with Ronny. He made me do the entire project alone, didn’t even pick up a pen to write!" "Você diz isso porque não teve que trabalhar com o Ronny. Ele me fez fazer todo o trabalho sozinho, não pegou uma caneta para escrever!">>
<br>
<<Amigo1Diz "And you, $Jogador.Nome? How was it working with $Penny.Nome?" "E você, $Jogador.Nome, como foi fazer o trabalho com a $Penny.Nome?">>
<br>
<<Narrador "You weren’t really paying attention to your friends’ conversation; you could only look at $Penny.Nome and wonder—why was she so upset?" "Você não estava concentrado na conversa dos seus amigos, só conseguia olhar para $Penny.Nome e se questionar o porque estava tão chateada?">>
<br>
<<Reflex "What did I do wrong? Is she like this because I rejected her? It wasn’t about her—she’s actually pretty. But her dad gives me the creeps. I’d love to lose my virginity to her, but having a father who’s a scary, powerful politician with an excessive jealousy over his daughter... Maybe it’s better to stay a virgin, right...?" "O que será que eu fiz de errado? Será que ela está assim porque eu a recusei? Não foi por causa dela, ela até que é bonita. Mas o pai dela me dá arrepios. Eu adoraria perder a virgindade com ela, mas tendo um pai é um politico assustador, poderoso e que aparenta ter um cíume excessivo de sua filha, talvez seria melhor continuar sendo virgem, não é...">>
<br>
<<Amigo2Diz "$Jogador.Nome!" "$Jogador.Nome!">>
<br>
<<Narrador "$Amigo2.Nome’s voice snaps you out of it, and once again, you’re back in the classroom." "A voz de $Amigo2.Nome te desperta, e mais uma vez você está de volta na sala de aula.">>
<br>
<<PlayerDiz "Uh, guys, I’ll be right back…" "Ahm pessoal eu já volto...">>
<br>
<<Narrador "You walk over to $Penny.Nome, leaving your confused friends behind." "Caminha até $Penny.Nome deixando seus amigos confusos para trás.">>
<br>
<<PlayerDiz "$Penny.Nome, can we talk?" "$Penny.Nome, podemos conversar?">>
<br>
<<PennyDiz "Alright, what do you want?" "Tudo bem, o que você quer?">>
<br>
<<PlayerDiz "I wanted to tell you that..." "Quero lhe dizer que...">>
<br>
<<PennyDiz "Wait, wait... I should be the one apologizing to you." "Espere, espere... Eu é que tenho de pedir desculpas a você.">>
<br>
<<Narrador "You look at her, perplexed." "Você olha para ela perplexo.">>
<br>
<<PlayerDiz "Seriously?" "Sério?">>
<br>
<<PennyDiz "Yeah, it was my fault. I fantasized about this moment for so long that... I didn’t even realize that maybe you weren’t ready." "Sim, foi minha culpa, eu fantasiei sobre esse momento por tanto tempo que... nem percebi que talvez você não estivesse pronto.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<PennyDiz "You’re just a boy, $Jogador.Nome. I thought you were a man. My mistake." "Você é só um garoto, $Jogador.Nome, eu pensei que você fosse um homem, erro meu.">>
<br>
<<Narrador "Hearing those words, you feel personally offended, because somewhere deep inside, you know she’s right." "Ao ouvir essas plavras você se sente pessoalmente ofendido, pois em algum lugar dentro de si, sabia que ela tinha razão.">>
<br>
<<PlayerDiz "I’m not a man?" "Não sou homem?">>
<br>
<<Narrador "The bell rings. $Penny.Nome tries to leave silently." "O sinal toca. E $Penny.Nome tenta sair em silêncio.">>
<br>
<<PlayerDiz "$Penny.Nome." "$Penny.Nome.">>
<br>
<<Narrador "She turns around and looks you in the eyes." "Ela se vira e o olha nos olhos.">>
<br>
<<PlayerDiz "Can we… still be friends?" "Nós... ainda podemos ser amigos...">>
<br>
<<PennyDiz "Uh... maybe... friends... sure..." "Éh... talvez... amigos... claro...">>
<br>
<<Narrador "$Penny.Nome walks away, apathetic. You need to make things right with $Penny.Nome, but doing anything means being willing to eventually face her father if necessary. You walk out of the classroom, thinking about it." "$Penny.Nome vai embora apática. Você precisa se redimir com a $Penny.Nome, mas fazer qualquer coisa é estar disposto a algum momento ter que enfrentar o pai dela se for necessário. Você caminha para fora da sala pensando nisso.">>
<br>
<<if $Jogador.Ousadia gte 20>>
<<Narrador "You can gain more courage by taking night walks in the park (between 19:00 and 00:00)." "Você pode obter mais ousadia fazendo caminhadas noturnas no parque (entre 19:00 e 00:00).">>
<</if>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $PennyM4.MissaoEstagio += 100>>
<<set $PennyM4.MissaoEstatus to "Completa">>
<<set $PennyM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@<<FundoBairroNobre>>
<<if $game.lang is 0>>
<center><h1>$PennyM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PennyM5.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You run... stopping in front of $Penny.Nome's house, you see her closed bedroom window on the second floor and start throwing pebbles to get her attention. The lights turn on. $Penny.Nome opens the window and looks down at you with a surprised expression." "Você corre... parando em frente a casa de $Penny.Nome, vê a janela fechada do quarto dela no segundo andar e começa a jogar cascalhos para chamar a atenção. As luzes se acendem. $Penny.Nome abre a janela e olha para você lá de cima com um olhar surpreso.">>
<br>
<<PennyDiz "$Jogador.Nome? What are you doing here?" "$Jogador.Nome? O que está fazendo aqui?">>
<br>
<<Narrador "$Penny.Nome says with a low volume in her voice. You also take care not to wake the other residents of the neighborhood." "Diz $Penny.Nome com pouco volume em sua voz. Você também toma cuidado para não acordar os outros residentes do bairro.">>
<br>
<<PlayerDiz "$Penny.Nome, can I come up? I need to talk to you." "$Penny.Nome, posso ir até aí? Preciso falar com você.">>
<br>
<<PennyDiz "I think it's better if we talk another day at school." "Acho que é melhor conversarmos outro dia na escola.">>
<br>
<<PlayerDiz "No, $Penny.Nome, we have to talk now. Now, $Penny.Nome, now is the time." "Não, $Penny.Nome, temos que conversar agora. Agora, $Penny.Nome, agora é a hora.">>
<br>
<<PennyDiz "Okay, okay, you can come up. Try not to make any noise." "Ok, ok, pode subir. Tente não fazer barulho.">>
<br>
<<PlayerDiz "Okay... um..." "Ok... ahm...">>
<br>
<<Narrador "You look around, realizing you didn't plan very well how you're going to do this." "Você olha em volta, percebendo que não planejou muito bem como fará isso.">>
<br>
<<PlayerDiz "How am I going to get up there?" "Como é que eu vou chegar aí em cima?">>
<br>
<<PennyDiz "I don't know, you should have brought a ladder." "Não sei, você deveria ter trazido uma escada.">>
<br>
<<Reflex "Why do I always forget these details?" "Por que eu sempre esqueço esses detalhes?">>
<br>
<<PlayerDiz "Couldn't you throw down your Rapunzel braids?" "Você não poderia jogar suas tranças Rapunzel?">>
<br>
<<Narrador "From $Penny.Nome's expression, your joke wasn't as well received as you imagined..." "Pela expressão de $Penny.Nome sua piada não foi tão bem recebida como imaginava...">>
<br>
<<PennyDiz "..." "...">>
<br>
<<PlayerDiz "Okay, okay, I'll climb up. I can do this." "Ok, ok, eu vou escalar. Eu consigo fazer isso.">>
<br>
<<Narrador "You say, looking at the columns of $Penny.Nome's house." "Diz você olhando as colunas da casa de $Penny.Nome.">>
<br>
<<PlayerDiz "I can do this!" "Eu consigo fazer isso!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Try Climb|PYM5 parte 2 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Tentar Escalar|PYM5 parte 2 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<addmins 3>>
<</button>>@@
<</if>><<FundoBairroNobre>>
<<Narrador "Try climbing to $Penny.Nome's window." "Tente escalar até a janela da $Penny.Nome.">>
<br>
<<set $Aleatorio to random(100)>>
/*===================================================================*/
<<if $game.Action is true>>
/*===================================================================*/
<<if $Aleatorio gt $Jogador.Fitness>>
/*===================================================================*/
<<Narrador "If you can't climb, try again." "Se não conseguir subir, tente novamente.">>
/*===================================================================*/
<<elseif $Aleatorio is 100 and $Jogador.Fitness isnot 100>>
/*===================================================================*/
<<Narrador "But you almost make it, but you slip when you're near $Penny.Nome's window." "Mas você quase consegue, mas escorrega quando está perto da janela da $Penny.Nome.">>
<br>
<<PennyDiz "$Jogador.Nome! Nooooooooo!" "$Jogador.Nome! Nãaaaaao!">>
<br>
<<Narrador "You fall to the ground unconscious." "Você cai no chão, inconsciente.">>
<br>
<<timed 2s t8n>>
<<if $IrmaVM2.MissaoEstatus isnot "Completa">> /*====*/
@@.btnUI;<<button "Continue" "IrmaV-Hospital-Atendimento">>
<<addhours 4>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<else>> /*==========================================*/
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<addhours 4>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*===========================================*/
<</timed>>
/*===================================================================*/
<<elseif $Aleatorio is 1>>
/*===================================================================*/
<<Narrador "You can climb up easily." "Você consegue subir facilmente.">>
<br>
<<timed 2s t8n>>
<<goto "PYM5 parte 3 - Me Tornando Homem">>
<<addmins 2>>
<<set $PennyM5.MissaoEstagio += 16>>
<</timed>>
/*===================================================================*/
<<elseif $Aleatorio lte $Jogador.Fitness>>
/*===================================================================*/
<<Narrador "You made it upstairs, $Penny.Nome is waiting for you." "Você conseguiu subir, $Penny.Nome está esperando por você.">>
<br>
<<timed 1s t8n>>
<<goto "PYM5 parte 3 - Me Tornando Homem">>
<<addmins 2>>
<<set $PennyM5.MissaoEstagio += 16>>
<</timed>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Try Climb|PYM5 parte 2 - Me Tornando Homem]]>>
<<set $game.Action to true>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button "Try again later" "Bairro-Nobre">>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Tentar Escalar|PYM5 parte 2 - Me Tornando Homem]]>>
<<set $game.Action to true>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button "Tente de novo mais tarde" "Bairro-Nobre">>
<<addmins 5>>
<</button>>@@
<</if>><<set $fundo to "casa-freas-quarto-penny">>
<<set $game.Action to false>>
<<Narrador "You enter $Penny.Nome's bedroom and find her waiting for you." "Você entra no quarto de $Penny.Nome e a encontra esperando por você.">>
<br>
<<PennyDiz "What do you need to tell me to come here at this time of night?" "O que você precisa me dizer, para vir aqui a essa hora da noite?">>
<br>
<<PlayerDiz "I made a mistake, I didn't value you enough, $Penny.Nome, you are a wonderful person and I want you very much right now." "Eu cometi um erro, não lhe dei o devido valor, $Penny.Nome, você é uma pessoa maravilhosa e eu quero muito você agora.">>
<br>
<<PennyDiz "You mean..." "Você quer dizer...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Yes, let's have sex now!" "Sim, vamos transar agora!">>
<br>
<<PennyDiz "But my dad is sleeping now and he is a light sleeper." "Mas meu pai está dormindo agora e ele tem um sono leve.">>
<br>
<<PlayerDiz "It doesn't matter, if he gets upset, if he comes here and catches us, it doesn't matter! The only thing that matters is the here and now!" "Não importa, se ele ficar nervoso, se ele vier aqui e nos flagrar, não importa! A única coisa que importa é o aqui e agora!">>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<set $game.SexEvent to 0>>
<<addmins 2>>
<</button>>@@<<set $fundo to "casa-freas-quarto-penny">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<PennyDiz "$Jogador.Nome, this makes me so happy, I'm going to be the one to give you this present." "$Jogador.Nome, isso me deixa tão feliz, que vai ser eu quem vai te dar esse presente.">>
<br>
<<Narrador "Says $Penny.Nome, unzipping her pajamas." "Diz $Penny.Nome abrindo o zíper do pijama.">>
<br>
<<PlayerDiz "Wait! Let me unwrap it!" "Espera! Deixa eu desembrulhar!">>
<br>
<<PennyDiz "Hmmm, I like that!" "Hmmm, eu gosto disso!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You unzip her pajamas and drop your mouth on her bra-covered breasts." "Você abre o zíper do pijama dela e cai de boca em seus peitos cobertos pelo sutiã.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Suck her tits|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Chupar os peitos dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Yeahhh." "Isssoh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep sucking her tits|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Take off her bra|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue chupando os peitos dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Tire o sutiã dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "She takes her left breast out of her bra for you to suck on, then you also uncover her right breast and start massaging it with your hand." "Ela tira seu seio esquerdo do sutia para você chupar, em seguida você também descobre seu seio direito e começa a massageá-lo com sua mão.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She takes off her pajama top." "Ela despe a parte de cima do pijama.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep sucking her tits|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 3>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Take off her bra|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue chupando os peitos dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 3>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Tire o sutiã dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Yeahhh." "Issohh.">>
<br>
<<PennyDiz "Hummmm." "Ummmm.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Take off her bra|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Tire o sutiã dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "You take off her bra." "Você tira o sutiã dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Turn her back|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Virá-la de quatro|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You put part of her pyjamas back on and turn her around, leaving her on all fours. You unbutton the back opening of her pyjamas." "Você veste ela novamente parte de seu pijama e vira de costas deixando-a de quatro. Você deabotoa a abrtura traseira do pijama dela.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Bite her ass|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Morder a bunda dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "You then start sucking on her buttocks." "Você então começa a chupar as nadegas dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Take off her panties|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Tire a calcinha dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<PennyDiz "Yes." "Sim.">>
<br>
<<PennyDiz "Just take off my panties." "Só tire minha calcinha.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Lick her pussy with your finger in her ass|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 8>>
<<set $PennySex.recebe_oral += 1>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Lamber a buceta dela com o dedo no cu dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 8>>
<<set $PennySex.recebe_oral += 1>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<PlayerDiz "Oh, my God." "Oh, meu Deus.">>
<br>
<<PennyDiz "Did you like my pink pussy?" "Você gostou da minha buceta rosa?">>
<br>
<<PlayerDiz "It's so hard not to fall for it." "É tão difícil não cair nela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You lick her slit while depositing your ring finger in the hole just above." "Você lambe a fenda dela enquanto deposita seu dedo anelar em no buraco logo acima.">>
<br>
<<PennyDiz "Ohh yeeahh." "Ohh yeeahh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep licking her pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She sucks your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue lambendo a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela chupa seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhhhhh ohh." "Ohhhhhhh ohh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Make her cum during oral|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 10>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She sucks your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Fazer ela gozar no oral|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 10>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela chupa seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Oh my God." "Oh meu Deus.">>
<br>
<<PennyDiz "Ohh ohhh ohhh ohhhh." "Ohh ohhh ohhh ohhhh.">>
<br>
<<PennyDiz "Ohhhhhhhhh." "Ohhhhhhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep licking her pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She sucks your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue lambendo a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela chupa seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<<Narrador "You go in front of her, she unbuttons your pants and starts sucking you off." "Você vai até a frente dela, ela desabotoa suas calças e começa a te chupar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[She sucks your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Ela chupa seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[She keeps sucking your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her Pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Ela continua chupando seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhh, ohhhhh." "Ohhhh, ohhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[She keeps sucking your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her Pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Ela continua chupando seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohh haha thanks." "Ohh haha obrigada.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[She keeps sucking your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her Pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Ela continua chupando seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[She keeps sucking your cock|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her Pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Ela continua chupando seu pau|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Deep Throat|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her Pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Garganta Profunda|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Kgh." "Kgh.">>
<br>
<<PennyDiz "Ahhhhhrr." "Ahhhhhrr.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Fuck her Pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Comer a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 18>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Oh fuck." "Oh mete.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Harder|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Mais forte|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohh Ohh ohhhhhh." "Ohh Ohh ohhhhhh.">>
<br>
<<PennyDiz "Fuck, give to me." "Porra, dá pra mim.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cowgirl Reverse|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cowgirl Reverso|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Yeah ohhhhhh that's it ohhh fuck." "Issoh, ohhhhhh, é isso, ohhh, mete.">>
<br>
<<PennyDiz "Ohhh ohhhhh." "Ohhh ohhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cowgirl Reverse|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cowgirl Reverso|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhh my God." "Ohhhh meu Deus.">>
<br>
<<PennyDiz "Ohhh yes." "Ohhh sim.">>
<br>
<<PennyDiz "Yeah baby, fuck my pussy." "Sim, baby, fode minha buceta.">>
<br>
<<PennyDiz "Ohh my God i'ts so good." "Ohh meu Deus, é tão bom.">>
<br>
<<PennyDiz "Ohh fuck." "Ohh porra.">>
<br>
<<PennyDiz "Aaaaaah aaaahh." "Aaaaaah aaaahh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Make her cum again|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 22>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cowgirl Reverse|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Fazer ela gozar de novo|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 22>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cowgirl Reverso|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Fode, sim, sim." "Fuck, yes, yes.">>
<br>
<<PennyDiz "Ohhh my Goood ohhhhh ohhhhhhhh." "Ohhh meu Deeuus ohhhhh ohhhhhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Cowgirl Reverse|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Cowgirl Reverso|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Issoh mmmmmmm oh issoh." "Yeah mmmmmmm oh yeah.">>
<br>
<<PennyDiz "Oooohh fuck my pussy." "Oooohh foda minha buceta.">>
<br>
<<PennyDiz "Yeah fuck." "Issoh mete.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionário|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhh my God, oh my God, oh my God." "Ohhh meu Deus, oh meu Deus, oh meu Deus.">>
<br>
<<PennyDiz "Ohh fuck, ohh fuck, ohhh fuck ohhhhh yes." "Ohh mete, ohh mete, ohhh mete ohhhhh isso.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Make her cum again|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 25>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Fazer ela gozar de novo|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 25>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionário|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhhhhhhhh." "Ohhhhhhhhhh.">>
<br>
<<PennyDiz "Oh yes ohh oh my God ohhhhh." "Oh isso ohh oh meu Deus ohhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionário|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhh Yeah." "Ohhhh Issoh.">>
<br>
<<PennyDiz "Ohh that's fuck." "Ohh that's fuck.">>
<br>
<<PennyDiz "Ohhhhhh ohhhhh ohhhhhh." "Ohhhhhh ohhhhh ohhhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her pussy|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo a buceta dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionário|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "I need you cock please." "Preciso do seu pau, por favor.">>
<br>
<<PennyDiz "Ooooohhh." "Ooooohhh.">>
<br>
<<PennyDiz "OOOOhh God." "OOOOhh Deus.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Missionary|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Missionário|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohh fuck ohh ohhh ohhhh." "Ohh fode ohh ohhh ohhhh.">>
<br>
<<PennyDiz "Ohh ohhh ohh ohh yes." "Ohh ohhh ohh ohh sim.">>
<br>
<<PennyDiz "Ohhh ohhhhh." "Ohhh ohhhhh.">>
<br>
<<PennyDiz "mmmmmm." "mmmmmm.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Make her cum again|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 29>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Fazer ela gozar de novo|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 29>>
<<set $PennySex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhh ohhhhh ohhhh mmmmmm." "Ohhh ohhhhh ohhhh mmmmmm.">>
<br>
<<PennyDiz "Ohhhhh ohhhhh ohhh yeah ohhhhh ohhhhhh." "Ohhhhh ohhhhh ohhh issoh ohhhhh ohhhhhh.">>
<br>
<<PennyDiz "Ohhhhhhhhhhh." "Ohhhhhhhhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Cum in her face|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 30>>
<<set $PennySex.facial += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Gozar na cara dela|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 30>>
<<set $PennySex.facial += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<<PennyDiz "Na minha cara por favor..." "In my face please...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex32.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio to 100>>
<br>
<<PennyDiz "Yes." "Sim.">>
<br>
<<PennyDiz "Cum to me." "Goza pra mim.">>
<br>
<<PennyDiz "Yeah mmmmm." "Issoh mmmmm.">>
<br>
<<PennyDiz "Yes." "Sim.">>
<br>
<<PennyDiz "Mmmmmmmmm." "Mmmmmmmmm.">>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM5-PennySex33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<Narrador "She tastes his semen on her face." "Ela sente o gosto do seu sêmen no rosto.">>
<br>
<<PlayerDiz "I'm so happy to have come here." "Estou tão feliz de ter vindo pra cá.">>
<br>
<<PennyDiz "Me too." "Eu também.">>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 5 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<set $game.SexEvent to 0>>
<<set $Penny.has_sex to true>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "casa-freas-quarto-penny">>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM5-SmilingCumFace.jpg"></center>
<br>
<<PennyDiz "I'm going to the bathroom, I need to clean up." "Vou ao banheiro, tenho que me limpar.">>
<br>
<<PlayerDiz "Yes, it was the best sex I've ever had." "Sim, foi o melhor sexo que já tive.">>
<br>
<<PennyDiz "I thought it was your first time." "Pensei que fosse sua primeira vez.">>
<br>
<<PlayerDiz "Actually, it was, b-but what do you mean by that? Wasn't I good enough for you?" "Na verdade, eu era, m-mas o que você quis dizer com isso? Eu não fui boa o suficiente para você?">>
<br>
<<PennyDiz "N-no, I didn't mean that, it's just that I thought you were a virgin before, but it's okay because I was a virgin too." "N-não, eu não quis dizer isso, é só que eu pensei que você era virgem antes, mas tudo bem porque eu também era virgem.">>
<br>
<<PlayerDiz "Really, I also took your virginity?" "Sério, eu também tirei sua virgindade?">>
<br>
<<PennyDiz "Err... sure, sure, sure, sure, sure." "Err... claro, claro, claro, claro, claro.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
One more "sure" and I'll believe it.
<<elseif $game.lang is 1>>
Mais um "claro" e eu acredito.
<</if>>
</div>
<br>
<<PennyDiz "Sure." "Claro.">>
<br>
<<PlayerDiz "Sure!!" "Claro!!">>
<br>
<<Narrador "You hear a noise approaching." "Você ouve um barulho se aproximando.">>
<br>
<<PennyDiz "Oh, crap, we made too much noise, my dad is coming." "Oh, merda, fizemos muito barulho, meu pai está chegando.">>
<br>
<<PlayerDiz "Oh my God, I have to go quickly." "Oh meu Deus, eu tenho que ir rápido.">>
<br>
<<PennyDiz "Go out the window, now!" "Saia pela janela, agora!">>
<br>
<<PlayerDiz "Are you crazy? Do you have any idea how hard it was to climb up to such a high place?!" "Você é louco? Você tem ideia de quão difícil foi subir em um lugar tão alto como esse?!">>
<br>
<<PennyDiz "Choose what's harder, quickly going out the window and trying to stay alive when you hit the ground, or staying here and trying to explain to my dad what you're doing in his daughter's bedroom at this time of night." "Escolha o que é mais difícil, sair rapidamente pela janela e tentar se manter vivo quando atingir o chão, ou ficar aqui e tentar explicar ao meu pai o que você está fazendo a essa hora da noite no quarto da filha dele.">>
<br>
<<PlayerDiz "That's right, I'd better go." "Isso mesmo, e é melhor ir.">>
<br>
<<PennyDiz "Go quickly!" "Vá rápido!">>
<br><<set $PennyCenas.Pijama to true>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Try to leave|PYM5 parte 6 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Tente sair|PYM5 parte 6 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<addmins 3>>
<</button>>@@
<</if>>
<<FundoBairroNobre>>
<<Narrador "Hint: Fitness test, you have to get out of $Penny.Nome's house fast and you only get one chance." "Dica: Teste de Fitness, você tem que sair da casa da $Penny.Nome rápido e só tem uma chance.">>
<br>
/*===================================================================*/
<<if $game.Action is false>>
/*===================================================================*/
@@.btnUI;<<button [[Continue|PYM5 parte 6 - Me Tornando Homem]]>>
<<set $game.Action to true>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<if $game.Action is true>>
/*===================================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gt $Jogador.Fitness>>
/*===================================================================*/
<<Narrador "You jump out of $Penny.Nome's bedroom window." "Você pula da janela do quarto de $Penny.Nome.">>
<br>
<<Narrador "You fall to the ground and hit your head." "Você cai no chão e bate a cabeça.">>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "Srta.Tavella-Hospital-Atendimento">>
<<addhours 4>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $PennyM5.MissaoEstagio += 20>>
<<set $PennyM5.MissaoEstatus to "Completa">>
<<set $PennyM6.MissaoEstatus to "Ativa">>
<<set $QuestWait.PYM to true>>
<</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $Aleatorio lte $Jogador.Fitness>>
/*===================================================================*/
<<Narrador "You fall to the ground in a superhero pose!" "Você cai no chão em pose de super-herói!">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/pouso-de-superheroi.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>>
<<narrador>>
<p>Because it is exactly like a superhero that you feel.</p>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/pool-palmas.mp4" type="video/mp4"></video></center>
<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $game.Action to false>>
<<set $PennyM5.MissaoEstagio += 20>>
<<set $PennyM5.MissaoEstatus to "Completa">>
<<set $PennyM6.MissaoEstatus to "Ativa">>
<<set $QuestWait.PYM to true>>
<</button>>@@
<<elseif $game.lang is 1>>
<<narrador>>
<p>Porque é exatamente como se você se sentisse um super-herói.</p>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/pool-palmas.mp4" type="video/mp4"></video></center>
<</narrador>>
<br>
@@.btnUI;<<button "Sair" "Bairro-Nobre">>
<<set $game.Action to false>>
<<set $PennyM5.MissaoEstagio += 20>>
<<set $PennyM5.MissaoEstatus to "Completa">>
<<set $PennyM6.MissaoEstatus to "Ativa">>
<<set $QuestWait.PYM to true>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoApartamentoProfdeHistoria>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfHistoriaM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfHistoriaM4.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your history teacher $ProfHistoria.Nome's apartment." "Você vai para o apartamento da sua professora de história $ProfHistoria.Nome.">>
<br>
<<PlayerDiz "Hello, ms. Poteet, it's $Jogador.Nome, I'm here for the book club, I already read chapter 4 at home." "Olá, professora, é o $Jogador.Nome, estou aqui para o clube do livro, já li o capítulo 4 em casa.">>
<br>
<<ProfHistoriaDiz "The door is open." "A porta está aberta.">>
<br>
<<Narrador "You open her apartment door, and she is already there waiting for you on the sofa with a batch of cookies." "Você abre a porta do apartamento dela e ela já está lá esperando por você no sofá com uma fornada de biscoitos.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hello $Jogador.Nome, shall we get started?" "Olá $Jogador.Nome, vamos começar?">>
<br>
<<PlayerDiz "Let's go, I read the entire fourth chapter and we have a lot to discuss." "Vamos, eu li o quarto capítulo inteiro e temos muito o que conversar.">>
<br>
<<Narrador "You then talk about the fourth chapter of the book; the conversations between you and $ProfHistoria.Nome about the book started like a lesson, but now that you’re getting the hang of it, you’re getting closer and closer, both only commenting on specific moments in the book." "Vocês então falam sobre o quarto capítulo do livro, as conversas entre você e $ProfHistoria.Nome sobre o livro começaram como uma aula, mas agora que você já está pegando o jeito, vocês estão se aproximando cada vez mais, ambos só comentam sobre momentos específicos do livro.">>
<br>
<<ProfHistoriaDiz "Wow, we covered everything in this chapter, it was pretty quick this time." "Uau, nós cobrimos tudo neste capítulo, foi bem rápido dessa vez.">>
<br>
<<PlayerDiz "Since we have time, could we read the comics?" "Já que temos tempo, então poderíamos ler os quadrinhos.">>
<br>
<<ProfHistoriaDiz "Read the comics?" "Ler os quadrinhos?">>
<br>
<<PlayerDiz "Yes, uh, don’t we have some extra time?" "É, uh, não temos um tempo extra?">>
<br>
<<ProfHistoriaDiz "That's fine, I was about to start reading one of Wonder Woman, if you want to stay and listen to me read." "Tudo bem, eu estava prestes a começar a ler um da Mulher-Maravilha, se você quiser ficar e me ouvir ler.">>
<br>
<<PlayerDiz "That sounds good." "Isso parece bom.">>
<br>
<<Narrador "$ProfHistoria.Nome goes to get the Wonder Woman comic and comes back to you. You sit next to $ProfHistoria.Nome, and both of you start reading the comic. You spend so much time reading and talking about the comic that you don’t even notice time passing. After a while, you check the time and decide to leave, so you say goodbye to $ProfHistoria.Nome and leave wanting to continue reading that comic with her." "$ProfHistoria.Nome vai pegar o quadrinho da Mulher-Maravilha e voltar para você. Você se senta ao lado de $ProfHistoria.Nome e vocês dois começam a ler o quadrinho, vocês passam tanto tempo lendo e falando sobre o quadrinho que nem veem o tempo passar. Depois de um tempo, você vê o tempo e decide ir embora, então se despede de $ProfHistoria.Nome e já sai querendo continuar lendo aquele quadrinho com ela.">>
<br>
<<ProfHistoriaAmizade 2>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM4.MissaoEstagio to 100>>
<<set $ProfHistoriaM4.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<addmins 80>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfHistoriaM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfHistoriaM5.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your history teacher $ProfHistoria.Nome's apartment." "Você vai para o apartamento da sua professora de história $ProfHistoria.Nome.">>
<br>
<<PlayerDiz "Hello, ms. Poteet, it's $Jogador.Nome, I'm here for the book club, I already read chapter 5 at home." "Olá, professora, é o $Jogador.Nome, estou aqui para o clube do livro, já li o capítulo 5 em casa.">>
<br>
<<ProfHistoriaDiz "The door is open." "A porta está aberta.">>
<br>
<<Narrador "You open her apartment door, and she is already there waiting for you on the sofa with a batch of cookies." "Você abre a porta do apartamento dela e ela já está lá esperando por você no sofá com uma fornada de biscoitos.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/ProfHistoria-Sala3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "So, $Jogador.Nome, are you ready for another analysis of the new chapter of Animal Farm?" "E então $Jogador.Nome se preparou para mais uma análise do novo capítulo da Revolução dos Bichos?">>
<br>
<<PlayerDiz "Well, it depends... can we read some comics afterward?" "Bem, depende... vamos ler alguns quadrinhos depois?">>
<br>
<<ProfHistoriaDiz "Maybe, yes, but only if I like your comments." "Talvez, sim, mas só se eu gostar dos seus comentários.">>
<br>
<<Narrador "You both start talking about the fifth chapter of the book, and this time the conversation is getting less professional and more friendly on $ProfHistoria.Nome's part; she seems to enjoy your company, as they hardly notice that they've already reached the middle of the book." "Vocês começam a falar sobre o quinto capítulo do livro, a conversa dessa vez está cada menos profissional e mais amigavel da parte de $ProfHistoria.Nome, ela parece gostar da sua companhia, pois quase não perceberam que já chegaram na metade do livro.">>
<br>
<<Narrador "After discussing Animal Farm, $ProfHistoria.Nome gladly picks up the Wonder Woman comic and reads the comic along with you." "Depois de discutir A Revolução dos Bichos, $ProfHistoria.Nome pega de bom grado a história em quadrinhos da Mulher-Maravilha e lê a história em quadrinhos junto com você.">>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-mulher-maravilha1.jpg"></center>
<br>
<<Narrador "You both spend a lot of time reading the comic until you finish." "Vocês dois passam muito tempo lendo a história em quadrinhos até terminarem.">>
<br>
<<PlayerDiz "Wow! That was great." "Nossa! Foi ótimo.">>
<br>
<<ProfHistoriaDiz "It was nice, wasn't it..." "Foi legal, hein...">>
<br>
<<PlayerDiz "Look, I wanted to talk a bit more, but it's late, so I have to go." "Olha, eu queria conversar mais um pouco, mas está tarde, então tenho que ir.">>
<br>
<<ProfHistoriaDiz "Look, $Jogador.Nome, I was thinking, do you want to watch Wonder Woman at home on Saturday night?" "Olha, $Jogador.Nome, eu estava pensando, você quer assistir Mulher-Maravilha em casa no sábado à noite?">>
<br>
<<Reflex "I think I've already seen the Wonder Woman movies from 2017 and 2020, but I think it would be a good idea to spend more time with ms. Poteet... and also hypnotize her." "Acho que já assisti aos filmes da Mulher-Maravilha de 2017 e 2020, mas acho que seria uma boa ideia passar mais tempo com a professora $ProfHistoria.Nome... e também hipnotizá-la.">>
<br>
<<PlayerDiz "Oh yes, that's a good idea, can I come at 20:00?" "Ah sim, é uma boa ideia, posso ir às 20:00?">>
<br>
<<ProfHistoriaDiz "That's great, then see you later, you're going to love it, I'm sure." "Isso é ótimo, então até mais, você vai adorar, tenho certeza.">>
<br>
<<Narrador "You leave her house, and soon the day to hypnotize her will arrive." "Você sai da casa dela logo chegará o dia de hiponotizá-la.">>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM5.MissaoEstagio += 100>>
<<set $ProfHistoriaM5.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<addmins 95>>
<</button>>@@<<FundoRefeitorio>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M2.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M2.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Amigo2Diz "Guys, I have invited you two here to talk about something important." "Pessoal, convidei vocês dois aqui para conversarmos sobre algo importante.">>
<br>
<<Amigo2Diz "All three of us have problems with women and we need to solve them!" "Nós três temos problemas com mulheres e precisamos resolvê-los!">>
<br>
<<Amigo1Diz "It has not been easy." "Não tem sido fácil.">>
<br>
<<Amigo2Diz "But I have a possible solution." "Mas eu tenho uma possível solução.">>
<br>
<<PlayerDiz "And what is that solution?" "E qual é essa solução?">>
<br>
<<Amigo2Diz "I have heard a legend that there is a book in this school, that teaches boys like us how to solve sexual problems with girls." "Ouvi uma lenda de que existe um livro nesta escola que ensina meninos como nós a resolver problemas sexuais com meninas.">>
<br>
<<Amigo1Diz "But what is this book?" "Mas o que é este livro?">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
And I think it's called "The Bible".
<<elseif $game.lang is 1>>
E acho que se chama "A Bíblia".
<</if>>
</div>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"The Bible?" Don't you find that kind of offensive?
<<elseif $game.lang is 1>>
"A Bíblia?" Você não acha isso meio ofensivo?
<</if>>
</div>
<br>
<<Amigo2Diz "Whatever, that's the name of the book." "Seja como for, esse é o nome do livro.">>
<br>
<<Amigo1Diz "But then where is this book?" "Mas então onde está esse livro?">>
<br>
<<PlayerDiz "Probably somewhere in the library." "Provavelmente em algum lugar da biblioteca.">>
<br>
<<Amigo2Diz "That's it. So, shall we look for it?" "É isso. Então, vamos procurá-lo?">>
<br>
<<PlayerDiz "Now?" "Agora?">>
<br>
<<Amigo2Diz "Of course now! Let's take advantage of the fact that we're at recess." "Claro que é agora! Vamos aproveitar que estamos em no intervalo.">>
<br>
<<Amigo1Diz "But first, let's finish eating!" "Mas primeiro, vamos terminar de comer!">>
<br>
<<PlayerDiz "That's it!" "É isso!">>
<br>
<<Narrador "You three finish eating then go to the library." "Vocês três terminam de comer e vão para a biblioteca.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 2 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<addmins 10>>
<</button>>@@<<FundoBiblioteca>>
<<Narrador "You three are in the library but you have no idea where to start looking for such a book." "Vocês três estão na biblioteca, mas não têm ideia de por onde começar a procurar esse livro.">>
<br>
<<Amigo1Diz "I will ask the librarian." "Vou perguntar ao bibliotecário.">>
<br>
<<Amigo2Diz "I'll look in the biology and reproduction section." "Vou procurar na seção de biologia e reprodução.">>
<br>
<<PlayerDiz "I will..." "Eu vou...">>
<br>
<<Narrador "You see $Penny.Nome in the library." "Você vê $Penny.Nome na biblioteca.">>
<br>
<<PlayerDiz "I'll go talk to $Penny.Nome." "Vou falar com a $Penny.Nome.">>
<br>
<<Narrador "You go to $Penny.Nome to ask her some questions." "Você vai até $Penny.Nome para fazer algumas perguntas a ela.">>
<br>
<<PlayerDiz "Hi $Penny.Nome, I need to talk to you." "Oi $Penny.Nome, preciso falar com você.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<PennyDiz "Hi $Jogador.Nome I really want to talk to you." "Oi $Jogador.Nome quero muito falar com você.">>
<br>
<<PlayerDiz "Me too, but it's not about us." "Eu também, mas não é sobre nós.">>
<br>
<<PennyDiz "No?" "Não?">>
<br>
<<PlayerDiz "No, we can talk about us another day." "Não, podemos falar sobre nós outro dia.">>
<br>
<<PennyDiz "Okay, what then do you want to talk about?" "Ok, então sobre o que você quer falar?">>
<br>
<<PlayerDiz "I want to know if you've heard about a book... different... that... say is here in the library." "Quero saber se você já ouviu falar de algum livro... diferente... que... digamos que está aqui na biblioteca.">>
<br>
<div class="Speak" style="background-color:#f86210">
<img class="avatar2" src="content/characters/penny/penny.jpg">$Penny.Nome <<if $PennyM2.MissaoEstatus is "Completa">>Freas<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
You want to know about that sex "bible"?
<<elseif $game.lang is 1>>
Quer saber sobre aquela "bíblia" do sexo?
<</if>>
</div>
<br>
<<PlayerDiz "Ahmmm... Ahmmm... yes." "Ahmm... ahmmm... sim.">>
<br>
<<if $PennyM5.MissaoEstatus is "Completa">>
<<PennyDiz "$Jogador.Nome is this about what I said after we had sex that day?" "$Jogador.Nome é sobre o que eu disse depois que fizemos sexo naquele dia?">>
<br>
<<PlayerDiz "No I..." "Não eu...">>
<br>
<<PennyDiz "Relax, I wasn't criticizing you, I just... wanted to know if you were a virgin or not." "Calma, eu não estava te criticando, eu só... queria saber se você é virgem ou não.">>
<br>
<<PlayerDiz "No I... let's say, I need to improve things about myself and that book can help me and my friends." "Não, eu... digamos, preciso melhorar algumas coisas em mim e esse livro pode ajudar a mim e aos meus amigos.">>
<</if>>
<br>
<<PennyDiz "Okay, but I think that book doesn't even exist, I think it's just a legend." "Tá, mas acho que esse livro nem existe, acho que é só uma lenda.">>
<br>
<<PlayerDiz "Why do you think that?" "Por que você pensa isso?">>
<br>
<<PennyDiz "Because I know that some years ago there was an intense search to find this book, really, they searched the school for this book." "Porque eu sei que há alguns anos houve uma busca intensa para encontrar esse livro, realmente, eles procuraram na escola por esse livro.">>
<br>
<<PennyDiz "But they found nothing, so if this book really existed it probably isn't even in this school anymore, at least that's what I think." "Mas eles não encontraram nada, então se esse livro realmente existiu provavelmente nem está mais nessa escola, pelo menos é o que eu acho.">>
<br>
<<PlayerDiz "Okay, anyway, thanks for your help $Penny.Nome." "Ok, de qualquer forma, obrigado por sua ajuda $Penny.Nome.">>
<br>
<<PennyDiz "You're welcome." "De nada.">>
<br>
<<Narrador "At this moment you two are interrupted by $Amigo.Nome and $Amigo2.Nome." "Neste momento vocês dois são interrompidos por $Amigo.Nome e $Amigo2.Nome.">>
<br>
<<Amigo1Diz "$Jogador.Nome, come look! Did we find a deal?" "$Jogador.Nome, venha ver! Nós encontramos algo?">>
<br>
<<Amigo2Diz "When you say we, you mean me, right?" "Quando você diz nós, você quer dizer eu, certo?">>
<br>
<<if $PennyM5.MissaoEstatus is "Completa">> /*===================*/
<<Narrador "You were going with your friends to see their discovery but $Penny.Nome pulls you in." "Você estava indo com seus amigos para ver a descoberta deles, mas $Penny.Nome o puxa.">>
<br>
<<PennyDiz "$Jogador.Nome remember we need to talk!" "$Jogador.Nome lembra-se que precisamos conversar!">>
<br>
<<Narrador "You nod your head in affirmation and then go with your friends." "Você acena com a cabeça em afirmação e depois vai com seus amigos.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 3 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<set $PennyM6.MissaoEstatus to "Ativa">>
<<addmins 7>>
<</button>>@@
<<elseif $PennyM5.MissaoEstatus isnot "Completa">> /*============*/
<<if $PennyM4.MissaoEstatus is "Completa">> /*===============*/
<<Narrador "You were going with your friends to see their discovery but $Penny.Nome pulls you in." "Você estava indo com seus amigos para ver a descoberta deles, mas $Penny.Nome o puxa.">>
<br>
<<PennyDiz "We could talk $Jogador.Nome, any day just the two of us." "Poderíamos conversar $Jogador.Nome, qualquer dia só nós dois.">>
<br>
<<Narrador "You nod your head in affirmation and then go with your friends." "Você acena com a cabeça em afirmação e depois vai com seus amigos.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 3 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<addmins 7>>
<</button>>@@
<<elseif $PennyM4.MissaoEstatus isnot "Completa">> /*========*/
<<Narrador "You nod your head in affirmation and then go with your friends." "Você acena com a cabeça em afirmação e depois vai com seus amigos.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 3 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<addmins 7>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
<<FundoBiblioteca>>
<<Amigo2Diz "Check it out $Jogador.Nome, I found a secret compartment in this bookcase." "Olha isso $Jogador.Nome, eu encontrei um compartimento secreto nesta estante.">>
<br>
<<Narrador "It opens a small door inside one of the bookcases." "Ele abre uma pequena porta dentro de uma das estantes.">>
<br>
<<PlayerDiz "And what's in there?" "E o que tem aí?">>
<br>
<<Amigo2Diz "Let's find out now." "Vamos descobrir agora.">>
<br>
<<Amigo1Diz "I think we found the book!" "Acho que encontramos o livro!">>
<br>
<<Narrador "$Amigo2.Nome puts his arm deep into the secret compartment of the bookcase and pulls out a note." "$Amigo2.Nome enfia o braço no compartimento secreto da estante e tira um bilhete.">>
<br>
<<Amigo1Diz "Is that all? Where is the book?" "Isso é tudo? Onde está o livro?">>
<br>
<<Amigo2Diz "Hold on." "Espera aí.">>
<br>
<<Narrador "$Amigo2.Nome searches inside again." "$Amigo2.Nome procura dentro de novo.">>
<br>
<<Amigo2Diz "There's nothing else in there just that note." "Não há mais nada ali, apenas esse bilhete.">>
<br>
<<PlayerDiz "Okay, and what it says there, read it to us!" "Ok, e o que diz lá, leia para nós!">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Humhm "Dear student who is still aware of the legends about the bible also known as the Book of Love, a few days ago I returned to this school long after I graduated, with the aim of taking the book of love to the internet, because it is a content that I thought was important for young people, but when I went to get the book from the hiding place (the little door at the back of shelf 8 in the library) it was no longer there. It was stolen by someone who left a message "Bastião da Luz" I knew this guy , so I went to his house to stick his face on the asphalt and get the book back, but we talked a lot and he introduced me to another Bible and today, I am Universal, so I say to you, abandon sex, drugs and uncontrolled parties and come to Universal you too." "signed Stifler."
<<elseif $game.lang is 1>>
Humhm "Caro aluno que ainda está atento as lendas sobre a bíblia também conhecida como Livro do Amor, a poucos dias voltei a esta escola muito tempo depois de formado, com o objetivo de levar o livro do amor para a internet , porque é um conteúdo que achei importante para os jovens, mas quando fui buscar o livro no esconderijo (a portinha no fundo da estante 8 da biblioteca) ele não estava mais lá. Ele foi roubado por alguém que deixou uma mensagem "Bastião da Luz" eu conhecia esse cara, então fui na casa dele enfiar a cara no asfalto e pegar o livro de volta, mas conversamos muito e ele me apresentou outra Bíblia e hoje, eu sou Universal, então digo a vocês, abandonem o sexo, as drogas e as festas descontroladas e venham para a Universal você também." "assinado Stifler."
<</if>>
</div>
<br>
<<Amigo2Diz "Stifler?" "Stifler?">>
<br>
<<PlayerDiz "I've heard that name somewhere before!" "Já ouvi esse nome em algum lugar antes!">>
<br>
<<Amigo2Diz "I'm too." "Eu também.">>
<br>
<<Amigo1Diz "Oh $Amigo2.Nome, what about the book? This... Stifler doesn't say anything else about the... book of love, as he himself says?" "Ah $Amigo2.Nome, e o livro? Esse... Stifler não fala mais nada sobre o... livro do amor, como ele mesmo diz?">>
<br>
<<Amigo2Diz "No, he just says it was stolen by the bastion of light." "Não, ele apenas diz que foi roubado pelo bastião da luz.">>
<br>
<<PlayerDiz "That confirms what $Penny.Nome said." "Isso confirma o que $Penny.Nome disse.">>
<br>
<<Amigo1Diz "How come? What did she say?" "Por quê? O que ela disse?">>
<br>
<<PlayerDiz "She said that there was a huge search for that book, they totally searched the school for that book, but they found nothing." "Ela disse que houve uma grande procura por aquele livro, eles procuraram totalmente na escola por aquele livro, mas não encontraram nada.">>
<br>
<<PlayerDiz "They found nothing, maybe because this bastion of light was a student, or a staff member, or a teacher who knew about the book of love, so he took it home so they couldn't find it." "Eles não encontraram nada, talvez porque esse bastião de luz fosse um aluno, ou um funcionário, ou um professor que sabia sobre o livro do amor, então ele o levou para casa para que não o encontrassem.">>
<br>
<<Amigo2Diz "The only question that remains is who is the bastion of light?" "A única questão que resta é quem é o bastião da luz?">>
<br>
<<Narrador "The school bell rings you need to get back to class." "O sinal da escola toca, você precisa voltar para a aula.">>
<br>
<<Amigo1Diz "What the hell! Recess is over!" "Que porra! O recreio acabou!">>
<br>
<<Narrador "You go back to the classroom." "Você volta para a sala de aula.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 4 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<addmins 3>>
<</button>>@@
<<Fundo3B>>
<<Amigo1Diz "Now what? How will we find this book?" "E agora? Como vamos encontrar este livro?">>
<br>
<<Amigo2Diz "Calm down we just need to know now who this bastion of light is and where he lives." "Calma só falta saber agora quem é esse bastião de luz e onde ele mora.">>
<br>
<<PlayerDiz "Well, if he is really an ex-employee or an ex-teacher, someone here in this school must know him." "Bem, se ele é realmente um ex-funcionário ou ex-professor, alguém aqui nesta escola deve conhecê-lo.">>
<br>
<<Amigo2Diz "And if he was a former student some of the boys or girls must be younger siblings or friends of this bastion of light." "E se ele era um ex-aluno, alguns dos meninos ou meninas devem ser irmãos mais novos ou amigos deste bastião de luz.">>
<br>
<<Amigo1Diz "Then the three of us can investigate. I can investigate the employee." "Então nós três podemos investigar. Posso investigar os funcionários.">>
<br>
<<Amigo2Diz "You want to talk to the staff just to have an excuse to chat with the librarian." "Você quer falar com a equipe apenas para ter uma desculpa para conversar com o bibliotecário.">>
<br>
<<Amigo1Diz "It's not my fault she's so fucking hot!" "Não é minha culpa que ela seja tão gostosa!">>
<br>
<<Amigo2Diz "All right, I can ask around, maybe someone from the soccer team knows bastion of light." "Tudo bem, posso perguntar por aí, talvez alguém do time de futebol conheça o bastião da luz.">>
<br>
<<PlayerDiz "Then I'll talk to the teachers." "Depois falo com os professores.">>
<br>
<<Amigo2Diz "So that leaves $Amigo.Nome investigating the school staff, $Jogador.Nome investigating the teachers, and I talk to my teammates and some other students." "Isso deixa $Amigo.Nome investigando os funcionários da escola, $Jogador.Nome investigando os professores e eu falo com meus colegas de equipe e alguns outros alunos.">>
<br>
<<PlayerDiz "Just one more thing, don't mention the Book of Love in any of the conversations, it might attract unnecessary attention." "Só mais uma coisa, não mencione o Livro do Amor em nenhuma das conversas, pode atrair atenção desnecessária.">>
<br>
<<Amigo1Diz "Great! We'll gather the information and meet Sunday morning at my place okay?" "Ótimo! Reuniremos as informações e nos encontraremos no domingo de manhã em minha casa, ok?">>
<br>
<<Amigo2Diz "Okay." "Okay.">>
<br>
<<PlayerDiz "Okay." "Okay.">>
<br>
<<Narrador "And you shut up because finally a teacher has arrived, and another class is about to begin." "E vocês calam a boca, porque finalmente um professor chegou e outra aula está para começar.">>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<set $Amigo2M2.MissaoEstatus to "Completa">>
<<set $Amigo2M3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 3>>
<</button>>@@
<<FundoPraca>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M3.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M3.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You are taking a walk when you see what looks like your friend $Amigo2.Nome arguing with a girl." "Você está caminhando quando vê o que parece ser seu amigo $Amigo2.Nome discutindo com uma garota.">>
<br>
<<ShylaDiz "Why is it so hard to understand that I want to wait until I get married?" "Por que é tão difícil entender que quero esperar até me casar?">>
<br>
<<Amigo2Diz "Because you had sex with Doug Williams and Scott Thompson at the same time." "Porque você fez sexo com Doug Williams e Scott Thompson ao mesmo tempo.">>
<br>
<<Narrador "Yes, a very intimate conversation." "Sim, uma conversa bem íntima.">>
<br>
<<Amigo2Diz "And on top of that you sucked off the entire basketball team including the reserves." "E ainda por cima você chupou todo o time de basquete, incluindo os reservas.">>
<br>
<<ShylaDiz "That doesn't count, I was drunk, both times!" "Isso não conta, eu estava bêbado, ambas as vezes!">>
<br>
<<Amigo2Diz "When you get tired of this business of waiting for marriage, you'll want to do it again!" "Quando você cansar desse negócio de esperar pelo casamento, vai querer fazer de novo!">>
<br>
<<Amigo2Diz "And I bet when you get to college you'll want to have a lesbian experience." "E aposto que quando você entrar na faculdade vai querer ter uma experiência lésbica.">>
<br>
<<Amigo2Diz "And then you'll want to have an orgy, or anal sex." "E aí você vai querer ter uma orgia, ou sexo anal.">>
<br>
<<ShylaDiz "Don't you think I'm convinced of that? My parents waited until they were married!" "Você não acha que estou convencida disso? Meus pais esperaram até se casarem!">>
<br>
<<Amigo2Diz "Oh yeah, my aunt went to school with your mother and she said that your mother opened her legs for any guy who took her for a motorcycle ride." "Ah sim, minha tia foi para a escola com sua mãe e ela disse que sua mãe abria as pernas para qualquer cara que a levasse para andar de moto.">>
<br>
<<ShylaDiz "Stop being rude!" "Pare de ser rude!">>
<br>
<<Amigo2Diz "And your father? He's a beta and an asshole. Champion of handjobs." "E seu pai? Ele é um beta e um idiota. Campeão de punhetas.">>
<br>
<<PlayerDiz "Ahmm or guys, what's going on here?" "Ahmm ou pessoal, o que está acontecendo aqui?">>
<br>
<<Amigo2Diz "$Jogador.Nome, come on, tell her what you said that day." "$Jogador.Nome, vamos, conte a ela o que você disse naquele dia.">>
<br>
<<PlayerDiz "What I said about what?" "O que eu disse sobre o quê?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla1.jpg"></center>
<br>
<<ShylaDiz "I'm sorry $Amigo2.Nome but I don't need to stay here listening to advice from a stranger." "Sinto muito, $Amigo2.Nome, mas não preciso ficar aqui ouvindo conselhos de um estranho.">>
<br>
<<Narrador "She walks away very angry." "Ela vai embora com muita raiva.">>
<br>
<<PlayerDiz "Who is this woman?" "Quem é esta mulher?">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
She's <<textbox "$Shyla.Nome" "Shyla" $Shyla.Nome>>, my girlfriend.
<<elseif $game.lang is 1>>
Ela é a <<textbox "$Shyla.Nome" "Shyla" $Shyla.Nome>>, minha namorada.
<</if>>
</div>
<br>
<<PlayerDiz "She is your girlfriend?" "Ela é sua namorada?">>
<br>
<<Amigo2Diz "Yes, I don't even know why, it took me so long to introduce you." "Sim, nem sei porque, demorei tanto para te apresentar.">>
<br>
@@.btnUI;<<button [[Continue|A2M3 parte 2 - Mulher de Fases]]>>
<<set $Amigo2M3.MissaoEstagio += 50>>
<<addmins 15>>
<</button>>@@
<<FundoPraca>>
<<Amigo2Diz "This one is excellent at annoying and tormenting me, and she is the champion of the world." "Ela é pró na arte de pentelhar e aziar, é campeã do mundo">>
<br>
<<Amigo2Diz "Once she said that if I don't go without she won't want to live anymore." "Uma vez ela disse que, se for sem eu, não quer viver mais não.">>
<br>
<<Amigo2Diz "My God, what do I do now?" "Me diz, Deus, o que é que eu faço agora?">>
<br>
<<PlayerDiz "Hey, my friend, hold on, who told you to like this woman in phases?" "Eh, meu amigo, aguenta, quem mandou você gostar dessa mulher de fases?">>
<br>
<<Amigo2Diz "She is complicated, but perfect, she is everything I wanted, my lucky star!" "Ela é complicada e perfeitinha, ela era tudo o que eu queria, minha estrela da sorte!">>
<br>
<<PlayerDiz "You should write that down, it would make a good song." "Você deveria escrever isso, daria uma boa música.">>
<br>
<<Amigo2Diz "$Jogador.Nome, we need that book!" "$Jogador.Nome, precisamos desse livro!">>
<br>
<<Amigo2Diz "Continue your investigation and I'll continue mine." "Continue sua investigação e eu continuarei a minha.">>
<br>
<<Narrador "$Amigo2.Nome goes away and leaves you alone in the square, he seems very desperate to find the book." "$Amigo2.Nome vai embora e te deixa sozinho na praça, ele parece muito desesperado para encontrar o livro.">>
<br>
@@.btnUI;<<button "End" "Praça">>
<<set $Amigo2M3.MissaoEstagio += 50>>
<<set $Amigo2M3.MissaoEstatus to "Completa">>
<<set $Amigo2M4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoPraca>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M4.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M4.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You are in the square thinking about which teacher to start investigating with." "Você está na praça pensando com qual professor começar a investigar.">>
<br>
<<Reflex "Let me think, we have 11 teachers, 4 men and 7 women." "Deixe-me pensar, temos 11 professores, 4 homens e 7 mulheres.">>
<br>
<<Reflex "It might be better for me to avoid going to the teachers' house to ask questions, as this can be very invasive and embarrassing." "Talvez seja melhor eu evitar ir à casa dos professores para fazer perguntas, pois isso pode ser muito invasivo e embaraçoso.">>
<br>
<<Reflex "It is better to meet with teachers around town and ask them than to go to their house." "É melhor encontrar os professores da cidade e perguntar a eles do que ir até a casa deles.">>
<br>
<<if $JogadorM6.MissaoEstatus is "Completa">> /*===================*/
<<Narrador "You must talk to the 7 female teachers about this Bastion of Light to try to find out something about it." "Você deve falar com as 7 professoras sobre este Bastião da Luz para tentar descobrir algo sobre ele.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $Amigo2M4.MissaoEstagio += 30>>
<<addmins 15>>
<</button>>@@
<<elseif $JogadorM6.MissaoEstatus isnot "Completa">> /*============*/
<div class="narrador">
<<if $game.lang is 0>>
You still don't know anything about the school teachers. Complete the quest: "$JogadorM6.MissaoNome" of: $Jogador.Nome.
<<elseif $game.lang is 1>>
Você ainda não sabe nada sobre os professores da escola. Complete a missão: "$JogadorM6.MissaoNome" de: $Jogador.Nome.
<</if>>
</div>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $Amigo2M4.MissaoEstagio to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=========================================================*/
<<FundoQuartoJogador>>
<<Narrador "You are in your bedroom lying on your bed thinking about all the conversations with the teachers." "Você está no seu quarto deitado na cama pensando em todas as conversas com os professores.">>
<br>
<<Reflex "Fuck man, no teacher knows anything about the Bastion of Light!" "Porra cara, nenhum professor sabe nada sobre o Bastião da Luz!">>
<br>
<<Reflex "And on top of that the teachers want to talk to me about my grades! This sucks!" "E ainda por cima os professores querem falar comigo sobre minhas notas! Isso é péssimo!">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $Amigo2M4.MissaoEstagio to 100>>
<<set $Amigo2M4.MissaoEstatus to "Completa">>
<<set $Amigo2M5.MissaoEstatus to "Ativa">>
<<set $ProfSociologiaM1.MissaoEstatus is "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 4>>
<</button>>@@
<<FundoCasa>>
<<if $game.lang is 0>>
<center><h1>$MaeM7.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM7.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You're at home when you see $IrmaN.Nome and $IrmaV.Nome talking, and they seem outraged." "Você está em casa quando vê $IrmaN.Nome e $IrmaV.Nome conversando e eles parecem indignadas.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/casa/sala/MM7-IrmaV-IrmaN.jpg"></center>
<br>
<<IrmaVDiz "...I can't understand, out of nowhere she comes up with this!" "...não consigo entender, do nada ela vem com essa!">>
<br>
<<IrmaNDiz "She's acting like she lives alone." "Ela está agindo como se morasse sozinha.">>
<br>
<<PlayerDiz "Who's acting like they live alone? What are you talking about?" "Quem está agindo como se morasse sozinha? Do que vocês estão falando?">>
<br>
<<IrmaNDiz "Ah... $Jogador.RelacaoMae is in the living room exercising." "A $Jogador.RelacaoMae está lá na sala fazendo exercícios.">>
<br>
<<PlayerDiz "So what? She’s always exercised." "E daí? Ela sempre se exercitou.">>
<br>
<<IrmaVDiz "But she wasn't doing it almost naked!" "Mas ela não fazia isso quase pelada!">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<IrmaNDiz "That's right, she's in the living room in a workout swimsuit like she's Jane Fonda." "É isso mesmo, ela tá lá na sala com um maiô de ginástica como se fosse a Jane Fonda.">>
<br>
<<PlayerDiz "It must be because of those changes she was talking about." "Deve ser por causa dessas mudanças que ela estava falando.">>
<br>
<<Reflex "Or because of my hypnosis..." "Ou por causa da minha hipnose...">>
<br>
<<IrmaNDiz "As I said, she's acting like there's no one home." "Como eu disse, ela está agindo como se não houvesse ninguém em casa.">>
<br>
<<PlayerDiz "Where is she again?" "Onde ela está mesmo?">>
<br>
<<IrmaVDiz "In the living room, I wanted to watch TV, but I don't think I can." "Lá na sala, eu queria assistir TV, mas acho que não vou conseguir.">>
<br>
<<Narrador "You wrap up the conversation with $IrmaN.Nome and $IrmaV.Nome and head to the living room to see what's going on." "Você termina a conversa com $IrmaN.Nome e $IrmaV.Nome e vai para a sala para ver o que está acontecendo.">>
<br>
@@.btnUI;<<button [[Continue|MM7 parte 2 - Ginástica Jane Fonda]]>>
<<set $MaeM7.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "You go to the living room to see for yourself what’s happening." "Você vai até a sala para ver por si mesmo o que está acontecendo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM7-MaeWorkout1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Ahm... $Jogador.RelacaoMae?!" "Ahm... $Jogador.RelacaoMae?!">>
<br>
<<MamaeDiz "Oh, hi, $Jogador.Nome." "Oh, oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "What are you doing?" "O que você está fazendo?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM7-MaeWorkout2.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Oh, I thought about it a bit and... I think a woman my age should care more about her health. So I talked to my friend $MissTavella.Nome about it, and she decided to help me. Did you know she makes exercise videos similar to Jane Fonda and puts them online?" "Oh, eu pensei um pouco sobre isso e... acho que uma mulher da minha idade deveria se preocupar mais com sua saúde. Então conversei sobre isso com minha amiga $MissTavella.Nome e ela decidiu me ajudar, você sabia que ela faz vídeos de exercícios parecidos com Jane Fonda e coloca na internet?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM7-MaeWorkout3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "So that’s it? You’re exercising to take better care of your health?" "Então é isso? Você está se exercitando para cuidar melhor da sua saúde?">>
<br>
<<MamaeDiz "And to look better too." "E para ficar mais bonita também.">>
<br>
<<PlayerDiz "But you don’t need to. Seriously! Your body is amazing." "Mas você não precisa. Sério! Seu corpo é incrível.">>
<br>
<<MamaeDiz "What’s wrong, $Jogador.Nome? Don’t you want me to take care of my health?" "O que foi $Jogador.Nome? Você não quer que eu não cuide da minha saúde?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM7-MaeWorkout4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "N-no, $Jogador.RelacaoMae, um… I don’t see any problem with it, but the girls aren’t liking it." "N-não $Jogador.RelacaoMae ahm... Não vejo problema algum nisso, mas são as meninas que não estão gostando.">>
<br>
<<MamaeDiz "Well, at least now it’s two against two." "Bem, pelo menos agora são dois á dois.">>
<br>
<<PlayerDiz "But you don’t care what they think?" "Mas você não se importa com o que elas pensam?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM7-MaeWorkout5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Of course I care, but I don’t think I’m doing harm to anyone; I’m just doing good for my body. They just need to get used to it; it’s just a small change in the routine. And you don’t see any problem with it, so maybe it’s not that bad." "Claro que me importo, mas acho não acho que estou fazendo mau a ninguem, só estou fazendo o bem para meu corpo. Eeles só precisam se acostumar, é só uma pequena mudança na rotina. E você não vê problema algum nisso, então talvez não seja tão ruim.">>
<br>
<<PlayerDiz "Alright. So I’m leaving now." "Tudo bem. Então estou indo embora agora.">>
<br>
<<MamaeDiz "Okay, $Jogador.Nome, I’m really happy that you’re still supporting me." "Ok, $Jogador.Nome, estou muito feliz que você ainda está me apoiando.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM7.MissaoEstagio += 50>>
<<set $MaeM7.MissaoEstatus to "Completa">>
<<set $MaeM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.MM to true>>
<<addmins 12>>
<</button>>@@<<FundoQuartoIrmaMaisVelha>>
<<if $game.lang is 0>>
<center><h1>$IrmaVM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaVM3.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to $IrmaV.Nome's bedroom to see how she's doing, and you find her lying on the bed, deep in thought." "Você vai até o quarto da $IrmaV.Nome para ver como ela está, e a encontra deitada na cama pensativamente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-IVM3-Quarto.jpg"></center>
<br>
<<PlayerDiz "$IrmaV.Nome, how are you?" "$IrmaV.Nome, como você está?">>
<br>
<<IrmaVDiz "I'm still a bit sad about everything that happened." "Ainda estou um pouco triste com tudo o que aconteceu.">>
<br>
<<PlayerDiz "Is there anything I can do to help you feel better?" "Tem alguma coisa que eu possa fazer para você se sentir melhor?">>
<br>
<<IrmaVDiz "No, I just... I was so dedicated to the hospital, I did my best, worked late every day to show how efficient I was. But then the chief doctor fired me just because I didn’t accept his harassment." "Não, eu só... É que eu era tão dedicada ao hospital, eu fazia o meu melhor, trabalhava até tarde todos os dias para mostrar o quão eficiente eu era. Mas então o médico chefe me demite só porque eu não aceitei o assédio dele.">>
<br>
<<PlayerDiz "That can't be left like this, he can't get away with it." "Isso não pode ficar assim, ele não pode ficar impune.">>
<br>
<<IrmaVDiz "I thought about reporting him at first, but he's a very powerful and wealthy man, friends with judges, so it wouldn’t do any good!" "Pensei em denunciá-lo no começo, mas ele é um homem muito poderoso e rico, amigo de juízes, então não faria bem algum!">>
<br>
<<PlayerDiz "I’m so sorry." "Sinto muito.">>
<br>
<<IrmaVDiz "And about my ex-boyfriend who I caught cheating on me with my best friend, he’s now making a point of slandering me to all his friends." "E sobre meu ex-namorado que eu peguei me traindo com minha melhor amiga, ele agora está fazendo questão de me difamar para todos os amigos dele.">>
<br>
<<PlayerDiz "What a jerk!" "Que filho da puta!">>
<br>
<<IrmaVDiz "I never wanted this; all I wanted was for people to like me. I never realized how characterless he was. That relationship between them has been going on for a long time; I just didn’t see it." "Eu nunca quis isso, a única coisa que eu queria era que as pessoas gostassem de mim, eu nunca percebi o quão sem caráter ele era, esse relacionamento entre eles já dura muito tempo; eu simplesmente não percebi.">>
<br>
<<PlayerDiz "You're a great person, I bet you'll make new friends soon." "Você é legal, aposto que logo fará outros amigos.">>
<br>
<<IrmaVDiz "I don't think so; I’ve always been the nerd in school. The only people who talked to me were my... ex and my ex-friend." "Acho que não, eu sempre fui o nerd da escola, as únicas pessoas que falavam comigo eram meu... ex e minha ex-amiga.">>
<br>
<<PlayerDiz "You're beautiful; you'll soon find a guy ten times better than him." "Você é bonita, logo vai arrumar um cara 10 vezes melhor que ele.">>
<br>
<<IrmaVDiz "Maybe, but I just want to be alone for a while." "Talvez, mas eu só quero ficar sozinha por um tempo.">>
<br>
<<PlayerDiz "But do you feel any better now?" "Mas você já se sente melhor?">>
<br>
<<IrmaVDiz "Um, who would have thought that I'm the nurse here and you're the one healing my wounds." "Ahm, quem diria que eu sou a enfermeira aqui e você é quem está curando minhas feridas.">>
<br>
<<Narrador "You both laugh." "Vocês dois riem.">>
<br>
<<PlayerDiz "If you want to talk, you know where to find me." "Se quiser conversar, sabem onde me encontrar.">>
<br>
<<IrmaVDiz "You hug each other and leave $IrmaV.Nome's bedroom." "Vocês se abraçam e saem do quarto de $IrmaV.Nome.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM3.MissaoEstagio += 90>>
<<set $IrmaVM3.MissaoEstatus to "Completa">>
<<set $IrmaVM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
IVM3 - Ainda estou triste
Kimmy segura uma câmera e ajusta o foco.
Kimmy: Bem, as coisas têm sido um pouco difíceis ultimamente.
Ela solta um suspiro profundo.
Kimmy: Como já tinha dito antes, eu trabalhei duro no hospital. Eu sempre me dediquei completamente, ficava até tarde, tentando mostrar que eu era uma enfermeira eficiente. Mas tudo isso desmoronou quando fui demitida... só porque recusei me submeter ao assédio do médico chefe.
Ela olha para baixo, claramente abalada.
Kimmy: Eu pensei em denunciar, mas... ele é um homem poderoso. Tem amigos em lugares altos, juízes que provavelmente iriam ignorar a minha voz. É tão desanimador sentir que você não pode lutar contra a injustiça.
Ela faz uma pausa, respirando fundo, antes de continuar
Kimmy: E se isso não bastasse, meu ex-namorado...
Ela ri amargamente.
Kimmy: Ele decidiu me trair com a minha melhor amiga. E agora, para piorar, ele está tentando me difamar para todos os amigos dele. Eu nunca imaginei que ele pudesse ser tão sem caráter. Agora, eu me sinto tão sozinha.
Kimmy: Mas, pelo menos minha familia está junto comigo. Hoje o Lucas foi um grande apoio pra mim. Ele me disse que sou bonita e que, eventualmente, vou encontrar pessoas que realmente se importam comigo. Ele até disse que vou encontrar um cara muito melhor.
Ela sorri levemente.
Kimmy: Mas, sinceramente, agora eu só quero ficar sozinha por um tempo. Refletir um pouco, e tentar me reestruturar...
Ela desliga a câmera, seu semblante é uma mistura de tristeza e esperança.
IVM4 - Andar Com Minha Irmã
Narrador: Você está na sala assistindo TV, quando sua irmã Kimmy chega.
Kimmy: Oi Lucas, pensei no que você me disse e... pensei que poderíamos dar uma volta.
Lucas: Acho que é uma ótima ideia, aonde você quer ir?
Kimmy: Ahm, que tal uma volta no parque?
Lucas: Legal, vamos agora?
Kimmy: Vamos, acho que vai me fazer bem.
Narrador: Você e sua irmã Kimmy estão dando uma volta relaxante no parque. O dia está quente e ensolarado.
Lucas: Então Kimmy, como você está se sentindo agora que saiu de casa um pouco para tomar um ar fresco?
Narrador: Você e sua irmã Kimmy estão dando uma volta relaxante no parque. O dia está quente e ensolarado.
Lucas: Então Kimmy, como você está se sentindo agora que saiu de casa um pouco para tomar um ar fresco?
Kimmy: Ah, muito melhor agora.
Kimmy: Muito obrigada por estar lá por mim em um momento tão difícil.
Lucas: Não fui só eu, a mamãe e Alli também estão com por você o tempo todo.
Kimmy: Sim, eu agradeço a você e mamãe e ah... olha lá.
Narrador: Kimmy aponta para uma barraca de sorvete.
Kimmy: Você pode me comprar um sorvete?
Narrador: Você vira pra ela cruzando os braços.
Lucas: Ok, me dê o dinheiro.
Kimmy: É que eu não tenho dinheiro agora, você pode pagar por mim?
Lucas: Ah, eu não sei, você não queria me comprar sorvete naquele dia.
Narrador: Kimmy coloca os dois dedos na testa e diz.
Kimmy: Eu sou Kimmy Ward e quero comprar um sorvete para minha linda irmã...
Narrador: Você a interrompe rindo, ela ri também.
Lucas: Ok, ok, eu vou pegar um sorvete para você, você espera aqui.
Narrador: Você vai até a barraca de sorvete, compra um pra ela e um pra você. Depois de pagar os sorvetes, uma lhe chama a atenção.
Mulher no Parque: Ei cara, você pode me dizer como eu estou?
Lucas: Como assim? Você quer dizer como eu estou?
Mulher no Parque: Sim, sim, como eu estou?
Narrador: Ela está muito bem arrumada, usando uma camisa social, e um short curto branco, tem cabelo channel e olhos verdes.
Lucas: Bem, ao mesmo tempo que parece formal, parece casual.
Mulher no Parque: Essa era a intenção, meu namorado gosta assim.
Lucas: O quê?
Mulher no Parque: Bom, até mais, garoto.
Pensamento do Lucas: Mano... quem é essa garota... que conversa estranha.
Narrador: Kimmy vai até você.
Lucas: Ei Kimmy, aqui está seu sorvete.
Kimmy: Obrigada, e ahm... o que aquela garota queria com você?
Lucas: Não sei, ela perguntou se estava bem e que encontraria o namorado em uma hora e...
Narrador: Kimmy fica muito brava.
Kimmy: Aquela vagabunda está namorando com ele!
Lucas: O que você quer dizer? Você a conhece?
Kimmy: Sim, aquela vagabunda é Adriana, minha ex-melhor amiga que eu peguei com o canalha do meu ex.
Lucas: Então quando ela disse que ia encontrar o namorado...
Kimmy: Aqueles canalhas estão namorando!!!
Narrador: Grita, Kimmy no meio do parque, algumas pessoas param e olham para vocês.
Lucas: Kimmy ahm...
Kimmy: Lucas, vamos, por favor, não estou me sentindo bem.
Lucas: Ahm... então vamos.
Narrador: Você acompanha Kimmy até o quarto dela.
Lucas: Kimmy não deixe, aquela mina te abalar.
Kimmy: Me deixe em paz por um tempo, por favor.
Lucas: Kimmy eu...
Kimmy: Não, Lucas, eu agradeço sua ajuda, mas eu realmente preciso ficar sozinha por um tempo.
Kimmy: Nós conversamos mais tarde.
Lucas: Ah... então tá... fica bem.
Narrador: Ela se fecha no quarto.<<FundoCasaSala>>
<<if $game.lang is 0>>
<center><h1>$IrmaVM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaVM4.MissaoNomePTBR</h1></center>
<</if>>
<<if lastVisited("SuaCasa_Sala") is 1>> /*=======================*/
<<Narrador "You are in the living room watching TV when your $Jogador.RelacaoIrmaV $IrmaV.Nome arrives." "Você está na sala assistindo TV, quando sua $Jogador.RelacaoIrmaV $IrmaV.Nome chega.">>
<div id="container">
<div id="monitor">
<div id="monitorscreen">
<center><video id="programaTV" autoplay><source src="content/locations/casa/sala/tv/Tv-RF1.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<<elseif lastVisited("SuaCasa_Seu_quarto") is 1>> /*=============*/
<<Narrador "You're in your bedroom playing something on the computer when your $Jogador.RelacaoIrmaV $IrmaV.Nome arrives." "Você está no seu quarto jogando alguma coisa no computador quando sua $Jogador.RelacaoIrmaV $IrmaV.Nome chega.">>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Csgo-1.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<</if>> /*=======================================================*/
<br>
<<IrmaVDiz "Hey $Jogador.Nome, I thought about what you said and... I thought we could go for a walk." "Oi $Jogador.Nome, pensei no que você me disse e... pensei que poderíamos dar uma volta.">>
<br>
<<PlayerDiz "I think that's a great idea, where do you want to go?" "Acho que é uma ótima ideia, aonde você quer ir?">>
<br>
<<Narrador "Um, how about a stroll in the park?" "Ahm, que tal uma volta no parque?">>
<br>
<<PlayerDiz "Cool, shall we go now?" "Legal, vamos agora?">>
<br>
<<Narrador "Let's go, I think it will do me good." "Vamos, acho que vai me fazer bem.">>
<br>
@@.btnUI;<<button [[Continue|IVM4 parte 2 - Andar Com Minha Irmã]]>>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<addmins 3>>
<</button>>@@
<<FundoParque>>
<<Narrador "You and your $Jogador.RelacaoIrmaV $IrmaV.Nome are taking a relaxing walk in the park. The day is warm and sunny." "Você e sua $Jogador.RelacaoIrmaV $IrmaV.Nome estão dando uma volta relaxante no parque. O dia está quente e ensolarado.">>
<br>
<<PlayerDiz "So $IrmaV.Nome, how are you feeling now that you’ve stepped out of the house for some fresh air?" "Então $IrmaV.Nome, como você está se sentindo agora que saiu de casa um pouco para tomar um ar fresco?">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Parque3.jpg"></center>
<</switch>>
<br>
<<IrmaVDiz "Ah, much better now. Thank you so much for being there for me during such a tough time." "Ah, muito melhor agora. Muito obrigada por estar lá por mim em um momento tão difícil.">>
<br>
<<PlayerDiz "It wasn’t just me; $Jogador.RelacaoMae and $IrmaN.Nome are also here for you all the time." "Não fui só eu; a $Jogador.RelacaoMae e $IrmaN.Nome também estão com por você o tempo todo.">>
<br>
<<IrmaVDiz "Yes, I appreciate you and $IrmaV.RelacaoMae, and oh... look over there." "Sim, eu agradeço a você e $IrmaV.RelacaoMae e ah... olha lá.">>
<br>
<<Narrador "$IrmaV.Nome points to an ice cream stand." "$IrmaV.Nome aponta para uma barraca de sorvete.">>
<br>
<<IrmaVDiz "Can you buy me an ice cream?" "Você pode me comprar um sorvete?">>
<br>
<<Narrador "You turn to her, crossing your arms." "Você vira pra ela cruzando os braços.">>
<br>
<<PlayerDiz "Okay, give me the money." "Ok, me dê o dinheiro.">>
<br>
<<IrmaVDiz "The thing is, I don’t have any money right now, can you pay for me?" "É que eu não tenho dinheiro agora, você pode pagar por mim?">>
<br>
<<PlayerDiz "Ah, I don’t know, didn’t you want to buy me ice cream the other day?" "Ah, eu não sei, você não queria me comprar sorvete naquele dia.">>
<br>
<<Narrador "$IrmaV.Nome puts two fingers to her forehead and says." "$IrmaV.Nome coloca os dois dedos na testa e diz.">>
<br>
<<IrmaVDiz "I am $IrmaV.Nome Ward and I want to buy an ice cream for my lovely $Jogador.RelacaoIrmaV..." "Eu sou $IrmaV.Nome Ward e quero comprar um sorvete para minha linda $Jogador.RelacaoIrmaV...">>
<br>
<<Narrador "You interrupt her, laughing; she laughs too." "Você a interrompe rindo, ela ri também.">>
<br>
<<PlayerDiz "Okay, okay, I’ll get you an ice cream, you wait here." "Ok, ok, eu vou pegar um sorvete para você, você espera aqui.">>
<br>
<<Narrador "You walk over to the ice cream stand, buy one for her and one for yourself. After paying for the ice creams, one catches your attention." "Você vai até a barraca de sorvete, compra um pra ela e um pra você. Depois de pagar os sorvetes, uma lhe chama a atenção.">>
<br>
<<AdrianaDiz "Hey there, can you tell me how I look?" "Ei cara, você pode me dizer como eu estou?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/adriana/images/IVM4-Adriana-Parque.jpg"></center>
<br>
<<PlayerDiz "What do you mean? How I look?" "Como assim? Como eu estou?">>
<br>
<<AdrianaDiz "Yes, yes, how do I look?" "Sim, sim, como eu estou?">>
<br>
<<Narrador "She is very well-dressed, wearing a button-up shirt and short white shorts, with a bob hairstyle and green eyes." "Ela está muito bem arrumada, usando uma camisa social, e um short curto branco, tem cabelo channel e olhos verdes.">>
<br>
<<PlayerDiz "Well, it’s formal yet casual at the same time." "Bem, ao mesmo tempo que parece formal, parece casual.">>
<br>
<<AdrianaDiz "That was the intention; my boyfriend likes it this way." "Essa era a intenção, meu namorado gosta assim.">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
<<AdrianaDiz "Well, see you later, kid." "Bom, até mais, garoto.">>
<br>
<<Reflex "Man... who is this girl... what a strange conversation." "Mano... quem é essa garota... que conversa estranha.">>
<br>
<<Narrador "As soon as the woman leaves, $IrmaV.Nome approaches you." "Assim que a mulher vai embora $IrmaV.Nome se aproxima de você.">>
<br>
@@.btnUI;<<button [[Continue|IVM4 parte 3 - Andar Com Minha Irmã]]>>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<addmins 25>>
<</button>>@@<<FundoParque>>
<<PlayerDiz "Hey $IrmaV.Nome, here’s your ice cream." "Ei $IrmaV.Nome, aqui está seu sorvete.">>
<br>
<<IrmaVDiz "Thanks, and um... what did that girl want with you?" "Obrigada, e ahm... o que aquela garota queria com você?">>
<br>
<<PlayerDiz "I don’t know, she asked how she looked and that she’d meet her boyfriend in an hour and..." "Não sei, ela perguntou se estava bem e que encontraria o namorado em uma hora e...">>
<br>
<<Narrador "$IrmaV.Nome gets really mad." "$IrmaV.Nome fica muito brava.">>
<br>
<<IrmaVDiz "That jerk is dating her!" "Aquela vagabunda está namorando com ele!">>
<br>
<<PlayerDiz "What do you mean? Do you know her?" "O que você quer dizer? Você a conhece?">>
<br>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Yes, that bitch is <<textbox "$Adriana.Nome" "Dezarae" $Adriana.Nome>>, my ex-best friend whom I caught with the scoundrel of my ex.
<<elseif $game.lang is 1>>
Sim, aquela vagabunda é <<textbox "$Adriana.Nome" "Dezarae" $Adriana.Nome>>, minha ex-melhor amiga que eu peguei com o canalha do meu ex.
<</if>>
</div>
<br>
<<PlayerDiz "So when she said she was going to meet her boyfriend..." "Então quando ela disse que ia encontrar o namorado...">>
<br>
<<IrmaVDiz "Those scoundrels are dating!!!" "Aqueles canalhas estão namorando!!!">>
<br>
<<Narrador "$IrmaV.Nome shouts in the middle of the park, and some people stop and look at you." "Berra $IrmaV.Nome no meio do parque, algumas pessoas param e olham para vocês.">>
<br>
<<PlayerDiz "$IrmaV.Nome, um..." "$IrmaV.Nome ahm...">>
<br>
<<IrmaVDiz "$Jogador.Nome, let’s go, please, I’m not feeling well." "$Jogador.Nome, vamos, por favor, não estou me sentindo bem.">>
<br>
<<PlayerDiz "Um... okay, let’s go." "Ahm... então vamos.">>
<br>
@@.btnUI;<<button [[Continue|IVM4 parte 4 - Andar Com Minha Irmã]]>>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<addmins 30>>
<</button>>@@<<FundoQuartoIrmaMaisVelha>>
<<Narrador "You walk $IrmaV.Nome to her bedroom." "Você acompanha $IrmaV.Nome até o quarto dela.">>
<br>
<<PlayerDiz "$IrmaV.Nome, don’t let that girl get to you." "$IrmaV.Nome não deixe, aquela mina te abalar.">>
<br>
<<IrmaVDiz "Please leave me alone for a while." "Me deixe em paz por um tempo, por favor.">>
<br>
<<PlayerDiz "$IrmaV.Nome, I..." "$IrmaV.Nome eu...">>
<br>
<<IrmaVDiz "No, $Jogador.Nome, I appreciate your help, but I really need to be alone for a bit." "Não, $Jogador.Nome, eu agradeço sua ajuda, mas eu realmente preciso ficar sozinha por um tempo.">>
<br>
<<IrmaVDiz "We’ll talk later." "Nós conversamos mais tarde.">>
<br>
<<PlayerDiz "Ah... okay... take care." "Ah... então tá... fica bem.">>
<br>
<<Narrador "She shuts herself in her bedroom." "Ela se fecha no quarto.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<set $IrmaVM4.MissaoEstatus to "Completa">>
<<set $IrmaVM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@<<FundoQuartoIrmaMaisNova>>
<<if $game.lang is 0>>
<center><h1>$IrmaNM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaNM3.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to your $Jogador.RelacaoIrmaN $IrmaN.Nome's bedroom." "Você vai para o quarto da sua $Jogador.RelacaoIrmaN $IrmaN.Nome.">>
<br>
<<PlayerDiz "$IrmaN.Nome, what are you going to..." "$IrmaN.Nome, o que você vai...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM3-IrmaN-Nude.jpg"></center>
<br>
<<IrmaNDiz "$Jogador.Nome, get out of here, I'm going to change!" "$Jogador.Nome, sai daqui, eu vou me trocar!">>
<br>
<<Narrador "She closes the door in your face." "Ela fecha a porta na sua cara.">>
<br>
<<PlayerDiz "Uh... sorry." "Ahm... me desculpe.">>
<br>
<<Reflex "Wow, my $Jogador.RelacaoIrmaN has a nice body." "Nossa, minha $Jogador.RelacaoIrmaN tem um corpo bonito.">>
<br>
<<Narrador "A few minutes pass, and then $IrmaN.Nome opens the door and calls you. So you go to her bedroom." "Alguns minutos se passam e então $IrmaN.Nome abre a porta e te chama. Então você vai para o quarto dela.">>
<br>
<<IrmaNDiz "$Jogador.Nome, please knock before entering." "$Jogador.Nome, por favor, bata na porta antes de entrar.">>
<br>
<<PlayerDiz "Sorry... but what are you wearing?" "Desculpe... mas que roupa é essa?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM3-irma2-dress.jpg"></center>
<br>
<<IrmaNDiz "Do you like it? I'm going to wear it on my date with $Valentao.Nome tonight." "Você gostou? Vou usar no meu encontro com $Valentao.Nome hoje à noite.">>
<br>
<<PlayerDiz "What? But it's tonight?!" "O quê? Mas é hoje à noite?!">>
<br>
<<IrmaNDiz "Yes, he finally asked me out." "Sim, ele finalmente me chamou para sair.">>
<br>
<<Reflex "What a jerk! He shouldn't be asking her out, it should be the other way around." "Que filho da puta! Ele não deveria chamá-la para sair, deveria ser o contrário.">>
<br>
<<PlayerDiz "And you're going dressed like that?" "E você vai vestida assim?">>
<br>
<<IrmaNDiz "Yeah. Why? Is there is a problem?" "É. Por quê? Algum problema?">>
<br>
<<PlayerDiz "For starters, that's an extremely short dress!" "Pra começar, é um vestido extremamente curto!">>
<br>
<<IrmaNDiz "Oh, come on, $Jogador.Nome!" "Ah, qual é, $Jogador.Nome!">>
<br>
<<PlayerDiz "And look at that neckline, you look like an escort!" "E olha esse decote, você tá parecendo uma acompanhante de luxo!">>
<br>
<<IrmaNDiz "Sorry $Jogador.Nome, but he asked me to wear something provocative." "Desculpa $Jogador.Nome, mas ele me pediu pra ir com roupas provocantes.">>
<br>
<<Reflex "Of course he asked that!" "Eh claro que ele pediu isso!">>
<br>
<<PlayerDiz "Why don't you see that he's a jerk who just wants to sleep with you?" "Por que você não vê que ele é um canalha que só quer transar com você?">>
<br>
<<IrmaNDiz "Oh, $Jogador.Nome, shut up, you definitely don't know what you're talking about! Now, excuse me, I have to go because we're walking." "Ah, $Jogador.Nome, cala a boca, você definitivamente não sabe do que está falando! Agora com licença, eu já tenho que ir agora porque estamos andando.">>
<br>
<<PlayerDiz "Walking, why? Why don't you take a taxi?" "Andando, por quê? Por que você não pega um táxi?">>
<br>
<<IrmaNDiz "Because I need to save money since this time I'm paying the bill." "Porque eu tenho que juntar dinheiro porque dessa vez eu vou pagar a conta.">>
<br>
<<PlayerDiz "Like this? You're going to pay the bill?" "Assim? Você vai pagar a conta?">>
<br>
<<IrmaNDiz "The restaurant bill? Yes! We agreed that I would pay this time, and he'd pay next time." "A conta do restaurante? Sim! Combinamos que eu pagaria a conta dessa vez e ele pagaria na próxima.">>
<br>
<<Reflex "For such a smart girl, she's making the dumbest decisions I've ever seen." "Para uma garota tão inteligente, ela está tomando as decisões mais idiotas que já vi.">>
<br>
<<PlayerDiz "$IrmaN.Nome, how can you be so naive?" "$IrmaN.Nome, como você pode ser tão inocente?">>
<br>
<<IrmaNDiz "Oh, $Jogador.Nome, stop trying to treat me like a child, I'm tired of it. Now I need to go. When I get back, I'll tell you how it went." "Oh $Jogador.Nome, pare de tentar me tratar como uma criança, estou cansada disso. Agora preciso ir. Quando eu voltar, te conto como foi.">>
<br>
<<Narrador "She walks past you and heads straight out the front door of your house, going to her date with $Valentao.Nome." "Ela passa por você e entra direto pela porta da frente da sua casa, indo em direção ao seu encontro com $Valentao.Nome.">>
<br>
<<Reflex "$Valentao.Nome won't keep our agreement! How could I think I could trust him? How foolish I was." "$Valentao.Nome não vai cumprir nosso acordo! Como eu poderia pensar que poderia confiar nele. Como eu fui idiota.">>
<br>
@@.btnUI;<<button [[Continue|INM3 parte 2 - A Bela e o Bruto. Parte I]]>>
<<set $IrmaNM3.MissaoEstagio += 50>>
<<addmins 160>>
<</button>>@@<<FundoQuartoIrmaMaisNova>>
<<Narrador "Hours later you see that your $Jogador.RelacaoIrmaN has returned from her date with $Valentao.Nome. She went to her bedroom to change clothes." "Horas depois você vê que sua $Jogador.RelacaoIrmaN chegou do encontro que teve com $Valentao.Nome. Ela foi para o quarto para trocar de roupa.">>
<br>
<<Narrador "At this time you remember to knock on the door." "Desta vez você se lembra de bater na porta.">>
<br>
<<PlayerDiz "$IrmaN.Nome, can we talk?" "$IrmaN.Nome, podemos conversar?">>
<br>
<<IrmaNDiz "You can come in." "Você pode entrar.">>
<br>
<<PlayerDiz "So, how was the date?" "Então, como foi o encontro?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM3-irma2-dress.jpg"></center>
<br>
<<IrmaNDiz "Hmm... it was weird." "Hum... foi estranho.">>
<br>
<<PlayerDiz "I told you! I told you not to trust that guy." "Eu disse! Eu disse para você não confiar naquele cara.">>
<br>
<<IrmaNDiz "But it's not for the reason you were talking about." "Mas não é pelo mesmo motivo que você estava falando.">>
<br>
<<PlayerDiz "Oh, really? Then why was it weird?" "Ah, é? Então por que foi estranho?">>
<br>
<<IrmaNDiz "I don't know, he doesn't seem the same to me as when I saw him at school." "Não sei, ele não parece o mesmo para mim quando o vi na escola.">>
<br>
<<PlayerDiz "Why?" "Por quê?">>
<br>
<<IrmaNDiz "He seemed kind of shy to me, you know. Or a bit nervous." "Ele parecia meio tímido para mim, sabe. Ou um pouco nervoso.">>
<br>
<<IrmaNDiz "I tried to make him feel comfortable, but... it seems like he didn't even want to be there with me." "Tentei fazê-lo se sentir confortável, mas... parece que ele nem queria estar lá comigo.">>
<br>
<<PlayerDiz "I told $IrmaN.Nome that this guy pretends to be what he isn't, he acts tough in front of others, but deep down he's a coward." "Eu disse a $IrmaN.Nome que esse cara finge ser o que não é, ele se faz de macho na frente dos outros, mas no fundo ele é um covarde.">>
<br>
<<IrmaNDiz "No, no, it can't be! I think I'll give him another chance." "Não, não, não pode ser! Acho que vou dar outra chance a ele.">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
<<Reflex "Oh, it can't be!" "Ah, não é possível!">>
<br>
<<IrmaNDiz "Maybe he was embarrassed to see a woman like me and couldn't react." "Talvez ele tenha ficado envergonhado de ver uma mulher como eu e não conseguiu reagir.">>
<br>
<<Reflex "Oh, my God! No!" "Oh, meu Deus! Não!">>
<br>
<<IrmaNDiz "I think I should schedule another date with him to make things better." "Acho melhor marcar outro encontro com ele para melhorar as coisas.">>
<br>
<<PlayerDiz "$IrmaN.Nome, please listen to what you're saying... he clearly doesn't want you, so you'd better stop this..." "$IrmaN.Nome, por favor, ouça o que você está dizendo... ele claramente não quer você, então é melhor você parar com isso...">>
<br>
<<IrmaNDiz "$Jogador.Nome, please, don't try to fool me. Now go away, please." "$Jogador.Nome, por favor, não tente me enganar. Agora vá embora, por favor.">>
<br>
<<IrmaNDiz "Oh, and I forgot to tell him, so tomorrow, please go to him and say that we'll have another date soon, okay?" "Ah, e eu esqueci de dizer a ele, então amanhã, por favor, vá até ele amanhã e diga que teremos um novo encontro em breve, ok?">>
<br>
<<Narrador "$IrmaN.Nome locks herself in the bedroom." "$IrmaN.Nome se tranca no quarto.">>
<br>
<<Reflex "Oh my God, how is this possible! Now this..." "Oh meu Deus, como é possível! Mais essa agora...">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM3.MissaoEstagio += 50>>
<<set $IrmaNM3.MissaoEstatus to "Completa">>
<<set $IrmaNM4.MissaoEstatus to "Ativa">>
<<set $QuestWait.INM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 25>>
<</button>>@@
<<FundoRefeitorio>>
<<if $game.lang is 0>>
<center><h1>$IrmaNM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaNM4.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You are at the cafeteria when your $Jogador.RelacaoIrmaN $IrmaN.Nome shows up to ask you for something." "Você está ao refeitório quando sua $Jogador.RelacaoIrmaN $IrmaN.Nome aparece para pedir algo a você.">>
<br>
<<IrmaNDiz "Hey $Jogador.Nome. Can you please find $Valentao.Nome to ask him when we're going out again?" "Ei $Jogador.Nome. Você pode, por favor, encontrar $Valentao.Nome para perguntar a ele quando vamos sair de novo?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaV-Escola1.jpg"></center>
<br>
<<PlayerDiz "$IrmaN.Nome, not this again! Forget about that guy!" "$IrmaN.Nome, de novo com isso! Esqueça esse cara!">>
<br>
<<IrmaNDiz "You need to help me, he must be with his friends. Oh, and also ask him to give me his phone number, I forgot to ask for it yesterday." "Você precisa me ajudar, ele deve estar com os amigos. Ah, e também peça para ele me dar o número de telefone dele, esqueci de pedir isso ontem.">>
<br>
<<Narrador "You turn around and head towards $Valentao.Nome." "Você dá meia volta e vai em direção ao $Valentao.Nome.">>
<br>
<<Reflex "I need to think of something to make her stop with this, as if it wasn't humiliating enough to have to offer my $Jogador.RelacaoIrmaN to someone, I have to offer her to $Valentao.Nome." "Eu preciso pensar em alguma coisa pra fazer ela parar com isso, como se já não fosse humilhante o suficiente ter que oferecer minha $Jogador.RelacaoIrmaN pra alguém, tenho que ofererecer ela para o $Valentao.Nome.">>
<br>
<<Narrador "You leave the cafeteria and start looking for $Valentao.Nome around the school." "Você sai do refeitório e vai procurar $Valentao.Nome pela escola.">>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 2 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 5>>
<</button>>@@<<FundoRefeitorio>>
<<Narrador "You go up to $Valentao.Nome and his gang and ask to talk to him; he momentarily steps away from his group and comes to you." "Você vai até $Valentao.Nome e sua gangue e pede para conversar com ele, ele momentaneamente se afasta do seu grupo e vai até você.">>
<br>
<<ValenDiz "What do you want?" "O que você quer?">>
<br>
<<PlayerDiz "Unfortunately, my $Jogador.RelacaoIrmaN still wants to date you." "Infelizmente minha $Jogador.RelacaoIrmaN ainda quer namorar você.">>
<br>
<<ValenDiz "HAHA, they like me anyway." "HAHA, eles gostam de mim de qualquer maneira.">>
<br>
<<PlayerDiz "And what about this story of you paying for this dinner and I'll pay for the next one?" "E qual é essa história de você me paga esse jantar e eu pago o próximo.">>
<br>
<<ValenDiz "You told me how I should act with your $Jogador.RelacaoIrmaN, I did what you asked! So that was my payment, free food." "Você disse como eu deveria agir com sua $Jogador.RelacaoIrmaN, eu fiz o que você pediu! Então esse foi meu pagamento, comida grats.">>
<br>
<<PlayerDiz "And anyway, now you're going to have to pay because she wants another date." "E de qualquer forma agora você vai ter que pagar porque ela quer outro encontro.">>
<br>
<<ValenDiz "Forget it, I'm not doing this anymore." "Esquece, eu não vou mais fazer isso.">>
<br>
<<PlayerDiz "Listen here, you..." "Escuta aqui, seu...">>
<br>
<<ValenDiz "No! You listen here!" "Não! Escuta aqui você!">>
<br>
<<Narrador "$Valentao.Nome violently pokes you in the chest." "$Valentao.Nome coloca o dedo violentamente no peito.">>
<br>
<<ValenDiz "That’s all your problem! It's your $Jogador.RelacaoIrmaN! Don't bother me with this! Besides, I already fulfilled the deal, I went on a date with her, acted like a eunuch, committed, now don't bother me anymore!" "Isso é tudo problema seu! É sua $Jogador.RelacaoIrmaN! Não me incomode com isso! Além disso eu já cumpri o combinado, fui no encontro com ela, agi feito um castrado, me comprometi, agora você não me incomoda mais!">>
<br>
<<PlayerDiz "But what am I going to do with my $Jogador.RelacaoIrmaN?" "Mas o que eu vou fazer com a minha $Jogador.RelacaoIrmaN?">>
<br>
<<ValenDiz "That's your problem! Sort her out! If you can't handle her, then call me, and I'll handle her! I'll put out her fire the best way I know." "Isso é problema seu! Dá um jeito nela! Se você não conseguir, aí me chama, então eu dou um jeito nela! Apago o fogo do rabo dela da maneira que sei melhor.">>
<br>
<<Reflex "Oh, you did not just say that! You bastard!" "Ah, você não disse isso! Seu filho da puta!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Punch this motherfucker|INM4 parte 3 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<set $Aleatorio2 to random(10)>>
<<addmins 7>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Dê um soco neste filho da puta|INM4 parte 3 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<set $Aleatorio2 to random(10)>>
<<addmins 7>>
<</button>>@@
<</if>>
<<FundoRefeitorio>>
<<Narrador "You can't hold back and punch $Valentao.Nome with all your strength." "Você não se contém e dá um soco em $Valentao.Nome com toda a sua força.">>
<br>
/*===================================================================*/
<<if ($Jogador.Fitness - $Aleatorio2) lt 30 and ($Jogador.Fitness - $Aleatorio2) gte 0>>
/*===================================================================*/
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/soco-fraco.mp4" type="video/mp4"></video></center>
<br>
<<ValenDiz "Wow! Is that all you've got?" "Nossa! É só isso que você consegue?">>
<br>
<<PlayerDiz "Oh, my God." "Oh, meu Deus.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/valentao/videos/soco-na-cara2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Valentao.Nome punches you in the face, knocking you to the ground." "$Valentao.Nome te dá um soco na cara que te joga no chão.">>
<br>
<<GastonDiz "What's going on here?" "O que está acontecendo aqui?">>
<br>
<<Narrador "The commotion was so big that it caught $Gaston.Nome's attention, and he came over to see what was happening." "A confusão foi tão grande que chamou a atenção de $Gaston.Nome, que veio até vocês para ver o que está acontecendo.">>
<br>
<<ValenDiz "What happened, $Gaston.Nome, is that this guy attacked me for no reason, I just struck back." "Acontece $Gaston.Nome, é que esse cara me atacou sem motivo, eu só dei o troco.">>
<br>
<<PlayerDiz "Just stay away from my $Jogador.RelacaoIrmaN, you psychopath." "Só fique longe da minha $Jogador.RelacaoIrmaN, seu psicopata.">>
<br>
<<Narrador "You say while lying on the ground, slightly dizzy." "Você diz enquanto está no chão um pouco tonto.">>
<br>
<<GastonDiz "Come with me! Let's go to the vice-principal!" "Vem comigo! Vamos até o vice-diretor!">>
<br>
<<Narrador "$Gaston.Nome grabs you by the arm and leads you to the principal's office while $Valentao.Nome stays behind, and you watch him gloat. Everyone in the cafeteria witnessed the scene; thankfully, $IrmaN.Nome wasn't there." "$Gaston.Nome te pega pelo braço até a sala do diretor enquanto $Valentao.Nome fica para trás, você o observa se vangloriando. Todos no refeitório assistiram a cena, ainda bem que $IrmaN.Nome não estava lá.">>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif ($Jogador.Fitness - $Aleatorio2) lt 60 and ($Jogador.Fitness - $Aleatorio2) gte 30>>
/*===================================================================*/
<center><video id="videos" autoplay loop><source src="content/characters/player/videos/soco-medio.mp4" type="video/mp4"></video></center>
<br>
<<ValenDiz "Wow! Your punch is strong!" "Ual! Seu soco é forte!">>
<br>
<<PlayerDiz "Oh, my God." "Oh, meu Deus.">>
<br>
<<ValenDiz "But it's not as strong as mine..." "Mas não é tão forte quanto o meu...">>
<br>
<center><video id="videos" autoplay loop><source src="content/characters/valentao/videos/soco-na-cara2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Valentao.Nome punches you in the face, knocking you to the ground." "$Valentao.Nome te dá um soco na cara que te joga no chão.">>
<br>
<<GastonDiz "What's going on here?" "O que está acontecendo aqui?">>
<br>
<<Narrador "The commotion was so big that it caught $Gaston.Nome's attention, and he came over to see what was happening." "A confusão foi tão grande que chamou a atenção de $Gaston.Nome, que veio até vocês para ver o que está acontecendo.">>
<br>
<<ValenDiz "What happened, $Gaston.Nome, is that this guy attacked me for no reason, I just struck back." "Acontece $Gaston.Nome, é que esse cara me atacou sem motivo, eu só dei o troco.">>
<br>
<<PlayerDiz "Just stay away from my $Jogador.RelacaoIrmaN, you psychopath." "Só fique longe da minha $Jogador.RelacaoIrmaN, seu psicopata.">>
<br>
<<Narrador "You say while lying on the ground, slightly dizzy." "Você diz enquanto está no chão um pouco tonto.">>
<br>
<<GastonDiz "Come with me! Let's go to the vice-principal!" "Vem comigo! Vamos até o vice-diretor!">>
<br>
<<Narrador "$Gaston.Nome grabs you by the arm and leads you to the principal's office while $Valentao.Nome stays behind, and you watch him gloat. Everyone in the cafeteria witnessed the scene; thankfully, $IrmaN.Nome wasn't there." "$Gaston.Nome te pega pelo braço até a sala do diretor enquanto $Valentao.Nome fica para trás, você o observa se vangloriando. Todos no refeitório assistiram a cena, ainda bem que $IrmaN.Nome não estava lá.">>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif ($Jogador.Fitness - $Aleatorio2) lt 85 and ($Jogador.Fitness - $Aleatorio2) gte 60>>
/*===================================================================*/
<center><video id="videos" autoplay loop><source src="content/characters/player/videos/soco-forte.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You knock $Valentao.Nome down with your punch, and he cries out in pain and surprise." "Você derruba $Valentao.Nome com seu soco que grita de dor e surpresa.">>
<br>
<<ValenDiz "Ouch! Damn!" "Ai! Caralho!">>
<br>
<<GastonDiz "What's going on here?" "O que está acontecendo aqui?">>
<br>
<<Narrador "The commotion was so big that it caught $Gaston.Nome's attention, and he came over to see what was happening." "A confusão foi tão grande que chamou a atenção de $Gaston.Nome, que veio até você para ver o que está acontecendo.">>
<br>
<<ValenDiz "What happened, $Gaston.Nome, is that this guy attacked me for no reason." "Acontece que $Gaston.Nome é que esse cara me agrediu sem motivo.">>
<br>
<<PlayerDiz "Stay away from my $Jogador.RelacaoIrmaN, you psychopath." "Fica longe da minha $Jogador.RelacaoIrmaN, seu psicopata.">>
<br>
<<GastonDiz "Come with me! Let's go to the vice-principal!" "Vem comigo! Vamos até o vice-diretor!">>
<br>
<<Narrador "$Gaston.Nome takes you by the arm to the principal's office while $Valentao.Nome stays behind." "$Gaston.Nome te leva pelo braço até a sala do diretor enquanto $Valentao.Nome fica para trás.">>
<br>
<<ValenDiz "Alright, $Jogador.Nome, I’ll stay away from her." "Tudo bem $Jogador.Nome, eu fico longe dela.">>
<br>
<<Narrador "Everyone in the cafeteria watched the scene with admiration; thankfully, $IrmaN.Nome wasn't there." "Todos no refeitório assistiram à cena com admiração, ainda bem que $IrmaN.Nome não estava lá.">>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif ($Jogador.Fitness - $Aleatorio2) gte 85 and ($Jogador.Fitness - $Aleatorio2) lte 100>>
/*===================================================================*/
<center><video id="videos" autoplay loop><source src="content/characters/player/videos/soco-de-virar-a-cabeça.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Your punch resets $Valentao.Nome's brain. He falls hard to the ground." "O soco seu reinicia o cérebro de $Valentao.Nome. Ele cai com força no chão.">>
<br>
<<GastonDiz "What's going on here?" "O que está acontecendo aqui?">>
<br>
<<Narrador "The commotion was so big that it caught $Gaston.Nome's attention, and he came over to see what was happening." "A confusão foi tão grande que chamou a atenção de $Gaston.Nome, que veio até você para ver o que está acontecendo.">>
<br>
<<Narrador "$Valentao.Nome is unconscious on the ground, and your hand is injured. $Gaston.Nome then concludes the obvious." "$Valentao.Nome está desmaiado no chão e sua mão está machucada. $Gaston.Nome então conclui o óbvio.">>
<br>
<<GastonDiz "Come with me! Let's go to the vice-principal!" "Venha comigo! Vamos até o vice-diretor!">>
<br>
<<Narrador "$Gaston.Nome takes you by the arm to the principal's office while $Valentao.Nome is lying on the floor as $Valentao.Nome's friends reappear to help him." "$Gaston.Nome te pega pelo braço até a sala do diretor enquanto $Valentao.Nome está estatelado no chão enquanto os amigos de $Valentao.Nome reaparecem para ajudá-lo.">>
<br>
<<Reflex "After this, he will never come near my $Jogador.RelacaoIrmaN again." "Depois disso ele nunca mais vai chegar perto da minha $Jogador.RelacaoIrmaN.">>
<br>
<<Narrador "Everyone in the cafeteria watched the scene with admiration; fortunately, $IrmaN.Nome wasn't there." "Todos no refeitório assistiram à cena com admiração; felizmente $IrmaN.Nome não estava lá.">>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoDiretoria>>
<<Narrador "$Gaston.Nome takes you to the vice-principal." "$Gaston.Nome leva você até o vice-diretor.">>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/Vice-Diretor-Perfil.jpg"></center>
<br>
<<ViceDiretorDiz "$Jogador.Nome! I've always received complaints about you, like not studying, not trying, skipping classes, but... Aggression? I never thought you were capable of that." "$Jogador.Nome! Eu sempre recebi reclamações sobre você, como, não estudar, não se esforçar, tentar matar aula, mas... Agressão? Nunca pensei que fosse capaz disso.">>
<br>
<<PlayerDiz "Vice-Principal $ViceDiretor.Nome, I'm sorry, I lost control and..." "Vice-Diretor $ViceDiretor.Nome, me desculpe, eu perdi o controle e...">>
<br>
<<ViceDiretorDiz "Shut up!" "Cale a boca!">>
<br>
<<ViceDiretorDiz "It's no use apologizing. This school is completely against aggression, maybe $Valentao.Nome deserved a punch in the face. But just because he deserved it doesn't mean you should do it!" "Não adianta se desculpar. Esta escola é completamente contra a agressão, talvez $Valentao.Nome merecesse um soco na cara. Mas não é só porque ele mereceu que você deve fazer isso!">>
<br>
<<PlayerDiz "Yeah, alright." "É, tudo bem.">>
<br>
<<ViceDiretorDiz "Now, hmm, let me see... a nice punishment for Mr. $Jogador.Nome Ward." "Agora, hmm, deixe-me ver... uma bela punição para o Sr. $Jogador.Nome Ward.">>
<br>
<<PlayerDiz "I don't know why he's being so suspenseful, I already know he's going to say a Saturday deten..." "Não sei por que você faz tanto suspense, eu já sei que ele vai dizer um sábado de deten...">>
<br>
<<ViceDiretorDiz "A Saturday detention!" "Um sábado de detenção!">>
<br>
<<ViceDiretorDiz "You will be spared a day of leisure to spend a long day in detention!" "Você será poupado de um dia de lazer, para passar um longo dia de detenção!">>
<br>
<<PlayerDiz "Alright, Vice-Principal, is that all? Because I've already served Saturday detention before." "Certo, vice-diretor é só isso porque eu já passei o sábado detido antes.">>
<br>
<<ViceDiretorDiz "Yes! You better show up there, or it will be worse!" "Sim! É melhor você aparecer lá, senão vai ser pior!">>
<br>
<<ViceDiretorDiz "Now get out of my office!" "Agora saia da minha sala!">>
<br>
<<Narrador "You leave the principal's office." "Você sai da sala do diretor.">>
<br>
<<Reflex "What a decline! Now I have to think of a better way to separate $IrmaN.Nome from $Valentao.Nome, and now I also have detention on Saturday." "Que decadência! Agora eu tenho que pensar em uma maneira melhor de separar $IrmaN.Nome de $Valentao.Nome e agora eu também tenho detenção no sábado.">>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<set $IrmaNM4.MissaoEstatus to "Completa">>
<<set $IrmaNM5.MissaoEstatus to "Ativa">>
<<set $QuestWait.INM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<if $game.lang is 0>>
<center><h1>$IrmaNM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaNM5.MissaoNomePTBR</h1></center>
<</if>>
<<if lastVisited("SuaCasa_Sala") is 1>> /*=======================*/
<<Narrador "You go to the living room where your $Jogador.RelacaoIrmaN $IrmaN.Nome is." "Você vai para a sala de estar onde sua $Jogador.RelacaoIrmaN $IrmaN.Nome está.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sala1.jpg"></center>
<<elseif lastVisited("SuaCasa_Seu_quarto") is 1>> /*=============*/
<<Narrador "You go to your bedroom where your $Jogador.RelacaoIrmaN $IrmaN.Nome is surprisingly there waiting for you." "Você vai para o seu quarto onde sua $Jogador.RelacaoIrmaN $IrmaN.Nome surpreendentemente estava lá te esperando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Quarto1.jpg"></center>
<<elseif lastVisited("SuaCasa_Quintal") is 1>> /*================*/
<<Narrador "You go out into the yard, $IrmaN.Nome appears there to summon you." "Você vai para o quintal, $IrmaN.Nome aparece lá para te intimar.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN.jpg"></center>
<<elseif lastVisited("SuaCasa_Cozinha") is 1>> /*================*/
<<Narrador "You go into the kitchen, $IrmaN.Nome appears there to summon you." "Você vai para a cozinha, $IrmaN.Nome aparece lá para te intimar.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Cozinha4.jpg"></center>
<</if>> /*=======================================================*/
<br>
<<IrmaNDiz "Hey $Jogador.Nome, did you ask for $Valentao.Nome's cellphone number?" "Ei $Jogador.Nome, você pediu o número do celular do $Valentao.Nome?">>
<br>
<<PlayerDiz "No, ahmm... I forgot..." "Não, ahmm... esqueci...">>
<br>
<<Reflex "I won't tell her I punched $Valentao.Nome." "Não vou contar a ela que dei um soco no $Valentao.Nome.">>
<br>
<<IrmaNDiz "Oh, darn! You let me down again!" "Ah, que droga! Você vacilou comigo de novo!">>
<br>
<<PlayerDiz "Sorry, a lot happened and I forgot." "Foi mal, aconteceu muita coisa que eu tinha esquecido.">>
<br>
<<Reflex "I should just give her any number, so she'd finally stop bothering me about it." "Eu deveria dar a ela qualquer número, então ela finalmente pararia de me incomodar com isso.">>
<br>
<<IrmaNDiz "$Jogador.Nome, please remember to ask for his number next time you meet him." "$Jogador.Nome, por favor, lembre-se de pedir o número dele na próxima vez que vocês se encontrarem.">>
<br>
<<Reflex "Actually, I should buy a new phone number and give her this new number and then pretend to be $Valentao.Nome and make her stop liking him. Wow, what a great idea!" "Na verdade, eu deveria comprar um novo número de telefone e dar a ela esse novo número e lá eu finjo ser o $Valentao.Nome e faço ela parar de gostar dele. Uau, que ótima ideia!">>
<br>
<<PlayerDiz "Ahm... actually I know $Valentao.Nome's half-sister, so I can ask her for his cellphone number and give it to you." "Ahm... na verdade eu conheço a meia-irmã do $Valentao.Nome, então posso pedir a ela o número do celular dele e dar a você.">>
<br>
<<IrmaNDiz "Really? Would you do that for me?" "Sério? Você faria isso por mim?">>
<br>
<<PlayerDiz "Of course! I actually owe you one." "Claro! Na verdade, eu devo isso a você.">>
<br>
<<IrmaNDiz "Thank you so much, $Jogador.Nome!" "Muito obrigada, $Jogador.Nome!">>
<br>
<<Narrador "She walks up to you and gives you a kiss on the cheek." "Ela anda até você e lhe dá um beijo na bochecha.">>
<br>
<<Narrador "You need to go to the mall and buy a new phone SIM card." "Você precisa ir ao shopping e comprar um novo chip de celular.">>
<br>
<<if lastVisited("SuaCasa_Sala") is 1>> /*=======================*/
@@.btnUI;<<button "Continue" "SuaCasa_Sala">>
<<set $IrmaNM5.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("SuaCasa_Seu_quarto") is 1>> /*=============*/
@@.btnUI;<<button "Continue" "SuaCasa_Seu_quarto">>
<<set $IrmaNM5.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("SuaCasa_Quintal") is 1>> /*================*/
@@.btnUI;<<button "Continue" "SuaCasa_Quintal">>
<<set $IrmaNM5.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@
<<elseif lastVisited("SuaCasa_Cozinha") is 1>> /*================*/
@@.btnUI;<<button "Continue" "SuaCasa_Cozinha">>
<<set $IrmaNM5.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoLojadeVariedades>>
<<Narrador "You buy a SIM card with a new number." "Você compra um chip de celular com um novo número.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
"95550123" seems like I've heard this number somewhere before.
<<elseif $game.lang is 1>>
"95550123" parece que já ouvi esse número em algum lugar.
<</if>>
</div>
<br>
<<Narrador "Now you just need to give this new number to $IrmaN.Nome." "Agora você só precisa entregar esse novo numero para $IrmaN.Nome.">>
<br>
@@.btnUI;<<button "Continue" "Shopping">>
<<set $IrmaNM5.MissaoEstagio += 33>>
<<set $Jogador.Dinheiro -= 10>>
<<addmins 10>>
<</button>>@@
<div class="narrador">
<<if $game.lang is 0>>
You go to your $Jogador.RelacaoIrmaN to give her "$Valentao.Nome's" number.
<<elseif $game.lang is 1>>
Você vai até sua $Jogador.RelacaoIrmaN para lhe entregaro o numero do "$Valentao.Nome".
<</if>>
</div>
<br>
<<PlayerDiz "$IrmaN.Nome, I finally got $Valentao.Nome's number." "$IrmaN.Nome, finalmente consegui o número do $Valentao.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Sorriso.jpg"></center>
<br>
<<Narrador "$IrmaN.Nome shows great joy." "$IrmaN.Nome demontra grande alegria.">>
<br>
<<IrmaNDiz "Oh, give it to me, please!" "Oh, Me passa, por favor!">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
It's "95550123".
<<elseif $game.lang is 1>>
É "95550123".
<</if>>
</div>
<br>
<<IrmaNDiz "Oh, thanks, I finally got in touch with him." "Ah, obrigada, finalmente consegui contato com ele.">>
<br>
<<PlayerDiz "Ahm... $IrmaN.Nome, why do you want a boyfriend so badly?" "Ahm... $IrmaN.Nome, por que você quer tanto assim um namorado?">>
<br>
<<IrmaNDiz "Oh $Jogador.Nome, for the reasons every girl wants one! And also because all my friends have boyfriends, and I don't want to be left behind." "Oh $Jogador.Nome, pelos motivos que toda garota quer! E também porque todas as minhas amigas têm namorado, e eu não quero ficar para trás.">>
<br>
<<Reflex "No way... she didn't just say that..." "Não é possível... ela não disse isso...">>
<br>
<<PlayerDiz "So that's it? You just want a boyfriend because your friends have one?!" "Então é isso? Você só quer ter um namorado porque suas amigas têm um?!">>
<br>
<<IrmaNDiz "Oh $Jogador.Nome, you wouldn't understand! Now leave me alone." "Oh $Jogador.Nome, você não entenderia! Agora me deixa em paz.">>
<br>
<<Narrador "You leave the room, unfortunately, $IrmaN.Nome wants $Valentao.Nome no matter what, but at least she doesn't have his real number." "Você sai do recinto, infelizmente $IrmaN.Nome quer o $Valentao.Nome de qualquer jeito, mas pelo menos ela não tem o número real dele.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM5.MissaoEstagio += 34>>
<<set $IrmaNM5.MissaoEstatus to "Completa">>
<<set $IrmaNM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<FundoQuartoJogador>>
<<if $game.lang is 0>>
<center><h1>$IrmaNM6.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaNM6.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You are heading to your bedroom when you feel your phone vibrating." "Você vai para o seu quarto quando sente seu celular vibrando.">>
<br>
<<Reflex "Oh no, it's $IrmaN.Nome texting my new number that I gave her, thinking it's $Valentao.Nome's." "Ah, não, é a $IrmaN.Nome mandando mensagem para o meu novo número que eu dei a ela, falando que é do $Valentao.Nome.">>
<br>
<<Narrador "You take her phone to see what she's talking about." "Você pega o celular dela para ver do que ela está falando.">>
<br>
<<msgIrmaN "Hi." "Oii.">>
<br>
<<Reflex "Damn! I guess I'll have to reply." "Que droga! Acho que vou ter que responder.">>
<br>
<<msgPlayerRon "Hi." "Oi.">>
<br>
<<msgIrmaN "I really enjoyed our date that day. What do you think about going out again on Friday?" "Gostei muito do nosso encontro naquele dia. O que você acha de sairmos de novo na sexta?">>
<br>
<<msgPlayerRon "I can't, I have a problem with my friends." "Não posso, estou com um problema com meus amigos.">>
<br>
<<msgIrmaN "Then, on Saturday?" "Então, no sábado?">>
<br>
<<msgPlayerRon "Actually, I'll be busy every night for a while, so we can't go out anymore, okay?" "Na verdade, vou ficar ocupado todas as noites por um bom tempo, então não podemos mais sair, ok?">>
<br>
<<msgIrmaN "What? But why? You're acting so strange." "Ué? Mas por quê? Você está tão estranho.">>
<br>
<<msgPlayerRon "Am I?" "Estou?">>
<br>
<<msgIrmaN "Yeah, that day, you weren't acting like at school." "É, naquela dia, você não estava agindo como na escola.">>
<br>
<<msgPlayerRon "I was just distracted." "Eu só estava distraído.">>
<br>
<<msgIrmaN "And here you still seem different, is there a problem?" "E aqui você ainda parece diferente, tem algum problema?">>
<br>
<<Reflex "Damn, this isn't going to work!" "Puta merda, isso não vai funcionar!">>
<br>
<<msgPlayerRon "Uh... I... I have problems at home, you know, family issues." "É... Eu... Estou com problemas em casa, sabe, problemas familiares.">>
<br>
<<msgIrmaN "Oh, I know how it is. Can you believe I once caught my $IrmaN.RelacaoJogador $Jogador.Nome masturbating in the living room?" "Ah, eu sei como é. Acredita que uma vez peguei meu $IrmaN.RelacaoJogador $Jogador.Nome se masturbando na sala?">>
<br>
<<Reflex "How dare she say that to $Valentao.Nome! Calm down, $Jogador.Nome... Pretend it's $Valentao.Nome speaking!" "Mas que desgraçada ela diria isso ao $Valentao.Nome! Calma, $Jogador.Nome... Finge que é o $Valentao.Nome falando!">>
<br>
<<msgPlayerRon "Wow, what a loser! Masturbating instead of fuck with real women." "Nossa, que perdedor! Se masturbando em vez de transar com mulheres de verdade.">>
<br>
<<msgIrmaN "Hey, don't talk about my $IrmaN.RelacaoJogador like that, okay?!" "Ei, não fala assim do meu $IrmaN.RelacaoJogador, tá?!">>
<br>
<<Reflex "At least she defends me." "Pelo menos ela me defende.">>
<br>
<<msgIrmaN "But, um, we really can't go out?" "Mas aí, a gente não vai poder sair mesmo?">>
<br>
<<msgPlayerRon "No." "Não.">>
<br>
<<msgIrmaN "But we can keep chatting via text, right?" "Mas podemos continuar conversando por mensagem, certo?">>
<br>
<<Reflex "Yeah, better than nothing, right?" "É, melhor do que nada, né?">>
<br>
<<msgPlayerRon "Sure, oh, and don't come looking for me at school either." "Claro, ah, e não venha me procurar na escola também.">>
<br>
<<msgIrmaN "Why?" "Por quê?">>
<br>
<<msgPlayerRon "Because I have some pretty weird friends and they tend to be jerks to girls, and I don’t want them to be like that with you." "Porque eu tenho uns amigos bem estranhos e eles costumam ser meio babacas com as garotas, e eu não quero que eles sejam assim com você.">>
<br>
<<msgIrmaN "Oh, it's good that you want to protect me." "Ah, que bom que você quer me projetar.">>
<br>
<<msgPlayerRon "Yeah, but now I need to go, I have an important matter to deal with here." "É, mas agora eu preciso ir, preciso resolver um assunto importante por aqui.">>
<br>
<<msgIrmaN "What an important man you are, hahaha, okay, but we'll talk again tomorrow, right?" "Que homem importante você é, rsrsrs, tudo bem, mas amanhã a gente se fala de novo, tá?">>
<br>
<<msgPlayerRon "Right. Bye, $IrmaN.Nome." "Certo. Tchau, $IrmaN.Nome.">>
<br>
<<msgIrmaN "Bye, $Valentao.Nome." "Tchau, $Valentao.Nome.">>
<br>
<<Reflex "Phew, I managed to convince her not to meet $Valentao.Nome at school or anywhere else, now I just have to pretend to be $Valentao.Nome on the phone until she gets over this idea of having a boyfriend just because of her friends or loses all interest in $Valentao.Nome." "Ufa, consegui convencê-la a não encontrar com $Valentao.Nome na escola ou em qualquer outro lugar, agora só me resta fingir que sou o $Valentao.Nome no celular até ela superar essa ideia de ter um namorado só por causa das amigas ou perder todo o interesse no $Valentao.Nome.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM6.MissaoEstagio += 100>>
<<set $IrmaNM6.MissaoEstatus to "Completa">>
<<set $IrmaNM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 43>>
<</button>>@@<<Fundo3B>>
<<if $game.lang is 0>>
<center><h1>$ProfFilosofiaM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$ProfFilosofiaM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "The philosophy class went on as normal, with a calm atmosphere." "A aula de filosofia seguia seu curso normalmente, com a atmosfera tranquila.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/ProfFilosofia-Classroom2.jpg"></center>
<br>
<<ProfPhiloDiz "...therefore, everything that happened to him may not have really happened, considering the events of the first three centuries..." "...portanto, tudo o que ocorreu com ele pode não ter realmente acontecido, considerando os eventos dos três primeiros séculos...">>
<br>
<<Narrador "As normal as teacher Anysio's class allows, until:" "O mais normal que a aula do professor $Jogador.Nome permite, até que:">>
<br>
<<ProfPhiloDiz "Students, I ask for everyone's attention. I have an important announcement: next week, I will be retiring." "Alunos, peço a atenção de todos. Tenho um anúncio importante: na próxima semana, vou me aposentar.">>
<br>
<<Narrador "The class's reaction is one of total disbelief." "A reação da turma é de total incredulidade.">>
<br>
<<ProfPhiloDiz "That's right. After more than 50 years dedicated to education, I have decided that it is time for me to step down." "Isso mesmo. Após mais de 50 anos dedicados à educação, decidi que é hora de me retirar.">>
<br>
<<Narrador "$Penny.Nome raises her hand, visibly emotional." "$Penny.Nome levanta a mão, visivelmente emocionada.">>
<br>
<<PennyDiz "Teacher, we will miss you very much." "Professor, sentiremos muito a sua falta.">>
<br>
<<ProfPhiloDiz "Thank you, $Penny.Nome, your words mean a lot to me." "Agradeço, $Penny.Nome, suas palavras significam muito para mim.">>
<br>
<<Narrador "Another student speaks up." "Uma outra aluna se manifesta.">>
<br>
<<ProfPhiloDiz "I could have retired a few years ago, but my passion for my work kept me here. Now, I feel that the time has come to say goodbye." "Eu poderia ter me aposentado há alguns anos, mas a paixão pelo meu trabalho me manteve aqui. Agora, sinto que chegou o momento de dizer adeus.">>
<br>
<<Amigo2Diz "Teacher, what if we threw a farewell party?" "Professor, e se fizéssemos uma festa de despedida?">>
<br>
<<ProfPhiloDiz "I see no need for that." "Não vejo necessidade disso.">>
<br>
<<PlayerDiz "Teacher, honestly, I think a farewell party would be a great idea. You've always been an exceptional teacher." "Professor, sinceramente, acho que uma festa de despedida seria uma ótima ideia. Você sempre foi um professor excepcional.">>
<br>
<<Amigo2Diz "Exactly, professor! Let's celebrate and thank you for all the patience you've had with us over the years." "Exatamente, professor! Vamos celebrar e agradecer por toda a paciência que teve conosco ao longo dos anos.">>
<br>
<<ProfPhiloDiz "Alright, but promise me it will be a modest ceremony. I am no longer young for such extravagances." "Está bem, mas prometam que será uma cerimônia discreta. Não sou mais jovem para essas extravagâncias.">>
<br>
<<ProfPhiloDiz "Just a few exotic dancers would be enough for me!" "Apenas algumas dançarinas exóticas seriam suficientes para mim!">>
<br>
<<Narrador "The class bursts into laughter." "A turma explode em risadas.">>
<br>
<<ProfPhiloDiz "However, I need to inform you that my last day of class will be next Friday." "Contudo, preciso informar que meu último dia de aula será na próxima sexta-feira.">>
<br>
<<ProfPhiloDiz "And on Monday, you will have the final exam." "E na segunda-feira, vocês terão a última prova.">>
<br>
<<Narrador "A collective lament resonates in the classroom." "Um lamento coletivo ressoa na sala.">>
<br>
<<ProfPhiloDiz "But don't worry, the exam will be quite easy! There will only be three questions, each worth 3 points, totaling 9. And 1 point will be given to anyone who writes their own name and grade correctly." "Mas não se preocupem, a prova será bem tranquila! Serão apenas três questões, cada uma valendo 3 pontos, totalizando 9. E 1 ponto será dado a quem escrever corretamente o próprio nome e a série.">>
<br>
<<Narrador The contagious laughter fills the classroom."" "O riso contagiante toma conta da sala.">>
<br>
<<ProfPhiloDiz "I'm serious! I've had students who misspelled their own names." "É sério! Já tive alunos que escreveram o próprio nome errado.">>
<br>
<<Narrador "The bell rings, interrupting the moment." "O sinal toca, interrompendo o momento.">>
<br>
<<ProfPhiloDiz "See you later, class! The lesson ends here, and we'll meet again next week. Don't forget to study for the exam!" "Até mais, turma! A aula termina aqui, e nos encontramos na próxima semana. Não se esqueçam de estudar para a prova!">>
<br>
<<Reflex "The oldest teacher in the school is retiring; his absence will be felt by all of us." "O professor mais antigo da escola está se aposentando; sua falta será sentida por todos nós.">>
<br>
@@.btnUI;<<button "End/Next Lesson" "Aula de Sociologia">>
<<set $ProfFilosofiaM1.MissaoEstagio += 100>>
<<set $ProfFilosofiaM1.MissaoEstatus to "Completa">>
<<set $ProfFilosofiaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<if $game.lang is 0>>
<center><h1>$ProfFisicaM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$ProfFisicaM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You have been helping your physics teacher train for the past few days. Until then, he was doing well, but you start to notice the weariness. And another day of training is over." "Você tem ajudado seu professor de fisica a treinar nos ultimos dias. Até então ele estava indo bem, mas você começa a parceber o desgaste. E mais um dia de treinamento acabou.">>
<br>
<<PlayerDiz "Is there a problem, professor? Why do you look so down?" "Algum problema, professor? Por que você está tão desanimado?">>
<br>
<<ProfFisicaDiz "Kid, I appreciate your effort to help me, but I'm not going to be able to lose weight." "Rapaz, eu aprecio seu esforço em tentar me ajudar, mas não vou conseguir perder peso.">>
<br>
<<PlayerDiz "What are you talking about? You're doing so well!" "Do que você está falando? Você está indo tão bem!">>
<br>
<<ProfFisicaDiz "I'm already tired of all this, training day after day and not losing my belly." "Já estou cansado de tudo isso, de treinar dia após dia e não perder barriga.">>
<br>
<<PlayerDiz "We just started a few days ago; it takes time." "Começamos há poucos dias, leva tempo.">>
<br>
<<ProfFisicaDiz "That's why it's going to take me a long time to lose weight; I've only been at it for a few days and I'm already dead tired. I think it's better to give up." "É por isso que vai demorar muito para eu perder peso, só estou nisso há alguns dias e já estou morto de cansado. Acho melhor desistir.">>
<br>
<<PlayerDiz "You can't give up; think of your dreams." "Você não pode desistir, pense nos seus sonhos.">>
<br>
<<ProfFisicaDiz "Well, it's hard to achieve my dreams being as fat as I am. If there were another way, it would be much better." "Bem, dificilmente conseguirei realizar meus sonhos sendo tão gordo quanto sou. Se houvesse outro jeito, seria muito melhor.">>
<br>
<<PlayerDiz "Maybe there is another way." "Talvez haja outro jeito.">>
<br>
<<ProfFisicaDiz "What?" "Qual?">>
<br>
<<PlayerDiz "I don't know yet, but I'll think of something. In the meantime, keep training! Please, don't give up." "Ainda não sei, mas vou pensar em algo, mas enquanto isso, continue treinando! Por favor, não desista.">>
<br>
<<ProfFisicaDiz "Okay, $Jogador.Nome, I'll be strong and keep going." "Ok, $Jogador.Nome, vou ser forte e continuar.">>
<br>
@@.btnUI;<<button "End" "Academia">>
<<set $ProfFisicaM1.MissaoEstagio += 100>>
<<set $ProfFisicaM1.MissaoEstatus to "Completa">>
<<set $ProfFisicaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 75>>
<</button>>@@
<<if $game.lang is 0>>
<center><h1>$SrtaTavellaM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$SrtaTavellaM2.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You were at home when you heard some movement approaching..." "Você estava em casa quando escuta uma movimentação se aproximando...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/Mae-Sala-Sentada1.jpg"></center>
<br>
<<MamaeDiz "Hey, $Jogador.Nome, $MissTavella.Nome called me, she needs help." "Ei, $Jogador.Nome, a $MissTavella.Nome me ligou, ela precisa de ajuda.">>
<br>
<<PlayerDiz "Did she say why?" "E ela disse por quê?">>
<br>
<<MamaeDiz "No, but she asked if you could go to her house now, in case it's an emergency, you should go." "Não, mas ela pediu que se fosse possivel, você ir na casa dela agora, é melhor você ir caso seja uma emergência.">>
<br>
<<Narrador "So you head to $MissTavella.Nome Tavella's house." "Então você vai até a casa da $MissTavella.Nome Tavella.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Go to her house|STM2 parte 2 - Histórias do Passado]]>>
<<set $SrtaTavellaM2.MissaoEstagio += 50>>
<<addmins 35>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Vá para a casa dela|STM2 parte 2 - Histórias do Passado]]>>
<<set $SrtaTavellaM2.MissaoEstagio += 50>>
<<addmins 35>>
<</button>>@@
<</if>>
<<set $fundo to "srta-tavella">>
<<Narrador "You arrive at $MissTavella.Nome's house and knock on the door." "Você vai até a casa da $MissTavella.Nome e bate na porta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/tavella/videos/Srta.Tavella-Abrindo-Porta.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome, I'm glad you came!" "Oi, $Jogador.Nome, que bom que você veio!">>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome, is everything alright? You called me here, I thought it was an emergency." "Oi, $MissTavella.Nome, tudo bem? Você me chamou aqui, pensei que fosse uma emergência.">>
<br>
<<SrtaTavellaDiz "Oh... Sorry, there's no emergency, but I wanted to talk to you without your $Jogador.RelacaoMae around." "Ah... Desculpe, não há nenhuma emergência acontecendo, mas eu queria falar com você, mas sem a sua $Jogador.RelacaoMae por perto.">>
<br>
<<PlayerDiz "But why?" "Mas por quê?">>
<br>
<<SrtaTavellaDiz "Ahm... please, come in." "Ahm... por favor, entre.">>
<br>
<<Narrador "You enter her house and sit on the sofa, she sits with you, $MissTavella.Nome wets her lips before speaking." "Você entra na casa dela e senta no sofá, ela senta com você, $MissTavella.Nome molha os labios antes de falar.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala7.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala8.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "$Jogador.Nome, I need to tell you a story about me that happened a long time ago." "$Jogador.Nome, preciso te contar uma história sobre mim que aconteceu há muito tempo.">>
<br>
<<PlayerDiz "Do you have to? Why?" "Precisa? Por quê?">>
<br>
<<SrtaTavellaDiz "You'll understand why..." "Você vai entender o porquê...">>
<br>
<<SrtaTavellaDiz "It all started in the summer of 1998, I was 21 and in my third year of medical school. I met a girl who was coming to town with a group of friends. Over time, we became friends and from that friendship, a passion emerged, but after a jealous fight, everything ended. She decided to go back to her city, and we never saw each other again. More than twenty years have passed, today we are both single. Do you think we could get back together after all this time?" "Tudo começou no verão de 1998, eu tinha 21 anos e estava no 3º ano da faculdade de medicina. Conheci uma garota que estava chegando na cidade com um grupo de amigos. Com o tempo, nos tornamos amigas e dessa amizade surgiu uma paixão, mas depois de uma briga por ciúmes, tudo acabou. Ela decidiu voltar para a cidade dela e nunca mais nos vimos. Mais de vinte anos se passaram, hoje estamos solteiras. Você acha que conseguiriamos voltar depois de tudo isso?">>
<br>
<<PlayerDiz "Ahm... I don't know, $MissTavella.Nome, this story is very summarized, I don't even know who this girl is." "Ahm... Não sei, $MissTavella.Nome, essa história está muito resumida, eu nem sei quem é essa garota.">>
<br>
<<SrtaTavellaDiz "So, $Jogador.Nome, that's why I called you here, I needed to tell you the truth about me and your $Jogador.RelacaoMae." "Então, $Jogador.Nome, foi por isso que te chamei aqui, eu precisava te contar a verdade sobre mim e sua $Jogador.RelacaoMae.">>
<br>
<<PlayerDiz "Wait a minute! Are you telling me that you and my $Jogador.RelacaoMae dated when you were in college?" "Espera aí! Você está me dizendo que você e minha $Jogador.RelacaoMae namoraram quando você estava na faculdade?">>
<br>
<<SrtaTavellaDiz "No, we didn't date, but there was chemistry between us, you know? But nothing too serious happened." "Não, nós não namoramos, mas começou a surgir um clima entre nós, sabe? Mas nada muito sério aconteceu.">>
<br>
<<PlayerDiz "Yes, but then, why did you fight?" "Sim, mas então, porque vocês brigaram?">>
<br>
<<SrtaTavellaDiz "It was my fault, at the time I had a boyfriend, he was nice, but I knew it wouldn't last long, so I decided to break up with him, to leave my path clear for $Mae.Nome, but when I went to tell her about our breakup, she had already found a boyfriend." "A culpa foi minha, na época eu tinha um namorado, ele era legal, mas eu sabia que não ia durar muito, então decidi terminar com ele, para deixar meu caminho livre para a $Mae.Nome, mas quando fui contar a ela sobre o nosso término, ela já tinha arranjado um namorado.">>
<br>
<<PlayerDiz "And who was this guy?" "E quem era esse cara?">>
<br>
<<SrtaTavellaDiz "I don't know, some random guy from college. I decided to wait for that relationship to end, but one night I had a strong jealousy crisis, so $Mae.Nome and I had a big fight, and then she went back to this town and I continued my studies until I met the guy I married years later, and from whom I'm now divorced." "Não sei, um cara aleatório da faculdade. Decidi esperar esse relacionamento acabar, mas uma noite tive uma forte crise de ciúmes, então $Mae.Nome e eu brigamos feio, então ela voltou para esta cidade e eu continuei meus estudos até conhecer o cara com quem me casei anos depois, e de quem agora me divorciei.">>
<br>
<<PlayerDiz "Okay, you told me this story, but what do you want from me? Do you want to win my $Jogador.RelacaoMae back?" "Ok, você me contou essa história, mas o que você quer de mim? Você quer reconquistar minha $Jogador.RelacaoMae?">>
<br>
<<SrtaTavellaDiz "No... or rather... not now, because I don't even know if she still considers it, or if she really liked me or if it was all in my head. But the point is, I needed to tell you this, I felt you needed to know." "Não... ou melhor... não agora, porque eu nem sei se ela ainda cogita isso, ou se ela realmente gostava de mim ou se isso tudo era coisa da minha cabeça. Mas a questão é que eu precisava te contar isso, eu senti que você precisava saber.">>
<br>
<<PlayerDiz "Alright." "Certo.">>
<br>
<<SrtaTavellaDiz "And how do you feel knowing all this?" "E como você se sente sabendo de tudo isso?">>
<br>
<<PlayerDiz "Well... I mean, you're great, you're beautiful, you're smart, and maybe if you two were together, it would be good for her." "Bem... quer dizer, você é ótima, você é linda, você é inteligente, e talvez se vocês ficassem juntas, fariam bem a ela.">>
<br>
<<SrtaTavellaDiz "I'm glad you think so, but please don't tell $Mae.Nome, she won't be happy to know I told you this." "Fico feliz que você pense assim, mas, por favor, não conte para a $Mae.Nome, ela não vai ficar feliz em saber que eu te contei isso.">>
<br>
<<PlayerDiz "Yeah... I know she avoids talking about some things from her past, she talks very little about you." "É... eu sei que ela evita contar algumas coisas sobre o passado dela, ela fala muito pouco sobre você.">>
<br>
<<Narrador "You stand up." "Você se levanta.">>
<br>
<<PlayerDiz "I need to go now." "Preciso ir agora.">>
<br>
<<SrtaTavellaDiz "Right, see you another day." "Certo, até outro dia.">>
<br>
<<PlayerDiz "Goodbye." "Adeus.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTavellaM2.MissaoEstagio += 50>>
<<set $SrtaTavellaM2.MissaoEstatus to "Completa">>
<<set $SrtaTavellaM3.MissaoEstatus to "Ativa">>
<<set $QuestWait.STM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 35>>
<</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_filosofia/images/ProfFilosofia-Classroom1.jpg">
Nome: $ProfFilosofia.Nome Anysio<br>
Status: $ProfFilosofia.Nome.status<br>
Amizade: $ProfFilosofia.Nome.Amizade<br>
Moralidade: $ProfFilosofia.Nome.Moralidade<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$ProfFilosofia.Nome Anysio é o professor de filosofia e também a pessoa mais velha que trabalha na escola. Com muita frequência ele foge do assunto da aula e começa a contar coisas aleatórias do seu passado.</p>
<br>
<<if $ProfFilosofiaM1.MissaoEstatus is "Completa">> /*===========*/
<h2><strong>História:</strong></h2>
<br>
<center><h3>$ProfFilosofiaM1.MissaoNomePTBR</h3></center>
<p>A aula de filosofia transcorria de forma tranquila até que o Professor $ProfFilosofia.Nome anunciou sua aposentadoria, após mais de 50 anos dedicados à educação. A turma, surpresa e incrédula, ouviu com atenção as palavras do professor, que expressou sua emoção ao se despedir. $Penny.Nome, uma aluna, manifestou seu sentimento de saudade, e outros alunos, como $Amigo2.Nome e $Jogador.Nome, sugeriram realizar uma festa de despedida para homenageá-lo. Apesar da relutância inicial do professor, ele concordou, desde que fosse algo discreto.</p>
<p>$ProfFilosofia.Nome também anunciou que seu último dia de aula seria na próxima sexta-feira, e que na segunda teriam uma prova. Ele tranquilizou os alunos, prometendo que a avaliação seria simples. O clima leve foi interrompido pelo sinal de término da aula, com o professor lembrando a todos sobre a importância de se prepararem para a prova. Ao final, $Jogador.Nome refletiu sobre a aposentadoria do professor, reconhecendo que sua ausência seria sentida por todos.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfFilosofiaM2.MissaoEstatus is "Completa">> /*===========*/
<center><h3>$ProfFilosofiaM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome faz a prova de Filosofia tendo que responder três perguntas: "Qual é a principal diferença entre ética e moral?", "Os julgamentos morais podem variar conforme o código moral adotado por diferentes culturas ou indivíduos. No entanto, todo julgamento moral possui dois aspectos fundamentais. Quais são eles?" e "'As normas morais variam de acordo com a cultura e o período histórico. Elas também podem ser questionadas e até mesmo modificadas ou abandonadas.' Essa afirmação indica que:". Ele espera ter se saído bem na prova.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_filosofia/images/ProfFilosofia-Classroom1.jpg">
Name: $ProfFilosofia.Nome Anysio<br>
Status: $ProfFilosofia.Nome.status<br>
Amizade: $ProfFilosofia.Nome.Amizade<br>
Moralidade: $ProfFilosofia.Nome.Moralidade<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$ProfFilosofia.Nome Anysio is the philosophy teacher and also the oldest person working at the school. Quite often he gets off the subject of the lesson and starts telling random things about his past.</p>
<br>
<<if $ProfFilosofiaM1.MissaoEstatus is "Completa">> /*===========*/
<h2><strong>História:</strong></h2>
<br>
<center><h3>$ProfFilosofiaM1.MissaoNome</h3></center>
<p>The philosophy class was going smoothly until teacher Anysio announced his retirement after more than 50 years dedicated to education. The class, surprised and incredulous, listened attentively to the teacher's words as he expressed his emotions while saying goodbye. $Penny.Nome, a student, shared her feelings of nostalgia, and other students, like $Amigo2.Nome and $Jogador.Nome, suggested throwing a farewell party to honor him. Despite the teacher's initial reluctance, he agreed, as long as it was something discreet.</p>
<p>$ProfFilosofia.Nome also announced that his last class would be next Friday, and that there would be a test on Monday. He reassured the students, promising that the assessment would be simple. The light atmosphere was interrupted by the bell signaling the end of the class, with the professor reminding everyone about the importance of preparing for the test. In the end, $Jogador.Nome reflected on the professor's retirement, acknowledging that his absence would be felt by all.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfFilosofiaM2.MissaoEstatus is "Completa">> /*===========*/
<center><h3>$ProfFilosofiaM2.MissaoNome</h3></center>
<p>$Jogador.Nome takes the Philosophy exam and has to answer three questions: “What is the main difference between ethics and morals?”, "Moral judgments may vary depending on the moral code adopted by different cultures or individuals. However, every moral judgment has two fundamental aspects. What are they?“ and ”'As normas morais variam de acordo com a cultura e o período histórico. Elas também podem ser questionadas e até mesmo modificadas ou abandonadas.' Essa afirmação indica que:". He hopes he did well on the exam.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg">
Nome: $ProfFisica.Nome Klump<br>
Status: $ProfFisica.Nome.status<br>
Amizade: $ProfFisica.Nome.Amizade<br>
Moralidade: $ProfFisica.Nome.Moralidade<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$ProfFisica.Nome Klump é o professor de física, extremamente inteligente e engraçado, depois de ajudar $Jogador.Nome a descobrir mais sobre os outros professores da escola, ele luta para perder peso e realizar seus sonhos que estão fora da sala de aula.</p>
<br>
<<if $ProfFisicaM1.MissaoEstatus is "Completa">> /*==============*/
<p><strong>História:</strong></p>
<br>
<center><h3>$ProfFisicaM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome tem ajudado seu professor de física, o $ProfFisica.Nome Klump, em seus treinos nos últimos dias. Embora o professor estivesse indo bem, ele começa a demonstrar sinais de desgaste e desânimo após mais um dia de treinamento. $Jogador.Nome pergunta se há algum problema, e o professor expressa sua frustração, afirmando que não conseguirá perder peso. Apesar dos esforços de $Jogador.Nome para motivá-lo, $ProfFisica.Nome se sente cansado e desiludido, acreditando que o processo será demorado e difícil. $Jogador.Nome tenta encorajá-lo, lembrando-o de seus sonhos e sugerindo que talvez haja outra solução, embora ainda não saiba qual. Após essa conversa, o professor decide se manter firme e continuar com o treinamento, inspirado pelo apoio de $Jogador.Nome.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfFisicaM2.MissaoEstatus is "Completa">> /*==============*/
<center><h3>$ProfFisicaM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai à academia procurar seu professor $ProfFisica.Nome para ajudá-lo a treinar, mas descobre com o atendente que ele não aparece há alguns dias. Preocupado, $Jogador.Nome vai até a casa dele e encontra $ProfFisica.Nome, que revela ter desistido de perder peso e decidido seguir um novo sonho: ser padeiro. $Jogador.Nome tenta motivá-lo, usando exemplos de pessoas que não desistiram, mas $ProfFisica.Nome continua desanimado. Ao final, ele promete pensar no assunto, e $Jogador.Nome sai sentindo-se impotente.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg">
Nome: $ProfFisica.Nome Klump<br>
Status: $ProfFisica.Nome.status<br>
Amizade: $ProfFisica.Nome.Amizade<br>
Moralidade: $ProfFisica.Nome.Moralidade<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$ProfFisica.Nome Klump is the extremely intelligent and funny physics teacher. After helping $Jogador.Nome find out more about the other teachers at school, he struggles to lose weight and fulfill his dreams outside the classroom.</p>
<br>
<<if $ProfFisicaM1.MissaoEstatus is "Completa">> /*==============*/
<h2><strong>História:</strong></h2>
<br>
<center><h3>$ProfFisicaM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome has been helping his physics teacher, $ProfFisica.Nome Klump, with his training in recent days. Although the professor had been doing well, he begins to show signs of fatigue and discouragement after another day of training. $Jogador.Nome asks if there is a problem, and the professor expresses his frustration, stating that he won't be able to lose weight. Despite $Jogador.Nome's efforts to motivate him, $ProfFisica.Nome feels tired and disillusioned, believing that the process will be lengthy and difficult. $Jogador.Nome tries to encourage him, reminding him of his dreams and suggesting that there might be another solution, even though he doesn't know what it is yet. After this conversation, the professor decides to stay strong and continue with the training, inspired by $Jogador.Nome's support.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfFisicaM2.MissaoEstatus is "Completa">> /*==============*/
<center><h3>$ProfFisicaM2.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome goes to the gym looking for $ProfFisica.Nome to help him train, but learns from the receptionist that he hasn’t shown up for a few days. Concerned, $Jogador.Nome goes to his house and finds Mr. Klump, who reveals he has given up on losing weight and decided to follow a new dream: becoming a baker. $Jogador.Nome tries to motivate him, using examples of people who didn’t give up, but $ProfFisica.Nome remains discouraged. In the end, he promises to think about it, and $Jogador.Nome leaves feeling powerless.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCasaSala>>
<<if $game.lang is 0>>
<center><h1>$SrtaTavellaM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$SrtaTavellaM3.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You walk into the living room and have a very pleasant surprise." "Você vai para a sala e tem uma surpresa muito agradável.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Mae1.jpg"></center>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome, how are you?" "Olá, $Jogador.Nome, como vai?">>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome." "Oi, $MissTavella.Nome.">>
<br>
<<MamaeDiz "$MissTavella.Nome... I'll be right back, I need to take care of some things." "$MissTavella.Nome... já volto, preciso resolver uns negócios.">>
<br>
<<SrtaTavellaDiz "Sure." "Certo.">>
<br>
<<Narrador "$Mae.Nome stands up and leaves the living room." "$Mae.Nome se levanta e sai da sala.">>
<br>
<<SrtaTavellaDiz "So, $Jogador.Nome, sit here with me." "Então, $Jogador.Nome senta aqui comigo.">>
<br>
<<Narrador "You walk towards her and sit beside her on the sofa." "Você caminha em direção dela, e se senta ao lado dela no sofá.">>
<br>
<<PlayerDiz "Before you say anything, I didn't say anything about your past." "Antes que você diga qualquer coisa, eu não disse nada sobre o seu passado.">>
<br>
<<SrtaTavellaDiz "I wasn't going to mention that. But I thought I talked a lot about myself, and I still don't know anything about you." "Eu não ia dizer nada sobre isso. Mas pensei que falei muito sobre mim e ainda não sei nada sobre você.">>
<br>
<<PlayerDiz "There's not much to know." "Não há muito o que saber.">>
<br>
<<SrtaTavellaDiz "Oh really? Tell me if you're like your $Jogador.RelacaoMae in relationships or if you flirt often." "Ah é? Me diga se você é como sua $Jogador.RelacaoMae em termos de relacionamentos ou se flerta com frequência.">>
<br>
<<PlayerDiz "I guess neither... I mean, I have a few girls that..." "Acho que nenhum dos dois... Quero dizer, eu tenho algumas garotas que...">>
<br>
<<SrtaTavellaDiz "A few? Well... you seem to have quite a bit of experience, then." "Algumas? Bom... você parece ter bastante experiência, então.">>
<br>
<<PlayerDiz "Not much, but there are a few girls I would go for, from school... you know..." "Não muito, mas tem sim umas garotas que eu pegaria, da escola... sabe...">>
<br>
<<SrtaTavellaDiz "But that's how it's done, you have to enjoy your youth, get as many girls as you can." "Mas é assim que se faz, você tem que aproveitar a juventude, pegar o máximo de garotas que puder.">>
<br>
<<PlayerDiz "Oh, don't tell my $Jogador.RelacaoMae about this conversation we're having." "Ah, não conte para a minha $Jogador.RelacaoMae sobre essa conversa que estamos tendo.">>
<br>
<<SrtaTavellaDiz "Of course not, it'll be our little secret." "Claro que não, vai ser o nosso segredinho.">>
<br>
<<PlayerDiz "Dang, my $Jogador.RelacaoMae's coming." "Droga, minha $Jogador.RelacaoMae está vindo.">>
<br>
<<Narrador "You were about to get up and leave." "Você ia se levantar para ir embora.">>
<br>
<<SrtaTavellaDiz "Oh, $Jogador.Nome, meet me at the park during the week at 14:00 so we can chat, okay?" "Ah, $Jogador.Nome, me encontre no parque na durante a semana às 14:00 para a gente conversar, ok?">>
<br>
<<Narrador "At that moment, your $Jogador.RelacaoMae, $Mae.Nome, enters the living room." "Nesse momento, sua $Jogador.RelacaoMae, $Mae.Nome, chega na sala.">>
<br>
<<MamaeDiz "What are you guys talking about?" "Do que vocês estão falando?">>
<br>
<<SrtaTavellaDiz "$Jogador.Nome was telling me how well he's doing in school and apparently wants you to give him an allowance again." "O $Jogador.Nome estava me contando como ele está indo bem na escola e, aparentemente, quer que você dê mesada de novo para ele.">>
<br>
<<MamaeDiz "How awful of $Jogador.Nome to ask $MissTavella.Nome to ask me that!" "Que horror o $Jogador.Nome pedir para a $MissTavella.Nome me pedir isso!">>
<br>
<<Narrador "$MissTavella.Nome winks at you before you leave." "$MissTavella.Nome pisca para você antes de você sair.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTavellaM3.MissaoEstagio += 100>>
<<set $SrtaTavellaM3.MissaoEstatus to "Completa">>
<<set $SrtaTavellaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 35>>
<</button>>@@
<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M5.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M5.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to $Amigo.Nome's house and $Amigo2.Nome is already there." "Você vai até a casa de $Amigo.Nome e $Amigo2.Nome já está lá.">>
<br>
<<Amigo2Diz "So guys, what did you find out about the Book of Love?" "Então pessoal, o que descobriram sobre o Livro do Amor?">>
<br>
<<PlayerDiz "I couldn't find out much, no teacher knows anything, no teacher has heard of Bastion of Light or anything like that." "Não consegui descobrir muito, nenhum professor sabe de nada, nenhum professor ouviu falar de Bastião da Luz ou algo assim.">>
<br>
<<Amigo2Diz "What a pity! And you $Amigo.Nome?" "Que pena! E você $Amigo.Nome?">>
<br>
<<Amigo1Diz "I haven't found out anything, except that the librarian has been a model in the past." "Não descobri nada, exceto que a bibliotecária já foi modelo no passado.">>
<br>
<<Amigo2Diz "I told you to talk to more people than the librarian!" "Eu disse para você falar com mais pessoas do que a bibliotecária!">>
<br>
<<Amigo1Diz "But she didn't tell me, her sister did." "Mas não foi ela que me contou, foi a irmã dela.">>
<br>
<<Amigo2Diz "Well, whatever! Because I found out something rather disappointing." "Bem, tanto faz! Porque descobri algo bastante decepcionante.">>
<br>
<<PlayerDiz "What did you find out?" "O que você descobriu?">>
<br>
<<Amigo2Diz "Well, sit down, here comes the story." "Bem, senta que lá vem a história.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/senta-que-la-vem-historia.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|A2M5 parte 2 - Senta que lá vem história]]>>
<<set $Amigo2M5.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<FundoCasaAmigo>>
<<Amigo2Diz "I talked to the guys on the football team, and one of them told me that his friend's sister's cousin was known as Bastion of Light at school." "Conversei com os caras do time de futebol e um deles me disse que o primo do irmão de seu amigo era conhecido como a Bastião da Luz na escola.">>
<br>
<<Amigo2Diz "He was a very religious guy, one who thinks everything is wrong, and one day he came to our school for an event." "Ele era um cara muito religioso, que acha que tudo está errado, e um dia ele veio à nossa escola para um evento.">>
<br>
<<PlayerDiz "But is that all?" "Mas isso é tudo?">>
<br>
<<Amigo2Diz "About the Bastion of Light yes, but I also found out that there are other guys looking for this book at school." "Sobre o Bastião da Luz sim, mas também descobri que tem outros caras procurando esse livro na escola.">>
<br>
<<Amigo1Diz "Who are they?" "Quem são eles?">>
<br>
<<Amigo2Diz "They are junior high school students, they told me a lot of things. The book of love exists since the 60's and many guys like us wrote their own sexual experiences in this book, but with the time the book was deteriorating, but in 2007 it was revitalized by three students, the problem is that after this revitalization this book started to call a lot of attention, until it reached the ears of the principal at the time, who was super nervous about all this, and made a big search in the whole school to find this book." "Eles são alunos do ensino médio, eles me contaram muitas coisas. O livro do amor existe desde os anos 60 e muitos caras como nós escreveram suas próprias experiências sexuais nesse livro, mas com o tempo o livro foi se deteriorando, mas em 2007 foi revitalizado por três alunos, o problema é que depois dessa revitalização esse livro começou a chamar muita atenção, até que chegou aos ouvidos da diretora da época, que estava super nervosa com tudo isso, e fez uma grande busca em toda a escola para encontrar esse livro.">>
<br>
<<Amigo2Diz "But that book was never found, maybe that was when the Bastion of Light came and stole the Book of Love." "Mas esse livro nunca foi encontrado, talvez tenha sido quando o Bastião da Luz veio e roubou o Livro do Amor.">>
<br>
<<Amigo1Diz "But why? Why would such a religious guy care so much that a book about sex was taken by the school principal?" "Mas por que? Por que um cara tão religioso se importaria tanto que um livro sobre sexo fosse levado pelo diretor da escola?">>
<br>
<<PlayerDiz "Yeah, and how did he find out about the book if he wasn't even from this school?" "Sim, e como ele descobriu sobre o livro se ele nem era desta escola?">>
<br>
<<Amigo1Diz "This story is very strange, maybe those guys know more?" "Essa história é muito estranha, talvez esses caras saibam mais?">>
<br>
<<Amigo2Diz "No, it's better not to join them because they want to find the book but not to learn from it or to share their experience for the next readers to see." "Não, é melhor não se juntar a eles porque eles querem encontrar o livro, mas não aprender com ele ou compartilhar sua experiência para os próximos leitores verem.">>
<br>
<<Amigo2Diz "They want to sell it, as this book has become a legend, many people would stop a lot of money to have it in their house." "Eles querem vendê-lo, como este livro se tornou uma lenda, muitas pessoas gastariam muito dinheiro para tê-lo em casa.">>
<br>
<<PlayerDiz "So we can't let this happen!" "Então não podemos deixar isso acontecer!">>
<br>
<<Amigo2Diz "Yes, but if this book exists more." "Sim, mas se este livro existir mais.">>
<br>
<<Amigo1Diz "What do you mean?" "O que você quer dizer?">>
<br>
<<Amigo2Diz "We don't know anything about the real whereabouts of this book, the only thing we know is that the guy who found the book is a very religious guy, and let's be realistic, what would a very religious guy do with a book that teaches young people the best way to have sex?" "Não sabemos nada sobre o real paradeiro desse livro, a única coisa que sabemos é que o cara que achou o livro é um cara muito religioso, e vamos ser realistas, o que um cara muito religioso faria com um livro que ensina jovens a melhor maneira de fazer sexo?">>
<br>
<<SrtaCooperDiz "Hey guys, you want something?" "Ei pessoal, vocês querem algo?">>
<br>
@@.btnUI;<<button [[Continue|A2M5 parte 3 - Senta que lá vem história]]>>
<<set $Amigo2M5.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@
<<FundoCasaAmigo>>
<<Narrador "Out of nowhere Miss Cooper arrives on the premises." "Do nada, a senhorita Cooper chega ao local.">>
<br>
<<Amigo1Diz "No mom, leave us alone!" "Não mãe, deixa a gente em paz!">>
<br>
<<SrtaCooperDiz "I'm sorry, I just wanted to know if you wanted a snack or something." "Desculpe, só queria saber se vocês queriam um lanche ou algo assim.">>
<br>
<<PlayerDiz "No, thank you very much Miss Cooper." "Não, muito obrigado senhorita Cooper.">>
<br>
<<Amigo2Diz "Me neither, thank you." "Eu também não, obrigado.">>
<br>
<<SrtaCooperDiz "Okay, be my guest, boys." "Ok, fiquem à vontade, garotos.">>
<br>
<<Narrador "Miss Cooper leaves." "A senhorita Cooper vai embora.">>
<br>
<<Amigo1Diz "Okay, now go on." "Ok, agora continue.">>
<br>
<<Amigo2Diz "Oh yes, a very religious guy would probably take the book to destroy it, I honestly think the book is gone." "Ah sim, um cara muito religioso provavelmente pegaria o livro para destruí-lo, sinceramente acho que o livro se foi.">>
<br>
<<PlayerDiz "But what now? Our search is over?" "Mas e agora? Nossa busca acabou?">>
<br>
<<Amigo2Diz "There is no reason to keep searching for something that no longer exists." "Não há razão para continuar procurando por algo que não existe mais.">>
<br>
<<Amigo1Diz "I'm still not going to be able to ask $CarmenCa.Nome to go out with me, you'll still have your girl bossing you around, and $Jogador.Nome will still be embarrassed to ask other girls out?" "Eu ainda não vou poder chamar $CarmenCa.Nome para sair comigo, você ainda vai ter sua garota mandando em você, e $Jogador.Nome ainda vai ter vergonha de convidar outras garotas para sair?">>
<br>
<<Amigo2Diz "Or we can try to change on our own." "Ou podemos tentar mudar por conta própria.">>
<br>
<<PlayerDiz "What a horrible end to this saga!" "Que final horrível para essa saga!">>
<br>
<<Amigo1Diz "What a disappointing end!" "Que final decepcionante!">>
<br>
<<Amigo2Diz "Sorry, guys, I didn't mean for it to end this way." "Desculpe, pessoal, não queria que terminasse assim.">>
<br>
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 13>>
<<Narrador "You leave $Amigo.Nome's house disappointed." "Você sai da casa de $Amigo.Nome decepcionado.">>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lte 23>>
<<Narrador "You and $Amigo.Nome leave $Amigo2.Nome's house disappointed." "Você e $Amigo2.Nome saem desapontados da casa de $Amigo.Nome.">>
<</if>>
<br>
<<Reflex "I don't know what happened to the Book of Love, I just know that this story doesn't end here!" "Não sei o que aconteceu com o Livro do Amor, só sei que essa história não acaba aqui!">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $Amigo2M5.MissaoEstagio += 34>>
<<set $Amigo2M5.MissaoEstatus to "Completa">>
<<set $JogadorM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
Professora de Sociologia Missões (Nicole Aniston)<<FundoAcademia>>
<center><h1>$ProfSociologiaM1.MissaoNome</h1></center>
<<Narrador "You go to the gym to do your exercises but someone catches your eye." "Você vai à academia fazer exercícios, mas alguém chama sua atenção.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Is that teacher $ProfSociologia.Nome?" "É a professora $ProfSociologia.Nome?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Wow, she's working out pretty hard." "Uau, ela está malhando pesado, ehm.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "But she is very hot ahm!" "Mas ela é gostosa ehm!">>
<br>
<<Narrador "Most of the guys at the gym stop to look at her, she's drawing great attention." "A maioria dos caras da academia param para olhar para ela, ela está chamando muita atenção.">>
<br>
<<Reflex "Wants to know? I'll record it and then show it to my friends." "Quer saber? Vou gravar e depois mostrar para meus amigos.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You take her cell phone and record her working out for a few minutes." "Você pega o seu celular e grava o treino dela por alguns minutos.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfSociologiaM1.MissaoEstagio += 100>>
<<set $ProfSociologiaM1.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 62>>
<</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $gameDate.getHours() is 14>>
/*===================================================================*/
<<switch $Conversas.SrtaTavella>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Parque6.jpg"></center>
<br>
<<PlayerDiz "Hey, $MissTavella.Nome! What are you doing here?" "Ei, $MissTavella.Nome! O que você está fazendo por aqui?">>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome! I'm just taking a walk. And you?" "Oi, $Jogador.Nome! Estou só fazendo uma caminhada. E você?">>
<br>
<<PlayerDiz "Same, just enjoying the day. It's good to see you again! My $Jogador.RelacaoMae always talks about you." "Também, aproveitando o dia. É bom te ver de novo! Minha $Jogador.RelacaoMae sempre fala muito de você.">>
<br>
<<SrtaTavellaDiz "Really? What has she been saying?" "Sério? O que ela anda dizendo?">>
<br>
<<PlayerDiz "She told me about when you were roommates and how you became friends." "Ela contou sobre quando vocês eram colegas de quarto e como ficaram amigas.">>
<br>
<<SrtaTavellaDiz "Ah, those were good times. Is that all she said?" "Ah, esses foram bons tempos. Só isso que ela disse?">>
<br>
<<PlayerDiz "Yeah, she also mentioned you two fought over a man but didn't give many details." "Sim, ela também contou que vocês brigaram por causa de um homem, mas não deu muitos detalhes.">>
<br>
<<SrtaTavellaDiz "Maybe one day she'll tell you the whole story. But let's change the subject! I want to hear more about you. How's everything going?" "Talvez um dia ela te conte a história completa. Mas vamos mudar de assunto! Quero saber mais sobre você. Como estão as coisas?">>
<br>
<<PlayerDiz "My life has been hectic since the year started..." "Minha vida tem sido uma correria desde que o ano começou...">>
<br>
<<Narrador "They continue talking for a while, enjoying each other's company." "Vocês continuam conversando por mais algum tempo, aproveitando a companhia um do outro.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<Narrador "You meet $MissTavella.Nome in the park, apparently going for a run. The hot sun raises the temperature in the park." "Você encontra $MissTavella.Nome no parque, aparentemente fazendo uma corrida. O sol quente eleva a temperatura do parque.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Parque6.jpg"></center>
<br>
<<PlayerDiz "Hey, $MissTavella.Nome, how are you?" "Ei, $MissTavella.Nome, como vai?">>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome. I'm doing very well, thank you!" "Oi, $Jogador.Nome. Muito bem, muito obrigada!">>
<br>
<<PlayerDiz "I was remembering that day when we met; I wasn't excited at all about helping with the move." "Eu estava lembrando daquele dia em que a gente se conheceu, eu não estava nada animado com a ideia de ajudar na mudança.">>
<br>
<<SrtaTavellaDiz "Oh, I could tell by your face when we met at the school exit! But in the end, it wasn't so bad, right?" "Ah, eu percebi pela sua cara quando nos encontramos na saída da escola! Mas, no fim das contas, até que não foi tão ruim, certo?">>
<br>
<<PlayerDiz "Yeah, it wasn't. You surprised me with that wine. I never thought I would help someone move and end the night like this, with wine and stories." "É, não foi. Você acabou me surpreendendo com aquele vinho. Nunca pensei que ajudaria alguém a se mudar e terminaria a noite assim, com vinho e histórias.">>
<br>
<<SrtaTavellaDiz "Well, I always believe that good company should be rewarded, and you were a great help. It had been a while since I laughed so much." "Bem, eu sempre acredito que boas companhias devem ser recompensadas, e você foi uma ótima ajuda. Fazia tempo que eu não dava tantas risadas.">>
<br>
<<PlayerDiz "Me too. And that story about you and my $Jogador.RelacaoMae in college? I can't believe she called Vladimir Putin!" "Eu também. E aquela história sobre você e minha $Jogador.RelacaoMae na faculdade? Nem acredito que ela ligou para o Vladimir Putin!">>
<br>
<<SrtaTavellaDiz "Haha, that was a bit of an exaggeration, maybe the effect of the wine, but the essence is true. Your $Jogador.RelacaoMae is quite fearless, you know? I think that's why we hit it off so well from the start." "Ahaha, foi um pouco de exagero, talvez efeito do vinho, mas a essência é verdadeira. Sua $Jogador.RelacaoMae é bem destemida, sabe? Acho que é por isso que nos demos tão bem desde o início.">>
<br>
<<PlayerDiz "That explains a lot about her, actually." "Isso explica muita coisa sobre ela, na verdade.">>
<br>
<<SrtaTavellaDiz "You definitely have her spirit. And, you know, it was interesting to see how a bit nervous you got when we talked about the legal drinking age." "Você tem o espírito dela, com certeza. E, sabe, foi interessante ver como você ficou um pouco nervoso quando falamos sobre idade para beber.">>
<br>
<<PlayerDiz "Well, I didn't want to make a bad impression... but it ended up being fun." "Bom, eu não queria causar má impressão... mas acabou sendo divertido.">>
<br>
<<SrtaTavellaDiz "For sure! I hope we can do this again soon, but without needing a move." "Com certeza! Espero que possamos repetir isso em breve, mas sem precisar de uma mudança.">>
<br>
<<PlayerDiz "And who knows, next time I might bring something to surprise you." "E, quem sabe, na próxima vez eu trago algo para te surpreender.">>
<br>
<<SrtaTavellaDiz "I'll be looking forward to that, $Jogador.Nome." "Vou esperar ansiosa por isso, $Jogador.Nome.">>
<br>
<<Narrador "With a smile on his face, $Jogador.Nome says goodbye to $MissTavella.Nome, feeling that he had made a new friend." "Com um sorriso no rosto, $Jogador.Nome se despede de $MissTavella.Nome, sentindo que tinha feito uma nova amiga.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<<Narrador "On a sunny day in the park, you find $MissTavella.Nome walking in the park." "Em um dia ensolarado no parque, você econtra $MissTavella.Nome caminhando no parque.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Travella-Parque6.jpg"></center>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome! It's great to see you here." " Oi, $MissTavella.Nome! Que bom te ver aqui.">>
<br>
<<SrtaTavellaDiz "Hi, $Jogador.Nome!" " Oi, $Jogador.Nome!">>
<br>
<<PlayerDiz "Remember when you told me about you and $Jogador.RelacaoMae? I was surprised to learn that you two had so much history." "Lembra quando você me contou sobre você e a $Jogador.RelacaoMae? Fiquei surpreso ao saber que você e ela tinham tanha história.">>
<br>
<<SrtaTavellaDiz "I knew it was a risk to share that, but I felt I needed to be honest with you." "Eu sabia que era um risco compartilhar isso, mas senti que precisava ser honesta com você.">>
<br>
<<PlayerDiz "I understand. But, honestly, it was a bit shocking. I never imagined you two could have had something." "Entendo. Mas, sinceramente, foi um pouco chocante. Eu nunca imaginei que vocês duas poderiam ter tido algo.">>
<br>
<<SrtaTavellaDiz "I know, and it wasn't something very serious at the time. It was more of a connection, a moment when things could have been different." "Eu sei, e não era algo muito sério na época. Era mais uma conexão, um momento em que as coisas poderiam ter sido diferentes.">>
<br>
<<PlayerDiz "And now? Do you still think there could be something between you?" "E agora? Você ainda pensa que poderia haver algo entre vocês?">>
<br>
<<SrtaTavellaDiz "I don't know. Life is complicated and circumstances have changed. What I really wanted was for you to know the truth." "Eu não sei. A vida é complicada e as circunstâncias mudaram. O que eu realmente queria era que você soubesse da verdade.">>
<br>
<<PlayerDiz "And what do you think my $Jogador.RelacaoMae would think if she knew you told me all of this?" "E o que você acha que minha $Jogador.RelacaoMae pensaria se soubesse que você me contou tudo isso?">>
<br>
<<SrtaTavellaDiz "I hope she wouldn't be angry. I just didn't want to hide anything from you, especially because you are important to me." "Eu espero que ela não fique brava. Eu só não queria esconder nada de você, especialmente porque você é importante para mim.">>
<br>
<<PlayerDiz "I appreciate that. But don't you think this could complicate things between you?" "Eu aprecio isso. Mas você não acha que isso poderia complicar as coisas entre vocês?">>
<br>
<<SrtaTavellaDiz "It might, but I don't want that part of my past to create an obstacle in our present. I just wanted you to know who I am." "Pode ser, mas eu não quero que essa parte do meu passado crie um obstáculo no nosso presente. Eu só queria que você soubesse quem eu sou.">>
<br>
<<PlayerDiz "And now that I know, how do you feel?" "E agora que eu sei, como você se sente?">>
<br>
<<SrtaTavellaDiz "A little relieved, actually. I didn't want there to be secrets between us. And it makes me think about how I wish things could have been different." "Um pouco aliviada, na verdade. Eu não queria que houvesse segredos entre nós. E isso me faz pensar em como eu gostaria que as coisas tivessem sido diferentes.">>
<br>
<<PlayerDiz "But, anyway, I admire your courage in talking about it." "Mas, de qualquer forma, eu admiro sua coragem em falar sobre isso.">>
<br>
<<SrtaTavellaDiz "Thank you, $Jogador.Nome. That means a lot to me. And please, if you need to talk about anything else, I'm here." "Obrigada, $Jogador.Nome. Isso significa muito para mim. E, por favor, se precisar conversar sobre mais alguma coisa, estou aqui.">>
<br>
<<PlayerDiz "For sure. And I promise I won't tell my $Jogador.RelacaoMae anything unless you want me to." "Com certeza. E prometo que não contarei nada para a minha $Jogador.RelacaoMae, a menos que você queira.">>
<br>
<<SrtaTavellaDiz "Thank you! That’s important to me. Let's move forward and see where this takes us." "Obrigada! Isso é importante para mim. Vamos seguir em frente e ver aonde isso nos leva.">>
<br>
<<Narrador "And so, $Jogador.Nome and $MissTavella.Nome continue walking through the park, talking and laughing, as the weight of the past slowly dissipates." "Assim, $Jogador.Nome e $MissTavella.Nome continuam a caminhar pelo parque, conversando e rindo, enquanto o peso do passado se dissipa lentamente.">>
<br>
<<MissTavellaAmizade 1>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Parque">><<addmins 30>><</button>>@@
<</if>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/vizinha_esquerda/images/VizinhaEsquerda-Perfil.jpg">
Nome: $VizinhaEsquerda.Nome Kaycee Hicks<br>
Status: $VizinhaEsquerda.status<br>
Amizade: $VizinhaEsquerda.Amizade<br>
Paixão: $VizinhaEsquerda.Paixao<br>
Moralidade: $VizinhaEsquerda.Moralidade<br>
Desejo: $VizinhaEsquerda.Desejo<br>
<br>
<<if $MissTravella.has_sex is true>> /*==========================*/
<<if $VizinhaEsquerdaSex.punheta gte 1>>
Bateu punheta pra você $VizinhaEsquerdaSex.punheta vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.masturbou gte 1>>
Você já masturbou ela $VizinhaEsquerdaSex.masturbou vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.fingering_anal gte 1>>
Você dedou o cu dela $VizinhaEsquerdaSex.fingering_anal vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.suck_tits gte 1>>
Você chupou os peitos dela $VizinhaEsquerdaSex.suck_tits vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.titjob gte 1>>
Fez espanhola em você $VizinhaEsquerdaSex.titjob vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.faz_oral gte 1>>
Fez boquete em você $VizinhaEsquerdaSex.faz_oral vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.recebe_oral gte 1>>
Você chupou a buceta dela $VizinhaEsquerdaSex.recebe_oral vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.recebe_oralAnal gte 1>>
Você chupou o cu dela $VizinhaEsquerdaSex.recebe_oralAnal vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.vaginal gte 1>>
Você comeu a buceta dela $VizinhaEsquerdaSex.vaginal vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.anal gte 1>>
Você comeu o cu dela $VizinhaEsquerdaSex.anal vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.facial gte 1>>
Você gozou na cara dela $VizinhaEsquerdaSex.facial vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.creampie gte 1>>
Você gozou na dentro da buceta dela $VizinhaEsquerdaSex.creampie vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.creampie_anal gte 1>>
Você gozou no dentro do cu dela $VizinhaEsquerdaSex.creampie_anal vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.pearlnecklace gte 1>>
Você gozou nos peitos dela $VizinhaEsquerdaSex.pearlnecklace vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum_pussy gte 1>>
Você gozou na buceta dela $VizinhaEsquerdaSex.cum_pussy vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum_butt gte 1>>
Você gozou na bunda dela $VizinhaEsquerdaSex.cum_butt vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum_ass gte 1>>
Você gozou no cu dela $VizinhaEsquerdaSex.cum_ass vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.eat_cum gte 1>>
Ela bebeu sua porra $VizinhaEsquerdaSex.eat_cum vezes.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum gte 1>>
Você fez $VizinhaEsquerda.Nome gozar $VizinhaEsquerdaSex.cum vezes.<br>
<</if>>
<</if>> /*=======================================================*/
<br>
<h2><strong>Sobre:</strong></h2>
<p>$VizinhaEsquerda.Nome é o tipo de mulher que carrega um charme natural e uma autoconfiança que preenche qualquer ambiente. Baixinha, com um corpo curvilíneo e atitudes seguras, ela não se preocupa em seguir convenções – veste o que quer, fala o que pensa e parece sempre ter consciência do efeito que causa. Seu estilo provocador e relaxado revela uma mulher que se diverte com os jogos sociais, sem nunca perder o controle da situação.</p>
<p>Apesar da aparência sedutora e do jeito descontraído, $VizinhaEsquerda.Nome sabe o que quer. $VizinhaEsquerda.Nome vizinha de $Jogador.Nome, e mora na casa à esquerda dela é vizinha, sim – mas uma daquelas que não se esquece com facilidade.</p>
<br>
<<if $MaeM6.MissaoEstatus is "Completa">> /*=====================*/
<p><strong>História</strong></p>
<br>
<center><h3>$MaeM6.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome, a pedido de sua $Jogador.RelacaoMae vai até a casa de sua vizinha falar sobre a oportunidade de trabalho, ela mora à esquerda de sua casa. Ao chegar, ele é atendido por uma mulher de corpo curvilíneo, que se apresenta como $VizinhaEsquerda.Nome. Após um momento de hesitação, $Jogador.Nome confirma sua identidade como $Mae.RelacaoJogador de $Mae.Nome. $VizinhaEsquerda.Nome convida $Jogador.Nome a entrar e se sentar no sofá, onde inicia uma conversa sobre os serviços que ela precisa.</p>
<br>
<p>Ela o leva até o quintal, que está em desordem, e explica que precisa de ajuda para limpar e cuidar do jardim. $VizinhaEsquerda.Nome oferece a $Jogador.Nome um pagamento de $20 por hora, e ele aceita a proposta, combinando de voltar no dia seguinte para começar o trabalho. Durante a conversa, $Jogador.Nome se distrai com a camiseta transparente de $VizinhaEsquerda.Nome. Antes de se despedir, ele pergunta o nome dela, que ele não lembrava, e $VizinhaEsquerda.Nome se surpreende com isso. Assim, ela se apresenta formalmente, e ambos se despedem.</p>
<</if>> /*=======================================================*/
<br>
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Completa">> /*========*/
<center><h3>$VizinhaEsquerdaM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome trabalhou no jardim da casa de $VizinhaEsquerda.Nome e, em cada visita, ela mantinha um comportamento enigmático. Nos primeiros dias, limitava-se a aparecer na varanda, observá-lo em silêncio e acenar brevemente, criando um padrão que despertou a curiosidade dele. Aos poucos, começou a fazer gestos sensuais, como mostrar os seios, e sem seguida começar a tirar a roupa, como se testasse sua reação. $Jogador.Nome, intrigado, passou a responder a esses gestos também sensualizando, e $VizinhaEsquerda.Nome retribuía, transformando a rotina num jogo silencioso de provocações nada sutis. Nos últimos dias, ela intensificou as atitudes, ficando totalmente nua e mostrando totalmente suas partes para $Jogador.Nome, até que, no décimo dia, não se controlando $Jogador.Nome foi falar com ela. $VizinhaEsquerda.Nome disse que poderia ficar à vontade dentro da sua própria casa e perguntou se isso o incomodava, o que $Jogador.Nome responde que não. Em seguida, $VizinhaEsquerda.Nome contou que o marido viajaria e os filhos ficariam fora no fim de semana, convidando-o para lhe fazer companhia na sexta-feira à noite. $Jogador.Nome, surpreso, aceitou o convite, sem saber ao certo quais eram as reais intenções dela.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/vizinha_esquerda/images/VizinhaEsquerda-Perfil.jpg">
Name: $VizinhaEsquerda.Nome Kaycee Hicks<br>
Status: $VizinhaEsquerda.status<br>
Friendship: $VizinhaEsquerda.Amizade<br>
Passion: $VizinhaEsquerda.Paixao<br>
Morality: $VizinhaEsquerda.Moralidade<br>
Desire: $VizinhaEsquerda.Desejo<br>
<br>
<<if $VizinhaEsquerdaSex.has_sex is true>> /*====================*/
<<if $VizinhaEsquerdaSex.punheta gte 1>>
She jerked you off $VizinhaEsquerdaSex.punheta times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.masturbou gte 1>>
You've already masturbated her $VizinhaEsquerdaSex.masturbou times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.fingering_anal gte 1>>
You fingered her ass $VizinhaEsquerdaSex.fingering_anal times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.suck_tits gte 1>>
You sucked her breasts $VizinhaEsquerdaSex.suck_tits times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.titjob gte 1>>
She made you titjob $VizinhaEsquerdaSex.titjob times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.faz_oral gte 1>>
She blow you $VizinhaEsquerdaSex.faz_oral times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.recebe_oral gte 1>>
You sucked her pussy $VizinhaEsquerdaSex.recebe_oral times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.recebe_oralAnal gte 1>>
You sucked her ass $VizinhaEsquerdaSex.recebe_oralAnal times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.vaginal gte 1>>
You fuck her pussy $VizinhaEsquerdaSex.vaginal times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.anal gte 1>>
You fuck her ass $VizinhaEsquerdaSex.anal times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.facial gte 1>>
You cum on her face $VizinhaEsquerdaSex.facial times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.creampie gte 1>>
You cum inside her pussy $VizinhaEsquerdaSex.creampie times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.creampie_anal gte 1>>
You cum inside her ass $VizinhaEsquerdaSex.creampie_anal times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.pearlnecklace gte 1>>
You cum on her breasts $VizinhaEsquerdaSex.creampie_anal times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum_pussy gte 1>>
You cum in her pussy $VizinhaEsquerdaSex.cum_pussy times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum_butt gte 1>>
You cum in her ass $VizinhaEsquerdaSex.cum_butt times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum_ass gte 1>>
You cum in her ass $VizinhaEsquerdaSex.cum_ass times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.eat_cum gte 1>>
She drank your cum $VizinhaEsquerdaSex.eat_cum times.<br>
<</if>>
<<if $VizinhaEsquerdaSex.cum gte 1>>
You made $VizinhaEsquerda.Nome come $VizinhaEsquerdaSex.cum times.<br>
<</if>>
<</if>> /*=======================================================*/
<br>
<h2><strong>About:</strong></h2>
<p>$VizinhaEsquerda.Nome is the type of woman who carries a natural charm and a self-confidence that fills any room. Short, with a curvy body and confident attitudes, she doesn't worry about following conventions – she wears what she wants, speaks her mind, and always seems aware of the effect she has. Her provocative and relaxed style reveals a woman who enjoys social games, never losing control of the situation.</p>
<p>Despite her seductive appearance and laid-back demeanor, $VizinhaEsquerda.Nome knows what she wants. $VizinhaEsquerda.Nome, $Jogador.Nome's neighbor, lives in the house to her left – yes, she is a neighbor, but one of those who is not easily forgotten.</p>
<br>
<<if $MaeM6.MissaoEstatus is "Completa">> /*=====================*/
<h2><strong>Background</strong></h2>
<br>
<center><h3>$MaeM6.MissaoNome</h3></center>
<p>$Jogador.Nome, at his $Jogador.RelacaoMae's request, goes to his neighbor's house to discuss the job opportunity; she lives to the left of his house. Upon arrival, he is greeted by a curvy woman who introduces herself as $VizinhaEsquerda.Nome. After a moment of hesitation, $Jogador.Nome confirms his identity as $Mae.Nome's $Mae.RelacaoJogador. $VizinhaEsquerda.Nome invites $Jogador.Nome in and offers him a seat on the sofa, where they begin talking about the services she needs.</p>
<p>She takes him to the backyard, which is in disarray, and explains that she needs help cleaning up and taking care of the garden. $VizinhaEsquerda.Nome offers $Jogador.Nome a payment of $20 per hour, and he accepts the proposal, agreeing to come back the next day to start the work. During their conversation, $Jogador.Nome gets distracted by $VizinhaEsquerda.Nome's sheer shirt. Before saying goodbye, he asks for her name, which he couldn't remember, and $VizinhaEsquerda.Nome is surprised by this. She then introduces herself formally, and they both say their goodbyes.</p>
<</if>> /*=======================================================*/
<br>
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Completa">> /*========*/
<center><h3>$VizinhaEsquerdaM1.MissaoNome</h3></center>
<p>$Jogador.Nome worked in $VizinhaEsquerda.Nome's garden, and on each visit, she behaved enigmatically. In the early days, she would simply appear on the balcony, watch him silently, and wave briefly, creating a pattern that aroused his curiosity. Gradually, she began to make sensual gestures, such as showing her breasts, and then starting to take off her clothes, as if testing his reaction. $Jogador.Nome, intrigued, began to respond to these gestures with sensuality as well, and $VizinhaEsquerda.Nome reciprocated, turning the routine into a silent game of not-so-subtle provocations. In the last few days, she intensified her actions, getting completely naked and showing her private parts to $Jogador.Nome, until, on the tenth day, $Jogador.Nome couldn't control himself anymore and went to talk to her. $VizinhaEsquerda.Nome said that she could feel comfortable in her own home and asked if that bothered him, to which $Jogador.Nome replied no. $VizinhaEsquerda.Nome then told him that her husband was going away and her children would be out for the weekend, inviting him to keep her company on Friday night. $Jogador.Nome, surprised, accepted the invitation, unsure of her real intentions.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg">
Name: $ProfSociologia.Nome Miller Aniston
Status: $ProfSociologia.status
Friendship: $ProfSociologia.Amizade
Passion: $ProfSociologia.Paixao
Morality: $ProfSociologia.Moralidade
Desire: $ProfSociologia.Desejo
<br>
<h2><strong>About:</strong></h2>
<p>$ProfSociologia.Nome is the sociology teacher, she is young, it is the first time she is working as a teacher and because of that she becomes a bit naive, because several students have cheated her for their own benefit.</p>
<<if $A2M4Conversa.ProfSociologia is true>> /*===================*/
<h2><strong>Background</strong></h2>
<br>
<center><h3>$Amigo2M4.MissaoNome</h3></center>
<p>$Jogador.Nome goes to his Sociology teacher $ProfSociologia.Nome to ask about a guy named Bastion of Light, she says she doesn't know him because she has only been at the school a short time.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfSociologiaM1.MissaoEstatus is "Completa">> /*==========*/
<center><h3>$ProfSociologiaM1.MissaoNome</h3></center>
<p>$Jogador.Nome is at the gym when he notices teacher $ProfSociologia.Nome working out intensely. Impressed by her appearance and the impact she has on other gym-goers, $Jogador.Nome decides to record her workout with his phone to show his friends later.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa"> /*===================================================*/
<h2><center><strong>Perfil</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_sociologia/images/ProfSocio-Perfil.jpg">
Nome: $ProfSociologia.Nome Miller Aniston<br>
Status: $ProfSociologia.status<br>
Amizade: $ProfSociologia.Amizade<br>
Paixão: $ProfSociologia.Paixao<br>
Moralidade: $ProfSociologia.Moralidade<br>
Desejo: $ProfSociologia.Desejo<br>
<br>
<h2><strong>Sobre:</strong></h2>
<p>$ProfSociologia.Nome é professora de sociologia, ela é jovem, é a primeira vez que trabalha como professora e por isso se torna um pouco ingênua, pois vários alunos a enganaram para benefício próprio.</p>
<<if $A2M4Conversa.ProfSociologia is true>> /*===================*/
<h2><strong>História</strong></h2>
<br>
<center><h3>$Amigo2M4.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome vai até sua professora de Sociologia, $ProfSociologia.Nome Aniston, para perguntar sobre um cara chamado Bastião da Luz. Ela diz que não o conhece porque está na escola há pouco tempo.</p>
<</if>> /*=======================================================*/
<br>
<<if $ProfSociologiaM1.MissaoEstatus is "Completa">> /*==========*/
<center><h3>$ProfSociologiaM1.MissaoNomePTBR</h3></center>
<p>$Jogador.Nome está na academia quando nota a professora $ProfSociologia.Nome malhando de forma intensa. Impressionado com sua aparência e o impacto que ela causa nos outros frequentadores, $Jogador.Nome decide gravar o treino dela com seu celular para mostrar aos amigos mais tarde.</p>
<</if>> /*=======================================================*/
</div> /*============================================================*/
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@Melissa Moore/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<<Narrador "$Melissa.Nome is sleeping now." "$Melissa.Nome está dormindo agora.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sleep2.jpg"></center>
<</switch>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() is 13) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala4.jpg"></center>
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
/*===================================================================*/
<<Narrador "$Melissa.Nome are sleeping now." "$Melissa.Nome está dormindo agora.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sleep1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sleep2.jpg"></center>
<</switch>>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 6 and $gameDate.getHours() lt 9) or
($gameDate.getHours() gte 12 and $gameDate.getHours() lt 14) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 18 and $gameDate.getHours() lte 23)>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Sala4.jpg"></center>
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Schoolhall.jpg"></center>
<br>
<<Narrador "$Melissa.Nome doesn't respect you, you can't talk to her until you change that." "$Melissa.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<br><br>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<br><br>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$Melissa.Nome is horny now." "$Melissa.Nome está exitada agora.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/melissa/videos/Melissa-Escola1.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Schoolhall.jpg"></center>
<br>
<<Narrador "$Melissa.Nome doesn't respect you, you can't talk to her until you change that." "$Melissa.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Praca4.jpg"></center>
<</switch>>
<br>
<<Narrador "$Melissa.Nome doesn't respect you, you can't talk to her until you change that." "$Melissa.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($gameDate.getHours() is 14) or
($gameDate.getHours() is 15 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/melissa/videos/Melissa-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Melissa.Nome doesn't respect you, you can't talk to her until you change that." "$Melissa.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeYoga>>
/*===================================================================*/
<<if ($gameDate.getHours() is 15 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 16 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Yoga1.jpg"></center>
<br>
<<Narrador "$Melissa.Nome doesn't respect you, you can't talk to her until you change that." "$Melissa.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Country Club">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Country Club">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 17>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Parque1.jpg"></center>
<br>
<<Narrador "$Melissa.Nome doesn't respect you, you can't talk to her until you change that." "$Melissa.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 11) or
($gameDate.getHours() is 17)>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Melissa-Parque1.jpg"></center>
<br>
<<Narrador "$Melissa.Nome doesn't respect you, you can't talk to her until you change that." "$Melissa.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Melissa-Tennis1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Paixao.Nome is playing tennis with $Melissa.Nome at the moment." "$Paixao.Nome está jogando Tenis com $Melissa.Nome, no momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Quadras_Esportivas">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Quadras_Esportivas">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>> /* 00:00 - 06:00 */
/*===================================================================*/
<<Narrador "$Jill.Nome is sleeping now." "$Jill.Nome está dormindo agora.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Sleep.jpg"></center>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) or
($gameDate.getHours() gte 13 and $gameDate.getHours() lte 14 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* 06:00 - 07:00; 13:00 - 14:30; 17:00 - 17:30; 18:30 - 19:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala5.jpg"></center>
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>> /* 00:00 - 07:00 */
/*===================================================================*/
<<Narrador "$Jill.Nome are sleeping now." "$Jill.Nome está dormindo agora.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Sleep.jpg"></center>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 6 and $gameDate.getHours() lte 8 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 11 and $gameDate.getHours() lt 13) or
($gameDate.getHours() is 13 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() gte 19 and $gameDate.getHours() lte 23)>> /* 06:00 - 08:30; 10:30 - 13:00; 17:00 - 17:30; 18:30 - 19:00; 19:00 - 00:00 */
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/melissa/images/Jill-Sala5.jpg"></center>
<</switch>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 10>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Schollhall.jpg"></center>
<br>
<<Narrador "$Jill.Nome doesn't respect you, you can't talk to her until you change that." "$Jill.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<br><br>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
<br><br>
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10) or
($gameDate.getHours() gte 8 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40) or
($gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$Jill.Nome is using her cell phone during class." "$Jill.Nome está usando o celular durante a aula.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Escola1.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Schollhall.jpg"></center>
<br>
<<Narrador "$Jill.Nome doesn't respect you, you can't talk to her until you change that." "$Jill.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Escola">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Praca2.jpg"></center>
<</switch>>
<br>
<<Narrador "$Jill.Nome doesn't respect you, you can't talk to her until you change that." "$Jill.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praça">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 13 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 14 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<Narrador "$Jill.Nome is now in a massage room." "$Jill.Nome agora em uma sala de massagem.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<Narrador "You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go." "Você queria chegar mais perto para ver o melhor, mas é muito perigoso. Talvez se eu fosse mais corajoso eu iria.">>
<<else>>
<<if $game.lang is 0>> /*====================================*/
@@.btnDestaque;<<button [[Spy|Espiar-Jill-Edyn-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<<elseif $game.lang is 1>> /*================================*/
@@.btnDestaque;<<button [[Espiar|Espiar-Jill-Edyn-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>> /*===================================================*/
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Sala de Massagem">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Sala de Massagem">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if ($gameDate.getHours() is 14 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 15)>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Piscina2.jpg"></center>
<</switch>>
<br>
<<Narrador "$Jill.Nome doesn't respect you, you can't talk to her until you change that." "$Jill.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Piscina">><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $gameDate.getHours() is 16>>
/*===================================================================*/
<<Narrador "$Jill.Nome is working out at this moment." "$Jill.Nome está malhando no momento.">>
<br>
<<switch random(1, 10)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym8.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym12.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym15.mp4" type="video/mp4"></video></center>
<<case 7>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym16.mp4" type="video/mp4"></video></center>
<<case 8>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym21.mp4" type="video/mp4"></video></center>
<<case 9>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym23.mp4" type="video/mp4"></video></center>
<<case 10>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/jill/videos/Jill-Gym25.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Academia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodWeek is "weekday" or $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 17 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 18 and $gameDate.getMinutes() lt 30)>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque5.jpg"></center>
<</switch>>
<br>
<<Narrador "$Jill.Nome doesn't respect you, you can't talk to her until you change that." "$Jill.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 10 and $gameDate.getMinutes() lt 30>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Parque5.jpg"></center>
<</switch>>
<br>
<<Narrador "$Jill.Nome doesn't respect you, you can't talk to her until you change that." "$Jill.Nome não te respeita, você não pode falar com ela até mudar isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Parque">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 9)>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/jill/images/Jill-Praia5.jpg"></center>
<</switch>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Praia">><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<Narrador "Você entra em uma das salas de massagem e vê $Jill.Nome já lá dentro, com a sua massagista, elas parecem bem próximas." "Você entra em uma das salas de massagem e vê $Jill.Nome já lá dentro, com a sua massagista, elas parecem bem próximas.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage2.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-Jill-Edyn-Massagem]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Jill.Nome begins to undress, it draws your attention." "$Jill.Nome começa a se despir, isso chama sua atenção.">>
<br>
@@.btnUI;<<button [[Continue|Espiar-Jill-Edyn-Massagem]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage4.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Wow! $Jill.Nome is very hot." "Wow! $Jill.Nome é muito gostosa.">>
<br>
@@.btnUI;<<button [[Continue|Espiar-Jill-Edyn-Massagem]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage5.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-Jill-Edyn-Massagem]]>>
<<set $game.RandomSexEvent to 4>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage7.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-Jill-Edyn-Massagem]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage8.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-Jill-Edyn-Massagem]]>>
<<set $game.RandomSexEvent to 6>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<<Narrador "The masseuse starts on $Jill.Nome, does she match?" "A massagista começa a dar em cima de $Jill.Nome, será que ela corresponde?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/jill/videos/Jill-Edyn-Massage9.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The massage continues as normal from there." "A massagem continua normalmente a partir daí.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Leave" "Country Club">>
<<set $game.RandomSexEvent to 0>>
<<addmins 25>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Sair" "Country Club">>
<<set $game.RandomSexEvent to 0>>
<<addmins 25>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
<<if $game.lang is 0>>
<center><h1>$MaeM8.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$MaeM8.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "The sound of loud music echoes through the house, coming straight from the kitchen. Curious, you decide to check out what’s going on. As you get closer, an unexpected scene unfolds." "O som de uma música alta ecoa pela casa, vindo diretamente da cozinha. Intrigado, você decide investigar o que está acontecendo. Ao se aproximar, uma cena inesperada se desenrola.">>
<br>
<<Reflex "$Jogador.RelacaoMae?" "$Jogador.RelacaoMae?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM8-MaeCozinha1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "As you step into the kitchen, you find your $Jogador.RelacaoMae?, $Mae.Nome, wearing bold lingerie, topped with an apron that — indecently — is completely open in the back." "Ao entrar na cozinha, você se depara com sua $Jogador.RelacaoMae?, $Mae.Nome, usando uma lingerie ousada, complementada por um avental que — indecentemente — está aberto na parte de trás.">>
<br>
<<Reflex "Why is she cooking dressed like that?" "Por que ela está cozinhando com essa roupa?">>
<br>
<<Reflex "Look at her perky, round butt swaying to the rhythm of the music... What’s going on? She’s my $Jogador.RelacaoMae?!" "Olha para sua bunda redondinha firme se movendo ao ritmo da música... O que está acontecendo? Ela é minha $Jogador.RelacaoMae?!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM8-MaeCozinha2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Suddenly, $Mae.Nome turns around, and when she sees you, she smiles." "De repente, $Mae.Nome se vira e, ao perceber sua presença, sorri.">>
<br>
<<MamaeDiz "Oh, hey, $Jogador.Nome! What are you doing here?" "Oh, ei, $Jogador.Nome! O que você está fazendo aqui?">>
<br>
<<PlayerDiz "I was just... just passing by. Uh... what are you wearing?" "Eu só estava... apenas passando. Ahm... que roupa é essa?">>
<br>
<<MamaeDiz "You like it? I was changing, but all my comfy clothes were still wet, so I figured I’d stay like this. I’m feeling super comfy! And honestly, I’m loving it. But and you, what do you think?" "Você gostou? Eu estava me trocando, mas todas as minhas roupas confortáveis estavam molhadas, então decidi ficar assim mesmo. Estou me sentindo super confortável! E, para ser sincera, estou adorando. Mas e você, o que acha?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM8-MaeCozinha3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She walks over to the sink without missing a beat." "Ela vai até a pia sem perder o rebolado ao ritmo da musica.">>
<br>
<<PlayerDiz "Me what...?" "Eu o quê?">>
<br>
<<MamaeDiz "Do you think this is cool, or am I overdoing it?" "Você acha que isso é legal ou que estou exagerando?">>
<br>
<<PlayerDiz "I, uh..." "Eu, uh...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM8-MaeCozinha4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You're momentarily distracted by her breasts, and you can already feel a bulge growing in your pants." "Você momentaneamente se distrai olhando os peitos dela, você já começa a sentir um volume crescendo em sua calça.">>
<br>
<<MamaeDiz "Seriously, if I’m going overboard, you can tell me." "Sério, se eu estiver exagerando, você pode me dizer.">>
<br>
<<Reflex "Part of me wouldn’t mind seeing my $Jogador.RelacaoMae like this more often. I know I shouldn’t feel attracted to her, but I also don’t want to hurt her feelings." "Parte de mim gostaria de ver minha $Jogador.RelacaoMae assim mais vezes. Eu sei que não deveria sentir atração fisica por ela, mas também não quero ferir seus sentimentos.">>
<br>
<<Reflex "I’ve got it!" "Já sei!">>
<br>
<<PlayerDiz "If dressing like that makes you feel good, I totally support it. But, you know, $IrmaV.Nome and $IrmaN.Nome might not really get it." "Se você gosta de se vestir assim, eu apoio totalmente. Mas, você sabe, $IrmaV.Nome e $IrmaN.Nome provavelmente não vão entender.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM8-MaeCozinha5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You say this while she puts something in the oven, which once again distracts you with her ass swaying back and forth. Her thong panties drive you crazy, then she turns to you." "Você diz isso enquanto ela coloca tempera tempera algo dentro do forno, o que mais uma vez você se distrai com a bunda dela balançando pra lá e pra cá. A calcinha fio dental dela de deixa maluco, logo em seguida ela se vira para você.">>
<br>
<<MamaeDiz "Do you think it?" "Você acha?">>
<br>
<<PlayerDiz "Yes, unfortunately they wouldn't understand." "Sim, elas infelizmente não entenderiam.">>
<br>
<<MamaeDiz "I get what you mean... But knowing you support me means a lot." "Eu entendo o que você quer dizer... Mas saber que você me apoia é muito importante para mim.">>
<br>
<<Narrador "She returns to the oven, turning her plump ass towards you again." "Ela volta para o forno, virando novamente seu traseiro rebolante para você.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM8-MaeCozinha6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Wow!" "Ual!">>
<br>
<<if $gameDate.getHours() is 11>>
<<PlayerDiz "Ah! I mean, but, eh, what are you preparing for lunch?" "Ah! Quero dizer, mas, eh, o que você está preparando para o almoço?">>
<<elseif $gameDate.getHours() is 18>>
<<PlayerDiz "Ah! I mean, but, eh, what are you preparing for dinner?" "Ah! Quero dizer, mas, eh, o que você está preparando para o jantar?">>
<</if>>
<br>
<<MamaeDiz "Ah, you'll see, it's a dish you and the girls love..." "Ah, você vai ver, é um prato que você e as meninas amam...">>
<br>
<<Narrador "You talk for a few more minutes in the kitchen, concentrating on not looking awkward and not letting her realize that you're drying her off." "Vocês conversam por mais alguns minutos na cozinha, com você se concentrando para não parecer estranho não deixando ela perceber que você estava a secando.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/MM8-MaeCozinha7.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM8.MissaoEstagio += 90>>
<<set $MaeM8.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 60>>
<</button>>@@<<FundoCasa>>
<center><h1>$MaeM9.MissaoNome</h1></center>
<<narrador>>Her $Mae.Relacao $Mae.Nome with $IrmaV.Nome and $IrmaN.Nome carrying some boxes to $Mae.Nome's bedroom, this box feels heavy.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/caixas-pesadas.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then go to them.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome, $IrmaN.Nome what's going on?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao bought some things.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>It even looks like gym weights because this box is so heavy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let me take this box to her bedroom then.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Are you sure you can handle it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I can take it, I'm strong, check it out.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/biceps.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then show your biceps, which doesn't seem to impress the girls, but they still hand you the box, and yes, it's pretty heavy.<</narrador>>
<br>
<<ref $Jogador>>Ahm... I think I regretted offering to help.<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Are you ok $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... ahm... of course.<</fala>>
<br>
<<narrador>>You go to $Mae.Nome's bedroom, the door is closed so you knock on the door and she lets you in.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MM9 parte 2 - Portas Fechadas]]>>
<<set $MaeM9.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<FundoQuartoMae>>
<<narrador>>You enter her bedroom.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao your box is...<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto-workout1.jpg"></center>
<br>
<<ref $Jogador>>Umm... $Mae.Relacao?<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto-workout2.jpg"></center>
<br>
<<fala "Mae" $Mae.Nome>>Oh $Jogador.Nome can leave it there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, what did you buy? I can see?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No!! Ahm... I mean no.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>It's just a few more dumbbells.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah... by the way, you bought several weights from the gym, right?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Ahm... yes I decided to buy it, to train whenever I want, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but why don't you leave it out there? Then both me and $IrmaV.Nome and $IrmaN.Nome would also use it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yeah... you can use them whenever you want, but I prefer to leave them in my bedroom, after all, I like to train here and there is also a lot of space here and I have a place to store them.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh okay, I'm leaving now.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh $Jogador.Nome, please, when you leave, close the door, okay?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<<narrador>>You close the door but leave a little gap open you want to peek to see what's inside the box.<</narrador>>
<br>
<<narrador>>She opens the box and takes out a latex suit.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Latex1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>A latex suit? Why?<</ref>>
<br>
<<narrador>>She starts to undress to get dressed in her new latex outfit.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Latex2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh, times I wanted to see my $Mae.Relacao naked again. What a daring thought of mine.<</ref>>
<br>
<<ref $Jogador>>Dude, it's not possible that there was only this in that box, it was so heavy.<</ref>>
<br>
<<ref $Jogador>>Wait, my $Mae.Relacao is going somewhere, what is she going to do?<</ref>>
<br>
<<ref $Jogador>>Oh my God...<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Latex3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>She is masturbating!<</ref>>
<br>
<<ref $Jogador>>This makes me very tunr on! Would it be a good idea if...<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome what are you doing standing there?<</fala>>
<br>
<<narrador>>You get scared because of your $IrmaN.Relacao, but you stop yourself from screaming.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing! I-I just delivered the box to $Mae.Relacao, and I was already leaving.<</fala>>
<br>
<<narrador>>You immediately leave there leaving your $IrmaN.Relacao a little confused.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM9.MissaoEstagio += 50>>
<<set $MaeM9.MissaoEstatus to "Completa">>
<<set $MaeM10.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<FundoCasaSala>>
<center><h1>$MaeM10.MissaoNome</h1></center>
<<narrador>>You are in the living room watching TV, when suddenly $Mae.Nome appears with a camera in her hands.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Hey $Jogador.Nome, I found this camera, I don't know if it's working but I want you to try to take some pictures of me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM10-MaeFotos1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>The camera seems to be working perfectly.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Good, I found this camera inside my wardrobe and I thought, I haven't taken pictures in a long time and so I came here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, ahm... I see you're not wearing those short clothes anymore.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM10-MaeFotos2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mae" $Mae.Nome>>Yeah, I wanted to wear less clothes all the time, but the girls wouldn't accept it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Are the photos getting any good?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes a lot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But... Mom, know that whatever your decision I support, I wouldn't mind if you wore any kind of clothes, or decided not to wear any kind of clothes.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yes $Jogador.Nome, thank you so much for the support, maybe one day they'll be more accepting of this idea of less clothes, and maybe someday you'll all decide to join me.<</fala>>
<br>
<<narrador>>$Mae.Nome starts to laugh.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think it would be a good idea because, you know... every day $IrmaV.Nome and I fight over who will do the laundry on that day, because there's always a lot of laundry, but if we wore less clothes it would be easier to do the laundry.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>You are right $Jogador.Nome.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But I don't want to upset them, and putting myself in their shoes for a second, maybe I'd find it a little weird if my $Mae.Relacao walked around in her underwear only.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, it's okay $Mae.Relacao, like I said, whatever you decide I support.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, look, it looks like the camera film is over.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh, okay, I'll have it develo... is there still a place that develops photos here in town?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh so fine, then I'll look for a place that does that.<</fala>>
<br>
<<narrador>>$Mae.Nome goes back to her chores.<</narrador>>
<br>
<<if $Mae.Amizade gte 20 and $Mae.Moralidade lt 70>> /*==========*/
<<narrador>>$Mae.Nome cares a lot about $IrmaN.Nome and $IrmaV.Nome and that's why she's afraid to start wearing just a few clothes, maybe some hypnosis can help her.<</narrador>>
<<elseif $Mae.Amizade gte 20 and $Mae.Moralidade gte 70>> /*=====*/
<<narrador>>Even though $Mae.Nome wants to wear only a few clothes, she is still very morally correct, maybe someday she will break that barrier.<</narrador>>
<<elseif $Mae.Amizade lt 20 and $Mae.Moralidade lt 70>> /*=======*/
<<narrador>>You're still not close enough to $Mae.Nome to continue. Try another day...<</narrador>>
<<elseif $Mae.Amizade lt 20 and $Mae.Moralidade gte 70>> /*======*/
<<narrador>>$Mae.Nome isn't ready to move on with her return to wearing little clothes just yet.<</narrador>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM10.MissaoEstagio += 100>>
<<set $MaeM10.MissaoEstatus to "Completa">>
<<addmins 20>>
<</button>>@@<<FundoCasaCozinha>>
<center><h1>$MaeM11.MissaoNome</h1></center>
<<narrador>>You, $IrmaV.Nome and $IrmaN.Nome are in the kitchen having breakfast and talking.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<br>
<<narrador>>Your $Mae.Relacao still hasn't shown up.<</narrador>>
<br>
<<narrador>>After talking to $IrmaV.Nome and $IrmaN.Nome for a few minutes you start to miss $Mae.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you know where $Mae.Relacao is?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, since I woke up I haven't seen her. And you $IrmaN.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Me either.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Are you talking about me?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao?!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Mae.Relacao?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MM11 parte 2 - Roupas confortaveis]]>>
<<set $MaeM11.MissaoEstagio += 50>>
<<set $Roupas.Mae to 1>>
<<addmins 5>>
<</button>>@@<<FundoCasaCozinha>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha4.jpg"></center>
<br>
<<MamaeDiz What are you looking at?>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao you're almost... naked!<</fala>>
<br>
<<MamaeDiz It’s not like that, I’m just wearing more comfortable clothes.>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Mae.Relacao what idea is this? Now you're going to be in lingerie all the time?<</fala>>
<br>
<<MamaeDiz Here at home? Yup.>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao have you lost your mind?<</fala>>
<br>
<<MamaeDiz Tell me, what’s the problem with me wearing only lingerie inside my own house?>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The problem is that you don’t live alone at home, what would you think if $Jogador.Nome suddenly started his only underwear here at home?<</fala>>
<br>
<<MamaeDiz I would think it was a good idea.>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>What?<</fala>>
<br>
<<narrador>>$Mae.Nome points at $IrmaV.Nome.<</narrador>>
<br>
<<MamaeDiz It would actually be nice if you all followed my example, the less clothes need to be washed, it would help you and $Jogador.Nome because you always argue when you go to do laundry.>>
<br>
<<fala "Irma2" $IrmaN.Nome>>This is madness $Mae.Relacao.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Why do you suddenly start wearing short clothes like that?<</fala>>
<br>
<<MamaeDiz In fact, I’ve always liked to wear few clothes, but I’ve been thinking that at least when I’m at home healthy, it would be so fun to wear less clothes, because I only see an advantage in that.>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Look, $Mae.Relacao, I'm sorry to say but we disagree.<</fala>>
<br>
<<MamaeDiz Do you and $IrmaN.Nome disagree?>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome too right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome, $IrmaN.Nome I support whatever $Mae.Relacao decides to do!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if $Mae.Relacao decides to only wear lingerie here at home and that makes her happy what’s the problem?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She’s a grown woman, who does what she thinks is best.<</fala>>
<br>
<<MamaeDiz Thank you so much $Jogador.Nome.>>
<br>
<<narrador>>$Mae.Nome approaches you and gives you a kiss on the forehead.<</narrador>>
<br>
<<MamaeDiz Now I want to have breakfast in peace. I really hope you both understand my side and accept my choice.>>
<br>
<<narrador>>The three of you eat breakfast in silence, hopefully someday $IrmaN.Nome and $IrmaV.Nome will accept $Mae.Nome's new way of dressing.<</narrador>>
<br>
<<if $game.periodWeek is "weekday">>
@@.btnUI;<<button "End/Go to school" "Escola">>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(9)>>
<<set $Acoes.CafedaManha to true>>
<<set $MaeM11.MissaoEstagio += 50>>
<<set $MaeM11.MissaoEstatus to "Completa">>
<</button>>@@
<<elseif $game.periodWeek is "weekend">>
@@.btnUI;<<button "End" "SuaCasa_Cozinha">>
<<set $Acoes.CafedaManha to true>>
<<set $MaeM11.MissaoEstagio += 50>>
<<set $MaeM11.MissaoEstatus to "Completa">>
<<addmins 15>>
<</button>>@@
<</if>><<FundoQuartoJogador>>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstagio is 0>>
/*===================================================================*/
<<if $game.lang is 0>>
<center><h1>$IrmaNM7.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaNM7.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You're heading to your bedroom when you feel your phone buzzing in your pocket." "Você vai para o seu quarto, quando sente seu celular em seu bolso vibrando.">>
<br>
<<Narrador "It’s $IrmaN.Nome texting her crush, $Valentao.Nome." "É $IrmaN.Nome enviando mensagens de texto para seu crush $Valentao.Nome.">>
<br>
<<msgIrmaN "Hey stranger 😏" "Oi sumido 😏">>
<br>
<<msgPlayerRon "Hey, $IrmaN.Nome." "Oi, $IrmaN.Nome.">>
<br>
<<Reflex "I’m gonna try to keep it super formal so she loses interest." "Vou tentar ser bem formal com ela, para ela perder o interesse.">>
<br>
<<msgIrmaN "Just had a thought... if being hot was a crime, you’d be doing life 😜" "Pensei aqui... se beleza fosse crime, tu já tava preso faz tempo 😜">>
<br>
<<Reflex "Lord have mercy. Her pick-up lines are awful." "Misericórdia! As cantadas dela são terríveis.">>
<br>
<<msgPlayerRon "Haha... thanks." "Haha... obrigado.">>
<br>
<<msgIrmaN "What? I’m just speaking facts lol 😌 Actually... can I drop another one? You should totally go out with me this weekend 😌" "Ué, só tô falando verdades kkk Inclusive... posso soltar mais uma? Você devia sair comigo esse fds 😌">>
<br>
<<Reflex "Ugh, here we go again..." "Oh! De novo com essa...">>
<br>
<<msgPlayerRon "$IrmaN.Nome, I already told you, it’s not a good time. Things are kinda rough at home right now." "$IrmaN.Nome, eu já te falei que agora não rola. Tô passando por uns perrengues em casa.">>
<br>
<<msgIrmaN "I get it 😔" "Eu entendo 😔">>
<br>
<<msgIrmaN "But can I still be your friend who sends 💖, calls you cute, and hypes you up every day? 🥺" "Mas posso continuar sendo sua amiga que manda 💖, te chama de lindo e te elogia todo dia? 🥺">>
<br>
<<Reflex "She’s literally never done any of that." "Ela definitivamente nunca fez isso.">>
<br>
<<msgPlayerRon "Sure, just don’t make it public. I’m not into attention." "Pode, só não espalha, não curto chamar atenção.">>
<br>
<<msgIrmaN "Oh but I am lol" "Ah eu curto kkk">>
<br>
<<msgIrmaN "I want EVERYONE at school to notice me." "Queria que TODO mundo da escola me notasse.">>
<br>
<<msgIrmaN "One day me and my girls are gonna be the top 3 in school 💅" "Um dia eu e minhas amigas vamos ser o top 3 da escola 💅">>
<br>
<<msgIrmaN "$Paixao.Nome, $Melissa.Nome, and $Jill.Nome? Those three bitches are going down. Time to end the reign of the official queen bees 🤡" "Aquelas três vadias da $Paixao.Nome, $Melissa.Nome e $Jill.Nome vão cair. Chega das patricinhas oficiais 🤡">>
<br>
<<Narrador "$IrmaN.Nome keeps going for a few more minutes about how she wants to be the most popular girl in school. You keep replying with short, straight-to-the-point messages, hoping she’ll eventually lose interest. Only time will tell if it worked." "$IrmaN.Nome continua falando por mais alguns minutos como gostaria de ser a garota mais popular da escola, você continua respondendo as menssagens de maneira curta e direta, esperando que ela perdesse logo o interesse, só o tempo dirá se deu certo ou não.">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 10>>
/*===================================================================*/
<<Narrador "You head to your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você vai para o seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br>
<<msgIrmaN "Gooood night babeee 🌙✨" "Boa noite meu negooo 🌙✨">>
<br>
<<msgIrmaN "Gonna dream of me tonight? 😘😴" "Vai sonhar cmg hj? 😘😴">>
<br>
<<Reflex "She’s still terrible at flirting." "Ela continua péssima em cantadas.">>
<br>
<<msgPlayerRon "Hey, $IrmaN.Nome" "Oi, $IrmaN.Nome">>
<br>
<<Reflex "I wonder what she thinks of me..." "O que será que ela pensa de mim?">>
<br>
<<msgPlayerRon "Saw $Jogador.Nome at school the other day... just wondering how he’s doing" "Vi o $Jogador.Nome na escola esses dias... queria saber como ele tá">>
<br>
<<msgIrmaN "🤨" "🤨">>
<br>
<<msgIrmaN "That’s random? Why tho?" "Do nada? Pq isso?">>
<br>
<<msgPlayerRon "Just curious tbh" "Só curiosidade msm.">>
<br>
<<msgIrmaN "Hmm... he’s cool, a lil weird sometimes lol but he’s got a good heart 💖" "Ah... ele é legal, meio esquisito às vzs kkk mas tem um bom coração 💖">>
<br>
<<msgIrmaN "Why? Don’t tell me ur more into him than into me 😐" "Pq? vai dizer q tá + interessado nele do q em mim? 😐">>
<br>
<<msgPlayerRon "It’s just that u said u caught him jerking off in class once... got me curious." "É q vc disse q pegou ele se masturbando uma vez na sala... fiquei curioso.">>
<br>
<<msgIrmaN "OOOOH he’d kill me if he knew I told u that 💀 but yeah, it was just a super awkward and random moment 😶" "AAAAAAA ele n ia gostar q eu contasse isso 💀 mas só saiba que foi só uma situação constrangedora e mt do nada 😶">>
<br>
<<Reflex "At least she wouldn’t tell all the details of that story to $Valentao.Nome." "Pelo menos ela não contaria todos os detalhes dessa história para o $Valentao.Nome.">>
<br>
<<msgPlayerRon "But why random?" "Mas pq do nada?">>
<br>
<<msgIrmaN "Cuz he’s not the type to do that kinda thing... he’s like, super proper. Kinda uptight tbh 😬" "Pq ele n é de fazer esse tipo de coisa... ele é todo certinho, meio careta às vezes 😬">>
<br>
<<Reflex "If only she knew the stuff I do that she’d never imagine..." "Mal sabe ela, as coisas que eu faço e ela nem sonha...">>
<br>
<<msgPlayerRon "What do u mean by uptight? 🤔" "Mas como assim careta? 🤔">>
<br>
<<msgIrmaN "Sooo are we just talking about my brother tonight or can we change the topic? 🙄" "Vc só quer falar do meu irmão hj ou vamo mudar de assunto? 🙄">>
<br>
<<msgPlayerRon "True... let’s talk about something more fun" "Vdd... bora falar de coisa + interessante">>
<br>
<<msgIrmaN "Like you 😏 and I won’t stop saying it till u go out w/ me 🖤" "Tipo vc 😏 e só paro de repetir isso quando vc sair cmg 🖤">>
<br>
<<Reflex "Oh God. Stay cool, $Jogador.Nome... stay cool..." "Oh meu Deus! Frio, $Jogador.Nome... seja frio...">>
<br>
<<msgPlayerRon "Ok..." "Tá...">>
<br>
<<Narrador "You two keep texting for a few more minutes until she gets tired of trying to convince $Valentao.Nome to go out with her (at least for today)." "Vocês conversam por mais alguns minutos até ela cansar de continuar tentando convencer $Valentao.Nome sair com ela (pelo menos por hoje).">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 20>>
/*===================================================================*/
<<Narrador "You head to your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você vai para o seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br>
<<msgIrmaN "Heyyy 😏" "Oii 😏.">>
<br>
<<msgPlayerRon "Hey $IrmaN.Nome" "Oi $IrmaN.Nome">>
<br>
<<msgIrmaN "I was taking some pics before class... what do you think of this one?" "Tava tirando umas fotos aqui antes da aula… o que acha dessa?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie1.jpg"></center>
<br>
<<msgIrmaN "Be honest 😌" "Seja sincero 😌">>
<br>
<<Reflex "Well, a normal photo, I don't think I need to lie." "Bom, uma foto normal, acho que não preciso mentir.">>
<br>
<<msgPlayerRon "You actually look really pretty in this pic." "Você realmente está bem bonita nesse foto.">>
<br>
<<msgPlayerRon "I mean it." "Falo sério.">>
<br>
<<msgIrmaN "😳" "😳">>
<br>
<<msgIrmaN "So you do think I’m pretty?" "Então você me acha bonita?">>
<br>
<<msgPlayerRon "Yeah, $IrmaN.Nome, you’re pretty. Never said you weren’t." "Sim, $IrmaN.Nome você é bonita. Nunca disse que não era.">>
<br>
<<msgIrmaN "🥰" "🥰">>
<br>
<<msgIrmaN "You’re so sweet. I knew you weren’t like what my brother said." "Você é tão fofo, eu sabia que você não era o que minha irmão dizia.">>
<br>
<<Reflex "Damn... I don't think that's working." "Droga... acho que isso não está funcionando.">>
<br>
<<msgPlayerRon "What do you mean?" "Como assim?">>
<br>
<<msgIrmaN "He always said you’re a jerk, a player, that you scare people off... but now that I’m actually talking to you, I can see you’re not like that." "Ele sempre dizia que você é um babaca, que você é um mulherengo, que você intimida todo mundo, mas agora que estou falando com você, percebo que você não é assim.">>
<br>
<<Reflex "Damn, I think my plan’s falling apart. And I can’t just act tougher or meaner now, 'cause then she’ll probably want to talk to $Valentao.Nome face to face — and that would ruin everything." "Putz, acho que minha estratégia não está funcionando, e eu não posso tentar ser mais duro ou babaca com ela, provavelmente vai querer falar com o $Valentao.Nome cara a cara — e isso estragaria tudo.">>
<br>
<<msgPlayerRon "Cool, but can we change the subject?" "Legal, mas vamos falar de outra coisa, tudo bem?">>
<br>
<<msgIrmaN "Sure 🙂" "Tudo bem 🙂">>
<br>
<<msgIrmaN "So today at school my friend did something hilarious..." "Hoje na escola, meu amigo fez uma coisa muito engraçada...">>
<br>
<<Narrador "You keep talking for a while longer, until you say good night and the messages stop." "Vocês continuam conversando por mais um tempo, até dizerem boa noite e as mensagens acabarem.">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 30>>
/*===================================================================*/
<<Narrador "You head to your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você vai para o seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br>
<<msgIrmaN "Heyyy 😌" "Oii 😌">>
<br>
<<msgPlayerRon "Hey, $IrmaN.Nome." "E aí, $IrmaN.Nome.">>
<br>
<<msgIrmaN "Did you like that last pic I sent you?" "Curtiu a última foto que eu te mandei?">>
<br>
<<msgPlayerRon "Yeah, I did. You're really hot." "Curti sim, você é muito gata.">>
<br>
<<msgIrmaN "Since you liked it... I might just send a few more 😏" "Já que gostou... vou mandar mais umas então 😏">>
<br>
<<Reflex "What is she trying to do with this? Think she can convince me to... I mean, convince $Valentao.Nome to go out with her..." "O que será que ela quer com isso? Acha que vai me convencer a... quer dizer, convencer o $Valentao.Nome a sair com ela...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie2.jpg"></center>
<br>
<<Narrador "She sends a pic lifting her shirt, showing her bra." "Ela envia uma foto levantando a blusa, mostrando o sutiã.">>
<br>
<<Reflex "Damn... she’s really sending that kind of pic?" "Caramba... ela tá mesmo mandando esse tipo de foto?">>
<br>
<<msgIrmaN "So? You like it? 😈" "E aí, gostou? 😈">>
<br>
<<msgPlayerRon "You’re so beautiful I don’t even know what to say." "Você é tão linda que nem sei o que dizer.">>
<br>
<<msgIrmaN "Aww, thanks. But tell me... what do you think is the prettiest part of me?" "Awn, obrigada. Mas me diz aí... o que você acha mais bonito em mim?">>
<br>
<<Reflex "Crap, what do I say now?" "Putz, o que eu falo agora?">>
<br>
<<msgPlayerRon "Everything, duh 😅" "Tudo, ué 😅">>
<br>
<<msgIrmaN "Hmm... if you want me to keep sending more, you better step up your game." "Hmm... se quiser que eu continue mandando, vai ter que caprichar mais nas respostas.">>
<br>
<<Reflex "Alright, I’m gonna be real now." "Beleza, vou mandar real agora.">>
<br>
<<msgPlayerRon "Your blue eyes. They’re hypnotizing, seriously. Hard not to get lost in them." "Seus olhos azuis. São hipnotizantes, de verdade. Difícil alguém não se perder neles.">>
<br>
<<msgIrmaN "Awwww, thank you 💙" "Aaaah, obrigada 💙">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie3.jpg"></center>
<br>
<<Narrador "She sends another pic, this time with her legs slightly open, wearing tiny jean shorts, halfway unbuttoned. You can even see part of her green panties." "Ela manda outra foto, dessa vez com as pernas abertas, usando um short jeans curtíssimo, meio desabotoado. Dá até pra ver um pedaço da calcinha verde.">>
<br>
<<msgIrmaN "Wanna know what I like most about you?" "Quer saber o que eu mais gosto em você?">>
<br>
<<Reflex "I think I’d rather not know what she likes about $Valentao.Nome..." "Acho que prefiro não saber o que ela mais gosta no $Valentao.Nome...">>
<br>
<<msgPlayerRon "That’s okay, no need 😅" "Não precisa, não 😅">>
<br>
<<msgIrmaN "Don’t be shy. I like your body, your scent... your vibe at school... and some other things 👀" "Para de ser tímido. Gosto do seu corpo, do seu cheiro... da sua vibe na escola... e de outras coisinhas 👀">>
<br>
<<Reflex "Other things? What the heck does that mean?" "Outras coisinhas? Como assim?!">>
<br>
<<msgPlayerRon "What do you mean, other things?" "Como assim, outras coisinhas?">>
<br>
<<msgIrmaN "See? You’re slowly giving in..." "Tá vendo? Você vai se rendendo devagarzinho...">>
<br>
<<msgIrmaN "One day you compliment my eyes, the next it's my smile..." "Um dia você elogia meu meus olhos, no outro fala do meu sorriso...">>
<br>
<<msgIrmaN "Next thing I know, you’re calling me babe 🥰" "Daqui a pouco tá me chamando de amor 🥰">>
<br>
<<Reflex "Damn... she's got a point. I should probably be more direct." "Droga... ela tem um ponto. Acho que preciso ser mais direto.">>
<br>
<<msgPlayerRon "You’re kinda full of yourself, y’know? It’s getting a little cringey." "Você é bem convencida, sabia? Tá ficando meio feio já.">>
<br>
<<msgIrmaN "It’s not arrogance, it’s observation 😌" "Não é convencimento, é percepção 😌">>
<br>
<<msgIrmaN "Like when I notice you’ve been looking buffer lately..." "Tipo quando eu percebo que você tá mais fortinho ultimamente...">>
<br>
<<msgIrmaN "Been working out on the low or is that just good genes? 👀💪" "Tá malhando escondido ou é genética mesmo? 👀💪">>
<br>
<<Reflex "Ugh... I suck at this kind of stuff." "Aff... eu sou péssimo pra esse tipo de coisa.">>
<br>
<<Narrador "You two keep texting for a while, until you say good night and the conversation ends." "Vocês continuam trocando mensagens por mais um tempo, até darem boa noite e a conversa encerrar.">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 40>>
/*===================================================================*/
<<Narrador "You head to your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você vai para o seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br>
<<msgIrmaN "Hii $Valentao.Nome 😌" "Hii $Valentao.Nome 😌">>
<br>
<<msgPlayerRon "Hey $IrmaN.Nome" "Eai $IrmaN.Nome">>
<br>
<<msgIrmaN "Promise you won't fall in love? 👀" "Promete q n vai se apaixonar? 👀">>
<br>
<<msgPlayerRon "what??" "q??">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie4.jpg"></center>
<br>
<<Reflex "Oh god, more pics..." "Meu Deus, mais fotos...">>
<br>
<<msgPlayerRon "Damn, $IrmaN.Nome..." "Krl $IrmaN.Nome...">>
<br>
<<msgPlayerRon "You’re really testing me, huh?" "Cê tá me testando msm né?">>
<br>
<<msgIrmaN "Maybe 😇" "Talvez 😇">>
<br>
<<msgIrmaN "So? did I pass or fail?" "E aí? passei ou reprovei?">>
<br>
<<msgPlayerRon "More than passed... you’re... unreal" "Mais q aprovada... vc tá... surreal">>
<br>
<<msgPlayerRon "If you feel like sending more, I won’t complain 👀" "Se quiser mandar mais n vou reclamar 👀">>
<br>
<<Reflex "Jesus Christ, what am I even saying? She’s my $Jogador.RelacaoIrmaN..." "Meu Deus do céu, o que eu tô falando? Ela é minha $Jogador.RelacaoIrmaN...">>
<br>
<<msgIrmaN "Then here it" "Entao toma">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie5.jpg"></center>
<br>
<<Reflex "Oh God, she’s just in her panties..." "Meu Deus, ela está só de calcinha...">>
<br>
<<msgIrmaN "Look at you... the cold, distant guy now asking for more 🥵" "Olha só... o frio e distante agora tá pedindo bis 🥵">>
<br>
<<msgPlayerRon "You’re way too hot... are you really just in panties?" "Vc é linda demais... tá só de calcinha?">>
<br>
<<msgIrmaN "Good thing you noticed 😏" "Ainda bem q vc reparou 😏">>
<br>
<<Reflex "This is heating up way too much..." "Isso tá esquentando demais...">>
<br>
<<msgIrmaN "I know the effect I have..." "Eu sei o efeito q eu causo...">>
<br>
<<msgIrmaN "Just didn’t know I had it on you too 😏" "Só n sabia q causava em vc tbm 😏">>
<br>
<<msgIrmaN "Or maybe I always did, and you just hid it well?" "Ou será q sempre causou e vc só disfarçava bem?">>
<br>
<<msgPlayerRon "Maybe I was just more low-key..." "Talvez eu só fosse mais na minha...">>
<br>
<<msgIrmaN "And you? still all mysterious..." "E vc? continua todo misterioso...">>
<br>
<<msgIrmaN "Never talk about anyone, not even your past" "Nunca fala de ngm, nem do passado">>
<br>
<<Reflex "Where is she going with this?" "Onde ela quer chegar com isso?">>
<br>
<<msgIrmaN "Bet you’ve had tons of girls like me" "Aposto q já teve mta mina como eu">>
<br>
<<msgPlayerRon "$IrmaN.Nome, what are you trying to do with all this?" "$IrmaN.Nome, oq cê quer com isso?">>
<br>
<<msgIrmaN "I just wanna know if I’m as hot as the other girls you’ve hooked up with 😌" "Só quero saber se sou tão gostosa qnt as outras q vc pegou 😌">>
<br>
<<Reflex "What kind of girl wants to be compared to his ex?" "Que tipo de garota quer ser comparada com a ex?">>
<br>
<<Reflex "So what now? I have to pretend to be $Valentao.Nome, but this time I can tell the truth, my $Jogador.RelacaoIrmaN is very hot." "E agora? Tenho que fingir que sou o $Valentao.Nome, mas dessa vez posso contar a verdade, minha $Jogador.RelacaoIrmaN é muito gostosa.">>
<br>
<<msgPlayerRon "Yeah... you are the most hottest of all" "Sim... vc é a mais gostosa de todas">>
<br>
<<msgIrmaN "Loved hearing that 😈" "Amei ouvir isso 😈">>
<br>
<<msgPlayerRon "Now I need to tell you something..." "Agora preciso te contar uma coisa...">>
<br>
<<Narrador "You two keep texting for a while, until you say good night and the conversation ends." "Vocês continuam trocando mensagens por mais um tempo, até darem boa noite e a conversa encerrar.">>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 50>>
/*===================================================================*/
<<Narrador "You head to your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você vai para o seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br>
<<msgIrmaN "Heyy $Valentao.Nome 😌 how r u?" "Oii $Valentao.Nome 😌 td bem?">>
<br>
<<msgPlayerRon "Hey $IrmaN.Nome" "Eai $IrmaN.Nome">>
<br>
<<msgIrmaN "Can I ask u something a bit more personal today? 👀" "Posso te fazer uma pergunta mais íntima hj? 👀">>
<br>
<<Reflex "My God, how should I answer that? What does she want to know?" "Meu Deus, como eu deveria responder a isso? O que será que ela quer saber?">>
<br>
<<msgPlayerRon "Yeah sure, go ahead" "Pode sim, manda">>
<br>
<<msgIrmaN "How many girls have u slept with? 😳" "Com qnts minas vc já transou? 😳">>
<br>
<<Reflex "Oh, fuck, how would I know that? I don't know, $Valentao.Nome must have had more than 10..." "Ah, que porra, como é que eu vou saber disso? Sei lá, $Valentao.Nome deve ter tido mais de 10...">>
<br>
<<msgPlayerRon "Hmm... not exactly sure... but def more than 10" "Hmm... n sei exatamenta... mas + de 10, certeza">>
<br>
<<msgIrmaN "Whoa 😳 so u got experience huh?" "Eita 😳 ent vç é experiente?">>
<br>
<<msgPlayerRon "Kinda lol but chill, ur too young for this stuff" "Mais ou menos kkk mas chega disso, vc é mt novinha p isso">>
<br>
<<msgIrmaN "Young, but not dumb lol 😏 had some experiences too 👀" "novinha, mas n sou boba n viu rsrs já tive umas experiências 👀">>
<br>
<<Reflex "Wait, what?" "Para, como assim?">>
<br>
<<msgPlayerRon "What do u mean? 😶" "como assim? 😶">>
<br>
<<msgIrmaN "I mean I’m not as innocent as u think 😏 I’ve done some stuff too" "Ahh n sou tão inocente qnt vc acha 😏 já fiz umas coisinhas tbm">>
<br>
<<Reflex "Wait a sec... is she saying she’s not a virgin anymore? But why?" "Espera aí... ela está dizendo que não é mais virgem? Por quê?">>
<br>
<<msgPlayerRon "Wait... u saying u’re not a virgin?" "Pera... cê tá dizendo q n é mais virgem?">>
<br>
<<msgIrmaN "I NEVER said that 😌" "Eu DEFINITIVAMENTE n disse isso 😌">>
<br>
<<msgPlayerRon "But are u or not?" "Mas é ou n é?">>
<br>
<<msgIrmaN "Not tellin 😗" "N conto 😗">>
<br>
<<msgPlayerRon "Ohh come on, now u have to tell me" "Ahh n vem, agora c vai ter q contar">>
<br>
<center><img id="imagens" src="content/others/images/memes/eu-nao-digo.jpg"></center>
<br>
<<msgIrmaN "Maybe some other day... not today 😝" "Talvez outro dia... hj n 😝">>
<br>
<<msgPlayerRon "Why not?" "Pq n?">>
<br>
<<msgIrmaN "U got jealous, didn’t u? 😏" "ficou c ciúmes, né? 😏">>
<br>
<<Reflex "Damn, I need to chill. This isn’t gonna work like this." "Droga, preciso de mais calma. Assim não vai dar certo.">>
<br>
<<msgPlayerRon "Yeah, okay, I’m sorry." "É, ok, me desculpe.">>
<br>
<<msgIrmaN "It’s all good 😊" "relaxa 😊">>
<br>
<<Narrador "You keep talking for a while longer, until you say goodnight and the messages end." "Você continua falando por mais um tempo, até dizer boa noite e as mensagens terminarem.">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 60>>
/*===================================================================*/
<<Narrador "You head to your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você vai para o seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br>
<<msgIrmaN "Heyy $Valentao.Nome 😏" "Oii $Valentao.Nome 😏">>
<br>
<<msgPlayerRon "Hey $IrmaN.Nome" "Eai $IrmaN.Nome">>
<br>
<<msgIrmaN "Did u like the last pic i sent u?" "Curtiu a última foto q te mandei?">>
<br>
<<msgPlayerRon "Liked it a lot, u looked amazing" "Curti mto, ficou top">>
<br>
<<msgIrmaN "Hope u like this one too 😌" "Espero q curta essa tbm 😌">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie6.jpg"></center>
<br>
<<JogadorHorny 25>>
<br>
<<Narrador "$IrmaN.Nome sends a bikini pic." "$IrmaN.Nome manda uma foto de biquíni.">>
<br>
<<msgIrmaN "Sooo? what do u think? 👀" "E aí? q achou? 👀">>
<br>
<<Reflex "What do I even say? She’s just my friend... and I’m pretending to be $Valentao.Nome." "O que eu respondo? Ela é só minha amiga... e eu tô fingindo ser o $Valentao.Nome.">>
<br>
<<msgPlayerRon "U look insanely gorgeous" "Vc tá linda dms">>
<br>
<<msgIrmaN "And how did it make u feel seeing that pic?" "E como se sentiu vendo a foto?">>
<br>
<<msgPlayerRon "Left me speechless... ur stunning" "Fiquei sem palavras... cê é maravilhosa">>
<br>
<<msgIrmaN "Speechless? nahh, I want more details 😏" "Sem palavras? ahh, quero mais detalhes 😏">>
<br>
<<msgPlayerRon "More details?" "Mais detalhes?">>
<br>
<<msgIrmaN "Speak with more dirty, you know? 😈" "Fala cm mais safadeza, sabe? 😈">>
<br>
<<Reflex "Dirty, huh... okay, here goes." "Safadeza, né... ok, vamo lá.">>
<br>
<<msgPlayerRon "You've made my cock rock hard, what I want most now is to stick it between your magical breasts." "Você deixou meu pau duro com pedra, o que eu mais quero agora é enfiá-lo entre seus peitos mágicos.">>
<br>
<<msgIrmaN "I wanted to hear" "Era isso q eu queria ler">>
<br>
<<msgIrmaN "Get ready 'cause tomorrow I’m sending u a bunch more... if u can handle it 😘" "Se prepara pq amanhã vou te mandar várias outras... se vc aguentar 😘">>
<br>
<<msgPlayerRon "Bring it on... I’m more than ready 😅" "Pode mandar... tô mais q pronto 😅">>
<br>
<<Narrador "You keep talking for a while, and the conversation gets hotter and hotter. It gets you excited... and a little worried too." "Vocês continuam conversando por um tempo, e o papo vai esquentando cada vez mais. Isso te deixa empolgado... e um pouco preocupado também.">>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 70>>
/*===================================================================*/
<<Narrador "You are in your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você está no seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br
<<msgIrmaN "Heyy $Valentao.Nome 😏" "Oii $Valentao.Nome 😏">>
<br>
<<msgPlayerRon "Hey $IrmaN.Nome" "Eai $IrmaN.Nome">>
<br>
<<msgIrmaN "Do u in the mood to see some naughtier pics of me? 😈" "Tá afim de ver umas fotos minhas mais 😈?">>
<br>
<<msgPlayerRon "Obviously" "Óbvio q sim">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie7.jpg"></center>
<br>
<<msgIrmaN "Hiiiii 😘" "Oiiiii 😘">>
<br>
<<Reflex "Oh my God!" "Oh meu Deus!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie6.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<msgIrmaN "Look here 😏" "Olha aqui 😏">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie8.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<msgIrmaN "Check this one out 😏" "Quer mais uma? 👀">>
<br>
<<Reflex "I shouldn’t... but..." "Eu n devia... mas...">>
<br>
<<msgPlayerRon "Send it!" "Manda!">>
<br>
<<msgPlayerRon "I do wanna see 😬🔥" "Quero sim 😬🔥">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie9.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<msgIrmaN "U like looking at my pics, huh? 😌" "Curte ver minhas fotos, né? 😌">>
<br>
<<msgPlayerRon "Love it" "Curtoo demais">>
<br>
<<msgIrmaN "Then I’ll take more for u tomorrow 😉" "então amanhã tiro mais pra vc 😉">>
<br>
<<msgPlayerRon "Ugh nooo, till tomorrow??" "Ah n, até amanhã??">>
<br>
<<msgIrmaN "lol I can tell I got u wrapped around my finger 😎" "kkkkk já percebi q te tenho na palma da mão 😎">>
<br>
<<Reflex "Unfortunately she’s not wrong." "Infelizmente ela n tá errada.">>
<br>
<<msgPlayerRon "Nah, I just like lookin’ at hot girls" "Nada a ver, só curto ver mina gata">>
<br>
<<msgIrmaN "Wow, u are hard to crack huh 😅" "Nossa, duro na queda ehm! 😅">>
<br>
<<msgIrmaN "Let's hope something else is as hard as this 😏🍆" "Tomara q outra coisa esteja bem dura assim 😏🍆">>
<br>
<<Reflex "Oh... there’s definitely something pretty hard right now, $IrmaN.Nome..." "ah... tem uma coisa bem dura aqui sim, $IrmaN.Nome...">>
<br>
<<msgIrmaN "And I want pics of u too 😘" "Eu quero foto sua tbm 😘">>
<br>
<<Reflex "This is gonna end badly..." "Isso vai dar ruim...">>
<br>
<<Narrador "You keep talking for a while, and the conversation gets hotter and hotter. It gets you excited... and a little worried too." "Vocês continuam conversando por um tempo, e o papo vai esquentando cada vez mais. Isso te deixa empolgado... e um pouco preocupado também.">>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 80>>
/*===================================================================*/
<<Narrador "You are in your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você está no seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br
<<msgIrmaN "Heyy $Valentao.Nome 😏" "Oii $Valentao.Nome 😏">>
<br>
<<msgPlayerRon "Hey $IrmaN.Nome" "Eai $IrmaN.Nome">>
<br>
<<msgIrmaN "Do u in the mood to see some naughtier pics of me? 😈" "Tá afim de ver umas fotos minhas mais 😈?">>
<br>
<<msgPlayerRon "Yesss please 😍" "Querooo 😍">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie10.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She sends you a photo of her taking off her bra." "Ela te manda uma foto tirando o sutiã.">>
<br>
<<msgIrmaN "Look to me... what I'm doing" "Olha só... o que eu estou fazendo">>
<br>
<<msgIrmaN "Do u really wanna see what I've got down here" "Vc quer muito ver o que eu tenho aqui em baixo">>
<br>
<<msgIrmaN "Do you want?" "Quer?">>
<br>
<<msgIrmaN "I want!" "Quero!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie11.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She takes off her bra, finally showing you her breasts." "Ela tira o sutiã finalmete mostrando os seus seios para você.">>
<br>
<<Reflex "Oh my God!" "Oh meu Deus!">>
<br>
<<msgIrmaN "Are you enjoying it?" "Tá gostando né?">>
<br>
<<msgPlayerRon "I am" "Tô">>
<br>
<<msgIrmaN "Then ask me for one more" "Então pede mais uma">>
<br>
<<msgPlayerRon "I want one more" "Eu quero mais uma">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie12.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$IrmaN.Nome sends you a picture of her completely naked, with her legs tightly closed, making it impossible to see her pussy, but her little pink nipples are perfectly visible." "$IrmaN.Nome te envia uma foto totalmente nua, com as pernas bem fechadas, impossibilitando de ver sua boceta, mas seus peitinhos rosas são perfeitamente visíveis.">>
<br>
<<msgIrmaN "Want see more? 😈" "Quer ver mais? 😈">>
<br>
<<msgPlayerRon "Ofc I do 🤤" "Claro q quero 🤤">>
<br>
<<msgIrmaN "Then send me one of u 👀" "Então manda uma tua 👀">>
<br>
<<Reflex "What the hell!" "Que droga!">>
<br>
<<msgPlayerRon "Can’t rn" "N posso agr">>
<br>
<<msgIrmaN "Why not? 😕" "Pq n? 😕">>
<br>
<<Reflex "I need an excuse not to send any pics." "Preciso de uma desculpa pra não mandar fotos.">>
<br>
<<msgPlayerRon "I’m not home rn 😬" "Tô fora de casa agr 😬">>
<br>
<<msgIrmaN "Aww that sucks 😔" "Poxa, q pena 😔">>
<br>
<<msgIrmaN "You could have seen many more photos" "Vc poderia ter visto muito mais fotos">>
<br>
<<msgIrmaN "I took some much naughtier ones" "Tirei algumas muito mais safadas">>
<br>
<<msgIrmaN "But I'll only send it if you keep me at least one of yours" "Mas só mando se você me mantar pelo menos uma sua">>
<br>
<<Reflex "Fuck, and now?" "Porra, e agora?">>
<br>
<<msgPlayerRon "Next time I'll send it" "Na próxima eu mando">>
<br>
<<Reflex "Why did I say that?" "Por que, é que eu fui falar isso!?">>
<br>
<<msgIrmaN "Deal then, next time I’ll send u the hottest ones 😏🔥" "Fechou então, na próxima te mostro as + quentes 😏🔥">>
<br>
<<msgPlayerRon "Already looking forward to it" "Já tô no aguardo">>
<br>
<<Narrador "You keep talking for a while, and the conversation gets hotter and hotter. It gets you excited... and a little worried too." "Vocês continuam conversando por um tempo, e o papo vai esquentando cada vez mais. Isso te deixa empolgado... e um pouco preocupado também.">>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 90>>
/*===================================================================*/
<<Narrador "You are in your bedroom when you feel your phone vibrating in your pocket. Must be $IrmaN.Nome again." "Você está no seu quarto, quando sente seu celular em seu bolso vibrando, deve ser $IrmaN.Nome de novo.">>
<br
<<msgIrmaN "Heyy $Valentao.Nome 😏" "Oii $Valentao.Nome 😏">>
<br>
<<msgPlayerRon "Hey $IrmaN.Nome" "Eai $IrmaN.Nome">>
<br>
<<msgIrmaN "Want to see my best photos?" "Quer ver as melhores fotos minhas?">>
<br>
<<msgPlayerRon "It's obvious." "É óbvio.">>
<br>
<<Reflex "Do I really need to send her a photo?" "Será que eu vou mesmo precisar de mandar uma foto?">>
<br>
<<Narrador "This time, $IrmaN.Nome sends you several nudes." "Dessa vez, a $IrmaN.Nome manda vários nudes para você.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie13.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$IrmaN.Nome sends a completely naked photo of herself sensualizing." "$IrmaN.Nome manda uma foto completamente nua sensualizando.">>
<br>
<<Reflex "Those beautiful breasts, they set me on fire." "Esses peitos lindos, eles me deixam on fire.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie14.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Soon after, she sent another photo, this time squeezing her breasts and pouting her lips." "Logo em seguida, ela manda mais uma foto, dessa vez apertando os peitos e fazendo biquinho com os lábios.">>
<br>
<<Reflex "I really wanted my cock between her tits." "Eu queria muito meu pau entre as tetas dela.">>
<br>
<<Reflex "And that pussy must be tight and wet." "E essa bucetinha deve estar apertada e molhada.">>
<br>
<<Reflex "I know it's very wrong to think that about my $Jogador.RelacaoIrmaN, but it's impossible not to give in to it." "Eu sei que é muito errado pensar isso da minha $Jogador.RelacaoIrmaN, mas é impossíel não me entregar a isso.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie15.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She sends another photo, still naked, this time with a white smile that lights up the whole room." "Ela manda mais uma foto, ainda nua, dessa vez com um sorriso branco que ilumina todo o ambiente.">>
<br>
<<msgIrmaN "So?" "E então?">>
<br>
<<msgIrmaN "What are you thinking?" "O que você está pensando?">>
<br>
<<msgPlayerRon "I already have a stick in my forehead." "Eu já tô com o pau na testa.">>
<br>
<<msgIrmaN "🤣" "🤣">>
<br>
<<msgIrmaN "Great" "Ótimo">>
<br>
<<msgIrmaN "Because I still have two photos" "Porque ainda tenho duas fotos">>
<br>
<<msgIrmaN "But I'll only send it to you if you send me a picture of your hard cock! 🍆" "Mas só te mando se você me mandar uma foto do seu pau duro! 🍆">>
<br>
<<Reflex "Send a picture of my cock to my little $Jogador.RelacaoIrmaN?" "Mandar uma foto do meu pau para minha $Jogador.RelacaoIrmaN?">>
<br>
<<msgIrmaN "These are two photos of the only intimate part you haven't seen yet..." "São duas fotos da unica parte intima que você ainda não viu...">>
<br>
<<msgIrmaN "Can you guess? 🍑🍩" "Consegue advinhar? 🍑🍩">>
<br>
<<Reflex "Oh... she knows how to turn me on with just words..." "Oh... ela sabe me exitar só com palavras...">>
<br>
<<msgIrmaN "Go $Valentao.Nome" "Vamos $Valentao.Nome">>
<br>
<<msgIrmaN "Show me this big monster I want to see 🍆🍆" "Mostra esse gigante que eu quero ver 🍆🍆">>
<br>
<<msgPlayerRon "Okay, just give me a second" "Ok, só me dá um segundo">>
<br>
<<Reflex "Yeah... think $Jogador.Nome, think, I'll send it... I'll get one on the internet... or..." "Tá... pensa $Jogador.Nome, pensa, eu mando... eu pego um na internet... ou...">>
<br>
<<msgIrmaN "Come on $Valentao.Nome don't delay..." "Vamos $Valentao.Nome não demore...">>
<br>
<<Reflex "But she's already sent me naked photos." "Mas ela já me mandou fotos nuas.">>
<br>
<<Reflex "But she doesn't know it's me." "Mas ela não sabe que sou eu.">>
<br>
<<Reflex "But she saw me masturbating, will she recognize my cock?" "Mas ela me viu me masturbando, será que ela vai reconhecer meu pau?">>
<br>
<<msgIrmaN "And then..." "E então...">>
<br>
<<msgIrmaN "If it takes too long I think I'll give up" "Se demorar muito acho que vou desistir">>
<br>
<<msgPlayerRon "I'll send" "Vou mandar">>
<br>
<<msgIrmaN "Then send it!" "Então mande!">>
<br>
<<Narrador "You take a picture of your dick, without showing your face." "Você tira uma foto do seu pau, sem mostrar o rosto.">>
<br>
<center><img id="imagens" src="content/characters/player/images/Nude-Jogador.jpg"></center>
<br>
<<msgIrmaN "Wow!" "Nossa!">>
<br>
<<msgIrmaN "👅💦🍆" "👅💦🍆">>
<br>
<<msgIrmaN "Is really big 😳" "É grande mesmo 😳">>
<br>
<<msgIrmaN "I got wet here 💦" "Fiquei molhada aqui 💦">>
<br>
<<msgIrmaN "👅💦💦" "👅💦💦">>
<br>
<<Reflex "Oh good, she didn't recognize it!" "Ah que bom, ela não reconheceu!">>
<br>
<<msgPlayerRon "Now it's your turn." "Agora é a sua vez.">>
<br>
<<msgIrmaN "As you wish 😇" "Como quiser 😇">>
<br>
<<Narrador "$IrmaN.Nome sends you two naked pictures from the back." "$IrmaN.Nome te manda duas fotos nuas de costas.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie16.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "I can see her asshole perfectly." "Consigo ver a cuzinho dela perfeitamente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM7-IrmaN-Selfie17.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$IrmaN.Nome on her back, crouched on her knees on your bed, with her ass slightly open and her virgin asshole cracked, pouting, just like her mouth, was the most exciting image you'd ever seen on your cell phone. Not even the porn videos you've rarely seen on your cell phone turned you on as much as the sight of your little $Jogador.RelacaoIrmaN $IrmaN.Nome's round asshole." "$IrmaN.Nome de costas, agachada de joelhos em sua cama, com a bunda ligeiramente aberta e o cuzinho virgem estalado, fazendo bico, assim como sua boca, foi a imagem mais excitante que você já viu em seu celular. Nem os vídeos pornô que poucas vezes viu pelo celular te excitaram tanto quanto ver o cuzinho redondo de sua $Jogador.RelacaoIrmaN mais nova, $IrmaN.Nome.">>
<br>
<<msgIrmaN "So???" "E aí???">>
<br>
<<msgIrmaN "Did you like what you saw? 👀" "Você gostou do que viu? 👀">>
<br>
<<msgPlayerRon "I love it, you're surreal, I have no words to describe your body." "Adorei, você é surreal, não tenho palavras para descrever seu corpo.">>
<br>
<<msgIrmaN "That's good to hear" "É bom ouvir isso">>
<br>
<<msgPlayerRon "So that's it?" "Então acabaram?">>
<br>
<<msgIrmaN "If it's up to me." "Se depender de mim.">>
<br>
<<msgIrmaN "We've only just begun 😈😏🔥" "Só começamos 😈😏🔥">>
<br>
<<Narrador "You keep talking for a while longer, your excitement not diminishing. $IrmaN.Nome's asshole didn't leave your mind for the rest of the night." "Você continua falando por mais um tempo, sua exitação não diminuiu. O cuzinho da $IrmaN.Nome não saiu da sua mente pelo resto da noite.">>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $IrmaNM7.MissaoEstatus to "Completa">>
<<set $game.MsgIrmaN to true>>
<<set $QuestWait.INM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
<<if $game.lang is 0>>
<center><h1>$IrmaVM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$IrmaVM5.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You’re having breakfast with your family and sit down next to $IrmaV.Nome." "Você vai tomar café da manhã com sua família e se senta ao lado da $IrmaV.Nome.">>
<br>
<<IrmaVDiz "$Jogador.Nome, I’ve been thinking a lot about what happened during our walk yesterday, and I’ve come to a conclusion." "$Jogador.Nome, pensei muito sobre o que aconteceu durante a nossa caminhada ontem e cheguei a uma conclusão.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV.jpg"></center>
<br>
<<PlayerDiz "And what is it?" "E o que é?">>
<br>
<<IrmaVDiz "I realized I can’t let this stuff get to me. My ex and that slut have moved on, so I need to move on too." "Eu percebi que não posso deixar essas coisas me afetarem, que meu ex e aquela vagabunda seguiram em frente, então eu preciso seguir em frente também.">>
<br>
<<PlayerDiz "Wow, I thought you were really upset about what happened, but you’ve taken it surprisingly well..." "Nossa, pensei que você estivesse muito triste com o que aconteceu, mas você superou muito bem...">>
<br>
<<IrmaVDiz "But I can’t move on without getting revenge!" "Mas eu não consigo seguir em frente sem me vingar!">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
<<IrmaVDiz "It’s true. They did a lot of damage to me, all of them. My ex-boss, my ex-boyfriend, and $Adriana.Nome. If I’m going to move on, I need to go back and destroy them." " É verdade, eles causaram muitos danos a mim, todos eles, meu ex-chefe, meu ex-namorado e à $Adriana.Nome. Para eu seguir em frente, preciso voltar e aniquilá-los.">>
<br>
<<PlayerDiz "Let’s take it easy, $IrmaV.Nome..." "Vamos com calma, $IrmaV.Nome...">>
<br>
<<IrmaVDiz "Figuratively, of course... I’m not actually going to destroy them. But I do want them to feel even a fraction of what I felt!!!" "Figurativamente, é claro... não quero realmente aniquilá-los... Mas quero que sintam nem que seja uma fração do que eu senti!!!">>
<br>
<<PlayerDiz "Don’t you think there’s a better way to move on?" "Você não acha que existe uma maneira melhor de seguir em frente?">>
<br>
<<IrmaVDiz "Maybe. But I’ve always been the good girl. Always did exactly what people expected me to do. And it’s exhausting! For once in my life, I don’t want to be the good little girl who turns the other cheek, who stays calm just so people will like her. No! I want them to burn!" "Talvez sim, mas eu sempre fui certinha, sempre agi exatamente como todo mundo esperava que eu agisse. E isso cansa! Uma vez na vida, não quero ser a garotinha certinha, que dá a outra face, que não deixa se irritar, só para que as pessoas gostassem de mim. Não! Eu quero que elas se ferrem!">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
But don’t you think revenge is a terrible way to move on? Like Don Ramón said: "La Venganza Nunca Es Buena, Mata El Alma y La Envenena.*"
<<elseif $game.lang is 1>>
Mas você não acha que a vingança é uma péssima maneira de seguir em frente? Como dizia o Seu Madruga: A Vingança Nunca É Plena, Mata a Alma e Envenena.
<</if>>
</div>
<br>
<<IrmaVDiz "I know, but... $Jogador.Nome... don’t you think they deserve payback?" "Eu sei, mas... $Jogador.Nome... você não acha que eles merecem o troco?">>
<br>
<<PlayerDiz "Yeah, but..." "Sim, mas...">>
<br>
<<IrmaVDiz "Then that’s it! They deserve to be punished for what they did, and you’re going to help me." "E então, é isso! Eles merecem punição pelo que fizeram, e você vai me ajudar.">>
<br>
<<PlayerDiz "I don’t want to be a part of this!" "Eu não quero fazer parte disso!">>
<br>
<<IrmaVDiz "Doesn’t matter if you want to or not. You will! Remember that day I caught you masturbating in the living room?" "Não importa se você quer ou não quer! Você vai! Lembra daquele dia em que te peguei se masturbando na sala?">>
<br>
<<PlayerDiz "Ugh... I knew someday you’d use that against me to drag me into one of your schemes." "Ah... sabia que algum dia você iria jogar isso na minha cara só para me fazer entrar em alguma roubada sua.">>
<br>
<<if $Jogador.Family is 1 or $Jogador.Family is 2>>
<<IrmaVDiz "Don’t hate the player, hate the game, little bro..." "Não odeie o jogador, odeie o jogo, maninho...">>
<<elseif $Jogador.Family is 3>>
<<IrmaVDiz "Don’t hate the player, hate the game, little friend..." "Não odeie o jogador, odeie o jogo, amiguinho...">>
<</if>>
<br>
<<PlayerDiz "Alright, alright... I’ll help. Do you even know what you’re gonna do for revenge?" "Tá, tá bom... eu ajudo. Você pelo menos sabe o que vai fazer para se vingar?">>
<br>
<<IrmaVDiz "Hmm... not yet, but I’ll come up with something. This little head here can think of some pretty wicked stuff sometimes." "Humm... Ainda não, mas vou pensar em alguma coisa, essa cabecinha aqui às vezes pensa muitas maldades.">>
<br>
<<PlayerDiz "Just promise we’re not going to do anything too extreme or illegal." "Prometa que não faremos nada muito pesado ou ilegal.">>
<br>
<<IrmaVDiz "Chill, $Jogador.Nome. I’m just going to give them exactly what they deserve." "Relaxa, $Jogador.Nome. Vou dar a eles exatamente o que merecem.">>
<br>
<<Narrador "$IrmaV.Nome finishes her breakfast and leaves." "$IrmaV.Nome termina o café da manhã e vai embora.">>
<br>
<<PlayerDiz "Wait a minute, you didn’t promise..." "Espere um minuto, você não prometeu...">>
<br>
<<Narrador "$IrmaV.Nome’s already gone. You decide not to go after her it’s probably better to wait and see what she comes up with." "$IrmaV.Nome já está longe. Você decide não ir atrás dela, melhor esperar para ver o que ela vai pensar em fazer.">>
<br>
<<if $game.lang is 0>>
<p>* Revenge is never good, kills the soul and poisons it.</p>
<br>
<</if>>
<<if $game.periodWeek is "weekday">>
@@.btnUI;<<button "End/Go to school" "Escola">>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(9)>>
<<set $Acoes.CafedaManha to true>>
<<set $QuestWait.IVM to true>>
<<set $IrmaVM5.MissaoEstagio += 100>>
<<set $IrmaVM5.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<</button>>@@
<<elseif $game.periodWeek is "weekend">>
@@.btnUI;<<button "End" "SuaCasa_Cozinha">>
<<set $Acoes.CafedaManha to true>>
<<set $QuestWait.IVM to true>>
<<set $IrmaVM5.MissaoEstagio += 100>>
<<set $IrmaVM5.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
<</if>><<FundoQuartoJogador>>
<center><h1>$IrmaVM6.MissaoNome</h1></center>
Narrador: Você está no seu quarto até que sua irmã Kimmy chegue, parece que ela quer falar com você.
(Irma1-quarto3.jpg)
Kimmy: Lucas eu já sei o que vou fazer! Eu já sei o que eu vou fazer, já sei como vou me vingar de cada um dos três.
Lucas: Dos três? Pensei que você só se vingaria do seu ex-namorado, ou sua ex-amiga?
Kimmy: Sim, mas havia três pessoas que me machucaram, então terei que fazer três vinganças.
Kimmy: Quero dizer... nós teremos.
Lucas: Você tem certeza de que quer continuar com isso?
Kimmy: Sim! Essas pessoas precisam pagar!
Lucas: Ok, então o que você tem em mente?
Kimmy: Então, vou começar com meu ex-chefe, doutor Lindomar.
Kimmy: Doutor Lindomar, ele é um cara que assedia todos as médicas e enfermeiras e por que ele não vai para a cadeia? Ou por que ele não foi demitido?
Lucas: Eu não sei.
Kimmy: Porque ele tem costas quentes. Ele deve ter algum amigo dentro da prefeitura que livra ele de tudo isso.
Kimmy: Então, precisamos pegá-lo em uma armadilha, uma armadilha que torna impossível para a defesa dele, precisamos de um video incriminador.
Lucas: Certo, mas como fazemos isso?
Kimmy: Primeiro, precisamos de uma garota, uma garota que toparia ve-lo tomar morfina ou algo que a torne mais a torna incapaz.
Lucas: Ou algo que ele acha que ela é incapaz.
Kimmy: É isso Lucas, você já está pensando como eu. Você conhece alguma garotas que aceitariam um emprego assim?
Lucas: Eu não não, mas talvez Adam ou Kevin o conheçam.
Kimmy: É uma ótima ideia, fale sobre isso com seus amigos, porque a mãe de Adam é médica e trabalha lá também.
Lucas: Então precisaríamos apenas colocar uma câmera lá e gravar tudo o que acontece.
Kimmy: Enquanto isso, alguém fica e coleta os relatos de todos os médicas e enfermeiras que foram assediados por ele e, depois de termos todas as evidências e evidências em mãos, levaremos tudo à polícia.
Lucas: Exatamente e depois de todos esses relatórios de pessoas que trabalharam com ele, depois do vídeo que vamos gravar, é impossível para ele não ser preso.
Kimmy: É isso, ele conseguirá o que merece.
Lucas: Ok, mas há três vingança, quais são os outros?
Kimmy: A próxima vingança será contra minha ex-melhor amiga Adriana.
Lucas: O que você tem em mente?
Kimmy: Para a má sorte de Adriana, a conheço há mais de sete anos e sei o que ela realmente é e sei o que é sua criptonita: sua irmã Kayla.
<br>
@@.btnUI;<<button [[Continue|IVM6 parte 2 - A Vingança é um Prato Melhor Servido Três Vezes]]>>
<<set $IrmaVM6.MissaoEstagio += 50>>
<<addmins 25>>
<</button>>@@<<FundoQuartoJogador>>
(irma1-quarto3.jpg)
Kimmy: Ela sempre tenta competir com ela, sempre tentando ser melhor, mas nunca consegue, especialmente quando se trata de homens.
Lucas: Onde você quer conseguir?
Kimmy: Se um homem que já esteve com ela e sua irmã assume que sua irmã é melhor, ela vai querer se destruir.
Lucas: Sério? Então, apenas faça alguém que saiu dos dois admitisse que Kayla é melhor? Tem certeza de que é o suficiente?
Kimmy: Claro, se há algo que as mulheres não querem ouvir dos homens, é que outra mulher é melhor que nós, especialmente se essa outra mulher é nossa própria irmã.
Lucas: Ok, mas quem esse cara pode ser lançado com Adriana vai conectar Kayla e assumir que Kayla é melhor?
Kimmy: Para mim, ele poderia ser qualquer um, exceto o filho da puta do meu ex-namorado, o que me faz pensar na minha vingança nele.
Lucas: Que tal pensar assim? O sucesso é a melhor vingança.
Kimmy: Como é que é?
Lucas: Você mostra a ele a mulher grande que ele perdeu, você se vestia para ficar bonito como se nunca esteve e se mostra a ele, para ele perceber que ele perdeu a melhor mulher em sua vida.
Kimmy: Excelente ideia. E depois que fizemos tudo isso, estarei livre para continuar.
Kimmy: Vamos começar com o doutor Lindomar.
Lucas: Ok, posso falar com meus amigos e tentaremos encontrar uma garota que esteja disposta a ingressar no nosso plano.
Kimmy: E eu posso conversar com os médicos e enfermeiros que foram assediados por Doutor Lindomar para que eles possam ajudar a desmascarar.
Lucas: Então é isso!
Kimmy: Será difícil, mas vamos conseguir.
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM6.MissaoEstagio += 50>>
<<set $IrmaVM6.MissaoEstatus to "Completa">>
<<set $JogadorM11.MissaoEstatus to "Ativa">>
<<set $IrmaVM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 25>>
<</button>>@@<<FundoBiblioteca>>
<<if $game.lang is 0>>
<center><h1>$PennyM6.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$PennyM6.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to see $Penny.Nome in the library. After the magical night you had together, you’ve barely spoken, and there’s a strange tension between the two of you. It’s time to clear the air." "Você vai até a $Penny.Nome na biblioteca, depois da noite mágica que tiveram vocês mal conversaram, e parece ter um clima estranho entre os dois, é chegada de você tirar essa história a limpo.">>
<br>
<<PlayerDiz "Hey, $Penny.Nome." "Olá, $Penny.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola4.jpg"></center>
<br>
<<PennyDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "I want to talk to you." "Eu quero falar com você.">>
<br>
<<PennyDiz "I want to talk to you." "Eu quero falar com você.">>
<br>
<<Narrador "You both speak at the same time. Then you pause, letting out a nervous laugh before continuing." "Vocês falam em uníssono. Retomam a fala depois de um segundo de uma segundo de um riso constrangido.">>
<br>
<<PlayerDiz "Uh... you go first." "Ahm... fala você primeiro.">>
<br>
<<PennyDiz "Okay... $Jogador.Nome, that night we made love was amazing, but it made me realize something really bad." "Tá... $Jogador.Nome, aquela noite em que fizemos amor foi maravilhosa, mas me fez perceber algo muito ruim.">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
<<PennyDiz "My father will never accept us. After you left my house that night, he stormed into my room, furious. He said he had a dream that some boy had broken into our house and was in my bedroom." "Meu pai nunca vai nos aceitar. Depois que você saiu da minha casa naquela noite, ele veio ao meu quarto furioso, disse que sonhou que um garoto invadiu nossa casa e estava no meu quarto.">>
<br>
<<PlayerDiz "Whoa!" "Nossa!">>
<br>
<<PennyDiz "Yeah, that was exactly my reaction. Luckily, he didn’t catch us. But... what if he had? I don’t know what he would’ve done to me or to you." "É, eu tive exatamente essa reação, mas felizmente ele não nos pegou. Mas... e se ele nos pegasse? Não sei o que aconteceria comigo ou com você.">>
<br>
<<PlayerDiz "But you said your dad wasn’t dangerous." "Mas você disse que seu pai não era perigoso.">>
<br>
<<PennyDiz "I did... but honestly, I don’t know." "Sim eu disse... mas, na verdade eu não sei.">>
<br>
<<PlayerDiz "Are you saying we can’t see each other anymore?" "Você está dizendo que não podemos mais nos encontrar?">>
<br>
<<PennyDiz "Yes... no... maybe... it might be the safest thing." "Sim... não... talvez... seja o mais seguro.">>
<br>
<<PlayerDiz "No, $Penny.Nome. I don’t want to stop seeing you." "Não, $Penny.Nome. Eu não quero parar de te ver.">>
<br>
<<PennyDiz "But $Jogador.Nome, my father..." "Mas $Jogador.Nome, meu pai...">>
<br>
<<PlayerDiz "$Penny.Nome what we did it was good. I don’t want it to end there. I want it again. I want more. And I know you want too." "$Penny.Nome o que fizemos foi bom, que eu não quero parar por aqui, eu quero de novo, eu quero mais, e eu sei que você também quer.">>
<br>
<<Narrador "She looks at you with longing." "Ela olha para você com desejo.">>
<br>
<<PennyDiz "I want." "Eu quero.">>
<br>
<<PlayerDiz "You want to keep seeing me?" "Você quer continuar se encontrando comigo?">>
<br>
<<PennyDiz "I want." "Eu quero.">>
<br>
<<PlayerDiz "Then let’s keep seeing each other." "Então, vamos continuar.">>
<br>
<<PennyDiz "But I can barely leave the house. I only get to go to school and church." "Mas eu não consigo nem sair de casa direito, só consigo ir à escola e à igreja.">>
<br>
<<PlayerDiz "Then we’ll meet at school or at church." "Então, vamos nos encontrar na escola ou na igreja.">>
<br>
<<PennyDiz "We can’t, $Jogador.Nome. I go to church with my father, and here at school, $Gaston.Nome could catch us." "Não podemos, $Jogador.Nome. Eu vou à igreja com meu pai, e aqui na escola eles $Gaston.Nome pode nos pegar.">>
<br>
<<PlayerDiz "It’s going to be okay, $Penny.Nome. Trust me." "Vai ficar tudo bem, $Penny.Nome. Acredite em mim.">>
<br>
<<PlayerDiz "I just don’t know where we could meet." "Eu só não sei onde nos encontraríamos.">>
<br>
<<PennyDiz "You know what? I know a place." "Quer saber? Eu conheço um lugar.">>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 2 - Sem Pressa]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM6.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@
<<set $fundo to "saladozelador">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "$Penny.Nome takes you to a secluded spot in the school." "$Penny.Nome leva você a um local isolado na escola.">>
<br>
<<PlayerDiz "What is this place?" "Que lugar é esse?">>
<br>
<<PennyDiz "This is the janitor's room." "Este é o sala do zelador.">>
<br>
<<PlayerDiz "But he can't show up here?" "Mas ele não pode aparecer aqui?">>
<br>
<<PennyDiz "No, he's working at the moment, so we're alone here and there's no one to disturb us." "Não, neste momento ele está trabalhando, então estamos sozinhos aqui e não há ninguém para nos perturbar.">>
<br>
<<Narrador "As $Penny.Nome says this, she is taking off her clothes." "Enquanto $Penny.Nome diz isso, ela está tirando as roupas.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You also take off your clothes, although you're still a bit wary of have sex at school." "Você também tira as suas roupas, embora ainda seja um pouco receoso em fazer sexo na escola.">>
<br>
<<PennyDiz "Hey $Jogador.Nome, you'll be fine, nobody's going to come and get us." "Ei $Jogador.Nome, vai ficar bem, ninguém vai vir aqui e nos pegar.">>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 2 - Sem Pressa]]>>
<<set $game.SexEvent to 1>>
<<set $PennySex.faz_oral += 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "You're totally naked, so $Penny.Nome starts to go down to her knees." "Você está totalmente nu, então $Penny.Nome começa a descer até os joelhos dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She also seems a bit shy about having oral sex at school." "Ela também parece um pouco tímida em fazer sexo oral na escola.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Suck her tits|PYM6 parte 2 - Sem Pressa]]>>
<<set $game.SexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Chupar as tetas dela|PYM6 parte 2 - Sem Pressa]]>>
<<set $game.SexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 2 - Sem Pressa]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<PennyDiz "Kgh, Kgh, Kgh." "Kgh, Kgh, Kgh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Cum on her face|PYM6 parte 2 - Sem Pressa]]>>
<<set $game.SexEvent to 4>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Gozar na cara dela|PYM6 parte 2 - Sem Pressa]]>>
<<set $game.SexEvent to 4>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<PennyDiz "Cum on my face now!" "Goze na minha cara agora!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 3 - Sem Pressa]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM6.MissaoEstagio += 33>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "saladozelador">>
<center><img id="imagem" src="content/characters/penny/images/PYM6-PennyCumFace2.jpg"></center>
<br>
<<PennyDiz "Oh damn! Look at the time, we have to go back to the room. We'll continue later." "Oh droga! Olha a hora, temos que voltar pra sala. Continuaremos mais tarde.">>
<br>
<<PlayerDiz "Oh, really?" "Oh, sério?">>
<br>
<<PennyDiz "Yes, now I have to clean up, I won't be able to concentrate with my face all messy like this." "Sim, agora preciso limpar, não vou conseguir me concentrar com a cara melada assim.">>
<br>
<<Narrador "You get dressed and leave the janitor's office, a little later than $Penny.Nome does." "Você se vestia e sai do quarto do zelador, um pouco depois tarde que $Penny.Nome sai também.">>
<br>
<<Narrador "You can meet $Penny.Nome at school after class (between 12:30 and 13:00) and suggest that she come with you to the janitor's office to continue what they were doing." "Você pode encontrar $Penny.Nome na escola depois da aula (entre 12:30 e 13:00) e sugerir que ela venha com você ao quarto do zelador para continuar o que eles estavam fazendo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "End/Next Lesson" "3B">>
<<set $PennyM6.MissaoEstagio += 34>>
<<set $PennyM6.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Fim/Próxima Aula" "3B">>
<<set $PennyM6.MissaoEstagio += 34>>
<<set $PennyM6.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 3>>
<</button>>@@
<</if>>
<<FundoEscola>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/Penny-Escola5.jpg"></center>
<</switch>>
<br>
<<PlayerDiz "Hey, $Penny.Nome, what do you say we go to the janitor's office?" "Ei, $Penny.Nome, o que você acha de irmos até a sala do zelador?">>
<br>
<<PennyDiz "I love the idea, I'm already wet with lust for you." "Adorei a ideia, já estou molhada de tesão por você.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[You're going to the janitor's room|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vocês vão para a sala do zelador|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 3>>
<</button>>@@
<</if>> /*=======================================================*/
<<set $fundo to "saladozelador">>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<Narrador "You go with $Penny.Nome to the janitor's room, and she wastes no time in taking off all her clothes." "Você vai com $Penny.Nome até a sala do zelador, e ela não perde tempo em tirar todas as roupas.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She sucks you|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 1>>
<<set $PennySex.faz_oral += 1>>
<<addmins 3>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
@@.btnOutro;<<button [[Suck her tits|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<<if $Penny.Moralidade lt 75>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Fuck Her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela te chupa|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 1>>
<<set $PennySex.faz_oral += 1>>
<<addmins 3>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
@@.btnOutro;<<button [[Você chupa as tetas dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<<if $Penny.Moralidade lt 75>> /*------------------------*/
@@.btnOutro;<<button [[Comer ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<Narrador "You get completely naked, then kneel down. $Penny.Nome starts giving you oral sex." "Você fica totalmente nu, então se ajoelha $Penny.Nome começa a fazer sexo oral com você.">>
<br>
<<if $Jogador.Moralidade gte 55>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 40>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Suck her tits|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
@@.btnOutro;<<button [[She sucks your cock|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
<<if $Penny.Moralidade lt 75>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Fuck Her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela te chupa|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
@@.btnOutro;<<button [[Você chupa as tetas dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
<<if $Penny.Moralidade lt 75>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Comer ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $Penny.Moralidade lt 75>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Fuck Her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $Penny.Moralidade lt 75>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Comer ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Kgh, Kgh, Kgh." "Kgh, Kgh, Kgh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<<if $Penny.Moralidade gte 75>> /*---------------------------*/
<<PennyDiz "Cum on my face $Jogador.Nome." "Goza na minha cara $Jogador.Nome.">>
<br>
<<Narrador "$Penny.Nome must get more immoral to finish this scene, she is not ready to have sex at school yet." "$Penny.Nome precisa ficar mais imoral para terminar essa cena, ela ainda não está pronta para fazer sexo na escola.">>
<br>
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Moralidade lt 75>> /*------------------------*/
@@.btnUI;<<button [[Fuck her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*---------------------------------------------------*/
<<if $PennyCenas.QuartoDeLimpeza is true>> /*--------------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*-------------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
<<if $Penny.Moralidade gte 75>> /*---------------------------*/
<<PennyDiz "Cum on my face $Jogador.Nome." "Goza na minha cara $Jogador.Nome.">>
<br>
<<Narrador "$Penny.Nome must get more immoral to finish this scene, she is not ready to have sex at school yet." "$Penny.Nome precisa ficar mais imoral para terminar essa cena, ela ainda não está pronta para fazer sexo na escola.">>
<br>
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Moralidade lt 75>> /*------------------------*/
@@.btnUI;<<button [[Comer ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "hummm hummmmmm." "hummm hummmmmm.">>
<br>
<<PennyDiz "Ooohhh." "Ooohhh.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Say "I'm a bad girl."
<<elseif $game.lang is 1>>
Diz "Eu sou uma menina má."
<</if>>
</div>
<br>
<<PennyDiz "Eu sou uma menina má." "I'm a bad girl.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Say "I'm a slut."
<<elseif $game.lang is 1>>
Diz "Eu sou uma vagabunda."
<</if>>
</div>
<br>
<<PennyDiz "I'm a slut." "Eu sou uma vagabunda.">>
<br>
<<PlayerDiz "Yeah you are totally slut." "Sim, você é uma vagabunda total.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Say "I'm a bad, bad fucking slut."
<<elseif $game.lang is 1>>
Diz "Eu sou uma vagabunda muito, muito má."
<</if>>
</div>
<br>
<<PennyDiz "I'm a bad, bad fucking slut." "Eu sou uma vagabunda muito, muito má.">>
<br>
<<if $Penny.Moralidade gte 55>>
<<PennyMoralidade 1>>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhh ohhhh." "Ohhhh ohhhh.">>
<br>
<<PennyDiz "I like that." "Eu gosto disso">>
<br>
<<PlayerDiz "How much do you like it?" "O quanto você gosta disso?">>
<br>
<<PennyDiz "I like so much." "Eu gosto muito.">>
<br>
<<PennyDiz "Ohhhh ohhhh ohhhhhhh." "Ohhhh ohhhh ohhhhhhh.">>
<br>
<<PennyDiz "Hmmmmmm Hmmmm." "Hmmmmmm Hmmmm.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhh ohhhh." "Ohhhh ohhhh.">>
<br>
<<PennyDiz "hmmmmmmm hmmmmmm." "hmmmmmmm hmmmmmm.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhh ohhhh." "Ohhhh ohhhh.">>
<br>
<<PennyDiz "Ohhhhhhh." "Ohhhhhhh.">>
<br>
<<PennyDiz "Hmmmmm." "Hmmmmm.">>
<br>
<<PennyDiz "Ohhhh I love that." "Ohhhh eu amo isso.">>
<br>
<<PennyDiz "I love so much." "Eu amo muito.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 8>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 8>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Ohhhh ohhhh ohhhh ohhhh ohhhh." "Ohhhh ohhhh ohhhh ohhhh ohhhh.">>
<br>
<<PennyDiz "Ohhhh ohhhh ohhhh owwww." "Ohhhh ohhhh ohhhh owwww.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Owww my God ohhh." "Owww meu Deus ohhh.">>
<br>
<<PennyDiz "Ohhhh ohhhhh ohhhhh." "Ohhhh ohhhhh ohhhhh.">>
<br>
<<PennyDiz "hmmmmmmm fuck." "hmmmmmmm mete.">>
<br>
<<PennyDiz "Ohhhh ohhhhh." "Ohhhh ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Hmmmm hmmmmm." "Hmmmm hmmmmm.">>
<br>
<<PennyDiz "Ohhh ohhhhhh ohhhh ohhhhh." "Ohhh ohhhhhh ohhhh ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 11>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 11>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Owww ohhh ohhhhh." "Owww ohhh ohhhhh.">>
<br>
<<PennyDiz "Ohhhhh oh my God." "Ohhhhh oh meu Deus.">>
<br>
<<PennyDiz "Hmmm ohhhh ohhh ohhh." "Hmmm ohhhh ohhh ohhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*----------------*/
<<if $horny gte 70>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
@@.btnOutro;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨*/
<</if>> /*---------------------------------------------------*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "Yeah hummmm hmmmm." "Isso hummmm hmmmm.">>
<br>
<<PennyDiz "Ohhh ohhhhh." "Ohhh ohhhhh.">>
<br>
<<PennyDiz "Ohhhh ohhhh owww." "Ohhhh ohhhh owww.">>
<br>
<<PennyDiz "Oowww ohhh ohhhh." "Oowww ohhh ohhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<<PennyDiz "Cum in my face please." "Goza na minha cara por favor.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM6-PennyCumFace2.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<PennyDiz "I loved that." "Adorei isso.">>
<br>
<<PlayerDiz "Me too." "Eu também.">>
<br>
<<PennyDiz "So long, my hard-on." "Adeus, meu tirgão.">>
<br>
<<PlayerDiz "See you later my hottie." "Até mais, minha gostosa.">>
<br>
<<Narrador "$Penny.Nome goes to clean herself up, and you leave the janitor's room. $Penny.Nome leaves right after you." "$Penny.Nome vai se limpar e você sai da sala do zelador. $Penny.Nome sai logo depois de você.">>
<br>
<<set $PennyCenas.QuartoDeLimpeza to true>>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Gozar na cara dela|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
<<if $game.lang is 0>>
<center><h1>$SrtaTavellaM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$SrtaTavellaM4.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to the park to meet $MissTavella.Nome." "Você vai ao parque encontrar a $MissTavella.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Parque4.jpg"></center>
<br>
<<SrtaTavellaDiz "Hey, $Jogador.Nome!" "Olá, $Jogador.Nome!">>
<br>
<<PlayerDiz "Hi, $MissTavella.Nome." "Oi, $MissTavella.Nome.">>
<br>
<<SrtaTavellaDiz "Come with me, let's run!" "Vem comigo, vamos correr!">>
<br>
<<PlayerDiz "Run? Why?" "Correr, por quê?">>
<br>
<<SrtaTavellaDiz "Exercise, $Jogador.Nome. Exercise is good. Try to keep up." "Exercício, $Jogador.Nome, exercícios são bons. Tenta me seguir.">>
<br>
<<Narrador "$MissTavella.Nome starts running and you try to follow her." "$MissTavella.Nome começa a correr e você tenta acompanhá-la.">>
<br>
<<PlayerDiz "So, $MissTavella.Nome, you called me here to run with you?" "E então, $MissTavella.Nome, você me chamou aqui para correr com você?">>
<br>
<<SrtaTavellaDiz "Yes, I like talking to you, so let’s run together." "Sim, eu gosto de conversar com você, então vamos correr juntos.">>
<br>
<<PlayerDiz "Okay." "Ok.">>
<br>
<<SrtaTavellaDiz "$Jogador.Nome, how are you with girls your age?" "$Jogador.Nome, como você é com as meninas da sua idade?">>
<br>
<<PlayerDiz "Whoa, that’s a direct question!" "Que pergunta direta, ehm!">>
<br>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTavella is 0>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<<elseif $Roupas.SrtaTavella is 1>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_lingerie_icon.jpg">
<</if>>
<<if ndef $MissTavella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTavella.Nome>>
$MissTavella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Remember when I asked how you were doing in love? You said you had "some girls."
<<elseif $game.lang is 1>>
Lembra quando eu perguntei como você se sai em relacionamentos amorosos? Você disse que tem "algumas meninas."
<</if>>
</div>
<br>
<div class="narrador">
<<if $game.lang is 0>>
She emphasizes the "some."
<<elseif $game.lang is 1>>
Ela dá uma ênfase no "s" do "algumas."
<</if>>
</div>
<br>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTavella is 0>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_icon.jpg">
<<elseif $Roupas.SrtaTavella is 1>>
<img class="avatar2" src="content/characters/tavella/srtaTavella_lingerie_icon.jpg">
<</if>>
<<if ndef $MissTavella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTavella.Nome>>
$MissTavella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I’m curious. I want to know how many "some" is... and who they are.
<<elseif $game.lang is 1>>
Eu tô curiosa, quero saber quantas são "algumas", e quem são elas.
<</if>>
</div>
<br>
<<PlayerDiz "There's not much to tell. There's a girl at school I like, but she’s kinda mean to everyone." "Não tem muito o que saber, tem uma garota na escola de quem eu gosto, mas ela é um pouco má com todo mundo.">>
<br>
<<SrtaTavellaDiz "I get it. Back in my day, there were girls like that too." "Eu entendo, no meu tempo também tinha meninas assim.">>
<br>
<<PlayerDiz "And there’s another one I met on a blind date through a friend. She’s really nice." "E tem outra que conheci num encontro às cegas com um amigo meu e ela é bem legal.">>
<br>
<<SrtaTavellaDiz "Are you torn between the two?" "Está em dúvida com qual delas você está?">>
<br>
<<PlayerDiz "Sort of." "Mais ou menos.">>
<br>
<<SrtaTavellaDiz "Why not both?" "Por que não os dois?">>
<br>
<<PlayerDiz "$MissTavella.Nome?!" "$MissTavella.Nome?!">>
<br>
<<SrtaTavellaDiz "What? It's not the 80s anymore. These days, it's perfectly normal for a couple to be three or more people." "O quê? Não estamos mais nos anos 80, hoje em dia é perfeitamente normal um casal de três ou mais pessoas.">>
<br>
<<PlayerDiz "Yeah, I know, but still... I mean, could I even handle two?" "É, eu sei, mas ainda é difícil, tipo... será que eu dou conta de duas?">>
<br>
<<Narrador "$MissTavella.Nome doesn’t say anything, just looks at you curiously." "$MissTavella.Nome não diz nada, apenas te olha com curiosidade.">>
<br>
<<PlayerDiz "Look... just don’t tell my $Jogador.RelacaoMae about this, or she’s gonna bombard me with questions." "Olha... espero que não conte nada disso para a minha $Jogador.RelacaoMae, senão ela vai me encher de perguntas.">>
<br>
<<SrtaTavellaDiz "Of course not." "Claro que não.">>
<br>
<<SrtaTavellaDiz "Hey, want to race to my house?" "Ei, vamos correr até lá em casa?">>
<br>
<<PlayerDiz "I don’t know, I’m getting ti..." "Não sei, estou ficando cansad...">>
<br>
<<Narrador "$MissTavella.Nome suddenly speeds up, passing you." "$MissTavella.Nome começa a correr bem mais rápido, te ultrapassando.">>
<br>
<<SrtaTavellaDiz "Come on, $Jogador.Nome! I’m winning!" "Vamos, $Jogador.Nome! Estou ganhando.">>
<br>
<<Narrador "You pick up the pace and start running after her." "Você então aperta o passo e começa a correr atrás dela.">>
<br>
@@.btnUI;<<button [[Go to her house|STM4 parte 2 - Curiosidade]]>>
<<set $SrtaTavellaM4.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<set $fundo to "srta-travella">>
<<Narrador "You run with $MissTavella.Nome to her house, go inside, and collapse on the couch, exhausted." "Você corre com $MissTavella.Nome até a casa dela, entra e senta-se muito cansado no sofá.">>
<br>
<<SrtaTavellaDiz "Take that! I won!" "Toma essa! Eu ganhei!">>
<br>
<<PlayerDiz "Yeah... maybe I need more cardio." "Pois é... talvez eu tenha que fazer mais cardio.">>
<br>
<<Narrador "You say, out of breath." "Diz você, ofegante.">>
<br>
<<SrtaTavellaDiz "Well, since I won, I’m claiming a prize." "Bom, já que ganhei, vou exigir um prêmio.">>
<br>
<<PlayerDiz "Prize?" "Prêmio?">>
<br>
<<SrtaTavellaDiz "Yes, I want... to ask you some questions, and I want honest answers. Only the truth, nothing but the truth." "Sim, eu quero... te fazer algumas perguntas e quero que você responda a verdade, só a verdade, nada além da verdade.">>
<br>
<<PlayerDiz "Oh damn, I feel like I’m suddenly in court." "Puta merda, de repente estou em um tribunal.">>
<br>
<<Narrador "$MissTavella.Nome laughs." "$MissTavella.Nome ri.">>
<br>
<<SrtaTavellaDiz "Hahaha, don’t worry, $Jogador.Nome. Just some things I got curious about while we were running." "Hahaha, não se preocupe, $Jogador.Nome. São só algumas coisas que me deram curiosidade enquanto a gente corria.">>
<br>
<<PlayerDiz "Alright, go ahead." "Tudo bem, pode começar.">>
<br>
<<Narrador "She sits beside you on the couch, still with a straight posture." "Ela se senta no sofá ao seu lado, mas ainda de postura ereta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala4.jpg"></center>
<br>
<<SrtaTavellaDiz "Okay... if I started dating your $Jogador.RelacaoMae, would you and your $Jogador.RelacaoSisters be okay with it?" "Certo... se eu começasse a namorar sua $Jogador.RelacaoMae, você e suas $Jogador.RelacaoSisters aceitariam?">>
<br>
<<Reflex "Dating? I mean, she did tell me once that she and my $Jogador.RelacaoMae had a thing in the past, but she also said she wasn't planning to pursue it again. Did she change her mind?" "Namorar? Tudo bém que ela já me contou que ela e minha $Jogador.RelacaoMae já tiveram um clima no passado, mas ela disse que não pretente tentar reconquistar minha $Jogador.RelacaoMae. Será que ela mudou de ideia?">>
<br>
<<PlayerDiz "Well, it's hard for me to speak for them. They’d probably find it weird at first, especially $IrmaV.Nome, she doesn’t do well with change. But over time... I think they’d be okay." "Bem, é difícil para mim responder por elas, possivelmente ambas vão estranhar no começo, principalmente a $IrmaV.Nome que tem dificuldade de se adaptar a mudanças. Mas com o tempo, acho que sim.">>
<br>
<<SrtaTavellaDiz "And what about you?" "Mas e você?">>
<br>
<<PlayerDiz "Me? I already like you a lot. But if you’re seriously thinking about winning my $Jogador.RelacaoMae back... just give me a heads-up first." "Eu? Eu já te considero muito, gosto demais de você. Mas se você realmente decidir tentar reconquistar minha $Jogador.RelacaoMae... me avise primeiro.">>
<br>
<<SrtaTavellaDiz "Deal." "Certo.">>
<br>
<<PlayerDiz "Is that all?" "É só isso?">>
<br>
<<Narrador "You start to get up, but she gently places her fingertips on your chest, signaling you to stay seated." "Você já ia se levantando. Quando ela encosta a ponta dos seus dedos no seu peito, indicando para continuar sentado.">>
<br>
<<SrtaTavellaDiz "That was just the first question..." "Essa foi a primeira pergunta... ">>
<br>
<<PlayerDiz "There’s more?" "Tem mais?">>
<br>
<<SrtaTavellaDiz "Yes. Second question is very straightforward. Did you see me showering that day you helped me move in?" "Sim, a segunda pergunta é bem direta! Você me viu tomando banho naquele dia em que me ajudou a descarregar a mudança?">>
<br>
<<Narrador "You swallow hard at her words." "Você engole em seco com essas palavras.">>
<br>
<<PlayerDiz "Hmm..." "Hmm...">>
<br>
<<SrtaTavellaDiz "Be honest. I promise I won’t get mad." "Me responda, eu juro que não vou ficar brava.">>
<br>
<<PlayerDiz "Okay... yeah, I took a little peek. Sorry, I was really curious." "Sim, eu dei uma espiadinha, desculpe, mas eu estava muito curioso.">>
<br>
<<SrtaTavellaDiz "I knew it... but relax, it’s really my fault. I left the bathroom door open, bad habits from living alone for so long. Honestly, I think I’d be a little disappointed if you didn’t sneak a look." "Eu sabia... mas relaxa, até porque a culpa é minha, eu que esqueci a porta do banheiro aberta, são hábitos ruins de quem mora sozinha há tanto tempo, na verdade, acho que ficaria decepcionada se você não desse nem uma olhadinha.">>
<br>
<<Narrador "She blushes." "Diz ela, ficando vermelha.">>
<br>
<<PlayerDiz "Well then, I can say you’re really hot." "Ótimo, então posso dizer que você é muito gostosa.">>
<br>
<<SrtaTavellaDiz "Thank you very much." "Muito obrigada.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala3.jpg"></center>
<br>
<<SrtaTavellaDiz "Now for the last question." "Mas agora, a última pergunta.">>
<br>
<<SrtaTavellaDiz "Are you a virgin?" "Você é virgem?">>
<br>
<<Narrador "You swallow hard again." "Você engole em seco mais uma vez.">>
<br>
<<PlayerDiz "Nope, I’m a Capricorn." "Não, sou Capricorniano.">>
<br>
<<SrtaTavellaDiz "Oh, come on, $Jogador.Nome, be serious..." "Ah, para, $Jogador.Nome, fala sério...">>
<br>
<<PlayerDiz "Alright, fine... I'm not a virgin anymore." "Tá, bom, eu não sou mais virgem.">>
<br>
<<SrtaTavellaDiz "Hmm, so something did happen with one of those two girls, huh?" "Humm, então realmente aconteceu alguma coisa com aquelas duas meninas, não é?">>
<br>
<<PlayerDiz "It's not either of them." "Não é com nenhuma delas.">>
<br>
<<SrtaTavellaDiz "Ah, so there's a third girl in young $Jogador.Nome’s life." "Ah, então temos ainda uma terceira garota na vida do jovem $Jogador.Nome.">>
<br>
<<PlayerDiz "Yeah... something like that." "Éh... por aí.">>
<br>
<<Narrador "The way she says it makes you feel embarrassed." "O jeito que ela fala de deixa envergonhado.">>
<br>
<<SrtaTavellaDiz "What’s her name?" "Qual é o nome dela?">>
<br>
<<PlayerDiz "Uh... I’m not saying." "Ah... eu não vou contar não.">>
<br>
<<SrtaTavellaDiz "Oh come on, $Jogador.Nome. You know I won’t tell anyone." "Ah... $Jogador.Nome, para, você sabe que não vou contar para ninguém.">>
<br>
<<PlayerDiz "It’s just... you'd be the first person I ever told." "É que você vai ser a primeira pessoa que eu vou contar isso.">>
<br>
<<SrtaTavellaDiz "Then feel honored that an experienced woman who can give you the best advice will be the first to hear your little adventure." "Então sinta-se honrado que uma mulher experiente que pode te dar os melhores conselhos será a primeira a ouvir suas peripécias.">>
<br>
<<PlayerDiz "Ugh, fine! Her name is $Penny.Nome. She’s a friend from school." "Ah... tá bom! O nome dela é $Penny.Nome e ela é uma amiga da escola.">>
<br>
<<SrtaTavellaDiz "And how did it happen?" "E como isso aconteceu?">>
<br>
<<PlayerDiz "That’s a story for another day." "Essa é uma pergunta para outro dia.">>
<br>
<<Narrador "You say while standing up." "Diz você enquanto se levanta.">>
<br>
<<SrtaTavellaDiz "Alright. Then my second prize is..." "Tudo bem. Então agora meu segundo prêmio é...">>
<br>
<<PlayerDiz "Second prize? I want a prize too." "Segundo prêmio? Eu quero um prêmio também.">>
<br>
<<SrtaTavellaDiz "Only if you win a race against me." "Só se você ganhar uma corrida minha.">>
<br>
<<SrtaTavellaDiz "I want a massage, but that can wait for another day." "Eu quero uma massagem, mas pode ficar para outro dia.">>
<br>
<<PlayerDiz "Seriously?" "Sério?">>
<br>
<<SrtaTavellaDiz "Yep, I have somewhere to be now. But you’re welcome to come back whenever you want and give me that massage you owe me." "Sim, tenho um compromisso agora, mas você pode voltar aqui quando quiser me fazer essa massagem que você me deve.">>
<br>
<<PlayerDiz "Got it." "Certo.">>
<br>
<<if $game.JogadorMassagista is false>>
<<Narrador "To continue, you need to learn how to massage." "Para continuar, você precisa aprender a fazer massagem.">>
<<elseif $game.JogadorMassagista is true>>
<<Narrador "To continue, you need to go to the Massage Institute at the Country Club while she is there, or acquire 25 Friendship with her and offer her a massage by going to her house." "Para continuar, você precisa ir ao Instituto de Massagem no Country Club enquanto ela estiver lá, ou adquirir 25 de Amizade com ela e oferecer uma massagem indo até a casa dela.">>
<</if>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTavellaM4.MissaoEstagio += 33>>
<<addmins 40>>
<</button>>@@/*=====================================================================*/
<<if lastVisited("SrtaTravella-Massagem-Simples") is 1>>
/*=====================================================================*/
<<Narrador "You give $MissTavella.Nome a shoulder massage." "Você faz uma massagem nos ombros de $MissTavella.Nome.">>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<Reflex "She looks really relaxed." "Ela parece estar bem relaxada.">>
<br>
<<Narrador "You gently hold $MissTavella.Nome’s cheeks, look deep into her eyes, and recite your hypnosis." "Você segura $MissTavella.Nome pelas bochechas, olha fundo em seus olhos e recita sua hipnose.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"I'm $MissTavella.Nome, and after several days of being friends with $Jogador.Nome, I’m ready to take our relationship to the next level."
<<elseif $game.lang is 1>>
"Sou $MissTavella.Nome e, depois de vários dias sendo amiga de $Jogador.Nome, estou pronta para levar nosso relacionamento um passo adiante."
<</if>>
</div>
<br>
<<Reflex "Let’s see what happens once those words sink in." "Vamos ver o que acontece quando ela assimila essas palavras.">>
<br>
<<Narrador "$MissTavella.Nome looks away for a few seconds as her mind drifts, then she returns to reality." "$MissTavella.Nome desvia o olhar por alguns segundos enquanto sua mente viaja, depois retorna ao mundo real.">>
<br>
<<PlayerDiz "So... has the prize been delivered?" "Certo... o prêmio já foi pago?">>
<br>
<<SrtaTavellaDiz "Yes, $Jogador.Nome, you’re free to go now." "Sim, $Jogador.Nome, você já está liberado.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTavellaM4.MissaoEstagio += 34>>
<<set $SrtaTavellaM4.MissaoEstatus to "Completa">>
<<set $SrtaTavellaM5.MissaoEstatus to "Ativa">>
<<set $MissTavella.status is "Even More Curious">>
<<set $QuestWait.STM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 2>>
<</button>>@@
/*=====================================================================*/
<<elseif lastVisited("Espiar-SrtaTravella-Massagem") is 1>>
/*=====================================================================*/
<<Reflex "She looks really relaxed." "Ela parece estar bem relaxada.">>
<br>
<<Narrador "You gently hold $MissTavella.Nome’s cheeks, look deep into her eyes, and recite your hypnosis." "Você segura $MissTavella.Nome pelas bochechas, olha fundo em seus olhos e recita sua hipnose.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"I'm $MissTavella.Nome, and after several days of being friends with $Jogador.Nome, I’m ready to take our relationship to the next level."
<<elseif $game.lang is 1>>
"Sou $MissTavella.Nome e, depois de vários dias sendo amiga de $Jogador.Nome, estou pronta para levar nosso relacionamento um passo adiante."
<</if>>
</div>
<br>
<<Reflex "Let’s see what happens once those words sink in." "Vamos ver o que acontece quando ela assimila essas palavras.">>
<br>
<<Narrador "$MissTavella.Nome looks away for a few seconds as her mind drifts, then she returns to reality." "$MissTavella.Nome desvia o olhar por alguns segundos enquanto sua mente viaja, depois retorna ao mundo real.">>
<br>
<<PlayerDiz "So... has the prize been delivered?" "Certo... o prêmio já foi pago?">>
<br>
<<SrtaTavellaDiz "Yes, $Jogador.Nome, you’re free to go now." "Sim, $Jogador.Nome, você já está liberado.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTavellaM4.MissaoEstagio += 34>>
<<set $SrtaTavellaM4.MissaoEstatus to "Completa">>
<<set $MissTavella.status is "Even More Curious">>
<<set $QuestWait.STM to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 2>>
<</button>>@@
/*=====================================================================*/
<</if>>
/*=====================================================================*/<<CasaSrtaTavella>>
<<PlayerDiz "Hey $MissTravella.Nome, do you want a massage?" "Olá $MissTravella.Nome, você quer uma massagem?">>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/tavella/images/Srta.Tavella-Sala6.jpg"></center>
<</switch>>
<br>
<<SrtaTavellaDiz "I want, $Jogador.Nome, I really need a good massage right now." "Eu quero, $Jogador.Nome, eu realmente preciso de uma boa massagem agora.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Give a Simple Massage|Srta.Tavella-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUIburied;<button class="btnUIburied" disabled>Give a Sexy Massage</button>@@
<br><br>
@@.btnUI;<<button "Back" "Srta.Tavella-Casa-Tavella">><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Faça Uma Massagem Simples|Srta.Tavella-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUIburied;<button class="btnUIburied" disabled>Faça Massagem Sensual</button>@@
<br><br>
@@.btnUI;<<button "Voltar" "Srta.Tavella-Casa-Tavella">><</button>>@@
<</if>> /*=======================================================*/
<<CasaSrtaTavella>>
<<if $SrtaTavellaM4.MissaoEstatus is "Ativa">>
<<if $SrtaTavellaM4.MissaoEstagio is 66>>
<<if $MissTavella.status isnot "Even More Curious">>
<<goto "STM4 parte 3 - Curiosidade">>
<</if>>
<</if>>
<</if>>
<<Narrador "You give $MissTravella.Nome a shoulder massage." "Você faz uma massagem nos ombros de $MissTravella.Nome.">>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<Narrador "Endo how relaxed she is you decide to hypnotize her." "Percebendo o quão relaxada ela está, você decide hipnotizá-la.">>
<br>
<<if $game.JogadorMassagista is true>>
<<if $SrtaTavellaM4.MissaoEstatus is "Ativa">>
<<if $SrtaTavellaM4.MissaoEstagio is 66>>
<<if $game.lang is 0>>
@@.btnHypno;<<button [[Hypno|Srta.Tavella-Hypno-Casa-Tavella]]>><<addmins 1>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnHypno;<<button [[Hipnose|Srta.Tavella-Hypno-Casa-Tavella]]>><<addmins 1>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Back" "Srta.Tavella-Casa-Tavella">><<addmins 3>><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Voltar" "Srta.Tavella-Casa-Tavella">><<addmins 3>><</button>>@@
<</if>>
<<CasaSrtaTavella>>
<<Narrador "Hypnotize her." "Hipnotize-a.">>
<br>
<<if $game.JogadorMassagista is true>>
<<if ($SrtaTavellaM4.MissaoEstatus is "Ativa") or
($SrtaTavellaM4.MissaoEstagio is 66) or
($MissTavella.status isnot "Even More Curious")>>
<<if $game.lang is 0>>
@@.btnHypno;<<button "Advance the Relationship" "SrtaTavella-Hypno">>
<<set $Hypno.SrtaTavella to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnHypno;<<button "Avance o Relacionamento" "SrtaTavella-Hypno">>
<<set $Hypno.SrtaTavella to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
<<else>>
<<Reflex "I don't know what to do." "Não sei o que fazer.">>
<</if>>
<</if>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Back" "Srta.Tavella-Casa-Tavella">><</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Voltar" "Srta.Tavella-Casa-Tavella">><</button>>@@
<</if>><<FundoQuartoJogador>>
<<if $game.lang is 0>>
<center><h1>$JogadorM7.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM7.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "You’re thinking about everything that happened while you were searching for the Book of Love." "Você está pensando em tudo o que aconteceu enquanto procurava o Livro do Amor.">>
<br>
<<Reflex "Now what? How am I supposed to solve my problems?" "E agora? Como vou resolver meus problemas?">>
<br>
<<Reflex "How will my friends solve theirs?" "Como meus amigos resolverão os problemas deles?">>
<br>
<<Reflex "I need to consult someone wiser than me." "Preciso consultar alguém mais sábio do que eu.">>
<br>
<<Narrador "You sit in a meditative position to speak with your Spiritual Guardian." "Então você se coloca em postura meditativa para conversar com seu Guardião Espiritual.">>
<br>
<center><img id="imagens" src="content/characters/player/images/meditar.jpg"></center>
<br>
<<Reflex "You hear a falling sound. Confused, you open your eyes and place your legs on the floor." "Você ouve um barulho de queda. Confuso, você abre os olhos e coloca as pernas no chão.">>
<br>
<<Reflex "You feel a hand touching one of your heels." "Você sente uma mão encostando em um de seus calcanhares.">>
<br>
<center><img id="imagens" src="content/characters/guardiao/guardiao5.jpg"></center>
<br>
<<SpG "Hey, $Jogador.Nome. Missed me a lot?" "E aí, $Jogador.Nome. Estava com saudade?">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[What the fuck are you doing there!!!|JM7 parte 2 - Esta é a Resposta]]>>
<<set $JogadorM7.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Que porra que você está fazendo aí!!!|JM7 parte 2 - Esta é a Resposta]]>>
<<set $JogadorM7.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@
<</if>>
<<FundoBemDormido>>
<<PlayerDiz "What the fuck are you doing under my bed?!" "Que porra você está fazendo debaixo da minha cama?!">>
<br>
<<SpG "What? A legend like me needs a grand entrance." "O quê? Uma lenda como eu precisa de uma entrada triunfal.">>
<br>
<<PlayerDiz "Ugh... whatever, I need your help with something." "Ah... tanto faz, preciso da sua ajuda com uma coisa.">>
<br>
<<SpG "So... what do you need?" "Então... O que você precisa?">>
<br>
<<PlayerDiz "You probably know that my friends and I were looking for the Book of Love, but we couldn’t find it." "Você deve saber que meus amigos e eu estávamos procurando o Livro do Amor, mas não conseguimos encontrá-lo.">>
<br>
<<SpG "Yes, and while former holders may have had the book in the past, I don’t know where it is now." "Sim, e embora antigos portadores estivessem de posse do livro hoje, não sei onde ele está.">>
<br>
<<PlayerDiz "You know this book?" "Você conhece esse livro?">>
<br>
<<SpG "I do. And not just because I’m always inside your head—let’s just say that book is made of the same stuff I am." "Conheço, e não só porque estou sempre na sua cabeça, mas digamos que esse livro é feito do que eu sou feito.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<SpG "Too many questions! Just tell me why you called me here!" "Perguntas demais! Diga logo o porquê de me chamar aqui!">>
<br>
<<PlayerDiz "Alright, fine... Kevin thinks the book was destroyed, so I thought: if the book can’t help us, maybe you can." "Ah... tudo bem, o Kevin acredita que o livro foi destruído, então pensei: se o livro não pode nos ajudar, talvez você possa nos ajudar.">>
<br>
<<PlayerDiz "By helping me with my insecurity, helping $Amigo2.Nome with his girlfriend, and helping $Amigo.Nome with his future girlfriend." "Me ajudando com minha insegurança, ajudando o $Amigo2.Nome com a namorada dele e ajudando o $Amigo.Nome com a futura namorada dele.">>
<br>
<<SpG "$Jogador.Nome, you know very well I’m just someone who answers questions." "$Jogador.Nome, você sabe muito bem que eu sou apenas alguém que responde perguntas.">>
<br>
<<PlayerDiz "Then answer this one: How can I help myself and my friends?" "Então responda a esta pergunta: Como posso ajudar a mim mesmo e aos meus amigos?">>
<br>
<<SpG "$Jogador.Nome, isn’t it obvious? You have powers! You can hypnotize your friend to help him overcome his insecurities!" "$Jogador.Nome, não está claro para você? Você tem poderes! Você pode hipnotizar seu amigo para ajudá-lo a superar suas inseguranças!">>
<br>
<<SpG "And you can hypnotize your other friend’s girlfriend so she wants to have sex with him." "E você pode hipnotizar a namorada do seu outro amigo para que ela queira fazer sexo com ele.">>
<br>
<<PlayerDiz "Yeah, but what about me? How do I deal with my insecurities?" "É, mas e eu? Como posso resolver minhas inseguranças?">>
<br>
<<SpG "$Jogador.Nome, listen. Your hypnosis bypasses any mental block, trauma, inhibition, or disorder. If you use it right, the whole world can do whatever you want. How can you be insecure with that kind of power?" "$Jogador.Nome entende, sua hipnose supera qualquer gatilho mental, trauma, inibição e transtorno. Se você usá-la corretamente, o mundo inteiro pode fazer o que você quiser. Como você pode ter alguma insegurança com tudo isso?">>
<br>
<<PlayerDiz "But people need to be relaxed, and they never are!" "Mas as pessoas precisam estar relaxadas, e elas nunca estão relaxadas!">>
<br>
<<SpG "Let me give you a tip: The best way to help someone relax... is a massage!" "Deixa eu te dar uma dica: A melhor maneira de fazer uma pessoa relaxar é com uma massagem!">>
<br>
<<PlayerDiz "A massage?" "Massagem?">>
<br>
<<SpG "Yes! Sometimes just a little shoulder rub is enough." "Sim, muitas vezes só uma massagenzinha nos ombros já basta.">>
<br>
<<PlayerDiz "I can’t deny I’ve thought about that..." "Não posso negar que já pensei nisso.">>
<br>
<<SpG "Learn how to give massages, and everything will get easier." "Aprenda a massagear e tudo ficará mais fácil.">>
<br>
<<PlayerDiz "And I know exactly how I’m going to learn! I gotta go!" "E eu já sei como vou aprender a massagear! Preciso ir!">>
<br>
<<if def $Guardiao.Nome>>
<<SpG "Until next time, $Jogador.Nome, and a hug from your buddy, $Guardiao.Nome." "Até a próxima, $Jogador.Nome, e um abraço do seu amigo $Guardiao.Nome.">>
<<else>>
<<SpG "Until next time, $Jogador.Nome, and a hug from your buddy, spiritual guardian." "Até a próxima, $Jogador.Nome, e um abraço do seu amigo spiritual guardian.">>
<</if>>
<br>
<<SpG "Your spiritual guardian vanishes in an explosion, leaving a cloud of smoke around you." "Seu guardião espiritual desaparece numa explosão, deixando um monte de fumaça à sua volta.">>
<br>
@@.btnUI;<<button [[Continue|JM7 parte 3 - Esta é a Resposta]]>>
<<set $JogadorM7.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@
<<FundoQuartoJogador>>
<<Narrador "You feel a headache it’s like waking up hungover after a wild night. You open your eyes feeling like they were already open, and all the smoke disappears." "Você sente uma dor de cabeça, é como se estivesse de ressaca após uma longa noite de bebedeira, você abre os olhos sentindo como se já estivessem abertos, e toda a fumaça desapareceu.">>
<br>
<<Reflex "That girl who gave me a massage once left me her phone number..." "Aquela moça que me massageou daquela vez me deixou o número do telefone dela.">>
<br>
<<Reflex "Maybe she can teach me how to give massages." "Talvez ela possa me ensinar a fazer massagens.">>
<br>
<<Reflex "I need to call her." "Tenho que ligar para ela.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM7.MissaoEstagio += 34>>
<<set $JogadorM7.MissaoEstatus to "Completa">>
<<set $JogadorM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
<<FundoQuartoJogador>>
<<if $game.lang is 0>>
<center><h1>$JogadorM8.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM8.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "You're in your bedroom, calling the massage therapist $MassagistaTeen.Nome on your phone." "Você está no seu quarto com o celular ligando para a massagista $MassagistaTeen.Nome.">>
<br>
<center><img id="imagens" src="content/characters/player/images/falando-ao-celular.jpg"></center>
<br>
<<PlayerDiz "Hey, $MassagistaTeen.Nome." "Oi, $MassagistaTeen.Nome.">>
<br>
<<MassagistaTeenDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "Remember when you gave me that massage the other day?" "Lembra quando você me fez aquela massagem naquele dia?">>
<br>
<<MassagistaTeenDiz "Of course, I remember. Do you want another one?" "Claro, eu lembro, você quer outra?">>
<br>
<<PlayerDiz "Uh... kind of." "Ahm... mais ou menos.">>
<br>
<<MassagistaTeenDiz "Well, come by the Country Club so we can talk." "Bom, venha aqui no Country Club para batermos um papo.">>
<br>
<<PlayerDiz "Okay, I'm on my way." "Ok, já vou.">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 2 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $JogadorM8.MissaoEstagio += 25>>
<<addmins 30>>
<</button>>@@
<<FundoCountryClub>>
<<Narrador "You walk to the Country Club. It's a bit tiring, but it's for a good cause." "Você vai caminhando até o Country Club, é cansativo, mas é para uma boa causa.">>
<br>
<<Narrador "You start looking for $MassagistaTeen.Nome, but she comes to you." "Você começa a procurar por $MassagistaTeen.Nome, mas ela vai até você.">>
<br>
<<MassagistaTeenDiz "Hey, $Jogador.Nome. In the mood for a massage?" "E aí, $Jogador.Nome, tá afim de uma massagem?">>
<br>
<<PlayerDiz "Yeah, but not today. Today I want you to teach me how to give massages." "Sim, mas hoje não, hoje eu quero que você me ensine a fazer massagem.">>
<br>
<<Narrador "She looks at you, surprised." "Ela te olha surpresa.">>
<br>
<<MassagistaTeenDiz "Why?" "Por quê?">>
<br>
<<Reflex "Crap... now what?" "Putz... e agora?">>
<br>
<<PlayerDiz "I... want to learn how to massage the girls I know." "Eu... quero aprender a massagear as garotas que eu conheço.">>
<br>
<<MassagistaTeenDiz "Sorry, $Jogador.Nome, but I can’t do that." "Desculpe, $Jogador.Nome, mas não posso fazer isso por você.">>
<br>
<<PlayerDiz "Why not?" "Por quê?">>
<br>
<<MassagistaTeenDiz "Because you'll be giving massages to people and might end up taking away some of my potential clients." "Porque você vai massagear pessoas, vai acabar tirando possíveis clientes meus.">>
<br>
<<PlayerDiz "No, I won’t. I only want to massage women." "Não, não vou, eu só quero massagear mulheres.">>
<br>
<<MassagistaTeenDiz "I get what you’re trying to do, $Jogador.Nome, but I have female clients too." "Entendo sua intenção, $Jogador.Nome, mas eu também tenho clientes mulheres.">>
<br>
<<PlayerDiz "Come on, $MassagistaTeen.Nome. I need your help. It can just be something basic." "Vamos, $MassagistaTeen.Nome, preciso de você, pode ser só uma massagem simples mesmo.">>
<br>
<<Narrador "She thinks for a moment." "Ela pensa um pouco.">>
<br>
<<MassagistaTeenDiz "Ah... Alright, $Jogador.Nome. I’ll teach you." "Ah... Ok, $Jogador.Nome, eu te ensino.">>
<br>
<<PlayerDiz "Thank you! Thank you so much!" "Obrigado! Muito obrigada!">>
<br>
<<MassagistaTeenDiz "Okay, but under a few conditions. First, don’t steal my clients." "Tudo bem, mas com algumas condições. Primeiro, não quero que você roube meus clientes.">>
<br>
<<PlayerDiz "That’s fine. I’m not trying to do that." "Tudo certo, não tenho essa intenção.">>
<br>
<<MassagistaTeenDiz "Second, don’t teach anyone else how to do massages." "Segundo, não quero que você ensine mais ninguém a fazer massagens.">>
<br>
<<PlayerDiz "Fair." "Justo.">>
<br>
<<MassagistaTeenDiz "Third, I want $100 for the massage we're about to do, and another $100 for the lesson." "Terceiro, quero $100 pela massagem que faremos agora e mais $100 para te ensinar.">>
<br>
<<PlayerDiz "I’d love a massage, but I don’t have $100 on me right now." "Eu adoraria uma massagem, mas não tenho $ 100 aqui agora.">>
<br>
<<if $Jogador.Dinheiro lt 100>>
<center><video id="videos" autoplay controls loop><source src="content/others/videos/lie.mp4" type="video/mp4"></video></center>
<br>
<</if>>
<<MassagistaTeenDiz "Why would you come to a Country Club without money?" "Por que você vai a um Country Club sem dinheiro?">>
<br>
<<PlayerDiz "Uh... it happens." "Ahm... acontece.">>
<br>
<<MassagistaTeenDiz "Fine, I’ll give you a massage today anyway. But next time, you’ll owe me $200 for the lesson, actually, make that $250 for the mentorship!" "Ok, eu te dou uma massagem sozinha hoje, mas da próxima vez você vai ter que me dar $ 200 para eu te ensinar, na verdade $ 250 pela mentoria!">>
<br>
<<PlayerDiz "Mentorship?" "Mentoria?">>
<br>
<<MassagistaTeenDiz "Take it or leave it." "É pegar ou largar.">>
<br>
<<Narrador "You think for a moment." "Você pensa um pouco.">>
<br>
<<PlayerDiz "Ugh... fine. It's expensive, but I guess it’ll be worth it." "Aff... certo. É bem caro, mas acho que vai valer a pena.">>
<br>
<<PlayerDiz "But why do you need to give me a massage now?" "Mas por que você precisa me levar para uma massagem agora?">>
<br>
<<MassagistaTeenDiz "Because when I left, I told my boss I was going to take care of a client. If I come back alone, he'll think I lied and went off to slack." "Porque quando eu saí, tive que avisar ao meu chefe que ia buscar um cliente, então, se eu chegar sem ninguém, ele vai pensar que eu menti e fui vagabundear por aí.">>
<br>
<<PlayerDiz "Wow, your boss sounds pretty strict." "Nossa, seu chefe é bem rigoroso.">>
<br>
<<MassagistaTeenDiz "He really is." "Ele é mesmo.">>
<br>
<<MassagistaTeenDiz "So? Shall we?" "Bom, e aí? Vamos?">>
<br>
<<PlayerDiz "Let’s go." "Vamos.">>
<br>
<<Narrador "You go to the massage room. $MassagistaTeen.Nome gives you $100 to pay the receptionist, but remember: if you want her to teach you how to give massages, you'll need to pay her $250." "Você vai para a sala de massagem. $MassagistaTeen.Nome lhe dá $100 para pagar a recepcionista, mas lembre-se, para que ela lhe ensine a fazer massagens, você deve pagar $250.">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $JogadorM8.MissaoEstagio += 25>>
<<addmins 7>>
<</button>>@@
<<set $fundo to "sala-de-massagem">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You two go to the massage room." "Vocês dois vão para a sala de massagem.">>
<br>
<<MassagistaTeenDiz "Well, we're here, I'm going to get changed." "Bem, chegamos, vou me trocar.">>
<br>
<<PlayerDiz "Okay, I'll get ready too." "Certo, vou me arrumar também.">>
<br>
<<Narrador "So you take off your clothes and put on the towel." "Então você tira a roupa e coloca a toalha.">>
<br>
<<Narrador "You lie down on the massage table and wait for $MassagistaTeen.Nome to come back." "Você se deita na maca de massagem e espera a $MassagistaTeen.Nome voltar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/MM2-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "So... can we start?" "Então... podemos começar?">>
<br>
<<PlayerDiz "We can!" "Podemos!">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<PlayerDiz "Oh, that's great." "Ah, muito bom.">>
<br>
<<MassagistaTeenDiz "Are you enjoying it? Just wait until you see what comes next." "Você está gostando? Espere só para ver o que vem a seguir.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/MM2-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Will this massage be different from the other one?" "Esta massagem será diferente da outra?">>
<br>
<<MassagistaTeenDiz "It will start out similar, but it will feel different by the end." "Começará parecida, mas no final parecerá diferente.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/MM2-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "I can't wait to see how it turns out." "Mal posso esperar para ver como vai ficar.">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 2>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/MM2-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<PlayerDiz "Can I tell you something?" "Posso te contar uma coisa?">>
<br>
<<MassagistaTeenDiz "Sure." "Pode sim.">>
<br>
<<PlayerDiz "I really missed your touch." "Senti muita falta do seu toque.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/MM2-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Really?" "Sério?">>
<br>
<<PlayerDiz "Yes." "Sim.">>
<br>
<<MassagistaTeenDiz "What about this touch here?" "E esse toque aqui?">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/MM2-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<PlayerDiz "That's the best part." "Essa é a melhor parte.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/MM2-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<MassagistaTeenDiz "Hmmm, so you're enjoying it?" "Hmmm, então você está gostando?">>
<br>
<<PlayerDiz "Yes!" "Sim!">>
<br>
<<MassagistaTeenDiz "Would you prefer it if I took my clothes off?" "Você preferiria se eu tirasse a roupa?">>
<br>
<<PlayerDiz "Can you do that?" "Você consegue?">>
<br>
<<MassagistaTeenDiz "Of course I can! It's just the two of us here." "Claro que sim! Só estamos nós dois aqui.">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 4>>
<<set $MassagistaTeenSex.punheta += 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<PlayerDiz "So I want you naked for me now." "Então eu quero você nua para mim agora.">>
<br>
<<MassagistaTeenDiz "Your wish is my command." "Seu desejo é uma ordem.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<PlayerDiz "Oh my God, you are so beautiful." "Meu Deus, você é tão linda.">>
<br>
<<MassagistaTeenDiz "Thank you." "Obrigada.">>
<br>
<<Narrador "$MassagistaTeen.Nome laughs shyly." "$MassagistaTeen.Nome ri timidamente.">>
<br>
<<PlayerDiz "Let me see you a little bit." "Deixe-me te ver um pouquinho.">>
<br>
<<MassagistaTeenDiz "See, I told you it would be different." "Viu, eu disse que seria diferente.">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 5>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Let me just take this towel out of the way so it doesn't get in the way." "Deixa eu só tirar essa toalha daqui para ela não atrapalhar.">>
<br>
<<PlayerDiz "So, do you have any more news?" "Então, você tem mais novidades?">>
<br>
<<MassagistaTeenDiz "There's a lot more news to come." "Tem muito mais novidades por vir.">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Oh my God!" "Oh meu Deus!">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 7>>
<<set $MassagistaTeenSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "I think this massage is much better than the last one." "Acho que esta massagem está muito melhor que a anterior.">>
<br>
<<MassagistaTeenDiz "It's still good." "Ainda está boa.">>
<br>
@@.btnUI;<<button [[69|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<MassagistaTeenDiz "Want to see everything from a different angle?" "Quer ver tudo de um ângulo diferente?">>
<br>
<<PlayerDiz "Why?" "Por quê?">>
<br>
<<MassagistaTeenDiz "Just look." "Olha só.">>
<br>
<<MassagistaTeenDiz "She turns around and puts her pussy on your face while continuing to suck you." "Ela se vira e coloca a boceta na sua cara, enquanto continua a te chupar.">>
<br>
<<PlayerDiz "Hmm, I like it." "Hmm, gostei.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Wow, that's delicious!" "Nossa, que delícia!">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Shall we go to the grand-finale?" "Vamos para a grande final?">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 12>>
<<set $MassagistaTeenSex.facial += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio to 100>>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 13>>
<<set $MassagistaTeen.has_sex to true>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "Mmm, that's delicious." "Hum, que delícia.">>
<br>
<<PlayerDiz "Wow!" "Oh fuck!">>
<br>
<<MassagistaTeenDiz "Did you like it?" "Você gostou?">>
<br>
<<PlayerDiz "It was amazing!" "Foi incrível!">>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 4 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM8.MissaoEstagio += 25>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<set $fundo to "sala-de-massagem">>
<center><img id="imagens" src="content/characters/massagistateen/images/JM8-Erin-Massagem-CumFace.jpg"></center>
<br>
<<MassagistaTeenDiz "Hey, $Jogador.Nome. How are you feeling?" "E aí, $Jogador.Nome? Como você está se sentindo?">>
<br>
<<PlayerDiz "Really good." "Muito bem.">>
<br>
<<PlayerDiz "Do you give massages like that to everyone?" "Você faz massagens assim para todo mundo?">>
<br>
<<MassagistaTeenDiz "I did it like that for you because you're my friend." "Eu fiz assim para você porque você é meu amigo.">>
<br>
<<PlayerDiz "Is this normal here? Like... do all the massage therapists here give massages like that?" "Isso é normal aqui? Tipo... todas as massagistas aqui fazem massagens assim?">>
<br>
<<MassagistaTeenDiz "No. I mean, some of the therapists here are pretty naughty, but they don’t do that kind of thing with clients there are usually stricter boundaries with them." "Não. Quer dizer, algumas massagistas aqui são bem safadas, mas elas não fazem nada disso com os clientes porque geralmente têm limites, mais rígidos com eles.">>
<br>
<<PlayerDiz "Ah, I see." "Ah, sim.">>
<br>
<<PlayerDiz "So could you teach me how to give massages tomorrow?" "Mas então, amanhã você pode me ensinar a fazer massagens?">>
<br>
<<MassagistaTeenDiz "It can be any day you want, just call me first and bring 250 reais." "Pode ser qualquer dia que você quiser, só me ligue antes e me traga 250 reais.">>
<br>
<<PlayerDiz "Okay then, see you next time." "Ok, então tchau até a próxima.">>
<br>
<<MassagistaTeenDiz "Bye, $Jogador.Nome. It was a pleasure." "Tchau, $Jogador.Nome, foi um prazer.">>
<br>
@@.btnUI;<<button "Continue" "Country Club">>
<<set $JogadorM8.MissaoEstagio += 25>>
<<set $JogadorM8.MissaoEstatus to "Completa">>
<<set $JogadorM9.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@<<FundoQuartoJogador>>
<<if $game.lang is 0>>
<center><h1>$JogadorM9.MissaoNome.</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$JogadorM9.MissaoNomePTBR.</h1></center>
<</if>>
<<Narrador "You're in your bedroom, calling $MassagistaTeen.Nome on your phone." "Você está no seu quarto com o celular ligando para a $MassagistaTeen.Nome.">>
<br>
<<PlayerDiz "Hey, $MassagistaTeen.Nome." "Oi, $MassagistaTeen.Nome.">>
<br>
<center><img id="imagens" src="content/characters/player/images/falando-ao-celular.jpg"></center>
<br>
<<MassagistaTeenDiz "Hey, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "I’ve got $250 here, and I want you to teach me how to give massages." "Tenho $250 aqui e quero que você me ensine a fazer massagens.">>
<br>
<<MassagistaTeenDiz "Send me your address and I’ll come over." "Me passe seu endereço e eu vou até aí.">>
<br>
<<Narrador "You give her your address." "Você passa seu endereço.">>
<br>
<<MassagistaTeenDiz "Oh, don’t worry, I know where it is. I’m on my way." "Ah, relaxa. Eu sei onde é. Estou indo.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<MassagistaTeenDiz "Bye, bye." "Tchau.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 2 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<addmins 35>>
<</button>>@@
<<FundoCasa>>
<p>"Ding Dong"</p>
<br>
<<Narrador "The doorbell rings." "A campainha toca.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/JM9-MassagistaTeen-Porta.jpg"></center>
<br>
<<PlayerDiz "Hey, $MassagistaTeen.Nome." "Oi, $MassagistaTeen.Nome.">>
<br>
<<MassagistaTeenDiz "Hey, $Jogador.Nome. Ready to learn how to give massages?" "Oi, $Jogador.Nome, você está pronto para aprender a fazer massagem?">>
<br>
<<PlayerDiz "Yep, and here’s your money." "Sim, e aqui está seu dinheiro.">>
<br>
<<Narrador "You hand her the $250." "Você entrega a ela $250.">><<set $Jogador.Dinheiro -= 250>>
<br>
<<MassagistaTeenDiz "Thanks. So, where should we start?" "Obrigada, e onde podemos começar?">>
<br>
<<PlayerDiz "I don’t know? Where are we doing this?" "Eu sei lá? Onde a gente vai?">>
<br>
<<MassagistaTeenDiz "Uh, right here. I’m gonna teach you how to massage here." "Ué? Vou ensinar você a fazer massagem aqui.">>
<br>
<<PlayerDiz "We can’t do it here!" "Não podemos fazer isso aqui!">>
<br>
<<MassagistaTeenDiz "Why not?" "Por que não?">>
<br>
<<PlayerDiz "Because..." "Porque...">>
<br>
<<MamaeDiz "Uhm, $Jogador.Nome? Who’s your friend?" "Ahmm, $Jogador.Nome, quem é sua amiga?">>
<br>
<<MamaeSalaImgs>>
<br>
<<Narrador "Your $Jogador.RelacaoMae walks in at that moment." "Sua $Jogador.RelacaoMae chega nesse momento.">>
<br>
<<PlayerDiz "Humm, $Jogador.RelacaoMae, this is $MassagistaTeen.Nome." "Hmm, $Jogador.RelacaoMae, aqui é a $MassagistaTeen.Nome.">>
<br>
<<MassagistaTeenDiz "Nice to meet you." "Como vai?">>
<br>
<<Narrador "They greet each other." "As duas se cumprimentam.">>
<br>
<<MamaeDiz "Nice to meet you, call me $Mae.Nome." "Prazer, me chame de $Mae.Nome.">>
<br>
<<MassagistaTeenDiz "Sure, $Mae.Nome." "Certo, $Mae.Nome.">>
<br>
<<MamaeDiz "Well, you two make yourselves comfortable... I’ll give you some privacy." "Bem, vocês dois fiquem à vontade e... eu vou deixar vocês sozinhos.">>
<br>
<<Narrador Your $Jogador.RelacaoMae walks away."" "Sua $Jogador.RelacaoMae vai embora.">>
<br>
<<PlayerDiz "That’s why. My family’s home." "Por causa disso. Minha família está em casa.">>
<br>
<<if $Roupas.Mae is 1>> /*=======================================*/
<<MassagistaTeenDiz "$Jogador.Nome... why is she only wearing panties and a bra?" "$Jogador.Nome... por que ela está só de calcinha e sutiã?">>
<br>
<<PlayerDiz "Ahm... I think she was sunbathing or in the pool." "Ahm... acho que ela estava tomando sol ou na piscina.">>
<br>
<</if>> /*=======================================================*/
<<MassagistaTeenDiz "So, if we can’t do it here, where can we?" "Mas então, se não podemos fazer isso aqui, faremos aonde?">>
<br>
<<PlayerDiz "How about the Country Club?" "Que tal o Country Club?">>
<br>
<<MassagistaTeenDiz "No, I took a few days off." "Não, tirei alguns dias de folga.">>
<br>
<<PlayerDiz "Why?" "Por quê?">>
<br>
<<MassagistaTeenDiz "Because I want those $250 for myself, I don’t want you paying the front desk so my boss can hand me minimum wage at the end of the month." "Porque eu quero esses $250 só para mim, não quero que você pague a recepcionista para que no final do mês meu patrão me dê um salário mínimo!">>
<br>
<<PlayerDiz "Right, but I don’t have anywhere else we can do it." "Certo, mas não tenho outro lugar para fazermos isso.">>
<br>
<<MassagistaTeenDiz "Maybe we can still do it at the Country Club, but we’ll have to get there right before closing time, around 18:30." "Talvez ainda possamos fazer no Country Club, mas temos que estar lá um pouco antes de fechar, às 18:30.">>
<br>
<<MassagistaTeenDiz "We just have to figure out what to do until then." "Só precisamos decidir o que faremos até lá.">>
<br>
<<PlayerDiz "I know what we can do until then." "Eu sei o que podemos fazer até lá.">>
<br>
<<Narrador "You spend the next few hours playing video games." "Vocês então passam algumas horas jogando videogame.">>
<br>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Csgo-2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$MassagistaTeen.Nome played better than you." "$MassagistaTeen.Nome jogou melhor que você.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 3 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<set $gameDate.setHours(18)>>
<<set $gameDate.setMinutes(29)>>
<</button>>@@
<<FundoCountryClub>>
<<Narrador "You wait until 18:00, then head straight to the Country Club, arriving just before closing." "Vocês esperam até as 18:00, quando vão direto para o Country Club, chegando lá quase na hora de fechar.">>
<br>
<<MassagistaTeenDiz "Look, the massage institute’s about to close. We have to move fast." "Olha, o instituto de massagem já está quase fechando, temos que agir rápido.">>
<br>
<<PlayerDiz "Okay, but if someone sees us..." "Certo, mas se alguém nos vir...">>
<br>
<<MassagistaTeenDiz "If someone shows up, you hide, and I’ll distract them." "Se alguém aparecer, você se esconde e eu enrolo a pessoa.">>
<br>
<<PlayerDiz "Got it." "Certo.">>
<br>
<<Narrador "You're heading toward the massage institute but run into the receptionist just as she’s locking up." "Vocês estão indo para o instituto de massagem, mas acabam se deparando com a atendente fechando o instituto.">>
<br>
<<PlayerDiz "Oh man, what now?" "Meu Deus, e agora?">>
<br>
<<MassagistaTeenDiz "Relax, go hide somewhere and I’ll handle her." "Relaxa, se esconde em algum lugar e eu enrolo ela.">>
<br>
<<PlayerDiz "Okay." "Certo.">>
<br>
<<Narrador "You hide inside a janitor’s closet, leaving the door slightly open so you can peek. You see $MassagistaTeen.Nome talking to the receptionist. The receptionist hands her a key and walks away." "Você se esconde dentro do armário de vassouras e deixa a porta entreaberta para ver $MassagistaTeen.Nome conversando com a atendente. Você vê que a atendente deu uma chave para ela e foi embora.">>
<br>
<<Reflex "I have no idea what $MassagistaTeen.Nome said to get that key, but she’s seriously a weird girl." "Não consigo imaginar o que a $MassagistaTeen.Nome disse à atendente para que ela lhe entregasse a chave, ela é realmente uma garota muito estranha.">>
<br>
<<Narrador "Once you see the coast is clear, you leave your hiding spot and walk over to her." "Vendo que tudo está seguro, você sai do esconderijo e vai até a massagista.">>
<br>
<<MassagistaTeenDiz "Let’s go, Lucas. My coworker gave me the key, but we’ve got to be quick, we don’t have much time." "Vamos, Lucas, minha colega me deixou a chave, mas vamos logo porque não temos muito tempo.">>
<br>
<<Narrador "$MassagistaTeen.Nome leads you quickly into the massage room, not even bothering to explain how she managed to talk the receptionist into letting her in." "A $MassagistaTeen.Nome te levou rapidamente para a sala de massagem, sem nem se dar ao trabalho de explicar como convenceu a atendente a deixá-la entrar.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<addmins 2>>
<</button>>@@
<<set $fundo to "sala-de-massagem">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You and Erin are in the massage room." "Você e Erin estão na sala de massagem.">>
<br>
<<MassagistaTeenDiz "So, $Jogador.Nome, ready to go?" "Então, $Jogador.Nome, tudo pronto?">>
<br>
<<PlayerDiz "Yeah, where should I start?" "Sim, por onde devo começar?">>
<br>
<<MassagistaTeenDiz "Sit here next to me." "Senta aqui ao meu lado.">>
<br>
<<Narrador "You sit down beside her." "Você se senta ao lado dela.">>
<br>
<<PlayerDiz "Alright, now what?" "Certo, e agora?">>
<br>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if ndef $MassagistaTeen.Nome>>
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<<elseif def $MassagistaTeen.Nome>>
$MassagistaTeen.Nome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Make a “C” shape with your hands and place them on my shoulder with your fingers pointing downward. Slide your hands down so the base of your thumbs rests on the shoulders. Feel the contour of the muscles just above the collarbone with your fingertips.
<<elseif $game.lang is 1>>
Faça um “C” com as mãos e coloque-as no meu ombro de forma que os dedos apontem para baixo. Deslize as mãos para baixo de forma que as alças dos polegares fiquem sobre os ombros. Sinta o contorno dos músculos logo acima da clavícula com a ponta dos dedos.
<</if>>
</div>
<br>
<<Narrador "You do what she instructed." "Você faz o que ela pediu.">>
<br>
<div class="Speak" style="background-color:#43271c">
<img class="avatar2" src="content/characters/massagistateen/massagista-teen-icon.jpg">
<<if ndef $MassagistaTeen.Nome>>
<<if $game.lang is 0>>
Masseuse
<<elseif $game.lang is 1>>
Massagista
<</if>>
<<elseif def $MassagistaTeen.Nome>>
$MassagistaTeen.Nome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Make a “C” shape with your hands and place them on my shoulder with your fingers pointing downward. Slide your hands down so the base of your thumbs rests on the shoulders. Feel the contour of the muscles just above the collarbone with your fingertips.
<<elseif $game.lang is 1>>
Faça um “C” com as mãos e coloque-as no meu ombro de forma que os dedos apontem para baixo. Deslize as mãos para baixo de forma que as alças dos polegares fiquem sobre os ombros. Sinta o contorno dos músculos logo acima da clavícula com a ponta dos dedos.
<</if>>
</div>
<br>
<<MassagistaTeenDiz "Now press your fingertips and thumbs into the trapezius on both sides, starting from the inside, near the neck. Lift the muscles gently toward the collarbone without releasing them. The idea is to hold and lift, not to squeeze or dig your fingers in." "Pressione a ponta dos dedos e os polegares no trapézio em ambos os lados, começando de dentro, perto do pescoço. Leve os músculos para cima em direção à clavícula da pessoa, sem soltar. A ideia é segurar e levantar, mas sem apertar ou forçar com os dedos.">>
<br>
<<MassagistaTeenDiz "While massaging, try to find a rhythm. Raise your arms and ease the pressure, then lower them and channel the movement into short pulses with your fingers. Finding a comfortable rhythm helps you maintain the right technique for longer." "Enquanto faz a massagem, tente encontrar um ritmo. Levante os braços e aplique menos pressão, depois abaixe-os e canalize o movimento em pulsos curtos com os dedos. Encontrar um ritmo confortável permitirá que você massageie com a técnica correta por mais tempo.">>
<br>
<<MassagistaTeenDiz "After pressing on the inner part of the trapezius for a few minutes, gradually open your hands outward toward the arms. Then change direction and move them toward the neck. Keep doing this until the person feels more relaxed, calm, and tension-free." "Após pressionar a parte interna do trapézio por alguns minutos, abra gradualmente as mãos em direção aos braços da pessoa. Em seguida, mude de direção e mova-as em direção ao pescoço. Continue fazendo isso até que a pessoa fique mais relaxada, calma e sem tensão.">>
<br>
<<Narrador "You follow all her instructions." "Você faz tudo o que ela pediu.">>
<br>
<<MassagistaTeenDiz "And done! It helps release tension in the shoulder and neck muscles, really relaxing." "E pronto! Alivia a tensão dos músculos dos ombros e do pescoço, o que relaxa bastante.">>
<br>
<<PlayerDiz "That’s it?" "Só isso?">>
<br>
<<MassagistaTeenDiz "Yep. What, you wanted more?" "Sim, você ainda quer mais?!">>
<br>
<<PlayerDiz "Uhm... we came all the way here and..." "Ahmm... viemos aqui e...">>
<br>
<<Narrador "She starts laughing." "Ela começa a rir.">>
<br>
<<MassagistaTeenDiz "Just kidding, $Jogador.Nome. Of course that’s not all, I’m gonna teach you an amazing massage you can use on your girls." "Brincadeira, $Jogador.Nome, claro que não é só isso, vou te ensinar uma massagem incrível para fazer nas suas meninas.">>
<br>
<<PlayerDiz "That’s still good." "Ainda está bom.">>
<br>
<<MassagistaTeenDiz "First, I’m gonna take my clothes off. Wanna watch?" "Primeiro, vou tirar a roupa. Quer assistir?">>
<br>
<<PlayerDiz "Of course I do!" "Mas é claro!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Have I told you you’re beautiful?" "Já te disse que você é linda?">>
<br>
<<MassagistaTeenDiz "You have told me that." "Você já disse que sim.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Then I’ll say it again, you’re beautiful!" "Então repito, você é linda!">>
<br>
<<Narrador "Her cheeks turn red." "As bochechas dela ficam vermelhas.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<MassagistaTeenDiz "Just take this thing off, I don't think it's necessary." "Só tira esse negócio aqui, não acho necessário.">>
<br>
<<PlayerDiz "Okay." "Okay.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem3.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<MassagistaTeenDiz "Now put a lot of lubricant on your hands and start massaging your back lightly." "Agora coloque bastante lubrificante nas mãos e comece a massagear as costas levemente.">>
<br>
<<PlayerDiz "Like this?" "Assim?">>
<br>
<<MassagistaTeenDiz "Okay, let your hands slide down my body." "Pronto, deixe suas mãos deslizarem pelo meu corpo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem4.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<PlayerDiz "What do you think?" "O que você está achando?">>
<br>
<<MassagistaTeenDiz "Good, you're doing it right." "Ótimo, você está fazendo certinho.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem5.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<MassagistaTeenDiz "Now fill my breast with oil too." "Agora encha meu peito de óleo também.">>
<br>
<<PlayerDiz "Like this?" "Assim?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "That's fine too, but you can also ask the girl to turn around." "Também está bom, mas você também pode pedir para a garota se virar.">>
<br>
<<PlayerDiz "Ah... okay." "Ah... ok.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<MassagistaTeenDiz "Now, massage my hips, you can climb on top of the stretcher if you like." "Agora, massageie meus quadris. Você pode subir na maca se quiser.">>
<br>
<<PlayerDiz "Okay, you like it like this?" "Ok, você gosta assim?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "Yes." "Sim.">>
<br>
<<PlayerDiz "Now you can massage my thighs between them." "Agora você pode massagear minhas coxas entre elas.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<PlayerDiz "Like this?" "Assim?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "More or less, you can take the towel off, it looks better that way." "Mais ou menos, você pode tirar a toalha, fica melhor assim.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<MassagistaTeenDiz "You can take my ass without fear, a masseur should never be shy about his client's body." "Isso pode pegar minha bunda sem medo, um massagista nunca pode ter pudor do corpo da cliente.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Yes, very soft." "Sim, bem macia.">>
<br>
<<MassagistaTeenDiz "Now comes the most important part, the intimate massage." "Agora vem a parte mais importante, a massagem íntima.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<MassagistaTeenDiz "Massage my pussy, but be gentle, the vagina is very sensitive." "Massageie minha buceta, mas seja suave, a vagina é muito sensível.">>
<br>
<<MassagistaTeenDiz "Let's go for the upper left lip and the upper right lip, one after the other." "Vamos lá no lábio superior esquerdo e lábio superior direito, um após o outro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "That's it, very gentle." "É isso aí, bem delicado.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<MassagistaTeenDiz "Make sure your hand is well lubricated, apply plenty of oil." "Deixe a mão bem lubrificada, passe bastante óleo.">>
<br>
<<MassagistaTeenDiz "And run your hand lightly all over my crotch." "E passe a mão de leve por toda a minha virilha.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "That's it, very gently, very slowly." "É isso aí, bem suave, bem devagar.">>
<br>
<<MassagistaTeenDiz "$Jogador.Nome, now pay attention, your main goal now is to make me come at least once." "$Jogador.Nome, agora preste atenção, seu objetivo principal agora é me fazer gozar pelo menos uma vez.">>
<br>
<<PlayerDiz "Is it possible for you to come more than once in a row?" "É possível você gozar mais de uma vez seguida?">>
<br>
<<MassagistaTeenDiz "Yes, but if you do it once, you'll have passed the test, so do your best to make me come!" "Sim, mas se fizer uma vez, terá passado no teste, então faça o possível para me fazer gozar!">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<PlayerDiz "Like that?" "Assim?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Yes, but it's not always good to stick your finger in a woman's pussy, try to vary the techniques." "Sim, mas nem sempre é bom enfiar o dedo na buceta da mulher, tente variar as técnicas.">>
<br>
<<MassagistaTeenDiz "That's right, very gently, very slowly." "Isso mesmo, bem suave, bem devagar.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<<MassagistaTeenDiz "Now make a V with your fingers and rub my two upper lips." "Agora faça um V com os dedos e esfregue meus dois lábios superiores.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "That's right." "Isso mesmo.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 12>>
<<set $MassagistaTeenSex.masturbou += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Vary the techniques, use as many as you can, and the girl will tell you which one she likes best." "Varie as técnicas, use todas as que tiver, e a garota dirá qual ela gosta mais.">>
<br>
<<MassagistaTeenDiz "Now faster!" "Agora mais rápido!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "Yes, that's very good." "Sim, isso é muito bom.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 13>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<<MassagistaTeenDiz "Now let me turn around." "Agora, deixe-me virar.">>
<br>
<<Narrador "$MassagistaTeen.Nome faces you." "$MassagistaTeen.Nome fica de frente para você.">>
<br>
<<MassagistaTeenDiz "Take some more lubricant and apply it to my breasts, as always, gently." "Pegue mais lubrificante e passe nos meus seios, como sempre, com delicadeza.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "That's it. That's very good." "É isso aí. Está muito bom.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<<Narrador "She starts to rub you." "Ela começa a passar a mão em você.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Yes, rub it all over my vagina." "Sim, passe na minha vagina toda.">>
<br>
<<MassagistaTeenDiz "Leave it all laboured." "Deixe tudo labusado.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<<MassagistaTeenDiz "And this big lollipop here?" "E esse pirulitão aqui?">>
<br>
<<PlayerDiz "Sorry, I couldn't help it." "Desculpa, não consegui evitar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Take your clothes off now!" "Tira a roupa agora!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Blowjob|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 16>>
<<set $MassagistaTeenSex.faz_oral += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Boquete|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 16>>
<<set $MassagistaTeenSex.faz_oral += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep Blowjob|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue Boquete|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem21.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "I'm going to turn my back now! Don't stop the massage!" "Vou virar as costas agora! Não pare a massagem!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep Blowjob|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue Boquete|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "I have a question for you." "Tenho uma pergunta para você.">>
<br>
<<PlayerDiz "Can you let me fuck that little pussy." "Deixa eu comer essa bucetinha.">>
<br>
<<PlayerDiz "Yeah, tell me. Tell me you want me to fuck that little pussy." "Me diz. Me diz que você quer que eu coma essa bucetinha.">>
<br>
<<MassagistaTeenDiz "I do want you to fuck that little pussy." "Eu quero mesmo que você coma essa bucetinha.">>
<br>
<<MassagistaTeenDiz "My little pussy." "Minha bucetinha.">>
<br>
<<PlayerDiz "Come sit on the edge of my table and look at you, girl." "Vem sentar na beirada da minha mesa e olhar pra você.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Fuck her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 19>>
<<set $MassagistaTeenSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Comer ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 19>>
<<set $MassagistaTeenSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<<MassagistaTeenDiz "Oh, yes." "Oh, sim.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Oh, yeah." "Oh, isso.">>
<br>
<<MassagistaTeenDiz "Is that the first time you've done that?" "É a primeira vez que você faz isso?">>
<br>
<<MassagistaTeenDiz "Yeah, surprisingly." "Sim, surpreendentemente.">>
<br>
<<MassagistaTeenDiz "I like that." "Eu gosto disso.">>
<br>
<<MassagistaTeenDiz "Hummm." "Hummm.">>
<br>
<<MassagistaTeenDiz "Ohhh Ohhh." "Ohhh Ohhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh Ohhhh." "Ohhh Ohhhh.">>
<br>
<<MassagistaTeenDiz "Ohhhhhhh." "Ohhhhhhh.">>
<br>
<<MassagistaTeenDiz "Ohhhhh ohhhh ohhhhhh" "Ohhhhh ohhhh ohhhhhh">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<<PlayerDiz "Look at you." "Olhe para você.">>
<br>
<<PlayerDiz "My goodness." "Meu Deus.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She turns and is on all fours on the stretcher." "Ela se vira e fica de quatro em cima da maca.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem28.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You then pass more oil on her ass." "Você então passa mais óleo na bunda dela.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Admire her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 24>>
<<addmins 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Admirar ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 24>>
<<addmins 2>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Face, Mama." "Face, Mama.">>
<br>
<<PlayerDiz "Oh, that's it, girl." "Oh, é isso, garota.">>
<br>
<<MassagistaTeenDiz "Boys like that, don't they?" "Garotos gostam disso, não é?">>
<br>
<<PlayerDiz "I can say so." "Posso dizer que sim.">>
<br>
<<MassagistaTeenDiz "Yeah." "Isso.">>
<br>
<<MassagistaTeenDiz "Come on over." "Vem cá.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Hummm." "Hummm.">>
<br>
<<MassagistaTeenDiz "Ohhh." "Ohhh.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem31.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "Ohhhh." "Ohhhh.">>
<br>
<<MassagistaTeenDiz "Hummmm." "Hummmm.">>
<br>
<<MassagistaTeenDiz "Ohh yeah yeah." "Ohh issoh issoh.">>
<br>
<<MassagistaTeenDiz "Ohh Ohhh Ohhhh Ohhhh." "Ohh Ohhh Ohhhh Ohhhh.">>
<br>
<<MassagistaTeenDiz "Owwwnn." "Owwwnn.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 26>>
<<addmins 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 26>>
<<addmins 2>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh Ohhhhh Ohhhhhhh." "Ohhh Ohhhhh Ohhhhhhh.">>
<br>
<<MassagistaTeenDiz "Ohhh yeah." "Ohhh yeah.">>
<br>
<<MassagistaTeenDiz "Spank my ass." "Bate na minha bunda.">>
<br>
<<MassagistaTeenDiz "Ohh yeah." "Ohh yeah.">>
<br>
<<MassagistaTeenDiz "Hmmmmm." "Hmmmmm.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "You change positions, and she gets a padded blanket." "Vocês mudam de posição, e ela um acolchoado.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem35.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "$Jogador.Nome, look at me, am I hot?" "$Jogador.Nome, olha só, eu sou gostosa?">>
<br>
<<PlayerDiz "Very!" "Muito!">>
<br>
<<MassagistaTeenDiz "Then tell me." "Então me conta.">>
<br>
<<PlayerDiz "You're so hot that you make my cock hard as a diamond." "Você é tão gostosa que faz meu pau ficar duro como uma barra de diamante.">>
<br>
<<MassagistaTeenDiz "I'm ready for you, come to me!" "Estou pronta para você, vem pra mim!">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem36.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh Ohhhh." "Ohhh Ohhhh.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem37.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "Yeahhhh." "Yeahhhh.">>
<br>
<<MassagistaTeenDiz "Pull my hair." "Puxe meu cabelo.">>
<br>
<<MassagistaTeenDiz "Yeahhhh." "Yeahhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 30>>
<<addmins 2>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 30>>
<<addmins 2>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<<MassagistaTeenDiz "Harder, go!" "Mais forte, vai!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem38.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Owwnn yeah." "Owwnn yeah.">>
<br>
<<MassagistaTeenDiz "Ohhh Ohhhh." "Ohhh Ohhhh.">>
<br>
<<MassagistaTeenDiz "Ohhh." "Ohhh.">>
<br><br>
<<MassagistaTeenDiz "Ohhhhh." "Ohhhhh.">>
<br>
<<MassagistaTeenDiz "Ohhhhhhhh yeahhh." "Ohhhhhhhh yeahhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem39.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh." "Ohhh.">>
<br>
<<MassagistaTeenDiz "Ohhhhh." "Ohhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 32>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem40.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Oh, yeah, ahhhhhh, ahhhhh, yeah, ohhhhh yeah." "Oh, yeah, ahhhhhh, ahhhhh, yeah, ohhhhh yeah.">>
<br>
<<PlayerDiz "Smack it again." "Bate de novo.">>
<br>
<<PlayerDiz "Yeah, smack it again." "Isso, bate de novo.">>
<br>
<<PlayerDiz "You smack it good, don't you?" "Você bate bem, não é?">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 33>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem41.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "I got you." "Te peguei.">>
<br>
<<MassagistaTeenDiz "Yeahh." "Issoh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 34>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem42.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Hummmm fuck." "Hummmm mete.">>
<br>
<<Narrador "You spank her tits." "Você bate nos peitos dela.">>
<br>
<<MassagistaTeenDiz "Ahhhhh Ahhhhhhh." "Ahhhhh Ahhhhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 35>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem43.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh Ohhhh." "Ohhh Ohhhh.">>
<br>
<<PlayerDiz "Spread your legs!" "Abra as pernas!">>
<br>
<<MassagistaTeenDiz "Ohhh." "Ohhh.">>
<br>
<<PlayerDiz "Spread your legs!" "Abra as pernas!">>
<br>
<<MassagistaTeenDiz "Ohhh Ohhhhh Ohhhhh Ohhhhh Ohhhhhh." "Ohhh Ohhhhh Ohhhhh Ohhhhh Ohhhhhh.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 36>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem44.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh." "Ohhh.">>
<br>
<<PlayerDiz "I can watch!" "Eu posso assistir!">>
<br>
<<MassagistaTeenDiz "Of course HAHAHAHAHA." "Claro HAHAHAHAHA.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 37>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem45.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh." "Ohhh.">>
<br>
<<MassagistaTeenDiz "Hummmm." "Hummmm.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Keep fucking her|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continue comendo ela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 38>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem46.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MassagistaTeenDiz "Ohhh." "Ohhh.">>
<br>
<<MassagistaTeenDiz "Hummmm Hummmm yeah yeah." "Hummmm Hummmm yeah yeah.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Cum on her face|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Gozar na cara dela|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 39>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem47.mp4" type="video/mp4"></video></center>
<<set $alivio to 100>>
<br>
<<MassagistaTeenDiz "Ohhh OhhhOhhh Ohhh." "Ohhh OhhhOhhh Ohhh.">>
<br>
<<MassagistaTeenDiz "Ohhhhhhhhhh." "Ohhhhhhhhhh.">>
<br>
<<MassagistaTeenDiz "Ahhhh Ahhhh Ahhhhhhh." "Ahhhh Ahhhh Ahhhhhhh.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 40>>
<<set $MassagistaTeenSex.facial += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 40>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/massagistateen/videos/JM9-Erin-Massagem48.mp4" type="video/mp4"></video></center>
<br>
<<MassagistaTeenDiz "Hummm." "Hummm.">>
<br>
<<MassagistaTeenDiz "Clean my dick!" "Limpe meu pau!">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 5 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<set $game.JogadorMassagista to true>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "sala-de-massagem">>
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/JM9-Erin-Massagem-CumFace2.jpg"></center>
<br>
<<PlayerDiz "So, how was it?" "Então, como foi?">>
<br>
<<MassagistaTeenDiz "You were amazing." "Você foi incrível.">>
<br>
<<PlayerDiz "Wow, I never imagined that a massage lesson would end in sex." "Nossa, como eu nunca pensei que essa aula de massagem terminaria em sexo.">>
<br>
<<MassagistaTeenDiz "Relax, you did well. The fact that I slept with you proves it when the massage starts right, girls want to fuck." "Mas relaxa, você aprendeu bem. O fato de eu ter transado com você prova isso, você sabe que a massagem começa bem quando as garotas querem te dar.">>
<br>
<<PlayerDiz "Still, I can already imagine all the things I can do with this." "Mesmo assim, já consigo imaginar tudo o que posso fazer com isso.">>
<br>
<<MassagistaTeenDiz "It's late. Let me take a shower, then we’ll go out." "Está tarde, espere eu tomar um banho e vamos sair.">>
<br>
<<PlayerDiz "Okay, I’ll wait here." "Ok, eu espero aqui.">>
<br>
<<MassagistaTeenDiz "Or... you could come with me." "Ou... você poderia vir comigo.">>
<br>
<<PlayerDiz "I was just waiting for you to say that." "Eu só estava esperando você dizer isso.">>
<br>
<<Narrador "You take a shower together before $MassagistaTeen.Nome locks the studio and you leave together." "Vocês tomam banho juntos antes que a $MassagistaTeen.Nome tranque o estúdio e juntos vão embora.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Bath.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$MassagistaTeen.Nome locks the door as you step out of the massage institute. The Country Club is empty at this hour you find it kind of strange." "A $MassagistaTeen.Nome tranca a porta enquanto você sai do Intituto de massagem, o Country Club há essa hora, está vazio, você até acha estranho.">>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 6 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<addmins 5>>
<</button>>@@
<<FundoBairroNobre>>
<<MassagistaTeenDiz "So, $Jogador.Nome, what are you going to do now?" "Então, $Jogador.Nome, o que você vai fazer agora?">>
<br>
<<PlayerDiz "I’m just heading home." "Eu vou só para minha casa.">>
<br>
<<MassagistaTeenDiz "Want me to walk you there?" "Você quer que eu te acompanhe até lá?">>
<br>
<<PlayerDiz "Normally, it’s the guy who walks the girl home." "Normalmente é o homem que acompanha a moça até em casa.">>
<br>
<<MassagistaTeenDiz "You don’t need to walk me. My place is far. And besides, I’m older." "Você não precisa me acompanhar, minha casa é muito longe. E além disso, eu sou a mais velha.">>
<br>
<<PlayerDiz "You don’t need to walk me. My place is far. And besides, I’m older." "Você não precisa me acompanhar, minha casa é muito longe. E além disso, eu sou o mais velha.">>
<br>
<<Narrador "You say, trying to mimic her soft voice." "Você diz tentando imitar a voz fina dela.">>
<br>
<<MassagistaTeenDiz "Okay then, let’s go." "Ok, então vamos.">>
<br>
<<Narrador "$MassagistaTeen.Nome grabs your hand." "$MassagistaTeen.Nome segura a sua mão.">>
<br>
<<PlayerDiz "Why are you holding my hand?" "Por que você pegou minha mão?">>
<br>
<<MassagistaTeenDiz "No reason, really, just... a little comfort is nice." "Por nada, na verdade, só... um pouco de conforto é bom.">>
<br>
<<PlayerDiz "Uh... what’s going on between us? Are we in a relationship?" "Ahm... o que há entre nós? Estamos em um relacionamento?">>
<br>
<<MassagistaTeenDiz "No, no. Someone tried to tie me down once and I didn’t like it. I wouldn’t lock myself into a relationship again." "Não, não, tentaram me prender uma vez e eu não gostei, não me prenderia novamente em um relacionamento.">>
<br>
<<PlayerDiz "So we have a..." "Então temos um...">>
<br>
<<MassagistaTeenDiz "We’re friends. Friends with benefits. That’s what this is friends with benefits." "Somos, amigos. Amigos Coloridos, é isso que temos, amizade colorida.">>
<br>
<<PlayerDiz "Alright then, my friend with benefits." "Certo, minha amiga colorida.">>
<br>
<<MassagistaTeenDiz "I like the idea of having a friend like that." "Gosto da ideia de ter um amigo assim.">>
<br>
<<Narrador "You walk together, chatting all the way to your house. After that, you say your goodbyes, ending a beautiful day." "Vocês vão conversando até sua casa. Depois disso vocês se despedem, encerrando assim um lindo dia.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM9.MissaoEstagio += 20>>
<<set $AmigoM4.MissaoEstatus to "Ativa">>
<<set $Amigo2M6.MissaoEstatus to "Ativa">>
<<set $LenaPaulM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.notifyAgenda += 1>>
<<set $game.notifyAgenda += 1>>
<<set $JogadorM9.MissaoEstatus to "Completa">>
<<addmins 63>>
<</button>>@@
Vizinha Esquerda Missões (Melanie Hicks)<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstagio is 0>>
/*===================================================================*/
<<if $game.lang is 0>>
<center><h1>$VizinhaEsquerdaM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$VizinhaEsquerdaM1.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda1.jpg"></center>
<br>
<<Reflex "Looks like $VizinhaEsquerda.Nome came by to check on my work." "Parece que a $VizinhaEsquerda.Nome veio dar uma olhada no meu trabalho.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Acene para ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 10>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda2.jpg"></center>
<br>
<<Reflex "Looks like $VizinhaEsquerda.Nome came by to check on my work." "Parece que a $VizinhaEsquerda.Nome veio dar uma olhada no meu trabalho.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Acene para ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 20>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda3.jpg"></center>
<br>
<<Reflex "Looks like $VizinhaEsquerda.Nome came by to check on my work." "Parece que a $VizinhaEsquerda.Nome veio dar uma olhada no meu trabalho.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Acene para ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 30>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda4.jpg"></center>
<br>
<<Reflex "Looks like $VizinhaEsquerda.Nome came by to check on my work." "Parece que a $VizinhaEsquerda.Nome veio ver o meu trabalho.">>
<br>
<<Reflex "What is she thinking?" "O que ela está pensando?">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Acene para ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 40>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda5.jpg"></center>
<br>
<<Reflex "Why is she showing me her breasts?" "Por que ela está me mostrando os seios?">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Acene para ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 50>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda6.jpg"></center>
<br>
<<JogadorHorny 5>>
<br>
<<Reflex "If she's going to show off for me now, I'll do the same." "Se ela vai se exibir para mim agora, eu farei o mesmo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Exiba-se a ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 60>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda6.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "If she's going to show off for me now, I'll do the same." "Se ela vai se exibir para mim agora, eu farei o mesmo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Exiba-se a ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 70>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda6.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "If she's going to show off for me now, I'll do the same." "Se ela vai se exibir para mim agora, eu farei o mesmo.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Exiba-se a ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 80>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda11.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "If she's going to be showing off that wet pussy for me now, I'll tempt her too." "Se ela vai ficar exibindo essa boceta molhada para mim agora, eu vou tentá-la também.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Exiba-se a ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 90>>
/*===================================================================*/
<<Narrador "You work in $VizinhaEsquerda.Nome's garden." "Você trabalha no jardim da $VizinhaEsquerda.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda12.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "If she's going to be showing off that wet pussy for me now, I'll tempt her too." "Se ela vai ficar exibindo essa boceta molhada para mim agora, eu vou tentá-la também.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Exiba-se a ela|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstagio is 5>>
/*===================================================================*/
<<PlayerDiz "Hi $VizinhaEsquerda.Nome, I'm almost done here." "Oi, $VizinhaEsquerda.Nome, estou quase terminando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda2.jpg"></center>
<br>
<<Narrador "She waves back at you, but she doesn't say anything." "Ela acena de volta, mas não diz nada.">>
<br>
<<Reflex "Looks like she understood." "Parece que ela entendeu.">>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 15>>
/*===================================================================*/
<<PlayerDiz "Hi $VizinhaEsquerda.Nome, I'm almost done here." "Oi, $VizinhaEsquerda.Nome, estou quase terminando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda3.jpg"></center>
<br>
<<Narrador "She waves back at you, but she doesn't say anything." "Ela acena de volta, mas não diz nada.">>
<br>
<<Reflex "Looks like she understood." "Parece que ela entendeu.">>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 25>>
/*===================================================================*/
<<PlayerDiz "Hi $VizinhaEsquerda.Nome, I'm almost done here." "Oi, $VizinhaEsquerda.Nome, estou quase terminando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda4.jpg"></center>
<br>
<<Narrador "She waves back at you, but she doesn't say anything." "Ela acena de volta, mas não diz nada.">>
<br>
<<Reflex "What is she thinking?" "O que ela está pensando?">>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 35>>
/*===================================================================*/
<<PlayerDiz "Hi $VizinhaEsquerda.Nome, I'm almost done here." "Oi, $VizinhaEsquerda.Nome, estou quase terminando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda5.jpg"></center>
<br>
<<Narrador "She waves back at you, and shows you her breasts." "Ela acena de volta para você e mostra os seios.">>
<br>
<<Reflex "What is she thinking? Why is she showing me her breasts?" "O que ela está pensando? Por que ela está me mostrando os seios?">>
<br>
<<PlayerDiz "Ahm, Miss $VizinhaEsquerda.Nome, you blurted out..." "Ahm, Srta. $VizinhaEsquerda.Nome, você deixou escapar...">>
<br>
<<Narrador "You stare at her bust, but she doesn't seem to understand you as she keeps showing you her breasts." "Você olha para o busto dela, mas ela parece não entender, pois continua mostrando os seios.">>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 45>>
/*===================================================================*/
<<PlayerDiz "Hi $VizinhaEsquerda.Nome, I'm almost done here." "Oi, $VizinhaEsquerda.Nome, estou quase terminando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda6.jpg"></center>
<br>
<<Narrador "She waves back at you, and shows you her breasts." "Ela acena de volta para você e mostra os seios.">>
<br>
<<Reflex "What is she thinking? Why is she showing me her breasts?" "O que ela está pensando? Por que ela está me mostrando os seios?">>
<br>
<<PlayerDiz "Ahm, Miss $VizinhaEsquerda.Nome, you blurted out..." "Ahm, Srta. $VizinhaEsquerda.Nome, você deixou escapar...">>
<br>
<<Narrador "You stare at her bust, but she doesn't seem to understand you as she keeps showing you her breasts." "Você olha para o busto dela, mas ela parece não entender, pois continua mostrando os seios.">>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 55>>
/*===================================================================*/
<<Narrador "You show off for her." "Você se exibe para ela.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<Narrador "You and she flaunts back at you." "Você e ela se exibe de volta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda8.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She pulls down her short shorts and shows her big ass to you." "Ela abaixa o short curto e mostra a bunda grande para você.">>
<br>
<<Reflex "What does this woman want ehm? Does she want my cock that much?" "O que essa mulher quer, hein? Ela quer tanto assim o meu pau?">>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 65>>
/*===================================================================*/
<<Narrador "You show off for her." "Você se exibe para ela.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<Narrador "You and she flaunts back at you." "Você e ela se exibe de volta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda8.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda9.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She pulls down her short shorts and shows her big ass to you again." "Ela abaixa o short curto e mostra a bunda grande para você novamente.">>
<br>
<<Reflex "What does this woman want ehm? Does her husband not give her sugar?" "O que essa mulher quer, hein? O marido dela não dá açúcar para ela?">>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 75>>
/*===================================================================*/
<<Narrador "You show off for her." "Você se exibe para ela.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<Narrador "You and she flaunts back at you." "Você e ela se exibe de volta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda8.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda9.jpg"></center>
<br>
<<Narrador "She pulls down her short shorts and shows her big ass to you again." "Ela abaixa o short curto e mostra a bunda grande para você novamente.">>
<br>
<<Narrador "She then takes off her shorts completely and sits in the chair behind her." "Ela então tira o short completamente e senta na cadeira atrás dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda10.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda11.jpg"></center>
<br>
<<Narrador "She spreads her legs showing her pussy in all it's glory." "Ela abre as pernas, mostrando sua buceta em toda a sua glória.">>
<br>
<<JogadorHorny 20>>
<br>
<<Reflex "What does this woman want ehm? Does her husband not give her sugar?" "O que essa mulher quer, hein? O marido dela não dá açúcar para ela?">>
<br>
<<Narrador "You finish work at her house for today." "Você termina o trabalho na casa dela por hoje.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 85>>
/*===================================================================*/
<<Narrador "You show off for her." "Você se exibe para ela.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<Narrador "You and she flaunts back at you." "Você e ela se exibe de volta para você.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda12.jpg"></center>
<br>
<<Narrador "She takes off all her clothes and is completely naked." "Ela tira toda a roupa e fica completamente nua.">>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "What is she up to by getting naked for me, does she want to have sex with me, am I going to talk to her?" "O que ela está aprontando ficando nua para mim? Ela quer transar comigo? Eu vou falar com ela?">>
<br>
<<Reflex "No, it's better not, she must be just kidding." "Não, é melhor não, ela deve estar só brincando.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Sair" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<set $QuestWait.VEM to true>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 95>>
/*===================================================================*/
<<Narrador "You show off for her." "Você se exibe para ela.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<Narrador "You and she flaunts back at you." "Você e ela se exibe de volta para você.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda13.jpg"></center>
<br>
<<Narrador "She lays down on the chair and spreads her legs for you perfectly showing her pussy and her ass." "Ela deita na cadeira e abre as pernas para você, mostrando perfeitamente a buceta e a bunda.">>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "What is she up to by getting naked for me, does she want to have sex with me, am I going to talk to her?" "O que ela está aprontando ficando nua para mim? Ela quer transar comigo? Eu vou falar com ela?">>
<br>
<<Reflex "No, it's better not, she must be just kidding." "Não, é melhor não, ela deve estar só brincando.">>
<br>
<<Narrador "She then gets up from her chair and turns around, leans over, and spreads her buttocks, fully showing her asshole to you." "Ela então se levanta da cadeira, se vira, se inclina e abre as nádegas, mostrando o cuzinho para você.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda14.jpg"></center>
<br>
<<JogadorHorny 20>>
<br>
<<Reflex "Oh, that's not possible, she's giving me a hard-on, I'm going to talk to her." "Ah, isso não é possível, ela está me dando tesão, eu vou falar com ela.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Go talk to her|VEM1 parte 3 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Vá falar com ela|VEM1 parte 3 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoVizinhaEsquerda>>
<<Narrador "You enter her house. You look $VizinhaEsquerda.Nome's nakedness up and down." "Você entra na casa dela. Olha a nudez da $VizinhaEsquerda.Nome de cima a baixo.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-VizinhaEsquerda12.jpg"></center>
<br>
<<PlayerDiz "Miss $VizinhaEsquerda.Nome, did you take your clothes off?" "Dona $VizinhaEsquerda.Nome, você tirou a roupa?">>
<br>
<<VizinhaLeftDiz "I can walk naked in my own house $Jogador.Nome." "Eu posso andar nua na minha própria casa, $Jogador.Nome.">>
<br>
<<PlayerDiz "But, you don't mind walking around naked even with me in here?" "Mas você não se importa de andar nua por aí, mesmo comigo aqui dentro?">>
<br>
<<VizinhaLeftDiz "Does that bother you in any way?" "Isso te incomoda de alguma forma?">>
<br>
<<PlayerDiz "Of course not ma'am." "Ahem... claro que não, senhora.">>
<br>
<<VizinhaLeftDiz "Excellent." "Excelente.">>
<br>
<<Narrador "You were about to leave feeling demoralized, but $VizinhaEsquerda.Nome stops you from leaving." "Você estava prestes a sair se sentindo desmoralizado, mas $VizinhaEsquerda.Nome te impede.">>
<br>
<<VizinhaLeftDiz "Where are you going boy, we're not done yet." "Aonde você vai, garoto? Ainda não terminamos.">>
<br>
<<VizinhaLeftDiz "My husband went on a business trip, you know how boring it is, right?" "Meu marido fez uma viagem de negócios, você sabe como é chato, né?">>
<br>
<<PlayerDiz "Yes..." "Sim...">>
<br>
<<VizinhaLeftDiz "And this weekend, my kids are leaving school and going straight to my mother-in-law's house." "E neste fim de semana, meus filhos saem da escola e vão direto para a casa da minha sogra.">>
<br>
<<PlayerDiz "Okay." "Certo.">>
<br>
<<VizinhaLeftDiz "I'm going to be so lonely, so I thought of you coming to keep me company." "Vou ficar tão sozinha, então pensei em você vir me fazer companhia.">>
<br>
<<PlayerDiz "O-okay, I come." "T-tá bom, eu vou.">>
<br>
<<VizinhaLeftDiz "Come on Friday at 20:00." "Vem na sexta às 20:00.">>
<br>
<<PlayerDiz "Okay, I come." "T-tá bom, eu vou.">>
<br>
<<VizinhaLeftDiz "Now you can go, my boy." "Agora pode ir, meu rapaz.">>
<br>
<<Narrador "You go to her house, the image of her naked doesn't get out of your head." "Vai na casa dela, a imagem dela nua não sai da sua cabeça.">>
<br>
@@.btnUI;<<button "End" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio to 100>>
<<set $VizinhaEsquerdaM1.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.VEM to true>>
<<addmins 7>>
<</button>>@@
<<FundoApartamentoProfdeHistoria>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfHistoriaM6.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfHistoriaM6.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your history teacher $ProfHistoria.Nome’s apartment and knock on the door." "Você vai ao apartamento da sua professora de história, $ProfHistoria.Nome e bate na porta.">>
<br>
<<PlayerDiz "Miss, it’s me..." "Professora, sou eu...">>
<br>
<<Narrador "She opens the door." "Ela abre a porta.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_historia/videos/ProfHistoria-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<PlayerDiz "Hi, are we watching Wonder Woman today?" "Olá, vamos assistir Mulher Maravilha hoje?">>
<br>
<<ProfHistoriaDiz "Yeah, let’s do it now." "É, vamos agora.">>
<br>
<<Narrador "You sit on the couch in front of the TV while $ProfHistoria.Nome brings you some food, then sits beside you and puts on Wonder Woman for you to watch." "Você se senta no sofá em frente à TV enquanto $ProfHistoria.Nome traz comida para você, enquanto ela se senta ao lado e coloca Mulher Maravilha para você assistir.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/locations/apartamento/apartamento-professora-de-historia/videos/MulherMaravilha1975.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Umm... I thought we were going to watch the newer movies with Gal Gadot." "Ahmm... pensei que assistiríamos aos filmes mais recentes com a Gal Gadot.">>
<br>
<<ProfHistoriaDiz "Oh, you thought...? Nah, I wanted to show you this series. I used to watch it when I was a kid." "Ahh, você achou...? Ah, não, eu queria te apresentar esta série, eu assistia quando era criança.">>
<br>
<<PlayerDiz "Oh, okay." "Ahh, tá.">>
<br>
<<Narrador "You're a little disappointed, and $ProfHistoria.Nome notices." "Você está um pouco decepcionado, e $ProfHistoria.Nome percebe isso.">>
<br>
<<ProfHistoriaDiz "I know it might seem a bit boring if you’re used to big cosmic battles in superhero movies, but I think you should give it a shot because it’s a classic." "Eu sei que parece um pouco sem graça para aqueles que estão acostumados com grandes batalhas cósmicas em filmes de super-heróis, mas acho que você deveria dar uma chance porque é um clássico.">>
<br>
<<PlayerDiz "Okay... I’ll give it a try." "Ok... Vou dar uma chance.">>
<br>
<<ProfHistoriaDiz "I hope you like it. Nothing against the newer Wonder Woman movies, but this series has a special place in my heart." "Espero que goste, nada contra os novos filmes da Mulher Maravilha, mas esta série tem um lugar especial no meu coração.">>
<br>
<<PlayerDiz "Well... I hope I like it too." "Bem... Espero que eu também goste.">>
<br>
<<Narrador "You watch the first episode, try not to mind the dated effects, and end up having a lot of fun with the show. Then you and $ProfHistoria.Nome decide to watch another episode, and then another one." "Você assiste ao primeiro episódio, tenta não se importar com os efeitos datados e acaba se divertindo muito com a série, então você e $ProfHistoria.Nome decidem assistir a outro episódio, e depois a outro.">>
<br>
@@.btnUI;<<button [[Continue|PHM6 - Mulher Maravilha]]>>
<<set $ProfHistoriaM6.MissaoEstagio += 50>>
<<set $game.SexEvent to 1>>
<<addmins 140>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "During the third episode in a row, you notice teacher $ProfHistoria.Nome is almost falling asleep, after all, it’s late, after all, and she’s curled up under her blankets watching the whole thing." "Durante o terceiro episódio consecutivo de Mulher-Maravilha, você percebe que a professora $ProfHistoria.Nome está quase dormindo, afinal, já é tarde e ela está assistindo a série inteira aconchegada em seus cobertores.">>
<br>
<<Reflex "This is a unique opportunity to hypnotize her." "Esta é uma oportunidade única de hipnotizá-la.">>
<br>
<<Narrador "You get up and try to move slowly so she won’t notice. The room lights are off, and the only thing illuminating you is the light from the TV. You slowly approach $ProfHistoria.Nome and quickly grab her cheeks, then begin reciting your magic words." "Você se levanta e tenta se mover lentamente para que ela não perceba. As luzes do quarto estão apagadas, você está sendo iluminada apenas pela luz da TV. Você se aproxima lentamente de $ProfHistoria.Nome e rapidamente a agarra pelas bochechas e começa a recitar suas palavras mágicas.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"I'm becoming friends with $Jogador.Nome, and what do friends do? They help with his school problems. As his teacher, I have the moral duty to help him with his school problems."
<<elseif $game.lang is 1>>
"Estou me tornando amigo do $Jogador.Nome e o que os amigos fazem? Eles ajudam com os problemas escolares dele, como professor dele, tenho o dever moral de ajudá-lo com os problemas escolares."
<</if>>
</div>
<br>
<<Narrador "You take your hands off her face and step back. You see her eyes wander as if her mind is drifting. After a few seconds, she snaps back to reality and sees you standing in front of her." "Você tira a mão do rosto e se afasta, então vê os olhos dela vagarem como se sua mente estivesse divagando. Depois de alguns segundos, ela volta à realidade como se nada tivesse acontecido e vê você parado na frente dela.">>
<br>
<<ProfHistoriaDiz "$Jogador.Nome, what are you doing?" "$Jogador.Nome, o que você está fazendo?">>
<br>
<<PlayerDiz "Nothing. I just noticed you were mumbling something, so I came over to wake you up." "Nada, só percebi que você estava sussurrando e vim te acordar.">>
<br>
<<ProfHistoriaDiz "Oh, I must’ve dozed off... wow, look how late it is." "É, eu realmente devo ter cochilado... olha como está tarde.">>
<br>
<<PlayerDiz "Do you want me to leave already?" "Você já quer que eu vá embora?">>
<br>
<<ProfHistoriaDiz "Umm... let’s just finish this episode first." "Ahmm... vamos terminar de assistir este episódio primeiro.">>
<br>
<<PlayerDiz "If that’s what you want, sure." "Se é isso que você quer, tudo bem.">>
<br>
<<Narrador "You sit next to her and watch the episode to the end." "Você se senta ao lado dela e assiste ao episódio até o final.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/lay-our-head2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaAmizade 1>>
<br>
<<ProfHistoriaPaixao 1>>
<br>
<<Narrador "At the end of the episode, $ProfHistoria.Nome looks sleepy, so you just say goodbye and leave." "No final do filme, $ProfHistoria.Nome parece sonolenta, então você simplesmente se despede e vai embora.">>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM6.MissaoEstagio += 50>>
<<set $ProfHistoriaM6.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM7.MissaoEstatus to "Ativa">>
<<set $ProfHistoria.status to "Teacher and Friend">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<addmins 34>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfHistoriaM7.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfHistoriaM7.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "The history class was going on as usual." "A aula de história estava acontecendo normalmente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula2.jpg"></center>
<br>
<<ProfHistoriaDiz "Students, next week we’ll have a test. Topic: the Russian Revolution." "Alunos, semana que vem teremos uma prova, tema: Revolução Russa.">>
<br>
<<PennyDiz "But Miss Poteet, is that going to be the only subject on the test? Because it’s not the only topic we’ve been studying, and you usually don’t give single-topic tests." "Mas professora, essa será a única matéria da prova? Porque essa não é a única matéria que estamos estudando, e você geralmente não fazem provas monotemáticas.">>
<br>
<<ProfHistoriaDiz "I know, but I decided to make this test about just one topic so everyone can focus and get a good grade. But pay attention: just because the test only has one subject doesn’t mean it’ll be easy. Remember the book I mentioned a few classes ago? Animal Farm? If you paid attention to the lessons and analogies in that book, this test won’t be a problem for you." "Eu sei, mas decidi fazer esta prova com um único tópico para que todos possam estudar com atenção e tirar uma boa nota. Mas prestem atenção, não é só porque a prova terá apenas um tema que será fácil. Lembram do livro que eu falei algumas aulas? A Revolução dos Bichos? Se vocês prestaram atenção às lições e analogias do livro, esta prova não será um problema para vocês.">>
<br>
<<Narrador "As Miss Poteet spoke about the book, she looked directly at you, maybe as a clear message." "Enquanto a professora $ProfHistoria.Nome falava do livro ela olhava diretamente para você, talvez como um recado claro.">>
<br>
<<Reflex "Did she make the test only about the Russian Revolution because we’re studying that book?" "Ele restringiu a prova apenas à Revolução Russa porque estamos estudando o livro?">>
<br>
<<Narrador "The history class continues, and you all decide to surprise $ProfHistoria.Nome by reading Animal Farm at the next book club meeting." "A aula de história continua, e vocês decidem surpreender a $ProfHistoria.Nome e ler A Revolução dos Bichos na próxima reunião do clube do livro.">>
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[End/Next Lesson|Aula de Geografia]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Fim/Próxima Aula|Aula de Geografia]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<</if>>
<<elseif $game.day is "Thursday">> /*============================*/
<<if $game.lang is 0>>
@@.btnUI;<<button[[End/Recess|Intervalo]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Fim/Intervalo|Intervalo]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<</if>>
<<elseif $game.day is "Friday">> /*==============================*/
<<if $detention.FicarDepois is 1>>
<<if $game.lang is 0>>
@@.btnDestaque;<<button[[End/Detention|Detenção]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnDestaque;<<button[[Fim/Detenção|Detenção]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<</if>>
<<elseif $detention.FicarDepois is 0>>
<<if $game.lang is 0>>
@@.btnUI;<<button[[End/Exit|Escola]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button[[Fim/Sair|Escola]]>>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $QuestWait.PHM to true>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<</if>>
<</if>>
<</if>> /*=======================================================*/
<<Fundo3B>>
<<if $game.lang is 0>>
<center><h1>$ProfFilosofiaM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$ProfFilosofiaM2.MissaoNomePTBR</h1></center>
<</if>>
<<ProfPhiloDiz "Good morning, class. Ready for the test?" "Bom dia, alunos, prontos para a prova?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/ProfFilosofia-Classroom2.jpg"></center>
<br>
<<Narrador "The whole class stays silent." "A sala inteira não diz nada.">>
<br>
<<ProfPhiloDiz "Come on, everyone, it’s the second-to-last time you’ll see me, let’s show some excitement!" "Vamos lá, pessoal, é a penúltima vez que vocês vão me ver, animação!">>
<br>
<<Narrador "The whole class cheers, trying to sound enthusiastic." "A sala inteira vibra tentando parecer animada.">>
<br>
<<ProfPhiloDiz "Alright then, as I mentioned, there are three questions, each worth 3 points, and an extra point for those who write their name correctly." "Então é isso, como eu disse, são três questões, cada uma valendo 3 pontos, e um ponto extra para quem escrever o nome corretamente.">>
<br>
<<Narrador "As he says this, he hands out the test to all the students, including you." "Ao dizer isso, ele está distribuindo a prova para todos os alunos, incluindo você.">>
<br>
<<Narrador "Take your test and begin." "Primeira pergunta:">>
<br>
<div id="instructions" class="paper">
<<if $game.lang is 0>>
<p>I. What is the main difference between ethics and morals?</p>
<<elseif $game.lang is 1>>
<p>I. Qual é a principal diferença entre ética e moral?</p>
<</if>>
</div>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Ethics is the rational, critical, and systematic reflection on the principles that guide human behavior, seeking to understand and justify moral rules. Morals, on the other hand, are the set of norms, values, and customs practiced by a society or individual in everyday life, indicating what is considered right or wrong.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to true>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Ethics is the set of norms applied in daily life, culturally transmitted, which determine what behavior is considered appropriate in a given society. Morals are the branch of philosophy that studies the foundations of human conduct, critically and rationally questioning social rules.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to false>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Ethics is a set of universal values that do not change over time or across cultures. Morals, however, are subjective, individual, and relative, shaped only by religion and family tradition.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to false>>
<<addmins 15>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ética é a reflexão racional, crítica e sistemática sobre os princípios que orientam o comportamento humano, buscando compreender e justificar as regras morais. Já a moral é o conjunto de normas, valores e costumes praticados por uma sociedade ou indivíduo no cotidiano, indicando o que é considerado certo ou errado.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to true>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Ética é o conjunto de normas aplicadas no dia a dia, transmitidas culturalmente, que determinam o comportamento considerado adequado em determinada sociedade. Já a moral é a área da filosofia que estuda os fundamentos das condutas humanas, questionando as regras sociais de forma crítica e racional.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to false>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Ética é um conjunto de valores universais que não muda com o tempo ou com a cultura. Já a moral é subjetiva, individual e relativa, sendo moldada apenas pela religião e pela tradição familiar.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to false>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<Fundo3B>>
<<Narrador "Second question:" "Segunda pergunta:">>
<br>
<div id="instructions" class="paper">
<<if $game.lang is 0>>
<p>II. Moral judgments may vary depending on the moral code adopted by different cultures or individuals. However, every moral judgment has two fundamental aspects. What are they?</p>
<<elseif $game.lang is 1>>
<p>II. Os julgamentos morais podem variar conforme o código moral adotado por diferentes culturas ou indivíduos. No entanto, todo julgamento moral possui dois aspectos fundamentais. Quais são eles?</p>
<</if>>
</div>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[A. The formal aspect, which relates to how the judgment is logically structured, and the physical aspect, which involves the material consequences of the action.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[B. The formal aspect, which refers to the internal logic and coherence of the moral judgment, and the relative aspect, which depends on the cultural or historical context in which the judgment is made.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[C. The formal aspect, related to the rational structure of the judgment, and the content aspect, which refers to the specific values and norms that ground the judgment.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to true>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[D. The content aspect, connected to the intentions and motivations behind the moral action, and the physical aspect, which refers to the action’s impact on the material world.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[A. Aspecto formal, que diz respeito à forma como o julgamento é estruturado logicamente, e aspecto físico, que envolve as consequências materiais da ação.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[B. Aspecto formal, que se refere à coerência interna e lógica do julgamento moral, e aspecto relativo, que depende do contexto cultural ou histórico em que o julgamento é feito.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[C. Aspecto formal, relacionado à estrutura racional do julgamento, e aspecto de conteúdo, que se refere aos valores e normas concretas que fundamentam o julgamento.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to true>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[D. Aspecto de conteúdo, ligado às intenções e motivações da ação moral, e aspecto físico, que diz respeito ao impacto da ação no mundo material.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "Second question:" "Terceira Pergunta:">>
<br>
<div id="instructions" class="paper">
<<if $game.lang is 0>>
<p>I. “Moral norms vary according to culture and historical period. They can also be questioned and even modified or abandoned.” This statement suggests that:</p>
<<elseif $game.lang is 1>>
<p>III. “As normas morais variam de acordo com a cultura e o período histórico. Elas também podem ser questionadas e até mesmo modificadas ou abandonadas.” Essa afirmação indica que:</p>
<</if>>
</div>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[A. Moral norms are absolute and therefore should not be questioned or reflected upon.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[B. We must accept the moral norms of our society without question, as they reflect the culture we live in.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[C. Acting morally always means disobeying social rules in order to assert individual freedom.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[D. Morality is a set of values and norms that guide people’s behavior, but it is subject to change depending on the cultural and historical context in which they live.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to true>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[A. As normas morais são absolutas e, por isso, não devem ser discutidas ou refletidas.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[B. Devemos aceitar as normas morais da nossa sociedade sem questionamento, pois elas refletem a cultura em que vivemos.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[C. Agir moralmente significa sempre desobedecer às regras sociais para afirmar a liberdade individual.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[D. A moral é um conjunto de valores e normas que orientam o comportamento das pessoas, mas está sujeita a mudanças conforme o contexto cultural e histórico em que elas vivem.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to true>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "You finish the test and hand it in to your teacher." "Você termina a prova e entrega ao seu professor.">>
<br>
<<Reflex "I hope I did well on this test." "Espero ter me saído bem nesta prova.">>
<br>
<<Narrador "Since your friends haven’t finished the test yet, you wait silently until the end of class." "Como seus amigos ainda não terminaram a prova, você espera até o final da aula em silêncio.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button "End/Recess" "Intervalo">>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $ProfFilosofiaM2.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button "Fim/Intervalo" "Intervalo">>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $ProfFilosofiaM2.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@
<</if>>
<<FundoAcademia>>
<<if $game.lang is 0>>
<center><h1>$ProfFisicaM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>>
<center><h1>$ProfFisicaM2.MissaoNomePTBR</h1></center>
<</if>>
<<Narrador "You go to the gym to help Mr. Klump train, but you don’t find him there." "Você vai à academia ajudar o $ProfFisica.Nome a treinar, mas não o encontra.">>
<br>
<<Reflex "Where could Mr. Klump be? Maybe he got sick." "Onde estará o $ProfFisica.Nome? Talvez ele tenha ficado doente.">>
<br>
<<Narrador "You decide to ask the gym receptionist." "Você então decide perguntar ao atendente da academia.">>
<br>
<<PlayerDiz "Good afternoon, do you know a chubby guy who comes to work out here from time to time?" "Boa tarde, você conhece um gordinho que vem treinar aqui de vez em quando?">>
<br>
<<AtendenteDiz "Yeah, I’ve seen him a few times." "Sim, já o vi algumas vezes.">>
<br>
<<PlayerDiz "But do you know why he didn’t come today?" "Mas você sabe por que ele não veio hoje?">>
<br>
<<AtendenteDiz "No idea, but he hasn’t shown up for a few days now." "Não faço ideia, mas ele não vem há alguns dias.">>
<br>
<<PlayerDiz "Uh... thanks." "Ahm... valeu.">>
<br>
<<Reflex "Hmm... did he give up? I’d better go check on him at his place." "Hmm... ele desistiu? Acho melhor ir vê-lo na casa dele.">>
<br>
@@.btnUI;<<button [[Continue|PFSM2 parte 2 - Não dá Mais]]>>
<<set $ProfFisicaM2.MissaoEstagio += 50>>
<<addmins 35>>
<</button>>@@
<<FundoCasaKlump>>
<<Narrador "Go to Mr. Klump’s house and ring the doorbell." "Vá até a casa do professor $ProfFisica.Nome e toque a campainha.">>
<br>
<<ProfFisicaDiz "$Jogador.Nome?" "$Jogador.Nome?">>
<br>
<<PlayerDiz "Hi, Mr. Klump, uh... why didn’t you come to train?" "Oi, professor, ahm... por que não foi treinar?">>
<br>
<<ProfFisicaDiz "Uh... come in, $Jogador.Nome. Let’s talk." "Ahm... entre, $Jogador.Nome, vamos conversar.">>
<br>
<<Narrador "You enter his living room, and he sits on the couch and keeps watching a movie that looks pretty old." "Entra na sala da casa dele e então ele se senta no sofá e continua assistindo a um filme que parece ser antigo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_fisica/videos/profFisica-derrotado1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "So, man, why didn’t you hit the gym?" "E então, cara, por que você não foi malhar?">>
<br>
<<ProfFisicaDiz "Because I’m tired and I can’t take it anymore!" "Porque eu estou cansado e não aguento mais!">>
<br>
<<PlayerDiz "But what about your dreams? Why aren’t you chasing them anymore?" "Mas e os seus sonhos? Por que você não corre mais atrás deles?">>
<br>
<<ProfFisicaDiz "No, I gave up on my dreams, because now my new dream is to become a baker. That’s what I want." "Não, eu desisti dos meus sonhos, porque agora meu novo sonho é ser padeiro, é isso que eu quero.">>
<br>
<<PlayerDiz "So that’s it? You’re just going to give up?" "Então é isso? Você vai desistir?">>
<br>
<<ProfFisicaDiz "Yes! Losing weight is really hard and takes way too long. I have to go on a diet, I can’t eat what I like. I’m done!" "Sim, perder peso é muito difícil e leva muito mais tempo. Eu tenho que fazer dieta, não posso comer o que eu gosto. Não aguento mais!">>
<br>
<<PlayerDiz "But you can’t give up and… what if Jack Robinson had given up? What if George Washington had given up? What if Martin Luther King had given up? What if Martin Apollo Creed had given up? What if Katherine Jackson had given up on having kids?" "Mas você não pode desistir e... e se o Jack Robinson desistisse? E se o George Washington desistisse? E se o Martin Luther King desistisse? E se Martin Apollo Creed desistisse? E se Katherine Jackson desistisse de ter filhos?">>
<br>
<<ProfFisicaDiz "Isn’t she a woman?" "Ela não é uma mulher?">>
<br>
<<PlayerDiz "That’s not the point! The point is, you can’t give up. And then it would’ve just been the Jackson 3." "A questão é que você não pode desistir. E isso seria apenas Jackson 3.">>
<br>
<<ProfFisicaDiz "Okay, $Jogador.Nome, I’ll think about whether it’s really worth continuing." "Ok, $Jogador.Nome, vou pensar se realmente vale a pena continuar!">>
<br>
<<PlayerDiz "That’s great. You’re my teacher, and I’m the one who has to teach you this." "É muito bom, você é meu professor e sou eu quem tem que te ensinar isso.">>
<br>
<<PlayerDiz "See you around, and I hope you get back to your daily training." "Até outro dia, e espero que você volte aos seus treinos diários.">>
<br>
<<Narrador "And so you leave, feeling powerless." "Então você sai impotente.">>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $ProfFisicaM2.MissaoEstagio += 50>>
<<set $ProfFisicaM2.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0) and ($gameDate.getHours() lte 6) and ($gameDate.getMinutes() lt 20)>>
/*======================== Semana 0:00 - 6:20 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) and ($gameDate.getMinutes() gte 30) and ($gameDate.getMinutes() lt 40)>>
/*======================= Semana 6:30 - 6:40 ========================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 20>>
/*====================== Semana 20:00 - 21:00 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "What she will do? Who is she talking to?" "O que ela vai fazer? Com quem ela está falando?">>
<br>
<<if $IrmaV.WebSexo is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Continue watching|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continuar observando|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $IrmaV.WebSexo is true>>
<<Reflex "I shouldn't bother my $Jogador.RelacaoIrmaV at a time like this." "Não deveria incomodar minha $Jogador.RelacaoIrmaV num momento desse.">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*====================== Semana 21:20 - 21:30 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>>
/*====================== Semana 21:30 - 23:00 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="IrmaV-Casa-QuartoIV" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*====================== Semana 23:00 - 00:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaV-Quarto">>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<Narrador "You are in your $Jogador.RelacaoIrmaV's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaV, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Laptop|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Access Laptop|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Notebook|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Acessar Notebook|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0) and ($gameDate.getHours() lt 8) and ($gameDate.getMinutes() lt 30)>>
/*==================== Fim de Semana 0:00 - 7:30 ====================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 20>>
/*=================== Fim de Semana 20:00 - 21:00 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God." "Oh meu Deus.">>
<br>
<<Reflex "What she will do? Who is she talking to?" "O que ela vai fazer? Com quem ela está falando?">>
<br>
<<if $IrmaV.WebSexo is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Continue watching|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continuar observando|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<br>
<<elseif $IrmaV.WebSexo is true>>
<<Reflex "I shouldn't bother my $Jogador.RelacaoIrmaV at a time like this." "Não deveria incomodar minha $Jogador.RelacaoIrmaV num momento desse.">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*=================== Fim de Semana 21:20 - 21:30 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>>
/*=================== Fim de Semana 21:30 - 23:00 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="Conversa-Irma1-Casa-QuartoIrmaMaisVelha" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*=================== Fim de Semana 23:00 - 00:00 ===================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<br>
/*===================================================================*/
<<else>>
/*========================== Fim de Semana ==========================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaV-Quarto">>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<Narrador "You are in your $Jogador.RelacaoIrmaV's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaV, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Laptop|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Access Laptop|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Notebook|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Acessar Notebook|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0) and ($gameDate.getHours() lte 6) and ($gameDate.getMinutes() lt 20)>>
/*======================== Semana 0:00 - 6:20 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) and ($gameDate.getMinutes() gte 30) and ($gameDate.getMinutes() lt 40)>>
/*======================= Semana 6:30 - 6:40 ========================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() gte 8) and ($gameDate.getHours() lt 19)>>
/*====================== Semana 8:00 - 19:00 ========================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-IVM3-Quarto.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is too sad to talk right now." "$IrmaV.Nome está muito triste para conversar agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 20>>
/*====================== Semana 20:00 - 21:00 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "What she will do? Who is she talking to?" "O que ela vai fazer? Com quem ela está falando?">>
<br>
<<if $IrmaV.WebSexo is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Continue watching|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continuar observando|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $IrmaV.WebSexo is true>>
<<Reflex "I shouldn't bother my $Jogador.RelacaoIrmaV at a time like this." "Não deveria incomodar minha $Jogador.RelacaoIrmaV num momento desse.">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*====================== Semana 21:20 - 21:30 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>>
/*====================== Semana 21:30 - 23:00 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="IrmaV-Casa-QuartoIV" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*====================== Semana 23:00 - 00:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaV-Quarto">>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<Narrador "You are in your $Jogador.RelacaoIrmaV's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaV, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Laptop|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Access Laptop|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Notebook|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Acessar Notebook|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0) and ($gameDate.getHours() lt 8) and ($gameDate.getMinutes() lt 30)>>
/*==================== Fim de Semana 0:00 - 7:30 ====================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 19>>
/*===================== Fim de Semana 9:00 - 19:00 ==================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-IVM3-Quarto.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is too sad to talk right now." "$IrmaV.Nome está muito triste para conversar agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 20>>
/*=================== Fim de Semana 20:00 - 21:00 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-WebSexo1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God." "Oh meu Deus.">>
<br>
<<Reflex "What she will do? Who is she talking to?" "O que ela vai fazer? Com quem ela está falando?">>
<br>
<<if $IrmaV.WebSexo is false>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Continue watching|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Continuar observando|Quarto_Cena_IrmaV_WebSexo]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<br>
<<elseif $IrmaV.WebSexo is true>>
<<Reflex "I shouldn't bother my $Jogador.RelacaoIrmaV at a time like this." "Não deveria incomodar minha $Jogador.RelacaoIrmaV num momento desse.">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*=================== Fim de Semana 21:20 - 21:30 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>>
/*=================== Fim de Semana 21:30 - 23:00 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="Conversa-Irma1-Casa-QuartoIrmaMaisVelha" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*=================== Fim de Semana 23:00 - 00:00 ===================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<br>
/*===================================================================*/
<<else>>
/*========================== Fim de Semana ==========================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaV-Quarto">>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<Narrador "You are in your $Jogador.RelacaoIrmaV's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaV, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Laptop|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Access Laptop|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Notebook|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Acessar Notebook|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0) and ($gameDate.getHours() lte 6) and ($gameDate.getMinutes() lt 20)>>
/*======================== Semana 0:00 - 6:20 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 6) and ($gameDate.getMinutes() gte 30) and ($gameDate.getMinutes() lt 40)>>
/*======================= Semana 6:30 - 6:40 ========================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<IrmaVDiz "Ahm... no problem." "Ahm... sem problemas.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>>
/*====================== Semana 8:00 - 10:00 ========================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Notebook1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is using the computer right now." "$IrmaV.Nome está usando o computador no momento.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 15>>
/*===================== Semana 15:00 - 16:00 ========================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-FoneMusica1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is listening to music now." "$IrmaV.Nome está ouvindo musica agora.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*===================== Semana 16:00 - 17:30 ========================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Notebook1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is using the computer right now." "$IrmaV.Nome está usando o computador no momento.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30>>
/*====================== Semana 18:30 - 19:00 =======================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-FoneMusica1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is listening to music now." "$IrmaV.Nome está ouvindo musica agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 20>>
/*====================== Semana 20:00 - 21:00 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="IrmaV-Casa-QuartoIV" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*====================== Semana 21:20 - 21:30 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<IrmaVDiz "Ahm... no problem." "Ahm... sem problemas.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>>
/*====================== Semana 21:30 - 23:00 =======================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="IrmaV-Casa-QuartoIV" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*====================== Semana 23:00 - 00:00 =======================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaV-Quarto">>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<Narrador "You are in your $Jogador.RelacaoIrmaV's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaV, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Laptop|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Access Laptop|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Notebook|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Acessar Notebook|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if ($gameDate.getHours() gte 0) and ($gameDate.getHours() lt 8) and ($gameDate.getMinutes() lt 30)>>
/*==================== Fim de Semana 0:00 - 7:30 ====================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9>>
/*===================== Fim de Semana 9:00 - 10:00 ==================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Notebook1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is using the computer right now." "$IrmaV.Nome está usando o computador no momento.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 15>>
/*================== Fim de Semana 15:00 - 16:00 ====================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-FoneMusica1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is listening to music now." "$IrmaV.Nome está ouvindo musica agora.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 16) or
($gameDate.getHours() is 17 and $gameDate.getMinutes() lt 30)>>
/*================== Fim de Semana 16:00 - 17:30 ====================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Notebook1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is using the computer right now." "$IrmaV.Nome está usando o computador no momento.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 18 and $gameDate.getMinutes() gte 30>>
/*=================== Fim de Semana 18:30 - 19:00 ====================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-FoneMusica1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is listening to music now." "$IrmaV.Nome está ouvindo musica agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 20>>
/*=================== Fim de Semana 20:00 - 21:00 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="IrmaV-Casa-QuartoIV" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
/*=================== Fim de Semana 21:20 - 21:30 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Oh, sorry $IrmaV.Nome, I didn't know you were there." "Oh, desculpe $IrmaV.Nome, eu não sabia que você estava aí.">>
<br>
<<IrmaVDiz "Ahm... no problem." "Ahm... sem problemas.">>
<br>
<<Narrador "You leave feeling disconcerted." "Você sai desconcertado.">>
/*===================================================================*/
<<elseif ($gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30) or
($gameDate.getHours() is 22)>>
/*=================== Fim de Semana 21:30 - 23:00 ===================*/
<center><video id="videos" autoplay muted loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Celular.mp4" type="video/mp4"></video></center>
<a data-passage="Conversa-Irma1-Casa-QuartoIrmaMaisVelha" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]</div></a>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
/*=================== Fim de Semana 23:00 - 00:00 ===================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/IrmaV-Sleeping.jpg"></center>
<br>
<<Narrador "$IrmaV.Nome is asleep now, be careful not to wake her." "$IrmaV.Nome está dormindo agora, tome cuidado para não acorda-la.">>
<br>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Enter her bedroom|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Entrar no quarto dela|Quarto_Cena_IrmaV_Sleep]]>>
<<addmins 5>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*========================== Fim de Semana ==========================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<goto "Pego-IrmaV-Quarto">>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<Narrador "You are in your $Jogador.RelacaoIrmaV's bedroom, be careful not to get caught, she would not like to see you here." "Você está no quarto da sua $Jogador.RelacaoIrmaV, tome cuidado para não ser pego, ela não gostaria de ver você aqui.">>
<</if>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Laptop|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Access Laptop|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Vasculhar a Cama|CamaIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhar Guarda-Roupas|ArmarioIrma1]]>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Vasculhando a Cômoda|ComodaIrma1]]>>
<<addmins 5>>
<</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Notebook|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Acessar Notebook|LaptopIrma1]]>>
<<addmins 5>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30>>
/*======================= Semana 7:00 - 7:30 ========================*/
<<Narrador "Your $Jogador.RelacaoMae is here tidying up the living room." "Sua $Jogador.RelacaoMae está aqui arrumando a sala.">>
<br>
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30>>
/*======================= Semana 7:30 - 8:00 ========================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
/*===================================================================*/
<<else>>
/*============================= Semana ==============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*======================== Sábado 8:00 - 8:30 =======================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*======================= Sábado 8:30 - 9:00 ========================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
/*===================================================================*/
<<else>>
/*============================= Sábado ==============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*======================= Domingo 8:00 - 8:30 =======================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*======================= Domingo 8:30 - 9:00 =======================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>>
@@.btnUIburied;<button class="btnUIburied" disabled>What do you see there?</button>@@
<<elseif $game.lang is 1>>
@@.btnUIburied;<button class="btnUIburied" disabled>O que você tá vendo aí?</button>@@
<</if>>
/*===================================================================*/
<<else>>
/*============================= Domingo =============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30>>
/*======================= Semana 7:00 - 7:30 ========================*/
<<Narrador "Your $Jogador.RelacaoMae is here tidying up the living room." "Sua $Jogador.RelacaoMae está aqui arrumando a sala.">>
<br>
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<</if>>
<</if>> /*===================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30>>
/*======================= Semana 7:30 - 8:00 ========================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10>>
/*====================== Semana 10:00 - 11:00 =======================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Estudando1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is studying now." "$IrmaV.Nome está estudando agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*====================== Semana 14:00 - 15:00 =======================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Assistindo-TV-1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome watching TV now." "$IrmaV.Nome assistindo TV agora.">>
/*===================================================================*/
<<else>>
/*============================= Semana ==============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*======================== Sábado 8:00 - 8:30 =======================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*======================= Sábado 8:30 - 9:00 ========================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10>>
/*====================== Sábado 10:00 - 11:00 =======================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Estudando1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is studying now." "$IrmaV.Nome está estudando agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*====================== Sábado 14:00 - 15:00 =======================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Assistindo-TV-1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome watching TV now." "$IrmaV.Nome assistindo TV agora.">>
/*===================================================================*/
<<else>>
/*============================= Sábado ==============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() is 8 and $gameDate.getMinutes() lt 30>>
/*======================= Domingo 8:00 - 8:30 =======================*/
<<Narrador "Your $Jogador.RelacaoMae $Mae.Nome is here reading a book." "Sua $Jogador.RelacaoMae $Mae.Nome está aqui lendo um livro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/mae/videos/Mae-LendoLivros1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is also here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome também está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 1>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30>>
/*======================= Domingo 8:30 - 9:00 =======================*/
<<Narrador "Your $Jogador.RelacaoIrmaV $IrmaV.Nome is here." "Sua $Jogador.RelacaoIrmaV $IrmaV.Nome está aqui.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-CelularSala.mp4" type="video/mp4"></video></center>
<br>
<<if $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<if $game.lang is 0>>
@@.btnUI;<<button [[What do you see there?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[O que você tá vendo aí?|IrmaV-Casa-Sala-Celular]]>>
<<set $Conversas.IrmaVCelular to 3>>
<</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10>>
/*====================== Domingo 10:00 - 11:00 ======================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Estudando1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome is studying now." "$IrmaV.Nome está estudando agora.">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 14>>
/*====================== Domingo 14:00 - 15:00 ======================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/irma_mais_velha/videos/IrmaV-Assistindo-TV-1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$IrmaV.Nome watching TV now." "$IrmaV.Nome assistindo TV agora.">>
/*===================================================================*/
<<else>>
/*============================= Domingo =============================*/
<<imgCasaSala>> /* Imagem */
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Assistir TV|TV]]>><</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/